Vegeta ss4
09/18/2011, 12:59 PM
Fellow gymer's and players alike, welcome to the end of round 2, the scores!
I must say I was a little depressed with how some of the entries went. I am also saddened to have to drop a lot of players for back to back no entries, and some people didnt send entries in this Round. It truly is sad to me, but oh well.
Without further waiting, your scores of Round 1 and standings, which will be marked in bold. I went ahead and put you in your official standings after this round was scored, so look carefully. BTW, had our 1st 20/20 score!
^X-rise in standings
vX-moved lower in standings
---No Change
Pod 1
WAILORD+Stage 2
1. Cyrus R2-10/10 5/5 5/5=20 +18=38 ---
2. Rainbowgym R2-9/10 5/5 5/5=19 +17=36 ---
3. conical R2-9/10 5/5 4/5=18 +16=34 ^2
4. bullados R2-8/10 4/5 4/5=16 +17=33 v1
5. ShadowGuard R2-8/10 4/5 4/5=16 +16=32 v1
6. Articjedi R2-8/10 4/5 4/5=16 +16=32 ^1
7. sKizor R2-8/10 5/5 4/5=17 +14=31 ^2
8. pkmn202 R2-7/10 4/5 4/5=15 +15=30 ---
9. Cardkeeper R2-8/10 4/5 4/5=16 +14=30 ^1
10. yuki potsd R2-8/10 4/5 4/5=16 +13=29 ^3
11. Cardszmaster2004 R2-8/10 4/5 4/5=16 +13=29 ^3
12. The King R2-8/10 3/5 3/5=14 +13=27 ---
13. Dialga Master R2-9/10 3/5 4/5=16 +11=27 ^2
14. Pooka R2-0 +16=16 v8
15. Redados1 R2-0 +14=14 v4
Mama Luigi-Dropped
Jason-Dropped
yoyofsho16-Dropped
fluteboy09-Dropped
Here is Pod 1's best list, this time I am including strategy.
Cyrus-
Pokemon (19):
4 Wailmer TM
3 Wailord TM
3 Porygon Promo
1 Porygon 2 PR
2 Porygon-Z TM
2 Solosis BW
1 Duosion BW
2 Reuniclus BW
1 Zekrom BW
Trainers/Stadiums/Supporters (28):
4 Sage's Training
4 Cheren
4 Pokemon Collector
4 Pokemon Communication
4 Max Potion
4 Rare Candy
2 Pokegear 3.0
1 Professor Juniper
1 Tropical Beach
Energy (13):
10 Water
3 Rescue
Strategy
Use Reuniclus's "Damage Swap" Ability to repeatedly bounce back damage counters from an active Wailord to the bench, and then use Max Potion to heal them all off. This should typically be done utilizing a benched Wailord, but in case that option isn't available, then Zekrom and Porygon-Z both work nicely as Damage Swap targets. Double Porygon-Z allows you to repeat this indefinitely, and only stalls if you begin to flip very, very poorly (as in, two-three turns in a row of hitting double tails on Dimension Transfer).
While the idea is pretty basic, it has several intricacies that need dissecting...
*I decided to include Porygon-Z over Junk Arms because A) it doesn't force me to discard valuable resources, and B) it can double as a consistency engine of sorts via Pokegear 3.0. Furthermore, Porygon 2 also allows you to crutch bad setups since its Mappin Poke-Power lets you grab Tropical Beach for major draw on otherwise dead turns.
*Zekrom isn't a big focus because its main duties are to absorb damage when a benched Wailord can't, and to draw you your final prize in a game.
*Other than the Reuniclus, my lines are so weird because I'm aiming for what I'd characterize as "consistent minimalism": consistent in that it gets out reliably, but "minimalism" in that you only really need one default setup for this deck to work well. For those reasons, I run 4-3 and 3-1-2 lines of Wailord and P-Z.
*Although my goal here is consistent minimalism, I chose Rescue Energy to be part of my lineup because you'll occasionally have rare instances where prizes, as well as setup, decide to be painfully difficult on you. Plus, if you absolutely must draw more than one prize with Zekrom, then this makes it possible.
*Finally, I don't run conventional come-from-behind cards (e.g., Twins) for multiple reasons. First, I find it common in the early game to get stuck with unplayable hands if twins is in the list. Second, I don't actually plan on falling behind in the prize exchange for long, since I really want to just plow through opponents with an invincible whale.
This is the EXACT look of what creativity, consistancy, and card use is all about. As I have said, there is no true metagame, just make the best list possible. This is nearly flawless, it has every area covered in terms of weakness. He has created a darn near unstoppable whale with very easy efficency. The one card in the whole "Wailord" challenge I thought everyone would be smart enough to run was the lucrative Tropical Beach. It is SO clutch in this deck and it is easily accesible with a Porygon 2, which that is EASILY accesible with Pokemon Communication. Very good entry Cyrus
Also, a quick shout out to Rainbowgym, her entry was the most creative, yet it maintained an amazing amount of consistancy and card use. It was just just missing a few tweaks from being perfect. Good on her as well.
Pod 2
SHARPEDO+Stage 2
1. Magnechu R2-8/10 5/5 4/5=17 +17=34 ---
2. Gowk R2-8/10 5/5 4/5=17 +16=33 ---
3. theunhipster R2-9/10 5/5 4/5=18 +14=32 ^7
4. sdrawkcab R2-8/10 4/5 4/5=16 +16=32 v1
5. goldedda R2-8/10 3/5 4/5=15 +16=31 v1
6. chase4787 R-2-8/10 4/5 4/5=16 +15=31 ^2
7. Ryuzaki Lawliet R2-8/10 4/5 3/5=15 +15=30 v1
8. machampion12 R2-8/10 4/5 3/5=15 +15=30 v1
9. DragonClyne725 R2-7/10 4/5 4/5=15 +15=30 v4
10. headsrcool R2-9/10 3/5 3/5=15 +14=29 v1
11. richkid50000 R2-8/10 4/5 4/5=16 +13=29 ---
12. tinox6 R2-7/10 5/5 3/5=15 +12=27 ^1
13. Jariel R2-0 +13=13 v1
14. Zard1111 R2-0 +12=12 ---
psychup2034-Dropped
nnaann-Dropped
Slapstick-Dropped
patthemanvan-Dropped
platinumwaiter-Dropped
Here is Pod 2's best list
theunhipster
3/3 sharpedo
4 mew
2 muk
1 pluff
3/0/2 vileplume
1-1 slowking
1 cleffa
1 pichu
4 sp. dark
4 rainbow
4 psy
4 collector
3 comm
3 candy
4 cheren
4 sage
4 oak
3 juniper
1 judge
drag something up/hit for high damage w/ mew while locking them out of trainers/their hand and limit their draw.
I really like this deck, I didn't really think of this combo. Granted, it isn't a "combo" as it is a style of Board Control. This is a deck I feel that can go into a tournament and do VERY well, especially if you get the 1st coin flip as a heads. The ability to stop catcher with Vileplume, control what you or your opponent draw, and the ability to ko almost anything you'd like or do a lot a damage for basically nothing is quite impressive. I like the energy count with this deck, it's not too much, nor too little. It is quite a good count. The only thing I would of liked to see was a 4th communication, that's about it. Very good entry, keep up the good work. Thx for this entry.
Shout out to Magnechu, he basically had the same idea. He did however have more options for attacking but I feel he lost a bit of consistancy with that. He still had a VERY impressive list and it was an honor to grade it from such a prestigious player. Thx.
Pod 3
WEEZING+Stage 2
1. BrightRush R2-9/10 5/5 5/5=19 +15=34 ^6
2. Hatter R2-10/10 4/5 3/5=17 +17=34 v1
3. waynegg R2-9/10 5/5 4/5=18 +16=32 ---
4. KingPiplup R2-7/10 4/5 3/5=14 +17=31 v1
5. PkB R2-8/10 5/5 4/5=17 +16=31 v1
6. WinkWinkNudgeNudge R2-9/10 3/5 4/5=16 +15=31 ---
7. L the Great R2-9/10 4/5 4/5=17 +14=31 ^3
8. gallade R2-7/10 4/5 4/5=15 +15=30 v3
9. Darkwalker R2-7/10 4/5 4/5=15 +15=30 v3
10. Blitzer R2-9/10 3/5 4/5=16 +13=29 ^2
11. AzUK 8/10 4/5 4/5=16 +13=29 ^2
12. Volt R2-8/10 3/5 3/5=14 +14=28 v3
13. Ace R2-8/10 4/5 3/5=15 +13=28 v2
14. hampuse1 R2-8/10 4/5 3/5=15 +13=28 ^1
15. shinygyrados R2-7/10 4/5 4/5=15 +12=27 ^1
16. Barkjon R2-0 +13=13 v2
Politoed666-Dropped
charcharchar-Dropped
smacktack15-Dropped
Trifonic-Dropped
Here is Pod 3's best entry..
BrightRush
Pokemon:
3 Weezing (CL 38)
3 Koffing (CL 60)
2 Noctowl (HGSS 8)
2 Hoothoot (HGSS 66)
2 Porygon-Z (TR 7)
1 Porygon2 (TR 49)
2 Porygon (TR 73)
2 Zoroark (BW 71)
2 Zorua (BW 70)
19
T/S/S:
2 Pokegear 3.0 (HGSS 96)
4 Pokemon Collector (HGSS 97)
4 Pokemon Communication (HGSS 98)
3 Rare Candy (UL 82)
3 Defender (UD 72)
3 PlusPower (BW 96)
3 Pokemon Catcher (EP 95)
4 Professor Oak's New Theory (HGSS 101)
4 Professor Juniper (BW 101)
1 Switch (HGSS 102)
31
Energy:
4 Double Colorless Energy (HGSS 103)
4 Rescue Energy (TR 90)
2 Darkness Energy (CL 86) - Special Darkness
10
Strategy:
Set up Weezing Turn 2 w/ 4 Oak/Juniper/Collector + Gear.
With the low Energy cost you can use DCE and rescue energy to full extent. I decided to pair Weezing w/ a Porygon + Noctowl engine because of the low damage output. The combo is to use Porygon Z's Dimension Transfer for a key item such as defender/plus power/catcher and then draw through using Noctowl's Night Sight getting that trainer back into your hand like a free junk arm. Defender saves Weezing from knocking itself out and Rescues save the Weezing in case it does get knocked out w/ the low HP after using Weezing's Super Explosion. The 2-2 Zoroark line is to cover big threats on the bench before they can set up and the special dark allows 1hko on Resharim/Zekrom and other threats.
Consistency wise I have 2 Gears 4 Collector 8 draw supporters and a 2-2 Noctowl for some draw power setting up and a mid-late game combo later on.
This deck utilizes Porygon Z and Noctowl, a good draw card. The only thing I am saddened to not see is Twins, but they way this deck flows it doesn't need it as much as you would think. If you do flip heads then you control a lot, your weezing does mass damage VERY quickly. Impressive build, a few tweaks and this is a perfect build for the challenge.
Shout out to Hatter, his list was the most consistant, involving Serperior to basically create a tank of a card that hurts itself. Good entry my friend.
Pod 4
MAGMORTAR+Stage 2
1. cabd R2-8/10 5/5 4/5=17 +16=33 ^2
2. untitled R2-7/10 4/5 4/5=15 +16=31 ^1
3. eriknance R2-8/10 4/5 4/5=16 +15=31 ^1
4. Son of Apollo R2-8/10 3/5 4/5=15 +16=31 v3
5. GoldenSwablu R2-8/10 5/5 4/5=17 +13=30 ^4
6. Shino Bug Master R2-8/10 4/5 3/5=15 +14=29 ^2
7. Magneboar R2-8/10 3/5 4/5=15 +14=29 v1
8. sunchris R2-8/10 3/5 4/5=15 +14=29 v1
9. Redwater R2-8/10 3/5 4/5=15 +12=27 ^3
10. Sceptile King R2-9/10 3/5 3/5=15 +10=25 ^3
11. Victory Bell R2-0 +15=15 v6
12. jumpluff82 R2-0 +13=13 v2
13. pokemonrocks777 R2-0 +13=13 v2
Elite 4 Allen-Dropped
shmup-o-Dropped
LOLZ-Dropped
Prodigiosus-Dropped
Brawler-Dropped
ShuckleLVX-Dropped
Here is Pod 4's best entry..
cabd
I bet you’re tired of seeing deck lists with nothing but Emboar or Typhlosion for this contest. But forget that. I’d rather do something semi-unique. Here’s how my setup goes:
We use Ampharos in the early game to charge up energy on our various attackers, while building up one or two Slugma on the bench, and a Slowking. We use Slowking’s “second sight” on our own deck so that we can put energy on top, allowing us to attach extra fire energy consistently. “Second sight” also lets us know when to use “Mantle Bazooka” vs “Hard Crush” for attacking. Shaymin is used to move the energy gotten by Slugma around, since Magmortar isn’t exactly a tank.
It’s a bit off-the-wall, but I played around with it on TCGO to moderate success. Ampharos also makes a pure water deck a MUCH easier matchup, with the ability to do 80 damage and requiring only one colored lightning energy for it.
TOTAL CARDS: 60
POKEMON: 20
Stage 2: 2
2 : Ampharos, GS-14
Stage 1: 8
4 : Magmortar, CL-16
2 : Slowking, GS-12
2 : Flaaffy, CL-43
Basic: 10
3 : Slugma, UD-67
3 : Mareep, GS-73
2 : Slowpoke, UD-66
2 : Shaymin, UL-8
TRAINERS: 26
Trainers: 15
1 : Energy Retrieval, BW-92
4 : Pokemon Communication, BW-99
2 : Switch, BW-104
3 : Pokemon Catcher, EP-95
2 : Rare Candy, UL-82
3 : Junk Arm, TM-87
Supporters: 11
2 : Seeker, TM-88
3 : Professor Oak's New Theory, GS-101
1 : Flower Shop Lady, UD-74
1 : Twins, TM-89
4 : Pokemon Collector, GS-97
ENERGY: 14
Basic Energy: 14
10 : Fire Energy, BW-106
4 : Lightning Energy, BW-108
Very unique and original. I felt this list wasn't as good as it could have been with a few tweaks, I have never been a fan of "1 of this of that." Unless there is a means of getting that 1 card out efficiently. That's the only setback to this deck, Id rather go 4 of something and lose the one of something for consistancy ANY day. Good list, creative and could be a fun deck at league, keep up the work.
Shout out, Goldenswablu...good submission man, keep up the good work.
Alright guys, this is the final score and standings of Round 2. Round 2 Challenge will either be up tonight or tomorrow(Monday the 19th). Good job everyone, with the exception of a few good players not submitting an entry, very saddened by that but oh well, it opened the door for some unknown players to get some "rep."
ANY questions or anything, feel free to PM me.
PLZ discuss the lists you see, so it helps the newer players get an idea of what a good list looks like. Thx a lot guys, see you Round 3.
I must say I was a little depressed with how some of the entries went. I am also saddened to have to drop a lot of players for back to back no entries, and some people didnt send entries in this Round. It truly is sad to me, but oh well.
Without further waiting, your scores of Round 1 and standings, which will be marked in bold. I went ahead and put you in your official standings after this round was scored, so look carefully. BTW, had our 1st 20/20 score!
^X-rise in standings
vX-moved lower in standings
---No Change
Pod 1
WAILORD+Stage 2
1. Cyrus R2-10/10 5/5 5/5=20 +18=38 ---
2. Rainbowgym R2-9/10 5/5 5/5=19 +17=36 ---
3. conical R2-9/10 5/5 4/5=18 +16=34 ^2
4. bullados R2-8/10 4/5 4/5=16 +17=33 v1
5. ShadowGuard R2-8/10 4/5 4/5=16 +16=32 v1
6. Articjedi R2-8/10 4/5 4/5=16 +16=32 ^1
7. sKizor R2-8/10 5/5 4/5=17 +14=31 ^2
8. pkmn202 R2-7/10 4/5 4/5=15 +15=30 ---
9. Cardkeeper R2-8/10 4/5 4/5=16 +14=30 ^1
10. yuki potsd R2-8/10 4/5 4/5=16 +13=29 ^3
11. Cardszmaster2004 R2-8/10 4/5 4/5=16 +13=29 ^3
12. The King R2-8/10 3/5 3/5=14 +13=27 ---
13. Dialga Master R2-9/10 3/5 4/5=16 +11=27 ^2
14. Pooka R2-0 +16=16 v8
15. Redados1 R2-0 +14=14 v4
Mama Luigi-Dropped
Jason-Dropped
yoyofsho16-Dropped
fluteboy09-Dropped
Here is Pod 1's best list, this time I am including strategy.
Cyrus-
Pokemon (19):
4 Wailmer TM
3 Wailord TM
3 Porygon Promo
1 Porygon 2 PR
2 Porygon-Z TM
2 Solosis BW
1 Duosion BW
2 Reuniclus BW
1 Zekrom BW
Trainers/Stadiums/Supporters (28):
4 Sage's Training
4 Cheren
4 Pokemon Collector
4 Pokemon Communication
4 Max Potion
4 Rare Candy
2 Pokegear 3.0
1 Professor Juniper
1 Tropical Beach
Energy (13):
10 Water
3 Rescue
Strategy
Use Reuniclus's "Damage Swap" Ability to repeatedly bounce back damage counters from an active Wailord to the bench, and then use Max Potion to heal them all off. This should typically be done utilizing a benched Wailord, but in case that option isn't available, then Zekrom and Porygon-Z both work nicely as Damage Swap targets. Double Porygon-Z allows you to repeat this indefinitely, and only stalls if you begin to flip very, very poorly (as in, two-three turns in a row of hitting double tails on Dimension Transfer).
While the idea is pretty basic, it has several intricacies that need dissecting...
*I decided to include Porygon-Z over Junk Arms because A) it doesn't force me to discard valuable resources, and B) it can double as a consistency engine of sorts via Pokegear 3.0. Furthermore, Porygon 2 also allows you to crutch bad setups since its Mappin Poke-Power lets you grab Tropical Beach for major draw on otherwise dead turns.
*Zekrom isn't a big focus because its main duties are to absorb damage when a benched Wailord can't, and to draw you your final prize in a game.
*Other than the Reuniclus, my lines are so weird because I'm aiming for what I'd characterize as "consistent minimalism": consistent in that it gets out reliably, but "minimalism" in that you only really need one default setup for this deck to work well. For those reasons, I run 4-3 and 3-1-2 lines of Wailord and P-Z.
*Although my goal here is consistent minimalism, I chose Rescue Energy to be part of my lineup because you'll occasionally have rare instances where prizes, as well as setup, decide to be painfully difficult on you. Plus, if you absolutely must draw more than one prize with Zekrom, then this makes it possible.
*Finally, I don't run conventional come-from-behind cards (e.g., Twins) for multiple reasons. First, I find it common in the early game to get stuck with unplayable hands if twins is in the list. Second, I don't actually plan on falling behind in the prize exchange for long, since I really want to just plow through opponents with an invincible whale.
This is the EXACT look of what creativity, consistancy, and card use is all about. As I have said, there is no true metagame, just make the best list possible. This is nearly flawless, it has every area covered in terms of weakness. He has created a darn near unstoppable whale with very easy efficency. The one card in the whole "Wailord" challenge I thought everyone would be smart enough to run was the lucrative Tropical Beach. It is SO clutch in this deck and it is easily accesible with a Porygon 2, which that is EASILY accesible with Pokemon Communication. Very good entry Cyrus
Also, a quick shout out to Rainbowgym, her entry was the most creative, yet it maintained an amazing amount of consistancy and card use. It was just just missing a few tweaks from being perfect. Good on her as well.
Pod 2
SHARPEDO+Stage 2
1. Magnechu R2-8/10 5/5 4/5=17 +17=34 ---
2. Gowk R2-8/10 5/5 4/5=17 +16=33 ---
3. theunhipster R2-9/10 5/5 4/5=18 +14=32 ^7
4. sdrawkcab R2-8/10 4/5 4/5=16 +16=32 v1
5. goldedda R2-8/10 3/5 4/5=15 +16=31 v1
6. chase4787 R-2-8/10 4/5 4/5=16 +15=31 ^2
7. Ryuzaki Lawliet R2-8/10 4/5 3/5=15 +15=30 v1
8. machampion12 R2-8/10 4/5 3/5=15 +15=30 v1
9. DragonClyne725 R2-7/10 4/5 4/5=15 +15=30 v4
10. headsrcool R2-9/10 3/5 3/5=15 +14=29 v1
11. richkid50000 R2-8/10 4/5 4/5=16 +13=29 ---
12. tinox6 R2-7/10 5/5 3/5=15 +12=27 ^1
13. Jariel R2-0 +13=13 v1
14. Zard1111 R2-0 +12=12 ---
psychup2034-Dropped
nnaann-Dropped
Slapstick-Dropped
patthemanvan-Dropped
platinumwaiter-Dropped
Here is Pod 2's best list
theunhipster
3/3 sharpedo
4 mew
2 muk
1 pluff
3/0/2 vileplume
1-1 slowking
1 cleffa
1 pichu
4 sp. dark
4 rainbow
4 psy
4 collector
3 comm
3 candy
4 cheren
4 sage
4 oak
3 juniper
1 judge
drag something up/hit for high damage w/ mew while locking them out of trainers/their hand and limit their draw.
I really like this deck, I didn't really think of this combo. Granted, it isn't a "combo" as it is a style of Board Control. This is a deck I feel that can go into a tournament and do VERY well, especially if you get the 1st coin flip as a heads. The ability to stop catcher with Vileplume, control what you or your opponent draw, and the ability to ko almost anything you'd like or do a lot a damage for basically nothing is quite impressive. I like the energy count with this deck, it's not too much, nor too little. It is quite a good count. The only thing I would of liked to see was a 4th communication, that's about it. Very good entry, keep up the good work. Thx for this entry.
Shout out to Magnechu, he basically had the same idea. He did however have more options for attacking but I feel he lost a bit of consistancy with that. He still had a VERY impressive list and it was an honor to grade it from such a prestigious player. Thx.
Pod 3
WEEZING+Stage 2
1. BrightRush R2-9/10 5/5 5/5=19 +15=34 ^6
2. Hatter R2-10/10 4/5 3/5=17 +17=34 v1
3. waynegg R2-9/10 5/5 4/5=18 +16=32 ---
4. KingPiplup R2-7/10 4/5 3/5=14 +17=31 v1
5. PkB R2-8/10 5/5 4/5=17 +16=31 v1
6. WinkWinkNudgeNudge R2-9/10 3/5 4/5=16 +15=31 ---
7. L the Great R2-9/10 4/5 4/5=17 +14=31 ^3
8. gallade R2-7/10 4/5 4/5=15 +15=30 v3
9. Darkwalker R2-7/10 4/5 4/5=15 +15=30 v3
10. Blitzer R2-9/10 3/5 4/5=16 +13=29 ^2
11. AzUK 8/10 4/5 4/5=16 +13=29 ^2
12. Volt R2-8/10 3/5 3/5=14 +14=28 v3
13. Ace R2-8/10 4/5 3/5=15 +13=28 v2
14. hampuse1 R2-8/10 4/5 3/5=15 +13=28 ^1
15. shinygyrados R2-7/10 4/5 4/5=15 +12=27 ^1
16. Barkjon R2-0 +13=13 v2
Politoed666-Dropped
charcharchar-Dropped
smacktack15-Dropped
Trifonic-Dropped
Here is Pod 3's best entry..
BrightRush
Pokemon:
3 Weezing (CL 38)
3 Koffing (CL 60)
2 Noctowl (HGSS 8)
2 Hoothoot (HGSS 66)
2 Porygon-Z (TR 7)
1 Porygon2 (TR 49)
2 Porygon (TR 73)
2 Zoroark (BW 71)
2 Zorua (BW 70)
19
T/S/S:
2 Pokegear 3.0 (HGSS 96)
4 Pokemon Collector (HGSS 97)
4 Pokemon Communication (HGSS 98)
3 Rare Candy (UL 82)
3 Defender (UD 72)
3 PlusPower (BW 96)
3 Pokemon Catcher (EP 95)
4 Professor Oak's New Theory (HGSS 101)
4 Professor Juniper (BW 101)
1 Switch (HGSS 102)
31
Energy:
4 Double Colorless Energy (HGSS 103)
4 Rescue Energy (TR 90)
2 Darkness Energy (CL 86) - Special Darkness
10
Strategy:
Set up Weezing Turn 2 w/ 4 Oak/Juniper/Collector + Gear.
With the low Energy cost you can use DCE and rescue energy to full extent. I decided to pair Weezing w/ a Porygon + Noctowl engine because of the low damage output. The combo is to use Porygon Z's Dimension Transfer for a key item such as defender/plus power/catcher and then draw through using Noctowl's Night Sight getting that trainer back into your hand like a free junk arm. Defender saves Weezing from knocking itself out and Rescues save the Weezing in case it does get knocked out w/ the low HP after using Weezing's Super Explosion. The 2-2 Zoroark line is to cover big threats on the bench before they can set up and the special dark allows 1hko on Resharim/Zekrom and other threats.
Consistency wise I have 2 Gears 4 Collector 8 draw supporters and a 2-2 Noctowl for some draw power setting up and a mid-late game combo later on.
This deck utilizes Porygon Z and Noctowl, a good draw card. The only thing I am saddened to not see is Twins, but they way this deck flows it doesn't need it as much as you would think. If you do flip heads then you control a lot, your weezing does mass damage VERY quickly. Impressive build, a few tweaks and this is a perfect build for the challenge.
Shout out to Hatter, his list was the most consistant, involving Serperior to basically create a tank of a card that hurts itself. Good entry my friend.
Pod 4
MAGMORTAR+Stage 2
1. cabd R2-8/10 5/5 4/5=17 +16=33 ^2
2. untitled R2-7/10 4/5 4/5=15 +16=31 ^1
3. eriknance R2-8/10 4/5 4/5=16 +15=31 ^1
4. Son of Apollo R2-8/10 3/5 4/5=15 +16=31 v3
5. GoldenSwablu R2-8/10 5/5 4/5=17 +13=30 ^4
6. Shino Bug Master R2-8/10 4/5 3/5=15 +14=29 ^2
7. Magneboar R2-8/10 3/5 4/5=15 +14=29 v1
8. sunchris R2-8/10 3/5 4/5=15 +14=29 v1
9. Redwater R2-8/10 3/5 4/5=15 +12=27 ^3
10. Sceptile King R2-9/10 3/5 3/5=15 +10=25 ^3
11. Victory Bell R2-0 +15=15 v6
12. jumpluff82 R2-0 +13=13 v2
13. pokemonrocks777 R2-0 +13=13 v2
Elite 4 Allen-Dropped
shmup-o-Dropped
LOLZ-Dropped
Prodigiosus-Dropped
Brawler-Dropped
ShuckleLVX-Dropped
Here is Pod 4's best entry..
cabd
I bet you’re tired of seeing deck lists with nothing but Emboar or Typhlosion for this contest. But forget that. I’d rather do something semi-unique. Here’s how my setup goes:
We use Ampharos in the early game to charge up energy on our various attackers, while building up one or two Slugma on the bench, and a Slowking. We use Slowking’s “second sight” on our own deck so that we can put energy on top, allowing us to attach extra fire energy consistently. “Second sight” also lets us know when to use “Mantle Bazooka” vs “Hard Crush” for attacking. Shaymin is used to move the energy gotten by Slugma around, since Magmortar isn’t exactly a tank.
It’s a bit off-the-wall, but I played around with it on TCGO to moderate success. Ampharos also makes a pure water deck a MUCH easier matchup, with the ability to do 80 damage and requiring only one colored lightning energy for it.
TOTAL CARDS: 60
POKEMON: 20
Stage 2: 2
2 : Ampharos, GS-14
Stage 1: 8
4 : Magmortar, CL-16
2 : Slowking, GS-12
2 : Flaaffy, CL-43
Basic: 10
3 : Slugma, UD-67
3 : Mareep, GS-73
2 : Slowpoke, UD-66
2 : Shaymin, UL-8
TRAINERS: 26
Trainers: 15
1 : Energy Retrieval, BW-92
4 : Pokemon Communication, BW-99
2 : Switch, BW-104
3 : Pokemon Catcher, EP-95
2 : Rare Candy, UL-82
3 : Junk Arm, TM-87
Supporters: 11
2 : Seeker, TM-88
3 : Professor Oak's New Theory, GS-101
1 : Flower Shop Lady, UD-74
1 : Twins, TM-89
4 : Pokemon Collector, GS-97
ENERGY: 14
Basic Energy: 14
10 : Fire Energy, BW-106
4 : Lightning Energy, BW-108
Very unique and original. I felt this list wasn't as good as it could have been with a few tweaks, I have never been a fan of "1 of this of that." Unless there is a means of getting that 1 card out efficiently. That's the only setback to this deck, Id rather go 4 of something and lose the one of something for consistancy ANY day. Good list, creative and could be a fun deck at league, keep up the work.
Shout out, Goldenswablu...good submission man, keep up the good work.
Alright guys, this is the final score and standings of Round 2. Round 2 Challenge will either be up tonight or tomorrow(Monday the 19th). Good job everyone, with the exception of a few good players not submitting an entry, very saddened by that but oh well, it opened the door for some unknown players to get some "rep."
ANY questions or anything, feel free to PM me.
PLZ discuss the lists you see, so it helps the newer players get an idea of what a good list looks like. Thx a lot guys, see you Round 3.