View Full Version : Turbo Dunsparce
Professor Elm
05/14/2006, 08:56 PM
This truly is a crazy deck
Pokemon (6) (Oh snap!)
4 Dunsparce (LM)
1 Zappy ex
1 Quazza ex
Trainers (46) (OH SNIZZLE!!)
12 Fossils
4 Cursed Stone
3 Desert Ruins
3 Battle Frontier
4 Marys Request
4 Admin
4 Reversal
4 ER2
3 Dual Ball
3 Fieldworker
2 Copycat
Energy (8)
6 Lightning
2 Fire
Pretty crazy huh?
Anyway, use Sparce to confuse em and hide behind a fossil.
I will go in depth later
ryanvergel
05/14/2006, 08:58 PM
-3 fieldworker
+3 better cards(like TVR)
Professor Elm
05/14/2006, 08:59 PM
Fieldworker helps with decking your opponent.
I know giving cards to your opponent isnt good but in stall decks it can be necessary.
Gatsu
05/15/2006, 03:57 AM
i think you need more energies (8 is not enought to have one in first or second turn).
If opponent's pokemon is not confused it can just kill your fossil without draw back!
zapdos and rayquaza could be a good idea but all of your 7 stadiums kills them
KingGengar
05/15/2006, 04:55 AM
Is this a variation of Polistall? I love Fossil walls.
ADDED THIS: I don't know that I like the Dunsparce all by itself here or at all. The purpose of Dunsparce is to, supposedly, stop an attacker, but Confuse can be removed in a number of ways: Evolution, Retreat, Full Heal, Switch, and Thick Skin, to name the first few to my mind. On the other hand, a card like Absol LM would be indispensible here, I think, for 2 reasons I see at first glance. 1. Absol will not STOP a Basic Poke attack altogether. Yes, evolving removes that too, but... 2. Absol can go fetch your EX card! And you have no other way to get this other than Dual Ball and draw cards.
I would also consider using Lanette's instead of Dew-Ball. You would get Ray AND Zap in 1 turn, guaranteed. True, supporter, but oh wells. You are, IMO, running too many draw (7) in order to simply get mostly more Trainers. I think you need to drop 3 Fieldworker and use 2 Mr. Stone, esp. since you'll be losing energy via poor starts, and Zapdos discarding, and use the extra card for another Fire Energy.
I see that you deck is more Disruption than Building the Beast, but if you wanted to compromise a little, you could drop 1 each Admin, ER2, and Poke Reversal (all gambles anyway for you) - this would leave you 3 each, a good amount. Then, add 3 more Energy. I would go 2 Lightning, 1 Fire.
Oh yes, and on the stadiums, Gatsu is absolutely correct. The Battle Frontiers are nice, but perhaps Power Tree would be better than Cursed Stone or Desert Ruins. I realize you're employing the idea of hiding in your hand until the right time, but I think either Cursed or Ruins has to go...just overkill. I'd probably drop the Cursed Stone.
Otherwise, I really like this idea.
Thunderbolt
05/15/2006, 06:58 AM
Why do you have Desert Ruins and Cursed Stone when you have Zappy and Rayquaza?
metagross
05/15/2006, 07:13 AM
Definitely keep Cursed Stone AND Ruins. That will boost a lot of your matchups. I would personally go with 4 of each.
Mob2099
05/15/2006, 08:26 AM
Decks like this just cry DISCONNECT ME!
or better yet, just ICE ME! tech, any deck would be great. LOL.
O! lone wolf will do it to.
Professor Elm
05/15/2006, 03:46 PM
OK homies let me go further with the strategy.
Stall using Sparce/Fossils until the judge calls time.
Then when the judge calls time it could be tied so drop a Zappy or Quazza and finish em
Papi/Manny
05/15/2006, 04:05 PM
sorry, but can you say "lone fossil start every game?" LOL, pwned
Professor Elm
05/15/2006, 04:06 PM
Um no I dont usually do that.
18 Basics. I will prolly get like at least 2 fossils in my opening hand.
Papi/Manny
05/15/2006, 04:25 PM
...so you gain the ability to stall another turn...nothing to be proud of. This deck folds to evey bench hitting deck, safe-guard, muk, and anything that plays fossils as well...
SuicidalPikachu
05/16/2006, 02:08 PM
I would add in a 1-1-1 line of Jumpluff, its body adds to stall AND for 1 measly energy you can rip aart big energy decks.
Professor Elm
05/16/2006, 03:35 PM
Jumpluff may be a possiblility but it takes up a lot of space.
Slash in the sand
05/16/2006, 03:48 PM
I like the idea, but your going to have a lot of problems when you get stuck starting with Zappy or Quaza.
Professor Elm
05/16/2006, 04:02 PM
With 18 basics in the deck the probability of starting with JUST a Zappy or Quazza is EXTREMELY slim
1 out of 9 basics would be a Zappy or Quazza
Slash in the sand
05/16/2006, 04:07 PM
With 18 basics in the deck the probability of starting with JUST a Zappy or Quazza is EXTREMELY slim
1 out of 9 basics would be a Zappy or Quazza
Ohh oops, I forgot about the Fossil's, lol.
Professor Elm
05/16/2006, 05:18 PM
...so you gain the ability to stall another turn...nothing to be proud of. This deck folds to evey bench hitting deck, safe-guard, muk, and anything that plays fossils as well...
Not necessarily.
I just beat a Rock Lock yesterday by drawing all my prizes.
Also I have beaten Ludicargo 4 times but thats a simple match.
Papi/Manny
05/16/2006, 05:35 PM
...Ummm, rock lock usually doesn't get set-up, they probly had 1 of there innconsistant starts...But I'm positive they, if it gets up 1 dark t-tar, will eat this deck like theres no tommorow.
I think the one with Shedinja is better, and use one or the other(zappy or quaza) IMO.
Professor Elm
05/16/2006, 06:13 PM
I am kinda leaning towards the shed one too.
Flaming_Spinach
05/16/2006, 07:47 PM
This isn't Turbo Dunsparce.
THIS is Turbo Dunsparce:
4 Dunsparce SS
56 Energy
Strategy: First Turn SARS. From then on, Sudden Flash your way to victory. How can you lose?
Professor Elm
05/16/2006, 07:49 PM
Yeah but you have to have a double head sided coin.
This is Turbo Sparce for HL-On.
ixidor89
05/16/2006, 08:56 PM
ATM Rock, anyone?
Mewchou
05/17/2006, 03:48 AM
ATM Rock, anyone?Nothing to attach it to.
ixidor89
05/17/2006, 12:30 PM
Yeah, you'd have to add in the Shedninja line, which works pretty well in this sort of deck.
Professor Elm
05/17/2006, 07:06 PM
Yeah I have another thread for ShedStall.
ATM Rock just doesnt work
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