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WittyNameHere
05/30/2010, 02:43 PM
K here goes:

22 pokemon
4 Sableye SF
2-2 Garchomp C X
1-1 Absol G x(consistent damage and disruption, sort of a rogue tech.)
2 Honchkrow G
1 Giratina Let Loose
1 Chatot G
3 Crobat G
2 Uxie
1 Promocroak
1-1 Mewtwo X

26 trainers
3 Cyrus' Initiative
4 Poketurn
3 Egain
3 Roseanne's Research
3 Pokemon REscue
3 SP radar
1 Judge
2 Cyrus' Conspiracy
1 expert Belt(DonkDonkDonk)
2 SSU

11 NRG
2 Special Dark
4 DCE
3 Dark
2 Psychic

Strategy: Use Sableye Or honchkrow to get donks OR disrupt with their search abilities to get cyrus' initiative and put good cards on the bottom OR use giratina let loose and Chatot G for disruption, Then Use Garchomp or Absol to damage and take prizes for the win. Uxie for draw. No azelf, because there are so many options and I'll take prizes fast. Tempted to play Blaziken FB because Kingdra is so huge here, but Lux would solve that problem better, and I made this because I didn't want to get a luxray. Promocroak for recovery and a t-tar counter.

Blitzer
05/30/2010, 04:08 PM
you should try to fit in a 1-1 mewtwo to fight sps.

WittyNameHere
05/30/2010, 04:49 PM
SP isn't huge here.From what I've seen it's Kingdra and Plox.

Blitzer
05/30/2010, 05:01 PM
dont you live in washington? I thought there were a lot of luxchomps there. take out one initiative and communication for 2 cyrus. helps for consistency and good starts.

gallade
05/30/2010, 05:18 PM
You don't want interviewers......

gashmoigidy
05/30/2010, 05:22 PM
Absol G really isn't needed, and i'd go with a 2-1 uxie over 3. You really don't need more than 3 initiative, they just become dead cards. Super Scoop Up is VERY useful in this deck, i'd replace the communications with three of those. Collector is beter than roseanne's in this deck, but i'd still play 1. You don't need pokemon rescue. 3 SP radar is a little too much, i'd put in another judge. Interviewers is just really...really bad in here

leeroyjenkins
05/30/2010, 05:24 PM
dont you live in washington? I thought there were a lot of luxchomps there. take out one initiative and communication for 2 cyrus. helps for consistency and good starts.

agreed.

luxchomp is huge but right now in BR's ive only seen a few more kingdra and jumpluff.

and as stated before me drop the interviewers

gallade
05/30/2010, 05:25 PM
Absol g is pretty good actually...

WittyNameHere
05/30/2010, 07:05 PM
So:
-3 communication
-1 Initiative
- Interviewer
+1 Conspiracy
+1-1 Mewtwo X
+2 SSU
Any more ideas?
Don't want to get rid of absol, Helps against Gyarados(Send a Magikarp away, or Regice), and consistent damage every turn.

chrisrocks
05/30/2010, 09:07 PM
why only 1 psychic

u should have atleast 3 for mewtwo

Ninjask88
05/30/2010, 09:13 PM
why only 1 psychic

u should have atleast 3 for mewtwo

Pfft... What are you talking about?!?! It is jsut for intimidation, seriously who actually attacks with Mewtwo? Have you ever read GoStops Regionals report?


Anyways -1 Initiative because it is basically for beginning disruption, could be useful late game but it is not needed.

WittyNameHere
05/31/2010, 11:03 AM
I need 2 Initiative? Seems sort of low. But I could stand to fit a moonlight stadium in here.

gallade
05/31/2010, 11:07 AM
why only 1 psychic

u should have atleast 3 for mewtwo

hur hur, you need 3 energy, hur hur. Anyways, you only need 2 initiative.

Blitzer
05/31/2010, 11:14 AM
I actually disagree with olly, srry, but you need to keep 3 so in the luxchomp matchup you can mess up their hand as much as possible so they cant pull any tricks on you. id say at least run 2 psychic if not 3. I run 2 because of space issues.

WittyNameHere
05/31/2010, 06:08 PM
K. I only really intend to use Psychic for promocroak though.

Nekizalb
06/01/2010, 08:55 AM
I really don't see an extremely good use for Absol G. You can't guarantee that a Magikarp will be on top of the deck when you use the Power, and Honchkrow and Garchomp have better attacks than Absol. I'd drop the entire Absol line for 2 Cyrus's Conspiracy; having 4 Cyrus's Conspiracy is important.