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Vegeta ss4
09/18/2011, 12:59 PM
Fellow gymer's and players alike, welcome to the end of round 2, the scores!

I must say I was a little depressed with how some of the entries went. I am also saddened to have to drop a lot of players for back to back no entries, and some people didnt send entries in this Round. It truly is sad to me, but oh well.

Without further waiting, your scores of Round 1 and standings, which will be marked in bold. I went ahead and put you in your official standings after this round was scored, so look carefully. BTW, had our 1st 20/20 score!
^X-rise in standings
vX-moved lower in standings
---No Change

Pod 1
WAILORD+Stage 2

1. Cyrus R2-10/10 5/5 5/5=20 +18=38 ---
2. Rainbowgym R2-9/10 5/5 5/5=19 +17=36 ---
3. conical R2-9/10 5/5 4/5=18 +16=34 ^2
4. bullados R2-8/10 4/5 4/5=16 +17=33 v1
5. ShadowGuard R2-8/10 4/5 4/5=16 +16=32 v1
6. Articjedi R2-8/10 4/5 4/5=16 +16=32 ^1
7. sKizor R2-8/10 5/5 4/5=17 +14=31 ^2
8. pkmn202 R2-7/10 4/5 4/5=15 +15=30 ---
9. Cardkeeper R2-8/10 4/5 4/5=16 +14=30 ^1
10. yuki potsd R2-8/10 4/5 4/5=16 +13=29 ^3
11. Cardszmaster2004 R2-8/10 4/5 4/5=16 +13=29 ^3
12. The King R2-8/10 3/5 3/5=14 +13=27 ---
13. Dialga Master R2-9/10 3/5 4/5=16 +11=27 ^2
14. Pooka R2-0 +16=16 v8
15. Redados1 R2-0 +14=14 v4
Mama Luigi-Dropped
Jason-Dropped
yoyofsho16-Dropped
fluteboy09-Dropped


Here is Pod 1's best list, this time I am including strategy.

Cyrus-

Pokemon (19):

4 Wailmer TM
3 Wailord TM
3 Porygon Promo
1 Porygon 2 PR
2 Porygon-Z TM
2 Solosis BW
1 Duosion BW
2 Reuniclus BW
1 Zekrom BW


Trainers/Stadiums/Supporters (28):

4 Sage's Training
4 Cheren
4 Pokemon Collector
4 Pokemon Communication
4 Max Potion
4 Rare Candy
2 Pokegear 3.0
1 Professor Juniper
1 Tropical Beach

Energy (13):

10 Water
3 Rescue


Strategy

Use Reuniclus's "Damage Swap" Ability to repeatedly bounce back damage counters from an active Wailord to the bench, and then use Max Potion to heal them all off. This should typically be done utilizing a benched Wailord, but in case that option isn't available, then Zekrom and Porygon-Z both work nicely as Damage Swap targets. Double Porygon-Z allows you to repeat this indefinitely, and only stalls if you begin to flip very, very poorly (as in, two-three turns in a row of hitting double tails on Dimension Transfer).

While the idea is pretty basic, it has several intricacies that need dissecting...

*I decided to include Porygon-Z over Junk Arms because A) it doesn't force me to discard valuable resources, and B) it can double as a consistency engine of sorts via Pokegear 3.0. Furthermore, Porygon 2 also allows you to crutch bad setups since its Mappin Poke-Power lets you grab Tropical Beach for major draw on otherwise dead turns.

*Zekrom isn't a big focus because its main duties are to absorb damage when a benched Wailord can't, and to draw you your final prize in a game.

*Other than the Reuniclus, my lines are so weird because I'm aiming for what I'd characterize as "consistent minimalism": consistent in that it gets out reliably, but "minimalism" in that you only really need one default setup for this deck to work well. For those reasons, I run 4-3 and 3-1-2 lines of Wailord and P-Z.

*Although my goal here is consistent minimalism, I chose Rescue Energy to be part of my lineup because you'll occasionally have rare instances where prizes, as well as setup, decide to be painfully difficult on you. Plus, if you absolutely must draw more than one prize with Zekrom, then this makes it possible.

*Finally, I don't run conventional come-from-behind cards (e.g., Twins) for multiple reasons. First, I find it common in the early game to get stuck with unplayable hands if twins is in the list. Second, I don't actually plan on falling behind in the prize exchange for long, since I really want to just plow through opponents with an invincible whale.


This is the EXACT look of what creativity, consistancy, and card use is all about. As I have said, there is no true metagame, just make the best list possible. This is nearly flawless, it has every area covered in terms of weakness. He has created a darn near unstoppable whale with very easy efficency. The one card in the whole "Wailord" challenge I thought everyone would be smart enough to run was the lucrative Tropical Beach. It is SO clutch in this deck and it is easily accesible with a Porygon 2, which that is EASILY accesible with Pokemon Communication. Very good entry Cyrus

Also, a quick shout out to Rainbowgym, her entry was the most creative, yet it maintained an amazing amount of consistancy and card use. It was just just missing a few tweaks from being perfect. Good on her as well.


Pod 2
SHARPEDO+Stage 2

1. Magnechu R2-8/10 5/5 4/5=17 +17=34 ---
2. Gowk R2-8/10 5/5 4/5=17 +16=33 ---
3. theunhipster R2-9/10 5/5 4/5=18 +14=32 ^7
4. sdrawkcab R2-8/10 4/5 4/5=16 +16=32 v1
5. goldedda R2-8/10 3/5 4/5=15 +16=31 v1
6. chase4787 R-2-8/10 4/5 4/5=16 +15=31 ^2
7. Ryuzaki Lawliet R2-8/10 4/5 3/5=15 +15=30 v1
8. machampion12 R2-8/10 4/5 3/5=15 +15=30 v1
9. DragonClyne725 R2-7/10 4/5 4/5=15 +15=30 v4
10. headsrcool R2-9/10 3/5 3/5=15 +14=29 v1
11. richkid50000 R2-8/10 4/5 4/5=16 +13=29 ---
12. tinox6 R2-7/10 5/5 3/5=15 +12=27 ^1
13. Jariel R2-0 +13=13 v1
14. Zard1111 R2-0 +12=12 ---
psychup2034-Dropped
nnaann-Dropped
Slapstick-Dropped
patthemanvan-Dropped
platinumwaiter-Dropped

Here is Pod 2's best list

theunhipster

3/3 sharpedo
4 mew
2 muk
1 pluff
3/0/2 vileplume
1-1 slowking
1 cleffa
1 pichu

4 sp. dark
4 rainbow
4 psy

4 collector
3 comm
3 candy
4 cheren
4 sage
4 oak
3 juniper
1 judge

drag something up/hit for high damage w/ mew while locking them out of trainers/their hand and limit their draw.

I really like this deck, I didn't really think of this combo. Granted, it isn't a "combo" as it is a style of Board Control. This is a deck I feel that can go into a tournament and do VERY well, especially if you get the 1st coin flip as a heads. The ability to stop catcher with Vileplume, control what you or your opponent draw, and the ability to ko almost anything you'd like or do a lot a damage for basically nothing is quite impressive. I like the energy count with this deck, it's not too much, nor too little. It is quite a good count. The only thing I would of liked to see was a 4th communication, that's about it. Very good entry, keep up the good work. Thx for this entry.

Shout out to Magnechu, he basically had the same idea. He did however have more options for attacking but I feel he lost a bit of consistancy with that. He still had a VERY impressive list and it was an honor to grade it from such a prestigious player. Thx.

Pod 3
WEEZING+Stage 2

1. BrightRush R2-9/10 5/5 5/5=19 +15=34 ^6
2. Hatter R2-10/10 4/5 3/5=17 +17=34 v1
3. waynegg R2-9/10 5/5 4/5=18 +16=32 ---
4. KingPiplup R2-7/10 4/5 3/5=14 +17=31 v1
5. PkB R2-8/10 5/5 4/5=17 +16=31 v1
6. WinkWinkNudgeNudge R2-9/10 3/5 4/5=16 +15=31 ---
7. L the Great R2-9/10 4/5 4/5=17 +14=31 ^3
8. gallade R2-7/10 4/5 4/5=15 +15=30 v3
9. Darkwalker R2-7/10 4/5 4/5=15 +15=30 v3
10. Blitzer R2-9/10 3/5 4/5=16 +13=29 ^2
11. AzUK 8/10 4/5 4/5=16 +13=29 ^2
12. Volt R2-8/10 3/5 3/5=14 +14=28 v3
13. Ace R2-8/10 4/5 3/5=15 +13=28 v2
14. hampuse1 R2-8/10 4/5 3/5=15 +13=28 ^1
15. shinygyrados R2-7/10 4/5 4/5=15 +12=27 ^1
16. Barkjon R2-0 +13=13 v2
Politoed666-Dropped
charcharchar-Dropped
smacktack15-Dropped
Trifonic-Dropped

Here is Pod 3's best entry..

BrightRush

Pokemon:
3 Weezing (CL 38)
3 Koffing (CL 60)
2 Noctowl (HGSS 8)
2 Hoothoot (HGSS 66)
2 Porygon-Z (TR 7)
1 Porygon2 (TR 49)
2 Porygon (TR 73)
2 Zoroark (BW 71)
2 Zorua (BW 70)
19

T/S/S:
2 Pokegear 3.0 (HGSS 96)
4 Pokemon Collector (HGSS 97)
4 Pokemon Communication (HGSS 98)
3 Rare Candy (UL 82)
3 Defender (UD 72)
3 PlusPower (BW 96)
3 Pokemon Catcher (EP 95)
4 Professor Oak's New Theory (HGSS 101)
4 Professor Juniper (BW 101)
1 Switch (HGSS 102)
31

Energy:
4 Double Colorless Energy (HGSS 103)
4 Rescue Energy (TR 90)
2 Darkness Energy (CL 86) - Special Darkness
10

Strategy:
Set up Weezing Turn 2 w/ 4 Oak/Juniper/Collector + Gear.
With the low Energy cost you can use DCE and rescue energy to full extent. I decided to pair Weezing w/ a Porygon + Noctowl engine because of the low damage output. The combo is to use Porygon Z's Dimension Transfer for a key item such as defender/plus power/catcher and then draw through using Noctowl's Night Sight getting that trainer back into your hand like a free junk arm. Defender saves Weezing from knocking itself out and Rescues save the Weezing in case it does get knocked out w/ the low HP after using Weezing's Super Explosion. The 2-2 Zoroark line is to cover big threats on the bench before they can set up and the special dark allows 1hko on Resharim/Zekrom and other threats.
Consistency wise I have 2 Gears 4 Collector 8 draw supporters and a 2-2 Noctowl for some draw power setting up and a mid-late game combo later on.


This deck utilizes Porygon Z and Noctowl, a good draw card. The only thing I am saddened to not see is Twins, but they way this deck flows it doesn't need it as much as you would think. If you do flip heads then you control a lot, your weezing does mass damage VERY quickly. Impressive build, a few tweaks and this is a perfect build for the challenge.

Shout out to Hatter, his list was the most consistant, involving Serperior to basically create a tank of a card that hurts itself. Good entry my friend.

Pod 4
MAGMORTAR+Stage 2

1. cabd R2-8/10 5/5 4/5=17 +16=33 ^2
2. untitled R2-7/10 4/5 4/5=15 +16=31 ^1
3. eriknance R2-8/10 4/5 4/5=16 +15=31 ^1
4. Son of Apollo R2-8/10 3/5 4/5=15 +16=31 v3
5. GoldenSwablu R2-8/10 5/5 4/5=17 +13=30 ^4
6. Shino Bug Master R2-8/10 4/5 3/5=15 +14=29 ^2
7. Magneboar R2-8/10 3/5 4/5=15 +14=29 v1
8. sunchris R2-8/10 3/5 4/5=15 +14=29 v1
9. Redwater R2-8/10 3/5 4/5=15 +12=27 ^3
10. Sceptile King R2-9/10 3/5 3/5=15 +10=25 ^3
11. Victory Bell R2-0 +15=15 v6
12. jumpluff82 R2-0 +13=13 v2
13. pokemonrocks777 R2-0 +13=13 v2
Elite 4 Allen-Dropped
shmup-o-Dropped
LOLZ-Dropped
Prodigiosus-Dropped
Brawler-Dropped
ShuckleLVX-Dropped

Here is Pod 4's best entry..

cabd

I bet you’re tired of seeing deck lists with nothing but Emboar or Typhlosion for this contest. But forget that. I’d rather do something semi-unique. Here’s how my setup goes:

We use Ampharos in the early game to charge up energy on our various attackers, while building up one or two Slugma on the bench, and a Slowking. We use Slowking’s “second sight” on our own deck so that we can put energy on top, allowing us to attach extra fire energy consistently. “Second sight” also lets us know when to use “Mantle Bazooka” vs “Hard Crush” for attacking. Shaymin is used to move the energy gotten by Slugma around, since Magmortar isn’t exactly a tank.

It’s a bit off-the-wall, but I played around with it on TCGO to moderate success. Ampharos also makes a pure water deck a MUCH easier matchup, with the ability to do 80 damage and requiring only one colored lightning energy for it.

TOTAL CARDS: 60

POKEMON: 20
Stage 2: 2
2 : Ampharos, GS-14
Stage 1: 8
4 : Magmortar, CL-16
2 : Slowking, GS-12
2 : Flaaffy, CL-43
Basic: 10
3 : Slugma, UD-67
3 : Mareep, GS-73
2 : Slowpoke, UD-66
2 : Shaymin, UL-8

TRAINERS: 26
Trainers: 15
1 : Energy Retrieval, BW-92
4 : Pokemon Communication, BW-99
2 : Switch, BW-104
3 : Pokemon Catcher, EP-95
2 : Rare Candy, UL-82
3 : Junk Arm, TM-87
Supporters: 11
2 : Seeker, TM-88
3 : Professor Oak's New Theory, GS-101
1 : Flower Shop Lady, UD-74
1 : Twins, TM-89
4 : Pokemon Collector, GS-97

ENERGY: 14
Basic Energy: 14
10 : Fire Energy, BW-106
4 : Lightning Energy, BW-108

Very unique and original. I felt this list wasn't as good as it could have been with a few tweaks, I have never been a fan of "1 of this of that." Unless there is a means of getting that 1 card out efficiently. That's the only setback to this deck, Id rather go 4 of something and lose the one of something for consistancy ANY day. Good list, creative and could be a fun deck at league, keep up the work.

Shout out, Goldenswablu...good submission man, keep up the good work.









Alright guys, this is the final score and standings of Round 2. Round 2 Challenge will either be up tonight or tomorrow(Monday the 19th). Good job everyone, with the exception of a few good players not submitting an entry, very saddened by that but oh well, it opened the door for some unknown players to get some "rep."

ANY questions or anything, feel free to PM me.

PLZ discuss the lists you see, so it helps the newer players get an idea of what a good list looks like. Thx a lot guys, see you Round 3.

sdrawkcab
09/18/2011, 01:03 PM
Looks like the judging is going well then ;-)

Vegeta ss4
09/18/2011, 01:12 PM
People had doubts:thumb:

sdrawkcab
09/18/2011, 01:20 PM
Actually just a couple quick things I noticed....

1) Cyrus had put the wrong porygon 2 in his deck....He mentioned in the strategy using the mapping poke-power, yet the list shows the promo porygon 2 that gives cheaper retreat cost?

2)Brightrush has a total score of 19 with a break down of 8/10 - 5/5 - 5/5....So that should be either 18...or 9/10 =P

Nothing huge or anything, just a couple things that stood out to me.

Also, I didn't receive a critic on my deck. I know you were busy with everyone's entry and such but would apprishate your opinion on where I went wrong. I felt I had solid 18 list ;-P

Vegeta ss4
09/18/2011, 01:38 PM
Cyrus actually had his list as
4 Wailord
4 Wailord

I knew what he mean with porygon 2.

It was 9/10 btw
Posted with Mobile style...

cabd
09/18/2011, 01:56 PM
Woot go me. Hehe. To be honest, I just hate using the most common option.

King Piplup
09/18/2011, 02:02 PM
Yup, I got the score I deserved. It was a fairly pathetic list, sadly....

Darkwalker
09/18/2011, 02:23 PM
Ack! My initial idea for Weezing (which I scrapped since I didn't like the flippyness of the deck overall) ended up being the one that ended up on top. Oh well, maybe I should stick with my first instincts next round.

PkB_
09/18/2011, 02:33 PM
You think you could post why people got points taken off?

Darkwalker
09/18/2011, 02:55 PM
My son Joey wanted to know why there were no Magmar in cabd's list? I'm a little curious myself, too.

cabd
09/18/2011, 03:18 PM
My son Joey wanted to know why there were no Magmar in cabd's list? I'm a little curious myself, too.


That *IS * odd.... My list had the magmar in it, because I used it on TCGO...

Did a line get deleted somewhere in there?

Vegeta ss4
09/18/2011, 03:41 PM
PKB- no one lost points, so I have no idea what you're talking about.

Darkwalker/cabd-Good question, idk if I just missed that completly, because you were the last entry graded. What I do know is that list is 60 cards. Error on both ends I presume. I will investigate. I do apologize for this.
Posted with Mobile style...

ShadowGuard
09/18/2011, 03:54 PM
This is the EXACT look of what creativity, consistancy, and card use is all about. As I have said, there is no true metagame, just make the best list possible. This is nearly flawless, it has every area covered in terms of weakness. He has created a darn near unstoppable whale with very easy efficency. The one card in the whole "Wailord" challenge I thought everyone would be smart enough to run was the lucrative Tropical Beach. It is SO clutch in this deck and it is easily accesible with a Porygon 2, which that is EASILY accesible with Pokemon Communication. Very good entry Cyrus

Also, a quick shout out to Rainbowgym, her entry was the most creative, yet it maintained an amazing amount of consistancy and card use. It was just just missing a few tweaks from being perfect. Good on her as well.
Uhm... so may I recall that "there is no metagame" means we can completely ignore that Catcher is in format? I mean, Cyrus' list surely is interesting, but falls apart to Catcher and even to Pokémon Reversal like nothing else. Even if the opponent is not able to OHKO Reuniclus or Porygon-Z, they have 2 retreat and there's neither Switch nor DCE nor Energy Acceleration in the deck.

I know every deck made with the given twists has its weaknesses, but if a complete autoloss to Catcher or Drag Off type attacks gets the maximum points, I'm afraid we can build decks designed to beat just opponents without any kind of disruption? I'm ok with this, but this should be told to everyone then.

And the next question, does that also mean for the next rounds we can assume that our deck only has to play against opponents who:
- never snipe to the bench
- never heal any damage
- do not have a type our mainhitter has weakness to
- aren't be able to OHKO Pokémon with high HP no matter what (meaning for example, you don't need energy acceleration for 4-energy-attackers)
- don't lock trainers
?

If so, that makes things a lot easier.

Vegeta ss4
09/18/2011, 04:04 PM
I've said there is no metagame. You do not have to worry about X cards. What I have said the only metagame that exists is the knowledge that Pokemon exists. Such as, I need this much energy to attack, stage 2's have a lot of HP, stage 1's are fast. Special conditions could exist.

But let me reitterate, I HAVE said in open forum there is no metagame. If there was to be one, then not one person so far would have earned 15+.

Next challenge there will be a metagame.
Posted with Mobile style...

ShadowGuard
09/18/2011, 04:26 PM
I've said there is no metagame. You do not have to worry about X cards. What I have said the only metagame that exists is the knowledge that Pokemon exists. Such as, I need this much energy to attack, stage 2's have a lot of HP, stage 1's are fast. Special conditions could exist.

But let me reitterate, I HAVE said in open forum there is no metagame. If there was to be one, then not one person so far would have earned 15+.
Ok, thanks for clarification.

I just understood metagame like, well specific decks that are played very often (for example, I didn't care for Reshiram when building Victreebel or for Magnezone when building Wailord, cause it would be impossible to beat them anyway).

Things like Pokémon Catcher, trainer lock, high-damage-Pokémon, sniping etc seemed more like basic concepts to me that are found in any format, so I didn't consider them as metagame in this case up to now. ^^

Vegeta ss4
09/18/2011, 04:27 PM
Sorry for the misunderstanding.
Posted with Mobile style...

waynegg
09/18/2011, 05:35 PM
3. waynegg R2-9/10 5/5 4/5=18 +16=32 ---

I believe you misadded. 16+18=34. Also, wouldn't that move me up in my pod? Basing that off BrightRush's move and the score being tied between 1-3 as he had the higher score for round 2.

Then again, looking at other movements within pods, I guess the question I should really be asking is what metric decides the tie-break?

One other thing- Thanks for getting all those scores out so quickly. Impressive!

Vegeta ss4
09/18/2011, 07:40 PM
Expect a few changes, I felt oblidged to get these out so quickly, I did it over my phone.

Challenge will be up tomorrrow as iss an update on the score sheet, again I apologise guys.
Posted with Mobile style...

PkB_
09/18/2011, 07:44 PM
PKB- no one lost points, so I have no idea what you're talking about.

Darkwalker/cabd-Good question, idk if I just missed that completly, because you were the last entry graded. What I do know is that list is 60 cards. Error on both ends I presume. I will investigate. I do apologize for this.
Posted with Mobile style...

why we got points taken off from our entry...

Vegeta ss4
09/18/2011, 08:36 PM
There were no points taken off from your entry?

If you are refering to the ^v X stuff, that's just how many spots you moved up/down the standings from the previous standings.
Posted with Mobile style...

BrightRush
09/18/2011, 11:17 PM
Thanks for getting the scores in and Good Luck to everyone in Round 3 :)

King Piplup
09/19/2011, 04:13 AM
There were no points taken off from your entry?

If you are refering to the ^v X stuff, that's just how many spots you moved up/down the standings from the previous standings.
Posted with Mobile style...

I think he's asking about why we got points taken off (Ex. A 7/10 vs. 9/10)

Vegeta ss4
09/19/2011, 06:25 AM
That's the score for the next round.
Posted with Mobile style...

bullados
09/19/2011, 07:10 AM
Did you provide feedback to everybody that sent in a list? If so, I didn't get one. I'd like to know where I went wrong in my idea so I can fix it up for the next round. Thx!

Rainbowgym
09/19/2011, 08:44 AM
Don't think he send out feedback, and I can understand it's a lot of work.
I am glad with my 5 points for the creative part, that's my goal above everything.

Looking forward for the next challenge.

sdrawkcab
09/19/2011, 09:59 AM
Did you provide feedback to everybody that sent in a list? If so, I didn't get one. I'd like to know where I went wrong in my idea so I can fix it up for the next round. Thx!

I didn't get feedback either.....

And I've heard from some of my friends that they recieved feedback aswell.....

conical
09/19/2011, 10:33 AM
Hey, that went pretty well! I just have to hold a lead now(because I don't think I can overtake the people in front of me:nonono:)

Also:
The one card in the whole "Wailord" challenge I thought everyone would be smart enough to run was the lucrative Tropical Beach.
Whoops. :/

Rainbowgym
09/19/2011, 11:59 AM
. The one card in the whole "Wailord" challenge I thought everyone would be smart enough to run was the lucrative Tropical Beach.

I disagree, it's totally depending on the build, my list could NOT use it at all.
With Porygon2 I agree it's a card who should be in the list.

Lunar Wing
09/19/2011, 01:13 PM
Out of curiosity, why doesn't the winning Magmortar list have Magmar? I counted over and over again and keep getting 60 cards there.

cabd
09/19/2011, 03:39 PM
Out of curiosity, why doesn't the winning Magmortar list have Magmar? I counted over and over again and keep getting 60 cards there.

I apparently sent in my list from before I fixed that. He probably posted the old list on accident. I'll post the proper list tonight with what I really intended. (on my phone currently)

Vegeta ss4
09/19/2011, 04:16 PM
I didn't give feedback to everyone, I didn't have time.

Notice, there will be no challenge tonight because I'm having mouth surgery(yippie) and it wouldn't be proper to post a challenge without even thinking. If not tomorrow, then Wednesday. I am sorry for the inconveniance.
Posted with Mobile style...

L the Great
09/19/2011, 04:24 PM
I didn't give feedback to everyone, I didn't have time.

Notice, there will be no challenge tonight because I'm having mouth surgery(yippie) and it wouldn't be proper to post a challenge without even thinking. If not tomorrow, then Wednesday. I am sorry for the inconveniance.
Posted with Mobile style...

Feel better, looking forward to claiming my spot in the top 32!

sdrawkcab
09/19/2011, 04:34 PM
Hope your surgery goes well.

We all appreshiate the time you take to put this contest togeather, and I understand that you're under time constraints. However I strongly feel that when it comes to feedback you'll either have to do it for everyone or no one at all, otherwise you're giving those select players an unfair advantage as they'd have a better understanding to what you're looking for.

Perhaps a comprimise would be only giving feedback to those who ask for it?

Vegeta ss4
09/19/2011, 04:49 PM
Fantastic idea!!!

Also notice guys, Round 3 scoring will be different. Because of a potential for a tie, the temporary non official tie-breaker will be as followed...

X/11-X/7-X/5
Its a higher points system, but this may backfire...

Other option is I choose based on Creativity from all 3 Rounds as the tie breaker, still a tie then ill go with consistancy, still a tie then we are in a pickle. Most likely in that case I will do a sudden death 3 day challenge.


Discuss.
Posted with Mobile style...

Darkwalker
09/19/2011, 06:59 PM
Sudden Death is probably the best option to break a tie. Earning your way into the next round (or not) takes the randomness out of it.

Vegeta ss4
09/19/2011, 07:06 PM
Well creativity deserves next round imo.
Posted with Mobile style...

shinygyarados
09/19/2011, 09:15 PM
I would like feedback on my decklist. I also think that a higher stakes third round with a sudden death for tie breaker would be nice. (Maybe with the tie-breaker being judged by the eliminated people? Or maybe the top in each of the other three pods?)

sdrawkcab
09/19/2011, 09:20 PM
I think Kettler should be the tie break breaker for pods other then his own.

Tie breakers in pod one should be judged by the highest overall score from any pod but kettlers. Or by you based on creativity.

ps. I'd love feedback from my rd 2 entry =D

chase4787
09/19/2011, 09:34 PM
I think Kettler should be the tie break breaker for pods other then his own.

^ agree

Also I'd like feedback as well.

King Piplup
09/20/2011, 04:20 AM
Sudden Death is probably the best option to break a tie. Earning your way into the next round (or not) takes the randomness out of it.

I think this is probably the best method to go about this. I'm not sure creativity is the best factor to use if you do go that route. Isn't this a decklist competition? Seems decklist x/10 would be best, but that's just me.

I still think Sudden Death is best though.

Vegeta ss4
09/20/2011, 05:27 AM
Sudden Death it is, and creativity is my key ingrediant.
Posted with Mobile style...

pokemonrocks777
09/20/2011, 02:30 PM
I still think Sudden Death is best though.


Agree May be a tcg battle :P

cabd
09/20/2011, 03:10 PM
My apologies to everyone hurt by the mix-up in my submission. Here is the list that I intented to send, not sure exactly what happened, but posting it here for fairness:

TOTAL CARDS: 60

POKEMON: 21
Stage 2: 2
2 : Ampharos, GS-14
Stage 1: 7
3 : Magmortar, CL-16
2 : Slowking, GS-12
2 : Flaaffy, CL-43
Basic: 12
3: Magmar, UL-52
3 : Slugma, UD-67
3 : Mareep, GS-73
2 : Slowpoke, UD-66
1 : Shaymin, UL-8

TRAINERS: 25
Trainers: 15
1 : Energy Retrieval, BW-92
4 : Pokemon Communication, BW-99
2 : Switch, BW-104
3 : Pokemon Catcher, EP-95
2 : Rare Candy, UL-82
3 : Junk Arm, TM-87
Supporters: 10
2 : Seeker, TM-88
3 : Professor Oak's New Theory, GS-101
1 : Flower Shop Lady, UD-74
4 : Pokemon Collector, GS-97

ENERGY: 14
Basic Energy: 14
10 : Fire Energy, BW-106
4 : Lightning Energy, BW-108

When I noticed I was missing the magmars, I dropped the line to 3-3, cut a shaymin, and dropped the twins. Sorry guys, I hope that you guys can fix this in a fair way.

pkmn202
09/20/2011, 11:45 PM
Vegeta ss4,
I didn't get a PM with feedback on my decklist and I would really like one, so could you please send me one, thanks.

WinkWinkNudgeNudge
09/21/2011, 11:42 AM
I subscribe to the threads and get daily updates by email. Since I didn't get a PM or any update on the round 2 thread I had no idea that the results were up!

Could anyone who finds the new thread for the next challange please just post "new thread" (with a link if you have time). Thanks in advance

Vegeta thanks for all the work scoring. I have to admit that Dimension Sphere/Defender was both creative and effective.

Vegeta ss4
09/21/2011, 11:54 AM
There will be a new Challenge tonight, and based off this challenge you will not need feedback from the last challenge.

Remember, it is a Basic Pokemon Challenge, and there will be a metagame.
Posted with Mobile style...

waynegg
09/21/2011, 01:09 PM
Can't wait! Oh, and could you fix my score please?

shinygyarados
09/21/2011, 01:22 PM
There will be a new Challenge tonight, and based off this challenge you will not need feedback from the last challenge.
Posted with Mobile style...

With consistency being a large part of our score, I would still appreciate some feedback on my list, since consistency is kind of a relative term.

Vegeta ss4
09/21/2011, 06:01 PM
I will fix all scores and stuff tonight. I just bought Gears of War 3, on my way back. I'm dedicated enough to start the game tomorrow and do this tonight, you're welcome:P
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waynegg
09/21/2011, 06:47 PM
Dude! You should totally blow off updating the scores and stuff tonight! You'll have plenty of time to do that while we work on our decks for next round.

GoW3 takes precedence!