View Full Version : Donxie Level X
iPlaySP
12/28/2010, 08:10 PM
Hello my fellow Pokegym users, this is my first competitive deck since I've entered the TCG (About a month ago) The name of it, as you can see in the title, comes from using an Uxie donk strategy along with a 1-1 Dialga G line to stop trainer locks.
Pokemon: 14
4x Uxie LA
3x Crobat G
4x Unown R MD? (not sure on set)
1x Unown Q (not sure again, MD?)
1-1 Dialga G with it's Level X
Energy: 2
1x Psychic Energy
1x Cyclone Energy
Trainers/Supporters: 44
4x Dual Ball
4x Pokedrawer+
4x Pokeblower+
4x Good Rod
1x Luxury Ball
2x Expert Belt
4x Plus Power
4x Junk Arm
4x Pokedex
4x Pokemon Rescue
4x SSU
4x Poketurn
1x Seeker
Strategy: Draw your whole deck, attach belts and plus powers onto Uxie to hopefully donk your opponent first turn with the help of Crobat G's ability. Also, use Dialga G Level X to stop this deck's #1 killer; trainer lock.
Thank you.
idrumprettywell
12/28/2010, 08:25 PM
dgx just isn't necessary, just run 2 cyclone
Porii Sames
12/28/2010, 08:48 PM
Run 1 Cyclone. Put in the Alph that lets you look through your prizes. Take out DGX and 1 Bat G. Night Teleporter is good too from what I hear.
luxray master2
12/28/2010, 08:59 PM
drop dgx add a bat and expert belt
iPlaySP
12/28/2010, 09:11 PM
3 Belts is a little excessive, I'll take out the 1-1 line for another Crobat G and another Seeker.
Porii Sames
12/28/2010, 09:16 PM
^Don't do that.
3 Belts is excessive, but 4 Bats is just bad. You have 6 spaces in the deck, and you should be Setting Up for 6 or 7 every turn. Cards like Bats and extra Seekers will clog hands.
EDIT Where are the 4 Victory Medals?
SLOW DECK
12/28/2010, 09:17 PM
How do you get dialga Level X out if you are trainer locked? Drop it, it doesn't solve anything. Your list doesn't even have a way to get it to the bench after you level up.
Increase the cyclone count is the only way to marginally increases the odds of survive a tomb lock. Smart Vilegar players will use Gasty as starter over single spiritomb as a starter because Pitch dark can't be Cyclone or Regimoved away. Then when they do go to Tomb, they get two. Since the solutions to spiritomb just gum up the deck, most just conceed the trainer lock as a game lost. Because even with solutions in a deck, if you don't have them in your opening hand, they are just theorymon.
iPlaySP
12/28/2010, 09:18 PM
^Don't do that.
3 Belts is excessive, but 4 Bats is just bad. You have 6 spaces in the deck, and you should be Setting Up for 6 or 7 every turn. Cards like Bats and extra Seekers will clog hands.
EDIT Where are the 4 Victory Medals?
I've tried looking for Medals but they are so bloody hard to find besides eBay.
@above, ya I was trying to fix that auto-loss problem.
Porii Sames
12/28/2010, 09:24 PM
UNderstandable.
1717171
iPlaySP
12/28/2010, 10:25 PM
Gahh, screw this deck. I need a deck that's more fun to play that isn't meta. Any suggestions?
idrumprettywell
12/28/2010, 10:27 PM
kingdra swarm. best deck ever.
Porii Sames
12/28/2010, 10:53 PM
Gahh, screw this deck. I need a deck that's more fun to play that isn't meta. Any suggestions?
Check the rogue thread I made.
iPlaySP
12/28/2010, 11:03 PM
Check the rogue thread I made.
Can you link me? I recall finding it once, but now I can't again. I'm thinking of a Nido deck with the basic strategy of "hurr, nidoqueen bench. donkdonkdonkdonk nidoking with his 200 hp"
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