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mysterioustrainer
10/30/2003, 05:43 PM
IF there had to be a set where every single Pokemon was in it this would be it. I also have several trainers and special energy cards as well. Right now it is not done, but I will add in more cards as I come around to it. Enjoy!

Holo
Blaziken 100HP Fire
Stage 2 Evolves from Combusken
Poke-body Flame Resistance - Blaziken can't be burned.
FFFF Inferno - Discard three energy cards attached to Blaziken or this attack does nothing. 140
Weakness: Water Resistance: none Retreat: 3

Ludicolo 80HP Water
Stage 2 Evolves from Lombre
GGC Mega Drain - Remove damage counters from Ludicolo which the amount of damage equals to the amount of damage done to the Defending Pokemon (Rounded down to the nearest 10). If there are fewer Damage Counters than that, remove all of them. 40
WWC Water Gun - This attack does 30 damage plus 10 more damage for every W energy attached to Ludicolo but not used to pay for its attack cost. You can add more than 20 damage in this way. 30+
Weakness: Lightning Resistance: Fighting Retreat Cost: 2

Sceptile 100HP Grass
Stage 2 Evolves from Grovyle
Poke-body Poison Resistance - Sceptile can't be poisoned.
GGGG Triple Razor Leaf - Flip three coins. This attack does 60 damage times the number of heads.
Weakness: Fire Resistance: none Retreat: 3

Shiftry 100HP Grass
Stage 2 Evolves from Nuzleaf
Poke-body Chlorophyll - If a Sunny Day Path Stadium Card is in play then Shiftry has a retreat cost of zero.
GGGG Solarbeam-70
Weakness: Fire Resistance: none Retreat: 3

Swampert 100HP Water
Stage 2 Evolves from Marshtomp
Poke-body Static Resistance - Swampert can't be paraylzed.
WWWW Tidal Storm - This attack does 80 damage plus 20 more damage for every Water energy attached to Swampert but not used to pay for this attack's energy cost. You cannot add more than 40 damage in this way.
Weakness: Grass Resistance: none Retreat: 3

Rare
Beautifly 90HP Grass
Stage 2 Evolves from Silcoon
Poke-Link Dustox - If Beautifly attacks, then Dustox may also attack. Poke-links do not work if either Pokemon in the link is affected by a special condition.
PC Psybeam - Flip a coin. If heads, the Defending Pokemon is now Confused. 20
GGC Sleep Tackle - The Defending Pokemon is now Asleep. 40
Weakness: Lightning Resistance: none Retreat: none

Dustox 90HP Grass
Stage 2 Evolves from Cascoon
Poke-Link Beautifly - If Dustox attacks, then Beautifly may also attack. Poke-links do not work if either Pokemon in the link is affected by a special condition.
RC Acidic Powder - Flip a coin. If heads, the Defending Pokemon is now Burned. 20
GGC Poison Powder - The Defending Pokemon is now Poisoned. 40
Weakness: Psychic Resistance: none Retreat: none

Linoone 80HP Colorless
Poke-power Search - Once during your turn (before you attack) and if Mightyena is your Active Pokemon, you may flip a coin. If heads, search your deck for any card and put it into your hand. Shuffle your deck afterward. This power stops working if Linoone is affected by a Special Condition.
CCCC Straight Shot - 60
Weakness: Fighting Resistance: none Retreat: 1

Mightyena 80HP Darkness
Poke-power Scare Off - Once during your turn (before you attack) and if Mightyena is your Active Pokemon, you may have your opponent switch one of his or hers Active Pokemon with a Benched Pokemon. This power stops working when Mightyena is affected by a Special Condition.
DDC Bite 40
Weakness: Fighting Resistance: Psychic Retreat: 1

Uncommons
Cascoon 60HP Grass
Stage 1 Evolves from Wurmple
Poke-body Poison Defense: If Cascoon is damaged by an attack from one of your opponent's Active Pokemon, flip a coin. If heads, that Pokemon is now Poisoned.
GGG Hatch - Flip a coin. If heads, remove all damage counters attached to Cascoon, then search your deck for a card that evolves from Cascoon and place that card on top of Cascoon (this counts as evolving Cascoon). Shuffle your deck afterward.
Weak: Psychic Resistance: none Retreat: 2

Combusken 70HP Fire
Stage 1 Evolves from Torchic
RC Flame up - 20
RRC Flamethrower - Discard a Fire energy card attached to Combusken or this attack does nothing. 50
Weakness: Water Resistance: none Retreat: 2

Grovyle 70HP Grass
Stage 1 Evolves from Grovyle
GC Razor Leaf - 20
GGC Double Razor Leaf - Flip two coins. This attack does 30 damage times the number of heads. 30X
Weakness: Fire Resistance: none Retreat: 2

Lombre 60HP Water
Stage 1 Evolves from Lotad
GC Grassy attack - If the defending Pokemon is has a Weakness to Grass, then this attack damage is doubled as if it is applying Weakness (so any effects that affect weakness would apply as if Lombre was a Grass type Pokemon). 20
WC Aqua Sonic - Don't apply resistance for this attack. 20
Weakness: Lightning Resistance: none Retreat: 1

Marshtomp 70HP Grass
Stage 1 Evolves from Mudkip
WC Spout - 20
WWC Water Gun This attack does 40 damage plus 10 more damage for every Water energy attached to Marshtomp but not used to pay for this attack's energy cost. You cannot add more than 20 damage in this way. 40+
Weakness: Grass Resistance: Lightning Retreat: 2

Nuzleaf 80HP Grass
Stage 1 Evolves from Seedot
Poke-body Chlorophyll - If a Sunny Day Path Stadium Card is in play then Nuzleaf has a retreat cost of zero.
G Leaf Punch - 20
Weakness: Fire Resistance: none Retreat: 2

Silcoon 80HP Grass
Stage 1 Evolves from Wurple
Poke-body Draught Defense - If Silcoon is damaged by an attack from one of your opponent's Active Pokemon, flip a coin. If heads, that Pokemon is now Asleep.
GGG Hatch - Flip a coin. If heads, remove all damage counters attached to Silcoon, then search your deck for a card that evolves from Cascoon and place that card on top of Silcoon (this counts as evolving Silcoon). Shuffle your deck afterward.
Weak: Fire Resistance: none Retreat: 2

Commons
Lotad 40HP Water
Basic
C Energy Harvest - Flip a coin. If heads, search your deck for a Grass or Water basic Energy card, show it to your opponent and put that card into your hand. Shuffle your deck afterward. 10
Weakness: Water: Resistance: none Retreat: 1

Mudkip 40 HP Water
Basic
C Hit and hide. Mudkip cannot use this attack during your next turn. 20
Weakness: Grass Resistance: Lightning Retreat: 1

Poochyena 40HP Darkness
DC Feint Attack - This attack does 20 damage to one of your opponent's Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-powers, Poke-bodies or any other effects.
Weakness: Fighting Resistance: Psychic Retreat: none

Seedot 40HP Grass
Basic
Poke-body Chlorophyll - If a Sunny Day Path Stadium Card is in play then Seedot has a retreat cost of zero.
C Rolling Attack - Flip coins until you get a tails. This attack does 10 damage times the number of heads. 10x
Weakness: Fire Resistance: none Retreat: 1

Torchic 40 HP Fire
Basic
C Double Peck - Flip two coins. This attack does 10 damage times the number of heads. 10X
Weakness: Water Resistance: none Retreat: 1

Treecko 40HP Grass
Basic
C Rough Tackle - This attack does 10 damage to Treecko. 20
Weakness: Fire Resistance: none Retreat: 1

Wurmple 40 HP Grass
Basic
C Tackle - 10
GGG Rapid Evolution - Search your deck for a Pokemon that evolves from Wurmple and place it on top of Wurmple (this counts as evolving Wurmple). Shuffle your deck afterward.
Weakness: Fire Resistance: none Retreat: 1

Zigzagoon 30HP Colorless
Basic
C Zigzag - You may switch Zigzagoon with one of your benched Pokemon after you do any damage. 20
Weakness: Fighting Resistance: none Retreat: 1

Trainer Rare
Trainer: Elm's Return - Supporter
Shuffle your hand into your deck and draw seven cards. You can't play any more Trainer cards for the rest of the turn (even if they aren't supporter cards).

Trainer - Hail Storm Mountain - Stadium
All damage from Water Pokemon's (that have weakness to Metal) attacks gets +10. Flip a coin for any non-Fighting Active Pokemon. If tails, place a damage counter on that pokemon.

Trainer: Internet Search Engine
Discard two cards from your hand. Then, shuffle any number of cards back into your deck. Then draw that many cards.

Trainer: Mystery Potion
Flip two coins. If both coins are heads, remove all damage counters attached to one of your Pokemon. If one is heads and one is tails, then this card does nothing. If both coints are tails, put two damage counters on one of your pokemon.

Trainer: Rainy Day Trail -Stadium
All damage from Water Pokemon's (that don't have weakness to Metal)attacks gets +10. For any attacks from from Lighting Pokemon that uses coin flips, consider the first coin flip heads. For any attacks from from Grass Pokemon that uses coin flips, consider the first coin flip tails. All damage from Water type Pokemon is reduced by zero. Also for any attacks that heal damage, reduce the amount of damage that is healed in half (rounded down to the nearest 10).

Trainer: Sunny Day Path - Stadium
All damage from Fire Pokemon's attacks gets +10. For any attacks from from Grass Pokemon that uses coin flips, consider the first coin flip heads. For any attacks from from Lighting Pokemon that uses coin flips, consider the first coin flip tails. All damage from Water type Pokemon is reduced by zero. Also for any attacks that heal damage, double the amount of damage that is healed.

Trainer: Sandstorm desert - Stadium
All damage from Fighting Pokemon's attacks gets +10. Flip a coin for any non-Fighting Active Pokemon. If tails, place a damage counter on that pokemon.

Trainer Uncommon
Colorless Cube 01 - Technical Machine
Technical Machine for any Colorless Pokemon
CCC Tackle - 30

Darkness Cube 02 - Technical Machine
Technical Machine for any Darkness Pokemon
DDC Feint Attack - This attack does 30 damage to one of your opponent's Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-powers, Poke-bodies or any other effects.

Fighting Cube 02 - Technical Machine
Technical Machine for any Fighting Pokemon
FFC Special Punch - Flip 6 coins. This attack does 10 damage times the number of heads. 10X

Fire Cube 02 - Technical Machine
Technical Machine for any Fire Pokemon
RRC Flamethrower - Discard one Fire energy card attached to this Pokemon or this attack does nothing.

Grass Cube 02 - Technical Machine
Technical Machine for any Grass Pokemon
GGC Double Razor Leaf - Flip two coins. This attack does 40 damage times the number of heads. 40X

Lightning Cube 02 - Technical Machine
Technical Machine for any Lightning Pokemon
LLC Thunderjolt - Flip a coin. If tails, this attack does 10 damage to the Pokemon this card is attached to. 40

Metal Cube 02 - Technical Machine
Technical Machine for any Metal Pokemon
MMC Metal Strike - 50

Psychic Cube 02 - Technical Machine
Technical Machine for any Psychic Pokemon
PPC Psychic Damage - This attack places 3 damage counters on the Defending Pokemon.

Water Cube 02 - Technical Machine
Technical Machine for any Water Pokemon
WWC Water Gun - This attack does 30 damage plus 10 more damage for every Water energy attached to Marshtomp but not used to pay for this attack's energy cost. You cannot add more than 20 damage in this way. 30+

Trainer Common
Energy Rare
Black Essence - Special Energy Card
Provides Darkness Energy.
Black Essence can only be attached to a Darkness Pokemon. If at any time this Psychic Pokemon becomes any other type other than Psychic, discard this card. When this Pokemon attacks and does damage to the Defending Pokemon, flip a coin. If heads, the Defending Pokemon can't attack or retreat as long as the Pokemon with Black Essence attached stays in play.

Earth Essence - Special Energy Card
Provides Fighting Energy.
Earth Essence can only be attached to a Fighting Pokemon. If at any time this Fighting Pokemon becomes any other type other than Fighting, discard this card. When this Pokemon attacks and does damage to the Defending Pokemon, flip a coin. If heads, the attack does 30 damage more to the Defending Pokemon.

Flame Essence - Special Energy Card
Provides Fire Energy.
Flame Essence can only be attached to a Fire Pokemon. If at any time this Fire Pokemon becomes any other type other than Fire, discard this card. When this Pokemon attacks and does damage to the Defending Pokemon, flip a coin. If heads, the Defending Pokemon is now Burned.

Forest Essence - Special Energy Card
Provides Grass Energy.
Forest Essence can only be attached to a Grass Pokemon. If at any time this Grass Pokemon becomes any other type other than Grass, discard this card. When this Pokemon attacks and does damage to the Defending Pokemon, flip a coin. If heads, the Defending Pokemon is now Poisoned.

Mind Essence - Special Energy Card
Provides Psychic Energy
Mind Essence can only be attached to a Psychic Pokemon. If at any time this Psychic Pokemon becomes any other type other than Psychic, discard this card. When this Pokemon attacks and does damage to the Defending Pokemon, flip a coin. If heads, the Defending Pokemon is now Confused.

Platnium Essence - Special Energy Card
Provides Metal Energy.
Platnium Essence can only be attached to a Metal Pokemon. If at any time this Metal Pokemon becomes any other type other than Metal, discard this card. When this Pokemon attacks and does damage to the Defending Pokemon, flip a coin. If heads, all damage done to the Pokemon Platinum Essence is attached to until the end of your next turn is reduced by 40.

Pure Essence - Special Energy Card
Provides Colorless Energy
Pure Essence can only be attached to a Colorless Pokemon. If at any time this Colorless Pokemon becomes any other type other than Colorless, discard this card. When this Pokemon attacks and does damage to the Defending Pokemon, flip a coin. If heads, you may draw up to 2 cards.


Rain Essence - Special Energy Card
Provides Water Energy
Rain Essence can only be attached to a Water Pokemon. If at any time this Water Pokemon becomes any other type other than Water, discard this card. When this Pokemon attacks and does damage to the Defending Pokemon, flip a coin. If heads, the Defending Pokemon is now Asleep.

Thunder Essence - Special Energy Card
Provides Lightning Energy.
Thunder Essence can only be attached to a Lightning Pokemon. If at any time this Lightning Pokemon becomes any other type other than Lightning, discard this card. When this Pokemon attacks and does damage to the Defending Pokemon, flip a coin. If heads, the Defending Pokemon is now Paralyzed.


Energy Uncommon
Energy Common

More coming soon...stay tuned.

lunatone_solrock
11/19/2003, 12:39 AM
Great!
More!

Lanturn_Trainer
12/08/2003, 05:42 PM
Its a great set only Fire cube 02 needs to do damage

SwampertEX
12/08/2003, 06:13 PM
I agree with lunatone solrock! MORE!