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View Full Version : The Final Fantasy VII Set



Carrington388
05/19/2005, 07:17 PM
It's finally here. The long-awaited Final Fantasy VII set, eight cards of which were seen during round three of my Apprentice contest. This is the set that will usher in a new age of data transmission. Out goes the e-Reader, in comes the DS, soon to have the ability to connect with wireless hotspots and PCs with wireless routers to places far away. How data from these cards can be transmitted that way, you'll have to see at the very rear of the thread.

All of this set's record-breaking 1117 cards are done.

Now, a few mechanic notes:

Concerning the Materia, Materia other than Independent and Summon Materia are Technical Machine Trainers. Independent Materia are ordinary Trainers, while Summon Materia are Basic Pokémon. Summon rule limits to 4 summons in a deck.

The character Trainers are Supporters.
The Cloud & <female>'s Date Trainers are also Supporters that reference both characters. Just for the record, only straight pairs get these cards, so there's no card for Cloud and Barret since they're both male.
The bosses are Supporters. Although the real Sephiroth is the final boss, Sephiroth is counted as a character for this set--for one, Sephiroth is an ally in the ninth boss battle, against Dragon; and for two, he has Pokémon in this set.

The items are ordinary Trainers except for Grenade, Bomb Fragment, Right Arm, and Tent, all Supporters.

Accessories are Pokémon Tools that aren't labeled "DS Mechanic". Locations are Stadiums.

If a card is labeled "Gold Saucer Game Corner", that is how it's described, similar to a Goldenrod Game Corner card.

If a card is labeled with DS Mechanic or Enigma Island, that card isn't based on any Final Fantasy VII feature in particular, and involves special pieces of data transmitted through the DS that will be explained at the end of the set.

The Chocobo work similarly to the Chao from the Sonic sets. Each Chocobo has 50 HP and a 1 {C} Retreat Cost. Unless a Chocobo is a Pokémon Chocobo (i.e. Mudkip Chocobo), that card's attack costs 1 {C} and has no Weakness or Resistance. Each Chocobo has the same Poké-POWER that returns it to your hand if the right card isn't used (in this case, Chocobo Egg).

Baby Pokémon in this set use the Wizards Baby Rule, NOT the Nintendo Baby Evolution Poké-POWER.

Now, here's the real meat of the set: the card list. Careful--you may need a road map to find your way through this.

Pokémon

(Holo)
1/1036 Aeris's Alakazam {P} H
2/1036 Aeris's Altaria {C} H
3/1036 Aeris's Blissey {C} H
4/1036 Aeris's Celebi {P} H
5/1036 Aeris's Deoxys {P} (Speed) H
6/1036 Aeris's Gardevoir {P} H
7/1036 Aeris's Hypno {P} H
8/1036 Aeris's Jirachi {P} H
9/1036 Aeris's Jynx {P} H
10/1036 Aeris's Latias {P} H
11/1036 Aeris's Latios {P} H
12/1036 Aeris's Lugia {P} H
13/1036 Aeris's Lunatone {P} H
14/1036 Aeris's Meganium {G} H
15/1036 Aeris's Metagross {P} H
16/1036 Aeris's Mew {P} H
17/1036 Aeris's Mewtwo {P} H
18/1036 Aeris's Mr. Mime {P} H
19/1036 Aeris's Solrock {P} H
20/1036 Aeris's Suicune {W} H
21/1036 Aeris's Wailord {W} H
22/1036 Barret's Aggron {M} H
23/1036 Barret's Ampharos {L} H
24/1036 Barret's Electabuzz {L} H
25/1036 Barret's Forretress {M} H
26/1036 Barret's Hariyama {F} H
27/1036 Barret's Hypno {P} H
28/1036 Barret's Jirachi {M} H
29/1036 Barret's Machamp {F} H
30/1036 Barret's Metagross {M} H
31/1036 Barret's Raikou {L} H
32/1036 Barret's Registeel {M} H
33/1036 Barret's Scizor {M} H
34/1036 Barret's Steelix {M} H
35/1036 Barret's Venusaur {G} H
36/1036 Barret's Zapdos {L} H
37/1036 Cait Sith's Ariados {G} H
38/1036 Cait Sith's Armaldo {G} H
39/1036 Cait Sith's Beedrill {G} H
40/1036 Cait Sith's Bellossom {G} H
41/1036 Cait Sith's Blastoise {W} H
42/1036 Cait Sith's Celebi {G} H
43/1036 Cait Sith's Entei {R} H
44/1036 Cait Sith's Exploud {C} H
45/1036 Cait Sith's Heracross {G} H
46/1036 Cait Sith's Kecleon {C} H
47/1036 Cait Sith's Ludicolo {G} H
48/1036 Cait Sith's Nidoking {F} H
49/1036 Cait Sith's Nidoqueen {F} H
50/1036 Cait Sith's Persian {C} H
51/1036 Cait Sith's Pinsir {G} H
52/1036 Cait Sith's Porygon2 {C} H
53/1036 Cait Sith's Raikou {L} H
54/1036 Cait Sith's Suicune {W} H
55/1036 Cait Sith's Venomoth {G} H
56/1036 Cait Sith's Victreebel {G} H
57/1036 Cait Sith's Vileplume {G} H
58/1036 Cid's Altaria {C} H
59/1036 Cid's Articuno {W} H
60/1036 Cid's Beautifly {G} H
61/1036 Cid's Butterfree {G} H
62/1036 Cid's Charizard {R} H
63/1036 Cid's Crobat {G} H
64/1036 Cid's Dodrio {C} H
65/1036 Cid's Dragonite {C} H
66/1036 Cid's Dustox {G} H
67/1036 Cid's Flygon {F} H
68/1036 Cid's Ho-Oh {R} H
69/1036 Cid's Jumpluff {G} H
70/1036 Cid's Latias {P} H
71/1036 Cid's Latios {P} H
72/1036 Cid's Lugia {P} H
73/1036 Cid's Masquerain {G} H
74/1036 Cid's Moltres {R} H
75/1036 Cid's Pidgeot {C} H
76/1036 Cid's Rayquaza {C} H
77/1036 Cid's Salamence {C} H
78/1036 Cid's Scizor {G} H
79/1036 Cid's Zapdos {L} H
80/1036 Cloud's Ampharos {L} H
81/1036 Cloud's Ariados {G} H
82/1036 Cloud's Armaldo {F} H
83/1036 Cloud's Beautifly {G} H
84/1036 Cloud's Blastoise {W} H
85/1036 Cloud's Blaziken {F} H
86/1036 Cloud's Butterfree {G} H
87/1036 Cloud's Charizard {R} H
88/1036 Cloud's Cradily {F} H
89/1036 Cloud's Dustox {G} H
90/1036 Cloud's Feraligatr {W} H
91/1036 Cloud's Gardevoir {P} H
92/1036 Cloud's Ludicolo {W} H
93/1036 Cloud's Meganium {G} H
94/1036 Cloud's Mew {P} H
95/1036 Cloud's Pidgeot {C} H
96/1036 Cloud's Porygon2 {C} H
97/1036 Cloud's Rayquaza {C} H
98/1036 Cloud's Sceptile {G} H
99/1036 Cloud's Snorlax {C} H
100/1036 Cloud's Swampert {F} H
101/1036 Cloud's Typhlosion {R} H
102/1036 Cloud's Tyranitar {F} H
103/1036 Cloud's Unown [C] {P} H
104/1036 Cloud's Venusaur {G} H
105/1036 Red XIII's Aggron {F} H
106/1036 Red XIII's Dragonite {C} H
107/1036 Red XIII's Electabuzz {L} H
108/1036 Red XIII's Entei {R} H
109/1036 Red XIII's Exploud {C} H
110/1036 Red XIII's Flygon {F} H
111/1036 Red XIII's Groudon {F} H
112/1036 Red XIII's Ho-Oh {R} H
113/1036 Red XIII's Kingdra {W} H
114/1036 Red XIII's Magmar {R} H
115/1036 Red XIII's Moltres {R} H
116/1036 Red XIII's Nidoqueen {G} H
117/1036 Red XIII's Politoed {W} H
118/1036 Red XIII's Poliwrath {W}{F} H
119/1036 Red XIII's Rapidash {R} H
120/1036 Red XIII's Salamence {C} H
121/1036 Red XIII's Slaking {C} H
122/1036 Red XIII's Typhlosion {R} H
123/1036 Red XIII's Venomoth {G} H
124/1036 Red XIII's Whiscash {F} H
125/1036 Sephiroth's Absol {D} H
126/1036 Sephiroth's Banette {P} H
127/1036 Sephiroth's Deoxys {P} (Normal) H
128/1036 Sephiroth's Gengar {P} H
129/1036 Sephiroth's Kecleon {C} H
130/1036 Sephiroth's Kyogre {W} H
131/1036 Sephiroth's Mewtwo {P} H
132/1036 Sephiroth's Mightyena {D} H
133/1036 Sephiroth's Pinsir {G} H
134/1036 Sephiroth's Regice {W} H
135/1036 Sephiroth's Regirock {F} H
136/1036 Sephiroth's Sceptile {G} H
137/1036 Sephiroth's Sharpedo {D} H
138/1036 Sephiroth's Shiftry {D} H
139/1036 Sephiroth's Tyranitar {D} H
140/1036 Sephiroth's Wailord {W} H
141/1036 Sephiroth's Walrein {W} H
142/1036 Tifa's Articuno {W} H
143/1036 Tifa's Groudon {F} H
144/1036 Tifa's Hariyama {F} H
145/1036 Tifa's Heracross {F} H
146/1036 Tifa's Jynx {W} H
147/1036 Tifa's Kingdra {W} H
148/1036 Tifa's Kyogre {W} H
149/1036 Tifa's Lunatone {F} H
150/1036 Tifa's Machamp {F} H
151/1036 Tifa's Nosepass {F} H
152/1036 Tifa's Politoed {W} H
153/1036 Tifa's Poliwrath {W}{F} H
154/1036 Tifa's Sharpedo {W} H
155/1036 Tifa's Solrock {F} H
156/1036 Tifa's Steelix {F} H
157/1036 Tifa's Swampert {W} H
158/1036 Vincent's Beedrill {G} H
159/1036 Vincent's Bellossom {G} H
160/1036 Vincent's Blissey {C} H
161/1036 Vincent's Cradily {G} H
162/1036 Vincent's Donphan {F} H
163/1036 Vincent's Feraligatr {W} H
164/1036 Vincent's Golem {F} H
165/1036 Vincent's Masquerain {G} H
166/1036 Vincent's Nidoking {G} H
167/1036 Vincent's Nosepass {F} H
168/1036 Vincent's Regice {W} H
169/1036 Vincent's Regirock {F} H
170/1036 Vincent's Registeel {M} H
171/1036 Vincent's Slaking {C} H
172/1036 Vincent's Snorlax {C} H
173/1036 Vincent's Vileplume {G} H
174/1036 Vincent's Walrein {W} H
175/1036 Vincent's Whiscash {W} H
176/1036 Yuffie's Absol {D} H
177/1036 Yuffie's Alakazam {P} H
178/1036 Yuffie's Banette {P} H
179/1036 Yuffie's Blaziken {R} H
180/1036 Yuffie's Crobat {G} H
181/1036 Yuffie's Dodrio {C} H
182/1036 Yuffie's Donphan {F} H
183/1036 Yuffie's Forretress {G} H
184/1036 Yuffie's Gengar {G} H
185/1036 Yuffie's Golem {F} H
186/1036 Yuffie's Jumpluff {G} H
187/1036 Yuffie's Magmar {R} H
188/1036 Yuffie's Mightyena {D} H
189/1036 Yuffie's Persian {C} H
190/1036 Yuffie's Rapidash {R} H
191/1036 Yuffie's Raticate {C} H
192/1036 Yuffie's Shiftry {G} H
193/1036 Yuffie's Unown [Y] {P} H

(Rare)
194/1036 Aeris's Claydol {P} R
195/1036 Aeris's Delcatty {C} R
196/1036 Aeris's Espeon {P} R
197/1036 Aeris's Exeggutor {P} R
198/1036 Aeris's Golduck {W} R
199/1036 Aeris's Gorebyss {W} R
200/1036 Aeris's Grumpig {P} R
201/1036 Aeris's Huntail {W} R
202/1036 Aeris's Kingler {W} R
203/1036 Aeris's Medicham {P} R
204/1036 Aeris's Milotic {W} R
205/1036 Aeris's Octillery {W} R
206/1036 Aeris's Seaking {W} R
207/1036 Aeris's Slowbro {W}{P} R
208/1036 Aeris's Slowking {W}{P} R
209/1036 Aeris's Starmie {W}{P} R
210/1036 Aeris's Togetic {C} R
211/1036 Aeris's Vaporeon {W} R
212/1036 Aeris's Wigglytuff {C} R
213/1036 Aeris's Wobbuffet {P} R
214/1036 Aeris's Xatu {P} R
215/1036 Barret's Cloyster {W} R
216/1036 Barret's Dewgong {W} R
217/1036 Barret's Electrode {L} R
218/1036 Barret's Glalie {W} R
219/1036 Barret's Golduck {W} R
220/1036 Barret's Jolteon {L} R
221/1036 Barret's Kingler {W} R
222/1036 Barret's Lanturn {L} R
223/1036 Barret's Magneton {L}{M} R
224/1036 Barret's Manectric {L} R
225/1036 Barret's Marowak {F} R
226/1036 Barret's Mawile {M} R
227/1036 Barret's Minun {L} R
228/1036 Barret's Plusle {L} R
229/1036 Barret's Quagsire {W}{F} R
230/1036 Barret's Raichu {L} R
231/1036 Barret's Rhydon {F} R
232/1036 Barret's Sandslash {F} R
233/1036 Barret's Slowbro {W}{P} R
234/1036 Barret's Slowking {W}{P} R
235/1036 Barret's Swalot {G} R
236/1036 Barret's Weezing {G} R
237/1036 Barret's Wobbuffet {P} R
238/1036 Cait Sith's Clefable {C} R
239/1036 Cait Sith's Delcatty {C} R
240/1036 Cait Sith's Exeggutor {G} R
241/1036 Cait Sith's Farfetch'd {C} R
242/1036 Cait Sith's Furret {C} R
243/1036 Cait Sith's Lickitung {C} R
244/1036 Cait Sith's Linoone {C} R
245/1036 Cait Sith's Mawile {M} R
246/1036 Cait Sith's Mr. Mime {P} R
247/1036 Cait Sith's Parasect {G} R
248/1036 Cait Sith's Qwilfish {G} R
249/1036 Cait Sith's Raticate {C} R
250/1036 Cait Sith's Seviper {G} R
251/1036 Cait Sith's Sneasel {W} R
252/1036 Cait Sith's Swalot {G} R
253/1036 Cait Sith's Ursaring {C} R
254/1036 Cait Sith's Wigglytuff {C} R
255/1036 Cait Sith's Zangoose {C} R
256/1036 Cid's Aerodactyl {F} R
257/1036 Cid's Arcanine {R} R
258/1036 Cid's Delibird {W} R
259/1036 Cid's Farfetch'd {C} R
260/1036 Cid's Fearow {C} R
261/1036 Cid's Gyarados {W} R
262/1036 Cid's Ledian {G} R
263/1036 Cid's Magneton {L}{M} R
264/1036 Cid's Mantine {W} R
265/1036 Cid's Misdreavus {P} R
266/1036 Cid's Murkrow {D} R
267/1036 Cid's Noctowl {C} R
268/1036 Cid's Pelipper {W} R
269/1036 Cid's Skarmory {M} R
270/1036 Cid's Swellow {C} R
271/1036 Cid's Togetic {C} R
272/1036 Cid's Tropius {G} R
273/1036 Cid's Xatu {P} R
274/1036 Cid's Yanma {G} R
275/1036 Cloud's Azumarill {W} R
276/1036 Cloud's Ninetales {R} R
277/1036 Cloud's Omastar {W}{F} R
278/1036 Cloud's Ursaring {C} R
279/1036 Cloud's Vaporeon {W} R
280/1036 Cloud's Victreebel {G} R
281/1036 Red XIII's Arcanine {R} R
282/1036 Red XIII's Breloom {G} R
283/1036 Red XIII's Camerupt {R} R
284/1036 Red XIII's Crawdaunt {W} R
285/1036 Red XIII's Flareon {R} R
286/1036 Red XIII's Furret {C} R
287/1036 Red XIII's Granbull {C} R
288/1036 Red XIII's Hitmonchan {F} R
289/1036 Red XIII's Hitmonlee {F} R
290/1036 Red XIII's Hitmontop {F} R
291/1036 Red XIII's Houndoom {R} R
292/1036 Red XIII's Magcargo {R} R
293/1036 Red XIII's Manectric {L} R
294/1036 Red XIII's Ninetales {R} R
295/1036 Red XIII's Octillery {W} R
296/1036 Red XIII's Parasect {G} R
297/1036 Sephiroth's Cacturne {D} R
298/1036 Sephiroth's Camerupt {F} R
299/1036 Sephiroth's Castform {C} R
300/1036 Sephiroth's Claydol {F} R
301/1036 Sephiroth's Crawdaunt {D} R
302/1036 Sephiroth's Dusclops {P} R
303/1036 Sephiroth's Gorebyss {W} R
304/1036 Sephiroth's Grumpig {P} R
305/1036 Sephiroth's Houndoom {D} R
306/1036 Sephiroth's Huntail {W} R
307/1036 Sephiroth's Lapras {W} R
308/1036 Sephiroth's Milotic {W} R
309/1036 Sephiroth's Miltank {C} R
310/1036 Sephiroth's Ninjask {G} R
311/1036 Sephiroth's Piloswine {W}{F} R
312/1036 Sephiroth's Relicanth {W}{F} R
313/1036 Sephiroth's Roselia {G} R
314/1036 Sephiroth's Sableye {P}{D} R
315/1036 Sephiroth's Seaking {W} R
316/1036 Sephiroth's Shedinja {P}{G} R
317/1036 Sephiroth's Sneasel {D} R
318/1036 Sephiroth's Starmie {W}{P} R
319/1036 Sephiroth's Tangela {G} R
320/1036 Sephiroth's Tauros {C} R
321/1036 Sephiroth's Tropius {G} R
322/1036 Sephiroth's Umbreon {D} R
323/1036 Tifa's Azumarill {W} R
324/1036 Tifa's Breloom {F} R
325/1036 Tifa's Cloyster {W} R
326/1036 Tifa's Delibird {W} R
327/1036 Tifa's Dewgong {W} R
328/1036 Tifa's Dugtrio {F} R
329/1036 Tifa's Gyarados {W} R
330/1036 Tifa's Hitmonchan {F} R
331/1036 Tifa's Hitmonlee {F} R
332/1036 Tifa's Hitmontop {F} R
333/1036 Tifa's Kabutops {W}{F} R
334/1036 Tifa's Lanturn {W} R
335/1036 Tifa's Lapras {W} R
336/1036 Tifa's Magcargo {F} R
337/1036 Tifa's Marowak {F} R
338/1036 Tifa's Medicham {F} R
339/1036 Tifa's Omastar {W}{F} R
340/1036 Tifa's Pelipper {W} R
341/1036 Tifa's Piloswine {W}{F} R
342/1036 Tifa's Primeape {F} R
343/1036 Tifa's Quagsire {W}{F} R
344/1036 Tifa's Relicanth {W}{F} R
345/1036 Tifa's Sandslash {F} R
346/1036 Tifa's Tentacruel {W} R
347/1036 Vincent's Arbok {G} R
348/1036 Vincent's Cacturne {G} R
349/1036 Vincent's Castform {C} R
350/1036 Vincent's Clefable {C} R
351/1036 Vincent's Espeon {P} R
352/1036 Vincent's Flareon {R} R
353/1036 Vincent's Glalie {W} R
354/1036 Vincent's Granbull {C} R
355/1036 Vincent's Kangaskhan {C} R
356/1036 Vincent's Ledian {G} R
357/1036 Vincent's Miltank {C} R
358/1036 Vincent's Muk {G} R
359/1036 Vincent's Primeape {F} R
360/1036 Vincent's Raichu {L} R
361/1036 Vincent's Rhydon {F} R
362/1036 Vincent's Smeargle {C} R
363/1036 Vincent's Sunflora {G} R
364/1036 Vincent's Tauros {C} R
365/1036 Vincent's Tentacruel {G} R
366/1036 Vincent's Weezing {G} R
367/1036 Yuffie's Aerodactyl {F} R
368/1036 Yuffie's Arbok {G} R
369/1036 Yuffie's Dugtrio {F} R
370/1036 Yuffie's Dusclops {P} R
371/1036 Yuffie's Electrode {L} R
372/1036 Yuffie's Fearow {C} R
373/1036 Yuffie's Jolteon {L} R
374/1036 Yuffie's Kabutops {W}{F} R
375/1036 Yuffie's Linoone {C} R
376/1036 Yuffie's Minun {L} R
377/1036 Yuffie's Muk {G} R
378/1036 Yuffie's Ninjask {G} R
379/1036 Yuffie's Plusle {L} R
380/1036 Yuffie's Seviper {G} R
381/1036 Yuffie's Shedinja {P} R
382/1036 Yuffie's Smeargle {C} R
383/1036 Yuffie's Sunflora {G} R
384/1036 Yuffie's Swellow {C} R
385/1036 Yuffie's Umbreon {D} R
386/1036 Yuffie's Zangoose {C} R

(Uncommon)
387/1036 Aeris's Bayleef {G} U
388/1036 Aeris's Chansey {C} U
389/1036 Aeris's Chimecho {P} U
390/1036 Aeris's Clamperl {W} U
391/1036 Aeris's Drowzee {P} U
392/1036 Aeris's Exeggcute {P} U
393/1036 Aeris's Girafarig {P} U
394/1036 Aeris's Jigglypuff {C} U
395/1036 Aeris's Kadabra {P} U
396/1036 Aeris's Kirlia {P} U
397/1036 Aeris's Lickitung {C} U
398/1036 Aeris's Luvdisc {W} U
399/1036 Aeris's Meditite {P} U
400/1036 Aeris's Metang {P} U
401/1036 Aeris's Natu {P} U
402/1036 Aeris's Smoochum {P} U
403/1036 Aeris's Swablu {C} U
404/1036 Aeris's Wailmer {W} U
405/1036 Barret's Chinchou {L} U
406/1036 Barret's Drowzee {P} U
407/1036 Barret's Elekid {L} U
408/1036 Barret's Flaaffy {L} U
409/1036 Barret's Gulpin {G} U
410/1036 Barret's Illumise {G} U
411/1036 Barret's Ivysaur {G} U
412/1036 Barret's Kangaskhan {C} U
413/1036 Barret's Lairon {M} U
414/1036 Barret's Machoke {F} U
415/1036 Barret's Makuhita {F} U
416/1036 Barret's Metang {M} U
417/1036 Barret's Pikachu {L} U
418/1036 Barret's Rhyhorn {F} U
419/1036 Barret's Scyther {G} U
420/1036 Barret's Skarmory {M} U
421/1036 Barret's Volbeat {G} U
422/1036 Barret's Voltorb {L} U
423/1036 Cait Sith's Anorith {G} U
424/1036 Cait Sith's Clefairy {C} U
425/1036 Cait Sith's Ditto {C} U
426/1036 Cait Sith's Exeggcute {G} U
427/1036 Cait Sith's Girafarig {C} U
428/1036 Cait Sith's Gloom {G} U
429/1036 Cait Sith's Gulpin {G} U
430/1036 Cait Sith's Jigglypuff {C} U
431/1036 Cait Sith's Kakuna {G} U
432/1036 Cait Sith's Lombre {G} U
433/1036 Cait Sith's Loudred {C} U
434/1036 Cait Sith's Nidorina {G} U
435/1036 Cait Sith's Nidorino {G} U
436/1036 Cait Sith's Porygon {C} U
437/1036 Cait Sith's Roselia {G} U
438/1036 Cait Sith's Shuckle {G} U
439/1036 Cait Sith's Spinarak {G} U
440/1036 Cait Sith's Venonat {G} U
441/1036 Cait Sith's Wartortle {W} U
442/1036 Cait Sith's Weepinbell {G} U
443/1036 Cid's Cascoon {G} U
444/1036 Cid's Charmeleon {R} U
445/1036 Cid's Doduo {C} U
446/1036 Cid's Dragonair {C} U
447/1036 Cid's Gligar {F} U
448/1036 Cid's Golbat {G} U
449/1036 Cid's Illumise {G} U
450/1036 Cid's Magikarp {W} U
451/1036 Cid's Metapod {G} U
452/1036 Cid's Natu {P} U
453/1036 Cid's Pidgeotto {C} U
454/1036 Cid's Scyther {G} U
455/1036 Cid's Shelgon {C} U
456/1036 Cid's Silcoon {G} U
457/1036 Cid's Skiploom {G} U
458/1036 Cid's Surskit {W} U
459/1036 Cid's Swablu {C} U
460/1036 Cid's Vibrava {F} U
461/1036 Cid's Volbeat {G} U
462/1036 Cid's Wingull {W} U
463/1036 Cloud's Anorith {F} U
464/1036 Cloud's Bayleef {G} U
465/1036 Cloud's Cascoon {G} U
466/1036 Cloud's Charmeleon {R} U
467/1036 Cloud's Combusken {F} U
468/1036 Cloud's Croconaw {W} U
469/1036 Cloud's Flaaffy {L} U
470/1036 Cloud's Grovyle {G} U
471/1036 Cloud's Ivysaur {G} U
472/1036 Cloud's Kirlia {P} U
473/1036 Cloud's Lileep {F} U
474/1036 Cloud's Lombre {W} U
475/1036 Cloud's Marill {W} U
476/1036 Cloud's Marshtomp {F} U
477/1036 Cloud's Metapod {G} U
478/1036 Cloud's Noctowl {C} U
479/1036 Cloud's Pidgeotto {C} U
480/1036 Cloud's Pupitar {F} U
481/1036 Cloud's Quilava {R} U
482/1036 Cloud's Silcoon {G} U
483/1036 Cloud's Wartortle {W} U
484/1036 Cloud's Weepinbell {G} U
485/1036 Red XIII's Barboach {F} U
486/1036 Red XIII's Dragonair {C} U
487/1036 Red XIII's Elekid {L} U
488/1036 Red XIII's Lairon {F} U
489/1036 Red XIII's Loudred {C} U
490/1036 Red XIII's Magby {R} U
491/1036 Red XIII's Nidorina {G} U
492/1036 Red XIII's Numel {R} U
493/1036 Red XIII's Poliwhirl {W} U
494/1036 Red XIII's Ponyta {R} U
495/1036 Red XIII's Quilava {R} U
496/1036 Red XIII's Sableye {P}{D} U
497/1036 Red XIII's Seadra {W} U
498/1036 Red XIII's Shelgon {C} U
499/1036 Red XIII's Stantler {C} U
500/1036 Red XIII's Torkoal {R} U
501/1036 Red XIII's Tyrogue {F} U
502/1036 Red XIII's Venonat {G} U
503/1036 Red XIII's Vibrava {F} U
504/1036 Red XIII's Vigoroth {C} U
505/1036 Sephiroth's Carvanha {D} U
506/1036 Sephiroth's Chimecho {P} U
507/1036 Sephiroth's Clamperl {W} U
508/1036 Sephiroth's Corsola {W}{F} U
509/1036 Sephiroth's Goldeen {W} U
510/1036 Sephiroth's Grovyle {G} U
511/1036 Sephiroth's Haunter {P} U
512/1036 Sephiroth's Luvdisc {W} U
513/1036 Sephiroth's Misdreavus {P} U
514/1036 Sephiroth's Numel {F} U
515/1036 Sephiroth's Nuzleaf {D} U
516/1036 Sephiroth's Poochyena {D} U
517/1036 Sephiroth's Pupitar {F} U
518/1036 Sephiroth's Sealeo {W} U
519/1036 Sephiroth's Shuppet {P} U
520/1036 Sephiroth's Torkoal {R} U
521/1036 Sephiroth's Wailmer {W} U
522/1036 Tifa's Carvanha {W} U
523/1036 Tifa's Chinchou {W} U
524/1036 Tifa's Corsola {W}{F} U
525/1036 Tifa's Gligar {F} U
526/1036 Tifa's Machoke {F} U
527/1036 Tifa's Magikarp {W} U
528/1036 Tifa's Makuhita {F} U
529/1036 Tifa's Mantine {W} U
530/1036 Tifa's Marill {W} U
531/1036 Tifa's Marshtomp {W} U
532/1036 Tifa's Meditite {F} U
533/1036 Tifa's Onix {F} U
534/1036 Tifa's Poliwhirl {W} U
535/1036 Tifa's Seadra {W} U
536/1036 Tifa's Smoochum {W} U
537/1036 Tifa's Sudowoodo {F} U
538/1036 Tifa's Tyrogue {F} U
539/1036 Tifa's Wingull {W} U
540/1036 Vincent's Barboach {W} U
541/1036 Vincent's Chansey {C} U
542/1036 Vincent's Clefairy {C} U
543/1036 Vincent's Croconaw {W} U
544/1036 Vincent's Dunsparce {C} U
545/1036 Vincent's Gloom {G} U
546/1036 Vincent's Graveler {F} U
547/1036 Vincent's Grimer {G} U
548/1036 Vincent's Kakuna {G} U
549/1036 Vincent's Lileep {G} U
550/1036 Vincent's Nidorino {G} U
551/1036 Vincent's Phanpy {F} U
552/1036 Vincent's Pikachu {L} U
553/1036 Vincent's Sealeo {W} U
554/1036 Vincent's Shuckle {F} U
555/1036 Vincent's Stantler {C} U
556/1036 Vincent's Surskit {G} U
557/1036 Vincent's Tangela {G} U
558/1036 Vincent's Vigoroth {C} U
559/1036 Yuffie's Combusken {R} U
560/1036 Yuffie's Ditto {C} U
561/1036 Yuffie's Doduo {C} U
562/1036 Yuffie's Dunsparce {C} U
563/1036 Yuffie's Golbat {G} U
564/1036 Yuffie's Graveler {F} U
565/1036 Yuffie's Grimer {G} U
566/1036 Yuffie's Haunter {G} U
567/1036 Yuffie's Kadabra {P} U
568/1036 Yuffie's Magby {R} U
569/1036 Yuffie's Meowth {C} U
570/1036 Yuffie's Nuzleaf {G} U
571/1036 Yuffie's Phanpy {F} U
572/1036 Yuffie's Ponyta {R} U
573/1036 Yuffie's Poochyena {D} U
574/1036 Yuffie's Rattata {C} U
575/1036 Yuffie's Shuppet {P} U
576/1036 Yuffie's Skiploom {G} U
577/1036 Yuffie's Sudowoodo {F} U
578/1036 Yuffie's Voltorb {L} U
579/1036 Yuffie's Yanma {G} U

(Common)
580/1036 Aeris's Abra {P} C
581/1036 Aeris's Baltoy {P} C
582/1036 Aeris's Beldum {P} C
583/1036 Aeris's Chikorita {G} C
584/1036 Aeris's Feebas {W} C
585/1036 Aeris's Goldeen {W} C
586/1036 Aeris's Igglybuff {C} C
587/1036 Aeris's Krabby {W} C
588/1036 Aeris's Psyduck {W} C
589/1036 Aeris's Ralts {P} C
590/1036 Aeris's Remoraid {W} C
591/1036 Aeris's Skitty {C} C
592/1036 Aeris's Slowpoke {W}{P} C
593/1036 Aeris's Spoink {P} C
594/1036 Aeris's Staryu {W} C
595/1036 Aeris's Togepi {C} C
596/1036 Aeris's Wynaut {P} C
597/1036 Barret's Aron {M} C
598/1036 Barret's Beldum {M} C
599/1036 Barret's Bulbasaur {G} C
600/1036 Barret's Cubone {F} C
601/1036 Barret's Electrike {L} C
602/1036 Barret's Koffing {G} C
603/1036 Barret's Krabby {W} C
604/1036 Barret's Machop {F} C
605/1036 Barret's Magnemite {L}{M} C
606/1036 Barret's Mareep {L} C
607/1036 Barret's Onix {F} C
608/1036 Barret's Pichu {L} C
609/1036 Barret's Pineco {G} C
610/1036 Barret's Psyduck {W} C
611/1036 Barret's Sandshrew {F} C
612/1036 Barret's Seel {W} C
613/1036 Barret's Shellder {W} C
614/1036 Barret's Slowpoke {W}{P} C
615/1036 Barret's Snorunt {W} C
616/1036 Barret's Wooper {W}{F} C
617/1036 Barret's Wynaut {P} C
618/1036 Cait Sith's Aipom {C} C
619/1036 Cait Sith's Bellsprout {G} C
620/1036 Cait Sith's Cleffa {C} C
621/1036 Cait Sith's Igglybuff {C} C
622/1036 Cait Sith's Lotad {G} C
623/1036 Cait Sith's Meowth {C} C
624/1036 Cait Sith's Nidoran♀ {G} C
625/1036 Cait Sith's Nidoran♂ {G} C
626/1036 Cait Sith's Oddish {G} C
627/1036 Cait Sith's Paras {G} C
628/1036 Cait Sith's Rattata {C} C
629/1036 Cait Sith's Sentret {C} C
630/1036 Cait Sith's Skitty {C} C
631/1036 Cait Sith's Squirtle {W} C
632/1036 Cait Sith's Teddiursa {C} C
633/1036 Cait Sith's Weedle {G} C
634/1036 Cait Sith's Whismur {C} C
635/1036 Cait Sith's Zigzagoon {C} C
636/1036 Cid's Bagon {C} C
637/1036 Cid's Caterpie {G} C
638/1036 Cid's Charmander {R} C
639/1036 Cid's Dratini {C} C
640/1036 Cid's Growlithe {R} C
641/1036 Cid's Hoothoot {C} C
642/1036 Cid's Hoppip {G} C
643/1036 Cid's Ledyba {G} C
644/1036 Cid's Magnemite {L}{M} C
645/1036 Cid's Pidgey {C} C
646/1036 Cid's Spearow {C} C
647/1036 Cid's Taillow {C} C
648/1036 Cid's Togepi {C} C
649/1036 Cid's Trapinch {F} C
650/1036 Cid's Wurmple {G} C
651/1036 Cid's Zubat {G} C
652/1036 Cloud's Azurill {C} C
653/1036 Cloud's Bellsprout {G} C
654/1036 Cloud's Bulbasaur {G} C
655/1036 Cloud's Caterpie {G} C
656/1036 Cloud's Charmander {R} C
657/1036 Cloud's Chikorita {G} C
658/1036 Cloud's Cyndaquil {R} C
659/1036 Cloud's Hoothoot {C} C
660/1036 Cloud's Larvitar {F} C
661/1036 Cloud's Lotad {W} C
662/1036 Cloud's Mareep {L} C
663/1036 Cloud's Mudkip {W} C
664/1036 Cloud's Omanyte {W}{F} C
665/1036 Cloud's Pidgey {C} C
666/1036 Cloud's Porygon {C} C
667/1036 Cloud's Ralts {P} C
668/1036 Cloud's Spinarak {G} C
669/1036 Cloud's Squirtle {W} C
670/1036 Cloud's Teddiursa {C} C
671/1036 Cloud's Torchic {R} C
672/1036 Cloud's Totodile {W} C
673/1036 Cloud's Treecko {G} C
674/1036 Cloud's Vulpix {R} C
675/1036 Cloud's Wurmple {G} C
676/1036 Midgar♀'s Eevee {C} C
677/1036 Midgar♂'s Eevee {C} C
678/1036 Red XIII's Aron {F} C
679/1036 Red XIII's Bagon {C} C
680/1036 Red XIII's Corphish {W} C
681/1036 Red XIII's Cyndaquil {R} C
682/1036 Red XIII's Dratini {C} C
683/1036 Red XIII's Electrike {L} C
684/1036 Red XIII's Growlithe {R} C
685/1036 Red XIII's Horsea {W} C
686/1036 Red XIII's Houndour {R} C
687/1036 Red XIII's Nidoran♀ {G} C
688/1036 Red XIII's Paras {G} C
689/1036 Red XIII's Poliwag {W} C
690/1036 Red XIII's Remoraid {W} C
691/1036 Red XIII's Sentret {C} C
692/1036 Red XIII's Shroomish {G} C
693/1036 Red XIII's Slakoth {C} C
694/1036 Red XIII's Slugma {R} C
695/1036 Red XIII's Snubbull {C} C
696/1036 Red XIII's Trapinch {F} C
697/1036 Red XIII's Vulpix {R} C
698/1036 Red XIII's Whismur {C} C
699/1036 Sephiroth's Baltoy {F} C
700/1036 Sephiroth's Cacnea {G} C
701/1036 Sephiroth's Corphish {W} C
702/1036 Sephiroth's Duskull {P} C
703/1036 Sephiroth's Feebas {W} C
704/1036 Sephiroth's Gastly {P} C
705/1036 Sephiroth's Houndour {D} C
706/1036 Sephiroth's Larvitar {F} C
707/1036 Sephiroth's Murkrow {D} C
708/1036 Sephiroth's Nincada {G} C
709/1036 Sephiroth's Seedot {G} C
710/1036 Sephiroth's Spheal {W} C
711/1036 Sephiroth's Spinda {C} C
712/1036 Sephiroth's Spoink {P} C
713/1036 Sephiroth's Staryu {W} C
714/1036 Sephiroth's Swinub {W}{F} C
715/1036 Sephiroth's Treecko {G} C
716/1036 Tifa's Azurill {C} C
717/1036 Tifa's Cubone {F} C
718/1036 Tifa's Diglett {F} C
719/1036 Tifa's Horsea {W} C
720/1036 Tifa's Kabuto {W}{F} C
721/1036 Tifa's Machop {F} C
722/1036 Tifa's Mankey {F} C
723/1036 Tifa's Mudkip {W} C
724/1036 Tifa's Omanyte {W}{F} C
725/1036 Tifa's Poliwag {W} C
726/1036 Tifa's Qwilfish {W} C
727/1036 Tifa's Sandshrew {F} C
728/1036 Tifa's Seel {W} C
729/1036 Tifa's Shellder {W} C
730/1036 Tifa's Shroomish {G} C
731/1036 Tifa's Slugma {R} C
732/1036 Tifa's Swinub {W}{F} C
733/1036 Tifa's Tentacool {W} C
734/1036 Tifa's Wooper {W}{F} C
735/1036 Vincent's Cacnea {G} C
736/1036 Vincent's Cleffa {C} C
737/1036 Vincent's Ekans {G} C
738/1036 Vincent's Geodude {F} C
739/1036 Vincent's Koffing {G} C
740/1036 Vincent's Ledyba {G} C
741/1036 Vincent's Mankey {F} C
742/1036 Vincent's Nidoran♂ {G} C
743/1036 Vincent's Oddish {G} C
744/1036 Vincent's Pichu {L} C
745/1036 Vincent's Rhyhorn {F} C
746/1036 Vincent's Slakoth {C} C
747/1036 Vincent's Snorunt {W} C
748/1036 Vincent's Snubbull {C} C
749/1036 Vincent's Spheal {W} C
750/1036 Vincent's Spinda {C} C
751/1036 Vincent's Sunkern {G} C
752/1036 Vincent's Tentacool {G} C
753/1036 Vincent's Totodile {W} C
754/1036 Vincent's Weedle {G} C
755/1036 Yuffie's Abra {P} C
756/1036 Yuffie's Aipom {C} C
757/1036 Yuffie's Diglett {F} C
758/1036 Yuffie's Duskull {P} C
759/1036 Yuffie's Ekans {G} C
760/1036 Yuffie's Gastly {G} C
761/1036 Yuffie's Geodude {F} C
762/1036 Yuffie's Hoppip {G} C
763/1036 Yuffie's Kabuto {W}{F} C
764/1036 Yuffie's Nincada {F}{G} C
765/1036 Yuffie's Pineco {G} C
766/1036 Yuffie's Seedot {G} C
767/1036 Yuffie's Spearow {C} C
768/1036 Yuffie's Sunkern {G} C
769/1036 Yuffie's Taillow {C} C
770/1036 Yuffie's Torchic {R} C
771/1036 Yuffie's Zigzagoon {C} C
772/1036 Yuffie's Zubat {G} C

Trainer Cards

(Rare)
773/1036 Aeris Gainsborough R
774/1036 Aeris’s Berry R
775/1036 Aeris’s Flower Bed R
776/1036 Barret Wallace R
777/1036 Barret’s Berry R
778/1036 Barret’s Target Range R
779/1036 Cait Sith R
780/1036 Cait Sith’s Berry R
781/1036 Cait Sith’s Wild Home R
782/1036 Cid Highwind R
783/1036 Cid’s Berry R
784/1036 Cid’s Skies R
785/1036 Cloud Strife R
786/1036 Cloud’s Berry R
787/1036 Cloud’s Reactor R
788/1036 Conformer R
789/1036 Death Penalty R
790/1036 Fourth Bracelet R
791/1036 HP Shout R
792/1036 Limited Moon R
793/1036 Missing Score R
794/1036 Premium Heart R
795/1036 Princess Guard R
796/1036 Red XIII R
797/1036 Red XIII’s Berry R
798/1036 Red XIII’s Volcano R
799/1036 Right Arm R
800/1036 Saraha Nut R
801/1036 Sephiroth R
802/1036 Sephiroth’s Berry R
803/1036 Sephiroth’s Fortress R
804/1036 Tantal Greens R
805/1036 Tifa Lockheart R
806/1036 Tifa’s Berry R
807/1036 Tifa’s Lonely Street R
808/1036 Titan Bangle R
809/1036 Turbo Ether R
810/1036 Ultima Weapon R
811/1036 Venus Gospel R
812/1036 Vincent Valentine R
813/1036 Vincent’s Berry R
814/1036 Vincent’s Ghost Town R
815/1036 X-Potion R
816/1036 Yuffie Kisaragi R
817/1036 Yuffie’s Berry R
818/1036 Yuffie’s Dojo R

(Uncommon)
819/1036 A.M. Cannon U
820/1036 Aeris's Flower Basket U
821/1036 Air Buster U
822/1036 Ancient Dragon U
823/1036 Aps U
824/1036 Aurora Rod U
825/1036 Barret's Grudge U
826/1036 Bizzaro Sephiroth U
827/1036 Bolt Ring U
828/1036 Bomb Fragment U
829/1036 Bone Village U
830/1036 Bottomswell U
831/1036 Cait Sith's Mog U
832/1036 Carry Armor U
833/1036 Catastrophe U
834/1036 Chaos U
835/1036 Chocobo Egg U
836/1036 Chocobo Farm U
837/1036 Cid's Airship U
838/1036 Cloud and Aeris's Date U
839/1036 Cloud and Tifa's Date U
840/1036 Cloud and Yuffie's Date U
841/1036 Cloud's Flashback U
842/1036 Command Materia: Double Cut U
843/1036 Command Materia: Enemy Skill U
844/1036 Command Materia: Mime U
845/1036 Command Materia: Morph U
846/1036 Command Materia: Slash-All U
847/1036 Command Materia: W Item U
848/1036 Command Materia: W Magic U
849/1036 Cosmo Canyon U
850/1036 Cosmo Memory U
851/1036 Costa del Sol U
852/1036 Crystal Comb U
853/1036 Crystal Cross U
854/1036 Crystal Glove U
855/1036 Crystal M-phone U
856/1036 Crystal Sword U
857/1036 Dark Nation U
858/1036 Demon's Gate U
859/1036 Diamond Weapon U
860/1036 Dyne U
861/1036 Elena U
862/1036 Emerald Weapon U
863/1036 Escort Guard U
864/1036 Final Heaven U
865/1036 Fort Condor U
866/1036 Gi Nattak U
867/1036 Gold Saucer U
868/1036 Gongaga U
869/1036 Great Gospel U
870/1036 Guard Scorpion U
871/1036 Headband U
872/1036 Heli Gunner U
873/1036 Highwind U
874/1036 Hi-Potion U
875/1036 HO512 U
876/1036 Hojo U
877/1036 Hundred Gunner U
878/1036 Ice Ring U
879/1036 Icicle Inn U
880/1036 Independent Materia: Chocobo Lure U
881/1036 Independent Materia: Counter Attack U
882/1036 Independent Materia: Enemy Away U
883/1036 Independent Materia: Enemy Lure U
884/1036 Independent Materia: HP Swap* U
885/1036 Independent Materia: Long Range U
886/1036 Independent Materia: Luck Plus U
887/1036 Independent Materia: Magic Plus U
888/1036 Independent Materia: Mega All U
889/1036 Independent Materia: Pre-Emptive U
890/1036 Independent Materia: Speed Plus U
891/1036 Independent Materia: Underwater U
892/1036 Iron Bangle U
893/1036 Irreconcilable U
894/1036 Jenova*Birth U
895/1036 Jenova*Death U
896/1036 Jenova*Life U
897/1036 Jenova*Synthesis U
898/1036 Junon U
899/1036 Kalm U
900/1036 Krakka Greens U
901/1036 Lost Number U
902/1036 Luchile Nut U
903/1036 Lucky 7 U
904/1036 Magic Materia: Comet U
905/1036 Magic Materia: Contain U
906/1036 Magic Materia: Full Cure U
907/1036 Magic Materia: Shield U
908/1036 Magic Materia: Ultima U
909/1036 Marlene U
910/1036 Masamune U
911/1036 Materia Caves U
912/1036 Materia Keeper U
913/1036 Mideel U
914/1036 Midgar U
915/1036 Midgar Zolom U
916/1036 Minerva Brace U
917/1036 Motor Ball U
918/1036 Murder of Aeris U
919/1036 Nibelheim U
920/1036 North Corel U
921/1036 Northern Crater U
922/1036 Omnislash U
923/1036 Palmer U
924/1036 Partisan U
925/1036 Poison Ring U
926/1036 Rapps U
927/1036 Red Dragon U
928/1036 Red XIII's Mystery U
929/1036 Reno U
930/1036 Ribbon U
931/1036 Rocket Town U
932/1036 Round Island U
933/1036 Ruby Weapon U
934/1036 Rude U
935/1036 Rufus U
936/1036 Safer Sephiroth U
937/1036 Schizo U
938/1036 Sephiroth's Desire U
939/1036 Silver Glasses U
940/1036 Soul Fire U
941/1036 Speed Drink U
942/1036 Sprint Shoes U
943/1036 Support Materia: Added Cut U
944/1036 Support Materia: Added Effect U
945/1036 Support Materia: Counter U
946/1036 Support Materia: Elemental U
947/1036 Support Materia: Final Attack U
948/1036 Support Materia: HP Absorb U
949/1036 Support Materia: Magic Counter U
950/1036 Support Materia: MP Absorb U
951/1036 Support Materia: MP Turbo U
952/1036 Support Materia: Quadra Magic U
953/1036 Support Materia: Sneak Attack U
954/1036 Support Materia: Steal as Well U
955/1036 Temple of the Ancients U
956/1036 Tent U
957/1036 The Forgotten City U
958/1036 Three-Disc Set U
959/1036 Tifa's Feelings U
960/1036 Ultimate Weapon U
961/1036 Vincent's Hidden Power U
962/1036 Water Ring U
963/1036 Winchester U
964/1036 Wutai U
965/1036 Yuffie's Training U
*--HP<->MP would prove hard to translate into a card, so this new materia takes its place.

(Common)
966/1036 4-Point Shuriken C
967/1036 Antidote C
968/1036 Arm Wrestling Game C
969/1036 Basketball Game C
970/1036 Battle Square C
971/1036 Bike Racing Game C
972/1036 Bronze Bangle C
973/1036 Buster Sword C
974/1036 Chocobo Racing C
975/1036 Command Materia: Deathblow C
976/1036 Command Materia: Manipulate C
977/1036 Command Materia: Sense C
978/1036 Command Materia: Steal C
979/1036 Command Materia: Throw C
980/1036 Command Materia: W Summon C
981/1036 Cornucopia C
982/1036 Don Corneo C
983/1036 Echo Screen C
984/1036 Ether C
985/1036 Gatling Gun C
986/1036 Grenade C
987/1036 Guard Stick C
988/1036 Gysahl Greens C
989/1036 Hyper C
990/1036 Independent Materia: Cover C
991/1036 Independent Materia: Gil Plus C
992/1036 Independent Materia: HP Plus C
993/1036 Independent Materia: MP Plus C
994/1036 Leather Glove C
995/1036 Magic Materia: Barrier C
996/1036 Magic Materia: Destruct C
997/1036 Magic Materia: Earth C
998/1036 Magic Materia: Exit C
999/1036 Magic Materia: Fire C
1000/1036 Magic Materia: Gravity C
1001/1036 Magic Materia: Heal C
1002/1036 Magic Materia: Ice C
1003/1036 Magic Materia: Lightning C
1004/1036 Magic Materia: Mystify C
1005/1036 Magic Materia: Poison C
1006/1036 Magic Materia: Recovery C
1007/1036 Magic Materia: Revive C
1008/1036 Magic Materia: Seal C
1009/1036 Magic Materia: Time C
1010/1036 Magic Materia: Transform C
1011/1036 Maiden's Kiss C
1012/1036 Mog House Game C
1013/1036 Mythril Clip C
1014/1036 Pepio Nut C
1015/1036 Phoenix Down C
1016/1036 Potion C
1017/1036 Quicksilver C
1018/1036 Remedy C
1019/1036 Silver M-Phone C
1020/1036 Smoke Bomb C
1021/1036 Snowboard Racing C
1022/1036 Soft C
1023/1036 Spear C
1024/1036 Submarine Game C
1025/1036 Support Materia: All C
1026/1036 Tranquilizer C

Energy

(Rare)
1027/1036 Aeris's Energy R
1028/1036 Barret's Energy R
1029/1036 Cait Sith's Energy R
1030/1036 Cid's Energy R
1031/1036 Cloud's Energy R
1032/1036 Red XIII's Energy R
1033/1036 Sephiroth's Energy R
1034/1036 Tifa's Energy R
1035/1036 Vincent's Energy R
1036/1036 Yuffie's Energy R

Summons and Chocobo

(Holo)
1037/1036 Gold Chocobo {W}{F} H
1038/1036 Summon Materia: Alexander {C} H
1039/1036 Summon Materia: Bahamut {R} H
1040/1036 Summon Materia: Bahamut ZERO {R} H
1041/1036 Summon Materia: Choco/Mog {C} H
1042/1036 Summon Materia: Hades {D} H
1043/1036 Summon Materia: Ifrit {R}{D} H
1044/1036 Summon Materia: Kjata {R}{L}* H
1045/1036 Summon Materia: Knights Of Round {F}{M} H
1046/1036 Summon Materia: Leviathan {W} H
1047/1036 Summon Materia: Neo Bahamut {R} H
1048/1036 Summon Materia: Odin {M} H
1049/1036 Summon Materia: Phoenix {R} H
1050/1036 Summon Materia: Ramuh {L} H
1051/1036 Summon Materia: Shiva {W} H
1052/1036 Summon Materia: Titan {F} H
1053/1036 Summon Materia: Tupon {L}{F}** H
*--Includes a Poké-BODY that adds a {W} type when the power is working.
**--Includes a Poké-BODY that adds {W}{R} types when the power is working.

(Rare)
1054/1036 Aeris Chocobo {W}{P} R
1055/1036 Barret Chocobo {L}{M} R
1056/1036 Black Chocobo {W}{F} R
1057/1036 Cait Sith Chocobo {C} R
1058/1036 Cid Chocobo {C} R
1059/1036 Cloud Chocobo {C} R
1060/1036 Red XIII Chocobo {R} R
1061/1036 Sephiroth Chocobo {P}{D} R
1062/1036 Tifa Chocobo {F}{W} R
1063/1036 Vincent Chocobo {C} R
1064/1036 Yuffie Chocobo {C} R

(Uncommon)
1065/1036 Blue Chocobo {W} U
1066/1036 Green Chocobo {F} U

(Common)
1067/1036 Mudkip Chocobo {W} C
1068/1036 Pikachu Chocobo {L} C
1069/1036 Torchic Chocobo {R} C
1070/1036 Treecko Chocobo {G} C
1071/1036 Yellow Chocobo {C} C

Pokémon-ex
1072/1036 Aeris’s Chimecho ex {P} ***
1073/1036 Aeris’s Gorebyss ex {W} ***
1074/1036 Aeris’s Huntail ex {W} ***
1075/1036 Barret’s Aggron ex {M} ***
1076/1036 Barret’s Illumise ex {G} ***
1077/1036 Barret’s Volbeat ex {G} ***
1078/1036 Cait Sith’s Farfetch'd ex {C} ***
1079/1036 Cait Sith’s Lickitung ex {C} ***
1080/1036 Cait Sith’s Qwilfish ex {G} ***
1081/1036 Cid’s Delibird ex {W} ***
1082/1036 Cid’s Masquerain ex {G} ***
1083/1036 Cid’s Noctowl ex {C} ***
1084/1036 Cloud’s Ariados ex {G} ***
1085/1036 Cloud’s Mew ex {P} ***
1086/1036 Cloud’s Unown [C] ex {P} ***
1087/1036 Red XIII’s Kingdra ex {W} ***
1088/1036 Red XIII’s Ninetales ex {R} ***
1089/1036 Red XIII’s Poliwrath ex {W}{F} ***
1090/1036 Sephiroth’s Luvdisc ex {W} ***
1091/1036 Sephiroth’s Miltank ex {C} ***
1092/1036 Sephiroth’s Seaking ex {W} ***
1093/1036 Tifa’s Gligar ex {F} ***
1094/1036 Tifa’s Nosepass ex {F} ***
1095/1036 Tifa’s Relicanth ex {W}{F} ***
1096/1036 Vincent’s Dunsparce ex {C} ***
1097/1036 Vincent’s Spinda ex {C} ***
1098/1036 Vincent’s Tauros ex {C} ***
1099/1036 Yuffie’s Aipom ex {C} ***
1100/1036 Yuffie’s Swellow ex {C} ***
1101/1036 Yuffie’s Yanma ex {G} ***

Secret Cards
1102/1036 Groudon Chocobo {F} H
1103/1036 Kyogre Chocobo {W} H
1104/1036 Mewtwo Chocobo {P} H
1105/1036 Rayquaza Chocobo {C} H
1106/1036 Aeris's Shining Blissey {C} ***
1107/1036 Barret's Shining Raikou {L} ***
1108/1036 Cait Sith's Shining Suicune {W} ***
1109/1036 Cid's Shining Latios {P} ***
1110/1036 Cloud's Shining Snorlax {C} ***
1111/1036 Red XIII's Shining Entei {R} ***
1112/1036 Sephiroth's Shining Wailord {W} ***
1113/1036 Tifa's Shining Azumarill {W} ***
1114/1036 Vincent's Shining Beedrill {G} ***
1115/1036 Yuffie's Shining Sunflora {G} ***

Boxtoppers
1116/1036 Chao Chocobo {C} H
1117/1036 Chocobo Chao {C} H

Carrington388
05/19/2005, 07:19 PM
Here are the cards created in the Apprentice Contest. They are, of course, the reason this set came to be.

Aeris's Altaria
70 HP {C}
Stage 1 Pokémon (Evolves from Aeris's Swablu)

Poké-BODY Quartet Shield
Prevent all damage done to Aeris's Altaria from any of your opponent's Pokémon that have four or more Energy attached to it (any other effects of attacks still happen).

{L}{W} Dragon Tears Flip a coin for each damage counter on Aeris's Altaria. This attack does 10 damage plus 10 more damage for each heads. For each tails, remove a damage counter from Aeris's Altaria. 10+
{C}{C}{C} Power Breakout Discard an Energy card attached to Aeris's Altaria. 60

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}
Credit: lunatone_solrock

Yuffie's Shedinja
30 HP {P}
Stage 1 Pokémon (Evolves from Yuffie's Nincada)

Poké-POWER First Strike
Once during your turn (before your Attack), if Yuffie's Shedinja is your Active Pokémon and isn't affected by a Special Condition, you may use this power. This power does 10 damage to the Defending Pokémon. Switch Yuffie's Shedinja with one of your Benched Pokémon.

{P}{C} Hide and Seek Flip a coin. If heads, prevent all of effects of attacks, including damage, done to Yuffie's Shedinja during your opponent's next turn. If tails, this Attack does 30 damage to all evolved Pokémon in play (including this one). (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}
Credit: Metal Master

Sephiroth's Deoxys
70 HP {P}

Basic Pokémon

Poké-POWER: Meteor Impact, Born Of Black Materia
Once during your turn, when you put Sephiroth's Deoxys from your hand onto your Bench, flip 4 coins. Each player discards the top card of his or her deck for each heads.

{P} One-Winged Angel 10
Flip 2 coins. If both are heads, search your deck for a {P} Energy card and attach it to Sephiroth's Deoxys. If both are tails, search your discard pile for a Basic Energy card and attach it to 1 of your Pokémon.

{P}{P}{P} Ignorance Of The Advents: For The Children! 10+
Shuffle any number of Basic Pokémon from your discard pile into your deck. Flip a coin for each Basic Pokémon you shuffled into your deck. This attack does 10 damage plus 20 more damage for each heads.


Weakness: {D}
Resistance:
Retreat Cost: {C}
Credit: Scribble

Aeris's Swablu
40 HP {C}
Basic Pokémon

Poké-POWER Friend Shield
If the Defending Pokémon does damage to Aeris's Swablu, flip a coin. If heads, switch Aeris's Swablu with one of your Benched Pokémon with at least 3 damage counters on it. The new Active Pokémon takes the damage. This power cannot be used if Aeris's Swablu is affected by a Special Condition.
{C}{C}{C} Techno Fluff Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, move an Energy card from one of your opponent's Benched Pokémon to the Defending Pokémon. 10

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}
Credit: NidoPrince

Yuffie's Nincada
50 HP {F}{G}
Basic Pokemon
(This Pokémon is both {F}{G} type.)

Poke-BODY Ninja Skin
As long as Yuffie's Nincada is your Active Pokémon, reduce all damage done to Yuffie's Nincada by your opponent's attacks by 10.

{F}{G} Ninja Poison The Defending Pokémon is now Poisoned. 20

Weakness: {W}
Resistance: {L}
Retreat Cost: {C}
Credit: Ancient Pokemon Trainer

Sephiroth's Mewtwo
90 HP {P}
Basic Pokémon

{P}{C} Dark Psymist Choose 3 of your opponent's Pokémon. Place 1 damage counter on each of those Pokémon.
{P}{P}{C} Mind Shadow If there are any {D} Energy cards attached to Sephiroth's Mewtwo, the Defending Pokémon is now Confused. 40

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
Credit: Emerald Dragon Rayquaza

Cloud’s Pidgeot
Pokémon card
{C}
90 HP
Stage 2 Pokémon
Evolves from Cloud’s Pidgeotto
Put Cloud’s Pidgeot on the Stage 1 card
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
PokéPOWER: Tornado Spin Once during your turn (before you attack), if Cloud’s Pidgeot is your Active Pokémon, you may switch each Defending Pokémon with 1 of your opponent’s Benched Pokémon. Your opponent chooses the Benched Pokémon to switch. This power can’t be used if Cloud’s Pidgeot is affected by a Special Condition.
{C}{C} Mach Flight Prevent all effects of attacks, including damage, done to Cloud’s Pidgeot during your opponent’s next turn. Cloud’s Pidgeot can’t use this attack during your next turn. 30
{C}{C}{C}{C} Heavy Hurricane Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50
Credit: Sunflorazumarill

Cloud’s Rayquaza
70 HP {C}

Basic Pokémon

Poké-POWER: Born of White Materia
If a card with Sephiroth in it’s name is in play, each of Cloud’s Rayquaza’s attacks does 20 more damage to the Defending Pokémon. If a card with Aeris in it’s name is in play, each attack done to Cloud’s Rayquaza does 20 less damage. This Poké-POWER can only be used if Cloud’s Rayquaza is your Active Pokémon and is not affected by a Special Condition.

{C} Collect Materia 10
Flip 2 coins. If both are heads, search your deck for a {R} Basic Pokémon card or a {L} Basic Pokémon card and put it on your bench. If both are tails, discard one Energy card attached to the Defending Pokémon.

{R} {L} {C} Purify the Fallen Materia: OMNI SLASH! 10+
Shuffle any number of Basic Energy cards from your discard pile into your deck. Flip a coin for each Basic Energy card you shuffled into your deck. This attack does 10 damage plus 20 more damage for each heads.

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}
Credit: DragonairMaster8

Carrington388
05/19/2005, 07:21 PM
Now here's my first six:

Chocobo Egg
Trainer Card

You must play this card to play a Basic Pokémon with Chocobo in its name. Draw a card.

Summon Materia: Bahamut
80 HP {R}
Basic Pokémon
(You can't have more than 4 cards with Summon Materia in its name in your deck.)

{R}{R}{R} Mega Flare Discard 2 {R} Energy cards attached to Summon Materia: Bahamut or this attack does nothing. 80

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Mudkip Chocobo
50 HP {W}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Mudkip Chocobo is put into play, unless an effect ignores this power, return Mudkip Chocobo to your hand.
{W} Mud Trot Switch Mudkip Chocobo with 1 of your Benched Pokémon. During your opponent's next turn, any damage done to that Pokémon by a {L} Pokémon is reduced by 30 (after Weakness and Resistance).

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Torchic Chocobo
50 HP {R}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Torchic Chocobo is put into play, unless an effect ignores this power, return Torchic Chocobo to your hand.
{R} Coal-Kick Retreat The Defending Pokémon is now Burned. Switch Torchic Chocobo with 1 of your Benched Pokémon.

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Treecko Chocobo
50 HP {G}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Treecko Chocobo is put into play, unless an effect ignores this power, return Treeko Chocobo to your hand.
{G} Seed Sow Switch Treecko Chocobo with 1 of your Benched Pokémon and flip 3 coins. For each heads, remove 1 damage counter from that Pokémon. If that Pokémon has fewer damage counters than that, remove all of them.

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Pikachu Chocobo
50 HP {L}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Pikachu Chocobo is put into play, unless an effect ignores this power, return Pikachu Chocobo to your hand.
{L} Webfoot Shock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Either way, switch Pikachu Chocobo with 1 of your Benched Pokémon.

Weakness: {L}
Resistance: none
Retreat Cost: {C}

dragonspy900
05/19/2005, 07:48 PM
Cloud's Torchic (R) HP 40
Basic Pokémon

Ember Ash (R)
Does 10 damage to every Pokémon in play (including this one). Don't apply Weakness and Resistance.

Combustion (R)(C) 20

W: (W)
R: N/A
RC: (C)

Cloud's Combusken (F) HP 70
Stage 1 Pokémon (Evolves from Cloud's Torchic)

Super Singe (R)(C) 20
Flip a coin. If heads, the Defending Pokémon is now Burned.

Spread Punch (F)(F)(C) 30
Flip 2 coins. For each heads, choose 1 of your opponent's Benched Pokémon and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)

W: (P)
R: N/A
R: (C)




Cloud's Blaziken (F) HP:100
Stage 2 Pokemon(Evolves from Clouds Combusken)

Poke-Body-Fighting Blaze-
If Cloud's Blaziiken's HP is 40 or less,Cloud's Blaziken's attacks does 10 + 10 for each (R) or (F) attached to Cloud's Blaziken.(After applying Weakness and Resitance).

Double Fire Punch:(F) (R):20x
Flip 2 Coins,for each heads this attck does 20 damage.

Sky Uppercut:(F) (F) (C):50
This attack isn't affected by Resitance.

W:(P)
R:N/A
RC:(C) (C)











Cloud's Treecko (G) HP 40
Basic Pokémon

Leaf Fall (G)
Does 10 damage to every Pokémon in play (including this one). Don't apply Weakness and Resistance.

Leaf Swipe (G)(C) 20

W: (R)
R: (W)
RC: (C)

Cloud's Grovyle (G) HP 70
Stage 1 Pokémon (Evolves from Cloud's Treecko)

Absorb (G)(C) 20
Remove a number of damage counters from Cloud's Grovyle equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance)(rounded up to the nearest 10). If Cloud's Grovyle has fewer damage counters than that, remove all of them.

Tree Slash (G)(G)(C) 30
Flip 2 coins. For each heads, choose 1 of your opponent's Benched Pokémon and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)

W: (R)
R: (W)
R: (C)


Cloud's Sceptile (G) HP:110
Stage 2 Pokemon(Evolves from Cloud's Grovle)

Poke-Power:Over Grow:
If Cloud's Sceptile's HP is 50 or less,Cloud's SCEPTILE does 10 more damge for each grass energy attched to Cloud's Sceptile.(After applying Weakness and Resitance).

Vine Slash:(G) (C):30

Leaf Blade:(G) (G) (C):50

W:(R)
R:(W)
RC:(C) (C)

Sunflorazumarill
05/19/2005, 08:50 PM
Here are my first ideas for this set! Carrington, I hope you don't mind me using some ideas you did for dkates' Hoenn Gym Leaders set. I'll give you most of the credit.

Aeris's Chikorita
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Pollen Backfire Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 50

Aeris's Bayleef
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Aeris's Chikorita
Put Aeris's Bayleef on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C}{C} Rough Slam Flip a coin. If tails, this attack does 30 damage minus 20 damage. 30-
{G}{G}{G} Flower Top Choose 3 of your opponent's Pokémon and 1 of your Pokémon (excluding Aeris's Bayleef). This attack does 40 damage to each of those Pokémon. Don't apply Weakness and Resistance.

Aeris's Meganium
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Aeris's Bayleef
Put Aeris's Meganium on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Generational Experience If you have Aeris's Meganium, Barret's Venusaur, and Sephiroth's Sceptile all in play, any damage done by Aeris's Meganium is increased by 40 (after applying Weakness and Resistance).
{G}{G}{G} Super Spiral Drain Flip a coin until you get tails. For each heads, remove 2 damage counters from Aeris's Meganium. 40
{G}{G}{G}{G} Thick Spores Does 60 damage plus 20 more damage for each {G} Energy attached to Aeris's Meganium but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. If no damage was added in this way, the Defending Pokémon is now Poisoned. 60+

Red XIII's Cyndaquil
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{R} Flame Back Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 50

Red XIII's Quilava
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Red XIII's Cyndaquil
Put Red XIII's Quilava on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{C}{C} Rough Kick Flip a coin. If tails, this attack does 30 damage minus 20 damage. 30-
{R}{R}{R} Fire Top Choose 3 of your opponent's Pokémon and 1 of your Pokémon (excluding Red XIII's Quilava). This attack does 40 damage to each of those Pokémon. Don't apply Weakness and Resistance.

Red XIII's Typhlosion
Pokémon card
{R}
100 HP
Stage 2 Pokémon
Evolves from Red XIII's Quilava
Put Red XIII's Typhlosion on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Generational Experience If you have Red XIII's Typhlosion, Cid's Charizard, and Yuffie's Blaziken all in play, any damage done by Red XIII's Typhlosion is increased by 40 (after applying Weakness and Resistance).
{R}{R}{R} Blast Burn If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 40
{R}{R}{R}{R} Lava Gusher Does 60 damage plus 20 more damage for each {R} Energy attached to Red XIII's Typhlosion but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. If no damage was added in this way, the Defending Pokémon is now Burned. 60+

dragonspy900
05/20/2005, 04:35 AM
oh sorry C388 was to sleepy to read

MegaVelocibot
05/20/2005, 06:06 AM
WHOA! BlG SET!

dragonspy900
05/20/2005, 06:43 AM
Cloud's Bulbasaur (G) HP 40
Basic Pokémon

Mako Leaf (G) 10+
Flip a coin. If heads, the Defending Pokémon is now Poisoned. This attack does 10 damage plus 10 more damage for each (G) Energy attached to Cloud's Bulbasaur but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 10+

Razor Leaf (G)(C) 20

W: (R)
R: (W)
RC: (C)

Cloud's Ivysaur (G) HP 70
Stage 1 Pokémon (Evolves from Cloud's Bulbasaur)

Leafy Strike (G)(C) 30+
If the Defending Pokémon doesn't have any damage counters on it, this attack does 30 damage plus 10 more damage and discard an Energy card attached to the Defending Pokémon.

Toxic Punch (G)(G)(C) 30
Flip 2 coins. If both are heads, each Defending Pokémon is now Paralyzed.

W: (R)
R: (W)
R: (C)











Cloud's Venasuar (G) HP:100
Stage 2 Pokemon(Evolves from Cloud's Ivysaur)

Poke-Power:Harvest Bounty:Once during your turn(before you attack you attack)you may put a grass energy from your discard pile and put it in your hand.You can't use this power if Cloud's Venasuar is affected by a Special Condition.

Triple Razor leaf:(G) (G):20x
Flip 3 coins. This attack does 20 times the number of heads.

Razor Leaf Tornado:(G) (G) (C) (C):50
This attack does 20 damage to each of your Opponent's Benched Pokemon.

W:(R)
R:(W)
RC:(C) (C)

Scribble
05/20/2005, 07:01 AM
Cait Sith's Victreebel
100 HP {G}

Stage 2 Pokémon (evolves from Cait Sith's Weepinbell)

Poké-BODY: Slots Summoner
Cait Sith's Victreebel has a copy of every attack your Summon Materia in play have (including Energy Cost and anything else required for that attack).

{G} Vine Slash 20

{G}{G}{G} Bad Breath 20
The Defending Pokémon is now Poisoned. Flip a coin. If heads, the Defending Pokémon is now Asleep, Paralyzed, Confused or Burned as well (your choice).

Weakness: {R}
Resistance:
Retreat Cost: {C}{C}{C}

Sunflorazumarill
05/20/2005, 08:41 AM
Here are some more ideas. Once again Carrington, I hope you don't mind me using some ideas you did for dkates' Hoenn Gym Leaders set. I'll give you most of the credit.

Sephiroth's Treecko
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C}{C} Pound 20

Sephiroth's Grovyle
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Sephiroth's Treecko
Put Sephiroth's Grovyle on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Leaf Slice Flip 2 coins. This attack does 30 damage times the number of heads. 30x
{G}{G}{G} Machete Leaf Discard 1 {G} Energy card attached to Sephiroth's Grovyle or this attack does nothing. 60

Sephiroth's Sceptile
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Sephiroth's Grovyle
Put Sephiroth's Sceptile on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: FFVII Combo If you have both Sephiroth's Sceptile and Cloud's Sceptile in play, any damage done by Sephiroth's Sceptile is increased by 10 (before applying Weakness and Resistance).
{G}{G}{G} Forest Slash Does 20 damage times the number of {G} Energy attached to Sephiroth's Sceptile minus 10 damage. 20x-
{G}{G}{G}{G} Tree Blade Flip a coin. If heads, this attack does 70 damage plus 30 more damage and Sephiroth's Sceptile does 20 damage to itself. 70+

Yuffie's Torchic
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{C}{C} Peck 20

Yuffie's Combusken
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Yuffie's Torchic
Put Yuffie's Combusken on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{R} Double Kick Flip 2 coins. This attack does 30 damage times the number of heads. 30x
{R}{R}{R} Flamethrower Discard 1 {R} Energy card attached to Yuffie's Combusken or this attack does nothing. 60

Yuffie's Blaziken
Pokémon card
{R}
100 HP
Stage 2 Pokémon
Evolves from Yuffie's Combusken
Put Yuffie's Blaziken on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: FFVII Combo If you have both Yuffie's Blaziken and Cloud's Blaziken in play, any damage done by Yuffie's Blaziken is increased by 10 (before applying Weakness and Resistance).
{R}{R}{R} Thermal Slash Does 20 damage times the number of {R} and {F} Energy attached to Yuffie's Blaziken minus 10 damage. 20x-
{R}{R}{R}{R} Lava Legs The Defending Pokémon is now Burned. 70

Burninating_Torchic
05/20/2005, 12:46 PM
O.O....O.O....O.O.....O.O GASPS.

Oh sure, pick TTF's set, and not ours...Final Fantasy 1 was better. Hmph.

I must see to it that this set is never completed...long live the currently largest set, Ultima...there can be none larger then it! Erm, I mean, uh, *cough cough*, uh...um...good luck?

btw, just because it's the last card of the post right above me, Sunflorazumarill, on yuffie's blaziken's pokebody, shouldn't it be called FFVII combo, not FFVIII combo? *cough*and make your cards for SP: PokeGym 2 if you haven't already*cough*

Carrington388
05/20/2005, 01:55 PM
Antidote
Trainer Card

You can't play this card unless at least 1 of your Pokémon in play is Poisoned. Choose 1 of your Pokémon that is Poisoned. That Pokémon is no longer Poisoned.

Soft
Trainer Card

You can't play this card unless at least 1 of your Pokémon in play has a Stone counter or Freeze counter on it. Remove 1 Stone counter or 1 Freeze counter from 1 of your Pokémon.
Stone counters are no longer used. They're only referenced so there's a counter.

Maiden's Kiss
Trainer Card

You can't play this card unless at least 1 of your Pokémon in play has a Frog counter on it. Remove 1 Frog counter from 1 of your Pokémon.
I'll introduce Frog counters a little later.

Cornucopia
Trainer Card

You can't play this card unless at least 1 of your Pokémon in play has a Mini counter on it. Remove 1 Mini counter from 1 of your Pokémon.
I'll also introduce Mini counters a little later.

Echo Screen
Trainer Card

You can't play this card unless at least 1 of your Pokémon in play is Asleep. Choose 1 of your Pokémon that is Asleep. That Pokémon is no longer Asleep.

Hyper
Trainer Card

You can't play this card unless at least 1 of your Pokémon in play has a Fear counter on it. Remove 1 Fear counter from 1 of your Pokémon.

Sunflorazumarill
05/21/2005, 07:40 AM
I have yet some more ideas. A side note; I referenced the additional damage from the Linear Experience Poké-Bodies only happening to Defending Pokémon because otherwise, the Bench damage from their second attacks would be enormous. Once again Carrington, I hope you don't mind me using some ideas you did for dkates' Hoenn Gym Leaders set. I'll give you most of the credit.

Barret's Bulbasaur
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Toxin The Defending Pokémon is now Poisoned.
{C}{C}{C} Tackle 30

Barret's Ivysaur
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Barret's Bulbasaur
Put Barret's Ivysaur on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Sleep Flower The Defending Pokémon is now Asleep. 20
{G}{G}{G}{G} Solarbeam 60

Barret's Venusaur
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Barret's Ivysaur
Put Barret's Venusaur on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Linear Experience If you have Barret's Venusaur, Cid's Charizard, and Cat Sith's Blastoise all in play, any damage done by Barret's Venusaur to Defending Pokémon is increased by 40 (after applying Weakness and Resistance).
{C}{C}{C} Wind Cutters Don't apply Resistance for this attack. 30
{G}{G}{G}{G}{G} Forest Surge Discard all cards (Energy and Trainer) attached to Barret's Venusaur or this attack does nothing. This attack does 80 damage to each Defending Pokémon and 40 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Cid's Charmander
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Scald The Defending Pokémon is now Burned.
{C}{C}{C} Slash 30

Cid's Charmeleon
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Cid's Charmander
Put Cid's Charmeleon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{R} Smog The Defending Pokémon is now Poisoned. 20
{R}{R}{R}{R} Fire Blast Discard 2 {R} Energy cards attached to Cid's Charmeleon or this attack does nothing. 80

Cid's Charizard
Pokémon card
{R}
100 HP
Stage 2 Pokémon
Evolves from Cid's Charmeleon
Put Cid's Charizard on the Stage 1 card
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéBODY: Linear Experience If you have Cid's Charizard, Barret's Venusaur, and Cat Sith's Blastoise all in play, any damage done by Cid's Charizard to Defending Pokémon is increased by 40 (after applying Weakness and Resistance).
{C}{C}{C} Aerial Cutters Don't apply Resistance for this attack. 30
{R}{R}{R}{R}{R} Lava Engulf Discard all cards (Energy and Trainer) attached to Cid's Charizard or this attack does nothing. This attack does 80 damage to each Defending Pokémon and 40 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Carrington388
05/21/2005, 10:23 AM
Tranquilizer
Trainer Card

You can't play this card unless at least 1 of your Pokémon in play is Confused. Choose 1 of your Pokémon that is Confused. That Pokémon is no longer Confused.

Smoke Bomb
Trainer Card

During the turn you play this card, your Active Pokémon's Retreat Cost is 0.

Grenade
Trainer Card (Supporter)

This card does 20 damage to each Defending Pokémon. Your turn is over now (you don't get to attack).

Bomb Fragment
Trainer Card (Supporter)

Flip a coin. If heads, this card does 40 damage to each Defending Pokémon; if tails, this card does 10 damage to each Defending Pokémon. Either way, your turn is over now (you don't get to attack).

Right Arm
Trainer Card (Supporter)

Flip 3 coins. This card does 20 damage to each Defending Pokémon for each heads. Your turn is over now (you don't get to attack).

Aeris's Deoxys
60 HP {P}
Basic Pokémon

Poké-BODY Speed Form
If Aeris's Deoxys is your Active Pokémon, Aeris's Deoxys pays {C}{C}{C} less to retreat.
{C}{C} Extremespeed Flip a coin. If heads, this attack does 20 damage plus 30 more damage. 20+
{P}{P} Quick Psy If Aeris's Deoxys's Speed Form Poké-BODY is active, this attack does 30 damage plus 20 more damage. 20+

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}
The wording of Speed Form reducing Retreat Cost by 3 is intentional. There are effects that can increase Retreat Cost, so Speed Form is meant to combat those effects.

Sunflorazumarill
05/22/2005, 08:47 AM
Now here's two of the three Water starter lines!

Vincent's Totodile
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W}{W} Reflected Splash Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 50

Vincent's Croconaw
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Vincent's Totodile
Put Vincent's Croconaw on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{C}{C} Rough Bite Flip a coin. If tails, this attack does 30 damage minus 20 damage. 30-
{W}{W}{W} Hydro Top Choose 3 of your opponent's Pokémon and 1 of your Pokémon (excluding Vincent's Croconaw). This attack does 40 damage to each of those Pokémon. Don't apply Weakness and Resistance.

Vincent's Feraligatr
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Vincent's Croconaw
Put Vincent's Feraligatr on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Generational Experience If you have Vincent's Feraligatr, Cat Sith's Blastoise, and Tifa's Swampert all in play, any damage done by Vincent's Feraligatr is increased by 40 (after applying Weakness and Resistance).
{W}{W}{W} Arctic Shatter Flip 3 coins. This attack does 40 damage times the number of heads. 40x
{W}{W}{W}{W} Hydro Spout Does 60 damage plus 20 more damage for each {W} Energy attached to Vincent's Feraligatr but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. If no damage was added in this way, the Defending Pokémon is now Confused. 60+

Tifa's Mudkip
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{C}{C} Tackle 20

Tifa's Marshtomp
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Tifa's Mudkip
Put Tifa's Marshtomp on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{W}{W} Double Wave Flip 2 coins. This attack does 30 damage times the number of heads. 30x
{W}{W}{W} Tidal Rapids Discard 1 {W} Energy card attached to Tifa's Marshtomp or this attack does nothing. 60

Tifa's Swampert
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Tifa's Marshtomp
Put Tifa's Swampert on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
PokéBODY: FFVII Combo If you have both Tifa's Swampert and Cloud's Swampert in play, any damage done by Tifa's Swampert is increased by 10 (before applying Weakness and Resistance).
{W}{W}{W} Hydro Slash Does 20 damage times the number of {W} and {F} Energy attached to Tifa's Swampert minus 10 damage. 20x-
{W}{W}{W}{W} Cataract Rush Choose 1 of your opponent’s Benched Pokémon and switch it with the Defending Pokémon (after doing damage). 70

Carrington388
05/22/2005, 12:08 PM
Cid's Wurmple
40 HP {G}
Basic Pokémon

{G}{C} Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Cid's Silcoon
70 HP {G}
Stage 1 Pokémon (Evolves from Cid's Wurmple)

Poké-BODY Highwind Luck
Any damage done to Cid's Silcoon by an attack (your own and your opponent's) is reduced by 10 (before Weakness and Resistance).
{G}{G} Sleep Powder The Defending Pokémon is now Asleep. 20

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Cid's Cascoon
70 HP {G}
Stage 1 Pokémon (Evolves from Cid's Wurmple)

Poké-BODY No Highwind Luck
Any damage done by Cid's Cascoon's Roll Blast attack is reduced by 10 (before Weakness and Resistance).
{G}{G} Roll Blast 40

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Cid's Beautifly
90 HP {G}
Stage 2 Pokémon (Evolves from Cid's Silcoon)

{C}{C}{C} Whip Wind Flip 6 coins. This attack does 10 damage times the number of heads. 10x
{G}{G}{G}{G} Lead Tornado The Defending Pokémon is now Poisoned. 50

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Cid's Dustox
90 HP {G}
Stage 2 Pokémon (Evolves from Cid's Cascoon)

{C}{C}{C} Whip Wind Flip 6 coins. This attack does 10 damage times the number of heads. 10x
{G}{G}{G}{G} Purple Tornado The Defending Pokémon is now Poisoned. 50

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Cid's Energy
Special Energy Card
Provides {C} Energy

You may only attach Cid's Energy to a Pokémon with Cid in its name. While Cid's Energy is attached, the Pokémon Cid's Energy is attached to takes 10 less damage from attacks done by {F} Pokémon (after Weakness and Resistance). If Cid's Energy is ever attached to a Pokémon that does not have Cid in its name, discard Cid's Energy. Cid's Energy provides {C} Energy. (Doesn't count as a basic Energy card.)

Sunflorazumarill
05/23/2005, 08:50 AM
Hare are some more cards from me! I got the idea for Vincent’s Raichu’s second attack from Vincent’s Level 2 Limit Break’s form of Death Gigas.

Cait Sith's Squirtle
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Vapor The Defending Pokémon is now Asleep.
{C}{C}{C} Pound 30

Cait Sith's Wartortle
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Cait Sith's Squirtle
Put Cait Sith's Wartortle on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{W} Hot Bubble The Defending Pokémon is now Burned. 20
{W}{W}{W}{W} Hydro Pump Does 40 damage plus 20 more damage for each {W} Energy attached to Cait Sith's Wartortle but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 40+

Cait Sith's Blastoise
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Cait Sith's Wartortle
Put Cait Sith's Blastoise on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Linear Experience If you have Cait Sith's Blastoise, Barret's Venusaur, and Cid's Charizard all in play, any damage done by Cait Sith's Blastoise to Defending Pokémon is increased by 40 (after applying Weakness and Resistance).
{C}{C}{C} Shell Cutters Don't apply Resistance for this attack. 30
{W}{W}{W}{W}{W} Ultra Tsunami Discard all cards (Energy and Trainer) attached to Cait Sith's Blastoise or this attack does nothing. This attack does 80 damage to each Defending Pokémon and 40 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Vincent's Pichu
Pokémon card
{L}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Vincent's Pikachu
Put Vincent's Pikachu on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{L} Spark If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10

Vincent's Pikachu
Pokémon card
{L}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Tail Laser Choose 1 of your opponent's Pokémon and this attack does 10 damage to it. Don't apply Weakness and Resistance.
{L}{L} Electric Trail Flip 2 coins. This attack does 20 damage plus 10 more damage for each heads. 20+

Vincent's Raichu
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Vincent's Pikachu
Put Vincent's Raichu on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L}{L} Plasma Blast Discard 1 {L} Energy card attached to Vincent’s Raichu or this attack does nothing. Flip a coin. If heads, discard all Energy cards attached to the Defending Pokémon. 30
{L}{L}{L} Livewire Flip a coin. If heads, this attack does 40 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.

Carrington388
05/23/2005, 02:23 PM
Time to introduce the Frog and Mini counters. Also, the Fear mechanic has been reworded so that Fear, Mini, and Frog are not allowed to stack.

Midgar♀'s Eevee
40 HP {C}
Basic Pokémon

Poké-POWER Chivalry Boost
If you have both Midgar♂'s Eevee and Midgar♀'s Eevee in play and not affected by a Special Condition, the base damage of Midgar♀'s Eevee's Grace Slam attack is 30 instead of 10.
{C} Grace Slam 10

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Midgar♂'s Eevee
40 HP {C}
Basic Pokémon

Poké-POWER Chivalry Boost
If you have both Midgar♂'s Eevee and Midgar♀'s Eevee in play and not affected by a Special Condition, the number of damage counters removed by Midgar♂'s Eevee's Escort Heal attack is 2 for each heads instead of 1.
{C} Escort Heal Flip 2 coins. For each heads, remove 1 damage counter from 1 of your Pokémon in play (including this one).

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Cloud's Vaporeon
70 HP {W}
Stage 1 Pokémon (Evolves from Midgar♂'s Eevee)

{W}{C} Frog Ray Flip a coin. If heads, place a Frog counter on the Defending Pokémon. If a Pokémon has a Frog counter on it, that Pokémon can't use any of its own attacks, can attack for 1 Energy for 10 damage, can't retreat, and any damage done to that Pokémon is doubled (before Weakness and Resistance). A Pokémon can't have more than 1 Frog counter on it at a time. If a Pokémon with a Fear or Mini counter on it has a Frog counter placed on it, remove the Fear or Mini counter before placing the Frog counter. A Frog counter may be removed by any effect that removes all Special Conditions.
{W}{W}{C} Surf 40

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Yuffie's Umbreon
70 HP {D}
Stage 1 Pokémon (Evolves from Midgar♀'s Eevee)

{D}{C} Fear Ray Place a Fear counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Pokémon may not have more than 1 Fear counter on it at a time. If a Pokémon with a Mini or Frog counter on it has a Fear counter placed on it, remove the Mini or Frog counter before placing the Fear counter. A Fear counter may be removed by any effect that removes all Special Conditions.
{D}{D}{C} Nightslam 30

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}{C}

Aeris's Espeon
70 HP {P}
Stage 1 Pokémon (Evolves from Midgar♀'s Eevee)

{P}{C} Mini Ray Flip a coin. If heads, place a Mini counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Mini counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance), and any damage done to that Pokémon by an attack (your own or your opponent's) is doubled (before Weakness and Resistance). A Pokémon may not have more than 1 Mini counter on it at a time. If a Pokémon with a Fear or Frog counter on it has a Mini counter placed on it, remove the Fear or Frog counter before placing the Mini counter. A Mini counter may be removed by any effect that removes all Special Conditions.
{P}{P}{C} Mind Tickle 40

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Red XIII's Flareon
70 HP {R}
Stage 1 Pokémon (Evolves from Midgar♂'s Eevee)

{R}{C} Wisp Ray The Defending Pokémon is now Burned.
{R}{R}{C} Flamethrower Discard 1 {R} Energy card attached to Red XIII's Flareon or this attack does nothing. 50

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

Sunflorazumarill
05/24/2005, 08:42 AM
Here are some more Pokémon for Cid! BTW, having both Cid’s Dragonite and Cid’s Salamence in play would give them both free Retreat costs!

Cid’s Dratini
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{G} Poisonpowder The Defending Pokémon is now Poisoned. 10
{W}{C} Hypnosplash The Defending Pokémon is now Asleep. 20

Cid’s Dragonair
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Cid’s Dratini
Put Cid’s Dragonair on the Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
{P}{C} Psychic Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 10+
{G}{C}{C} Super Spiral Drain Flip a coin until you get tails. For each heads, remove 1 damage counter from Cid’s Dragonair. 40

Cid’s Dragonite
Pokémon card
{C}
110 HP
Stage 2 Pokémon
Evolves from Cid’s Dragonair
Put Cid’s Dragonite on the Stage 1 card
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}{C}
PokéBODY: Highwind Flight As long as Cid’s Dragonite is in play, the Retreat cost for each of your Pokémon that has Cid in its name (excluding Pokémon-ex and this Pokémon) is 0.
{G}{W} Dragon Pulse Flip a coin. If heads, the Defending Pokémon is now Poisoned. Either way, flip another coin. If heads, the Defending Pokémon is now Asleep. 30
{G}{P}{C}{C} Dragon Sonic Flip a coin. If heads, this attack does 70 damage minus 20 damage and prevent all effects of attacks, including damage, done to Cid’s Dragonite during your opponent’s next turn. 70-

Cid’s Bagon
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{R} Ember Discard 1 {R} Energy card attached to Cid’s Bagon or this attack does nothing. 20
{L}{C} Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Cid’s Shelgon
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Cid’s Bagon
Put Cid’s Shelgon on the Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
{F}{C} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them and this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10
{R}{C}{C} Super Singe Flip a coin. If heads, the Defending Pokémon is now Burned. 40

Cid’s Salamence
Pokémon card
{C}
110 HP
Stage 2 Pokémon
Evolves from Cid’s Shelgon
Put Cid’s Salamence on the Stage 1 card
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}{C}
PokéBODY: Highwind Flight As long as Cid’s Salamence is in play, the Retreat cost for each of your Pokémon that has Cid in its name (excluding Pokémon-ex and this Pokémon) is 0.
{R}{L} Dragon Spiral Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
{R}{F}{C}{C} Dragon Rush Flip a coin until you get tails. For each heads, choose 1 of your opponent’s Benched Pokémon and this attack does 20 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60

Carrington388
05/24/2005, 01:28 PM
A slight edit to the Freeze mechanic has also been made:

Yuffie's Jolteon
70 HP {L}
Stage 1 Pokémon (Evolves from Midgar♀'s Eevee)

{L}{C} Static Ray Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
{L}{L}{C} Thunder Jolt Flip a coin. If tails, Yuffie's Jolteon does 10 damage to itself. 50

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Aeris's Vaporeon
70 HP {W}
Stage 1 Pokémon (Evolves from Midgar♀'s Eevee)

{W}{C} Freeze Ray Flip a coin. If heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Aeris's Vaporeon remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions.
{W}{W}{C} Water Gun This attack does 40 damage plus 10 more damage for each {W} Energy card attached to Aeris's Vaporeon but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 40+

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Barret's Jolteon
70 HP {L}
Stage 1 Pokémon (Evolves from Midgar♂'s Eevee)

{L}{C} Drain Ray Flip a coin. If heads, remove 3 damage counters from Barret's Jolteon. If Barret's Jolteon has fewer damage counters than that, remove all of them. Place 1 damage counter on the Defending Pokémon for each damage counter removed from Barret's Jolteon.
{L}{L}{C} Spark Snake This attack does 40 damage plus 10 more damage for each {L} Energy card attached to Barret's Jolteon but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 40+

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Vincent's Flareon
70 HP {R}
Stage 1 Pokémon (Evolves from Midgar♂'s Eevee)

{R}{C} Smog Ray The Defending Pokémon is now Poisoned.
{R}{R}{C} Lava Gusher This attack does 40 damage plus 10 more damage for each {R} Energy card attached to Vincent's Flareon but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 40+

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Vincent's Espeon
70 HP {P}
Stage 1 Pokémon (Evolves from Midgar♂'s Eevee)

{P}{C} Drowze Ray The Defending Pokémon is now Asleep.
{P}{P}{C} Psytensity This attack does 40 damage plus 10 more damage for each {P} Energy card attached to Vincent's Espeon but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 40+

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Sephiroth's Umbreon
70 HP {D}
Stage 1 Pokémon (Evolves from Midgar♂'s Eevee)

{D}{C} Confuse Ray The Defending Pokémon is now Confused.
{D}{D}{C} Dark Crunch This attack does 30 damage plus 10 more damage for each {D} Energy card attached to Sephiroth's Umbreon but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 30+

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

dragonspy900
05/24/2005, 01:40 PM
Cloud's Teddiursa (C) HP:50
Basic Pokemon

Honey Eating (C):
Remove 2 damage counters on CLoud's Teddiursa)

Slash (C) (C):30

Weakness (F)
Resitance
Retreat Cost (C)






Cloud's Ursaring (C) HP:90
Stage 1 Pokemon9Evolves from Cloud's Teediursa)

Poke-Power:Call of the Wild:Once during your turn(before you attack)you may search your deck for a Basic,Stage 1,or Stage 2 pokemon.You can't use this power if Cloud's Ursaring is affected by a Special Condition.You can't use more than 1 Call of the Wild each turn.

Hybernation:(C) (C):
Remove all damage counters from Cloud's Ursaring,now Cloud's Ursaring is now Asleep.

Triple Slash:(C) (C) (C):30x
Flip 3 coins.This attack does 30 damage times the number of heads.

W:(F)
R:N/A
RC:(C) (C)

Sunflorazumarill
05/25/2005, 08:42 AM
Here are my next card ideas! For the record, Barret’s Beldum’s second attack is named after one of Barret’s weapons.

Sephiroth’s Larvitar
Pokémon card
{F}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Knock Over You may discard any Stadium card in play. 10
{F}{C} Thrash Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Sephiroth’s Larvitar does 10 damage to itself. 20+

Sephiroth’s Pupitar
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Larvitar
Put Sephiroth’s Pupitar on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{C} Rock Throw 30
{F}{F}{C} Ancientpower Flip a coin. If heads, prevent all effects of attacks, including damage, done to Sephiroth’s Pupitar during your opponent’s next turn. 40

Sephiroth’s Tyranitar
Pokémon card
{D}
110 HP
Stage 2 Pokémon
Evolves from Sephiroth’s Pupitar
Put Sephiroth’s Tyranitar on the Stage 1 card
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}{C}
PokéBODY: Dark Offense As long as Sephiroth’s Tyranitar is in play, your attacks by any Pokémon with Sephiroth in its name (including this one) do 10 more damage to the Defending Pokemon.
{D}{D} Dark Spiral Flip a coin until you get tails. This attack does 30 damage plus 10 more damage times the number of heads for each Energy attached to Sephiroth’s Tyranitar. 30+
{F}{C}{C}{C}{C} Earth Force Does 60 damage plus 10 more damage for each {F} and/or {D} Energy attached to Sephiroth’s Tyranitar. After doing damage, discard 1 Energy card attached to Sephiroth’s Tyranitar. 60+

Barret’s Beldum
Pokémon card
{M}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{P} Psyblast Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{M}{C} Microlaser Choose 1 of your opponent’s Pokémon and this attack does 20 damage to it. Don’t apply Weakness and Resistance.

Barret’s Metang
Pokémon card
{M}
80 HP
Stage 1 Pokémon
Evolves from Barret’s Beldum
Put Barret’s Metang on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{P}{C} Psypunch 30
{M}{M}{C} Steel Launcher Discard up to 2 {M} Energy cards attached to Barret’s Metang or this attack does nothing. This attack does 40 damage times the number of {M} Energy cards discarded in this way. 40x

Barret’s Metagross
Pokémon card
{M}
110 HP
Stage 2 Pokémon
Evolves from Barret’s Metang
Put Barret’s Metagross on the Stage 1 card
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}{C}
PokéBODY: Steel Defense As long as Barret’s Metagross is in play, all damage done by attacks to your Pokémon in play with Barret in its name (including this one) is reduced by 10 (before applying Weakness and Resistance).
{M}{M} Metallic Pulse Flip a coin for each Defending Pokémon. If heads, that Pokémon is now Paralyzed and Poisoned. 30
{P}{C}{C}{C}{C} Psycho Force Does 60 damage plus 10 more damage for each {P} and/or {M} Energy attached to Barret’s Metagross. After doing damage, discard 1 Energy card attached to Barret’s Metagross. 60+

Carrington388
05/25/2005, 10:13 AM
Here's the first of the Magic Materia. Unlike other Technical Machines, Magic Materia stay attached unless another Technical Machine is attached.

Magic Materia: Earth
Trainer Card (Technical Machine)

Attach this card to 1 of your {F} Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{F} Quake Flip a coin. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30
{F}{F}{F} Quake2 This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
{F}{F}{F}{F}{F} Quake3 This attack does 20 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 100

Magic Materia: Fire
Trainer Card (Technical Machine)

Attach this card to 1 of your {R} Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{R} Fire Discard 1 {R} Energy card attached to this Pokémon or this attack does nothing. 30
{R}{R}{R} Fire2 Discard 2 {R} Energy cards attached to this Pokémon or this attack does nothing. 70
{R}{R}{R}{R}{R} Fire3 Discard 3 {R} Energy cards attached to this Pokémon or this attack does nothing. 120

Magic Materia: Ice
Trainer Card (Technical Machine)

Attach this card to 1 of your {W} Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{W} Ice 20
{W}{W}{W} Ice2 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 50
{W}{W}{W}{W}{W} Ice3 Flip a coin. If heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while this Pokémon remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. 70

Magic Materia: Lightning
Trainer Card (Technical Machine)

Attach this card to 1 of your {L} Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{L} Bolt 20
{L}{L}{L} Bolt2 Flip a coin. If tails, this Pokémon does 20 damage to itself. 50
{L}{L}{L}{L}{L} Bolt3 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 80

Magic Materia: Poison
Trainer Card (Technical Machine)

Attach this card to 1 of your {G} Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{G} Bio Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20
{G}{G}{G} Bio2 Flip a coin. If heads, the Defending Pokémon is now Poisoned. 50
{G}{G}{G}{G}{G} Bio3 Flip a coin. If heads, the Defending Pokémon is now Poisoned. 80

Magic Materia: Transform
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Ditto in its name that doesn't have a Pokémon Power, Poké-POWER, or Poké-BODY named Transform. That Pokémon may use any 1 of this card’s attacks instead of its own and can also use this card's Poké-POWER. This card remains attached until you attach another Technical Machine to this Pokémon.
Poké-POWER Transform
If this Pokémon is your Active Pokémon and not affected by a Special Condition, treat it as if it were the same card as the Defending Pokémon, including type, Hit Points, Weakness, and so on, except this Pokémon can’t evolve, always has this Poké-POWER, and you may treat any Energy attached to this Pokémon as Energy of any type.
{C}{C}{C} Mini Place a Mini counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Mini counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance), and any damage done to that Pokémon by an attack (your own or your opponent's) is doubled (before Weakness and Resistance). A Pokémon may not have more than 1 Mini counter on it at a time. If a Pokémon with a Fear or Frog counter on it has a Mini counter placed on it, remove the Fear or Frog counter before placing the Mini counter. A Mini counter may be removed by any effect that removes all Special Conditions.
{C}{C}{C}{C} Frog Place a Frog counter on the Defending Pokémon. If a Pokémon has a Frog counter on it, that Pokémon can't use any of its own attacks, can attack for 1 Energy for 10 damage, can't retreat, and any damage done to that Pokémon is doubled (before Weakness and Resistance). A Pokémon can't have more than 1 Frog counter on it at a time. If a Pokémon with a Fear or Mini counter on it has a Frog counter placed on it, remove the Fear or Mini counter before placing the Frog counter. A Frog counter may be removed by any effect that removes all Special Conditions.

Sunflorazumarill
05/26/2005, 08:37 AM
Here are more of my ideas!

Cloud’s Pidgey
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C}{C} Wind Whirl Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. You switch Cloud’s Pidgey with 1 of your Benched Pokémon, if any. 20

Cloud’s Pidgeotto
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Cloud’s Pidgey
Put Cloud’s Pidgeotto on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C} Wind Slash Discard an Energy card attached to Cloud’s Pidgeotto or this attack does nothing. Cloud’s Pidgeotto can’t attack during your next turn. 40
{C}{C}{C} Air Cutter Flip a coin. If tails, this attack does nothing. 50

Vincent’s Oddish
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Acid The Defending Pokémon can’t retreat during your opponent’s next turn. 10
{G} Triple Razor Leaf Flip 3 coins. This attack does 10 damage times the number of heads. 10x

Vincent’s Gloom
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Vincent’s Oddish
Put Vincent’s Gloom on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Leaf Spin Flip a coin. If heads, the Defending Pokémon can’t retreat during your opponent’s next turn. 10
{G}{G} Poison Spore Flip a coin. If heads, the Defending Pokémon is now Poisoned and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30

Vincent’s Vileplume
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Vincent’s Gloom
Put Vincent’s Vileplume on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Floral Summons As long as Vincent’s Vileplume is on your Bench, the type of each Pokémon in play with Summon Materia in its name (yours and your opponent’s) is {G} as well as its usual types.
{G} Poison Hypnosis The Defending Pokémon is now Asleep and Poisoned. 10
{G}{G}{G} Frog Flower Flip a coin. If heads, place a Frog counter on the Defending Pokémon. If a Pokémon has a Frog counter on it, that Pokémon can't use any of its own attacks, can attack for 1 Energy for 10 damage, can't retreat, and any damage done to that Pokémon is doubled (before Weakness and Resistance). A Pokémon can't have more than 1 Frog counter on it at a time. If a Pokémon with a Fear or Mini counter on it has a Frog counter placed on it, remove the Fear or Mini counter before placing the Frog counter. A Frog counter may be removed by any effect that removes all Special Conditions. 30

Vincent’s Bellossom
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Vincent’s Gloom
Put Vincent’s Bellossom on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Materia Guard Prevent all effects of attacks, including damage, done to Vincent’s Bellossom by any Pokémon with Summon Materia in its name or any attack from a Trainer card with Materia in its name.
{G} Pollen Gun Does 30 damage plus 10 more damage for each {G} Energy attached to Vincent’s Bellossom but not used to pay for this attack’s Energy coat. You can’t add more than 20 damage in this way. 30+
{G}{G}{G} Mini Flower Flip a coin. If heads, place a Mini counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Mini counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance), and any damage done to that Pokémon by an attack (your own or your opponent's) is doubled (before Weakness and Resistance). A Pokémon may not have more than 1 Mini counter on it at a time. If a Pokémon with a Fear or Frog counter on it has a Mini counter placed on it, remove the Fear or Frog counter before placing the Mini counter. A Mini counter may be removed by any effect that removes all Special Conditions. 30

Carrington388
05/26/2005, 01:16 PM
Magic Materia: Comet
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{C}{C} Comet Don't apply Weakness or Resistance for this attack. 20
{C}{C}{C}{C}{C} Comet2 This attack does 30 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance.

Magic Materia: Contain
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{W} Freeze Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{F}{F} Break Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{C}{C}{C}{C} Tornado Flip a coin. If heads, the Defending Pokémon is now Confused. 40
{R}{R}{R}{R}{R} Flare Discard 1 {R} Energy card attached to this Pokémon or this attack does nothing. 80

Magic Materia: Full Cure
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card’s attack instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{C}{C}{C}{C} Fullcure Discard all Energy cards attached to this Pokémon or this attack does nothing. Choose 1 of your Pokémon in play. Remove all damage counters from that Pokémon.

Magic Materia: Shield
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card’s attack instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{C}{C}{C} Shield Discard 2 Energy cards attached to this Pokémon or this attack does nothing. Prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

Magic Materia: Ultima
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card’s attack instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{C}{C}{C}{C}{C} Ultima This attack does 10 damage to each of your opponent's Pokémon for each Energy card attached to this Pokémon. Don't apply Weakness or Resitance. 10x

Magic Materia: Time
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{C}{C} Haste Choose 1 of your Active Pokémon. Place a Haste counter on that Pokémon. While a Pokémon has a Haste counter on it, that Pokémon pays {C} less to retreat. A Pokémon cannot have more than 1 Haste counter on it at a time.
{C}{C} Slow Choose a Defending Pokémon. Place a Slow counter on that Pokémon. While a Pokémon has a Slow counter on it, that Pokémon pays {C} more to retreat. A Pokémon cannot have more than 1 Slow counter on it at a time.
{C}{C}{C} Stop Choose a Defending Pokémon. Place a Stop counter on that Pokémon. While a Pokémon has a Stop counter on it, that Pokémon cannot retreat. A Pokémon cannot have more than 1 Stop counter on it at a time.

Sunflorazumarill
05/27/2005, 08:42 AM
Here are even more ideas!

Cloud’s Lotad
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
{G} Synthesis Discard 1 {G} Energy card attached to Cloud’s Lotad or this attack does nothing. Remove all damage counters from Cloud’s Lotad.
{W}{W} Double Bubble Flip 2 coins. This attack does 20 damage times the number of heads. If either of the coins is heads, the Defending Pokémon is now Paralyzed. 20x

Cloud’s Lombre
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Cloud’s Lotad
Put Cloud’s Lombre on the Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
{G} Pin Missile Flip 4 coins. This attack does 10 damage times the number of heads. 10x
{W}{W} Water Arrow Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Cloud’s Ludicolo
Pokémon card
{W}
90 HP
Stage 2 Pokémon
Evolves from Cloud’s Lombre
Put Cloud’s Ludicolo on the Stage 1 card
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{G} Pineapple Cannon Flip a coin until you get tails. This attack does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon times the number of heads. 20+x
{W}{W}{W} Cascade Array Does 40 damage to each Defending Pokémon and flip a coin. If heads, each Defending Pokémon is now Paralyzed. If tails, each Defending Pokémon is now Confused.

Vincent’s Spheal
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W}{W} Ice Ring Flip a coin. If heads, prevent all effects of attacks, including damage, done to Vincent’s Spheal during your opponent’s next turn. 20

Vincent’s Sealeo
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Vincent’s Spheal
Put Vincent’s Sealeo on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Surf 30
{W}{W}{W} Ice Charge Discard 1 {W} Energy card attached to Vincent’s Sealeo or this attack does nothing. Place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Vincent's Sealeo remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. 30

Vincent’s Walrein
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Vincent’s Sealeo
Put Vincent’s Walrein on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}
{W}{W} Hydro Cannon If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 30
{W}{W}{W} Arctic Twister If the Defending Pokémon has a Freeze counter on it, you may move that Freeze counter to the other Defending Pokémon. If you do, this attack does 50 damage plus 30 more damage. 50+

Carrington388
05/27/2005, 12:49 PM
Here's the first three Command Materia and the first three Support Materia. Support Materia, like Magic Materia, stays attached until another Technical Machine bumps it off; however, unlike Magic Materia, Support Materia provides only Poké-POWERS and Poké-BODies. Command Materia is more like a traditional Technical Machine in that it's a one-shot card that usually has only one attack (Enemy Skill has a Poké-POWER instead of an attack; Double Cut, Slash-All, Steal, and Throw each have two attacks.

Command Materia: Morph
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Command Materia: Morph.
{C}{C}{C}{C} Morph Place a Morph counter on the Defending Pokémon. When a Pokémon with a Morph counter is Knocked Out, the player who placed the Morph counter draws 2 cards.

Command Materia: Deathblow
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Command Materia: Deathblow.
{C}{C}{C}{C}{C} Deathblow Flip a coin. If heads, the Defending Pokémon is Knocked Out.

Command Materia: Steal
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use either of this card's attacks instead of its own. At the end of your turn, discard Command Materia: Steal.
{C}{C}{C} Steal If the Defending Pokémon has any Pokémon Tools attached to it, apply the effects of those cards as if they were attached to this Pokémon, then discard that card.
{C}{C}{C}{C}{C} Mug If the Defending Pokémon has any Pokémon Tools attached to it, apply the effects of those cards as if they were attached to this Pokémon, then discard that card. 30

Support Materia: Final Attack
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's Poké-POWER. This card remains attached until you attach another Technical Machine to this Pokémon.
Poké-POWER Final Attack
If this Pokémon is Knocked Out by an attack and this Pokémon isn't affected by a Special Condition, choose 1 of this Pokémon's attacks. Final Attack copies that attack, including its Energy cost and anything else required in order to perform that attack (such as discarding Energy cards). The attack is performed on the Pokémon that Knocked Out this Pokémon.

Support Materia: Steal as Well
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's Poké-POWER. This card remains attached until you attach another Technical Machine to this Pokémon.
Poké-POWER Steal as Well
Whenever this Pokémon uses an attack and this Pokémon isn't affected by a Special Condition, flip a coin (after all other effects are resolved). If heads, and if the Defending Pokémon has any Pokémon Tools attached to it, apply the effects of those cards as if they were attached to this Pokémon, then discard that card.

Support Materia: All
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's Poké-BODY. This card remains attached until you attach another Technical Machine to this Pokémon.
Poké-BODY All
Whenever this Pokémon attacks, flip a coin. If heads, flip a number of coins equal to your opponent's Pokémon. Choose a number of your opponent's Pokémon equal to the number of heads. Do that attack to each Pokémon you chose, including its Energy cost and anything else required in order to use that attack (such as discarding Energy cards). This Pokémon cannot attack or retreat during your next turn.

Sunflorazumarill
05/28/2005, 09:20 AM
Here are more ideas for this set!

Yuffie’s Seedot
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C} Call for Friend Search your deck for a Basic Pokémon with Yuffie in its name and put it on your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)
{G}{G} Poison Seed The Defending Pokémon is now Poisoned. 20

Yuffie’s Nuzleaf
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Yuffie’s Seedot
Put Yuffie’s Nuzleaf on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Cutting Leaf Flip a coin until you get tails. This attack does 10 damage plus 10 more damage for each heads. 10+
{G}{C} Magical Leaf This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 30

Yuffie’s Shiftry
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Yuffie’s Nuzleaf
Put Yuffie’s Shiftry on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{C} Scatter Fans Put up to 6 damage counters on your opponent’s Benched Pokémon in any way you like. You can’t put more than 2 damage counters on a Pokémon in this way.
{G}{G}{C} Solar Winds Does 10 damage to each of your opponent’s Benched Pokémon that has any damage counters on it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Sephiroth’s Nincada
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {L} -30
Retreat cost: {C}
PokéBODY: Exoskeleton Any damage done to Sephiroth’s Nincada by attacks is reduced by 10 (after applying Weakness and Resistance).
{G}{C} Double Claw Flip 2 coins. This attack does 10 damage plus 10 more damage for each heads. 10+

Sephiroth’s Ninjask
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Nincada
Put Sephiroth’s Ninjask on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Double Team If either Defending Pokémon tries to attack Sephiroth’s Ninjask during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing. 10
{G}{C} Fallen Flight Flip a coin. If heads, choose 1 of your opponent’s Pokémon and this attack does 40 damage to it. Don’t apply Weakness and Resistance.

Sephiroth’s Shedinja
Pokémon card
{G}{P}
30 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Nincada
Put Sephiroth’s Shedinja on the Basic Pokémon
This Pokémon is both {G}{P} type.
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
PokéBODY: Shrouded Defense Prevent all effects of attacks, including damage, done to Sephiroth’s Shedinja by Evolved Pokémon, Pokémon-ex, and Pokémon with Cloud in its name.
{G}{P} Spectral Drain Discard 1 Energy card attached to the Defending Pokémon for each damage counter on Sephiroth’s Shedinja. 30

Carrington388
05/28/2005, 01:37 PM
Command Materia: Double Cut
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use either of this card's attacks instead of its own. At the end of your turn, discard Command Materia: Double Cut.
{C}{C}{C} 2x-Cut Choose 1 of this Pokémon's attacks not named 2x-Cut or 4x-Cut. This Pokémon performs that attack twice, including its Energy cost and anything else required in order to use that attack (such as discarding Energy cards).
{C}{C}{C}{C}{C} 4x-Cut Choose 1 of this Pokémon's attacks not named 2x-Cut or 4x-Cut. This Pokémon performs that attack four times, including its Energy cost and anything else required in order to use that attack (such as discarding Energy cards).

Command Materia: Enemy Skill
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's Poké-POWER. At the end of your turn, discard Command Materia: Enemy Skill.
Poké-POWER Enemy Skills
If this power is active, this Pokémon has a copy of all of each Defending Pokémon's attacks, including their Energy costs and anything else required in order to do that attack (such as discarding Energy cards).

Command Materia: Manipulate
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Command Materia: Manipulate.
{C}{C}{C}{C} Manipulate Choose 1 of the Defending Pokémon's attacks. Your opponent cannot use any attack other than that attack during his or her next turn.

Support Materia: Added Cut
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's Poké-POWER. This card remains attached until you attach another Technical Machine to this Pokémon.
Poké-POWER Added Cut
Whenever this Pokémon uses an attack and this Pokémon isn't affected by a Special Condition, that attack does 10 more damage for each Energy card attached to this Pokémon but not used to pay for that attack's Energy cost. You can't add more than 20 damage in this way.

Support Materia: HP Absorb
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's Poké-BODY. This card remains attached until you attach another Technical Machine to this Pokémon.
Poké-BODY HP Absorb
If this Pokémon would be damaged by an attack, flip 2 coins. If both are heads, that attack does no damage to this Pokémon and remove 1 damage counter for each 40 damage that would have been done to this Pokémon (rounded up to the nearest counter). If even 1 is tails, that attack does normal damage. (In any case, any other effects of attacks still happen.)

Support Materia: MP Absorb
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's Poké-BODY. This card remains attached until you attach another Technical Machine to this Pokémon.
Poké-BODY MP Absorb
If this Pokémon would be damaged by an attack, flip 2 coins. If both are heads, that attack does no damage to this Pokémon and attach 1 Energy card from your discard pile to this Pokémon for each 70 damage that would have been done to this Pokémon (rounded up to the nearest card). If even 1 is tails, that attack does normal damage. (In any case, any other effects of attacks still happen.)

Ash's Pikachu
05/28/2005, 03:16 PM
Trainer
Independent Materia: HP Swap

Remove all damage counters from both the Defending Pokemon and your Active Pokemon. Then place an equal amount of damage counters on your Active Pokemon as there was on the Defending Pokemon, and place an equal amount of damage counters on the Defending Pokemon as there were on your Active Pokemon.

(U)

Trainer
Independent Materia: Enemy Lure

Switch the Defending Pokemon with one of your opponent's Benched Pokemon.

(U)

Trainer
Independent Materia: Enemy Away

Your opponent shuffles their Active Pokemon and all cards attached to it into their deck.

(U)

Trainer
Independent Materia: Long Range

Do 20 damage to one of your opponent's Benched Pokemon. (This doesn't end your turn.)

(U)

Trainer
Indepentent Materia: Gil Plus

Draw 3 cards or take one of your prizes.

(C)

Sunflorazumarill
05/29/2005, 08:17 AM
Here are some ideas for Cid!

Cid’s Hoppip
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Seed Shot Flip 2 coins. For each heads, put 1 damage counter on 1 of your opponent’s Pokémon.
{G}{C} Amnesia Choose 1 of the Defending Pokémon’s attacks. That Pokémon can’t use that attack during your next turn. 10

Cid’s Skiploom
Pokémon card
{G}
60 HP
Stage 1 Pokémon
Evolves from Cid’s Hoppip
Put Cid’s Skiploom on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Spinning Flower If the Defending Pokémon is an Evolved Pokémon, this attack does 20 damage plus 10 more damage. 20+
{G}{C} Leaf Slash Don’t apply Resistance. 30

Cid’s Jumpluff
Pokémon card
{G}
80 HP
Stage 2 Pokémon
Evolves from Cid’s Skiploom
Put Cid’s Jumpluff on the Stage 1 card
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G} Cotton-ex If the Defending Pokémon is a Pokémon-ex, this attack does 30 damage plus 30 more damage. 30+
{G}{C}{C} Cotton Poison Flip 2 coins. If 1 or both are heads, the Defending Pokémon can’t attack during your opponent’s next turn. If both are heads, the Defending Pokémon is now Poisoned. 40

Cid’s Zubat
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C} Scary Face Flip a coin. If heads, until the end of your opponent’s next turn the Defending Pokémon can't attack or retreat.
{G} Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10

Cid’s Golbat
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Cid’s Zubat
Put Cid’s Golbat on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C}{C} Quick Attack Flip a coin. If heads, this attack does 10 damage plus 30 more damage. 10+
{G}{G} Aerial Acid Flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and this attack does 20 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Cid’s Crobat
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Cid’s Golbat
Put Cid’s Crobat on the Stage 1 card
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
PokéBODY: Poison Fog As long as Cid’s Crobat is your Active Pokémon, any effect that would make a Pokémon no longer Poisoned does nothing. (Any effect can still remove any other Special Conditions.)
{C}{C}{C} Ultrasound Flip a coin. If heads, this attack does 30 damage to each Defending Pokémon and each Defending Pokémon is now Confused.
{G}{G}{G} Cumulus Chemical Does 40 damage to each Defending Pokémon and flip a coin. If heads, each Defending Pokémon is now Poisoned.

Note on Cid’s Crobat: What Poison Fog does is that it prevents any effect from making a Pokémon no longer Poisoned. However, if a Pokémon has a Poké-Body that prevents it from being Poisoned or affected by any Special Condtions (like Zangoose’s Poison Resistance or Persian’s Thick Skin), the Defending Pokémon still can’t become Poisoned.

Carrington388
05/29/2005, 08:55 AM
Three more Independent Materia and three more Summon Materia at your service.

Independent Materia: Chocobo Lure
Trainer Card

Search your deck for a Basic Pokémon with Chocobo in its name and place it on your Bench. Ignore that card's Incorrectly Hatched Poké-POWER. (You can't play this card if your Bench is full.)

Independent Materia: Underwater
Trainer Card

Place an Underwater counter on each of your non-{W} Pokémon in play. Drowning counters may not be placed on any Pokémon with an Underwater counter on it. If you place an Underwater counter on a Pokémon with a Drowning counter on it, remove the Drowning counter.

Independent Materia: HP Plus
Trainer Card

Place an HP Plus counter on 1 of your Pokémon. That Pokémon gets +20 HP.

Summon Materia: Choco/Mog
80 HP {C}
Basic Pokémon
(You can't have more than 4 cards with Summon Materia in its name in your deck.)

{C}{C}{C} DeathBlow!! Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{C}{C}{C}{C}{C} Fat-Chocobo Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 50

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Summon Materia: Hades
80 HP {D}
Basic Pokémon
(You can't have more than 4 cards with Summon Materia in its name in your deck.)

{D}{D}{D}{D} Black Cauldron Flip a coin. If heads, choose any Special Condition or one of the following counters: Freeze, Fear, Frog, Mini. Place that Special Condition or counter on the Defending Pokémon. 80

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Summon Materia: Kjata
80 HP {R}{L}
Basic Pokémon
(This Pokémon is both {R}{L} type.)
(You can't have more than 4 cards with Summon Materia in its name in your deck.)

Poké-BODY Tri-Elemental
If this power is active, Summon Materia: Kjata is {R}{L}{W} type.
{R}{L}{W}{C} Tetra-Disaster Discard 1 {R} Energy card, 1 {L} Energy card, and 1 {W} Energy card attached to Summon Materia: Kjata or this attack does nothing. 90

Weakness: {F}{R}
Resistance: {M}
Retreat Cost: {C}
Yes, Tetra-Disaster was mistranslated and should be Tri-Disaster, but isn't Final Fantasy VII full of translation errors? Fixing the errors would ruin the feel of the set!

Ash's Pikachu
05/29/2005, 09:56 AM
Sorry, I was thinking of Cure Materia.

Trainer Card (Technical Machine)
Magic Materia: Heal

Attach this to one of your Pokemon with Aeris's in it's name. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.

(C)(C) Poisona
Remove any Poison counters on both of your Active Pokemon.

(C)(C)(C)(C) Esuna
Remove all Special Conditions from both of your Active Pokemon.

(C)(C)(C)(C)(C) Resist
During your opponent's next turn, prevent all effects of attacks that would add a Special Condition to either of your active Pokemon.

(U)


Yuffie's Dojo
Trainer Card (Stadium Card, Enigma Island)

This card stays in play until another Stadium Card comes into play. When this happens, discard this card.

As long as this card stays in play, increase the base damage of all attacks from Pokemon with Yuffie's in their name by 20.

(U)


Independent Materia: Luck Plus
Trainer Card

Treat all coins flipped during this turn as heads.

(U)

Sunflorazumarill
05/30/2005, 08:31 AM
Here are some more ideas! Also, check out Tifa’s Kingdra’s Poké-Power! You should know what cards to combine it with! Also, for the record, many of the attacks I will give Pokémon will be based off of Final Fantasy VII Limit Breaks, Enemy Skills, and monster attacks! A good example here is Barret’s Ampharos’s second attack!

Barret’s Mareep
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Plasma If there are any {L} Energy cards in your discard pile, attach 1 of them to Barret’s Mareep. 10
{L}{C} Laser Strike Flip 4 coins. This attack does 10 damage times the number of heads. 10x

Barret’s Flaaffy
Pokémon card
{L}
70 HP
Stage 1 Pokémon
Evolves from Barret’s Mareep
Put Barret’s Flaaffy on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L}{L} Random Spark Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
{L}{C}{C} Zap Laser Flip a coin. If tails, this attack does no damage, but the Defending Pokémon is now Paralyzed. 40

Barret’s Ampharos
Pokémon card
{L}
100 HP
Stage 2 Pokémon
Evolves from Barret’s Flaaffy
Put Barret’s Ampharos on the Stage 1 card
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}{C}
{C}{C}{C} Plasma Line Flip a coin for each of your Pokémon in play. For each heads, search your discard pile for a {L} Energy card and put it in your hand. 30
{L}{L}{L}{L} Satellite Beam Discard 2 {L} Energy cards attached to Barret’s Ampharos or this attack does nothing. Choose 2 of your opponent’s Pokémon and this attack does 60 damage to each of them. Don’t apply Weakness and Resistance.

Tifa’s Horsea
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{C} Fin Smack Flip 2 coins. This attack does 10 damage times the number of heads. 10x
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Tifa’s Seadra
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Tifa’s Horsea
Put Tifa’s Seadra on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Splashback Flip a coin. If tails, Tifa’s Seadra can’t use this attack during your next turn. 30
{W}{C}{C} Needle Cannon Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, discard 1 {W} Energy card attached to Tifa’s Seadra. 30x

Tifa’s Kingdra
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Tifa’s Seadra
Put Tifa’s Kingdra on the Stage 1 card
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Cerulean Materia Once during your turn (before you attack), if Tifa’s Kingdra is your Active Pokémon, you may search your deck for either Magic Materia: Ice, Summon Materia: Leviathan, or Summon Materia: Shiva, show it your opponent, and put it into your hand. Shuffle your deck afterward. This power can’t be used if Tifa’s Kingdra is affected by a Special Condition.
{C}{C}{C} Dragon Spiral Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{W}{W}{W} Hydro Cannon If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 50

Carrington388
05/30/2005, 09:55 AM
Independent Materia: Magic Plus
Trainer Card

Place a Magic Plus counter on 1 of your Pokémon. Whenever that Pokémon attacks, that attack does 10 more damage for each Energy card attached to it but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.

Independent Materia: Speed Plus
Trainer Card

Place a Haste counter on 1 of your Pokémon. While a Pokémon has a Haste counter on it, that Pokémon pays {C} less to retreat. A Pokémon cannot have more than 1 Haste counter on it at a time.


Independent Materia: MP Plus
Trainer Card

Place a MP Plus counter on 1 of your Pokémon. The Energy cost of any of that Pokémon's attacks is decreased by 1 Energy.

Summon Materia: Bahamut ZERO
80 HP {R}
Basic Pokémon
(You can't have more than 4 cards with Summon Materia in its name in your deck.)

{R}{R}{R}{R}{R} Tera Flare Discard 4 {R} Energy cards attached to Summon Materia: Bahamut ZERO or this attack does nothing. 160

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Summon Materia: Knights of Round
80 HP {F}{M}
Basic Pokémon
(This Pokémon is both {F}{M} type.)
(You can't have more than 4 cards with Summon Materia in its name in your deck.)

{F}{F}{F}{F}{M}{M}{M}{M}{C}{C} Ultimate End Discard all {F} Energy cards attached to Summon Materia: Knights of Round or this attack does nothing. Flip 13 coins. This attack does 50 damage times the number of heads. 50x

Weakness: {R}{F}
Resistance: {G}
Retreat Cost: {C}
No, you're not seeing things. The Energy cost is really that high since it's a powerful attack capable of 650 damage. Just for the record, the Energy cost on a real card would be displayed on two lines.

Summon Materia: Tupon
80 HP {L}{F}
Basic Pokémon
(This Pokémon is both {L}{F} type.)
(You can't have more than 4 cards with Summon Materia in its name in your deck.)

Poké-BODY Tetra-Elemental
If this power is active, Summon Materia: Kjata is {L}{F}{R}{W} type.
{L}{F}{R}{W}{C} Disintegration Flip a coin. If heads, the Defending Pokémon is Knocked Out; if tails, this attack does 80 damage. 80

Weakness: {G}{F}
Resistance: {L}{M}
Retreat Cost: {C}

Sunflorazumarill
05/31/2005, 08:34 AM
Here are even more ideas! Once again Carrington, I hope you don't mind me using some ideas you did for dkates' Hoenn Gym Leaders set. I'll give you most of the credit.

Cid's Articuno
Pokémon card
{W}
80 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}{C}
{W}{W} Ice Strength Does 20 damage plus 20 more damage for each Magic Materia: Ice attached to your Benched Pokémon. 20+
{W}{W}{W}{W} Jagged Ice Does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Cid's Zapdos
Pokémon card
{L}
80 HP
Basic Pokémon
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
{L}{L} Bolt Strength Does 20 damage plus 20 more damage for each Magic Materia: Lightning attached to your Benched Pokémon. 20+
{L}{L}{L}{L} Ultra Zap Discard 3 {L} Energy cards attached to Cid's Zapdos or this attack does nothing. The Defending Pokémon is now Paralyzed. 80

Cid's Moltres
Pokémon card
{R}
80 HP
Basic Pokémon
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
{R}{R} Fire Strength Does 20 damage plus 20 more damage for each Magic Materia: Fire attached to your Benched Pokémon. 20+
{R}{R}{R}{R} Blast Burn If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 50

Cid's Lugia
Pokémon card
{P}
90 HP
Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéBODY: Guardian Glow As long as Cid's Ho-oh is your other Active Pokémon, the Retreat cost for Cid's Lugia is 0.
{P}{P}{P}{P} Psycho Blast Discard 4 {P} Energy cards attached to Cid's Lugia or this attack does nothing. 120

Cid's Ho-oh
Pokémon card
{R}
90 HP
Basic Pokémon
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéBODY: Legendary Heat As long as Cid's Lugia is your other Active Pokémon, Cid's Ho-oh has no Weakness.
{R}{R}{R}{R} Psycho Burn Discard 4 {R} Energy cards attached to Cid's Ho-oh or this attack does nothing. The Defending Pokémon is now Burned. 100

Cid's Rayquaza
Pokémon card
{C}
90 HP
Basic Pokémon
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
{R}{L} Dragon Cannon Does 20 damage times the number of basic {R} and {L} Energy cards attached to Cid's Rayquaza. 20x
{C}{C}{C}{C} Rage Does 30 damage plus 10 more damage for each damage counter on Cid's Rayquaza. 30+

Carrington388
05/31/2005, 01:08 PM
Independent Materia: Counter Attack
Trainer Card

If, during your opponent's next turn, any damage is done to your Active Pokémon, do damage to the Pokémon that damaged your Active Pokémon equal to the damage done to that Pokémon.

Independent Materia: Mega All
Trainer Card

Flip a coin. If heads, if your Pokémon uses an attack, flip a number of coins equal to your opponent's Pokémon. Choose a number of your opponent's Pokémon equal to the number of heads. Do that attack to each Pokémon you chose, including its Energy cost and anything else required in order to use that attack (such as discarding Energy cards). The Pokémon that used the attack cannot attack or retreat during your next turn.

Independent Materia: Pre-Emptive
Trainer Card

Place a Pre-Emptive counter on the field. At the start of your next turn (before drawing a card), remove the Pre-Emptive counter from the field and flip a coin. If heads, you may use an attack before your turn begins, including its Energy cost and anything else required in order to do that attack (such as discarding Energy cards).

Independent Materia: Cover
Trainer Card

You can't play this card unless you have more than 1 Active Pokémon, and you can't play this card if there is already a Cover counter in play. Place a Cover counter on 1 of your Active Pokémon. Any damage done to an Active Pokémon that doesn't have a Cover counter on it is done to the Pokémon with a Cover Counter on it. If a Pokémon with a Cover counter on it becomes Benched, remove the Cover counter.

Summon Materia: Leviathan
80 HP {W}
Basic Pokémon
(You can't have more than 4 cards with Summon Materia in its name in your deck.)

{W}{W}{W}{W} Tidal Wave Discard 4 {W} Energy cards attached to Summon Materia: Leviathan or this attack does nothing. This attack does 60 damage to each Defending Pokémon and 40 damage to each of your opponent's Benched Pokémon.

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Summon Materia: Shiva
80 HP {W}
Basic Pokémon
(You can't have more than 4 cards with Summon Materia in its name in your deck.)

{W}{W} Diamond Dust Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Either way, this attack does 20 damage plus 20 more damage for each {W} Energy card attached to Summon Materia: Shiva but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 20+

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Sunflorazumarill
06/01/2005, 08:23 AM
I have some more ideas for Red XIII! Once again Carrington, I hope you don't mind me using some ideas you did for dkates' Hoenn Gym Leaders set. I'll give you most of the credit.

Red XIII's Vulpix
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Soot Fling 10
{C}{C} Tail Slap Flip 6 coins. This attack does 10 damage times the number of heads. 10x

Red XIII's Ninetales
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Red XIII's Vulpix
Put Red XIII's Ninetales on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{C}{C}{C} Tail Rap Flip 2 coins. This attack does 30 damage times the number of heads. 30x
{R}{R}{R}{R} Lava Laydown Does 50 damage plus 20 more damage for each {R} Energy attached to Red XIII's Ninetales but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 50+

Red XIII's Growlithe
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{C} Bite 10
{R}{R}{C} Flamethrower Discard 1 {R} Energy card attached to Red XIII's Growlithe or this attack does nothing. 50

Red XIII's Arcanine
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Red XIII's Growlithe
Put Red XIII's Arcanine on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{C}{C}{C}{C} Lunatic High Place a Haste counter on each of your Pokémon. While a Pokémon has a Haste counter on it, that Pokémon pays {C} less to retreat. A Pokémon cannot have more than 1 Haste counter on it at a time.
{R}{R}{R}{R} Lava Tackle The Defending Pokémon is now Burned. 60

Red XIII's Ponyta
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{C} Fire Hoof Flip a coin. If heads, the Defending Pokémon is now Burned. 20

Red XIII's Rapidash
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Red XIII's Ponyta
Put Red XIII's Rapidash on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: n/a
{R}{R} Lava Charge Flip 3 coins. This attack does 20 damage plus 10 more damage for each heads. If you get 2 or more heads, the Defending Pokémon is now Burned. 20+
{R}{C}{C}{C} Trample For each Benched Pokémon (yours and your opponent’s), flip a coin. If heads, do 20 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Carrington388
06/01/2005, 09:22 AM
Potion
Trainer Card

Remove 2 damage counters from 1 of your Pokémon (1 if that Pokémon only has 1).

Hi-Potion
Trainer Card

Discard 1 Energy card attached to 1 of your Pokémon. Remove 4 damage counters from that Pokémon. If that Pokémon has fewer damage counters than that, remove all of them.

X-Potion
Trainer Card

Choose 1 of your Pokémon in play with damage counters on it. Discard all Energy cards from that Pokémon, if any, then remove all damage counters from that Pokémon.

Phoenix Down
Trainer Card

You can't play Phoenix Down if your Bench is full. Search your discard pile for a Basic Pokémon and place it onto your Bench. Place a number of damage counters on that Pokémon equal to half its total HP (rounded down to the nearest 10).

Remedy
Trainer Card

Remove all Special Conditions from 1 of your Active Pokémon.

Speed Drink
Trainer Card

Choose 1 of your Active Pokémon. Place a Haste counter on that Pokémon. While a Pokémon has a Haste counter on it, that Pokémon pays {C} less to retreat. A Pokémon cannot have more than 1 Haste counter on it at a time.

Ash's Pikachu
06/01/2005, 10:45 AM
Reserving Cait Sith's Seviper, Qwilfish, and Lickitung.


Cait Sith's Mawile 70 HP (M)

(M) Mischevous Grin
Discard all Energy cards attached to the Defending Pokemon that are the same color as all the Energy cards atttached to Cait Sith's Mawile.

(M)(C) Vicegrip 30

W: (R) R: (G) RC: (C)


Cait Sith's Sneasel 60 HP (W)

(W) Icy Wind 10
The Defending Pokemon can't retreat during your opponent's next turn.

(D)(W)(W) Dark Blizzard
This attack does 40 damage to each Defending Pokemon or 10 damage to all of your opponen't Benched Pokemon.

W: (F) R: (P) RC: (C)

Barret's Minun 50 HP (L)

Poke-POWER Negative Charge
If there is a Pokemon with Plusle in its name in play, Barret's Minun's Mega Mousie Bolt does 10 more damage for each (L) energy attached to Barret's Minun, but not used to pay for that attack.

(L) Zap 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

(L)(L)(L) Mega Mousie Bolt 40

W: (F) R: RC: (C)

Barret's Plusle 50 HP (L)

Poke-POWER Positive Charge
If there is a Pokemon with Minun in it's name in play, Barret's Plusle's Double Mousie bolt does 10 more damage to each Defending Pokemon for each (L) energy attached to Barret's Plusle but not used to pay for that attack.

(L) Posishock 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

(L)(L)(L) Double Mousie Bolt
This attack does 20 damage to each Defending Pokemon.

W: (F) R: RC: (C)

Sunflorazumarill
06/02/2005, 08:33 AM
I have some more ideas for Cid! Once again Carrington, I hope you don't mind me using some ideas you did for dkates' Hoenn Gym Leaders set. I'll give you most of the credit.

Cid's Surskit
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Icy Wind Flip a coin. If heads, this attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10
{C}{C} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 10

Cid's Masquerain
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Cid's Surskit
Put Cid's Masquerain on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{C}{C} Wing Attack 20
{G}{G}{G} Powder Tornado Flip a coin. If heads, the Defending Pokémon is now Poisoned. Either way, flip another coin. If heads, the Defending Pokémon can’t attack or retreat during your opponent’s next turn. 40

Cid's Scyther
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
{G}{C} Flight Slash Choose 1 of your opponent’s Pokémon and this attack does 20 damage to it. Don’t apply Weakness and Resistance.
{G}{G}{C} Infinite Chop Flip a coin until you get tails. This attack does 30 damage plus 20 more damage for each heads. 30+

Cid's Scizor
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Cid's Scyther
Put Cid's Scizor on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{C}{C}{C} Cut 40
{G}{G}{C}{C} Lead Pincer If there is any {M} Energy attached to Cid's Scizor, flip a coin. If heads, each Defending Pokémon is now Poisoned. 60

Cid's Magikarp
Pokémon card
{W}
30 HP
Basic Pokémon
Weakness: {L}
Resistance: none
Retreat cost: {C}
{C} Ram 10

Cid's Gyarados
Pokémon card
{W}
90 HP
Stage 1 Pokémon
Evolves from Cid's Magikarp
Put Cid's Gyarados on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}{C}{C}
{W}{W}{C} Lead Teeth If there are any {M} Energy cards attached to Cid's Gyarados not used to pay for this attack's Energy cost, this attack does 40 damage plus 30 more damage. Either way, the Defending Pokémon is now Poisoned. 40+
{W}{W}{W}{C}{C} Hydro Pump Does 60 damage plus 30 more damage for each {W} Energy attached to Cid's Gyarados but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way. 60+

Ash's Pikachu
06/02/2005, 09:26 AM
Cait Sith's Seviper 70 HP (G)

(D)(G) Crunch the Yummies 20
Flip a coin. If heads, the Defending POkemon is Paralyzed. If tails, this attack does 10 damage to each Defending Pokemon and neither Defending Pokemon can retreat during your opponent's next turn.

(G)(G)(G) Poison Tail 40+
Flip a coin. If heads, this attack does 40 damage and the Defending Pokemon is now Poisoned. If tails, this attack does 40 damage plus 10 more damage.

W: (P) R: RC: (C)(C)

Cait Sith's Qwilfish 60 HP (G)

(G)(W) Bubbles n' More 20
Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Paralyzed.

(W)(W)(C) Water Jet 40

W: (L) R: RC: (C)(C)

Cait Sith's Lickitung 70 HP

(C)(C) Megaphone
Flip two coins. If both are heads, the Defending Pokemon is now Confused and this attack does 10 damage. If one is heads, this attack does 10 damage to each Defending Pokemon. If both are tails, this attack does nothing (not even damage).

(C)(C)(C) Stomp 40+
If the Defending Pokemon has no damage counters on it, this attack does 40 damage plus 10 more damage.

W: (F) R: RC: (C)(C)(C)

BTW, if you didn't understand the effect of CS's Mawile's Michevous Grin, here's an example.

CS's Mawile has a (W) energy, a (M) energy, a (G) energy, and a (P) energy.The Defending Pokemon has 2 (R) energy, 2 (P) energy, and a (D) energy. Mischevous Grin forces your opponent to discard the 2 (P) energy because they are the same type as one of the energy Mawile has.

Carrington388
06/02/2005, 02:25 PM
Bolt Ring
Trainer Card (Pokémon Tool)

Attach Bolt Ring to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Any damage done by a {L} Pokémon to the Pokémon Bolt Ring is attached to is reduced by 30, and this Pokémon to cannot be Paralyzed.

Headband
Trainer Card (Pokémon Tool)

Attach Headband to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Any damage done by a {P} Pokémon to the Pokémon Headband is attached to is reduced by 30, and the Pokémon Headband is attached to cannot be Asleep.

Ice Ring
Trainer Card (Pokémon Tool)

Attach Ice Ring to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Any damage done by a {W} Pokémon to the Pokémon Ice Ring is attached to is reduced by 30, and this Pokémon cannot have any Freeze counters placed on it.

Poison Ring
Trainer Card (Pokémon Tool)

Attach Poison Ring to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Any damage done by a {G} Pokémon to the Pokémon Poison Ring is attached to is reduced by 30. If the Pokémon Poison Ring is attached to would become Poisoned, this Pokémon is not Poisoned and remove 2 damage counters from this Pokémon.

Ribbon
Trainer Card (Pokémon Tool)

Attach Ribbon to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

The Pokémon Ribbon is attached to cannot be affected by a Special Conditon and cannot have any of the following counters placed on it: Freeze, Stone, Fear, Frog, Mini, Char, Slow, Stop, Morph, Berserk, Drowning.

Summon Materia: Neo Bahamut
80 HP {R}
Basic Pokémon
(You can't have more than 4 cards with Summon Materia in its name in your deck.)

{R}{R}{R}{R} Giga Flare Discard 2 {R} Energy cards attached to Summon Materia: Neo Bahamut or this attack does nothing. 100

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Sunflorazumarill
06/03/2005, 08:38 AM
Here are my next ideas!

Red XIII’s Corphish
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Hot Bubble Flip a coin. If heads, the Defending Pokémon is now Burned. 10
{W}{W} Spike Head Flip a coin. If heads, during your opponent’s next turn, any damage done to Red XIII’s Corphish by attacks is reduced by 10 (after applying Weakness and Resistance). 30

Red XIII’s Crawdaunt
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Red XIII’s Corphish
Put Red XIII’s Crawdaunt on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{W} Aqua Steam Discard a {W} Energy card attached to Red XIII’s Crawdaunt or this attack does nothing. The Defending Pokémon is now Burned. 40
{W}{W}{W} Hydro Cannon If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 40

Tifa’s Shellder
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Shell Guard If Tifa’s Shellder has any {F} Energy attached to it, damage done to Tifa’s Shellder by any attack is reduced by 10 (after applying Weakness and Resistance).
{W} Star Shells Does 10 damage plus 10 more damage for each Pokémon on your Bench with Shellder, Cloyster, Staryu, or Starmie in its name. 10+

Tifa’s Cloyster
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Tifa’s Shellder
Put Tifa’s Cloyster on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Ice Reflect You may discard any number of {W} Energy cards from your hand. Flip a coin for each Energy card discarded this way. This attack does 20 damage for each Energy card discarded this way times the number of heads. 20x
{W}{W}{W} Aqua Sonic Don’t apply Resistance. 50

Aeris’s Staryu
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Core Guard If Aeris’s Staryu has any {P} Energy attached to it, damage done to Aeris’s Staryu by any attack is reduced by 10 (after applying Weakness and Resistance).
{W} Shell Stars Does 10 damage plus 10 more damage for each Pokémon on your Bench with Staryu, Starmie, Shellder, or Cloyster in its name. 10+

Aeris’s Starmie
Pokémon card
{W}{P}
80 HP
Stage 1 Pokémon
Evolves from Aeris’s Staryu
Put Aeris’s Starmie on the Basic Pokémon
This Pokémon is both {W}{P} type.
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P} Core Drain Flip a coin until you get tails. This attack does 20 damage times the number of heads. Remove a number of damage counters from each of your Pokémon equal to the number of heads. 20x
{W}{W}{W} Aqua Sonic Don’t apply Resistance. 50

Ash's Pikachu
06/03/2005, 09:07 AM
Ether
Trainer Card (Item)

Search your discard pile for up to 2 Basic Energy cards or 1 Special Energy Card and attach them to 1 of your Pokemon.


Turbo Ether
Trainer Card (Item)

Search your discard pile for up to 4 Basic Energy cards or 2 Special Energy cards and attach them to one of your Pokemon.Then, place two damage counters on that Pokemon.

Red XIII's Houndour 50 HP (R)

(C) Tackle 10

(D)(R) Purple Flames
Flip a coin. If heads, this attack does 20 damage and the Defending Pokemon is now Burned.If tails, this attack does 10 damage.

W: (F) R: (P) RC: (C)

(BTW, the (F) weakness corresponds to the fact that Houndours are weak against both Ground and Fighting, both of which are represented by (F).)

Red XIII's Houndoom 80 HP (R)

Poke-POWER Dark Revenge
Once during your turn (before your attack), if the Defending Pokemon attacked Red XIII's Houndoom during your opponent's last turn, you may discard an Energy card attached to the Defending Pokemon.

(D)(D) Dark Shock 30
Flip a coin. If heads, the Defendng Pokemon is now Paralyzed.

(D)(D)(D)(R) Dark Moon Beam 60

W: (F) R: (P) RC: (C)

Carrington388
06/03/2005, 01:09 PM
Silver Glasses
Trainer Card (Pokémon Tool)

Attach Silver Glasses to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Any damage done by a {D} Pokémon to the Pokémon Silver Glasses is attached to is reduced by 30, and this Pokémon cannot have any Fear or Shadow counters placed on it.
No, Shadow counters cannot be placed by any mechanic in this set. This card is for use against the Shadow counters from the Colosseum sets.

Sprint Shoes
Trainer Card (Pokémon Tool)

Attach Sprint Shoes to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

The Retreat Cost of the Pokémon Sprint Shoes is attached to is 0. If the Pokémon Sprint Shoes is attached to retreats, discard Sprint Shoes.

Water Ring
Trainer Card (Pokémon Tool)

Attach Water Ring to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

If a {W} Pokémon would do damage to the Pokémon Water Ring is attached to, that attack does no damage to this Pokémon and remove 2 damage counters from this Pokémon.

Summon Materia: Alexander
80 HP {C}
Basic Pokémon
(You can't have more than 4 cards with Summon Materia in its name in your deck.)

{C}{C}{C}{C}{C} Judgement Don't apply Weakness or Resistance for this attack. 70

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Summon Materia: Odin
80 HP {M}
Basic Pokémon
(You can't have more than 4 cards with Summon Materia in its name in your deck.)

{M}{M}{M} Gunge Lance 50
{M}{M}{M}{M}{M} Steel-Bladed Sword Flip a coin. If heads, the Defending Pokémon is Knocked Out; if tails, this attack copies Summon Materia: Odin's Gunge Lance attack, including its Energy cost and anything else required in order to do that attack (such as discarding Energy cards).

Weakness: {R}
Resistance: {G}
Retreat Cost: {C}

Summon Materia: Phoenix
80 HP {R}
Basic Pokémon
(You can't have more than 4 cards with Summon Materia in its name in your deck.)

Poké-POWER Phoenix Life2
Whenever Summon Materia: Phoenix uses its Phoenix Flame attack, unless either your Bench is full or Summon Materia: Phoenix is affected by a Special Condition, flip a coin. If heads, choose a number of Basic Pokémon in your discard pile equal to the number of Pokémon you can place on your Bench and place them onto your Bench. If your discard pile has fewer Basic Pokémon than that, choose all of them.
{R}{R}{C} Phoenix Flame Discard 1 {R} Energy card attached to Summon Materia: Phoenix or this attack does nothing. 50

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Ash's Pikachu
06/04/2005, 07:28 AM
Barret's Pikachu 50 HP (L)

(L) Pikashock
Flip a coin. If heads, this attack does 10 damge and the Defending Pokemon is now Paralyzed.

(L)(L) Pikabolt 30+
Flip a coin. If heads, this attack does 30 damage plus 10 more damage.If tails, Barret's Pikachu does 10 damage to itself.

W: (F) R: (M) RC:

Barret's Raichu 80 HP (L)
Evolves from Barret's Pikachu

(L) Charge
The base damage of Barret's Raichu's Rai Bolt on your next turn is 70 instead of 40.

(L)(L)(C) Rai Bolt 40
Flip a coin. If heads, search your deck for a (L) energy and attach it to one of your Pokemon. If tails, the Defending Pokemon is now Paralyzed and Barret's Raichu does 10 damage to itself.

W: (F) R: (M) RC: (C)

Sunflorazumarill
06/04/2005, 07:46 AM
Here are some more ideas!

Yuffie’s Sunkern
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Seed Thief Flip a coin. If heads, choose 1 of your opponent’s Pokémon and this attack does 10 damage to it. Don’t apply Weakness and Resistance. If the Defending Pokémon has any Pokémon Tools attached to it, apply the effects of those cards as if they were attached to this Yuffie’s Sunkern, then discard that card.
{G}{G} Sporadic Sponging Flip a coin. If heads, remove 1 damage counter from Yuffie’s Sunkern. 30

Yuffie’s Sunflora
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Yuffie’s Sunkern
Put Yuffie’s Sunflora on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Ninja Flower Choose 1 of your opponent’s Pokémon and flip a coin. If heads, this attack does 40 damage to that Pokémon. If tails, this attack does 20 damage to that Pokémon. Don’t apply Weakness and Resistance.
{G}{G}{G} Frenzy Plant If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 40

Red XIII’s Slugma
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Lava Film If an attack would do damage to Red XIII’s Slugma during your opponent’s next turn, your opponent flips a coin. If tails, reduce all damage done to Red XIII’s Slugma by half and the attacking Pokémon is now Burned.
{R}{R} Fireworks Flip a coin. If tails, discard a {R} Energy card attached to Red XIII’s Slugma. 40

Red XIII’s Magcargo
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Red XIII’s Slugma
Put Red XIII’s Magcargo on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Magma Arrow Choose 1 of your opponent’s Pokémon. This attack does 20 damage to that Pokémon and flip a coin. If heads, place a Char counter on that Pokémon. Don’t apply Weakness and Resistance for this attack.
{R}{R}{R} Overheat Does 80 damage minus 10 damage for each time you have used this attack. 80-

Tifa’s Chinchou
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Splashback Flip a coin. If tails, Tifa’s Chinchou can’t use this attack during your next turn. 20
{L}{L} Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Tifa’s Lanturn
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Tifa’s Chinchou
Put Tifa’s Lanturn on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{L}{L} Shock Bolt Discard all {L} Energy cards attached to Tifa’s Lanturn or this attack does nothing. 60
{W}{W}{W} Hydro Cannon If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 40

Carrington388
06/04/2005, 12:32 PM
Here's the first weapons and level 4 limit break:

Spear
Trainer Card (Pokémon Tool)

Attach Spear to 1 of your Pokémon with Cid in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, flip a coin. If heads, that attack does an additional 20 damage to the Defending Pokémon (before Weakness and Resistance).

Partisan
Trainer Card (Pokémon Tool)

Attach Partisan to 1 of your Evolved Pokémon or Pokémon-ex with Cid in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, flip 2 coins. That attack does an additional 30 damage to the Defending Pokémon for each heads (before Weakness and Resistance).

Venus Gospel
Trainer Card (Pokémon Tool) (You can't have more than 1 Venus Gospel in your deck.)

Attach Venus Gospel to 1 of your Stage 2 Pokémon or Pokémon-ex with Cid in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, that attack does an additional 10 damage for each Energy card attached to this Pokémon (before Weakness and Resistance).

Highwind
Trainer Card

You can't play Highwind unless you have an Active Pokémon with Cid in its name. This card does 30 damage to each of your opponent's Pokémon. Your turn is over now (you don't get to attack).

Cid Chocobo
50 HP {C}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Cid Chocobo is put into play, unless an effect ignores this power, return Cid Chocobo to your hand.
{C} Wind Dash Switch Cid Chocobo with 1 of your Benched Pokémon. Flip a coin. If heads, discard 1 Energy card, if any, from each of your opponent's Benched Pokémon.

Weakness: none
Resistance: none
Retreat Cost: {C}

Summon Materia: Titan
80 HP {F}
Basic Pokémon
(You can't have more than 4 cards with Summon Materia in its name in your deck.)

{F}{F}{F} Anger of the Land This attack does 40 damage to each Defending Pokémon.

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Carrington388
06/05/2005, 05:36 PM
The downtime today was murder! I would have had this up at around 10 AM Central had the Pokégym not been down! It went up again at around 7:30 PM Central.

Anyway, this post includes some evil comboes.

Gatling Gun
Trainer Card (Pokémon Tool)

Attach Gatling Gun to 1 of your Pokémon with Barret in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and do 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

A.M. Cannon
Trainer Card (Pokémon Tool)

Attach A.M. Cannon to 1 of your Evolved Pokémon or Pokémon-ex with Barret in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, flip 3 coins. If even 1 is heads, choose 1 of your opponent's Benched Pokémon and do 20 damage times the number of heads to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Missing Score
Trainer Card (Pokémon Tool) (You can't have more than 1 Missing Score in your deck.)

Attach Missing Score to 1 of your Stage 2 Pokémon or Pokémon-ex with Barret in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, choose 1 of your opponent's Benched Pokémon. That attack does 30 damage to that Pokémon plus 30 more damage if a Technical Machine with Materia in its name is attached to this Pokémon plus 10 more damage for each Pokémon with Summon Materia in its name on your Bench. (Don't apply Weakness and Resistance for Benched Pokémon.)

Catastrophe
Trainer Card

You can't play Catastrophe unless you have an Active Pokémon with Barret in its name. Flip a coin until you get tails. This card does 20 damage times the number of heads to each Defending Pokémon. If you got 2 or more heads, your turn is over now (you don't get to attack).

Barret Chocobo
50 HP {L}{M}
Basic Pokémon
(This Pokémon is both {L}{M} type.)

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Barret Chocobo is put into play, unless an effect ignores this power, return Barret Chocobo to your hand.
{C} Range Peck Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon, then switch Barret Chocobo with 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: none
Resistance: none
Retreat Cost: {C}

Barret's Energy
Special Energy Card

You may only attach Barret's Energy to a Pokémon with Barret in its name. While Barret's Energy is attached, any attack that does damage to your opponent's Benched Pokémon does 10 more damage to each Benched Pokémon that takes damage by that attack. If Barret's Energy is ever attached to a Pokémon that does not have Barret in its name, discard Barret's Energy. Barret's Energy provides {L} or {M} Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card.)

Sunflorazumarill
06/05/2005, 06:34 PM
Here are some more ideas!

Vincent’s Cacnea
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Poison Flower The Defending Pokémon is now Poisoned.
{G}{G} Spike Head Flip a coin. If heads, during your opponent’s next turn, any damage done to Vincent’s Cacnea by attacks is reduced by 10 (after applying Weakness and Resistance). 30

Vincent’s Cacturne
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Vincent’s Cacnea
Put Vincent’s Cacturne on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Seed Spore You may discard any number of {G} Energy cards attached to Vincent’s Cacturne. If you do, place a Seed counter on number of your opponent’s Pokémon equal to the number of {G} Energy cards you discarded in this way. All damage done to a Pokémon with a Seed counter on it is increased by 20 (after applying Weakness and Resistance). (Seed counters stay on that Pokémon for as long as it's in play.) 30
{G}{G}{G} Frenzy Plant If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 40

Red XIII’s Numel
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}{C}
{R} Magma Spit Choose 1 of your opponent’s Pokémon. If you chose a Defending Pokémon, that Pokémon is now Burned. If you chose a Benched Pokémon, this attack does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{F}{F} Tremor Does 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Red XIII’s Camerupt
Pokémon card
{R}
90 HP
Stage 1 Pokémon
Evolves from Red XIII’s Numel
Put Red XIII’s Camerupt on the Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F}{F} Splitting Quake Flip a coin. If heads, this attack does 30 damage plus 20 more damage and this attack does 10 damage to each of your opponent’s Benched Pokémon. If tails, this attack does 10 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30+
{R}{R}{R} Blast Burn If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 40

Tifa’s Carvanha
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Knock Off Choose 1 of your opponent’s Benched Pokémon and switch it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 10
{W}{W} Cutting Fins Flip 2 coins. This attack does 20 damage plus 10 more damage for each heads. 20+

Tifa’s Sharpedo
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Tifa’s Carvanha
Put Tifa’s Sharpedo on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{W} Bite Off If the Defending Pokémon is a Pokémon-ex, this attack does 30 damage plus 30 more damage. 30+
{W}{W}{W} Hydro Cannon If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 40

Sunflorazumarill
06/06/2005, 08:43 AM
Some more ideas!

Barret’s Electrike
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
PokéBODY: Electro Defender Any damage done to Barret’s Electrike by attacks is reduced by 10 (after applying Weakness and Resistance) for each {L} Energy attached to it.
{L} Hypno Pulse Flip a coin. If heads, the Defending Pokémon is now Asleep. 10

Barret’s Manectric
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Barret’s Electrike
Put Barret’s Manectric on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Laser Does an amount of damage equal to half of the Defending Pokémon's remaining HP (rounded up to the nearest 10.) ?
{L}{L}{L} Zap Cannon Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage). 70

Barret’s Snorunt
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}
{W} Freeze Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W}{W} Snowdrift Flip a coin. If heads, this attack does 20 damage to each Defending Pokémon and each Defending Pokémon is now Asleep.

Barret’s Glalie
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Barret’s Snorunt
Put Barret’s Glalie on the Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Arctic Freeze Flip 2 coins. If both are heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Barret's Glalie remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. If both are tails, your opponent can't attach Energy cards from his or her hand to his or her Active Pokémon during his or her next turn. 30
{W}{W}{W} Lead Teeth If there are any {M} Energy cards attached to Barret’s Glalie but not used to pay for this attack’s Energy cost, this attack does 40 damage plus 20 more damage. Either way, the Defending Pokémon is now Poisoned. 40+

Red XIII’s Shroomish
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Leech Life Remove a number of damage counters from Red XIII’s Shroomish equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Red XIII’s Shroomish has fewer damage counters than that, remove all of them. 10
{G}{G} Fungi Acid Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokémon is now Poisoned. 20+

Red XIII’s Breloom
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Red XIII’s Shroomish
Put Red XIII’s Breloom on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Poison Spore Flip a coin. If heads, the Defending Pokémon is now Poisoned and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon. 30
{F}{F}{F} Brick Smash This attack’s damage isn’t affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 50

Carrington388
06/06/2005, 01:15 PM
Guard Stick
Trainer Card (Pokémon Tool)

Attach Guard Stick to 1 of your Pokémon with Aeris in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, flip a coin. If heads, move 1 damage counter from the Pokémon Guard Stick is attached to to the Defending Pokémon.

Aurora Rod
Trainer Card (Pokémon Tool)

Attach Aurora Rod to 1 of your Evolved Pokémon or Pokémon-ex with Aeris in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, flip 3 coins. Move 1 damage counter from the Pokémon Aurora Rod is attached to to the Defending Pokémon for each heads.

Princess Guard
Trainer Card (Pokémon Tool) (You can't have more than 1 Princess Guard in your deck.)

Attach Princess Guard to 1 of your Stage 2 Pokémon or Pokémon-ex with Aeris in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, that attack does 10 more damage to that Pokémon for each 30 damage on each of your Pokémon (excluding the Pokémon Princess Guard is attached to) (before Weakness and Resistance), then remove 1 damage counter from this Pokémon for each 10 additional damage done in this way.

Great Gospel
Trainer Card

You can't play Great Gospel unless you have an Active Pokémon with Aeris in its name. Flip 2 coin. Choose 1 of the following effects for each heads: Remove all damage counters, if any, from all of your Pokémon; prevent all damage done to any of your Pokémon during your opponent's next turn (any other effects of attacks still happen). Your turn is over now (you don't get to attack).

Aeris Chocobo
50 HP {W}{P}
Basic Pokémon
(This Pokémon is both {W}{P} type.)

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Aeris Chocobo is put into play, unless an effect ignores this power, return Aeris Chocobo to your hand.
{C} Run-Back 'n Heal Switch Aeris Chocobo with 1 of your Benched Pokémon. Remove 1 damage counter, if any, from that Pokémon.

Weakness: none
Resistance: none
Retreat Cost: {C}

Aeris's Energy
Special Energy Card

You may only attach Aeris's Energy to a Pokémon with Aeris in its name. While Aeris's Energy is attached, remove 1 damage counter, if any, from the Pokémon Aeris's Energy is attached to. If Aeris's Energy is ever attached to a Pokémon that does not have Aeris in its name, discard Aeris's Energy. Aeris's Energy provides {P} or {W} Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card.)

Sunflorazumarill
06/07/2005, 09:00 AM
Here are my next ideas!

Aeris’s Abra
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{C} Tele-Tackle 10
{P}{P} Wide Psywave Does 10 damage to each Defending Pokémon for each Energy card attached to that Pokémon.

Aeris’s Kadabra
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Aeris’s Abra
Put Aeris’s Kadabra on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P}{P} Hypnoblast Flip a coin. If heads, the Defending Pokémon is now Asleep. 30
{P}{C}{C} Status Transfer If Aeris’s Kadabra is affected by any Special Conditions, it is no longer affected by those Special Conditions and the Defending Pokémon is now affected by those Special Conditions. (If Aeris’s Kadabra is Poisoned, it is no longer Poisoned and the Defending Pokémon is now Poisoned.) 30

Aeris’s Alakazam
Pokémon card
{P}
100 HP
Stage 2 Pokémon
Evolves from Aeris’s Kadabra
Put Aeris’s Alakazam on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P} Psychic Drain Discard 2 Energy cards attached to the Defending Pokémon and remove 4 damage counters from Aeris’s Alakazam. 20
{P}{C}{C} Infinite Psy Flip a coin until you get tails. This attack does 30 damage plus 10 more damage for each Energy card attached to the Defending Pokémon times the number of heads. 30+x

Aeris’s Ralts
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{C} Tele-Tackle 10
{P}{P} Psychic Does 20 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 20+

Aeris’s Kirlia
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Aeris’s Ralts
Put Aeris’s Kirlia on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P}{P} Will-o-Wisp Flip a coin. If heads, the Defending Pokémon is now Burned. 20
{P}{C}{C} Special Transfer If Aeris’s Kirlia has any special counters (ex: Freeze, Fear) on it, move those counters to the Defending Pokémon. (If Aeris’s Kirlia has a Fear counter on it, move the Fear counter to the Defending Pokémon.) 30

Aeris’s Gardevoir
Pokémon card
{P}
100 HP
Stage 2 Pokémon
Evolves from Aeris’s Kirlia
Put Aeris’s Gardevoir on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P} Psywave Does 20 damage times the number of Energy cards attached to the Defending Pokémon. 20x
{P}{C}{C} Healing Psy Does 30 damage plus 10 more damage for each Energy card attached to the Defending Pokémon and remove 1 damage counter from Aeris’s Gardevoir for each Energy card attached to the Defending Pokémon. 30+

Carrington388
06/07/2005, 11:22 AM
4-Point Shuriken
Trainer Card (Pokémon Tool)

Attach 4-Point Shuriken to 1 of your Pokémon with Yuffie in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

You may only attach 4-Point Shuriken to a Pokémon with Yuffie in its name. Whenever this Pokémon attacks, flip a coin. If heads, this attack does 10 more damage to each Pokémon that took damage during this turn (before Weakness and Resistance).

Crystal Cross
Trainer Card (Pokémon Tool)

Attach Crystal Cross to 1 of your Evolved Pokémon or Pokémon-ex with Yuffie in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, flip 3 coins. This attack does 10 more damage for each heads to each Pokémon that took damage during this turn (before Weakness and Resistance).
Neither 4-Point Shuriken nor Crystal Cross allow Weakness or Resistance to be applied to Benched Pokémon unless the attack used in conjunction allows such an action.

Conformer
Trainer Card (Pokémon Tool) (You can't have more than 1 Conformer in your deck.)

Attach Conformer to 1 of your Stage 2 Pokémon or Pokémon-ex with Yuffie in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, that attack does 30 more damage for each Evolution card attached to the Defending Pokémon not attached using a Pokémon Power or Poké-POWER named Shapeshift (before Weakness and Resistance).
How Conformer works is: Pokémon that got played directly take no extra damage. Evolved-once Pokémon take 30 extra damage, while evolved-twice Pokémon take 60 extra damage. Tate & Liza's Xatu's Help Babies Poké-POWER and strategies that can take Basic straight to Stage 2 (i.e. Pokémon Breeder, Rare Candy) can screw Conformer out of 30 possible damage. However, Shapeshifters are safe from having extra damage tacked on for cards attached by the power (sorry, attaching 5 Evolution cards by Shapeshift won't add 150 damage).

Irreconcilable
Trainer Card

You can't play Irreconcilable unless you have an Active Pokémon with Yuffie in its name. Flip 2 coin. This card does 30 damage to each of your opponent's Pokémon for each heads. Your turn is over now (you don't get to attack).

Yuffie Chocobo
50 HP {C}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Yuffie Chocobo is put into play, unless an effect ignores this power, return Yuffie Chocobo to your hand.
{C} Ninja Whoosh If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it, then switch Yuffie Chocobo with 1 of your Benched Pokémon.

Weakness: none
Resistance: none
Retreat Cost: {C}

Yuffie's Energy
Special Energy Card
Provides {C} Energy

You may only attach Yuffie's Energy to a Pokémon with Yuffie in its name. While Yuffie's Energy is attached, the Pokémon Yuffie's Energy is attached to pays {C} less to retreat. If Yuffie's Energy is ever attached to a Pokémon that does not have Yuffie in its name, discard Yuffie's Energy. Yuffie's Energy provides {C} Energy. (Doesn't count as a basic Energy card.)

Sunflorazumarill
06/08/2005, 08:20 AM
Here’s yet some more.

Cid’s Trapinch
Pokémon card
{F}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Whirlsand Flip a coin. If heads, after doing damage, choose 1 of opponent’s Benched Pokémon and switch it with 1 of the Defending Pokémon. 10
{F}{F} Sandstorm Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Cid’s Vibrava
Pokémon card
{F}
70 HP
Stage 1 Pokémon
Evolves from Cid’s Trapinch
Put Cid’s Vibrava on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F}{F} Sonicboom Don’t apply Weakness and Resistance. 40
{F}{F}{F} Sand Wave Does 30 damage to each Defending Pokémon and flip a coin. If heads, this attack does 30 damage plus 10 more damage to each Defending Pokémon and each Defending Pokémon is now Paralyzed.

Cid’s Flygon
Pokémon card
{F}
90 HP
Stage 2 Pokémon
Evolves from Cid’s Vibrava
Put Cid’s Flygon on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
PokéBODY: Sand Cloud As long as Cid’s Flygon is in play, if any of your Pokémon in play with any {F} Energy attached to it would be damaged or affected by an opponent’s attack, flip a coin. If heads, prevent all effects of that attack (including damage) done to those Pokémon.
{F}{F}{F} Lead Teeth If there are any {M} Energy cards attached to Cid’s Flygon but not used to pay for this attack’s Energy cost, this attack does 40 damage plus 20 more damage. Either way, the Defending Pokémon is now Poisoned. 40+
{F}{F}{F}{F} Desert Tremor Flip 2 coins. If 1 or both are heads, this attack does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Red XIII’s Aron
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{M} Metal Mail Flip a coin. If heads, prevent all effects of attacks, other than damage, done to Red XIII’s Aron during your opponent’s next turn. 10
{F}{C} Mineral Tackle If there is any {M} Energy attached to Red XIII’s Aron but not used to pay for this attack’s Energy cost, this attack does 20 damage plus 20 more damage. 20+

Red XIII’s Lairon
Pokémon card
{F}
70 HP
Stage 1 Pokémon
Evolves from Red XIII’s Aron
Put Red XIII’s Lairon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{M}{C} Iron Impact Discard a basic Energy card attached to Red XIII’s Lairon or this attack does nothing. During your opponent’s next turn, prevent all damage done by attacks to Red XIII’s Lairon. (Any other effects of attacks still happen.) 20
{F}{F}{C} Mineral Burrow Flip 2 coins. For each heads, search your discard pile for a {M} Energy card and attach it to 1 of your Benched Pokémon. 40

Red XIII’s Aggron
Pokémon card
{F}
100 HP
Stage 2 Pokémon
Evolves from Red XIII’s Lairon
Put Red XIII’s Aggron on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}{C}
PokéBODY: Metal Coat If there are any {M} Energy cards attached to Red XIII’s Aggron, apply any additional effects of those Energy cards to Red XIII’s Aggron (even if it isn’t a {M} Pokémon).
{M}{C}{C} Steel Slam Flip a coin. If heads, all damage done by attacks to Red XIII’s Aggron during your opponent’s next turn is reduced by 20 (after applying Weakness and Resistance). 30
{F}{F}{C}{C} Mineral Quake Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon for each {M} Energy attached to Red XIII’s Aggron. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60

Carrington388
06/08/2005, 03:23 PM
Buster Sword
Trainer Card (Pokémon Tool)

Attach Buster Sword to 1 of your Pokémon with Cloud in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, flip a coin. If heads, this attack does 10 more damage (before Weakness and Resistance).

Crystal Sword
Trainer Card (Pokémon Tool)

Attach Crystal Sword to 1 of your Evolved Pokémon or Pokémon-ex with Cloud in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, flip 3 coins. This attack does 10 more damage for each heads (before Weakness and Resistance).

Ultima Weapon
Trainer Card (Pokémon Tool) (You can't have more than 1 Ultima Weapon in your deck.)

Attach Ultima Weapon to 1 of your Stage 2 Pokémon or Pokémon-ex with Cloud in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, that attack does 10 more damage for each 10 HP remaining on the Pokémon Ultima Weapon is attached to (before Weakness and Resistance).

Omnislash
Trainer Card

You can't play Omnislash unless you have an Active Pokémon with Cloud in its name. Flip 15 coins. For each heads, choose a Defending Pokémon and this card does 20 damage to it. No matter how many heads you got, flip a 16th coin. If the 16th coin is heads, this card does 30 damage to each of your opponent's Pokémon. If you got 2 or more heads or if the 16th coin is heads, your turn is over now (you don't get to attack).

Cloud Chocobo
50 HP {C}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Cloud Chocobo is put into play, unless an effect ignores this power, return Cloud Chocobo to your hand.
{C} Avenger Baton Switch Cloud Chocobo with 1 of your Benched Pokémon. During your next turn, any damage done by that Pokémon by an attack is increased by 20 (before Weakness and Resistance) if the Defending Pokémon has Sephiroth in its name.

Weakness: none
Resistance: none
Retreat Cost: {C}

Cloud's Energy
Special Energy Card
Provides {C} Energy

You may only attach Cloud's Energy to a Pokémon with Cloud in its name. While Cloud's Energy is attached, the Pokémon Cloud's Energy is attached to does 10 more damage by an attack if this Pokémon has a Trainer Card with Materia in its name attached to it. If Cloud's Energy is ever attached to a Pokémon that does not have Cloud in its name, discard Cloud's Energy. Cloud's Energy provides {C} Energy. (Doesn't count as a basic Energy card.)

Carrington388
06/09/2005, 09:49 AM
Quicksilver
Trainer Card (Pokémon Tool)

Attach Quicksilver to 1 of your Pokémon with Vincent in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, flip a coin. If heads, if the Defending Pokémon has a Resistance to any of this Pokémon's types (colors), this attack does 10 more damage to that Pokémon.

Winchester
Trainer Card (Pokémon Tool)

Attach Winchester to 1 of your Evolved Pokémon or Pokémon-ex with Vincent in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, don't apply Resistance for that attack.

Death Penalty
Trainer Card (Pokémon Tool) (You can't have more than 1 Death Penalty in your deck.)

Attach Death Penalty to 1 of your Stage 2 Pokémon or Pokémon-ex with Vincent in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, that attack does 60 more damage minus 10 damage for each of your remaining Prizes (before Weakness and Resistance).

Chaos
Trainer Card

You can't play Chaos unless you have an Active Pokémon with Vincent its name. Flip 2 coins. If both coins are heads, the Defending Pokémon is Knocked Out. If the Defending Pokémon wasn't Knocked Out in this way, this card does 40 damage to that Pokémon. Don't apply Weakness and Resistance. Your turn is over now (you don't get to attack).

Vincent Chocobo
50 HP {C}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Vincent Chocobo is put into play, unless an effect ignores this power, return Vincent Chocobo to your hand.
{C} Ultralong Peck Switch Vincent Chocobo with 1 of your Benched Pokémon. Then, choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance.

Weakness: none
Resistance: none
Retreat Cost: {C}

Vincent's Energy
Special Energy Card
Provides {C} Energy

You may only attach Vincent's Energy to a Pokémon with Vincent in its name. While Vincent's Energy is attached, ignore Resistance when the Pokémon Vincent's Energy is attached to attacks. If Vincent's Energy is ever attached to a Pokémon that does not have Vincent in its name, discard Vincent's Energy. Vincent's Energy provides {C} Energy. (Doesn't count as a basic Energy card.)

Sunflorazumarill
06/09/2005, 02:32 PM
I would have posted these sooner, but the internet was down this morning and right now for me PokéGYM seems to be having some problems. Anyway, here are some more ideas! Note that Aeris’s Xatu has the same Poké-Power as the Ex: Sandstorm Xatu!

Red XIII’s Paras
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Dry Ice Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{G}{G} Mini-Spreadshot Leaf Does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.

Red XIII’s Parasect
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Red XIII’s Paras
Put Red XIII’s Parasect on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Spore Attack Flip a coin. If heads, this attack does 20 damage to each of your opponent’s Pokémon and each Defending Pokémon is now Asleep. Don’t apply Weakness and Resistance.
{G}{G}{G} Toxic Clamp The Defending Pokémon is now Poisoned and can’t retreat during your opponent’s next turn. 40

Red XIII’s Venonat
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{P} Double Psybeam Flip a coin. If heads, this attack does 10 damage to each Defending Pokémon and each Defending Pokémon is now Confused.
{G}{G} Acid Flip a coin. If heads, the Defending Pokémon can’t retreat during your opponent’s next turn. 30

Red XIII’s Venomoth
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Red XIII’s Venonat
Put Red XIII’s Venomoth on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{P}{P} Stardust Flip 2 coins. If both are heads, each Defending Pokémon is now Asleep. If 1 is heads and 1 is tails, each Defending Pokémon is now Confused. If both are tails, each Defending Pokémon is now Paralyzed. 20
{G}{G}{G} Viscous Chemical Flip 2 coins. If 1 of the coins is heads, The Defending Pokémon is now either Poisoned or Burned (your choice). If both are heads, the Defending Pokémon is now Poisoned and Burned. 40

Aeris’s Natu
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: {C}
{P} Recover Discard 1 {P} Energy card attached to Aeris’s Natu or this attack does nothing. Remove all damage counters from Aeris’s Natu.
{P} Hypnotic Ray The Defending Pokémon is now Asleep. 10

Aeris’s Xatu
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Aeris’s Natu
Put Aeris’s Xatu on the Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: {C}
PokéPOWER: Healing Wind Once during your turn (before your attack), you may remove 1 damage counter from each of your Active Pokémon. This power can't be used if Aeris’s Xatu is affected by a Special Condition.
{P}{P} Planet Warp After doing damage, you may search your deck for a Stadium card called and play it. Shuffle your deck afterward. 30

Ash's Pikachu
06/10/2005, 04:37 AM
Battle Square
Trainer Card, Gold Saucer Game Corner

Flip 8 coins. This card does 10 damage times the number of heads to each Pokemon in play that doesn't have a Technical Machine with Materia in its name attached to it.

Chocobo Racing
Trainer Card, Gold Saucer Game Corner

Discard up to three cards from your hand. For each card you discarded, search your deck for a Trainer Card with Materia in its name and put it in your hand.Shuffle your deck afterward.

Aeris's Flower Bed
Stadium Card

(Stadium card rule, forgot how it goes.I'll edit later)

Each player may remove a damage counter from all of their Pokemon with Aeris's name once during their turn. All (G) Pokemon with Aeris's in ther name do 10 more damage with their attacks.

Sunflorazumarill
06/10/2005, 08:40 AM
Here are some more ideas! Also, you’ll get a good idea of which Summon Materia to combine Tifa’s Kyogre and Red XIII’s Groudon with! Also, I hope their first attacks aren't too broken since I added a large downside to them.

Cid’s Swablu
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{C}{C} Double Peck Flip 2 coins. This attack does 20 damage times the number of heads. 20x

Cid’s Altaria
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Cid’s Swablu
Put Cid’s Altaria on the Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: n/a
{C} White Wind Flip 2 coins. If both are heads, remove a damage counter from each of your Pokémon in play for each damage counter on Cid’s Altaria. If 1 is heads and 1 is tails, remove all Special Conditions from each of your Active Pokémon.
{W}{L}{C} Dragon Dive Flip a coin for each of your opponent’s Pokémon. If heads, this attack does 30 damage to that Pokémon. If tails, this attack does 10 damage to that Pokémon. Don’t apply Weakness and Resistance for this attack.

Barret’s Magnemite
Pokémon card
{L}{M}
40 HP
Basic Pokémon
This Pokémon is both {L}{M} type.
Weakness: {F}
Resistance: {G} -30
Retreat cost: {C}
{M} Iron Vibration Put 1 damage counter on each of your opponent’s Pokémon that doesn’t have any damage counters on it.
{L}{C} Electrical Drain Flip a coin. If heads, put a number of damage counters on the Defending Pokémon so that its remaining HP are 10.

Barret’s Magneton
Pokémon card
{L}{M}
80 HP
Stage 1 Pokémon
Evolves from Barret’s Magnemite
Put Barret’s Magneton on the Basic Pokémon
This Pokémon is both {L}{M} type.
Weakness: {F}
Resistance: {G} -30
Retreat cost: {C}{C}
PokéBODY: Particle Accelerator As long as Barret’s Magneton is in play, each player’s {L} and {M} Pokémon (excluding this one) pays {C}{C}{C} less to retreat. You can’t use more than 1 Particle Accelerator Poké-Body each turn.
{M}{C} Magnet Shot Choose 3 of your opponent’s Pokémon and this attack does 10 damage to each of them. Don’t apply Weakness and Resistance. Then, remove all Energy cards from those Pokémon and reattach them to them in any way you like.
{M}{L}{L} Electro-Magnetic-Pulse Flip a coin. If heads, discard 1 Energy card attached to each of your opponent’s Pokémon. If tails, your opponent can’t attach Energy cards to his or her Pokémon during his or her next turn. 40

Tifa’s Kyogre
Pokémon card
{W}
90 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Leviathan Summon When you play Tifa’s Kyogre from your hand, you may search your deck for Summon Materia: Leviathan and put it onto your Bench. Shuffle your deck afterward.
{W} Sapphire Beam Discard all Energy cards attached to Tifa’s Kyogre or this attack does nothing. This attack does 20 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{W}{W}{W} Summon Tsunami If you have Summon Materia: Leviathan in play, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Confused. 40+

Red XIII’s Groudon
Pokémon card
{F}
90 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
PokéPOWER: Titan Summon When you play Red XIII’s Groudon from your hand, you may search your deck for Summon Materia: Titan and put it onto your Bench. Shuffle your deck afterward.
{F} Grand Sweep Discard all Energy cards attached to Red XIII’s Groudon or this attack does nothing. This attack does 20 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{F}{F}{F} Summon Quake If you have Summon Materia: Titan in play, this attack does 40 damage plus 20 more damage and discard an Energy card attached to the Defending Pokémon. 40+

Carrington388
06/10/2005, 11:32 AM
Silver M-Phone
Trainer Card (Pokémon Tool)

Attach Silver M-Phone to 1 of your Pokémon with Cait Sith in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, move 1 damage counter from the Pokémon Silver M-Phone is attached to to the Defending Pokémon.

Crystal M-Phone
Trainer Card (Pokémon Tool)

Attach Crystal M-Phone to 1 of your Evolved Pokémon or Pokémon-ex with Cait Sith in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, flip 3 coins. Move a number of damage counters equal to the number of heads from the Pokémon Crystal M-Phone is attached to to the Defending Pokémon.

HP Shout
Trainer Card (Pokémon Tool) (You can't have more than 1 HP Shout in your deck.)

Attach HP Shout to 1 of your Stage 2 Pokémon or Pokémon-ex with Cait Sith in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, that attack does 10 more damage for each 10 HP remaining on the Pokémon HP Shout is attached to (before Weakness and Resistance).

Lucky 7
Trainer Card (Supporter)

You can't play Lucky 7 unless the combined remaining HP of all of your Pokémon in play is 770. Flip 77 coins. Choose 1 of your opponent's Pokémon and this card does 10 damage times the number of heads. Unless you got no heads, the remaining HP of each of your Pokémon in play is now 10 and your turn is over now (you don't get to attack).

Cait Sith Chocobo
50 HP {C}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Cait Sith Chocobo is put into play, unless an effect ignores this power, return Cait Sith Chocobo to your hand.
{C} Startle Shriek Switch Cait Sith Chocobo with 1 of your Benched Pokémon. Then, choose 1 of your opponent's Pokémon. If that Pokémon has any Energy cards attached to it, choose 1 of them and discard it.

Weakness: none
Resistance: none
Retreat Cost: {C}

Cait Sith's Energy
Special Energy Card
Provides {C} Energy

You may only attach Cait Sith's Energy to a Pokémon with Cait Sith in its name. While Cait Sith's Energy is attached, if any Energy card is discarded from the Pokémon Cait Sith's Energy is attached to, that attack does 10 more damage for each card discarded in this way (before Weakness and Resistance). If Cait Sith's Energy is ever attached to a Pokémon that does not have Cait Sith in its name, discard Cait Sith's Energy. Cait Sith's Energy provides {C} Energy. (Doesn't count as a basic Energy card.)

Sunflorazumarill
06/11/2005, 07:52 AM
Here are some of Aeris’s Legendary Pokémon!

Aeris’s Mew
Pokémon card
{P}
60 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Forgotten Triangle If you have Aeris's Mew, Aeris's Celebi, and Aeris's Jirachi all in play, any damage done to Aeris's Mew is reduced by 40 (after applying Weakness and Resistance).
{P}{P} Planet Protector Discard 2 {P} Energy cards attached to Aeris’s Mew or this attack does nothing. Prevent all effects of attacks, including damage, done to all of your Pokémon during your opponent’s next turn.
{P}{P}{P} Magic Sensory Does 40 damage plus 40 more damage for each Trainer card with Magic Materia in its name your opponent has in play. 40+

Aeris’s Celebi
Pokémon card
{P}
60 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Forgotten Triangle If you have Aeris's Celebi, Aeris's Jirachi, and Aeris's Mew all in play, any damage done to Aeris's Celebi is reduced by 40 (after applying Weakness and Resistance).
{P}{P} Pulse of Life Discard all Energy cards attached to Aeris’s Celebi or this attack does nothing. Remove all damage counters, Special Conditions, special counters (ex: Freeze, Fear, Char, Seed), and effects from all of your Pokémon.
{P}{P}{P} Support Sensory Does 40 damage plus 40 more damage for each Trainer card with Support Materia in its name your opponent has in play. 40+

Aeris’s Jirachi
Pokémon card
{P}
60 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Forgotten Triangle If you have Aeris's Jirachi, Aeris's Mew, and Aeris's Celebi all in play, any damage done to Aeris's Jirachi is reduced by 40 (after applying Weakness and Resistance).
{P}{P} Fury Brand Discard 1 {P} Energy card attached to Aeris’s Jirachi or this attack does nothing. During your next turn, any of your Pokémon in play may use any of its attacks even if it doesn’t have the Energy necessary to use that attack and ignore everything else required to use that attack, such as discarding Energy cards. (A Pokémon may use an attack even if it has no Energy attached to it.)
{P}{P}{P} Summon Sensory Does 40 damage plus 40 more damage for each Pokémon card with Summon Materia in its name your opponent has in play. 40+

Aeris’s Latias
Pokémon card
{P}
80 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Planet Guardians If you have both Aeris's Latias and Aeris's Latios in play, any damage done to Aeris's Latias is reduced by 30 (after applying Weakness and Resistance).
{P}{P} Spell Mist Flip a coin. If heads, choose one of the following counters: Freeze, Fear, Frog, Mini, Slow, Stop. Place that counter on the Defending Pokémon. If tails, this attack does 20 damage.
{R}{L}{F} High Intensity Blast Discard 1 Energy card attached to Aeris’s Latias or this attack does nothing. If the Defending Pokémon has any {R}, {L}, and/or {F} Energy cards attached to it, this attack does 60 damage plus 20 more damage for each type of those Energy cards attached to the Defending Pokémon. 60+

Aeris’s Latios
Pokémon card
{P}
80 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Planet Guardians If you have both Aeris's Latios and Aeris's Latias in play, any damage done to Aeris's Latios is reduced by 30 (after applying Weakness and Resistance).
{P}{P} Spell Purge Flip a coin. If heads, choose one of the following counters: Freeze, Fear, Frog, Mini, Slow, Stop. Place that counter on the Defending Pokémon. If tails, this attack does 20 damage.
{G}{W}{P} Low Intensity Blast Discard 1 Energy card attached to Aeris’s Latios or this attack does nothing. If the Defending Pokémon has any {G}, {W}, and/or {P} Energy cards attached to it, this attack does 60 damage plus 20 more damage for each type of those Energy cards attached to the Defending Pokémon. 60+

Aeris’s Mewtwo
Pokémon card
{P}
80 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Cetra Protection If you have both Aeris's Mewtwo and another Pokémon with Aeris in its name in play, any damage done to Aeris's Mewtwo is reduced by 20 (after applying Weakness and Resistance).
{P}{P} Psywave Does 20 damage times the number of damage counters on the Defending Pokémon. 20x
{P}{P}{P} Mega Shift Discard 1 Energy card attached to Aeris’s Mewtwo or this attack does nothing. Move all damage counters from all of your Pokémon to your opponent’s Pokémon in any way you like.

Carrington388
06/11/2005, 09:21 AM
Magic Materia: Recovery
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{C} Cure Choose 1 of your Pokémon with damage counters on it. Remove 1 damage counter from that Pokémon.
{C}{C} Cure2 Choose 1 of your Pokémon with damage counters on it. Remove 3 damage counters from that Pokémon. If that Pokémon has fewer damage counters than that, remove all of them.
{C}{C}{C}{C} Regen Place a Regen counter on 1 of your Pokémon. At the end of each player's turn, remove 2 damage counters from any Pokémon with a Regen counter on it.
{C}{C}{C}{C}{C} Cure3 Choose 1 of your Pokémon with damage counters on it. Remove all damage counters from that Pokémon.

Magic Materia: Revive
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{C}{C}{C} Life You can't use this attack if your Bench is full. Search your discard pile for a Basic Pokémon and place it onto your Bench. Place a number of damage counters on that Pokémon equal to half its total HP (rounded down to the nearest 10).
{C}{C}{C}{C}{C} Life2 You can't use this attack if your Bench is full. Search your discard pile for a Basic Pokémon and place it onto your Bench.

Masamune
Trainer Card (Pokémon Tool) (You can't have more than 1 Masamune in your deck.)

Attach Masamune to 1 of your Pokémon with Sephiroth in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, that attack's damage is not affected by any effect other than Weakness.

Tent
Trainer Card (Supporter)

Remove 4 damage counters from each of your Pokémon. If a Pokémon has fewer damage counters than that, remove all of them. Then discard 1 Energy card, if any, attached to each Pokémon you removed damage counters from.

Sephiroth Chocobo
50 HP {P}{D}
Basic Pokémon
(This Pokémon is both {P}{D} type.)

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Sephiroth Chocobo is put into play, unless an effect ignores this power, return Sephiroth Chocobo to your hand.
{C} Materia Knockoff If the Defending Pokémon has any Pokémon Tool cards with Materia in its name attached to it, discard that card, then switch Sephiroth Chocobo with 1 of your Benched Pokémon.

Weakness: none
Resistance: none
Retreat Cost: {C}

Sephiroth's Energy
Special Energy Card

You may only attach Sephiroth's Energy to a Pokémon with Sephiroth in its name. While Sephiroth's Energy is attached, any attack done by the Pokémon Sephiroth's Energy is attached to does 10 more damage (before Weakness and Resistance). If Sephiroth's Energy is ever attached to a Pokémon that does not have Sephiroth in its name, discard Sephiroth's Energy. Sephiroth's Energy provides {P} or {D} Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card.)

Sunflorazumarill
06/12/2005, 08:57 AM
Here are my next ideas!

Sephiroth’s Gastly
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: n/a
{P} Ghost Poison Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Asleep.
{P}{P} Hypnotic Drain If the Defending Pokémon is Asleep, put 2 damage counters on it after each player’s turn as long as it remains Asleep. 20

Sephiroth’s Haunter
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Gastly
Put Sephiroth’s Haunter on the Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P} Shadow Hold Flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon. Return that Pokémon and all cards attached to it to your opponent’s hand. During your opponent’s next turn, your opponent can’t put that Pokémon into play from his or her hand (or any Pokémon that it evolves from).
{P}{P} Darkness Flash Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, if the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 20

Sephiroth’s Gengar
Pokémon card
{P}
100 HP
Stage 2 Pokémon
Evolves from Sephiroth’s Haunter
Put Sephiroth’s Gengar on the Stage 1 card
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P}{P} Darkest Advents Place a Fear counter and a Stop counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Pokémon may not have more than 1 Fear counter on it at a time. While a Pokémon has a Stop counter on it, that Pokémon cannot retreat. A Pokémon cannot have more than 1 Stop counter on it at a time. 20
{P}{P}{P} Hyper Shadow Ball Flip a coin until you get tails. For each heads, discard 2 Energy cards attached to the Defending Pokémon. 40

Yuffie’s Geodude
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Rock Blast Flip 4 coins. This attack does 10 damage times the number of heads. 10x
{F}{F} Burrow Flip a coin. If heads, prevent all damage done by attacks to Yuffie’s Geodude during your opponent’s next turn. (Any other effects of attacks still happen.) 20

Yuffie’s Graveler
Pokémon card
{F}
70 HP
Stage 1 Pokémon
Evolves from Yuffie’s Geodude
Put Yuffie’s Graveler on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F}{F} Rock Breaker Don’t apply Resistance, Poké-Bodies, or the effects of any attack from a Technical Machine named either Magic Materia: Shield or Magic Materia: Barrier for this attack. 30
{F}{F}{F} Stone Blade If your opponent has any Benched Pokémon, you may discard a {F} Energy card attached to Yuffie’s Graveler. If you do, choose 1 of your opponent’s Benched Pokémon and this attack does 30 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Yuffie’s Golem
Pokémon card
{F}
100 HP
Stage 2 Pokémon
Evolves from Yuffie’s Graveler
Put Yuffie’s Golem on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}{C}
{F}{F}{F} Landscaper You may either do 40 damage to each Defending Pokémon or 20 damage to each of your opponent’s Pokémon. If you do 20 damage to each of your opponent’s Pokémon, don’t apply Weakness and Resistance.
{F}{F}{F}{F} Megaton Quake Does 20 damage to each of your opponent’s Benched Pokémon and 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60

Carrington388
06/12/2005, 09:52 AM
Mythril Clip
Trainer Card (Pokémon Tool)

Attach Mythril Clip to 1 of your Pokémon with Red XIII in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, choose a Defending Pokémon and place a damage counter on that Pokémon (before doing any other effect of the attack).

Crystal Comb
Trainer Card (Pokémon Tool)

Attach Crystal Comb to 1 of your Evolved Pokémon or Pokémon-ex with Red XIII in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, choose a Defending Pokémon and flip 3 coins. Place a damage counter on that Pokémon for each heads (before doing any other effect of the attack).

Limited Moon
Trainer Card (Pokémon Tool) (You can't have more than 1 Limited Moon in your deck.)

Attach Limited Moon to 1 of your Stage 2 Pokémon or Pokémon-ex with Red XIII in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, that attack does an additional 10 damage for each Energy card attached to this Pokémon (before Weakness and Resistance[).

Cosmo Memory
Trainer Card

You can't play Cosmo Memory unless you have an Active Pokémon with Red XIII in its name. This card does 20 damage to each of your opponent's Pokémon and each Defending Pokémon is now Burned. Your turn is over now (you don't get to attack).

Red XIII Chocobo
50 HP {R}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Red XIII Chocobo is put into play, unless an effect ignores this power, return Red XIII Chocobo to your hand.
{C} Fluff Haze Switch Red XIII Chocobo with 1 of your Benched Pokémon. During your opponent's next turn, if your opponent attacks that Pokémon, your opponent flips a coin. If tails, prevent all effects of that attack, including damage, done to that Pokémon.

Weakness: none
Resistance: none
Retreat Cost: {C}

Red XIII's Energy
Special Energy Card
Provides {R} Energy

You may only attach Red XIII's Energy to a Pokémon with Red XIII in its name. While Red XIII's Energy is attached, the Pokémon Red XIII's Energy is attached to cannot be Burned or have a Freeze counter placed on it. If Red XIII's Energy is ever attached to a Pokémon that does not have Red XIII in its name, discard Red XIII's Energy. Red XIII's Energy provides {R} Energy. (Doesn't count as a basic Energy card.)

Carrington388
06/13/2005, 07:37 AM
Leather Glove
Trainer Card (Pokémon Tool)

Attach Leather Glove to 1 of your Pokémon with Tifa in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, if that attack does damage, that attack does 20 more damage to the Defending Pokémon and this Pokémon does 10 damage to itself.

Crystal Glove
Trainer Card (Pokémon Tool)

Attach Crystal Glove to 1 of your Evolved Pokémon or Pokémon-ex with Tifa in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, if that attack does damage, that attack does 40 more damage to the Defending Pokémon and this Pokémon does 20 damage to itself.

Premium Heart
Trainer Card (Pokémon Tool) (You can't have more than 1 Premium Heart in your deck.)

Attach Premium Heart to 1 of your Stage 2 Pokémon or Pokémon-ex with Tifa in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever this Pokémon attacks, that attack does an additional 10 damage for each Trainer card in your hand.

Final Heaven
Trainer Card

You can't play Final Heaven unless you have an Active Pokémon with Tifa in its name. Choose a Defending Pokémon and this card does 60 damage to it. Your turn is over now (you don't get to attack).

Tifa Chocobo
50 HP {F}{W}
Basic Pokémon
(This Pokémon is both {F}{W}.)

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Tifa Chocobo is put into play, unless an effect ignores this power, return Red XIII Chocobo to your hand.
{C} Serene Slap-Boost Switch Tifa Chocobo with 1 of your Benched Pokémon. During your next turn, if that Pokémon's type is {F} and/or {W}, that Pokémon's attacks do an additional 10 damage (before Weakness and Resistance).

Weakness: none
Resistance: none
Retreat Cost: {C}

Tifa's Energy
Special Energy Card

You may only attach Tifa's Energy to a Pokémon with Tifa in its name. While Tifa's Energy is attached, the Pokémon Tifa's Energy is attached to cannot have a Fear or Drowning counter placed on it. If Tifa's Energy is ever attached to a Pokémon that does not have Tifa in its name, discard Tifa's Energy. Tifa's Energy provides {W} or {F} Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card.)

Sunflorazumarill
06/13/2005, 08:38 AM
Here are some Starter lines from me!

Cloud’s Chikorita
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Solar Evolution Discard 1 {G} Energy card attached to Cloud’s Chikorita or this attack does nothing. Search your deck for an Evolution card that evolves from 1 of your {G} Pokémon in play and attach it to that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.
{G}{G} Razor Leaf 30

Cloud’s Bayleef
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Cloud’s Chikorita
Put Cloud’s Bayleef on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Pollen Gun Does 20 damage plus 20 more damage for each {G} Energy attached to Cloud’s Bayleef but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 20+
{G}{G}{G} Solar Sword Flip 1 coin plus 2 more coins if the Defending Pokémon has Sephiroth in its name. This attack does 40 damage plus 20 more damage for each heads. 40+

Cloud’s Meganium
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Cloud’s Bayleef
Put Cloud’s Meganium on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Special Assistance If you have both Cloud's Meganium and another Pokémon with Meganium in its name in play, any damage done by Cloud's Meganium is increased by 10 (before applying Weakness and Resistance).
{G}{G} Solar Refraction Does 30 damage plus 10 more damage for each {R} and {W} Energy in play. 30+
{G}{G}{G} Solar Energy Does 100 damage minus 10 damage for each damage counter on Cloud’s Meganium. 100-

Cloud’s Squirtle
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Mako Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. This attack does 10 damage plus 10 more damage for each {W} Energy attached to Cloud’s Squirtle but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+
{W}{C} Surf 20

Cloud’s Wartortle
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Cloud’s Squirtle
Put Cloud’s Wartortle on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{C} Watery Strike If the Defending Pokémon doesn’t have any damage counters on it, this attack does 30 damage plus 10 more damage and discard an Energy card attached to the Defending Pokémon. 30+
{W}{C}{C} Frost Punch Flip 2 coins. If both are heads, each Defending Pokémon is now Paralyzed. 30

Cloud’s Blastoise
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Cloud’s Wartortle
Put Cloud’s Blastoise on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Rain Supplement Once during your turn (before your attack) you may take a {W} Energy card from your discard pile and put it in your hand. This power can't be used if Cloud's Blastoise is affected by a Special Condition.
{W}{C} Triple Water Bomb Flip 3 coins. This attack does 20 damage times the number of heads. 20x
{W}{W}{C}{C} Hydro Pump Tornado Flip 3 coins. If 2 or more are heads, this attack does 20 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokémon.) 50

Sunflorazumarill
06/14/2005, 05:57 AM
Here are some more Starter lines from me!

Cloud’s Cyndaquil
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Flame Evolution Discard 1 {R} Energy card attached to Cloud’s Cyndaquil or this attack does nothing. Search your deck for an Evolution card that evolves from 1 of your {R} Pokémon in play and attach it to that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.
{R}{R} Combustion 30

Cloud’s Quilava
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Cloud’s Cyndaquil
Put Cloud’s Quilava on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{R} Flare Gun Does 20 damage plus 20 more damage for each {R} Energy attached to Cloud’s Quilava but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 20+
{R}{R}{R} Flame Sword Flip 1 coin plus 2 more coins if the Defending Pokémon has Sephiroth in its name. This attack does 40 damage plus 20 more damage for each heads. 40+

Cloud’s Typhlosion
Pokémon card
{R}
100 HP
Stage 2 Pokémon
Evolves from Cloud’s Quilava
Put Cloud’s Typhlosion on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Special Assistance If you have both Cloud's Typhlosion and another Pokémon with Typhlosion in its name in play, any damage done by Cloud's Typhlosion is increased by 10 (before applying Weakness and Resistance).
{R}{R} Flame Refraction Does 30 damage plus 10 more damage for each {G} and {W} Energy in play. 30+
{R}{R}{R} Eruption Does 100 damage minus 10 damage for each damage counter on Cloud’s Typhlosion. 100-

Cloud’s Charmander
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Mako Fire Flip a coin. If heads, the Defending Pokémon is now Burned. This attack does 10 damage plus 10 more damage for each {R} Energy attached to Cloud’s Charmander but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+
{R}{C} Blaze 20

Cloud’s Charmeleon
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Cloud’s Charmander
Put Cloud’s Charmeleon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{C} Fiery Strike If the Defending Pokémon doesn’t have any damage counters on it, this attack does 30 damage plus 10 more damage and discard an Energy card attached to the Defending Pokémon. 30+
{R}{C}{C} Thermal Punch Flip 2 coins. If both are heads, each Defending Pokémon is now Burned. 30

Cloud’s Charizard
Pokémon card
{R}
100 HP
Stage 2 Pokémon
Evolves from Cloud’s Charmeleon
Put Cloud’s Charizard on the Stage 1 card
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéPOWER: Fire Emergence Once during your turn (before your attack) you may take a {R} Energy card from your discard pile and put it in your hand. This power can't be used if Cloud's Charizard is affected by a Special Condition.
{R}{C} Triple Fire Spit Flip 3 coins. This attack does 20 damage times the number of heads. 20x
{R}{R}{C}{C} Flamethrower Tornado Flip 3 coins. If 2 or more are heads, this attack does 20 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokémon.) 50

Carrington388
06/14/2005, 10:18 AM
Fourth Bracelet
Trainer Card (Pokémon Tool)

Attach Fourth Bracelet to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Any damage done to the Pokémon Fourth Bracelet is attached to is reduced by 30 plus 20 more damage if this Pokémon has a Trainer card with Materia in its name attached to it (before Weakness and Resistance).

Titan Bangle
Trainer Card (Pokémon Tool)

Attach Titan Bangle to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Any damage done to the Pokémon Titan Bangle is attached to is reduced by 30 (before Weakness and Resistance).

Escort Guard
Trainer Card (Pokémon Tool)

Attach Escort Guard to 1 of your Pokémon with Barret, Cait Sith, Cid, Cloud, Red XIII, Sephiroth, or Vincent in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Any damage done by a {L}, {F}, {W}, or {G} Pokémon or a {D} Pokémon with Dark or Rocket in its name to the Pokémon Escort Guard is attached to is prevented. (Any other effects of attacks still happen.)

Iron Bangle
Trainer Card (Pokémon Tool)

Attach Iron Bangle to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Any damage done to the Pokémon Iron Bangle is attached to is reduced by 20 (before Weakness and Resistance).

Minerva Brace
Trainer Card (Pokémon Tool)

Attach Minerva Brace to 1 of your Pokémon with Aeris, Tifa, or Yuffie in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Any damage done by a {R}, {W}, {P}, or {C} Pokémon or a {D} Pokémon with Dark or Rocket in its name to the Pokémon Escort Guard is attached to is prevented. (Any other effects of attacks still happen.)
Just for the record, Magic Materia: Gravity will be {P}-based.

Bronze Bangle
Trainer Card (Pokémon Tool)

Attach Bronze Bangle to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Any damage done to the Pokémon Bronze Bangle is attached to is reduced by 10 (before Weakness and Resistance).

Just for the record, Dark and Rocket are blocked from doing damage to those with either Escort Guard and Minerva Brace to make things fair against the unfairly-typed cards from EX: Team Rocket Returns, making only real monotype {D}-type Pokémon (except Rocket's Sneasel and Rocket's Sneasel ex) the only ones that can get through both. EX: Team Magma vs. Team Aqua isn't blocked by name since there's no unfair main-typing in that set.

Ash's Pikachu
06/15/2005, 04:55 AM
Yuffie's Absol 70 HP (D)

(D)(D) Chaos Grenade 20x
This attack does 20 damage times the number of Special Energy cards attached to the Defending Pokemon.

(D)(D)(D) Dark Poison 20
The Defending Pokemon is now Poisoned.It now takes 20 damage after each turn instead of 10.

W: (F) R: (P) RC: (C)

Yuffie's Unown (Y) 50 HP (P)

Poke-POWER Yellow Search
Search your deck for a Basic Pokemon that is (L) type (color) and put it on your bench. This Power can't be used if your bench is full.

(P) Hidden Power 20

W: (P) R: RC: (C)

(BTW, Unown G would have Green Search, B would have Blue search, etc.)


Vincent's Snorunt 40 HP (W)

(W) Tackle 10

(W)(W) Icicle Spear 10x
Flip 4 coins. For each heads, this attack does 10 damage.

W: (M) R: RC: (C)

Vincent's Glalie 80 HP (W)
Evolves from Vincent's Snorunt

(D) Crunch 30

(W)(W)(W) Mega Glaicier 80
Vincent's Glalie does 40 damage to itself, and you may place 2 damage counters on your other Active Pokemon. If you do, place a damage counter on each of your opponent's Benched Pokemon.

W: (M) R: RC: (C)(C)

Vincent's Lileep (G) 80 HP
Evolves from Root Fossil

(G) Lure Drain
Switch the Defending Pokemon with one of your opponent's Benched Pokemon. Then place 2 Damage counters on the new Defending Pokemon and remove a damage counter from Vincent's Lileep, if any.

W: (M) R: RC: (C)(C)

((M) weakness corresponds to Rock type.)

Vincent's Cradily 90 HP (G)
Evolves from Vincent's Lileep

(G)(G)(G) Spiral Drain Split Up 60
Remove up to three damage counters from your Pokemon in any way you like.

(G)(G)(G)(F) Ancientpower 70
Attach an energy card from your hand to Vincent's Cradily.

W: (M) R: RC: (C)(C)(C)

Sunflorazumarill
06/15/2005, 07:12 AM
Here is the last of the untouched Starter lines!

Cloud’s Totodile
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Hydro Evolution Discard 1 {W} Energy card attached to Cloud’s Totodile or this attack does nothing. Search your deck for an Evolution card that evolves from 1 of your {W} Pokémon in play and attach it to that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.
{W}{W} Wave Splash 30

Cloud’s Croconaw
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Cloud’s Totodile
Put Cloud’s Croconaw on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W}{W} Water Gun Does 20 damage plus 20 more damage for each {W} Energy attached to Cloud’s Croconaw but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 20+
{W}{W}{W} Hydro Sword Flip 1 coin plus 2 more coins if the Defending Pokémon has Sephiroth in its name. This attack does 40 damage plus 20 more damage for each heads. 40+

Cloud’s Feraligatr
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Cloud’s Croconaw
Put Cloud’s Feraligatr on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Special Assistance If you have both Cloud's Feraligatr and another Pokémon with Feraligatr in its name in play, any damage done by Cloud's Feraligatr is increased by 10 (before applying Weakness and Resistance).
{W}{W} Hydro Refraction Does 30 damage plus 10 more damage for each {G} and {R} Energy in play. 30+
{W}{W}{W} Water Spout Does 100 damage minus 10 damage for each damage counter on Cloud’s Feraligatr. 100-

Cloud’s Mudkip
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Hard Rain Does 10 damage to every Pokémon in play (including this one). Don’t apply Weakness and Resistance.
{W}{C} Splash 20

Cloud’s Marshtomp
Pokémon card
{F}
70 HP
Stage 1 Pokémon
Evolves from Cloud’s Mudkip
Put Cloud’s Marshtomp on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{W}{C} Rapids Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, in any. 20
{F}{F}{C} Mud Surge Flip 2 coins. For each heads, choose 1 of your opponent’s Benched Pokémon and this attack does 20 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

Cloud’s Swampert
Pokémon card
{F}
100 HP
Stage 2 Pokémon
Evolves from Cloud’s Marshtomp
Put Cloud’s Swampert on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
PokéBODY: Muddy Torrent If Cloud's Swampert's remaining HP is 40 or less, any damage done by Cloud's Swampert is increased by 10 plus 10 more for each {W} and {F} Energy attached to it (after applying Weakness and Resistance).
{W}{C} Double Ice Punch Flip 2 coins. This attack does 30 damage times the number of heads. 30x
{F}{F}{C} Reverse Quake Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Carrington388
06/15/2005, 09:31 AM
Magic Materia: Barrier
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{C}{C} Barrier During your opponent's next turn, any damage done to your Active Pokémon is reduced by 20 (before Weakness and Resistance).
{C}{C} MBarrier During your opponent's next turn, no Special Condition may be placed on your Active Pokémon.
{C}{C}{C}{C} Reflect During your opponent's next turn, if your opponent attacks any of your Active Pokémon, flip a coin. If heads, apply the effect of that attack on the Pokémon that used that attack instead of your Active Pokémon.
{C}{C}{C}{C}{C} Wall During your opponent's next turn, any damage done to your Active Pokémon is reduced by 50 (before Weakness and Resistance) and no Special Condition may be placed on your Active Pokémon.

Magic Materia: Destruct
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{C}{C} DeBarrier Ignore the effect of any Trainer card named Magic Materia: Barrier when calculating damage. 20
{C}{C}{C} DeSpell Remove any special counters (ex. Freeze, Fear) from this Pokémon.
{C}{C}{C}{C}{C} Death Flip a coin. If heads, the Defending Pokémon is Knocked Out.

Magic Materia: Exit
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{C}{C} Escape Switch this Pokémon with 1 of your Benched Pokémon.
{C}{C}{C}{C} Remove Choose a Defending Pokémon and flip a coin. If heads, your opponent returns that Pokémon and all cards attached to it to his or her hand.

Magic Materia: Gravity
Trainer Card (Technical Machine)

Attach this card to 1 of your {P} Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{P} Demi This attack does damage equal to one-quarter of your opponent's total HP (rounded up to the nearest 10). ?
{P}{P}{P} Demi2 This attack does damage equal to one-half of your opponent's total HP (rounded up to the nearest 10). ?
{P}{P}{P}{P}{P} Demi3 This attack does damage equal to three-quarter of your opponent's total HP (rounded up to the nearest 10). ?

Magic Materia: Mystify
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{C}{C} Confu The Defending Pokémon is now Confused.
{C}{C}{C}{C} Berserk Place a Berserk counter on the Defending Pokémon. If your opponent tries to attack, you flip a coin. If heads, choose 1 attack on a Pokémon with a Berserk counter on it. That Pokémon uses that attack. A Berserk counter may be removed by any effect that removes all Special Conditions.

Magic Materia: Seal
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
{C}{C} Sleep The Defending Pokémon is now Asleep.
{C}{C}{C}{C} Silence This attack does 10 damage to each Defending Pokémon and each Defending Pokémon is now Asleep.

Sunflorazumarill
06/15/2005, 11:57 PM
Here are my next lines for this!

Red XIII’s Dratini
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{C} Dragon Smash Flip a coin. If tails, this attack does nothing. 10
{W}{C} Spinning Tail Does 10 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Red XIII’s Dragonair
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Red XIII’s Dratini
Put Red XIII’s Dragonair on the Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{R}{L} Dragon Flare Flip a coin. If heads, the Defending Pokémon is now Burned. Either way, flip another coin. If heads, the Defending Pokémon is now Paralyzed. 20
{F}{M}{C} Dragon Minerals Flip a coin for each {M} Energy attached to Red XIII’s Dragonair. This attack does 40 damage plus 10 more damage for each heads. 40+

Red XIII’s Dragonite
Pokémon card
{C}
100 HP
Stage 2 Pokémon
Evolves from Red XIII’s Dragonair
Put Red XIII’s Dragonite on the Stage 1 card
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}
{C}{C}{C} Spinning Wing Attack Flip a coin until you get tails. This attack does 40 damage times the number of heads. 40x
{G}{G}{L}{C}{C} Dragon Shocker Flip a coin. If heads, each Defending Pokémon is now Paralyzed. Either way, this attack does 50 damage plus 30 more damage for each {G} and {L} Energy attached to Red XIII’s Dragonite but not used to pay for this attack’s Energy cost. You can’t add more than 60 damage in this way. 50+

Red XIII’s Bagon
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{C} Smash Punch Flip a coin. If tails, this attack does nothing. 10
{L}{C} Dragon Spark Does 10 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Red XIII’s Shelgon
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Red XIII’s Bagon
Put Red XIII’s Shelgon on the Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{G}{W} Dragon Pulse Flip a coin. If heads, the Defending Pokémon is now Poisoned. Either way, flip another coin. If heads, the Defending Pokémon is now Asleep. 20
{P}{D}{C} Dragon Shadows Flip a coin for each {D} Energy attached to Red XIII’s Shelgon. For each heads, discard an Energy card attached to the Defending Pokémon. 40

Red XIII’s Salamence
Pokémon card
{C}
100 HP
Stage 2 Pokémon
Evolves from Red XIII’s Shelgon
Put Red XIII’s Salamence on the Stage 1 card
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}
{C}{C}{C} Spinning Wing Attack Flip a coin until you get tails. This attack does 40 damage times the number of heads. 40x
{R}{R}{W}{C}{C} Dragon Burner Flip a coin. If heads, each Defending Pokémon is now Burned. Either way, this attack does 50 damage plus 30 more damage for each {R} and {W} Energy attached to Red XIII’s Salamence but not used to pay for this attack’s Energy cost. You can’t add more than 60 damage in this way. 50+

Carrington388
06/16/2005, 09:12 AM
Command Materia: Mime
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Command Materia: Mime.
{C}{C}{C} Mime If your opponent used an attack during his or her last turn, Mime copies that attack, including its Energy costs and anything else required in order to use that attack (such as discarding Energy cards).

Command Materia: W Item
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Command Materia: W Item.
{C}{C}{C}{C} W Item If you have already played a Supporter during this turn and you have a Supporter in your hand, you may play that card as if it were a regular Trainer card.

Command Materia: W Magic
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Command Materia: W Magic.
{C}{C}{C}{C} W Magic Choose 2 of this Pokémon's attacks not named W Magic. W Magic copies those attacks, including their Energy costs and anything else required in order to use those attacks (such as discarding Energy cards). If this Pokémon only has 1 attack not named W Magic, W Magic copies that attack twice, including its Energy cost and anything else required in order to use that attack (such as discarding Energy cards).

Command Materia: Sense
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Command Materia: Sense.
{C}{C}{C} Sense Choose 1 of your opponent's facedown Prize cards. Turn that card faceup for the remainder of the game.
Yeah, the effect in the TCG is changed slightly from the real Materia; but wasn't the real Materia about seeing a variable you couldn't before? Isn't a facedown Prize card such? Besides, you already know the target's HP in the TCG.

Command Materia: Throw
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use either of this card's attacks instead of its own. At the end of your turn, discard Command Materia: Throw.
{C}{C} Throw Discard a Trainer card from your hand or this attack does nothing. 30
{C}{C}{C}{C} Coin Discard any number of Energy cards from your hand. This attack does 20 damage plus 20 more damage for each card discarded in this way. 20+

Command Materia: W Summon
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Command Materia: W Summon.
{C}{C}{C}{C} W Summon You can't use this attack unless you have a Benched Pokémon with Summon Materia in its play. Choose 2 attacks of any Benched Pokémon with Summon Materia in its name not named W Summon. W Summon copies those attacks, including their Energy costs and anything else required in order to use those attacks (such as discarding Energy cards). If you have only 1 Benched Pokémon with Summon Materia in its name and that Pokémon has only 1 attack not named W Summon, W Summon copies that attack twice, including its Energy cost and anything else required in order to use that attack (such as discarding Energy cards).
The one-attack clause is worded as such so that it won't trigger if the lone Summon is Choco/Mog or Odin, each of them with two attacks.

Sunflorazumarill
06/17/2005, 08:45 AM
Here are my next ideas! Note that the Aeris’s Metagross line is quite unique in healing. Expect several decks to include it.

Cloud’s Larvitar
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Sandstorm Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 10
{F}{C} Mountain Slam Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Cloud’s Pupitar
Pokémon card
{F}
70 HP
Stage 1 Pokémon
Evolves from Cloud’s Larvitar
Put Cloud’s Pupitar on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{C} Magnitude Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{F}{F}{C} Mountain Slide Discard 2 {F} Energy cards attached to Cloud’s Pupitar or this attack does nothing. Do 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Cloud’s Tyranitar
Pokémon card
{F}
100 HP
Stage 2 Pokémon
Evolves from Cloud’s Pupitar
Put Cloud’s Tyranitar on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{C}{C} Sinking Ground Does 30 damage to each Defending Pokémon and 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{F}{F}{F}{C} Mountain Throw Discard all Energy cards attached to Cloud’s Tyranitar or this attack does nothing. This attack does 80 damage to each Defending Pokémon and 30 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.

Aeris’s Beldum
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Barrier Discard 1 {P} Energy card attached to Aeris’s Beldum or this attack does nothing. Prevent all effects of attacks, including damage, done to Aeris’s Beldum during your opponent's next turn.
{P}{C} Essence Drain Remove 2 damage counters from 1 of your Pokémon for each {M} Energy attached to Aeris’s Beldum. If that Pokémon has fewer damage counters than that, remove all of them. 20

Aeris’s Metang
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Aeris’s Beldum
Put Aeris’s Metang on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{C} Barrier Attack During your opponent’s next turn, any damage done to Aeris’s Metang by attacks is reduced by 20 (after applying Weakness and Resistance). 20
{P}{P}{C} Super Essence Drain Remove 3 damage counters from 1 of your Pokémon for each {M} Energy attached to Aeris’s Metang. If that Pokémon has fewer damage counters than that, remove all of them. 40

Aeris’s Metagross
Pokémon card
{P}
100 HP
Stage 2 Pokémon
Evolves from Aeris’s Metang
Put Aeris’s Metagross on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{C}{C} Wide Barrier Flip a coin. If heads, prevent all damage done by attacks to any of your Pokémon during your opponent’s next turn. (Any other effects of attacks still happen.) 20
{P}{P}{P}{C} Hyper Essence Drain Remove 4 damage counters from 1 of your Pokémon for each {M} Energy attached to Aeris’s Metagross. If that Pokémon has fewer damage counters than that, remove all of them. 60

Carrington388
06/17/2005, 08:58 AM
Command Materia: Slash-All
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use either of this card's attacks instead of its own. At the end of your turn, discard Command Materia: Slash-All.
{C}{C}{C} Slash-All This attack does 10 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance.
{C}{C}{C}{C}{C} Flash Flip a coin for each of your opponent's Pokémon. If heads, that Pokémon is Knocked Out. (No Prizes are taken if Benched Pokémon are Knocked Out in this way.)

Yellow Chocobo
50 HP {C}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Yellow Chocobo is put into play, unless an effect ignores this power, return Yellow Chocobo to your hand.
{C} Tag-Off Switch Yellow Chocobo with 1 of your Benched Pokémon. During your next turn, any damage done by that Pokémon by an attack is increased by 10 (before Weakness and Resistance).

Weakness: none
Resistance: none
Retreat Cost: {C}

Blue Chocobo
50 HP {W}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Blue Chocobo is put into play, unless an effect ignores this power, return Blue Chocobo to your hand.
{C} River Splash Switch Blue Chocobo with 1 of your Benched Pokémon. 10

Weakness: none
Resistance: none
Retreat Cost: {C}

Green Chocobo
50 HP {F}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Green Chocobo is put into play, unless an effect ignores this power, return Green Chocobo to your hand.
{C} Height Scale Switch Green Chocobo with 1 of your Benched Pokémon. During your opponent's next turn, any damage done to that Pokémon by an attack is reduced by 10 (before Weakness and Resistance).

Weakness: none
Resistance: none
Retreat Cost: {C}

Black Chocobo
50 HP {W}{F}
Basic Pokémon
(This Pokémon is both {W}{F} type.)

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Black Chocobo is put into play, unless an effect ignores this power, return Black Chocobo to your hand.
{C} Waterfall Walk Switch Green Chocobo with 1 of your Benched Pokémon and do 10 damage to that Pokémon. During your opponent's next turn, any damage done to that Pokémon by an attack is reduced by 20 (before Weakness and Resistance).

Weakness: none
Resistance: none
Retreat Cost: {C}

Gold Chocobo
50 HP {W}{F}
Basic Pokémon
(This Pokémon is both {W}{F} type.)

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Gold Chocobo is put into play, unless an effect ignores this power, return Gold Chocobo to your hand.
{C} Oceanfare Switch Gold Chocobo with 1 of your Benched Pokémon and remove any Drowning counters from that Pokémon, if any. Until the end of your next turn, that Pokémon may not have a Drowning counter placed on it.

Weakness: none
Resistance: none
Retreat Cost: {C}

Sunflorazumarill
06/18/2005, 09:26 AM
Here are my next ideas! Note that Aeris’s Milotic has Healing Shower just like the Hidden Legends Milotic! It even has an attack that Healing Shower helps out with! Also, if you’re wondering about the Energy cards Aeris’s Lugia helps get out, Crystal Energy is from Aquapolis (here (http://www.pokeschool.com/tcg/scans/aquapolis/146crystal_energy.jpg)) and Double Crystal Energy was in my Shining/Crystal/EX Alliance set (here (http://pokegym.net/forums/showpost.php?p=118141&postcount=37)).

Sephiroth’s Houndour
Pokémon card
{D}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{D} Surprise Choose 1 card from your opponent’s hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. 10
{R}{C} Fire Tackle Sephiroth’s Houndour does 10 damage to itself. 30

Sephiroth’s Houndoom
Pokémon card
{D}
70 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Houndour
Put Sephiroth’s Houndoom on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{D}{C} Dark Bind You may discard a {D} Energy card attached to Sephiroth’s Houndoom. If you do, the Defending Pokémon is now Paralyzed. 20
{D}{R}{R}{C} Shadow Flare Discard all {R} Energy cards attached to Sephiroth’s Houndoom or this attack does nothing. 100

Aeris’s Feebas
Pokémon card
{W}
30 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Continuous Bubble Flip a coin until you get tails. This attack does 10 damage times the number of heads. 10x

Aeris’s Milotic
Pokémon card
{W}
90 HP
Stage 1 Pokémon
Evolves from Aeris’s Feebas
Put Aeris’s Milotic on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Healing Shower When you play Aeris’s Milotic from your hand to evolve 1 of your Pokémon, you may remove all damage counters from all of your Pokémon and your opponent’s Pokémon (excluding Pokémon-ex).
{W}{W} Hydro Cannon If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 30
{W}{W}{W} Water Spout Does 90 damage minus 10 damage for each damage counter on Aeris’s Milotic. 90-

Aeris’s Lugia
Pokémon card
{P}
90 HP
Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéPOWER: Crystal Array When you play Aeris’s Lugia from your hand onto your Bench, you may flip a coin. If heads, search your deck for up to 4 of any Energy cards named either Crystal Energy or Double Crystal Energy and put them into your hand. Shuffle your deck afterward.
{P}{P} Diamond Flash Flip a coin for each Defending Pokémon. If heads, that Pokémon is now Paralyzed. 30
{P}{P}{P} Ultima Beam Does 20 damage times the number of {P} Energy cards attached to Aeris’s Lugia. 20x

Red XIII’s Ho-oh
Pokémon card
{R}
90 HP
Basic Pokémon
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéPOWER: Rainbow Array When you play Red XIII’s Ho-oh from your hand onto your Bench, you may flip a coin. If heads, search your deck for up to 4 of any Energy cards named either Rainbow Energy or Double Rainbow Energy and put them into your hand. Shuffle your deck afterward.
{R}{R} Ruby Ray Flip a coin for each Defending Pokémon. If heads, that Pokémon is now Confused. 30
{R}{R}{R} Ruby Fire Does 20 damage times the number of {R} Energy cards attached to Red XIII’s Ho-oh. 20x

Carrington388
06/18/2005, 10:01 AM
Support Materia: Added Effect
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's Poké-POWER. This card remains attached until you attach another Technical Machine to this Pokémon.
Poké-POWER Added Effect
If any of this Pokémon's attacks do any effect other than damage, if this Pokémon isn't affected by a Special Condition, apply that effect of the attack. (If flipping coins is required in order to do that effect, don't flip those coins.)

Support Materia: Counter
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's Poké-POWER. This card remains attached until you attach another Technical Machine to this Pokémon.
Poké-POWER Counter
Whenever this Pokémon is damaged by an attack and this Pokémon isn't affected by a Special Condition, choose a Technical Machine with Command Materia in its name in your discard pile, choose an attack from that card, and flip a coin. If heads, Counter copies that attack, including its Energy costs and anything else required in order to do that attack (such as discarding Energy cards).

Support Materia: Elemental
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's Poké-BODY. This card remains attached until you attach another Technical Machine to this Pokémon.
Poké-BODY Elemental
Any damage done by a Pokémon whose type (color) is the same as this Pokémon's is reduced bo 20 (before Weakness and Resistance). Whenever this Pokémon attacks with an attack whose Energy cost has any Energy other than {C}, treat this Pokémon's type (color) as each non-{C} Energy type (color) in its Energy cost when applying Weakness and Resistance. (Don't apply an Energy type in its Energy cost more than once.)

Support Materia: Magic Counter
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's Poké-BODY. This card remains attached until you attach another Technical Machine to this Pokémon.
Poké-POWER Magic Counter
Whenever this Pokémon is damaged by an attack and this Pokémon isn't affected by a Special Condition, choose a Technical Machine with Magic Materia in its name or a Basic Pokémon with Summon Materia in its name in your discard pile, choose an attack from that card, and flip a coin. If heads, Counter copies that attack, including its Energy costs and anything else required in order to do that attack (such as discarding Energy cards).

Support Materia: MP Turbo
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's Poké-POWER. This card remains attached until you attach another Technical Machine to this Pokémon.
Poké-POWER MP Turbo
The Energy cost of this Pokémon's attacks is increased by {C}{C} when this Pokémon isn't affected by a Special Condition. If the Energy cost of this Pokémon's attacks is increased by {C}{C}, that attack does 30 more damage (before Weakness and Resistance).

Support Materia: Quadra Magic
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's Poké-POWER. This card remains attached until you attach another Technical Machine to this Pokémon.
Poké-POWER Quadra Magic
Whenever this Pokémon's attacks, if this Pokémon isn't affected by a Special Condition, apply any effects of that attack other than damage to each Defending Pokémon and choose 4 of your opponent's Pokémon. For each Pokémon you chose, apply any damage of that attack to each of those Pokémon.

Sunflorazumarill
06/19/2005, 07:43 AM
Here are some more ideas! Once again Carrington, I hope you don't mind me using some ideas you did for dkates' Hoenn Gym Leaders set. I'll give you most of the credit.

Cid's Caterpie
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{C} Slam 10

Cid's Metapod
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Cid's Caterpie
Put Cid's Metapod on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G}{C} String Slap Flip 2 coins. If 1 or both are heads, the Defending Pokémon can’t attack or retreat during your opponent’s next turn. 20
{C}{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Cid's Butterfree
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Cid's Metapod
Put Cid's Butterfree on the Stage 1 card
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
PokéBODY: Slow Dust As long as Cid's Butterfree is your Active Pokémon, your opponent can’t move his or her Active Pokémon to the Bench through any effects other than retreating that Pokémon.
{G}{C} Toxic Spore The Defending Pokémon is now Poisoned. 20
{C}{C}{C}{C}{C} Slapping Wings Flip 10 coins. This attack does 10 damage times the number of heads. 10x

Cid's Ledyba
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
{C}{C} Comet Punch Flip 4 coins. This attack does 10 damage times the number of heads. 10x

Cid's Ledian
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Cid's Ledyba
Put Cid's Ledian on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
{R}{R} Fire Punch Flip a coin. If heads, the Defending Pokémon is now Burned. 30
{W}{W} Ice Punch Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{L}{L} Thunderpunch Flip a coin. If heads, this attack does 30 damage plus 30 more damage; if tails, Cid's Ledian does 10 damage to itself. 30+

Cid's Yanma
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat Cost: {C}
{G}{C} Insect Sting Flip 2 coins. If exactly 1 is heads, the Defending Pokémon is now Poisoned. If 1 or both coins are heads, the Defending Pokémon can’t retreat during your opponent’s next turn. 20
{G}{G}{C} Silver Gust Discard 1 {G} Energy card attached to Cid's Yanma or this attack does nothing. The Defending Pokémon is now Confused. 50

Note on Cid’s Butterfree: While several Pokémon have Poké-Bodies that prevent opposing Pokémon from retreating, they can still be switched out by means such as Switch, Warp Point, or an attack. Cid’s Butterfree’s Poké-Body, however, works the opposite way. Slow Dust prevents your opponent’s Pokémon from being switched out by means other than retreating. Any other switching effects such as Switch, Warp Point, or an attack are prevented by Slow Dust.

Carrington388
06/19/2005, 01:57 PM
Support Materia: Sneak Attack
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's Poké-POWER. This card remains attached until you attach another Technical Machine to this Pokémon.
Poké-POWER Sneak Attack
Whenever this Pokémon becomes Active, flip a coin. If heads, choose 1 of this Pokémon's attacks. Sneak Attack copies that attack, including its Energy costs and anything else required in order to do that attack (such as discarding Energy cards).

Three-Disc Set
Trainer Card

Draw 3 cards.

Cloud's Unown C [C]
40 HP {P}
Basic Pokémon (You may have up to 4 Pokémon with Unown in its name in your deck.)

Poké-POWER COLORLESS SEARCH [Colorless Search]
Once during your turn (before your attack), if your Bench isn't full, you may search your deck for a Basic {C} Pokémon and put it on your Bench.
{P}{C} Hidden Power 20

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Pepio Nut
Trainer Card

You can't play this card unless you have at least 2 Pokémon with Chocobo in its name in play, and you can't play this card if your Bench is full. Flip 2 coins. If both are heads, search your deck for a Basic Pokémon with Chocobo in its name and place it onto your Bench. Ignore that Pokémon's Incorrectly Hatched Poké-POWER.

Luchile Nut
Trainer Card

You can't play this card unless you have at least 2 Pokémon with Chocobo in its name in play, and you can't play this card if your Bench is full. Flip a coin. If heads, search your deck for a Basic Pokémon with Chocobo in its name and place it onto your Bench. Ignore that Pokémon's Incorrectly Hatched Poké-POWER.

Saraha Nut
Trainer Card

You can't play this card unless you have at least 2 Pokémon with Chocobo in its name in play, and you can't play this card if your Bench is full. Search your deck for a Basic Pokémon with Chocobo in its name and place it onto your Bench. Ignore that Pokémon's Incorrectly Hatched Poké-POWER.

Sunflorazumarill
06/20/2005, 06:43 AM
Here are the next ideas I’m contributing to the set!

Tifa’s Poliwag
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Wave Splash 10
{W}{C} Hypnoblast Flip a coin. If heads, the Defending Pokémon is now Asleep. 20

Tifa’s Poliwhirl
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Tifa’s Poliwag
Put Tifa’s Poliwhirl on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W}{C} Ice Punch 30
{W}{W}{C} Waterkick If there are any Trainer cards attached to the Defending Pokémon, flip a coin. If heads, discard all Trainer cards attached to the Defending Pokémon (before they affect the damage). 40

Tifa’s Poliwrath
Pokémon card
{W}{F}
100 HP
Stage 2 Pokémon
Evolves from Tifa’s Poliwhirl
Put Tifa’s Poliwrath on the Stage 1 card
This Pokémon is both {W}{F} type.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{C} Heavy Splash Does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon. 40
{F}{F}{C}{C} Kaiser Knuckle Discard 2 {F} Energy cards attached to Tifa’s Poliwrath or this attack does nothing. Flip a coin. If heads, this attack does 70 damage plus 30 more damage. 70+

Tifa’s Politoed
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Tifa’s Poliwhirl
Put Tifa’s Politoed on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{C} Whirlpool If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 40
{W}{W}{C}{C} Frog Song Discard a basic Energy card attached to Tifa’s Politoed or this attack does nothing. The Defending Pokémon is now Asleep and place a Frog counter on the Defending Pokémon. If a Pokémon has a Frog counter on it, that Pokémon can't use any of its own attacks, can attack for 1 Energy for 10 damage, can't retreat, and any damage done to that Pokémon is doubled (before Weakness and Resistance). A Pokémon can't have more than 1 Frog counter on it at a time. If a Pokémon with a Fear or Mini counter on it has a Frog counter placed on it, remove the Fear or Mini counter before placing the Frog counter. A Frog counter may be removed by any effect that removes all Special Conditions. 30

Barret’s Onix
Pokémon card
{F}
80 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F}{C} Dig Under Choose 1 of your opponent’s Pokémon and this attack does 20 damage to it. Don’t apply Weakness and Resistance.
{F}{F}{C} Tri Tunnel Flip a coin. If heads, choose 3 of your opponent’s Pokémon. If tails, choose 1 of your opponent’s Pokémon. Either way, this attack does 20 damage to each of those Pokémon. Don’t apply Weakness and Resistance.

Barret’s Steelix
Pokémon card
{M}
110 HP
Stage 1 Pokémon
Evolves from Barret’s Onix
Put Barret’s Steelix on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}{C}{C}
{C}{C}{C} Sandstorm Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{M}{M}{C}{C} Steel Assault Flip a coin for each of your opponent’s Pokémon. If heads, this attack does 20 damage plus 10 more damage for each {M} Energy card attached to Barret’s Steelix to that Pokémon. Don’t apply Weakness and Resistance.

Carrington388
06/20/2005, 01:32 PM
Yuffie's Zubat
40 HP {G}
Basic Pokémon

Poké-POWER Materia Copy
If Yuffie's Zubat is your Active Pokémon and not affected by a Special Condition, Yuffie's Zubat has a copy of any attack, Poké-POWER, or Poké-BODY on a card with Materia in its name, including an attack's Energy costs and anything else required in order to use that effect (such as discarding Energy cards). (No matter what type your opponent's Pokémon are, Yuffie's Zubat's type remains Grass.)
{G}{C} ***** Bite The Defending Pokémon is now Poisoned. 10

Weakness: {P}
Resistance: {F}
Retreat Cost: none

Yuffie's Golbat
60 HP {G}
Stage 1 Pokémon (Evolves from Yuffie's Zubat)

{G} Poison Gas The Defending Pokémon is now Poisoned.
{C}{C}{C} Lead Teeth If Yuffie's Golbat has any {M} Energy cards attached to it but not used to pay for this attack's Energy cost, this attack does 20 damage plus 30 more damage. Either way, the Defending Pokémon is now Poisoned. 20+

Weakness: {P}
Resistance: {F}
Retreat Cost: none

Yuffie's Crobat
90 HP {G}
Stage 2 Pokémon (Evolves from Yuffie's Golbat)

Poké-POWER Materia Dodge
If Yuffie's Crobat is your Active Pokémon and not affected by a Special Condition, Yuffie's Crobat is not affected by any effect of any of your opponent's cards with Materia in its name.
{G}{G}{G}{G}{C} Judo Poison Wing Flip 11 coins. This attack does 10 damage times the number of heads. If you got 5 or fewer heads, the Defending Pokémon is now Poisoned. 10x

Weakness: {P}
Resistance: {F}
Retreat Cost: {C}

Gyshal Greens
Trainer Card

Choose 1 of your Pokémon with Chocobo in its name that does not have a Greens counter on it. Place 1 Greens counter on that Pokémon. The maximum HP of a Pokémon with a Greens counter on it is increased by 10 for each Greens counter on it, and any damage done by a Pokémon with a Greens counter on it is increased by 10 (before Weakness and Resistance) for each 2 Greens counter on it (rounded up to the nearest 10).

Krakka Greens
Trainer Card

Choose 1 of your Pokémon with Chocobo in its name that does not have a Greens counter on it. Place 2 Greens counters on that Pokémon. The maximum HP of a Pokémon with a Greens counter on it is increased by 10 for each Greens counter on it, and any damage done by a Pokémon with a Greens counter on it is increased by 10 (before Weakness and Resistance) for each 2 Greens counter on it (rounded up to the nearest 10).

Tantal Greens
Trainer Card

Choose 1 of your Pokémon with Chocobo in its name that does not have a Greens counter on it. Place 3 Greens counters on that Pokémon. The maximum HP of a Pokémon with a Greens counter on it is increased by 10 for each Greens counter on it, and any damage done by a Pokémon with a Greens counter on it is increased by 10 (before Weakness and Resistance) for each 2 Greens counter on it (rounded up to the nearest 10).
Just for the record, Technical Machines are the only way most of the Chocobo can do any sort of damage, and only the Transform Poké-POWER allows for placing of Greens counters on non-Chocobo.

Sunflorazumarill
06/21/2005, 07:02 AM
Here are my next ideas!

Cait Sith’s Anorith
Pokémon card
{G}
60 HP
Stage 1 Pokémon
Evolves from Claw Fossil
Put Cait Sith’s Anorith on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G} Lure Pierce Do 10 damage to the Defending Pokémon. Then switch the Defending Pokémon with 1 of your opponent’s Benched Pokémon. Then do 10 damage to the new Defending Pokémon.

Cait Sith’s Armaldo
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Cait Sith’s Anorith
Put Cait Sith’s Armaldo on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G}{G} Split Slash You may do 60 damage minus 20 damage. If you do, put up to 3 damage counters on your opponent’s Pokémon in any way you like. 60-
{G}{G}{G}{F} Ancient Punch You may discard the top 2 cards of your deck. If you do, discard 2 Energy cards attached to the Defending Pokémon. 70

Sephiroth’s Wailmer
Pokémon card
{W}
80 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}
{W}{W} Surf 30
{W}{W}{W} Double Spray Flip 2 coins. This attack does 40 damage times the number of heads. 40x

Sephiroth’s Wailord
Pokémon card
{W}
120 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Wailmer
Put Sephiroth’s Wailord on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}{C}
{W}{W} Big Splash 40
{W}{W}{W}{W} Blue Crush Discard a {W} Energy card attached to Sephiroth’s Wailord or this attack does nothing. You may discard 1 Energy card attached to your other Active Pokémon. If you do, choose 1 of your opponent’s Benched Pokémon and this attack does 20 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 90

Aeris’s Lunatone
Pokémon card
{P}
70 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{F} Rock Tomb Pile Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn. 10
{P}{W}{L} Lunar Magna Drain Remove 1 damage counter from each of your {P}, {W}, and {L} Pokémon in play for each basic {P}, {W}, and {L} Energy card attached to Aeris’s Lunatone. 30

Aeris’s Solrock
Pokémon card
{P}
70 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{F} Rock Tomb Pile Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn. 10
{P}{G}{R} Solar Plant Drain Remove 1 damage counter from each of your {P}, {G}, and {R} Pokémon in play for each basic {P}, {G}, and {R} Energy card attached to Aeris’s Solrock. 30

Ash's Pikachu
06/21/2005, 08:37 AM
Red XIII's Slakoth 50 HP (C)

(C) Yawn
The Defending Pokemon is now Asleep.

(C) Rest
Remove all damage counters from Red XIII's Slakoth.Red XIII's Slakoth is now Asleep.

W: (F) R: RC: (C)

Red XIII's Vigoroth 80 HP (C)
Evolves from Red XIII's Slakoth

Poke-BODY Vital Spirit
Red XIII's Vigoroth can't be Asleep.

(C) Slash 30

(C)(C)(C) Quick Nap
Red XIII's Vigoroth is now Asleep.At the end of your opponent's next turn, remove all damage counters and Special Conditions from Red XIII's Vigoroth.

W: (F) R: RC: (C)

Red XIII's Slaking 110 HP (C)
Evolves from Red XII's Vigoroth

(C)(C) Slow Strike
At the end of your Opponent's next turn, place four damage counters on the Defending Pokemon.

(C)(C)(C) Slash 60

(C)(C)(C)(C)(C) Hyper Beam 100
Red XIII's Slaking can't use Hyper Beam during your opponen'ts next turn.

W: (F) R: RC: (C)(C)(C)

Carrington388
06/21/2005, 11:36 AM
Don Corneo
Trainer Card (Supporter)

You can't play Don Corneo if you don't have a Pokémon with Aeris, Cloud, or Tifa in its name. Choose 1 of the following effects: attach a Trainer card in your discard pile with Materia in its name to 1 of your Pokémon with Tifa in its name, remove up to 4 damage counters from 1 of your Pokémon with Aeris in its name (if a Pokémon has fewer damage counters than that, remove all of them), attach a Pokémon Tool in your discar pile to 1 of your Pokémon with Cloud in its name.

Guard Scorpion
Trainer Card (Supporter)

Each Defending Pokémon is now Poisoned and this card does 10 damage to each of your opponent's Benched Pokémon. If a Defending Pokémon has Cloud or Barret in its name, that Pokémon is now Poisoned. Playing this card ends your turn (you don't get to attack).

Air Buster
Trainer Card (Supporter)

This card does 10 damage to each of your own Benched Pokémon. Discard 1 Energy card from each Defending Pokémon. If a Defending Pokémon has Cloud or Tifa in its name, discard 2 Energy cards from that Pokémon instead of 1 (discard 1 if there is only 1). Playing this card ends your turn (you don't get to attack).

Aps
Trainer Card (Supporter)

Flip a coin. If heads, this card does 10 damage to each of your opponent's Pokémon; if tails, this card does 10 damage to each of your own Pokémon. Either way, place a Fear counter on each Defending Pokémon, then do 10 damage to each of your opponent's Pokémon with Cloud or Aeris in its name. Playing this card ends your turn (you don't get to attack).

HO512
Trainer Card (Supporter)

Remove 2 damage counters from each of your Pokémon plus 1 more counter for each of your opponent's Pokémon with Cloud or Red XIII in its name. If a Pokémon has fewer damage counters than that, remove all of them. Each Defending Pokémon is now Poisoned. Playing this card ends your turn (you don't get to attack).

Motor Ball
Trainer Card (Supporter)

This card does 30 damage to each Defending Pokémon. If a Defending Pokémon has Barret or Tifa in its name, that attack does 50 damage instead of 30 to that Pokémon. Treat damage done by this card as it was done by a {R} Pokémon. Playing this card ends your turn (you don't get to attack).

Burninating_Torchic
06/21/2005, 11:42 AM
wow, I just randomly came in a realized something, carrington.


Motor Ball
Trainer Card (Supporter)

This attack does 30 damage to each of Defending Pokémon

Was this intentional? A few cards are like it.
The reason I don't think it should be like this is because it's not an attack. It's a trainer. It's not even a TM with an attack. No attack is being used. I realize it is like an attack in the fact that it ends your turn, but it's not actually an attack.

Carrington388
06/21/2005, 12:28 PM
It was a pair of typos.

Sunflorazumarill
06/22/2005, 08:27 AM
Here are some more ideas! Once again Carrington, I hope you don't mind me using some ideas you and Water Adept did for dkates' Hoenn Gym Leaders set. I'll give you both most of the credit.

Cid's Delibird
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{W}{W} Powder Snow Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{W}{W}{W} Double Icy Wind Does 30 damage to each Defending Pokémon and flip a coin for each Defending Pokémon. For each heads, this attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Cid's Mantine
Pokémon card
{W}
70 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat Cost: {C}{C}
{W}{W} Hydro Cannon If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 30
{W}{W}{W} Hydro Pump Does 40 damage plus 20 more damage for each {W} Energy attached to Cid's Mantine but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+

Cid's Wingull
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W}{C} Double Wing Attack Does 20 damage to each Defending Pokémon.

Cid's Pelipper
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Cid's Wingull
Put Cid's Pelipper on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{W}{C} Multi Water Arrow Choose 2 of your opponent’s Pokemon. This attack does 20 damage to each of those Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{W}{W}{C} Beak Tide Flip 3 coins. This attack does 10 damage times the number of heads times the number of heads. 10x
No, you're not seeing double. This attack can do 0, 10, 40, or 90 damage. 10x0x0 is 0, 10x1x1 is 10, 10x2x2 is 40, and 10x3x3 is 90.

Cid's Natu
Pokémon card
{P}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: {C}
{P} Psyscan Look at your opponent’s hand.
{C}{C} Razor Wind Flip a coin. If tails, this attack does nothing. 40

Cid's Xatu
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Cid's Natu
Put Cid's Xatu on the Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: {C}
{C} Reading Air Currents Look at the top 6 cards from your deck. Choose 1 of those cards and put it into your hand. Put the other cards back on top of your deck in any order.
{P}{P}{C} Psychic Spear Flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon. This attack does 20 damage to that Pokemon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Carrington388
06/22/2005, 10:20 AM
Hundred Gunner
Trainer Card (Supporter)

You can't play this card unless you have a Supporter named Heli Gunner in your hand. Discard a card named Heli Gunner when you play this card and apply the effects of the card you discarded in this way. This card does 10 damage to each of your opponent's Benched Pokémon. If a Benched Pokémon has Aeris or Red XIII in its name, this card does 20 damage to that Pokémon instead. Playing this card ends your turn (you don't get to attack).

Heli Gunner
Trainer Card (Supporter)

You can't play this card unless you have a Supporter named Hundred Gunner in your hand. Discard a card named Hundred Gunner when you play this card and apply the effects of the card you discarded in this way. This card does 30 damage to each of your Defending Pokémon. If a Defending Pokémon has Aeris or Barret in its name, this card does 50 damage to that Pokémon instead. Playing this card ends your turn (you don't get to attack).

Rufus
Trainer Card (Supporter)

You can't play this card unless you have a Supporter named Dark Nation in your hand. Discard a card named Dark Nation when you play this card and apply the effects of the card you discarded in this way. This card does 40 damage to the Defending Pokémon plus 20 more damage if that Pokémon has Cloud in its name. Playing this card ends your turn (you don't get to attack).

Dark Nation
Trainer Card (Supporter)

You can't play this card unless you have a Supporter named Rufus in your hand. Discard a card named Rufus when you play this card and apply the effects of the card you discarded in this way. During your opponent's next turn, any damage done to any of your Pokémon is reduced by 20 (before Weakness and Resistance). Playing this card ends your turn (you don't get to attack).

Rapps
Trainer Card (Supporter)

This card does 20 damage to each Defending Pokémon and each Defending Pokémon is now Poisoned. Playing this card ends your turn (you don't get to attack).

Midgar Zolom
Trainer Card (Supporter)

Choose 1 of your Active Pokémon. This card does 10 damage times the number of damage counters on that Pokémon to the Defending Pokémon. Treat damage done by this card as it was done by a {R} Pokémon. Playing this card ends your turn (you don't get to attack).

Sunflorazumarill
06/23/2005, 06:21 AM
Here are my next ideas!

Vincent’s Sunkern
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Sniper Seed Flip a coin until you get tails. This attack does 10 damage to a number of your opponent’s Benched Pokémon equal to the number of heads. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{G}{G} Leaf Poison Flip a coin. If heads, the Defending Pokémon is now Poisoned. 30

Vincent’s Sunflora
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Vincent’s Sunkern
Put Vincent’s Sunflora on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} RCP90 Seed For each {G} Energy attached to Vincent’s Sunflora, flip a coin until you get tails. For each heads, this attack does 20 damage to 1 of the Defending Pokémon (in any way you choose).
{G}{G}{G} Solar Energy Does 80 damage minus 10 damage for each damage counter on Vincent’s Sunflora. 80-

Tifa’s Slugma
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R} Acid Armor Flip a coin. If heads, prevent all damage done to Tifa’s Slugma during your opponent’s next turn. (Any other effects of attacks still happen.)
{R}{R} Lava Slap Flip a coin. If heads, each Defending Pokémon is now Burned. 20

Tifa’s Magcargo
Pokémon card
{F}
90 HP
Stage 1 Pokémon
Evolves from Tifa’s Slugma
Put Tifa’s Magcargo on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}{C}
{R}{R}{R} Eruption Does 90 damage minus 10 damage for each damage counter on Tifa’s Magcargo. 90-
{F}{F}{F}{F} Rock Blast Flip 4 coins. This attack does 40 damage times the number of heads. 40x

Barret’s Chinchou
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} High Voltage Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn. 10
{W}{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Barret’s Lanturn
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Barret’s Chinchou
Put Barret’s Lanturn on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{W}{W} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Barret’s Lanturn during your opponent’s next turn. 30
{L}{L}{L} Volt Tackle Barret’s Lanturn does 20 damage to itself. 70

Note on Vincent’s Sunflora: RCP90 Seed refers to a weapon from Goldeneye 007 called the RCP90, which is a rapid-fire automatic that can hold 80 bullets in a clip. Basically, RCP90 Seed is a rapid-fire automatic version of Bullet Seed. Also, how the attack works is that you flip coins until you get a number of tails equal to the number of {G} Energy attached to Vincent’s Sunflora.

Carrington388
06/23/2005, 11:11 AM
Jenova*Birth
Trainer Card (Supporter)

This card does 10 damage to each of your opponent's Pokémon. If a Pokémon has Aeris or Yuffie in its name, ignore any effect that would prevent damage on that Pokémon. Playing this card ends your turn (you don't get to attack).

Jenova*Life
Trainer Card (Supporter)

This card does 30 damage to each of your opponent's Pokémon plus 20 damage if a Pokémon has Vincent or Cid in its name. Treat any damage done by this card as it was done by a {W} Pokémon. Playing this card ends your turn (you don't get to attack).

Jenova*Death
Trainer Card (Supporter)

This card does 40 damage to each of your opponent's Pokémon plus 20 damage if a Pokémon has Cait Sith or Red XIII in its name. Treat any damage done by this card as it was done by a {R} Pokémon. Playing this card ends your turn (you don't get to attack).

Jenova*Synthesis
Trainer Card (Supporter)

Place 5 Jenova-Countdown counters on your side of the field. While Jenova*Countdown counters are on the field, you can't play another card named Jenova*Synthesis. At the end of your opponent's turn, remove 1 Jenova*Countdown counter from the field. When a counter is removed, if no Jenova*Countdown counters remain on your side of the field, during your turn (after drawing a card), do 30 damage to each of your opponent's Pokémon. That damage ends your turn (you don't get to attack).
How this card works is: When you play this card, you put 5 counters onto the field. Unlike other bosses, this card will NOT end your turn when this is played. Anyway, after your opponent's turn, one of the counters is removed from the field. When the last counter is removed from the field, you draw your card, then do the damage, and that turn is over.

Bizarro Sephiroth
Trainer Card (Supporter)

Remove all damage counters from each of your Pokémon with Sephiroth in its name. Playing this card ends your turn (you don't get to attack).

Safer Sephiroth
Trainer Card (Supporter)

During your opponent's next turn, prevent all effects of attacks, including damage, to all of your Pokémon with Sephiroth in its name. Playing this card ends your turn (you don't get to attack).

Sunflorazumarill
06/24/2005, 07:12 AM
Here are my next ideas! Also, check out how unique Barret’s Aggron’s first attack is!

Red XIII’s Trapinch
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Desert Wisp Flip a coin. If heads, the Defending Pokémon is now Burned. 10
{F}{F} Sand Blast Discard a {F} Energy card attached to Red XIII’s Trapinch or this attack does nothing. 40

Red XIII’s Vibrava
Pokémon card
{F}
70 HP
Stage 1 Pokémon
Evolves from Red XIII’s Trapinch
Put Red XIII’s Vibrava on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{R}{R} Dragon Sting Flip a coin. If heads, the Defending Pokémon is now Burned. Either way, the Defending Pokémon is now Poisoned. 20
{F}{F}{F} Sand Barrier Discard a {F} Energy card attached to Red XIII’s Vibrava or this attack does nothing. Prevent all damage done to Red XIII’s Vibrava during your opponent’s next turn. (Any other effects of attacks still happen.) 40

Red XIII’s Flygon
Pokémon card
{F}
100 HP
Stage 2 Pokémon
Evolves from Red XIII’s Vibrava
Put Red XIII’s Flygon on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
PokéPOWER: Desert Shield When you play Red XIII’s Flygon from your hand, you may use this power. Prevent all effects of attacks, including damage, done to each of your Active Pokémon during your opponent’s next turn.
{R}{R}{R} Dragon Fireworks Does 30 damage to each Defending Pokémon and flip a coin. If heads, 1 of the Defending Pokémon is now Burned and the other Defending Pokémon is now Paralyzed. If there is only 1 Defending Pokémon (and the coin is heads), the Defending Pokémon is now Burned and Paralyzed.
{F}{F}{F}{F} Rising Quicksand Does 40 damage plus 20 more damage for each {F} Energy attached to Red XIII’s Flygon but not used to pay for this attack’s Energy cost to each Defending Pokémon. You can’t add more than 40 damage in this way.

Barret’s Aron
Pokémon card
{M}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{M} Metal Mesh Any damage done to any of your Pokémon in play during your opponent’s next turn is reduced by 10 (before applying Weakness and Resistance).
{M}{C} Gun Pickup Before doing damage, search your deck for a Pokémon Tool named Gatling Gun and attach it to Barret’s Aron. Shuffle your deck afterward. 20

Barret’s Lairon
Pokémon card
{M}
80 HP
Stage 1 Pokémon
Evolves from Barret’s Aron
Put Barret’s Lairon on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{M}{C} Iron Chain The Defending Pokémon can’t retreat for a number of your opponent’s turns equal to the number of {M} Energy attached to Barret’s Lairon. 30
{M}{M}{C} AVALANCHE Slam Does 40 damage plus 10 more damage for each Pokémon you have in play with Barret or Tifa in its name (including this one). 40+

Barret’s Aggron
Pokémon card
{M}
110 HP
Stage 2 Pokémon
Evolves from Barret’s Lairon
Put Barret’s Aggron on the Stage 1 card
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}{C}{C}
PokéPOWER: Metal Spring When you play Barret’s Aggron from your hand to evolve your Active Pokémon, you may return 1 of your opponent’s Benched Pokémon and all cards attached to it to your opponent’s hand.
{M}{C}{C} Enemy Launcher You can’t use this attack unless there any Basic Pokémon cards in your opponent’s hand. Put any number of those Pokémon onto your opponent’s Bench (as long as there’s room). This attack does 60 damage times the number of Pokémon put onto your opponent’s Bench in this way. 60x
{M}{M}{M}{C} Steel Wall Crush You may discard 2 {M} Energy cards attached to Barret’s Aggron. If you do, choose 2 of your opponent’s Benched Pokémon and this attack does 30 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 70

Ash's Pikachu
06/24/2005, 08:23 AM
Aeris's Clamperl 60 HP (W)

(W) Clamp 10
At the end of your opponent's next turn, place a damage counter on the Defending Pokemon.

(W)(C) Iron Defense
Prevent all damage done to Clamperl by the Defending Pokemon during your opponent's next turn. (Any other effects still happen.)

W: (L) R: RC: (C)(C)

Aeris's Gorebyss 90 HP (W)
Evolves from Aeris's Clamperl

(P) Confusion 20
Flip a coin. If heads, the Defending Pokemon is now Confused.

(W)(W)(C) Hydro Heal 40
Flip a number of coins equal to the number of HP the Defending Pokemon has left.Remove 1 damage counter from each of your Benched Pokemon for each heads. You can't remove more than 15 damage counters from your Benched Pokemon in this way.

W: (L) R: RC: (C)(C)

Aeris's Huntail 90 HP (W)
Evolves from Aeris's Clamperl

(D) Bite 30

(W)(W)(W) Hydro Hurt 50
Flip a number of coins equal to the number of HP the Defending Pokemon has left.Place one damage counter on each of your opponent's Benched Pokemon for each heads. You can't place more than 10 damage counters on your opponent's Benched Pokemon in this way.

W: (L) R: RC: (C)(C)

Aeris's Togepi 40 HP (C)

Poke-BODY Tumble
Place a damage counter on Aeris's Togepi when you play it from your hand.

(C) Rollout 10+
If the Defending Pokemon is a Pokemon-ex, flip a coin.If hyeads this attack does 10 damage plus 30 more damage.

W: (F) R: RC: (C)

Aeris's Togetic 80 HP (C)

Poke-POWER White Materia
When Aeris's Togetic attacks a Pokemon with Sephiroth or Dark in its name, Aeris's Togetic does 20 more damage to that Pokemon.

(C)(C) Aerial Ace 30
This attacks damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any effect on the Defending Pokemon that would affect the damage of this attack.

(C)(C)(C) Holy Smash 30+
If the Defending Pokemon has Sephiroth or Dark in its name, this attack does 30 damage plus 20 more damage.

W: (L) R: (F) RC: (C)

Carrington388
06/24/2005, 10:37 AM
Just for the record, three Boss cards were changed. The Dragon card I had done before has been replaced by a Rapps card; Prod Clod and Stinger are also gone, with Soul Fire and Ancient Dragon are in.

Bottomswell
Trainer Card (Supporter)

This card does 10 damage to each of your opponent's Pokémon. If a Pokémon has Red XIII or Yuffie in its name, this card does 20 damage to that Pokémon instead. Treat any damage done by this card as it was done by a {W} Pokémon. Playing this card ends your turn (you don't get to attack).

Dyne
Trainer Card (Supporter)

Choose 1 of your opponent's Pokémon. This card does 50 damage to that Pokémon. Playing this card ends your turn (you don't get to attack).

Gi Nattak
Trainer Card (Supporter)

You can't play this card unless you have a Supporter named Soul Fire in your hand. Discard a card named Soul Fire when you play this card and apply the effects of the card you discarded in this way. Move 10 damage counters from your Pokémon to your opponent's Pokémon in any way you choose. Playing this card ends your turn (you don't get to attack).

Soul Fire
Trainer Card (Supporter)

You can't play this card unless you have a Supporter named Gi Nattak in your hand. Discard a card named Gi Nattak when you play this card and apply the effects of the card you discarded in this way. Discard 2 Energy cards attached to 1 of your Pokémon or this card does nothing. Choose a Defending Pokémon and this card does 70 damage to that Pokémon. Treat any damage done by this card as it was done by a {R} Pokémon. Playing this card ends your turn (you don't get to attack).

Lost Number
Trainer Card (Supporter)

Choose either each Defending Pokémon or each of your opponent's Benched Pokémon. If you chose each Defending Pokémon, this attack does 30 damage to each Defending Pokémon. If you chose each of your opponent's Benched Pokémon, this attack does 20 damage to each of your opponent's Benched Pokémon. Either way, playing this card ends your turn (you don't get to attack).

Materia Keeper
Trainer Card (Supporter)

This card does 20 damage to the Defending Pokémon, then search your deck for a card with Materia in its name and place it into your hand. Playing this card ends your turn (you don't get to attack).

Sunflorazumarill
06/25/2005, 12:41 AM
Ash's Pikachu, not to push you or anything, but you should get working on the ideas you reserved for yourself. Anyway, here are some ideas for Tifa!

Tifa’s Azurill
Pokémon card
{C}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Tifa’s Marill
Put Tifa’s Marill on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{C} Strange Bubble If there is any {W} Energy attached to Tifa’s Azurill, the Defending Pokémon is now Asleep. If there is any {R} Energy attached to Tifa’s Azurill, the Defending Pokémon is now Burned. If there is any {G} Energy attached to Tifa’s Azurill, the Defending Pokémon is now Poisoned.

Tifa’s Marill
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Bubble Flip 2 coins. If both are heads, the Defending Pokémon is now Confused. If both are tails, this attack does nothing (not even damage). 20
{W}{W} Ice Ball Flip 2 coins. This attack does 20 damage times the number of heads. 20x

Tifa’s Azumarill
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Tifa’s Marill
Put Tifa’s Azumarill on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{W} Energy Cannon Does 20 damage plus 20 more damage for each Energy attached to Tifa’s Azumarill but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 20+
{W}{W}{W} Aqualung Discard 2 {W} Energy cards attached to Tifa’s Azumarill or this attack does nothing. 80

Tifa’s Qwilfish
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Sleep Poison The Defending Pokémon is now Asleep and Poisoned.
{W}{W} Balloon Bomb Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads. If either of the coins are heads, Tifa’s Qwilfish does 30 damage to itself. 30+

Tifa’s Mantine
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{W} Tide Splash Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. If tails, choose 3 of your opponent’s Pokémon and this attack does 10 damage to each of them. Don’t apply Weakness and Resistance.
{W}{W} Dolphin Blow Flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and this attack does 20 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

Tifa’s Corsola
Pokémon card
{W}{F}
60 HP
Basic Pokémon
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{F}{F} Rock Tomb The Defending Pokémon can’t retreat during your opponent’s next turn. 30
{W}{W}{W} Hydro Pump Does 40 damage plus 20 more damage for each {W} Energy attached to Tifa’s Corsola but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 40+

Ash's Pikachu
06/25/2005, 07:35 AM
I just like to do those at the last minute.

Sephiroth's Tropius 80 HP (G)

Poke-POWER Fly Away
Once during your turn (before your attack) you may switch Sephiroth's Tropius with one of your benched Pokemon or shuffle it and all cards attached to it into your deck.

(G)(C) Leech Seed
Put a Seed counter on the Defending Pokemon. As long as the Seed counter is on the Defending Pokemon, place a damage counter on it and remove a Damage counter from your Active Pokemon. A Pokemon can't have more than 1 Seed counter on it at any time. Seed counters can be removed by Retreating the Pokemon the Seed counter is on.

(G)(G) Stun Spore 10
Flip a coin. If heads the Defending Pokemon is now Paralyzed.

W: (F) R: (W) RC: (C)

Sephiroth's Sableye 60 HP (P)(D)
This Pokemon is both (P)(D)

Poke-POWER Black Materia
When Sephiroth's Sableye attacks a Pokemon with Aeris or Light in its name, Sephiroth's Sableye does 20 more damage to that Pokemon.

(P)(D) Shadow Ball 30

(P)(D)(D) Night Shade 10x
This attack does 10 damage times the number of Energy cards attached to Sephiroth's Sableye.

W: R: (F)(C) RC: (C)(C)

Tifa's Kabuto 70 HP (W)(F)
Evolves from Mysterious Fossil
This Pokemon is both (W)(F)

Poke-BODY Fossilize
Flip a coin between turns. If tails, shuffle Tifa's Kabuto and all cards attached to it into your hand.
Ignore this Pokebody unless Tifa's Kabuto has 30 or less HP left.

(W)(F) Mud Shot 20

W: (G) R: RC: (C)

Tifa's Kabutops 100 HP (W)(F)
Evolves from Tifa's Kabuto
This Pokemon is both (W)(F)

Poke-BODY Battle Armor
Prevent all damage that would add to the base damage of an attack on Tifa's Kabutops.

(W)(W) Water Slash 40

(F)(F)(W) Nature Absorb 30
Discard a (F) or (W) Energy attached to Tifa's Kabutops or this attack does nothing. Flip a number of coins equal to all the (W) and (F) Basic energy cards in play. Remove a damage counter from Tifa's Kabutops for each heads.

W: (G) R: RC: (C)

Cait Sith's Porygon 50 HP (C)

(C) Online Search
Search your deck for a Trainer card with Lanette, Bill, or Celio in its name and put it in your hand. Shuffle your deck afterwards.

(C)(C) File-New
Search your deck for a Basic Pokemon and put it on your Bench. Shuffle your deck afterwards.(You can't use this attack if your Bench is full.)

W: (F) R: RC: (C)

Cait Sith's Porygon2 90 HP (C)

(C) My Documents
Switch one of your Prize Cards with the top card of your deck.

(C)(C) Delete
Discard the top 2 cards of your opponent's deck.


W: (F) R: RC: (C)

Carrington388
06/25/2005, 08:56 AM
Palmer
Trainer Card (Supporter)

Search your discard pile for a Technical Machine with an attack. Choose one of that card's attacks. This card copies that attack except for its Energy cost and anything else required in order to do that attack (such as discarding Energy cards). Playing this card ends your turn (you don't get to attack).

Ancient Dragon
Trainer Card (Supporter)

This card does 30 damage to each Defending Pokémon. If a Defending Pokémon has Aeris or Cid in its name, ignore any effect that would reduce the damage done to that Pokémon. Playing this card ends your turn (you don't get to attack).

Red Dragon
Trainer Card (Supporter)

This card does 30 damage to each Defending Pokémon plus 20 more damage if a Defending Pokémon has Aeris or Vincent in its name. Playing this card ends your turn (you don't get to attack).

Demon's Gate
Trainer Card (Supporter)

During your opponent's next turn, prevent all effects of an attack, including damage, done to any of your Pokémon by a {G} or {P} Pokémon. Playing this card ends your turn (you don't get to attack).

Schizo
Trainer Card (Supporter)

You can't play Schizo unless there are two Defending Pokémon. Place a red marker on one Defending Pokémon and a blue marker on the other Defending Pokémon. This attack does 30 damage to each Defending Pokémon. Treat any damage done to a Pokémon with a red marker on it as if it were done by a {R} Pokémon, and treat any damage done to a Pokémon with a blue marker on it as if it were done by a {W} Pokémon. Playing this card ends your turn (you don't get to attack).

Ultimate Weapon
Trainer Card (Supporter)

This card does 60 damage to each of your opponent's Pokémon. Playing this card ends your turn (you don't get to attack), and none of your Pokémon may attack during your next turn.

Sunflorazumarill
06/26/2005, 05:43 AM
Here are my next ideas! Once again Carrington, I hope you don't mind me using some ideas you did for dkates' Hoenn Gym Leaders set. I'll give you most of the credit.

Cid's Togepi
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Sleep Inducer Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. The new Defending Pokémon is now Asleep.
{C}{C} Rollout 20

Cid's Togetic
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Cid's Togepi
Put Cid's Togetic on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C}{C} Wish At the end of your next turn, remove all damage counters, if any, from your Active Pokémon.
{C}{C}{C} Materia Copy Choose an attack from any Trainer card with Materia in its name attached to 1 Pokémon in play or an attack from any Pokémon in play with Summon Materia in its name (either way, yours or your opponent’s). Materia Copy copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the other Pokémon is, Cid's Togetic type is still {C}.) Cid's Togetic performs that attack.

Cid's Tropius
Pokémon card
{G}
90 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat Cost: {C}{C}
{C}{C}{C} Steel Wing If there are any {M} Energy cards attached to Cid's Tropius, flip a coin. If heads, all damage done by attacks to Cid's Tropius during your opponent’s next turn is reduced by 20 (after applying Weakness and Resistance). 30
{G}{G}{G} Ultra Razor Leaf Flip 3 coins. This attack does 50 damage times the number of heads to each Defending Pokémon. If any of the coins are heads, discard all Energy cards attached to Cid's Tropius.

Cait Sith's Weedle
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{C} Sting 10

Cait Sith's Kakuna
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Cait Sith's Weedle
Put Cait Sith's Kakuna on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G}{C} Pin Missile Flip 4 coins. This attack does 10 damage times the number of heads. 10x
{C}{C}{C} Thread Trap Place a Stop counter on the Defending Pokémon. While a Pokémon has a Stop counter on it, that Pokémon cannot retreat. A Pokémon cannot have more than 1 Stop counter on it at a time. 20

Cait Sith's Beedrill
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Cait Sith's Kakuna
Put Cait Sith's Beedrill on the Stage 1 card
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
PokéBODY: Insect Spine As long as Cait Sith's Beedrill is your Active Pokémon, after each player’s turn, put 1 damage counter on each of your opponent’s Pokémon that doesn’t have any damage counters on it.
{G}{C} Poison Spore Flip a coin. If heads, the Defending Pokémon is now Poisoned and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon. 20
{C}{C}{C}{C}{C} Spear Spikes Flip 3 coins. This attack does 20 damage times the number of heads. No matter how many heads you get, choose 2 of your opponent’s Benched Pokémon and this attack does 20 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20x

Carrington388
06/26/2005, 10:40 AM
Carry Armor
Trainer Card (Supporter)

Flip 2 coins. For each heads, choose 1 of your opponent's Pokémon. Put that Pokémon and all cards attached to it out of play until the end of your opponent's next turn. Unless you got no heads, your turn is over now (you don't get to attack).

Yuffie's Gastly
40 HP {G}
Basic Pokémon

{C} Slurp Place a damage counter on the Defending Pokémon, then flip a coin. If heads, remove 1 damage counter from Yuffie's Gastly.
{G}{G} Poison Lock The Defending Pokémon is now Poisoned and cannot retreat during your opponent's next turn. 20

Weakness: {P}
Resistance: {F}
Retreat Cost: none

Yuffie's Haunter
60 HP {G}
Stage 1 Pokémon (Evolves from Yuffie's Gastly)

{G} Poison Gas The Defending Pokémon is now Poisoned. 10
{G}{G}{C} Tongue Lasher Flip 4 coins. This attack does 20 damage times the number of heads. 20x

Weakness: {P}
Resistance: {F}
Retreat Cost: none

Yuffie's Gengar
110 HP {G}
Stage 2 Pokémon (Evolves from Yuffie's Haunter)

Poké-POWER Materia Disable
If Yuffie's Gengar is your Active Pokémon and not affected by a Special Condition, your opponent cannot use any effect of a card with Materia in its name.
{P}{C} Shadowblaster This attack does 20 damage plus 20 more damage for each {P} Energy card attached to Yuffie's Gengar but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 20+
{G}{G}{G}{G} Ultimate Smog The Defending Pokémon is now Asleep, Poisoned, and Burned. 40

Weakness: {P}
Resistance: {F}
Retreat Cost: {C}

Yuffie's Aipom
50 HP {C}
Basic Pokémon

{C} Slap 10
{C}{C}{C}{C} Materia Knockoff Flip a coin. If heads, choose 1 of your opponent's cards in play with Materia in its name and discard it. If that card is a Summon Materia, return all cards attached to it to your opponent's hand before discarding that card.

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Cait Sith's Aipom
50 HP {C}
Basic Pokémon

{C}{C} Tail Rap Flip 3 coins. This attack does 20 damage for each heads. 20x

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Sunflorazumarill
06/27/2005, 07:20 AM
Here are my next ideas!

Sephiroth’s Spheal
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Sephiroth’s Spheal during your opponent’s next turn. 10
{W}{W} Ice Confuse Flip a coin. If heads, the Defending Pokémon is now Confused and can’t retreat as long as Sephiroth’s Spheal remains your Active Pokémon. 20

Sephiroth’s Sealeo
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Spheal
Put Sephiroth’s Sealeo on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Waterfall 30
{W}{W}{W} Teal Freeze Before doing damage, discard all Trainer cards with Materia in their names your opponent has in play. During your opponent’s next turn, your opponent can’t play any Trainer cards with Materia in their names. 40

Sephiroth’s Walrein
Pokémon card
{W}
110 HP
Stage 2 Pokémon
Evolves from Sephiroth’s Sealeo
Put Sephiroth’s Walrein on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}
{W}{W}{W} Water Spout Does 100 damage minus 10 damage for each damage counter on Sephiroth’s Walrein. 100-
{W}{W}{W}{W} Antarctic Crystal You may discard up to 2 {W} Energy cards attached to Sephiroth’s Walrein. If you discarded 1 {W} Energy card, the Defending Pokémon is now Paralyzed. If you discarded 2 {W} Energy cards, Place a Freeze counter on the Defending Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. 60

Red XIII’s Horsea
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Ice Wave Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W}{C} Rapids Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any. 20

Red XIII’s Seadra
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Red XIII’s Horsea
Put Red XIII’s Seadra on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{C} Whirlpool If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 20
{W}{C}{C} Ice Ball Flip 2 coins. This attack does 30 damage times the number of heads. 30x

Red XIII’s Kingdra
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Red XIII’s Seadra
Put Red XIII’s Kingdra on the Stage 1 card
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{W} Water Spout Does 100 damage minus 10 damage for each damage counter on Red XIII’s Kingdra. 100-
{W}{C}{C}{C}{C} Dragon Aurora You may choose a type of Energy other than {C} attached to Red XIII’s Kingdra. If you do, discard all Energy cards of that type attached to Red XIII’s Kingdra. Then, this attack does 30 damage to each of your opponent’s Benched Pokémon that is the same type as the type of Energy card you discarded. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Sunflorazumarill
06/27/2005, 07:22 AM
Here’s my first read-only downtime make-up post of ideas!

Sephiroth’s Cacnea
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Bullet Seed Flip 4 coins. This attack does 10 damage times the number of heads. 10x
{G}{G} Cacti Prong If there is any {G} Energy attached to Sephiroth’s Cacnea but not used to pay for this attack’s Energy cost, this attack does 20 damage plus 20 more damage. 20+

Sephiroth’s Cacturne
Pokémon card
{D}
80 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Cacnea
Put Sephiroth’s Cacturne on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{D}{G} Dark Poison Discard a basic Energy card attached to Sephiroth’s Cacturne or this attack does nothing. The Defending Pokémon is now Poisoned. 40
{D}{C}{C} Berserk Needle Place a Berserk counter on the Defending Pokémon. If your opponent tries to attack, you flip a coin. If heads, choose 1 attack on a Pokémon with a Berserk counter on it. That Pokémon uses that attack. A Berserk counter may be removed by any effect that removes all Special Conditions. 30

Sephiroth’s Numel
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}
{F} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 10
{R}{R} Flare Shot Flip 4 coins. For each heads, do 10 damage to 1 of your opponent’s Pokémon (in any way you choose). Don’t apply Weakness and Resistance.

Sephiroth’s Camerupt
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Numel
Put Sephiroth’s Camerupt on the Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}{C}
{R}{R} Lava Slide Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{F}{F}{F} Tectonic Shake Does 10 damage to every Benched Pokémon (yours and your opponent’s). Flip a coin. If heads, this attack does 20 damage instead of 10 to each of your opponent’s Benched Pokémn. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Sephiroth’s Carvanha
Pokémon card
{D}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: {P} -30
Retreat cost: {C}
{D} Materia Corruption During your opponent’s next turn, your opponent’s Pokémon can’t use any attacks from any Trainer card with Materia in its name and none of your opponent’s Pokémon with Summon Materia in its name can attack.
{W}{C} Splashback Flip a coin. If tails, Sephiroth’s Carvanha can’t use this attack during your next turn. 30

Sephiroth’s Sharpedo
Pokémon card
{D}
70 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Carvanha
Put Sephiroth’s Sharpedo on the Basic Pokémon
Weakness: {G}
Resistance: {P} -30
Retreat cost: {C}
{W}{C} Freezing Jaws Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, Sephiroth’s Sharpedo does 10 damage to itself. 30
{D}{D}{C} Summon Nightmare If the Defending Pokémon has Summon Materia in its name, this attack does 50 damage plus 30 more damage. 50+

Carrington388
06/27/2005, 12:57 PM
Diamond Weapon
Trainer Card (Supporter)

Flip a coin. If heads, this card does 60 damage to each Defending Pokémon. Ignore any effect that would reduce that damage. Playing this card ends your turn (you don't get to attack).

Ruby Weapon
Trainer Card (Supporter) (You can't have more than 1 Ruby Weapon in your deck.)

Choose a Defending Pokémon and flip a coin. If heads, put that Pokémon and all cards attached to it out of play for the remainder of the game. If a Pokémon is put out of play in this way, you cannot play a Supporter for the remainder of the game. Playing this card ends your turn (you don't get to attack).

Emerald Weapon
Trainer Card (Supporter) (You can't have more than 1 Emerald Weapon in your deck.)

Choose a Defending Pokémon. This card does 50 damage times the number of cards with Materia in its name your opponent has in play. Unless this card did no damage, you cannot play a Supporter for the remainder of the game. Playing this card ends your turn (you don't get to attack).

Reno
Trainer Card (Supporter)

You can't play this card unless you have a Supporter named Rude and a Supporter named Elena in your hand. Discard a card named Rude and a card named Elena when you play this card and apply the effects of the cards you discarded in this way. During your opponent's next turn, any attack done by a {L} Pokémon does no damage to any of your Pokémon and remove 2 damage counters from each of your Pokémon. If any of your Pokémon has fewer damage counters than that, remove all of them. Playing this card ends your turn (you don't get to attack).

Rude
Trainer Card (Supporter)

You can't play this card unless you have a Supporter named Reno and a Supporter named Elena in your hand. Discard a card named Reno and a card named Elena when you play this card and apply the effects of the cards you discarded in this way. During your opponent's next turn, any attack done by a {R} Pokémon does no damage to any of your Pokémon and remove 2 damage counters from each of your Pokémon. If any of your Pokémon has fewer damage counters than that, remove all of them. Playing this card ends your turn (you don't get to attack).

Elena
Trainer Card (Supporter)

You can't play this card unless you have a Supporter named Reno and a Supporter named Rude in your hand. Discard a card named Reno and a card named Rude when you play this card and apply the effects of the cards you discarded in this way. During your opponent's next turn, any attack done by a {W} Pokémon does no damage to any of your Pokémon and remove 2 damage counters from each of your Pokémon. If any of your Pokémon has fewer damage counters than that, remove all of them. Playing this card ends your turn (you don't get to attack).

Carrington388
06/27/2005, 01:21 PM
And here's the first read-only downtime make-up post from myself:

Arm Wrestling Game
Trainer Card (Gold Saucer Game Corner)

Both players search their discard pile for a Basic Pokémon other than a Pokémon-ex. Place those Pokémon on top of each player's deck faceup. Each player chooses an attack on the Pokémon on the top of their deck. Players alternate using that attack until one Pokémon is Knocked Out. (No Prizes are taken for a Pokémon on the top of a player's deck.) Regardless of which player's Pokémon was Knocked Out, when a Pokémon on top of a player's deck is Knocked Out, each player returns the Pokémon on top of their deck to the discard pile. The player whose Pokémon wasn't Knocked Out draws 4 cards.

Basketball Game
Trainer Card (Gold Saucer Game Corner)

Flip 10 coins. Shuffle 1 card from your discard pile into your deck for each heads. If you got 10 heads, flip an 11th coin. If the 11th coin is heads, shuffle your discard pile into your deck.

Bike Racing Game
Trainer Card (Gold Saucer Game Corner)

Each player flips a coin for each card in their hand. The player with the most heads shuffles 1 card from their discard pile into their deck for each heads. If both players got the same number of heads, the player with the fewest tails shuffles 1 card from their discard pile into their deck for each heads. If both players got the same number of heads and tails, both players shuffle 1 card from their discard pile into their deck for each heads.

Mog House Game
Trainer Card (Gold Saucer Game Corner)

Each player flips a coin for each of their Pokémon in play with Doll, Fossil, Chao, Chocobo, or Summon Materia in its name. The player with the most heads draws 3 cards. If both players got the same number of heads, the player with the fewest tails draws 3 cards. If both players got the same number of heads and tails, both players draw 3 cards.

Snowboard Racing
Trainer Card (Gold Saucer Game Corner)

Each player counts the number of Stadium cards in their discard pile and flips a coin for each card. The player with the most heads chooses a Stadium card in their discard pile and puts that card into play. If both players got the same number of heads, the player with the fewest tails chooses a Stadium card in their discard pile and puts that card into play. If both players got the same number of heads and tails, the current Stadium card in play remains in play.

Submarine Game
Trainer Card (Gold Saucer Game Corner)

Each player flips a coin for each of their {W} Pokémon and Pokémon with an Underwater counter on it. The player with the most heads shuffles all basic Energy cards in their discard pile into their deck. If both players got the same number of heads, the player with the fewest tails shuffles all basic Energy cards in their discard pile into their deck. If both players got the same number of heads and tails, both players shuffle all basic Energy cards in their discard pile into their deck.

Carrington388
07/04/2005, 08:15 PM
Well, there was be a time where no cards could be made between June 28 and July 4 due to the forum being in read-only status during that time. That's at least 84 cards of progress that would have been lost at 6 cards per person per day with 2 people posting daily. Cardmaking for this set was suspended during able posting times on June 28 and July 4 just so people didn't have to play "Beat the Clock" to get cards in for that day. Cardmaking for this set will resume tomorrow.

Just so we lost the least amount of cards as possible, those who have posted daily, being Sunflorazumarill and myself, on June 27 and July 5-10, were allowed two posts of 6 cards each per day to make up for the downtime so as little progress as possible was lost. Starting July 11, we're back to 6 cards per person per day for all people since we're all caught up.

Sunflorazumarill
07/05/2005, 06:18 AM
Here are my next ideas!

Aeris’s Smoochum
Pokémon card
{P}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Aeris’s Jynx
Put Aeris’s Jynx on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{P} Power Triangle Does 20 damage for each Aeris’s Smoochum, Barret’s Elekid, and Red XIII’s Magby you have in play with at least 1 Energy attached to it (including this one). 20x

Aeris’s Jynx
Pokémon card
{P}
70 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{W}{W} Ice Spin Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{P}{P}{P} Angel Whisper Search your discard pile for a Pokémon card (excluding Pokémon-ex) and put it onto your Bench. Treat the new Benched Pokémon as a Basic Pokémon. Then you may search your discard pile for up to 2 Energy cards and attach them to that Pokémon.

Barret’s Elekid
Pokémon card
{L}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Barret’s Electabuzz
Put Barret’s Electabuzz on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{L} Power Triangle Does 20 damage for each Aeris’s Smoochum, Barret’s Elekid, and Red XIII’s Magby you have in play with at least 1 Energy attached to it (including this one). 20x

Barret’s Electabuzz
Pokémon card
{L}
70 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L}{L} Thunder Spin The Defending Pokémon can’t retreat during your opponent’s next turn. 30
{L}{L}{L} Trine Does 30 damage to each Defending Pokémon and 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Red XIII’s Magby
Pokémon card
{R}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Red XIII’s Magmar
Put Red XIII’s Magmar on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{R} Power Triangle Does 20 damage for each Aeris’s Smoochum, Barret’s Elekid, and Red XIII’s Magby you have in play with at least 1 Energy attached to it (including this one). 20x

Red XIII’s Magmar
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{R} Fire Spin Discard 1 {R} Energy card attached to Red XIII’s Magmar or this attack does nothing. 40
{R}{R}{R} Beta Does 30 damage to each Defending Pokémon and 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Sunflorazumarill
07/05/2005, 06:24 AM
Here are even more ideas! Note that Sephiroth’s Lapras has an attack that you’re going to be seeing several times in this set that requires a specific Magic Materia attached to it. However, the difference here is the attack will affect both Defending Pokémon instead of just one of them.

Vincent’s Tangela
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Big Guard During your opponent's next turn, any damage done to your Active Pokémon is reduced by 20 (before Weakness and Resistance), no Special Condition may be placed on your Active Pokémon, and place a Haste counter on each of your Active Pokémon. While a Pokémon has a Haste counter on it, that Pokémon pays {C} less to retreat.
{G}{G}{G} Leaf Spin Flip a coin. If heads, the Defending Pokémon can’t retreat during your opponent’s next turn. 50

Sephiroth’s Lapras
Pokémon card
{W}
80 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Antarctic Wind You can’t use this attack unless Magic Materia: Ice is attached to Sephiroth’s Lapras. Antarctic Wind copies Magic Materia: Ice’s Ice2 attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.
{W}{W}{W} Water Spout Does 80 damage minus 10 damage for each damage counter on Sephiroth’s Lapras. 80-

Aeris’s Drowzee
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Sleep Vibrations The Defending Pokémon is now Asleep. If the Defending Pokémon is Asleep before using this attack, this attack does 20 damage.
{P}{P} Super Psywave Choose 1 of your opponent's Pokémon. This attack does 10 damage times the number of Energy cards attached to it. Don't apply Weakness and Resistance.

Aeris’s Hypno
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Aeris’s Drowzee
Put Aeris’s Hypno on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P} Magic Hammer Flip 3 coins. For each heads, discard an Energy card attached to the Defending Pokémon. Attach 1 Energy card from your discard pile to Aeris’s Hypno for each Energy card discarded from the Defending Pokémon.
{P}{P}{P} Psychic Bind The Defending Pokémon can't retreat during your opponent's next turn and if the effect of an attack, Poké-Power, Poké-Body, or Trainer card would change that player's Active Pokémon, that part of the effect does nothing. 40

Aeris’s Spoink
Pokémon card
{P}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Pogo Spring Prevent all effects of attacks, including damage, done to Aeris’s Spoink during your opponent’s next turn. Aeris’s Grumpig can’t use this attack during your next turn. 10
{P}{P} Psychic Does 20 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 20+

Aeris’s Grumpig
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Aeris’s Spoink
Put Aeris’s Grumpig on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Calm Mind Flip 2 coins. For each heads, remove 2 damage counters from Aeris’s Grumpig (all if there are less than 2).
{P}{P}{P} Matra Magic Choose a number of your opponent’s Pokémon equal to the number of {P} Energy cards attached to Aeris’s Grumpig and this attack does 30 damage to each of them. Don’t apply Weakness and Resistance.

Carrington388
07/05/2005, 08:08 AM
Materia Caves
Trainer Card (Stadium Card)

Whenever a Technical Machine with Materia in its name would be discarded, that card's owner flips a coin. If heads, that player instead shuffles that card into their deck.

Gold Saucer
Trainer Card (Stadium Card)

Whenever a Gold Saucer Game Corner card would be discarded, that card's owner flips a coin. If heads, that player instead shuffles that card into their deck.

Chocobo Farm
Trainer Card (Stadium Card)

Whenever a Basic Pokémon with Chocobo in its name would be discarded, that card's owner flips a coin. If heads, that player instead shuffles that card into their deck.

Cloud and Aeris's Date
Trainer Card (Supporter)

You can't play this card unless you have at least 1 Pokémon with Cloud in its name and at least 1 Pokémon with Aeris in its name in play. During your opponent's next turn, any damage done to any of your Pokémon with Cloud or Aeris in its name is reduced by 20 (before Weakness and Resistance).

Cloud and Tifa's Date
Trainer Card (Supporter)

You can't play this card unless you have at least 1 Pokémon with Cloud in its name and at least 1 Pokémon with Tifa in its name in play. During this turn, any damage done by any of your Pokémon with Cloud or Tifa in its name is incrased by 20 (before Weakness and Resistance).

Cloud and Yuffie's Date
Trainer Card (Supporter)

You can't play this card unless you have at least 1 Pokémon with Cloud in its name and at least 1 Pokémon with Yuffie in its name in play. During this turn, any of your Pokémon with Cloud or Yuffie in its name pays {C}{C} less to retreat.

Carrington388
07/05/2005, 08:36 AM
Aeris's Slowpoke
50 HP {W}{P}
Basic Pokémon
(This Pokémon is both {W}{P} type.)

{W} Water Gun This attack does 20 damage plus 10 more damage for each {W} Energy card attached to Aeris's Slowpoke but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+
{P}{C} Confusion The Defending Pokémon is now Confused. 20

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Aeris's Slowbro
90 HP {W}{P}
Stage 1 Pokémon (Evolves from Aeris's Slowpoke)
(This Pokémon is both {W}{P} type.)

{P}{C} Inertia Ray If the Defending Pokémon has Magic Materia: Gravity attached to it, this attack does 20 damage plus 30 more damage. 20+
{W}{W}{W} Aqualung This attack does 30 damage to each Defending Pokémon and 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)

Weakness: {L}{D}
Resistance: none
Retreat Cost: {C}{C}

Aeris's Slowking
90 HP {W}{P}
Stage 1 Pokémon (Evolves from Aeris's Slowpoke)
(This Pokémon is both {W}{P} type.)

{P}{C} Gravity Ray If the Defending Pokémon does not have Magic Materia: Gravity attached to it, this attack does 20 damage plus 30 more damage. 20+
{W}{W}{W} Aqualung This attack does 30 damage to each Defending Pokémon and 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Barret's Slowpoke
50 HP {W}{P}
Basic Pokémon
(This Pokémon is both {W}{P} type.)

{P} Flashblinder If the Defending Pokémon attacks Barret's Slowpoke during your opponent's next turn, your opponent flips a coin. If tails, prevent all damage done to Barret's Slowpoke by that attack. (Any other effects of attacks still occur.)
{W}{W} Rainbow Slide This attack does 30 damage plus 10 more damage for each of your Benched Pokémon that have more than 1 type (color). 30+

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Barret's Slowbro
80 HP {W}{P}
Stage 1 Pokémon (Evolves from Barret's Slowpoke)
(This Pokémon is both {W}{P} type.)

{W}{W} Surf 30
{P}{P}{P} Death Force Until the end of your next turn, any effect other than damage that would Knock Out any of your Pokémon is prevented.

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Barret's Slowking
100 HP {W}{P}
Stage 1 Pokémon (Evolves from Barret's Slowpoke)
(This Pokémon is both {W}{P} type.)

{W}{W} Surf 30
{P}{P}{P} Death Sentence Unless the Defending Pokémon has any Death Sentence counters on it, place 3 Death Sentence counters on the Defending Pokémon minus 1 Death Sentence counter if that Pokémon has a Haste counter on it. At the end of your opponent's turn, remove 1 Death Sentence counter from the Defending Pokémon. If the last Death Sentence counter is removed in this way, the Defending Pokémon is Knocked Out.

Weakness: {L}{D}
Resistance: none
Retreat Cost: {C}{C}
Just for the record, Death Force will block a Death Sentence Knock Out if Death Force is in effect when the last Death Sentence counter is removed.

Sunflorazumarill
07/06/2005, 06:55 AM
Here’s my next batch of ideas!

Cait Sith’s Cleffa
Pokémon card
{C}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Cait Sith’s Clefairy
Put Sith’s Clefairy on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{C} Support Metronome Flip a coin. If heads, choose a Poké-Power or Poké-Body from any Trainer card with Support Materia in its name attached to 1 Pokémon in play (yours or your opponent’s). Support Metronome copies that Poké-Power or Poké-Body until the end of your next turn. (You still must do anything else that is required to use that Poké-Power or Poké-Body, such as flipping a coin.)

Cait Sith’s Clefairy
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Light Screen If an attack damages Cait Sith’s Clefairy during your opponent's next turn, reduce all damage done to Cait Sith’s Clefairy by half (rounded up to the nearest 10). (Any other effects of attacks still happen.)
{C}{C} Magic Metronome Flip a coin. If heads, choose an attack from any Trainer card with Magic Materia in its name attached to 1 Pokémon in play (yours or your opponent’s). Magic Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the other Pokémon is, Cait Sith’s Clefairy’s type is still {C}.) Cait Sith’s Clefairy performs that attack.

Cait Sith’s Clefable
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Clefairy
Put Cait Sith’s Clefable on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C} Dice Rally Flip a coin. If heads, roll 2 6-sided dice. This attack does 10 damage times the total value of the dice. 10x
{C}{C}{C} Summon Metronome Choose an attack from any Pokémon in play with Summon Materia in its name (yours or your opponent’s). Summon Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the other Pokémon is, Cait Sith’s Clefable’s type is still {C}.) Cait Sith’s Clefable performs that attack.

Cait Sith’s Igglybuff
Pokémon card
{C}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Cait Sith’s Jigglypuff
Put Sith’s Jigglypuff on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{C} Energy Voice Flip a coin for each Energy attached to Cait Sith’s Igglybuff. For each heads, put a damage counter on each Defending Pokémon.

Cait Sith’s Jigglypuff
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Slow Song Flip a coin. If heads, place a Slow counter on the Defending Pokémon. While a Pokémon has a Slow counter on it, that Pokémon pays {C} more to retreat. A Pokémon cannot have more than 1 Slow counter on it at a time.
{C}{C} Over-Inflate Flip a coin. If heads, this attack does 20 damage plus 20 more damage and Cait Sith’s Jigglypuff does 20 damage to itself. 20+

Cait Sith’s Wigglytuff
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Jigglypuff
Put Cait Sith’s Wigglytuff on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C} Rest Remove all damage counters and Special Conditions from Cait Sith’s Wigglytuff. Cait Sith’s Wigglytuff is now Asleep.
{C}{C}{C} ????? Does 10 damage times the total number of damage counters that have been placed on Cait Sith’s Wigglytuff since it was put into play. 10x

Note on Cait Sith’s Wigglytuff: The name for its second attack is intentional. Also, how the attack works is similar to a Flail-based attack, but instead of the damage being determined by how many damage counters are on it at the time, the damage done by ????? is determined by how many damage counters have been placed on it altogether. Example: If Cait Sith’s Wigglytuff gets hit by Ex: Deoxys Weezing’s Liability, making its HP 10, it would do 70 damage with ?????. Then Cait Sith’s Wigglytuff becomes fully healed, but the damage done by ????? doesn’t return to 0. Then another Ex: Deoxys Weezing uses Liability on Cait Sith’s Wigglytuff again, making its HP 10 once again. The 70 damage it took from the second Liability just adds to ?????’s damage, which is now 140 (70 + 70). In other words, if Cait Sith’s Wigglytuff keeps being damaged and healed repeatedly, the damage it does with ????? can become gargantuan!

Sunflorazumarill
07/06/2005, 06:58 AM
Now here are some ideas for Cait Sith and Vincent! Also check out the Cait Sith’s Exploud line’s attacks!

Cait Sith’s Whismur
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Green Megaphone Flip a coin. If heads, the Defending Pokémon is now Poisoned and place a Mini counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Mini counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance), and any damage done to that Pokémon by an attack (your own or your opponent's) is doubled (before Weakness and Resistance). A Mini counter may be removed by any effect that removes all Special Conditions. 10

Cait Sith’s Loudred
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Whismur
Put Cait Sith’s Loudred on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Sonicboom Don’t apply Weakness or Resistance. 20
{C}{C}{C} Blue Megaphone Flip a coin. If heads, the Defending Pokémon is now Paralyzed and place a Slow counter on the Defending Pokémon. While a Pokémon has a Slow counter on it, that Pokémon pays {C} more to retreat. A Pokémon cannot have more than 1 Slow counter on it at a time. 20

Cait Sith’s Exploud
Pokémon card
{C}
100 HP
Stage 2 Pokémon
Evolves from Cait Sith’s Loudred
Put Cait Sith’s Exploud on the Stage 1 card
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
PokéBODY: Sound Barrier As long as Cait Sith’s Exploud is in play, don’t apply Resistance for any attacks made by any Pokémon in play (yours or your opponent’s) with Whismur, Loudred, or Exploud in its name.
{C}{C} Red Megaphone Flip a coin. If heads, the Defending Pokémon is now Burned and place a Berserk counter on the Defending Pokémon. If your opponent tries to attack, you flip a coin. If heads, choose 1 attack on a Pokémon with a Berserk counter on it. That Pokémon uses that attack. A Berserk counter may be removed by any effect that removes all Special Conditions. 20
{C}{C}{C}{C} Sonic Blast Does 30 damage plus 30 more damage for each Energy attached to Cait Sith’s Exploud but not used to pay for this attack’s Energy cost. You can’t add more than 60 damage in this way. 30+

Vincent’s Slakoth
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Slow Double Submission Does 20 damage to each Defending Pokémon. At the end of your opponent’s next turn, Vincent’s Slakoth does 20 damage to itself.

Vincent’s Vigoroth
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Vincent’s Slakoth
Put Vincent’s Vigoroth on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{C} Berserk Dance Flip a coin. If heads, during your opponent’s next turn, any damage done by Vincent’s Vigoroth to any Pokémon in play is increased by 20 (before applying Weakness and Resistance). 10
{C}{C}{C} Lunattack Flip a coin. If heads, this attack does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

Vincent’s Slaking
Pokémon card
{C}
120 HP
Stage 2 Pokémon
Evolves from Vincent’s Vigoroth
Put Vincent’s Slaking on the Stage 1 card
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}{C}
PokéBODY: Anti-Truant As long as Vincent’s Slaking is in play, ignore all Poké-Bodies named Truant on any Pokémon in play (yours and your opponent’s).
{C}{C} Gigadunk Choose 1 of your opponent’s Pokémon and this attack does 40 damage to it. Don’t apply Weakness and Resistance. Vincent’s Slaking can’t use Gigadunk during your next turn.
{C}{C}{C}{C} Awakening Rush This attack does nothing during this turn. During your opponent’s next turn, this attack does damage to the Defending Pokémon. Vincent’s Slaking can’t use this attack during your next turn. 80

Carrington388
07/06/2005, 08:46 AM
Bone Village
Trainer Card (Stadium Card)

At the start of a player's turn, that player flips a coin. If heads, that player shuffles a card from their discard pile into their deck.

Cosmo Canyon
Trainer Card (Stadium Card)

Whenever a player searches their deck, if they choose a card with Red XIII in its name, that player draws a card after shuffling their deck.

Costa del Sol
Trainer Card (Stadium Card)

Whenver a player tries to play a Stadium card, that player flips a coin. If tails, that player must discard 2 other cards from his or her hand in order to play that Stadium card.

Fort Condor
Trainer Card (Stadium Card)

If a player Knocks Out any of their opponent's Pokémon, that player draws a card before taking Prizes.

Gongaga
Trainer Card (Stadium Card)

Whenever any number of cards is discarded, the player whose cards were discarded flips a coin. If heads, that player shuffles 2 cards from their discard pile into their deck (1 if there is only 1).

Icicle Inn
Trainer Card (Stadium Card)

Any {W} Pokémon gets +10 HP.

Carrington388
07/06/2005, 09:29 AM
Aeris's Chansey
70 HP {C}
Basic Pokémon

{C}{C} Materia Search Discard 2 Energy cards from Aeris's Chansey or this attack does nothing. Search your deck for any card with Materia in its name not named Materia Caves or Materia Keeper and put it into your hand. Search your deck afterwards.
{C}{C}{C}{C}{C} Egg Roller 50

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Aeris's Blissey
100 HP {C}
Stage 1 Pokémon (Evolves from Aeris's Chansey)

Poké-BODY Materia Synch
You may attach any Technical Machine with Materia in its name to Aeris's Blissey.
{C}{C}{C} Whiff Heal Remove 4 damage counters from each of your Pokémon in play (including this one). If a Pokémon has fewer damage counters than that, remove all of them.
{C}{C}{C}{C}{C} Egg Bowl Flip 10 coins. This attack does 10 damage times the number of heads. 10x

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}

Sephiroth's Kyogre
90 HP {W}
Basic Pokémon

Poké-POWER Shiva Summon
When you play Sephiroth's Kyogre from your hand, you may search your deck for Summon Materia: Shiva and put it onto your Bench. Shuffle your deck afterward.
{W} Azure Sweep Discard all Energy cards attached to Sephiroth's Kyogre or this attack does nothing. This attack does 20 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{W}{W}{W} Summon Cold If you have Summon Materia: Shiva in play, this attack does 40 damage plus 20 more damage and flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40+

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Tifa's Groudon
90 HP {F}
Basic Pokémon

Poké-POWER Bahamut Summon
When you play Tifa's Groudon from your hand, you may search your deck for Summon Materia: Bahamut, Summon Materia: Bahamut ZERO, or Summon Materia: Neo Bahamut and put it onto your Bench. Shuffle your deck afterward.
{F} Ruby Beam Discard all Energy cards attached to Tifa's Groudon or this attack does nothing. This attack does 20 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{F}{F}{F} Summon Flare If you have Summon Materia: Bahamut, Summon Materia: Bahamut ZERO, or Summon Materia: Neo Bahamut in play, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Burned. 40+

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Cid's Doduo
40 HP {C}
Basic Pokémon

Poké-BODY Wind Pride
If an effect of an attack would ignore Cid's Doduo's Resistance, apply Resistance for that attack.
{C}{C} Team Peck This attack does 20 damage times the number of Pokémon you have in play with Doduo in their name with at least 2 Energy attached to it. 20x

Weakness: {L}
Resistance: {F}
Retreat Cost: none

Cid's Dodrio
80 HP {C}
Stage 1 Pokémon (Evolves from Cid's Doduo)

Poké-BODY Early Bird
If Cid's Dodrio is Asleep, if you flip for Sleep and the flip is tails, flip another coin. If the second coin is heads, Cid's Dodrio is no longer Asleep.
{C}{C}{C}{C} Materia Kick If there is a card with Materia in its name attached to Cid's Dodrio, this attack does 40 damage plus 40 more damage. 40+

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Ash's Pikachu
07/06/2005, 02:39 PM
PM: I kinda knew all of that except the RC, Carrington. ^^;

Summon Materia: Ifrit 80HP (R)(D)
This Pokemon is both (R)(D) type.
You can't have more than 4 Pokemon with summon Materia in its name in your deck.

(D)(D)(R)(R) Hellfire 70+
Discard a (R) energy attached to Summon Materia: Ifrit in order to use this attack. If you have a Pokemon with Houndour or Houndoom in it's name, flip a coin. If heads, this attack does 70 damage plus 30 more damage or 50 damage to both Defending Pokemon. The Defending Pokemon is now Burned.

W: (W)(F) R: (P) RC: (C)

Summon Materia: Ramuh 80 HP (L)
You can't have more than 4 Pokemon with summon Materia in its name in your deck.

(L)(L)(L) Judgment Bolt
Flip a coin. If heads, this attack does 40 damage to both Defending Pokemon and one of the Defending Pokemon is now Paralyzed. If tails, Summon Materia Ramuh does 10 damage to itself.

W: )F_ R: (M) RC: (C)

Now we all hate Ramuh. :P

Sunflorazumarill
07/07/2005, 06:16 AM
Here are my next ideas! Also, Barret’s Swalot’s Poké-Body can be useful if it is ever in those kinds of situations.

Barret’s Gulpin
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Acid Armor Flip a coin. If heads, prevent all damage done to Barret’s Gulpin during your opponent’s next turn. (Any other effects of attacks still happen.)
{G}{G} Sludge Bomb Flip a coin. If heads, the Defending Pokémon is now Poisoned. 30

Barret’s Swalot
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Barret’s Gulpin
Put Barret’s Swalot on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Fluid Body Barret’s Swalot can retreat even if it has a Freeze counter or Stone counter on it.
{G} Chemical Spray Flip a coin. If heads, choose whether the Defending Pokémon becomes Asleep, Confused, or Paralyzed. 10
{G}{G} Deadly Waste You can’t use this attack unless Magic Materia: Poison is attached to Barret’s Swalot. Deadly Waste copies Magic Materia: Poison’s Bio2 attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.

Yuffie’s Ponyta
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Fire Tackle Yuffie’s Ponyta does 10 damage to itself. 20
{R}{R} Hot Hooves Flip a coin. If heads, this attack does 10 damage plus 20 more damage and the Defending Pokémon is now Paralyzed. 10+

Yuffie’s Rapidash
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Yuffie’s Ponyta
Put Yuffie’s Rapidash on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: n/a
{R}{R} Heat Tackle Yuffie’s Rapidash does 20 damage to itself. 50
{R}{R}{R} St. Elmos Fire Flip 2 coins. If both are tails, the Defending Pokémon is now Confused. If 1 is heads, the Defending Pokémon is now Burned. If both are heads, the Defending Pokémon is now Burned and Confused. 40

Tifa's Omanyte
Pokémon card
{W}{F}
70 HP
Stage 1 Pokémon
Evolves from Mysterious Fossil
Put Tifa's Omanyte on the Basic Pokémon.
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Fossilize After each player’s turn, flip a coin. If tails, return Tifa's Omanyte and all cards attached to it to your hand. Fossilize stops working if Tifa's Omanyte's remaining HP is 30 or less.
{W}{F} Mud Spray Flip a coin. If heads, each Defending Pokémon can’t attack or retreat during your opponent’s next turn. 20

Tifa's Omastar
Pokémon card
{W}{F}
100 HP
Stage 2 Pokémon
Evolves from Tifa's Omanyte
Put Tifa's Omastar on the Stage 1 card
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Spiny If Tifa's Omastar is your Active Pokémon and is damaged by an opponent’s attack (even if Tifa's Omastar is Knocked Out), flip a coin until you get tails. For each heads, put 1 damage counter on the Attacking Pokémon.
{W}{W} Wave Splash 40
{W}{F}{F} Spiral Spikes Discard either a {W} Energy card or a {F} Energy card attached to Tifa's Omastar or this attack does nothing. Then flip a number of coins equal to total number of basic {W} and {F} Energy cards in play. This attack does 40 damage plus 10 more damage for each heads. 40+

Sunflorazumarill
07/07/2005, 06:25 AM
I have even more ideas! Also, I based the Cait Sith’s Vileplume/Bellossom line off of a specific monster in Final Fantasy VII. Can you guess what it is? Hint: Look up Kao Megura’s Walkthrough to find out.

Cait Sith’s Oddish
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Small Flower Does 10 damage times the number of Cait Sith’s Oddishes you have in play (including this one). 10x
{G} Pollen Flip a coin. If heads, this attack does 10 damage to each Defending Pokémon and each Defending Pokémon is now Poisoned.

Cait Sith’s Gloom
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Oddish
Put Cait Sith’s Gloom on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Medium Flower Does 20 damage times the number of Cait Sith’s Glooms you have in play (including this one). 20x
{G}{G} W Laser Flip a coin. If heads, this attack does 20 damage to each of your opponent’s Pokémon. If tails, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.

Cait Sith’s Vileplume
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Cait Sith’s Gloom
Put Cait Sith’s Vileplume on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéPOWER: Fortune Sprout Once during your turn (before you attack), you may search your deck for an Evolution card that evolves from any Cait Sith’s Oddish or Cait Sith’s Gloom you have in play and put it on that Pokémon. (This counts as evolving that Pokémon. Shuffle your deck afterward. This power can’t be used if Cait Sith’s Vileplume is affected by a Special Condition.
{G} Giant Flower Does 30 damage times the number of Cait Sith’s Vileplumes you have in play (including this one). 30x
{G}{G}{G} M-Tentacles You can’t use this attack unless Magic Materia: Poison is attached to Cait Sith’s Vileplume. M-Tentacles copies Magic Materia: Poison’s Bio3 attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.

Cait Sith’s Bellossom
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Cait Sith’s Gloom
Put Cait Sith’s Bellossom on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéPOWER: Fortune Seed Once during your turn (before you attack), you may search your deck for any number of Cait Sith’s Oddishes and put them onto your Bench. Shuffle your deck afterward. This power can’t be used if Cait Sith’s Bellossom is affected by a Special Condition.
{G} Mixed Flower Does 20 damage times the number of Cait Sith’s Oddishes, Cait Sith’s Glooms, Cait Sith’s Vileplumes, and/or Cait Sith’s Bellossoms you have in play (including this one). 20x
{G}{G}{G} Seed Shooter Flip 2 coins for each of your opponent’s Pokémon. For each heads, this attack does 20 damage to that Pokémon. Don’t apply Weakness and Resistance.

Sephiroth’s Corphish
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Rapids Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any. 10
{W}{W} Splash Claw If there is any {W} Energy attached to Sephiroth’s Corphish but not used to pay for this attack’s Energy cost, this attack does 20 damage plus 20 more damage. 20+

Sephiroth’s Crawdaunt
Pokémon card
{D}
80 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Corphish
Put Sephiroth’s Crawdaunt on the Basic Pokémon
Weakness: {G}
Resistance: {P} -30
Retreat cost: {C}
{D}{W} Dark Tidal Does 20 damage to each Defending Pokémon and place a Slow counter on each Defending Pokémon. While a Pokémon has a Slow counter on it, that Pokémon pays {C} more to retreat. A Pokémon cannot have more than 1 Slow counter on it at a time.
{D}{C}{C} Feint Attack Choose 1 of your opponent’s Pokémon. This attack does 30 damage to that Pokémon. This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.

Carrington388
07/07/2005, 01:49 PM
Junon
Trainer Card (Stadium Card)

All {W} Pokémon in play take 30 less damage from {F} Pokémon (after Weakness and Resistance).

Kalm
Trainer Card (Stadium Card)

Whenever a player plays a Supporter, that player flips a coin. If heads, that player draws a card.

Mideel
Trainer Card (Stadium Card)

If a player has an Active Pokémon with Cid in its name, that player draws an extra card at the start of that player's turn.

Midgar
Trainer Card (Stadium Card)

Once during a player's turn (before an attack), that player may flip a coin. If heads, that player may search their deck for any Supporter and put it in their hand. Playing another copy of this card during a player's turn provides no additional effect.
The last sentence is worded so that playing another copy of Midgar won't allow a player a second flip.

Nibelheim
Trainer Card (Stadium Card)

Whenever a player searches their deck for a Basic Pokémon, if that Pokémon has Vincent in its name, that player draws a card after shuffling their deck.

North Corel
Trainer Card (Stadium Card

If a {L} Pokémon has a Trainer card with Materia in its name attached to it, that Pokémon gets +20 HP.

Carrington388
07/07/2005, 01:52 PM
Northern Crater
Trainer Card (Stadium Card)

Whenever a player tries to play a Stadium Card not named Northern Crater, that player flips 2 coins. If both are tails, that player cannot play that Stadium card during that player's turn.

Rocket Town
Trainer Card (Stadium Card)

Whenever a player searches their deck for a Basic Pokémon, if that Pokémon has Cid in its name, that player draws a card after shuffling their deck.

Round Island
Trainer Card (Stadium Card)

Whenever a player plays a Basic Pokémon named Gold Chocobo, that player shuffles all cards with Materia in its name in that player's discard pile into his or her deck.

Temple of the Ancients
Trainer Card (Stadium Card)

Whenever a Pokémon with Aeris in its name is Knocked Out, return any Trainer and Energy cards attached to that Pokémon to that player's hand.

The Forgotten City
Trainer Card (Stadium Card)

Whenever a Pokémon with Sephiroth in its name Knocks Out a Pokémon with Aeris in its name or when a player plays a Trainer card named Murder of Aeris, that player draws a card for each Prize taken in this way.

Wutai
Trainer Card (Stadium Card)

If a Pokémon that does not have Yuffie in its name has any Technical Machine with Materia in its name attached to it, that Pokémon cannot use any effect of that card.

Sunflorazumarill
07/08/2005, 07:35 AM
Here are my next ideas!

Aeris’s Mr. Mime
Pokémon card
{P}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Soft Barrier As long as Aeris’s Mr. Mime is your Active Pokémon, if an attack would do damage to Aeris’s Mr. Mime, flip a coin. If heads, reduce all damage done to Aeris’s Mr. Mime by 20 (after applying Weakness and Resistance), then remove 2 damage counters from Aeris’s Mr. Mime.
{P}{P} Graviball You can’t use this attack unless Magic Materia: Gravity is attached to Aeris’s Mr. Mime. Graviball copies Magic Materia: Gravity’s Demi attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.

Red XIII’s Torkoal
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R} Iron Defense Flip a coin. If heads, prevent all effects of attacks, including damage, done to Red XIII’s Torkoal during your opponent’s next turn.
{R}{R}{R} Lava Slide Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Yuffie’s Plusle
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Positive Thief If the Defending Pokémon has any Pokémon Tools attached to it, apply the effects of those cards as if they were attached to this Pokémon, then discard those cards. If you have Yuffie’s Minun in play, apply all effects of this attack to each Defending Pokémon.
{L}{L} Negative Bolt If both Yuffie’s Plusle and Yuffie’s Minun are your Active Pokémon, this attack instead does 40 damage to each Defending Pokémon. 30

Yuffie’s Minun
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Negative Thief If the Defending Pokémon has any Pokémon Tools attached to it, apply the effects of those cards as if they were attached to this Pokémon, then discard those cards. If you have Yuffie’s Plusle in play, apply all effects of this attack to each Defending Pokémon.
{L}{L} Positive Bolt If both Yuffie’s Plusle and Yuffie’s Minun are your Active Pokémon, this attack instead does 40 damage to each Defending Pokémon. 30

Tifa’s Tentacool
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Poison Needle The Defending Pokémon is now Poisoned. 10
{W}{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Tifa’s Tentacruel
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Tifa’s Tentacool
Put Tifa’s Tentacruel on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: n/a
{W}{W} Hydro Pump Does 20 damage plus 20 more damage for each {W} Energy attached to Tifa’s Tentacruel but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 20+
{W}{W}{W} Sewer Tsunami Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. If tails, this attack does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon. 50

Sunflorazumarill
07/08/2005, 07:37 AM
More ideas for this set!

Cait Sith’s Lotad
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{G}{G} Razor Wind Flip a coin. If tails, this attack does nothing. 50

Cait Sith’s Lombre
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Lotad
Put Cait Sith’s Lombre on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{W} Energy Stream Search your discard pile for a basic Energy card and attach it to Cait Sith’s Lombre. 10
{G}{G} Poison Spore Flip a coin. If heads, the Defending Pokémon is now Poisoned and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30

Cait Sith’s Ludicolo
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Cait Sith’s Lombre
Put Cait Sith’s Ludicolo on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{W}{W} Wave Splash 40
{G}{G}{G} Pineapple Dance Flip a coin for each {G} Energy attached to Cait Sith’s Ludicolo. This attack does 40 damage plus 10 more damage for each heads. If you get 1 or more heads, the Defending Pokémon is now Confused. If you get 2 or more heads, place a Berserk counter on the Defending Pokémon. If you get 3 or more heads, place a Stop counter on the Defending Pokémon. 40+

Sephiroth’s Seedot
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Dark Lift If Sephiroth’s Seedot has any {D} Energy attached to it, the Retreat Cost for Sephiroth’s Seedot is 0.
{G}{G} Extra Razor Leaf Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+

Sephiroth’s Nuzleaf
Pokémon card
{D}
70 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Seedot
Put Sephiroth’s Nuzleaf on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{G} Leaf Shot Choose 1 of your opponent’s Pokémon. This attack does 20 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
{D}{D} Night Gale Put 3 damage counters on each Defending Pokémon that has any Energy cards attached to it and 1 damage counter on each of your opponent’s Benched Pokémon that has any Energy cards attached to it.

Sephiroth’s Shiftry
Pokémon card
{D}
90 HP
Stage 2 Pokémon
Evolves from Sephiroth’s Nuzleaf
Put Sephiroth’s Shiftry on the Stage 1 card
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{G}{G} Razor Leaf 40
{D}{D}{D} Shadow Cyclone Flip a coin for each {D} Energy attached to Sephiroth’s Shiftry. This attack does 40 damage plus 10 more damage for each heads. If you get 1 or more heads, place a Fear counter on the Defending Pokémon. If you get 2 or more heads, place a Slow counter on the Defending Pokémon. If you get 3 or more heads, the Defending Pokémon is now Paralyzed. 40+

Carrington388
07/08/2005, 12:24 PM
Barret's Target Range
Trainer Card (Stadium Card)

Any damage done to a Benched Pokémon by a Pokémon with Barret in its name cannot be reduced by any effect.

Cait Sith's Wild Home
Trainer Card (Stadium Card)

The Retreat Cost of any Pokémon with Cait Sith in its name is 0.

Cid's Skies
Trainer Card (Stadium Card)

Any damage done to a Pokémon with Cid in its name by a {F} Pokémon is reduced by 30.

Cloud's Reactor
Trainer Card (Stadium Card)

If an effect of a player's attack would Knock Out that player's Pokémon, no Prizes are taken.

Red XIII's Volcano
Trainer Card (Stadium Card)

All {R} Energy attached to a Pokémon with Red XIII in its name provides {R}{R}.

Sephiroth's Fortress
Trainer Card (Stadium Card)

Any damage done to a Pokémon with Sephiroth in its name by a Pokémon with an owner in its name is reduced by half (rounded down to the nearest 10) (before Weakness and Resistance). Any damage done to a Pokémon with Sephiroth in its name by a Pokémon that does not have an owner in its name is reduced by 20 (before Weakness and Resistance).

Carrington388
07/08/2005, 12:25 PM
Tifa's Lonely Street
Trainer Card (Stadium Card)

If a player does not have any Pokémon that does not have Tifa in its name, at the start of that player's turn, that player shuffles 1 card from their discard pile into their deck.

Vincent's Ghost Town
Trainer Card (Stadium Card)

If a player does not have any Pokémon that has Vincent in its name, any damage done to any such Pokémon by a Pokémon with Vincent in its name is increased by 30 (after Weakness and Resistance).

Hojo
Trainer Card (Supporter)

Choose any of your Pokémon or Technical Machine cards that has an attack. Choose 1 of that card's attacks. This card copies that attack, except for its Energy costs and anything else required in order to use that attack (such as discarding Energy cards). Playing this card ends your turn (you don't get to attack).

Marlene
Trainer Card (Supporter)

Draw 1 card for each of your Pokémon with Barret in its name.

Murder of Aeris
Trainer Card (Supporter) (You may have only 1 Murder of Aeris in your deck.)

You can't play Murder of Aeris unless you have a Pokémon in play with Sephiroth in its name. Knock Out all of your opponent's Pokémon with Aeris in its name. (No Prizes are taken.). Playing this card ends your turn (you don't get to attack).

Sephiroth's Spinda
50 HP {C}
Basic Pokémon

{C}{C} Pound 20
{C}{C}{C}{C} Hatred Beam If the Defending Pokémon has Aeris in its name, this attack does 40 damage plus 40 more damage. 40+

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Sunflorazumarill
07/09/2005, 08:04 AM
Here are my next ideas!

Yuffie’s Voltorb
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Light Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{L}{L} Shock Wave This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 30

Yuffie’s Electrode
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Yuffie’s Voltorb
Put Yuffie’s Electrode on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}{C}
{L}{L} Bolt Plume You can’t use this attack unless Magic Materia: Lightning is attached to Yuffie’s Electrode. Bolt Plume copies Magic Materia: Lightning’s Bolt2 attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.
{L}{L}{L} Thunder Rocket Choose 1 of your opponent’s Pokémon and this attack does 40 damage to it. If you chose a Defending Pokémon, flip a coin. If heads, the Defending Pokémon is now Paralyzed. Don’t apply Weakness and Resistance.

Barret’s Scyther
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
{G}{C} Steel Wing If there are any {M} Energy cards attached to Barret’s Scyther, flip a coin. If heads, all damage done by attacks to Barret’s Scyther during your opponent’s next turn is reduced by 20 (after applying Weakness and Resistance). 20
{G}{G}{C} Ripsaw Scythe Flip a coin. If heads, all damage done to the Defending Pokémon until the end of your next turn is increased by 20 (after applying Weakness and Resistance) and don’t apply Resistance for that damage. 30

Barret’s Scizor
Pokémon card
{M}
90 HP
Stage 1 Pokémon
Evolves from Barret’s Scyther
Put Barret’s Scizor on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{C}{C}{C} Metallic Slice Does 30 damage plus 20 more damage for each {M} Energy attached to Barret’s Scizor but not used to pay for this attack’s Energy cost. You can’t add more than 60 damage in this way. 30+
{M}{M}{C}{C} Atomic Scissors If there is more than 1 Defending Pokémon, discard 1 {M} Energy card attached to Barret’s Scizor or this attack does nothing. Either way, this attack does 60 damage to each Defending Pokémon.

Sephiroth’s Absol
Pokémon card
{D}
70 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{D}{D} Pandora’s Box Does 30 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance. This attack can’t be used again as long as Sephiroth’s Absol stays in play (even putting Sephiroth’s Absol on the Bench won’t let you use it again).
{D}{C}{C} Dark Wave All Poké-Powers and Poké-Bodies stop working until the end of your opponent's next turn. 30

Cait Sith’s Zangoose
Pokémon card
{C}
70 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Berserker Slash Place a Berserk counter on Cait Sith’s Zangoose (after doing damage). If you try to attack, your opponent flips a coin. If heads, your opponent chooses 1 attack on a Pokémon with a Berserk counter on it. That Pokémon uses that attack. A Berserk counter may be removed by any effect that removes all Special Conditions. 40
{C}{C}{C} Snake Slice If the Defending Pokémon has Seviper in its name other than Cait Sith’s Seviper, this attack does 30 damage plus 30 more damage. If the Defending Pokémon is Yuffie’s Seviper, flip a coin. If heads, this attack does 30 damage plus 30 more damage. 30+

Sunflorazumarill
07/09/2005, 08:06 AM
Here are even more ideas from me!

Red XIII’s Sableye
Pokémon card
{P}{D}
60 HP
Basic Pokémon
This Pokémon is both {P}{D} type.
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{P}{D} Night Glare The Defending Pokémon is now Paralyzed. If you use this attack during your next turn, flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{P}{D}{C} Dark Shadow Flip a coin. If heads, the Defending Pokémon is now Confused. Either way, the Defending Pokémon can’t retreat during your opponent’s next 2 turns. 30

Barret’s Mawile
Pokémon card
{M}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
PokéBODY: Sharp Metal As long as Barret’s Mawile is your Active Pokémon, if an attack would do damage to Barret’s Mawile, flip a coin. If heads, reduce all damage done to Barret’s Mawile by 20 (after applying Weakness and Resistance), then put 2 damage counters on the Attacking Pokémon.
{M} Metal Mouth During your next turn, apply Weakness for any damage done by attacks done by Barret’s Mawile as if the Defending Pokémon has {M} Weakness. 10
{M}{C} Metal Cut You may discard a {M} Energy card attached to Barret’s Mawile. If you do, this attack instead does 30 damage to each Defending Pokémon. 30

Barret’s Shellder
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Dual Splash Does 10 damage to each Defending Pokémon.
{W}{W} Wave Splash 30

Barret’s Cloyster
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Barret’s Shellder
Put Barret’s Cloyster on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{W} Frozen Crystal Flip 2 coins. If both are tails, place a Slow counter on the Defending Pokémon. If 1 is heads, place a Stop counter on the Defending Pokémon. If both are heads, the Defending Pokémon is now Paralyzed. 30
{W}{W}{W} Aqua Bomber Flip 3 coins. This attack does 30 damage times the number of heads. 30x

Sephiroth’s Staryu
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Dual Splash Does 10 damage to each Defending Pokémon.
{W}{W} Aurora Beam 30

Sephiroth’s Starmie
Pokémon card
{W}{P}
70 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Staryu
Put Sephiroth’s Starmie on the Basic Pokémon
This Pokémon is both {W}{P} type.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{W}{W} Star Charge Flip a coin for each {W} Energy attached to Sephiroth’s Starmie. Choose 2 of your opponent’s Benched Pokémon for each heads and this attack does 20 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{P}{P}{P} Psybeam The Defending Pokémon is now Confused. 40

Carrington388
07/09/2005, 08:18 AM
Aeris's Flower Basket
Trainer Card (Supporter)

Remove 3 damage counters from each of your Pokémon with Aeris in its name. If a Pokémon has fewer damage counters than that, remove all of them.

Barret's Grudge
Trainer Card (Supporter)

During this turn, any damage done by a Pokémon with Barret in its name is increased by 20 (before Weakness and Resistance).

Cait Sith's Mog
Trainer Card (Supporter)

You can't play Cait Sith's Mog unless you have a Pokémon with Cait Sith in its name. Flip a coin. If heads, move all damage counters on all of your Pokémon to Cait Sith's Mog. If damage counters are moved in this way, your turn is over now (you don't get to attack).

Cid's Airship
Trainer Card (Supporter)

You can't play Cid's Airship unless you have a Pokémon with Cid in its name. Any damage done to each of your Active Pokémon by a {F} Pokémon is reduced by 30 (after Weakness and Resistance).

Cloud's Flashback
Trainer Card (Supporter)

Choose 1 of your Pokémon with Cloud in its name. Remove all damage counters from that Pokémon.

Red XIII's Mystery
Trainer Card (Supporter)

Draw a card. If that card is a {R} Energy card, attach that card to 1 of your Pokémon with Red XIII in its name in play. If you don't have a Pokémon with Red XIII in its name, place that card into your hand.

Carrington388
07/09/2005, 08:20 AM
Sephiroth's Desire
Trainer Card (Supporter)

During this turn, any damage done by any of your Pokémon with Sephiroth in its name to any of your opponent's Pokémon with Aeris in its name is increased by half of that attack's damage (rounded up to the nearest 10) (before Weakness and Resistance).
Some examples: Sephiroth's Sceptile's Tree Blade would do 110 damage on tails and 150 damage on heads; Sephiroth's Tyranitar's Earth Force would do 90 damage plus 20 damage if it had only one necessary card; and Sephiroth's Gengar's Hyper Shadow Ball would do 60 damage.

Tifa's Feelings
Trainer Card (Supporter)

During this turn, any damage done by any of your Pokémon with Tifa in its name is increased by 10 for each of your Pokémon with Cloud in its name (before Weakness and Resistance).

Vincent's Hidden Power
Trainer Card (Supporter)

This card does 10 damage to each Defending Pokémon for each of your Pokémon with Vincent in its name. Playing this card ends your turn (you don't get to attack).

Yuffie's Training
Trainer Card (Supporter)

Search your deck for any Energy card. Unless you can't attach that Energy card to a Pokémon with Yuffie in its name, attach that card to 1 of your Pokémon with Yuffie in its name.

Yuffie's Taillow
40 HP {C}
Basic Pokémon

{C}{C} Ninja Wing Don't apply Resistance for this attack. 20

Weakness: {L}
Resistance: {F}
Retreat Cost: none

Yuffie's Swellow
70 HP {C}
Stage 1 Pokémon (Evolves from Yuffie's Taillow)

{C} Whip Tornado You can't use this attack unless Yuffie's Swellow has Magic Materia: Contain attached to it. This attack copies Magic Materia: Contain's Tornado attack, including its Energy cost and anything else required in order to perform that attack (such as discarding Energy cards). Apply all effects of this attack to each Defending Pokémon.
{C}{C}{C}{C} Ninja Down This attack does 40 damage plus 10 more damage for each Energy card attached to Yuffie's Swellow but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Don't apply Resistance for this attack. 40+

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Ash's Pikachu
07/09/2005, 03:53 PM
Well, I decided to delete that post and put Aeris's Suicune in this one.

Aeris's Suicune 70 HP (W)

Poke-Power Legendary Strike
As long as Barret's Raikou and Red XIII's Entei are on your bench, Aeris's Suicune does 20 more damage with it's attacks.

(W)(W) Icy Wind 20
The Defending Pokemon pays (C) more to retreat during your next turn.

(W)(W)(W) Rain Strike 20x
Flip a coin until you get tails.This attack does 20 damage times the number of heads to each Defending Pokemon. If you got 3 or more heads, Aeris's Suicune does 30 damage to itself.

W: (L) R: RC: (C)

Barret's Raikou 70 HP (L)

Poke-Power Legendary Speed
As long as Aeris's Suicune and Red XIII's Entei are on your Bench, Barret's Raikou may perform its attacks twice. If this happens, place a damage counter on Barret's Raikou.

(L) Static Wind 10
You may only use this attack if Barret's Raikou has Magic Materia: Bolt attached to it. Flip a coin. If heads, both Defending Pokemon are now Paralyzed.

(L)(L)(L) Thunderstrike
If the Defending Pokemon has Light in it's name, this attack does 20 damage.If the Defending Pokemon has Rocket's or Sephiroth's in it's name, this attack does 30 damage . If the Defending Pokemon has Dark in it's name or is a Pokemon ( )), this attack does 40 damage. If the Defending Pokemon is a Pokemon-ex or a Pokemon (*), this attack does 60 damage.

W; (F) R: (M) RC: (C)

Red XIII's Entei 70 HP (R)

Poke-Power Legendary Voice
Search your deck for a Trainer Card or an Energy card and Put it in your hand. You can't use more than 1 Legendary Voice Poke-Power each turn.

(R)(R) Warm Wind
Flip a coin. If heads, each Defending Pokemon is now Burned. If tails, this attack does 10 damage to each Defending Pokemon.

(R)(R)(R) Lava Strike 20x
This attack does 20 damage times the number of times you've used this attack.

W: (W) R: RC: (C)

Sunflorazumarill
07/10/2005, 05:24 AM
I have some more ideas for this set!

Cloud’s Bellsprout
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Poison Spore Flip a coin. If heads, the Defending Pokémon is now Poisoned and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
{G} Seed Shoot Put 1 damage counter on each Defending Pokémon.

Cloud’s Weepinbell
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Cloud’s Bellsprout
Put Cloud’s Weepinbell on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Leaf Spin Flip a coin. If heads, the Defending Pokémon can’t retreat during your opponent’s next turn. 20
{G}{G} Stun Plant Flip a coin for each {G} Energy attached to Cloud’s Weepinbell. If you get 1 or more heads, the Defending Pokémon is now Paralyzed. 20

Cloud’s Victreebel
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Cloud’s Weepinbell
Put Cloud’s Victreebel on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Start Growth Once during your turn (before you attack), you may search your deck for a basic {G} Energy card, show it to your opponent, then put it into your hand. Shuffle your deck afterward. This power can’t be used if Cloud’s Victreebel is affected by a Special Condition.
{G} Chemical Spray Flip a coin. If heads, choose whether the Defending Pokémon becomes Asleep, Confused, or Paralyzed. 20
{G}{G}{G} Molotov Vines Does 20 damage to each Defending Pokémon and each Defending Pokémon is now Burned and Poisoned.

Yuffie’s Hoppip
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Secret Spore You may either do 10 damage to the Defending Pokémon or flip a coin. If heads, draw 2 cards.
{G}{C} Leaf Strike Flip 2 coins. This attack does 20 damage times the number of heads. 20x

Yuffie’s Skiploom
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Yuffie’s Hoppip
Put Yuffie’s Skiploom on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Ninja Cotton Flip 2 coins. This attack does 10 damage times the number of heads. If both are heads, prevent all effects of attacks, including damage, done to Yuffie’s Skiploom during your opponent’s next turn. 10x
{G}{C} Razor Cyclone Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Yuffie’s Jumpluff
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Yuffie’s Skiploom
Put Yuffie’s Jumpluff on the Stage 1 card
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G} Cotton Chain Does 20 damage times the number of Pokémon with Hoppip, Skiploom, and/or Jumpluff in its name (including this one) you have in play. 20x
{G}{C}{C} Spore Shroud Flip a coin. If heads, the Defending Pokémon can’t retreat during your opponent’s next turn. Either way, the Defending Pokémon can’t attack during your opponent’s next turn. 30

Sunflorazumarill
07/10/2005, 05:26 AM
Here are my next ideas!

Cloud’s Ralts
Pokémon card
{P}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{P}{P} Wide Psywave Does 10 damage to each Defending Pokémon for each Energy card attached to that Pokémon.

Cloud’s Kirlia
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Cloud’s Ralts
Put Cloud’s Kirlia on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Nightmare The Defending Pokémon is now Asleep. 10
{P}{P} Psycho Freeze Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

Cloud’s Gardevoir
Pokémon card
{P}
90 HP
Stage 2 Pokémon
Evolves from Cloud’s Kirlia
Put Cloud’s Gardevoir on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P} Super ESP The Defending Pokémon is now Confused. Cloud’s Gardevoir can’t use this attack during your next turn. 40
{P}{P}{P} T/S Bomb You can’t use this attack unless Magic Materia: Gravity is attached to Cloud’s Gardevoir. T/S Bomb copies Magic Materia: Gravity’s Demi2 attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.

Tifa’s Articuno
Pokémon card
{W}
80 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}{C}
{W} Powder Snow Flip a coin. If heads, the Defending Pokémon is now Asleep. 10
{W}{W}{W} Ice Crystal You can’t use this attack unless Magic Materia: Ice is attached to Tifa’s Articuno. Ice Crystal copies Magic Materia: Ice’s Ice3 attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.

Barret’s Zapdos
Pokémon card
{L}
80 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}{C}
{L} Shock Pulse Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{L}{L}{L} Swift Bolt You can’t use this attack unless Magic Materia: Lightning is attached to Barret’s Zapdos. Swift Bolt copies Magic Materia: Lightning’s Bolt3 attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.

Red XIII’s Moltres
Pokémon card
{R}
80 HP
Basic Pokémon
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
{R} Searing Flame Flip a coin. If heads, the Defending Pokémon is now Burned. 10
{R}{R}{R} Fire Veil You can’t use this attack unless Magic Materia: Fire is attached to Red XIII’s Moltres. Fire Veil copies Magic Materia: Fire’s Fire3 attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.

Carrington388
07/10/2005, 11:20 AM
Aeris's Berry
Trainer Card (Pokémon Tool)

Attach Aeris's Berry to 1 of your Pokémon with Aeris in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Aeris's Berry. When Aeris's Berry is discarded, remove all Special Conditions from all of your Pokémon.

Barret's Berry
Trainer Card (Pokémon Tool)

Attach Barret's Berry to 1 of your Pokémon with Barret in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Barret's Berry. When Barret's Berry is discarded, during your opponent's next turn, prevent all damage done to any of your Benched Pokémon. (Any other effects of an attack still happen.)

Cait Sith's Berry
Trainer Card (Pokémon Tool)

Attach Cait Sith's Berry to 1 of your Pokémon with Cait Sith in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Cait Sith's Berry. Any damage done by the Pokémon Cait Sith's Berry was attached to by an attack is increased by 10 (before Weakness and Resistance).

Cid's Berry
Trainer Card (Pokémon Tool)

Attach Cid's Berry to 1 of your Pokémon with Cid in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Cid's Berry. During that turn, don't apply Resistance for any attack done by the Pokémon Cid's Berry was attached to.

Cloud's Berry
Trainer Card (Pokémon Tool)

Attach Cloud's Berry to 1 of your Pokémon with Cloud in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Cloud's Berry. When Cloud's Berry is discarded, move all damage counters from the Pokémon Cloud's Berry was attached to to your opponent's Benched Pokémon (in any way you want).

Red XIII's Berry
Trainer Card (Pokémon Tool)

Attach Red XIII's Berry to 1 of your Pokémon with Red XIII in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Red XIII's Berry. During that turn, if an effect would discard {R} Energy cards from the Pokémon Red XIII's Berry was attached to, those cards are instead shuffled into your deck.

Carrington388
07/10/2005, 11:21 AM
Sephiroth's Berry
Trainer Card (Pokémon Tool)

Attach Sephiroth's Berry to 1 of your Pokémon with Sephiroth in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Sephiroth's Berry. Any damage done by the Pokémon Sephiroth's Berry was attached to by an attack is increased by 10 for each {D} Energy card attached to this Pokémon but not used to pay for that attack's Energy cost (before Weakness and Resistance). You can't add more than 30 damage in this way.

Tifa's Berry
Trainer Card (Pokémon Tool)

Attach Tifa's Berry to 1 of your Pokémon with Tifa in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Tifa's Berry. During your opponent's next turn, don't apply Weakness by an attack done to the Pokémon Tifa's Berry was attached to.

Vincent's Berry
Trainer Card (Pokémon Tool)

Attach Vincent's Berry to 1 of your Pokémon with Vincent in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Vincent's Berry. When Vincent's Berry is discarded, remove all damage counters from the Pokémon Vincent's Berry was attached to.

Yuffie's Berry
Trainer Card (Pokémon Tool)

Attach Yuffie's Berry to 1 of your Pokémon with Yuffie in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Yuffie's Berry. During that turn, the Pokémon Yuffie's Berry was attached to pays {C}{C} less to retreat.

Aeris's Wailmer
90 HP {W}
Basic Pokémon

{W}{W}{C} Water Spout This attack does 90 damage minus 10 damage for each damage counter on Aeris's Wailmer. 90-
{W}{W}{W} Surf 50

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Aeris's Wailord
120 HP {W}
Stage 1 Pokémon (Evolves from Aeris's Wailmer)

Poké-BODY Huge Blubber
If this power is active, Aeris's Wailord's total HP is 140 instead of 120.
{C}{C}{C} Take Down Aeris's Wailord does 70 damage to itself. 100
{W}{W}{W}{W}{W} Hydro Cannon If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 60

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}{C}

Normal 6-card-a-day cardmaking for all cardmakers resumes tomorrow.

Ash's Pikachu
07/10/2005, 11:24 AM
Sephiroth's Murkrow 60 HP (D)

Poke-Power Flock
Once during your turn (before your attack), you maysearch your deck for a card with Murkrow in its name and put it on your bench. Shuffle your deck after.

(C) Peck 20

W: (L) R: (F) RC:

Aeris's Wynaut 40 HP (P)
(Baby Rule)
Evolves into Aeris's Wobbufet.

(P) Safeguard
You can only use this attack if Aeris's Wynaut has Magic Materia: Heal attached to it. Aeris's Wynaut copies any attack on that card. Aeris's Wynaut performs that attack, including any requirements to use that attack (such as discarding Energy cards).

(C) Smack 10

W: (P) R: RC: (C)

Tifa's Smoochum 40 HP (W)
(Baby Rule)
Evolves into Tifa's Jynx

(P) Kiss
Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused.

(W) Icy Punch 10

W: (M) R: RC: (C)

Tifa's Jynx 70 HP

(P)(P) Goodnight! 20
If the Defending Pokemon doesn't have any (D) Energy attached to it, the Defending Pokemon is now Asleep.

(W)(W)(W) Ice Punch 50

Tifa's Tyrogue 40 HP (F)
(Baby Rule)
Evolves into Tifa's Hitmonlee
Evolves into Tifa's Hitmonchan
Evolves into Tifa's Hitmontop

(F) Punch 10

(F)(C) Kick 20

W: (P) R: RC: (C)

Tifa's Hitmontop 70 HP (F)

(F)(F) Spin Kick 20x
Flip 3 coins. This attack does 20 damage times the number of heads. If you get two or more heads, Tifa's Hitmontop does 20 damage to itself.

(F)(F)(F) Hyper Tornado Spin 50
Switch Tifa's Hitmontop with one of your Benched Pokemon after doing the Damage.

Carrington388
07/11/2005, 07:49 AM
Aeris Gainsborough
Trainer Card (Supporter)

Choose 1 of your Pokémon with Aeris in its name. Remove all damage counters and Special Conditions from that Pokémon.

Barret Wallace
Trainer Card (Supporter)

During this turn, any damage done by 1 of your Pokémon with Barret in its name to your opponent's Benched Pokémon is increased by 10.

Cait Sith
Trainer Card (Supporter)

During this turn, any damage done by 1 of your Pokémon with Cait Sith in its name to a Defending Pokémon is increased by 20 (before Weakness and Resistance).

Cid Highwind
Trainer Card (Supporter)

Choose 1 of your Pokémon with Cid in its name. Until the end of your opponent's next turn, reduce all damage done by {F} Pokémon to that Pokémon by 30 (after Weakness and Resistance).

Cloud Strife
Trainer Card (Supporter)

For each of your Pokémon in play with Cloud in its name, shuffle a card from your discard pile into your deck.

Aeris's Girafarig
60 HP {P}
Basic Pokémon

{C}{C} Two-End Bite Choose 1 of your own Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 40
{P}{P}{P}{C} Psychoforce If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 40

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Sunflorazumarill
07/11/2005, 03:56 PM
Here are some more ideas!

Tifa’s Machop
Pokémon card
{F}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{F} Smash Punch Flip a coin. If tails, this attack does nothing. 20
{F}{C} Beat Rush Flip 3 coins for each Defending Pokémon. This attack does 10 damage times the number of heads to that Pokémon.

Tifa’s Machoke
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Tifa’s Machop
Put Tifa’s Machoke on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{F}{C} Somersault Kick Flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and this attack does 20 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{F}{F}{C} Brick Break If the Defending Pokémon has a Poke-Body, ignore that Poke-Body until the end of your next turn. Apply this effect before doing damage. 40

Tifa’s Machamp
Pokémon card
{F}
110 HP
Stage 2 Pokémon
Evolves from Tifa’s Machoke
Put Tifa’s Machamp on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{F}{F}{C} Karate Chop Does 70 damage minus 10 damage for each damage counter on Tifa’s Machamp. 70-
{F}{F}{C}{C} Quadruple Knuckle Flip 4 coins. This attack does 20 damage times the number of heads. If you get 3 or more heads, this attack does 20 more damage. If none are heads, this attack does 20 damage. 20x+

Vincent’s Rhyhorn
Pokémon card
{F}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Ground Slam Does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon. 20
{F}{F}{F} Targeted Tremor Choose 1 of your opponent’s Pokémon and this attack does 40 damage to it. Don’t apply Weakness and Resistance.

Vincent’s Rhydon
Pokémon card
{F}
90 HP
Stage 1 Pokémon
Evolves from Vincent’s Rhyhorn
Put Vincent’s Rhydon on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F}{F}{F} Earth Mallet You can’t use this attack unless Magic Materia: Earth is attached to Vincent’s Rhydon. Earth Mallet copies Magic Materia: Earth’s Quake3 attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.
{F}{F}{F}{F} Earth Crush If there are more Energy attached to the Defending Pokémon than to Vincent’s Rhydon, this attack does 60 damage plus 20 more damage for each Energy more than Vincent’s Rhydon. 20+

Vincent’s Nosepass
Pokémon card
{F}
70 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{F}{F} Rock Pile The Defending Pokémon can’t attack during your opponent’s next turn. 30
{F}{F}{F} Lodestone Blast If the Defending Pokémon is {M}, this attack’s base damage is doubled. 40

Ash's Pikachu
07/12/2005, 06:02 AM
I noticed that too. I was thinking of going through all my posts tommorow to fix typos like "Red XIII's Slaking can['t use Hyper Beam during your opponent's next turn." :p

Vincent's Geodude 40 HP (F)

Poke-Body Rock Head
As long as this Body is in effect, Vincen't Geodude does 10 less damage to itself.

(F) Rock Charge 40
Vincent's Geodude does 20 damage to itself.

W: (W) R: (L) RC: (C)

I honestly believe that all Ground Pokemon should get their (L) resistance back.

Vincent's Graveler 70 HP

Poke-Power Throw Self
Whenever Vincent's Graveler uses it's Rock Throw Attack, you may flip a coin. If heads, that attack does 1.5 times the base damage (rounded up to the nearest ten) and Vincent's Graveler does 20 damage to itself.

(F)(F)(C) Rock Throw 40

(F)(F)(F)(C) Minor Shakeup 60

W: (W) R: (L) RC: (C)(C)(C)

I was thinking about putting "Quaker's Oatmeal" as it's second attack. XD

Vincent's Golem 100 HP (F)

Poke-Body Marvel Rock
If Vincent's Golem's remaining HP is 40 or less, Vincent's Golem does 20 more damage with it's attacks.

(F)(F)(F) Rock Smash 40
During your next turn, this attack does 60 damage.

(F)(F)(F)(F) Earthquake 100

W: (W) R: (L) RC: (C)(C)(C)(C)

Tifa's Hitmonchan 70 HP (F)

Poke-Body Defensive Stance
As long as Tifa's Hitmonchan has (F) Energy, Tifa's Hitmonchan takes 10 less damage.

(F)(F) Bullet Punch 30+
If your other Defending Pokemon has Vincent in its name, this attack does 50 damage.

(F)(F)(F) Timed Blow 50

W: (P) R: RC: (C)

Tifa's Hitmonlee 70 HP (F)

Poke-Body Offensive Stance
As long as Tifa's Hitmonlee has (F) Energy attached to it, Tifa's Hitmonlee does 10 more Damage with its attacks.

(F)(F)(F) Quick Kick 40+
Flip a coin. If heads, this attack does 80 damage.

(F)(F)(F)(F) Comet Kick 60+
If Tifa's Hitmonlee has Magic Materia: Comet attached to it, this attack does 90 damage.

Sunflorazumarill
07/12/2005, 06:35 AM
Here are my next ideas!

Barret’s Voltorb
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Discharge Discard all {L} Energy cards attached to Barret’s Voltorb or this attack does nothing. Flip a number of coins equal to the number of {L} Energy cards you discarded. This attack does 30 damage times the number of heads. 30x
{L}{L} Surge Laser If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 20

Barret’s Electrode
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Barret’s Voltorb
Put Barret’s Electrode on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}{C}
PokéBODY: Static Field If Barret’s Electrode is your Active Pokémon and is damaged by an opponent’s attack (even if Barret’s Electrode is Knocked Out), flip a coin. If heads, put 2 damage counters on the Attacking Pokémon.
{L}{L} Four Laser Flip 4 coins. For each heads, choose 1 of your opponent’s Pokémon and this attack does 20 damage to it. You can’t do more than 20 damage to a Pokémon in this way. Don’t apply Weakness and Resistance.
{L}{L}{L} Fusion Bomb Does 100 damage to each Defending Pokémon and Barret’s Electrode is now Knocked Out. This attack also does 20 damage to each of your own Benched Pokémon and if you have more than 1 Active Pokémon, your other Active Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon or your other Active Pokémon.)

Tifa’s Onix
Pokémon card
{F}
80 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F}{C} Rock Hurl Don’t apply Resistance. 20
{F}{F}{C} Very Deep Burrow Prevent all effects of attacks, including damage, done to Tifa’s Onix during your opponent’s next turn. At the end of your opponent’s next turn, do 40 damage to 1 of your opponent’s Pokémon. Don’t apply Weakness and Resistance. Tifa’s Onix can’t attack during your next turn.

Tifa’s Steelix
Pokémon card
{F}
110 HP
Stage 1 Pokémon
Evolves from Tifa’s Onix
Put Tifa’s Steelix on the Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}{C}{C}{C}
{C}{C}{C} Double Burrow Does 20 damage to each Defending Pokémon and flip a coin for each Defending Pokémon. Prevent all damage done by attacks to Tifa’s Steelix during a number of your opponent’s next turns equal to the number of heads. (Any other effects of attacks still happen.)
{F}{F}{C}{C} Stone Ring Does 50 damage to each non-{F} Defending Pokémon and 20 damage to each non-{F} Benched Pokémon (in both cases, yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.)

Cid’s Growlithe
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Split Burn Flip a coin. If heads, each Defending Pokémon is now Burned. 10
{R}{R} Dynamite Flip a coin. If tails, this attack does nothing. 50

Cid’s Arcanine
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Cid’s Growlithe
Put Cid’s Arcanine on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Fire Fang You can’t use this attack unless Magic Materia: Fire is attached to Cid’s Arcanine. Fire Fang copies Magic Materia: Fire’s Fire2 attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.
{R}{R}{R} Overheat Does 80 damage minus 10 damage for each time you have used this attack. 80-

Carrington388
07/12/2005, 02:29 PM
Red XIII
Trainer Card (Supporter)

Until the end of your next turn, any of your Pokémon in play with Red XIII in its name with a Pokémon Tool attached to it gets +20 HP.

Sephiroth
Trainer Card (Supporter)

If there are any {D} Energy cards attached to any of your Pokémon with Sephiroth in its name, you may treat that Pokémon as a {D} Pokémon during this turn until applying Weakness.

Tifa Lockheart
Trainer Card (Supporter)

Any damage done by any of your Pokémon with Tifa in its name by an attack during this turn is increased by 30 if the Defending Pokémon is a Stage 2 Pokémon, by 20 if the Defending Pokémon is a Stage 1 Pokémon not named Angel Chao or Devil Chao, or by 10 if the Defending Pokémon is a Basic Pokémon that doesn't have Chao, Chocobo, or Summon Materia in its name. Don't apply any effect of this card if the Defending Pokémon is a Baby Pokémon or has Chao, Chocobo, or Summon Materia in its name.

Vincent Valentine
Trainer Card (Supporter)

During this turn, any damage done by any of your Pokémon with Vincent in its name to any of your opponent's Benched Pokémon is increased by 10.

Yuffie Kisaragi
Trainer Card (Supporter)

As many times as you want during this turn (before your attack), you may switch any of your Active Pokémon with Yuffie in its name with any of your Benched Pokémon with Yuffie in its name.
Basically, all this card does is allow Pokémon with Yuffie in its name to get around the "one Retreat per turn" rule.

Aeris's Chimecho
50 HP {P}
Basic Pokémon

{P}{P} Heal Bell Discard 1 {P} Energy card attached to Aeris's Chimecho or this attack does nothing. Remove all Special Conditions from each of your Active Pokémon (including this one).
{P}{P}{C} Hidden Power 40

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Also, I would like to announce that that joke of a set known as EX: Ultima is now officially sunk out of the top spot. The magic number 718 went to Vincent's Golem, which makes Ash's Pikachu the one who officially sunk EX: Ultima.

Sunflorazumarill
07/13/2005, 06:37 AM
Here are my next ideas for this set!

Cloud’s Wurmple
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G}{C} Sharp Stinger Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Paralyzed. 10

Cloud’s Silcoon
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Cloud’s Wurmple
Put Cloud’s Silcoon on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G} Leech Life Remove a number of damage counters from Cloud’s Silcoon equal to the damage done to the Defending Pokémon. If Cloud’s Silcoon has fewer damage counters than that, remove all of them. 20
{G}{C}{C} Spiral Thread Flip a coin until you get tails. This attack does 20 damage times the number of heads. If you get any heads, the Defending Pokémon is now Paralyzed. 20x

Cloud’s Beautifly
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Cloud’s Silcoon
Put Cloud’s Beautifly on the Stage 1 card
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G} Super Spiral Drain Flip a coin until you get tails. For each heads, remove 1 damage counter from Cloud’s Beautifly. 30
{G}{C}{C} Butterfly Attack Flip a coin for each Pokémon with Beautifly and/or Butterfree in its name (excluding this one) you have in play. This attack does 40 damage plus 40 more damage for each heads. 40+

Cloud’s Cascoon
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Cloud’s Wurmple
Put Cloud’s Cascoon on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G} Poison Hypnosis The Defending Pokémon is now Asleep and Poisoned. 20
{G}{C}{C} Spiral Thread Flip a coin until you get tails. This attack does 20 damage times the number of heads. If you get any heads, the Defending Pokémon is now Paralyzed. 20x

Cloud’s Dustox
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Cloud’s Cascoon
Put Cloud’s Dustox on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: n/a
{G}{G} Acid Rain Does 10 damage to every Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) 30
{G}{C}{C} Moth Slasher Flip a coin for each Pokémon with Dustox and/or Venomoth in its name (excluding this one) you have in play. This attack does 40 damage plus 40 more damage for each heads. 40+

Yuffie’s Seviper
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G}{G} Poison Sword Flip a coin. If heads, this attack does 10 damage plus 30 more damage and the Defending Pokémon is now Poisoned. 10+
{G}{G}{G} Viper Breath Flip 2 coins. If both are heads, the Defending Pokémon is now Confused. If 1 is heads, the Defending Pokémon is now Paralyzed. If either coin is heads, the Defending Pokémon is now Poisoned. 30

Ash's Pikachu
07/13/2005, 08:49 AM
Yeah. Pichu would e easy, but its tough to get Counter and Mirror Coat on a Wobbuffet, since (C) and (F) are the only two based off of Phisical Types (with the exception of (P)).

Barret's Pichu 40 HP (L)
(Baby Rule)

(L) Ah-chu!
Discard an Energy Card attached to Barret's Pichu in order to use this attack. Remove a damage counter from all of your Pokemon with Pichu, Pikachu, or Raichu in their names.

(L) Poke 10

W: (F) R: (M) RC: (C)

(Imagines a Pichu poking a Snorlax...)

Vincent's Nidoran (M) 40 HP (G)

(C) Gnaw 10

(G) Peasant Strike 10
Flip a coin. If heads, discard the top card of your opponent's deck.

W: (P) R: RC: (C)

Vincent's Nidorino 80 HP (G)
Evolves from Vincent's Nidoran

(G)(G) Acidic Horn
The Defending Pokemon is now Burned and Poisoned.

(G)(G)(C) Royal Strike 20x
This attack does 20 damage times the number of Pokemon with Nidorino, Nidoking, Nidorina, or Nidoqueen in their names in play.

W: (P) R: RC: (C)

Vincent's Nidoking 110 HP (G)
Evolves from Vincent's Nidorino

(G)(G)(C) Tail Crush 50
Flip a coin. If tails this attack does nothing.

(G)(G)(G) Terror Horn 30
The Defending Pokemon is now Burned and Poisoned.

(G)(G)(G)(G) Regal Strike 70+
If Red XIII's Nidoqueen is on your bench, this attack does 100 damage.

W: (P) R: RC: (C)(C)(C)

Ash's Pikachu
07/13/2005, 08:51 AM
Reservations:
Tifa's Lapras
Sephiroth's Tauros
Sephiroth's Tangela
Sephiroth's Sneasel
Yuffie's Fearow line
Red XIII's Manectric line
Vincent's Regice
Vincent's Regirock
Vincent's Registeel
Vincent's Masquerain line
Red XIII's Nidoqueen line
Red XIII's Politoed
Red XIII's Poliwrath line
Yuffie's Alakazam line
Yuffie's Banette line

Carrington388
07/13/2005, 09:35 AM
Cid's Pidgey
40 HP {C}
Basic Pokémon

{C} Tackle 10
{C}{C}{C} Dynamite This attack does 10 damage to each of your opponent's Benched Pokémon. Don't apply Weakness and Resistance.

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Cid's Pidgeotto
60 HP {C}
Stage 1 Pokémon (Evolves from Cid's Pidgey)

{C}{C} Wing Attack 20
{C}{C}{C}{C} Dragon Dive Flip 6 coins. This attack does 10 damage times the number of heads. If all 6 are heads, the Defending Pokémon is Knocked Out. 10x

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Cid's Pidgeot
90 HP {C}
Stage 2 Pokémon (Evolves from Cid's Pidgeot)

{C}{C}{C} Sky Attack 40
{C}{C}{C}{C}{C} Choco/Mog Sweep You can't use this attack unless you have a Benched Pokémon in play named Summon Materia: Choco/Mog. This attack copies that Pokémon's Fat-Chocobo attack, including its Energy cost and anything else required in order to use that attack (such as discarding Energy cards). Apply all effects of that attack to each Defending Pokémon.

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}

Cloud's Mareep
50 HP {L}
Basic Pokémon

{L} Small Zap 20
{L}{L}{L} Restore Beacon If any of your Pokémon has a Freeze, Frog, Fear, or Mini counter on it, remove that counter from that Pokémon.

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Cloud's Flaaffy
80 HP {L}
Stage 1 Pokémon (Evolves from Cloud's Mareep)

{C}{C} Chocorush This attack does 20 damage plus 20 more damage for each of your Benched Pokémon with Chocobo in its name. 20+
{L}{L}{L} Laser Teamup If Cloud's Flaaffy and Barret's Flaaffy are your Active Pokémon, this attack does 40 damage plus 20 more damage for each {L} Energy card attached to Barret's Flaaffy. 40+

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}
The Laser Teamup referencing the Energy attached to Barret's Flaaffy is intentional.

Cloud's Ampharos
120 HP {L}
Stage 2 Pokémon (Evolves from Cloud's Flaaffy)

Poké-BODY Spark Guard
As long as Cloud's Ampharos has any {L} Energy attached to it, damage done to Cloud's Ampharos is reduced by 10 (after applying Weakness and Resistance).
{C} Plasma Search your discard pile for a {L} Energy card and attach it to Cloud's Ampharos. 10
{L}{L}{C} Raging Thunder Choose 1 of your own Pokémon in play. This attack does 30 damage to that Pokémon. 60

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}

Ash's Pikachu
07/14/2005, 12:16 PM
Aeris's Wobbuffet 90 HP (P)

(C) Struggle 20
Aeris's Wobbuffet does 10 damage to itself.

(C)(C)(C) Ultamate Healing
Flip a coin. If heads, discard all Energy cards attached to Aeris's Wobbuffet. Then, remove all damage counters, Special Conditions, and counters that can be removed with effects that would remove Special Conditions from all your Pokemon.

(P)(C)(C) Friend Protection
Flip a coin. If heads, prevent all effects of attacks, including damage, done to all of your Pokemon with Aeris in their names.

W: (D) R: RC: (C)(C)(C)

I was thinking this guy was a bit broken so I added one of his other possible weaknesses. Carrington, if youy want me to remove the (D) weakness, tell me.

Carrington388
07/14/2005, 12:57 PM
Barret's Registeel
80 HP {M}
Basic Pokémon

{C} Bounce After your attack, you may switch Barret's Registeel with 1 of your Benched Pokémon. 10
{M}{C}{C} Slashing Strike Barret's Registeel can't use this attack during your next turn. 40
{M}{M}{M} Rotating Claws You may discard an Energy card attached to Barret's Registeel. If you do, search your discard pile for an Energy card (excluding the one you discarded) and attach it to Barret's Registeel. 50

Weakness: {R}
Resistance: {G}
Retreat Cost: {C}{C}{C}

Sephiroth's Regice
80 HP {W}
Basic Pokémon

Poké-BODY Ice Veil
As long as Sephiroth's Regice has any {W} Energy attached to it, prevent all effects, except damage, by an opponent’s attack done to Sephiroth's Regice.
{C} Freeze Solid Search your discard pile for a {W} Energy card and attach it to Sephiroth's Regice. 10
{W}{W}{C} Ice Claw 50

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}{C}

Sephiroth's Regirock
80 HP {F}
Basic Pokémon

Poké-BODY Sand Damage
As long as Sephiroth's Regirock is your Active Pokémon, put 1 damage counter on each of your opponet's Benched Pokémon between turns. You can't use more then 1 Sand Damage Poké-BODY between turns.
{F}{C}{C} Second Strike If the Defending Pokémon already has at least 2 damage counters on it, this attack does 50 damage plus 20 more damage. 50+

Weakness: {G}
Resistance: none
Retreat Cost: {C}{C}{C}

Cait Sith's Entei
80 HP {R}
Basic Pokémon

Poké-BODY Fire Condition
As long as Cait Sith's Entei has any {R} Energy attached to it, Cait Sith's Entei has no Weakness.
{C} Energy Link Search your discard pile for an Energy card and attach it to Cait Sith's Entei. 10
{R}{R}{C} Volcanic Ash Discard 2 Energy attached to Cait Sith's Entei and then choose 1 of your opponent’s Pokémon. This attack does 60 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}{C}

Cait Sith's Suicune
80 HP {W}
Basic Pokémon

Poké-BODY All Clear
As long as Cait Sith's Suicune has any {W} Energy attached to it, Cait Sith's Suicune can't be affected by any Special Conditions.
{C} Icy Wind The Defending Pokémon is now Asleep.
{W}{W}{C} Hyper Splash If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 50 damage plus 40 more damage. 50+

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Cait Sith's Raikou
80 HP {L}
Basic Pokémon

Poké-POWER Lightning Burst
Whenever you attach a {L} Energy card from your hand to Cait Sith's Raikou, if Cait Sith's Raikou isn't affected by a Special Condition, you may choose 1 of the Defending Pokémon and switch it with 1 of your opponent’s Benched Pokémon. Your opponent chooses the Benched Pokémon to switch.
{C} Recharge Search your discard pile for a {L} Energy card and attach it to Cait Sith's Raikou.
{L}{L}{C} Thunderous Blow This attack does 40 damage plus 10 more damage for each {L} Energy card attached to Cait Sith's Raikou. 40+

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}{C}

Sunflorazumarill
07/14/2005, 04:18 PM
Here are my next ideas for this set!

Cait Sith’s Spinarak
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Insect Bite Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, this attack does no damage, but the Defending Pokémon is now Poisoned. 10
{G}{G} Stop Web Flip a coin. If heads, place a Stop counter on the Defending Pokémon. While a Pokémon has a Stop counter on it, that Pokémon cannot retreat. A Pokémon cannot have more than 1 Stop counter on it at a time. 20

Cait Sith’s Ariados
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Spinarak
Put Cait Sith’s Ariados on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G} Sky Webs Prevent all effects of attacks, including damage, done to each of your Active Pokémon during your opponent’s next turn. Cait Sith’s Ariados can’t use this attack during your next turn. 30
{G}{G}{G} Spider Attack Does 40 damage plus 40 more damage for each Pokémon with Spinarak and/or Ariados in its name (excluding this one) you have in play with at least 1 Energy attached to it. 40+

Aeris’s Krabby
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 20
{W}{W} Bubble Bomb Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, Aeris’s Krabby does 10 damage to itself. 30

Aeris’s Kingler
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Aeris’s Krabby
Put Aeris’s Kingler on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Claw Cracker If the Defending Pokémon has Krabby, Kingler, Corphish or Crawdaunt in its name but not named Aeris’s Krabby or Aeris’s Kingler, this attack does 30 damage plus 30 more damage. 30+
{W}{W}{W} Huge Tidal Wave Discard 2 {W} Energy cards attached to Aeris’s Kingler or this attack does nothing. This attack does 50 damage to each Defending Pokémon and discard an Energy card attached to each Defending Pokémon.

Cid’s Magnemite
Pokémon card
{L}{M}
40 HP
Basic Pokémon
This Pokémon is both {L}{M} type.
Weakness: {R}
Resistance: {M} -30
Retreat cost: {C}
{L} Mono Laser Your opponent chooses 1 of his or her Pokémon and this attack does 20 damage to it. Don’t apply Weakness and Resistance.
{M}{C} Wire Attack Choose 2 of your opponent’s Pokémon. This attack does 20 damage to 1 of those Pokémon and 10 damage to the other Pokémon. Don’t apply Weakness and Resistance for this attack.

Cid’s Magneton
Pokémon card
{L}{M}
80 HP
Stage 1 Pokémon
Evolves from Cid’s Magnemite
Put Cid’s Magneton on the Basic Pokémon
This Pokémon is both {L}{M} type.
Weakness: {R}
Resistance: {M} -30
Retreat cost: {C}{C}
{M}{L} Magnetic Charge Does 30 damage plus 10 more damage for each {M} Energy attached to the Defending Pokémon. If the Defending Pokémon is {M}, this attack’s damage is doubled. 30+
{L}{L}{C} Grand Spark Discard all {L} Energy cards attached to Cid’s Magneton or this attack does nothing. This attack does 50 damage to each Defending Pokémon and each Defending Pokémon is now Paralyzed.

Sunflorazumarill
07/15/2005, 07:00 AM
Here are my next ideas!

Yuffie’s Aerodactyl
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Mysterious Fossil
Put Yuffie’s Aerodactyl on the Basic Pokémon
Weakness: {G}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéBODY: Ancient Speed Yuffie’s Aerodactyl can retreat regardless of Special Conditions, special counters (ex: Slow, Stop), Poké-Powers, Poké-Bodies, Energy cards, or any other effects.
{F}{F}{C}{C} Stone Fangs Does 30 damage plus 10 more damage for each {F} Energy attached to Yuffie’s Aerodactyl. 30+

Cid’s Aerodactyl
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Mysterious Fossil
Put Cid’s Aerodactyl on the Basic Pokémon
Weakness: {G}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéBODY: Ancient Lift As long as Cid’s Aerodactyl is on your Bench, each of your {F} Pokémon in play pays {C}{C} less to retreat.
{F}{F}{C}{C} Rock Wings Flip a coin until you get tails. This attack does 30 damage plus 20 more damage for each heads to each Defending Pokémon. Don’t apply Resistance.

Cid’s Gligar
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {F} -30
Retreat cost: {C}
{F}{F} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 30
{F}{C}{C} Whirlwind If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 30

Cid’s Skarmory
Pokémon card
{M}
70 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{M}{M} Sword Wing If the Defending Pokémon has any Resistances, this attack does 30 damage plus 20 more damage for each of those Resistances. 30+
{M}{C}{C} Tin Cutter Don’t apply Poké-Bodies or the effects of any card named Metal Energy, Metal II Energy, or Shiny Black Energy for this attack. 30

Cid’s Spearow
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C} Peck 10
{C}{C} Wing Cross Flip a coin. If heads, this attack does 10 damage plus 40 more damage and Cid’s Spearow does 20 damage to itself. 10+

Cid’s Fearow
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Cid’s Spearow
Put Cid’s Fearow on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C}{C}{C} Great Gale Does 30 damage to each Defending Pokémon and flip a coin for each Defending Pokémon. If heads, before doing damage, switch that Pokémon with 1 of your opponent’s Benched Pokémon.
{C}{C}{C}{C} Wind Drill 50

Carrington388
07/15/2005, 09:32 AM
Cloud's Anorith
60 HP {F}
Stage 1 Pokémon (Evolves from Mysterious Fossil) (Evolves from Claw Fossil)

{G}{C} Midgar Streak Flip a coin. If heads, each Defending Pokémon is now Paralyzed. 20
{F}{F}{C} Rock Tumble Don't apply Resistance for this attack. 40

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Cloud's Armaldo
100 HP {F}
Stage 2 Pokémon (Evolves from Cloud's Anorith)

{G} Grind This attack does 10 damage plus 10 more damage for each Energy attached to Cloud's Armaldo. 10+
{F}{G}{C} Spinning Tail Does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
{F}{F}{F}{F}{C} Bite Off If the Defending Pokémon is a Pokémon-ex, this attack does 70 damage plus 50 more damage. 70+

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}{C}

Yuffie's Meowth
50 HP {C}
Basic Pokémon

{C} Snatch and Run Search your deck for a Pokémon Tool card, Technical Machine card, or Gold Saucer Game Corner card, show it to your opponent, and put it into your hand. If you do, you may switch Yuffie's Meowth with 1 of your Benched Pokémon. Shuffle your deck afterward.
{C}{C} Miraculous Comeback Flip a coin for each Pokémon in play (both yours and your opponent's). This attack does 10 damage times the number of heads. Yuffie's Meowth does 10 damage times the number of tails to itself. 10x

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Yuffie's Persian
70 HP {C}
Stage 1 Pokémon (Evolves from Yuffie's Meowth)

Poké-BODY Materia Healer
As long as Yuffie's Persian has a Technical Machine with Materia in its name attached to it, remove 1 damage counter from Yuffie's Persian between turns.
{C}{C} Poison Claws Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20
{C}{C}{C}{C} Collapse Yuffie's Persian is now Asleep. 50

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Barret's Wynaut
50 HP {P}
Baby Pokémon (Evolves into Barret's Wobbuffet)

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
Poké-POWER Evolutionary Light
Once during your turn (before your attack), if Barret's Wynaut is your Active Pokémon and not affected by a Special Condition, you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward.

Weakness: none
Resistance: none
Retreat Cost: {C}

Barret's Wobbuffet
100 HP {P}
Basic Pokémon

Poké-BODY Quick-Play Dishonesty
If Barret's Wobbuffet didn't evolve from Barret's Wynaut when put into play, Barret's Wobbuffet's total HP is 80 instead of 100.
{C} Midgar Aid Search your discard pile for Pokémon Tool cards, Technical Machine cards, and Gold Saucer Game Corner cards. You may either show 1 of those cards to your opponent and put it into your hand, or show a combination of 3 of those cards to your opponent and shuffle them into your deck.
{P}{C} Amnesia Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. 10

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Sunflorazumarill
07/16/2005, 05:24 AM
Here are even more ideas for this set!

Red XIII’s Whismur
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Sound Detect Flip a coin. If heads, prevent all effects of attacks, including damage, done to Red XIII’s Whismur during your opponent’s next turn. Either way Red XIII’s Whismur does 10 damage to itself. 20
{C}{C} Power Scream Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, your opponent chooses 1 of his or her Benched Pokémon and switches it with the Defending Pokémon. 10

Red XIII’s Loudred
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Red XIII’s Whismur
Put Red XIII’s Loudred on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
PokéBODY: Sound Nullification Prevent all effects of attacks, including damage, done to Red XIII’s Loudred by any Pokémon with Whismur, Loudred, or Exploud in its name.
{C} Pound 20
{C}{C}{C} Megaphone Scream Flip a coin. If heads put 1 damage counter on each of your opponent's Benched Pokémon. If tails, the Defending Pokémon is now Paralyzed. 30

Red XIII’s Exploud
Pokémon card
{C}
90 HP
Stage 2 Pokémon
Evolves from Red XIII’s Loudred
Put Red XIII’s Exploud on the Stage 1 card
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C} Confuse Scream Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Paralyzed. 20
{C}{C}{C} Linear Punch Put 1 damage counter on each of your opponent’s Benched Pokémon that is the same type as the Defending Pokémon. 40
{C}{C}{C}{C} Shattering Voice Discard 1 Energy card attached to Red XIII’s Exploud or this attack does nothing. Flip a coin. If tails, Red XIII’s Exploud can’t use Shattering Voice during your next turn. 90

Barret’s Pineco
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Leech Life Remove a number of damage counters from Barret’s Pineco equal to the damage done to the Defending Pokémon. If Barret’s Pineco has fewer damage counters than that, remove all of them. 10
{G}{C} Signal Beam Flip a coin. If heads, the Defending Pokémon is now Confused. 20

Barret’s Forretress
Pokémon caard
{M}
80 HP
Stage 1 Pokémon
Evolves from Barret’s Pineco
Put Barret’s Forretress on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
PokéBODY: Parasitic Armor All damage done to Barret’s Forretress by attacks is reduced by 10 (before applying Weakness and Resistance) for each {G} Energy card attached to Barret’s Forretress.
{M}{C} Metal Grenade Discard all {M} Energy cards attached to Barret’s Forretress or this attack does nothing. This attack does 40 damage to each Defending Pokémon.
{C}{C}{C} Zap Cannon Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage). 50

Cait Sith’s Farfetch’d
Pokémon card
{C}
70 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{C} Give Onions Move any number of basic Energy cards attached to Cait Sith’s Farfetch’d to your other Pokémon in any way you like.
{C}{C} False Swipe Does an amount of damage equal to half of the Defending Pokémon's remaining HP (rounded up to the nearest 10.) ?

Carrington388
07/16/2005, 09:39 AM
Cid's Latias
80 HP {P}
Basic Pokémon

{W}{C} Double Tackle This attack does 20 damage to each Defending Pokémon.
{L}{W} Dragon Rage 30
{L}{C}{C} Crushing Blow Flip a coin. If heads, discard an Energy attached to the Defending Pokémon. 40

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Cid's Latios
80 HP {P}
Basic Pokémon

Poké-POWER Psychic Trance
As often as you like during your turn (before your attack), if Cid's Latios isn't affected by a Special Condition, you may move a {P} Energy card attached to 1 of your Pokémon to another of your Pokémon.
{L}{W} Double Wing Attack This attack does 30 damage to each Defending Pokémon.
{C}{C}{C} Claw Swipe 50

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Cloud's Snorlax
90 HP {C}
Basic Pokémon

{C}{C} Merc Seed The Defending Pokémon can't retreat during your opponent's next turn. Put 5 damage counters on the Defending Pokémon at the end of your opponent's next turn.
{C}{C}{C} Spread Poison The Defending Pokémon is now Poisoned. This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}{C}

Red XIII's Elekid
40 HP {L}
Baby Pokémon (Evolves into Red XIII's Electabuzz)

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
{L}{C} Headbutt 20

Weakness: none
Resistance: none
Retreat Cost: none

Red XIII's Electabuzz
90 HP {L}
Basic Pokémon

{C} Thunder Slash If the Defending Pokémon is a Basic Pokémon, the Defending Pokémon is now Paralyzed. Red XIII's Electabuzz can't use Thunder Slash during your next turn. 10
{C}{C} Ram 30
{L}{C}{C} Shock Bolt Discard all {L} Energy cards attached to Red XIII's Electabuzz or this attack does nothing. 70

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}

Sephiroth's Roselia
60 HP {G}
Basic Pokémon

Poké-BODY Darkest Impulse
As long as Sephiroth's Roselia is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokémon, put 2 damage counters on that Pokémon. You can't use more than 1 Darkest Impulse Poké-Body each turn.
{G} Night Ambush This attack does 30 damage to 1 of your opponent's Pokémon. Sephiroth's Roselia can't attack during your next turn. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Carrington388
07/17/2005, 08:23 AM
Sephiroth's Pinsir
60 HP {G}
Basic Pokémon

Poké-POWER Black Beam
Once during your turn (before your attack), if Sephiroth's Pinsir is your Active Pokémon and not affected by a Special Conditon, you may choose 1 of the Defending Pokémon. That Pokémon is now Poisoned.
{G}{C} Dark Drain This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Remove a number of damage counters from Sephiroth's Pinsir equal to the number of your opponent's Pokémon in play.
{G}{C} Skill Snap This attack does 30 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Barret's Volbeat
60 HP {G}
Basic Pokémon

Poké-POWER Lightning Navigation
Once during your turn (before your attack), if Barret's Volbeat has no Energy attached to it and isn't affected by a Special Condition, you may search your deck for a {L} Energy card or a Special Energy card named Barret's Energy and attach it to Barret's Volbeat. Shuffle your deck afterward.
{L} Energy Beam You may move all Energy cards attached to Barret's Volbeat to your Benched Pokémon in any way you like. 30
{G}{G}{C} Lover Combo You can't use this attack unless you have both Barret's Volbeat and Barret's Illumise in play. This attack does 40 damage plus 10 more damage for each {L} Energy card attached to Barret's Illumise. 40+

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Barret's Illumise
60 HP {G}
Basic Pokémon

{L}{C} Magnetic Lines If your opponent has at least 2 Pokémon in play, move a basic Energy card from the Defending Pokémon to another of your opponent's Pokémon. 20
{L}{C}{C} Poison Pulse The Defending Pokémon is now Poisoned. 40
{G}{G}{C} Lover Combo You can't use this attack unless you have both Barret's Illumise and Barret's Volbeat in play. This attack does 40 damage plus 10 more damage for each {L} Energy card attached to Barret's Volbeat. 40+

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Yuffie's Magby
40 HP {R}
Baby Pokémon (Evolves into Yuffie's Magmar)

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
{R}{C} Shakedown Choose a card from your opponent's hand without looking and discard it. 20

Weakness: none
Resistance: none
Retreat Cost: {C}

Yuffie's Magmar
90 HP {R}
Basic Pokémon

Poké-POWER Fire Breath
Once during your turn (before your attack), if Yuffie's Magmar is your Active Pokémon and not affected by a Special Condition, you may flip a coin. If heads, the Defending Pokémon (choose 1 if there are 2) is now Burned.
{R}{C}{C} Ninja Fire You may discard a {R} Energy card attached to Yuffie's Magmar. If you do, this attack does 40 damage plus 20 more damage. 40+
{R}{C}{C} Fire Payback If you have less Benched Pokémon than your opponent, this attack does 40 damage plus 20 more damage. 40+

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

Sephiroth's Chimecho
50 HP {P}
Basic Pokémon

{C} Dark Link Flip a coin. If heads, choose an attack on 1 of your Pokémon in play that has Dark, Rocket, Aqua, Magma, Flora, Plasma, Cipher, Snagem, Shadow, Eggman, Rouge, Omega, or Sephiroth in its name (excluding this one). Dark Link copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokémon is, Sephiroth's Chimecho's type is still Psychic.)
{P}{C} Black Magic This attack does 20 damage times the number of your opponent's Benched Pokémon. 20x

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Sunflorazumarill
07/17/2005, 02:06 PM
Here are my next ideas for this set!

Sephiroth’s Shuppet
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P} Shadow Bind The Defending Pokémon can’t retreat during your opponent’s next turn. 10
{P}{C} Safer Shadows If you have another Pokémon with Sephiroth in its name as your other Active Pokémon, This attack does 20 damage plus 20 more damage. 20+

Sephiroth’s Banette
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Shuppet
Put Sephiroth’s Banette on the Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P}{C} L5 Death If the Defending Pokémon’s remaining HP is 50, 100, 150, or 200, flip a coin. If heads, the Defending Pokémon is now Knocked Out.
{P}{P}{C} Shadow Punch This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 50

Sephiroth’s Duskull
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P} Dark Wave All Poké-Powers and Poké-Bodies stop working until the end of your opponent's next turn. 10
{P}{C} Safer Shadows If you have another Pokémon with Sephiroth in its name as your other Active Pokémon, This attack does 20 damage plus 20 more damage. 20+

Sephiroth’s Dusclops
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Duskull
Put Sephiroth’s Dusclops on the Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P}{C} L4 Suicide If the Defending Pokémon’s remaining HP is 40, 80, 120, 160, or 200, this attack does 30 damage plus 40 more damage. 30+
{P}{P}{C} Shadow Punch This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 50

Cloud’s Lileep
Pokémon card
{F}
60 HP
Stage 1 Pokémon
Evolves from Root Fossil
Put Cloud’s Lileep on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{G}{C} Glowing Eyes Flip 2 coins. If either coin is heads, the Defending Pokemon is now Confused. 20
{F}{F}{C} Rock Tumble Don't apply Resistance for this attack. 40

Cloud’s Cradily
Pokémon card
{F}
100 HP
Stage 2 Pokémon
Evolves from Cloud’s Lileep
Put Cloud’s Cradily on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}{C}
{G} Poison Hypnosis The Defending Pokémon is now Asleep and Poisoned. 10
{F}{G}{C} Stone Flower Don’t apply Weakness or Resistance for this attack. 50
{F}{F}{F}{F}{C} Rock Storm Flip a coin. If heads, flip 4 coins for your opponent’s Benched Pokémon. If tails, flip 4 coins for your Benched Pokémon. This attack does 10 damage times the number of heads to each of that player’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 80

dragonspy900
07/17/2005, 02:30 PM
Cloud's Spinarak (G) HP:40
Basic Pokemon

String Shot (G)
FLip a coin. If heads the Defending Pokemon can't retreat.

Posion Sting (G) (C):20
FLip a coin.If heads the Defending Pokemon is now Posioned.

Weakness (R)
Resitance
Retreat Cost (C)



Cloud's Ariados {G} HP:70
Stage 1 Pokemon (Evolves from Cloud's Spinarak)

Poke-Power Trap Web
As long as Cloud's Ariados is your Active Pokemon the Defending Pokemon can't retreat.

Posion Web (G) (C):30
The Defending Pokemon is now Posioned

Posion Spread (G) (G) (C):40+
If the Defending Pokemon is Posion, this attack does 20 more damage

Weakness (R)
Resitance
Retreat Cost (C) (C)

dragonspy900
07/17/2005, 02:55 PM
Cloud's Porygon (C) HP:60
Basic Pokemon

Up-Grade (C) Flip a coin if heads search your deck for Cloud's Porygon 2 and put it on Cloud's Porygon.(This count's as evolving)

Polygon Strike (C) (C) 30

Weakness (F)
Resitance
Retreat Cost (C)

Cloud's Porygon 2 (C) HP:80
Stage 1 Pokemon (Evolves from Cloud's Porygon)

Up-Grade v.2 (C)
During your next turn all of Cloud's Porygon 2's attack does 20 more damage.

Cyber Strike (C) (C) (C) 40

Weakness (F)
Resitance
Retreat Cost (C) (C)

Sunflorazumarill
07/18/2005, 05:20 AM
Here are my next ideas!

Cait Sith’s Nidoran♀
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Supersonic The Defending Pokémon is now Confused.
{G}{C} Double Kick Flip 2 coins. This attack does 10 damage times the number of heads. 20x

Cait Sith’s Nidorina
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Nidoran♀
Put Cait Sith’s Nidorina on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G}{C} Poison Rend If the Defending Pokémon is Poisoned, flip a coin. If heads, this attack does 30 damage plus 30 more damage. 30+
{G}{G}{C} Toxic Clamp The Defending Pokémon is now Poisoned and can’t retreat during your opponent’s next turn. 30

Cait Sith’s Nidoqueen
Pokémon card
{F}
100 HP
Stage 2 Pokémon
Evolves from Cait Sith’s Nidorina
Put Cait Sith’s Nidoqueen on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
PokéPOWER: King Call When you play Cait Sith’s Nidoqueen from your hand to evolve your Active Pokémon, you may flip a coin. If heads, search your deck for Cait Sith’s Nidoking and put it onto your Bench. Shuffle your deck afterward. Treat the new Pokémon as a Basic Pokémon.
{G}{G}{C} Dual Chemical Spray Does 30 damage to each Defending Pokémon and flip a coin for each Defending Pokémon. If heads, choose whether that Pokémon is Asleep, Confused, or Paralyzed.
{F}{F}{C}{C} Surging Tremors Flip 3 coins. For each heads, choose 1 of your opponent’s Benched Pokémon and this attack does 20 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Cait Sith’s Nidoran♂
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Amnesia Choose 1 of the Defending Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.
{G}{C} Double Kick Flip 2 coins. This attack does 10 damage times the number of heads. 20x

Cait Sith’s Nidorino
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Nidoran♂
Put Cait Sith’s Nidorino on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G}{C} Poison Rend If the Defending Pokémon is Poisoned, flip a coin. If heads, this attack does 30 damage plus 30 more damage. 30+
{G}{G}{C} Lead Teeth If there are any {M} Energy cards attached to Cait Sith’s Nidorino but not used to pay for this attack’s Energy cost, this attack does 40 damage plus 20 more damage. Either way, the Defending Pokémon is now Poisoned. 40+

Cait Sith’s Nidoking
Pokémon card
{F}
100 HP
Stage 2 Pokémon
Evolves from Cait Sith’s Nidorino
Put Cait Sith’s Nidoking on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
PokéPOWER: Queen Call When you play Cait Sith’s Nidoking from your hand to evolve your Active Pokémon, you may flip a coin. If heads, search your deck for Cait Sith’s Nidoqueen and put it onto your Bench. Shuffle your deck afterward. Treat the new Pokémon as a Basic Pokémon.
{G}{G}{C} Dual Corrosive Acid Does 30 damage to each Defending Pokémon and flip a coin. If heads, each Defending Pokémon is now Burned.
{F}{F}{C}{C} Surging Tremors Flip 3 coins. For each heads, choose 1 of your opponent’s Benched Pokémon and this attack does 20 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Carrington388
07/18/2005, 08:56 AM
Red XIII's Barboach
50 HP {F}
Basic Pokémon

Poké-BODY Poison Payback
If Red XIII's Barboach is your Active Pokémon and is damaged by an opponent's attack (even if Red XIII's Barboach is Knocked Out), the Attacking Pokémon is now Poisoned.
{F}{F}{F} Swift This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 50

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Red XIII's Whiscash
80 HP {F}
Stage 1 Pokémon (Evolves from Red XIII's Barboach)

{C}{C} Brick Smash This attack's damage isn't affected by Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 30
{F}{F}{C} Hard Whisker Discard a Basic Pokémon or Evolution card from your hand or this attack does nothing. 70

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}

Vincent's Barboach
50 HP {W}
Basic Pokémon

{W}{F} Earth Shield Flip a coin. If heads, prevent all effects of an attack, including damage, done to each of your Active Pokémon during your opponent's next turn. 20
{W}{W}{C} Cold Crush You may discard an Energy card attached to Vincent's Barboach. If you do, discard an Energy attached to the Defending Pokémon. 40

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Vincent's Whiscash
80 HP {W}
Stage 1 Pokémon (Evolves from Vincent's Barboach)

{W} Black Terra Hold This attack does 10 damage to each Defending Pokémon. Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
{C}{C} Yawn Blast This attack does 30 damage plus 10 more damage for each Energy attached to Vincent's Whiscash but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 30+

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}

Aeris's Baltoy
40 HP {P}
Basic Pokémon

{C} Explosive Evolution Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance.) Then, search your deck for a card that evolves from Aeris's Baltoy and put it on Aeris's Baltoy. (This counts as evolving Aeris's Baltoy.) Shuffle your deck afterward.
{P}{C} Double Tackle This attack does 20 damage to each Defending Pokémon.

Weakness: {D}
Resistance: {L}
Retreat Cost: {C}

Aeris's Claydol
80 HP {P}
Stage 1 Pokémon (Evolves from Aeris's Baltoy)

Poké-POWER Cunning
Once during your turn (before your attack), if Aeris's Claydol isn't affected by a Special Condition, you may look at the top card of your opponent's deck. Then, you may shuffle his or her deck.
{P}{C} Litter You may discard a combination of up to 2 Pokémon Tool cards, Technical Machine cards, and Gold Saucer Game Corner cards from your hand, and then do 20 damage plus 30 more damage for each card you discarded. 20+

Weakness: {D}
Resistance: {L}
Retreat Cost: {C}{C}

Sunflorazumarill
07/19/2005, 06:06 AM
Here are my next ideas for this set!

Tifa’s Cubone
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 10
{F}{F} Bone Spin Does 20 damage to each Defending Pokémon and flip a coin for each Defending Pokémon. If heads, this attack does 20 damage plus 10 more damage to that Pokémon.

Tifa’s Marowak
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Tifa’s Cubone
Put Tifa’s Marowak on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Earth Drum You can’t use this attack unless Magic Materia: Earth is attached to Tifa’s Marowak. Earth Drum copies Magic Materia: Earth’s Quake2 attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.
{F}{F}{F} Boneyard Wrath For each Pokémon you have in play with Cubone or Marowak in its name, choose 1 of your opponent’s Pokémon and this attack does 30 damage to it. Don’t apply Weakness and Resistance.

Tifa’s Magikarp
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Tifa’s Magikarp during your opponent’s next turn. 10

Tifa’s Gyarados
Pokémon card
{W}
90 HP
Stage 1 Pokémon
Evolves from Tifa’s Magikarp
Put Tifa’s Gyarados on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}{C}
{W}{W}{W} Dragon Scales You can't use this attack unless you have a Benched Pokémon in play named Tifa’s Azumarill. This attack copies that Pokémon’s Aqualung attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of that attack to each Defending Pokémon.
{W}{W}{W}{W}{W} Undersea Wave Does 30 damage to each of your opponent’s Pokémon. If any of your opponent’s Pokémon have a Resistance to {W}, this attack instead does 50 damage to that Pokémon. Don’t apply Weakness and Resistance.

Cloud’s Vulpix
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Hypnotic Burn Flip a coin. If heads, the Defending Pokémon is now Asleep and Burned. If tails, this attack does nothing (not even damage). 10
{R}{R} Fire Spin Discard 1 {R} Energy card attached to Cloud’s Vulpix or this attack does nothing. 40

Cloud’s Ninetales
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Cloud’s Vulpix
Put Cloud’s Ninetales on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{R} Flamethrower Discard 1 {R} Energy card attached to Cloud’s Ninetales or this attack does nothing. 50
{R}{R}{R} Blast Burn If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 40

Carrington388
07/19/2005, 01:16 PM
Tifa's Nosepass
60 HP {F}
Basic Pokémon

{C}{C} Energy Link Search your discard pile for an Energy card and attach it to Tifa's Nosepass. 20
{F}{F}{C}{C} Heavy Impact 60

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

Yuffie's Grimer
50 HP {G}
Basic Pokémon

Poké-BODY Methane Leak
As long as Yuffie's Grimer is your Active Pokémon, put 1 damage counter on each Pokémon that remains Poisoned between turns.
{C} Smog The Defending Pokémon is now Poisoned.
{G}{C}{C} Stealth Charge Put 2 damage counters on Yuffie's Grimer. 50

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Yuffie's Muk
80 HP {G}
Stage 1 Pokémon (Evolves from Yuffie's Grimer)

Poké-BODY Sticky Goo
As long as Yuffie's Muk is your Active Pokémon, your opponent pays {C}{C} more to retreat his or her Active Pokémon.
{C}{C} Slimy Water This attack does 10 damage times the number of {C} Energy in the Defending Pokémon's Retreat Cost (after applying effects to the Retreat Cost). 10x
{G}{C} Acidic Poison The Defending Pokémon is now Burned and Poisoned.

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Cait Sith's Gulpin
50 HP {G}
Basic Pokémon

{C} Super Poison Breath Each Defending Pokémon is now Poisoned.
{G}{C}{C} Breaking Impact Choose 1 of your opponent's Pokémon. This attack does 20 damage for each (more) 20+

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Cait Sith's Swalot
80 HP {G}
Stage 1 Pokémon (Evolves from Cait Sith's Gulpin)

{G} Swallow Up Before doing damage, count the remaining HP of the Defending Pokémon and Cait Sith's Swalot. If the Defending Pokémon has fewer remaining HP than Cait Sith's Swalot's, this attack does 10 damage plus 30 more damage. 10+
{C}{C} Extra Poison If the Defending Pokémon is a Pokémon-ex, the Defending Pokémon is now Asleep and Poisoned. 30

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Tifa's Delibird
60 HP {W}
Basic Pokémon

{W}{C} Sharp Beak 30
{W}{C}{C} Fighting Streak Flip a coin. If heads, each Defending Pokémon is now Paralyzed. 40

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Carrington388
07/20/2005, 09:44 AM
Vincent's Shuckle
50 HP {F}
Basic Pokémon

{C} Energy Press This attack does 10 damage plus 10 more damage for each basic Energy card attached to all of your Active Pokémon. 10+
{F}{C}{C} Linear Attack Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

Sephiroth's Torkoal
60 HP {R}
Basic Pokémon

Poké-BODY Fire Lift
If Sephiroth's Torkoal has any {R} Energy attached to it, Sephiroth's Torkoal's Retreat Cost is 0.
{R}{C} Fire Dance Search your discard pile for a {R} Energy card and attach it to 1 of your Pokémon. 30
{R}{R}{C} Combustion 50

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

Tifa's Heracross
70 HP {F}
Basic Pokémon

Poké-BODY Strikes Back
If Tifa's Heracross is your Active Pokémon and is damaged by an opponent's attack (even if Tifa's Heracross is Knocked Out), put 2 damage counters on the Attacking Pokémon.
{F} Mach Horn This attack does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 10
{F}{F}{C} Magnum Horn 60

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Cloud's Mew
60 HP {P}
Basic Pokémon

{P} Blade Switch Discard an Energy card attached to Cloud's Mew, and then switch all damage counters on Cloud's Mew with those on the Defending Pokémon. (If an effect of this attack is prevented, this attack does nothing.)
{P}{C}{C} Hypnoblast Flip a coin. If heads, the Defending Pokémon is now Asleep. 40
{P}{C}{C}{C} Psyburn 70

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Barret's Jirachi
60 HP {M}
Basic Pokémon

{C}{C} Starslam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{M}{M}{C} Steel Shot This attack does 40 damage plus 20 more damage for each {M} Energy card attached to Barret's Jirachi but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+

Weakness: {R}
Resistance: {G}
Retreat Cost: {C}{C}

Cait Sith's Celebi
60 HP {G}
Basic Pokémon

{C}{C} Timetackle Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{G}{G}{C} Ultra Seed This attack does 40 damage plus 20 more damage for each {G} Energy card attached to Cait Sith's Celebi but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}{C}

Sunflorazumarill
07/20/2005, 07:27 PM
Here are my next ideas!

Vincent’s Koffing
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Acidic Spray Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.
{G}{G} Will-o-Wisp Flip a coin. If heads, the Defending Pokémon is now Burned. 20

Vincent’s Weezing
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Vincent’s Koffing
Put Vincent’s Weezing on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{G} Smog Alert Flip a coin. If heads, at the end of your opponent’s next turn, each Defending Pokémon is now Poisoned. 20
{G}{G}{G} Compound Smog Flip a coin for each of your Pokémon with Koffing and/or Weezing in their names that you have in play. This attack does 40 damage plus 20 more damage for each heads. 40+

Vincent’s Grimer
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Acid Armor Flip a coin. If heads, prevent all damage done to Vincent’s Grimer during your opponent’s next turn. (Any other effects of attacks still happen.)
{G}{G} Sludge Bomb Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20

Vincent’s Muk
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Vincent’s Grimer
Put Vincent’s Muk on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{G} Poison Punch The Defending Pokémon is now Poisoned. 20
{G}{G}{G} Compound Sludge Flip a coin for each of your Pokémon with Grimer and/or Muk in their names that you have in play. This attack does 40 damage plus 20 more damage for each heads. 40+

Cid’s Volbeat
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Geometric Pattern Flip a coin until you get tails. For each heads, search your deck for Basic Pokémon with Volbeat or Illumise in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
{G}{C}{C} Firefly Cross If both Cid’s Volbeat and a Pokémon with Illumise in its name not named Barret’s Illumise or Cid’s Illumise are your Active Pokémon, this attack does 30 damage plus 30 more damage. If both Cid’s Volbeat and Barret’s Illumise are your Active Pokémon, this attack does 30 damage plus 40 more damage. If both Cid’s Volbeat and Cid’s Illumise are your Active Pokémon, this attack does 30 damage plus 50 more damage. 30+

Cid’s Illumise
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Geometric Pattern Flip a coin until you get tails. For each heads, search your deck for Basic Pokémon with Volbeat or Illumise in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
{G}{C}{C} Firefly Cross If both Cid’s Illumise and a Pokémon with Volbeat in its name not named Barret’s Volbeat or Cid’s Volbeat are your Active Pokémon, this attack does 30 damage plus 30 more damage. If both Cid’s Illumise and Barret’s Volbeat are your Active Pokémon, this attack does 30 damage plus 40 more damage. If both Cid’s Illumise and Cid’s Volbeat are your Active Pokémon, this attack does 30 damage plus 50 more damage. 30+

Sunflorazumarill
07/21/2005, 06:46 AM
Here are even more ideas for this set!

Tifa’s Swinub
Pokémon card
{W}{F}
40 HP
Basic Pokémon
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{W} Icicle Spear Flip 4 coins. This attack does 10 damage times the number of heads. 10x
{F}{F} Dig Under Choose 1 of your opponent’s Pokémon and this attack does 20 damage to it. Don’t apply Weakness and Resistance.

Tifa’s Piloswine
Pokémon card
{W}{F}
80 HP
Stage 1 Pokémon
Evolves from Tifa’s Swinub
Put Tifa’s Piloswine on the Basic Pokémon
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{W}{W} Mountain Blast Flip a coin. If heads, this attack does 30 damage plus 10 more damage and does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30+
{F}{F}{F} Terra Quake Does 30 damage to each Defending Pokémon and flip a coin for each Defending Pokémon. If heads, this attack does 30 damage plus 20 more damage to that Pokémon and discard an Energy card attached it.

Tifa’s Relicanth
Pokémon card
{W}{F}
60 HP
Basic Pokémon
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{F}{F} Fossil Rise Search your deck for any number of Tifa’s Omanytes or Tifa’s Kabutos and put them into your hand. Shuffle your deck afterward. This attack does 20 damage times the number of Pokémon put into your hand in this way. 20x
{W}{W}{W} Fossil Wave Does 30 damage plus 20 more damage for each Tifa’s Omanyte, Tifa’s Omastar, Tifa’s Kabuto, and Tifa’s Kabutops you have in play that is evolved from either Mysterious Fossil or a Stage 1 Evolved Pokémon. 30+

Sephiroth’s Swinub
Pokémon card
{W}{F}
40 HP
Basic Pokémon
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Rock Tomb The Defending Pokémon can’t retreat during your opponent’s next turn. 10
{W}{W} Ice Blocks Flip a coin until you get tails. This attack does 20 damage times the number of heads. 20x

Sephiroth’s Piloswine
Pokémon card
{W}{F}
80 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Swinub
Put Sephiroth’s Piloswine on the Basic Pokémon
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them and this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{W}{W}{W} Summon Freeze If the Defending Pokémon has Summon Meteria in its name, this attack does 50 damage plus 30 more damage and flip a coin. If heads, the Defending Pokémon is now Paralyzed. 50+

Sephiroth’s Relicanth
Pokémon card
{W}{F}
60 HP
Basic Pokémon
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Ancient Splash Before doing damage, discard all Trainer cards with Fossil in their names your opponent has in play. This attack does 20 damage plus 10 more damage for each Trainer card discarded in this way. 20+
{F}{F}{F} Ancient Deconstruction Remove the highest Stage Evolution card from each of your opponent’s Pokémon in play that are either evolved from a Trainer card with Fossil in its name or any Stage 1 Pokémon with Omanyte, Kabuto, Lileep, or Anorith in its name and return them to your opponent’s hand. This attack does 30 damage times the number of cards returned to your opponent’s hand in this way. If no damage is done in this way, this attack does 30 damage. 30x

Carrington388
07/21/2005, 01:50 PM
Cloud's Caterpie
40 HP {G}
Basic Pokémon

{G}{C} Munch Discard 1 {G} Energy card attached to Cloud's Caterpie or this attack does nothing. Remove a number of damage counters from Cloud's Caterpie equal to the damage done to the Defending Pokémon. If Cloud's Caterpie has fewer damage counters than that, remove all of them. 20

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Cloud's Metapod
70 HP {G}
Stage 1 Pokémon (Evolves from Cloud's Caterpie)

{G}{G} Frog Dust Flip a coin. If heada, place a Frog counter on the Defending Pokémon. If a Pokémon has a Frog counter on it, that Pokémon can't use any of its own attacks, can attack for 1 Energy for 10 damage, can't retreat, and any damage done to that Pokémon is doubled (before Weakness and Resistance). A Pokémon can't have more than 1 Frog counter on it at a time. If a Pokémon with a Fear or Mini counter on it has a Frog counter placed on it, remove the Fear or Mini counter before placing the Frog counter. A Frog counter may be removed by any effect that removes all Special Conditions. 10
{G}{G}{G}{C} Cocoon Rally This attack does 50 damage times the number of Pokémon you have in play with Metapod, Kakuna, Pupitar, Silcoon, or Cascoon in its name (including this one). 50x

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Cloud's Butterfree
110 HP {G}
Stage 2 Pokémon (Evolves from Cloud's Metapod)

{G}{G} Confusion The Defending Pokémon is now Confused. 20
{G}{G}{G}{G}{G} Solarbeam 80

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}{C}

Vincent's Weedle
40 HP {G}
Basic Pokémon

{G}{C} Munch Discard 1 {G} Energy card attached to Vincent's Weedle or this attack does nothing. Remove a number of damage counters from Vincent's Weedle equal to the damage done to the Defending Pokémon. If Vincent's Weedle has fewer damage counters than that, remove all of them. 20

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Vincent's Kakuna
70 HP {G}
Stage 1 Pokémon (Evolves from Vincent's Weedle)

{G}{G} Shrink Dust Flip a coin. If heada, place a Mini counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Mini counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance), and any damage done to that Pokémon by an attack (your own or your opponent's) is doubled (before Weakness and Resistance). A Pokémon may not have more than 1 Mini counter on it at a time. If a Pokémon with a Fear or Frog counter on it has a Mini counter placed on it, remove the Fear or Frog counter before placing the Mini counter. A Mini counter may be removed by any effect that removes all Special Conditions. 10
{G}{G}{G}{C} Cocoon Rally This attack does 50 damage times the number of Pokémon you have in play with Metapod, Kakuna, Pupitar, Silcoon, or Cascoon in its name (including this one). 50x

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Vincent's Beedrill
110 HP {G}
Stage 2 Pokémon (Evolves from Vincent's Kakuna)

{G}{G} Sludge Bomb The Defending Pokémon is now Poisoned. 20
{G}{G}{G}{G}{G} Comet Blast You can't use this attack unless Magic Materia: Comet is attached to Vincent's Beedrill. This attack copies Magic Materia: Comet's Comet and Comet2attacks, including their Energy costs and anything else required in order to use that attack (such as discarding Energy cards). Apply all effects of Magic Materia: Comet's Comet attack to each Defending Pokémon.

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Sunflorazumarill
07/22/2005, 06:55 AM
Here are my next ideas! Also notice how Cait Sith’s Roselia is a counter to Sephiroth’s Roselia! Also, I hope Roulette isn't too broken and that Cait Sith's Ditto's Temporary Transformation is understandable.

Cait Sith’s Roselia
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Lightest Impulse As long as Cait Sith’s Roselia is in play, whenever you play an Evolution card from your hand to evolve 1 of your Pokémon, remove 2 damage counters from that Pokémon. You can’t use more than 1 Lightest Impulse Poké-Body each turn.
{G} Rose Counter If the Defending Pokémon is Sephiroth’s Roselia, this attack does 10 damage plus 20 more damage and the Defending Pokémon is now Confused. 10+

Sephiroth’s Misdreavus
Pokémon card
{P}
60 HP
Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P} Super Psywave Choose 1 of your opponent's Pokémon. This attack does 10 damage times the number of Energy cards attached to it. Don't apply Weakness and Resistance.
{P}{P}{P} Roulette Flip a coin for 1 of your opponent’s Benched Pokémon. Then, flip a coin for 1 of your Benched Pokémon. Either way, if heads, that Pokémon is now Knocked Out. Keep flipping coins this way until you get heads. Once you get heads, this attack ends.

Sephiroth’s Kecleon
Pokémon card
{C}
60 HP
Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: {C}
PokéBODY: Dark Colors If there are 4 {D} Energy cards named Darkness Energy attached to Sephiroth’s Kecleon, Sephiroth’s Kecleon is all Pokémon types (colors).
{C}{C}{C}{C} Ancientpower Flip a coin. If heads, prevent all effects of attacks, including damage, done to Sephiroth’s Kecleon during your opponent’s next turn. 30

Sephiroth’s Castform
Pokémon card
{C}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
PokéPOWER: Dark Weather As long as there is any {D} Energy attached to Sephiroth’s Castform, you may choose a Pokémon type. Sephiroth’s Castform is now that type until you use this power again.
{C}{C}{C}{C} Weather Block If there are 5 or more Energy attached to Sephiroth’s Castform is the same type as Sephiroth’s Castform, this attack does 40 damage plus 40 more damage. 40+

Vincent’s Smeargle
Pokémon card
{C}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
PokéBODY: Rainbow Palette Any basic Energy card attached to Vincent’s Smeargle provides all types (colors) of Energy but provides only 1 Energy at a time.
{C}{C} Paint Copier Choose any attack of any Pokémon in play that has Cloud, Aeris, Tifa, Barret, Red XIII, Cait Sith, Cid, Yuffie, or Vincent in its name. Paint Copier copies that attack, including its Energy cost and except for anything else required in order to use that attack (such as discarding Energy cards). (No matter what type that Pokémon is, Vincent's Smeargle's type remains {C}.)

Cait Sith’s Ditto
Pokémon card
{C}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
PokéPOWER: Temporary Transformation Once during your turn (before you attack), if Cait Sith’s Ditto is your Active Pokémon, you may look at your opponent’s hand. If there are any Basic Pokémon cards there (excluding Pokémon-ex), choose 1 of them. Treat Cait Sith’s Ditto as if it were the same card as that Pokémon, including type, HP, Weakness, Resistance, and so on, except Cait Sith’s Ditto can’t evolve, always has this Poké-Power, and you may treat any Energy attached to Cait Sith’s Ditto as Energy of any type. At the start of your next turn, Cait Sith’s Ditto is no longer treated as that card. This power can’t be used if Cait Sith’s Ditto is affected by a Special Condition.
{C}{C} Reach Out Your opponent searches his or her deck for a Basic Pokémon (excluding Pokémon-ex) and puts it into his or her hand. Your opponent shuffles his or her deck afterward.

Carrington388
07/22/2005, 08:40 AM
Aeris's Igglybuff
50 HP {C}
Baby Pokémon (Evolves into Aeris's Jigglypuff)

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
{C}{C} Pound 10

Weakness: none
Resistance: none
Retreat Cost: none

Aeris's Jigglypuff
90 HP {C}
Basic Pokémon

Poké-BODY Quick-Play Dishonesty
If Aeris's Jigglypuff didn't evolve from Aeris's Igglybuff when put into play, Aeris's Jigglypuff's total HP is 70 instead of 90.
{C} Pound 10
{C}{C}{C} Mass Cure You can't use this attack unless Aeris's Jigglypuff has Magic Materia: Full Cure attached to it. This attack copies Magic Materia: Full Cure's Fullcure attack, including its Energy cost and anything else required in order to use that attack (such as discarding Energy cards). Apply this card's effect to all of your Pokémon in play (except this one).

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Aeris's Wigglytuff
120 HP {C}
Stage 1 Pokémon (Evolves from Aeris's Jigglypuff)

{C}{C}{C} Aeris Rally This attack does 30 damage times the number of Pokémon you have in play with Aeris in its name (including this one). 30x
{C}{C}{C}{C}{C} Holy Focus You can't use this attack unless Aeris's Wigglytuff has Magic Materia: Ultima attached to it. This attack does 20 damage to each Defending Pokémon for each Energy card attached to Aeris's Wigglytuff. Don't apply Weakness and Resistance. 20x

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}

Cloud's Azurill
40 HP {C}
Baby Pokémon (Evolves into Cloud's Marill)

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
{C}{C} Pogo Bounce Flip a coin until you get tails. This attack does 10 damage times the number of heads. 10x

Weakness: none
Resistance: none
Retreat Cost: none

Cloud's Marill
80 HP {W}
Basic Pokémon

Poké-BODY Quick-Play Dishonesty
If Cloud's Marill didn't evolve from Cloud's Azurill when put into play, Cloud's Marill's total HP is 60 instead of 80.
{W}{C} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W}{W}{W} Ultrafreeze You can't use this attack unless Cloud's Marill has Magic Materia: Ice attached to it. This attack copies Magic Materia: Ice's Ice3 attack, including its Energy costs and anything else required in order to use that attack (such as discarding Energy cards). Apply all effects of this attack to each Defending Pokémon.

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Cloud's Azumarill
120 HP {W}
Stage 1 Pokémon (Evolves from Cloud's Marill)

{W}{W}{W} Two-Timed Reward This attack does 40 damage times the number of Pokémon you have in play with Aeris, Tifa, or Yuffie in its name. 30x
{W}{W}{W}{W}{W} Ultra Regen You can't use this attack unless Cloud's Azumarill has Magic Materia: Recovery attached to it. Place a Regen counter on each of your Pokémon in play (except this one. At the end of each player's turn, remove 2 damage counters from any Pokémon with a Regen counter on it.

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Sunflorazumarill
07/23/2005, 08:50 AM
Here are my next ideas! For the record, Barret’s Hypno’s Mindblow and Psychic Spectrum attacks are designed to work together.

Cait Sith’s Shuckle
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Unstable Shell If Cait Sith’s Shuckle is your Active Pokémon and is damaged by an opponent's attack (even if Cait Sith’s Shuckle is Knocked Out), put 2 damage counters on the Attacking Pokémon.
{G} Shell Crasher Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{G}{C}{C} Damage Drain Remove a number of damage counters from Cait Sith’s Shuckle equal to the number of damage counters on the Defending Pokémon. Then, put a number of damage counters on the Defending Pokémon equal to the number of damage counters already on the Defending Pokémon.

Cait Sith’s Heracross
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{C} Singlehorn Strike Discard 1 Energy card attached to Cait Sith’s Heracross or this attack does nothing. This attack can’t be used again as long as Cait Sith’s Heracross stays in play (even putting Cait Sith’s Heracross on the Bench won’t let you use it again). 50
{G}{G}{C} Long Megahorn Flip a coin. If heads, choose 1 of your opponent’s Pokémon and this attack does 50 damage to it. Don’t apply Weakness and Resistance.

Sephiroth’s Baltoy
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{P} Psywave Does 10 damage times the number of Energy cards attached to the Defending Pokémon. 10x
{F}{C} Sand Tomb The Defending Pokémon can’t retreat during your opponent’s next turn. 20

Sephiroth’s Claydol
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Baltoy
Put Sephiroth’s Claydol on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{P}{C}{C} Core Blast Does 30 damage plus 20 more damage for each Special Energy card attached to the Defending Pokémon. 30+
{F}{C}{C}{C} Ancient Quake Does 60 damage plus 40 more damage for each Magic Materia: Earth you have in play and does 10 damage plus 10 more damage to each of your own Benched Pokémon for each Magic Materia: Earth you have in play. (Don’t apply Weakness and Resistance for Benched Pokémon. 60+

Barret’s Drowzee
Pokémon card
{P}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Hypnoblast Flip a coin. If heads, the Defending Pokémon is now Asleep. 10
{P}{C} Removal Beam If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it. 20

Barret’s Hypno
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Barret’s Drowzee
Put Barret’s Hypno on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Mindblow Discard all {P} Energy cards attached to Barret’s Hypno or this attack does nothing. Then remove all Energy cards from the Defending Pokémon and attach them to Barret’s Hypno. At the end of your next turn, put those Energy cards in your opponent's discard pile.
{C}{C}{C} Psychic Spectrum If there is any {R} or {L} Energy attached to Barret’s Hypno, the Defending Pokémon is now Burned. If there is any {G} or {W} Energy attached to Barret’s Hypno, the Defending Pokémon is now Asleep. If there is any {P} or {F} Energy attached to Barret’s Hypno, discard an Energy card attached to the Defending Pokémon. If there is any {D} or {M} Energy attached to Barret’s Hypno, this attack does 30 damage plus 20 more damage. 30+

Carrington388
07/23/2005, 08:51 AM
Tifa's Lunatone
70 HP {F}
Basic Pokémon

{W}{W} Lunatone Combo If you have both Tifa's Lunatone and Aeris's Lunatone in play, this attack does 30 damage plus 20 more damage. 30+
{F}{F}{F} Boulder Combo If both Tifa's Lunatone and Tifa's Solrock are your Active Pokémon, this attack does 40 damage plus 40 more damage. 40+

Weakness: {G}
Resistance: none
Retreat Cost: {C}{C}

Tifa's Solrock
70 HP {F}
Basic Pokémon

{R}{R} Solrock Combo If you have both Tifa's Solrock and Aeris's Solrock in play, this attack does 30 damage plus 20 more damage. 30+
{F}{F}{F} Boulder Combo If both Tifa's Solrock and Tifa's Lunatone are your Active Pokémon, this attack does 40 damage plus 40 more damage. 40+

Weakness: {G}
Resistance: none
Retreat Cost: {C}{C}

Tifa's Makuhita
60 HP {F}
Basic Pokémon

{F}{F} Thrust Punch This attack does 30 damage plus 10 more damage for each {F} Energy card attached to Tifa's Makuhita but not used to pay for this attack's Energy cost. You can't add more than 10 damage in this way. 30+

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Tifa's Hariyama
110 HP {F}
Stage 1 Pokémon (Evolves from Tifa's Makuhita)

{C}{C}{C} Smellingsalt If the Defending Pokémon was Paralyzed during your opponent's last turn, this attack does 30 damage plus 30 more damage. 30+
{F}{F}{F}{C} Smash Punch Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 50

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}{C}

Sephiroth's Poochyena
40 HP {D}
Basic Pokémon

{D}{D} Murder Bite If the Defending Pokémon has Aeris in its name, this attack does 20 damage plus 30 more damage. 20+

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Sephiroth's Mightyena
80 HP {D}
Stage 1 Pokémon (Evolves from Sephiroth's Poochyena)

{C}{C}{C} Bite 30
{D}{D}{D} Death Desire If the Defending Pokémon has Aeris in its name, this attack does 40 damage plus 60 more damage. If this attack Knocks Out that Pokémon, draw 2 cards. 40+

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}{C}

Sunflorazumarill
07/24/2005, 08:29 AM
Here are some more ideas for this set!

Cait Sith’s Exeggcute
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Dry Ice Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{P}{P} Wide Psywave Does 10 damage to each Defending Pokémon for each Energy card attached to that Pokémon.

Cait Sith’s Exeggutor
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Exeggcute
Put Cait Sith’s Exeggutor on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{P}{P} Confuse Bomb Flip a coin. If heads, the Defending Pokémon is now Confused. 30
{G}{G}{G} Frenzy Plant If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 40

Aeris’s Exeggcute
Pokémon card
{P}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Hypnotic Ray The Defending Pokémon is now Asleep. 10
{G}{G} Cling After your attack, remove from Aeris’s Exeggcute the number of damage counters equal to the damage you did to the Defending Pokémon. If Aeris’s Exeggcute has fewer damage counters than that, remove all of them. 20

Aeris’s Exeggutor
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Aeris’s Exeggcute
Put Aeris’s Exeggutor on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G} Leech Seed If this attack damages the Defending Pokémon (after applying Weakness and Resistance), you may remove 1 damage counter from Aeris’s Exeggutor, if any. 30
{P}{P}{P} Psycho Boost Does 80 damage minus 10 damage for each time you have used this attack. 80-

Aeris’s Remoraid
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Sharp Spray Choose 1 of your opponent’s Pokémon. This attack does 10 damage to that Pokémon for each {W} Energy attached to Aeris’s Remoraid. You can’t do more than 30 damage in this way.
{W}{W} Bullet Beam Flip a coin for each {W} Energy attached to Aeris’s Remoraid. This attack does 20 damage plus 10 more damage for each heads. 20+

Aeris’s Octillery
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Aeris’s Remoraid
Put Aeris’s Octillery on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{W} Hydro Cannon If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 30
{W}{W}{W} Crystal Beam Flip a coin. If heads, your opponent can't attach Energy cards to the Defending Pokémon during his or her next turn. 40

Carrington388
07/24/2005, 09:14 AM
Aeris's Meditite
50 HP {P}
Basic Pokémon

{F} Tighten Focus Place a Focus counter on Aeris's Meditite. During your opponent's next turn, if 10 or more damage is done to Aeris's Meditite, remove the Focus counter from Aeris's Meditite. If Aeris's Meditite has a Focus counter on it at the start of your next turn, remove the Focus counter and the base damage of Aeris's Meditite's Mind Fist attack is 50 instead of 20.
{P}{C} Mind Fist 20

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Aeris's Medicham
80 HP {P)
Stage 1 Pokémon (Evolves from Aeris's Meditite)

{F}{F} Meditate This attack does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon. 20+
{P}{P}{P} Calm-Mind Dance This attack does 40 damage plus 10 more damage for each 10 HP remaining on Aeris's Medicham. 40+

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Yuffie's Rattata
40 HP {C}
Basic Pokémon

{C}{C} Stealth Bite Ignore any effect that would prevent this attack's damage other than reducing this attack's damage to 0. 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Yuffie's Raticate
80 HP {C}
Stage 1 Pokémon (Evolves from Yuffie's Rattata)

{C} Kick 10
{C}{C}{C}{C} Tail Blast This attack does 40 damage plus 10 more damage for each Energy card attached to Yuffie's Raticate but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 40+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Yuffie's Poochyena
50 HP {D}
Basic Pokémon

{D}{C} Fang Dip 20

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Yuffie's Mightyena
80 HP {C}
Stage 1 Pokémon (Evolves from Yuffie's Poochyena)

{C}{C} Bite 20
{D}{D} Stealth Crunch Ignore any effect that would prevent this attack's damage other than reducing this attack's damage to 0. 30

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}{C}

Carrington388
07/25/2005, 08:41 AM
Red XIII's Tyrogue
40 HP {F}
Baby Pokémon (Evolves into Red XIII's Hitmonlee) (Evolves into Red XIII's Hitmonchan) (Evolves into Red XIII's Hitmontop)

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
{F}{C} Scuffle Red XIII's Tyrogue does 10 damage to itself. 30

Weakness: none
Resistance: none
Retreat Cost: {C}

Red XIII's Hitmonlee
100 HP {F}
Basic Pokémon

Poké-BODY Quick-Play Dishonesty
If Red XIII's Hitmonlee didn't evolve from Red XIII's Tyrogue when put into play, Red XIII's Hitmonlee's total HP is 80 instead of 100.
{R}{R} Blaze Kick Flip a coin. If heads, the Defending Pokémon is now Burned. 20
{F}{F}{F}{C} Rapid Stretch Kick Flip a coin until you get tails. For each heads, choose 1 of your opponent's Pokémon and this attack does 10 damage to it. Don't apply Weakness and Resistance.

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Red XIII's Hitmonchan
100 HP {F}
Basic Pokémon

Poké-BODY Quick-Play Dishonesty
If Red XIII's Hitmonchan didn't evolve from Red XIII's Tyrogue when put into play, Red XIII's Hitmonchan's total HP is 80 instead of 100.
{R}{R} Fire Punch 30
{F}{F}{F}{C} Flurry Uppercut Flip a coin until you get tails. This attack does 40 damage plus 10 more damage for each heads. Don't apply Resistance for this attack. 40+

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Red XIII's Hitmontop
100 HP {F}
Basic Pokémon

Poké-BODY Quick-Play Dishonesty
If Red XIII's Hitmontop didn't evolve from Red XIII's Tyrogue when put into play, Red XIII's Hitmontop's total HP is 80 instead of 100.
{R}{R} Fire Spin Discard 2 {R} Energy cards attached to Red XIII's Hitmontop or this attack does nothing. 50
{F}{F}{F}{C} Ultra Rapid Spin Choose 1 of your opponent's Pokémon and flip a coin until you get tails. This attack does 10 damage times the number of heads to that Pokémon. Don't apply Weakness and Resistance.

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Vincent's Tentacool
50 HP {G}
Basic Pokémon

{G}{C} Acid Reek This attack does 20 damage plus 10 more damage for each {G} Energy card attached to Vincent's Tentacool but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Vincent's Tentacruel
80 HP {G}
Stage 1 Pokémon (Evolves from Vincent's Tentacool)

{W}{C} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{G}{G}{G}{C} Acid Water If there any {W} Energy cards attached to Vincent's Tentacruel, discard 1 of them or this attack does nothing. If a {W} Energy card was discarded in this way, this attack does 50 damage plus 30 more damage. 50+

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Sunflorazumarill
07/25/2005, 04:40 PM
Here are my next ideas!

Sephiroth’s Spoink
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Pearl Bomb Flip a coin. If tails, this attack does nothing. 20
{P}{C}{C} Psychic Does 20 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 20+

Sephiroth’s Grumpig
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Spoink
Put Sephiroth’s Grumpig on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{C}{C} Energy Crush Does 10 damage plus 10 more damage for each Energy attached to all of your opponent’s Pokémon. 10+
{P}{P}{C}{C} Psycho Charge Flip 2 coins. If both are heads, each Defending Pokémon is now Confused. If 1 is heads and 1 is tails, each Defending Pokémon is now Paralyzed. If both are tails, each Defending Pokémon is now Asleep. 40

Aeris’s Psyduck
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{P} Psywave Does 10 damage times the number of Energy cards attached to the Defending Pokémon. 10x
{W}{W} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Aeris’s Psyduck during your opponent’s next turn. 20

Aeris’s Golduck
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Aeris’s Psyduck
Put Aeris’s Golduck on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P} Psychic Shifting Flip coin until you get tails. For each heads, move 1 damage counter from each of your Pokémon that has any damage counters on it to either Defending Pokémon (in any way you choose).
{W}{W}{W} Ice Punch Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40

Yuffie’s Ekans
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Poison Spray The Defending Pokémon is now Poisoned. 10
{G}{G} Snake Acid If the Defending Pokémon is Poisoned, the Defending Pokémon is now Confused. 20

Yuffie’s Arbok
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Yuffie’s Ekans
Put Yuffie’s Arbok on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G} Blood Poison The Defending Pokémon is now Poisoned. Put a number of damage counters on the Defending Pokémon equal to the number of Energy cards attached to the Defending Pokémon instead of 1 after each player's turn (even if it was already Poisoned). 30
{G}{G}{G} Cobra Chemical Does 40 damage to each Defending Pokémon. If either Defending Pokémon is Poisoned, that Pokémon is now Confused.

Carrington388
07/26/2005, 10:27 AM
Yuffie's Doduo
40 HP {C}
Basic Pokémon

{C} Kick 10

Weakness: {L}
Resistance: {F}
Retreat Cost: none

Yuffie's Dodrio
70 HP {C}
Stage 1 Pokémon (Evolves from Yuffie's Doduo)

Poké-BODY Synchronicity
You may attach any Technical Machine to Yuffie's Dodrio.
{C}{C} Peck 20
{C}{C}{C}{C}{C} Hit-'n-Run Drill Switch Yuffie's Dodrio with 1 of your Benched Pokémon. 60

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Yuffie's Phanpy
50 HP {F}
Basic Pokémon

{C} Tackle 10
{F}{F} Materia Fetch Search your deck for any card with Materia in its name. Show that card to your opponent, then place that card in your hand. 10

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Yuffie's Donphan
90 HP {F}
Stage 1 Pokémon (Evolves from Yuffie's Phanpy)

{F}{F}{C} Materia-Removing Tackle Before calculating damage, discard all cards with Materia in its name attached to the Defending Pokémon. 40
{F}{F}{F}{C} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 70

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Yuffie's Pineco
40 HP {G}
Basic Pokémon

{G}{G} Pinswift This attack does 10 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance.

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Yuffie's Forretress
80 HP {G}
Stage 1 Pokémon (Evolves from Yuffie's Pineco)

{G}{G}{G} Pin Missile Flip 3 coins. This attack does 30 damage times the number of heads. 30x
{M}{M}{M}{C}{C} Ultrabomb This attack does 120 damage to each Defending Pokémon and Yuffie's Forretress does 250 damage to itself.

Weakness: {R}
Resistance: {G}
Retreat Cost: {C}{C}

Sunflorazumarill
07/26/2005, 02:50 PM
Here are some more ideas!

Tifa’s Shroomish
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Sulfur Flip a coin. If heads, the Defending Pokémon is now Burned. 10
{G}{G} Dry Ice Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Tifa’s Breloom
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Tifa’s Shroomish
Put Tifa’s Breloom on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G}{G} Fast Drain This attack does 10 damage times the number of {G} Energy attached to Tifa’s Breloom. Remove a number of damage counters from Tifa’s Breloom equal to the damage done to the Defending Pokémon. If Tifa’s Breloom has fewer damage counters than that, remove all of them. 10x
{F}{F}{F} Rapid Punch Flip 4 coins, then flip a coin until you get tails. This attack does 20 damage times the total number of heads. 20x

Cid’s Hoothoot
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{C} Hypnosis The Defending Pokémon is now Asleep.
{C}{C} Wind Spiral Flip a coin until you get tails. This attack does 10 damage plus 10 more damage for each heads. 10+

Cid’s Noctowl
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Cid’s Hoothoot
Put Cid’s Noctowl on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C}{C}{C} Poison Hypnosis The Defending Pokémon is now Asleep and Poisoned. 20
{C}{C}{C}{C} Tornado Wave Does 30 damage to each Defending Pokémon and flip a coin. If heads, each Defending Pokémon can’t attack or retreat during your opponent’s next turn.

Yuffie’s Zangoose
Pokémon card
{C}
70 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Metal Claw If there are any {M} Energy cards attached to Yuffie’s Zangoose, flip a coin. If heads, this attack does 20 damage plus 30 more damage. 20+
{C}{C}{C} Special Target Strike If the Defending Pokémon has Seviper in its name other than Yuffie’s Seviper, this attack does 30 damage plus 30 more damage. If the Defending Pokémon is Yuffie’s Seviper, this attack does nothing. 30+

Cait Sith’s Pinsir
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G}{G} Bug Needle This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 30
{G}{G}{C}{C} Toxic Clamp Flip a coin. If heads, the Defending Pokémon is now Poisoned and can’t retreat during your opponent’s next turn. 50

Carrington388
07/27/2005, 08:36 AM
Vincent's Chansey
100 HP {C}
Basic Pokémon

{C} Sudden Egg Remove 2 damage counters from each of your Pokémon in play (except this one). If a Pokémon has fewer damage counters than that, remove all of them.
{C}{C}{C} Metronome Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack, including its Energy costs and anything else required in order to use that attack (such as discarding Energy cards). (No matter what type the Defending Pokémon is, Vincent's Chansey's type remains Colorless.)

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Vincent's Blissey
120 HP {C}
Stage 1 Pokémon (Evolves from Vincent's Chansey)

Poké-POWER Materia Copy
Vincent's Blissey may use any attack of a Trainer card with Materia in its name attached to any of your Pokémon, including its Energy cost and anything else required in order to use that attack (such as discarding Energy cards).
{C}{C}{C}{C} Egg Party Remove 5 damage counters from each of your Pokémon in play (except this one). If a Pokémon has fewer damage counters than that, remove all of them.

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}

Vincent's Snorlax
110 HP {C}
Basic Pokémon

Poké-BODY Sleepyhead
If Vincent's Snorlax is Asleep, Vincent's Snorlax may attack or retreat as if it were not Asleep.
{C}{C} Snore You can't use this attack unless Vincent's Snorlax is Asleep. 30
{C}{C}{C}{C} Body Slam-ex If the Defending Pokémon is a Pokémon-ex, this attack's base damage is 90 instead of 50. Either way, flip a coin. If heads, the Defending Pokémon is now Paralyzed. 50

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}{C}

Barret's Machop
50 HP {F}
Basic Pokémon

{C}{C} Generator Throw Discard all {L} and {M} Energy cards attached to Barret's Machop, if any. This attack does 20 damage plus 30 more damage for each card discarded in this way. 20+

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Barret's Machoke
80 HP {F}
Stage 1 Pokémon (Evolves from Barret's Machop)

{C}{C} Kick 20
{F}{F}{F} Tendon Puncher This attack does 40 damage to each Defending Pokémon.

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Barret's Machamp
120 HP {F}
Stage 2 Pokémon (Evolves from Barret's Machoke)

Poké-POWER Power Belt
Any {F} Energy card attached to Barret's Machamp counts as {F}{F} if Barret's Machamp isn't affected by a Special Condition.
{F}{F}{F} Shove Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. (Do the damage before switching the Pokémon.) 40
{F}{F}{F}{F}{F} Death Blast Flip 3 coins. If all 3 are heads, the Defending Pokémon is Knocked Out; if all 3 are tails, this attack does nothing. 80

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}{C}

Sunflorazumarill
07/27/2005, 07:39 PM
Here are my next ideas!

Tifa’s Seel
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Ice Blocks Flip a coin until you get tails. This attack does 10 damage times the number of heads. 10x
{C}{C}{C} Tail Strike Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+

Tifa’s Dewgong
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Tifa’s Seel
Put Tifa’s Dewgong on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{C}{C}{C} Signal Beam Flip a coin. If heads, the Defending Pokémon is now Confused. 30
{W}{W}{W} Iceberg Rush Flip 4 coins. This attack does 20 damage times the number of heads plus 10 more damage times the number of tails. 20x

Barret’s Makuhita
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{F} Reversal Does 10 damage times the number of damage counters on Barret’s Makuhita. 10x

Barret’s Hariyama
Pokémon card
{F}
90 HP
Stage 1 Pokémon
Evolves from Barret’s Makuhita
Put Barret’s Hariyama on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{F}{F} Heavy Kick Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does 50 damage minus 30 damage. 50-
{F}{F}{F} Knock Out Punch Flip a coin. If heads, during your next turn, this attack does 50 damage plus 50 more damage. If tails, and if you use this attack during your next turn, Barret’s Hariyama does 30 damage to itself. 50+

Cid’s Taillow
Pokémon card
{C}
30 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C} Gust 10
{C}{C} Aerial Flight Flip a coin. If tails, this attack does no damage, but prevent all effects of attacks, including damage, done to Cid’s Taillow during your opponent’s next turn. 20

Cid’s Swellow
Pokémon card
{C}
60 HP
Stage 1 Pokémon
Evolves from Cid’s Taillow
Put Cid’s Swellow on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
PokéBODY: Guts If Cid's Swellow is affected by a Special Condition, any damage done by Cid's Swellow is doubled (before Weakness and Resistance).
{C} Speed Flight Flip 2 coins. If both are heads, prevent all effects of attacks, including damage, done to Cid’s Swellow during your opponent’s next turn. 20
{C}{C}{C} Façade If Cid’s Swellow is affected by a Special Condition, this attack does 30 damage plus 30 more damage. 30+

Note: As you might already see, Cid’s Swellow is based off of the “Façade” setup for Swellow. When Cid’s Swellow is affected by a Special Condition, it’ll actually deal 120 damage with Façade. I gave it only 60 HP and no way to inflict a Special Condition on itself mainly because it can deal that much damage for only 3 {C}.

Carrington388
07/28/2005, 05:01 PM
Cait Sith's Kecleon
60 HP {C}
Basic Pokémon

Poké-BODY Energy Chameleon
Cait Sith's Kecleon's type (color) is the same as the most recent Energy card attached to it. If the most recent Energy card attached to Cait Sith's Kecleon provides all types (colors), Cait Sith's Kecleon's type is {C}.
{C}{C}{C} Slash 30

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Cait Sith's Venonat
50 HP {G}
Basic Pokémon

{G}{C} Poison Bite Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Cait Sith's Venomoth
80 HP {G}
Stage 1 Pokémon (Evolves from Cait Sith's Venonat)

{C} Anti-Psy Dust If Cait Sith's Venomoth has any {P} Energy attached to it, this attack does nothing. 10
{G}{G}{C} Signal Beam Flip a coin. If heads, the Defending Pokémon is now Confused. 40

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Vincent's Phanpy
50 HP {F}
Basic Pokémon

Poké-POWER Secret Assitance
If you have both Vincent's Phanpy and Yuffie's Phanpy in play and not affected by a Special Condition, no effect from any of your opponent's attacks, Poké-POWERS, Poké-BODies can discard cards from your hand.
{F}{F} Dirt Roll 30

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Vincent's Donphan
80 HP {F}
Stage 1 Pokémon (Evolves from Vincent's Phanpy)

{C}{C}{C} Rollout 30
{F}{F}{F} Spinnarang Flip 2 coins. This attack does 50 damage times the number of heads. 50x

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Vincent's Spinda
60 HP {C}
Basic Pokémon

Poké-BODY Own Tempo
Vincent's Spinda cannot be Confused.
{C}{C} Pound 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Sunflorazumarill
07/28/2005, 06:55 PM
Here are some more ideas!

Tifa’s Wooper
Pokémon card
{W}{F}
40 HP
Basic Pokémon
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Mud Sport Until the end of your next turn, all damage done by {L} Pokémon is reduced by half.
{W}{W} Surf 30

Tifa’s Quagsire
Pokémon card
{W}{F}
80 HP
Stage 1 Pokémon
Evolves from Tifa’s Wooper
Put Tifa’s Quagsire on the Basic Pokémon
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them and this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{W}{W}{W} Swamp Shoot Does 40 damage plus 20 more damage for each {W} and/or {F} Energy attached to Tifa’s Quagsire but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 40+

Yuffie’s Kabuto
Pokémon card
{W}{F}
60 HP
Stage 1 Pokémon
Evolves from Mysterious Fossil
Put Yuffie’s Kabuto on the Basic Pokémon
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Aqua Spray Choose 1 of your opponent’s Pokémon and this attack does 10 damage to it. Don’t apply Weakness and Resistance.
{F}{F} Rock Pile The Defending Pokémon can’t attack during your opponent’s next turn. 20

Yuffie’s Kabutops
Pokémon card
{W}{F}
90 HP
Stage 2 Pokémon
Evolves from Yuffie’s Kabuto
Put Yuffie’s Kabutops on the Stage 1 card
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{F}{F} Stone Cutter Flip 2 coins. This attack does 30 damage times the number of heads. 30x
{W}{W}{W} Water Wave Flip 2 coins. This attack does 20 damage plus 10 more damage for each heads to each Defending Pokémon and 10 damage times the number of heads to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Aeris’s Goldeen
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Shallow Wave Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{W}{W} Rapids Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any. 20

Aeris’s Seaking
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Aeris’s Goldeen
Put Aeris’s Seaking on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{W} Water Sonar Flip 2 coins. This attack does 20 damage plus 10 more damage for each heads to each Defending Pokémon.
{W}{W}{W} Hydro Pump Does 40 damage plus 20 more damage for each {W} Energy attached to Aeris’s Seaking but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 40+

Carrington388
07/29/2005, 08:32 AM
Aeris's Skitty
50 HP {C}
Basic Pokémon

{C}{C} Tackle 20
{C}{C} Materia Bell Flip a coin. If heads, remove all damage counters and Special Conditions from all of your Pokémon that have Summon Materia in its name or a Trainer card with Materia in its name attached to it.

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Aeris's Delcatty
90 HP {C}
Stage 1 Pokémon (Evolves from Aeris's Skitty)

Poké-POWER Huge Effect
Each Pokémon in play with Aeris in its name (your own and your opponent's) (except this one) get +20 HP. No Pokémon may get more than +20 HP in this way.
{C}{C}{C} Materia Snatch Before doing damage, discard any Trainer card with Materia in its name attached to the Defending Pokémon, then search your deck and discard pile for the same card and attach it to Aeris's Delcatty. If you searched your deck, shuffle it afterwards. 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Barret's Cubone
50 HP {F}
Basic Pokémon

{F}{C} Bone Sword Don't apply Resistance for this attack. 20

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Barret's Marowak
80 HP {F}
Stage 1 Pokémon (Evolves from Barret's Cubone)

Poké-POWER Huge Reactor
Each Pokémon in play with Barret in its name (your own and your opponent's) (except this one) get +20 HP. No Pokémon may get more than +20 HP in this way.
{F}{F}{C} Bone Hammer If there is a Stadium card named Bone Village in play, this attack does 40 damage plus 30 more damage. If there is a Stadium card named Ecruteak City Gym or Pokémon League Ghost Field in play, this attack does 40 damage plus 10 more damage. 40+

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}

Cait Sith's Rattata
40 HP {C}
Basic Pokémon

{C} Chew 10
{C} Fetch Draw a card.

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Cait Sith's Raticate
80 HP {C}
Stage 1 Pokémon (Evolves from Cait Sith's Rattata)

Poké-POWER Huge Brush
Each Pokémon in play with Cait Sith in its name (your own and your opponent's) (except this one) get +20 HP. No Pokémon may get more than +20 HP in this way.
{C}{C}{C} Tool Blow Before doing damage, discard any Pokémon Tool attached to the Defending Pokémon. 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Sunflorazumarill
07/29/2005, 08:25 PM
Here are my next ideas!

Cid’s Murkrow
Pokémon card
{D}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: {P} -30
Retreat cost: n/a
{D} Dark Gust Does 10 damage to each Defending Pokémon and for each Defending Pokémon, choose 1 of your opponent’s Benched Pokémon and switch it with that Pokémon.
{C}{C}{C} Sky Attack Flip a coin. If tails, this attack does nothing. 60

Cait Sith’s Mr. Mime
Pokémon card
{P}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Damage Shield Whenever an attack from an Evolved Pokémon (including your own) does 20 or more damage to Cait Sith’s Mr. Mime (after applying Weakness and Resistance), reduce that damage to 10.
{P}{P} Silent Shout If a Pokémon Tool named either Silver M-Phone, Crystal M-Phone, or HP Shout is attached to any of your Pokémon in play, this attack does 30 damage plus 20 more damage. 30+

Sephiroth’s Clamperl
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Dark Shell If Sephiroth’s Clamperl has any {D} Energy attached to it, damage done to Sephiroth’s Clamperl by any attack is reduced by 20 (after applying Weakness and Resistance).
{W} Aqua Spray Choose 1 of your opponent’s Pokémon and this attack does 10 damage to it. Don’t apply Weakness and Resistance.

Sephiroth’s Huntail
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Clamperl
Put Sephiroth’s Huntail on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{W} Dark Whirlpool Count the number of {D} Energy attached to Sephiroth’s Huntail. Discard a number of Energy cards attached to the Defending Pokémon equal to that number. 30
{W}{W}{W} Aqua Swap You may switch Sephiroth’s Huntail with 1 of your Benched Pokémon. If you do, you may move any number of {W} Energy cards attached to Sephiroth’s Huntail to the new Active Pokémon. 30

Sephiroth’s Gorebyss
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Clamperl
Put Sephiroth’s Gorebyss on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{W} Mystic Whirlpool Count the number of {P} Energy attached to Sephiroth’s Gorebyss. Discard a number of cards from your opponent’s hand without looking equal to that number. 30
{W}{W}{W} Aqua Swap You may switch Sephiroth’s Gorebyss with 1 of your Benched Pokémon. If you do, you may move any number of {W} Energy cards attached to Sephiroth’s Gorebyss to the new Active Pokémon. 30

Sephiroth’s Corsola
Pokémon card
{W}{F}
60 HP
Basic Pokémon
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W}{W} Coral Splash Does 30 damage times the number of Pokémon with Corsola in their names that you have in play (including this one) with at least 1 {W} Energy attached to them. 30x
{F}{F}{F} Coral Tomb Flip a coin. If heads, the Defending Pokémon can’t retreat for a number of your opponent’s turns equal to the number of {F} Energy attached to Sephiroth’s Corsola. 40

Carrington388
07/30/2005, 09:58 AM
Cid's Farfetch'd
50 HP {C}
Basic Pokémon

Poké-POWER Huge Leek
Each Pokémon in play with Cid in its name (your own and your opponent's) (except this one) get +20 HP. No Pokémon may get more than +20 HP in this way.
{C} Cut 10
{C}{C}{C} Cuisine Lance If Cid's Farfetch'd does not have any Trainer cards attached to it, this attack does 30 damage plus 20 more damage. 30+

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Cloud's Hoothoot
40 HP {C}
Basic Pokémon

{C}{C} Peck 20
{C}{C} Hypnosis The Defending Pokémon is now Asleep.

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Cloud's Noctowl
70 HP {C}
Stage 1 Pokémon (Evolves from Cloud's Hoothoot)

Poké-POWER Huge Down
Each Pokémon in play with Cloud in its name (your own and your opponent's) (except this one) get +20 HP. No Pokémon may get more than +20 HP in this way.
{C}{C}{C}{C} Sky Slam The Defending Pokémon is now Paralyzed. Your Active Pokémon cannot attack during your next turn. 40

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}
The second sentence of Sky Slam is worded so that neither Active in a 2-on-2 game could attack after the turn after a Sky Slam.

Red XIII's Snubbull
50 HP {C}
Basic Pokémon

{C}{C} Tool Fang If there is a Pokémon Tool attached to Red XIII's Snubbull, this attack's base damage is 40 instead of 20. 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Red XIII's Granbull
80 HP {C}
Stage 1 Pokémon (Evolves from Red XIII's Snubbull)

Poké-POWER Huge Stare
Each Pokémon in play with Red XIII in its name (your own and your opponent's) (except this one) get +20 HP. No Pokémon may get more than +20 HP in this way.
{C}{C}{C} Crunch 40

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Sephiroth's Miltank
60 HP {C}
Basic Pokémon

Poké-POWER Huge Milk
Each Pokémon in play with Sephiroth in its name (your own and your opponent's) (except this one) get +20 HP. No Pokémon may get more than +20 HP in this way.
{C}{C} Slam 20
{C}{C}{C} Burger Rage If the Defending Pokémon has Whitney in its name, this attack does 30 damage plus 40 more damage. 30+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Sunflorazumarill
07/30/2005, 07:57 PM
Here are yet some more ideas for this set!

Barret’s Wooper
Pokémon card
{W}{F}
40 HP
Basic Pokémon
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{W} Water Sport Until the end of your next turn, all damage done by {R} Pokémon is reduced by half.
{F}{F} Dig 30

Barret’s Quagsire
Pokémon card
{W}{F}
80 HP
Stage 1 Pokémon
Evolves from Barret’s Wooper
Put Barret’s Quagsire on the Basic Pokémon
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{W}{W} Continuous Bubble Flip a coin until you get tails. This attack does 30 damage times the number of heads. 30x
{F}{F}{F} Earth Drive If the Defending Pokémon already has any damage counters on it, this attack does 40 damage plus 20 more damage. If there are no damage counters on the Defending Pokémon (before doing damage), this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40+

Cloud’s Omanyte
Pokémon card
{W}{F}
60 HP
Stage 1 Pokémon
Evolves from Mysterious Fossil
Put Cloud’s Omanyte on the Basic Pokémon
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Aqua Splash Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon. 10
{F}{F} Rock Tomb The Defending Pokémon can’t retreat during your opponent’s next turn. 20

Cloud’s Omastar
Pokémon card
{W}{F}
90 HP
Stage 2 Pokémon
Evolves from Cloud’s Omanyte
Put Cloud’s Omastar on the Stage 1 card
This Pokémon is both {W}{F} type.
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{F}{F} Spike Blast Flip a number of coins equal to the number of {F} Energy attached to Cloud’s Omastar. This attack does 20 damage plus 20 more damage for each heads. 20+
{W}{W}{W} Whirlpool Spiral Flip a coin. If heads, this attack does 30 damage to each of your opponent’s Pokémon. If tails, choose 1 of your opponent’s Pokémon and this attack does 30 damage to it. Don’t apply Weakness and Resistance.

Tifa’s Meditite
Pokémon card
{F}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Meditative Focus During your next turn, the base damage Tifa’s Meditite’s Mind Kick attack is increased by 20 for each consecutive turn this attack has been used. (Benching Tifa’s Meditite ends this effect.)
{F}{C} Mind Kick 20

Tifa’s Medicham
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Tifa’s Meditite
Put Tifa’s Medicham on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P} Psywave Does 20 damage times the number of Energy cards attached to the Defending Pokémon. 20x
{F}{F}{F} Revenge Punch Does 40 damage plus 10 more damage for each damage counter on Tifa’s Medicham. 40+

Carrington388
07/31/2005, 01:27 PM
Tifa's Diglett
40 HP {F}
Basic Pokémon

{F}{C} Whack Avoid During your opponent's next turn, if the Defending Pokémon tries to attack Tifa's Diglett, flip a coin. If heads, prevent all effects of that attack, including damage, done to Tifa's Diglett.
{F}{F} Headbutt 30

Weakness: {G}
Resistance: {L}
Retreat Cost: none

Tifa's Dugtrio
80 HP {F}
Stage 1 Pokémon (Evolves from Tifa's Diglett)

Poké-POWER Huge Earth
Each Pokémon in play with Tifa in its name (your own and your opponent's) (except this one) get +20 HP. No Pokémon may get more than +20 HP in this way.
{F}{F}{F}{F} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 80

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}

Vincent's Ledyba
50 HP {G}
Basic Pokémon

{C}{C} Punch 20

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Vincent's Ledian
80 HP {G}
Stage 1 Pokémon (Evolves from Vincent's Ledyba)

Poké-POWER Huge Star
Each Pokémon in play with Vincent in its name (your own and your opponent's) (except this one) get +20 HP. No Pokémon may get more than +20 HP in this way.
{G}{G} Star Blast Discard 1, 2, 3, 4, or 5 {G} Energy cards attached to Vincent's Ledian or this attack does nothing. This attack does 30 damage times the number of number of cards discarded in this way. 30x

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Yuffie's Zigzagoon
40 HP {C}
Basic Pokémon

{C}{C} Strike Tackle This attack does 10 damage times the combined Retreat Costs of Yuffie's Zigzagoon and the Defending Pokémon. 10x

Weakness: {F}
Resistance: none
Retreat Cost: none

Yuffie's Linoone
70 HP {C}
Stage 1 Pokémon (Evolves from Yuffie's Zigzagoon)

Poké-POWER Huge Stash
Each Pokémon in play with Yuffie in its name (your own and your opponent's) (except this one) get +20 HP. No Pokémon may get more than +20 HP in this way.
{C}{C}{C} Speed Strike Flip a coin. If heads, this attack does 30 damage plus 40 more damage. 30+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Sunflorazumarill
07/31/2005, 06:50 PM
Here are some more ideas!

Cait Sith’s Meowth
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Scratch 10
{C}{C} Surprise Attack Flip a coin. If tails, this attack does noting. 40

Cait Sith’s Persian
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Meowth
Put Cait Sith’s Persian on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Feint Attack Choose 1 of your opponent’s Pokémon. This attack does 20 damage to that Pokémon. This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
{C}{C}{C} Catfight Attack Does 10 damage times the number of damage counters on all of your Pokémon with Meowth, Persian, Skitty, or Delcatty in their names. 10x

Cait Sith’s Skitty
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Slam Flip 2 coins. This attack does 10 damage times the number of heads. 10x
{C}{C} Tackle 20

Cait Sith’s Delcatty
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Skitty
Put Cait Sith’s Delcatty on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Feint Attack Choose 1 of your opponent’s Pokémon. This attack does 20 damage to that Pokémon. This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
{C}{C}{C} Mog Energy Source Does 10 damage times the total amount of Energy attached to all your Pokémon in play with Cait Sith in its name. 10x

Sephiroth’s Feebas
Pokémon card
{W}
30 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Splash About If Sephiroth’s Feebas has less Energy attached to it than the Defending Pokémon, this attack does 10 damage plus 10 more damage. 10+

Sephiroth’s Milotic
Pokémon card
{W}
90 HP
Stage 1 Pokémon
Evolves from Sephiroth’s Feebas
Put Sephiroth’s Milotic on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Dark Scale If Sephiroth’s Milotic is your Active Pokémon and is Knocked Out by an opponent’s attack, put 3 damage counters on the Attacking Pokémon.
{W}{W} Bubble Shower Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{W}{W}{W} Ice Scales Flip a coin until you get tails. This attack does 30 damage times the number of heads. If you get no heads, place a Freeze counter on the Defending Pokémon. 30x

DragonSol
07/31/2005, 07:04 PM
Carrington, I just noticed in your Vincent's Ledian the Star Blast says "this attack does 30 damage times the number of heads" but there is no line in the attack saying flip any coins. Just thought you might like to know! :smile:

Carrington388
08/01/2005, 01:21 PM
Vincent's Cleffa
40 HP {C}
Baby Pokémon (Evolves into Vincent's Clefairy)

If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
{C}{C} Chaos Draw Flip a coin until you get tails. Draw a card for each heads.

Weakness: none
Resistance: none
Retreat Cost: {C}

Vincent's Clefairy
80 HP {C}
Basic Pokémon

Poké-BODY Quick-Play Dishonesty
If Vincent's Clefairy didn't evolve from Vincent's Cleffa when put into play, Vincent's Clefairy's total HP is 60 instead of 80.
{C} Slap 10
{C}{C} Ray Gun Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance.) Vincent's Clefairy cannot attack during your next turn.

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Vincent's Clefable
120 HP {C}
Stage 1 Pokémon (Evolves from Vincent's Clefairy)

{C}{C} Pound 20
{C}{C}{C}{C} Moon Wars This attack does 40 damage times the number of Pokémon you have in play with Nidorina, Nidoqueen, Nidorino, Nidoking, Clefairy, Clefable, Jigglypuff, Wigglytuff, Eevee, Espeon, Skitty, Delcatty, or Lunatone in its name. 40x

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Vincent's Kangaskhan
90 HP {C}
Basic Pokémon

{C}{C} Pouch Search Search your deck for any Baby Pokémon card or any Basic Pokémon card that does not have a Poké-POWER named Baby Evolution. Show it to your opponent and put it into your hand. Unless you searched for a Baby Pokémon, Vincent's Kangaskhan does 10 damage to itself.
{C}{C}{C}{C}{C} Kangaslam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 60

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}

Vincent's Miltank
80 HP {C}
Basic Pokémon

{C}{C} Beef Punch Don't apply Resistance for this attack. 20
{C}{C}{C}{C} Beef Combo If both Vincent's Miltank and Vincent's Tauros are your Active Pokémon, this attack does 40 damage plus 50 more damage. 40+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Vincent's Tauros
80 HP {C}
Basic Pokémon

{C}{C} Beef Kick Don't apply Weakness for this attack. 30
{C}{C}{C}{C} Beef Combo If both Vincent's Tauros and Vincent's Miltank are your Active Pokémon, this attack does 40 damage plus 50 more damage. 40+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Sunflorazumarill
08/01/2005, 08:43 PM
Here are my next ideas!

Tifa’s Wingull
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{W} Waterfall 10
{W}{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Tifa’s Pelipper
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Tifa’s Wingull
Put Tifa’s Pelipper on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{W} Icy Wind Flip a coin. If heads, this attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{W}{C}{C} Aqua Wing Does 30 damage plus 20 more damage for each {W} Energy attached to Tifa’s Pelipper but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 30+

Red XIII’s Remoraid
Pokémon card
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{C}{C} Thunder Wave Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Red XIII’s Octillery
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Red XIII’s Remoraid
Put Red XIII’s Octillery on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{W} Aurora Beam 30
{W}{C}{C} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40

Cait Sith’s Giarfarig
Pokémon card
{C}
70 HP
Basic Pokémon
Weakness: {D}
Resistance: n/a
Retreat cost: {C}
{P}{P} Mind Shock Don’t apply Weakness and Resistance. 30
{C}{C}{C}{C} Feet-and-Tail Attack Flip 4 coins. If none are heads, flip another coin. This attack does 20 damage times the number of heads. 20x

Aeris’s Lickitung
Pokémon card
{C}
70 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C} Lick Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{C}{C}{C} Super Tongue Flip a coin. If tails, this attack does nothing. 60

Carrington388
08/02/2005, 02:12 PM
Since Ash's Pikachu hasn't shown up at Pokégym since July 20, since I fear that Ash's Pikachu might not come back to pick up the tab, the slots that Ash's Pikachu had reserved are being opened up for anyone to do.

Barret's Sandshrew
40 HP {F}
Basic Pokémon

{F}{C} Poison Claws Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Barret's Sandslash
80 HP {F}
Stage 1 Pokémon (Evolves from Barret's Sandshrew)

{F}{C} Dig 20
{F}{F}{F} Earth Drive You can’t use this attack unless Magic Materia: Earth is attached to Barret's Sandslash. Earth Drive copies Magic Materia: Earth’s Quake3 attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Cait Sith's Paras
40 HP {G}
Basic Pokémon

{G} Spread Spore Each player's Active Pokémon (including this one) are now Asleep. 20
{G}{G} Snore Spore You can't use this attack unless Cait Sith's Paras is Asleep. The Defending Pokémon is now Asleep. 30

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Cait Sith's Parasect
70 HP {G}
Stage 1 Pokémon (Evolves from Cait Sith's Paras)

{C}{C} Slash 20
{G}{G}{G} Focus Spore This attack does 40 damage to each Defending Pokémon and each Defending Pokémon is now Asleep.

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}{C}

Tifa's Mankey
50 HP {F}
Basic Pokémon

{F}{C} Judo Claw Don't apply Resistance for this attack. 20

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Tifa's Primeape
80 HP {F}
Stage 1 Pokémon (Evolves from Tifa's Mankey)

Poké-POWER Bulk Kick-Off
Once during your turn (before your attack), if your opponent has any Pokémon-ex in play and Tifa's Primeape isn't affected by a Special Condition, you may flip a coin. If heads, choose 1 of your opponent's Pokémon-ex and shuffle the highest stage card into your opponent's deck. If you shuffled a Basic Pokémon into your opponent's deck in this way, discard all cards that were attached to that Pokémon.
{F}{F}{F} Mega Chop Flip a coin until you get tails. This attack does 30 damage plus 20 more damage for each heads. 30+

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Sunflorazumarill
08/02/2005, 08:22 PM
Here are some more ideas from me!

Red XIII's Nidoran♀
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{C} Bite 10
{G} Peasant Strike Flip a coin. If heads, discard the top card of your opponent's deck. 10

Red XIII's Nidorina
Pokémon card
{G}
80 HP
Evolves from Red XIII's Nidoran♀
Put Red XIII's Nidorina on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G}{G} Paralyzer Horn Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. 20
{G}{G}{C} Royal Strike Does 20 damage times the number of Pokemon with Nidorina, Nidoqueen, Nidorino, or Nidoking in their names in play (yours and your opponent's). 20x

Red XIII's Nidoqueen
Pokémon card
{G}
110 HP
Stage 2 Pokémon
Evolves from Red XIII's Nidorina
Put Red XIII's Nidoqueen on the Stage 1 card
Weakness: {P}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{G}{G} Rushing Horn Flip a coin. If tails this attack does nothing. 50
{G}{G}{G} Tranquil Horn The Defending Pokemon is now Asleep and Poisoned. 30
{G}{G}{G}{G} Regal Strike If Vincent's Nidoking is on your Bench, this attack does 70 damage plus 50 more damage. 70+

Tifa’s Sudowoodo
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{F}{F} Rock Tomb Pile Flip a coin. If heads, the Defending Pokémon can’t attack or retreat during your opponent’s next turn. 20
{F}{F}{F} Talus Falls For each of your opponent's Benched Pokémon, flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30

Tifa’s Gligar
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F}{C} Metal Claw If there are any {M} Energy cards attached to Tifa’s Gligar, flip a coin. If heads, this attack does 20 damage plus 30 more damage. 20+
{F}{F}{C} Tail Quake Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Barret’s Skarmory
Pokémon card
{M}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{M}{C} Metal Down Flip a coin. If heads, this attack does 20 damage plus 10 more damage and does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20+
{M}{M}{C} Sky Attack Flip a coin. If tails, this attack does nothing. 70

Carrington388
08/03/2005, 08:11 AM
Red XIII's Poliwag
50 HP {W}
Basic Pokémon

{W}{C} Extinguish If the Defending Pokémon is a {R} Pokémon, this attack's base damage is 50 instead of 20. 20

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Red XIII's Poliwhirl
70 HP {W}
Stage 1 Pokémon (Evolves from Red XIII's Poliwag)

{C}{C} Slap 20
{W}{W} Ultra Chill If Magic Materia: Ice is attached to Red XIII's Poliwhirl, this attack does 30 damage plus 30 more damage. 30+

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Red XIII's Poliwrath
100 HP {W}{F}
Stage 2 Pokémon (Evolves from Red XIII's Poliwhirl)
(This Pokémon is both {W}{F}.)

{F}{F}{C} Blast-'o-Materia If Magic Materia: Ice or Magic Materia: Earth is attached to Red XIII's Poliwrath, this attack does 50 damage plus 20 more damage. 50+
{W}{W}{W}{W} Surf 70

Weakness: {L}{P}
Resistance: none
Retreat Cost: {C}{C}{C}

Red XIII's Politoed
100 HP {W}
Stage 2 Pokémon (Evolves from Red XIII's Poliwrath)

{W}{W}{C} Blast-'o-Tool If Mythril Clip, Crystal Comb, Limited Moon, or Red XIII's Berry is attached to Red XIII's Politoed, this attack does 50 damage plus 20 more damage. 50+
{W}{W}{W}{W} Surf 70

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Yuffie's Shuppet
50 HP {P}
Basic Pokémon

Poké-BODY Anytime String
If this power is active, Yuffie's Shuppet's Retreat Cost is 0.
{P}{C} Shadow Images Whenever Yuffie's Shuppet is attacked, your opponent flips a coin. If tails, that attack does no damage to Yuffie's Shuppet. (Any other effects of the attack still happen.) This effect lasts until Yuffie's Shuppet takes damage (or is Benched or is evolved).
{P}{C} Sudden Tackle Don't apply Resistance for this attack. 20

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}

Yuffie's Banette
80 HP {P}
Stage 1 Pokémon (Evolves from Yuffie's Shuppet)

Poké-BODY Insomnia
Yuffie's Banette cannot be Asleep.
{P}{C} Juxtapose Flip a coin. If heads, switch the number of damage counters on Yuffie's Banette with the number of damage counters on the Defending Pokémon (even if it would Knock Out either Pokémon). (It's okay if 1 of the Pokémon has no damage counters on it.)
{P}{P}{C} Gravity Blast You can’t use this attack unless Magic Materia: Gravity is attached to Yuffie's Banette. Gravity Blast copies Magic Materia: Gravity's Demi3 attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}{C}

Just for the record, Tifa's Gligar was the 1000th card made for the set. As of this post, 1007 of the 1117 total cards have been made, currently 290 more than EX: Ultima and just 110 away from this set's completion.

Sunflorazumarill
08/03/2005, 08:29 PM
Here are my next ideas!

Red XIII’s Electrike
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Spark If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10
{L}{L} Plasma Bolt Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, Red XIII’s Electrike does 10 damage to itself. 30

Red XIII’s Manectric
Pokémon card
{L}
70 HP
Stage 1 Pokémon
Evolves from Red XIII’s Electrike
Put Red XIII’s Manectric on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L}{L} Energy Pulse Does 30 damage plus 10 more damage for each Energy attached to each of your Active Pokémon but not used to pay for this attack’s Energy cost. 30+
{L}{L}{L} Tail Laser Choose 1 of your opponent's Pokémon and this attack does 50 damage to it. Don't apply Weakness and Resistance.

Vincent’s Surskit
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Pin Missile Flip 4 coins. This attack does 10 damage times the number of heads. 10x
{C}{C} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 10

Vincent’s Masquerain
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Vincent’s Surskit
Put Vincent’s Masquerain on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G} Insect Swarm Does 20 damage times the total number of Pokémon in play with Masquerain in its name plus 10 damage times the total number of Pokémon in play with Surskit in its name (in both cases, yours and your opponent’s). 20x+
{C}{C}{C} Air Cutter Flip a coin. If tails, this attack does nothing. 60

Aeris’s Luvdisc
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Special Love Flip a coin for each Pokémon you have in play with Luvdisc in its name (including this one). This attack does 20 damage times the number of heads. For each tails, remove 1 damage counter from each Pokémon you have in play with Luvdisc in its name (including this one). 20x

Sephiroth’s Luvdisc
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Tough Love If the Defending Pokémon is Misty’s Luvdisc, Wallace’s Luvdisc, or Cissy’s Luvdisc, this attack does 20 damage plus 30 more damage. If the Defending Pokémon is Trixie’s Luvdisc, Luka’s Luvdisc, or Floreia’s Luvdisc, put 1 damage counter on each of your opponent’s Benched Pokémon. If the Defending Pokémon is Juan’s Luvdisc or Lorelei’s Luvdisc, discard 2 Energy cards attached to the Defending Pokémon. If the Defending Pokémon is Blaine’s Luvdisc, Danny’s Luvdisc, or Phoebe’s Luvdisc, the Defending Pokémon is now Asleep. If the Defending Pokémon is Sonic’s Luvdisc or Rouge’s Luvdisc, the Defending Pokémon is now Confused. If the Defending Pokémon is Aqua’s Luvdisc or Roll’s Luvdisc, discard the top 2 cards of your opponent’s deck. If the Defending Pokémon is Aeris’s Luvdisc, apply all above effects of this attack to the Defending Pokémon. 20+

Note on Sephiroth’s Luvdisc: What happens if the Defending Pokémon is Aeris’s Luvdisc when Tough Love is used is that it would take 50 damage, 1 damage counter would be put on each of your opponent’s Benched Pokémon, 2 Energy cards would be discarded from Aeris’s Luvdisc, and the top 2 cards of your opponent’s deck would be discarded. For the Special Conditions, unless an effect would allow Aeris’s Luvdisc to be both Asleep and Confused, choose only 1 of the 2 Special Conditions.

Carrington388
08/04/2005, 01:48 PM
Sephiroth's Tauros
60 HP {C}
Basic Pokémon

Poké-POWER Beefy Exit
When Sephiroth's Tauros is Knocked Out, unless Sephiroth's Tauros is already affected by a Special Condition, remove 3 damage counters from each of your other Pokémon in play. If a Pokémon has fewer damage counters than that, remove all of them.
{C}{C} Kick 20
{C}{C}{C} Steak Charge If the Defending Pokémon has Whitney in its name, this attack does 30 damage plus 40 more damage. 30+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Vincent's Castform
50 HP {C}
Basic Pokémon

Poké-POWER Weather Shifter
Once during your turn (before your attack), unless Vincent's Castform is affected by a Special Condition, you may place your choice of a Sun counter, a Rain counter, or a Hail counter on the field. If there are already any Sun, Rain, Hail, Sand, Spring, Storm, or Night counters on the field, remove that counter before placing another one. If there is a Sun counter on the field, all Pokémon in play with Castform in its name (your own and your opponent's) are now {R}-type with {W} Weakness and no Resistance. If there is a Rain counter on the field, all Pokémon in play with Castform in its name (your own and your opponent's) are now {W}-type with {L} Weakness and no Resistance. If there is a Hail counter on the field, all Pokémon in play with Castform in its name (your own and your opponent's) are now {W}-type with {R} Weakness and no Resistance.
{C}{C} Weather Tackle If there are any Energy cards attached to Vincent's Castform that are the same type (color) as Vincent's Castform, this attack does 20 damage plus 20 more damage. 20+

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Sephiroth's Tangela
50 HP {G}
Basic Pokémon

Poké-POWER Weather Sabotage
Once during your turn (before your attack), unless Sephiroth's Tangela is affected by a Special Condition, you may place your choice of a Sand counter, a Spring counter, a Storm counter, or a Night counter on the field. If there are already any Sun, Rain, or Hail, Sand, Spring, Storm, or Night counters on the field, remove that counter before placing another one. If there is a Sand counter on the field, all Pokémon in play with Castform in its name (your own and your opponent's) are now {F}-type with {W} Weakness and no Resistance. If there is a Spring counter on the field, all Pokémon in play with Castform in its name (your own and your opponent's) are now {G}-type with {R} Weakness and {W} Resistance. If there is a Storm counter on the field, all Pokémon in play with Castform in its name (your own and your opponent's) are now {L}-type with {F} Weakness and {M} Resistance. If there is a Night counter on the field, all Pokémon in play with Castform in its name (your own and your opponent's) are now {D}-type with {F} Weakness and {P} Resistance.
{G} Vine Whip 20

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}{C}
Just for the record, there is an item transmitted in the DS-transmitted data that will allow Castform to become a Dark-type form, hence the mention of the Night counter.

Cid's Misdreavus
60 HP {P}
Basic Pokémon

{P}{P} Air Scare If the Defending Pokémon's Resistance is {F}, unless that Pokémon has Cid in its name, this attack does 30 damage plus 20 more damage. 30+

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}

Barret's Psyduck
50 HP {W}
Basic Pokémon

{P} Read Current Before doing damage, remove any Sun, Rain, Hail, Sand, Spring, Storm, or Night counters from the field. 20

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Barret's Golduck
80 HP {W}
Stage 1 Pokémon (Evolves from Barret's Psyduck)

Poké-BODY Cloud Nine
If this power is active, ignore any effect of any Poké-POWER or Poké-BODY with Castform in its name. When you play Barret's Golduck from your hand, remove any Sun, Rain, Hail, Sand, Spring, Storm, or Night counters from the field.
{W}{W}{C} Surf 40

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Sunflorazumarill
08/04/2005, 08:26 PM
I have some more ideas for this set!

Yuffie’s Abra
Pokémon card
{P}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Barrier Discard 1 {P} Energy card attached to Yuffie’s Abra or this attack does nothing. Prevent all effects of attacks, including damage, done to Yuffie’s Abra during your opponent's next turn.

Yuffie’s Kadabra
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Yuffie’s Abra
Put Yuffie’s Kadabra on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P}{P} Teleport Strike This attack can be used if Yuffie’s Kadabra is on your Bench. If Yuffie’s Kadabra is your Active Pokémon, this attack does nothing. Do 40 damage to the Defending Pokémon. Then switch Yuffie’s Kadabra with 1 of your Active Pokémon.
{P}{P}{P} Confuse Beam Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Paralyzed. 30

Yuffie’s Alakazam
Pokémon card
{P}
90 HP
Stage 2 Pokémon
Evolves from Yuffie’s Kadabra
Put Yuffie’s Alakazam on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Psycho Summons As long as Yuffie’s Alakazam is on your Bench, the type of each Pokémon in play with Summon Materia in its name (yours and your opponent’s) is {P} as well as its usual types.
{P}{P} Hyper Beam If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 30
{P}{P}{P} Psycho Boost Does 80 damage minus 10 damage for each time you have used this attack. 80-

Vincent’s Regirock
Pokémon card
{F}
80 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{F}{F} Stone Crasher If Vincent’s Regice is in play, flip a coin. If heads, this attack does 30 damage plus 30 more damage. 30+
{F}{F}{F} Rock Grazer Does 40 damage for each Vincent’s Regirock, Vincent’s Regice, and Vincent’s Registeel you have in play (including this one). 40x

Vincent’s Regice
Pokémon card
{W}
80 HP
Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Cold Crasher If Vincent’s Registeel is in play, flip a coin. If heads, The Defending Pokémon is now Burned and Paralyzed. 30
{W}{W}{W} Ice Grazer Does 40 damage for each Vincent’s Regice, Vincent’s Regirock, and Vincent’s Registeel you have in play (including this one). 40x

Vincent’s Registeel
Pokémon card
{M}
80 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{M}{C} Metal Crasher If Vincent’s Regirock is in play, flip a coin. If heads, discard 2 Energy cards attached to the Defending Pokémon. 30
{M}{M}{C} Steel Grazer Does 40 damage for each Vincent’s Registeel, Vincent’s Regirock, and Vincent’s Regice that you have in play (including this one). 40x

Carrington388
08/05/2005, 01:21 PM
Yuffie's Ditto
50 HP {C}
Basic Pokémon

Poké-POWER Shapeshift
Once during your turn (before your attack), you may attach an Evolution card from your hand to Yuffie's Ditto. (This doesn’t count as evolving Yuffie's Ditto.) Treat Yuffie's Ditto as if it were that Pokémon instead. It can’t evolve, devolve, or use the Poké-POWER or Poké-BODY of that Pokémon. During your turn, you may discard the Evolution card attached to Yuffie's Ditto. This power can’t be used if Yuffie's Ditto is affected by a Special Condition. If Yuffie's Ditto becomes affected by a Special Condition, discard all Evolution cards attached to it.
{C}{C} Materia Meld You can't use this attack unless you have a Technical Machine card with Magic Materia or Support Materia in its name in your hand. Attach that card to Yuffie's Ditto. Ignore any effect that would prevent that card from being attached to Yuffie's Ditto.

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Yuffie's Dunsparce
60 HP {C}
Basic Pokémon

{C} Tackle 10
{C}{C}{C} Stun Glare Discard 2 Energy cards attached to Yuffie's Dunsparce or this attack does nothing. The Defending Pokémon is now Paralyzed. 10

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Yuffie's Yanma
70 HP {G}
Basic Pokémon

Poké-BODY Speed Blast
If this power is active, Yuffie's Yanma pays {C}{C} less to retreat.
{G}{C} Signal Wave This attack does 10 damage to each Defending Pokémon and each Defending Pokémon is now Confused.
{C}{C}{C} Flap Shock 30

Weakness: {R}
Resistance: {F}
Retreat Cost: none
The Speed Blast Poké-BODY is there to combat Retreat-increasing mechanics.

Yuffie's Smeargle
50 HP {C}
Basic Pokémon

Poké-BODY Ultra Palette
Yuffie's Smeargle has a copy of each attack on each of your opponent's Pokémon in play, including an attack's Energy cost and anything else required in order to use that attack, such as discarding Energy cards. (No matter what the type any of your opponent's Pokémon are, Yuffie's Smeargle's type remains Colorless.)
Poké-BODY Ultra Materia
Yuffie's Smeargle has a copy of each attack on each Technical Machine attached to each of your Pokémon in play, including an attack's Energy cost and anything else required in order to use that attack, such as discarding Energy cards. (No matter what the type of any of your Pokémon are, Yuffie's Smeargle's type remains Colorless.)
{C} Tail Slap 10

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Vincent's Stantler
70 HP {C}
Basic Pokémon

{C}{C} Hoof Mark 20
{C}{C}{C}{C} Stantler Stampede This attack does 40 damage times the number of Pokémon you have in play with Stantler in its name with at least 4 Energy attached to it. 40x

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Vincent's Dunsparce
60 HP {C}
Basic Pokémon

{C} Tackle 10
{C}{C}{C} Pathetic Hover Strike Don't apply Weakness for this attack. 40

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Sunflorazumarill
08/05/2005, 07:43 PM
Here are my next ideas! For the record, you can already think of a devastating combo with Cait Sith’s Furret and Cait Sith’s Linoone! Can anyone guess what that combo is?

Cait Sith’s Sentret
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Run Away Switch Cait Sith’s Sentret with 1 of your Benched Pokémon. This attack’s effect isn’t affected by any effects on Caith Sith’s Sentret.
{C}{C} Tackle 20

Cait Sith’s Furret
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Sentret
Put Cait Sith’s Furret on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Assist Choose an attack of 1 of your Pokémon in play (excluding this one). Assist copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the other Pokémon is, Cait Sith’s Furret’s type is still {C}.) Cait Sith’s Furret performs that attack.
{C}{C}{C} Reversal Flip a coin. If heads, this attack does 20 damage times the number of damage counters on Cait Sith’s Furret. 20x

Cait Sith’s Zigzagoon
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Pickup Search your discard pile for any 1 card, show it to your opponent, then shuffle it into your deck.
{C}{C} Scratch 20

Cait Sith’s Linoone
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Zigzagoon
Put Cait Sith’s Linoone on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Belly Drum You can't use this attack unless Cait Sith’s Linoone has 50 or more remaining HP. Place 4 damage counters on Cait Sith’s Linoone. As long as Cait Sith’s Linoone remains your Active Pokémon, any damage done by any attack done by Cait Sith’s Linoone is doubled (before Weakness and Resistance).
{C}{C}{C} Swift This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 40

Tifa’s Sandshrew
Pokémon card
{F}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
PokéBODY: Electrical Resistance If this power is active, prevent all damage done to Tifa’s Sandshrew by {L} Pokémon. (Any other effects still happen.)
{F}{C} Dig Drain Remove 1 damage counter from Tifa’s Sandshrew. 20

Tifa’s Sandslash
Pokémon card
{F}
70 HP
Stage 1 Pokémon
Evolves from Tifa’s Sandshrew
Put Tifa’s Sandslash on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{C}{C}{C} Metal Claw If there are any {M} Energy cards attached to Tifa’s Snadslash, flip a coin. If heads, this attack does 30 damage plus 20 more damage. 30+
{F}{F}{F} Magnitude Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon. 50

Carrington388
08/06/2005, 09:26 AM
Barret's Kangaskhan
80 HP {C}
Basic Pokémon

Poké-POWER Pouch Carrier
Once during your turn (before your attack), if Barret's Kangaskhan isn't affected by a Special Condition, you may attach a Baby Pokémon or Basic Pokémon card to Barret's Kangaskhan. If you do, discard any Baby Pokémon or Basic Pokémon cards attached to Barret's Kangaskhan (except the one you just attached). If a Baby Pokémon or Basic Pokémon card is attached to Barret's Kangaskhan and Barret's Kangashan isn't affected by a Special Condition, Barret's Kangaskhan has a copy of each of that card's attacks, including its Energy costs and anything else required in order to use that attack (such as discarding Energy cards).
{C}{C} Punch 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Red XIII's Stantler
60 HP {C}
Basic Pokémon

Poké-BODY Coal-Runner Resistance
Red XIII's Stantler cannot be Burned.
{C}{C}{C} Antler Skewer This attack does 30 damage to each Defending Pokémon.

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Yuffie's Spearow
40 HP {C}
Basic Pokémon

{C} Peck 10
{C}{C}{C} Tornado Duo You can't use this attack unless Magic Materia: Contain is attached to Yuffie's Spearow. Tornado Duo copies Magic Materia: Contain's Tornado attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Yuffie's Fearow
70 HP {C}
Stage 1 Pokémon (Evolves from Yuffie's Spearow)

{C}{C} Ninja Drill Ignore all effects on the Defending Pokémon other than Resistance. 30
{C}{C}{C}{C} Wing Fury Flip a coin until you get tails. This attack does 40 damage plus 10 more damage for each heads. 40+

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Red XIII's Sentret
40 HP {C}
Basic Pokémon

{C}{C} Tail Whack Don't apply Weakness for this attack. 30

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Red XIII's Furret
70 HP {C}
Stage 1 Pokémon (Evolves from Red XIII's Sentret)

Poké-POWER Red Cry
Once during your turn (before your attack), if Red XIII's Furret is Benched, you may search your deck for a Pokémon with Red XIII in its name. Show it to your opponent, then put it into your hand. Shuffle your deck afterward.
{C}{C}{C} Toxic Claws The Defending Pokémon is now Poisoned. Put 2 damage counters on that Pokémon instead of 1 after each player's turn (even if it was already Poisoned). 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Sunflorazumarill
08/06/2005, 07:26 PM
Here are some more ideas!

Vincent’s Snubbull
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Tackle 10
{C}{C} Metronome Flip a coin. If heads, choose 1 of the Defending Pokémon’s attacks. Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokémon is, Vincent’s Snubbull’s type is still {C}.) Vincent’s Snubbull performs that attack.

Vincent’s Granbull
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Vincent’s Snubbull
Put Vincent’s Granbull on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Jaw Clamp Until the end of your opponent’s next turn, as long as Vincent’s Granbull is your Active Pokémon, the Defending Pokémon can’t retreat, and if the effect of an attack, Poké-Power, Poké-Body, or Trainer card would change that player’s Active Pokémon, that part of the effect does nothing. 20
{C}{C}{C} Dynamicpunch Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, this attack does nothing (not even damage). 50

Cait Sith’s Teddiursa
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Scratch 10
{C}{C} Metal Claw If there are any {M} Energy cards attached to Cait Sith’s Teddiursa but not used to pay for this attack’s Energy cost, flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+

Cait Sith’s Ursaring
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Teddiursa
Put Cait Sith’s Ursaring on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C}{C} Crunch Until the end of your next turn, all damage done to the Defending Pokémon is increased by 20 (after applying Weakness and Resistance). 30
{C}{C}{C}{C} All Limb Slam Flip 4 coins. This attack does 20 damage times the number of heads. If all of the coins are heads, the Defending Pokémon can’t attack or retreat during your opponent’s next turn. 20x

Sephiroth’s Sneasel
Pokémon card
{D}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Poison Claws Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10
{D}{W}{C} Dark Ice Punch Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Either way, this attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 40

Tifa’s Lapras
Pokémon card
{W}
80 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Ice Splash If the Defending Pokémon is an Evolved Pokémon, the Defending Pokémon is now Paralyzed. This attack’s effect does nothing during your next turn. 30
{W}{W}{W} Blizzard Bomb Flip 2 coins. If both are heads, the Defending Pokémon is now Paralyzed and remains Paralyzed for your opponent's next 2 turns (even if it was already Paralyzed). If 1 is heads, discard an Energy card attached to the Defending Pokémon and do 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Carrington388
08/07/2005, 10:52 AM
Barret's Seel
50 HP {W}
Basic Pokémon

{W}{W} Long-Range Arctic Choose 1 of your opponent's Benched Pokémon. This attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance.

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Barret's Dewgong
90 HP {W}
Stage 1 Pokémon (Evolves from Barret's Seel)

{W}{W} Materia Hand This attack does 30 damage plus 10 more damage for each card with Materia in its name in your hand. 30+
{W}{W}{W}{W} Frigid Tidal Flip a coin. If heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Barret's Dewgong remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. 50

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}

Barret's Krabby
50 HP {W}
Basic Pokémon

{W}{W} Cut Size Place a Mini counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Mini counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance), and any damage done to that Pokémon by an attack (your own or your opponent's) is doubled (before Weakness and Resistance). A Pokémon may not have more than 1 Mini counter on it at a time. If a Pokémon with a Fear or Frog counter on it has a Mini counter placed on it, remove the Fear or Frog counter before placing the Mini counter. A Mini counter may be removed by any effect that removes all Special Conditions. 10

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Barret's Kingler
90 HP {W}
Stage 1 Pokémon (Evolves from Barret's Krabby)

{W}{W} Materia Hand This attack does 30 damage plus 10 more damage for each card with Materia in its name in your hand. 30+
{W}{W}{W}{W} Transformer Tidal Flip a coin. If heads, place a Frog counter on the Defending Pokémon. If a Pokémon has a Frog counter on it, that Pokémon can't use any of its own attacks, can attack for 1 Energy for 10 damage, can't retreat, and any damage done to that Pokémon is doubled (before Weakness and Resistance). A Pokémon can't have more than 1 Frog counter on it at a time. If a Pokémon with a Fear or Mini counter on it has a Frog counter placed on it, remove the Fear or Mini counter before placing the Frog counter. A Frog counter may be removed by any effect that removes all Special Conditions. 50

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Barret's Koffing
50 HP {G}
Basic Pokémon

{G}{G} Industrial Smog If the Defending Pokémon's Resistance isn't {G}, flip a coin. If heads or if the Defending Pokémon's Resistance is {G}, the Defending Pokémon is now Poisoned. 20

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Barret's Weezing
80 HP {G}
Stage 1 Pokémon (Evolves from Barret's Koffing)

{G}{G} Materia Hand This attack does 30 damage plus 10 more damage for each card with Materia in its name in your hand. 30+
{G}{G}{G}{G} Super Fear Gas Flip a coin. If heads, place a Fear counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Pokémon may not have more than 1 Fear counter on it at a time. If a Pokémon with a Mini or Frog counter on it has a Fear counter placed on it, remove the Mini or Frog counter before placing the Fear counter. A Fear counter may be removed by any effect that removes all Special Conditions. 50

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Sunflorazumarill
08/07/2005, 08:13 PM
Here are my next ideas!

Yuffie’s Diglett
Pokémon card
{F}
30 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: n/a
{F} Rock Throw 10
{F}{C} Magnitude Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon. 20

Yuffie’s Dugtrio
Pokémon card
{F}
70 HP
Stage 1 Pokémon
Evolves from Yuffie’s Diglett
Put Yuffie’s Dugtrio on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F}{C} Delayed Tremor Each Defending Pokémon can’t retreat during your opponent’s next turn. Put 4 damage counters on each Defending Pokémon at the end of your opponent’s next turn.
{F}{F}{C} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them and this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Vincent’s Mankey
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{F} Low Kick 10
{F}{C} Comet Punch Flip 4 coins. This attack does 10 damage times the number of heads. 10x

Vincent’s Primeape
Pokémon card
{F}
70 HP
Stage 1 Pokémon
Evolves from Vincent’s Mankey
Put Vincent’s Primeape on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{F}{F} High Jump Kick Flip a coin. If tails, this attack does no damage to the Defending Pokémon and Vincent’s Primeape does 20 damage to itself. 70
{F}{C}{C} Goblin Punch Does 20 damage plus 10 more damage for each of your opponent’s Pokémon in play (including the Defending Pokémon.) 20+

Barret’s Rhyhorn
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F} Horn Attack 10
{F}{F} Crush Claw Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+

Barret’s Rhydon
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Barret’s Rhyhorn
Put Barret’s Rhydon on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Brick Smash This attack’s damage isn’t affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 30
{F}{F}{F} Magnitude Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon. 50

Carrington388
08/08/2005, 02:42 PM
Sephiroth's Goldeen
40 HP {W}
Basic Pokémon

{W}{C} Murder Fury If the Defending Pokémon has Aeris in its name, this attack does 20 damage plus 30 more damage. 20+

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Sephiroth's Seaking
80 HP {W}
Stage 1 Pokémon (Evolves from Sephiroth's Goldeen)

{C}{C} Horn Attack 20
{W}{W}{W} Ultracrest This attack does 40 damage plus 10 more damage for each of your opponent's Pokémon with Aeris in its name, minus 10 damage for each of your own Pokémon with Aeris in its name. If the Defending Pokémon has Aeris in its name, this attack's base damage is 80 instead of 40. 40+

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Vincent's Ekans
50 HP {G}
Basic Pokémon

{G} Bioduo You can't use this attack unless Magic Materia: Poison is attached to Vincent's Ekans. Bioduo copies Magic Materia: Poison's Bio attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.
{G}{G} Acid 30

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Vincent's Arbok
80 HP {G}
Stage 1 Pokémon (Evolves from Vincent's Ekans)

{C}{C} Bite 20
{G}{G}{G} Bio3duo You can't use this attack unless Magic Materia: Poison is attached to Vincent's Arbok. Bio3duo copies Magic Materia: Poison's Bio3 attack, including its Energy cost and anything else required in order to use that attack. Apply all effects of this attack to each Defending Pokémon.

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Yuffie's Duskull
40 HP {P}
Basic Pokémon

{P}{C} Gaze Trap The Defending Pokémon cannot retreat or use a Poké-POWER or Poké-BODY until the end of your next turn.

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}

Yuffie's Dusclops
80 HP {P}
Basic Pokémon

{P}{P} Shadowslap Flip 2 coins. This attack does 20 damage times the number of heads. 20x
{P}{P}{P}{P}{C} Pandora's Box This attack does 70 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance. This attack can't be used again as long as Yuffie's Dusclops stays in play (even putting Yuffie's Dusclops on the Bench won't let you use it again).

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}{C}

Sunflorazumarill
08/08/2005, 03:40 PM
Here are the last regular Pokémon for the set!

Yuffie’s Sudowoodo
Pokémon card
{F}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{F}{C} Rock Smash Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+
{C}{C}{C} Chocobuckle Does 10 damage times the number of Energy cards attached to Yuffie’s Sudowoodo for each of your Pokémon in play with Chocobo in its name. 10x

Cait Sith’s Bellsprout
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Snap Bud Flip 2 coins. If both are heads, this attack does 10 damage plus 30 more damage. 10+
{G} Flytrap Vine Flip a coin. If heads, the Defending Pokémon can’t retreat during your opponent’s next 2 turns. 10

Cait Sith’s Weepinbell
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Cait Sith’s Bellsprout
Put Cait Sith’s Weepinbell on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Seed Bullet Flip a coin for each of your opponent’s Pokémon. If heads, put 1 damage counter on either that Pokémon or 1 of the Defending Pokémon. You can’t put more than 2 damage counters on a Pokémon in this way.
{G}{G} Glasscutter Flip a coin. If heads, this attack does 20 damage plus 20 more damage. If tails, choose 1 of your opponent’s Benched Pokémon and this attack does 20 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20+

Yuffie’s Ninjask
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Yuffie’s Nincada
Put Yuffie’s Ninjask on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Signal Beam Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{G}{C} Speed Cutter Does 40 damage minus 10 damage for each {C} Energy in Yuffie’s Ninjask’s Retreat cost (after applying effects to the Retreat cost). 40-

Carrington388
08/08/2005, 04:30 PM
Well, the upper 1071 is finally completed.

Now it's time to make this set's Pokémon-ex. Each character gets 3 Pokémon-ex. Each person can make 3 Pokémon-ex per day. The slate for today is wiped clean.

And here are the first three Pokémon-ex:

Cloud's Unown C [C] ex
80 HP {P}
Basic Pokémon (You may have up to 4 Pokémon in your deck with Unown in their names.)

Poké-POWER CHOCOPOWER [Chocopower]
If Cloud's Unown [C] is Benched, any damage done by a Pokémon with Chocobo in its name is increased by 20 (before Weakness and Resistance).
{P}{C} Hidden Power 40

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Yuffie's Aipom ex
90 HP {C}
Basic Pokémon

{C}{C} Materia Swipe If the Defending Pokémon has a Technical Machine with Materia in its name attached to it, discard that card, then search your deck or discard pile for the same card and attach it to Yuffie's Aipom ex.
{C}{C}{C} Beach Swipe If the Defending Pokémon's Resistance is {L}, this attack does 50 damage plus 20 more damage. 50+

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Aeris's Chimecho ex
90 HP {P}
Basic Pokémon

{C}{C} Condition Bell Remove all Special Conditions from each of your Active Pokémon.
{P}{P}{P} Revenge Psy If the Defending Pokémon has Sephiroth in its name, this attack's base damage is 110 instead of 60. 60

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Sunflorazumarill
08/08/2005, 08:05 PM
Here are my first Pokémon-ex! BTW Carrington, I hope you don't mind me borrowing your Wallace's Luvdisc ex idea for Sephiroth's Luvdisc ex.

Cid’s Noctowl ex
Pokémon card
{C}
110 HP
Stage 1 Pokémon
Evolves from Cid’s Hoothoot
Put Cid’s Noctowl ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{C}{C}{C} Steel Wing If there are any {M} Energy cards attached to Cid’s Noctowl ex, flip a coin. If heads, all damage done by attacks to Cid’s Noctowl ex during your opponent’s next turn is reduced by 30 (after applying Weakness and Resistance). 40
{C}{C}{C}{C} Stratospheric Distortion If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 60

Sephiroth’s Luvdisc ex
Pokémon card
{W}
80 HP
Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Heartless If there are any {D} Energy cards attached to Sephiroth’s Luvdisc ex, apply any additional effects of those Energy cards to Sephiroth’s Luvdisc ex (even if it isn’t a {D} Pokémon).
{W}{C}{C} Subzero Kiss The Defending Pokémon is now Asleep. 60
{W}{W}{W}{W}{W} Ultra Hydro Cannon Does 80 damage to each Defending Pokémon and discard 1 Energy card from each Defending Pokémon, if any.

Yuffie’s Swellow ex
Pokémon card
{C}
100 HP
Stage 1 Pokémon
Evolves from Yuffie’s Taillow
Put Yuffie’s Swellow ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C}{C}{C} Air Cutter Flip a coin. If tails, this attack does nothing. 90
{C}{C}{C}{C} Cloud Tornado Discard a basic Energy card attached to Yuffie’s Swellow ex or this attack does nothing. After doing damage, choose 1 of your opponent’s Benched Pokémon and switch it with the Defending Pokémon. If you do, the new Defending Pokémon can’t attack during your opponent’s next turn. 70

Carrington388
08/09/2005, 01:41 PM
Barret's Volbeat ex
90 HP {G}
Basic Pokémon

Poké-POWER Lightning Navigation
Once during your turn (before your attack), if Barret's Volbeat ex has no Energy attached to it and isn't affected by a Special Condition, you may search your deck for a {L} Energy card or a Special Energy card named Barret's Energy and attach it to Barret's Volbeat ex. Shuffle your deck afterward.
{G}{G} Love Music If you have both Barret's Volbeat ex and Barret's Illumise ex in play, this attack does 40 damage plus 60 more damage. If you have both Barret's Volbeat ex and Barret's Illumise in play, this attack does 40 damage plus 30 more damage. If you have both Barret's Volbeat ex and a Pokémon with Illumise in its name in play, this attack does 40 damage plus 10 more damage. 40+
{L}{L}{L} Spark Snake This attack does 60 damage plus 20 more damage for each {L} Energy card attached to Barret's Volbeat ex but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 60+

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Barret's Illumise ex
90 HP {G}
Basic Pokémon

{L}{C} Magnetic Lines If your opponent has at least 2 Pokémon in play, move a basic Energy card from the Defending Pokémon to another of your opponent's Pokémon. 30
{G}{G} Love Music If you have both Barret's Illumise ex and Barret's Volbeat ex in play, this attack does 40 damage plus 60 more damage. If you have both Barret's Illumise ex and Barret's Volbeat in play, this attack does 40 damage plus 30 more damage. If you have both Barret's Illumise ex and a Pokémon with Volbeat in its name in play, this attack does 40 damage plus 10 more damage. 40+
{L}{L}{L} Roar Thunder Choose 1 of your opponent's Pokémon. This attack does 50 damage to that Pokémon. Don't apply Weakness and Resistance.

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Yuffie's Yanma ex
100 HP {G}
Basic Pokémon

Poké-BODY Speed Blast
If this power is active, Yuffie's Yanma pays {C}{C}{C} less to retreat.
{G} Signal Beam The Defending Pokémon is now Confused. 30
{G}{G}{G}{G} Shock Blast Choose 1 of your opponent's Pokémon. This attack does 60 damage to that Pokémon. Don't apply Weakness and Resistance.

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Sunflorazumarill
08/09/2005, 07:37 PM
Here are my next Pokémon-ex!

Cait Sith’s Qwilfish ex
Pokémon card
{G}
80 HP
Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{W}{W} Wave Splash 40
{G}{G}{G} Acid Charge Does 40 damage plus 10 more damage for each {G} Energy attached to Cait Sith’s Qwilfish ex but not used to pay for this attack’s Energy cost. The Defending Pokémon is now Poisoned. Put a number of damage counters on the Defending Pokémon equal to the number of {G} Energy attached to Cait Sith’s Qwilfish ex instead of 1 after each player's turn (even if it was already Poisoned). 40+

Cid’s Masquerain ex
Pokémon card
{G}
100 HP
Stage 1 Pokémon
Evolves from Cid’s Surskit
Put Cid’s Masquerain ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{W}{C}{C} Bubble Shower Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
{G}{G}{C}{C} Silver Whirlwind Does 40 damage to each Defending Pokémon and each Defending Pokémon is now Confused and can’t retreat during your opponent’s next turn.

Red XIII’s Poliwrath ex
Pokémon card
{W}{F}
150 HP
Stage 2 Pokémon
Evolves from Red XIII’s Poliwhirl
Put Red XIII’s Poliwrath ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
This Pokémon is both {W}{F} type.
Weakness: {G}{P}
Resistance: n/a
Retreat cost: {C}{C}
{W}{C} Hyper Whirlpool Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokémon. 40
{F}{C}{C} Rock Smash Flip a coin. If heads, this attack does 40 damage plus 30 more damage. 40+
{W}{F}{C}{C} Hydrodynamic Punch Flip 2 coins. This attack does 60 damage plus 20 more damage for each heads. 60+

Carrington388
08/10/2005, 09:01 AM
Tifa's Nosepass ex
100 HP {F}
Basic Pokémon

{C}{C} Energy Link Search your discard pile for an Energy card and attach it to Tifa's Nosepass ex. 30
{F}{F}{F}{F} Rock Slide-ex If the Defending Pokémon is a Pokémon-ex, this attack's base damage is 140 instead of 90. 90

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}{C}

Vincent's Dunsparce ex
110 HP {C}
Basic Pokémon

{C} Quickgold If Vincent's Dunsparce ex has Quicksilver attached to it, this attack does 20 damage plus 20 more damage. 20+
{C}{C}{C} Winchester Unite If Vincent's Dunsparce ex has Winchester attached to it, if the Defending Pokémon has Resistance to Vincent's Dunsparce ex's type (color), this attack does 50 damage plus 30 more damage. 50+
{C}{C}{C}{C}{C} Penalty Seal If Vincent's Dunsparce ex has Death Penalty attached to it, flip a coin. If heads, the Defending Pokémon is Knocked Out. 90

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Vincent's Spinda ex
90 HP {C}
Basic Pokémon

Poké-BODY Own Tempo
Vincent's Spinda ex cannot be Confused.
{C}{C}{C} Slap-ex If the Defending Pokémon is a Pokémon-ex, this attack's base damage is 90 instead of 50. 50

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Sunflorazumarill
08/10/2005, 07:10 PM
Here are some more Pokémon-ex!

Sephiroth’s Miltank ex
Pokémon card
{C}
100 HP
Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
PokéBODY: Special Bulk Prevent all effects of attacks, other than damage, done to Sephiroth’s Miltank ex.
{C}{C} Rapid Rollout This attack’s damage isn’t affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 30
{C}{C}{C}{C} Cow Crusher Does 50 damage plus 10 more damage for each 10 HP remaining on Sephiroth’s Miltank ex. After doing damage, put 2 damage counters on Sephiroth’s Miltank ex. 50+

Vincent’s Tauros ex
Pokémon card
{C}
100 HP
Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
PokéBODY: Special Bulk Prevent all effects of attacks, other than damage, done to Vincent’s Tauros ex.
{C}{C} Rapid Rage This attack’s damage isn’t affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 30
{C}{C}{C}{C} Raging Bull Does 50 damage plus 10 more damage for each damage counter on Vincent’s Tauros ex. After doing damage, remove 2 damage counters from Vincent’s Tauros ex. 50+

Tifa’s Gligar ex
Pokémon card
{F}
90 HP
Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}
Resistance: {F} -30
Retreat cost: {C}
PokéBODY: Sand Guard Whenever Tifa’s Gligar ex would be damaged by your opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 30.
{F}{F} Sandstorm Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
{F}{C}{C} Cross-Cut If the Defending Pokémon is an Evolved Pokémon, this attack does 50 damage plus 30 more damage. 50+

Carrington388
08/11/2005, 11:17 AM
Aeris's Gorebyss ex
120 HP {W}
Stage 1 Pokémon (Evolves from Aeris's Clamperl)

{P}{C} Psychic This attack does 20 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 20+
{W}{W}{W} Tide-ex If the Defending Pokémon is a Pokémon-ex, this attack's base damage is 100 instead of 60. 60

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Aeris's Huntail ex
120 HP {W}
Stage 1 Pokémon (Evolves from Aeris's Clamperl)

{D}{C} Plunder Before doing damage, discard all Trainer cards attached to the Defending Pokémon (before they affect the damage). 40
{W}{W}{W} Tide-ex If the Defending Pokémon is a Pokémon-ex, this attack's base damage is 100 instead of 60. 60

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Sephiroth's Seaking ex
120 HP {W}
Stage 1 Pokémon (Evolves from Sephiroth's Goldeen)

{C}{C} Murder Horn If the Defending Pokémon has Aeris in its name, this attack does 30 damage plus 40 more damage. 30+
{W}{W}{W} Tide-ex If the Defending Pokémon is a Pokémon-ex, this attack's base damage is 100 instead of 60. 60

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Sunflorazumarill
08/11/2005, 08:05 PM
I have some more Pokémon-ex!

Cid’s Delibird ex
Pokémon card
{W}
90 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{W}{W} Ice Present The Defending Pokémon is now Paralyzed. No Cid’s Delibird ex may use this attack on that Pokémon during your next turn. (Benching Cid’s Delibird ex does not end this effect.) 40
{W}{W}{W} Freeze Flood Does 50 damage to each Defending Pokémon and 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Cloud’s Ariados ex
Pokémon card
{G}
110 HP
Stage 1 Pokémon
Evolves from Cloud’s Spinarak
Put Cloud’s Ariados ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Stop Thread When you play Cloud’s Ariados from your hand, place a Stop counter on each Defending Pokémon. While a Pokémon has a Stop counter on it, that Pokémon cannot retreat. A Pokémon cannot have more than 1 Stop counter on it at a time.
{G}{C} Acidic Poison The Defending Pokémon is now Burned and Poisoned. 20
{G}{G}{C} Spider Burst Does 60 damage plus 20 more damage for each Special Condition on the Defending Pokémon. 60+

Cloud’s Mew ex
Pokémon card
{P}
80 HP
Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Berserk Burst When you play Cloud’s Mew ex from your hand, place a Berserk counter on each Defending Pokémon. If your opponent tries to attack, you flip a coin. If heads, choose 1 attack on a Pokémon with a Berserk counter on it. That Pokémon uses that attack. A Berserk counter may be removed by any effect that removes all Special Conditions.
{P}{C} Psyburst You may discard 2 Energy attached to Cloud’s Mew ex. If you do, this attack does 30 damage plus 20 more damage for each Energy attached to the Defending Pokémon. 30+

Carrington388
08/12/2005, 04:12 PM
Cait Sith's Farfetch'd ex
90 HP {C}
Basic Pokémon

{C}{C} Loud Slash 40
{C}{C}{C} Carvin' a New One Don't apply Weakness for this attack. 70

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Cait Sith's Lickitung ex
110 HP {C}
Basic Pokémon

{C}{C} Tongue Soaker Unless the Defending Pokémon's type (color) or Resistance is {W}, flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{C}{C}{C}{C} Charge Whip 70

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}

Tifa's Relicanth ex
100 HP {W}{F}
Basic Pokémon
(This Pokémon is both {W}{F} type.)

{F}{F}{F} Rock Head Tackle Discard 1 {F} Energy card attached to Tifa's Relicanth ex or this attack does nothing. 90
{W}{W}{W}{W} Ancient Tide Before doing damage, search your deck for a Basic Pokémon with Relicanth in its name or a Stage 1 Pokémon that evolves from Mysterious Fossil. Show that card to your opponent, then put it into your hand. 80

Weakness: {G}{L}
Resistance: none
Retreat Cost: {C}{C}{C}

Sunflorazumarill
08/12/2005, 08:24 PM
Here are the last Pokémon-ex for this set!

Red XIII’s Ninetales ex
Pokémon card
{R}
100 HP
Stage 1 Pokémon
Evolves from Red XIII’s Vulpix
Put Red XIII’s Ninetales ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Blaze Shield Damage done to any of your Red XIII’s Ninetales ex and Red XIII’s Rapidash ex in play by attacks from your opponent’s Evolved Pokémon is reduced by 30 (after applying Weakness and Resistance). You can’t use more than 1 Blaze Shield Poké-Body each turn.
{R}{C} Incineration Flip a coin for each card in your opponent’s hand. For each heads, choose 1 card from your opponent’s hand without looking and discard it. 20
{R}{R}{C}{C} Triple Burner Discard all {R} Energy attached to Red XIII’s Ninetales ex and then choose 3 of your opponent’s Pokémon. This attack does 60 damage to each of those Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Red XIII’s Kingdra ex
Pokémon card
{W}
150 HP
Stage 2 Pokémon
Evolves from Red XIII’s Seadra
Put Red XIII’s Kingdra ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}{C}
Resistance: n/a
Retreat cost: {C}{C}{C}
PokéBODY: Vapor Cloud Red XIII’s Kingdra ex can’t be affected by any Special Conditions or have any special counters (ex: Freeze, Fear) other than Haste counters and Regen counters on it.
{W} Dragon Force As long as Red XIII’s Kingdra ex remains your Active Pokémon, all damage done to Red XIII’s Kingdra ex by attacks, Poké-Powers, or Poké-Bodies is reduced by 40 (after applying Weakness and Resistance).
{W}{W}{W}{C}{C} Magic Breath When using this attack, apply Weakness and Resistance as if Red XIII’s Kingdra ex was a {R}, {W}, and {L} Pokémon. 90

Barret’s Aggron ex
Pokémon card
{M}
150 HP
Stage 2 Pokémon
Evolves from Barret’s Lairon
Put Barret’s Aggron ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {R}{F}
Resistance: {G} -30
Retreat cost: {C}{C}{C}{C}
PokéBODY: Armor Plate As long as Barret’s Aggron ex has any {M} Energy attached to it, prevent all effects of attacks, other than damage, done to Barret’s Aggron ex and all damage done to Barret’s Aggron ex by attacks is reduced by 10 (before applying Weakness and Resistance).
{M}{M}{C} Iron Blow Does 30 damage plus 20 more damage for each {M} Energy attached to Barret’s Aggron ex. 30+
{M}{M}{C}{C} Steel Rush Choose 1 of your opponent’s Pokémon plus 1 more of your opponent’s Pokémon for each {M} Energy attached to Barret’s Aggron ex and this attack does 50 damage to each of them. Don’t apply Weakness and Resistance.

Carrington388
08/12/2005, 08:33 PM
Here are the set's last 16 cards, the 14 secret cards and the two boxtoppers. Four of the secret cards are legendary Pokémon chocobo, 10 of the secret cards are Shining Pokémon, and the two boxtoppers combo well with each other.

Groudon Chocobo
50 HP {F}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Groudon Chocobo is put into play, unless an effect ignores this power, return Groudon Chocobo to your hand.
{F} Earth Retreat Switch Groudon Chocobo with 1 of your Benched Pokémon. During your opponent's next turn, any damage done to that Pokémon by a {L} Pokémon is reduced by 30.

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Kyogre Chocobo
50 HP {W}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Kyogre Chocobo is put into play, unless an effect ignores this power, return Kyogre Chocobo to your hand.
{W} Wave Return Switch Kyogre Chocobo with 1 of your Benched Pokémon. 10

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Mewtwo Chocobo
50 HP {P}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Mewtwo Chocobo is put into play, unless an effect ignores this power, return Mewtwo Chocobo to your hand.
{P} Run-'n-Reflect Switch Mewtwo Chocobo with 1 of your Benched Pokémon. During your opponent's next turn, any damage done to that Pokémon by an attack is reduced by half (rounded down to the nearest 10).

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Rayquaza Chocobo
50 HP {C}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Rayquaza Chocobo is put into play, unless an effect ignores this power, return Rayquaza Chocobo to your hand.
{C} Rainbow Helper Switch Rayquaza Chocobo with 1 of your Benched Pokémon. During your next turn, all Energy cards attached to that Pokémon provide all types (colors) but provide only 1 Energy at a time.

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}

Aeris's Shining Blissey
90 HP {C}
Basic Pokémon (You can't have more than 1 Aeris's Shining Blissey in your deck.)

{P}{P}{L} Psybolt Discard all Energy cards attached to Aeris's Shining Blissey or this attack does nothing. 90
{F}{F}{F}{D}{M} Shine Blast Discard 1 {F} Energy card, 1 {D} Energy card, and 1 {M} Energy card attached to Aeris's Shining Blissey or this attack does nothing. Remove all damage counters from all of your Pokémon in play (including this one). 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}

Barret's Shining Raikou
60 HP {L}
Basic Pokémon (You can't have more than 1 Barret's Shining Raikou in your deck.)

{L}{M} Combostrike If you have Barret's Shining Raikou, Red XIII's Shining Entei, and Cait Sith's Shining Suicune all in play, this attack does 30 damage plus 60 more damage. 30+
{L}{L}{P} Lightning Psy 50

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}{C}

Cait Sith's Shining Suicune
60 HP {W}
Basic Pokémon (You can't have more than 1 Cait Sith's Shining Suicune in your deck.)

{W}{F} Combostrike If you have Barret's Shining Raikou, Red XIII's Shining Entei, and Cait Sith's Shining Suicune all in play, this attack does 30 damage plus 60 more damage. 30+
{W}{W}{G} Growthsurf 50

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Cid's Shining Latios
70 HP {P}
Basic Pokémon (You can't have more than 1 Cid's Shining Latios in your deck.)

{P}{R} Psyflame The Defending Pokémon is now Burned. 30
{P}{P}{G}{G} Green Energy This attack does 50 damage plus 20 more damage for each {G} Energy card attached to Cid's Shining Latios but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 50+

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}{C}

Cloud's Shining Snorlax
80 HP {C}
Basic Pokémon

{F}{R}{M} Mineral Snore 50
{L}{L}{W}{W} Shockwaving Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 50

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}{C}

Red XIII's Shining Entei
60 HP {R}
Basic Pokémon (You can't have more than 1 Red XIII's Shining Entei in your deck.)

{R}{D} Combostrike If you have Barret's Shining Raikou, Red XIII's Shining Entei, and Cait Sith's Shining Suicune all in play, this attack does 30 damage plus 50 more damage. 30+
{R}{R}{C} Dragon Emblem 50

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}{C}

Sephiroth's Shining Wailord
100 HP {W}
Basic Pokémon (You can't have more than 1 Sephiroth's Shining Wailord in your deck.)

{W}{W}{R}{L} Magic Breath When using this attack, apply Weakness and Resistance as if Sephiroth's Shining Wailord was a {R}, {W}, and {L} Pokémon. 60

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}{C}

Tifa's Shining Azumarill
90 HP {W}
Basic Pokémon (You can't have more than 1 Tifa's Shining Azumarill in your deck.)

{W}{G} Seed Wave If you have both Tifa's Shining Azumarill and Yuffie's Shining Sunflora in play, this attack does 30 damage plus 40 more damage. 30+
{W}{W}{R}{R} Scald Tide Unless a player's Active Pokémon is a {W} Pokémon or has Resistance to {F}, each player's Active Pokémon are now Burned. 50

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Vincent's Shining Beedrill
70 HP {G}
Basic Pokémon (You can't have more than 1 Vincent's Shining Beedrill in your deck.)

{G}{F} Break Poison Don't apply Resistance for this attack. The Defending Pokémon is now Poisoned. 20
{G}{P}{P} Wave Pin Flip 3 coins. This attack does 30 damage times the number of heads. 30x

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Yuffie's Shining Sunflora
90 HP {G}
Basic Pokémon (You can't have more than 1 Yuffie's Shining Sunflora in your deck.)

{G}{W} Wave Seed If you have both Yuffie's Shining Sunflora and Tifa's Shining Azumarill in play, this attack does 30 damage plus 40 more damage. 30+
{G}{G}{M}{M} Mercury Roots Unless a player's Active Pokémon is a {M} Pokémon or has Weakness to {P}, each player's Active Pokémon are now Poisoned. 50

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}{C}{C}

Chao Chocobo
50 HP {C}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Chao Chocobo is put into play, unless an effect ignores this power, return Chao Chocobo to your hand.
{C} Chao Call You can't use this attack unless your Bench is full. Search your deck for a Basic Pokémon with Chao in its name. Show it to your opponent, then place it on your Bench. Ignore that card's Spun Incorrectly Poké-POWER. Then, switch Chao Chocobo with 1 of your Benched Pokémon.

Weakness: none
Resistance: none
Retreat Cost: {C}

Chocobo Chao
50 HP {C}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Chocobo Chao did not evolve from Chao when you put it into play, return Chocobo Chao to your hand.
{C} Choco Call You can't use this attack unless your Bench is full. Search your deck for a Basic Pokémon with Chocobo in its name. Show it to your opponent, then place it on your Bench. Ignore that card's Incorrectly Hatched Poké-POWER. Then, switch Chocobo Chao with 1 of your Benched Pokémon.

Weakness: none
Resistance: none
Retreat Cost: {C}

That's it for this set's cards. DS-transmitted data is up next.

Carrington388
08/12/2005, 08:36 PM
Data from this set will be transmitted via Wi-Fi to the Nintendo DS, a far more successful medium than the e-Reader ever was. You can either use a Wi-Fi hotspot or a home PC connected to a Wi-Fi network to download the data. You enter the codes through the help of a program that you can download to the DS from a hotspot or a place like Gamespot DLX. When entering codes, first you need to select a server from which you want to download data from. This set will utilize four servers: Tajiri, Uematsu, Inafune, and Naka. Once you've selected a server, you'll be able to enter the code, in sequences of numbers and letters, using the bottom screen. You can use the B button if you make a mistake entering individual codes, the Y button to confirm an individual code, and the A button to confirm all codes and begin transmission.

There are four methods for communication at the present time.

The first method is downloading the data right to the DS. This doesn't require a game pak or any other connection to the Wi-Fi network, and will transmit the data right to the DS, similar to a fishing game available at PokéPark in Japan.

The second method is downloading data to a DS game. You need the matching DS game in the DS slot on the DS, no other connection to the Wi-Fi network is necessary. The data will be transmitted to the DS to be used by the DS game, and in some cases can save the data. Once the data is transmitted, the DS will go into the DS mode to play the game.

The third method is downloading data to a GBA game. You need the matching GBA game in the GBA slot on the DS, no other connection to the Wi-Fi network is necessary. The data will be transmitted to the DS to be used by the GBA game, and in quite a few cases can save the data. Once the data is transmitted, the DS will go into the GBA mode to play the game.

And the fourth method is downloading data to a Gamecube game. You don't need a game pak, but you will need to have a Gamecube with the necessary game disc and Memory Card data connected to the Wi-Fi network. The data will be transmitted to the DS and streamed via Wi-Fi to the Gamecube game to be used by the Gamecube game. The end results of data can be saved, but you may need to download the data more than once, where a "quick password" can come in handy. "Quick passwords" are often given out within the data.


All three (http://www.pokegym.net/forums/showthread.php?t=11662) Colosseum (http://www.pokegym.net/forums/showthread.php?t=11939) sets (http://www.pokegym.net/forums/showthread.php?t=12779), Mega Man Revolutions (http://www.pokegym.net/forums/showthread.php?t=9500), and the Emerald set (http://www.pokegym.net/forums/showthread.php?t=18533) are compatible directly through the above methods of communication. Data from older e-Reader enabled sets will also be done in coming sets, although some cards are already DS-compatible, such as the "trainer triples". Any communications with the GBA Pokémon games and Colosseum are done through the Tajiri server, while any communications with Mega Man Anniversary Collection and Mega Man and Bass are done through the Inafune server. (Note that anything requiring Mega Man & Bass along with a GBA game has been tweaked to involve the DS with Mega Man & Bass in the GBA slot and the other game being Pokémon Colosseum or Pokémon XD: Gale of Darkness on Gamecube for use with the DS via Wi-Fi communication, you'll be prompted to switch to a Pokémon GBA game pak once the mission's finished. Communicating with Mega Man Anniversary Collection requires a GBA Pokémon game in the DS slot.) Also, any e-Reader glitch in the latter two Colosseum sets is not present in the DS-transmitted version of the data (i.e. there won't be any crashes, wrong team machines, tickets instead of Pokémon, etc. when using the DS), and any connection with the Mega Man Anniversary Collection will have a bonus message displayed on the DS's top screen when the data begins being streamed that reads the following: "Satisfying everyone who dared to get the Mega Man Anniversary Collection on the Gamecube. Yes, all 12 of you."

Missions in those sets will generally require fewer cards than was required through the e-Reader. Here's a rundown of which cards trigger which missions:

Cipher/Snagem Threat: (http://www.pokegym.net/forums/showthread.php?t=11662)
Pokémon Yields: (http://www.pokegym.net/forums/showpost.php?p=149993&postcount=2) Transmit the password on either the A or B version of the card followed by the universal confirmation password to the Tajiri server
Eight-Team Challenge/Snagem's Phenac Mission: (http://www.pokegym.net/forums/showpost.php?p=149993&postcount=2) Transmit the passwords on the B versions of Cipher Breaks In to the Tajiri server for the Eight-Team Challenge, or the B versions of Snagem Breaks In to the Tajiri server for Snagem's Phenac Mission
Breaks-In Missions: (http://www.pokegym.net/forums/showpost.php?p=157968&postcount=35) Transmit the password on the A version of either Cipher Breaks In or Snagem Breaks In followed by the universal confirmation password to the Tajiri server to download the matching team's mission
Schemer Mission: (http://www.pokegym.net/forums/showpost.php?p=157968&postcount=35) Transmit the password on the A versions of Team Cipher Schemer and Team Snagem Schemer along with the passwords on the previous sets' matching cards to the Tajiri server, followed by the universal confirmation password
Peon/Grunt Mission: (http://www.pokegym.net/forums/showpost.php?p=157968&postcount=35) Transmit the password on the A versions of Team Cipher Peon and Team Snagem Grunt along with the passwords on the previous sets' matching cards to the Tajiri server, followed by the universal confirmation password; the version transmitted will be the Cipher/Snagem Crisis version
Move Machine: (http://www.pokegym.net/forums/showpost.php?p=157968&postcount=35) Transmit the password on the I-A version of Cipher Energy or Snagem Energy to the Tajiri server, along with the universal confirmation password
Elite Four Invasion: (http://www.pokegym.net/forums/showpost.php?p=157968&postcount=35) Transmit the password on the A versions of Cipher's Realgam Tower, Snagem's Hoard House, Shadow Pokémon Lab, and Snag Machine Tower, along with the passwords on the previous sets' matching cards, to the Tajiri server, followed by the universal confirmation password
Just for the record, you do NOT need the Flora and Plasma Consprirator passwords when transmitting via the DS. That's the job of the universal confirmation password.
Breaks-In Retro: (http://www.pokegym.net/forums/showpost.php?p=157968&postcount=35) Transmit the passwords on the B version of Cipher's Realgam Tower and Snagem's Hoard House along with the password of the Breaks In card of the matching team to the Tajiri server
Mt. Battle Invasion: (http://www.pokegym.net/forums/showpost.php?p=157968&postcount=35) Transmit the passwords on the B versions of Shadow Pokémon Lab and Snag Machine Tower to the Tajiri server; the version transmitted will be the Cipher/Snagem Crisis version
Orre Impostor Mission: (http://www.pokegym.net/forums/showpost.php?p=157968&postcount=35) Transmit the passwords on the A versions of the following cards to the Tajiri server: Team Cipher Ball, Team Snagem Ball, Team Cipher Belt, Team Snagem Belt, Team Cipher Hideout, Team Snagem Hideout, Cipher Energy (II), Snagem Energy (II), Team Cipher Technical Machine 01, and Team Snagem Technical Machine 01, as well as the I-B Energy cards
Battle Tower Challenges: (http://www.pokegym.net/forums/showpost.php?p=161957&postcount=55) Transmit the passwords on the I-A and II-B Energy cards of the matching team to the Tajiri server, followed by the universal confirmation password
Snagem's Safari Zone Raid/Cipher's Phenac Mission: (http://www.pokegym.net/forums/showpost.php?p=161957&postcount=55) Transmit the password on the matching II-A Energy card to the Tajiri server; Snagem's mission also requires the universal confirmation password
Pre Gym Challenges: (http://www.pokegym.net/forums/showpost.php?p=164321&postcount=65) Transmit the password on each of the Pokémon-ex B cards to the Tajiri server
Orre Slot Machine: (http://www.pokegym.net/forums/showpost.php?p=168037&postcount=68) Transmit the password on each of the B versions of the five secret cards to the Tajiri server. This version of the data is the bugfixed version; the version with the bug is the Colosseum Set version. If using that version, to fix the bug, use the password on the B version of Duking's Plusle in addition to the Colosseum Set's four secret cards.

Pokémon Colosseum Set: (http://www.pokegym.net/forums/showthread.php?t=11939)
Pokémon Yields: (http://www.pokegym.net/forums/showpost.php?p=214942&postcount=54) Transmit the password on either the A or B version of the card followed by the universal confirmation password to the Tajiri server (if the yield has a glitch when transmitted through the e-Reader, that glitch will not occur when transmitted through the DS)
Trainers' City: (http://www.pokegym.net/forums/showpost.php?p=214942&postcount=54) Transmit the passwords on the Cipher/Snagem Threat B versions of both Team Cipher and Team Snagem cards of the following categories: Schemer, Ball, Belt, Hideout, Technical Machine 01, and the Colosseum Set II-B versions of the following character cards: Miror B., Dakim, Venus, Ein, Nascour, Evice, Gonzap, Agnol, Fein. Transmit the data to the Tajiri server. Careful--if you don't have enough Memory Card space for the Trainers' City file, the transmission will fail.
Snagem Hideout Mission 3, Deep Colosseum Challenge 2: (http://www.pokegym.net/forums/showpost.php?p=223483&postcount=56) This is automatically enabled when transmitting the Trainers' City file via the DS.
Rematching Fein: (http://www.pokegym.net/forums/showpost.php?p=223483&postcount=56) When it comes time for the rematch, transmit the password on any compatible Enigma Island Promo card from either edition along with any admin's II-B card to the Tajiri server. Careful--if the card wasn't compatible through the e-Reader, it still isn't compatible through the DS, so you still won't be able to use the following cards: Juan's Easing In, Tucker's Weird Looks, Noland's Work Whistle, Spenser's Crown, Brandon's Bricks, Aeris's Sanctuary, Lucy's Mystery, Greta's Crowd, Anabel's Challenge. (Sonic-set Enigma Islands and the Enigma Islands from this set don't work with this piece of data, either.)
Battle Tower Challenges: (http://www.pokegym.net/forums/showpost.php?p=224369&postcount=58) Transmit the passwords on the I-A and II-B Energy cards of the matching team to the Tajiri server, followed by the universal confirmation password
Snagem's Safari Zone Raid/Cipher's Phenac Mission: (http://www.pokegym.net/forums/showpost.php?p=224369&postcount=58) Transmit the password on the matching II-A Energy card to the Tajiri server; Snagem's mission also requires the universal confirmation password
Pre Gym Challenges: (http://www.pokegym.net/forums/showpost.php?p=224373&postcount=59) Transmit the password on each of the Pokémon-ex B cards to the Tajiri server
Orre Slot Machine: (http://www.pokegym.net/forums/showpost.php?p=224373&postcount=59) Transmit the password on each of the B versions of the four secret cards to the Tajiri server. There is a bug landing "one cherry to start a row" in this version of the data that will cause you to get nothing; to fix, transmit the password from the B version of Duking's Plusle from Cipher/Snagem Threat to turn the data to the Cipher/Snagem Threat version of the data that fixes the bug.

Cipher/Snagem Crisis: (http://www.pokegym.net/forums/showthread.php?t=12779)
Pokémon Yields: (http://www.pokegym.net/forums/showpost.php?p=224398&postcount=44) Transmit the password on either the A or B version of the card followed by the universal confirmation password to the Tajiri server (if the yield has a glitch when transmitted through the e-Reader, that glitch will not occur when transmitted through the DS)
Eight-Team Challenge/Snagem's Phenac Mission: (http://www.pokegym.net/forums/showpost.php?p=224398&postcount=44) Transmit the passwords on the B versions of Cipher Breaks In to the Tajiri server for the Cipher/Snagem Threat version of Eight-Team Challenge, or the B versions of Snagem Breaks In to the Tajiri server for Snagem's Phenac Mission
Breaks-In Missions: (http://www.pokegym.net/forums/showpost.php?p=224475&postcount=45) Transmit the password on the A version of either Cipher Breaks In or Snagem Breaks In followed by the universal confirmation password to the Tajiri server to download the matching team's mission
Schemer Mission: (http://www.pokegym.net/forums/showpost.php?p=224475&postcount=45) Transmit the password on the A versions of Team Cipher Schemer and Team Snagem Schemer along with the passwords on the previous sets' matching cards to the Tajiri server, followed by the universal confirmation password
Peon/Grunt Mission: (http://www.pokegym.net/forums/showpost.php?p=224475&postcount=45) Transmit the password on the A versions of Team Cipher Peon and Team Snagem Grunt along with the passwords on the previous sets' matching cards to the Tajiri server, followed by the universal confirmation password
Move Machine: (http://www.pokegym.net/forums/showpost.php?p=224481&postcount=46) Transmit the password on the I-A version of Cipher Energy or Snagem Energy to the Tajiri server, along with the universal confirmation password
Elite Four Invasion: (http://www.pokegym.net/forums/showpost.php?p=224481&postcount=46) Transmit the password on the A versions of Cipher's Realgam Tower, Snagem's Hoard House, Shadow Pokémon Lab, and Snag Machine Tower, along with the passwords on the previous sets' matching cards, to the Tajiri server, followed by the universal confirmation password
Just for the record, you do NOT need the Flora and Plasma Consprirator passwords when transmitting via the DS. That's the job of the universal confirmation password.
Breaks-In Retro: (http://www.pokegym.net/forums/showpost.php?p=224481&postcount=46) Transmit the passwords on the B version of Cipher's Realgam Tower and Snagem's Hoard House along with the password of the Breaks In card of the matching team to the Tajiri server
Mt. Battle Invasion: (http://www.pokegym.net/forums/showpost.php?p=224481&postcount=46) Transmit the passwords on the B versions of Shadow Pokémon Lab and Snag Machine Tower to the Tajiri server
Orre Impostor Mission: (http://www.pokegym.net/forums/showpost.php?p=224489&postcount=47) Transmit the passwords on the A versions of the following cards to the Tajiri server: Team Cipher Ball, Team Snagem Ball, Team Cipher Belt, Team Snagem Belt, Team Cipher Hideout, Team Snagem Hideout, Cipher Energy (II), Snagem Energy (II), Team Cipher Technical Machine 01, and Team Snagem Technical Machine 01, as well as the I-B Energy cards
Collective Team Mission: (http://www.pokegym.net/forums/showpost.php?p=224498&postcount=48) Transmit the passwords on both the A and B versions of Cipher's Realgam Tower and Snagem's Hoard House to the Tajiri server
Rocket's Phenac Mission: (http://www.pokegym.net/forums/showpost.php?p=224498&postcount=48) Transmit the passwords on the B versions of the four secret cards to the Tajiri server

Mega Man Revolutions (http://www.pokegym.net/forums/showthread.php?t=9500)
Gym Leader Mission: (http://www.pokegym.net/forums/showpost.php?p=224706&postcount=92) Transmit the passwords on the Mega Man, Roll, Proto Man, Bass, Dr. Wily, and King Trainer cards along with Cipher Energy I-A from Cipher/Snagem Threat to the Inafune server. Several copies of the universal confirmation password are required; first one is AC for Mega Man; Anniversary Collection or BA for Mega Man & Bass; second one for use with MMAC is 77 for Mega Man 7 or 88 for Mega Man 8; second one for use with Mega Man & Bass is CO for Colosseum or XD for XD: Gale of Darkness; third one is RU for Ruby, SA for Sapphire, FR for FireRed, LG for LeafGreen, EM for Emerald.
Evil (http://www.pokegym.net/forums/showpost.php?p=224711&postcount=93) Team (http://www.pokegym.net/forums/showpost.php?p=224720&postcount=94) Missions: (http://www.pokegym.net/forums/showpost.php?p=224726&postcount=95) Transmit the passwords on the Robot Master Trainer cards along with Snagem Energy I-A from Cipher/Snagem Threat to the Inafune server. Conirmation password structure is the same as for the Gym Leader Mission.
Robot Masters at Battle Tower: (http://www.pokegym.net/forums/showpost.php?p=224730&postcount=96) Transmit the passwords on the Robot Master Trainer cards along with Snagem Energy I-B from Cipher/Snagem Threat to the Tajiri server, followed by the universal confirmation password
Mt. Battle Mission: (http://www.pokegym.net/forums/showpost.php?p=224756&postcount=97) Transmit the passwords on the Mega Man, Roll, Proto Man, Bass, Dr. Wily, and King Trainer cards along with Cipher Energy I-B from Cipher/Snagem Threat to the Tajiri server. No confirmation password needed.
CD Unlocking: (http://www.pokegym.net/forums/showpost.php?p=224775&postcount=98) Unlocking the CDs directly listed in this piece of data does not work with the DS. Only a certain CD, number 107, is DS-manipulatible, see the Enigma Island data from this set for how to manipulate CD 107.

Pokémon Emerald Set: (http://www.pokegym.net/forums/showthread.php?t=18533)
Kanto Rematches: (http://www.pokegym.net/forums/showpost.php?p=268304&postcount=45) Transmit the passwords on only the Energy cards to the Tajiri server (universal confirmation password required)
Johto Rematches: (http://www.pokegym.net/forums/showpost.php?p=268305&postcount=46) Transmit the passwords on only the Energy cards, plus the matching Enigma Island promo, to the Tajiri server
Orange Island Matches: (http://www.pokegym.net/forums/showpost.php?p=268306&postcount=47) Can't be DS-transmitted until a future set
Frontier Brain Platnium: (http://www.pokegym.net/forums/showpost.php?p=268307&postcount=48) Transmit the passwords on only the Frontier Brain Trainer cards to the Tajiri server
Battle Resort (http://www.pokegym.net/forums/showpost.php?p=268309&postcount=49) Transmit the passwords on all the Stadium cards in the Emerald set to the Tajiri server
Battle (http://www.pokegym.net/forums/showpost.php?p=268310&postcount=50) Stadium: (http://www.pokegym.net/forums/showpost.php?p=268312&postcount=51) Transmit the passwords on all the Stadium cards in the Emerald set plus the remainder of Juan's "trainer triple" to the Tajiri server
Battle Frontier (http://www.pokegym.net/forums/showpost.php?p=268313&postcount=52) Takeover: (http://www.pokegym.net/forums/showpost.php?p=268315&postcount=53) Transmit the passwords on Evice (B) and Gonzap (B) from Cipher/Snagem Threat or Pokémon Colosseum set and Deoxys Sphere to the Tajiri server
Scott's Colosseum Mission: (http://www.pokegym.net/forums/showpost.php?p=268321&postcount=55) Transmit the passwords on the Fossils to the Tajiri server (universal confirmation password required since there will be a variant for XD: Gale of Darkness)
Team Swap/Trainer Hill/Kanto Battle Tents: (http://www.pokegym.net/forums/showpost.php?p=268325&postcount=56) Transmit the passwords on the set's 8 Pokémon-ex to the Tajiri server (universal confirmation password required) for Team Swap; transmit the passwords on any 2 "trainer triples" to the Tajiri server for the Trainer Hill mission or the Kanto battle tents (universal confirmation password required to differentiate missions)
If using a Knockaround Girls triple, you'll have to use an e-Reader trick that involves using one of the two boxtoppers from Johto League Masters 3, explained later on in the DS-transmitted data.


This first piece of data for this set involves all the Pokémon cards that aren't Pokémon-ex, Shining Pokémon, or a legendary Pokémon, as well as the Common-rarity Pokémon Chocobo. Transmit the password to the Tajiri server with Emerald in the GBA slot. Head for any TV (except the one on the lower floors of either your house or the Cove Lily hotel in Lilycove) to watch a program. Here's the program:

Program:
<normal Pokémon News intro>
"We have recieved wonderful news from the Safari Zone. <owner> is hosting the <owner> Cup in the SAFARI ZONE expansion. You have a chance to catch a <Pokémon> and face <owner> for a cash prize!"
<normal Pokémon News closing>
<owner>--The owner on the card, except in the case of the Chocobos, in which case Jenova will be the variable.
<Pokémon>--The Pokémon species you transmitted.

Head for the Safari Zone. You'll still have to pay 500 in money to get in, but you'll be given 60 Safari Balls, and they'll ask to hold your Pokémon during the event. Once in the Safari Zone, you'll be whisked right to the expansion, where you can catch the normal Pokémon there plus the one you transmitted. You have unlimited steps during this event. Once you catch 3 Pokémon, the host of the cup will approach you and want a battle. Each person will use one of two teams of freshly-caught Safari Zone Pokémon at a catchable level, depending on whether you caught the Cup Pokémon or not. Here's the two sets of teams:

SET 1--YOU CAUGHT THE CUP POKÉMON
Midgar Sword Cloud(M): Aipom, Sunkern, Shuckle
Midgar Gun Barret(M): Remoraid, Mareep, Pineco
Midgar Fist Tifa(F): Remoraid, Qwilfish, Wooper
Hex Maniac Rebecca(F)*: Remoraid, Aipom, Miltank
Midgar Creature Red XIII(M): Wooper, Houndour, Shuckle
Midgar Ninja Yuffie(F): Aipom, Gligar, Aipom
Midgar Feline Cait Sith(M): Hoothoot, Hoothoot, Hoothoot
Midgar Shooter Vincent(M): Houndour, Sunkern, Teddiursa
Midgar Pilot Cid(M): Shuckle, Hoothoot, Gligar
Midgar Darkness Sephiroth(M): Houndour, Houndour, Houndour
Midgar Monster Jenova(F): Shuckle, Miltank, Qwilfish; Jenova's in her "Birth" form

SET 2--YOU DIDN'T CATCH THE CUP POKÉMON
Midgar Sword Cloud(M): <Cup Pokémon>, Sunkern, Shuckle
Midgar Gun Barret(M): <Cup Pokémon>, Mareep, Pineco
Midgar Fist Tifa(F): <Cup Pokémon>, Qwilfish, Wooper
Hex Maniac Rebecca(F)*: <Cup Pokémon>, Aipom, Miltank
Midgar Creature Red XIII(M): <Cup Pokémon>, Houndour, Shuckle
Midgar Ninja Yuffie(F): <Cup Pokémon>, Gligar, Aipom
Midgar Feline Cait Sith(M): <Cup Pokémon>, Hoothoot, Hoothoot
Midgar Shooter Vincent(M): <Cup Pokémon>, Sunkern, Teddiursa
Midgar Pilot Cid(M): <Cup Pokémon>, Hoothoot, Gligar
Midgar Darkness Sephiroth(M): <Cup Pokémon>, Houndour, Houndour
Midgar Monster Jenova(F): Shuckle, Miltank, <Cup Pokémon>; Jenova's in her "Birth" form
<Cup Pokémon>--The Pokémon of the card you transmitted
*--In both listings, at the start of battle, it will read "MIDGAR STAFF AERIS, through HEX MANIAC REBECCA, wants to battle!".

If you win the battle, you'll recieve a 5000 cash stake. Either way, you'll return to the desk. If you won the battle, you'll send your catch to the PC; if you lost the battle, you'll be forced to let your catch go. Either way, you'll have your Pokémon returned to you, and swap your Safari Balls for 100 in money for each remaining ball.


Since legendaries cannot be the Cup Pokémon, there's a different piece of data for them. These are for the non-Pokémon-ex and non-Shining versions, so Cloud's Mew ex, Barret's Shining Raikou, Cait Sith's Shining Suicune, Cid's Shining Latios, and Red XIII's Shining Entei aren't part of this piece of data. Transmit the password on a matching pair (i.e. Aeris's Latios and Cid's Latios), plus the matching Chocobo if one exists, followed by a universal confirmation password to the Uematsu server. The confirmation password is "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; 12 is I & II: Dawn of Souls on GBA, 33 is III on DS, CC is Crystal Chronicles on the Gamecube. If using Crystal Chronicles, use another copy of the same confirmation password and use GC as the identifier in that password. Final Fantasy I & II: Dawn of Souls in the GBA slot, or Final Fantasy III in the DS slot, or Final Fantasy: Crystal Chronicles in a Gamecube in which the DS is transmitting the data via Wi-Fi. You'll be able to fight the Pokémon you transmitted in the game of your choice (Deoxys will appear in any of its forms randomly, even though there's neither an Attack form nor a Defense form in this set). Here's the listing of the able combinations:

Aeris's Celebi + Cait Sith's Celebi
Aeris's Deoxys + Sephiroth's Deoxys
Aeris's Jirachi + Barret's Jirachi
Aeris's Latias + Cid's Latias
Aeris's Latios + Cid's Latios
Aeris's Lugia + Cid's Lugia
Aeris's Mew + Cloud's Mew
Aeris's Mewtwo + Sephiroth's Mewtwo + Mewtwo Chocobo
Aeris's Suicune + Cait Sith's Suicune
Barret's Raikou + Cait Sith's Raikou
Barret's Registeel + Vincent's Registeel
Barret's Zapdos + Cid's Zapdos
Cait Sith's Entei + Red XIII's Entei
Cid's Articuno + Tifa's Articuno
Cid's Ho-Oh + Red XIII's Ho-Oh
Cid's Moltres + Red XIII's Moltres
Cid's Rayquaza + Cloud's Rayquaza + Rayquaza Chocobo
Red XIII's Groudon + Tifa's Groudon + Groudon Chocobo
Sephiroth's Kyogre + Tifa's Kyogre + Kyogre Chocobo
Sephiroth's Regirock + Vincent's Regirock
Sephiroth's Regice + Vincent's Regice

If you're playing Final Fantasy I & II: Dawn of Souls, you can fight the Pokémon in either the Final Fantasy I or Final Fantasy II portion. In Final Fantasy I, go to the Temple of Chaos and walk to where Princess Sara stood before you beat Garland; in Final Fantasy II, go to the Goddess Statue in Mysidia and walk up to the statue; in Final Fantasy III, go toward the end of the secret passage on the ground floor of the Altar Cave (JPN name); in Final Fantasy: Crystal Chronicles, head back to your hometown of Tipa and try to leave, the Pokémon will ambush you as you try to leave.

You fight the Pokémon the same way you would fight any other enemy in the game you're playing, and each of them yields experience, Gil, and levels for weapons and magic, if the game you're playing utilizes those elements.

Carrington388
08/12/2005, 08:44 PM
The Trainer "triples" are back in force on the DS. Each Trainer triple consists of the character Trainer, their mechanic Supporter, and their Chocobo. Here's a list of the triples:

Aeris Gainsborough, Aeris's Flower Basket, Aeris Chocobo
Barret Wallace, Barret's Grudge, Barret Chocobo
Cait Sith, Cait Sith's Mog, Cait Sith Chocobo
Cid Highwind, Cid's Airship, Cid Chocobo
Cloud Strife, Cloud's Flashback, Cloud Chocobo
Red XIII, Red XIII's Mystery, Red XIII Chocobo
Sephiroth, Sephiroth's Desire, Sephiroth Chocobo
Tifa Lockheart, Tifa's Feelings, Tifa Chocobo
Vincent Valentine, Vincent's Hidden Power, Vincent Chocobo
Yuffie Kisaragi, Yuffie's Training, Yuffie Chocobo

Anyway, you'll have to transmit the passwords on all three, as well as confirmation password "C4F-4M0-Vxx", where xx is RU for Ruby, SA for Sapphire, FR for FireRed, LG for LeafGreen, or EM for Emerald, to the Tajiri server with the matching cartridge in the GBA slot.

Anyway, once the data is transmitted, head for either the house in Mossdeep (Ruby/Sapphire), the house in Sootopolis (Emerald), or the Altering Cave (FireRed/LeafGreen and Emerald) and you'll battle that Trainer (with a random 3 of their lineup below) in Mystery Events.


Or, you can choose to transmit the data for all 10 "triples", using just one confirmation password, to the Tajiri server with the matching cartridge in the GBA slot. (Note that you have to have the Anabel's Tower Enigma Island in place for the data to work in FireRed/LeafGreen.)

When the data is transmitted and GBA mode is started, you'll get a message that says, "Your surprise is waiting for you at the BATTLE TOWER."

So, go to the Battle Tower. There's only one receptionist at Battle Tower in Ruby/Sapphire when Anabel's Tower is not in place, talk to that one. In Emerald, in a FireRed/LeafGree with Anabel's Tower in place, or in a Ruby/Sapphire with Anabel's Tower in place, speak to the receptionist for the Single Battle. When you talk to the receptionist, you'll get a special conversation. It goes like this:

"10 foreigners have set up here. They're looking for you. Do you think you're able to take on 10 foreigners all in a row? Will you take the challenge?"

Then you're prompted yes or no. Say no and you'll get "I hope you'll be able to take the challenge sometime." Say yes and get the following:

"Each of the 10 trainers had 6 Pokémon. Just to be fair, you get to take 6 Pokémon into the challenge, with no level limits." (That means that you can take any Pokémon into this challenge, regardless of level, as long as they're six different kinds.)

Afterwards, you'll be checked for whether you're trying to take eggs in. If you have an egg, you'll get the usual "you can't take an egg in" message, and the conversation reverts to the no choice above. If you've got only Pokémon, you'll be let into the Battle Tower.

You'll face the Trainers in the order listed at the very start of the thread. In Ruby/Sapphire with any island other than Anabel's Tower in place, all Pokémon are at L100; otherwise, you can choose either Lv. 50 or Open Level. Here's what Pokémon they have, the phrase they use at the start of the fight, their victory phrase for when they win in Emerald, and their defeat phrase for when they lose in Emerald (and, if necessary, the prize for beating that trainer):

Cloud:
Official Tower Name: MIDGAR SWORD CLOUD
Entry Phrase: "I've been hired to lead off this challenge. I've worked on the sides of both SOLDIER and AVALANCHE!"
Pokémon: Pidgeot, Ursaring, Snorlax, Noctowl, Porygon2, Ariados
Victory Phrase: "Just as I thought. You're as weak as those TURKs!"
Defeat Phrase: "Why, oh why, did I accept the job as the lead?!"

Barret:
Official Tower Name: MIDGAR GUN BARRET
Entry Phrase: "My wife died several years ago, so I have to lead AVALANCHE to support my daughter, MARLENE."
Pokémon: Magneton, Forretress, Electabuzz, Volbeat, Skarmory, Illumise
Victory Phrase: "Looks like I'm going to make my keep tonight!"
Defeat Phrase: "I'm not concerned. I can just get the money some other way."

Tifa:
Offical Tower Name: MIDGAR FIST TIFA
Entry Phrase: "CLOUD and I have known each other since we were children. I...I can't bear myself to say what I was thinking!"
Pokémon: Kingdra, Kabutops, Sharpedo, Omastar, Heracross, Hitmontop
Victory Phrase: "...Confound it, I still can't bear myself to say what I was thinking!"
Defeat Phrase: "...Oh, well, looks like what I was thinking doesn't matter."

Aeris:
Official Tower Name: HEX MANIAC REBECCA
Entry Phrase: "AERIS (via REBECCA): Take it easy on me. I was just a simple flower girl when I was still alive."
Pokémon: Alakazam, Gardevoir, Jynx, Mr. Mime, Gorebyss, Golduck
Victory Phrase: "AERIS (via REBECCA): Flower girls forever!"
Defeat Phrase: "AERIS (via REBECCA): Curse that SEPHIROTH! I'll get him for killing me! And how did you know that there was a triangle between me, CLOUD, and TIFA?!"
NOTE: At the start of battle, it will read "MIDGAR STAFF AERIS, through HEX MANIAC REBECCA, wants to battle!".

Red XIII:
Official Tower Name: MIDGAR CREATURE RED XIII
Entry Phrase: "Don't joke about my height! I may be red and furry, but I can be a force!"
Pokémon: Typhlosion, Rapidash, Kingdra, Salamence, Magmar, Altaria
Victory Phrase: "I told you that I can be a force!"
Defeat Phrase: "What? How could I not have been a force?"

Yuffie:
Official Tower Name: MIDGAR NINJA YUFFIE
Entry Phrase: "Hi-yaah! I can beat KOGA, JANINE, and those NINJA BOYs all at once with my eyes closed!"
Pokémon: Mightyena, Shiftry, Absol, Umbreon, Crobat, Dodrio
Victory Phrase: "I wasn't even trying hard!"
Defeat Phrase: "I went easy on you! Looks like you're not the type that takes it easy!"

Cait Sith:
Official Tower Name: MIDGAR FELINE CAIT SITH
Entry Phrase: "Meow!"
Pokémon: Delcatty, Persian, Exploud, Beedrill, Kecleon, Pinsir
Victory Phrase: "Meooow!"
Defeat Phrase: "What happened--oops, I spilled it!"

Vincent:
Official Tower Name: MIDGAR SHOOTER VINCENT
Entry Phrase: "You DON'T want to know what power lies inside me!"
Pokémon: Donphan, Nidoking, Whiscash, Nosepass, Golem, Rhydon
Victory Phrase: "There's something called the DIRGE OF CEREBRUS. I think I might want to fight that."
Defeat Phrase: "Maybe I'm not prepared to face the DIRGE OF CEREBRUS..."

Cid:
Official Tower Name: MIDGAR PILOT CID
Entry Phrase: "There's no better pilot, be it by air or sea! MR. BRINEY has nothing on me!"
Pokémon: Charizard, Scizor, Crobat, Aerodactyl, Masquerain, Gligar
Victory Phrase: "I told you, there's nobody better by air or sea!"
Defeat Phrase: "You may have beaten me here, but I won't lose in a flying or sailing race."

Sephiroth:
Official Tower Name: MIDGAR DARKNESS SEPHIROTH
Entry Phrase: "So what if it was I that killed AERIS?"
Pokémon: Gengar, Banette, Dusclops, Sableye, Sharpedo, Misdreavus, Houndoom
Victory Phrase: "Nice guys finish last!"
Defeat Phrase: "[OOPS!]! Bested by a kid!"
NOTES: Sephiroth is not following the Battle Tower rules. The turn after Gengar goes down, he'll skip a turn to swap Gengar for Houndoom in his lineup. Also, the censored word in his defeat phrase begins with D. If you're using the single-triple system, he still brings his illegal swap.
After Winning: Get decoration MATERIA CUSHION (counts as a cushion), and also recieve a Master Ball for clearing a rulebreaker from the challenge


To put these triples into a custom Battle Tower challenge, use the passwords on the triples, submit the password triples back to back in order, followed by the same confirmation password, to the Tajiri server. The Knockaround Girls (http://www.pokegym.net/forums/showthread.php?t=8298) triples don't have passwords, though; to get the passwords you need to use, scan one card in a triple into an e-Reader, then scan the card in this post that crashes the e-Reader (http://www.pokegym.net/forums/showpost.php?p=85726) to bring up a debug screen; the debug screen will show the password you need.

Also, once this challenge is clear in Emerald, these 10 trainers will become an alternate challenge at the Battle Resort, if it exists, during anything other than a takeover. Before entering the chalenge, you'll be asked to pick either Station Square or Nibelheim. If you pick Station Square, you'll take the regular challenge that yields a symbol; if you pick Nibelheim, you'll take the alternate challenge which does not yield a symbol (but will yield a Master Ball for clearing a rulebreaker). Just for the record, here's the facilities that each trainer will use at Battle Resort:

Cloud: Battle Dome
Barret: Battle Pyramid
Tifa: Battle Palace
Aeris: Battle Tower
Red XIII: Battle Pike
Yuffie: Battle Factory (uses a random 3 of her team of 6)
Cait Sith: Battle Arena
Vincent: Battle Factory (uses a random 3 of his team of 6)
Cid: Battle Pike
Sephiroth: Battle Arena (and he brings his illegal swap)

The dialogue for picking your challenge is "Which city do you want to make your challenge against?" The choices are, of course, STATION SQUARE and NIBELHEIM.

This also slightly changes Omochao's dialogue in the house below Battle Resort until you clear 12 rounds of the Nibelheim campaign consecutively without a loss (that would be Barret the second time around). First, he'll tell you your status for the next Station Square challenge, and then follow that with the Nibelheim challenge's status. The dialogue when you find out which trainer you'll face at the end goes like this:

"Your next challenge in the STATION SQUARE campaign is against <TrainerA> at the <FacilityA>. In the NIBELHEIM campaign, your next challenge is against <TrainerB> at the <FacilityB>."
<TrainerA> & <FacilityA>: The Sonic-themed campaign's next challenge. Example: Omega at Battle Factory.
<TrainerB> & <FacilityB>: The FF7-themed campaign's next challenge. Example: Cait Sith at Battle Arena.

Once Barret falls at Battle Resort twice, Omochao reverts to his previous dialogue, and Marlene's now in the house. From that point forward, Marlene will be the one telling you the next challenge in the Nibelheim campaign.


The passwords on the bosses in this set can be transmitted to the Uematsu server. These passwords allow you to fight Final Fantasy VII's bosses in Final Fantasy I & II: Dawn of Souls on the GBA, in Final Fantasy III on the DS, or in Final Fantasy: Crystal Chronicles on the Gamecube. For one-boss listings (i.e. Jenova*Death), send the password on that boss followed by the confirmation password; for two-boss listings (i.e. Dark Nation + Rufus), send the passwords on both bosses followed by the confirmation password; for the three-boss listing (Elena + Reno + Rude), send all three passwords followed by the confirmation password. The confirmation password is "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; 12 is I & II: Dawn of Souls on GBA, 33 is III on DS, CC is Crystal Chronicles on the Gamecube. If using Crystal Chronicles, use another copy of the same confirmation password and use GC as the identifier in that password. Final Fantasy I & II: Dawn of Souls in the GBA slot, or Final Fantasy III in the DS slot, or Final Fantasy: Crystal Chronicles in a Gamecube in which the DS is transmitting the data via Wi-Fi. Here is the full listing of bosses:

Air Buster
Ancient Dragon
Aps
Bizzaro Sephiroth
Bottomswell
Carry Armor
Dark Nation + Rufus
Demon's Gate
Diamond Weapon
Dyne
Elena + Reno + Rude
Emerald Weapon
Gi Nattak + Soul Fire
Guard Scorpion
Heli Gunner + Hundred Gunner
HO512
Hojo
Jenova*Birth
Jenova*Death
Jenova*Life
Jenova*Synthesis
Lost Number
Materia Keeper
Midgar Zolom
Motor Ball
Palmer
Rapps
Red Dragon
Ruby Weapon
Safer Sephiroth
Schizo
Ultimate Weapon

If you're playing Final Fantasy I & II: Dawn of Souls, you can fight the boss in either the Final Fantasy I or Final Fantas II portion. In Final Fantasy I, go to the Temple of Chaos and walk to where Princess Sara stood before you beat Garland; in Final Fantasy II, go to the Goddess Statue in Mysidia and walk up to the statue; in Final Fantasy III, go toward the end of the secret passage on the ground floor of the Altar Cave (JPN name); in Final Fantasy: Crystal Chronicles, head back to your hometown of Tipa and try to leave, the bosses will ambush you as you try to leave. Just for the record, in any of the games, if more than one non-confirmation password was transmitted, you fight the bosses together.

You fight the boss the same way you would in the game you're playing, and each of them yields experience, Gil, and levels for weapons and magic, if the game you're playing utilizes those elements. Yes, even those that didn't distribute any in Final Fantasy VII.


You can also transmit the passwords on a boss card to the Uematsu server, using the confirmation password is "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; in this piece of data, only one identifier is used, that's TA for Tactics Advance.

Transmitting a boss password with Final Fantasy Tactics Advance in the GBA slot will allow you temporary use (while the power stays on) of either a chapter or character from the original Final Fantasy Tactics. Please note that no data will be saved while doing this. Just for the record, you can transmit only one chapter at a time, but you can transmit as many characters as you wish at a time, all with one confirmation password. And, just for the record, some bosses from the original Final Fantasy Tactics can be transmitted, but not all of them. Here's a list of what you can transmit to Final Fantasy Tactics Advance:

Air Buster will allow you to use the character Ramza.
Ancient Dragon will allow you to use the character Rad.
Aps will allow you to use the character Lavian.
Bizzaro Sephiroth will allow you to use the character Alicia.
Bottomswell will allow you to use the character Boco.
Carry Armor will allow you to use the character Mustadio.
Dark Nation will allow you to use the character Agrias.
Rufus will allow you to use the character Rafa.
Demon's Gate will allow you to use the character Malak.
Diamond Weapon will allow you to use the character Cid.
Dyne will allow you to use the character Beowulf.
Elena will allow you to use the character Worker 8.
Reno will allow you to use the character Reis.
Rude will allow you to use the character Meliadoul.
Emerald Weapon will allow you to use the character Cloud.
Gi Nattak will allow you to use the character Byblos.
Soul Fire will allow you to play chapter 1 of the original Final Fantasy Tactics.
Guard Scorpion will allow you to play chapter 2 of the original Final Fantasy Tactics.
Heli Gunner will allow you to play chapter 3 of the original Final Fantasy Tactics.
Hundred Gunner will allow you to play chapter 4 of the original Final Fantasy Tactics.
HO512 will allow you to use the character Orlandu.
Hojo will allow you to use the character Gafgarion.
Jenova*Birth will allow you to use the character Delita.
Jenova*Death will allow you to use the character Algus.
Jenova*Life will allow you to use the character Ovelia.
Jenova*Synthesis will allow you to use the charater Olan.
Lost Number will allow you to use the chacater Alma.
Materia Keeper will allow you to use the character Rafa.
Midgar Zolom will allow you to use the character Zalbag.
Motor Ball will allow you to use the character Lezales.
Palmer will allow you to use the character Miluda.
Rapps will allow you to use the character Wiegraf.
Red Dragon will allow you to use the character Flotibal.
Ruby Weapon will allow you to use the character Morbol.
Safer Sephiroth will allow you to use the character Queklain.
Schizo will allow you to use the character Zalmo.
Ultimate Weapon will allow you to play a real treat, mission 1 of the first Front Mission.


Also, you can transmit the data for the first card of a trainer triple, as well as the data for a boss, to the Tajiri server, to get Pokémon Dash courses. Transmit the password on the card, as well as confirmation password "C4F-4M0-Vxx", where xx is DH for Dash, and make sure Dash is in the DS slot on the DS. A course resembling the character or boss you transmitted will be downloaded to the DS. You can only save 6 of these courses, under one cup, at a time. (There are also eight modified passwords that can download courses in this fashion.)

You can also modify the passwords on the Jenova*Birth, Jenova*Death, Jenova*Life, and Jenova*Synthesis cards to download additional Dash extras. There are two methods: the 2-6 swap and the 3-5 swap. They're straightforward, just switch the 2nd character with the 6th character in the password, or the 3rd character with the 5th character, but not both methods at once (you'll get an invalid password error if you try it). Here's the additional extras:

Jenova*Birth 2-6: Unlock the Deoxys Cup (four Deoxys courses)
Jenova*Birth 3-5: Unlock the Munchlax Course
Jenova*Death 2-6: Unlock the Pikachu & Lapras Course
Jenova*Death 3-5: Unlock the Flying Pikachu Course
Jenova*Life 2-6: Download a Bonsly Course
Jenova*Life 3-5: Download a Lucario Course
Jenova*Synthesis 2-6: Download a Manylua (JPN Name) Course
Jenova*Synthesis 3-5: Download a Manene (JPN Name) Course

Carrington388
08/12/2005, 08:45 PM
The berry data, which supposedly ended at number D3 with the Emerald set's trainers, is back with 10 new berries. To upload these berries into your game, transmit the code on the matching berry card, followed by the password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; RU for Ruby, SA for Sapphire, FR for FireRed, LG for LeafGreen, EM for Emerald. Transmit the passwords to the Tajiri server with the matching game in the GBA slot. Have the game pak with the same version code in the GBA slot of the DS and the berry will be downloaded onto that game pak. Here's a full list of what transmits what, as well as what flavor that berry has:

No. D4 .AERIS BERRY (scan Aeris's Berry) Dry
No. D5 BARRET BERRY (scan Barret's Berry) Sour
No. D6 CT.SITHBERRY (scan Cait Sith's Berry) Spicy/Sweet
No. D7 CID BERRY (scan Cid's Berry) Bitter
No. D8 CLOUD BERRY (scan Cloud's Berry) All Flavors
No. D9 REDXIIIBERRY (scan Red XIII's Berry) Spicy
No. E0 SEPROTHBERRY (scan Sephiroth's Berry) No Flavor
No. E1 TIFA BERRY (scan Tifa's Berry) Spicy/Dry
No. E2 VINCENTBERRY (scan Vincent's Berry) Sweet
No. E3 YUFFIE BERRY (scan Yuffie's Berry) Dry/Sweet
D4=134; D5=135; D6=136; D7=137; D8=138; D9=139; E0=140; E1=141; E2=142; E3=143
The name of berry D4 is written like it is to differentiate it from berry C5.

The picture of the fruit also has a Square Enix logo somewhere in the depiction window.

The matching berry tags:

Aeris: "A BERRY resembling a flower girl gone too soon."
Barret: "A BERRY resembling the leader of an elite shooting force."
Cait Sith: "A BERRY resembling a foreign feline creature."
Cid: "A BERRY resembling a jack-of-all-trades when it comes to piloting."
Cloud: "A BERRY resembling a mercenary who managed to save a land."
Red XIII: "A BERRY resembling...a furry creature of some sort?"
Sephiroth: "A BERRY resembling a dark and sinister figure from another land."
Tifa: "A BERRY resembling a capable woman able to lead a search for their mercenary."
Vincent: "A BERRY resembling one about to face the DIRGE OF CEREBUS."
Yuffie: "A BERRY representing a young ninja. Is she capable of taking on ninjas such as KOGA?"

Each berry makes a Pokéblock that's level 25 with lower than normal feel, and yields 2-4 berries per harvest, taking 24 hours to grow.

The game effects of each berry, listed by number:

No. D4: When blended, halves the FEEL of the [PO][Ké]BLOCK.
No. D5: Increases move power on contact.
No. D6: Increases SPEED greatly on contact.
No. D7: On contact, weaken's GROUND's power.
No. D8: Increases ATTACK and SP.ATK on contact.
No. D9: Increases the power of FIRE moves on contact.
No. E0: Increases the power of DARK moves on contact.
No. E1: When blended, doubles the level of the [PO][Ké]BLOCK.
No. E2: Increases SP.ATK and SPEED on contact.
No. E3: When blended, increases the starting speed by 20 RPM.

Some notes on some of these: No. D5 will multiply the power of all moves by 1.5. No. D7 acts similar to Mud Sport and Water Sport, except it decreases the power of Ground-type moves. No. E3 will increase the starting speed of the Berry Blender by 20 RPM to make a better Pokéblock.

Carrington388
08/12/2005, 08:47 PM
You're probably familiar with the Enigma Island mechanic introduced in Sonic Adventure Evolution and yielded 2 promo sets with additional islands. Well, that trend continues onto the DS with 10 islands transmitted from the Tajiri server. Anyway, here are the cards that have passwords that transmit Enigma Islands:

Aeris’s Flower Bed
Barret’s Target Range
Cait Sith’s Wild Home
Cid’s Skies
Cloud’s Reactor
Red XIII’s Volcano
Sephiroth’s Fortress
Tifa’s Lonely Street
Vincent’s Ghost Town
Yuffie’s Dojo

Transmit the password on one of these cards, followed by the password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; RU for Ruby, SA for Sapphire, FR for FireRed, LG for LeafGreen, EM for Emerald. Transmit the passwords to the Tajiri server. With the matching game pak in the GBA slot, if Enigma Island is enabled, Enigma Island will change to the island that's been transmitted.

Each of these islands has a laptop that only appears in Emerald as well as a sign that reads this:

<name of island>
Co-Owners: <character>, SQUARE ENIX LTD.

Here is a description of each of the Enigma Islands:

AERIS'S GRAVE (transmit Aeris's Flower Bed): If you Fly to this island, you are required to have a Pokémon that has Surf in your party. The land-based layer has been in Pokémon since the start. Ruby and Sapphire introduced the underwater layer, while the Tails's Island Enigma Island introduced the sky layer. This Enigma Island uses all three layers in Ruby/Sapphire/Emerald. There's a dive spot in the center of the island, and a Fly tile on the center tile of the second row of land. The sign is to the left of the Fly tile, a laptop is to the right. More about the laptop later. On the land, the only wild Pokémon are Staryu by hooking and Slowpoke by Surfing. Moving to the sky, you'll find no Pokémon while Flying but there's some land up here in the rear of the area; the grasses on this piece of land contain Xatu and Altaria. Underwater (or inside the cave if you're playing FireRed/LeafGreen) is probably the key element of this island; no Pokémon, but you'll see Aeris's dead body in the center of the underwater area, a Braille message on the rear wall, and another on a stone near Aeris's body. If you "talk" to the body, you'll get the message "Even in death, you can see beauty...". The Braille message reads "My soul cannot rest until justice is served upon the one who killed me. Any willing communicator should inquire on the surface." The stone, written in Braille, reads "Here lies AERIS, a simple flower girl and beloved magician who was gone too soon." If you've read all three messages, surface and walk to shore, where a Hex Maniac (or a Medium, if you're playing FireRed/LeafGreen) will walk up to you. This Hex Maniac/Medium introduces herself as Rebecca. Other data had Aeris communicating through her, but not this piece--Rebecca's speaking her own mind in this data. Rebecca will explain just how Aeris managed to communicate with her, and it was on this island that she first communicated with Aeris. Rebecca will also point out that, when Aeris first communicated with her, that she was instructed to take her Pokéballs and use her Pokémon to help go against Sephiroth, and say that that was how Rebecca got Aeris's Pokémon. Once Rebecca's dialogue is finished, there will be a mourner on future visits to the island. Transmit, through either e-Reader or DS transmission, any character Trainer to put them in as the mourner. Use Aeris's character Trainer in this expansion to put Scott as the mourner. If Fein's the mourner, he'll be disguised as the dead Aeris, but will take off his disguise when you tell him that the person he's pretending to be is dead.

BARRET HEADQUARTERS (transmit Barret's Target Range): This island is an oddity--outside, there's a building with Chinchou fishing. Inside the building is a city; if you Fly to this island, you'll land in front of the Pokémon Center--inside the initial building! The building houses a rather large city; there's a Pokémon Center, as well as a Pokémon Mart that sells both Fluffy Tail and Poké Doll, as well as items such as Moo-Moo Milk, evolution stones, Metal Coat, Dragon Scale, Up-Grade, King's Rock, both Deepseatooth and Deepseascale, and the Liechi, Ganlon, Salac, Petaya, and Apicot Berries. You'll also find 14 houses here. The sign is to the right of the Pokémon Center, while the laptop is to the left of the Pokémon Mart. Inquire with the inhabitants for some useful data as well as several Magnets, TM34s, and even a shining Minun. Once you inquire all 14 houses, Barret will appear on the north side of town, against the rear wall of the building. Barret will flip a switch, electryfing the door into the initial building, and you'll need to use identification to get in and out through the door. Your Trainer Card is enough ID to get through the security system meant to keep people such as Turks, Team Plasma, etc. out of the city.

CAIT SITH JUNGLE (transmit Cait Sith's Wild Home): There isn't much outside except a lot of trees and a forest-like entrance. If you use Fly, you'll land inside the jungle at the entrance. The sign is to the left of the entrance, the laptop is to the right. Inside, it's a real jungle in there! Tall grasses, lots of trees, Pokémon everywhere! Too many to list! Once you make it through the maze--bigger than Viridian Forest, Petalburg Woods, and Pattern Bush put together--you'll find Cait Sith and challenge him to a Cut race. Whoever cuts more grass in 60 seconds wins. Make sure you have a Pokémon that can use Cut in your party; you can't enter unless you do, and once the challenge is started, you'll be able to use Cut by simply pressing the A button. Cut more than Cait Sith and you'll win a Quick Claw.

CID FIELD (transmit Cid's Skies): The island itself is mostly empty. Fly tile in the center of the island, sign above it, laptop below it. The real meat of this island is the sky zone--an immense sky zone that blows Tails's Island out of the water! (Not literally, of course.) This sky zone, in fact, covers all of Hoenn (if you have Ruby/Sapphire/Emerald)! The Pokémon in this sky zone are split by area. Zone Enigma has Pidgey and Pidgeotto ranging in levels from 9 to 25; the areas in this zone are SKY ENIGMA, SKY 135, SKY 109, SKY SLATEPORT, SKY 134, SKY 133, SKY 132, and SKY PACIFIDLOG. Zone Petalburg has Spearow and Fearow ranging in levels from 9 to 25; the areas in this zone are SKY 108, SKY 107, SKY 106, SKY DEWFORD, SKY 105, SKY 104 (southern half), SKY PETALBURG, SKY 102, SKY OLDALE, SKY 103 (western half), SKY 101, and SKY LITTLEROOT. Zone Rustboro has wild Hoothoot and Noctowl ranging in levels from 9 to 25; the areas in this zone are SKY 104 (northern half), SKY RUSTBORO, SKY 115, SKY 114, SKY FALLARBOR, SKY 113, SKY CHIMNEY, SKY 112, SKY LAVARIDGE, SKY 116, SKY VERDANTURF, and SKY 117. Zone Fortree has wild Taillow and Swellow ranging in levels from 9 to 25; the areas in this zone are SKY MAUVILLE, SKY 110, SKY 103 (eastern half), SKY 111, SKY 118, SKY 119, SKY FORTREE, SKY 120, SKY 121, SKY 122, SKY 123, and SKY LILYCOVE. Finally, Zone Sootopoliis has wild Farfetch'd ranging in levels from 9 to 25; the areas in this zone are SKY 124, SKY 126, SKY SOOTOPOLIS, SKY 125, SKY MOSSDEEP, SKY 127, SKY 128, SKY EVERGRANDE, SKY 129, SKY 130, and SKY 131, as well as SKY FRONTIER, SKY BATTLEFERRY, SKY BATTLEPATH, and SKY BATTLEISLAND if this Enigma Island is scanned in during the Battle Frontier Takeover and Battle Island is enabled. Regardless of zone, in Ruby and Sapphire, you have the same odds of running into a L10 Rayquaza (the same as a shining Pokémon).
Rayquaza does not appear in the sky zones in Emerald.

Additionally, this island offers something Tails's Island didn't--Kanto sky zones! Yes, this island DOES work in FireRed/LeafGreen! From SKY ENIGMA, which has no wild Pokémon in FireRed/LeafGreen, if you fly north, you'll fly up into SKY FUSCHIA; west puts you into SKY KNOT; east puts you into SKY CHRONO; and south puts you into SKY QUEST. The zones work differently, of course, but they're as follows: Zone Kanto West is SKY PALLET, SKY 1, SKY VIRIDIAN, SKY 22, SKY 23, SKY INDIGO, SKY 2, SKY PEWTER, SKY 3, SKY 4, SKY 7, SKY CELADON, SKY 16, SKY 17, SKY 18, SKY 20, SKY CINNABAR, and SKY 21; this is the zone with Taillow and Swellow. Zone Kanto East is SKY CERULEAN, SKY 24, SKY 25, SKY 5, SKY 6, SKY VERMILLION, SKY 8, SKY SAFFRON, SKY 11, SKY LAVENDER, SKY 9, SKY 10, SKY 12, SKY 13, SKY 14, SKY 15, SKY FUSCHIA, and SKY 19, this is the zone with Hoothoot and Noctowl. Zone Sevii North is SKY KNOT, SKY TREASURE, SKY KINDLE, SKY EMBER, SKY BOON, SKY BRINK, SKY KIN, SKY KIN PORT, SKY BOND, SKY BERRY, and the connecting routes KNOT-BOON SKYWAY and BOON-KIN SKYWAY, this is the zone with Farfetch'd. Zone Sevii Center is SKY FLOE, SKY CHRONO, SKY LABYRINTH, SKY GORGEOUS, SKY MEADOW, SKY MEMORIAL, and the connecting route FLOE-CHRONO SKYWAY, this is the zone with Pidgey and Pidgeotto. Zone Sevii South is SKY FORTUNE, SKY WATER, SKY GREEN, SKY PATTERN, SKY OUTCAST, SKY RUIN, SKY QUEST, SKY TRAINER, SKY CANYONENT, SKY SEVAULT, SKY TANOBY, and the connecting route FORTUNE-QUEST SKYWAY, this is the zone with Spearow and Fearow.

Regardless of which edition, when you fly into the sky zone, you'll see an airship in SKY ENIGMA. Fly into it to enter CID'S AIRSHIP. The airship has a maze, but if you make it through, you'll find Cid in the control room. Cid will explain how that, for many troubled lands, that that particular land has a man named Cid that specializes in airships and piloting. Specifically, he'll mention five that aviated in adventures before he did (he's referencing the Cids in FF2, FF3, FF4, FF5, and FF6, using the Japanese numbering) and four more took flight afterward (he's referencing the Cids in FF8, FF9, FF10, and even the online-only FF11). (Cid neglects to mention a predecessor mentioned in the version of FF1 found in Final Fantasy I & II: Dawn of Souls on the GBA.) His dialogue is slightly E10+-rated. At this point, he'll fly you to an island that's not on any map (CID TROPICS), where you can catch wild Pidgeotto, Fearow, Noctowl, Swellow, Pelipper, and Xatu, all at level 15. To return to SKY ENIGMA, just reboard the airship. You can return to CID TROPICS anytime simply by reboarding the airship from SKY ENIGMA and talking to Cid.

CLOUD'S REACTOR (transmit Cloud's Reactor): This island features a building. Inside is a very large maze with wild Steel-type Pokémon--a maze as big as 6 New Mauvilles put together. Don't touch the walls--if you do, an alarm will blare, and you will end up back outside! At the end of this maze is Cloud, and he'll ask you to show him a certain berry. He'll ask for some e-Reader or DS-transmitted berries as well, so make sure you're caught up! If you show him the right berry, you'll get either a Red Shard (if the berry number ends in 1 or 6), a Blue Shard (if the berry number ends in 2 or 7), a Moon Stone (if the berry number ends in 3 or 8 and isn't berry 43), a Green Shard (if the berry number ends in 4 or 9), a Yellow Shard (if the berry number ends in 0 or 5), or a Sun Stone (if the berry number is 43).

RED XIII'S VOLCANO (transmit Red XIII's Volcano): Outside, the island looks the same as Flannery's island and Liza's island, with the exception of the sign to the left of the cave entrance and a laptop to the right of the cave entrance. Inside, it's a different story. A maze of lava that you'll have to use the lava boat to sail through, and it's bigger than the mazes at Flannery Springs and Liza's Fire Maze. Put together. Three times over. You'll find a ton of Slugma on the lava, and I do mean a ton! So many that even Repel can't keep them away! You'll also find the occasional Vibrava on the lava. After a great many twists and turns, you'll find an island with Red XIII standing on it. Red XIII will hand you a TM35 and a TM02. On this strip of land, you'll find wild Growlithe at a rate that even Repel can't keep them away, as well as an occasional Flareon. At the very end of the maze, you'll find a boardable flying machine. Use it to fly to either the top of Mt. Chimney (Ruby/Sapphire/Emerald) or the Pokémon Center on Cinnabar Island (FireRed/LeafGreen).

SEPHIROTH'S LAIR (transmit Sephiroth's Fortress): A dark and foreboding place on the outside. It's always a thunderstorm outside on this island. There's a building here, with the following in relation to it: sign to the left, laptop to the right, Fly pad right below. The building inside has mazes bigger than all the regulation Trick House mazes put together, but you can't enter it unless the bars are down. The Fly pad will send you into a small sky zone that doesn't have very much flying room, but instead has a big strip of land surrounding the small flying area to the north, with a gray wall to the south. The big strip of land is a city. This city has a Pokémon Center on the north side (which means you land in the sky zone when you Fly here) and 8 houses, each with a sign with a number in front of it, four on each side of town. You have to come to one of the houses to complete the trial here. Once a trial's started, the bars are down and you can enter the building. If there's wild Pokémon in the building, they're too abundant for Repel to keep them away.

House number 1 starts the first part of the trial. The clue here is "ALTARIA, SKARMORY, DRAGONITE, match the GYM LEADER." Inside the building on the base island, make your way through a maze of Fortree Gym-style turnstiles with wild Murkrow breathing down your neck (Repel doesn't help). When you reach the rear, you'll find a quiz machine and be given three choices. The three choices for clue number one are Brawly, Winona, or Juan. If you guess correctly (Winona), you'll get the message "Challenge 1 Clear" and be escorted out of the building. If you guess incorrectly, you'll have to defeat a Turk Amateur to clear the challenge. The team is located at the bottom of the post.

House number 6 starts the second part of the trial. The clue here is "Click, click, click, TRAINERS and objects turn, match the GYM LEADER." Inside the building on the base island, make your way through one of two mazes of Mossdeep Gym-style arrows (one for Ruby/Sapphire and FireRed/LeafGreen, the other for Emerald) while wild Misdreavus come at you like there's no tomorrow (Repel doesn't help). When you reach the rear, you'll find a quiz machine and be given three choices. The three choices for clue number two are Tate & Liza, Roxanne, or Norman. If you guess correctly (Tate & Liza), you'll get the message "Challenge 2 Clear" and be escorted out of the building. If you guess incorrectly, you'll have to defeat a Turk Amateur to clear the challenge. The team is located at the bottom of the post.

House number 4 begins part three of the trial. The clue here is "The one not named AERIS. It's a picture clue." Inside the building on the base island, make your way through a simple maze while wild Crawdaunt come at you as if it were the frenzy season (Repel doesn't help). When you reach the rear, you'll find a quiz machine and be given three choices. The three picture-based choices for clue number three are Aeris (FF7), Aeris (Kanto), or Wallace. If you guess correctly (Wallace), you'll get the message "Challenge 3 Clear" and be escorted out of the building. If you guess incorrectly, you'll have to defeat a Turk Amateur to clear the challenge. The team is located at the bottom of the post.

House number 2 begins part four of the trial. The clue here is "Employs invisible walls. JOHTO-based ELITE FOUR member." Inside the building on the base island, make your way through a maze of invisible walls while wild Haunter breathe down your neck as if it was their last meal (Repel doesn't help). When you reach the rear, you'll find a quiz machine and be given three choices. The three choices for clue number four are Morty, Karen, or Koga. If you guess correctly (Koga), you'll get the message "Challenge 4 Clear" and be escorted out of the building. If you guess incorrectly, you'll have to defeat a Turk Amateur to clear the challenge. The team is located at the bottom of the post.

House number 7 begins part five of the trial. The clue here is "To [OOPS!] her off, show her a MILTANK burger." Inside the building on the base island, make your way through a maze riddled with Trick House-style trap doors while wild Girafarig come at you like their tail needs a bite to eat (Repel doesn't help). When you reach the rear, you'll find a quiz machine and be given three choices. The three choices for clue number five are Whitney, Yuffie, or Roll. If you guess correctly (Whitney), you'll get the message "Challenge 5 Clear" and be escorted out of the building. If you guess incorrectly, you'll have to defeat a Turk Amateur to clear the challenge. The team is located at the bottom of the post.
The censored word in the clue begins with P.

House number 3 begins part six of the trial. The clue here is "MR.MIME plus JYNX, divide by IVYSAUR, put the letter E before the result." Inside the building on the base island, make your way through a maze filled with smashable rocks, which can contain wild Aron, and wild Sableye will come at you while you walk as if it were their last day (Repel doesn't help). When you reach the rear, you'll find a quiz machine and be given three choices. The three choices for clue number six are Giovanni, Reno, or Omega. If you guess correctly (Omega), you'll get the message "Challenge 6 Clear" and be escorted out of the building. If you guess incorrectly, you'll have to defeat a Turk Amateur to clear the challenge. The team is located at the bottom of the post.
Just for the record, the answer to the clue is E-123, Omega's identification number in the E-100 series.

House number 5 begins part seven of the trial. The clue here is "The least-likely date pairing, and the most controversial to boot. Find CLOUD's partner in that pairing." Inside the building on the base island, make your way through a maze filled with Mauville Gym-style electrified gates as wild Magnemite are everywhere you step (Repel doesn't help). When you reach the rear, you'll find a quiz machine and be given three choices. The three choices for clue number seven are Yuffie, Tifa, or Barret. If you guess correctly (Barret), you'll get the message "Challenge 7 Clear" and be escorted out of the building. If you guess incorrectly, you'll have to defeat a Turk Amateur to clear the challenge. The team is located at the bottom of the post.

House number 8 begins part eight of the trial. The clue here is "Is so desperate to expand the land, he'll do everything to awaken GROUDON." Inside the building on the base island, make your way through what looks like a simple maze, but it's dark and you CAN'T use Flash to light it up. Worse, wild Absol way farther than the eye can see (Repel doesn't help)! When you reach the rear, you'll find a quiz machine and be given three choices. The three choices for clue number eight are Archie, Maxie, or Elena. If you guess correctly (Maxie), you'll get the message "Challenge 8 Clear" and be escorted out of the building. If you guess incorrectly, you'll have to defeat a Turk Amateur to clear the challenge. The team is located at the bottom of the post.

The final part of the trial begins at the Pokémon Center. The clue here is "He who killed AERIS is the one you who pick." This time, the building on the base island has nothing to obstruct you and no wild Pokémon, thank goodness! When you reach the rear, you'll find a quiz machine and be given three choices. The three choices for clue number nine are Sephiroth, Rude, or Eggman. If you guess correctly (Sephiroth), you'll face Jenova, and then Sephiroth. If you guess incorrectly, you'll have to defeat a Turk Amateur before facing Jenova and Sephiroth. The teams for all three are located at the bottom of the post. Just for the record, Jenova cheats by using 4 teams. Sephiroth isn't too keen on cheating (or so he makes you think), and will heal your Pokémon after the second, third, and fourth teams Jenova throws at you simply because Sephiroth wants to play fair. (Sephiroth won't play fair, though, because he'll use an illegal swap, though much less illegal than Jenova's tactics.) When you leave the place after beating Sephiroth, your rival will walk up to you, comment on how you beat someone who brought three illegal replacement teams AND another person who brought an illegal swap. Then, the rival will calculate two for each replacement team of Jenova's plus one for Sephiroth's illegal swap, and will give you 7 Master Balls for coming out on top against rulebreakers, then leave.

Once you beat Sephiroth, the bars will remain down. You can reaccess a maze by speaking to the person in the building who triggered it.

TIFA HIGHWAY (transmit Tifa's Lonely Street): The base island has a guardhouse with what looks like an eastbound Cycling Road going to the right. Fishing and surfing here both yield Poliwag, while the grasses outside yield Heracross. Inside the guardhouse is something similar to the ones on Route 110, where you have to be on your bike to get past. However, beyond that looks nothing like a Cycling Road. You're on a five-lane highway, complete with vehicles zipping past you! And it's large, it leads to either Battle Tower (Ruby/Sapphire), Battle Frontier (Emerald), or just outside the Altering Cave (FireRed/LeafGreen). You'll have to cycle eastbound, as well as up and down to avoid vehicles, in order to cross this highway. There is one rest area on the north side midway through, this is the only place on the highway where you can dismount your bike. The vending machines here sell Soda Pop, Lemonade, or Moo-Moo Milk, but these machines require Game Corner coins. Soda Pop and Lemonade are both 3 coins, Moo-Moo Milk is 5 coins. You'll also find Tifa somewhere in this rest area. Here, you can trade Pokémon, a Makuhita or Mankey (depending on which one's available in the wild outside this island in the version this island's scanned into) for a Seadra. When you reach the eastern side of the highway, you'll emerge inside a guardhouse, and you're dropped off at either the Battle Tower (Ruby/Sapphire), Battle Stadium (Emerald, if you have that expansion), Battle Factory (Emerald, if you don't have Battle Stadium), or the Altering Cave (FireRed/LeafGreen) once you leave there. Or, you could go back onto the highway, and go back on the westbound lanes with the rest area to the south of the highway, but Tifa's not at that rest area. You can't use this island to get to Emerald's Battle Frontier early, however, since the guard at the end of the eastbound stretch of highway will stop you and turn you back if you don't have a Frontier Pass. Also, no S.S. Ticket, no access to Ruby/Sapphire's Battle Tower; you also get turned back if you lack a National Pokédex and the Rainbow Pass in FireRed/LeafGreen. On the highway, the wild Pokémon you'll find are Mankey, Machop, Makuhita, and Meditite. The highway area is very long, since the area stretches from the base island over to Battle Frontier in Emerald.

Just for the record, if this island is active during the Battle Frontier Takeover, joining Tifa in the eastbound rest area will be Lucy, Anabel, and Greta, all just wanting to chat (careful--Anabel uses E10+-rated dialogue); and in the westbound rest area, just wanting to chat, are Tucker, Noland, Spenser, and Brandon (here, Noland's the one using the E10+-rated dialogue).

VINCENT CITY (transmit Vincent's Ghost Town): This island has the appearance of a typical town; you've got a Pokémon Center in the upper left, the sign's to the right of that; a Pokémon Mart in the upper right, the laptop's to the left of that; and three houses in the south side of town. However, everything's empty and the sky is dark (but not pitch-black, you can still see everything, it's just not as light; think a rainy sky, just without the rain). The houses are empty. There's nobody inside the Pokémon Mart, not even the person who sells you stuff. Even the Pokémon Center is empty--no nurse, no 2F attendants, nobody! On top of that, the PC isn't working! Only thing in the city that works is the laptop.

Anyway, when you try to use the PC, you'll get a message that the PC's not working. When you leave the Pokémon Center, you'll find a cone of light around your character. This indicates that you should use Flash to expand the light. Use Flash and you'll find something the darkness obscured--a Fly tile in the usual Enigma Island landing spot as defined by Tails's Island. Head up into the sky zone. It's dark, too, though, and you don't have a flash of light here. At the rear of this area is a cave entrance, known as the VINCENT CITY CAVERN. There's no land until you actually enter the cave, which requires Flash to light. The cave floor is filled with Zubat and Golbat, with the occasional Murkrow and Haunter. Make your way through this cave, which is larger than Johto's Whirl Islands twice over, and you'll find Vincent at the end. You'll inquire about the empty city below. Vincent will say they moved out of the town under their own will, but there may be a way to get at least five people to return. You'll get a NEW PC (key item) from Vincent, who will ask you to take it to the Pokémon Center. Vincent will warp you outside the cave to make it faster. Go to the old PC, and you'll swap it for the new, working one. The first message on this new PC is from Vincent, who asks you to mention this exact phrase ("Job Openings at Enigma") to the reporter at the Pokémon Fan Club in Slateport (or, in FireRed/LeafGreen, to someone who's standing right outside the Pokémon Center in Celadon). Mention the phrase and watch the TV. After the TV report, return to Vincent City and five people have indeed returned to the city: the nurse of the Pokémon Center, the three Pokémon Center 2F attendants, and the salesman at the Pokémon Mart, who only sells three items aside from various mail: Moo-Moo Milk, TM30, and Brightpowder. However, the mail assortment is large--in FireRed/LeafGreen, you can buy Bead Mail, Fab Mail, Glitter Mail, Harbor Mail, Mech Mail, Orange Mail, Shadow Mail, Tropic Mail, Wave Mail, and Wood Mail; in Ruby/Sapphire/Emerald, you can buy Retro Mail, Bead Mail, Dream Mail, Fab Mail, and Glitter Mail.

As for the houses, an e-Reader or DS can fill them right up. Just transmit character trainers, up to 3, to this island to put them into the houses (in the case of Aeris (FF7), Scott will reside in a house). The trainer inside will give you an item. The list is at the bottom of the post.

YUFFIE DOJO (transmit Yuffie's Dojo): Outside, it looks no different from Chuck's Dojo, except the grasses contain Rattata rather than Mankey. Inside, it's a different story. You'll find a maze the size of Celadon City and Saffron City put together, with various high-Speed Pokémon jumping you, at a rate that Repel won't help. Once you get through this maze, you'll find stairs to--another maze of the same size with more un-Repel-lable Pokémon! Get through this maze to reach a ladder, which leads to yet a third maze of still the same size and even more un-Repel-lable Pokémon! Once through this maze, you'll arrive on a floor without a maze, but still the size of the others. Here, talk to Yuffie, who will challenge you to a ninja-finding game. Doors will appear all over the room. You have to find the door which Yuffie's behind, and you have only 3 minutes to find her. Just for the record, you can use the Running Shoes in this room. Wrong doors will either have a message "Wrong", a wild Pokémon, or a dummy Yuffie who will bounce you back five spaces. Time only elapses when you can walk; the time will not tick if you are fighting a wild Pokémon, getting bounced back by a dummie Yuffie, or when the "Wrong" message is on the screen. Find Yuffie and she'll give you a TM31 for your efforts. You can keep playing the game for more TM31s.


Here is the list of teams you'll face in the trial at SEPHIROTH'S LAIR:

Turk Amateur Dolli(F): L51 Murkrow, L51 Noctowl, L51 Skarmory, L51 Pelipper, L51 Xatu, L51 Gligar; you face her if you pick Brawly or Juan in part 1 of the trial
Turk Amateur Ernest(M): L52 Claydol, L52 Xatu, L52 Girafarig, L52 Starmie, L52 Jynx, L52 Metagross; you face him if you pick Roxanne or Norman in part 2 of the trial
Turk Amateur Frieda(F): L53 Sharpedo, L53 Slowking, L53 Poliwrath, L53 Kingdra, L53 Lanturn, L53 Relicanth; you face her if you pick either Aeris in part 3 of the trial
Turk Amateur Gerald(M): L54 Qwilfish, L54 Venusaur, L54 Nidoking, L54 Crobat, L54 Seviper, L54 Beedrill; you face him if you pick Morty or Karen in part 4 of the trial
Turk Amateur Hallie(F): L55 Pidgeot, L55 Girafarig, L55 Fearow, L55 Slaking, L55 Lickitung, L55 Blissey; you face her if you pick Yuffie or Roll in part 5 of the trial
Turk Amateur Ivan(M): L56 Mawile, L56 Skarmory, L56 Magneton, L56 Scizor, L56 Aggron, L56 Jirachi; you face him if you pick Giovanni or Reno in part 6 of the trial
Turk Amateur Jenifer(F): L57 Raichu, L57 Ampharos, L57 Manectric, L57 Lanturn, L57 Magneton, L57 Zapdos; you face her if you pick Yuffie or Tifa in part 7 of the trial
Turk Amateur Kyle(M): L58 Camerupt, L58 Blaziken, L58 Houndoom, L58 Claydol, L58 Steelix, L58 Moltres; you face him if you pick Archie or Elena in part 8 of the trial
Turk Amateur Lizzi(F): L59 Glalie, L59 Jynx, L59 Piloswine, L59 Walrein, L59 Cloyster, L59 Articuno; you face her if you pick Rude or Eggman in part 9 of the trial
Midgar Monster Jenova(F)(Team 1): L60 Electabuzz, L60 Raichu, L60 Lanturn, L60 Plusle, L60 Minun, L60 Manectric; this is the first team you face, Jenova's in her "Birth" form
Midgar Monster Jenova(F)(Team 2): L60 Blastoise, L60 Walrein, L60 Starmie, L60 Crawdaunt, L60 Corsola, L60 Swampert; this is the second team you face, Jenova's in her "Life" form, Sephiroth heals your team after the battle
Midgar Monster Jenova(F)(Team 3): L60 Charizard, L60 Typhlosion, L60 Blaziken, L60 Houndoom, L60 Camerupt, L60 Magcargo; this is the third team you face, Jenova's in her "Death" form, Sephiroth heals your team after the battle
Midgar Monster Jenova(F)(Team 4): L60 Regirock, L60 Raikou, L60 Regice, L60 Entei, L60 Registeel, L60 Suicune; this is the fourth team you face, Jenova's in her "Synthesis" form, Sephiroth heals your team after the battle
Midgar Darkness Sephiroth(M): L63 Gengar, L63 Banette, L63 Dusclops, L63 Sableye, L63 Sharpedo, L63 Misdreavus, L63 Houndoom; just because Sephiroth healed you because he wanted to play fair doesn't mean he is playing fair, he'll illegally swap Gengar for Houndoom the turn after Gengar falls in battle

And the items obtainable from the Vincent City houses:

FF7
Cloud--TM43
Tifa--TM01
Barret--TM47
Scott*--100 Battle Points
Vincent--TM49
Yuffie--TM32
Cid--TM40
Cait Sith--TM12
Red XIII--TM35
Sephiroth--TM41
*--Fills in for Aeris. Only gives the Battle Points in Emerald; he'll give 1000 in money in any other game.

Sonic
Sonic--Carbos
Tails--Zinc
Knuckles--Protein
Shadow--Carbos
Eggman--PP Max
Rouge--HP Up
Omega--Iron
Amy--Calcium
Cream--PP Up
Big--Protein
Espio--Zinc
Charmy--Calcium
Vector--Iron

Enigma Series 1
Brock--Hard Stone
Lt. Surge--Magnet
Koga--Poison Barb
Blaine--Charcoal
Giovanni--Soft Sand
Falkner--Sharp Beak
Bugsy--Silverpowder
Morty--Spell Tag
Chuck--Black Belt
Pryce--Nevermeltice
Brawly--TM31
Wattson--TM24
Norman--TM15
Jason--Focus Band
Wallace--Sea Incense
Danny--Yellow Pokéblock (Sour, level 90, 25 Feel)*
Rudy--Red Pokéblock (Spicy, level 90, 25 Feel)*
Drake (OI)--Green Pokéblock (Bitter, level 90, 25 Feel)*
Bruno--Liechi Berry
Will--Salac Berry
Lance--Apicot Berry
Sidney--Blue Flute
Drake (HE4)--White Flute
Steven--Black Flute
Shingo--Persim Berry
Eusine--Lum Berry
Ritchie--Sitrus Berry
Gary--Lansat Berry
Harrison--Starf Berry
Juan--Nugget
Tucker--Max Potion
Noland--Max Ether
Spenser--Max Elixir
Brandon--Max Revive
*--If playing FireRed/LeafGreen, you'll instead recieve 1000 units of Berry Powder.

Enigma Series 2
Misty--Mystic Water
Erika--Miracle Seed
Sabrina--Twistedspoon
Aeris--Potion
Janine--Macho Brace
Whitney--Silk Scarf
Jasmine--Metal Coat
Clair--Dragon Fang
Roxanne--White Herb
Flannery--Mental Herb
Winona--Lax Incense
Tate & Liza--TM29
Cissy--Blue Pokéblock (Dry, level 90, 25 Feel)*
Luana--Pink Pokéblock (Sweet, level 90, 25 Feel)*
Lorelei--Petaya Berry
Agatha--Ganlon Berry
Karen--Blackglasses
Phoebe--Yellow Flute
Glacia--Red Flute
Liza--Cheri Berry
Sonrisa--Chesto Berry
Trixie--Pecha Berry
Electra--Rawst Berry
Milane--Aspear Berry
Luka--Leppa Berry
Floreia--Oran Berry
Maxie--TM50
Archie--TM03
Farlie--TM19
Plasmae--TM34
Tyson--TM36
Evice--TM30
Gonzap--TM46
Lucy--Max Repel
Greta--Full Restore
Anabel--Full Heal
*--If playing FireRed/LeafGreen, you'll instead recieve 1000 units of Berry Powder.


You can also transmit the password in question on the Enigma Island cards from either this set or the passwords of Enigma Islands belonging to Juan, Tucker, Spenser, Brandon, Noland, Greta, Anabel, or Lucy to the Inafune server with Mega Man & Bass in the GBA slot. However, to get results, you have to have fully unlocked CD 107 via another piece of data, one that took three swipes of an e-Reader card to get. The password will change CD 107 to the owner of the card whose password you transmitted. If you want the original CD 107 back after it's been changed, just swipe the card needed for the original CD twice. Here's a list of the changable CDs you can get in this way:

107 Juan
107 Tucker
107 Spenser
107 Brandon
107 Noland
107 Greta
107 Anabel
107 Lucy
107 Aeris (FF7)
107 Barret
107 Cait Sith
107 Cid
107 Cloud
107 Red XIII
107 Sephiroth
107 Tifa
107 Vincent
107 Yuffie

Carrington388
08/12/2005, 08:49 PM
You may have wondered what the laptops I mentioned do. And you're probably wondering what a "legendary battle" is. Well, the laptops on Emerald's Enigma Islands each have a battle that you can download onto your Frontier Pass. From there, you can watch the battle you've downloaded between the island's owner and another trainer. This battle is what the island's owner considers their best battle, and thus the term "legendary battle". Every battle, except [Kanto] Aeris vs. Brawly from Aeris's Plateau and Tyson vs. Cid from Rocket Base, is a win at the facility mentioned after the opposing trainer. ([Kanto] Aeris and Tyson lost their legendary battles.) Just for the record, [FF7] Aeris was alive when both the victory against Spenser and the loss to Farlie were recorded. Here's a list of the legendary battles, arranged by Enigma Island grouping on the owner's side; it also includes the trainer they beat (or, in the case of [Kanto] Aeris and Tyson, lost to) and the facility where the battle was recorded (you can't record battles at Battle Pike or Battle Pyramid, and only base facilities are listed and not expanded facilities like Battle Stadium or Battle Island):

FF7
Cloud vs. [PK][MN] TRAINER RED* (at Battle Tower)
Tifa vs. DOME ACE TUCKER (at Battle Dome)
Barret vs. ARENA TYCOON GRETA (at Battle Arena)
Aeris vs. PALACE MAVEN SPENSER (at Battle Palace)
Vincent vs. PYRAMID KING BRANDON (at Battle Factory)
Yuffie vs. FACTORY HEAD NOLAND (at Battle Factory)
Cid vs. SALON MAIDEN ANABEL (at Battle Tower)
Cait Sith vs. PIKE QUEEN LUCY (at Battle Palace)
Red XIII vs. LEADER ERIKA (at Battle Dome)
Sephiroth vs. MAGMA ADMIN COURTNEY (at Battle Arena)
*--Main character of Red/Blue/Yellow.

Sonic
Sonic vs. [PK][MN] TRAINER MAY* (at Battle Factory)
Tails vs. [PK][MN] TRAINER BRENDAN** (at Battle Tower)
Knuckles vs. LEADER BLAINE (at Battle Dome)
Shadow vs. [PK][MN] TRAINER GOLD*** (at Battle Palace)
Eggman vs. ELITE FOUR KAREN (at Battle Palace)
Rouge vs. [PK][MN] TRAINER GREEN**** (at Battle Dome)
Omega vs. ELITE FOUR WILL (at Battle Factory)
Amy vs. ORANGE CREW CISSY (at Battle Dome)
Cream vs. ORANGE CREW LUANA (at Battle Palace)
Big vs. ORANGE CREW DANNY (at Battle Tower)
Espio vs. [PK][MN] TRAINER RITCHIE (at Battle Arena)
Charmy vs. OI ELITE DRAKE (at Battle Arena)
Vector vs. ORANGE CREW RUDY (at Battle Factory)
*--Female lead in Ruby/Sapphire.
**--Male lead in Ruby/Sapphire.
***--Male lead in Gold/Silver/Crystal.
****--Female lead in FireRed/LeafGreen.

Enigma Series 1
Brock vs. LEADER ROXANNE (at Battle Dome)
Lt. Surge vs. LEADER WATTSON (at Battle Palace)
Koga vs. LEADER NORMAN (at Battle Factory)
Blaine vs. LEADER FLANNERY (at Battle Tower)
Giovanni vs. LEADER JUAN (at Battle Arena)
Falkner vs. LEADER SABRINA (at Battle Palace)
Bugsy vs. LEADER MISTY (at Battle Tower)
Morty vs. LEADER JANINE (at Battle Arena)
Chuck vs. LEADER AERIS (at Battle Dome)
Pryce vs. LEADER BROCK (at Battle Factory)
Brawly vs. LEADER CHUCK (at Battle Dome)
Wattson vs. LEADER JASMINE (at Battle Palace)
Norman vs. LEADER WHITNEY (at Battle Arena)
Jason vs. TEAM SONIC TAILS (at Battle Tower)
Wallace vs. LEADER MORTY (at Battle Factory)
Danny vs. TEAM SONIC KNUCKLES (at Battle Dome)
Rudy vs. TEAM DARK ROUGE (at Battle Palace)
Drake (OI) vs. TEAM DARK OMEGA (at Battle Arena)
Bruno vs. AQUA LEADER ARCHIE (at Battle Dome)
Will vs. ROCKET ADMIN TYSON (at Battle Factory)
Lance vs. PLASMA LEADER PLASMAE (at Battle Arena)
Sidney vs. ELITE FOUR LORELEI (at Battle Palace)
Drake (HE4) vs. ELITE FOUR LANCE (at Battle Tower)
Steven vs. LEADER GARY (at Battle Dome)
Shingo vs. SHADY GUY SHINGO* (at Battle Arena)
Eusine vs. [PK][MN] TRAINER HARRISON (at Battle Factory)
Ritchie vs. HULA DANCER FLOREIA (at Battle Dome)
Gary vs. SNAGEM HEAD GONZAP (at Battle Dome)
Harrison vs. MIDGAR SHOOTER VINCENT (at Battle Dome)
Juan vs. MIDGAR NINJA YUFFIE (at Battle Palace)
Tucker vs. TEAM CHAOTIX CHARMY (at Battle Dome)
Noland vs. TEAM CHAOTIX ESPIO (at Battle Factory)
Spenser vs. TEAM CHAOTIX VECTOR (at Battle Palace)
Brandon vs. DARK STORY EGGMAN (at Battle Tower)
*--It's really Fein. Fein's disguised as Shingo as the battle starts, but is exposed when it ends.

Enigma Series 2
Misty vs. CHAMPION WALLACE (at Battle Factory)
Erika vs. [PK][MN] TRAINER CRYSTAL* (at Battle Palace)
Sabrina vs. LEADERS TATE&LIZA (at Battle Tower)
Aeris vs. LEADER BRAWLY (at Battle Dome) (LOSS)
Janine vs. LEADER JASON (at Battle Arena)
Whitney vs. [PK][MN] RESEARCHER GIOVANNI (at Battle Tower)
Jasmine vs. ELITE FOUR KOGA (at Battle Palace)
Clair vs. LEADER LT.SURGE (at Battle Arena)
Roxanne vs. LEADER CLAIR (at Battle Factory)
Flannery vs. LEADER BUGSY (at Battle Palace)
Winona vs. LEADER FALKNER (at Battle Tower)
Tate & Liza vs. LEADER PRYCE (at Battle Dome)
Cissy vs. TEAM SONIC SONIC (at Battle Arena)
Luana vs. TEAM DARK SHADOW (at Battle Factory)
Lorelei vs. MAGMA LEADER MAXIE (at Battle Tower)
Agatha vs. FLORA LEADER FARLIE (at Battle Palace)
Karen vs. CIPHER HEAD EVICE (at Battle Tower)
Phoebe vs. ELITE FOUR BRUNO (at Battle Arena)
Glacia vs. ELITE FOUR AGATHA (at Battle Factory)
Liza vs. ELITE FOUR SIDNEY (at Battle Tower)
Sonrisa vs. ELITE FOUR PHOEBE (at Battle Palace)
Trixie vs. ELITE FOUR GLACIA (at Battle Arena)
Electra vs. ELITE FOUR DRAKE (at Battle Dome)
Milane vs. DEEP KING AGNOL (at Battle Palace)
Luka vs. [PK][MN] TRAINER STEVEN (at Battle Factory)
Floreia vs. MIDGAR DARKNESS SEPHIROTH (at Battle Arena)
Maxie vs. MIDGAR SWORD CLOUD (at Battle Dome)
Archie vs. MIDGAR FIST TIFA (at Battle Arena)
Farlie vs. MIDGAR STAFF AERIS (at Battle Factory)
Plasmae vs. MIDGAR GUN BARRET (at Battle Palace)
Tyson vs. MIDGAR PILOT CID (at Battle Tower) (LOSS)
Evice vs. MIDGAR FELINE CAIT SITH (at Battle Tower)
Gonzap vs. MIDGAR CREATURE RED XIII (at Battle Arena)
Lucy vs. TEAM ROSE AMY (at Battle Factory)
Greta vs. TEAM ROSE BIG (at Battle Arena)
Anabel vs. TEAM ROSE CREAM (at Battle Tower)
*--Female lead in the Crystal version.


Once you use one of the laptops on one of the DS-transmitted Enigma Islands in Emerald to download a Legendary Battle to your Frontier Pass, laptops will now be available on most the previously-accessible Enigma Islands (only the Shining/EX/Crystal Alliance (http://www.pokegym.net/forums/showthread.php?t=8147) islands from the inserts, Berry Secret and Chao Paradise from Sonic Adventure Evolution (http://www.pokegym.net/forums/showthread.php?t=3851), "Ten" Island from Enigma Island Promos 2 (http://www.pokegym.net/forums/showthread.php?t=16254), and Trainer Island from Johto League Masters 3 (http://www.pokegym.net/forums/showthread.php?t=6870) lack laptops entirely; the Frontier Brain islands don't have direct laptops but do have download options from the Secret Base laptops). Note that, on some islands, an object other than a laptop may be used to download the legendary battle. Here are the locations of the laptops on the pre-existing islands:

Sonic-Themed (http://www.pokegym.net/forums/showthread.php?t=3851) Sets (http://www.pokegym.net/forums/showthread.php?t=4949)
Sonic's Island: The laptop is on the opposite side of the door to the building as the sign.
Tails's Island: The laptop is on the topmost wall of SKY SLATEPORT in the sky zone.
Knuckles's Island: The laptop replaces the fossil in KNUCKLE CAVE.
Shadow's Resort: The laptop is on the opposite side of the door to the building as the sign.
Eggman's Resort: The laptop is in between eggs 2 and 3.
Rouge's Resort: The laptop is on the opposite side of Rouge as the sign.
Omega's Resort: The laptop is to the right of E-105 Epsilon's remains.
Amy's Oasis: The laptop is on the opposite side of the door to the building as the sign.
Cream's Oasis: The legendary battle is downloadable as an additional option on the computer that's already on the island.
Big's Oasis: The laptop is on the opposite side of the Fly land spot as the sign.
Espio's Atoll: The laptop is to the sign's left.
Charmy's Atoll: The laptop is in the same spot on the west island as the sign is on the east island.
Vector's Atoll: The laptop is inside the cave, at the rear.

Enigma Island Promos, Edition 1 (http://www.pokegym.net/forums/showthread.php?t=11249)
Brock's Quarry: The laptop is to the right side of the entrance of QUARRY CAVERN.
Surge Boot Camp (Lt. Surge download): When you defeat CADET LIZZIE, she'll step one square up. The laptop is in the square Lizzie stood on before.
Koga's Pagoda: The laptop is behind the center trainer seeking a trade.
Mt. Blaine: You have to catch Moltres before you're able to access the laptop. The laptop is in the spot Moltres once perched at.
Giovanni's Lab: One of the research PCs inside LAB WORK AREA is replaced by the laptop in Emerald.
Falkner's Rest Stop: The laptop is to Falkner's right in the sky zone.
Bugsy's Paradise: The laptop is one square right and one square up from the dock where Mr. Briney docks his boat.
Morty's Haunt: The laptop is in the very rear of one room of the HAUNTED HOUSE.
Chuck's Dojo: You have to choose your Tyrogue evolution before you're able to access the laptop. The laptop will take the space occupied by the chosen evolution.
Pryce Glacier: The laptop is one space to the right of the lowermost stair on the path to Articuno. You have to catch Articuno, however, to download the legendary battle.
Brawly Field: The easternmost Battle Girl will step one square down when defeated. The laptop is in the spot that Battle Girl stood on before.
Wattson's Atoll: The laptop is at a dead end three wrong turns from the start of the puzzle. You have to catch Zapdos, however, to download the legendary battle.
Norman's Beachfront: The laptop replaces a window in Norman's room inside the house.
Forest of Jason: The laptop is at a dead end four wrong turns from the start of the maze.
Wallace Pier: The laptop is somewhere in the bottom right house.
Danny's Chill Zone: You have to beat Danny to access the laptop, and you have to catch Suicune in order to download the legendary battle. The laptop stands two spaces across from Danny once Danny's moved.
Rudy's River: The laptop is at the left of the shrine entrance. You have to catch Raikou, however, to download the legendary battle.
Drake's Stadium (Drake (OI) download): You have to catch Entei before you're able to access the laptop. The laptop is in the spot Entei once stood on.
Bruno Arena: The laptop is on the top right walkable square of the rooftop.
Will's Mind Sphere: The laptop is on the topmost wall of Will's square in the sky zone.
The Lance Shrine: The laptop is where the sphere on the rightmost column of the second row of spheres would be if there was a sphere there.
Sidney City: The laptop is in the downstairs room with the TM34.
Drake Port (Drake (HE4) download): The laptop is in an upper wall inside PIRATE STORAGE.
Steven's Island: Imagine the stones in a 3x3 grid with one empty spot. The laptop is in that empty spot.
Shingo Dojo: The laptop is in the exact same spot in relation to its location at SURGE BOOT CAMP.
Eusine Resort: The laptop is as many squares to the right from the west shore as Eusine is to the left of the east shore, on the exact same row.
Ritchie's Base: The legendary battle is downloaded from the laptop already in Ritchie's base. Go to Registry, select ENIGMA ISLAND, and pick DOWNLOAD.
Gary's Lab: The room's not empty now; the laptop is inside.
Harrison's Hideaway: The laptop is on a table inside the house.
Juan's Secret Nook: The laptop is one square right and one square up from the dock where Mr. Briney docks his boat.
Tucker's Dome: You have to go to a Secret Base's laptop to download the legendary battle while the empty island is scanned in. Go to Registry, select ENIGMA ISLAND, and pick DOWNLOAD.
Noland's Factory: You have to go to a Secret Base's laptop to download the legendary battle while the empty island is scanned in. Go to Registry, select ENIGMA ISLAND, and pick DOWNLOAD.
Spenser's Palace: You have to go to a Secret Base's laptop to download the legendary battle while the empty island is scanned in. Go to Registry, select ENIGMA ISLAND, and pick DOWNLOAD.
Brandon's Pyramid: You have to go to a Secret Base's laptop to download the legendary battle while the empty island is scanned in. Go to Registry, select ENIGMA ISLAND, and pick DOWNLOAD.

Enigma Island Promos, Edition 2 (http://www.pokegym.net/forums/showthread.php?t=16254)
Misty Cape: The laptop appears one square north of the Fly land spot.
Erika Grassland: The laptop appears one square north of the Fly land spot.
Sabrina's Floater: The laptop appears one square south of the Fly land spot.
Aeris's Plateau: The laptop is on tier 6, to the left of the stairs leading in from tier 5. There's a sign on the right side of the stairs saying "Do not download the contents of this laptop." Also, this legendary battle will lead to a DS-downloaded mission (which, when completed, will make the sign disappear).
The Janine Casino: The laptop is disguised as a broken slot machine.
Whitney's Ranch: The laptop is inside RANCH HOUSE.
Jasmine Bay: The laptop is on the top wall in the room with Jasmine and the sick Ampharos in BAY LIGHTHOUSE.
Clair Falls: Imagine the items as a 2x4 grid with one empty spot. The laptop is in that empty spot.
Mt. Roxanne: The laptop is behind the Fly pad. The laptop is not accessible if the Terra Cave is open.
Flannery Springs: The laptop is one square right and one square up from Flannery's boat.
Winona's Sky Tower: The laptop is out in the open on floor 9F inside the tower.
Tate & Liza's Skypad: When the laptops are distributed, a third Fly tile will appear between where the towers are when they fall. Fly up to find the laptop on the topmost wall of the small square you fly into.
Cissy Downs: The laptop is to the left of the registration booth to enter the race.
Hotel Luana: The legendary battle is downloadable as an additional option from the PC in room 1337.
Resort Lorelei: The laptop is to the right of the door of the house.
Agatha's Dusk Property: If you have the Shuppet/Banette maze, there's one dead end in the maze; the laptop is at the end of it. If you have the Duskull/Dusclops maze, the laptop is on one of the rotating arrow wheels. If you have the Chimecho maze, the laptop is in the lower room you end up in if you fall into a crack. Regardless of which maze you have, you have to catch Latios, however, to download the legendary battle.
Karen Village: You have to catch Latias before you're able to access the laptop. The laptop is in the spot Latias once perched on.
Phoebe's Luau: Hide the invitation and try to talk to Phoebe. Phoebe will act as the laptop if there's no invitation in your bag.
Glacia Glacier: The laptop is in a upper wall inside the cave.
Liza's Fire Maze: The laptop is behind the Charcoal stockpile. It's located such that you will have to face at least 2 Combusken to get to it.
Sonrisa Greenhouse: The laptop is to the right of the 21st item of the maze inside the greenhouse. You'll have to face at least 2 Grovyle to get to it.
Trixie's Space Stage: The laptop is to the right of the 21st item of the maze aboard the SPACE STATION. You'll have to face at least 2 Marshtomp to get to it.
Electra Compound: Once you grab 20 items and face 2 Manectric, the laptop will appear as if it were an item. Use Strength to move the laptop to the top-rightmost square; only then will you be able to download the legendary battle.
Milane's Weeds: The laptop is in a random location. It's always under the 21st patch of grass you cut (unless you're standing on number 21, in which case the laptop will be under number 22), meaning you have to face at least 2 Ivysaur to download the legendary battle.
Luka Sea: Once you face 2 Huntail/Gorebyss, a laptop will appear on the northern wall of the dive spot.
Floreia's Coral Bed: Once you face 2 Wartortle, a laptop will appear on the northern wall of the dive spot.
Magma Base (Maxie download): The laptop is in the rearmost room of the base.
Aqua Base (Archie download): The laptop is in the rearmost room of the base.
Flora Base (Farlie download): The laptop is in the rearmost room of the base.
Plasma Base (Plasmae download): The laptop is in the rearmost room of the base.
Rocket Base (Tyson download): The laptop is in the rearmost room of the base.
Cipher Base (Evice download): The laptop is in the rearmost room of the base.
Snagem Base (Gonzap download): The laptop is in the rearmost room of the base.
Lucy's Pike: You have to go to a Secret Base's laptop to download the legendary battle while the empty island is scanned in. Go to Registry, select ENIGMA ISLAND, and pick DOWNLOAD.
Greta's Arena: You have to go to a Secret Base's laptop to download the legendary battle while the empty island is scanned in. Go to Registry, select ENIGMA ISLAND, and pick DOWNLOAD.
Anabel's Tower: You have to go to a Secret Base's laptop to download the legendary battle while the empty island is scanned in. Go to Registry, select ENIGMA ISLAND, and pick DOWNLOAD.

Carrington388
08/12/2005, 08:50 PM
After enabling legendary battles, shift Enigma Island to Aeris's Plateau. Don't confuse the eight-tiered island with Aeris's Grave. This mission requires the Frontier Pass, can only be done once, and is not recommended for anyone under the age of 10.

Anyway, there, download the legendary battle (Aeris (Kanto) vs. Brawly) from the laptop on tier 6 to your Frontier Pass. Then talk to Aeris on tier 8. Instead of the usual dialogue, she'll start harassing you (with material that is clearly E10+ ESRB) for downloading her embarrasing defeat at the hands of Brawly at the Battle Dome and for ignoring the "do not download" sign. At this point, she dives off the plateau without using Fly. Is it at this point we have 2 dead Aerises?
Dialogue at Aeris's Plateau:
"AERIS: Is that a FRONTIER PASS? Let me see it...What the? You ignored the god[OOPS!] sign that said 'DO NOT DOWNLOAD'? That just [OOPS!]es me off! That battle was of an embarrsing defeat at the hands of BRAWLY at the BATTLE DOME! I haven't fought any better than that recently, so that's why that god[OOPS!] battle is the battle on my laptop! It's people like you that royally tick me off! Now, if you'll excuse me, I have to try to end this humiliation!"
[Aeris walks right off the edge of the tier]
The first and third censored words begin with D, while the second one begins with P.


Next, shift the Enigma Island to Aeris's Grave. The mourner that's usually there is not there. Instead, the Aeris that dove off the plateau is arguing with Rebecca, the Hex Maniac that the dead Aeris is communicating through, again with material that is clearly E10+ ESRB. You'll ultimately witness a battle: Aeris, Kanto Gym Leader vs. Aeris, Dead Ally of Cloud (Rebecca will use Aeris's Pokémon, but it's Aeris that's calling the shots). The dead Aeris will proceed to sweep the floor with the living one, who then dashes off the island after some more E10+ material.
Dialogue at Aeris's Grave:
"AERIS (via REBECCA): Why face me now?"
"AERIS: Because I'm ticked off right now! Some god[OOPS!] kid downloaded my humiliating defeat!"
"AERIS (via REBECCA): But why battle now?"
"AERIS: No talk, god[OOPS!]it! My losing streak ends here!"
[insert the battle here]
"AERIS (via REBECCA): Looks like you couldn't reverse your fortune this time."
"AERIS: Give me one good reason I shouldn't pound the [OOPS!] out of you."
"AERIS (via REBECCA): Because I was--"
"AERIS: I don't care! Get out of my god[OOPS!] sight!"
[Aeris runs off the island]
"AERIS (via REBECCA): What's with her?"
The first, second, and fourth censored words begin with D, while the third one begins with C.

[Manual talk to dead Aeris after living Aeris leaves]
"AERIS (via REBECCA): Let's face it. That girl may be named AERIS, and she may run a remote GYM in KANTO, but she sucks at battling! Not only that, but she's gotten outright rude recently! I faced her when I was still alive. I actually lost to her back then, but that was a long time ago when I wasn't as experienced as I am now!"


Now, shift the Enigma Island to any of the Frontier Brains's islands that result in a bare island in Emerald. The island isn't bare right now, though--living Aeris is arguing with Norman in the center of the island (with, you guessed it, more E10+ material)! Dead Aeris, via Rebecca, is also here to watch. Once you've talked to everyone, talk to dead Aeris/Rebecca to start watching a battle: Aeris, Kanto Gym Leader vs. Norman, Hoenn Gym Leader. Norman will sweep the floor with Aeris, who then darts off the island after spouting off more E10+ material.
Dialogue at the empty island:
[Manual talk to living Aeris or Norman prior to battle]
"DAD: OK, explain to me why you dragged me away from the PETALBURG GYM for this."
"AERIS: Believe it or not, it was YOUR child that ticked me off by downloading the god[OOPS!] contents of my laptop onto (his/her) FRONTIER PASS!"
"DAD: Yeah, but why aren't you trying to share your legendary win--"
"AERIS: That battle wasn't a win, god[OOPS!]it! That was a humiliating loss to BRAWLY!"
"DAD: Whoa! You've gotten really rude recently! Whatever happened to the nice AERIS that I saw at that gathering six months ago?"
"AERIS: Your child destroyed it! I don't give a [OOPS!] about what your child did! You, me, battle!"
The parenthesis denote two possible choices. The choice depends on the gender of your character. All three censored words begin with D.

[Talk to dead Aeris]
"AERIS (via REBECCA): Is that your father arguing with that rude girl? I think a battle could erupt right...about..."
[insert the battle here]
"AERIS: Why, you..."
"DAD: Easy, easy! I don't see why you've gotten so easy to tick off nowadays!"
"AERIS: As I explained earlier, your [OOPS!] whelp ticked me off by downloading the contents of my laptop!"
"DAD: How rude, calling my child a whelp!"
"AERIS: I don't give a [OOPS!]!"
[Aeris runs off the island]
"DAD: She wasn't this rude before!"
Both censored words begin with D.

[Manual talks to Norman and dead Aeris after living Aeris leaves]
"DAD: I don't get it. Six months ago, she was just down-on-her-luck. Now she's down-on-her-luck AND outright rude! I intend to find out just what makes her tick!"

"AERIS (via REBECCA): Looks like that other AERIS is at a boil! You don't want to cross her path again!"


Now, shift the Enigma Island to Shingo Dojo. At this point, living Aeris is there looking on the laptop. Talk to her (this time, the conversation is E-rated) and three people will arrive: dead Aeris/Rebecca, Norman, and Whitney. Whitney will approach Aeris, who will then spout off some more E10+ material. Once you've talked to everyone, talk to Norman to start watching a battle: Aeris, Kanto Gym Leader vs. Whitney, Johto Gym Leader. Whitney will sweep the floor with Aeris, who again leaves the island after spouting off more E10+ material.
Dialogue at Shingo Dojo:
Talk to living Aeris at the laptop:
"AERIS: So SHINGO battled an impostor? Perhaps if I faced this impostor, I might win--What?! Oh, it's just you. I think I've cooled down, and I might have the composure to win a battle this time. Perhaps I should challenge--"
[dead Aeris, Norman, and Whitney walk onto island, Whitney walks up to living Aeris]
"WHITNEY: Are you AERIS, the girl who's exploded into a rude person nowadays?"
"AERIS: Why do you give a [OOPS!]"
"WHITNEY: NORMAN told me!"
"DAD: I brought her here from GOLDENROD CITY. I think she might be more on your level."
"AERIS: I don't give a [OOPS!] about level! I've lost to complete beginners! Face it, if someone beats me, they could possibly struggle against BROCK!"
"WHITNEY: That's it! Nobody's this rude to me and gets away with it! Let's fight!"

[Talk to dead Aeris before the battle]
"AERIS (via REBECCA): Looks like the other AERIS wants to pick a piece from that other girl! I just hope they both make it through safely!"

[Talk to Norman]
"DAD: I think they might send out their first Pokémon right about--"
[insert the battle here]
"WHITNEY: Well, looks like it's official. You're just a bad trainer."
"AERIS: Bad trainer? Take that back, whelp! I'm a god[OOPS!] GYM LEADER for crying out loud!"
"WHITNEY: I'm not taking back something that's true!"
"AERIS: Fine, then! [OOPS!]!"
[Aeris runs off the island]
All four censored words begin with D.

[Manual talks after living Aeris leaves]
"WHITNEY: I can't believe she's this rude! That's nothing like the AERIS I faced just a month ago in a sparring match!"

"DAD: You say she may have simmered down but returned to a boil? Just how are we going to cool her off?"

"AERIS (via REBECCA): So she's not as good as the urban NORMAL-type gym leaders? That's to be expected. She might have to catch a legendary POKéMON to cool her nerves!"


Finally, shift the Enigma Island to Tails's Island. (It must be Tails's Island, Cid Field will not work.) At the bottom of the island, you'll find dead Aeris/Rebecca, Norman, and Whitney, who will comment about how living Aeris is trying to prove that she's not worthless. Dead Aeris/Rebecca's material is slightly E10+. Fly up into the sky zone and fly over into Sky 135 to find living Aeris floating in a cloudbank. Talk to her (with slightly E10+ dialogue) and she'll get jumped by a L10 Rayquaza. (Sure, an actual playable character can't encounter one this way in Emerald, but this is a scripted battle that doesn't involve you.) Aeris will try to catch the Rayquaza, but the Rayquaza beats her! Discouraged, living Aeris descends from the sky zone.
Dialogue on Tails's Island:
[Manual talks on base island]
"AERIS (via REBECCA): That other AERIS took off into the sky! I may not give a [OOPS!] about her mood right now, but I am concerned for her safety!"
The censored word starts with D.

"DAD: You know how the dead AERIS next to me talked about the one that's still alive trying to catch a legendary POKéMON to cool her nerves? Well, she's trying to prove she's not worthless, and she's gone up into the sky to do it!"

"WHITNEY: AERIS, the living one I mean, flew up into the sky, but I fear that she might not handle it! Sure, she's trying to prove that she's not worthless, but I fear for her safety!"

[Talk to living Aeris in sky zone]
"AERIS: Those three give a [OOPS!] about my safety? Well, I have to do this. I have to prove that I'm not a worthless trainer! Wait, I think I see it!--"
[insert the battle here]
"AERIS: WHAAAAAT?! I can't even beat a wild POKéMON? Perhaps I have been doing the wrong thing, not giving a [OOPS!] about what others say. I'm going somewhere to meditate."
[living Aeris descends from the sky zone]
Both censored words begin with D.


You have one more Enigma Island shift, this time back to Aeris's Plateau. Here, living Aeris is back where she usually is, but is contemplating about giving up on her remote gym, also quoting on how it's been 6 years since she last won a battle, be it trainer or wild Pokémon--she can't even beat the wild Pokémon on her Enigma Island! At this point, dead Aeris/Rebecca comes into the picture, and one comment is made: It was dead Aeris, who was still alive back then, that was the last one to lose to living Aeris. At this point, living Aeris has her confidence back and will give you a TM42 for helping her to restore her confidence, before giving one last line of E10+ dialogue to close out the mission.
Dialogue at end of mission:
"AERIS: Perhaps I should give up this GYM LEADER business. Maybe I am just a weak trainer who doesn't deserve to run a GYM. Oh--oh, it's just you. I was thinking about quitting the GYM LEADER business. I think I might not deserve to run a GYM. I mean, it's been 6 years since I last won a battle, be it against a trainer or a wild POKéMON! I can't even beat the POKéMON that live here, my island! I'm a fail--"
[dead Aeris walks onto scene]
"AERIS (via REBECCA): No, you're not! All you need to do is focus!"
"AERIS: Focus?"
"AERIS (via REBECCA): Yeah. Then you might be able to win again."
"AERIS: Oh, that's right!"
"AERIS (via REBECCA): I'll never forget the lack of focus I had 6 years ago, when I was still alive. How your CHANSEY trashed my MR. MIME--"
"AERIS: Wait, CHANSEY trashing a MR. MIME? 6 years ago? You're the last one I beat! But--how did you die?"
"AERIS (via REBECCA): Some madman in my homeland sliced a sword right through me! I've been having to communicate through HEX MANIACs such as REBECCA since then! And it's true, I believe I was the last one to beat you"
"AERIS: You're right. I haven't been focused! I can and will do this! I can and will train better! And someday, I can and will win!"
[dead Aeris walks away from scene]
"AERIS: Well, perhaps I have been getting steamed up over nothing. And if it hadn't been for you, I might have been packing up to leave my GYM! I think you should have this."
[recieve TM42 from living Aeris]
"AERIS: From now on, I most definitely will give a [OOPS!] about my training!"
The censored word starts with D.


10,000 steps after the conversation ends, you'll get a Match Call conversation from living Aeris. Another one comes at 40,000 steps, with one from Norman coming at 100,000 steps. Finally, at 250,000 steps, living Aeris will call to put her mark in the Match Call list for a rematch. Here's the contents of these three calls:
10,000 Steps:
"AERIS: It's AERIS. Thanks for helping me get back my will to train. Anyway, I've just snapped my 6-year jinx against a wild <Pokémon> on ROUTE 101. May not be much, but it being my first win in 6 years is exciting! Well, take care!"
<Pokémon>: Can be Wurmple, Poochyena, or Zigzagoon at random.

40,000 Steps:
"AERIS: It's AERIS again. You know how that dead AERIS told me I needed focus? Well, I believe that focus just helped me. I've just beaten WHITNEY in a sparring match. Of course, she'd beaten me 74 times in a row before that, but I've put that losing streak in the past. Well, take care!"

100,000 Steps:
"DAD: I can't believe it! That fluke TRAINER from KANTO? You know, AERIS? Well, guess what? I don't think she's a fluke any more! That's right. She came by my gym and proceeded to beat me! I don't know how her <Pokémon-A> beat my <Pokémon-B>, but something must have snapped besides her losing streak! I have to train some more. Bye."
<Pokémon-A>: Either Blissey, Clefable, or Wigglytuff, at random.
<Pokémon-B>: Either Blissey, Spinda, Slaking, Kangaskhan, or Tauros at random.

250,000 Steps:
"AERIS: It's me, AERIS. Listen, I've been riding a winning streak, and I'm thinking that I should face you to see if I can continue it. I'll be where I usually am, tier 8 of my island. I won't take it easy against you, so be prepared!"


Here's the teams used in this mission:

Leader Aeris(F)(Legendary Battle): L50 Blissey, L50 Porygon2
Leader Brawly(M)(Legendary Battle): L50 Hariyama, L50 Hitmonlee
Leader Aeris(F)(Regulation Team): L35 Chansey, L40 Clefable, L40 Wigglytuff
Hex Maniac Rebecca(F)*: L41 Starmie, L46 Mr. Mime, L46 Gorebyss
Leader Norman(M): L42 Chansey, L42 Kangaskhan, L43 Spinda, L45 Slaking
Leader Whitney(F): L36 Whismur, L38 Clefairy, L40 Miltank
Wild Pokémon: L10 Rayquaza
Leader Aeris(F)(250,000-Step Rematch): L63 Slaking, L64 Ursaring, L65 Blissey, L67 Snorlax, L70 Clefable, L70 Wigglytuff
*--At the start of battle, it will read "MIDGAR STAFF AERIS, through HEX MANIAC REBECCA, wants to battle!".

Carrington388
08/12/2005, 08:52 PM
This piece of data is huge, you may need a road map to find your way through this.

Transmit all of the passwords on all of the Summon Materia to the Tajiri server, then transmit the data over Wi-Fi into Pokémon Colosseum. Make sure Colosseum has the Trainers' City save file with Fein's second Shadow Pokémon (the second Mewtwo, the first one was available in a Phenac mission) snagged, you'll need Trainers' City for this data. (If you have a Trainers' City save file but you haven't snagged the second Mewtwo, you'll have to snag the second Mewtwo before doing this mission. The Shadow Pokémon in this data do not count toward the necessary requirements for the second Mewtwo because you can't snag them until you have the second Mewtwo.) (There will also be a similar mission for XD: Gale of Darkness, but it won't use these passwords. Look for it in a future set's DS-transmitted data.)

You have to start from somewhere other than Trainers' City. Watch any TV and the report will mention ambassadors escorting people from foreign lands staying in Trainers' City to the mainland. At this point, head for the map and choose Trainers' City.

However, Wes and Rui won't make it to Trainers' City this time. When you choose Trainers' City, a cutscene will begin. As the motorcycle is riding along, Sephiroth will jump from out of nowhere and slash the motorcycle's engine! Wes will demand to know why Sephiroth slashed the engine, and Sephiroth will say that he can't have the foreigners escorted to the mainland! At this point, a rigged one-on-one battle will begin. Here is Sephiroth's one Pokémon:

Midgar Darkness Sephiroth(M): L176 Deoxys (clearly overlevelled; no, this is NOT a typo)
Evice's theme will play in this battle.

Deoxys will proceed to clean Wes's clock, there is no way for Wes to win this battle. Once the battle is over, Sephiroth will grab Wes and Rui and disappear into the sandstorms.

With Wes and Rui gone, the scene shifts to Trainers' City. You're in control of a cursor (yes, a cursor), and the background music will become a mix of the famous Final Fantasy theme (heard at the start of every main-series Final Fantasy game). As a cursor, the only menu option available is Exit. Make your way to the Trainers' Hotel, where there's now a fifth open room. Go into the freshly-opened room to trigger a cutscene of Cloud, Tifa, and Yuffie watching TV. The report will mention the ambassadors being kidnapped by an evil-looking man with an overlevelled Deoxys. (There's also a commercial that advertises the Master Ball, and "to order, call" some weird phone number. This "weird phone number" is actually your quick password that can download this data from the Tajiri server with just one password. The Wi-Fi connection between the DS and the Gamecube for this data needs to be streamed, so if you turn your DS off, you'll need to redownload the data to the DS before continuing. Quick passwords, however, make that easier.) At this point, a Hex Maniac named Rebecca enters the room. Rebecca is the one who Aeris is communicating through, and it's Aeris calling all the shots in this data. Anyway, Aeris/Rebecca suggests to Cloud that he not just stand there, but to do something! At this point, you're no longer in control of a cursor, you're instead controlling Cloud. Walk out of the room and talk to Barret. Barret will mention either Espeon, Umbreon, or Plusle. If Wes's Espeon's level is higher than that of Wes's Umbreon, Barret mentions Espeon; and vice versa. If the levels are equal, whoever has the higher experience total will be mentioned. If the experience totals are equal, Barret mentions Plusle. (If Wes didn't have Espeon, Umbreon, and/or Plusle at the time Sephiroth attacked him, the default levels and experience are used.) Depending on which Pokémon Barret mentions, you'll have to speak to one of three people; Cait Sith if Espeon, Red XIII if Umbreon, Vincent if Plusle. It's this character that will give Cloud a bag with items inside and 200,000 Gil for the journey (and thus reenabling the P*DA and Item options in the menu, although Cloud doesn't have any P*DA features besides looking at the money); the others just have a plain line of dialogue. The items are Potions, Revives (the one who gives you the bag will refer to them as Phoenix Downs), and Full Heals (referred to as Remedies), and will refer you to someone else. If you spoke to Cait Sith, you'll be asked to speak to Tifa; if you spoke to Red XIII, you'll be asked to speak to Yuffie; or if you spoke to Vincent, you'll be asked to speak with "the old lady who Aeris is using to talk to us"; anyone else just speaks plain dialogue.

If Tifa's the one you speak to, Tifa will now be the one following you; same goes for Yuffie. If you were asked to talk to "the old lady", talk to Aeris/Rebecca, and you'll be asked to choose either Tifa or Yuffie. Whoever you choose will be the one following you. Once someone is following you, the Pokémon option in the menu is once again enabled. Each of Cloud, Tifa, and Yuffie have their own teams of 3 Pokémon they will use in this mission as follows (they will be earning experience as they go along):

Cloud's Pokémon: L<es> Pidgeot(F), L<um> Ursaring(M), L<pl> Snorlax(F)
Tifa's Pokémon: L<es> Seadra(M), L<um> Kabutops(F), L<pl> Sharpedo(M)
Yuffie's Pokémon: L<es> Mightyena(M), L<um> Nuzleaf(F), L<pl> Absol(M)
<es> is the level of Wes's Espeon; <um> is the level of Wes's Umbreon; <pl> is the level of the Plusle Wes got from Duking. Note that, if Pidgeot (L36), Ursaring (L30), Seadra (L32), Kabutops (L40), or Sharpedo (L30) would be below the level they normally evolve from their previous stage at, they will instead be their pre-evolved stage. Mightyena and Nuzleaf don't need to worry, since Mightyena evolves from Poochyena at level 18, Nuzleaf evolves from Seedot at level 14, Wes's Espeon starts at level 25, and Wes's Umbreon starts at level 26. Pidgeot doesn't need to worry about going all the way down to Pidgey, since Pidgeotto evolves from Pidgey at level 18 and Wes's Espeon starts at level 25. Remember that if Wes didn't have Espeon (default L25), Umbreon (default L26), and/or Plusle (default L13) in either party or PC, the default levels are used.

The Pokémon arrangement is slightly different; in the menu, the left column is Cloud's Pokémon, while the right column is those belonging to Tifa or Yuffie. Cloud sends the top on his list, Tifa/Yuffie sends the top on her list, and that's how battles work in this data. Leave the hotel (thus ending the Final Fantasy theme music for the remainder of this data; going back in will play the usual music) and you'll trigger another cutscene--the city is in mass panic because of an invasion of Deep Dwellers! The scene shifts over to the TM Shop, where Gonzap leaves Agnol some instructions on how to handle how this attack shall go. Head for the TM shop and try to buy anything--it's here you'll find out your Gil's no good in Orre! When you leave, the Deep Dwellers are everywhere over Trainers' City's outdoors. (Just for the record, a female Deep Dweller is basically a palette swap of a female Chaser, while a male Deep Dweller is a palette swap of a male Cipher Peon without any headgear. Both have predominantly purple and black for clothing.) You'll have to beat every single one to continue. Here's their teams and their monetary drop:

Deep Dweller Ashli(F): L63 Linoone, L63 Torkoal; 10,000 Gil
Deep Dweller Charlie(M): L63 Golduck, L63 Tangela; 10,000 Gil
Deep Dweller Emili(F): L63 Manectric, L63 Glalie; 10,000 Gil
Deep Dweller Harold(M): L63 Primeape, L63 Swalot; 10,000 Gil
Deep Dweller Jana(F): L63 Gligar, L63 Xatu; 10,000 Gil
Deep Dweller Larry(M): L63 Pinsir, L63 Sudowoodo; 10,000 Gil
Deep Dweller Nadia(F): L63 Banette, L63 Altaria; 10,000 Gil
Deep Dweller Pablo(M): L63 Absol, L63 Mawile; 10,000 Gil
Deep Dweller Rikku(F): L63 Armaldo, L63 Houndoom, L63 Milotic, L63 Starmie, L63 Alakazam, L63 Aggron; 50,000 Gil
The music that plays against a Deep Dweller that's not part of a knockout challenge is the theme that plays in Area 1 of Mt. Battle.

Just for the record, getting default-level Pokémon is not advised because of the levels of these Pokémon. If you ended up with default-level Pokémon and saved your progress, the Trainers' Colosseum is open, where you can take challenges against weaker teams (there's a L5, a L15, a L30, and a L50 challenge for use just for training, these challenges close when you leave Trainers' City and give no money), allowing you to raise your Pokémon.

Once all nine Deep Dwellers are defeated, Agnol will appear and challenge you to a battle (his music is the same as in the Deep Colosseum). He uses his standard-issue Deep Colosseum team, but it may be tougher to win with unfamiliar Pokémon. Once you win, Agnol will tell you a place where you can get your worthless Gil swapped for Orre's currency. You will be asked to go to the Phenac City Pokémon Mart, where Agnol's reward of 7000 in Orre's currency waits. However, Cloud and Tifa/Yuffie have no means of transportation to get to Phenac! Then, it occurs to you--Cid hasn't yet appeared! Cid is attending a performance of the Pokémon Circus. Talk to Cid and he'll arrange for his airship to transport Cloud and Tifa/Yuffie where they need to go. You can now normally train against the battlable Trainers in Trainers' City. You'll need to train (especially the Plusle-leveled Pokémon), since it can be tough further on! Once Cid's available, go to the Pokémon Center. You'll find Yuffie (if Tifa's with you) or Tifa (if Yuffie's with you), who will tell you about someone selling a PC Box at the Battle Hall. Go there and buy the PC Box from the Cooltrainer. The Cooltrainer will accept Gil, and will sell the PC box for 20,000 Gil. Once you have the PC Box, whoever tipped you off about the PC box will deposit their Pokémon into the PC into the new Box 4.

You can't use Wes's Pokémon and items since you can't access them as Cloud and Tifa/Yuffie; the only option on the PCs is to either access the box you bought (box 4, which will end up being usable by Wes), read the quick password (replaces the item option when Wes isn't around), save the game, or exit. Once you're ready for Cid to fly off, make sure you really are ready to leave Trainers' City, since you won't be returning until the very end of this data.

Once you're back on the map, select Phenac City. Head for the Pokémon Mart there to convert your Gil (if you didn't lose any battles, you should have 310,000 Gil) into Orre's currency at a rate of 10 Gil to 1 of Orre's currency. Your usable total, if all went well, should be 38,000 in Orre's currency.

You have to do something in every single area of the map before you can return to Trainers' City. The Shadow Pokémon Lab must come last, but the rest can be done in any order.

Just for the record, everyone else has left Trainers' City as well, you'll find someone familiar in every city.

Phenac City

Cloud and Tifa/Yuffie can challenge the Pre Gym fresh from the start.

Aside from that, you'll find Red XIII at the Phenac Stadium. Red III'll ask you to enter a knockout challenge. Enter and you'll fight the following trainers:

Rider Ralph(M): L40 Koffing, L40 Grimer
Chaser Yoko(F): L40 Pikachu, L40 Spearow
Roller Boy Stevie(M): L41 Magnemite, L41 Mawile
Street Performer Dixie(F): L42 Sableye, L42 Shuppet, L42 Duskull

When you win, you'll get 11,000 in money and a TM24. Once you leave the stadium, however, you'll get jumped by Ferma and Reath! They use the same teams they used in Trainers' City, but this time they'll each choose 3 of their Pokémon and challenge you together! (They won't use their shadow Pokémon if you haven't snagged them yet.) Here's a list of which they will use in the Multi Battle:

Miror B. Peon Reath: L55 Venomoth(L58 Pelipper), L56 Marowak, L57 Glalie
Miror B. Peon Ferma: L55 Parasect(L58 Sharpedo), L56 Clefable, L57 Torkoal
If you have snagged a peon's Shadow Pokémon, that peon will use the L58s instead of the L55s.

If you win, there will be a cutscene at the Shadow Pokémon Lab of one light going off. The camera will pan down, and it shows a laser cell with Wes inside!

Reath will then chew Ferma out for causing their remote device to break and leave the scene.

Pyrite Town

The streets of the town look empty when Cloud and Tifa/Yuffie arrive for the first time. Talk to Duking, who has Cail staying with him, and he will say that Turks have invaded Pyrite AND The Under! Marcia and Secc will share information concerning the Turks that they had sent to Wes's P*DA but didn't make it with Cloud and Tifa/Yuffie. The Duel Square trainers are hiding in the jail, and other trainers from outside are now indoors in various buildings, except the Pyrite Building which is once again locked. You'll find Cait Sith on the bridge to Pyrite Colosseum and will lead you into a knockout challenge. These are the trainers you'll fight:

Turk Amateur Theo(M): L43 Magnemite, L43 Magnemite
Cipher Peon Chelle(F)*: L43 Whismur, L43 Whismur
Turk Amateur Nathan(M): L44 Kirlia, L44 Kadabra
Turk Amateur Lindsey(F): L45 Hitmonlee, L45 Hitmonchan, L45 Hitmontop
*--This is a Cipher Peon that grew up in the city of Nibelheim and trained with Turks before joining Team Cipher. With the Turks in Orre, she's returning to training with the Turks.

When you win, you'll get 13,200 in money and a TM13 from the Colosseum, as well as a TM29 from Cait Sith, who will unlock the Pyrite Building. You'll have to make your way through the building and fight more Turks. The elevator down to The Under is blocked by a Turk so you can't board. Here are the Turks that you'll fight in the Pyrite Building (one pair of Turks challenges you together):

Turk Amateur Amanda(F): L41 Magby, L41 Magmar
Turk Amateurs Marv&Megan(M/F): L42 Smoochum, L42 Sealeo
Turk Amateur Zack(M): L41 Spheal, L41 Jynx
Turk Amateur Penny(F): L41 Elekid, L41 Electabuzz
Turk Amateur Vito(M): L41 Volbeat, L41 Illumise
Turk Amateur Ursula(F): L41 Vulpix, L41 Ninetales
Turk Amateur Benny(M): L41 Electrike, L41 Manectric
The music played against all Turk Amateurs that aren't in knockout challenges is the music played when battling a traditional Cipher Peon.

All of the chests have been restocked. Open them to obtain a total of 20 Ultra Balls and 20 Timer Balls.

When you reach the roof, you'll be jumped by a female Cipher Peon AND a male Team Snagem member! A Multi Battle will ensue!

Cipher Peon Cecelia(F): L41 Golbat, L41 Mightyena, L41 Xatu
Team Snagem Harvey(M): L41 Golbat, L41 Mightyena, L35 Kangaskhan

No, you're NOT seeing things, Harvey does indeed have a shadow Kangaskhan, and Wes isn't around to Snag it! You can have either Cloud or Tifa/Yuffie throw a Pokéball. They'll use a materia to turn it into a Snag Ball able to Snag the Kangaskhan (they also used a materia to see the aura in the first place). If you fail to Snag the Kangaskhan, you'll have another chance later in this data; if you fail then, Harvey will then go to Deep Colosseum as a random encounter where Wes can Snag it himself, and will remain that way until you Snag the Kangaskhan. Same goes for most of the other Shadow Pokémon in this data; the exceptions are listed.

Once Cecelia and Harvey are defeated, they'll take their leave, and you can make your way through a surprisingly empty Pyrite Cave. There are only 3 Trainers, and only 2 of them are Turks. Here's who you'll find in the Pyrite Cave:

Cipher Peon Mirakle B.(M) (Option 1): L39 Sudowoodo, L39 Linoone, L39 Seaking, L39 Electrode, L39 Sandslash
Cipher Peon Mirakle B.(M) (Option 2): L43 Sudowoodo, L43 Linoone, L43 Seaking, L43 Electrode, L43 Sandslash, L43 Haunter
Turk Midlevel Andrew(M): L46 Sableye, L46 Misdreavus, L46 Gengar
Turk Midlevel Melana(F): L46 Altaria, L46 Dragonair, L46 Kingdra
For Mirakle B., the team you get depends on whether you fought Mirakle B. before (you can do so in the normal Colosseum game between when you beat Miror B. and when you beat Evice). If you didn't, you'll get option 1, the team he has when you'd normally first fight him. If you have, you'll get option 2, which raises the team a few levels and adds a Haunter. Either way, after the battle, Mirakle B. will tell you that he's working as one of five insiders, members of Team Cipher working among the Turks and sharing any information gathered with the Cipher higher-ups. He'll also mention that the other four insiders worked directly under Miror B., which means that the other insiders are Reath, Ferma, Folly, and Trudly. Also, a creepy sped-up mix of Miror B.'s dance theme plays during all battles against Mirakle B.
The music when facing a Turk Midlevel that's not part of a knockout challenge is the same as the music played in Area 6 of Mt. Battle.

Once you get into Miror B.'s chamber, you'll find the leader of this band of Turks, Reno. Here is Reno's team:

Turk Teammate Reno(M): L49 Relicanth, L50 Mawile, L50 Sableye, L49 Vibrava, L51 Marowak, L45 Victreebel
When facing Reno, Rude, or Elena, the music that plays is the traditional boss theme.

Yep, Reno packs a shadow Victreebel. You're able to snag it later if you can't do it now.

Once Reno has fallen, there will be a cutscene at the Shadow Pokémon Lab of one light going off. The camera will pan down, and it shows a laser cell with Wes inside! Back in the cave, Reno will chew you out (with E10+ ESRB material) for causing his remote device to break. The Turks and Mirakle B. will leave the cave at this time.

Outskirt Stand

There isn't much here that's not unusual except you can battle Rider Willie again. Surprisingly, once you beat Willie, there will be a cutscene at the Shadow Pokémon Lab of one light going off. The camera will pan down, and it shows a laser cell with Wes inside! Willie will then comment about something breaking that he didn't know was there (he won't chew you out or leave, though). Looks like someone planted one of those remote devices onto Willie if you broke one when you faced him. Just for the record, here's Willie's team:

Rider Willie(M) (Option 1): L53 Linoone, L53 Girafarig, L53 Dodrio
Rider Willie(M) (Option 2): L53 Linoone, L53 Girafarig, L53 Dodrio, L21 Ivysaur/Charmeleon/Wartortle
If you didn't do the impostor mission in Colosseum, you get option 1. If you did do the impostor mission in Colosseum, you get option 2, with the evolved form of the Pokémon Willie took from the impostors.

Just for the record, Yuffie (if Tifa's following you) or Tifa (if Yuffie's following you) is here and will tell you whether Willie is packing 3 or 4 Pokémon; this tells you what option you have. If you came here before going to Pyrite, you'll also get told which team Mirakle B. will have by the number of Pokémon.

Agate Village

You can battle anyone in the main part of the village Wes battled before. Aside from that, there's trouble in the cave that leads to the Relic Stone. Outside the cave, talk to Vincent for a TM32 and access to the cave. You'll find two amateur and one midlevel Turk inside the tunnel, and another midlevel Turk at the shrine itself. Here's the teams:

Turk Amateur Vanessa(F): L41 Tangela, L41 Tangela
Turk Amateur Jeremy(M): L41 Snorunt, L41 Glalie
Turk Midlevel Melissa(F): L42 Dugtrio, L42 Nidoking, L42 Nidoqueen

Turk Midlevel Tyrone(M): L43 Kingdra, L43 Vibrava, L43 Dragonair

Tyrone lies at the shrine and is packing a shadow Dragonair. Snag it and get on with it.

Once you beat Tyrone, there will be a cutscene at the Shadow Pokémon Lab of one light going off. The camera will pan down, and it shows a laser cell with Wes inside! If you fought Rider Willie before Tyrone, Tyrone will comment that it was he who planted a remote device on Willie and that you've broken both of them! If you haven't yet fought Willie, he'll just plainly chew you out, commenting on how you broke his remote device (using E10+ ESRB dialogue at that).

However, one of the Deep Dwellers from Trainers' City wants a rematch and awaits in the tunnel back to Agate. Here is the team:

Deep Dweller Rikku(F): L66 Exeggutor, L66 Zapdos, L66 Moltres, L66 Articuno, L66 Alakazam, L66 Aggron

Mt. Battle

Sorry to say, Mt. Battle has fallen victim to another band of Turks. If you talked to Eagun in Agate and have already cleared out Reno, you'll find out that this band of Turks is led by a teammate of Reno's, but he can't remember if it's Rude or Elena. Outside Mt. Battle lies the normal trainers, including one you can battle again. You'll also find Aeris/Rebecca (remember, Rebecca is the Hex Maniac that Aeris is communicating through), who will give you 15 Sitrus Berries and 15 Lum Berries. The Pokécoupon exchange is closed again. You'll have to get past 20 trainers this time to allow Mt. Battle to reopen. The first 9 are the same that were with Dakim when he attacked Vander, which means 11 new trainers are here. Here are the teams of the first 10 of them:

Turk Amateur Ernie(M): L40 Linoone, L40 Loudred, L40 Delcatty, L40 Vigoroth, L40 Wigglytuff, L40 Clefable
(You'll be healed in the rest house.)
Bodybuilder Arnie(M): L40 Machoke, L40 Heracross, L40 Poliwrath
Rider Ryan(M): L40 Manectric, L40 Raichu, L40 Electabuzz
Rider Marianne(F): L40 Glalie, L40 Piloswine, L40 Jynx
Bodybuilder Anna Louise(F): L40 Ninetales, L40 Arcanine, L40 Magmar
Team Flora Grunt(M)*: L39 Vileplume, L39 Bellossom, L39 Vileplume, L39 Jumpluff
Team Plasma Grunt(F)*: L41 Ampharos, L41 Lanturn
Turk Amateur Bette(F): L42 Blastoise, L42 Politoed
Turk Midlevel Frankie(M): L44 Sandslash, L45 Dugtrio, L43 Quagsire
Turk Midlevel Wilma(F): L44 Mantine, L45 Tropius, L43 Gligar
*--Any grunt denoted by this is from Mideel originally, trained with the Turks before joining their respective teams, and returned to the Turks when the Turks came to Orre.

Just for the record, the Clefable is a shadow Pokémon.

On platform 20 is the leader of this band of Turks, Rude. Here is Rude's team:

Turk Teammate Rude(M): L51 Kangaskhan, L52 Gengar, L51 Electabuzz, L52 Gligar, L53 Steelix, L45 Slowking

No surprise Rude packs a shadow Pokémon, this one being a Slowking. Snag it like the others.

Once you beat Rude, there will be a cutscene at the Shadow Pokémon Lab of one light going off. The camera will pan down, and it shows a laser cell with Wes inside!

Whenever you turn 5 lights off, there will be an additional cutscene, this time at the Deep Colosseum. Two Deep Dwellers are holding Rui in a standard-bar cell when Sephiroth radios them that more than half of the laser defenses holding Wes have fallen.

Anyway, once the cutscenes finish, Rude will chew you out (with E10+ ESRB material) for breaking his remote device and walk away, but he drops EIN FILE M, which explains all about the "people the ambassadors are supposed to escort to the mainland". (The name of the item is actually mistaken, since it was Elena, not Ein, that wrote the file.)

Once you get down, the woman at the Pokécoupon booth will give you a TM35 for saving Mt. Battle. If you leave Mt. Battle and reenter, Mt. Battle is reopened.

Snagem Hideout

Your visit here will begin by Tifa or Yuffie, depending on whoever's following you, discussing what she knows about this place. There aren't any new trainers here, but you can face any of the trainers that were already there. When you get to the destroyed Snag Machine, you'll find some Ultra Balls on the floor. Pick them up and Tifa/Yuffie will notice a remote device strewn in with the Ultra Balls. Tifa/Yuffie will break it, there will be a cutscene at the Shadow Pokémon Lab of one light going off. The camera will pan down, and it shows a laser cell with Wes inside! Unless Snagem Hideout was the first place you visited, Cloud will then know that what Tifa/Yuffie just destroyed is one of those remote devices that Reath, Ferma, and the Turks were talking about!

Realgam Tower

The Turks have forced Team Cipher out of the tower! Nascour is the one to greet you, and he begs for your help! He mentioned a group of Turks with a female leader forced his team out of Realgam Tower. He'll also explain that the Turks know how to create their own Shadow Pokémon, and that the only Shadow Pokémon made by Team Cipher since the incident involving Fein and the second Mewtwo is the Kangaskhan belonging to the Team Snagem member known as Harvey, made before the Turks seized the Shadow Pokémon Lab. At this point, Barret will appear and hand you a Master Ball and mention this band of Turks as being a shadow Pokémon hotbed.

Here is the listing of trainers in each dome:

Dome 1: Empty
Dome 2: Cipher Peon Mirakle B.(M) (Option 2)*: L43 Sudowoodo, L43 Linoone, L43 Seaking, L43 Electrode, L43 Sandslash, L43 Haunter; Win the Red ID Badge
Dome 3: Empty
Dome 4: Turk Amateur Daria(F): L48 Jynx, L43 Blissey; Win the Grn ID Badge
Dome 5: Turk Amateur Bert(M): L48 Tauros, L43 Volbeat; Win a Time Flute
Dome 6: Empty
Dome 7: Barret appears again, this time to warn you of a dangerous shadow Pokémon held by the female leader of this band of Turks, and gives you 50 Max Potions.
Dome 8: Turk Midlevel Erin(F): L49 Miltank, L43 Illumise; Win the Blu ID Badge
Dome 9: Empty until placing the ID badges
Dome 9 (when ID badges placed): A Multi Battle; Team Magma Grunt(M)**: L47 Mightyena, L47 Camerupt, L43 Arcanine and Team Aqua Grunt(F)**: L47 Mightyena, L47 Sharpedo, L43 Cloyster
Dome 10: Empty
Dome 11: Turk Midlevel Aaron(M): L49 Hitmontop, L43 Hitmonlee; Win the Ylw ID Badge
*--If you fought the Option 2 team in the Pyrite Cave, Mirakle B. won't appear here; instead, Barret will appear here and give you an object he just picked up, which turns out to be the Red ID Badge. You can't enter the dome unless you beat Mirakle B.'s Option 1 team, be it during the main Colosseum game or during the Pyrite Cave portion of the data, and nobody will appear until you've beaten Mirakle B. in the Pyrite Cave portion of the data.
**--Just for the record, the battle in Dome 9 is a rare occurence of a battle where there are two Shadow Pokémon to snag in the same battle. These two are siblings from Bone Village that trained with the Turks before joining their respective teams, and returned to the Turks when the Turks came to Orre.

Open the door, go through, and you'll first get jumped by a pair of midlevel Turks seeking a battle. The one named Paul will comment about how you dispatched the first set of twins, with the one named Paula confirming that Erin and Aaron were indeed the pair of twins you thrashed. Now the battle begins:

Turk Midlevels Paul&Paula(M/F): L48 Hitmontop, L48 Machamp, L48 Hariyama, L48 Heracross, L48 Blaziken, L43 Hitmonchan

At this point, you'll head into the empty Casino and empty Dining Room, and you'll find money lying in chests in each one. Ride the elevator up and you'll find the elevators to the Colosseum have been wrecked. At this point, Barret will appear once again. In the resulting cutscene, Cloud, Tifa/Yuffie, and Barret use their materia to fix the left elevator. Take the elevator up to the Colosseum.

At this point, Elena will greet you, and then make her threats. She'll then tell you that four of her borrowed lackeys will dispatch of you before you can ever face her. Here's the listing of each of the lackeys, each one a rematch against a Deep Dweller from Trainers' City:

Deep Dweller Ashli(F): L66 Linoone, L66 Torkoal, L48 Gengar
Deep Dweller Harold(M): L66 Primeape, L66 Swalot, L48 Golem
Deep Dweller Nadia(F): L66 Banette, L66 Altaria, L49 Machamp
Deep Dweller Pablo{M}: L66 Absol, L66 Mawile, L50 Alakazam
If you miss Snagging these Shadow Pokémon, Cloud and Tifa/Yuffie has missed their only chance to snag it. You can randomly Snag it with Wes in the Deep Colosseum after the main data ends.

When all four of these Deep Dwellers have fallen, Elena herself will challenge you. Here's her rather powerful team:

Turk Teammate Elena(F): L70 Venusaur, L70 Blaziken, L70 Swampert, L71 Ampharos, L72 Flygon, L55 Salamence

Once Elena falls, there will be a cutscene at the Shadow Pokémon Lab of one light going off. The camera will pan down, and it shows a laser cell with Wes inside!

Once 7 lights go out, there will be an additional cutscene, this time in Trainers' City. All of the trainers whom you failed to snag Shadow Pokémon from will watch as two Deep Dwellers drag Rui's cell into the Trainers' Colosseum.

After the cutscenes involve end, Elena will then chew you out (with E10+ ESRB material) for breaking her remote device, and will even spout off the purposes of why they needed to remain intact: breaking all 9 would free Wes from his cell.

The Under

You will have to do at least two sweeps. Once the Turks are gone from Pyrite, you will be able to use the elevator leading from the Pyrite Building to the Under. You can also go directly into the Colosseum from the map. You have to use both entrances here, since you don't have the disks.

Entering from Pyrite, you can once again battle everyone who was able to battle Wes. In addition, talk to the Kids Grid members here for some useful data. Megg will give you either a TM43 (if Tifa's the one following you) or a Leaf Stone (if Yuffie's the one following you). Bitt will mention exactly how many Turk Teammates have fallen up to this point, and Nett will prepare an update on shadow Pokémon snagged by Cloud and Tifa/Yuffie for transmission to the P*DA once Wes is freed.

All of the trouble, however, is on the Colosseum side of The Under. When you enter from the map, Cid will walk up to Cloud and mention of possible trouble--Turk trouble. He'll also mention a weird feeling of weird auras, which could possibly indicate shadow Pokémon. Descend into the Colosseum. Nothing looks different from the outside, but there are new conversations. Once you talk to everyone, including the Bodybuilder downstairs and the old man outside, take on the Colosseum challenge. Here is whom you fight:

Deep Dweller Tawny(F): L55 Nosepass, L55 Sudowoodo
Deep Dweller Violeta(F): L56 Medicham, L56 Claydol
Deep Dweller Xavier(M): L57 Gligar, L57 Camerupt
Deep Dweller Zakk(M): L58 Jynx, L58 Sneasel, L58 Lapras

Zakk will clue you in on the Turks that went to The Under--they're no longer here. All of the Turks that went to The Under took the subway.

Once you beat Zakk, you'll receieve 22,000 in money and a TM26. Afterward, you can now enter the TV studio, climb back downstairs, re-open the door, and enter the stairway down the subway. There are now 4 familiar Deep Dwellers on the stairs, waiting to battle you. Here's their updated teams:

Deep Dweller Charlie(M): L66 Golduck, L66 Tangela, L30 Nidorino
Deep Dweller Emili(F): L66 Manectric, L66 Glalie, L30 Nidoran♀
Deep Dweller Jana(F): L66 Gligar, L66 Xatu, L33 Raticate
Deep Dweller Larry(M): L66 Pinsir, L66 Sudowoodo, L33 Fearow
If you miss Snagging these Shadow Pokémon, Cloud and Tifa/Yuffie has missed their only chance to snag it. You can randomly Snag it with Wes in the Deep Colosseum after the main data ends. Just for the record, both Nidorino and Nidoran♀ hold Moon Stones.

Once you get by Larry, you'll then face a pair of twin Deep Dwellers together in a battle in front of the door to the subway. Here's their team:

Deep Dwellers Guy&Ginni(M/F): L65 Venusaur, L65 Meganium, L65 Sceptile, L65 Charizard, L65 Typhlosion, L65 Blaziken

Once the twin Deep Dwellers fall, you can finally enter the room with the Subway. However, you don't have a key to run it! However...there are two Turk Amateurs and two Turk Midlevels in the room, who will fight you two people (one Amateur, one Midlevel) at a time. Here's each team for each pair:

Turk Amateur Paris(F): L67 Blastoise
Turk Midlevel Ian(M): L68 Feraligatr, L68 Swampert

Turk Amateur Jean-Pierre(M): L67 Ampharos
Turk Midlevel Nicole(F): L68 Raichu, L68 Manectric

Once both pairs have fallen, you'll get a spare Subway Key. Ride it over to the Shadow Pokémon Lab's basement. When you leave the train, you'll get ambushed by Miror B.'s male Peons! They'll fight with 3 Pokémon each and fight together, similar to their female counterparts Reath and Ferma. Here's the teams they'll use in the Multi Battle:

Miror B. Peon Folly: L58 Primeape, L56 Exploud, L57 Slowbro
Miror B. Peon Trudly: L55 Ariados(L58 Machamp), L56 Dusclops, L57 Pidgeot
If you have snagged Trudly's Shadow Pokémon, he'll use Machamp instead of Ariados.

If you win, there will be a cutscene inside the Shadow Pokémon Lab of one light going off. The camera will pan down, and it shows a laser cell with Wes inside!

Trudly will then chew Folly out for causing their remote device to break and leave the scene.

You can now walk into the destroyed room. Over on the far side, where you can't reach, is the aformentioned laser cell with Wes inside! There will be some dialogue between Cloud and Wes at this point.

Shadow Pokémon Lab

Once 8 lights have gone off as well as the Cloud and Wes dialogue being spoken, you can once again go here. All the doors are open, but if you walk toward the main gate, Sephiroth runs past Cloud and Tifa/Yuffie at blazing speed, not even looking back. It looks like Sephiroth's left the building. However, there are many Turks inside the building, in every room inside. You have to defeat every single one of them in order to find the last remote device. Here's a listing of the teams, all of them Turks and a few others you've faced before:

Turk Amateur Theo(M): L60 Magneton, L60 Magneton, L60 Electrode
Turk Amateur Nathan(M): L60 Gardevoir, L60 Alakazam, L60 Slowking
Turk Amateur Lindsey(F): L59 Hitmonlee, L59 Hitmonchan, L59 Hitmontop, L59 Blaziken
Turk Amateur Amanda(F): L61 Magmar, L61 Arcanine
Turk Amateurs Marv&Megan(M/F): L62 Jynx, L62 Walrein
Turk Amateur Zack(M): L61 Walrein, L61 Jynx
Turk Amateur Penny(F): L61 Raichu, L61 Electabuzz
Turk Amateur Vito(M): L60 Volbeat, L60 Illumise, L60 Heracross
Turk Amateur Ursula(F): L61 Houndoom, L61 Ninetales
Turk Amateur Benny(M): L60 Plusle, L60 Minun, L60 Manectric
Team Snagem Harvey(M): L60 Crobat, L60 Mightyena, L35 Kangaskhan/L60 Exploud
Turk Amateur Vanessa(F): L61 Tangela, L61 Ludicolo
Turk Amateur Jeremy(M): L61 Walrein, L61 Glalie
Turk Amateur Ernie(M): L57 Linoone, L57 Exploud, L57 Delcatty, L57 Slaking, L57 Wigglytuff, L40 Clefable/L57 Clefable
Turk Amateur Bette(F): L61 Blastoise, L61 Politoed
Turk Amateur Daria(F): L61 Jynx, L43 Blissey/L61 Togetic
Turk Amateur Bert(M): L61 Tauros, L43 Volbeat/L61 Dustox
Team Magma Grunt(M): L59 Mightyena, L59 Camerupt, L59 Houndoom, L43 Arcanine/L59 Ninetales
Team Aqua Grunt(F): L59 Mightyena, L59 Sharpedo, L59 Magcargo, L43 Cloyster/L59 Starmie
Turk Midlevel Andrew(M): L62 Sableye, L62 Misdreavus, L62 Gengar
Turk Midlevel Melana(F): L62 Altaria, L62 Dragonite, L62 Kingdra
Turk Midlevel Melissa(F): L62 Dugtrio, L62 Nidoking, L62 Nidoqueen
Turk Midlevel Tyrone(M): L62 Kingdra, L62 Vibrava, L43 Dragonair/L62 Salamence
Turk Midlevel Frankie(M): L62 Sandslash, L63 Dugtrio, L61 Quagsire
Turk Midlevel Wilma(F): L62 Mantine, L63 Tropius, L61 Gligar
Turk Midlevel Erin(F): L63 Miltank, L43 Illumise/L63 Beautifly
Turk Midlevel Aaron(M): L63 Hitmontop, L43 Hitmonlee/L63 Hitmonlee
Turk Midlevels Paul&Paula(M/F): L59 Hitmontop, L59 Machamp, L59 Hariyama, L59 Heracross, L59 Blaziken, L43 Hitmonchan/L59 Hitmonchan

The red Pokémon are their Shadow Pokémon if you didn't get it the first time around, while the green Pokémon are their replacements if you did snag the Shadow Pokémon the first time around.

Once all of the above trainers have been defeated, go to where you snagged Raikou and the third Johto starter in the main Colosseum game. You'll find Mirakle B. once again! Here is his team this time around:

Cipher Peon Mirakle B.(M): L65 Sudowoodo, L65 Seaking, L65 Electrode, L65 Gengar, L65 Forretress, L13 Lotad
This is the only Shadow Pokémon you must Snag in the Shadow Pokémon Lab. All the others at the Shadow Pokémon Lab can be caught randomly with Wes at Deep Colosseum after the main data ends.

You can beat the Lotad, but you can't progress unless you Snag it. If you beat it, you can recover and fight Mirakle B. again, and repeat until you've Snagged Lotad.

Once you've beaten Mirakle B. and snagged the Lotad (if you missed a Shadow Pokémon, their trainer will go to Deep Colosseum after the main data ends and can keep fighting until Wes Snags it), you'll see another cutscene. The last light goes out and the laser bars around Wes drop. But, just as Wes is about to walk out, one of the lights comes back on and the lasers rise again!

Mirakle B. will chew you out for breaking his remote device, but before he can finish, he gets a call from Elena saying that she's repaired her remote device. Mirakle B. runs off. Walk back outside to see a cutscene of all the characters that helped Cloud and Tifa/Yuffie discussing on how they managed to help drive the Turks out of the shadow Pokémon Lab, and how it's finally time to return to Trainers' City to finish the job. Everyone except Cloud and Tifa/Yuffie (whoever's following you) will board Cid's airship. Walk back onto the map and you can finally return to Trainers' City.

Return to Trainers' City

At this point, Trainers' City looks like a ghost town. Every building except the Pokémon Center, Trainers' Hotel, and Trainers' Colosseum is shuttered up. The Pokémon Center works like usual, except there are some people from the outside currently inside. More of the people that are usually outside are inside the Trainers' Hotel, including a few in the changing room.

The Trainers' Colosseum, however, is no refuge--there's Cipher Peons that won't want to battle walking through the lobby! The cage with Rui is inside is next to the reception counter! However, when you try to talk to her, two Turks grab the cage and walk off! One of the Turks mentions that "the original venue turned out to be the right one". Anyway, enter the knockout challenge that will pit you against Reno, Rude, and Elena once again. Here are the updated teams:

Cipher Peon Mirakle B.(M): L74 Sudowoodo, L74 Seaking, L74 Electrode, L74 Gengar, L74 Forretress, L74 Ludicolo
Turk Teammate Reno(M): L74 Relicanth, L75 Mawile, L75 Sableye, L74 Flygon, L76 Marowak, L45 Victreebel/L76 Jumpluff
Turk Teammate Rude(M): L74 Kangaskhan, L75 Gengar, L74 Electabuzz, L75 Gligar, L76 Steelix, L45 Slowking/L76 Tentacruel
Turk Teammate Elena(F): L75 Venusaur, L75 Blaziken, L75 Swampert, L76 Ampharos, L77 Flygon, L55 Salamence/L77 Dragonite
If you don't Snag every Shadow Pokémon here, the challenge will not end upon defeating Elena the first time. If that's the case, Reno, Rude, and Elena, in that order, will reappear, but send out only their Shadow Pokémon for you to Snag it. If a Shadow Pokémon's been Snagged, they'll skip their turn in line and let the next one go, until all three are Snagged. If this happens, all balls will increase in catch rate, by 1.0, every go-round until all three are Snagged.

After you beat Elena again and have snagged all three Shadow Pokémon from the trio of Reno, Rude, and Elena, there will be a cutscene at the Shadow Pokémon Lab of the last light of Wes's laser cell going off, the laser bars drop, and Wes walks out of the cell. When you leave the Colosseum, you'll get 140,000 in money and a TM20.

There's a long cutscene of Cloud talking to Tifa/Yuffie on just how good a job they did in helping to oust the Turks from Orre. At the end of the cutscene, Wes rides onto the scene with a repaired motorcycle, and talks about Sephiroth and his overlevelled Deoxys. It's now time to take him down once and for all. Head for the Pokémon Center, and have Cloud withdraw 3 of the Pokémon inside box 4 snagged (or deposited by Yuffie (if Tifa's the one following you) or Tifa (if Yuffie's the one following you)) during this data, and have Tifa/Yuffie do the same. Since Wes comments on how his motorcycle isn't built for 3, Cid offers Wes a ride on the airship, and how there's plenty of room on it.

The airship will land on platform 100 at Mt. Battle. There, Sephiroth and his overlevelled Deoxys lie in wait. Wes offers Sephiroth the challenge: he and his 6 Pokémon, Cloud and his 6 Pokémon, and Tifa/Yuffie and her 6 Pokémon, all against Sephiroth and his overlevelled Deoxys, two-on-two battle. Cloud mentions that, although this arrangement is slightly illegal, it will even up the playing field against an overlevelled Deoxys which is even more illegal. Tifa/Yuffie will go first. If all 6 of her Pokémon faint, Cloud tags in and resumes the fight. If all 6 of his Pokémon faint, Wes tags in to finish the fight. If all 6 of his Pokémon faint, they'll white out and return to the Trainers' City Pokémon Center. Just for the record, here is Sephiroth's one Pokémon again:

Midgar Darkness Sephiroth(M): L176 Deoxys (clearly overlevelled; no, this is NOT a typo)
The music that plays during this battle is the music that plays during the final boss battle in Final Fantasy VII. The victory music that plays is the same as that of a typical Final Fantasy victory.

If you do manage to faint Deoxys, be it with Tifa/Yuffie, Cloud, or Wes, Sephiroth will gasp in horror: his unbeatable overlevelled Deoxys was beaten in an 18-against-1 gangup!

At this point, everyone's celebrating--except it suddenly stops when they realize that they still haven't rescued Rui! At this point, Cloud and Tifa/Yuffie run back down the mountain. In the lobby, Cloud and Tifa/Yuffie will tell Wes that their Pokémon and items, except for their copy of the Subway Key and their Ein File, are in the PC, and that Wes should use them as he pleases. They'll also give Wes all but 20,000 of the money in their inventory (the 20,000 they kept will be converted back to 200,000 Gil for use back home). Tifa/Yuffie will then leave with Cid, but Cloud decides to stay with Wes in case there's a shadow Pokémon involved against Rui.

Rescuing Rui at the Deep Colosseum

Cloud will follow Wes for the rest of this data. Head for the Deep Colosseum. You can now go there again since you have access to the disks. When you get into the Colosseeum, Nett will send you an e-mail that details a knockout challenge that's offering Rui as a prize! Enter the knockout challenge. Before the challenge begins, Vincent will walk up to Cloud with a Turk newsletter that Elena dropped at Trainers' Colosseum--with the news that two amateurs were promoted to midlevel, and have teamed up with their original midlevel partners in the Deep Colosseum! Anyway, this is the team you'll face (a piece of cake compared to the overlevelled Deoxys):

Turk Midlevels Paris&Ian(F/M): L74 Blastoise, L74 Feraligatr, L74 Swampert
Turk Midlevels Jean-Pierre&Nicole(M/F): L74 Ampharos, L74 Raichu, L74 Manectric
Deep Dweller Rikku(F): L77 Victreebel, L77 Raichu, L77 Rapidash, L77 Dewgong, L77 Alakazam, L77 Aggron
Deep King Agnol(M): L80 Kabutops, L80 Arcanine, L80 Sceptile, L80 Kingdra, L80 Shedinja, L80 Snorlax

When you beat Paris & Ian, and again when you beat Jean-Pierre & Nicole, you'll simply get chewed out. When you beat Rikku, you'll get congratulated for winning on her home turf. Finally, when you beat Agnol, he'll give in and let Rui go.

When you leave the Colosseum, you'll win an astonishing 155,000 in cash (310,000 with the Amulet Coin, something that Cloud and Tifa/Yuffie didn't have), but nothing else of monetary value. Rui will then be let out of her cage and converse with Cloud. Cloud will then walk away.

The data's not officially over yet, though. Return to Trainers' City one last time and talk to Cloud, Tifa, Barret, Aeris/Rebecca (the latter is the Hex Maniac the former is communicating through), Red XIII, Vincent, Yuffie, Cid, and Cait Sith. Each one of them will give one of the following: TM39, TM08, TM34, TM50, TM42, TM40, TM04, TM03, and TM09. Also, look closely at Cloud's conversation; the last three characters will come in handy later on, as that's part of a password for another piece of DS-transmitted data. Now that the Turks are finally out of here, the Final Fantasy VII characters will fly off in Cid's airship and special credits will roll.

And that concludes this epic piece of DS-transmitted data. Any remaining Shadow Pokémon can be randomly Snagged at Deep Colosseum.

If you forgot the three characters of the password part, simply transmit just Summon Materia: Knights of Round's password to the Tajiri server; when you communicate with Colosseum with the above mission complete, the three characters will appear on the screen.

Carrington388
08/12/2005, 08:55 PM
Transmit the passwords of all of the character Chocobo to the Tajiri server, followed by the password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; RU for Ruby, SA for Sapphire, FR for FireRed, LG for LeafGreen, EM for Emerald. Have the game pak with the same version code in the GBA slot of the DS and you'll get downloaded one of three missions, depending on which version you're downloading it to. (Just for the record, the RU and SA codes transmit one mission, the FR and LG codes transmit a different mission, and the EM code transmit yet another version). However, this mission will not work if you change the teams normally in Ruby/Sapphire/Emerald as explained here (http://www.pokegym.net/forums/showpost.php?p=268325&postcount=56); you must have Team Aqua and Team Magma in Hoenn to do this mission in Ruby/Sapphire/Emerald. (You will have to do a complex password modification in order to allow this mission with the teams modified. The necessary modification, which I will not list, is way more complex for Emerald than for Ruby/Sapphire.)

All of the versions have the same premises: Turks have invaded Hoenn (Kanto in FireRed/LeafGreen). They have taken up residence in a hideout that was previously occupied by another gang. If you're playing the mission in Ruby, the Magma Hideout will open back up; if you're playing the mission in Sapphire, the Aqua Hideout will open back up.

Stage 1: Operation Reno
Ruby/Emerald: Magma Hideout (Lilycove in Ruby, Jagged Pass in Emerald)
Sapphire: Aqua Hideout (Lilycove)
FireRed/LeafGreen: Rocket Hideout (Celadon)

This stage will begin with a news telecast. Here it is:

Stage 1 Broadcast:
(normal Pokémon News intro)
"We have recieved breaking news from <city>. A weird band of criminals have moved into the <team> HIDEOUT and have started operations there. We'll keep you informed of any new developments."
<city> denotes either LILYCOVE CITY(Ruby/Sapphire), CELADON CITY(FireRed/LeafGreen), or LAVARIDGE TOWN (Emerald). <team> denotes either MAGMA (Ruby/Emerald), AQUA (Sapphire), or ROCKET (FireRed/LeafGreen).

Just for the record, Celadon's Game Corner still goes by the Rocket name even with the Turks around.

Anyway, in this stage of the data, you'll have to seek out, fight, and beat various amateur and midlevel Turks led by Reno. Here's a list of the amateur Turks you'll find in this stage:

Turk Amateur Theo(M): L41 Magnemite, L41 Magnemite
Turk Amateur Nathan(M): L41 Kirlia, L41 Kadabra
Turk Amateur Lindsey(F): L40 Hitmonlee, L40 Hitmonchan, L40 Hitmontop
Turk Amateur Amanda(F): L41 Magby, L41 Magmar
Turk Amateur Marv(M)*: L42 Smoochum
Turk Amateur Megan(F)*: L42 Sealeo
Turk Amateur Zack(M): L41 Spheal, L41 Jynx
Turk Amateur Penny(F): L41 Elekid, L41 Electabuzz
Turk Amateur Vito(M): L41 Volbeat, L41 Illumise
Turk Amateur Ursula(F): L41 Vulpix, L41 Ninetales
Turk Amateur Benny(M): L41 Electrike, L41 Manectric
*--A mandatory double battle in Emerald.

There's also two midlevel Turks you'll find here. Here's their teams:

Turk Midlevel Andrew(M): L46 Sableye, L46 Misdreavus, L46 Gengar
Turk Midlevel Melana(F): L46 Altaria, L46 Dragonair, L46 Kingdra

Finally, the last Turk you'll fight in stage 1 is Reno himself. Here's his team:

Turk Teammate Reno(M): L49 Relicanth, L50 Mawile, L50 Sableye, L49 Vibrava, L51 Marowak, L51 Victreebel

Once Reno goes down, Reno will admit defeat (with E10+-rated dialogue). At this point, Reno's band of Turks vacates the hideout. You have now completed stage 1.

Stage 2: Invasion Rude
Ruby: Lilycove Department Store, then Slateport City
Sapphire: Slateport City, then Lilycove Department Store
FireRed: Silph Co., then Celadon Department Store
LeafGreen: Celadon Department Store, then Silph Co.
Emerald: Mossdeep Space Center, then Littleroot Town

For stage 2, you'll get mobbed by 4 people, one on each side: Cloud, Barret, Tifa, and Yuffie. In that order, they'll proceed to break the news to you that a band of Turks have invaded the first location for each version. Cloud mentions the band of Turks, Barret mentions the location, Tifa mentions that Rude's the leader, and Yuffie will be suspicious of the second location on the list. Once the conversation is over, talk to Cloud and he will step aside to let you out.

Anyway, the band of Turks have broken into two waves. The first wave went to the first location. Here's who you'll fight in the first wave:

Turk Amateur Vanessa(F): L44 Tangela, L44 Tangela
Turk Amateur Jeremy(M): L44 Snorunt, L44 Glalie
Turk Midlevel Melissa(F): L45 Dugtrio, L45 Nidoking, L45 Nidoqueen
Turk Midlevel Tyrone(M): L45 Kingdra, L45 Vibrava, L45 Dragonair

Once the first wave goes down, find Barret, who will confirm Yuffie's original suspicions of a second holdup. Here are the ones you'll face in the second holdup:

Turk Amateur Ernie(M): L40 Linoone, L40 Loudred, L40 Delcatty, L40 Vigoroth, L40 Wigglytuff, L40 Clefable
Turk Amateur Bette(F): L44 Blastoise, L44 Politoed
Turk Midlevel Frankie(M): L45 Sandslash, L45 Dugtrio, L45 Quagsire
Turk Midlevel Wilma(F): L45 Mantine, L45 Tropius, L45 Gligar

Once the second wave is dispersed, Rude will appear to challenge you. Here is his team:

Turk Teammate Rude(M): L51 Kangaskhan, L52 Gengar, L51 Electabuzz, L52 Gligar, L53 Steelix, L53 Slowking

Once Rude goes down, Rude will admit defeat (with E10+-rated dialogue). At this point, Rude's band of Turks retreats. You have now completed stage 2.

Stage 3: Elena's Revenge
Ruby: Magma Hideout (Lilycove)
Sapphire/Emerald: Aqua Hideout (Lilycove)
FireRed/LeafGreen: Rocket Warehouse (Chrono Island)

Stage 3 will start with Cid flying in on you. He'll say he flew over a band of Turks moving into the hideout that the version's using. You'll ask about the leader and what he's like, but Cid will correct you and mention that this leader is not a man, but more rather a woman named Elena. After Cid leaves, you'll have to go crash Elena's housewarming party, in which mostly midlevel Turks, as well as "borrowed lackeys" in the form of Deep Dwellers, will face you. Here's who you'll face in this stage:

Deep Dweller Ashli(F): L54 Linoone, L54 Torkoal
Deep Dweller Charlie(M): L54 Golduck, L54 Tangela
Deep Dweller Emili(F): L54 Manectric, L54 Glalie
Deep Dweller Harold(M): L54 Primeape, L54 Swalot
Deep Dweller Jana(F): L54 Gligar, L54 Xatu
Deep Dweller Larry(M): L54 Pinsir, L54 Sudowoodo
Deep Dweller Nadia(F): L54 Banette, L54 Altaria
Deep Dweller Pablo{M}: L54 Absol, L54 Mawile
Deep Dweller Rikku(F): L50 Armaldo, L50 Houndoom, L50 Milotic, L50 Starmie, L50 Alakazam, L50 Aggron
Turk Amateur Daria(F): L54 Jynx, L54 Blissey
Turk Amateur Bert(M): L54 Tauros, L54 Volbeat
Turk Midlevel Erin(F): L56 Miltank, L56 Illumise
Turk Midlevel Aaron(M): L56 Hitmontop, L56 Hitmonlee
Turk Midlevel Paul(M)*: L55 Hitmontop, L55 Machamp, L55 Hariyama
Turk Midlevel Paula(F)*: L55 Heracross, L55 Blaziken, L55 Hitmonchan
*--A mandatory double battle in Emerald.

After clearing out all of the above trainers, you'll get dragged back to the entrance by two Turks. Elena will call a "changing of the guard". The above Trainers will leave, and these Trainers will enter:

Deep Dweller Tawny(F): L55 Nosepass, L55 Sudowoodo
Deep Dweller Violeta(F): L55 Medicham, L55 Claydol
Deep Dweller Xavier(M): L55 Gligar, L55 Camerupt
Deep Dweller Zakk(M): L54 Jynx, L54 Sneasel, L54 Lapras
Deep Dweller Guy(M)*: L54 Venusaur, L54 Meganium, L54 Sceptile
Deep Dweller Ginni(F)*: L54 Charizard, L54 Typhlosion, L54 Blaziken

Turk Amateur Paris(F)*: L56 Blastoise
Turk Midlevel Ian(M)*: L57 Feraligatr, L57 Swampert

Turk Amateur Jean-Pierre(M)*: L56 Ampharos
Turk Midlevel Nicole(F)*: L57 Raichu, L57 Manectric
*--A mandatory double battle in Emerald. Separated by pairing.

Once the second set of trainers fall, Elena will congratulate you on beating both sets of her guards, but there's still one more Turk to face: Elena herself. Here is her team:

Turk Teammate Elena(F): L59 Venusaur, L59 Blaziken, L59 Swampert, L60 Ampharos, L61 Flygon, L62 Salamence

Once Rude goes down, Elena will admit defeat (with E10+-rated dialogue). At this point, Elena's band of Turks retreats. You have now completed stage 3.

Stage 4: The Final Encounter
Ruby/Sapphire/Emerald: Evergrande City
FireRed/LeafGreen: Indigo Plateau

Just when you think you've rid yourself of the Turks, a ghost will run onto the scene, followed by a Hex Maniac. Looks like Aeris was too eager to get to the scene that she ghosted out of Rebecca, the Hex Maniac (or, in FireRed/LeafGreen, a Medium) who's she's communicating through! Anyway, Aeris will ask you to raise your team, because the Turks have pushed the Pokémon League aside! They're no pushovers, since you have to get past 2 strong lackeys to even get to the Turks! Here's the five teams you'll face:

Cipher Peon Mirakle B.(M): L74 Sudowoodo, L74 Seaking, L74 Electrode, L74 Gengar, L74 Forretress, L74 Ludicolo
Deep Dweller Rikku(F): L74 Victreebel, L74 Raichu, L74 Rapidash, L74 Dewgong, L74 Alakazam, L74 Aggron
Turk Teammate Reno(M): L74 Relicanth, L75 Mawile, L75 Sableye, L74 Flygon, L76 Marowak, L76 Victreebel
Turk Teammate Rude(M): L74 Kangaskhan, L75 Gengar, L74 Electabuzz, L75 Gligar, L76 Steelix, L76 Slowking
Turk Teammate Elena(F): L75 Venusaur, L75 Blaziken, L75 Swampert, L76 Ampharos, L77 Flygon, L78 Salamence
A creepy sped-up instrumental remix of Miror B.'s dance theme plays when you face Mirakle B.

Each one of them will admit defeat (with E10+-rated dialogue) before facing the next one. When Elena falls again, Elena tries to escape, but...Cloud and Tifa come in north, Barret and Yuffie come in south, Cid and Vincent come out of hiding from the west, Red XIII and Cait Sith come out of hiding from the east, and Aeris (with Rebecca) will jump out of the southwest corner! Once Elena is surrounded, she'll agree to withdraw the Turks from Hoenn (or Kanto). At this point, you'll recieve a reward from Cloud. Here's what you get:

Ruby/Sapphire/Emerald: FF7 GROUP PHOTO (counts as a poster)
FireRed/LeafGreen: DISCOUNT CARD (Key Item; cuts required coins at Rocket Game Corner by half)

The data has ended here, but there is one Easter egg. If you hang the poster in your Secret Base and read it, you'll get three characters. These three characters will come in handy later on, as that's part of a password for another piece of DS-transmitted data. You'll get another three characters by using the Discount Card in FireRed/LeafGreen like the Coin Case.

To get the Discount Card in Hoenn, to slash the needed coins at Mauville Game Corner by half, first clear the mission, then input the password on just Sephiroth Chocobo followed by the password for the identifier to the Tajiri server with Ruby, Sapphire, or Emerald in the GBA slot. However, the Discount Card in Hoenn doesn't have the three-character feature that Kanto's discount card has. Also, neither Discount Card works at The Janine Casino (from Enigma Island Promos Series 2); the Master Ball still costs 10,888 coins in FireRed/LeafGreen.

Carrington388
08/12/2005, 09:02 PM
This piece of data will require pieces of a password collected from the Turk missions from Orre, Hoenn, and Kanto. Transmit the three pieces of the password, in Orre-Hoenn-Kanto order, to the Tajiri server. (There are versions for both Colosseum and XD: Gale of Darkness, but the confirmation password isn't needed here; to transmit to Colosseum, use the part you got in Colosseum; or to transmit to XD: Gale of Darkness, use the part you got in XD: Gale of Darkness. XD: Gale of Darkness data for this mission will come later.)

The Turks have returned to Orre in this data, and they've hired backup from teams based in Hoenn, Kanto, and Orre! Head for Trainers' City and you'll find that there is an evacuation order in place that orders the people in Trainers' City to leave the city for mainland Orre until the new Turk situation clears up.

Here, you'll face the following Trainer classes in the non-leader battles: Team Rocket Grunt (both male and female), Team Magma Grunt (both male and female), Team Aqua Grunt (both male and female), Team Flora Grunt (both male and female), Team Plasma Grunt (both male and female), Cipher Peons (both male and female), underlings of Team Snagem (male only), and Deep Dwellers (females and males at a 2:1 ratio; that is, both Team Snagem members and male Deep Dwellers will have a female Deep Dweller as a counterpart). The leaders you'll face are Maxie, Archie, Farlie, Giovanni, Plasmae, Evice, Gonzap, Reno, Rude, and Elena. Here's the lineups for all 100 trainers you'll face in this mission (all are located around Trainers' City):

Team Magma Grunt(M): L35 Charmander
Team Magma Grunt(F): L35 Cyndaquil
Team Magma Grunt(M): L35 Torchic
Team Magma Grunt(F): L35 Growlithe, L35 Vulpix
Team Magma Grunt(M): L35 Slugma, L35 Houndoom
Team Magma Grunt(F): L35 Torkoal, L35 Torkoal
Team Magma Grunt(M): L35 Magmar, L35 Charmeleon, L35 Dragonair
Team Magma Grunt(F): L35 Magmar, L35 Quilava, L35 Seadra
Team Magma Grunt(F): L35 Magmar, L35 Combusken, L35 Shelgon
Magma Leader Maxie(M): L40 Mightyena, L40 Crobat, L40 Camerupt, L40 Houndoom, L40 Magmar, L40 Vibrava
Team Aqua Grunt(M): L35 Squirtle
Team Aqua Grunt(F): L35 Totodile
Team Aqua Grunt(M): L35 Mudkip
Team Aqua Grunt(F): L35 Psyduck, L35 Tentacool
Team Aqua Grunt(M): L35 Quagsire, L35 Piloswine
Team Aqua Grunt(F): L35 Pelipper, L35 Pelipper
Team Aqua Grunt(M): L35 Jynx, L35 Wartortle, L35 Dragonair
Team Aqua Grunt(F): L35 Jynx, L35 Feraligatr, L35 Seadra
Team Aqua Grunt(F): L35 Jynx, L35 Marshtomp, L35 Shelgon
Aqua Leader Archie(M): L40 Mightyena, L40 Crobat, L40 Sharpedo, L40 Crawdaunt, L40 Jynx, L40 Vibrava
Team Flora Grunt(M): L35 Bulbasaur
Team Flora Grunt(F): L35 Chikorita
Team Flora Grunt(M): L35 Treecko
Team Flora Grunt(F): L35 Tangela, L35 Pinsir
Team Flora Grunt(M): L35 Qwilfish, L35 Heracross
Team Flora Grunt(F): L35 Tropius, L35 Tropius
Team Flora Grunt(M): L35 Scyther, L35 Venusaur, L35 Dragonair
Team Flora Grunt(F): L35 Scyther, L35 Meganium, L35 Seadra
Team Flora Grunt(F): L35 Scyther, L35 Grovyle, L35 Shelgon
Flora Leader Farlie(M): L40 Mightyena, L40 Crobat, L40 Cacturne, L40 Shiftry, L40 Magmar, L40 Vibrava
Team Plasma Grunt(M): L35 Pikachu
Team Plasma Grunt(F): L35 Mareep
Team Plasma Grunt(M): L35 Electrike
Team Plasma Grunt(F): L35 Magnemite, L35 Voltorb
Team Plasma Grunt(M): L35 Mareep, L35 Mareep
Team Plasma Grunt(F): L35 Plusle, L35 Minun
Team Plasma Grunt(M): L35 Electabuzz, L35 Raichu, L35 Dragonair
Team Plasma Grunt(F): L35 Electabuzz, L35 Ampharos, L35 Seadra
Team Plasma Grunt(M): L35 Electabuzz, L35 Manectric, L35 Shelgon
Plasma Leader Plasmae(F): L40 Mightyena, L40 Crobat, L40 Manectric, L40 Ampharos, L40 Electabuzz, L40 Vibrava
Team Rocket Grunt(M): L35 Sandshrew
Team Rocket Grunt(F): L35 Wooper
Team Rocket Grunt(M): L35 Trapinch
Team Rocket Grunt(F): L35 Geodude, L35 Onix
Team Rocket Grunt(M): L35 Gligar, L35 Larvitar
Team Rocket Grunt(F): L35 Camerupt, L35 Vibrava
Team Rocket Grunt(M): L35 Mr. Mime, L35 Sandslash, L35 Dragonair
Team Rocket Grunt(F): L35 Mr. Mime, L35 Quagsire, L35 Seadra
Team Rocket Grunt(F): L35 Mr. Mime, L35 Vibrava, L35 Shelgon
Rocket Leader Giovanni(M): L40 Persian, L40 Crobat, L40 Nidoking, L40 Nidoking, L40 Mr. Mime, L40 Rhydon
Cipher Peon Dusty(M): L55 Beldum, L55 Abra
Cipher Peon Rose(F): L55 Beldum, L55 Natu
Cipher Peon Ricky(M): L55 Beldum, L55 Ralts
Cipher Peon Lola(F): L55 Metang, L55 Drowzee, L55 Slowpoke
Cipher Peon Sam(M): L55 Metang, L55 Xatu, L55 Slowking
Cipher Peon Rita(F): L55 Metang, L55 Grumpig, L55 Medicham
Cipher Peon Wilton(M): L55 Metagross, L55 Alakazam, L55 Slowbro, L55 Mr. Mime
Cipher Peon Brooke(F): L55 Metagross, L55 Xatu, L55 Slowking, L55 Xatu
Cipher Peon Valerie(F): L55 Metagross, L55 Gardevoir, L55 Grumpig, L55 Medicham
Cipher Head Evice(M): L65 Aggron, L65 Salamence, L65 Slaking, L65 Steelix, L65 Exeggutor, L65 Arcanine
Team Snagem Winston(M): L60 Skarmory, L60 Mankey
Deep Dweller Cindy(F): L60 Skarmory, L60 Heracross
Team Snagem Steve(M): L60 Skarmory, L60 Makuhita
Deep Dweller Jessica(F): L60 Skarmory, L60 Machop, L60 Hitmonlee
Team Snagem John(M): L60 Skarmory, L60 Heracross, L60 Hitmontop
Deep Dweller Jay(F): L60 Skarmory, L60 Medicham, L60 Blaziken
Team Snagem Cameron(M): L60 Skarmory, L60 Primape, L60 Machamp, L60 Hitmonchan
Deep Dweller Jacki(F): L60 Skarmory, L60 Heracross, L60 Heracross, L60 Hitmontop
Deep Dweller Anna(F): L60 Skarmory, L60 Hariyama, L60 Blaziken, L60 Medicham
Snagem Head Gonzap (M): L70 Dodrio, L70 Crawdaunt, L70 Heracross, L70 Breloom, L70 Machamp, L70 Scizor
Deep Dweller Walter(M): L65 Jynx, L65 Delibird, L65 Walrein
Deep Dweller Meg(F): L65 Crobat, L65 Qwilfish, L65 Swalot
Deep Dweller Jerry(M): L65 Fearow, L65 Ledian, L65 Tropius
Deep Dweller Karen(F): L65 Venomoth, L65 Ariados, L65 Dustox
Deep Dweller Miguel(M): L65 Rhydon, L65 Sudowoodo, L65 Relicanth
Deep Dweller Isabel(F): L65 Gengar, L65 Misdreavus, L65 Shedinja
Deep Dweller Timothy(M): L65 Dragonite, L65 Kingdra, L65 Altaria
Deep Dweller Shelby(F): L65 Umbreon, L65 Sneasel, L65 Absol
Deep Dweller Cyndy(F): L65 Magneton, L65 Skarmory, L65 Mawile
Turk Teammate Reno(M): L75 Relicanth, L75 Mawile, L75 Sableye, L75 Flygon, L75 Marowak, L50 Dewgong
Team Magma Grunt(M): L65 Charizard, L65 Typhlosion, L65 Blaziken
Team Aqua Grunt(M): L65 Blastoise, L65 Feraligatr, L65 Swampert
Team Flora Grunt(M): L65 Venusaur, L65 Meganium, L65 Sceptile
Team Plasma Grunt(F): L65 Raichu, L65 Ampharos, L65 Manectric
Team Rocket Grunt(M): L65 Arbok, L65 Crobat, L65 Swalot
Cipher Peon Tony(M): L65 Magneton, L65 Scizor, L65 Metagross
Team Snagem Nob(M): L65 Machamp, L65 Heracross, L65 Hariyama
Deep Dweller Dalton(M): L65 Raticate, L65 Furret, L65 Linoone
Deep Dweller Bernie(M): L65 Kangaskhan, L65 Aipom, L65 Delcatty
Turk Teammate Rude(M): L75 Kangaskhan, L75 Gengar, L75 Electabuzz, L75 Gligar, L75 Steelix, L50 Ninetales
Team Magma Grunt(M): L70 Camerupt
Team Magma Grunt(F): L70 Houndoom
Team Aqua Grunt(M): L70 Sharpedo
Team Aqua Grunt(F): L70 Mantine
Team Flora Grunt(M): L70 Cacturne
Team Flora Grunt(F): L70 Jumpluff
Team Plasma Grunt(M): L70 Manectric
Team Plasma Grunt(F): L70 Ampharos
Deep Dweller Rikku(F): L65 Victreebel, L65 Raichu, L65 Rapidash, L65 Dewgong, L65 Alakazam, L65 Aggron
Turk Teammate Elena(F): L75 Venusaur, L75 Blaziken, L75 Swampert, L75 Ampharos, L75 Flygon, L50 Clefable

Reno, Rude, and Elena each have new Shadow Pokémon for you to snag. If you fail to snag any of them during this data, Reno will show up at Phenac Stadium with his team at the end of every knockout challenge until you successfully snag the Cloyster, Rude will show up at Pyrite Colosseum with his team at the end of every knockout challenge until you successfully snag the Ninetales, and Elena will show up at The Under Colosseum with her team at the end of every knockout challenge until you successfully snag the Clefable.

Anyway, each of the blocks of 10, led by the group's boss, will hide out in different locations around Trainers' City. Only the group boss has a set location, the other nine can be anywhere in the city. The nine trainers that aren't the boss can be fought in any order. Once you've cleared all the Grunts/Peons/Snagems/Deep Dwellers in that group, that group's boss will appear outside a certain Trainers' City landmark. Once you beat the boss, go heal at the Pokémon Center and save your game. Once you've saved your game, the next group will move in. Once you've cleared out Elena's group, the Trainers' City residents return and you'll recieve a hefty bonus for saving Trainers' City--to the tune of 150,000 Pokécoupon points, no less!

Here are the locations for each of the group bosses:

Maxie: Dance Hall
Archie: Pokémon Dojo
Farlie: Greenhouse
Plasmae: Pokémon Circus
Giovanni: Pokémon Lab
Evice: Trainers' Hotel
Gonzap: Battle Hall
Reno: TM Shop
Rude: Pokémon Center
Elena: Trainers' Colosseum

Carrington388
08/12/2005, 09:04 PM
Transmit the passwords on the Yellow, Blue, Green, Black, and Gold Chocobos to the Tajiri server with Pokémon Emerald in the GBA slot to make another addition to Battle Frontier. This new addition is called Battle Island. At Battle Frontier itself, there are now small ferry ports near the following locations: Battle Stadium (if it exists), Battle Resort (if it exists), Battle Dome, and Battle Pyramid. The Battle Ferry will sail from Battle Frontier to an island one square east and eight squares south of Fortree City on the Hoenn World Map. (Other comparisons are 4 squares east and 2 squares south of Mauville's east side; 5 squares east and 2 squares north of Slateport's northern half; 6 squares north and 1 square east of Southern Island; 4 squares north and 1 square east of Enigma Island; and 7 squares east of Emerald's Altering Cave.) The route of the Battle Ferry to Battle Island is as follows: 1 square north, 4 squares west, 3 squares north, 2 squares west, 1 square south, 3 squares west, 1 square north. You can find your way back.

Anyway, here's how Battle Island works:

The challenge is called the Battle Slot Challenge. It's available in both single and double battle, although three challenges override this choice. You choose 3 Pokémon (4 in double) to take into the challenge, you also get to choose Lv. 50 or Open Level. Once the challenge begins, you'll have to spin the slots. The combination on the center line when all three reels are stopped determines what challenge you get. Here's the list of the first 6 challenges:

Triple 7--You move directly to the next challenge. Nets 10 Battle Points.
Triple Marill--Four trainers, yourself included, go in and fight Battle Dome style. The last one standing moves to the next challenge. Nets 4 Battle Points.
Triple Lotad--You get a choice of three rooms, Battle Pike style. Get past the room of your choice to move to the next challenge. Nets 2 Battle Points. (This challenge overrides your choice of single or double.)
Triple Pokéballs--You spin a roulette wheel. Land on Makuhita Green within 6 balls to move on to the next challenge. Nets 2 Battle Points. Land on Makuhita Green on the first ball and you'll get a 20 Battle Point bonus.
Two 7s + 1 Pokéball--You fight a trainer in a Battle Arena match. The winner moves on to the next challenge. Nets 2 Battle Points. (This challenge overrides your choice of single or double.)
Two Marill + 1 Pokéball--You fight a trainer in a Battle Palace match. The winner moves on to the next challenge. Nets 2 Battle Points.
Two Lotad + 1 Pokéball--You have to make your way to a warp, encountering wild Pokémon and trainers Battle Pyramid style. Reach the warp and move on to the next challenge. Nets 2 Battle Points. (This challenge overrides your choice of single or double.)
One 7 + 2 Pokéballs--Pick 3 random Pokémon and fight a trainer in a Battle Factory match. The winner moves on to the next challenge. Nets 2 Battle Points.
One Marill + 2 Pokéballs--Walk into a room full of Mechadolls. You have 3 chances to get all the questions right to clear the challenge. Nets 3 Battle Points.
One Lotad + 2 Pokéballs--A simple Trainer match, like a Battle Tower match. The winner moves on to the next challenge. Nets 2 Battle Points.
Any Replay--Respins all the reels.
Any Bolt--Respins the reel the bolt is on. That reel has a higher chance of landing on anything other than a Replay or Pokéball.

If you land on any combination not listed, Pokémon will shake the machine to turn reels into any legal combination. The number of Battle Points you've won so far are displayed below the slot machine. This machine displays up to 199 Battle Points in the style of a digital alarm clock. You don't have to worry about overloading the machine that keeps track during a normal challenge, since a normal Battle Island challenge can yield between 15 and 142 Battle Points.

If you're doing double battle and you get a Battle Dome challenge or a challenge that overrides single or double, only the first 3 Pokémon in your lineup get to go into the challenge.

The seventh challenge has only one fast-moving reel, and you won't get to see what you landed on until you hit it. Here's what you can get:

Cloud--You, Cloud, and two other trainers go in and fight Battle Dome style. If you win, you clear the challenge. Nets 10 Battle Points.
Tifa--It's you against Tifa in a Battle Palace match. If you win, you clear the challenge. Nets 5 Battle Points.
Aeris--Rebecca, the Hex Maniac whom Aeris is communicating through, will hand you an item available at the (legit) Battle Shop. The item is yours, the challenge is clear. Nets 3 Battle Points.
Yuffie--Pick 3 random Pokémon (4 in double battle) and fight Yuffie in a Battle Factory match. If you win, you clear the challenge. Nets 5 Battle Points.
Barret--You have to make your way to Barret, encountering wild Pokémon and trainers Battle Pyramid style. Reach Barret to clear the challenge. Nets 5 Battle Points. (This final challenge overrides your initial choice of single or double.)
Vincent--Landing on Vincent, Cait Sith, or Red XIII drops you into a Battle Pike room choice. If you find the one you landed on, you clear the challenge immediately; if not, beat the one you do find to clear the challenge. Nets 5 Battle Points. (This final challenge overrides your initial choice of single or double.)
Cait Sith--Landing on Vincent, Cait Sith, or Red XIII drops you into a Battle Pike room choice. If you find the one you landed on, you clear the challenge immediately; if not, beat the one you do find to clear the challenge. Nets 5 Battle Points. (This final challenge overrides your initial choice of single or double.)
Red XIII--Landing on Vincent, Cait Sith, or Red XIII drops you into a Battle Pike room choice. If you find the one you landed on, you clear the challenge immediately; if not, beat the one you do find to clear the challenge. Nets 5 Battle Points. (This final challenge overrides your initial choice of single or double.)
Cid--It's you against Cid in a Battle Tower match. If you win, you clear the challenge. Nets 5 Battle Points.
Sephiroth--The ultimate battle. You against Sephiroth, Battle Arena match. Sephiroth is powerful, it's not easy for you to win. If you win, you clear the challenge. Nets 10 Battle Points. (This final challenge overrides your initial choice of single or double.) Beat Sephiroth once for the Silver Slot Symbol (a TM44 when shown to Scott), twice for the Gold Slot Symbol (a TM01 when shown to Scott), and three times for the Platnium Slot Symbol (a TM26 when shown to Scott), all without losing consecutive 7-challenge streaks. The Slot symbol is displayed between the Sonic and Endurance symbols (if you haven't yet accessed Battle Stadium or Battle Resort, the row won't appear and the Slot symbol will instead be displayed to the right of the Luck symbol until the spaces for the Sonic and Endurance symbols are added). Unlike other Battle Frontier facilities, which only permit symbol winning in Single Battle, you CAN win a Slot symbol if you selected Double Battle, partly because the battle choice is overridden whenever you land on Sephiroth's challenge.


If the Battle Frontier Takeover mission is active and you have access to Battle Island, you'll find the docks from Battle Stadium, Battle Resort, and Battle Dome are run by Turks who won't let you aboard a Battle Ferry. The dock from Battle Pyramid also has a Turk, but it also has Yuffie, who's knocked out the Turk with sleeping gas. Yuffie will let you through, but you'll find a Fly pad instead of a Battle Ferry. You'll have to fly to Battle Island using several sky routes. The routes are: SKY FRONTIER (over the Battle Frontier), SKY BATTLEFERRY (1 square north of Battle Frontier, 5 squares wide heading west), SKY 131 (1 square north of westernmost square of SKY BATTLEFERRY, stretches whole length of Route 131), SKY BATTLEPATH (starts 1 square north of Route 131, leads the rest of the Battle Ferry path to 1 square south of Battle Island), and SKY BATTLEISLAND (over Battle Island). The only sky routes that allow descents are SKY FRONTIER, SKY 131, and SKY BATTLEISLAND. The rest do not allow descents. All of them have the same Pokémon slate as the sky routes that have Pokémon (of course without Rayquaza).

If you descend onto Route 131, you'll find the four Battle Ferries blocking passage to the Sky Pillar. Use Rock Smash on one to get the attention of the Turks inside them. Face all four of them (for experience and money) and you'll be allowed to go past the ferries. Reach the top of the Sky Pillar to find a Fly tile where Rayquaza was, this will lead to the southernmost point of SKY BATTLEPATH.

On the Battle Island side, the ferry that leads to Battle Dome is the one that has the Turk knocked out by sleeping gas, Barret this time is the one that administered the gas; the rest have Turks that won't let you pass, and there's also a Fly tile on the other side of the dock to Battle Dome. Battle Island has been taken over by Turks. The trainers are either Turk Amateurs or Turk Midlevels of either gender, and the last challenge will have you face Sephiroth no matter what the slot lands on. Also, all Battle Point payouts (except the usual Sephiroth final challenge) are doubled. Here's how the Sephiroth-ized final challenges go:

Cloud's Challenge--Two Turk Amateurs join you and Sephiroth in a Battle Dome tournament.
Tifa's Challenge--It's you and Sephiroth in a Battle Palace match.
Aeris's Challenge--Sephiroth will give you one of the following berries: Razz, Bluk, Nanab, Wepear, Pinap.
Yuffie's Challenge--Choose 3 random Pokémon and fight Sephiroth in a Battle Factory match.
Barret's Challenge--You have to make your way to Sephiroth, encountering wild Pokémon and Turks Battle Pyramid style.
Vincent, Cait Sith, and Red XIII's Challenges: Sephiroth awaits you no matter what room you choose, and you WILL have to battle Sephiroth when you find him.
Cid's Challenge--It's you against Sephiroth in a Battle Tower match.
Sephiroth's Challenge--It's no different from the usual Sephiroth challenge. This is still the only one you can earn a symbol from.

Since the payouts are doubled, it is possible to overload the machine that keeps track of Battle Points during a takeover challenge, since the maximum Battle Points obtainable during a takeover Battle Island challenge is 274. If you do manage to overload the machine, when you win the 200th Battle Point, the machine will start displaying the sections randomly, then you'll hear an explosion and the machine will stop displaying. The machine will remain broken even after the challenge ends. To fix the machine, just end the Battle Frontier Takeover. Since the machine that displays Battle Points needs to be fixed, you'll be temporarily unable to take a Battle Island challenge if the machine broke. Once the machine is fixed, which will be 48 hours after the end of the takeover, you'll be able to challenge Battle Island again.

Here's a list of the teams for the seventh challenges (with Pokémon in blue available only in double battle), as well as the four Turks you fight on Route 131:

Midgar Sword Cloud(M): Pidgeot, Ursaring, Snorlax
Midgar Fist Tifa(F): Seadra, Kabutops, Sharpedo, Omastar
Midgar Ninja Yuffie(F): Mightyena, Nuzleaf, Absol, Umbreon
Midgar Gun Barret(M): Magneton, Forretress, Electabuzz
Midgar Shooter Vincent(M): Donphan, Nidoking, Whiscash
Midgar Feline Cait Sith(M): Delcatty, Persian, Exploud
Midgar Creature Red XIII(M): Typhlosion, Rapidash, Kingdra
Midgar Pilot Cid(M): Charizard, Scizor, Crobat, Aerodactyl
Midgar Darkness Sephiroth(M): Gengar, Banette, Dusclops, Sableye, Houndoom
Aeris's version of the seventh challenge does not involve a battle, so no team is listed for Aeris, or more rather the Hex Maniac she's communicating through.
Although Yuffie has the same Pokémon each time, since it's a Battle Factory challenge, each of Yuffie's Pokémon have random stats and movesets. Odds are you won't see the same moveset on a Pokémon twice.
Sephiroth's yellow Pokémon is an illegal swap. In his challenges aside from the Battle Factory one during the takeover, when Gengar goes down, he'll skip a turn to illegally swap Gengar for Houndoom in his lineup. The Battle Factory challenge is the only one where Sephiroth doesn't cheat. This is one reason you get extra Battle Points for beating him, since you caught him breaking the rules. Sephiroth only uses Sableye during a takeover in a challenge that uses 4 Pokémon normally.

Turk Amateur Felix(M): L37 Swalot, L39 Muk
Turk Amateur Felicia(F): L37 Skarmory, L39 Mawile
Turk Midlevel Mark(M): L39 Manectric, L41 Ampharos
Turk Midlevel Mary Ann(F): L39 Gyarados, L41 Poliwrath


Aside from the Battle Island challenge, where the registration boothes and slot machine are oddly outside (the challenges occur inside), there's also a long house here. This house is Sephiroth's illegal Battle Point purchase booth and prize exchange, where you can buy Battle Points with cash (50 for 1000 in money or 500 for 10,000 in money) and also exchange points for illegal Prizes; standing outside next to this house is a man who will explain how Battle Island works. You can tell Scott of its existence; unfortunately, Scott won't believe you and will do nothing. During the Takeover, the value of the prizes at the booth is halved (i.e. Kiss Poster for only 4 Battle Points, Thunderpunch for just 12 Battle Points, Earthquake TMs for a mere 60 Battle Points, Sketch sells for 96 Battle Points, the Regis dolls go for 128 Battle Points). Here's a list of the illegal Prizes you can get at Sephiroth's booth:

Vendor 1 (TM Corner):
TM09 (24)
TM39 (48)
TM08 (48)
TM34 (48)
TM50 (48)
TM42 (48)
TM40 (48)
TM04 (48)
TM03 (48)
TM44 (96)
TM01 (96)
TM26 (120)

Vendor 2 (Doll and Kiss Shop):
Kiss Poster (8)
Kiss Cushion (16)
Smoochum Doll (16)
Togepi Doll (24)
Meowth Doll (24)
Clefairy Doll (24)
Ditto Doll (24)
Cyndaquil Doll (40)
Chikorita Doll (40)
Totodile Doll (40)

Vendor 3 (Big Doll Blowout):
Lapras Doll (64)
Snorlax Doll (64)
Venusaur Doll (128)
Charizard Doll (128)
Blastoise Doll (128)
Regirock Doll (256)
Regice Doll (256)
Registeel Doll (256)

Vendor 4 (Discount Move Tutor):
Defense Curl (8)
Softboiled (8)
Snore (12)
Mud-Slap (12)
Swift (12)
Icy Wind (12)
Seismic Toss (12)
Dream Eater (12)
Mega Punch (12)
Mega Kick (12)
Endure (24)
Psych Up (24)
Ice Punch (24)
Thunderpunch (24)
Fire Punch (24)
Body Slam (24)
Rock Slide (24)
Counter (24)
Thunder Wave (24)
Swords Dance (24)

Vendor 5 (Moves You Can't Buy Anywhere Else):
Mimic (16)
Metronome (16)
Substitute (16)
Sleep Talk (24)
Fury Cutter (24)
Swagger (24)
Rollout (48)
Dynamicpunch (48)
Double-Edge (48)
Explosion (96)
Sketch (192)

There is also a smaller house on the right side of the island, along the same horizontial as Sephiroth's building. This building is basically a mini-Ranking Hall that has plaques for Battle Resort Station Square Challenge (if it exists), Battle Resort Nibelheim Challenge (if Battle Resort exists and the Nibelheim Challenge accessed), Battle Stadium (if accessed), Battle Island Single, and Battle Island Double. Both Battle Resort plaques indicate streaks by rounds clear (the symbol is 12 on the Station Square plaque), the Battle Stadium plaque indicates consecutive victories at the facility (the symbol is 56), and the Battle Island plaque indicates consecutive successful slot challenges cleared as well as the number of times Sephiroth has been beaten during the streak (if you encounter the Final Fantasy VII character, that's 7 under the first tally; and if you encountered Sephiroth, that's 1 under the second tally). If the Battle Frontier Takeover mission is completed, a second copy of the plaque depicting your accomplishment of saving the Battle Frontier is here as well.


The passwords on the Blue, Green, Black, and Gold Chocobos can also be individually transmitted to the Uematsu server. Transmit just one, followed by the password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; 12 is I & II: Dawn of Souls on GBA, 33 is III on DS.Send one password to the server with either Final Fantasy I & II: Dawn of Souls in the GBA slot or Final Fantasy III in the DS slot, and the next Chocobo you ride in Final Fantasy II or Final Fantasy III will have the abilities of the chocobo whose password you input. Simply put, Blue can cross rivers, Green can cross mountains, Black can cross both rivers and mountains, and Gold can cross oceans as well as rivers and mountains. The ability is saved to your game pak. You can transmit the Yellow Chocobo's password to the Uematsu server to disable the Chocobo's ability.

Carrington388
08/12/2005, 09:05 PM
If you transmit the password on any of the Magic Materia, followed by the password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; RU for Ruby, SA for Sapphire, FR for FireRed, LG for LeafGreen, EM for Emerald, CO for Colosseum, XD for Gale of Darkness. (This is the first transmitted data made for Gale of Darkness.) When this is transmitted to the Tajiri server with Ruby, Sapphire, FireRed, LeafGreen, or Emerald in the GBA slot, or transmitted over Wi-Fi to a Gamecube with Colosseum or XD: Gale of Darkness, a surprise will be transported to one of the following places:

The room in Mossdeep (Ruby/Sapphire)
Altering Cave (FireRed/LeafGreen/Emerald)
The room in Sootopolis (Emerald)
The item cave in Agate Village (Colosseum)
Any Poké Spot (XD: Gale of Darkness)

Anyway, there's a generic person there that will teach 1 of your Pokémon a move based on which Magic Materia you sent. There are compatability lists for this move, though. Here's the listing:

Magic Materia: Comet yields Meteor Mash.
Magic Materia: Contain yields Imprison.
Magic Materia: Full Cure yields Recover.
Magic Materia: Shield yields Substitute.
Magic Materia: Ultima yields Outrage.
Magic Materia: Barrier yields Barrier.
Magic Materia: Destruct yields Explosion.
Magic Materia: Earth doesn't yield a Move Tutor, but more rather the person gives you a TM26.
Magic Materia: Exit yields Teleport.
Magic Materia: Fire yields Sacred Fire.
Magic Materia: Gravity yields Aeroblast.
Magic Materia: Heal yields Refresh.
Magic Materia: Ice yields Icy Wind.
Magic Materia: Lightning yields Zap Cannon.
Magic Materia: Mystify yields Mist.
Magic Materia: Poison doesn't yield a Move Tutor, but more rather the person gives you a TM36.
Magic Materia: Recover yields Milk Drink.
Magic Materia: Revive doesn't even yield a move; you'll instead recieve a Sacred Ash from the person.
Magic Materia: Seal yields Sand Tomb.
Magic Materia: Time yields Perish Song.
Magic Materia: Transform yields Transform.


If you transmit the password on any of the Support Materia, followed by the password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; RU for Ruby, SA for Sapphire, EM for Emerald. (There is one card that also supports data for FireRed (identifer FR) and LeafGreen (identifier LG).) Have the matching game in the GBA slot on the DS when you transmit the password to the Tajiri server, and make sure you've cleared all 8 Trick House challenges. Each Support Materia will download a new maze for the Trick House. You can just go behind the scroll to enter the maze, you don't need to find the Trick Master. Anyway, once you reach the end of this maze, you'll find an item on the table where the Trick Master had sat at. Here's a list of themes for the mazes:

Support Materia: Added Cut yields a maze that requires Surf to get through. The trainers here are Swimmers of both genders, a Mystic Water lies at the end.

Support Materia: Added Effect yields a dark maze that requires Flash to light. Additionally, it has Silph Co.-style warp tiles. The trainers here are Ninja Boys and Parasol Ladies. A Black Belt lies at the end.

Support Materia: Counter yields a maze in a sky zone! Even though there are clouds that suggest Pokémon might roam, there are no Pokémon in this sky zone. There are only three places to land in the sky zone, each area with its own Fly tile. One is the entrance, the second is the door, and the third is where the scroll lies. The trainers here are Bird Keepers, as well as the Sr. and Jr. double battle pair. A Sharp Beak lies at the end.

Support Materia: Elemental yields the return of the Mechadolls. There are 7 Mechadolls, and each will ask a question about the Final Fantasy series, such as "Which game yielded the first Cid? [2, 4, 7]". Pick correctly and you go on; pick wrong and it's back to the start! (In the example question, the correct answer is 2.) A Metal Coat lies at the end. (This is the one that also yields data for FireRed/LeafGreen. Instead of Mechadolls, though, the questions are presented by the quiz machines at the Cinnabar Gym, the last machine will give you the Metal Coat.)

Support Materia: Final Attack yields a maze you have to Dive to get through. There's only one battle here, but it's a double battle against a Sis & Bro double battle pair. A TM18 lies at the end.

Support Materia: HP Absorb yields a maze of traps in the style of Team Rocket's hideout in Gold/Silver/Crystal! You must have the Frontier Pass to be able to enter this maze in Emerald. The traps in this maze include Baltoy, Geodude, Voltorb, Koffing, and Pineco, and all of them know Selfdestruct. There aren't any trainers in this maze. The reason the Frontier Pass is required is because you get 20 Battle Points for making it through (or 2000 in money in Ruby/Sapphire).

Support Materia: Magic Counter yields a maze similar to the maze at the Cloud's Reactor Enigma Island. If you touch the walls, it's back to the start for you. Guitarists and Aroma Ladies are the trainers you fight in this maze. A TM24 lies at the end.

Support Materia: MP Absorb yields a maze of invisible walls similar to the Fuschia Gym. You fight Hex Maniacs and Bug Maniacs here. A TM36 lies in wait at the end.

Support Materia: MP Turbo yields a maze that incorporates elements from the first four regulation Trick House mazes, and this is another maze that requires the Frontier Pass in Emerald. You'll find bushes to cut, trap doors, smashable rocks with doors similar to the electrified gates at the Mauville Gym, and Strength-movable rocks. Pokémon Breeders of both genders are seeking battle here. 30 Battle Points await at the end (or 3000 in money in Ruby/Sapphire).

Support Materia: Quadra Magic yields one of two mazes (one for Ruby/Sapphire, the other for Emerald) that incorporate elements from the second set of four regulation Trick House mazes, and again the Frontier Pass is required in Emerald. You'll find Mechadolls (questions pertain to Enigma Island in Ruby/Sapphire or the Battle Frontier in Emerald), Fortree Gym-style turnstiles, Mossdeep Gym-style arrows, and ultra-slick floors. You'll also find Experts of both genders seeking battle, as well as an Old Couple double battle pair near a slick floor. 30 Battle Points await at the end (or 3000 in money in Ruby/Sapphire).

Support Materia: Sneak Attack yields a maze filled with lava similar to three Enigma Islands! You'll ride a boat over the lava, while Kindlers and the Twins double-battle pair wait in ambush to face you. At the end lies a TM35.

Support Materia: Steal as Well yields what looks like a simple maze--until you see a timer. If you don't complete the maze in 2 minutes, you'll get returned to the start! Worse, you don't get to use your Running Shoes! Even worse, you're going to find Rich Boys and Ladies wanting battle, and time ticks during the battle! If time runs out during a battle, you're allowed to finish the battle, but you'll get warped back to the start afterward. A Nugget lies at the end.

Support Materia: All yields a "maze" where you have to light up 8 lights in order in order for the scroll to appear. The "maze" is basically a map of Johto superimposed onto the Trick House floor. You have to light the lights in this order: Violet City, Azalea Town, Goldenrod City, Ecruteak City, Cianwood City, Olivine City, Mahogany Town, and Blackthorn City. Obstructing your journey are Beauties and Gentlemen. The scroll will appear where Mt. Silver is on the map. Of course, being the Common card, you'd expect the prize to be cheap, it's a TM17.


If you transmit the password on any of the Independent Materia, followed by the password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; RU for Ruby, SA for Sapphire, FR for FireRed, LG for LeafGreen, EM for Emerald, CO for Colosseum, XD for Gale of Darkness. (This is the first transmitted data made for Gale of Darkness.) When this is transmitted to the Tajiri server with Ruby, Sapphire, FireRed, LeafGreen, or Emerald in the GBA slot, or transmitted over Wi-Fi to a Gamecube with Colosseum or XD: Gale of Darkness, a surprise will be transported to one of the following places:

The room in Mossdeep (Ruby/Sapphire)
Altering Cave (FireRed/LeafGreen/Emerald)
The room in Sootopolis (Emerald)
The item cave in Agate Village (Colosseum)
Any Poké Spot (XD: Gale of Darkness)

Anyway, there's a generic person there that will give you an item based on which Independent Materia you sent. Here's the listing:

Independent Materia: Chocobo Lure yields White Flute.
Independent Materia: Counter Attack yields Max Revive.
Independent Materia: Enemy Away yields Black Flute.
Independent Materia: Enemy Lure doesn't give an item; the person is instead a Sweet Scent Move Tutor.
Independent Materia: HP Swap doesn't give an item; the person is instead a Pain Split Move Tutor.
Independent Materia: Long Range yields TM05.
Independent Materia: Luck Plus yields Smoke Ball.
Independent Materia: Magic Plus yields PP Max.
Independent Materia: Mega All yields Iron.
Independent Materia: Pre-Emptive yields Calcium.
Independent Materia: Speed Plus yields Carbos.
Independent Materia: Underwater yields Mystic Water.
Independent Materia: Cover yields Zinc.
Independent Materia: Gil Plus yields Amulet Coin.
Independent Materia: HP Plus yields HP Up.
Independent Materia: MP Plus yields Protein.


If you transmit the password on any of the Command Materia to the Tajiri server with Emerald in the GBA slot, head for the room in Sootopolis (Altering Cave will not work). There, you'll meet one of the Trainers who has been your Apprentice in the past. You'll fight that trainer, but you'll have a trick on your side that depends on which Command Materia you transmitted. Choose TRICK (replaces RUN for this battle) to use it. If you sent that Trainer to Lv. 50, all of their Pokémon will be L50; if you sent that trainer to Open Level, all of their Pokémon will be L60.

Command Materia: Double Cut's trick is using Cut right after using a normal move.
Command Materia: Enemy Skill's trick is choosing an opponent's move at random and using it.
Command Materia: Mime's trick is using the last move used.
Command Materia: Morph's trick is using Transform to transform into the target.
Command Materia: Slash-All's trick is using Slash on all of your opponent's Pokémon after using a normal move.
Command Materia: W Item's trick is allowing you to use an item from your bag, or to attach an item to 1 of your Pokémon, before using a normal move.
Command Materia: W Magic's trick is using a move from a random TM or HM in your bag after using a normal move.
Command Materia: Deathblow's trick is using a random one-hit-KO move after using a normal move.
Command Materia: Manipulate's trick is choosing your opponent's next move during your turn. You still choose your normal move.
Command Materia: Sense's trick is to see the profile of your opponent's current Pokémon. You still choose your normal move.
Command Materia: Steal's trick is to use Thief.
Command Materia: Throw's trick is to use Pay Day.
Command Materia: W Summon's trick is to use a random attack from 1 of your other Pokémon after using a normal move.

Carrington388
08/12/2005, 09:06 PM
If you transmit all of the passwords on the Stadium cards of the Final Fantasy VII locations to the Tajiri server with Pokémon Pinball: Ruby & Sapphire in the GBA slot, you'll download several new pinball tables to the game, as well as a National Pokédex used on the new tables.

The first new table is the FireRed table. It's essentially a remake of the Red table from the original Pokémon Pinball with a few alterations, including the addition of an egg loop. Also, some new locations and some Johto Pokémon have been added. Press down from the Ruby table to get to it.

The second new table is the LeafGreen table. It's essentially a remake of the Blue table from the original Pokémon Pinball with a few alterations, including the addition of an egg loop. Also, some new locations and some Johto Pokémon have been added. Press down from the Sapphire table to get to it.

The third new table is the Colosseum table. This is a completely new table that allows you to find many Johto Pokémon in the familiar Orre locations where Shadow Pokémon were snagged. Press down from the FireRed table to get to it.

The fourth new table is the Emerald table. Another completely new table that allows you to find a greater variety of Hoenn Pokémon, including some that were rare on the Ruby and Sapphire tables (you'll actually be able to find Anorith now, for one). Also on the table are some Johto Pokémon in the Safari Zone area, as well as a new Battle Frontier area where you can encounter Smeargle and Meowth. Press down from the LeafGreen table to get to it.

The fifth and last new table is the Midgar table. This table doesn't have any Pokémon; instead, it's a FF7-themed pinball table where you'll play out the events of that game through a pinball game. There are five bonus boards on this table, where you have to face Reno, Rude, Elena, Jenova, and Sephiroth. Beat the Reno, Rude, and Elena bonus boards, in that order, twice to access the Jenova bonus board. Clear the Jenova bonus board twice (which means facing Reno, Rude, and Elena four times each) to face off against Sephiroth. Clear Sephiroth twice for a major bonus. Opening the vortex is different on this board; here, you have to light up the letters T-U-R-K (not necessarily in that order) to open up the vortex. Press down from the Colosseum table to get to it.

While the National Pokédex is saved to the game pak, the tables are not. Press down from the Emerald table to find the quick password you can use to redownload all five tables with just one password.

Just for the record, you should be able to find all 386 Pokémon between the Ruby, Sapphire, FireRed, LeafGreen, Colosseum, and Emerald tables. Deoxys is catchable in an event accessible from the FireRed, LeafGreen, and Emerald boards, while Lugia and Ho-Oh can be caught from the Navel Rock area on the Emerald board; Ho-Oh can also be obtained in an event on the Colosseum board.


If you transmit the password on one of the Trainer cards that have the text "Gold Saucer Game Corner" in the top left to the Uematsu server, you'll download a minigame directly to the DS, no DS or GBA game pak necessary (although you can win prizes if you have a game pak). These minigames are the same ones found at the Gold Saucer in Final Fantasy VII, enhanced for play on the DS. The games are named the same as the cards.

The Arm Wrestling Game will download a game where Cloud faces either a normal wrestler or a sumo wrestler. (I'll have to post controls later.) If you have a Final Fantasy I & II: Dawn of Souls game pak in the GBA slot or a Final Fantasy III game pak in the DS slot when you download this game, you can win items for use in those games.

The Basketball Game will download a game where Cloud will have to make slam-dunks to continue on. (I'll have to post controls later.) If you have a Final Fantasy I & II: Dawn of Souls game pak in the GBA slot or a Final Fantasy III game pak in the DS slot when you download this game, you can win items for use in those games.

Battle Square will download a game where Cloud will be fighting eight consecutive sets of monsters in one battle. The Cloud that will be used will be an average level 50 Cloud. After each battle, however, Cloud will be affected by a random condition that lasts for the rest of the battle. Selecting commands for battle is done on the touch screen. Use the stylus to select. All the fighting takes place on the upper screen. If you have a Final Fantasy I & II: Dawn of Souls game pak in the GBA slot or a Final Fantasy III game pak in the DS slot when you download this game, you can win items for use in those games.

The Bike Racing game will download a game where Cloud will ride a bike to score points. (I'll have to post controls later.) If you have a Final Fantasy I & II: Dawn of Souls game pak in the GBA slot or a Final Fantasy III game pak in the DS slot when you download this game, you can win items for use in those games.

Chocobo Racing will allow you to race chocobos. You'll be given a stable of tame chocobos that you can upgrade rank. Once you've upgraded their rank far enough, you can breed for better chocobos. Also, before every race, you can select whether Cloud, Tifa, or Cid will be the jockey. The racing will be controlled by the buttons (it's too wild for the touchscreen, the touchscreen will display stats); A accelerates the chocobo, B brakes the chocobo, and Y will make the chocobo dash. You can save your stables with a Final Fantasy I & II: Dawn of Souls game pak. If you have a Final Fantasy I & II: Dawn of Souls game pak in the GBA slot or a Final Fantasy III game pak in the DS slot when you download this game, you can win items for use in those games.

The Mog House Game is a game where Cloud will be feeding Mogs, animals Cait Sith uses. (I'll have to post controls later.) If you have a Final Fantasy I & II: Dawn of Souls game pak in the GBA slot or a Final Fantasy III game pak in the DS slot when you download this game, you can win items for use in those games.

Snowboard Racing is another of the well-known games, and you can use Cloud, Tifa, or Cid in the race. There are three courses you can take on. You can use either the touchscreen or the control pad. If using the touchscreen, use the stylus to go left or right, Y to accelerate, B to brake. If using the control pad, Left and Right on the control pad goes left or right, up accelerates, and B brakes. In either mode, A jumps, R edges, and L will switch between control pad and touchscreen modes. If you have a Final Fantasy I & II: Dawn of Souls game pak in the GBA slot or a Final Fantasy III game pak in the DS slot when you download this game, you can win items for use in those games.

The Submarine Game is a game where Cloud has to fight monsters from a submarine. (I'll have to post controls later.) If you have a Final Fantasy I & II: Dawn of Souls game pak in the GBA slot or a Final Fantasy III game pak in the DS slot when you download this game, you can win items for use in those games.


There are some minigames you can transmit directly to the DS by sending the passwords on all of the weapon cards in the same rarity to either the Tajiri or the Uematsu server, depending on the game. A minigame is also downloaded from the passwords on the limit breaks, armor, and accessories. None of the minigames here require game paks in either the DS or GBA slots, although you can get prizes if you have the game paks.

This first minigame is downloaded when you transmit 4-Point Shuriken, Buster Sword, Gatling Gun, Guard Stick, Leather Glove, Mythril Clip, Quicksilver, Silver M-Phone, and Spear to the Tajiri server. This game is called Sky Safari. You're aboard the Highwind, the name of Final Fantasy VII's airship, flying high over Hoenn. Aboard are Cid, Cloud, and Todd, the photographer introduced in episode 53 of the anime and star of Pokémon Snap. Anyway, your goal is to snap as many kinds of Pokémon pictures as you can within 10 minutes. You'll find every Flying-type and Levitate-ability Pokémon available as cards for Cid in the skies. There are two modes of controls, the foot mode and the camera mode. In the foot mode, you're in third-person controlling Todd on the top screen, with the Control Pad moving Todd, L allowing Todd to move faster, A switches to the camera mode, and Y accesses the album on the bottom screen. The third-person camera view in foot mode is fixed. In the album, use the touchscreen to select a picture and press X to delete it, or R to exit album mode. In the camera mode, you're controlling Todd's hands in a first-person perspective, again on the top screen. The Control Pad moves the camera, B switches back to foot mode, A snaps the picture, and again Y accesses the album on the bottom screen. If the album mode is not active, the bottom screen shows the map. Once the 10 minutes are up, you'll switch back to foot mode and unable to go into camera mode. Head back to Cid, who will rate your Pokémon pictures and give you the total score. If you have a Pokémon GBA game in the GBA slot, Cid's score will decide an item that you'll recieve on the GBA game; 2499 or less will yield a Potion, 2500-4999 will yield a Max Revive; 5000-7499 will yield a TM31; 7500-9999 will yield a TM30; 10000-14999 will yield a TM26; and 15000 and above will yield a Liechi Berry.

The second minigame is downloaded when you transmit A.M. Cannon, Aurora Rod, Crystal Comb, Crystal Cross, Crystal Glove, Crystal M-Phone, Crystal Sword, Masamune, Partisan, and Winchester to the Uematsu server. This game is called Castle Raid, and you play this game as Yuffie. You have 15 minutes to get into the castle, steal as much treasure as you can, and get out of the castle, all without being detected by the castle guards. It's not as easy as it looks, you'll need to be very careful to make sure Yuffie escapes the castle with her life. The game is played on the top screen. The Control Pad moves Yuffie. The A button is the action button; Yuffie will sidle against a wall, Yuffie will jump when not against a wall, this is the button that lets Yuffie grab the treasure. The B button is Yuffie's attack button, use it to throw Yuffie's weapon at the castle guards to knock them out temporarily. Yuffie starts with the 4-Point Shuriken (which knocks out the castle guard for 1 minute) and can find other weapons among the treasures; you can upgrade to the Wind Slash (90 seconds), Pinwheel (2 minutes), Hawkeye (3 minutes), Manji Shuriken (5 minutes), Crystal Cross (10 minutes), and Conformer (you won't have to worry about that castle guard again) by lifting them with the treasures they're with. You upgrade in that order. The Y button is Yuffie's duck button. The L and R buttons rotate the camera. The X button is the run button to allow Yuffie to move faster. If Yuffie's still in the castle when the 15 minutes are up, the castle guards will catch Yuffie. If Yuffie's out of the castle when the 15 minutes are up, you've succeded in your mission, and if you have Final Fantasy 1 & II: Dawn of Souls in the GBA slot on the DS, you'll win an item for use in Final Fantasy II based on how much treasure Yuffie had at the end of the 15 minutes, as well as a weapon based on what weapon Yuffie had when the time ran out.

The third minigame is downloaded when you transmit Conformer, Death Penalty, HP Shout, Limited Moon, Missing Score, Premium Heart, Princess Guard, Ultima Weapon, and Venus Gospel to the Tajiri server. This game is called All-Night Turk-a-Thon. You play the game as the female lead of FireRed/LeafGreen, and the game is played in a 3D version of Celadon City. The game is played in third-person with a fixed third-person camera. The goal is simple: find Reno, Rude, and Elena and chase them out of Celadon before the sun rises. Time progresses from the 6 PM sunset to the 6 AM sunrise with the same timing as The Legend of Zelda: Majora's Mask during normal time flow (not the slowed-down flow by the Inverse Song of Time), which basically means you have 12 minutes to get the well-hidden Turks out of Celadon. The Control Pad moves the playable character, with L allowing her to run. The A button is the speaking button; talk to a Turk (hidden in a random location) to engage in a fight, or to Tifa (outside Celadon Department Store) for a hint on where you can find one of the Turks. When engaged in a fight against a Turk, press the B button to have the playable character throw a Pokéball at the Turk, or the X button to have her throw a rock at the Turk, or the Y button to have her throw bait away from the Turk. Once a Turk takes enough damage from Pokéballs and rocks, that Turk will run from the city. When bait is thrown, the Turk will move toward it; throw enough and you'll force the Turk out of the city. The bottom screen will show the necessary data, the number of Turks remaining and the time, as well as the hit points of the Turk you're facing in fight mode. If there are still Turks in Celadon at dawn, the remaining Turks will capture both the playable character and Tifa, resulting in game over. If all three Turks flee the city before dawn, Tifa will thank the playable character for ridding Celadon City of the Turks. If you have Pokémon GBA game in the GBA slot, Tifa will put some cash on that game depending on how much time was left when the last Turk left the city, at the rate of 100 in money per in-game minute.

The fourth minigame is downloaded when you transmit Catastrophe, Chaos, Cosmo Memory, Final Heaven, Great Gospel, Highwind, Irreconcilable, and Omnislash to the Uematsu server. This game is called Midgarmatch. It's a simple card-flip game that you play on the bottom screen with the stylus. There will be 24 cards dealt on the bottom screen, 12 pairs of 2. Use the stylus to select a card, then a second card. If the faces on the two cards are the same, you've made a match, and the face on the cards will move to the top screen. Once you've matched all 12 pairs, you win the game. Careful, though--you have to make all of the matches in 5 minutes or you lose! The pairs available in this game are as follows: Cloud, Barret, Tifa, Aeris, Red XIII, Yuffie, Cait Sith, Vincent, Cid, Sephiroth, Materia, and Marlene. If you have a Final Fantasy I & II: Dawn of Souls game pak in the GBA slot on the DS, when you win the game, you'll get paid out 100 Gil per second remaining in both Final Fantasy I AND Final Fantasy II.

The fifth minigame is downloaded when you transmit Fourth Bracelet, Titan Bangle, Escort Guard, Iron Bangle, Minerva Brace, and Bronze Bangle to the Tajiri server. This game is called Where's Cloud? This game is played on the bottom screen with the stylus, and your goal is to find Cloud in several rendered sequences, similar to the Where's Waldo? book series. When you spot Cloud in a rendered sequence, just use the stylus to circle Cloud's face. If you succeeded, you'll get a point and move on to the next picture. The circle has to be a certain size, though; if it's bigger than the required size, you'll be asked to try again. The five scenes, still yet rendered in 3D, are as follows: a packed Goldenrod Department Store, a gathering of the evil teams where Cloud is lost in a sea of grunts, a gathering of hula dancers led by Floreia during a dance-a-thon in Mideel, a sea of packed airborne Highwinds, and a sea of Cloud lookalikes in the Slateport outdoor market. In the last scene, you have to find the real Cloud in the sea of lookalikes. If you find Cloud in all 5 scenes, you win the game. The top screen is not used at all in this game. If you have Pokémon Emerald in the GBA slot on the DS and you have the Frontier Pass in that game, you'll recieve Battle Points for each picture you clear: 5 each for the first two, 7 for the third, 9 for the fourth, and 24 for the final one.

The sixth and last minigame is downloaded when you transmit Bolt Ring, Headband, Ice Ring, Poison Ring, Ribbon, Silver Glasses, Sprint Shoes, and Water Ring to the Uematsu server. This game is called Staff Frenzy, which is played as Aeris. The plot of this game is that Aeris is aboard a ship with a seasick crew, and you have to help Aeris make the crew able again. Sounds easy, right? Well, no, because Sephiroth is aboard the ship and he's got seasickness gas! One minute into the game, Sephiroth will emerge and start spraying the gas at those Aeris has healed, making them seasick again. In addition to healing the seasick crewmen, you also have to help Aeris get Sephiroth off the ship by forcing him overboard. If Aeris gets hit by the seasick gas, she'll become seasick and it's game over. The game is played on the top screen. The control pad moves Aeris, the A button is the staff that's used to heal a crewman or attack Sephiroth, the B button is used to increase Aeris's speed, the X button is the jump button, the Y button is the dodge button, and the L and R buttons rotate the camera. The bottom screen shows a detailed map of the ship, you can touch an arrow to move the map to see more of it. Once Aeris has forced Sephiroth overboard and healed all of the crew, the game is won. If you have a Final Fantasy I & II: Dawn of Souls game pak in the GBA slot, however much time you cleared the game will allow you to pick a weapon to transfer to Final Fantasy I. If you took 10 or more minutes, you can pick from Nanchaku, Knife, Staff, Rapier, Hammer, or Battle Axe. If you took between 5 and 10 minutes, you can pick from Mythril Knife, Mythril Staff, Mythril Sword, Mythril Hammer, Mythril Axe, and Mythril Nanachaku (the last of them didn't exist in the game originally). If you took between 3 and 5 minutes, you can pick from Sasuke's Blade, Cat Claws, Excalibur, Thor's Hammer, Wizard's Staff, and Light Axe. If you took less than 3 minutes, you can choose from Ultima Weapon, Ragnarok, Murasame, Lightbringer, Rune Staff, Judgement Staff, War Hammer, Assassin Dagger, Sage's Staff, and Rune Axe.

Just for the record, once any of the above games end, you'll be flashed one password. That's the quick password that will allow you to download the game from its respective server with just one password.

Carrington388
08/12/2005, 09:09 PM
Transmit the passwords on Right Arm, Saraha Nut, Tantal Greens, Turbo Ether, and X-Potion to the Tajiri server with Emerald in the GBA slot and you'll be able to perform a special mission in Emerald. You must not have changed the evil teams that roam Hoenn, otherwise you'll need a major password modification to perform this mission, and this data is not optimized for different teams. Also note that this mission is rated E10+ for ages 10 and older and is thus not recommended for young audiences.

Whenever you walk into a town or a Pokémon Center, Cloud will call your Pokénav, and asks that you talk to him and eight others all over Hoenn. You'll have to find nine people, and you have to find them in a certain order to obtain certain key items. Here's where you find them:

Cloud: He's in your rival's bedroom. Talk to him for MATERIA SHARD A.
Tifa: After talking to Cloud, she'll be in the Team Aqua Hideout. Talk to her for MATERIA SHARD B.
Red XIII: After talking to Tifa, he'll be in the Team Magma Hideout. Talk to him for MATERIA SHARD C.
Vincent: After talking to Red XIII, he'll be atop the Sky Pillar. Talk to him for MATERIA SHARD D.
Cait Sith: After talking to Vincent, head for the current Enigma Island. If that Enigma Island isn't Luka's Sea, Cait Sith will be somewhere on it. Talk to him for MATERIA SHARD E.
Barret: After talking to Cait Sith, head for the Cove Lily motel in Lilycove. Talk to him for MATERIA SHARD F.
Yuffie: After talking to Barret, head for the Battle Arena. Talk to her for MATERIA SHARD G.
Cid: After talking to Yuffie, shift the Enigma Island to any one with a sky zone, preferably Tails's Island or Cid Field. Find Cid's airship in the sky zone and board it. Make your way to Cid and talk to him for MATERIA SHARD H.

Once you've talked to Cid, you'll find that the Materia Shards fit together! But one piece is still missing, and Aeris has it. Find Rebecca, the Hex Maniac that Aeris is communicating through, located at the rear of New Mauville, and talk to them. You won't get the last shard right away, though. Instead, you'll head into a flashback that takes place when Aeris was still alive.

In the flashback, you're in control of Aeris herself walking through a remote city. The only menu options available at this point in time are Option and Exit. This remote city has many houses, yet doesn't have a Pokémon Mart or Pokémon Center, oddly enough. Talk to the inhabitants, who will share their information in an E10+-rated fashion. Once you've obtained all the information, a shrine will open up. Have Aeris walk up to it to obtain a Huge Materia. At this point, the flashback ends.

Obviously, the purpose of the flashback was to share what exactly you've been collecting. Aeris's ghost will jump out of Rebecca to go retrieve the last shard. Once you have the last shard, MATERIA SHARD I, the shards will come together to form the HUGE MATERIA. That item will remain in your Key Items pocket; you'll use it and four other relics in DS-transmitted data in a future set.


Transmit the passwords on Bomb Fragment, Chocobo Egg, Hi-Potion, Krakka Greens, Luchille Nut, Lucky 7, Marlene, Murder of Aeris, Speed Drink, Tent, and Three-Disc Set to the Tajiri server, followed by the confirmation password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier, in this case CO for Colosseum (with a version using XD for Gale of Darkness to come later). Make sure you're connecting with Colosseum (or XD: Gale of Darkness) via Wi-Fi. You must have completed the mission involving Cloud and either Tifa or Yuffie having to rescue Wes and Rui from Sephiroth in order to do this mission, which means you must have the Trainers' City save on your Memory Card (and, in the case of XD: Gale of Darkness, having transmitted a piece of DS-transmitted data from a future set to enable Trainers' City in XD: Gale of Darkness).

Anyway, you can participate in two new challenges available at the Trainers' Colosseum, each against four characters from Final Fantasy VII. These challenges are saved to the Memory Card, so once the data is successfully transmitted, you can turn off the DS without worry or need for a quick password. Each of the two challenges is named after the leadoff character, Cloud and Cid. Neither challenge is easy, since the average levels of each character in both challenges is 72. Here are the teams each character uses in this knockout challenge:

Cloud's Challenge
Midgar Sword Cloud(M): L71 Snorlax, L71 Noctowl, L72 Ursaring, L72 Ariados, L73 Pidgeot, L73 Porygon2
Midgar Gun Barret(M): L71 Skarmory, L71 Forretress, L72 Magneton, L72 Electabuzz, L73 Volbeat, L73 Illumise
Midgar Fist Tifa(F): L71 Heracross, L71 Hitmontop, L72 Sharpedo, L72 Omastar, L73 Kingdra, L73 Kabutops
Midgar Creature Red XIII(M): L71 Magmar, L71 Altaria, L72 Rapidash, L72 Salamence, L73 Typhlosion, L73 Kingdra

Cid's Challenge
Midgar Pilot Cid(M): L71 Scizor, L71 Gligar, L72 Masquerain, L72 Aerodactyl, L73 Crobat, L73 Charizard
Midgar Feline Cait Sith(M): L71 Kecleon, L71 Pinsir, L72 Exploud, L72 Beedrill, L73 Delcatty, L73 Persian
Midgar Ninja Yuffie(F): L71 Dodrio, L71 Crobat, L72 Absol, L72 Umbreon, L73 Mightyena, L73 Shiftry
Midgar Shooter Vincent(M): L71 Nosepass, L71 Donphan, L72 Whiscash, L72 Rhydon, L73 Golem, L73 Nidoking

Both challenges will yield 50,000 in cash (100,000 with an Amulet Coin). Cloud's challenge offers a TM26 the first time you clear it, while Cid's challenge will offer a TM40 the first time you win.


Transmit the passwords on one of the three Date trainers to the Tajiri server, followed by the password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; RU for Ruby, SA for Sapphire, EM for Emerald. You must not have changed the evil teams that roam Hoenn, otherwise you'll need a major password modification to perform this mission, and this data is not optimized for different teams.

When this is transmitted with Ruby, Sapphire, or Emerald in the GBA slot, head for the Lilycove City Museum and find Cloud on the lower floor. He'll ask for a painting of the female character that's on the card you transmitted and will offer a cash bounty for one. Simply put, if you transmitted the password on Cloud and Tifa's Date, the painting Cloud will ask for is one of Tifa.

Problem is, the painting is in the hands of one of the evil teams, Team Magma if you're playing Sapphire or Emerald, or Team Aqua if you're playing Ruby. The team with the painting is located in the other team's hideout (simply put, if Team Magma has the painting, they're in the Team Aqua hideout and vice versa). You'll face 10 Grunts and a Magma Admin before you can get the painting. The positioning of all 11 people is different depending on the female character on the card you transmitted. Here's a listing of their teams:

Sapphire/Emerald Version
Team Magma Grunt(M): L60 Numel
Team Magma Grunt(F): L60 Numel
Team Magma Grunt(M): L60 Poochyena
Team Magma Grunt(F): L60 Poochyena
Team Magma Grunt(M): L58 Camerupt, L58 Crobat, L58 Mightyena
Team Magma Grunt(F): L58 Camerupt, L58 Crobat, L58 Mightyena
Team Magma Grunt(M): L59 Poochyena, L59 Magmar
Team Magma Grunt(F): L59 Poochyena, L59 Magmar
Team Magma Grunt(M): L60 Golbat
Team Magma Grunt(F): L60 Golbat
Magma Admin Courtney(F): L61 Mightyena, L61 Camerupt, L61 Crobat, L61 Magmar, L61 Quagsire

Ruby Version
Team Aqua Grunt(M): L60 Carvanha
Team Aqua Grunt(F): L60 Carvanha
Team Aqua Grunt(M): L60 Poochyena
Team Aqua Grunt(F): L60 Poochyena
Team Aqua Grunt(M): L58 Sharpedo, L58 Crobat, L58 Mightyena
Team Aqua Grunt(F): L58 Sharpedo, L58 Crobat, L58 Mightyena
Team Aqua Grunt(M): L59 Poochyena, L59 Jynx
Team Aqua Grunt(F): L59 Poochyena, L59 Jynx
Team Aqua Grunt(M): L60 Golbat
Team Aqua Grunt(F): L60 Golbat
Aqua Admin Shelly(F): L61 Mightyena, L61 Sharpedo, L61 Crobat, L61 Jynx, L61 Altaria

Once you've beaten Courtney/Shelly, Courtney/Shelly will hand over the painting in question. Hand the painting to Cloud to recieve a 15,000 cash bounty. After a short E10+-rated conversation after that, Cloud will leave. To get him to return to the museum, just transmit one of the three cards again so you can find another painting.


Transmit the passwords on Antidote, Cornucopia, Don Corneo, Echo Screen, Ether, Grenade, Gyshal Greens, Hyper, Maiden's Kiss, Pepio Nut, Phoenix Down, Potion, Remedy, Smoke Bomb, Soft, and Tranquilizer to the Tajiri server, followed by the confirmation password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; RU for Ruby, SA for Sapphire, FR for FireRed, LG for LeafGreen, EM for Emerald. If you're playing Ruby/Sapphire/Emerald, you must not have changed the evil teams that roam Hoenn, otherwise you'll need a major password modification to perform this mission, and this data is not optimized for different teams. Additionally, if you're playing anything other than Emerald, Anabel's Tower must be the active Enigma Island.

When you load the file, you'll be reading a note that Barret left you. The note says to meet someone at one of the hideouts. In Ruby, you're to meet Cloud at the Magma Hideout; in Sapphire, you're to meet Barret at the Aqua Hideout; in FireRed, you're to meet Cid at the Rocket Warehouse; in LeafGreen, you're to meet Yuffie in the Rocket Warehouse; and in Emerald, you're to meet Tifa at the Magma Hideout. Find the person who Barret asked you to find and you'll be issued a Royale Pass, and you'll be asked to take it to the Multi-Link receptionist at Battle Tower.

Head for Battle Tower in Ruby/Sapphire (you can go directly there since, with Anabel's Tower active, it's now a clone of Emerald's Battle Tower), Battle Frontier in Emerald (you'll find Emerald's Battle Tower there in Emerald), or the Anabel's Tower Enigma Island in FireRed/LeafGreen (that's the only way to access it in FireRed/LeafGreen). Talk to the Multi-Link receptionist and show the Royale Pass. The receptionist will say that "BATTLE ROYALE has finished being adjusted, and we're now--", but before she can finish, everyone except you, the receptionists, and any Apprentice that's standing will run away. At this point, Reno, Rude, and Elena walk in and demand the freshly-adjusted Battle Royale rooms! Pushing their way aside, they'll go up. You'll now have to clear the Turks. Enter the Battle Royale Challenge with 3 Pokémon of any level. You'll have to win 7 battles to clear the Turks out of there.

Battle Royale battles involve 4 people all fighting against each other, and the last man standing is the winner. All moves that hit multiple targets hit at full power at all targets other than the user, whether that was true in double battles or not; moves that only work on double battle partners do not work in Battle Royale. One of your opponents will be standing on your side, while the other two opponents will stand on the other side. While anyone is able to attack you, remember that everyone's facing each other, so you may see someone launch an attack only to find out it's not aimed at you.

Here are the trainers you'll have to fight to truly open the Battle Royale, sorted by each set of 3:

Deep Dweller Ashli(F): L50 Linoone, L50 Torkoal, L50 Gengar
Deep Dweller Harold(M): L50 Primeape, L50 Swalot, L50 Golem
Deep Dweller Nadia(F): L50 Banette, L50 Altaria, L50 Machamp

Deep Dweller Emili(F): L50 Manectric, L50 Glalie, L50 Nidoqueen
Deep Dweller Jana(F): L50 Gligar, L50 Xatu, L50 Raticate
Deep Dweller Larry(M): L50 Pinsir, L50 Sudowoodo, L50 Fearow

Turk Amateur Theo(M): L50 Magneton, L50 Magneton, L50 Electrode
Turk Amateur Nathan(M): L50 Gardevoir, L50 Alakazam, L50 Slowking
Turk Amateur Lindsey(F): L50 Hitmonlee, L50 Hitmonchan, L50 Hitmontop

Cipher Peon Mirakle B.(M): L50 Sudowoodo, L50 Seaking, L50 Electrode
Turk Amateur Marv(M): L50 Jynx, L50 Glalie, L50 Lapras
Turk Amateur Megan(F): L50 Walrein, L50 Delibird, L50 Cloyster

Miror B. Peon Folly: L50 Primeape, L50 Exploud, L50 Slowbro
Miror B. Peon Trudly: L50 Machamp, L50 Dusclops, L50 Pidgeot
Turk Midlevel Melissa(F): L50 Dugtrio, L50 Nidoking, L50 Nidoqueen

Deep Dweller Rikku(F): L50 Victreebel, L50 Raichu, L50 Rapidash
Turk Midlevel Paul(M): L50 Hitmontop, L50 Machamp, L50 Hariyama
Turk Midlevel Paula(F): L50 Heracross, L50 Blaziken, L50 Hitmonchan

Turk Teammate Reno(M): L50 Relicanth, L50 Flygon, L50 Marowak
Turk Teammate Rude(M): L50 Kangaskhan, L50 Electabuzz, L50 Gligar
Turk Teammate Elena(F): L50 Venusaur, L50 Blaziken, L50 Swampert

Once you've beaten Reno, Rude, and Elena, they'll admit defeat (with E10+-rated dialogue) and will relinquish control of the Battle Royale rooms of the Battle Tower.

After beating Reno, Rude, and Elena here, whenever you talk to the receptionist you showed the Royale Pass to, you can select either Multi-Link or Battle Royale battles to fight either level 50 or Open Level. At this point, whenever you enter a Battle Royale room at Battle Tower, you'll fight trainers usually seen at the Battle Frontier.

Also, if you're playing Emerald, you'll find a new plaque in the Ranking Hall's center room. This is the plaque that records Battle Tower Battle Royale streaks.


Finally, if you transmit the password on a character's Energy card to the Tajiri server, followed by the confirmation password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; CO for Colosseum, or XD for XD: Gale of Darkness. If using Colosseum, the game must have Trainers' City enabled, but nothing else is required aside from obviously streaming the data to the Gamecube via a Wi-Fi connection.

There will be a new receptionist at the Trainers' Colosseum in Colosseum or Realgam Tower in XD: Gale of Darkness who will guide you to Marathon Battles. A Marathon Battle is a battle where you fight multiple teams of 6 Pokémon each, with all teams on one side belonging to the same person. The number of teams is usually three, but there are a few that will use four, and a few that will use only two. Anyway, to win a Marathon Battle, you have to beat all of your opponent's Pokémon before all of the Pokémon on your teams faint. If all the Pokémon in one person's team faint, that person sends out the first two Pokémon in their next team in line.

After the tutorial, you'll be asked if you wish to take part in the current Marathon Battle, which is against the person whose Energy card you transmitted. If you enter the Marathon Battle, you'll take your current party as your first team, then be asked to select more teams out of your PC Pokémon, up to the number of teams that character is using. Once you've confirmed your teams, the battle will begin. To change the opponent, just use data that changes the Marathon Battle to another character.

These battles are accompanied by long pieces of music, usually songs in their entirety. Also, the average level of a character's first team is 72, and increases by 1 level for each successive team.

Anyway, here are the teams for Marathon Battle:

Midgar Sword Cloud(M):
Teams: 3
First Team: L71 Snorlax, L71 Noctowl, L72 Ursaring, L72 Ariados, L73 Pidgeot, L73 Porygon2
Second Team: L72 Armaldo, L72 Butterfree, L73 Beautifly, L73 Dustox, L74 Ampharos, L74 Venusaur
Third Team: L73 Omastar, L73 Cradily, L74 Ludicolo, L74 Vaporeon, L75 Feraligatr, L75 Blaziken

Midgar Gun Barret(M):
Teams: 3
First Team: L71 Skarmory, L71 Forretress, L72 Magneton, L72 Electabuzz, L73 Volbeat, L73 Illumise
Second Team: L72 Manectric, L72 Lanturn, L73 Plusle, L73 Minun, L74 Raichu, L74 Ampharos
Third Team: L73 Scizor, L73 Steelix, L74 Aggron, L74 Mawile, L75 Metagross, L75 Jirachi

Midgar Fist Tifa(F):
Teams: 3
First Team: L71 Heracross, L71 Hitmontop, L72 Sharpedo, L72 Omastar, L73 Kingdra, L73 Kabutops
Second Team: L72 Magcargo, L72 Medicham, L73 Dugtrio, L73 Sandslash, L74 Lunatone, L74 Solrock
Third Team: L73 Jynx, L73 Qwilfish, L74 Kingdra, L74 Swampert, L75 Pelipper, L75 Articuno

Hex Maniac Rebecca(F):
Aeris is communicating through the aformentioned Hex Maniac.
Teams: 2
First Team: L71 Alakazam, L71 Gardevoir, L72 Jynx, L72 Mr. Mime, L73 Gorebyss, L73 Golduck
Second Team: L72 Lunatone, L72 Solrock, L73 Wailord, L73 Kingler, L74 Huntail, L74 Suicune
NOTE: At the start of the Marathon Battle, it will read "MIDGAR STAFF AERIS, through HEX MANIAC REBECCA, wants to battle!".

Midgar Creature Red XIII(M):
Teams: 3
First Team: L71 Magmar, L71 Altaria, L72 Rapidash, L72 Salamence, L73 Typhlosion, L73 Kingdra
Second Team: L72 Flareon, L72 Flygon, L73 Magcargo, L73 Dragonite, L74 Blaziken, L74 Slaking
Third Team: L73 Moltres, L73 Entei, L74 Torkoal, L74 Charizard, L75 Latios, L75 Latias

Midgar Ninja Yuffie(F):
Teams: 3
First Team: L71 Dodrio, L71 Crobat, L72 Absol, L72 Umbreon, L73 Mightyena, L73 Shiftry
Second Team: L72 Fearow, L72 Smeargle, L73 Dusclops, L73 Banette, L74 Jolteon, L74 Linoone
Third Team: L73 Plusle, L73 Minun, L74 Sunflora, L74 Aerodactyl, L75 Persian, L75 Unown (Y)

Midgar Feline Cait Sith(M):
Teams: 3
First Team: L71 Kecleon, L71 Pinsir, L72 Exploud, L72 Beedrill, L73 Delcatty, L73 Persian
Second Team: L72 Vileplume, L72 Victreebel, L73 Nidoking, L73 Nidoqueen, L74 Venomoth, L74 Beedrill
Third Team: L73 Exeggutor, L73 Mr. Mime, L74 Zangoose, L74 Seviper, L75 Qwilfish, L75 Celebi

Midgar Shooter Vincent:
Teams: 3
First Team: L71 Nosepass, L71 Donphan, L72 Whiscash, L72 Rhydon, L73 Golem, L73 Nidoking
Second Team: L72 Bellossom, L72 Snorlax, L73 Walrein, L73 Weezing, L74 Tauros, L74 Miltank
Third Team: L73 Ledian, L73 Regirock, L74 Kangaskhan, L74 Regice, L75 Castform, L75 Registeel

Midgar Pilot Cid(M):
Teams: 3
First Team: L71 Scizor, L71 Gligar, L72 Masquerain, L72 Aerodactyl, L73 Crobat, L73 Charizard
Second Team: L72 Jumpluff, L72 Tropius, L73 Skarmory, L73 Yanma, L74 Butterfree, L74 Beautifly
Third Team: L73 Fearow, L73 Lugia, L74 Noctowl, L74 Ho-Oh, L75 Swellow, L75 Rayquaza

Midgar Darkness Sephiroth(M):
Teams: 4
First Team: L71 Banette, L71 Dusclops, L72 Sableye, L72 Sharpedo, L73 Misdreavus, L73 Houndoom
Second Team: L72 Gengar, L72 Shedinja, L73 Grumpig, L73 Cacturne, L74 Huntail, L74 Gorebyss
Third Team: L73 Roselia, L73 Meganium, L74 Lapras, L74 Milotic, L75 Piloswine, L75 Relicanth
Fourth Team: L74 Groudon, L74 Kyogre, L75 Raikou, L75 Mew, L76 Mewtwo, L76 Deoxys
Just for the record, the fact that the Deoxys Sephiroth has in Marathon Battle is exactly 100 levels lower than the overlevelled one Sephiroth used in an earlier piece of DS-transmitted data is pure coincidence.

Carrington388
08/12/2005, 09:11 PM
If you transmit the password on a Pokémon-ex triple (i.e. Cloud's Ariados ex, Cloud's Mew ex, and Cloud's Unown [C] ex) to the Tajiri server, followed by the password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; RU for Ruby, SA for Sapphire, FR for FireRed, LG for LeafGreen, EM for Emerald, CO for Colosseum, XD for Gale of Darkness. (This is the first transmitted data made for Gale of Darkness.) When this is transmitted with Ruby, Sapphire, FireRed, LeafGreen, or Emerald in the GBA slot, or transmitted over Wi-Fi to a Gamecube with Colosseum or XD: Gale of Darkness, a surprise will be transported to one of the following places:

The room in Mossdeep (Ruby/Sapphire)
Altering Cave (FireRed/LeafGreen/Emerald)
The room in Sootopolis (Emerald)
The item cave in Agate Village (Colosseum)
Any Poké Spot (XD: Gale of Darkness)

Here, you will fight the three Pokémon you transmitted at level 50. They have no Trainer; regardless of that, however, you cannot catch them. However, each one of them has something new to steal. Just for the record, you can also transmit the data on one of the Command Materia along with the three Pokémon-ex passwords to use that card's trick in this battle if you're playing Emerald. Here's the teams you can fight:

Team Aeris:
L50 Chimecho (holding Crystal Egg), L50 Gorebyss (holding Dusk Adapter), L50 Huntail (holding X Sp.Def)

Team Barret:
L50 Aggron (holding Crystal Egg), L50 Illumise (holding Dusk Adapter), L50 Volbeat (holding X Sp.Def)

Team Cait Sith:
L50 Farfetch'd (holding Crystal Egg), L50 Lickitung (holding Dusk Adapter), L50 Qwilfish (holding X Sp.Def)

Team Cid:
L50 Delibird (holding Crystal Egg), L50 Masquerain (holding Dusk Adapter), L50 Noctowl (holding X Sp.Def)

Team Cloud:
L50 Ariados (holding Crystal Egg), L50 Mew (holding Dusk Adapter), L50 Unown [C] (holding X Sp.Def)

Team Red XIII:
L50 Kingdra (holding Crystal Egg), L50 Poliwrath (holding Dusk Adapter), L50 Typhlosion (holding X Sp.Def)

Team Sephiroth:
L50 Luvdisc (holding Crystal Egg), L50 Miltank (holding Dusk Adapter), L50 Seaking (holding X Sp.Def)

Team Tifa:
L50 Gligar (holding Crystal Egg), L50 Nosepass (holding Dusk Adapter), L50 Relicanth (holding X Sp.Def)

Team Vincent:
L50 Dunsparce (holding Crystal Egg), L50 Spinda (holding Dusk Adapter), L50 Tauros (holding X Sp.Def)

Team Yuffie:
L50 Aipom (holding Crystal Egg), L50 Swellow (holding Dusk Adapter), L50 Yanma (holding X Sp.Def)

To get these items, you have to steal it. This is easy if you use the Command Materia: Steal trick.

The Crystal Egg does nothing in the bag. Take it to the Day Care Man (or, if you're playing in Colosseum, the female Cooltrainer who gave you the Cologne Case; in XD: Gale of Darkness, talk to the Day Care Lady) and you'll be told that that is a very rare egg. In a GBA game, that egg will be put into your party; in Colosseum or XD: Gale of Darkness, the egg will be put into the Day Care and you can pick it up when it hatches. The egg will hatch into one of the following Pokémon at level 5: Articuno, Zapdos, Moltres, Raikou, Entei, Suicune, Regirock, Regice, Registeel. The Pokémon will know Aeroblast initially if it's a bird, Crunch initially if it's a dog, or Meteor Mash initially if it's a Regis.

The Dusk Adapter is an item for Castform. Attach it to a Castform and get into a battle in normal weather conditions. The Dusk Adapter will cause the Castform to become a Night Castform, which is a Dark-type form that's black all over, except for five points on its lower half which glow white. It retains its eye color, except you can't see it because this form wears sunglasses. The five points that glow white draw a starshape if you look at it from above. When Castform is in this form, its Weather Ball will become a 100-power Dark-type attack.

X Sp.Def is an item which, when used from the bag, will increase the Sp.Def stat of the Pokémon it's used on by one level, similar to items such as X Attack or X Speed.


Also, here's an Adapter transformation chart for Castform:

No Adapter Held:
Normal Weather: Normal Castform, Normal-50 Weather Ball
Sunny Day: Sunny Castform, Fire-100 Weather Ball
Rain Dance: Rain Castform, Water-100 Weather Ball
Hail: Snow-cloud Castform, Ice-100 Weather Ball
Sandstorm: Normal Castform, Rock-100 Weather Ball

Sand Adapter Held:
Normal Weather: Normal Castform, Normal-50 Weather Ball
Sunny Day: Sunny Castform, Fire-100 Weather Ball
Rain Dance: Rain Castform, Water-100 Weather Ball
Hail: Snow-cloud Castform, Ice-100 Weather Ball
Sandstorm: Sandstorm Castform, Rock-100 Weather Ball

Leaf Adapter Held:
Normal Weather: Normal Castform, Normal-50 Weather Ball
Sunny Day: Spring Castform, Grass-100 Weather Ball
Rain Dance: Rain Castform, Water-100 Weather Ball
Hail: Snow-cloud Castform, Ice-100 Weather Ball
Sandstorm: Normal Castform, Rock-100 Weather Ball

Volt Adapter Held:
Normal Weather: Normal Castform, Normal-50 Weather Ball
Sunny Day: Sunny Castform, Fire-100 Weather Ball
Rain Dance: Thunderstorm Castform, Electric-100 Weather Ball
Hail: Snow-cloud Castform, Ice-100 Weather Ball
Sandstorm: Normal Castform, Rock-100 Weather Ball

Dusk Adapter Held:
Normal Weather: Night Castform, Dark-100 Weather Ball
Sunny Day: Sunny Castform, Fire-100 Weather Ball
Rain Dance: Rain Castform, Water-100 Weather Ball
Hail: Snow-cloud Castform, Ice-100 Weather Ball
Sandstorm: Normal Castform, Rock-100 Weather Ball

Carrington388
08/12/2005, 09:12 PM
If you transmit the passwords on all 10 Shining Pokémon to the Tajiri server, followed by the password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; in this case CO for Colosseum. (The reason you need a confirmation password is because there will also be a version of this data for XD: Gale of Darkness in the future.) Once the passwords are transmitted, you'll download a challenge for Colosseum's Colosseum Mode. Transmit the data via Wi-Fi. Make sure you have a team registered, then enter either the Orre Colosseum tournament or the Tower Colosseum tournament. (The Orre Colosseum is a level 50 tournament, while the Tower Colosseum is a level 100 tournament.) Once you select the tournament and either 1-on-1 or 2-on-2, Sephiroth will appear on the screen! In some E10+-rated dialogue, Sephiroth will tell you that you're about to undergo a test of endurance that will pit you against some of the top criminal minds in the land one after the other, and that you will be permitted 6 Pokémon of any level to take on their level 50 teams (or level 100 teams if you're doing Tower Colosseum). You still earn a continue for each battle you win without losing a single Pokémon. Here is a listing of the leaders and their teams:

Cipher and Snagem, First Bout
Battle 1
Trainer Name: CIPHER ADMIN MIROR B.
Gender: Male
Pokémon: Lotad, Lombre, Ludicolo, Exploud, Armaldo, Sudowoodo
NOTE: Miror B.'s theme plays during this battle.

Battle 2
Trainer Name: CIPHER ADMIN DAKIM
Gender: Male
Pokémon: Solrock, Claydol, Swampert, Flygon, Houndoom, Entei

Battle 3
Trainer Name: CIPHER ADMIN VENUS
Gender: Female
Pokémon: Meganium, Blissey, Raichu, Dusclops, Milotic, Suicune

Battle 4
Trainer Name: CIPHER ADMIN EIN
Gender: Male
Pokémon: Manectric, Rhydon, Crobat, Mantine, Gyarados, Raikou

Battle 5
Trainer Name: CIPHER NASCOUR
Gender: Male
Pokémon: Blaziken, Walrein, Xatu, Dusclops, Gardevoir, Metagross, Alakazam
NOTE: Nascour is not following the Colosseum rules. The turn after Blaziken goes down, he'll skip a turn to illegally swap Blaziken for Alakazam in his lineup.
After Winning: Recieve 15,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge; you get these points even if you don't complete the challenge
Cumulative Bonus: 15,000 Pokécoupon points

Battle 6
Trainer Name: CIPHER HEAD EVICE
Gender: Male
Pokémon: Slaking, Slowking, Scizor, Machamp, Salamence, Tyranitar, Aggron
NOTE: Evice is not following the Colosseum rules. The turn after Slaking goes down, he'll skip a turn to illegally swap Slaking for Aggron in his lineup.
After Winning: Recieve 15,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge; you get these points even if you don't complete the challenge
Cumulative Bonus: 30,000 Pokécoupon points

Battle 7
Trainer Name: SNAGEM HEAD GONZAP
Gender: Male
Pokémon: Granbull, Breloom, Crawdaunt, Armaldo, Machamp, Skarmory, Gyarados
NOTE: Gonzap is not following the Colosseum rules. The turn after Granbull goes down, he'll skip a turn to illegally swap Granbull for Gyarados in his lineup.
After Winning: Recieve 15,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge; you get these points even if you don't complete the challenge
Cumulative Bonus: 45,000 Pokécoupon points

Battle 8
Trainer Name: DEEP KING AGNOL
Gender: Male
Pokémon: Kingdra, Shedinja, Girafarig, Sableye, Skarmory, Shuckle

Battle 9
NOTE: Fein will begin the battle with the model of the character that registered the team, then switch to his own after at the end of the battle.
Trainer Name (If Impersonating Male): SHADY GUY <name>
Trainer Name (If Impersonating Female): SHADY GIRL <name>
Gender: Fein is himself male, but he's not afraid to impersonate a female.
<name>--The name of the trainer who registered the team.
Pokémon: Gyarados, Milotic, Houndoom, Armaldo, Manectric, Togetic

Team Magma:
Battle 10
Trainer Name: MAGMA ADMIN TABITHA
Gender: Female
Pokémon: Arcanine, Mightyena, Camerupt, Charizard, Crobat, Dugtrio

Battle 11
Trainer Name: MAGMA ADMIN COURTNEY
Gender: Female
Pokémon: Ninetales, Mightyena, Camerupt, Blaziken, Crobat, Quagsire

Battle 12
Trainer Name: MAGMA ADMIN HARLAND
Gender: Male
Pokémon: Camerupt, Mightyena, Blaziken, Armaldo, Magmar, Arcanine

Battle 13
Trainer Name: MAGMA LEADER MAXIE
Gender: Male
Pokémon: Mightyena, Crobat, Houndoom, Rapidash, Typhlosion, Camerupt

Team Aqua:
Battle 14
Trainer Name: AQUA ADMIN MATT
Gender: Male
Pokémon: Cloyster, Mightyena, Sharpedo, Blastoise, Crobat, Salamence

Battle 15
Trainer Name: AQUA ADMIN SHELLY
Gender: Female
Pokémon: Starmie, Mightyena, Sharpedo, Feraligatr, Crobat, Altaria

Battle 16
Trainer Name: AQUA ADMIN ISABEL
Gender: Female
Pokémon: Sharpedo, Ludicolo, Dragonair, Dewgong, Jynx, Quagsire

Battle 17
Trainer Name: AQUA LEADER ARCHIE
Gender: Male
Pokémon: Mightyena, Crobat, Octillery, Gyarados, Swampert, Sharpedo

Team Flora:
Battle 18
Trainer Name: FLORA ADMIN BRAD
Gender: Male
Pokémon: Victreebel, Mightyena, Cacturne, Meganium, Crobat, Shiftry

Battle 19
Trainer Name: FLORA ADMIN SETH
Gender: Male
Pokémon: Vileplume, Mightyena, Cacturne, Sceptile, Crobat, Ludicolo

Battle 20
Trainer Name: FLORA ADMIN XENIA
Gender: Female
Pokémon: Cacturne, Gardevoir, Vileplume, Skarmory, Tangela, Cradily

Battel 21
Trainer Name: FLORA LEADER FARLIE
Gender: Male
Pokémon: Mightyena, Crobat, Jumpluff, Exeggutor, Venusaur, Cacturne

Team Plasma:
Battle 22
Trainer Name: PLASMA ADMIN DAVID
Gender: Male
Pokémon: Magneton, Mightyena, Manectric, Ampharos, Crobat, Raichu

Battle 23
Trainer Name: PLASMA ADMIN RHONDA
Gender: Female
Pokémon: Electrode, Mightyena, Manectric, Lanturn, Crobat, Electabuzz

Battle 24
Trainer Name: PLASMA ADMIN JACK
Gender: Male
Pokémon: Manectric, Exploud, Electrode, Xatu, Electabuzz, Raichu

Battle 25
Trainer Name: PLASMA LEADER PLASMAE
Gender: Female
Pokémon: Mightyena, Crobat, Raichu, Magneton, Ampharos, Manectric

Team Rocket:
Battle 26
Trainer Name: ROCKET ADMINS JESSIE & JAMES
Gender: 1 Female, 1 Male
Pokémon: Arbok, Weezing, Wobbuffet, Victreebel, Dustox, Cacturne

Battle 27
Trainer Name: ROCKET ADMINS BUTCH & CASSIDY
Gender: 1 Male, 1 Female
Pokémon: Raticate, Primeape, Houndoom, Hitmontop, Mightyena, Armaldo

Battle 28
Trainer Name: ROCKET ADMINS ANNIE & OAKLEY
Gender: 2 Females
Pokémon: Ariados, Espeon, Azumarill, Sunflora, Camerupt, Altaria

Battle 29
Trainer Name: ROCKET ADMIN TYSON
Gender: Male
Pokémon: Spearow, Fearow, Meganium, Torkoal, Manectric, Crawdaunt

Battle 30
Trainer Name: ROCKET LEADER GIOVANNI
Gender: Male
Pokémon: Persian, Gyarados, Machamp, Aggron, Nidoking, Tyranitar

(At this point, Sephiroth shows up again and says that Cipher and Snagem are ready for a second bout, having redeemed their "second bout" passes before swapping their teams.)

Cipher and Snagem, Second Bout
Battle 31
Trainer Name: CIPHER ADMIN MIROR B.
Gender: Male
Pokémon: Exeggutor, Jynx, Ludicolo, Exploud, Mr. Mime, Victreebel
NOTE: Miror B.'s theme plays during this battle.

Battle 32
Trainer Name: CIPHER ADMIN DAKIM
Gender: Male
Pokémon: Zapdos, Claydol, Nidoking, Flygon, Poliwrath, Cradily, Raichu
NOTE: Dakim is not following the Colosseum rules. The turn after Zapdos goes down, he'll skip a turn to illegally swap Zapdos for Raichu in his lineup.
After Winning: Recieve 15,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge; you get these points even if you don't complete the challenge
Cumulative Bonus: 60,000 Pokécoupon points

Battle 33
Trainer Name: CIPHER ADMIN VENUS
Gender: Female
Pokémon: Moltres, Vileplume, Cloyster, Dusclops, Electabuzz, Steelix, Rapidash
NOTE: Venus is not following the Colosseum rules. The turn after Moltres goes down, she'll skip a turn to illegally swap Moltres for Rapidash in her lineup.
After Winning: Recieve 15,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge; you get these points even if you don't complete the challenge
Cumulative Bonus: 75,000 Pokécoupon points

Battle 34
Trainer Name: CIPHER ADMIN EIN
Gender: Male
Pokémon: Articuno, Blastoise, Crobat, Lanturn, Tangela, Nidoqueen, Dewgong
NOTE: Ein is not following the Colosseum rules. The turn after Articuno goes down, he'll skip a turn to illegally swap Articuno for Dewgong in his lineup.
After Winning: Recieve 15,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge; you get these points even if you don't complete the challenge
Cumulative Bonus: 90,000 Pokécoupon points

Battle 35
Trainer Name: CIPHER NASCOUR
Gender: Male
Pokémon: Gengar, Walrein, Vensaur, Ampharos, Gardevoir, Metagross, Alakazam
NOTE: Nascour is not following the Colosseum rules. The turn after Gengar goes down, he'll skip a turn to illegally swap Gengar for Alakazam in his lineup.
After Winning: Recieve 15,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge; you get these points even if you don't complete the challenge
Cumulative Bonus: 105,000 Pokécoupon points

Battle 36
Trainer Name: CIPHER HEAD EVICE
Gender: Male
Pokémon: Slaking, Steelix, Exeggutor, Arcanine, Salamence, Tyranitar, Aggron
NOTE: Evice is not following the Colosseum rules. The turn after Slaking goes down, he'll skip a turn to illegally swap Slaking for Aggron in his lineup.
After Winning: Recieve 15,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge; you get these points even if you don't complete the challenge
Cumulative Bonus: 120,000 Pokécoupon points

Battle 37
Trainer Name: SNAGEM HEAD GONZAP
Gender: Male
Pokémon: Tauros, Breloom, Crawdaunt, Heracross, Machamp, Scizor, Dodrio
NOTE: Gonzap is not following the Colosseum rules. The turn after Tauros goes down, he'll skip a turn to illegally swap Tauros for Dodrio in his lineup.
After Winning: Recieve 15,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge; you get these points even if you don't complete the challenge
Cumulative Bonus: 135,000 Pokécoupon points

Battle 38
Trainer Name: DEEP KING AGNOL
Gender: Male
Pokémon: Kingdra, Shedinja, Snorlax, Kabutops, Arcanine, Sceptile, Shuckle
NOTE: Agnol is not following the Colosseum rules. The turn after Kingdra goes down, he'll skip a turn to illegally swap Kingdra for Shuckle in his lineup.
After Winning: Recieve 15,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge; you get these points even if you don't complete the challenge
Cumulative Bonus: 150,000 Pokécoupon points

Battle 39
NOTE: Fein will begin the battle with the model of the character that registered the team, then switch to his own after at the end of the battle.
Trainer Name (If Impersonating Male): SHADY GUY <name>
Trainer Name (If Impersonating Female): SHADY GIRL <name>
Gender: Fein is himself male, but he's not afraid to impersonate a female.
<name>--The name of the trainer who registered the team.
Pokémon: Charizard, Milotic, Armaldo, Exeggutor, Manectric, Mewtwo, Togetic
NOTE: Regardless of who he's pretending to be, Fein is not following the Colosseum rules. The turn after Charizard goes down, he'll skip a turn to illegally swap Charizard for Togetic in his lineup.
After Winning: Recieve 15,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge; you get these points even if you don't complete the challenge
Cumulative Bonus: 165,000 Pokécoupon points

The Turks, Jenova, and Sephiroth
Battle 40
Trainer Name: TURK TEAMMATE RENO
Gender: Male
Pokémon: Relicanth, Mawile, Sableye, Flygon, Marowak, Victreebel, Jumpluff
NOTE: Reno is not following the Colosseum rules. The turn after Relicanth goes down, he'll skip a turn to illegally swap Relicanth for Jumpluff in his lineup.
After Winning: Recieve 15,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge; you get these points even if you don't complete the challenge
Cumulative Bonus: 180,000 Pokécoupon points

Battle 41
Trainer Name: TURK TEAMMATE RUDE
Gender: Male
Pokémon: Kangaskhan, Gengar, Electabuzz, Gligar, Steelix, Slowking, Tentacruel
NOTE: Rude is not following the Colosseum rules. The turn after Kangaskhan goes down, he'll skip a turn to illegally swap Kangaskhan for Tentacruel in his lineup.
After Winning: Recieve 15,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge; you get these points even if you don't complete the challenge
Cumulative Bonus: 195,000 Pokécoupon points

Battle 42
Trainer Name: TURK TEAMMATE ELENA
Gender: Female
Pokémon: Venusaur, Blaziken, Swampert, Ampharos, Flygon, Salamence, Dragonite
NOTE: Elena is not following the Colosseum rules. The turn after Venusaur goes down, she'll skip a turn to illegally swap Venusaur for Dragonite in her lineup.
After Winning: Recieve 15,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge; you get these points even if you don't complete the challenge
Cumulative Bonus: 210,000 Pokécoupon points

Battle 43
Trainer Name: MIDGAR MONSTER JENOVA
Gender: Female
Jenova's Form: Birth
Pokémon: Electabuzz, Raichu, Lanturn, Plusle, Minun, Manectric

Battle 44
Trainer Name: MIDGAR MONSTER JENOVA
Gender: Female
Jenova's Form: Life
Pokémon: Blastoise, Walrein, Starmie, Crawdaunt, Corsola, Swampert
NOTE: Jenova swapped her team without a "second bout" pass and is thus not following the Colosseum rules.
After Winning: Recieve 25,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge; you get these points even if you don't complete the challenge
Cumulative Bonus: 235,000 Pokécoupon points

Battle 45
Trainer Name: MIDGAR MONSTER JENOVA
Gender: Female
Jenova's Form: Death
Pokémon: Charizard, Typhlosion, Blaziken, Houndoom, Camerupt, Magcargo
NOTE: Jenova again swapped her team without a "second bout" pass and is thus not following the Colosseum rules.
After Winning: Recieve 50,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge; you get these points even if you don't complete the challenge
Cumulative Bonus: 285,000 Pokécoupon points

Semifinal
Trainer Name: MIDGAR MONSTER JENOVA
Gender: Female
Jenova's Form: Synthesis
Pokémon: Regirock, Raikou, Regice, Entei, Registeel, Suicune
NOTE: Jenova again swapped her team without a "second bout" pass and is thus not following the Colosseum rules.
After Winning: Recieve 100,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge; you get these points even if you don't complete the challenge
Cumulative Bonus: 385,000 Pokécoupon points

Final
Trainer Name: MIDGAR DARKNESS SEPHIROTH
Gender: Male
Pokémon: Gengar, Banette, Dusclops, Sableye, Sharpedo, Misdreavus, Houndoom
NOTE: Sephiroth is not following the Colosseum rules. The turn after Gengar goes down, he'll skip a turn to illegally swap Gengar for Houndoom in his lineup.
After Winning: Recieve 15,000 Pokécoupon points as a reward for clearing a rulebreaker from the challenge
Cumulative Bonus: 400,000 Pokécoupon points

Once you beat Sephiroth, the 47-battle challenge is cleared. In addition to any bonus points you accumulated during the challenge, you'll recieve 100,000 Pokécoupon points for clearing the challenge. Add the bonus points to that and you've recieved a total of 500,000 Pokécoupon points in this challenge. If you lose the challenge and don't have a continue, you'll still recieve any bonus Pokécoupon points you accumulated, up to 385,000 if Sephiroth is the one who beat you.

You can suspend your challenge and pick it up some other time. If you suspend the challenge, you'll be shown your quick password which will allow you to download the challenge from the Tajiri server with just one password.


Transmit the password on Chao Chocobo to the Naka server to download a special minigame directly to the DS, no software required. This minigame is called "Chao Globetrotter." The game is played on the top screen, with the bottom screen showing your health bar, stamina bar, and map. You're playing as a Chao trying to get from point A to point B by any means necessary. You can walk there, but you'll also have to employ other forms of transportation. These forms of transportation include, but are not limited to, the following: passenger cars, cargo trucks, motorcycles, horses, and chocobo. You have to board the transportation without getting hit by hazards; hazards will reduce the health bar, and if the health bar runs out, it's game over. The Control Pad moves your Chao on the top screen through the 3D scene when dismounted (it does nothing when mounted). The B button allows your Chao to dash when dismounted, but if the Chao moves while this button is held, the stamina bar will go down, and if it runs out, you can't run. (The B button does nothing when mounted.) The A button is the jump button. The X button is the button you'll use to board a transport, you can use either X or A aboard a transport to dismount. The Y button will allow a Chao to lift an item it sees and use it; these items include Stamina Up (increases total stamina), HP Up (increass total health), Stat Drink (restores lost HP and lost stamina), Jump Up (increases jump height), Dash Up (decreases the amount of stamina consumed while dashing), and Ability Serum (increases wingspan, you can hold A to float for a limited time that increases with each Ability Serum you drink). The L and R buttons rotate the camera. If you make it to point B, you've cleared the level. There are three levels; Station Square, Saffron City, and Midgar, in that order. You begin each level with health and stamina completely refilled and with any upgrades intact. You win the game when you clear all three levels. If you have Sonic Advance 1 or 2 or Sonic Pinball Party game pak in the GBA slot, you'll win a special toy for the Tiny Chao Garden depending on the level you were in when the game ended. If you failed to clear Station Square, you get nothing; if you cleared Station Square and the game ended in Saffron City, you'll get a Chocobo Plush (your Chao can play with it); if you cleared Saffron City and the game ended in Midgar, you'll get a Highwind Boat (your Chao can sail in it, and if it does, its Swim stat will slowly increase); if you cleared Midgar and thus cleared the game, you'll get a Toy Masamune (your Chao can play with it, and if it does, its Power stat will slowly increase).

Just for the record, once the game ends, you'll be flashed one password. That's the quick password that will allow you to download the game from the Naka server with just one password.


Finally, if you transmit the password on Chocobo Chao to the Naka server, followed by the confirmation password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; AD for Sonic Advance, A2 for Sonic Advance 2, PP for Sonic Pinball Party, 2B for Sonic Adventure 2 Battle, and DX for Sonic Adventure DX: Director's Cut. When the password is transmitted with the matching game ready (a GBA game in the GBA slot on the DS or a Gamecube game in a Gamecube ready for a Wi-Fi transmission), a Chao that resembles a yellow chocobo will be transmitted to the matching game's Chao Garden.


That does it for the DS-transmitted data for this set. With that, this record-breaking set is finally at its conclusion.