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Pokekid
08/12/2005, 02:11 PM
3 gastly
3 haunter
3 gengar ex
4 jirachi
2 Duskull
2 Dusclops ex

4 swoop
3 TVR
3 Stevens
3 POW!
4 PETM
4 candy
3 Lannetes Search
2 magnetic storms
2 battle frontier
1 rockets admin


11 psychic
4 Boost

Its a t2 gengar ex attack for a lot by t2 let him kill 1 poke eventually have more prizes gg 100 a turn. Use clops ex to get stop weakness.

hypnotoad1234
08/12/2005, 02:32 PM
its pretty good but mabe consiter some dusclops ex

Pokekid
08/12/2005, 02:41 PM
its pretty good but mabe consiter some dusclops ex

Done and done.

bangiras
08/12/2005, 03:14 PM
Prize Count only hits for 100 if you're behind in prizes...it doesn't snowball. Just making sure you know...

I would get rid of the Magnetic Storms, since Gengar needs his fighting resistance to survive. The main advantage he has right now is that the other T2 decks are running Crystal Shard over Magnetic Storm, and Gex resists both Fighting and Colorless. Besides, now that you have 'Clops in there, you can easily hit the psy-resistant Pokemon. Try -2 MS, +1 BF +1 PETM. Good luck with the deck!

supertyranitar
08/12/2005, 06:30 PM
3 gastly
3 haunter
3 gengar ex
4 jirachi
2 Duskull
2 Dusclops ex

4 swoop
3 TVR
3 Stevens
3 POW!
4 PETM
4 candy
3 Lannetes Search
2 magnetic storms
2 battle frontier
1 rockets admin


11 psychic
4 Boost

Its a t2 gengar ex attack for a lot by t2 kill one pokemon have more prizes gg 100 a turn. Use clops ex to get stop weakness.

Hmmm, how about this fix
-1 PETM
-3 Pow
-2 Magnetic
+1 Frontier
+1 Giant Stump
+1 Gastly
+1 Haunter
+1 Gengar
+1 CopyCat

Hopefully this helps someway. gl

Gengar
08/12/2005, 09:28 PM
Desert Ruins duh. Kill yourself so you can use Prize Count. Sheesh people these days.

supertyranitar
08/12/2005, 10:18 PM
Oh, by the way, PokeKid, try using Field Worker because of Gengar's 1st attack, so let them draw card, then it could be a trainer so it adds to your attack.

tecdecs
08/12/2005, 11:33 PM
forget the dusclops it ll just slow you down the weakness you should be scared of is psychic not dark take out the boost for metal energy. forget the lannet, add in more draw

Dark_Jirachi
08/13/2005, 06:31 AM
i heard of one combo
use electirke/voltorb 2 recharge on the 1st turn. then swoop 4 duskull n evolve into duslpos ex.
turn 2 gets 6 dc