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Stu_Pop
04/27/2011, 07:35 PM
Best Deck of the new format. Not really...but I think it's gonna be hella good.


4 Zekrom
4 Pachirisu CoL
4 Shaymin UL
2-2 Lanturn Prime
16

4 Energy Search
4 Super Scoop Up
3 Dual Ball
3 Junk Arm
3 Pokemon Communication
2 Energy Retrieval
2 Revive
3 Pokemon Collector
2 Professor Juniper
2 Professor Oak's New Theory
2 Seeker
30

10 Lightning
2 DCE
2 Rescue Energy
14


T/S/S Lineup is still a work in progress, but the ulitmate combo is Zekrom active -> Play Pachirisu, attach 2 lightning, play Shaymin, move energy to Zekrom, attach energy for turn, hit for 120 turn 1. T/S/S line is to help accelerate the deck and get to the Zekrom out asap. Lanturn Prime is to act as a Donphan counter.

Deck Updated: 4/28/11 11:18pm EST

Porii Sames
04/27/2011, 07:41 PM
More Junpier, remove NRG Seraches for Lightning.

Aron Figaro
04/27/2011, 07:44 PM
I don't see the need for the DCEs or the Cleffas; I'd replace the DCEs with Rescues, and go up to 4/4 pachi/shaymin. Since you want to go off turn 1, what's the point of a starter pokemon? Everything else looks solid, though with Rescues I don't know how many Revives are worth running, as they can't pull pokemon to hand. I'd cut them for Flower Shop Ladies and a 4th Rescue. Consider Great Ball to fetch pokemon, though I don't know if it's flat out needed.

Energy Search thins your deck and improves draw consistency; with Spiritomb gone it should be a 4-of in almost every deck again - it effectively lets you play 56 cards unless Vileplume hits the board, which Zekrom shouldn't care about - by then you're set up and killing them. I'd actually add a 4th one; they also turn Junk Arms into energy cards if you need them, though 3 for 1 is pretty brutal card disadvantage without a refresh in hand.

Stu_Pop
04/27/2011, 08:15 PM
I don't see the need for the DCEs or the Cleffas; I'd replace the DCEs with Rescues, and go up to 4/4 pachi/shaymin. Since you want to go off turn 1, what's the point of a starter pokemon? Everything else looks solid, though with Rescues I don't know how many Revives are worth running, as they can't pull pokemon to hand. I'd cut them for Flower Shop Ladies and a 4th Rescue. Consider Great Ball to fetch pokemon, though I don't know if it's flat out needed.

Energy Search thins your deck and improves draw consistency; with Spiritomb gone it should be a 4-of in almost every deck again - it effectively lets you play 56 cards unless Vileplume hits the board, which Zekrom shouldn't care about - by then you're set up and killing them. I'd actually add a 4th one; they also turn Junk Arms into energy cards if you need them, though 3 for 1 is pretty brutal card disadvantage without a refresh in hand.

I can agree with you on the cleffas, but the DCE's are in there for the use with Lanturn. Might go down to 2 DCE and add in 2-3 Rescue (therefore only playing 2 revives). I like Dual Ball and Collector more than great ball right now, especially since it rotates until we get the next BW set.

thanks for the help. PM me or IM me if you have any other suggestions.

FireIce-bishi
04/27/2011, 08:22 PM
I've been hearing ppl go back and forth over rescue nrg and revive. my comment on ur deck and this is yes vileplume is still legal and yes u may have to watch out of it. you dont want to be stuck with 2 revives in ur hand and dead pokemon that you need back, so why not account for both times??

Stu_Pop
04/27/2011, 08:26 PM
yeah... I hear ya. I switched it to 2 Revive/2 Rescue Energy for the time being. If i see Trainer Lock decks being high on the totem pole after Gothitelle gets released, I will definitely consider revising this list. For now, while Vileplume lines will see play in other decks, I prefer to have as many speed options as possible, and after the format rotates the earliest that Vileplume would come out would be turn 2-3, which by then I would hope to be set up or close to it.

---------- Post added 04/27/2011 at 11:32 PM ----------

QUESTION OF THE DAY!!!

ERL in this deck.

YES?
or
NO?

pokemaster1970
04/27/2011, 09:10 PM
QUESTION OF THE DAY!!!

ERL in this deck.

YES?
or
NO?

I say no only because Bebe's is rotating out, which means only Pokemon Communication can search for Legend halves.