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dragonspy900
08/02/2005, 06:44 PM
Pokemon:15
4Skitty EF
3 Delcatty EF
4 Growlithe EF
4 Arcanine ex

Trainers:23
2 Celio's Network
3 PETM
3 Mary's Request
3 Steven's Advice
4 Wally's Training
3 Pokenav
3 Energy charge
2 Energy search

Energy 22
4 React Energy
3 Multi
3 DRE
11 Fire

Srat:First try to start with a Growlithe and maybe a Skitty. go 2nd and try to get t2 Arcanine with Wally's Training or if you can't get Wally's Training use PETM to get Arcanine ex.Evo Skitty to Delcatty. WHen Arcanine attacks for 100 you must discard a react energy ro 2 (R). SO i discard a DRE or react energy for 100. If you discarded a React energy use Delcatty's power to get it back switch and move it to arcanine ex. Keep attackign with 100 almost every turn to win.

Spoilers

Growlithe - Fire - HP50
Basic Pokemon

[C] Body Slam: 10 damage. Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
[R][C] Firebreathing: 10 damage. Flip a coin. If heads, this attack does 10 damage + 20 more damage.

Weakness: Water
Resistance: none
Retreat: 1


Arcanine ex - Fire - HP120
Basic Pokemon

Poke-Body: Flame Healer
Whenever you attach a Fire Energy to Arcanine ex from your hand, remove 1 damage counter and all Special Conditions from Arcanine.

[R][C] Charge Through: 30 damage. Does 20 damage to 1 of your opponent's Benched Pokemon.
[R][R][C] Fire Spin: 100 damage. Discard 2 Fire Energy or 1 React Energy attached to Arcanine ex.

Weakness: Water
Resistance: none
Retreat: 2


Skitty - Colorless - HP50
Basic Pokemon

[C] Major Errand Running: Search your deck for a React Energy, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[C][C] Pounce: 10 damage. Flip a coin. If heads, this attack does 10 damage + an additional 20 damage.

Weakness: Fighting
Resistance: none
Retreat: 1


Delcatty - Colorless - HP70
Stage 1 - Evolves from Skitty

Poke-Power: React Switch
You can use this Power once during your turn. Choose a React Energy attached to 1 of your Pokemon, and move it to another Pokemon. This Power can't be used if Delcatty is affected by a Special Condition.

[C] Energy Connector: 20 damage. Choose an Energy Card from your discard pile and attach it to Delcatty.
[C][C][C] Tail Slap: 40 damage.

Weakness: Fighting
Resistance: none
Retreat: 1


Please don't say this is a bad deck or omg this deck get's pwn'd by Blex and don't change the complete concept of this deck.

Dom
08/02/2005, 06:52 PM
You can't attach DRE to a Pokémon-ex.

BEX
08/02/2005, 08:02 PM
the dre is so he can do 30 with delcatty, GEEZ

why the multi? and why 22 nrg?

Verosray
08/02/2005, 08:22 PM
Delcatty cant get the react energy back for you. Read the text better.

Verosray
08/02/2005, 08:24 PM
he would have to be active and use an attack

Dom
08/02/2005, 08:31 PM
WHen Arcanine attacks for 100 you must discard a react energy ro 2 (R). SO i discard a DRE or react energy for 100

dragonspy900
08/02/2005, 08:33 PM
Verosray:You just spammed this topic with no help on my deck and plus you can edit your 1st post to say what you said on your 2nd post.

People-PLease stop spamming i need fixes on this deck.

EDIT: i made fixes with the DRE so -3 DRE + 3 switch

Dom
08/02/2005, 08:34 PM
Use the RG Growlithe, its better,

Vex47
08/03/2005, 12:04 AM
I don't think you need the multi either. Especially since it clashes with React Energy.
So, -3 Multi
+3 Boost?

Garuda
08/03/2005, 06:27 AM
-3 Multi
-1 Skitty
-4 Wally's

+2 Celio's
+3/3 Clampearl/Huntail EF

-2 Energy Search
-3 PokeNav
-3 Charge

+2 CopyCat / 1 Admin
+3 Lannete's or Plusle (dx)
+1 Fire
+1 Retriever

Spoiler


Huntail - Water - HP80
Stage 1 - Evolves from Clamperl

Poke-Power: React Generate
You can use this Power once during your turn, if Huntail doesn't have any React Energy attached to it. Search your deck for 1 React Energy, and attach it to Huntail. shuffle your deck afterward.

[W][C][C] Bite Off: 40 damage. If the Defending Pokemon is Pokemon ex, this attack does an additional 30 damage.

Weakness: Lightning
Resistance: none
Retreat: 1

Clamperl - Water - HP50
Basic Pokemon

[C] Iron Defense: Flip a coin. If heads, prevent all effects of attacks, including damage, done to Clamperl during your opponent's next turn.
[W] Water Stroke: 10 damage.

Weakness: Lightning
Resistance: none
Retreat: 1

Water Adept
08/03/2005, 06:38 AM
-2 Energy Search (OMG I never thought someone would put it in a deck...LOL)
-2 Skitty
-1 Delcatty
-2 Celio´s
+3 Clamperl
+2 Huntail
+2 Lanette´s


Spoilers...
Clamperl HP50 (W)
Basic Pokemon

(C) Iron Defense: Flip a coin. If heads, prevent all effects of attacks, including damage, done to Clamperl during your opponent's next turn.
(W) Water Stroke: 10 damage.

Weakness: (L)
Resistance: none
Retreat: (C)

Huntail HP80 (W)
Stage 1 - Evolves from Clamperl

Poke-Power: React Generate
You can use this Power once during your turn, if Huntail doesn't have any React Energy attached to it. Search your deck for 1 React Energy, and attach it to Huntail. shuffle your deck afterward.

(WCC) Bite Off: 40 damage. If the Defending Pokemon is Pokemon ex, this attack does an additional 30 damage.

Weakness: (L)
Resistance: none
Retreat: (C)

... the deck with these fixes...
Pokémon: 18
3 Clamperl EF
2 Huntail EF
3 Skitty EF
2 Delcatty EF
4 Growlithe EF
4 Arcanine ex

Trainers: 24
3 PETM
3 Mary's Request
3 Steven's Advice
4 Wally's Training
3 Pokenav
3 Energy charge
2 Lanette´s Net Search
3 Switch

Energy: 18
4 React Energy
3 Multi
11 Fire

I see 59 cards in the first list...

Ruler of Ice
08/03/2005, 01:53 PM
go either 3-3 or 2-2 on the Delcatty/Huntail lines

Peci
08/03/2005, 01:57 PM
But Huntail´s power you use so 3-4 in the game.It´s better Machamp/Delcatty/Huntail.

Dom
08/03/2005, 01:59 PM
The problem with Delcatty/Huntail/Something is it gets very clunky and that's three lines without even Pidgeot or Magcargo to search, three lines which you need all of in play.

shiftrymaster68
08/03/2005, 02:29 PM
I've been thinking that you don't need Delcatty, seeing as how you're not going to need to move around energies, becuase you discard the React with RK9...maybe this list?

14 Pokemon
4 Growlithe(FRLG)
4 RK9 ex
3 Slugma(Collect)
3 Magcargo

14 Energy
10 Fire
4 React

32 Trainers
3 PETM
2 Celio's Network
4 Charge
4 Reversal
4 Big Stump
2 Swoop!(for Slugma starts or Growithe when you have RK9 up and running)
4 Mary's Request
2 Shard
2 Warp Point(if reprinted)/Switch(though Warp would be better)
1 Poke Retriever
4 Super Scoop Up/ER2

That should do well, Fire Spin twice-3 times and Charge to get the React back, use Cargo to Smooth em on top, and draw all the while. You will probably need a couple Admins or more draw...JMO. GL w/ it!

TP_HERO
08/03/2005, 04:20 PM
-1/1 magcargo line and -1/1 shard/retriever for +4 Jirachi DX.

-4 Scoop ups/ER2 for +2 str charm and 2 more swoop.

Much faster now.

shiftrymaster68
08/03/2005, 04:51 PM
Well, I was trying to get away from a t2 varient, seeing as how we already have enough of those on the Gym...

dragonspy900
08/04/2005, 08:53 PM
heres v.2 AREX

Pokemon 20
4 Grolwthete
4 Arcanine ex
3 Clampearl
3 Huntail
3 Skitty
3 Delcatty

Trainers:21
3 Celio's Network
4 Wally's Training
3 PETM
3 Lannete's Net Search
3 Copycat
3 Mary's Request
2 Power Charge

Energy:19
4 React Energy
15 Fire

TP_HERO
08/05/2005, 12:14 AM
energy count is way too high.

4/2/2 Mary/CC/RA

That should be your draw engine. Btw, you don't need 10 Evo searchers. That's overdoing it.