View Full Version : SSBM Mewtwo
11/25/2003, 02:52 PM
Does ne1 know if Mewtwo in SSBM is any good??? I don't want to waste the time if he's no good, so plz help me!
11/25/2003, 03:32 PM
He can be good, but takes skill. His throws are great, and Shadow Ball is quite useful. Go to gamefaqs and look at character faqs about him.
11/25/2003, 04:20 PM
Thanks dkates, I'll do that.
11/25/2003, 04:41 PM
in my experience, he plays like a samus thats stronger but easier to knock off; like dkates said, he takes alot of skill.
11/25/2003, 05:18 PM
what is the easiest way to get him???
11/25/2003, 06:17 PM
I never was all that great with Mewtwo. He's a very evasive character, and pretty smooth in motion, but not quick and sharp enough for my liking. Any character can be used and taken advantage of, and I'm very sure you could master Mewtwo in this way also. I do know that Shadow Ball is a beast when fully powered up though. ;) Teleport can get you out of danger when needed too.
Not a bad character at all. :)
As for unlocking, you need to have played 700 full Vs. matches, or 20 hours of Vs. mode. If you really want Mewtwo (and the other characters) the fastest you can, just play X hundred Super Sudden Death, 1 life matches. 700 one-hit KOs come a lot more quickly than 700 done any other way.
Note, the 20 hours would be split between human players. You could just have 2 people playing each other for 10 hours.
Hehe... before I forget, here's something I remember someone telling me they did...
Before you go to bed for the night, just open up a Vs. game, human vs. human, unlimited time match, on a stage that has no hazards. Just put both characters on safe ground, go to bed, and there's at least 16 hours towards your 20. XD
11/26/2003, 06:51 AM
Or if you are really devious, just hook up a 2 on 2 match. 5 hours wil get the you the required 20 hours the quickest. Of course you need 4 controllers, but other than that, that is the easiest way i know
11/26/2003, 02:04 PM
Man, I really don't wanna leave the cube on for that long... Is there any non-Gameshark code???
11/26/2003, 02:22 PM
you could play 600 games, but thats up to you. :)
I've studdied mewtwo a few times. Basically, it has the jumping abilities of Ness, the Charged Beam power of Samus, and the charging abilities of Donkey Kong, Marth, and Roy (all of them can charge up their attacks in the air).
A good idea with mewtwo is to fight as it using some of the melee weapons, like the baseball bat and beam sword. Its dash attack with those kinds of weapons is very effective
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