View Full Version : Expansion: Super Mario RPG
After talking to some people, we finally decided to make a new expansion. This one is based on Super Mario RPG. Here are the main characters:
*Mario- Obviously, the main character of the story. Pokemon recommended for him should be in relation to Fire type pokemon.
*Mallow- Mario's new friend. Has the ability to create Thunderstorms and Blizzards. Pokemon recommended for him should be Lightning and Water Pokemon.
*Geno- Originally called something we still don't know (maybe a swear word? who knows). Main skills involve using speical beam attacks. Recommended Pokemon should be related to colorless pokemon and Grass types with a Fire weakness.
*Bowser- Mario's enemy. Some attacks in the game involve summoning creatures to the battlefield and poison gas. Recommended pokemon should be Grass types that have a Psychic weakness and Fighting type pokemon.
*Peach- Mario's dream date (if he ever gets the chance :lol: ). Main skills include Reviving and Healing the party. Recommended pokemon should include Colorless and Psychic pokemon with healing attacks.
*Smithy- The main enemy in the game. Has the ability to transform from a human form to a robot form. Recommended pokemon should be the BBPs or dragon-related Pokemon.
Now here are the rules:
-All Pokemon from R/B/Y to R/S/? are allowed
-Each "Leader" must have a trainer of each type (Technical Machines are optional)
-Different versions are allowed. However, unlike Gym Leaders and Gym Challenge, One "Leader" cannot have two versions of the same pokemon.
Ex: Leader 1 has a Charmander. Leader 2 has a Charmander. This kind of thing is allowed.
-If you are gonna give the cards strong attacks, the attack must have a negative consequence. Ex: (C)(C)(C)(C) Hyper Beam- (PKMN) cannot attack during your next turn. 100
-No insulting of other cards
Well, those are the rules. So go out there and start making those cards.
dkates
09/19/2003, 05:04 PM
Thanks for doing this, Arthas. I'll get us started.
Peach's Chansey
(C)
100 HP
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)
(C)(C) Group Hug
For each of your Pokemon, flip a coin. If heads, remove 4 damage counters from that Pokemon. If tails, remove 2 damage counters from that Pokemon. Peach's Chansey can't use this attack next turn.
(C)(C)(C) Psych Egg 10X
Flip 6 coins. This attack does 10 damage times the number of heads.
Peach's Blissey
(C)
120 HP
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)(C)
(C)(C)(C) Come Back
Choose a Basic Pokemon in your discard pile and put it on your bench. Then, flip a coin. If tails, put a number of damage counters on that Pokemon equal to half its maximum HP (rounded up).
(C)(C)(C)(C) Mega Slap 70
Flip two coins. If both are tails, this attack does nothing.
Thanx for starting this stuff up, dkates. Onward for Mario
*Mario's Charmander
50 HP
Type: Fire
(C) Scratch- 10
(R) Fire Tail- 20
Weakness: (W)
Resistance: none
Retreat: (C)
*Mario's Charmelion
70 HP
Type: Fire
(R)(R) Fire Punch- 30
(R)(R)(C) Burning Slash- Flip a coin. If heads, the Defending Pokemon is now Burned. 40
Weakness: (W)
Resistance: none
Retreat: (C)(C)
*Mario's Charizard
110 HP
Type: Fire
Poke-Power: Burning Armor- Once during your turn (before your attack), if the Defending Pokemon is a (W), you may flip a coin. If heads, Mario's Charizard takes normal damage during your opponent's next turn. This power can't be used if Mario's Charizard is affected by a Special Condition.
(R) Super Fireball- For every (R) energy attached to Mario's Charizard, flip a coin. This attack does 40 damage times the number of heads. For each heads, discard a (R) energy attached to Mario's Charizard. 40x
Weakness: (W)
Resistance: (F) -30
Retreat: (C)(C)(C)
P.S. edited it. So (R) represents fire energy?
dkates
09/19/2003, 06:48 PM
EDIT: Yes. (R) stands for Fire. Never knew why, guess they had to find something, and (F) was taken by Fighting.
Mallow's Poliwag
(W)
40 HP
Weakness: (G)
Resistance: N/A
Retreat Cost: (C)
(C) Tears
Attach a (W) Energy card from your hand to Mallow's Poliwag.
(W) Tail Slap 10
Flip a coin. If heads, your opponent switches the Defending Pokemon with one of his or her Benched Pokemon.
Mallow's Poliwhirl
(W)
60 HP
Weakness: (G)
Resistance: N/A
Retreat Cost: (C)
(W)(C) Loud Call
Flip 3 coins. For each heads, search your deck for a Basic Pokemon named Mallow's Poliwag and put it on your bench.
(W)(W) Surprise Punch 20
You may flip a coin. If heads, this attack does 40 damage. If tails, this attack does nothing.
Mallow's Poliwrath
(W)
90 HP
Weakness: Grass
Resistance: N/A
Retreat Cost: (C)(C)(C)
(W)(F)(C) Water Punch 40
You may calcuate damage from this attack as if Mallow's Poliwrath's type (color) were (F).
(W)(W)(F)(F) Surf 'n' Turf 80
You may not use this attack if there are more (F) Energy cards attached to Mallow's Poliwrath than there are (W) Energy cards attached to Mallow's Poliwrath.
Mallow's Politoed
(W)
Weakness: (G)
Resistance: N/A
Retreat Cost: (C)(C)
(C)(C) Croak
Flip a coin. If heads, your opponent switches each of his or her Active Pokemon with one of his or her Benched Pokemon.
(W)(W)(C)(C) Frog Slap 50X
Flip 2 coins. This attack does 50 damage times the number of heads.
Mallow Time!
*Mallow's Chinchou
50 HP
Type: Water
(L) Thunder Shock- Flip a coin. If heads, the Defending Pokemon is now Paralyzed. 10
(W) Water Gun- this attack does 10 plus 10 more damage for each (W) energy attached Mallow's Chinchou. You can't add more than 20 damage in this case. 10+
Weakness: Grass
Resistance: none
Retreat: (C)
*Mallow's Lanturn
80 HP
Type: Water
Poke-Body: North and South- Mallow's Lanturn can use any Technical Machines that can used by (W) and (L) Pokemon.
(L)(W)(C) Magnetic Shot- Flip a coin. If heads, search your deck for a Technical Machine, show it to your opponent, and put it into your hand. Shuffle your deck afterwards. 30
ShadowOfTyranitar
09/19/2003, 07:23 PM
Bowser's Whismur-50 HP-Colorless-Basic-
(C)Screech-10-Flip a coin. If heads, the defending pokemon is now paralyzed.
Weakness-(F)
Resistance-(P)
Retreat-(C)
Bowser's Loudred-70 HP-Colorless-Stage 1-
PokeBody-Amplify-Attacks performed by Bowser's Loudred have a base power of 10 more.
(C)Bellow-10-Flip a coin after doing damage. If heads, switch the defending pokemon with one of your opponents benched pokemon.
(C)(C)(C)Ear Split-40
Weakness-(F)
Resistance-(P)
Retreat-(C)(C)
Bowser's Exploud-100 HP-Colorless-Stage 2-
PokeBody-Super Amplify-Attacks performed by pokemon
with "Whismur", "Loudred", or "Exploud" in thier name have a base power of 10 more while this card is in play(active or bench).
(C)(C)Blast Scream-Divide 3 damage counters among your opponents pokemon as you wish.
(C)(C)(C)(C)Hyper Voice-50-Flip a coin. If heads, discard the top card of your opponents deck.
Weakness-(F)
Resistance-(P)
Retreat-(C)(C)(C)
Good one, SOT.
Time for some Geno
*Geno's Bulbasaur
50 HP
Type: Grass
(C) Tackle- 10
(G)(C) Posionpowder- the Defending Pokemon is now Poisoned. 10
Weakness: Fire
Resistance: none
Retreat: (C)
*Geno's Ivysaur
70 HP
Type: Grass
(G) Sleep Powder- The Defending Pokemon is now Asleep. 10
(G)(G)(C) Double Razor Leaf- Flip 2 coins. This attack does 30 damage for each heads. 30x
Weakness: Fire
Resistance: none
Retreat: (C)(C)
*Geno's Venusaur
120 HP
Type: Grass
Poke-Power: Power of the Sun- If your have a card with Solrock in its name in play, deal 20 more damage to the Defending Pokemon (after applying Weakness and Resistance).
(G)(G)(G)(G) Solar Beam- 50
Weakness: Fire
Resistance: none
Retreat: (C)(C)(C)
Geno
Trainer- Supporter
Remove 2 damage counters from each of your Pokemon with Geno in its name.
dkates
09/19/2003, 07:55 PM
Nice! Might I suggest that someone make a Solrock and Lunatone for Geno, also?
ShadowOfTyranitar
09/19/2003, 08:11 PM
Geno's Solrock-60 HP-Fighting-Basic-
PokeBody-Solar Boost-All attacks performed by Geno's Solrock have 10 more base power for every (R) energy attached to it. You can't add more than 20 damage in this way.
(F)Sun Sphere-10-Flip a coin. If heads, search your deck for one basic energy card and place it into your hand. Shuffle your deck afterwards.
(F)(F)(C)Rock Whirlwind-40-You may flip a coin. If heads, divide 2 damage counters among your opponents pokemon as you wish. If tails, your opponent divides 2 damage counters among your as they wish.
Weakness-(W)
Resistance-(F)
Retreat-(C)
dkates
09/19/2003, 08:27 PM
Cool! And how's this?
Geno's Lunatone
(F)
60 HP
Weakness: (W)
Resistance: (F)
Retreat Cost: (C)(C)
(F)(F) Moonbeams
Choose two of your opponent's Pokemon. This attack does 10 damage to each of those Pokemon. Do not apply Weakness and Resistance for this attack. Then, flip a coin for each Pokemon chosen in this way. If heads, choose an Energy card attached to that Pokemon and discard it. If tails, choose an Energy card attached to Geno's Lunatone and discard it.
(F)(F)(F) Crescent Attack 40
Both of em look real good. Now it's time for some Bowser.
Bowser's Ekans
50 HP
Type: Grass
(G) Poison Sting- Flip a coin. If heads, the Defending Pokemon is now Poisoned. 10
(C)(C) Tail Whip- 20
Weakness: (P)
Resistance: None
Retreat: (C)
Bowser's Arbok
80 HP
Type: Grass
Poke-Power: Toxic Body- If Bowser's Arbok were to be damaged by an attack (even if it's Knocked Out), you may discard a (G) energy. If you do so, flip a coin. If heads, the Defedning Pokemon is now Poisoned.
(G)(C)(C) Crunch- During your next turn, Bowser's Arbok deals 20 more damage to the Defending Pokemon (Benching or Evolving ends this effect.) 30
Rival's Unite
Trainer- Supporter
If your Active Pokemon has Mario in its name and one of your Pokemon in play has Bowser in it's name, flip a coin. If heads, remove a number of damage counters from one of your Pokemon with Bowser in its name equal to half the damage dealt by your Active Pokemon (Before applying Weakness and Resistance. Round up to the nearest number). If your Active Pokemon has Bowser in its name and one of your Pokemon in play has Mario in it's name, flip a coin. If heads, remove a number of damage counters from one of your Pokemon with Mario in its name equal to half the damage dealt by your Active Pokemon (Before applying Weakness and Resistance. Round up to the nearest number).
Bowser
Trainer- Supporter
If your Active Pokemon has Bowser in its name, flip a coin. If heads, search your deck for a number of Basic or Evolved Pokemon cards with Bowser in its name equal to half the damage your Active Pokemon dealt (Before applying Weakness and Resistance).
Time for new Mario cards...
*Mario's Magby
50 HP
Type: Fire
Poke-Power: Baby Evolution- Once during your turn (before your attack), you may put Mario's Magmar from your hand onto Mario's Magby (this counts as evolving Mario's Magby), and remove all damage counters from Mario's Magby.
(R)(R) Adult Supervision- Flip a coin for each Mario's Magmar that's in play, This attack does 10 damage plus 10 more for each heads. You can't add more than 40 damage in this case. If none of them are heads, this attack does nothing. 10+
Weakness: (W)
Resistance: none
Retreat: (C)
*Mario's Magmar
80 HP
Type: Fire
(R) Fire Jab- 20
(R)(R)(C) Flamethrower- Discard 1 (R) Energy card attaced to Mario's Magmar. 60
*Mario's Moltres.
80 HP
Type: Fire
Poke-Body: The Hero's Allie- If Mario's Moltres is in play, all your Benched Pokemon with Mario in its name receive a 10 damage bonus.
(R)(R)(C)(C) Pheonix Edge- Mario's Moltres does 40 damage to itself. 80
Weakness: (W)
Resistance: (F) -30
Retreat: (C)(C)
ShadowOfTyranitar
09/20/2003, 10:01 PM
Super Mushroom-trainer-Search your deck for an evolution card with Mario in its name and put it into your hand. Shuffle your deck afterward.
ShadowOfTyranitar
09/20/2003, 10:02 PM
Peaches Kindness-trainer-Remove 1 damage counter from all pokemon with Peach in its name.
ShadowOfTyranitar
09/20/2003, 10:03 PM
Boo's Surprise-trainer-Flip a coin. If heads, you may switch the defending pokemon with one of your opponents benched pokemon.
ShadowOfTyranitar
09/20/2003, 10:05 PM
Fireflower-Poketool-Attach this card to a pokemon with Mario or Luigi in its name. All attacks performed by the pokemon this card is attached to may include burn.
ShadowOfTyranitar
09/20/2003, 10:07 PM
Koopa Shell-trainer-Remove 1 evolution card from on of your opponents benched pokemon and place it into your opponents hand.
ShadowOfTyranitar
09/20/2003, 10:10 PM
F.L.U.U.D.-trainer-Remove 1 (W) energy from your active pokemon in order to remove 1 energy card from your opponents pokemon and place it into thier discard pile.
ShadowOfTyranitar
09/20/2003, 10:11 PM
Baby Bowser-trainer-Take one pokemon with Bowser in its name and place it into your hand.
dkates
09/20/2003, 10:13 PM
Ummm... two things, Shadow. First, consolidate all those cards into one post. Second, this one is themed specifically on one game -- Mario RPG. Most of those Trainers are from other games.
ShadowOfTyranitar
09/20/2003, 10:13 PM
Warp Pipe-trainer-Switch your active pokemon with one of your benched pokemon if your current active pokemon has Mario or Luigi in its name.
ShadowOfTyranitar
09/20/2003, 10:14 PM
Oh, sorry. I guess I got carried away. lol.
One more thing adding to dkates post. Mario RPG didn't have Luigi, so please edit any cards so that they only say "with Mario in its name"
Time for some Trainers...
-Bowser's Fortress
Stadium Card
(Stadium rule)
If your Active Pokemon has Bowser in its name, flip a coin (before your attack). If heads, the Defending Pokemon receives 20 more damage (don't apply Weakness and Resistance for the extra 20 damage). If tails, your Active Pokemon receives 10 less damage during your Opponent's next turn (after applying Weakness and Resistance).
-Geno's Wand
Technical Machine
Special TM rule*
(C)(C) Beam- 30
-Mallow's Frog Stick
Technical Machine
Special TM rule*
(C)(C) Frog Tongue Whack- Flip a coin. If heads, the Defending Pokemon is now Paralyzed. 20
*Special TM rule- Attach this card to a Pokemon with (NAME) in its name. During this turn, you may use the attacks that are on this card. When your turn is over, discard this card.
ShadowOfTyranitar
09/21/2003, 05:06 PM
Mario's Hammer-TM- (C)(C)Hammer Slam-30
Bowser's Bad Breath-TM-(R)(C)Flame Breath-30-Flip a coin. If heads, the defending pokemon is now burned.
Peach's Parasol-TM-(C)Float Away-10-After doing damage, switch your active pokemon with one of your benched pokemon.
Pidgeotto Trainer
09/21/2003, 06:02 PM
I'm betting Toad was in this game somewhere right?
Trainer 10HP
Toad
You may play Toad like a basic pokemon. (All the Clefairy Doll/Fossil text)
If a pokemon with Peach in it's name is dealt damage you may instead do the damage to Toad. Even if it is more than 10 damage. If Toad is knocked out it does not count as a knock out.
ShadowCacnea
09/21/2003, 06:14 PM
*Mario's Magmar
80 HP
Type: Fire
(R) Fire Jab- 20
(R)(R)(C) Flamethrower- Discard 1 (R) Energy card attaced to Mario's Magmar. Where's the damage???
dkates
09/22/2003, 02:30 PM
Trainer time!
Mario
Supporter
Choose one of the following: Your Active Pokemon with Mario in its name may attack one of your opponent's Benched Pokemon as if it were your opponent's Active Pokemon, or one of your Benched Pokemon with Mario in its name may attack as if it were your Active Pokemon.
Geno
Supporter
Choose a Pokemon on your Bench that is a Trainer while not in play. Search your deck for a Basic Pokemon with Geno in its name, and attach it to that Benched Pokemon. This counts as evolving that Pokemon.
ShadowOfTyranitar
09/22/2003, 02:34 PM
Peach-supporter-Remove up to 5 damage counters from one of your pokemon with Peach in its name. Then, discard 1 energy attached to that pokemon.
dkates
09/22/2003, 05:38 PM
Just a quick note, Shadow. In Mario RPG, she wasn't called Peach yet, but Toadstool. That said, I'll finish off the character Supporters.
Bowser
Supporter
Each player discards his or her hand, then draws a new hand of the same number of cards.
Mallow
Supporter
Attach one (W) Energy from your hand to each of your Pokemon in play with Mallow in their names. This does not use up your free Energy attachment for the turn.
HYPER EEVEE
09/22/2003, 08:54 PM
Bower's ekans
40 Hp
W-P
R-n/a
RC-c
c Spit 10
gc Double spit 10
if you used spit last turn the defending
pokemon is now poisioned
Bower's Last Words
poke tool
when the pokemon this is attached has bowers in its name gets is knocked out out flip a coin if heads this pokemon remains alive with 10 HP and gets switched a non-baby pokemon on your bench (You may not use this card if you have no benched pokemon)
HYPER EEVEE
09/22/2003, 09:37 PM
Bower's Arbok G
90 HP
gg poision shell- place a green shell counter on the
defending pokemon
ggg Super Poision shell-place a red shell counter on
the defending pokemon
New Rules
green shell counter- whenever a pokemon damages another pokemon through an attack the owner of the pokemon flips a coin if tails place 3 damage counters on the pokemon with the counter (benching and evovling a pokemon does not end effect)after the pokemon's first attack triggering this it goes away.
red shell counter- whenever a pokemon damages another pokemon through an attack the owner of the pokemon flips a coin if tails place 2 damage counters on the pokemon with the counter (benching and evovling a pokemon does not end effect).
Bower's Magma Pool-
stadium card
All of Bower's pokemon can not be effected by a special condition.
Shell Shocker-
tm
ggg Shell Shocker- place a red shell counter on
the defending pokemon, the
defending pokemon is now
poisioned.
Bower's last claw
Supporter
You may only use this card is you ten or less cards in your deck draw cards until there is only one card in the deck. This ends your turn.
ShadowCacnea...
YIPES!!! YOUR RIGHT!!! I did forget the damage. 60 base damage. sry guys. Editing the post now.
Mario's Vulpix
50 HP- Basic
Type: Fire
Poke-Body: Fire Generation- If Mario's Vulpix is your Active Pokemon and is damaged by an opponent's attack (even if Mario's Vulpix is Knocked Out), Flip a coin. If heads, search your deck for a (R) energy and attach it to Mario's Vulpix. Shuffle your hand afterwards.
(R)(C) Ember- Discard a (R) energy in order to use this attack. 30
Weakness: (W)
Ressitance: None
Retreat: (C)
Mario's Ninetails
90 HP- Stage 1 (Evolution text)
Type: Fire
Poke-Body: Fire Generation- If Mario's Ninetails is your Active Pokemon and is damaged by an opponent's attack (even if Mario's Ninetails is Knocked Out), Flip a coin. If heads, search your deck for a (R) energy and attach it to Mario's Ninetails. Shuffle your hand afterwards.
(C)(C) Body Slam- Flip a coin. If heads, the Defending Pokemon is now Paralyzed. 30
(R)(R)(R) Flamethrower- Discard a (R) energy in order to use this attack. 60
Weakness: (W)
Ressitance: None
Retreat: (C)(C)
dkates
09/27/2003, 09:04 PM
Love the Poke-Body on those guys, but the attacks are boring. Not broken or anything, just boring.
hey, i dont see you making cards :lol:
Pikachu Mage
09/28/2003, 07:47 AM
I just had a great idea! Here it is:
Mario's Blaziken
110 HP- Stage 2
Type: Fire
(Can we make up the Poke-Powers as well?)
Poke-Power: Energy Donation: As often as you like during your turn (before you attack), move a Fire energy card attached to one of your Pokemon to Blaziken.
That Pokemon takes 10 damage. (This power can't be used if Blaziken is Asleep, Paralyzed, or Confused.)
(Fire) (Fire) (Fire) (Fire) Fire spin- Flip a coin. If heads, attack again. (The maximum amount of coin flips is 6.) 20X
(Fire) (Fire) (Colorless) Fire punch- Does 50 damage minus 10 damage for every 2 damage counters placed on Blaziken.
Weakness: (Water)
Resistance: none
Retreat Cost: (Colorless) x 2
How'd you like it?
Pretty good card, but since this feels similar to charizard, edit the card so that it only has one attack and so that it looks like this:
(R)(R)(R)(R) Fire Spin- Discard 2 (R) energies in order to use this attack. 100
Also, for the Poke-Power, try adding a negative effect like "For every (R) energy attached in this way, place one damage counter on Mario's Blaziken"
Pikachu Mage
09/28/2003, 11:36 AM
Yea, I agree about the Poke Power, but I want the Fire Spin on the card to be more like the Pokemon Stadium's Fire Spin. And I like variety.
Anyways, here's another one:
Mario's Typhlosion
100 HP- Stage 2
Type: Fire
(Fire) (Fire) Fire hoop- The Defending Pokemon is Burned, and can't retreat until the end of the turn. 30
(Fighting) (Fighting) (Fighting) (Fighting) Dynamicpunch- Flip a coin. If heads, then the Defending Pokemon is confused. If tails, then the attack does nothing. 100
Weakness: (Water)
Resistance: Grass (-30), Steel (-30)
Retreat cost: (Colorless) (Fire)
Meh, not too good. :(
poke_chick
10/02/2003, 03:36 AM
How do you make a card?
dkates
10/02/2003, 08:02 AM
If you want to know how to make one well, I'd have to write an article, which would mean a new thread. Maybe I'll do that sometime. But to make a card at all? Choose a Pokemon, give it HP, Type, Weakness, Resistance, and Retreat Cost. Then, create its Pokemon Power (if you give it one -- you don't have to) and attack(s) (up to 2, usually, although you can do 3 if there's no Power and you really want to).
Basically, just look at the ones that dkates and I created. You show the name of the card (in this case, its in Gym Hero/Challenge name format), the HP (any pokemon with 130+ HP must have 2 weaknesses), energy costs, attacks, and retreat costs.
dkates
10/03/2003, 06:57 PM
Lazy Shell
Pokemon Tool
(Standard Tool Rule)
Whenever the Pokemon Lazy Shell is attached to is damaged by an attack, flip a coin. If heads, that attack does half the damage to the Pokemon Lazy Shell is attached to (rounded down).
Mario's Torchic
50 HP
(R)
(C) Peck- 10
(R)(C) Flare- 20
Weakness: (W)
Resistance: (F)
Retreat: none
Mario's Combusken
70 HP
(R)
(F)(F) Double Kick- Flip two coins. This attack does 20 damage times the number of heads. 20x
(R)(R)(R) Fire Wall- Flip a coin. If heads, the Defending Pokemon cannot attack during your opponent's next turn. 50
Weakness: (W)
Resistance: (F)
Retreat: (C)(C)
dkates
10/06/2003, 10:07 AM
How about TM's for the best weapons for each character? I'll have to use Ultra Hammer for Mario, though...
Frying Pan
Technical Machine
Attach Frying Pan to one of your Pokemon with Peach in its name. At the end of your turn, discard Frying Pan. The Pokemon Frying Pan is attached to may use this attack:
(C)(C)(C) Pan Smack 40+
Flip a coin. If heads, this attack does 40 damage plus 40 more damage.
Sonic Cymbals
Technical Machine
Attach Sonic Cymbals to one of your Pokemon with Mallow in its name. At the end of your turn, discard Sonic Cymbals. The Pokemon Sonic Cymbals is attached to may use this attack:
(C)(C)(C) Crashing Cymbals 40+
Flip a coin. If heads, this attack does 40 damage plus 20 more damage and put 2 damage counters on each of your opponent's Benched Pokemon.
Star Gun
Technical Machine
Attach Star Gun to one of your Pokemon with Geno in its name. At the end of your turn, discard Star Gun. The Pokemon Star Gun is attached to may use this attack:
(C)(C)(C) Star Shot 40+
Flip a coin until you get tails. This attack does 40 damage plus 20 more damage for each heads.
Ultra Hammer
Technical Machine
Attach Ultra Hammer to one of your Pokemon with Mario in its name. At the end of your turn, discard Ultra Hammer. The Pokemon Ultra Hammer is attached to may use this attack:
(C)(C)(C) Hammer Smash 40+
Flip a coin. If heads, this attack does 40 damage plus 20 more damage and your opponent switches the Defending Pokemon with one of his or her Benched Pokemon, if any.
Drill Claw
Technical Machine
Attach Drill Claw to one of your Pokemon with Bowser in its name. At the end of your turn, discard Drill Claw. The Pokemon Drill Claw is attached to may use this attack:
(C)(C)(C) Drilling Slash 40+
Flip a coin. If heads, this attack does 40 damage plus 30 more damage. Either way, ignore any effect, including Resistance, that would lower this attack's damage.
Celebexpert2
10/08/2003, 09:37 PM
Mario's moltres(90 HP)Fire basic
Poke-body(Affection protection)
Mario's moltres can't be affected by an special condition.
Desprotector flame(20)
(RR)Flip a coin,if heads,the defending pokemon is now burned,if tails bowser's moltres is now burned.
Flare shock returns(60)
(RRRC)Discard an energy fire card attached to Mario's moltres,you may discard another card attached to Mario's moltres,if you do this,the defending pokemon is now burned and paralyzed,but bowser's moltres is now poisoned.
weakness(W)
resistance(F)
retreat cost(CCCC)
---------------------------------------------------------------------------
Mario's land(stadium card)
Whenever a pokemon with Mario in its name is in play,it has a retreat cost of 0,and you may flip a coin,if heads,remove 1 damage counter from of your pokemon with mario in its name.
dkates
10/08/2003, 09:43 PM
Interesting cards, but shouldn't it be Mario's Moltres? Also, check your wording. I can understand, but it is a little confusing.
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