sKizor
08/09/2011, 04:23 PM
Pokemon (20)
4 Chandelure
3 Lampent
4 Litwick
2 Kingdra prime
1 Seadra
2 Horsea
2 Elekid
1 Tyrogue
1 Jirachi
Trainer (27)
4 Switch
4 Junk Arm
4 Rare Candy
4 PONT
3 Collector
3 Communication
2 Cheren/"N"
2 Catcher
1 FSL
Energy (13)
13 Psychic
The strategy is to start with elekid to start sniping setting up for KO's and hopefully have at least one horsea and litwick on the bench (preferrably 2 horsea due to catcher). then have both chandelure and kingdra up by turn 2 ( best case scenario), to spread 4 damage counters per turn. even more if you switch chandelure to use a second ability. and if spreading isn't effective use the switch combo plus kingdra to put 7 damage counters on opponents active. then attack for 50 plus burn and confusion. wash, rinse repeat.
Chandelure – Psychic – HP130
Stage 2 – Evolves from Lampent
Ability: Cursed Shadow
Place 3 damage counters on your opponent’s Pokemon in any way you like. You can use this Ability 1 time during your turn, it this Pokemon is your Active Pokemon.
[P][P][C] Ominous Lamp: 50 damage. The Defending Pokemon is now Burned and Confused.
Weakness: Darkness: (x2)
Resistance: none
Retreat: 2
Lampent – Psychic – HP80
Stage 1 – Evolves from Litwick
[C] Inviting Lamp: Choose 1 of your opponent’s Benched Pokemon and switch it with his or her Active Pokemon.
[P][C] Will ‘o Wisp: 30 damage.
Weakness: Darkness: (x2)
Resistance: none
Retreat: 1
Litwick – Psychic – HP50
Basic Pokemon
[C][C] Searing Flame: 20 damage. Flip a coin, if heads the Defending Pokemon is now Burned.
Weakness: Darkness (x2)
Resistance: none
Retreat: 1
4 Chandelure
3 Lampent
4 Litwick
2 Kingdra prime
1 Seadra
2 Horsea
2 Elekid
1 Tyrogue
1 Jirachi
Trainer (27)
4 Switch
4 Junk Arm
4 Rare Candy
4 PONT
3 Collector
3 Communication
2 Cheren/"N"
2 Catcher
1 FSL
Energy (13)
13 Psychic
The strategy is to start with elekid to start sniping setting up for KO's and hopefully have at least one horsea and litwick on the bench (preferrably 2 horsea due to catcher). then have both chandelure and kingdra up by turn 2 ( best case scenario), to spread 4 damage counters per turn. even more if you switch chandelure to use a second ability. and if spreading isn't effective use the switch combo plus kingdra to put 7 damage counters on opponents active. then attack for 50 plus burn and confusion. wash, rinse repeat.
Chandelure – Psychic – HP130
Stage 2 – Evolves from Lampent
Ability: Cursed Shadow
Place 3 damage counters on your opponent’s Pokemon in any way you like. You can use this Ability 1 time during your turn, it this Pokemon is your Active Pokemon.
[P][P][C] Ominous Lamp: 50 damage. The Defending Pokemon is now Burned and Confused.
Weakness: Darkness: (x2)
Resistance: none
Retreat: 2
Lampent – Psychic – HP80
Stage 1 – Evolves from Litwick
[C] Inviting Lamp: Choose 1 of your opponent’s Benched Pokemon and switch it with his or her Active Pokemon.
[P][C] Will ‘o Wisp: 30 damage.
Weakness: Darkness: (x2)
Resistance: none
Retreat: 1
Litwick – Psychic – HP50
Basic Pokemon
[C][C] Searing Flame: 20 damage. Flip a coin, if heads the Defending Pokemon is now Burned.
Weakness: Darkness (x2)
Resistance: none
Retreat: 1