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Rambo
05/08/2011, 07:07 AM
Lumineon/Machamp

I'm sure many of you haven't seen this combination in a while, considering it lost a lot of popularity after the release of SP, where Straight Machamp became more consistent. But with the release of more recent sets, after Platinum, there have been a lot of cards proven to benefit the deck which I felt deserved a looking into.

Pokemon: 20

4 Machamp SF
3 Machoke SF
4 Machop SF
2 Lumineon SF
2 Finneon SF
2 Uxie LA
1 Azelf LA
1 Unown Q
1 Chatot MD

T/S/S: 32

4 Pokemon Collector
3 Bebe's Search
2 Pokemon Communication
4 Rare Candy
4 Warp Point
1 Luxury Ball
4 Seeker
3 Broken Time Space
2 Junk Arm
1 Vs Seeker
4 Poke-Drawer +

Energy: 8

6 Fighting Energy
2 Warp Energy

Stategy:

Basically use Seeker to force something of your opponents in to their hand.
Send out Lumineon for it's Poke-Power allowing you to send to the active spot from their hand.
Free retreat to Machamp, use Take out to take a cheap prize.
Let Machamp take a hit, next turn use Warp Point, Warp Energy, or even leave Machamp active.
Send out Lumineon, use Seeker on Damaged Machamp.
Basically rinse and repeat, taking cheap prizes all game.

I was thinking of including Politoed UL to replace the need for the Warp points and warp energies, but thought that may be inconsistent. It would help against trainer lock decks, like Vilegar, and against SP decks that can use Power Spray, there isn't much use for it anyway.

Tell me what you think!