PDA

View Full Version : Sonic Adventure Evolution



Carrington388
01/20/2004, 06:17 PM
This is the third set based on Sonic Adventure 2 Battle. To see the other two sets, click here (http://www.pokegym.net/forums/showthread.php?t=3867) and here (http://www.pokegym.net/forums/showthread.php?t=234).

This set will ultimately feature some new mechanics based on the Chaos Emeralds themselves, as well as a few berries that Cooltrainer Aaron posted in this topic (http://www.pokegym.net/forums/showthread.php?t=3020) and some others like them. Also present will be some more Trainer cards with new e-Reader mechanics. But those will come later.

The first part of the set is finished.

The Baby Pokémon mechanic in this set is that of Wizards. Here are the first ones:

Tails's Cleffa
40 HP {C}
Baby Pokémon (Evolves into Tails's Clefairy)

{C} Slap Draw Flip two coins. This attack does 10 damage times the number of heads. Draw a card for each heads.

Weakness: none
Resistance: none
Retreat Cost: none

Knuckles's Igglybuff
40 HP {C}
Baby Pokémon (Evolves into Knuckles's Jigglypuff)

{C} Night Punch The Defending Pokémon is now Asleep. 10

Weakness: none
Resistance: none
Retreat Cost: none

Carrington388
01/21/2004, 05:21 PM
Sonic's Caterpie
40 HP {G}
Basic Pokémon

{G} String Spit Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10
{G}{G} Spin In Search your deck for an Evolution card that evolves from Sonic's Caterpie and attach it to Sonic's Caterpie. (This counts as evolving Sonic's Caterpie.)

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Sonic's Metapod
60 HP {G}
Stage 1 Pokémon (Evolves from Sonic's Caterpie)

{G} Strengthen Shell During your opponent's next turn, prevent all effects of attacks other than damage done to Sonic's Metapod.
{C}{C}{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Sonic's Butterfree
80 HP {G}
Stage 2 Pokémon (Evolves from Sonic's Metapod)

{C}{C}{C} Wing Attack 30
{G}{G}{G} Psychic This attack does 30 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 30+
{G}{G}{G}{G}{G} Sky Attack 90

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Knuckles's Weedle
40 HP {G}
Basic Pokémon

{G} Poison Stab The Defending Pokémon is now Poisoned. 10
{G}{G} Spin In Search your deck for an Evolution card that evolves from Knuckles's Weedle and attach it to Knuckles's Weedle. (This counts as evolving Knuckles's Weedle.)

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Knuckles's Kakuna
60 HP {G}
Stage 1 Pokémon (Evolves from Knuckles's Weedle)

{G} Strengthen Shell During your opponent's next turn, prevent all effects of attacks other than damage done to Knuckles's Kakuna.
{C}{C}{C}{C} Poison Slam If there are any {G} Energy cards attached to Knuckles's Kakuna, the Defending Pokémon is now Poisoned. 40

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Knuckles's Beedrill
80 HP {G}
Stage 2 Pokémon (Evolves from Knuckles's Kakuna)

{C}{C}{C} Jab 30
{G}{G}{G} Twinneedle Flip 3 coins. This attack does 30 damage times the number of heads. 30+
{G}{G}{G}{G}{G} Compound Poison The Defending Pokémon is now Poisoned. Place 4 damage counters on that Pokémon instead of 1 after each player's turn (even if it was already Poisoned). 60

Weakness: {R}
Resistance: none
Retreat Cost: none

Carrington388
01/23/2004, 02:43 PM
Shadow's Smoochum
40 HP {P}
Baby Pokémon (Evolves into Shadow's Jynx)

{P} Psysurge If there are any {L} Energy cards attached to Shadow's Smoochum, discard 1 of them or this attack does nothing. This attack does 20 damage plus 20 more damage for each Energy card discarded in this way. 20+

Weakness: none
Resistance: none
Retreat Cost: none

Shadow's Jynx
70 HP {P}
Basic Pokémon

{P}{C} Psychic This attack does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 10+
{W}{W}{C} Ice Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Rouge's Elekid
40 HP {L}
Baby Pokémon (Evolves into Rouge's Electabuzz)

{L} Shock Bomb Discard 1, 2, or 3 {L} Energy cards attached to Rouge's Elekid or this attack does nothing. This attack does 10 damage plus 20 more damage for each card discarded in this way. 10+

Weakness: none
Resistance: none
Retreat Cost: {C}

Rouge's Electabuzz
70 HP {L}
Basic Pokémon

{L} Shock Flare Discard all {R} Energy cards (if any) and 1 {L} Energy card attached to Rouge's Electabuzz or this attack does nothing. This attack does 20 damage times the number of cards discarded in this way. If you discarded at least 1 {R} Energy in this way, the Defending Pokémon is now Burned. 20x
{L}{L}{C} Thunderkick Flip a coin. If heads, this attack does 40 damage plus 40 more damage; if tails, this attack does 40 damage plus Rouge's Electabuzz does 20 damage to itself. 40+

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}

Eggman's Magby
40 HP {R}
Baby Pokémon (Evolves into Eggman's Magmar)

{R} Coal Shot Flip a coin for each Defending Pokémon. If heads, this attack does 30 damage to that Pokémon and that Pokémon is now Burned.

Weakness: none
Resistance: none
Retreat Cost: none

Eggman's Magmar
60 HP {R}
Basic Pokémon

{R} Firesmog The Defending Pokémon is now Poisoned and Burned.
{R}{R}{C} Flamethrower Discard 1 {R} Energy card attached to Eggman's Magmar or this attack does nothing. 50

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

Carrington388
01/23/2004, 03:04 PM
Tails's Clefairy
50 HP {C}
Basic Pokémon

{C}{C} Pound 20
{C}{C}{C} Moon Maneuver If you have a Pokémon with Nidorina, Nidorino, Clefairy, Jigglypuff, or Skitty in its name on your Bench, you may search your deck for an Evolution card that evolves from that Pokémon and attach it to that Pokémon. (This counts as evolving that Pokémon.)

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Tails's Clefable
70 HP {C}
Stage 1 Pokémon (Evolves from Tails's Clefairy)

Poké-POWER Moon Buddies
When you play Tails's Clefable from your hand, for each Pokémon with Nidorina, Nidorino, Clefairy, Jigglypuff, or Skitty in its name you have in play, search your deck for an Evolution card that evolves from that Pokémon and attach it to that Pokémon. (This counts as evolving that Pokémon.)
{C}{C}{C}{C} Stone Hurl If the Defending Pokémon has Nidorina, Nidorino, Clefairy, Jigglypuff, or Skitty in its name, before doing damage, your opponent searches his or her deck for an Evolution card that evolves from that Pokémon and attaches it to that Pokémon. (This counts as evolving that Pokémon.) If your opponent evolved that Pokémon in this way, this attack does 40 damage plus 20 more damage. 40+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Knuckles's Jigglypuff
50 HP {C}
Basic Pokémon

{C} Sing The Defending Pokémon is now Asleep.
{C}{C}{C} Dream Eater If the Defending Pokémon isn't Asleep, this attack does nothing. 40

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Knuckles's Wigglytuff
70 HP {C}
Stage 1 Pokémon (Evolves from Knuckles's Jigglypuff)

Poké-BODY Sleep Talker
Knuckles's Wigglytuff may attack or retreat even while Asleep.
{C}{C}{C} Rest Remove all damage counters from Knuckles's Wigglytuff. Knuckles's Wigglytuff is now Asleep.
{C}{C}{C}{C}{C} Vocal Crush Each Defending Pokémon is now Asleep. If Knuckles's Wigglytuff is Asleep, this attack does 40 damage plus 20 more damage. 40+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Sonic's Espeon
70 HP {P}
Stage 1 Pokémon (Evolves from Sonic's Eevee)

{P}{P} Swirl Stare Flip a coin. If heads, the Defending Pokémon is now Confused. 20
{P}{P}{P} Psycho Boost During your next turn, any damage done by Sonic's Espeon is reduced by 20. (Benching or evolving Sonic's Espeon ends this effect.) 50

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Sonic's Umbreon
70 HP {D}
Stage 1 Pokémon (Evolves from Sonic's Eevee)

{D}{D} Fright Flip a coin. If heads, place a Fear counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Pokémon may not have more than 1 Fear counter on it at a time.
{D}{D}{D} Chase During your opponent's next turn, if the Defending Pokémon becomes Benched, do 20 damage to that Pokémon. Don't apply Weakness and Resistance. 60

Weakness: {F}
Resistance: {P}
Retreat Cost: none

Cooltrainer Aaron
01/23/2004, 05:25 PM
go ahead and copy mine over to here, I won't mind, in fact I'm honored that u'd put it in this set.

Carrington388
01/24/2004, 12:11 PM
Shadow's Ekans
40 HP {G}
Basic Pokémon

{G} Spit Poison Flip a coin. If heads, each Defending Pokémon is now Poisoned.
{G}{G}{G} Dark Fang If the Defending Pokémon has Sonic, Tails, or Knuckles in its name, this attack does 40 damage plus 30 more damage. 40

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Shadow's Arbok
60 HP {G}
Stage 1 Pokémon (Evolves from Shadow's Ekans)

Poké-BODY Frighten
If the Defending Pokémon tries to attack Shadow's Arbok during your opponent's turn and that Pokémon doesn't have a Fear counter on it, flip a coin. If heads, that attack does nothing and place a Fear counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Pokémon may not have more than 1 Fear counter on it at a time.
{G}{G}{G}{C} Toxic Fang The Defending Pokémon is now Poisoned. Place 2 damage counters plus 1 damage counter for each {G} Energy card attached to Shadow's Arbok but not used to pay for this attack's Energy cost instead of 1 after each player's turn (even if it was already Poisoned). 40

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Rouge's Ratatta
40 HP {C}
Basic Pokémon

{C} Tackle 10
{C}{C}{C} Super Fang This attack does damage equal to half the Defending Pokémon's remaining HP (rounded down to the nearest 10). Don't apply Weakness for this attack. ?

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Rouge's Raticate
70 HP {C}
Stage 1 Pokémon (Evolves from Rouge's Ratatta)

{C}{C}{C} Bite 30
{C}{C}{C}{C}{C} Master Fang Flip 1 coin for each 10 HP the Defending Pokémon has remaining. This attack does 10 damage times the number of heads. 10x

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Eggman's Paras
40 HP {G}
Basic Pokémon

{G} Spore The Defending Pokémon is now Asleep.
{G}{G}{C} Drowzy Drain If the Defending Pokémon is Asleep, remove a number of damage counters from Eggman's Paras equal to the damage done to the Defending Pokémon. If the Defending Pokémon isn't Asleep, remove a number of damage counters from Eggman's Paras equal to half the damage done to the Defending Pokémon (rounded up to the nearest 10). Either way, if Eggman's Paras has fewer damage counters than that, remove all of them. 30

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Eggman's Parasect
70 HP {G}
Stage 1 Pokémon (Evolves from Eggman's Paras)

{G}{G}{G} Giga Drain Remove a number of damage counters from Eggman's Parasect equal to the damage done to the Defending Pokémon. If Eggman's Parasect has fewer damage counters than that, remove all of them. 50
{C}{C}{C}{C}{C} Metal Claw During your next turn, any damage done by Eggman's Parasect is increased by 10 (before Weakness and Resistance). (Benching or evolving Eggman's Parasect ends this effect.) 50

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Scribble
01/25/2004, 11:02 AM
Tails's Mantine
60 HP {W}

Basic Pokemon

Poke-POWER: Mysterious Flight
At any time during your turn, if Tails's Mantine has no damage counters on it, you may flip a coin. If heads, count all the Energy cards in your discard pile, then shuffle all Energy cards in your discard pile into your deck. Then, discard that many cards from the top of your deck. This power can’t be used if Tails's Mantine is affected by a Special Condition.

{W}{W}{C} Bubble Twister 40
You may switch Tails's Mantine with one of your Benched Pokemon.

Weakness: {L}
Resistance:
Retreat Cost:


Knuckles's Tangela
60 HP {G}

Basic Pokemon

Poke-BODY: Growth
If there are any {G} Energy cards attached to Knuckles's Tangela, Knuckles's Tangela gains +20 more HP.

{G} Groping Vine
Flip a coin. If heads, search your deck for a Supporter and put it in your hand. Shuffle your deck afterwards.

{G}{C} Fury Vine Whip 30

Weakness: {R}
Resistance:
Retreat Cost: {C}{C}


Sonic's Miltank
70 HP {C}

Basic Pokemon

Poke-BODY: Blubber
Sonic's Miltank cannot be Burned.

{C} Healing Chime
Remove all Special Conditions from your Active Pokemon.

{C}{C}{C} Mega Kick 40

Weakness: {F}
Resistance:
Retreat Cost: {C}{C}


Knuckles's Diglett
40 HP {F}

Basic Pokemon

{F} Mud Throw 10x
Flip three coins. This attack does 10 damage times the number of heads.

Weakness: {G}
Resistance: {L}
Retreat Cost:


Knuckles's Dugtrio
70 HP {F}

Stage 1 Pokémon (Evolves from Knuckles's Diglett)

Poke-BODY: Sand-Trap
As long as Knuckles's Dugtrio is your Active Pokemon, all Active Pokemon cannot Retreat (your's and your opponent's), except Knuckles's Dugtrio and Pokemon with Resistance to {F}.

{F}{C} Sand-Throw 10
Flip a coin. If heads, during your opponent's next turn, the Defending Pokemon can't attack.

{F}{F}{C}{C} Terrestial Fury 60
Do 10 damage to each Benched Pokemon in play (your's and your opponent's). Don't apply Weakness and Resistance for Benched Pokemon.

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}



Rouge's Sudowoodo
60 HP {F}

Basic Pokemon

{F} Petrify
Rouge's Sudowoodo cannot Retreat. Reduce all damage done to Rouge's Sudowoodo by 40 (after applying Weakness and Resistance).

{F}{C}{C}{C} Fury Kick 30x
Flip three coins. This attack does 30 damage times the number of heads.

Weakness: {W}
Resistance:
Retreat Cost: {C}{C}


Eggman's Voltorb
50 HP {L}

Basic Pokemon

{C} Tackle 10

{L}{C} Spark POP! 50
Eggman's Voltorb does 50 damage to itself.

Weakness: {F}
Resistance:
Retreat Cost:


Eggman's Electrode
70 HP {L}

Stage 1 Pokémon (Evolves from Eggman's Voltorb)

Poke-POWER: Energy Attractor
When you attach a Special Energy card to Eggman's Electrode, flip a coin. If heads, search your deck for a {L} energy card and attach it to Eggman's Electrode. This power can’t be used if Eggman's Electrode is affected by a Special Condition.

{L} Thunderwave 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

{L}{L}{C} Shocking Explosion 40+
Flip a coin. If heads, this attack does 40 damage plus 40 more damage and Eggman's Electrode does 40 damage to itself.

Weakness: {F}
Resistance:
Retreat Cost: {C}


Eggman's Lickitung
90 HP {C}

Basic Pokemon

{C} Tingling Lick
Flip two coins. If either one or both are heads, the Defending Pokemon is now Confused.

{C}{C}{C} Belly Pound!
Place 5 damage counters on Eggman's Lickitung. Then, if Eggman's Lickitung wasn't Knocked Out, place a Boost counter on Eggman's Lickitung. Whenever a Pokemon with a Boost counter does damage, it does 40 more damage (before applying Weakness and Resistance).

{C}{C}{C}{C} Mega-Stomp 50

Weakness: {F}
Resistance:
Retreat Cost: {C}{C}{C}

Scribble
01/25/2004, 11:41 AM
Shadow's Tentacool
40 HP {W}

Basic Pokemon

{W}{C} Fury Constrict 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weakness: {L}
Resistance:
Retreat Cost:


Shadow's Tentacruel
80 HP {W}

Stage 1 Pokémon (Evolves from Shadow's Tentacool)

Poke-POWER Tactical Retreat
If an attack would Knock Out Shadow's Tentacruel, flip a coin. If heads, Shadow's Tentacruel is not Knocked Out, instead shuffle Shadow's Tentacruel and all cards attached to it into your deck. This Power stops working if Shadow's Tentacruel is affected by a Special Condotion.

{W} Venom Sting 10
Flip a coin. If heads, the Defending Pokemon is now Poisoned and Paralyzed.

{W}{W}{C}{C} Tentacle Strike 40+
Flip a coin. If heads, this attack does 40 damage plus 30 more damage.

Weakness: {L}
Resistance:
Retreat Cost: {C}{C}


Shadow's Stantler
70 HP {C}

Basic Pokemon

{C} Competitive Leer 10
If the Defending Pokemon is a Pokemon with Sonic in its name, you may draw up to three cards.

{C}{C} Mystic Antler
During your next turn, when Shadow's Stantler does damage to the Defending Pokemon, the Defending Pokemon is now Confused.

{C}{C}{C}{C} Antler Charge 60
Shadow's Stantler does 20 damage to itself.

Weakness: {F}
Resistance:
Retreat Cost: {C}{C}


Eggman's Venonat
40 HP {G}

Basic Pokemon

{G} Poisonpowder 10
The Defending Pokemon is now Poisoned.

Weakness: {R}
Resistance:
Retreat Cost: {C}



Eggman's Venomoth
70 HP {G}

Stage 1 Pokémon (Evolves from Eggman's Venonat)

{G} Moth Dust
Flip a coin. If heads, the Defending Pokemon is now affected by a Special Condition (your choice).

{G}{C} Disable
Flip a coin. If heads, choose one of the Defending Pokemon's attacks. That Pokemon can't use that attack as long as it is Active.

{G}{G}{G}{C} Stun Dust Cloud 30
Flip a coin. If heads, the Defending Pokemon is now Poisoned and Paralyzed. If tails, the Defending Pokemon is now Confused.

Weakness: {R}
Resistance:
Retreat Cost: {C}

Sunflorazumarill
01/25/2004, 12:09 PM
Here are some more ideas.

Sonic’s Corsola
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{W} Hypnosplash The Defending Pokémon is now Asleep. 10
{W}{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 30

Knuckles’s Qwilfish
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Gun Does 10 damage plus 10 more damage for each {W} Energy attached to Knuckles’s Qwilfish but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+
{W}{W} Poison Needle The Defending Pokémon is now Poisoned. 30

Eggman’s Heracross
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Horn Hazard Flip a coin. If tails, this attack does nothing. 30
{G}{C}{C} Brick Break If the Defending Pokémon has a Poke-Body, ignore that Poke-Body until the end of your next turn. Apply this effect before doing damage. 30

Tails’s Pinsir
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G}{G} Fury Swipes Flip 3 coins. This attack does 20 damage times the number of heads. 20x
{G}{C}{C} Scissor Pincers Tails’s Pinsir can’t attack during your next turn. 60

Tails’s Scyther
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
{G}{G} Super Scythe Does 10 damage to each Defending Pokémon and discard 1 Energy card attached to each Defending Pokémon.
{G}{C}{C} Slash 30

Tails’s Scizor
Pokémon card
{M}
90 HP
Stage 1 Pokémon
Evolves from Tails’s Scyther
Put Tails’s Scizor on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{G}{G}{G}{C} Crush Claw Flip a coin. If heads, this attack does 50 damage plus 50 more damage. 50+
{M}{M}{M}{M}{C} Titanium Impaler Flip 2 coins. This attack does 60 damage plus 30 more damage for each heads and for each heads, discard 1 Energy card attached to the Defending Pokémon, if any. 60+

Scribble
01/25/2004, 12:10 PM
Rouge's Rhyhorn
70 HP {F}

Basic Pokemon

{F}{F} Take Down 40
Rouge's Rhyhorn does 20 damage to itself.

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}



Rouge's Rhydon
100 HP {F}

Stage 1 Pokémon (Evolves from Rouge's Rhyhorn)

Poke-BODY: Bodyguard
When Rouge's Rhydon is your Active Pokemon, reduce all damage done to any of your Active Pokemon by 20 (after applying Weakness and Resistance).

{F}{C}{C} Earthshake 30
Do 10 damage to every Benched Pokemon in play (your's and your opponent's). Don't apply Weakness and Resistance for Benched Pokemon.

{F}{F}{F}{C} Major Tunnelworks 60
Flip a coin for every damage counter on Rouge's Rhyhorn. For every heads, your opponent discards the top card of his or her deck. Then, for every tails, discard the top card of your deck.

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}



Sonic's Goldeen
40 HP {W}

Basic Pokemon

{C} Horn Jab 10

{W} Surf 20

Weakness: {G}
Resistance:
Retreat Cost: {C}



Sonic's Seaking
70 HP {W}

Stage 1 Pokémon (Evolves from Sonic's Goldeen)

Poke-POWER: Waterfall
When you play Sonic's Seaking from your in order to evolve a Basic Pokemon, you may flip a coin. If heads, look at the top 5 cards of your deck. If any of those are {W} Energy cards, place them in your hand.

{W}{C} Horn Attack 20

{W}{W}{C} Heroic Leap 30
If your opponent has fewer Prizes than you, then this attack's base damage is now 70 instead of 30.

Weakness: {G}
Resistance:
Retreat Cost: {C}

Carrington388
01/25/2004, 12:18 PM
Sonic's Drowzee
50 HP {P}
Basic Pokémon

{P} Hero Spell If a Defending Pokémon has Shadow, Eggman, or Rouge in its name, this attack does 30 damge to that Pokémon. Otherwise, this attack does 10 damage to that Pokémon.
{P}{P}{P} Triment Stare Flip a coin. If heads, the Defending Pokémon is now Paralyzed, Poisoned, and Burned. 30

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Sonic's Hypno
80 HP {P}
Stage 1 Pokémon (Evolves from Sonic's Drowzee)

{P}{P} Nightmare The Defending Pokémon is now Asleep. 20
{P}{P}{P}{P} Dual Dream Eater This attack does 50 damage to each Defending Pokémon that is Asleep.

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Sonic's Dunsparce
50 HP {C}
Basic Pokémon

Poké-POWER Serene Grace
If Sonic's Dunsparce is not affected by a Special Condition, flip 2 coins for Sonic's Dunsparce's Super Body Slam attack instead of 4.
{C} Tackle 10
{C}{C}{C}{C} Super Body Slam Flip 4 coins. If one or fewer are tails, the Defending Pokémon is now Paralyzed. 30

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Shadow's Chansey
80 HP {C}
Basic Pokémon

{C}{C} Dark Heal Remove all damage counters from all of your Pokémon with Dark, Rocket, Giovanni, Aqua, Magma, Shadow, Eggman, or Rouge in its name.
{C}{C}{C}{C}{C} Dark Charge Shadow's Chansey does 50 damage to itself. 100

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Shadow's Blissey
110 HP {C}
Stage 1 Pokémon (Evolves from Shadow's Chansey)

{C}{C}{C} Intense Care Remove all damage counters from all of your Pokémon that do not have Light, Shining, Brock, Misty, Erika, Sonic, Tails, or Knuckles in their names.
{C}{C}{C}{C}{C} Triple-Edge Shadow's Blissey does 70 damage to itself. 140

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}

Shadow's Kangaskhan
70 HP {C}
Basic Pokémon

{C}{C} Find Child Search your deck for a Basic Pokémon with Kangaskhan in its name and place it onto your Bench. (You can't use this attack if your Bench is full.)
{C}{C}{C}{C} Mega Punch 40

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}

Carrington388
01/25/2004, 12:30 PM
Tails's Dratini
40 HP {C}
Basic Pokémon

{C} Wrap 10
{R}{R} Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Tails's Dragonair
70 HP {C}
Stage 1 Pokémon (Evolves from Tails's Dratini)

{C}{C}{C} Aurora Fire This attack does 20 damage to each Defending Pokémon.
{R}{C}{C}{C} Dragon Blast Discard all {R} Energy cards attached to Tails's Dragonair or this attack does nothing. 60

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

Tails's Dragonite
100 HP {C}
Stage 2 Pokémon (Evolves from Tails's Dragonair)

Poké-BODY Dragon Rainbow
Any basic Energy card attached to Tails's Dragonite provides all types (colors) of Energy but provides only 1 Energy at a time.
{F}{G}{P} Triconfusion Beam Each Defending Pokémon is now Confused. 30
{R}{W}{L}{D}{M} All-Type Beam Discard 5, 6, 7, or 8 Energy cards attached to Tails's Dragonite or this attack does nothing. This attack does 20 damage times the number of Energy cards you discarded in this way. 20x

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}{C}{C}

Rouge's Larvitar
40 HP {F}
Basic Pokémon

{C}{C} Bite 20
{F}{F} Rock Blast Flip 3 coins. This attack does 20 damage times the number of heads. 20x

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Rouge's Pupitar
70 HP {F}
Stage 1 Pokémon (Evolves from Rouge's Larvitar)

{C}{C} Stiffen During your opponent's next turn, prevent all damage done to Rouge's Pupitar. (Any other effects of attacks still happen.)
{F}{F}{F} Rock Throw 40

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}

Rouge's Tyranitar
100 HP {D}
Stage 2 Pokémon (Evolves from Rouge's Pupitar)

{F}{F} Rock Throw 40
{D}{D}{C}{C} Crunch 60

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}{C}{C}

Cooltrainer Aaron
01/25/2004, 12:36 PM
that Dragonite is BROKEN, I mean u can do 240 damage, and doesn't Ecogym and Fisherman pull Energy cards from the discard pile into your hand?

Carrington388
01/25/2004, 12:39 PM
Tails's Aipom
50 HP {C}
Basic Pokémon

{C}{C}{C} Tail Slap Flip 3 coins. This attack does 30 damage times the number of heads. 30x

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Tails's Yanma
60 HP {G}
Basic Pokémon

{C}{C} Sonicboom This attack's damage is not affected by the effects of attacks, Weakness, Resistance, Poké-POWERs, Poké-BODies, or Trainer cards on either Tails's Yanma or the Defending Pokémon. 20
{G}{G}{G} Wing Flick 40

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Tails's Unown T
50 HP {P}
Basic Pokémon (You may have up to 4 Basic Pokémon cards in your deck with Unown in their names.)

Poké-POWER TAILSS HELP
When you play Tails's Unown [T] from your hand, you may search your deck for a Basic Pokémon with Tails in its name and place it on your Bench. (You can't use this power if your Bench is full.)
{P}{P} Hidden Power 20

Weakness: {D}
Resistance: none
Retreat Cost: {C}
The lack of an apostrophe in the name of the power is intentional. It's because there's no Unown apostrophe.

Scribble
01/25/2004, 12:39 PM
Tails's Doduo
50 HP {C}

Basic Pokemon

{C} Peck 10

{C}{C} Double Peck 20

Weakness: {L}
Resistance: {F}
Retreat Cost:


Tails's Dodrio
70 HP {C}

Stage 1 Pokémon (Evolves from Tail's Doduo)

Poke-POWER: Retreat Block
As long as Tail's Dodrio is Benched, all Active Pokemon's Retreat Costs are increased by {C}.

Poke-BODY: RUN AWAY!
Tail's Dodrio is not affected by the Retreat Block Poke-POWER.

{C}{C}{C} Triple Peck 20x
Flip three coins. This attack does 20 damage times the number of heads.

Weakness: {L}
Resistance: {F}
Retreat Cost:



Tails's Hoothoot
40 HP {C}

Basic Pokemon

{C} Hypnotic Hoot 10
The Defending Pokemon is now Asleep.

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}



Tails's Noctowl
70 HP {C}

Stage 1 Pokémon (Evolves from Tail's Hoothoot)

Poke-POWER: Nocturnal
Once during your turn, before your attack, if Tail's Noctowl is your Active Pokemon, flip a coin. If heads, all Active Pokemon (your's and your opponent's) are now Asleep except for Tail's Noctowl. This power can’t be used if Tail's Noctowl is affected by a Special Condition.

{C}{C} Fury Swoop 10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.

{C}{C} Dream Remover 10
If the Defending Pokemon is Asleep, flip two coins. For every heads discard one Energy card attached to the Defending Pokemon.

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Carrington388
01/25/2004, 12:47 PM
Shadow's Swinub
40 HP {W}
Basic Pokémon

{F} Mud-Slap 20
{W}{W} Powder Snow Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Shadow's Piloswine
70 HP {W}
Stage 1 Pokémon (Evolves from Shadow's Swinub)

{F}{F}{F} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
{W}{W}{W}{W} Blizzard Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon; if tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 80

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Rouge's Remoraid
40 HP {W}
Basic Pokémon

{W}{W} Water Shot Ignore all effects on the Defending Pokémon other than Weakness. 30

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Rouge's Octillery
70 HP {W}
Basic Pokémon

{W}{W} Tentacle Hold 30
{W}{W}{W}{W} Hydro Pump This attack does 60 damage plus 20 more damage for each {W} Energy card attached to Rouge's Octillery but not used to pay for this attack's Energy cost. You can't do more than 40 additional damage this way. 60+

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Knuckles's Teddiursa
40 HP {C}
Basic Pokémon

{C}{C} Scratch 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Knuckles's Ursaring
70 HP {C}
Stage 1 Pokémon (Evolves from Knuckles's Teddiursa)

{C}{C}{C} Rest Remove all damage counters from Knuckles's Ursaring. Knuckles's Ursaring is now Asleep.
{C}{C}{C}{C} Snore You may use this attack only if Knuckles's Ursaring is Asleep. 50

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Eggman's Spinarak
40 HP {G}
Basic Pokémon

{G} Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Eggman's Ariados
70 HP {G}
Stage 1 Pokémon (Evolves from Eggman's Spinarak)

{G}{G} Web No Defending Pokémon may retreat as long as Eggman's Ariados is your Active Pokémon. If an effect of an attack, Poké-POWER, Poké-BODY, or Trainer card would Bench one of those Pokémon, that effect does nothing.
{G}{G}{G} Bite 40

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Scribble
01/25/2004, 12:59 PM
Shadow's Poliwag
40 HP {W}

Basic Pokemon

{W} Splash 10

{W}{W}{W} Speedy Evolution
Search your deck for a Pokemon card named Shadow's Poliwrath or Shadow's Politoed and place it on Shadow's Poliwag (this counts as Evolving Shadow's Poliwag). Shuffle your deck afterwards.

Weakness: {G}
Resistance:
Retreat Cost: {C}


Shadow's Poliwhirl

Stage 1 Pokémon (Evolves from Shadow's Poliwag)

{W} Bubble 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

{W}{C} Hypnopunch 20
The Defending Pokemon is now Asleep.

Weakness: {G}
Resistance:
Retreat Cost: {C}


Shadow's Poliwrath
90 HP {W}

Stage 2 Pokémon (Evolves from Shadow's Poliwhirl)

Poke-POWER: Bulk Up
Once during your turn, before your attack, you may change Shadow's Poliwrath's type to {F}. This Power can't be used if Shadow's Poliwrath is affected by a Special Condition.

{F}{C}{C} Mega Punch 40

{W}{W}{C}{C} Water Spiral 30
Flip two coins. This attack does 10 damage times the number of heads to each of your opponent's Benched Pokemon. Do not apply Weakness and Resistance for Benched Pokemon.

Weakness: {G}
Resistance:
Retreat Cost: {C}{C}{C}



Shadow's Politoed
100 HP {W}

Stage 2 Pokémon (Evolves from Shadow's Poliwhirl)

{C}{C} Pound 30

{W}{C}{C} Belly Spiral
The Defending Pokemon is now Confused.

{W}{W}{C}{C} Doom Song
If the Defending is Confused and was attacked by Belly Spiral during your last turn, it is now Knocked Out.

Weakness: {G}
Resistance:
Retreat Cost: {C}{C}{C}

Scribble
01/25/2004, 01:11 PM
Eggman's Geodude
40 HP {F}

Basic Pokemon

{F} Tackle 10

{F}{C} Ram 20

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}


Eggman's Graveler
60 HP {F}

Stage 1 Pokémon (Evolves from Eggman's Geodude)


{F}{F} Rock Slide 20
Flip a coin. If heads, during your opponent's next turn, the Defending Pokemon can't attack.

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}


Eggman's Golem
100 HP {F}

Stage 2 Pokémon (Evolves from Eggman's Graveler)

Poke-BODY: Mountain Builder
Eggman's Golem gains +10 HP for every {F} Energy card in your discard pile. You can't add more than 40 HP this way.

{F}{C} Rock Shatter 30

{F}{F}{C}{C} Mountain Destroyer 80
Eggman's Golem does 40 damage to itself.

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}{C}

Scribble
01/25/2004, 01:27 PM
Shadow's Mareep
50 HP {L}

Basic Pokemon

{C} Tackle 10

{L} Thunderwave
Flip a coin. If heads, the Defending Pokemon is now Parlyzed.

Weakness: {F}
Resistance:
Retreat Cost: {C}



Shadow's Flaaffy
70 HP {L}

Stage 1 Pokémon (Evolves from Shadow's Mareep)

Poke-BODY: Steel Wool
Apply effects of {M} Energy cards as if Shadow's Flaaffy is a {M} Pokemon. (Shadow's Flaaffy's type is not {M}).

{L} Ion Zap 20

{L}{C}{C} Megabolt 50

Weakness: {F}
Resistance:
Retreat Cost: {C}


Shadow's Ampharos
90 HP {L}

Stage 2 Pokémon (Evolves from Shadow's Flaaffy)

Poke-BODY: Steel Wool
Apply effects of {M} Energy cards as if Shadow's Ampharos is a {M} Pokemon. (Shadow's Ampharos's type is not {M}).

{L}{C} Signal Light
During your next turn, Gamma Bolt's base damage is doubled.

{L}{L}{C}{C} Gamma Bolt 60
Discard a {L} Energy card attached to Shadow's Ampharos or else this attack does nothing.

Weakness: {F}
Resistance:
Retreat Cost: {C}{C}

Scribble
01/25/2004, 01:34 PM
Tails's Ledyba
40 HP {G}

Basic Pokemon

{G}{C} Multi-Slap 10x
Flip 4 coins. This attack does 10 damage times the number of heads.

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}



Tails's Ledian
60 HP {G}

Stage 1 Pokémon (Evolves from Tails's Ledian)

{G} Glitterdust
The Defending Pokemon is now Confused.

{G}{C} Star Punch 20

{G}{G}{C}{C} Group Tackle 20x
This attack does 20 damage times the number of Pokemon named Tails's Ledian you have in play.

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Scribble
01/25/2004, 01:44 PM
Eggman's Mr. Mime
50 HP {P}

Basic Pokemon

{C} Double-Slap 10x
Flip 2 coins. This attack does 10 damage times the number of heads.

{P}{P} Barrier
Discard 1 (P) Energy card attached to Eggman's Mr. Mime or else this attacl does nothing. During your opponent’s next turn, prevent all effects of attacks, including damage, done to Eggman's Mr. Mime.

Weakness: {D}
Resistance:
Retreat Cost: {C}


Eggman's Grimer
50 HP {G}

Basic Pokemon

{G} Poison Gas 10
The Defending Pokemon is now Poisoned.

Weakness: {P}
Resistance:
Retreat Cost: {C}


Eggman's Muk
80 HP {G}

Stage 1 Pokémon (Evolves from Eggman's Grimer)

Poke-BODY: Sludge Body
If an attack does damage to Eggman's Muk while it's your
Active Pokemon (even if it's Knocked Out), flip a coin. If heads,
your opponent's Active Pokemon is now Poisoned.

{G}{G}{C} Sludge Slap 40
Flip a coin. If heads, during your next turn reduce all damage done to Eggman's Muk by 20 (after applying Weakness and Resistance).

Weakness: {P}
Resistance:
Retreat Cost: {C}{C}{C}

Scribble
01/25/2004, 02:09 PM
Knuckles's Mankey
50 HP {F}

Basic Pokemon

{C} Scratch 10

{F} Scamper
Shuffle Knuckles's Mankey into your deck.

Weakness: {P}
Resistance:
Retreat Cost: {C}


Knuckles's Primeape
70 HP {F}

Stage 1 Pokémon (Evolves from Knuckles's Mankey)

{F}{F}{F} Ultra-Karate Chop 70-
This attack does 70 damage minus 10 damage for every damage counter on Knuckles's Primeape.

Weakness: {P}
Resistance:
Retreat Cost: {C}{C}


Sonic's Krabby
50 HP {F}

Basic Pokemon

{W}{C} Pincer Grip 10
Until the end of your opponent's next turn, the Defending Pokemon can't Retreat.

Weakness: {G}
Resistance:
Retreat Cost: {C}



Sonic's Kingler
80 HP {W}

Stage 1 Pokémon (Evolves from Sonic's Krabby)

Poke-BODY: Crab Armor
Reduce all damage done to Sonic's Kingler by 10 (after applying Weakness and Resistance).

{C} Hammer 10

{W}{W}{W}{W} Megaton Pincer 90
Sonic's Kingler does 30 damage to itself. You can't use this attack during your next turn.

Weakness: {G}
Resistance:
Retreat Cost: {C}{C}

Scribble
01/25/2004, 02:30 PM
Rouge's Meowth
40 HP {C}

Basic Pokemon

{C} Steal
Search your deck for a Trainer card and put in your hand. Shuffle your deck afterwords.

Weakness: {F}
Resistance:
Retreat Cost:


Rouge's Persian
60 HP {C}

Stage 1 Pokémon (Evolves from Rouge's Meowth)

{C} Scare
Flip a coin. If heads, the Defending Pokemon is Paralyzed.

{C}{C}{C} Critical Slash 30+
Flip a coin. If heads, this attack does 30 damage plus 30 more damage.

Weakness: {F}
Resistance:
Retreat Cost:


Eggman's Shuckle
30 HP {G}

Basic Pokemon

Poke-BODY: Phase Armor
If an attack does 20 or more damage to Eggman's Shuckle,reduce that damage to 10.

{G}{C} Mold Wrap
Flip a coin. If heads, the Defending Pokemon is now Poisoned and Confused.

Weakness: {R}
Resistance:
Retreat Cost: {C}

bullados
01/25/2004, 02:47 PM
Dr. Robotnick's Geodude
50 HP
Weakness: [G]
Resistance: [L] -30
Retreat: [C]
Attacks:
[F] Smash 10+
If the Defending Pokemon has any damage counters on it, this attack does 10 damage plus 10 more damage.

[FC] Rock Throw 30

----------------------------------------------------

Dr. Robotnick's Graveler
(evolves from Dr. Robotnick's Geodude)
80 HP
Weakness: [G]
Resistance: [L] -30
Retreat: [CC]
Attacks:
PokeBODY: "Rough Skin"
If Robotnick's Graveler is damaged by one of your opponent's Pokemon, place 2 damage counters on that Pokemon.

[FC] Rock Tumble 20+
If you successfully used Rock Tumble last turn, this attack does 20 damage plus 20 more damage.

--------------------------------------------------------

Dr. Robotnick's Golem
(evolves from Dr. Robotnick's Graveler)
120 HP
Weakness: [G]
Resistance: [L]-30
Retreat: [CCCC]
Attacks:
PokeBODY: "Rocky Skin"
If 6 or more damage counters are placed on Robotnick's Golem by any single attack or Pokemon Power, place 6 damage counters on the Pokemon that performed the attack or Pokemon Power.

[FFCC] Avalanche 40+
This attack does 40 damage plus 10 more damage for each damage counter in play (both yours and your opponent's).

----------------------------------------

He will never be Eggman in my book, Robotnick all the way!!!!! Go Old-Skool Sonic!!!

Carrington388
01/25/2004, 03:09 PM
For one, Bullados, the Golem line was already assigned, thus invalidating those cards. Not to mention that Eggman (formerly Robotnik) already had that line.

Shadow's Kabuto
40 HP {F}
Stage 1 Pokémon (Evolves from Mysterious Fossil)

{F} Nick 10
{F}{F}{F} Absorb Remove a number of damage counters from Shadow's Kabuto equal to the damage done to the Defending Pokémon. If Shadow's Kabuto has fewer damage counters than that, remove all of them. 40

Weakness: {G}
Resistance: none
Retreat Cost: {C}

Shadow's Kabutops
80 HP {F}
Stage 2 Pokémon (Evolves from Shadow's Kabuto)

{F}{F} Hack 'n Slash Flip a coin for each damage counter on Shadow's Kabutops. This attack does 20 damage times the number of heads. You can't flip more than 4 coins in this way. 20x
{F}{F}{F}{F}{F} Rock Headbutt 70

Weakness: {G}
Resistance: none
Retreat Cost: {C}{C}

Shadow's Tauros
70 HP {C}
Basic Pokémon

{C}{C} Charge Attack Shadow's Tauros does damage to itself equal to the damage done to the Defending Pokémon. 30
{C}{C}{C}{C} Fight for Lady This attack does 40 damage plus 10 more damage for each of your Benched Pokémon with Miltank in its name not named Sonic's Miltank. 40+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Eggman's Omanyte
40 HP {W}
Stage 1 Pokémon (Evolves from Mysterious Fossil)

{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W}{W}{W} Surf 40

Weakness: {G}
Resistance: none
Retreat Cost: {C}

Eggman's Omastar
70 HP {W}
Stage 2 Pokémon (Evolves from Eggman's Omanyte)

{W}{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{W}{W}{W}{W}{W} Hydro Pump This attack does 50 damage plus 30 more damage for each {W} Energy card attached to Eggman's Omastar but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way. 50+

Weakness: {G}
Resistance: none
Retreat Cost: {C}

Eggman's Ditto
50 HP {C}
Basic Pokémon

Poké-POWER Shapeshift
Once during your turn (before your attack), you may attach an Evolution card from your hand to Eggman's Ditto. (This doesn’t count as evolving Eggman's Ditto.) Treat Eggman's Ditto as if it were that Pokémon instead. It can’t evolve, devolve, or use the Poké-POWER or Poké-BODY of that Pokémon. During your turn, you may discard the Evolution card attached to Eggman's Ditto. This power can’t be used if Eggman's Ditto is affected by a Special Condition. If Eggman's Ditto becomes affected by a Special Condition, discard all Evolution cards attached to it.

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Cooltrainer Aaron
01/25/2004, 05:39 PM
U need to change the last 2 "Brock's Ninetails" to Eggman's Ditto

Carrington388
01/25/2004, 06:10 PM
Sonic's Porygon
40 HP {C}
Basic Pokémon

{C}{C} Virtual Fast Draw a card.
{C}{C}{C} Virus Shoot This attack does 20 damage to each Defending Pokémon.

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Sonic's Porygon2
70 HP {C}
Stage 1 Pokémon (Evolves from Sonic's Porygon)

Poké-BODY Data Immunity
Sonic's Porygon2 is not affected by any effect done by any Pokémon with Porygon or Porygon2 in its name.
{C}{C}{C} Complete Conversion Sonic's Porygon2's type, Weakness, and Resistance are now the same as each Defending Pokémon's.
{C}{C}{C} Data Rearrange Move up to 3 damage counters from Sonic's Porygon2 to each Defending Pokémon (in any way you choose).

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Knuckles's Phanpy
50 HP {F}
Basic Pokémon

{F} Rollout 20
{F}{F}{F} Double-Edge Knuckles's Phanpy does 30 damage to itself. 70

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Knuckles's Donphan
80 HP {F}
Stage 1 Pokémon (Evolves from Knuckles's Phanpy)

{F}{F} House Tackle If your opponent controls a Stadium card in play, discard that Stadium card. 30
{F}{F}{F}{F} Earthquake This attack does 10 damage to each of your own Benched Pokémon. 80

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Rouge's Koffing
40 HP {G}
Basic Pokémon

{G} Poison Gas The Defending Pokémon is now Poisoned.
{G}{G} Smog The Defending Pokémon is now Poisoned. 20

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Rouge's Weezing
70 HP {G}
Stage 1 Pokémon (Evolves from Rouge's Koffing)

{G}{G}{G} Gas Flood All Active Pokémon other than Rouge's Weezing are now Poisoned. 30
{G}{G}{G}{G}{G} Explosion Rouge's Weezing does 90 damage to itself. 90

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Sunflorazumarill
01/25/2004, 07:15 PM
Here are some more ideas.

Knuckles’s Horsea
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Sleep Bubble The Defending Pokémon is now Asleep. 10
{W}{W} Icy Wind Flip a coin, If heads, this attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Knuckles’s Seadra
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Knuckles’s Horsea
Put Knuckles’s Seadra on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Aqua Sonic Don’t apply Resistance. 20
{W}{W}{W} Water Pump You may discard any number of {W} Energy cards attached to Knuckles’s Seadra but not used to pay for this attack’s Energy cost. This attack does 30 damage plus 30 more damage for each Energy card discarded this way. You can’t add more than 60 damage in this way. 30+

Knuckles’s Kingdra
Pokémon card
{W}
100 HP
Stage 1 Pokémon
Evolves from Knuckles’s Seadra
Put Knuckles’s Kingdra on the Stage 1 card
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Aqua Drain As long as Knuckles’s Kingdra is your Active Pokémon, your opponent can’t attach {W} Energy cards to either of his or her Active Pokémon.
{W}{W}{W}{W}{W} Wide Tsunami Does 60 damage to each Defending Pokémon and switch each Defending Pokémon with 1 of your opponent’s Benched Pokémon, if any.

Sonic’s Seel
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Splash Flip a coin. If tails, this attack does nothing. 20
{W}{W} Icy Wind Flip a coin, If heads, this attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Sonic’s Dewgong
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Sonic’s Seel
Put Sonic’s Dewgong on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Water Gun Does 10 damage plus 30 more damage for each {W} Energy attached to Sonic’s Dewgong but not used to pay for this attack’s Energy cost. You can’t add more than 60 damage in this way. 10+
{W}{W}{W} Ice Pulse Flip 2 coins. If both are heads, place a Freeze counter on each Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Sonic’s Dewgong remains your Active Pokémon. If 1 is heads and 1 is tails, the Defending Pokémon is now Paralyzed. If both are tails, the Defending Pokémon is now Confused. 30

Carrington388
01/25/2004, 08:17 PM
Rouge's Slowpoke
50 HP {P}
Basic Pokémon

{P}{P} Psyshock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{W}{W} Water Gun This attack does 30 damage plus 10 more damage for each {W} Energy card attached to Rouge's Slowpoke but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 30+

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Rouge's Slowbro
80 HP {P}
Stage 1 Pokémon (Evolves from Rouge's Slowpoke)

{P} Throw Shell If Rouge's Slowbro is being treated as a Basic Pokémon, this attack does nothing. Return Rouge's Slowbro to your hand. (The Basic Pokémon and all cards attached to it stay where they are.)
{P}{P}{W}{C} Psysurf Flip a coin. If heads, the Defending Pokémon is now Confused. 40

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Rouge's Slowking
80 HP {P}
Stage 1 Pokémon (Evolves from Slowpoke)

{P} Abdicate If Rouge's Slowking is being treated as a Basic Pokémon, this attack does nothing. Return Rouge's Slowking to your hand. (The Basic Pokémon and all cards attached to it stay where they are.)
{P}{W}{W}{C} Psy Whirlpool If there are any Energy cards attached to the Defending Pokémon, discard 1 of them and the Defending Pokémon is now Confused. 40

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

bullados
01/26/2004, 06:21 AM
whoops, sry. Didn't see that.

Scribble
01/26/2004, 07:19 AM
It's your set, so it's your rules. Sonic's Delibird is now {W}. :D

AT LAST!! Sonic's Delibird is now PERFECT!! Arise and destroy all!! Make Articuno grovel at your feet!!

Sonic's Delibird
60 HP {W}

Basic Pokemon

{C}{C} Unwanted Gift
Flip 3 coins. If one is heads, draw 2 cards. If two are heads, this attack does 30 damage to the Defending Pokemon. If all three are heads, the Defending Pokemon is now Knocked Out. If all three are tails, Sonic's Delibird is now Knocked Out.

Weakness: {M}
Resistance: {F}
Retreat Cost: {C}


Rouge's Smeargle
50 HP {C}

Basic Pokemon

Poke-POWER: Hyper Sketch
Once during your turn, instead of Rouge's Smeargle's normal attack, you may choose 1 of your Pokemon's attacks. Rouge's Smeargle copies that attack including its Energy costs and anything else required in order to use that attack, such as discarding Energy cards.(No matter what type that Pokemon is, Rouge's Smeargle type is still {C}.) This power can't be used if Rouge's Smeargle is affected by a Special Condition.

{C} Taildrip 10

Weakness: {F}
Resistance:
Retreat Cost: {C}


Knuckle's Sentret
40 HP {C}

Basic Pokemon

{C} Tail Stand
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Knuckle's Sentret.

{C}{C} Whack 20

Weakness: {F}
Resistance:
Retreat Cost: {C}


Knuckle's Furret
60 HP {C}

Stage 1 Pokémon (Evolves from Knuckle's Sentret)

Poke-BODY: Narrow Nest
As long as Knuckle's Furret is on your Bench, prevent all damage done to Knuckle's Furret by your attacks.

{C}{C}{C}{C} Unstable Burrowing 60
Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon).

Weakness: {F}
Resistance:
Retreat Cost: {C}

Scribble
01/27/2004, 04:51 AM
Carrington388: Ledian and Ledyba are part-Flying?!! Whoa, they are part-Flying!
I guess I misunderstood your last post. Correcting now.

BTW, no one noticed that Tails's Ledian's third attack said " does 20 damage times the number of heads", yet it didn't flip any coins!

Ugh, I guess Ledians are unlucky for me.

Sunflorazumarill
02/07/2004, 08:23 PM
Sorry it took so long, but I had other problems and onflicts to deal with. But I'm finished now. Here you go.

Sonic’s Abra
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: n/a
{P} Dual Teleport Switch both of your Active Pokémon with 2 of your Benched Pokémon. If you don’t have 2 Active Pokémon and/or at least 2 Benched Pokémon, this attack does nothing.
{P}{C} Psychic Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 10+

Sonic’s Kadabra
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Sonic’s Abra
Put Sonic’s Kadabra on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P}{C} Confusion Punch Flip a coin. If heads, the Defending Pokémon is now Confused. 20
{P}{P}{C} Psywave Does 20 damage times the number of damage counters on the Defending Pokémon. 20x

Sonic’s Alakazam
Pokémon card
{P}
100 HP
Stage 2 Pokémon
Evolves from Sonic’s Kadabra
Put Sonic’s Alakazam on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P}{C} Sonickinesis If the Defending Pokémon has Sonic in its name, this attack does 50 damage minus 30 damage. 50-
{P}{P}{C}{C} Shadowkinesis If the Defending Pokémon has Shadow in its name, this attack does 60 damage plus 30 more damage. 60+

Tails’s Magnemite
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{C} Pound 10
{L}{C} Double-Edged Bolt Tails’s Magnemite does 20 damage to itself. 40

Tails’s Magneton
Pokémon card
{L}
70 HP
Stage 1 Pokémon
Evolves from Tails’s Magnemite
Put Tails’s Magneton on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}{C}
PokéPOWER: Electromagnet Once during your turn (before you attack), you may flip a coin. If heads, search your deck for up to 2 {L} Energy cards and attach them to Tails’s Magneton. This power can’t be used if Tails’s Magneton is affected by a Special Condition.
{L} Hypno Pulse Flip a coin. If heads, the Defending Pokémon is now Asleep. 20
{L}{L}{C} Fusion Shock You may discard any number of {L} Energy cards attached to Tails’s Magneton. Flip a coin for each Energy card discarded in this way. This attack does 40 damage plus 40 more damage for each heads. 40+

Carrington388
02/07/2004, 09:57 PM
And that wraps up the first part of this set.

Now for the second part of the set. This is where the set gets its name. It's a new take on evolution. For this set, two special meta-rules come into play. Here they are:
To play a Pokémon with Super Sonic or Super Shadow in its name, the player playing the card must have played at least 1 Trainer card exactly named Chaos Emerald during the course of the game.
To play a Pokémon with Hyper Sonic or Hyper Shadow in its name, between both players, a grand total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.Pokémon with Super Sonic in its name are Stage 1 Pokémon that evolve from a Basic Pokémon with Sonic in its name from any of the three SA2B expansions. Super Shadow Pokémon work the same way, evolving from those with Shadow in its name. Legal examples from each expansion (not guaranteed to be used) are Super Sonic's Raichu, Super Shadow's Delcatty, and Super Sonic's Porygon2. Such cards are made slightly stronger than normal Stage 1 Pokémon and slightly higher HP than normal (up to 120 HP except for a Wailord or Blissey, it can have up to 140), all limits for non-EX Pokémon apply. In other words, cards in this category would be slightly broken without the Chaos Emerald treatment. When applying effects of cards that reference normal Pokémon with Sonic or Shadow in its name, it also references those with Super Sonic or Super Shadow in its name.

Pokémon with Hyper Sonic in its name are Stage 2 Pokémon that evolve from the corresponding Stage 1 Super Sonic card, and all have Resistance to Colorless regardless of type (in addition to a normal Resistance). (Pokémon Breeder is a legal strategy just as long as the required number of Chaos Emeralds have been played.) Same goes with Hyper Shadow Pokémon, evolving from the Super Shadow Pokémon. Legal examples from each expansion (not guaranteed to be used) are Hyper Shadow's Typhlosion, Hyper Sonic's Swampert, and Hyper Sonic's Butterfree. These cards are about 125% as strong as a typical Stage 2, and also have 125% of its typical HP as well, rounded down to the nearest 10 (the Pokémon can have as much as 150 HP), its Retreat Cost can be as high as {C}{C}{C}{C}{C}{C}, all other limits for non-EX Pokémon apply. In other words, cards in this category would be moderately broken without the Chaos Emerald treatment. When applying effects of cards that reference normal Pokémon with Sonic or Shadow in its name, it also references those with Hyper Sonic or Hyper Shadow in its name.

Fossil evolutions are treated the same as a typical Pokémon.

All Hyper Sonic and Hyper Shadow cards and the corresponding Super Sonic or Super Shadow card must be made except that each may have only one starter line get this treatment (i.e. there can't be both a Hyper Shadow's Meganium and a Hyper Shadow's Typhlosion; there also can't be both a Hyper Sonic's Blastoise and a Hyper Sonic's Swampert.) Same goes for Super Sonic and Super Shadow except, for variety's sake, there can be no Super Sonic Eeveelution. Once all possible cards are made, the slot closes.

Also, a restriction on cardmaking for this part of the set. Each person is limited to six cards per day, a day beginning at midnight Eastern. NO EXCEPTIONS. Not even I can break this restriction.

The second part of the set is complete.

Here are the first cards for part two:

Super Shadow's Haunter
90 HP {P}
Stage 1 Pokémon (Evolves from Shadow's Gastly)

{P}{P} Steal Soul If this attack Knocks Out the Defending Pokémon, remove all damage counters from Super Shadow's Haunter. 40
{P}{P}{P}{P} Dark Vision This attack does 50 damage to each of your opponent's Pokémon with Light, Shining, Brock, Misty, Erika, Sonic, Tails, or Knuckles in its name.

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}

Hyper Shadow's Gengar
140 HP {P}
Stage 2 Pokémon (Evolves from Super Shadow's Haunter)

{P}{P}{P} Poison Cross This attack does 60 damage to each Defending Pokémon and each Defending Pokémon is now Poisoned.
{P}{P}{P}{P} Mega Nightmare This attack does 80 damage to each Defending Pokémon and each Defending Pokémon is now Asleep.

Weakness: {D}
Resistance: {F}{C}
Retreat Cost: {C}{C}

Super Sonic's Vibrava
80 HP {F}
Stage 1 Pokémon (Evolves from Sonic's Trapinch)

{R}{R} Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40
{F}{F}{F} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 80

Weakness: {W}
Resistance: {L}
Retreat Cost: {C}

Hyper Sonic's Flygon
120 HP {F}
Stage 2 Pokémon (Evolves from Super Sonic's Vibrava)

{R}{R}{R}{R} Dragon Blast Discard 2 {R} Energy cards attached to Hyper Sonic's Flygon or this attack does nothing. 140
{F}{F}{F}{F} Wing Slap 80

Weakness: {W}
Resistance: {L}{C}
Retreat Cost: {C}{C}{C}

Super Sonic's Raichu
90 HP {L}
Stage 1 Pokémon (Evolves from Sonic's Pikachu)

{L}{L} 50/50 Bolt You can only use this attack if there is more than 1 Defending Pokémon. Choose a Defending Pokémon and flip a coin. If heads, this attack does 50 damage to that Pokémon; if tails, this attack does 50 damage to each of the other Defending Pokémon.
{L}{L}{L}{L} Super Jolt Discard 2 {L} Energy cards attached to Super Sonic's Raichu or this attack does nothing. 110

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}

Super Shadow's Arbok
80 HP {G}
Stage 1 Pokémon (Evolves from Shadow's Ekans)

{G}{G} Poison Tongue The Defending Pokémon is now Poisoned. 30
{G}{G}{G}{G} Tight Wrap This attack does 50 damage to each Defending Pokémon and during your opponent's next turn, no Defending Pokémon may retreat and any effects of attacks, Poké-POWERs, Poké-BODies, and Trainer cards that would make a different Pokémon Active do nothing.

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Scribble
02/09/2004, 05:06 AM
Super Sonic's Weepinbell
80 HP {G}

Stage 1 Pokémon (Evolves from Sonic's Bellsprout)

{G}{G} Acid Tank 30
Until the end of your opponent's next turn, if Super Sonic's Weepinbell is damaged by an attack (even if Super Sonic's Weepinbell is Knocked Out), place 3 damage counters on the Pokémon that damaged Super Sonic's Weepinbell.

{G}{G}{G} Spore Storm 40
Place a damage counter on each Benched Pokemon in play (your's and your opponent's). The Defending Pokemon is now Poisoned.

Weakness: {R}
Resistance:
Retreat Cost: {C}


Hyper Sonic's Victreebel
110 HP {G}

Stage 2 Pokémon (Evolves from Super Sonic's Weepinbell)

Poké-POWER Epiphytic Predator
If both of your Active Pokemon are cards named Hyper Sonic's Victreebel, all damage done by your Active Pokemon is doubled (before applying Weakness and Resistance). This power stops working if either card named Hyper Sonic's Victreebel is affected by a Special Condition.

Poke-BODY Orchid Fragrance Guard
If both of your Active Pokemon are cards named Hyper Sonic's Victreebel, prevent all effects of attacks, except damage and Special Conditions, done to your Active Hyper Sonic's Victreebel by the Attacking Pokemon.

{G}{G}{G}{G}{C} Solar-energy Ray 70
Place 3 damage counters on each Benched Pokemon in play (your's and your opponent's). Hyper Sonic's Victreebel does 40 damage to itself.

Weakness: {R}
Resistance: {C}
Retreat Cost: {C}{C}


Super Sonic's Huntail
90 HP {W}

Stage 1 Pokémon (Evolves from Sonic's Clamperl)

Poke-POWER Chomp!
Once during your turn (before your attack), you may flip a coin. If heads, do 20 damage to each of your opponent's Pokemon (Apply Weakness and Resistance). Either way, this ends your turn. This power can't be used if Super Sonic's Huntail is affected by a Special Condition.

{W}{W}{W} Aquablast 50
Flip a coin. If heads, discard the top card of your opponent's deck.

Weakness: {L}
Resistance:
Retreat Cost: {C}


Super Sonic's Gorebyss
90 HP {W}

Stage 1 Pokémon (Evolves from Sonic's Clamperl)

Poke-POWER Mega-Removal
Once during your turn (before your attack), you may discard any number of Basic {W} Energy cards from Super Sonic's Gorebyss. If you do, for each Energy card you discarded this way, discard the top card of your opponent's deck. Using this Poke-POWER ends your turn. This power can't be used if Super Sonic's Gorebyss is affected by a Special Condition.

{W}{W}{W} Blank Stare 20
Flip two coins. If one or both are heads, the Defending Pokemon is now Paralyzed.

Weakness: {L}
Resistance:
Retreat Cost: {C}


Super Shadow's Tentacruel
90 HP {W}

Stage 1 Pokémon (Evolves from Shadow's Tentacool)

Poke-BODY Jelly Body
Reduce all damage done to Super Shadow's Tentacruel by 10 for each Basic {W} Energy card attached to Super Shadow's Tentacruel (after applying Weakness and Resistance). You can't reduce damage by more than 30 this way.

{W} Fatal Jellyfish Poison 40
Place 3 damage counters on Super Shadow's Tentacruel.

{W}{W}{W}{C} Harpoon Charge 110-
This attack does 110 damage minus 10 damage for every damage counter on Super Shadow's Tentacruel.

Weakness: {L}
Resistance:
Retreat Cost: {C}{C}


Super Shadow's Medicham
80 HP {P}

Stage 1 Pokémon (Evolves from Shadow's Meditite)

{P} Psywave 10x
Does 10 damage times the number of Energy cards attached to the Defending Pokemon.

{F}{C} Low Kick 30

{F}{F}{C}{C} Super Yoga Kick 120
Discard 1 Basic {P} Energy card attached to Super Shadow's Medicham for every {F} Energy attached to Super Shadow's Medicham. If you can't discard the required number of cards, this attack does nothing.

Weakness: {P}
Resistance:
Retreat Cost: {C}{C}

Carrington388
02/09/2004, 07:40 PM
Super Shadow's Poliwhirl
80 HP {W}
Stage 1 Pokémon (Evolves from Shadow's Poliwag)

{W}{W} Fury Slap Flip 1 coin plus 1 coin for each one of your consecutive turns Super Shadow's Poliwhirl used this attack. This attack does 20 damage times the number of heads. If all are tails, Super Shadow's Poliwhirl can't use this attack during your next turn. 20x
{W}{W}{W}{W} Water Gun This attack does 70 damage plus 20 more damage for each {W} Energy card attached to Super Shadow's Poliwhirl but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 70+

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Hyper Shadow's Poliwrath
120 HP {W}
Stage 2 Pokémon (Evolves from Super Shadow's Poliwhirl)

{F}{F}{C}{C} Screw Punch 70
{W}{W}{W}{W}{C} Hyper Stroke This attack does 60 damage to each Defending Pokémon and attach all cards attached to each Defending Pokémon to your opponent's Benched Pokémon (in any way you choose).

Weakness: {L}
Resistance: {C}
Retreat Cost: {C}{C}{C}{C}

Hyper Shadow's Politoed
130 HP {W}
Stage 2 Pokémon (Evolves from Super Shadow's Poliwhirl)

{W}{W}{W} Loud Croak Each Defending Pokémon is now Confused. 50
{W}{W}{W}{W}{C} Aqua Shadow If the Defending Pokémon has Light, Shining, Brock, Misty, Erika, Sonic, Tails, or Knuckles in its name, this attack's base damage is 160 instead of 90. 90

Weakness: {L}
Resistance: {C}
Retreat Cost: {C}{C}{C}{C}

Super Sonic's Wailord
140 HP {W}
Stage 1 Pokémon (Evolves from Sonic's Wailmer)

{W}{W}{W} Hard Crush If the Defending Pokémon has Super Sonic or Super Shadow in its name and is not a Pokémon-ex, this attack's base damage is 80 instead of 60. If the Defending Pokémon has Hyper Sonic or Hyper Shadow in its name or is a Pokémon-ex, this attack's base damage is 110 instead of 60. 60
{W}{W}{W}{W}{W} Crush Tackle Super Sonic's Wailord does 60 damage to itself. 120

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}{C}

Super Shadow's Aerodactyl
80 HP {F}
Stage 1 Pokémon (Evolves from Mysterious Fossil)

Poké-POWER Strong Stare
No Pokémon with Super or Hyper in its name may be played. No Pokémon-ex may be played.
{F}{F}{F}{C} Jaw Slash During your opponent's next turn (after drawing a card), any effect of an attack, Poké-POWER, Poké-BODY, or Trainer card that would cause your opponent to draw any number of cards does nothing. 60

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}{C}{C}

Scribble
02/12/2004, 02:30 AM
Super Shadow's Banette
90 HP {P}

Stage 1 Pokémon (Evolves from Shadow's Shuppet)

{P}{P}{P} Reverse Energy Flow
Return any number of Basic Energy cards from your discard pile to your hand, then place that many damage counters on Super Shadow's Banette.

{P}{P}{P}{P}{C} Disintegrate 60
Choose up to 10 cards in your discard pile. Shuffle those cards into your deck. Super Shadow's Banette is now Knocked Out.

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}


Super Shadow's Dusclops
100 HP {P}

Stage 1 Pokémon (Evolves from Shadow's Duskull)

Poké-POWER Under Pressure
If the Defending Pokémon attacks Shadow's Dusclops during your opponent's turn, your opponent must discard an Energy Card attached to the Defending Pokemon or else that attack does nothing.

{P} Mega Discard
Discard Super Shadow's Dusclops and all cards attached to it (your opponent does not draw a Prize). Then choose one of your opponent's Pokemon. Discard that Pokemon and all cards attached to it (You do not draw a Prize).

{P}{P}{P} Deadly Promise
This attack does 50 damage to each Defending Pokémon.

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}

bullados
02/13/2004, 06:53 AM
I've also got the Alakazam...

Super Sonic’s Kadabra
80 HP
Weakness: [P]
Resistance: (none)
Retreat: [C]
Attacks:
PokePOWER: “Psychic Feedback”
If Super Sonic’s Kadabra is Active and your opponent attaches an energy from his or her hand to either of the Defending Pokemon, you may flip a coin. If heads, search your deck for a [P] energy card and atttach it to Super Sonic’s Kadabra

[PPC] Disillusionment 20x
This attack does 20 damage times the number of basic [P] energies in play (both yours and your opponents). If this attack does 0 damage, the Defending Pokemon is now Confused.

----------------

Hyper Sonic’s Alakazam
130 HP
Weakness: [P]
Resistance: [C]
Retreat: [CC]
Attacks:
Poke: “Feedback Destruction”
If Hyper Sonic’s Alakazam is Active and you attach an energy from your hand to Hyper Sonic’s Alakazam, then place 2 damage counters on the Defending Pokemon.

[PPPCC] Psychic Disillusionment 20x
This attack does 20 damage times the number of Basic [P] energy in play (both yours and your opponent's) and the number of cards called "Darkness Energy" in play (both yours and your opponents).

Edited the Alakazam to make it more specific and less broken.

Carrington388
02/13/2004, 07:45 AM
Super Sonic's Metapod
90 HP {G}
Stage 1 Pokémon (Evolves from Sonic's Caterpie)

Poké-BODY Hard Skeleton
Any damage done to Super Sonic's Metapod by a {C} Pokémon is reduced by 10 (before Weakness and Resistance).
{G}{G}{G}{G} Double-Edge Super Sonic's Metapod does 40 damage to itself. 100

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}{C}

Hyper Sonic's Butterfree
120 HP {G}
Stage 2 Pokémon (Evolves from Super Sonic's Metapod)

{G}{G} Guard Condition Until the end of your next turn, Hyper Sonic's Butterfree cannot be affected by any new Special Conditions. (Any Special Conditions Hyper Sonic's Butterfree are affected by when this attack is used remain.)
{G}{G}{G}{G}{G} Great Drain Move all damage counters from Hyper Sonic's Butterfree onto the Defending Pokémon, then this attack does 90 damage minus 10 damage for each damage counter moved in this way. 90-

Weakness: {R}
Resistance: {F}{C}
Retreat Cost: {C}{C}{C}

Super Shadow's Blissey
130 HP {C}
Stage 1 Pokémon (Evolves from Shadow's Chansey)

{C}{C}{C}{C} Energy Center Count the number of basic Energy cards and Special Energy cards in your discard pile. Remove a number of damage counters from your Pokémon that do not have Light, Shining, Brock, Misty, Erika, Sonic, Tails, or Knuckles in its name equal to the number of basic Energy cards plus twice the number of Special Energy cards in your discard pile (in any way you choose). If your Pokémon have fewer damage counters than that, remove all of them. Shuffle all Energy cards in your discard pile into your deck, then discard all Energy cards from your hand.
{C}{C}{C}{C}{C} Flurry-Edge Flip a number of coins equal to the number of Energy on Shadow's Blissey. This attack does 30 damage times the number of heads and Shadow's Blissey does 20 damage times the number of heads to itself. 30x

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}{C}

Super Shadow's Cacturne
90 HP {D}
Stage 1 Pokémon (Evolves from Shadow's Cacnea)

{G}{G}{G} Leech Seed If this attack does damage to the Defending Pokémon, you may remove 1 damage counter from Super Shadow's Cacturne. 40
{D}{D}{D}{D}{C} Feint Attack Choose 1 of your opponent's Pokémon. This attack does 70 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on that Pokémon.

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}{C}{C}

Super Shadow's Delcatty
80 HP {C}
Stage 1 Pokémon (Evolves from Shadow's Skitty)

Poké-BODY Charming Glance
Any damage that is 30 or more done by an attack to Super Shadow's Delcatty is reduced to 20.
{C}{C}{C} Moving Glance Each Defending Pokémon is now Confused. 30

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}{C}

Super Sonic's Sandslash
100 HP {F}
Stage 1 Pokémon (Evolves from Sonic's Sandshrew)

{F}{F}{F} Great Shake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If the Defending Pokémon used any attack named Dig during your opponent's last turn, this attack's base damage is 100 instead of 50. 50
{F}{F}{F}{F}{F} Magnasting The Defending Pokémon is now Poisoned. Place a number of damage counters equal to the number of {F} Energy cards attached to Super Sonic's Sandslash instead of 1 after each player's turn (even if it was already Poisoned). 60

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Carrington388
02/15/2004, 03:02 PM
Super Sonic's Rapidash
90 HP {R}
Stage 1 Pokémon (Evolves from Sonic's Ponyta)

{C}{C}{C} Take Down Super Sonic's Rapidash does 40 damage to itself. 60
{R}{R}{R}{R} Flame Tackle Super Sonic's Rapidash does 20 damage to itself and the Defending Pokémon is now Burned. 80

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Super Sonic's Pelipper
100 HP {W}
Stage 1 Pokémon (Evolves from Sonic's Wingull)

{W} Energy Swallow You can't use this attack if Super Sonic's Pelipper has 1 or fewer damage counters. For every 2 damage counters on Super Sonic's Pelipper, choose 1 Energy card attached to Super Sonic's Pelipper and discard it. Remove 2 damage counters for each Energy discarded in this way.
{W} Stock Energy You can't use this attack if Super Sonic's Pelipper's remaining HP is 20 or less. Search your discard pile for an Energy card and attach it to Super Sonic's Pelipper, then place 2 damage counters on Super Sonic's Pelipper.
{W}{W}{W}{W}{W} Hydro Pump This attack does 60 damage plus 30 more damage for each {W} Energy card attached to Super Sonic's Pelipper but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way. 60+

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}

Super Sonic's Hypno
90 HP {P}
Stage 1 Pokémon (Evolves from Sonic's Drowzee)

{P}{P} Nightmare The Defending Pokémon is now Asleep. 30
{P}{P}{P}{P} Dream Eater If the Defending Pokémon isn't Asleep, this attack does nothing. 70

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}{C}

Super Sonic's Kingler
100 HP {W}
Stage 1 Pokémon (Evolves from Sonic's Krabby)

Poké-BODY Shed Armor
At the end of your opponent's turn, if there are any damage counters on Super Sonic's Kingler, remove 2 of them (1 if there is only 1).
{W}{W} Pierce 30
{W}{W}{W}{W} Mega Crabhammer Super Sonic's Kingler does 20 damage to itself. 90

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Super Sonic's Porygon2
90 HP {C}
Stage 1 Pokémon (Evolves from Sonic's Porygon)

{C}{C}{C}{C} Multiconvert Change 3 of the following to any type other than Colorless: Super Sonic's Porygon2's type (color), Super Sonic's Porygon2's Weakness, the Defending Pokémon's type (color), any of the Defending Pokémon's Weaknesses, any of the Defending Pokémon's Resistances.
{C}{C}{C}{C}{C} Dark Seizures If the Defending Pokémon has Dark, Rocket, Giovanni, Aqua, Magma, Shadow, Eggman, or Rouge in its name, this attack's base damage is 130 instead of 70. Either way, during your opponent's next turn, prevent all effects of attack other than damage to Super Sonic's Porygon2. 70

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Super Shadow's Piloswine
80 HP {W}
Stage 1 Pokémon (Evolves from Shadow's Swinub)

{F}{F}{F}{F} Fissure 70
{W}{W}{W}{W}{W} Dark Snows If the Defending Pokémon has Light, Shining, Brock, Misty, Erika, Sonic, Tails, or Knuckles in its name, this attack's base damage is 130 instead of 70. Either way, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Super Shadow's Piloswine remains your Active Pokémon. 70

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}{C}

bullados
02/15/2004, 03:21 PM
Super Sonic's Seaking
90 HP
Weakness: [L]
Resistance: (none)
Retreat: [C]
Attacks:
PokeBODY: "Fast Swim"
For each basic [W] energy attached to Super Sonic's Seaking, reduce the cost of Super Sonic's Seaking's Ultrasonic Supersound attack by [W]. This PokeBODY is shut off if Super Sonic's Seaking is affected by a Special Condition.

[WWWCCC] Ultrasonic Supersound 80

Sunflorazumarill
02/23/2004, 06:58 PM
Sorry it took a while, but here are some from me.

Super Sonic’s Wartortle
Pokémon card
{W}
90 HP
Stage 1 Pokémon
Evolves from Sonic’s Squirtle
Put Super Sonic’s Wartortle on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of the game.
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Shell Freeze During your opponent’s next turn, if Super Sonic’s Wartortle is damaged or affected by an attack from the Defending Pokémon (even if Super Sonic’s Wartortle is Knocked Out), flip a coin. If heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Super Sonic’s Wartortle remains your Active Pokémon. 20
{W}{W}{W} Water Storm Does 40 damage to every Pokémon in play (including this one). Don’t apply Weakness and Resistance.

Hyper Sonic’s Blastoise
Pokémon card
{W}
150 HP
Stage 2 Pokémon
Evolves from Super Sonic’s Wartortle
Put Hyper Sonic’s Blastoise on the Stage 1 card
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {L}
Resistance: {C} -30
Retreat cost: {C}{C}{C}
{W}{W}{W}{W} Hydro Sphere Does 60 damage plus 40 more damage for each {W} Energy attached to Hyper Sonic’s Blastoise but not used to pay for this attack’s Energy cost. You can’t add more than 80 damage in this way. 60+
{W}{W}{W}{W}{W} Ocean Cannon Flip 4 coins. This attack does 20 damage times the number of heads to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.

Super Shadow’s Quilava
Pokémon card
{R}
90 HP
Stage 1 Pokémon
Evolves from Shadow’s Cyndaquil
Put Super Shadow’s Quilava on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Scorching Wave Flip a coin for each of your opponent’s Pokémon. If heads, this attack does 30 damage to that Pokémon. Don’t apply Weakness and Resistance.
{R}{R}{R} Lava Rush Choose 1 of your opponent’s Benched Pokémon and switch it with the Defending Pokémon. (Do the damage before switching the Pokémon.) This attack also does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Hyper Shadow’s Typhlosion
Pokémon card
{R}
150 HP
Stage 2 Pokémon
Evolves from Super Shadow’s Quilava
Put Hyper Shadow’s Typhlosion on the Stage 1 card
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {W}
Resistance: {C} -30
Retreat cost: {C}{C}{C}
{R}{R}{R}{R} Blaze Storm Does 40 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{R}{R}{R}{R}{R} Magma Crush Flip a coin for each {R} Energy attached to Hyper Shadow’s Typhlosion. This attack does 60 damage plus 30 more damage for each heads. 60+

Super Shadow’s Nuzleaf
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Shadow’s Seedot
Put Super Shadow’s Nuzleaf on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{G} Leaf Spin Flip a coin. If heads, the Defending Pokémon can’t retreat during your opponent’s next turn. 40
{G}{G}{C}{C} Endless Razor Leaf Flip a coin until you get tails. This attack does 60 damage times the number of heads. 60x

Hyper Shadow’s Shiftry
Pokémon card
{G}
130 HP
Stage 2 Pokémon
Evolves from Super Shadow’s Nuzleaf
Put Hyper Shadow’s Shiftry on the Stage 1 card
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {R}
Resistance: {W}{C} -30
Retreat cost: {C}{C}
{G}{G}{C} Seed Cannon Flip 3 coins. This attack does 40 damage times the number of heads. 40x
{G}{G}{G}{C}{C} Mega Railgun Shoot Flip a coin until you get tails. This attack does 60 damage times the number of heads to each Defending Pokémon.

Scribble
02/25/2004, 11:17 AM
Fixed that. I did that in a hurry.

Carrington388
03/13/2004, 11:19 AM
The set's still active, Sunflorazumarill's reserved the rest of the cards for part two. Here are six of the reprint Trainer cards in the expansion, all created by Sunflorazumarill originally:

Sonic the Hedgehog
Trainer card

Each player shuffles his or her hand into his or her deck and then searches his or her deck for a number of Trainer cards equal to the number of cards that he or she had in his or her deck. Each player then shuffles his or her deck afterward.

Miles "Tails" Prower
Trainer card

Choose 1 of your Pokémon with Tails in its name. Return that Pokémon and all cards attached to it to your hand.

Knuckles the Echinda
Trainer card

Remove 2 damage counters from all of your Pokémon with Knuckles in its name.

Shadow the Hedgehog
Trainer card

Each player shuffles his or her hand into his or her deck and then searches his or her deck for a number of Trainer cards equal to the number of cards that he or she had in his or her deck. Each player then shuffles his or her deck afterward.

Dr. Eggman
Trainer card

For every Basic Pokémon with Eggman in its name that you have in play, search your deck for a card that evolves from that Pokémon, show it to your opponent, then put it into your hand. Shuffle your deck afterward.

Rouge the Bat
Trainer card

For every Pokémon with Rouge in its name that you have in play, draw a card.

Carrington388
03/15/2004, 07:26 PM
Here are 6 more reprint Trainer cards (that and the 6 from before are all the reprints there'll be in this expansion):

Chaos Emerald
Trainer Card (Supporter) (You can have up to 7 Chaos Emeralds in your deck.)

For your attack this turn, your Active Pokémon can use any attack from its Basic Pokémon card or any Evolution card attached to it. (You still have to pay for that attack’s Energy cost.)

Power Ring
Trainer Card (Pokémon Tool)

Attach Power Ring to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

If the Pokémon Power Ring is attached to would be Knocked Out by an attack, that Pokémon is not Knocked Out and its remaining HP is 10 instead. When this effect is triggered, discard Power Ring.

Chao Transporter
Trainer Card (Supporter)

Count the number of Trainer cards in your discard pile, then flip a coin. If heads, you may shuffle any number of Trainer cards in your discard pile up to half the number of Trainer cards in your discard pile (rounded down to the nearest card).

Metal Sonic
Trainer Card (Supporter)

During this turn, any card that provides {M} Energy named Metal Energy provides its effect to a non-{M} Pokémon with Sonic in its name as if that Pokémon was {M}. At the end of your turn, discard Metal Sonic.

Amy Rose
Trainer Card (Supporter)

Until the end of your next turn, any effect that references a Pokémon with Sonic in its name also references a Pokémon with Shadow in its name, and any effect that references a Pokémon with Shadow in its name also references a Pokémon with Sonic in its name.

Tikal
Trainer Card (Supporter)

Until the end of your next turn, any effect that references a Pokémon with Knuckles in its name also references a Pokémon with Rouge in its name, and any effect that references a Pokémon with Rouge in its name also references a Pokémon with Knuckles in its name.

Sunflorazumarill
03/20/2004, 07:08 AM
Sorry it took so long, but here are some more.

Super Shadow’s Flaaffy
Pokémon card
{L}
100 HP
Stage 1 Pokémon
Evolves from Shadow’s Mareep
Put Super Shadow’s Flaaffy on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}{C}
{L}{C} Spark If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{L}{L}{L}{C} Thunderpunch Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 70

Hyper Shadow’s Ampharos
Pokémon card
{L}
140 HP
Stage 2 Pokémon
Evolves from Super Shadow’s Flaaffy
Put Hyper Shadow’s Ampharos on the Stage 1 card
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {F}
Resistance: {M}{C} -30
Retreat cost: {C}{C}{C}
PokéPOWER: Plasma Line Once during your turn (before you attack), if Hyper Shadow’s Ampharos is on your Bench, you may discard an Energy card attached to Hyper Shadow’s Ampharos. If you do, choose 1 of your opponent’s Benched Pokémon that has any Energy cards attached to it and discard 1 Energy card attached to it.
{L}{C}{C} Thunder Flip a coin. If tails, Hyper Shadow’s Ampharos does 40 damage to itself. 80
{L}{L}{L}{L}{C} Plasma Stream Does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Super Shadow’s Kabuto
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Mysterious Fossil
Put Super Shadow’s Kabuto on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{F} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 20
{F}{F}{F} Take Down Super Shadow’s Kabuto does 20 damage to itself. 70

Hyper Shadow’s Kabutops
Pokémon card
{F}
120 HP
Stage 2 Pokémon
Evolves from Super Shadow’s Kabuto
Put Hyper Shadow’s Kabutops on the Stage 1 card
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {G}
Resistance: {C} -30
Retreat cost: {C}{C}
{F}{F} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them and this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
{F}{F}{F}{F}{F} Ancient Blast Discard 2 {F} Energy cards attached to Hyper Shadow’s Kabutops or this attack does nothing. Place a Stone counter on the Defending Pokémon. While a Pokémon has a Stone counter, it may not attack or retreat as long as that Pokémon remains in play. The only way to remove a Stone counter is to evolve that Pokémon or use an effect that removes Special Conditions, Freeze counters, or Stone counters. 50

Carrington388
03/20/2004, 08:01 PM
Here are the expansion's 6 berry cards. The first four were created by Cooltrainer Aaron, but they may be reworded for clarity and effectiveness. The other two are completely new cards created by myself.

Hero Chao Berry
Trainer Card (Pokémon Tool)

Attach Hero Chao Berry to 1 of your Pokémon with Chao or Light in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

At the end of your opponent's next turn, discard Hero Chao Berry. While Hero Chao Berry is attached, all damage done to this Pokémon by an attack is halved (after applying Weakness and Resistance).

Dark Chao Berry
Trainer Card (Pokémon Tool)

Attach Dark Chao Berry to 1 of your Pokémon with Chao or Dark in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

At the end of your next turn, discard Dark Chao Berry. During your next turn, all damage done by this Pokemon by an attack is doubled (after applying Weakness and Resistance).

Chaos Chao Berry
Trainer Card (Pokémon Tool) (You may only have 1 Chaos Chao Berry in your deck.)

Attach Chaos Chao Berry to 1 of your Pokémon with Chao, Light, or Dark in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

For an opponent's turn of your choice, you may discard this card and any effects of the opponent's attack, including damage, that would have been done to this Pokémon is instead done to the Defending Pokemon, and nothing is done to this Pokémon. During your turn after the turn after Chaos Chao Berry was discarded, this Pokémon can't attack.

Super Berry
Trainer Card (Pokémon Tool)

Attach Super Berry to 1 of your Pokémon with Sonic or Shadow in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Search your deck for a Pokemon with Super or ex in its name and attach it to this Pokémon (this counts as evolving this Pokemon), then discard Super Berry. Search your deck for a number of matching Energy cards equal to the highest Energy cost of this Pokémon's strongest attack and attach them to this Pokémon. Shuffle your deck afterward.

Hyper Berry
Trainer Card (Pokémon Tool)

Attach Hyper Berry to 1 of your Pokémon with Super Sonic or Super Shadow in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Search your deck for a Pokemon with Hyper in its name and attach it to this Pokémon (this counts as evolving this Pokemon), then discard Hyper Berry. Search your deck for a number of matching Energy cards equal to the highest Energy cost of this Pokémon's strongest attack and attach them to this Pokémon. Shuffle your deck afterward.

Omochao Berry
Trainer Card (Pokémon Tool)

Attach Omochao Berry to 1 of your Pokémon with Sonic, Tails, Knuckles, Shadow, Eggman, Rouge, or Chao in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

When the Pokémon Omochao Berry is attached to is Knocked Out, discard Omochao Berry and remove 1 damage counter from each Benched Pokémon (your own and your opponent's).

Carrington388
03/28/2004, 10:05 PM
These three are the expansion's Energy cards.

Super Energy
Special Energy Card (Provides {RBW} Energy)

You can only attach Super Energy to a Pokémon with Super Sonic, Super Shadow, Hyper Sonic, or Hyper Shadow in its name. While Super Energy remains attached, this Pokémon takes 10 less damage from attacks (after Weakness and Resistance). If Super Energy is ever attached to a Pokémon that doesn't have Super Sonic, Super Shadow, Hyper Sonic, or Hyper Shadow in its name, discard Super Energy. While in play, Super Energy provides all types of Energy but provides only 1 unit of Energy at a time. (Doesn't count as a basic Energy card.)

Hyper Energy
Special Energy Card (Provies {RBW} Energy)

You can only attach Hyper Energy to a Pokémon with Hyper Sonic or Hyper Shadow in its name. While Hyper Energy remains attached, this Pokémon takes 20 less damage from attacks (after Weakness and Resistance). If Hyper Energy is ever attached to a Pokémon that doesn't have Hyper Sonic or Hyper Shadow in its name, discard Hyper Energy. While in play, Hyper Energy provides all types of Energy but provides only 1 unit of Energy at a time. (Doesn't count as a basic Energy card.)

Chaos Energy
Special Energy Card (Provides {C} Energy)

You may only attach Chaos Energy to a Basic Pokémon or a Pokémon-ex. While Chaos Energy remains attached, this Pokémon takes 20 less damage from an attack done by a Pokémon whose type (color) is the same as this Pokémon's Weakness (after Weakness and Resistance). If Chaos Energy is ever attached to a non Pokémon-ex Evolved Pokémon, discard Chaos Energy. Chaos Energy provides {C} Energy. (Doesn't count as a basic Energy card.)

Hero Side's Energy
Special Energy Card (Provides {RBW} Energy)

You can only attach Hero Side's Energy to a Pokémon with Sonic, Tails, or Knuckles in its name. While attached, the Pokémon Hero Side's Energy is attached to does 20 more damage to Pokémon with Shadow, Eggman, or Rouge in their names (before Weakness and Resistance). If Hero Side's Energy is ever attached to a Pokémon that doesn't have Sonic, Tails, or Knuckles in its name, discard Hero Side's Energy. While in play, Hero Side's Energy provides all types of Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card.)

Dark Side's Energy
Special Energy Card (Provides {D}{RBW} Energy)

You can only attach Dark Side's Energy to a Pokémon with Shadow, Eggman, or Rouge in its name. While attached, the Pokémon Dark Side's Energy is attached to takes 20 less damage from attacks done by Pokémon with Sonic, Tails, or Knuckles in its name (before Weakness and Resistance). While attached, if the Pokémon Dark Side's Energy is attached to wasn't already a {D} Pokémon, the Pokémon Dark Side's Energy is attached to is considered to be both its type (color) and a {D} Pokémon. If Dark Side's Energy is ever attached to a Pokémon that doesn't have Shadow, Eggman, or Rouge in its name, discard Dark Side's Energy. Dark Side's Energy provides 1 {D} Energy and 1 Energy that provides all types (colors) but provides only 1 Energy at a time. (This card provides a total of 2 Energy.) (Doesn't count as a basic Energy card.)

Carrington388
04/23/2004, 02:47 PM
While we're still waiting for Sunflorazumarill to finish the last 2 Super Sonic and the last 2 Super Shadow cards, here are the first 4 cards of the new e-Reader mechanic:

Sonic's Island
Trainer Card (Stadium Card)

If a Pokémon with Sonic in its name has a Retreat Cost of either {C}{C} or {C}{C}{C}, that Pokémon pays only {C} to retreat. If a Pokémon with Sonic in its name has a Retreat Cost of {C}{C}{C}{C} or higher, that Pokémon pays only {C}{C} to retreat.

Tails's Island
Trainer Card (Stadium Card)

All Pokémon with Tails in its name has Resistance to {F} Pokémon. If a Pokémon with Tails in its name already has a Resistance to a type (color) other than {F} before this effect, that Pokémon now has Resistance to both that type (color) and {F}. If a Pokémon with Tails in its name already has a Resistance to {F} before this effect, that Resistance is now -60 instead of -30.

Knuckles's Island
Trainer Card (Stadium Card)

At the end of each player's turn, one damage counter is removed from each Pokémon in play with Knuckles in its name.

Chao Paradise
Trainer Card (Stadium Card)

Any damage that is 30 or higher done to a Pokémon with Chao in its name is reduced to 20 (before Weakness and Resistance).

Carrington388
05/03/2004, 01:48 PM
Still waiting for those last four cards of part two. Then I can open part three of the expansion. Anyway, here are the last three cards of the new e-Reader mechanic:

Shadow's Resort
Trainer Card (Stadium Card)

If a Pokémon with Shadow in its name has a Retreat Cost of either {C}{C} or {C}{C}{C}, that Pokémon pays only {C} to retreat. If a Pokémon with Shadow in its name has a Retreat Cost of {C}{C}{C}{C} or higher, that Pokémon pays only {C}{C} to retreat.

Eggman's Resort
Trainer Card (Stadium Card)

All Pokémon with Eggman in its name has Resistance to {C} Pokémon. If a Pokémon with Eggman in its name already has a Resistance to a type (color) other than {C} before this effect, that Pokémon now has Resistance to both that type (color) and {C}. If a Pokémon with Eggman in its name already has a Resistance to {C} before this effect, that Resistance is now -60 instead of -30.

Rouge's Resort
Trainer Card (Stadium Card)

At the end of each player's turn, place 1 damage counter on each Pokémon in play that does not have Rouge in its name.

Sunflorazumarill
05/07/2004, 05:08 PM
I'm really sorry I haven't done these yet, but I've been busy with lots of other things lately. Well anyway, here are the last Super Sonic and Super Shadow Pokémon you need.

Super Shadow’s Manectric
Pokémon card
{L}
100 HP
Stage 1 Pokémon
Evolves from Shadow’s Electrike
Put Super Shadow’s Manectric on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L}{L}{L} Crunch Until the end of your next turn, all damage done to the Defending Pokémon is increased by 20 (after applying Weakness and Resistance). 60
{L}{L}{L}{L}{L} Volt Tackle Super Shadow’s Manectric does 40 damage to itself. 120

Super Shadow’s Sharpedo
Pokémon card
{W}
110 HP
Stage 1 Pokémon
Evolves from Shadow’s Carvanha
Put Super Shadow’s Sharpedo on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{C} Aqua Sonic Don’t apply Resistance. 60
{W}{W}{W}{C}{C} Guillotine Jaws If the Defending Pokémon has 3 or more Energy cards attached to it, this attack does 80 damage plus 20 more damage. 80+

Super Sonic’s Starmie
Pokémon card
{W}
110 HP
Stage 1 Pokémon
Evolves from Sonic’s Staryu
Put Super Sonic’s Starmie on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{W} Aurora Stars Does 40 damage to each Defending Pokémon. Your opponent can't attach Energy cards to either Defending Pokémon during his or her next turn.
{W}{W}{W}{W} Tidal Rush For each of your opponent’s Benched Pokémon, flip 2 coins. For each heads, this attack does 20 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60

Super Sonic’s Whiscash
Pokémon card
{W}
100 HP
Stage 1 Pokémon
Evolves from Sonic’s Barboach
Put Super Sonic’s Whiscash on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F}{F} Magnitude Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 60
{W}{W}{W}{W}{W} Surging Flood Does 60 damage to each Defending Pokémon. Flip a coin for each of your opponent’s Benched Pokémon. If heads, this attack does 30 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Carrington388
05/07/2004, 06:51 PM
The second part of the set is now closed.

For the third part of the set, it's time to complete the Trainer cards. That has already been done.

Here are the first of the Trainer cards:

Knuckles's Cube 03
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Knuckles in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Knuckles's Cube 03.
{C}{C} Drive Nail Flip a coin. If heads, this attack does 20 damage plus 10 more damage. 20

Rouge's Cube 03
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Rouge in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Rouge's Cube 03.
{C}{C} Leech Swipe Remove a number of damage counters from this Pokémon equal to the damage done to the Defending Pokémon. If this Pokémon has fewer damage counters than that, remove all of them. 20

Treasure Hunt
Trainer Card (Supporter)

For each Pokémon in play with Knuckles or Rouge in their name (your own or your opponent's), flip a coin. Shuffle a number of cards from your discard pile into your deck equal to the number of heads.

Chao Kindergarten
Trainer Card (Supporter)

During your turn, if a Pokémon with Chao in its name attacks, that attack's base damage is increased by 10. If that attack had no base damage, that attack's base damage is now 10.

Ancient Light
Trainer Card (Pokémon Tool)

Attach Ancient Light to 1 of your Pokémon with Sonic or Shadow in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During the turn in which Ancient Light was attached, do 10 damage to each of your opponent's Benched Pokémon for every 30 damage done to any one Defending Pokémon.

Carrington388
05/13/2004, 09:45 PM
Magic Gloves
Trainer Card (Pokémon Tool) (You may have only 1 Magic Gloves in your deck.)

Attach Magic Gloves to 1 of your Pokémon with Sonic in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Whenever one of your opponent's Pokémon is Knocked Out, choose 1 of your opponent's Pokémon. Discard Magic Gloves and do 40 damage to that Pokémon. Don't apply Weakness and Resistance.

Air Shoes
Trainer Card (Pokémon Tool)

Attach Air Shoes to 1 of your Pokémon with Shadow in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

At any time during your turn (before your attack), you may discard Air Shoes and draw 3 cards.

Laser Blaster
Trainer Card (Pokémon Tool)

Attach Laser Blaster to 1 of your Pokémon with Tails or Eggman in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

At any time during your turn (before your attack), you may discard Laser Blaster and flip 6 coins. For each heads, choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. If you got 1 or more heads, your turn ends now (you don't get to attack).

Action Race
Trainer Card (Supporter)

You can't play this card unless either player's Active Pokémon has Sonic or Shadow in its name. You and your opponent each flip a coin until each player gets tails. This card does 10 damage times the number of your heads minus 10 damage times the number of your opponent's heads to the Defending Pokémon and your Active Pokémon does 10 damage times the number of your opponent's heads minus 10 damage times the number of your heads to itself. If the Defending Pokémon took 40 or more damage in this way, your turn ends now (you don't get to attack).

Chao's Cube 03
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Chao in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Chao's Cube 03.
{C} Chao Recall Search your discard pile for a Basic Pokémon with Chao in its name. This Pokémon performs that card's attack, including its Energy costs and anything required in order to use that attack (such as discarding Energy cards). (No matter what type that Pokémon is, this Pokémon's type remains the same.)

Carrington388
05/21/2004, 07:53 PM
Booster
Trainer Card (Pokémon Tool)

Attach Booster to 1 of your Pokémon with Tails in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

At any time during your turn (before your attack), you may discard Booster. If you discard Booster, the Pokémon Booster was attached to takes 30 less damage for {F} Pokémon during that turn (after Weakness and before Resistance).

Protection Armor
Trainer Card (Pokémon Tool)

Attach Protection Armor to 1 of your Pokémon with Eggman in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

If the Pokémon Protection Armor is attached to is damaged by an attack, discard Protection Armor and that attack does 50 less damage to the Pokémon Protection Armor was attached to (before Weakness and Resistance).

Shooting Battle
Trainer Card (Supporter)

You can't play this card unless either player's Active Pokémon has Tails or Eggman in its name. Each player flips a coin until they get tails. For each heads, that player chooses 1 of his or her opponent's Pokémon and does 10 damage to that Pokémon. If your opponent's Pokémon took a combined 60 or more damage in this way, your turn is over now (you don't get to attack).

Sonic's Cube 03
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Sonic in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Sonic's Cube 03.
{C}{C} Speed Sweep Flip a coin until you get tails. For each heads, choose 1 of your opponent's Pokémon and this attack does 10 damage to that Pokémon.

Shadow's Cube 03
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Shadow in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Shadow's Cube 03.
{C}{C} Speed Pay Draw a card. 10

Carrington388
05/24/2004, 03:53 PM
Treasure Scope
Trainer Card (Pokémon Tool)

Attach Treasure Scope to 1 of your Pokémon with Rouge in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

If at any time a card is played facedown, discard Treasure Scope and flip that card faceup.

Tails's Cube 03
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Tails in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Tails's Cube 03.
{C}{C} Tail Slice This attack does 10 damage to each Defending Pokémon.

Chao Race
Trainer Card (Supporter)

You can't play this card unless either player's Active Pokémon has Chao in its name. You and your opponent each flip a coin until each player gets tails. For each heads, that player draws a card. If you drew 6 or more cards in this way, your turn is over now (you don't get to attack).

Carrington388
05/25/2004, 03:04 PM
Air Necklace
Trainer Card (Pokémon Tool)

Attach Air Necklace to 1 of your Pokémon with Kncukles in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

If the Pokémon Air Necklace is attached to is attacked by a {W} Pokémon, discard Air Necklace. If the Pokémon Air Necklace was attached to has a Weakness to {W}, don't apply Weakness for that attack. If the Pokémon Air Necklace was attached to doesn't have a Weakness to {W}, that attack's damage is reduced by 30 (before Weakness and Resistance).

Eggman's Cube 03
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Eggman in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Eggman's Cube 03.
{C}{C} Egg Blast This Pokémon does 10 damage to itself. 30

Kart Racing
Trainer Card (Supporter)

You and your opponent each flip a coin until each player gets tails. For each heads, that player draws a card. If you drew 6 or more cards in this way, your turn is over now (you don't get to attack).

That wraps up part three. Part four begins with the next post.

Carrington388
05/25/2004, 03:44 PM
Part four of the set is the signature feature of all SA2B expansions alike: the Chao. This part has been completed.

Here are the first 5 Chao:

Carvahna Chao
50 HP {W}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Carvahna Chao did not evolve from Chao when you put it into play, return Carvahna Chao to your hand.
{W} Return Swim Switch Carvahna Chao with 1 of your Benched Pokémon. During your next turn, that Pokémon's Retreat Cost is 0.

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Numel Chao
50 HP {R}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Numel Chao did not evolve from Chao when you put it into play, return Numel Chao to your hand.
{R} Delay Quake Switch Numel Chao with 1 of your Benched Pokémon. During your next turn, if that Pokémon's attack does damage, that attack does 10 more damage to the Defending Pokémon (before Weakness and Resistance).

Weakness: {W}
Resistance: {L}
Retreat Cost: {C}

Cacnea Chao
50 HP {G}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Cacnea Chao did not evolve from Chao when you put it into play, return Cacnea Chao to your hand.
{G} Bullet Leech Switch Cacnea Chao with 1 of your Benched Pokémon. During your next turn, if that Pokémon's attack does damage, remove 1 damage counter from that Pokémon.

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Mountain Chao
50 HP {F}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Mountain Chao did not evolve from Chao when you put it into play, return Mountain Chao to your hand.
{C} Rugged Roll Flip a coin. If tails, this attack does no damage to the Defending Pokémon. Either way, switch Mountain Chao with 1 of your Benched Pokémon. 20

Weakness: none
Resistance: none
Retreat Cost: {C}

Aqua Chao
50 HP {W}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Aqua Chao did not evolve from Chao when you put it into play, return Aqua Chao to your hand.
{W} Aqua Infiltration Switch Aqua Chao with 1 of your Benched Pokémon. If that Pokémon has Aqua in its name, during your opponent's next turn, prevent all effects of attacks other than damage done to that Pokémon.

Weakness: none
Resistance: none
Retreat Cost: {C}

Carrington388
06/01/2004, 02:34 PM
Voltorb Chao
50 HP {L}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Voltorb Chao did not evolve from Chao when you put it into play, return Voltorb Chao to your hand.
{L} Shock Burst This attack does 10 damage plus 10 more damage for each damage counter on Voltorb Chao and Voltorb Chao does damage to itself equal to the damage done to the Defending Pokémon. If this attack doesn't Knock Out Voltorb Chao, switch Voltorb Chao with 1 of your Benched Pokémon.

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Volbeat Chao
50 HP {G}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Volbeat Chao did not evolve from Chao when you put it into play, return Volbeat Chao to your hand.
{G} Au Draw For each Illumise Chao you have in play, draw 2 cards. For each of your Pokémon with Illumise in their name not named Illumise Chao, draw 1 card. After drawing cards, switch Volbeat Chao with 1 of your Benched Pokémon.

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Illumise Chao
50 HP {G}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Illumise Chao did not evolve from Chao when you put it into play, return Illumise Chao to your hand.
{G} Mon Return For each Volbeat Chao you have in play, shuffle 2 cards from your discard pile into your deck. For each of your Pokémon with Volbeat in their name not named Volbeat Chao, shuffle 1 card from your discard pile into your deck. After shuffling cards into your deck, switch Illumise Chao with 1 of your Benched Pokémon.

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Desert Chao
50 HP {F}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Desert Chao did not evolve from Chao when you put it into play, return Desert Chao to your hand.
{C} Sand Burrow Switch Desert Chao with 1 of your Benched Pokémon. During your next turn, that Pokémon takes no damage from any attack done by a {L} Pokémon or any attack that has at least 1 {L} in its Energy cost.

Weakness: none
Resistance: none
Retreat Cost: {C}

Magma Chao
50 HP {R}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Magma Chao did not evolve from Chao when you put it into play, return Magma Chao to your hand.
{R} Magma Blast If the Defending Pokémon has Aqua, Rocket, or Flora in its name, this attack does 10 damage plus 20 more damage. If the Defending Pokémon has Magma in its name, this attack does no damage. In any case, after doing damage, switch Magma Chao with 1 of your Benched Pokémon. 10+

Weakness: none
Resistance: none
Retreat Cost: {C}

MegaVelocibot
06/01/2004, 02:51 PM
Ring Energy
(a basic energy)
to be represented in this forum as [Rg]

Carrington388
06/01/2004, 06:02 PM
Um, no. The set includes no basic Energy cards, and I've already done all the Energy cards the set's got. I see where you got the idea, though--after all, this IS a Sonic-themed set. But the only basic Energy types used in this set are those that already exist, no need to introduce a new one.

BTW, the traditional Sonic ring is in the set as a Trainer card named "Power Ring".

Carrington388
06/01/2004, 06:22 PM
Decided to remove the limits to get the Chao done.

Rocket Chao
50 HP {C}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Rocket Chao did not evolve from Chao when you put it into play, return Rocket Chao to your hand.
{C} Rocket Run Switch Rocket Chao with 1 of your Benched Pokémon. If that Pokémon has Rocket or Giovanni in its name, during your next turn, that Pokémon's Retreat Cost is 0. If that Pokémon has Magma, Aqua, or Flora in its name, that Pokémon can't retreat during your next turn.

Weakness: none
Resistance: none
Retreat Cost: {C}

Flora Chao
50 HP {G}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Flora Chao did not evolve from Chao when you put it into play, return Flora Chao to your hand.
{G} Flora Seed Switch Flora Chao with 1 of your opponent's Benched Pokémon. During your next turn, if a Pokémon with Magma or Aqua in its name attacks that Pokémon, move 1 damage counter from that Pokémon to the Pokémon that attacked that Pokémon.

Weakness: none
Resistance: none
Retreat Cost: {C}

Plusle Chao
50 HP {L}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Plusle Chao did not evolve from Chao when you put it into play, return Plusle Chao to your hand.
{L} Assist Scatter If both Plusle Chao and Minun Chao are your Active Pokémon, choose 2 cards from your opponent's hand (1 if he or she only has 1) (don't look at them). Otherwise choose 1 card from your opponent's hand (don't look at it). Either way, discard those cards, then switch Plusle Chao with 1 of your Benched Pokémon.

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Minun Chao
50 HP {L}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Minun Chao did not evolve from Chao when you put it into play, return Minun Chao to your hand.
{L} Assist Scatter If both Minun Chao and Plusle Chao are your Active Pokémon, choose 2 cards from your opponent's hand (1 if he or she only has 1) (don't look at them). Otherwise choose 1 card from your opponent's hand (don't look at it). Either way, discard those cards, then switch Minun Chao with 1 of your Benched Pokémon.

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Latios Chao
50 HP {P}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Latios Chao did not evolve from Chao when you put it into play, return Latios Chao to your hand.
{P} Running Purge Discard 1 {P} Energy card attached to Latios Chao or this attack does nothing. Switch Latios Chao with 1 of your Benched Pokémon. During your next turn, if an effect of your attack would discard Energy cards from that Pokémon, discard no Energy cards from that Pokémon.

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Latias Chao
50 HP {P}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Latias Chao did not evolve from Chao when you put it into play, return Latias Chao to your hand.
{P} Mist Escape Switch Latias Chao with 1 of your Benched Pokémon. Until the end of your next turn, if any effect would cause Energy cards to be discarded from that Pokémon, you may discard 1 Energy card from Latias Chao instead.

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Also, a boxtopper:

Moltres Chao
50 HP {R}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Moltres Chao did not evolve from Chao when you put it into play, return Moltres Chao to your hand.
{R} Wisp Coil The Defending Pokémon is now Burned. Switch Moltres Chao with 1 of your Benched Pokémon.

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}

Carrington388
06/01/2004, 06:30 PM
Rayquaza Chao
50 HP {C}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Rayquaza Chao did not evolve from Chao when you put it into play, return Rayquaza Chao to your hand.
{C} Eject Breath Flip a coin. If heads, each Defending Pokémon is now Paralyzed. Either way, switch Rayquaza Chao with 1 of your Benched Pokémon.

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}

Sableye Chao
50 HP {D}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Sableye Chao did not evolve from Chao when you put it into play, return Sableye Chao to your hand.
{D} Surprise Knock Choose 1 of your opponent's Pokémon with a Pokémon Tool attached to it. Discard that Pokémon Tool, then switch Sableye Chao with 1 of your opponent's Benched Pokémon.

Weakness: none
Resistance: {F}{P}
Retreat Cost: {C}

Mawile Chao
50 HP {M}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Mawile Chao did not evolve from Chao when you put it into play, return Mawile Chao to your hand.
{M} Intimidating Clamp Switch Mawile Chao with 1 of your Benched Pokémon. During your opponent's next turn, any damage done by the Defending Pokémon is reduced to 10 (after Weakness and Resistance).

Weakness: {R}
Resistance: {G}
Retreat Cost: {C}

Eevee Chao
50 HP {C}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Eevee Chao did not evolve from Chao when you put it into play, return Eevee Chao to your hand.
{C} Unstable Genetics Switch Eevee Chao with 1 of your Benched Pokémon. Search your deck for an Evolution card that evolves from that Pokémon and attach it to that Pokémon. (This counts as evolving that Pokémon.)

Weakness: {F}
Resistance: none
Retreat Cost: {C}

That completes part four. The fifth and final part of the cardmaking starts with the next post.

Carrington388
06/01/2004, 06:44 PM
Now for the fifth and final part of the expansion. The Pokémon-ex. Sunflorazumarill has reserved the right to do them all. Although only 5 were mentioned, there are actually 15 Pokémon-ex that will go to the expansion. Here's a little rundown of the cards: One Kanto Pokémon for Sonic (1)
One Johto Pokémon plus Pidgeot for Tails (2)
One Johto Pokémon plus Beedrill for Knuckles (2)
One Kanto Pokémon plus Meganium for Shadow (2)
One Johto Pokémon plus Omastar for Eggman (2)
One Kanto Pokémon plus Octillery for Rouge (2)
One Stage 1 Pokémon for Super Sonic (1)
One Stage 1 Pokémon for Super Shadow (1)
One Stage 2 Pokémon for Hyper Sonic (1)
One Stage 2 Pokémon for Hyper Shadow (1)The unmentioned Kanto and Johto Pokémon for Sonic, Tails, Knuckles, Shadow, Eggman, and Rouge can be either from this set or the first set. The Super Sonic and Super Shadow Pokémon-ex can be any Pokémon that they got in any of the three SA2B sets, Kanto, Johto, or Hoenn, provided that the Pokémon is a final evolution (and, if that Pokémon is a Wailord or a Blissey, it can have up to 230 HP). The Hyper Sonic and Hyper Shadow Pokémon-ex can also be any Pokémon they got in any of the three SA2B sets, Kanto, Johto, or Hoenn. When creating a Super/Hyper Pokémon-ex, all rules for creating regular Super/Hyper cards apply (including the Chaos Emerald play rules), except for these two modifications for Hyper Pokémon-ex: The Pokémon can have up to 230 HP, and the Retreat Cost can be as high as 7.

So, Sunflorazumarill, when you're ready, let's get this ball rolling.

Sunflorazumarill
06/01/2004, 08:10 PM
Here are the first of those Pokémon-ex I said I’d do! I'll do the others later!

Tails’s Pidgeot ex
Pokémon card
{C}
140 HP
Stage 2 Pokémon
Evolves from Tails’s Pidgeotto
Put Tails’s Pidgeot ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {W}{L}
Resistance: {F} -30
Retreat cost: {C}
{C}{C}{C} Speed Flight Flip 2 coins. If both are heads, prevent all effects of attacks, including damage, done to Tails’s Pidgeot ex during your opponent’s next turn. 60
{C}{C}{C}{C}{C} Crash Dive If the Defending Pokémon was attacked by Crash Dive during your last turn, this attack does 50 damage plus 50 more damage. 50+

Knuckles’s Beedrill ex
Pokémon card
{G}
120 HP
Stage 2 Pokémon
Evolves from Knuckles’s Kakuna
Put Knuckles’s Beedrill ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {R}{P}
Resistance: {F} -30
Retreat cost: {C}
{G}{G} Acid Cutter Flip a coin until you get tails. This attack does 20 damage times the number of heads and for each heads, discard the top card of your opponent's deck. 20x
{G}{G}{G}{G}{G} Chemical Reverse You may move any number of {G} Energy cards attached to Knuckles’s Beedrill ex to any of your other Pokémon. This attack does 80 damage plus 20 more damage for each Energy card you moved to your other Pokémon. 80+

Shadow’s Meganium ex
Pokémon card
{G}
160 HP
Stage 2 Pokémon
Evolves from Shadow’s Bayleef
Put Shadow’s Meganium ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}{R}
Resistance: {W} -30
Retreat cost: {C}{C}{C}
{G}{G}{G}{G} Shock Beams Discard a number of Energy cards attached to Shadow’s Meganium ex equal to the number of Defending Pokémon or this attack does nothing. This attack does 80 damage to each Defending Pokémon.
{G}{G}{G}{G}{G} Tree Slicer Flip a coin for each of your opponent’s Benched Pokémon. If heads, this attack does 40 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60

Eggman’s Omastar ex
Pokémon card
{W}
150 HP
Stage 2 Pokémon
Evolves from Eggman’s Omanyte
Put Eggman’s Omastar ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}{L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Giant Wave Eggman’s Omastar ex can’t attack during your next turn. 80
{W}{W}{W}{W}{W} Primordial Waters Does 50 damage to each Defending Pokémon. If either Defending Pokémon is an Evolved Pokémon, discard all Evolution cards attached to that Pokémon.

Rouge’s Octillery ex
Pokémon card
{W}
100 HP
Stage 1 Pokémon
Evolves from Rouge’s Remoraid
Put Rouge’s Octillery ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{W}{W}{W}{W} Ink Flood Does 60 damage to each Defending Pokémon. If either Defending Pokémon tries to attack or retreat during your opponent's next turn, your opponent flips a coin. If heads, that attack or retreat does nothing.

Sunflorazumarill
06/02/2004, 08:35 PM
Here are some more Pokémon-ex!

Sonic’s Rapidash ex
Pokémon card
{R}
100 HP
Stage 1 Pokémon
Evolves from Sonic’s Ponyta
Put Sonic’s Rapidash ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {W}
Resistance: n/a
Retreat cost: n/a
{C}{C}{C} Double Drill Flip a coin for each Defending Pokémon. If heads, this attack does 60 damage to that Pokémon.
{R}{R}{R} Fire Blast Discard 1 {R} Energy card attached to Sonic’s Rapidash ex or this attack does nothing. 80

Tails’s Azumarill ex
Pokémon card
{W}
120 HP
Stage 1 Pokémon
Evolved from Tails’s Marill
Put Tails’s Azumarill ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}{L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Energy Spiral Discard 2 Energy cards from each of your opponent's Pokémon, if any.
{W}{W}{W}{W} Hydro Wave If there are 2 Defending Pokémon, this attack instead does 60 damage to each of them. This attack also does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 80

Knuckles’s Sunflora ex
Pokémon card
{G}
120 HP
Stage 1 Pokémon
Evolves from Knuckles’s Sunkern
Put Knuckles’s Sunflora ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}{R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G} Chlorophyll During your next turn, all Energy attached to Knuckles’s Sunflora ex provides {G} Energy instead of its usual type.
{G}{G}{G}{G}{G} Solar Annihilation Discard 2 {G} Energy cards attached to Knuckles’s Sunflora ex or this attack does nothing. This attack's damage is not affected by any effect other than Weakness. 120

Shadow’s Tentacruel ex
Pokémon card
{W}
100 HP
Stage 1 Pokémon
Evolves from Shadow’s Tentacool
Put Shadow’s Tentacruel ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {L}
Resistance: n/a
Retreat cost: n/a
{W} Poison Current Choose 1 of your opponent’s Benched Pokémon and switch it with the Defending Pokémon. The new Defending Pokémon is now Confused and Poisoned.
{W}{W}{W} Hydro Pump Does 40 damage plus 30 more damage for each {W} Energy attached to Shadow’s Tentacruel ex but not used to pay for this attack’s Energy cost. You can’t add more than 60 damage in this way. 40+

Eggman’s Houndoom ex
Pokémon card
{R}
100 HP
Stage 1 Pokémon
Evolves from Eggman’s Houndour
Put Eggman’s Houndoom ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Super Singe The Defending Pokémon is now Burned. 40
{R}{R}{R} Cremation If the Defending Pokémon is Burned, flip a coin. If heads, the Defending Pokémon is now Knocked Out.

Rouge’s Weezing ex
Pokémon card
{G}
100 HP
Stage 1 Pokémon
Evolves from Rouge’s Koffing
Put Rouge’s Weezing ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{C}{C}{C} White Smog Does 20 damage to each Defending Pokémon and each Defending Pokémon is now Confused and Poisoned.
{G}{G}{G} Selfdestruct Does 20 damage to every Benched Pokémon (yours and your opponent’s) and Rouge’s Weezing ex does 120 damage to itself. (Don’t apply Weakness and Resistance for Benched Pokémon.) 120

Sunflorazumarill
06/12/2004, 08:21 PM
Here are the Pokémon-ex for Super/Hyper Sonic and Super/Hyper Shadow! If you notice, the ones for Hyper Sonic and Hyper Shadow are equally powerful and represent two opposing forces! In fact, it’s the clash of the titans with them!

Super Sonic’s Kingler ex
Pokémon card
{W}
150 HP
Stage 1 Pokémon
Evolves from Sonic’s Krabby
Put Super Sonic’s Kingler ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {G}{L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Crush Claw Flip a coin. If heads, this attack does 40 damage plus 40 more damage. 40+
{W}{W}{W}{W}{W} Cataract Surf The Defending Pokémon is now Confused, can’t retreat as long as Super Sonic’s Kingler ex remains your Active Pokémon, and discard 1 Energy card attached to the Defending Pokémon, if any. 60

Super Shadow’s Arbok ex
Pokémon card
{G}
150 HP
Stage 1 Pokémon
Evolves from Shadow’s Ekans
Put Super Shadow’s Arbok ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {P}{F}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G} Tail Strike Flip a coin. If heads, this attack does 40 damage plus 40 more damage. 40+
{G}{G}{G}{G}{G} Acid Crunch The Defending Pokémon is now Poisoned and Burned and can’t retreat as long as Super Shadow’s Arbok ex remains your Active Pokémon. 60

Hyper Sonic’s Alakazam ex
Pokémon card
{P}
180 HP
Stage 2 Pokémon
Evolves from Super Sonic’s Kadabra
Put Hyper Sonic’s Alakazam ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {P}{D}
Resistance: {C} -30
Retreat cost: {C}{C}{C}
PokéBODY: Even Matched As long as Hyper Sonic’s Alakazam ex is your Active Pokémon, all Pokémon with Super Shadow and Hyper Shadow in their names (yours and your opponent’s)(other than Hyper Shadow’s Shiftry ex) can’t attack.
{P}{P}{C} Mega Clash If the Defending Pokémon is named Hyper Shadow’s Shiftry ex, this attack’s base damage is 150 instead of 60 and don’t apply Weakness and Resistance for this attack. 60
{P}{P}{P}{C}{C} Hero Finish If the Defending Pokémon has Shadow or Super Shadow in its name and is a Pokémon-ex, Flip a coin. If heads, the Defending Pokémon is now Knocked Out (regardless of damage). 120

Hyper Shadow’s Shiftry ex
Pokémon card
{D}
180 HP
Stage 2 Pokémon
Evolves from Super Shadow’s Nuzleaf
Put Hyper Shadow’s Shiftry ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {R}{F}
Resistance: {P}{C} -30
Retreat cost: {C}{C}{C}
PokéBODY: Even Matched As long as Hyper Shadow’s Shiftry ex is your Active Pokémon, all Pokémon with Super Sonic and Hyper Sonic in their names (yours and your opponent’s)(other than Hyper Sonic’s Alakazam ex) can’t attack.
{D}{D}{C} Mega Clash If the Defending Pokémon is named Hyper Sonic’s Alakazam ex, this attack’s base damage is 150 instead of 60 and don’t apply Weakness and Resistance for this attack. 60
{D}{D}{D}{C}{C} Dark Finish If the Defending Pokémon has Sonic or Super Sonic in its name and is a Pokémon-ex, Flip a coin. If heads, the Defending Pokémon is now Knocked Out (regardless of damage). 120

BTW, I think we should have a Chao for each Johto Gym Leader. (We had one for each Kanto Gym Leader in Sonic Adventure R/S.)

Carrington388
06/21/2004, 08:59 PM
Here's the set list:

[Rare-Holo]
1/227 Eggman's Golem RH
2/227 Eggman's Heracross RH
3/227 Eggman's Venomoth RH
4/227 Hyper Shadow's Ampharos RH
5/227 Hyper Shadow's Gengar RH
6/227 Hyper Shadow's Kabutops RH
7/227 Hyper Shadow's Politoed RH
8/227 Hyper Shadow's Poliwrath RH
9/227 Hyper Shadow's Shiftry RH
10/227 Hyper Shadow's Typhlosion RH
11/227 Hyper Sonic's Alakazam RH
12/227 Hyper Sonic's Blastoise RH
13/227 Hyper Sonic's Butterfree RH
14/227 Hyper Sonic's Flygon RH
15/227 Hyper Sonic's Victreebel RH
16/227 Knuckles's Beedrill RH
17/227 Knuckles's Kingdra RH
18/227 Knuckles's Wigglytuff RH
19/227 Rouge's Rhydon RH
20/227 Rouge's Smeargle RH
21/227 Rouge's Tyranitar RH
22/227 Shadow's Ampharos RH
23/227 Shadow's Poliwrath RH
24/227 Shadow's Politoed RH
25/227 Sonic's Alakazam RH
26/227 Sonic's Butterfree RH
27/227 Sonic's Delibird RH
28/227 Super Shadow's Aerodactyl RH
29/227 Super Shadow's Arbok RH
30/227 Super Shadow's Banette RH
31/227 Super Shadow's Blissey RH
32/227 Super Shadow's Cacturne RH
33/227 Super Shadow's Delcatty RH
34/227 Super Shadow's Dusclops RH
35/227 Super Shadow's Manectric RH
36/227 Super Shadow's Medicham RH
37/227 Super Shadow's Piloswine RH
38/227 Super Shadow's Sharpedo RH
39/227 Super Shadow's Tentacruel RH
40/227 Super Sonic's Gorebyss RH
41/227 Super Sonic's Huntail RH
42/227 Super Sonic's Hypno RH
43/227 Super Sonic's Kingler RH
44/227 Super Sonic's Pelipper RH
45/227 Super Sonic's Porygon2 RH
46/227 Super Sonic's Rapidash RH
47/227 Super Sonic's Sandslash RH
48/227 Super Sonic's Seaking RH
49/227 Super Sonic's Starmie RH
50/227 Super Sonic's Wailord RH
51/227 Super Sonic's Whiscash RH
52/227 Tails's Clefable RH
53/227 Tails's Dragonite RH
54/227 Tails's Scizor RH

[Rare]
55/227 Eggman's Electrode R
56/227 Eggman's Magmar R
57/227 Eggman's Mr. Mime R
58/227 Eggman's Muk R
59/227 Eggman's Omastar R
60/227 Eggman's Parasect R
61/227 Knuckles's Dugtrio R
62/227 Knuckles's Donphan R
63/227 Knuckles's Primeape R
64/227 Knuckles's Qwilfish R
65/227 Knuckles's Ursaring R
66/227 Rouge's Electabuzz R
67/227 Rouge's Octillery R
68/227 Rouge's Slowbro R
69/227 Rouge's Slowking R
70/227 Rouge's Sudowoodo R
71/227 Rouge's Weezing R
72/227 Shadow's Arbok R
73/227 Shadow's Blissey R
74/227 Shadow's Jynx R
75/227 Shadow's Kabutops R
76/227 Shadow's Tauros R
77/227 Shadow's Tentacruel R
78/227 Sonic's Corsola R
79/227 Sonic's Dewgong R
80/227 Sonic's Espeon R
81/227 Sonic's Miltank R
82/227 Sonic's Seaking R
83/227 Sonic's Umbreon R
84/227 Super Shadow's Flaaffy R
85/227 Super Shadow's Haunter R
86/227 Super Shadow's Kabuto R
87/227 Super Shadow's Nuzleaf R
88/227 Super Shadow's Poliwhirl R
89/227 Super Shadow's Quilava R
90/227 Super Sonic's Kadabra R
91/227 Super Sonic's Metapod R
92/227 Super Sonic's Raichu R
93/227 Super Sonic's Vibrava R
94/227 Super Sonic's Wartortle R
95/227 Super Sonic's Weepinbell R
96/227 Tails's Dodrio R
97/227 Tails's Magneton R
98/227 Tails's Noctowl R
99/227 Tails's Pinsir R
100/227 Tails's Scyther R
101/227 Tails's Yanma R

[Uncommon]
102/227 Eggman's Ariados U
103/227 Eggman's Ditto U
104/227 Eggman's Graveler U
105/227 Eggman's Lickitung U
106/227 Eggman's Magby U
107/227 Eggman's Shuckle U
108/227 Knuckles's Furret U
109/227 Knuckles's Kakuna U
110/227 Knuckles's Jigglypuff U
111/227 Knuckles's Igglybuff U
112/227 Knuckles's Seadra U
113/227 Rouge's Elekid U
114/227 Rouge's Persian U
115/227 Rouge's Pupitar U
116/227 Rouge's Raticate U
117/227 Rouge's Rhyhorn U
118/227 Shadow's Chansey U
119/227 Shadow's Flaaffy U
120/227 Shadow's Kangaskhan U
121/227 Shadow's Piloswine U
122/227 Shadow's Poliwhirl U
123/227 Shadow's Smoochum U
124/227 Shadow's Stantler U
125/227 Sonic's Dunsparce U
126/227 Sonic's Kadabra U
127/227 Sonic's Hypno U
128/227 Sonic's Kingler U
129/227 Sonic's Metapod U
130/227 Sonic's Porygon2 U
131/227 Tails's Clefairy U
132/227 Tails's Cleffa U
133/227 Tails's Dragonair U
134/227 Tails's Ledian U
135/227 Tails's Mantine U

[Common]
136/227 Eggman's Geodude C
137/227 Eggman's Grimer C
138/227 Eggman's Omanyte C
139/227 Eggman's Paras C
140/227 Eggman's Spinarak C
141/227 Eggman's Venonat C
142/227 Eggman's Voltorb C
143/227 Knuckles's Diglett C
144/227 Knuckles's Horsea C
145/227 Knuckles's Mankey C
146/227 Knuckles's Phanpy C
147/227 Knuckles's Sentret C
148/227 Knuckles's Tangela C
149/227 Knuckles's Teddiursa C
150/227 Knuckles's Weedle C
151/227 Rouge's Larvitar C
152/227 Rouge's Koffing C
153/227 Rouge's Meowth C
154/227 Rouge's Ratatta C
155/227 Rouge's Remoraid C
156/227 Rouge's Slowpoke C
157/227 Shadow's Ekans C
158/227 Shadow's Kabuto C
159/227 Shadow's Mareep C
160/227 Shadow's Poliwag C
161/227 Shadow's Swinub C
162/227 Shadow's Tentacool C
163/227 Sonic's Abra C
164/227 Sonic's Caterpie C
165/227 Sonic's Drowzee C
166/227 Sonic's Goldeen C
167/227 Sonic's Krabby C
168/227 Sonic's Porygon C
169/227 Sonic's Seel C
170/227 Tails's Aipom C
171/227 Tails's Doduo C
172/227 Tails's Dratini C
173/227 Tails's Hoothoot C
174/227 Tails's Ledyba C
175/227 Tails's Magnemite C
176/227 Tails's Unown [T] C

Pokémon Total: 176

[Trainers]
177/227 Chao Paradise R
178/227 Chaos Chao Berry R
179/227 Dark Chao Berry R
180/227 Eggman's Resort R
181/227 Hero Chao Berry R
182/227 Hyper Berry R
183/227 Knuckles's Island R
184/227 Omochao Berry R
185/227 Rouge's Resort R
186/227 Shadow's Resort R
187/227 Sonic's Island R
188/227 Super Berry R
189/227 Tails's Island R

190/227 Action Race U
191/227 Air Necklace U
192/227 Air Shoes U
193/227 Amy Rose U
194/227 Ancient Light U
195/227 Booster U
196/227 Chao Kindergarten U
197/227 Chao Transporter U
198/227 Chao Race U
199/227 Chao's Cube 03 U
200/227 Chaos Emerald U
201/227 Dr. Eggman U
202/227 Eggman's Cube 03 U
203/227 Kart Racing U
204/227 Knuckles the Echidna U
205/227 Knuckles's Cube 03 U
206/227 Laser Blaster U
207/227 Magic Gloves U
208/227 Metal Sonic U
209/227 Miles "Tails" Prower U
210/227 Power Ring U
211/227 Protection Armor U
212/227 Rouge the Bat U
213/227 Rouge's Cube 03 U
214/227 Shadow the Hedgehog U
215/227 Shadow's Cube 03 U
216/227 Shooting Battle U
217/227 Sonic the Hedgehog U
218/227 Sonic's's Cube 03 U
219/227 Tails's Cube 03 U
220/227 Tikal U
221/227 Treasure Hunt U
222/227 Treasure Scope U

Trainer Total: 46

[Energy Cards]
223/227 Chaos Energy R
224/227 Dark Side's Energy R
225/227 Hero Side's Energy R
226/227 Hyper Energy R
227/227 Super Energy R

Energy Total: 5

[Chao]
228/227 Latias Chao RH
229/227 Latios Chao RH
230/227 Rayquaza Chao RH

231/227 Desert Chao R
232/227 Minun Chao R
233/227 Mountain Chao R
234/227 Plusle Chao R

235/227 Aqua Chao U
236/227 Flora Chao U
237/227 Magma Chao U
238/227 Illumise Chao U
239/227 Rocket Chao U
240/227 Volbeat Chao U

241/227 Cacnea Chao C
242/227 Carvahna Chao C
243/227 Eevee Chao C
244/227 Mawile Chao C
245/227 Numel Chao C
246/227 Sableye Chao C
247/227 Voltorb Chao C

Chao Total: 20

[Pokémon-ex]
248/227 Eggman's Houndoom ex ***
249/227 Eggman's Omastar ex ***
250/227 Hyper Shadow's Shiftry ex ***
251/227 Hyper Sonic's Alakazam ex ***
252/227 Knuckles's Beedrill ex ***
253/227 Knuckles's Sunflora ex ***
254/227 Rouge's Octillery ex ***
255/227 Rouge's Weezing ex ***
256/227 Shadow's Meganium ex ***
257/227 Shadow's Tentacruel ex ***
258/227 Sonic's Rapidash ex ***
259/227 Super Shadow's Arbok ex ***
260/227 Super Sonic's Kingler ex ***
261/227 Tails's Azumarill ex ***
262/227 Tails's Pidgeot ex ***

Pokémon-ex Total: 15

[Boxtoppers]
263/220 Moltres Chao H

Grand Total: 263

I'll post e-Reader data and theme decks later.

Carrington388
06/22/2004, 02:33 PM
Here's part one of the e-Reader data:

If you scan in every single Pokémon with Sonic in its name that does not have Super or Hyper in its name, as well as a character Trainer from any of the three SA2B expansions, into an e-Reader not connected to anything and you'll play a brand new zone with a classic Sonic the Hedgehog 3 feel. Another stage can be accessed by scanning in all the Tails Pokémon. Stages for Knuckles, Eggman, Rouge, as well as Shadow (non-Super/Hyper) are also avaiable.

The controls for this stage are as follows: For everyone, A once is jump. B once is jump for Sonic, Tails, Knuckles, Shadow, and Rouge; it's Fire Weapon for Eggman.

The secondary controls are more diverse. Double-A/Double-B with Sonic and Shadow depends on which shield is equipped. If Sonic/Shadow doesn't have a shield, a shield is generated for a split second; Water Shield, bounce; Fire Shield, horizontal dash; Lightning Shield, sparks fly with a double jump. (Note: Fire Shield makes user invulnerable to flame, no matter who wears it; Lightning Shield attracts Rings; Water Shield allows user to breathe underwater.) For Tails, multiple presses of A or B allows Tails to fly for a short time (swim in water). Knuckles and Rouge can both glide with A or B in midair. Eggman simply double-jumps with A in midair.

Holding Down on the control pad and tapping A or, except in Eggman's case, B allows all characters to do the famous spin-dash. Eggman can hold Down and rapidly press B to fire a special laser.

The Control Pad moves the character, and allows Knuckles/Rouge to climb walls.

The Super Sonic Pokémon, when scanned in with the Sonic Pokémon, expands the stage with more obstacles, Rings, and the like. The stage can be expanded to maximum size when adding in Hyper Sonic Pokémon to the scanning. Likewise, Shadow's stage can be expanded by using Super Shadow and Hyper Shadow Pokémon.


While linked to Sonic Adventure 2 Battle, Sonic Adventure DX, Sonic Advance, Sonic Advance 2, or Sonic Pinball Party, scanning a Chao puts that Chao in the corresponding game's Chao Garden. In addition, Desert Chao and Mountain Chao scanned into Billy Hatcher and the Giant Egg will give a special power to the creature inside the egg.


The character Trainers serve the same purpose while connected to Sonic Adventure 2 Battle, Sonic Adventure DX, Sonic Advance, Sonic Advance 2, the upcoming Sonic Advance 3, and Sonic Pinball Party as they did in the first two sets. In addition, the Amy Rose Trainer card can be scanned into Sonic Adventure DX the same way, to allow Amy to play any level.


The Energy cards, when scanned into Phantasy Star Online Episode III C.A.R.D. Revolution, allows you to face Sonic in a card match. If you win, a Billy Hatcher Chao will be transferred to the e-Reader. Transmit it to any Chao Garden manually.

Carrington388
06/22/2004, 02:51 PM
The six Berries, when scanned into Pokémon Ruby/Sapphire, scans one of a completely new Berry into the game. Here's a full list of what scans what (the names are the same unless noted, only all caps), as well as what flavor that berry has:

No. A6 HCHAO BERRY (scan Hero Chao Berry) Sour/Spicy
No. A7 DCHAO BERRY (scan Dark Chao Berry) Dry/Sweet
No. A8 CCHAO BERRY (scan Chaos Chao Berry) Bitter/Sour
No. A9 SUPER BERRY All Flavors
No. B0 HYPER BERRY All Flavors
No. B1 OMOCHAOBERRY (scan Omochao Berry) No Flavor
A6--106, A7--107, A8--108, A9--109, B0--110, B1--111

The matching berry tags (all have Sega and Sonic Team logos at one bottom corner):

HCHAO BERRY and DCHAO BERRY: "A berry resembling a CHAO raised by a <side> STORY character." <side> is what precedes the word "Chao" on the card you use to scan the berry in.
CCHAO BERRY: "A berry resembling a CHAOS CHAO. It's rare, grows few, and is very powerful."
SUPER BERRY: "A berry with super taste and a super yield, but takes super long to grow."
HYPER BERRY: "Tastes better than SUPER BERRY and yields more, but takes even longer to grow."
OMOCHAOBERRY: "A berry resembling OMOCHAO, an advice giver. He may be annoying, but those who see his secret garden..."

Here's the growth, yield, and Pokéblock data:

HCHAO BERRY, DCHAO BERRY, and OMOCHAOBERRY: 24 hours (1 day), 2-4 berries per harvest, average Pokéblock level 25
CCHAO BERRY: 72 hours (3 days), 1-2 berries per harvest, average Pokéblock level 50
SUPER BERRY: 120 hours (5 days), 4-12 berries per harvest, average Pokéblock level 70
HYPER BERRY: 168 hours (1 week), 6-18 berries per harvest, average Pokéblock level 99

The game effects of each of the berries:

No. A6--Increases popularity in a CONTEST.
No. A7--Increases the first appeal in a CONTEST.
No. A8--Increases one jam in a CONTEST.
No. A9--Increases condition with any appeal in a CONTEST.
No. B0--Moves up position in a CONTEST.
No. B1--Restores PP of an ally in a pinch.
No. A6 adds one star point to the preliminary round of a contest. No. A7 multiples the total base appeal by 1.5, rounded up to the nearest heart. No. A8 multiplies the total subtratction of a base jam by 1.5, rounded up to the nearest heart. No. A9 increases the holder's condition by one star during the appeals, similar to moves such as Refresh and Ancientpower. No. B0 works only between the first and second appeals, the user appeals first for the second appeal. No. B1 increases the PP of all moves of all of the player's Pokémon except the user.

Carrington388
06/22/2004, 03:42 PM
Those who've scanned in various missions and such have noticed that all the progress is stored on the cartridge. One question: Where? Answer: The data, such as scanned berries and the like, is stored in a registered secret base with the name "ENIGMA ISLAND". But...how do you get there?

First, you have to obtain a total of at least 111 species of berries. The berry promo set (http://www.pokegym.net/forums/showthread.php?t=3020) and Pokémon League Guys (http://www.pokegym.net/forums/showthread.php?t=1206) cards can help. Afterwards, scan the Omochao Berry card. Once you leave a building, you'll spot Omochao. He'll leave a clue to his next location. Follow the clues to find Omochao to get more clues. Eventually, he says "Go to my secret island." No, NOT the Southern Island where the other Lati lies. Here's the clues and where they lead:

Clue 1: "Trees are everywhere, gym on the ground." Answer is Fortree City.
Clue 2: "It's the home of HOENN's equivalent of SILPH." Answer is Rustboro City.
Clue 3: "The source of LAVARIDGE TOWN's hot springs." Answer is Mt. Chimney.
Clue 4: "You need goggles to see here." Answer is the desert on Route 111.
Clue 5: "Go to my secret island." The answer is your destination.

Anyway, once you recieve the fifth clue, go to Route 109 and surf on the right side. You'll notice that there's a new path leading east. Go on that path to Route 135. On that path, you'll find more of the Tentacool, Wingull, and Pelipper you'd normally see on the water, but the fishing yields only Magikarp, Qwilfish, and Remoraid. At the end of the route is your destination, Enigma Island. Only now it's called "BERRY SECRET". Omochao is there, and explains that this is a weird island that can be manipulated the same as berry No. 43.

That's where Sonic's Island, Tails's Island, Knuckles's Island, Shadow's Resort, Eggman's Resort, Rouge's Resort, and Chao Paradise come in. These seven are the first cards that allow you to manipulate Enigma Island. Scan one to change "BERRY SECRET" to the island. The island is saved as part of the ENIGMA ISLAND secret base data. (If you want to go back to "BERRY SECRET" after doing this, just scan Omochao Berry again. You can go back without the clue hunt.) Here's a listing of the various islands:

BERRY SECRET (scan Omochao Berry): It's 16 columns of berry soil, 15 of them 10 sprites high, the last one only 9. This means you can grow up to 159 plants here. When you arrive the first time, you'll find one plant for each and every berry you've gotten in its own patch of soil, up to 159 (not all are created yet), coordinated by number (left column is berries 1-10, top row are berries 1, 11, 21, 31, 41, 51, 61, 71, 81, 91, A1, and B1, C1, D1, and possibly E1, and F1 if those are ever created), you figure it from there. Where you'd normally find berry 160 is a sign that's on every card's island. The information's at the bottom of the post. The fishing here is only Magikarp.
The music that plays on this island is the theme from the Chao Kindergarten in Sonic Adventure 2 Battle.
In FireRed/LeafGreen, the berries appear in the way they do in FireRed/LeafGreen rather than the way they do in Ruby/Sapphire/Emerald.

SONIC'S ISLAND (scan Sonic's Island): Grasses here yield fast Pokémon such as Ponyta and Ninjask. Fishing can yield Magikarp and other Pokémon with the Swift Swim ability. You find wild Hoppip by surfing. The building, with the requisite sign in the front, is a speed test center that looks like a contest hall. There, you can enter your Pokémon in a speed contest. If you have the fastest Pokémon, you win 10 Carbos.
The music that plays outside is Sonic's theme from Sonic Adventure 2 Battle, complete with lyrics. The music that plays in the building is the same as a contest hall in Ruby/Sapphire/Emerald.

TAILS'S ISLAND (scan Tails's Island): The data here is more than just the island. Fishing yields only Magikarp, but various flying Pokémon are encountered while surfing. The grasses also contain Flying-types. The sign is right above a white space with a wing imprint on it. That space, when you stand on it, allows you to fly into the sky. In the sky, you'll find low-level wild Flying-type Pokémon. At the same odds as a shining Pokémon can be a L10 Rayquaza sailing the skies. The sky zone covers eastern Route 109, Slateport City, Route 135, and the Enigma Island. The areas are known, respectively, as "SKY 109, SKY SLATEPORT, SKY 135, and SKY ENIGMA". The battlefield has a lot of light blues, and there are clouds scrolling by when a battle starts. Secret Power looks like Featherdance and raises the user's Attack stat. Nature Power turns into Aerial Ace in the sky. Sky-blue patches contain no Pokémon, but you can safely land in this area. White patches contain wild Pokémon and are over obstacles you can't land on. Dark gray patches are untravellable areas.
The music that plays on the base island is Tails's theme from Sonic Adventure 2 Battle, complete with lyrics. Unless noted otherwise, the music that plays when using Fly in all sky zones is the theme from Sky Chase Zone in Sonic the Hedgehog 2 on the Genesis.
Does not work in FireRed/LeafGreen unless transmitted with the Nintendo DS as explained in Sonic Promo Set 2 (http://www.pokegym.net/forums/showpost.php?p=360034&postcount=25). In Emerald, Rayquaza will not appear in this fashion.

KNUCKLES'S ISLAND (scan Knuckles's Island): The island has quite a bit of good fishing, just about every kind of unevolved fish is found here. The grasses contain Fire-type Pokémon. On the island is a cave, the sign in front of it. The cave, known as "KNUCKLE CAVE", contains wild Diglett, Wooper, Cubone, and both gender Nidoran. The Pokémon evolve as you get deeper into the cave. At the end of the cave, you'll get the fossil that sank into the earth when you picked up the opposite fossil on Route 111.
The music that plays outside is Knuckles's theme from Sonic Adventure 2 Battle, complete with lyrics. The music that plays inside the cave is the theme from single-player Mystic Cave Zone from Sonic the Hedgehog 2 on the Genesis.
Emerald Change: The fossil that was here was moved to the Desert Underpass.

SHADOW'S RESORT (scan Shadow's Resort): Multi-type Dark-types are everywhere. Crawdaunt surfing, Sharpedo fishing, Houndoom and Nuzleaf in the grass, and more. The building, with the sign in front of it, is a Shadow Ball throwing center. Bring a Pokémon that knows Shadow Ball. The goal is to have your Shadow Ball go farther than any other's. If you do this, you'll recieve 10 Protein.
The music that plays outside is Shadow's theme from Sonic Adventure 2 Battle, complete with lyrics. The music that plays inside is the contest hall theme from Ruby/Sapphire/Emerald.

EGGMAN'S RESORT (scan Eggman's Resort): You can't get anything by surfing or fishing here. The grasses contain wild Pichu, Cleffa, Igglybuff, Togepi, Tyrogue, Smoochum, Elekid, Magby, Azurill, and Wynaut. The bulding, with the sign in front, is an egg house. Each time you scan the card, you can take one of the three eggs. The left one always knows Dizzy Punch when hatched, the middle one knows Teeter Dance when hatched, and the right one knows Surf. In addition, one of those eggs contains a rare color Pokémon, also known as a shining Pokémon. The Pokémon in the egg is random as is its shiny status. Both are set when Eggman's Resort is scanned in. It's one of the species found in the grasses outside the building.
The music that plays on this island, inside and outside, is Eggman's theme from Sonic Adventure 2 Battle, complete with lyrics.

ROUGE'S RESORT (scan Rouge's Resort): The island is full of Zubat, Golbat, and Crobat. Rouge stands next to the sign in the upper right of the island. Each time you scan the island in, she'll put up a Pokémon for trade. You'll have to give her a Crobat to get it. You can get a Magcargo with Blast Burn, a Lanturn with either Volt Tackle or Hydro Cannon, a Shiftry with Frenzy Plant, a Raichu with Metronome, or a Sableye with Moonlight.
The music that plays on this island is Rouge's theme from Sonic Adventure 2 Battle, complete with lyrics.

CHAO PARADISE (scan Chao Paradise): Many Chao litter this island without Pokémon. Talk to them and you'll find they're looking for a home. There's a computer on the island, standing right next to the sign. Stand at the computer and link the game to either Sonic Adventure 2 Battle, Sonic Adventure DX, any Sonic Advance, or Sonic Pinball Party. Once the link's done, you can transfer one Chao to the Chao Garden there. You can do this until the Chao are all gone; if you do, you'll get a CHAO DOLL for your secret base (or 10 Zinc if you already have the doll). To restock the island, rescan the card.
The music that plays on this island is the theme from the starting Chao Garden from Sonic Adventure 2 Battle.


The sign reads, line by line, as follows:

<name of island> (line clears afterward)
Co-Owners:
<player>, SEGA, SONIC TEAM

<name of island> is the name of the current island. <player> is the name of your character.

There will probably be more Enigma Island cards available as promos and in the Sonic Heroes set.

If you can't get to Fortree, don't worry. Mix records with someone who has the Enigma Island secret base with an Enigma Island card scanned in and you'll be able to go to the island--in fact, if you don't yet have access to Fortree, Mr. Briney can take you to the island from either Slateport or Dewford, and he can take you back to Slateport or Dewford from the island.

Oh, and one more thing: You can use Fly to get to the island after discovering it. The landing spot on all islands is where the white space with the wing imprint is on Tails's Island (unless a particular Enigma Island has a Pokémon Center, then you land in front of it).


As for the remaining Trainer cards, scan them into Pokémon Ruby or Sapphire. Go to the Battle Tower and you'll soon discover you'll face a challenge. You'll face the six playable Sonic Adventure 2 Battle characters in battle. They've got 6 Pokémon, you can take 6 Pokémon into the battle with no limits. Here's what you'll face:

Sonic:
In-Game Name: HERO STORY SONIC
Saying: "I'm a mean blue spinning machine!"
Team: L50 Flygon, L50 Wobbuffet, L50 Rapidash, L50 Blastoise, L50 Swampert, L50 Raichu

Tails:
In-Game Name: HERO STORY TAILS
Saying: "I can fly! I just use my two tails!"
Team: L50 Tropius, L50 Azumarill, L50 Pidgeot, L50 Fearow, L50 Venusaur, L50 Sceptile

Knuckles:
In-Game Name: HERO STORY KNUCKLES
Saying: "Who says echidnas can't battle?"
Team: L50 Lunatone, L50 Sunflora, L50 Beedrill, L50 Solrock, L50 Charizard, L50 Blaziken

Shadow:
In-Game Name: DARK STORY SHADOW
Saying: "Don't take that blue blur seriously. I'm the real speed demon!"
Team: L50 Cacturne, L50 Tentacruel, L50 Meganium, L50 Typhlosion, L50 Feraligatr, L50 Stantler

Eggman:
In-Game Name: DARK STORY EGGMAN
Saying: "I'll destroy you just like I'd destroy that blue hedgehog!"
Team: L50 Mightyena, L50 Houndoom, L50 Omastar, L50 Togetic, L50 Exeggutor, L50 Parasect

Rouge:
In-Game Name: DARK STORY ROUGE
Saying: "Jewels are really a girl's best friend."
Team: L50 Gardevoir, L50 Octillery, L50 Weezing, L50 Crobat, L50 Magcargo, L50 Tyranitar
After Winning: Recieve SONIC STATUE (counts as a doll)


Theme decks later.

Carrington388
06/24/2004, 05:47 PM
And here are the expansion's 8 theme decks (up from 6 each for each of the other SA2B sets):
Pokémon (16)
4 Sonic's Abra
2 Sonic's Kadabra
1 Sonic's Alakazam (non-holo)
2 Sonic's Dunsparce
3 Sonic's Eevee (SA2B G/S)
1 Sonic's Espeon
1 Hero Chao (SA2B G/S)
1 Sonic Chao (SA2B G/S)
1 Eevee Chao

Trainers (18)
3 Chao (SA2B G/S)
1 Sonic the Hedgehog
1 City Escape (SA2B G/S)
1 Sonic's Island
1 Sonic Cube 03
1 Chao Cube 03
2 Magic Gloves
2 Action Race
2 Chao Kindergarten
2 Ancient Light
2 Memory Card 251 (SAR/S)

Energy (26)
26 Psychic Energy
Pokémon (16)
4 Tails's Doduo
2 Tails's Dodrio
3 Tails's Hoothoot
2 Tails's Noctowl
2 Tails's Mantine
1 Hero Chao (SA2B G/S)
1 Tails Chao (SA2B G/S)
1 Rayquaza Chao (non-holo)

Trainers (18)
3 Chao (SA2B G/S)
1 Miles "Tails" Prower
1 Prison Lane (SA2B G/S)
1 Tails's Island
1 Tails Cube 03
1 Chao Cube 03
2 Booster
2 Shooting Battle
2 Chao Transporter
2 Nintendo Gamecube Game Boy Advance Link Cable (SAR/S)
1 Power Ring
1 PSO Advertisement (SA2B G/S)

Energy (26)
26 Water Energy
Pokémon (16)
3 Knuckles's Diglett
1 Knuckles's Dugtrio
3 Knuckles's Mankey
1 Knuckles's Primeape
3 Knuckles's Phanpy
1 Knuckles's Donphan
1 Knuckles's Spinda (SAR/S)
1 Hero Chao (SA2B G/S)
1 Knuckles Chao (SA2B G/S)
1 Latias Chao (non-holo)

Trainers (18)
3 Chao (SA2B G/S)
1 Knuckles the Echidna
1 Wild Canyon (SA2B G/S)
1 Knuckles's Island
1 Knuckles Cube 03
1 Chao Cube 03
2 Air Necklace
2 Treasure Hunt
2 Chao Race
2 Memory Card 59 (SAR/S)
2 Tikal (SAR/S)

Energy (26)
23 Fighting Energy
3 Psychic Energy
Pokémon (18)
4 Shadow's Poliwag
2 Shadow's Poliwhirl
1 Shadow's Poliwrath (non-holo)
1 Shadow's Politoed (non-holo)
3 Shadow's Tentacool
1 Shadow's Tentacruel
3 Shadow's Kangaskhan
1 Dark Chao (SA2B G/S)
1 Shadow Chao (SA2B G/S)
1 Volbeat Chao

Trainers (16)
3 Chao (SA2B G/S)
1 Shadow the Hedgehog
1 Radical Highway (SA2B G/S)
1 Shadow's Resort
1 Shadow Cube 03
1 Chao Cube 03
2 Ancient Light
2 Air Shoes
2 Chao Karate (SAR/S)
2 Mystic Melody (SA2B G/S)

Energy (26)
23 Water Energy
3 Grass Energy
Pokémon (18)
3 Eggman's Paras
1 Eggman's Parasect
3 Eggman's Spinarak
1 Eggman's Ariados
3 Eggman's Venonat
1 Eggman's Venomoth
3 Eggman's Shuckle
1 Dark Chao (SA2B G/S)
1 Eggman Chao (SA2B G/S)
1 Illumise Chao

Trainers (16)
3 Chao (SA2B G/S)
1 Dr. Eggman
1 Sand Ocean (SA2B G/S)
1 Eggman's Resort
1 Eggman Cube 03
1 Chao Cube 03
2 Protection Armor
2 Laser Blaster
2 Lost Chao (SAR/S)
1 Chaos Emerald
1 Eggwalker (SA2B G/S)

Energy (26)
26 Grass Energy
Pokémon (18)
3 Rouge's Meowth
1 Rouge's Persian
3 Rouge's Ratatta
1 Rouge's Raticate
3 Rogue's Snorunt (SAR/S)
1 Rouge's Glalie (SAR/S) (non-holo)
3 Rouge's Smeargle (non-holo)
1 Dark Chao (SA2B G/S)
1 Rouge Chao (SA2B G/S)
1 Meowth Chao (SA2B G/S)

Trainers (16)
3 Chao (SA2B G/S)
1 Rouge the Bat
1 Dry Lagoon (SA2B G/S)
1 Rouge's Resort
1 Rouge Cube 03
1 Chao Cube 03
3 Treasure Scope
5 Chaos Emerald*

Energy (26)
26 Water Energy
Pokémon (20)
4 Sonic's Squirtle (SA2B G/S)
2 Super Sonic's Wartortle
1 Hyper Sonic's Blastoise (non-holo)
4 Sonic's Wingull (SAR/S)
1 Super Sonic's Pelipper (non-holo)
2 Sonic's Delibird
1 Sonic's Pelipper (SAR/S)
1 Sonic's Wartortle (SA2B G/S)
1 Hero Chao (SA2B G/S)
1 Angel Chao (SAR/S)
1 Sonic Chao (SA2B G/S)
1 Squirtle Chao (SA2B G/S)

Trainers (14)
7 Chaos Emerald*
2 Super Berry
2 Hyper Berry
3 Chao (SA2B G/S)

Energy (26)
26 Water Energy
Pokémon (20)
4 Shadow's Gastly (SA2B G/S)
2 Super Shadow's Haunter
1 Hyper Shadow's Gengar (non-holo)
4 Shadow's Shuppet (SAR/S)
1 Super Shadow's Banette (non-holo)
2 Shadow's Sableye (SAR/S)
1 Shadow's Haunter (SA2B G/S)
1 Shadow's Banette (SAR/S)
1 Dark Chao (SA2B G/S)
1 Devil Chao (SAR/S)
1 Shadow Chao (SA2B G/S)
1 Sableye Chao

Trainers (14)
7 Chaos Emerald*
2 Super Berry
2 Hyper Berry
3 Chao (SA2B G/S)

Energy (26)
22 Psychic Energy
4 Darkness Energy (EX: Ruby and Sapphire)*--There is a rule written on the card that permits up to 7 of these in a deck.

Carrington388
06/26/2004, 01:57 PM
That officially wraps up Sonic Adventure Evolution. If you want to continue working on Sonic-themed cards, part 2 of the Sonic Heroes (http://www.pokegym.net/showthread.php?t=4949&page=3)-based set will begin upon completion of the rest of Sunflorazumarill's reservations there.