View Full Version : How does Damages calculation works ?
M.B.A
11/27/2003, 02:53 AM
How does the game calculate damages?
Is there some kind of formula? Like defense (from defending pokemon)/power (from the attack like tackle = 40) *attack (attacking pokemon)
Means:
As an example: defense/(attack * power); /= device; * = times
And is/are that/those formula(s) different form green/red/blue/yellow and gold/silver/crystal and ruby/sapphire?
I hope someone knows what I am talking about... :D
Please note me or edit if any spelling or understandings are incorrect. I would like everyone knows what it says but spelling is not my best thing... :)
I just checked the GS players guide from Nintendo Power. Here's is the example they used for calculating damage
Pikachu vs. Gyarados
lets say Pikachu uses Thunderbolt. first thing you do is figure out Thunderbolt's attack. then you multiply the damage for each pokemon type that the defending is weak to.
Thunderbolt attack = x1.5
Electric vs. Water = x2.0
Electric vs. Flying = x2.0
Total---------------- x6.0
This is just an example
M.B.A
11/27/2003, 11:01 PM
I just checked the GS players guide from Nintendo Power. Here's is the example they used for calculating damage
Pikachu vs. Gyarados
lets say Pikachu uses Thunderbolt. first thing you do is figure out Thunderbolt's attack. then you multiply the damage for each pokemon type that the defending is weak to.
Thunderbolt attack = x1.5
Electric vs. Water = x2.0
Electric vs. Flying = x2.0
Total---------------- x6.0
This is just an example
Well if that is correct then it does not care if the Gyarados have a defense 46 or a defense 103? it it probably right but I think something is missing :(
Well, thats all I really know. Defense/Special Defense does reduce damage. I just dont know by how much though.
Spectreon
11/28/2003, 09:29 AM
You forgot holding a Light Ball, and getting a critcal hit
6x2x2=24
Poor Gyarados
Red5bv06
11/28/2003, 12:01 PM
Ok, here's the official damage formula. And no, the basic structure hasn't changed since the RBY days. Some things have to be added though, such as weather.
(((((((2L ÷ 5+2)×A×P ÷ D) ÷ 50)+2)×T)×M)xS)×R ÷ 255)
L = Attacker's level
A = Attacking Pokémon's Attack/Special Attack
P = Ability's power
D = Defending Pokémon's Defense/Special Defense
T = Type match (1, 1.5) - aka STAB
M = Effectiveness modifier (either 0, 0.25, 0.5, 1, 2, 4) - depending on resistance, double resistance, weakness, double weakness, or immunity
S = Special - anything else that effects the damage would be applied here, weather is all I can think of now
R = a random number between 217 and 255
And that's the facts, Jack.
Kyfogre22
11/29/2003, 10:14 AM
The formula is a tad more complicated then that... i'll post it soon enough.
M.B.A
12/01/2003, 06:07 AM
Ok, here's the official damage formula. And no, the basic structure hasn't changed since the RBY days. Some things have to be added though, such as weather.
(((((((2L ÷ 5+2)×A×P ÷ D) ÷ 50)+2)×T)×M)xS)×R ÷ 255)
L = Attacker's level
A = Attacking Pokémon's Attack/Special Attack
P = Ability's power
D = Defending Pokémon's Defense/Special Defense
T = Type match (1, 1.5) - aka STAB
M = Effectiveness modifier (either 0, 0.25, 0.5, 1, 2, 4) - depending on resistance, double resistance, weakness, double weakness, or immunity
S = Special - anything else that effects the damage would be applied here, weather is all I can think of now
R = a random number between 217 and 255
And that's the facts, Jack.
Thankes I hope it will do the trick, but could you please discribe the T factor more detailed ? :rolleyes:
M.B.A
12/01/2003, 06:10 AM
The formula is a tad more complicated then that... i'll post it soon enough.
Thanks I will wait for it ... ;)
Red5bv06
12/02/2003, 08:01 PM
T = STAB
STAB means if the type of attack you use is the same type as your Pokémon, you get a 1.5x boost.
For example, if Pikachu uses Thunderbolt, since Pikachu is Electric type as well as Thunderbolt, Thunderbolt's power is multiplied by 1.5. But if Pikachu uses Body Slam, Body Slam is normal type and Pikachu is not, so you just get normal damage (or x1).
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