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Carrington388
03/07/2004, 09:38 PM
This set is based on Sonic Heroes. In Sonic Heroes, the goal is to complete four different stories with four different teams of three. These teams are composed of the following:

Team Sonic: Sonic, Tails, Knuckles
Team Dark: Shadow, Rouge, [E-123] Omega
Team Rose: Amy [Rose], Cream [& Cheese], Big [the Cat]
Team Chaotix: Espio, Charmy, Vector

The left character of each team leads the Speed formation. The middle character of each team leads the Fly formation. The right character of each team leads the Power formation. Anything appearing on brackets won't appear on Pokémon cards such as Omega's Raichu or Cream's Illumise.

For this expansion, each and every one of the 386 Pokémon (including Jirachi and Deoxys) will appear exactly once in this set. All have been assigned. Any Pokémon that belonged to Sonic, Tails, or Knuckles in the three (http://www.pokegym.net/forums/showthread.php?t=3867) Sonic (http://www.pokegym.net/forums/showthread.php?t=234) Adventure (http://www.pokegym.net/forums/showthread.php?t=3851) 2 Battle sets COULDN'T go to Sonic, Tails, or Knuckles in any combination this time around. (That meant no Flygon for Tails.) Any Pokémon that belonged to Shadow, Eggman, or Rouge in the three Sonic Adventure 2 Battle sets COULDN'T go to Shadow or Rouge in either way this time around. (That meant no Manectric for Rouge.) Pokémon that belonged to to Shadow or Rouge in the three Sonic Adventure 2 Battle sets COULDN'T go to Omega this time around. (That meant no Crobat for Omega.) Cards that went to Eggman in the Sonic Adventure 2 Battle expansion DID go to Omega this time around, but only 10 of those Pokémon in complete lines were such. Some other restrictions: All Pokémon in part 1 of the set have been assigned.
Off-type Pokémon are frowned upon in this set. If such a Pokémon is created, I will personally send a PM to your inbox asking you to change the card to its proper type, with recommendation to some other stats as well.
The Baby mechanic in this set is that of Wizards. That means Baby Rule, not Baby Evolution Poké-POWER.
Aside from the opening cards and the cards that ended part 1, in which there are 7 in each instance, each person is allowed to post only 6 cards per day, a day starting at 12 AM Eastern. Except for my post containing the opening cards, there will be absolutely no exceptions.Here is the tally of all caught violators:SwampertEX (1 violation, 1 resolved)
Scribble (2 violations, 2 resolved, unable to PM)About type alignments for the characters: There are none. Zero. Zilch. Nada. Any type can go to anyone with no debacle.

All cards in Part 1 have been assigned.

Here are the first cards in the set. The preview cards (except for Tails's Crobat ex) have been textified here.

Espio's Houndour
50 HP {D}
Basic Pokémon

{R}{C} Ember Discard 1 {R} Energy card attached to Espio's Houndour or this attack does nothing. 30
{D}{C}{C} Bite 40

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Espio's Houndoom (Preview Card (http://www.tukaro.com/forums/attachment.php?attachmentid=41&stc=1))
80 HP {D}
Stage 1 Pokémon (Evolves from Espio's Houndour)

{D} Knock Off Until the end of your next turn, all Pokémon Tools attached to the Defending Pokémon may not be used. 10
{D}{R}{C}{C}{C} Hellfire Discard all {R} Energy cards attached to Espio's Houndoom or this attack does nothing. Each Defending Pokémon is now Burned. 60

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Cream's Volbeat
60 HP {G}
Basic Pokémon

{G}{G} Firefly Blast Flip a coin. If heads, the Defending Pokémon is now Burned. 20
{L}{L}{L}{L} Thunderbolt Discard all {L} Energy cards attached to Cream's Volbeat or this attack does nothing. 90

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Cream's Illumise (Preview Card (http://www.tukaro.com/forums/attachment.php?s=&postid=1246))
60 HP {G}
Basic Pokémon

{G}{G} Damage Scent 30
{L}{L}{L}{L} Thunderbolt Discard all {L} Energy cards attached to Cream's Illumise or this attack does nothing. 90

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Omega's Pichu
40 HP {L}
Baby Pokémon (Evolves into Omega's Pikachu)

{L} Rust Shock If the Defending Pokémon is a {M} Pokémon, this attack's base damage is 20 instead of 10. 10

Weakness: none
Resistance: none
Retreat Cost: none

Omega's Pikachu
70 HP {L}
Basic Pokémon

Poké-BODY Quick-Play Dishonesty
If Omega's Pikachu didn't evolve from Omega's Pichu when put into play, Omega's Pikachu's total HP is 50 instead of 70.
{L}{L} Magnet Spark If there is more than 1 Defending Pokémon, choose 1 of those Pokémon. This attack does 30 damage to that Pokémon and 10 damage to each other Defending Pokémon.
{L}{L}{L} Pyrospark If there are any {R} Energy cards attached to Omega's Pikachu, flip a coin. If heads, discard 1 {R} Energy card attached to Omega's Pikachu (or this attack does nothing) and the Defending Pokémon is now Burned. 40

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Omega's Raichu (Preview Card (http://www.tukaro.com/forums/attachment.php?attachmentid=20&stc=1))
90 HP {L}
Stage 1 Pokémon (Evolves from Omega's Pikachu)

{L} Plasma Burn You may discard a {R} Energy card attached to Omega's Raichu. If you do, the Defending Pokémon is now Burned. 20
{L}{L}{L}{C} Magnet Shock If the Defending Pokémon is a {M} Pokémon, this attack does 50 damage plus 20 more damage. 50+

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Scribble
03/08/2004, 09:56 AM
Question please:
Any Ex/ Shining Pokemon this time? And what do you mean by "off type"? Do you mean like {C} Flygon and {C} Delibird?

By the way, reserve the following for me, please:
Victreebel
Weepinbell
Bellsprout
Wynaut
Wobuffet
Shedinja

Carrington388
03/08/2004, 12:58 PM
No Shining Pokémon here. EX Pokémon will be at the end of the expansion.

{C} Flygon and {C} Delibird are key examples of off-type Pokémon.

Sunflorazumarill
03/08/2004, 07:12 PM
Here are my first six.

Big’s Lotad
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
{G} Ingrain As long as Big’s Lotad remains your Active Pokémon, after each player's turn, remove 1 damage counter from Big’s Lotad, if any. Big’s Lotad can't retreat.
{W}{W} Azure Spray Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep. 20

Big’s Lombre
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Big’s Lotad
Put Big’s Lombre on the Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Acid Rain Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{W}{W}{W} Continuous Bubble Flip a coin until you get tails. This attack does 40 damage times the number of heads. 40x

Big’s Ludicolo
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Big’s Lombre
Put Big’s Ludicolo on the Stage 1 card
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}{C}
{W}{C} Energy Cannon Does 30 damage plus 10 more damage for each Energy attached to Big’s Ludicolo but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 30+
{G}{G}{G} Petal Dance Flip 3 coins. This attack does 40 damage times the number of heads. Big’s Ludicolo is now Confused (after doing damage). 40x
{W}{W}{W}{C} Hypnosplash The Defending Pokémon is now Asleep. 50

Espio’s Seedot
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Knock Off Choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 10
{G}{C} Leaf Slash Don’t apply Resistance. 20

Espio’s Nuzleaf
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Espio’s Seedot
Put Espio’s Nuzleaf on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{C} Swift This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 30
{G}{G}{C} Taunt If the Defending Pokémon attacked during your opponent's last turn, it can't use the attack it used during your opponent's next turn. 40

Espio’s Shiftry
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Espio’s Nuzleaf
Put Espio’s Shiftry on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{C} Leaf Swirl Flip a coin. If heads, prevent all effects of attacks, including damage, done to Espio’s Shiftry during your opponent’s next turn. 20
{G}{G}{C} Fury Swipes Flip 3 coins. This attack does 30 damage times the number of heads. 30x
{G}{G}{C}{C} Poison Hypnosis The Defending Pokémon is now Asleep and Poisoned. 40

Scribble
03/09/2004, 05:37 AM
Espio's Bellsprout
40 HP {G}

Basic Pokemon

Poke-BODY: Parasitic Sucker
Once during your turn (before your attack), you may attach a Basic Pokemon card from your hand to Espio's Bellsprout. (This doesn't count as evolving Espio's Bellsprout.) Treat Espio's Bellsprout as if it were that Pokemon instead. It can't evolve, devolve, or use the Pokemon Power of that Pokemon. At the end of your turn, discard the Basic Pokemon card. If this Poke-BODY stops working, discard any Basic Pokemon cards attached to it.

{G}{C} Blossom Whip 20

Weakness: {P}
Resistance:
Retreat Cost: {C}


Espio's Weepinbell
70 HP {G}

Stage 1 Pokémon (evolves from Espio's Bellsprout)

{G}{C} Acid Drench 20
Flip a coin. If heads, discard the top card of your opponent's deck.

{G}{G}{C} Wait for Evolution
At the beginning of your next turn, search your deck for an Evolution card that evolves from Espio's Weepinbell and attach it to Espio's Weepinbell (this counts as evolving Espio's Weepinbell). Benching or evolving Espio's Weepinbell ends this effect.

Weakness: {P}
Resistance:
Retreat Cost: {C}


Espio's Victreebel
90 HP {G}

Stage 2 Pokémon (evolves from Espio's Weepinbell)

Poke-POWER: Jummie Jungle Orchidvines
Once during your turn (before your attack), you may play a Basic Pokemon onto your opponent's bench. That Pokemon is considered to be one of your opponent's Pokemon. Your opponent may attach Energy, attack and so on, except that Pokemon cannot evolve in any way. If that Pokemon is Knocked Out, it goes to your discard pile (any other cards attached to it go to your opponent's discard pile), and you still draw a Prize. At the end of your next turn, return any Basic Pokemon played this way on your opponent's bench to your hand (return all cards attached to them to your opponent's hand). You can't use this Poke-POWER if your opponent has a full bench or if Espio's Victreebel is affected by a Special Condition.

Poke-BODY: Tropical Mistletoe Suckers
As long as Espio's Victreebel is your Active Pokemon, Espio's Victreebel has a copy of every attack your Pokémon with Espio, Charmy or Vector in their names in play have (including their Energy costs and anything else required in order to use those attacks, such as discarding Energy cards).

{G}{G}{C} Acid Spitout 30+
Flip a coin. If heads, this attack does 30 damage plus 20 more damage and the Defending Pokemon is now Poisoned.

Weakness: {P}
Resistance:
Retreat Cost: {C}{C}


Espio's Wynaut
40 HP {P}

Basic Pokemon

Baby Form: If this Baby Pokemon is your Active Pokemon and your opponent tries to attack, your opponent flips a coin (before doing anything required in order to use that attack). If tails, your opponent's turn ends without an attack.

{C} Question Tag
Draw 4 cards, then shuffle 3 cards from your hand into your deck.

Weakness:
Resistance:
Retreat Cost:


Espio's Wobbuffet
90 HP {P}

Basic Pokemon

Poke-BODY: Patience
Espio's Wobbuffet cannot become Confused or Asleep.

{P}{C} Bide
If Espio's Wobbuffet was attacked last turn, do double the damage of that attack on Espio's Wobbuffet to the Defending Pokemon.

{P}{P} Destiny Bond
Discard 1 (P) Energy card attached to Espio's Wobbuffet or else this attack does nothing. If a Pokemon Knocks Out Espio's Wobbuffet during your opponent’s next turn, Knock Out that Pokemon.

Weakness: {D}
Resistance:
Retreat Cost: {C}{C}{C}


Charmy's Shedinja
30 HP {P}

Stage 1 Pokémon (evolves from Charmy's Nincada)

Poke-POWER: Ghostly Halo
Whenever one of your Pokemon with Pokémon with Espio, Charmy or Vector in their has exactly 10 HP left, prevent all effects of attacks, including damage, done to that Pokemon. This Power stops working if Charmy's Shedinja is affected by a Special Condition.

Poke-BODY: Molt
Once during your turn (before your attack), you may use this power. Until the end of your opponent's next turn, Charmy's Shedinja type (color) is now {G}.

{P} Vanish
Shuffle Charmy's Shedinja and all cards attached to it into your deck. If you have no Benched Pokemon this attack does nothing.

{C}{C} Shadow Of A Memory
Use any attack from Charmy's Shedinja's Basic Pokemon card. Charmy's Shedinja doesn't have to pay for that attack's Energy cost.

Weakness: {D}
Resistance:
Retreat Cost: {C}


Sunflorazumarill:
For Scribble: I'd prefer Shedinja's type to be {G}.
As you see, I complied. :D
By the way, it's Torment, not Taunt, that stops the same attack from being done twice in a row.

Carrington388
03/09/2004, 09:13 AM
Tails's Mareep
50 HP {L}
Basic Pokémon

{L}{L} Dark Fleece If the Defending Pokémon has Shadow, Rouge, or Omega in its name, this attack does 20 damage plus 20 more damage and flip a coin. If heads, the Defending Pokémon is now Poisoned. 20+

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Tails's Flaaffy
80 HP {L}
Stage 1 Pokémon (Evolves from Tails's Mareep)

{L}{L} Rose Fleece If the Defending Pokémon has Amy, Cream, or Big in its name, this attack does 20 damage plus 20 more damage and flip a coin. If tails, Tails's Flaaffy cannot attack that Pokémon during your next turn. 20+
{L}{L} Chaotix Fleece If the Defending Pokémon has Espio, Charmy, or Vector in its name, this attack does 20 damage plus 20 more damage and flip a coin. If heads, the Defending Pokémon is now Confused. 20+

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Tails's Ampharos
100 HP {L}
Stage 2 Pokémon (Evolves from Tails's Flaaffy)

Poké-POWER Sonic Beacon
If any effect of an attack (your own or your opponent's) would do damage to any of your Benched Pokémon with Sonic, Tails, or Knuckles in its name and Tails's Ampharos isn't affected by a Special Condition, reduce that damage by 10. (Don't apply Weakness and Resistance for Benched Pokémon.)
{L}{L}{L}{L} Thunder Blast Discard 3 {L} Energy cards attached to Tails's Ampharos or this attack does nothinng. 110

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}

Knuckles's Ralts
40 HP {P}
Basic Pokémon

{P} Power Telepathy Move up to 3 Energy cards attached to any of your Pokémon with Knuckles, Omega, Big, or Vector in its name between those Pokémon (including this one).
{P}{C} Confusion Flip a coin. If heads, the Defending Pokémon is now Confused. 20

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Knuckles's Kirlia
60 HP {P}
Stage 1 Pokémon (Evolves from Knuckles's Ralts)

{P}{P} Power Gather This attack does 20 damage plus 10 more damage for each Pokémon with Knuckles, Omega, Big, or Vector on your Bench. 20+
{P}{P} Psychic This attack does 20 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 20+

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Knuckles's Gardevoir
90 HP {P}
Stage 2 Pokémon (Evolves from Knuckles's Kirlia)

Poké-BODY Power Rally
If Knuckles's Gardevoir is your Active Pokémon, any Energy card attached to any of your Pokémon with Knuckles, Omega, Big, or Vector in its name counts as Energy attached to Knuckles's Gardevoir.
{P}{P}{P}{P}{P} Waste Beam Discard 5 {P} Energy cards attached to Knuckles's Gardevoir or this attack does nothing. 120

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

SwampertEX
03/09/2004, 06:25 PM
Shadow's Scyther
70 hp Basic
(G)

(G) Super Speed (20)
You may switch one of your opponent's Benched Pokemon with their Active Pokemon (Your opponent chooses the Pokemon to switch to) If you choose to switch your opponent's Pokemon, you must also switch Sonic's Scyther with one of your benched Pokemon.

(G)(C)(C) Team Play 10+
This attack does 10 damage + 10 for each Pokemon with Shadow, Rouge, and Omega in it's name.

Weakness: (R)
Resistance: (F)
Retreat: (C)

Shadow's Scizor
80 hp Stage 1 Pokemon (Evolves from Shadow's Scyther)
(M)

PokeBODY: Swift
As long as Shadow's Scizor is your active Pokemon, none of your Pokemon's attacks are affected by Weakness and Resistance.(This power stops working if Shaodw's Scizor is affected by a special condition)

(M)(C) Metal Claw 30

(M)(M)(C) Rend 30+
If the defending Pokemon has any damage on it, this attack does 30+20 more damage.

Weakness: (R)
Resistance: (G)
Retreat: (C)(C)

Just a couple Ideas...
-Swampy

Sunflorazumarill
03/09/2004, 07:29 PM
Here are some more ideas.

Shadow’s Numel
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}{C}
{F} Earthquake Does 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{R}{R} Lava Bath Does 20 damage plus 10 more damage for each {R} Energy attached to Shadow’s Numel but not used to pay for this attack’s Energy cost. 20+

Shadow’s Camerupt
Pokémon card
{R}
90 HP
Stage 1 Pokémon
Evolves from Shadow’s Numel
Put Shadow’s Camerupt on the Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F}{F}{F} Rock Throw 50
{R}{R}{R}{R} Magma Storm Flip a coin for each Active Pokémon other than Shadow’s Camerupt. If heads, that Pokémon is now Burned. Then flip a coin for every Benched Pokémon (yours and your opponent’s). If heads, this attack does 20 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60

Espio’s Electrike
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Spark Bolt Flip a coin. If tails, this attack does nothing. 20
{L}{L} High Voltage Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn. 30

Espio’s Manectric
Pokémon card
{L}
70 HP
Stage 1 Pokémon
Evolves from Espio’s Electrike
Put Espio’s Manectric on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L}{L}{L} Laser Cross Flip 2 coins. This attack does 50 damage times the number of heads. 50x
{L}{L}{L}{L} Lightning Blast Discard all Energy cards attached to Espio’s Manectric or this attack does nothing. 120

Shadow’s Shroomish
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Headbutt 10
{G}{C} Poison Spore Flip a coin. If heads, the Defending Pokémon is now Poisoned and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 10

Shadow’s Breloom
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Shadow’s Shroomish
Put Shadow’s Breloom on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{F}{F}{C} High Jump Kick Flip a coin. If tails, this attack does no damage to the Defending Pokémon and Shadow’s Breloom does 20 damage to itself. 80
{G}{G}{C}{C} Solarbeam 60

Scribble
03/10/2004, 04:35 AM
Vector's Girafarig
60 HP {P}

Basic Pokemon

{C} Headbutt 10

{P}{P} Thoughtwaves
Flip a coin until you get tails. For every heads, discard the top card of your opponent's deck.

{P}{P}{C} Psychic 20+
This attack does 20 damage plus 10 more damage for each Energy card attached to the Defending Pokemon.

Weakness: {D}
Resistance:
Retreat Cost: {C}


Espio's Exeggcute
50 HP {G}

Basic Pokemon

{P} Psyshock 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

{G}{C} Egg Pummel 10x
Flip a coin until you get tails. For every heads, do 10 damage to the Defending Pokemon.

Weakness: {R}
Resistance:
Retreat Cost: {C}


Espio's Exeggutor
80 HP {G}

Stage 1 Pokémon (evolves from Espio's Exeggcute)

Poke-BODY: Walking Forest
As long as Espio's Exeggutor is your Active Pokemon, all Active Pokemon's Retreat Costs are increased by {C} for every Espio's Exeggutor in play.

{P}{C} Reflect
During your opponent's next turn, reduce all damage done to any of your Pokemon by 20 (after applying Weakness and Resistance).

{G}{G}{C} Double Stomp 40+
Flip 2 coins. This attack does 40 damage plus 10 more damage for every heads.

Weakness: {R}
Resistance:
Retreat Cost: {C}{C}


Vector's Baltoy
50 HP {P}

Basic Pokemon

Poke-BODY: Levitate
Reduce all damage done to Vector's Baltoy by {F} Pokemon by 30 (after applying Weakness and Resistance).

{F} Resonate
Do 10 damage to each Defending Pokemon.

{P}{C} Psychic 10+
This attack does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokemon.

Weakness: {D}
Resistance:
Retreat Cost: {C}


Vector's Claydol
80 HP {P}

Stage 1 Pokémon (evolves from Vector's Baltoy)

Poke-BODY: Levitate
Reduce all damage done to Vector's Claydol by {F} Pokemon by 30 (after applying Weakness and Resistance).

{F} Ram 20

{P}{P}{C} Share Agony
Place a number of damage counters on the Defending Pokemon equal to the number of damage counters on Vector's Claydol.

Weakness: {D}
Resistance:
Retreat Cost: {C}{C}


Espio's Tangela
60 Hp {G}

Basic Pokemon

{G} Vine Whip 10

{G}{C}{C} Foul Pollen 20
Flip three coins. If exactly 1 is heads, the Defending Pokemon is now Confused. If exactly 2 are heads, the Defending Pokemon is now Poisoned and Asleep. If all 3 are heads, the Defending Pokemon is now Poisoned and Burned.

Weakness: {R}
Resistance:
Retreat Cost: {C}{C}

Carrington388
03/10/2004, 08:48 AM
The first cards for Sonic and Rouge in this set (provided that when SwampertEX resolves the violation, Scyther and Scizor don't go to Rouge):

Rouge's Spheal
50 HP {W}
Basic Pokémon

{W}{W} Water Gun This attack does 20 damage plus 20 more damage for each {W} Energy card attached to Rouge's Spheal but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 20+
{W}{W} Ice Tomb Flip a coin. If heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Rouge's Spheal remains your Active Pokémon. 20

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Rouge's Sealeo
80 HP {W}
Stage 1 Pokémon (Evolves from Rouge's Spheal)

{W}{W} Powder Snow Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{W}{W}{W} Surf 50

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Rouge's Walrein
110 HP {W}
Stage 2 Pokémon (Evolves from Rouge's Sealeo)

Poké-BODY Thick Fat
Any damage done to Rouge's Walrein by an attack by a {R} or {W} Pokémon is reduced by half (rounded up to the nearest 10).
{W}{W}{W}{W} Icy Surf Flip a coin. If heads, the Defending Pokémon is now Paralyzed. That Pokémon remains Paralyzed until the end of your turn after your next turn (even if it was already Paralyzed). 50

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Sonic's Heracross
70 HP {F}
Basic Pokémon

{G}{G} Horn Jab 30
{F}{F}{F}{C} Brick Break Before applying damage, ignore any Poké-BODies on the Defending Pokémon until the end of your next turn. 50

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Sonic's Sneasel
60 HP {D}
Basic Pokémon

{D}{C} Slash 30
{W}{W}{W} Freeze Punch Place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Sonic's Sneasel remains your Active Pokémon. 30

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Sonic's Gligar
60 HP {F}
Basic Pokémon

{F}{F} Agility Prevent all damage done to Sonic's Gligar during your opponent's next turn. (Any other effects of attacks still happen.) 20
{F}{F}{F}{C} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 70

Weakness: {W}
Resistance: {F}{L}
Retreat Cost: {C}

Sunflorazumarill
03/10/2004, 06:48 PM
Here are some more ideas.

Amy’s Torchic
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Flare Gun Does 10 damage plus 10 more damage for each {R} Energy attached to Amy’s Torchic but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+
{R}{R} Heat Wave Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 20

Amy’s Combusken
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Amy’s Torchic
Put Amy’s Combusken on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Controlled Bonfire Flip a coin for each {R} Energy attached to Amy’s Combusken. This attack does 10 damage times the number of heads to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{R}{R}{R} Lava Slide Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Amy’s Blaziken
Pokémon card
{R}
100 HP
Stage 2 Pokémon
Evolves from Amy’s Combusken
Put Amy’s Blaziken on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Lava Surge When you play Amy’s Blaziken from your hand, you may flip a coin until you get tails. For each heads, search your deck for a {R} Energy card and attach it to Amy’s Blaziken. Shuffle your deck afterward.
{R}{R}{R} Flame Wave Flip a coin. If tails, discard all Energy cards attached to Amy’s Blaziken. 80
{R}{R}{R}{R}{R} Magma Kick The Defending Pokémon is now Burned. Flip 4 coins. After each player’s turn, when your opponent flips a coin, if tails, place 2 damage counters times the number of heads on the Defending Pokémon instead of 2 (even if it was already Burned). 50

Big’s Mudkip
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Ice Wave Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W}{W} Sleep Bubble The Defending Pokémon is now Asleep. 20

Big’s Marshtomp
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Big’s Mudkip
Put Big’s Marshtomp on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{W} Controlled Drench Flip a coin for each {W} Energy attached to Big’s Marshtomp. This attack does 10 damage times the number of heads to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{W}{W}{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 40

Big’s Swampert
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Big’s Marshtomp
Put Big’s Swampert on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
PokéPOWER: Energy Cascade When you play Big’s Swampert from your hand, you may flip a coin until you get tails. For each heads, search your deck for a {W} Energy card and attach it to Big’s Swampert. Shuffle your deck afterward.
{W}{W}{W} Jagged Ice Does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
{W}{W}{W}{W}{W} Aquatic Storm Flip a coin for each Benched Pokémon (yours and your opponent’s). If heads, this attack does 30 damage to that Pokémon. If tails, this attack does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Carrington388
03/11/2004, 07:17 AM
Rouge's Caterpie
40 HP {G}
Basic Pokémon

{G} String Lasso This attack does 10 damage to each Defending Pokémon.

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Rouge's Metapod
60 HP {G}
Stage 1 Pokémon (Evolves from Rouge's Caterpie)

{G} String Shot Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{G}{G}{G}{G} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 60

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Rouge's Butterfree
80 HP {G}
Stage 2 Pokémon (Evolves from Rouge's Metapod)

{G}{G} Stealth Powder For each Defending Pokémon, choose whether that Pokémon is now Asleep, Burned, Confused, or Poisoned.
{C}{C}{C}{C}{C} Wing Attack 60

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Omega's Weedle
40 HP {G}
Basic Pokémon

{G} Poison Fury Flip a coin until you get tails. This attack does 10 damage times the number of heads. If you get 2 or more heads, the Defending Pokémon is now Poisoned. 10x

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Omega's Kakuna
60 HP {G}
Stage 1 Pokémon (Evolves from Omega's Weedle)

{G} Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10
{G}{G}{G}{G} Double-Edge Omega's Kakuna does 30 damage to itself. 90

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Omega's Beedrill
80 HP {G}
Stage 2 Pokémon (Evolves from Omega's Kakuna)

{G}{G} Toxic Jab The Defending Pokémon is now Poisoned. Place 2 damage counters on it instead of 1 after each player's turn (even if it was already Poisoned). 10
{C}{C}{C}{C}{C} Needle Punch Flip a coin. If heads, the Defending Pokémon is now Poisoned. 50

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Sunflorazumarill
03/11/2004, 06:28 PM
Here are some more ideas.

Shadow’s Bagon
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{L} Quick Shock Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
{G}{C} Dragon Poison Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20

Shadow’s Shelgon
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Shadow’s Bagon
Put Shadow’s Shelgon on the Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
{G}{L} Dragon Spores Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. 20
{C}{C}{C} Energy Slam If there are 3 or more types of basic Energy cards attached to Shadow’s Shelgon, discard 1 Energy card attached to the Defending Pokémon, if any. 40

Shadow’s Salamence
Pokémon card
{C}
120 HP
Stage 2 Pokémon
Evolves from Shadow’s Shelgon
Put Shadow’s Salamence on the Stage 1 card
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}{C}
{G}{R} Dragon Slash Discard all Energy cards attached to Shadow’s Salamence or this attack does nothing. If 3 or more Energy cards are discarded in this way, the Defending Pokémon is now Burned and Confused. 60
{W}{L}{C}{C} Dragon Shower Flip 2 coins. This attack does 10 damage times the number of heads to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Omega’s Beldum
Pokémon card
{M}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{P} Telekinesis Choose 1 of your opponent’s Pokémon. This attack does 10 damage to that Pokémon. Don’t apply Weakness and Resistance for this attack.
{M}{C} Lead Blast You may discard a {M} Energy card attached to Omega’s Beldum. If you do, this attack does 20 damage plus 20 more damage. 20+

Omega’s Metang
Pokémon card
{M}
80 HP
Stage 1 Pokémon
Evolves from Omega’s Beldum
Put Omega’s Metang on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{P}{C} Hypnoblast Flip a coin. If heads, the Defending Pokémon is now Asleep. 20
{M}{M}{C} Steel Spiral Does 30 damage plus 20 more damage for each Pokémon you have in play (including this one) that has {M} Energy cards attached to it. 30+

Omega’s Metagross
Pokémon card
{M}
120 HP
Stage 2 Pokémon
Evolves from Omega’s Metang
Put Omega’s Metagross on the Stage 1 card
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}{C}
PokéPOWER: Energy Conductor Once during your turn (before you attack), you may turn all Energy attached to Omega’s Metagross into either {P} or {M} Energy for the rest of your turn. This power can’t be used if Omega’s Metagross is affected by a Special Condition.
{P}{P}{P} Psycho Boost Does 80 damage minus 10 damage for each time you have used this attack. 80-
{M}{M}{M}{C}{C} Titanium Crush You may discard any number of Energy cards attached to the Defending Pokémon. For each Energy card you discard from the Defending Pokémon, put a damage counter on Omega’s Metagross. 80

Carrington388
03/12/2004, 01:49 PM
This line and one other will be the only split evolution lines in the set. The Eevee is a special card that will be the extra card for Team Rose, so Amy, Cream, and Big's slots all close at 36 cards, no more, no less. (The Chao Trainer card will be reprinted during the Trainer portion of the set allowing for all Trainers in both the SA2B and Heroes sets to have it evolve into their Basic Pokémon, but no such provision allows for the Eevee, so sorry, Chao can't evolve into it.)

Team Rose's Eevee
40 HP {C}
Basic Pokémon

{C} Tackle 10
{C} Color Evolution Choose a type (color) of basic Energy card or Special Energy card attached to Team Rose's Eevee. Search your deck for an Evolution card that evolves from Team Rose's Eevee that is the same type (color) as the Energy you picked, then attach the Evolution card to Team Rose's Eevee. (This counts as Team Rose's Eevee.)

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Big's Vaporeon
80 HP {W}
Stage 1 Pokémon (Evolves from Team Rose's Eevee)

{C}{C} Quick Attack Flip a coin. If heads, this attack does 20 damage plus 30 more damage. 20+
{W}{W}{W}{W}{W} Hydro Blast 80

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Cream's Jolteon
70 HP {L}
Stage 1 Pokémon (Evolves from Team Rose's Eevee)

{C}{C} Quick Attack Flip a coin. If heads, this attack does 20 damage plus 30 more damage. 20+
{L}{L}{L}{L}{C} Shock Blast Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 70

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}

Amy's Flareon
70 HP {R}
Stage 1 Pokémon (Evolves from Team Rose's Eevee)

{C}{C} Quick Attack Flip a coin. If heads, this attack does 20 damage plus 30 more damage. 20+
{R}{R}{R}{C} Fire Blast Discard 1 {R} Energy card attached to Amy's Flareon or this attack does nothing. 70

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

Cream's Espeon
70 HP {P}
Stage 1 Pokémon (Evolves from Team Rose's Eevee)

{C}{C} Quick Attack Flip a coin. If heads, this attack does 20 damage plus 30 more damage. 20+
{P}{P}{P}{P}{C} Psyblast Flip a coin. If heads, the Defending Pokémon is now Confused. 70

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Big's Umbreon
80 HP {D}
Stage 1 Pokémon (Evolves from Team Rose's Eevee)

{C}{C} Quick Attack Flip a coin. If heads, this attack does 20 damage plus 30 more damage. 20+
{D}{D}{D}{D}{C} Shadow Blast Flip a coin. If tails, discard 1 Energy card attached to Big's Umbreon or this attack does nothing. 80

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}{C}

Sunflorazumarill
03/12/2004, 07:31 PM
Here are some more of the Starter chains.

Cream’s Treecko
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Leaf Strike Flip 2 coins. This attack does 10 damage times the number of heads. 10x
{G}{G} Absorb Remove a number of damage counters from Cream’s Treecko equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance)(rounded up to the nearest 10). If Cream’s Treecko has fewer damage counters than that, remove all of them. 20

Cream’s Grovyle
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Cream’s Treecko
Put Cream’s Grovyle on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Controlled Growth Flip a coin for each {G} Energy attached to Cream’s Grovyle. This attack does 10 damage times the number of heads to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{G}{G}{G} Lead Teeth If there are any {M} Energy cards attached to Cream’s Grovyle but not used to pay for this attack’s Energy cost, this attack does 40 damage plus 20 more damage. Either way, the Defending Pokémon is now Poisoned. 40+

Cream’s Sceptile
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Cream’s Grovyle
Put Cream’s Sceptile on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéPOWER: Plant Absorption When you play Cream’s Sceptile from your hand, you may flip a coin until you get tails. For each heads, search your deck for a {G} Energy card and attach it to Cream’s Sceptile. Shuffle your deck afterward.
{G}{G}{G} Solar Ray Flip 2 coins. For each heads, discard an Energy card attached to the Defending Pokémon. For each tails, discard an Energy card attached to Cream’s Sceptile. 60
{G}{G}{G}{G}{G} Canopy Slasher Flip a coin for each card in your opponent’s hand. For each heads, choose 1 of those cards without looking and discard it. For each tails, shuffle 1 card from your opponent’s hand into your opponent’s deck and your opponent draws the top card of his or her deck. 50

Vector’s Totodile
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Water Gun Does 10 damage plus 10 more damage for each {W} Energy attached to Vector’s Totodile but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+
{W}{W} Azure Wave If there are 2 Defending Pokémon, this attack damages each of them. 20

Vector’s Croconaw
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Vector’s Totodile
Put Vector’s Croconaw on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Freeze Jaws Discard 1 {W} Energy card attached to Vector’s Croconaw or this attack does nothing. Flip a coin. If heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Vector’s Croconaw remains your Active Pokémon. 30
{W}{W}{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 40

Vector’s Feraligatr
Pokémon card
{W}
120 HP
Stage 2 Pokémon
Evolves from Vector’s Croconaw
Put Vector’s Feraligatr on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}{C}
PokéBODY: Freezing Mist If an attack (including your own) damages Vector’s Feraligatr (even if Vector’s Feraligatr is Knocked Out), flip a coin. If heads, the attacking Pokémon is now Paralyzed.
{W}{W}{W} Crunch Until the end of your next turn, all damage done to the Defending Pokémon is increased by 20 (after applying Weakness and Resistance). 40
{W}{W}{W}{W} Tsunami Cannon Does 40 damage plus 30 more damage for each {W} Energy attached to Vector’s Feraligatr but not used to pay for this attack’s Energy cost. You can’t add more than 60 damage in this way. 40+

Carrington388
03/13/2004, 11:38 AM
Sonic's Machop
40 HP {F}
Basic Pokémon

{C} Hit 10
{F} Head Slam Flip a coin. If heads, this attack does 10 damage plus 20 more damage. 10+

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Sonic's Machoke
60 HP {F}
Stage 1 Pokémon (Evolves from Sonic's Machop)

{C} Slam 10
{F}{F}{C} Body Blow Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Sonic's Machamp
90 HP {F}
Stage 2 Pokémon (Evolves from Sonic's Machoke)

{F}{C} Kick 20
{F}{F}{F}{C} Arm Slap Flip 4 coins. This attack does 30 damage times the number of heads. 30x

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}{C}

Tails's Aerodactyl
70 HP {F}
Stage 1 Pokémon (Evolves from Mysterious Fossil)

Poké-POWER Dark Lock, Chaotix Freeze
While Tails's Aerodactyl is your Active Pokémon and is not affected by a Special Condition, no Pokémon with Shadow, Rouge, or Omega in their name may evolve, and no Pokémon with Espio, Charmy, or Vector in their name may retreat.
{F}{F}{C} Rock Wind Flip a coin. If heads, switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. 30

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

Amy's Snorlax
100 HP {C}
Basic Pokémon

Poké-BODY Super Sleepyhead
While Amy's Snorlax remains your Active Pokémon, Amy's Snorlax is always Asleep and cannot become Paralyzed or Confused. While Asleep, Amy's Snorlax can still attack and retreat as if it wasn't Asleep.
{C}{C}{C} Roar Snore If Amy's Snorlax isn't Asleep, this attack does nothing. This attack does 20 damage to each Defending Pokémon and switch each Defending Pokémon with an equal number of your opponent's Benched Pokémon. (Do the damage before switching the Pokémon.)

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}{C}

Omega's Mewtwo
70 HP {P}
Basic Pokémon

{C}{C} Gain Armor Search your discard pile for a {M} Energy card. If you find a {M} Energy card in this way, attach it to Omega's Mewtwo. Until the end of your next turn, treat Mewtwo as if it was a {P} Pokémon and a {M} Pokémon.
{P}{P}{C} Psychic This attack does 30 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 30+

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}{C}

Sunflorazumarill
03/13/2004, 04:54 PM
Here are some more ideas.

Charmy’s Nincada
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {L} -30
Retreat cost: {C}
{G} Sleep Powder The Defending Pokémon is now Asleep. 10
{G}{C} Poison Spore Flip a coin. If heads, the Defending Pokémon is now Poisoned and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10

Charmy’s Ninjask
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Charmy’s Nincada
Put Charmy’s Ninjask on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Cross-Cut If the Defending Pokémon is an Evolved Pokémon, this attack does 10 damage plus 20 more damage. 10+
{G}{G} Swift This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 30

Amy’s Plusle
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Thunder Spin The Defending Pokémon can’t retreat during your opponent’s next turn. 10
{L}{L} Plus Plasma Does 20 damage plus 10 more damage for each damage counter on Amy’s Plusle. 20+

Amy’s Minun
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L} Thunder Spin The Defending Pokémon can’t retreat during your opponent’s next turn. 10
{L}{L} Minus Laser Does 50 damage minus 10 damage for each non-{L} Energy card attached to Amy’s Minun. 50-

Cream’s Torkoal
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Lava Rain For each Pokémon in play that isn’t {R}-type (yours and your opponent’s), flip a coin. If heads, this attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance.
{R}{R}{R} Heat Wave Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 40

Tails’s Relicanth
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{F} Mud Sport Until the end of your next turn, all damage done by {L} Pokémon is reduced by half.
{W}{W}{W} Aqua Spray Choose 1 of your opponent’s Pokémon and this attack does 40 damage to it. Don’t apply Weakness and Resistance.

Carrington388
03/14/2004, 03:24 PM
Omega's Pidgey
40 HP {C}
Basic Pokémon

{C} Tackle 10
{C}{C}{C} Steel Wing If there are any {M} Energy cards attached to Omega's Pidgey but not used to pay for this attack's Energy cost, flip a coin. If heads, all damage done by attacks to Omega's Pidgey during your opponent’s next turn is reduced by 20 (after applying Weakness and Resistance). 20

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Omega's Pidgeotto
70 HP {C}
Stage 1 Pokémon (Evolves from Omega's Pidgey)

{C}{C} Talon Dive Search your discard pile for any card. If that card is a Baby Pokémon or Basic Pokémon and your Bench isn't full, place that card on your Bench. If that card is an Evolution card that evolves from any of your Pokémon (including this one), attach that card to that Pokémon. (This counts as evolving that Pokémon.) If that card is a Baby Pokémon or Basic Pokémon and your Bench is full, if that card is an Evolution card that doesn't evolve from any of your Pokémon, or if that card is a Trainer card, shuffle that card into your deck. If that card is an Energy card, attach it to Omega's Pidgeotto.
{C}{C}{C}{C} Wing Strike 40

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Omega's Pidgeot
90 HP {C}
Stage 2 Pokémon (Evolves from Omega's Pidgeotto)

Poké-POWER Master Diver
Once during your turn (before your attack), if at least 3 Energy is attached to Omega's Pidgeot and Omega's Pidgeot is not affected by a Special Condition, you may use the effect of any attack from Omega's Pidgeot's pre-evolutions named Talon Dive twice. This counts as your attack for your turn. Using this power ends your turn.
{C}{C}{C}{C}{C} Fury Slap Flip 2 coins. This attack does 45 damage times the number of heads (rounded up to the nearest 10). 45x

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}

Sonic's Geodude
40 HP {F}
Basic Pokémon

{F}{F} Rock Drop 30

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Sonic's Graveler
70 HP {F}
Stage 1 Pokémon (Evolves from Sonic's Geodude)

{F}{F} Rollout 30
{F}{F}{C} Mass Explosion This attack does 20 damage times the number of Pokémon with Geodude, Graveler, or Golem in its name you have in play (including this one). Each of your Pokémon with Geodude, Graveler, or Golem in its name (including this one) does 20 damage to itself. 20x

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Sonic's Golem
90 HP {F}
Stage 2 Pokémon (Evolves from Sonic's Graveler)

Poké-BODY Sturdy
Prevent any effect that would Knock Out Sonic's Golem other than damage, Poison, and Burn.
{F}{F}{F}{F} Rollout 60
{F}{F}{F}{F}{F} Mega Blast Sonic's Golem does 90 damage to itself. 120

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}{C}

Scribble
03/15/2004, 08:25 AM
Tails's Zubat
40 HP {G}

Basic Pokemon

Poke-BODY: Carry Up
As long as you have any Tails's Zubat on your Bench, reduce all damage done to your Active Pokemon with Sonic, Knuckles, or Tails in their names by {F} Pokemon by 20 (after applying Weakness and Resistance). This Poke-BODY stops working if you have a Tails's Golbat in play.

{C} Headbutt 10

Weakness: {P}
Resistance: {F}
Retreat Cost:


Tails's Golbat
70 HP {G}

Stage 1 Pokémon (evolves from Tails's Zubat)

Poke-BODY: Carry Up Higher
As long as you have any Tails's Golbat on your Bench, reduce all damage done to your Active Pokemon with Sonic, Knuckles, or Tails in their names by {F} Pokemon by 30 (after applying Weakness and Resistance). This Poke-BODY stops working if you have a Tails's Crobat in play.

{G}{C} Maul
Do 10 damage to each Defending Pokemon.

{C}{C}{C} Wing Attack 30

Weakness: {P}
Resistance: {F}
Retreat Cost:


Tails's Crobat
80 HP {G}

Stage 2 Pokémon (evolves from Tails's Golbat)

Poke-BODY: Carry Up Even Higher
As long as you have any Tails's Crobat on your Bench, reduce all damage done to your Active Pokemon with Sonic, Knuckles, or Tails in their names by {F} Pokemon by 40(after applying Weakness and Resistance).

{G}{C}{C} Reverse Tornado 40
Switch Tails's Crobat with one of your Benched Pokemon, if any. The Defending Pokemon is now Poisoned.

Weakness: {P}
Resistance: {F}
Retreat Cost:


Vector's Aipom
50 HP {C}

Basic Pokemon

{C} Borrow
Look at your opponent's hand. You may have your opponent shuffle a Supporter card you find there into his or her deck. If you do, your opponent draws a card.

{C}{C} Tail Punch 20

Weakness: {F}
Resistance:
Retreat Cost: {C}

Yes, I do realise Charmy is not Tails. It's kinda hard to mix them up.

"sigh"

I thought that the other thread was dead. Perhaps you can post a notice in this thread every time you do an image fake, maybe add them as well in text form?

Well, at least I now know I must look in that thread as well.

Carrington388
03/15/2004, 10:09 AM
Knuckles's Meowth
40 HP {C}
Basic Pokémon

{C}{C} Burrow Find Flip 3 coins. For each heads, shuffle any 3 cards in your discard pile into your deck.
{C}{C} Slice 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Knuckles's Persian
70 HP {C}
Stage 1 Pokémon (Evolves from Knuckles's Meowth)

{C}{C}{C} Slash 30
{C}{C}{C}{C}{C} Treasure Find Shuffle 10 cards from your discard pile into your deck (if your discard pile has fewer cards than that, shuffle all of them), then discard 5 Energy cards attached to Knuckles's Persian.

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Tails's Poliwag
40 HP {W}
Basic Pokémon

{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Tails's Poliwhirl
70 HP {W}
Stage 1 Pokémon (Evolves from Tails's Poliwag)

{W}{W} Water Gun This attack does 30 damage plus 10 more damage for each {W} Energy card attached to Tails's Poliwhirl but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 30+
{C}{C}{C} Doubleslap Flip 2 coins. This attack does 30 damage times the number of heads. 30x

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Tails's Poliwrath
90 HP {F}
Stage 2 Pokémon (Evolves from Tails's Poliwhirl)

{W}{W}{W} Hydro Pump This attack does 40 damage plus 20 more damage for each {W} Energy card attached to Tails's Poliwrath but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+
{F}{F}{F}{C}{C} Dynamicpunch Flip a coin. If heads, the Defending Pokémon is now Confused; if tails, this attack does nothing (not even damage). 100

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}{C}

Tails's Politoed
90 HP {W}
Stage 2 Pokémon (Evolves from Tails's Poliwhirl)

{W}{W}{W} Hydro Pump This attack does 40 damage plus 20 more damage for each {W} Energy card attached to Tails's Politoed but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+
{W}{W}{W}{C}{C} Frog Kick Flip a coin. If heads, the Defending Pokémon is now Paralyzed; if tails, this attack does nothing (not even damage). 100

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Sunflorazumarill
03/15/2004, 04:01 PM
I have some more ideas for this.

Charmy’s Chikorita
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Pollen Gun Does 10 damage plus 10 more damage for each {G} Energy attached to Charmy’s Chikorita but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+
{G}{G} Autumn Wave If there are 2 Defending Pokémon, this attack damages each of them. 20

Charmy’s Bayleef
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Charmy’s Chikorita
Put Charmy’s Bayleef on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{G} Seed Implant Discard 1 {G} Energy card attached to Charmy’s Bayleef or this attack does nothing. Place a Seed counter on the Defending Pokémon. All damage done to a Pokémon with a Seed counter on it is increased by 20 (after applying Weakness and Resistance). (Seed counters stay on that Pokémon for as long as it's in play.) 40
{G}{G}{G} Cotton Spore Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn. 40

Charmy’s Meganium
Pokémon card
{G}
120 HP
Stage 2 Pokémon
Evolves from Charmy’s Bayleef
Put Charmy’s Meganium on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}{C}
PokéBODY: Poison Mist If an attack (including your own) damages Charmy’s Meganium (even if Charmy’s Meganium is Knocked Out), flip a coin. If heads, the attacking Pokémon is now Poisoned.
{G}{G}{G} Giga Drain Remove a number of damage counters from Charmy’s Meganium equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Charmy’s Meganium has fewer damage counters than that, remove all of them. 50
{G}{G}{G}{G} Razor Storm If Charmy’s Meganium and the Defending Pokémon don’t have the same number of Energy cards attached to them, this attack does 10 damage to each Benched Pokémon of the player controlling the Active Pokémon with the fewest number of Energy cards attached to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 70

Espio’s Cyndaquil
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Flare Gun Does 10 damage plus 10 more damage for each {R} Energy attached to Espio’s Cyndaquil but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+
{R}{R} Burner Wave If there are 2 Defending Pokémon, this attack damages each of them. 20

Espio’s Quilava
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Espio’s Cyndaquil
Put Espio’s Quilava on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Fire Twister Discard 1 {R} Energy card attached to Espio’s Quilava or this attack does nothing. Flip a coin. If tails, Espio’s Quilava does 10 damage to itself. 50
{R}{R}{R} Magma Surge Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Espio’s Typhlosion
Pokémon card
{R}
120 HP
Stage 2 Pokémon
Evolves from Espio’s Quilava
Put Espio’s Typhlosion on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}{C}
PokéBODY: Searing Mist If an attack (including your own) damages Espio’s Typhlosion (even if Espio’s Typhlosion is Knocked Out), flip a coin. If heads, the attacking Pokémon is now Burned.
{R}{R}{R} Mass Explosion Does 40 damage times the number of Pokémon with Cyndaquil, Quilava, or Typhlosion in its name (including this one). Then, each Pokémon with Cyndaquil, Quilava, or Typhlosion in its name (including this one) does 40 damage to itself. 40x
{R}{R}{R}{R} Blazing Eruption Flip a coin for each Pokémon in play other than Espio’s Typhlosion and the Defending Pokémon. (If a player has 2 Active Pokémon, flip a coin for the other Active Pokémon.) If heads, this attack does 20 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon, your other Active Pokémon, or the other Defending Pokémon.) 60

Sunflorazumarill
03/16/2004, 04:30 AM
Here’s a few more ideas.

Charmy’s Surskit
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{W} Poison Bubble The Defending Pokémon is now Poisoned. 10
{G}{G} String Shot Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Charmy’s Masquerain
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Charmy’s Surksit
Put Charmy’s Masquerain on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{W}{W} Hypnosplash The Defending Pokémon is now Asleep. 30
{G}{G}{G} Signal Beam Flip a coin. If heads, the Defending Pokémon is now Confused. 40

Vector’s Slugma
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R} Surprise Flame Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, this attack does nothing (not even damage). 20
{R}{R} Heat Flame Don’t apply Resistance. 30

Vector’s Magcargo
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Vector’s Slugma
Put Vector’s Magcargo on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}{C}
PokéBODY: Magma Armor Vector’s Magcargo can’t have any Freeze counters on it.
{R}{R}{R} Rising Lava Flip a number of coins equal to the number of {R} Energy attached to Vector’s Magcargo. This attack does 40 damage times the number of heads. Discard 1 {R} Energy card attached to Vector’s Magcargo for each heads. 40x

Vector’s Carvanha
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Shallow Wave Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{W}{W} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Vector’s Carvanha during your opponent’s next turn. 20

Vector’s Sharpedo
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Vector’s Carvanha
Put Vector’s Sharpedo on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{W} Aqua Splash Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{W}{W}{W} Lead Teeth If there are any {M} Energy cards attached to Vector’s Sharpedo but not used to pay for this attack’s Energy cost, this attack does 40 damage plus 20 more damage. Either way, the Defending Pokémon is now Poisoned. 40+

Scribble
03/16/2004, 06:33 AM
Espio's Meditite
40 HP {P}

Basic Pokemon

{P} Critical Kinesis
Until the end of your next turn, if the Defending Pokemon is damaged by an attack, that attack does double the damage (after applying Weakness and Resistance)(Benching or Evolving the Defending Pokemon ends this effect).

{F} Psychop 10
Flip a coin. If heads, the Defending Pokemon is now Confused.

Weakness: {D}
Resistance:
Retreat Cost: {C}


Espio's Medicham
70 HP {P}

Stage 1 Pokémon (Evolves from Espio's Meditite)

{P}{C} Psychic 10+
This attack does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.

{P}{P}{C} Synchroburn 80
If there are more Energy cards attached to the Defending Pokemon than to Espio's Medicham, this attack's base damage is now 50 instead of 80. If there are less Energy cards attached to the Defending Pokemon than to Espio's Medicham, this attack's base damage is now 10 instead of 80.


Weakness: {D}
Resistance:
Retreat Cost: {C}{C}

Carrington388
03/16/2004, 08:13 AM
Knuckles's Onix
80 HP {F}
Basic Pokémon

{F}{F} Rock Twist This attack does 20 damage to each Defending Pokémon.
{F}{F}{F} Rock Slide 50

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Knuckles's Steelix
110 HP {F}
Stage 1 Pokémon (Evolves from Knuckles's Onix)

{F}{F}{F} Lead Teeth If there are any {M} Energy cards attached to Knuckles's Steelix but not used to pay for this attack’s Energy cost, this attack does 40 damage plus 20 more damage. Either way, the Defending Pokémon is now Poisoned. 40+
{M}{F}{F}{F}{C} Iron Shake Each player shuffles up to 3 cards from his or her discard pile into his or her deck. If a player has fewer cards than that in his or her discard pile, that player shuffles them all into his or her deck. 60

Weakness: {W}
Resistance: {G}{L}
Retreat Cost: {C}{C}{C}{C}

Knuckles's Cubone
50 HP {F}
Basic Pokémon

{F}{F} Bone Slap Flip a coin until you get tails. This attack does 20 damage plus 10 more damage for each heads. 20+

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Knuckles's Marowak
70 HP {F}
Stage 1 Pokémon (Evolves from Knuckles's Cubone)

Poké-POWER Graveyard Finds
Once during your turn (before your attack), you may search your discard pile for any Technical Machine and attach it to Knuckles's Marowak unless Knuckles's Marowak is affected by a Special Condition.
{F}{F}{F} Bone Parry This attack does 40 damage to each Defending Pokémon and choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Sonic's Poochyena
50 HP {D}
Basic Pokémon

{D}{C} Bite The Dark If the Defending Pokémon has Shadow, Rouge, or Omega in its name, this attack does 20 damage plus 20 more damage. 20+

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Sonic's Mightyena
70 HP {D}
Stage 1 Pokémon (Evolves from Sonic's Poochyena)

{D} Mean Growl During your opponent's next turn, if a Defending Pokémon attacks, that attack's damage is reduced by 20 (before Weakness and Resistance).
{D}{D}{C}{C} Intensity Bite Flip a coin for each Energy attached to Sonic's Mightyena. This attack does 20 damage times the number of heads. If the Defending Pokémon has Shadow, Rouge, or Omega in its name, this attack does 30 damage times the number of heads. 20x

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Scribble
03/17/2004, 05:59 AM
I would like to reserve Espio's Victreebel EX, please.

Omega's Gulpin
50 HP {G}

Basic Pokemon

{G} Poison Spit 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage and the Defending Pokemon is now Poisoned. If tails, Omega's Gulpin does 10 damage to itself.

Weakness: {P}
Resistance:
Retreat Cost: {C}


Omega's Swalot
80 HP {G}

Stage 1 Pokémon (evolves from Omega's Gulpin)

Poke-BODY: Ooze Hold
As long as Omega's Swalot is your Active Pokemon, whenever your opponent plays a Supporter, flip a coin. If heads, place 1 damage counter on each Defending Pokemon.

{G} Acid 10

{G}{G}{C} Ooze Punch 30
The Defending Pokemon is now Poisoned.

Weakness: {P}
Resistance:
Retreat Cost: {C}{C}


Vector's Horsea
40 HP {W}

Basic Pokemon

{W} Blot 10
Flip a coin. If heads, remove 1 damage counter, if any, from Vector's Horsea.

{W}{C} Splash 20

Weakness: {L}
Resistance:
Retreat Cost: {C}


Vector's Seadra
70 HP {W}

Stage 1 Pokémon (evolves from Vector's Horsea)

Poke-POWER: Dragon DNA
Once during your turn, before your attack, you may flip a coin. If heads, search for an Evolution card that evolves from Vector's Seadra and attach it to any Vector's Seadra you have in play, including this one. This counts as evolving Vector's Seadra. This Power stops working if Vector's Seadra is affected by a Special Condition.

{W}{C} Bubble Blast 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weakness: {L}
Resistance:
Retreat Cost: {C}


Vector's Kingdra
90 HP {W}

Stage 2 Pokémon (evolves from Vector's Seadra)

Poke-BODY: Ink Cloud
As long as you have any Vector's Kingdra on your bench, whenever the Defending Pokemon attacks a Pokemon with Vector, Espio or Charmy in its name, flip three coins. If all three are tails, that attack does nothing (not even damage).

{W} Slicing Fin 10x
Flip three coins. This attack does 10 damage times the number of heads.

{W}{C}{C}{C} Water Spray 50
You may flip a coin. If heads, shuffle your hand into your deck, then draw 7 cards.

Weakness:
Resistance:
Retreat Cost: {C}{C}


Shadow's Delibird
60 HP {W}

Basic Pokemon

Poke-BODY: Corruption
Once during your turn, before your attack, you may change Shadow's Delibird type (color) to {D}. If this Poke-BODY stops working, Shadow's Delibird type remains {W}.

{W}{C} Tumbling Snowball 30+
Flip a coin. If heads, this attack does 30 damage plus 30 more damage and Shadow's Delibird does 40 damage to itself. Either way, Shadow's Delibird can't use this attack during your next turn.

Weakness: {M}
Resistance: {F}
Retreat Cost: {C}

Carrington388
03/17/2004, 12:05 PM
Big's Articuno
70 HP {W}
Basic Pokémon

Poké-BODY Rose Rally
If Big's Articuno is your Active Pokémon, any damage done to any of your Benched Pokémon with Amy, Cream, or Big in their name is reduced by 20. (Don't apply Weakness and Resistance for Benched Pokémon.)
{W}{W}{W}{W} Sheer Stop Place a Freeze counter on each Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Big's Articuno remains your Active Pokémon. 40

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}{C}

Cream's Zapdos
70 HP {L}
Basic Pokémon

Poké-BODY Rose Rally
If Cream's Zapdos is your Active Pokémon, any damage done to any of your Benched Pokémon with Amy, Cream, or Big in their name is reduced by 20. (Don't apply Weakness and Resistance for Benched Pokémon.)
{L}{L}{L}{L} Fear Shock Flip a coin. If heads, the Defending Pokémon is now Paralyzed; if tails, place a Fear counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Pokémon may not have more than 1 Fear counter on it at a time. 50

Weakness: {W}
Resistance: {F}{M}
Retreat Cost: {C}{C}

Amy's Moltres
70 HP {R}
Basic Pokémon

Poké-BODY Rose Rally
If Amy's Moltres is your Active Pokémon, any damage done to any of your Benched Pokémon with Amy, Cream, or Big in their name is reduced by 20. (Don't apply Weakness and Resistance for Benched Pokémon.)
{R}{R}{R}{R} Fury Flames Flip a coin for each {R} Energy card attached to Amy's Moltres. This attack does 10 damage plus 20 more damage for each heads. 10+

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}{C}

Charmy's Raikou
70 HP {L}
Basic Pokémon

Poké-BODY Chaotix Rally
If Charmy's Raikou is your Active Pokémon, any damage done to any of your Benched Pokémon with Espio, Charmy, or Vector in their name is reduced by 20. (Don't apply Weakness and Resistance for Benched Pokémon.)
{L}{L}{L} Thunder Flip a coin. If tails, Charmy's Raikou does 40 damage to itself. 80

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}

Espio's Entei
70 HP {R}
Basic Pokémon

Poké-BODY Chaotix Rally
If Espio's Entei is your Active Pokémon, any damage done to any of your Benched Pokémon with Espio, Charmy, or Vector in their name is reduced by 20. (Don't apply Weakness and Resistance for Benched Pokémon.)
{R}{R}{R}{R} Fire Blast Discard 1 {R} Energy attached to Espio's Entei or this attack does nothing. 80

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

Vector's Suicune
70 HP {W}
Basic Pokémon

Poké-BODY Chaotix Rally
If Vector's Suicune is your Active Pokémon, any damage done to any of your Benched Pokémon with Espio, Charmy, or Vector in their name is reduced by 20. (Don't apply Weakness and Resistance for Benched Pokémon.)
{W}{W}{W}{W} Hydro Pump This attack does 60 damage plus 20 more damage for each {W} Energy card attached to Vector's Suicune but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 60+

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Sunflorazumarill
03/18/2004, 04:38 PM
Here are some more ideas.

Vector’s Gastly
Pokémon card
{P}
50 HP
Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: n/a
{P} Poison Gas The Defending Pokémon is now Poisoned.
{P} Sleeping Gas The Defending Pokémon is now Asleep.

Vector’s Haunter
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Vector’s Gastly
Put Vector’s Haunter on the Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: n/a
{P}{C} Sleep Poison The Defending Pokémon is now Asleep and Poisoned.
{P}{P}{C} Shadow Punch This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 40

Vector’s Gengar
Pokémon card
{P}
90 HP
Stage 2 Pokémon
Evolves from Vector’s Haunter
Put Vector’s Gengar on the Stage 1 card
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P}{P} Double Poison Hypnosis Each Defending Pokémon is now Asleep and Poisoned.
{P}{P}{P}{C}{C} Shadow Crush Flip a coin for Special Energy card attached to the Defending Pokémon. This attack does 60 damage plus 30 more damage for each heads. 60+

Vector’s Bulbasaur
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Dry Ice Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{G}{G}{G} Mega Venom Bomb Flip a coin. If heads, this attack does 20 damage to each of your opponent's Pokémon and each Defending Pokémon is now Poisoned. Don’t apply Weakness and Resistance.

Vector’s Ivysaur
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Vector’s Bulbasaur
Put Vector’s Ivysaur on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{G} Super Drain Discard 1 {G} Energy card attached to Vector’s Ivysaur or this attack does nothing. Remove a number of damage counters from Vector’s Ivysaur equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Vector’s Ivysaur has fewer damage counters than that, remove all of them. 40
{G}{G}{G} Sulfur The Defending Pokémon is now Burned. 30

Vector’s Venusaur
Pokémon card
{G}
110 HP
Stage 2 Pokémon
Evolves from Vector’s Ivysaur
Put Vector’s Venusaur on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}{C}
PokéBODY: Chemical Veil If Vector’s Venusaur is your Active Pokémon and is damaged or affected by an attack from either Defending Pokémon (even if Vector’s Venusaur is Knocked Out), do 10 damage to each Defending Pokémon. Don’t apply Weakness and Resistance.
{G}{G} Leaf Slash Don’t apply Resistance. 40
{G}{G}{G}{G} Crushing Trees Flip a coin for each of your opponent’s Benched Pokémon. This attack does 40 damage plus 20 more damage for each heads and does 20 damage to a number of your opponent’s Benched Pokémon equal to the number of tails. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40+

Carrington388
03/18/2004, 06:18 PM
Omega's Lickitung
80 HP {C}
Basic Pokémon

Poké-BODY Taste Sensation
If any card with Berry in its name is attached to Omega's Lickitung, use that card's effect, then shuffle that card into your deck.
{C}{C}{C} Tongue Whip Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{C}{C}{C}{C} Charge Kick Omega's Lickitung does 20 damage to itself. 60

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}

Knuckles's Grimer
50 HP {G}
Basic Pokémon

{G} Dark Stink If the Defending Pokémon doesn't have Shadow, Rouge, or Omega in its name, flip a coin. If heads, or if the Defending Pokémon has Shadow, Rouge, or Omega in its name, the Defending Pokémon is now Poisoned.
{G}{G}{G} Chaotix Feed This attack does 30 damage plus 10 more damage for each Pokémon on your Bench with Espio, Charmy, or Vector in their names. 30+

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Knuckles's Muk
80 HP {G}
Stage 1 Pokémon (Evolves from Knuckles's Grimer)

Poké-BODY Cover Your Noses, Everybody!
At the end of each player's turn, if Knuckles's Muk is your Active Pokémon, this power does 10 damage to each Pokémon in play that doesn't have Sonic, Tails, Knuckles, Grimer, Muk, Koffing, Weezing, Gulpin, or Swalot in its name.
{G}{G}{G}{G} Poison Stomp Flip 2 coins. If both are heads, this attack does 50 damage plus 30 more damage. If at least 1 is heads, the Defending Pokémon is now Poisoned. 50+

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Sonic's Slowpoke
50 HP {W}
Basic Pokémon

{P} Psywave This attack does 10 damage times the number of Energy cards attached to the Defending Pokémon. 10x
{W}{W} Water Gun This attack does 20 damage plus 20 more damage for each {W} Energy card attached to Sonic's Slowpoke but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 20+

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Sonic's Slowbro
80 HP {W}
Stage 1 Pokémon (Evolves from Sonic's Slowpoke)

Poké-POWER Fast-Switcheroo
Once during your turn (before your attack), if Sonic's Slowbro is your Active Pokémon and has been in play for at least 2 turns and doesn't have a Special Condition, if you have an Evolution card named Sonic's Slowking in your hand, return Sonic's Slowbro to your hand (all other cards stay where they are) and attach 1 Sonic's Slowking from your hand to this Pokémon. (This counts as evolving this Pokémon.)
{W}{W}{W}{W} Surf 60

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Sonic's Slowking
80 HP {W}
Stage 1 Pokémon (Evolves from Sonic's Slowpoke)

Poké-POWER Fast-Switcheroo
Once during your turn (before your attack), if Sonic's Slowking is your Active Pokémon and has been in play for at least 2 turns and doesn't have a Special Condition, if you have an Evolution card named Sonic's Slowbro in your hand, return Sonic's Slowking to your hand (all other cards stay where they are) and attach 1 Sonic's Slowbro from your hand to this Pokémon. (This counts as evolving this Pokémon.)
{W}{W}{W}{W} Surf 60

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Carrington388
03/19/2004, 04:11 PM
Amy's Ekans
40 HP {G}
Basic Pokémon

{G}{G} Poison Bite The Defending Pokémon is now Poisoned. 20

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Amy's Arbok
70 HP {G}
Stage 1 Pokémon (Evolves from Amy's Ekans)

Poké-POWER Instant Glance
If one of your opponent's Benched Pokémon becomes one of your opponent's Active Pokémon and Amy's Arbok isn't affected by a Special Condition, flip a coin. If heads, that Pokémon is now Paralyzed.
{G}{G}{G} Poison Spit The Defending Pokémon is now Poisoned. 40

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Rouge's Spearow
40 HP {C}
Basic Pokémon

{C}{C} Peck 20

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Rouge's Fearow
70 HP {C}
Stage 1 Pokémon (Evolves from Rouge's Spearow)

{C}{C}{C} Drill Peck 30
{C}{C}{C}{C}{C} Sky Slam Flip a coin. If heads, Rouge's Fearow cannot attack during your next turn; if tails, this attack does nothing (not even damage). 120

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Big's Ratatta
40 HP {C}
Basic Pokémon

{C}{C} Bite 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Big's Raticate
70 HP {C}
Stage 1 Pokémon (Evolves from Big's Ratatta)

{C}{C} Bite 20
{C}{C}{C}{C} Super Sharp Fang Flip a coin. If heads, this attack does damage equal to half of the Defending Pokémon's remaining HP (rounded up to the nearest 10) plus 20 more damage; if tails, this attack does damage equal to half of the Defending Pokémon's remaining HP (rounded up to the nearest 10). ?+

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Sunflorazumarill
03/19/2004, 08:25 PM
Here are some more ideas.

Shadow’s Trapinch
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Mud Slap 20
{F}{F} Sand Stream Choose 1 of your opponent’s Benched Pokémon and this attack does 20 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon).

Shadow’s Vibrava
Pokémon card
{F}
70 HP
Stage 1 Pokémon
Evolves from Shadow’s Trapinch
Put Shadow’s Vibrava on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{R} Dragon Rage 20
{F}{F} Sand Whirlwind Choose 1 of your opponent’s Benched Pokémon and switch it with the Defending Pokémon. (Do the damage before switching the Pokémon.) If the new Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 20

Shadow’s Flygon
Pokémon card
{F}
100 HP
Stage 2 Pokémon
Evolves from Shadow’s Vibrava
Put Shadow’s Flygon on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{R}{R}{R} Dragon Flame Flip a coin. If heads, the Defending Pokémon is now Burned and Paralyzed. 40
{F}{F}{F}{F} Sky Attack Flip a coin. If tails, this attack does nothing. 100

Charmy’s Charmander
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Heat Rise If there are any {R} Energy cards in your discard pile, you may attach 1 to Charmy’s Charmander. 10
{R}{R}{R} Mega Thermal Bomb Flip a coin. If heads, this attack does 20 damage to each of your opponent's Pokémon and each Defending Pokémon is now Burned. Don’t apply Weakness and Resistance.

Charmy’s Charmeleon
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Charmy’s Charmander
Put Charmy’s Charmeleon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Rocket Flare Discard 1 {R} Energy card attached to Charmy’s Charmeleon or this attack does nothing. If there are any Energy cards attached to the Defending Pokémon, choose and discard up to 3 of them. 30
{R}{R}{R} Magma Wave Flip a coin. If heads, if your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. (Do the damage before switching Pokémon.) 40

Charmy’s Charizard
Pokémon card
{R}
110 HP
Stage 2 Pokémon
Evolves from Charmy’s Charmeleon
Put Charmy’s Charizard on the Stage 1 card
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}{C}
PokéBODY: Magma Rush If Charmy’s Charizard is your Active Pokémon and is damaged or affected by an attack from either Defending Pokémon (even if Charmy’s Charizard is Knocked Out), do 10 damage to each Defending Pokémon. Don’t apply Weakness and Resistance.
{R}{R} Heat Flame Don’t apply Resistance. 40
{R}{R}{R}{R} Lava Flood Flip a coin for each of your opponent’s Benched Pokémon. This attack does 40 damage plus 20 more damage for each heads and does 20 damage to a number of your opponent’s Benched Pokémon equal to the number of tails. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40+

Carrington388
03/20/2004, 03:21 PM
Cream's Nidoran♀
50 HP {G}
Basic Pokémon

{G}{C} Poison Kick Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Cream's Nidorina
70 HP {G}
Stage 1 Pokémon (Evolves from Cream's Nidoran♀ )

{G} Swipe 20
{C}{C}{C}{C} Fury Kick Flip 3 coins. This attack does 20 damage times the number of heads. 20x

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Cream's Nidoqueen
100 HP {G}
Stage 2 Pokémon (Evolves from Cream's Nidorina)

{G}{G} Matchmaking Slam This attack does 30 damage plus 20 more damage for each Pokémon with Nidoking in its name on your Bench. 30+
{F}{F}{F}{C} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 70

Weakness: {P}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Big's Nidoran♂
50 HP {G}
Basic Pokémon

{G}{G} Fury Slicer This attack does 30 damage plus 10 more damage for each {G} Energy card attached to Big's Nidoran♂ but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 30+

Weakness: {P}
Resistance: {L}
Retreat Cost: {C}

Big's Nidorino
70 HP {G}
Stage 1 Pokémon (Evolves from Big's Nidoran♂ )

{C} Call for Children Search your deck for a Basic Pokémon with Nidoran♀ or Nidoran♂ in its name and place that card on your Bench. (You can't use this attack if your Bench is full.)
{G}{G}{G} Jab Poison The Defending Pokémon is now Poisoned. 40

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Big's Nidoking
100 HP {G}
Stage 2 Pokémon (Evolves from Big's Nidorino)

{G}{G} Matchmaking Slam This attack does 30 damage plus 20 more damage for each Pokémon with Nidoqueen in its name on your Bench. 30+
{F}{F}{F}{C} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 70

Weakness: {P}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Sunflorazumarill
03/21/2004, 09:20 AM
Here are some more ideas for this.

Omega’s Aron
Pokémon card
{M}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{C} Scary Face Flip a coin. If heads, until the end of your opponent's next turn, the Defending Pokémon can't attack or retreat.
{M}{C} Steel Swipe Flip 2 coins. For each heads, until the end of your next turn, all damage done to the Defending Pokémon is increased by 10 (after applying Weakness and Resistance). 20

Omega’s Lairon
Pokémon card
{M}
70 HP
Stage 1 Pokémon
Evolves from Omega’s Aron
Put Omega’s Lairon on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{M}{C} Metal Crash Flip a number of coins equal to the number of damage counters on the Defending Pokémon. This attack does 20 damage times the number of heads. 20x
{M}{C}{C} Crunch Until the end of your next turn, all damage done to the Defending Pokémon is increased by 20 (after applying Weakness and Resistance). 40

Omega’s Aggron
Pokémon card
{M}
100 HP
Stage 2 Pokémon
Evolves from Omega’s Lairon
Put Omega’s Aggron on the Stage 1 card
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}{C}
PokéPOWER: Iron Swap As often as you like during your turn (before you attack), you may move a {M} Energy card attached to 1 of your Pokémon to Omega’s Aggron. For each {M} Energy card you move to Omega’s Aggron, move an Energy card attached to Omega’s Aggron to the other Pokémon. This power can’t be used if Omega’s Aggron is affected by a Special Condition.
{M}{C}{C} Double-Edge Omega’s Aggron does 30 damage to itself. 60
{M}{M}{C}{C} Platinum Drill Flip a coin until you get tails. This attack does 60 damage plus 20 more damage for each heads. 60+

Espio’s Squirtle
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Sleep Bubble The Defending Pokémon is now Asleep. 10
{W}{W}{W} Mega Freeze Bomb Flip a coin. If heads, this attack does 20 damage to each of your opponent's Pokémon and each Defending Pokémon is now Paralyzed. Don’t apply Weakness and Resistance.

Espio’s Wartortle
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Espio’s Squirtle
Put Espio’s Wartortle on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Heavy Cascade Discard 1 {W} Energy card attached to Espio’s Wartortle or this attack does nothing. As long as Espio’s Wartortle remains your Active Pokémon, the Defending Pokémon can’t retreat and if the effect of an attack, Poké-Power, Poké-Body, or Trainer card would change that player’s Active Pokémon, that effect does nothing. 30
{W}{W}{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 40

Espio’s Blastoise
Pokémon card
{W}
110 HP
Stage 2 Pokémon
Evolves from Espio’s Wartortle
Put Espio’s Blastoise on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}
PokéBODY: Crystal Shell If Espio’s Blastoise is your Active Pokémon and is damaged or affected by an attack from either Defending Pokémon (even if Espio’s Blastoise is Knocked Out), do 10 damage to each Defending Pokémon. Don’t apply Weakness and Resistance.
{W}{W} Aqua Sonic Don’t apply Resistance. 40
{W}{W}{W}{W} Water Surge Flip a coin for each of your opponent’s Benched Pokémon. This attack does 40 damage plus 20 more damage for each heads and does 20 damage to a number of your opponent’s Benched Pokémon equal to the number of tails. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40+

Carrington388
03/22/2004, 02:01 PM
First off, the Omega's Metagross line makes 10 Omega cards that were in the SA2B sets as Eggman Pokémon. That slot is now closed. All future Omega Pokémon now must have had Sonic, Tails, or Knuckles in its name in the SA2B sets, and all Pokémon with Eggman in its name in the SA2B sets that have not appeared as Pokémon now must go to a member of Team Sonic, Team Rose, or Team Chaotix.

Rouge's Igglybuff
40 HP {C}
Baby Pokémon (Evolves into Rouge's Jigglypuff)

{C} Dark Song Each player's Active Pokémon that do not have Shadow, Rouge, or Omega in its name are now Asleep.

Weakness: none
Resistance: none
Retreat Cost: none

Rouge's Jigglypuff
70 HP {C}
Basic Pokémon

Poké-BODY Quick-Play Dishonesty
If Rouge's Jigglypuff didn't evolve from Rouge's Igglybuff when put into play, Rouge's Jigglypuff's total HP is 50 instead of 70.
{C} Microphone Grab Place your discard pile facedown, then shuffle your discard pile. Take the top card facedown from the discard pile and attach it to Rouge's Jigglypuff facedown, then place your discard pile faceup.
{C}{C} Microphone Slap This attack does 20 damage plus 20 more damage for each facedown card attached to Rouge's Jigglypuff. Shuffle all facedown cards attached to Rouge's Jigglypuff into your deck. 20+

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Rouge's Wigglytuff
90 HP {C}
Stage 1 Pokémon (Evolves from Rouge's Jigglypuff)

Poké-POWER Microphone Power Play
When you play Rouge's Wigglytuff from your hand and once during your turn (before your attack) afterward, if there are any facedown cards attached to Rouge's Wigglytuff, turn those cards faceup. Return any Trainer cards other than Technical Machines and Pokémon Tools revealed this way to your hand. Any Baby Pokémon, Basic Pokémon, Evolution cards, Pokémon Tools, Technical Machines, and Energy cards revealed in this way are now attached to Rouge's Wigglytuff. (This does not count as evolving Rouge's Wigglytuff.) While Rouge's Wigglytuff remains your Active Pokémon and isn't affected by a Special Condition, Rouge's Wigglytuff may use any attack of any Baby Pokémon, Basic Pokémon, Evolution card, or Technical Machine attached to Rouge's Wigglytuff, including Energy costs and anything else required to use that attack (such as discarding Energy cards). (No matter what type the card is, Rouge's Wigglytuff's type remains Colorless.)
{C}{C}{C}{C} Microphone Slam Place your discard pile facedown, then shuffle your discard pile. Attach up to 5 cards from the top of your discard pile to Rouge's Wigglytuff facedown. This attack does 50 damage minus 10 damage for each card attached to Rouge's Wigglytuff in this way and the Microphone Power Play Poké-POWER is now triggered. 50-

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Omega's Whismur
40 HP {C}
Basic Pokémon

{C}{C} Outburst 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Omega's Loudred
70 HP {C}
Stage 1 Pokémon (Evolves from Omega's Whismur)

{C}{C} Astonish 20
{C}{C}{C} Burst Voice Until the end of your next turn, if an Active Pokémon other than this Omega's Loudred tries to attack during that player's turn, that player flips a coin. If tails, that player's turn ends without an attack. (Benching or evolving an Active Pokémon other than Omega's Loudred ends this effect on that Pokémon.)20

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Omega's Exploud
90 HP {C}
Stage 2 Pokémon (Evolves from Omega's Loudred)

{C} Sing The Defending Pokémon is now Asleep.
{C}{C} Slap 20
{C}{C}{C} Punch 30
{C}{C}{C}{C} Slam 40

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Scribble
03/23/2004, 07:01 AM
Vector's Kangaskhan
90 HP {C}

Basic Pokemon

Poke-BODY: Parental Protection
When Vector's Kangaskhan is on your bench, if a Baby Pokemon is your Active Pokemon, whenever your opponent’s attack damages that Baby Pokemon, flip a coin. If heads, this Poke-BODY does 10 damage to the attacking Pokemon. (Don’t apply Weakness or Resistance.)

{C} Child's Fetch
Shuffle a card from your hand into your deck, then draw 2 cards.

{C}{C}{C} Triple-Punch 30x
Flip 3 coins. This attack does 30 damage times the number of heads.

Weakness: {F}
Resistance:
Retreat Cost: {C}{C}{C}


Tails's Shuppet
50 HP {P}

Basic Pokemon

{P} Gas Head 10
Flip a coin. If heads, the Defending Pokemon is now Confused.

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}


Tails's Bannete
80 HP {P}

Stage 1 Pokémon (evolves from Tails's Shuppet)

Poke-BODY: Nightmare
As long as Tails's Bannete is your Active Pokemon, whenever a player flips a coin to wake one of his or her Pokemon that is Asleep, if that coin turns out to be tails, place 2 damage counters on that Pokemon.

{P} Psy Slap 10

{P}{P} Dark Veil 20
Flip a coin. If heads, the Defending Pokemon cannot Retreat. (Benching either Pokemon ends this effect).

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}


Remainder: Espio's Victreebel EX is Reserved.

Sunflorazumarill
03/23/2004, 08:27 AM
Here are some more ideas.

Amy’s Dratini
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{C} Safeguard Flip a coin. If heads, during your opponent’s next turn, Amy’s Dratini can’t become affected by a Special Condition. (All other effects of attacks, Poké-Powers, Poké-Bodies, and Trainer cards still happen.)
{G}{R} Dragon Spray If the Defending Pokémon doesn’t have any damage counters on it (before doing damage), the Defending Pokémon is now Poisoned and Burned. 20

Amy’s Dragonair
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Amy’s Dratini
Put Amy’s Dragonair on the Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C}{C} Dragon’s Blow If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 30
{P}{F}{C}{C} Dragon Impact Flip 2 coins. This attack does 40 damage plus 10 more damage for each heads. If both are heads, the Defending Pokémon is now Paralyzed. If only 1 is heads, the Defending Pokémon is now Confused. 40+

Amy’s Dragonite
Pokémon card
{C}
100 HP
Stage 2 Pokémon
Evolves from Amy’s Dragonair
Put Amy’s Dragonite on the Stage 1 card
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}{C}
{C} Genetic Memory Use any attack from Amy’s Dragonite’s Basic or Evolution card. (You still have to pay for that attack’s Energy cost, however, all Energy attached to Amy’s Dragonite provides all types during this turn.)
{W}{L}{C} Dragon Stream If the Defending Pokémon was attacked by an attack other than Dragon Stream during your last turn, this attack does 40 damage plus 40 more damage. 40+
{C}{C}{C}{C}{C} Sky Attack Flip a coin. If tails, this attack does nothing. 100

Vector’s Larvitar
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Dig Under Choose 1 of your opponent's Pokémon and this attack does 10 damage to it. Don’t apply Weakness and Resistance.
{F}{C} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent's next turn. 20

Vector’s Pupitar
Pokémon card
{F}
70 HP
Stage 1 Pokémon
Evolves from Vector’s Larvitar
Put Vector’s Pupitar on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{C} Sand Tomb The Defending Pokémon can’t retreat during your opponent's next turn. 20
{F}{F}{C} Selfdestruct Does 20 damage to every Benched Pokémon (yours and your opponent’s) and Vector’s Pupitar does 70 damage to itself. (Don’t apply Weakness and Resistance for Benched Pokémon.) 70

Vector’s Tyranitar
Pokémon card
{D}
100 HP
Stage 2 Pokémon
Evolves from Vector’s Pupitar
Put Vector’s Tyranitar on the Stage 1 card
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}{C}
PokéPOWER: Energy Shadow Once during your turn (before you attack), if there are no Special Energy cards attached to Vector’s Tyranitar, you may turn all Energy attached to Vector’s Tyranitar into {D} Energy for the rest of your turn. This power can’t be used if Vector’s Tyranitar is affected by a Special Condition.
{D}{D}{D} Lead Teeth If there are any {M} Energy cards attached to Vector’s Tyranitar but not used to pay for this attack’s Energy cost, this attack does 40 damage plus 20 more damage. Either way, the Defending Pokémon is now Poisoned. 40+
{D}{C}{C}{C}{C} Hyper Crush You may discard any number of {D} Energy cards attached to Vector’s Tyranitar. This attack does 60 damage plus 30 more damage for each Energy card discarded in this way. 60+

Carrington388
03/23/2004, 09:09 AM
Amy's Sandshrew
50 HP {F}
Basic Pokémon

{F}{F} Dig 20

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Amy's Sandslash
80 HP {F}
Stage 1 Pokémon (Evolves from Amy's Sandshrew)

{C}{C}{C} Slash 30
{F}{F}{F}{F} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 80

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}

Rouge's Vulpix
50 HP {R}
Basic Pokémon

{R}{R} Ember Discard 1 {R} Energy card attached to Rouge's Vulpix or this attack does nothing. 40

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Rouge's Ninetales
80 HP {R}
Stage 1 Pokémon (Evolves from Rouge's Vulpix)

{C}{C}{C} Loud Roar Switch each Defending Pokémon with an equal number of your opponent's Benched Pokémon. (You can't use this attack if your opponent has fewer Benched Pokémon than there are Defending Pokémon.)
{R}{R}{R}{R} Fire Blast Discard 1 {R} Energy card attached to Rouge's Ninetales or this attack does nothing. 80

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

Omega's Diglett
40 HP {F}
Basic Pokémon

{F} Scratch 20

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Omega's Dugtrio
80 HP {F}
Stage 1 Pokémon (Evolves from Big's Diglett)

{C}{C}{C} Slash 30
{F}{F}{F}{F} Burrow Fault This attack does 60 damage to each Defending Pokémon and 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}

Scribble
03/24/2004, 06:11 AM
AAAaargghh!!

That card was not meant to be posted, but I guess I posted it accidently. That card was meant for another set.

Sorry, my bad.

I really have to be more careful when copy/paste from Notepad. Oh well, we all learn from mistakes.

Scribble
03/25/2004, 06:40 AM
Charmy's Wurmple
40 HP {G]

Basic Pokemon

{C} Tackle 10

{G}{G} Pupate
Search your deck for an Evolution card that evolves from Charmy's Wurmple and put it on Charmy's Wurmple (This counts as evolving Charmy's Wurmple). Shuffle your deck afterward.

Weakness: {R}
Resistance:
Retreat Cost: {C}


Charmy's Silcoon
60 HP {G}

Stage 1 Pokémon (evolves from Charmy's Wurmple)

Poke-BODY: Cocoon
Once during your turn, before your attack, if there are any damage counters on Charmy's Silcoon, you may remove 1 of them.

{G} Stun Spore 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Weakness: {R}
Resistance:
Retreat Cost: {C}{C}


Charmy's Cascoon
70 HP {G}

Stage 1 Pokémon (evolves from Charmy's Wurmple)

Poke-BODY: Cocoon
Once during your turn, before your attack, if there are any damage counters on Charmy's Cascoon, you may remove 1 of them.

{G} Hateful Glare 10
If there are any Energy cards attached to the Defending Pokemon, flip a coin. If heads, choose one of those cards and discard it.

Weakness: {R}
Resistance:
Retreat Cost: {C}{C}


Charmy's Beautifly
80 HP {G}

Stage 2 Pokémon (evolves from Charmy's Silcoon)

Poke-BODY: Pale Dust
As long as Charmy's Beautifly is your Active Pokemon, whenever a player flip tails for a Confused Pokemon, place 4 damage counters on that Pokemon instead of 3.

{G} Allergen Powder 10
Flip 2 coins. If either one or both are heads, the Defending Pokemon is now Confused.

{G}{G}{C} Flutter Tackle 40
You may switch Charmy's Beautifly with one of your Benched Pokemon, if any.

Weakness: {R}
Resistance: {F}
Retreat Cost:


Charmy's Dustox
80 HP {G}

Stage 2 Pokémon (evolves from Charmy's Cascoon)

Poke-BODY: Dark Dust
As long as Charmy's Dustox is your Active Pokemon, whenever a Pokemon with Shadow, Rouge or Omega in its name attacks and does damage, that attack does 10 more damage (after applying Weakness and Resistance).

{G} Poison Powder 10
The Defending Pokemon is now Poisoned.

{G}{C} Swoop 30

Weakness: {P}
Resistance:
Retreat Cost:


Espio's Kecleon
60 HP {C}

Basic Pokemon

Poke-BODY: Color Contrast
Once during your turn, before your attack, if the Defending Pokemon has a Weakness, you may change Espio's Kecleon type to the same type as the Weakness.

{C} Lick 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

{C}{C}{C} Tail Bind 30
Flip a coin. If heads, until the end of your opponent's next turn, the Defending Pokemon cannot Retreat.

Weakness: {F}
Resistance:
Retreat Cost: {C}

Carrington388
03/25/2004, 10:48 AM
Cream's Cleffa
40 HP {C}
Baby Pokémon (Evolves into Cream's Clefairy)

{C} Cheese Draw Draw a card. If that card has Chao in its name, draw another card. Repeat that effect until you draw a card that doesn't have Chao in its name.

Weakness: none
Resistance: none
Retreat Cost: none

Cream's Clefairy
60 HP {C}
Basic Pokémon

Poké-BODY Quick-Play Dishonesty
If Cream's Clefairy didn't evolve from Cream's Cleffa when put into play, Cream's Clefairy's total HP is 40 instead of 60.
{C}{C}{C} Metronome Choose 1 of any Defending Pokémon’s attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Cream's Clefairy’s type is still Colorless.)

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Cream's Clefable
80 HP {C}
Stage 1 Pokémon (Evolves from Cream's Clefairy)

{C}{C} Metronome Choose 1 of any Defending Pokémon’s attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Cream's Clefable's type is still Colorless.)
{C}{C}{C}{C} Chao Assist You can't use this attack unless you have a Benched Pokémon with Chao in its name. Attach 1 Energy card from your discard pile to 1 of your Benched Pokémon with Chao in its name.

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Cream's Dunsparce
50 HP {C}
Basic Pokémon

{C}{C} Tackle 20
{C}{C}{C} Whack 30

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Big's Murkrow
50 HP {D}
Basic Pokémon

{D}{D} Frog Hunt Search your deck for a Basic Pokémon with Poliwag in its name and place it in your hand.
{C}{C}{C}{C} Peck 40

Weakness: {L}
Resistance: {P}{F}
Retreat Cost: {C}

Big's Unown B
50 HP {P}
Basic Pokémon (You may have up to 4 Basic Pokémon cards in your deck with Unown in their names.)

Poké-POWER BIG FIND
Once during your turn (before your attack), if you have Big's Unown [ B], Unown [ I], and Unown [ G] all in play and Big's Unown [ B] isn't affected by a Special Condition, you may search your deck for a Basic Pokémon or Evolution card with Big in its name and place it in your hand.
{P}{C} Hidden Power 20

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Scribble
03/26/2004, 03:23 AM
Scribble hurt itself in its confusion!

Thanks for pointing that out.

Scribble
03/26/2004, 10:34 AM
Vector's Snubbull
50 HP {C}

Basic Pokemon

Poke-BODY: Fairy Power
As long as there are at least 5 cards in your hand, Vector's Snubbull Retreat Cost is 0.

{C} Headbutt 10

Weakness: {F}
Resistance:
Retreat Cost: {C}


Vector's Granbull
80 HP {C}

Stage 1 Pokémon (evolves from Vector's Snubbull)

Poke-BODY: Fairy Power
As long as there are at least 5 cards in your hand, Vector's Granbull Retreat Cost is 0.

{C} Pixie Dust
Choose one of your opponent's Pokemon that doesn't have an Enchant counter on it. Place an Enchant counter on that Pokemon. Ignore all Poke-POWERS and Poke-BODIES of a Pokemon with an Enchant counter on it. At the end of your next turn, remove the Enchant counter.

{C}{C}{C} Chomp 40

Weakness: {F}
Resistance:
Retreat Cost: {C}{C}


Shadow's Mantine
60 HP {W}

{W} Low Tide 10
Flip 2 coins. If both are heads, discard the top card of your opponent's deck.

{W}{W}{W}{C} High Tide 70
This attack can't be used unless Shadow's Mantine used its Low Tide attack last turn.

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}


Espio's Lapras
80 HP {W}

Basic Pokemon

{W} Mist
Place a Mist counter on Espio's Lapras. As long as Espio's Lapras has a Mist counter, prevent all effects of attack, other than damage and Special Conditions, from being done to Espio's Lapras.

{W}{C} Song Of Mourning 20+
If you have a card named Espio's Lapras in your discard pile, this attack does 20 damage plus 10 more damage and the Defending Pokemon is now Confused.

Weakness: {L}
Resistance:
Retreat Cost: {C}{C}


Big's Sudowoodo
60 HP {F}

Basic Pokemon

{F} Stand Still
Flip a coin. If heads, during your opponent's next turn prevent all effects of attacks (including damage) from being done to Big's Sudowoodo.

{F}{C} Low Kick 40-
If the Defending Pokemon's remaining HP is 60 or more, this attack does 40 damage. If the Defending Pokemon's remaining HP is 50 or less, this attack does 10 damage.

Weakness: {W}
Resistance:
Retreat Cost: {C}{C}{C}

Carrington388, do you have any new plans/rules/news (e.g. Pokemon Ex rules and restrictions) about this set? I ask this because I may not have online access for almost two weeks, so I would appreciate it if you can tell me in advance.
If you can't/don't want to, it's alright.

Carrington388
03/26/2004, 05:01 PM
Shadow's Psyduck
40 HP {W}
Basic Pokémon

{W}{W} Sonic Pound If the Defending Pokémon has Sonic, Tails, or Knuckles in its name, this attack's base damage is 50 instead of 30. 30
{P}{P} Rose Pound If the Defending Pokémon has Amy, Cream, or Big in its name, this attack's base damage is 50 instead of 30. 30

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Shadow's Golduck
70 HP {W}
Stage 1 Pokémon (Evolves from Shadow's Psyduck)

{W}{P} Chaotix Pound If the Defending Pokémon has Espio, Charmy, or Vector in its name, this attack's base damage is 50 instead of 30.
{W}{W}{P}{P}{C} Dark Assault If the Defending Pokémon has Shadow, Rouge, or Omega in its name, this attack's base damage is 30 instead of 70. 70

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Rouge's Mankey
40 HP {F}
Basic Pokémon

{F} Steal Discard 1 Energy card from the Defending Pokémon, then attach 1 Energy card from your discard pile to Rouge's Mankey. 10

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Rouge's Primeape
80 HP {F}
Stage 1 Pokémon (Evolves from Rouge's Mankey)

{F}{F}{C} Huff Attack This attack does 30 damage times the number of consecutive turns this attack has been used. If this attack does 90 or more damage, Rouge's Primeape is now Confused. 30x
{F}{F}{F}{F}{C} Thrash Flip a coin. If heads, this attack does 70 damage plus 30 more damage; if tails, this attack does 70 damage plus Rouge's Primeape does 30 damage to itself. 70+

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Omega's Growlithe
50 HP {R}
Basic Pokémon

{R} Fire Spurt Discard 1 {R} Energy card attached to Omega's Growlithe or this attack does nothing. This attack does 10 damage to each Defending Pokémon and each Defending Pokémon is now Burned.

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Omega's Arcanine
90 HP {R}
Stage 1 Pokémon (Evolves from Omega's Growlithe)

{R}{R}{R}{C} Blast Burn If there are any Energy cards attached to the Defending Pokémon, choose 1 of those cards and discard it. 40
{R}{R}{R}{R} Fire Blast Discard 1 {R} Energy card attached to Omega's Arcanine or this attack does nothing. 80

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}{C}

Scribble
03/27/2004, 05:56 AM
Shadow' Krabby
50 Hp {W}

Basic Pokemon

{W}{W} Triple Hammer 10+
Flip 3 coins. This attack does 10 damage plus 10 more damage for every heads.

Weakness: {G}
Resistance:
Retreat Cost: {C}{C}


Shadow's Kingler
80 HP {W}

Stage 1 Pokémon (evolves from Shadow' Krabby)

{W} Scratch 20

{W}{W}{W} Water Fury
For each of your opponent's Pokemon, flip a number of coins equal to the number of Energy cards attached to that Pokemon. This attack does 10 damage times the number of heads to that Pokemon.

Weakness: {G}
Resistance:
Retreat Cost: {C}{C}


Omega's Hoothoot
40 HP {C}

Basic Pokemon

{C} Hop 10

{C}{C} Hypnogaze 10
The Defending Pokemon is now Asleep.

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}


Omega's Noctowl
70 HP {C}

Stage 1 Pokémon (evolves from Omega's Hoothoot)

Poke-BODY: Stealth Detector
If Omega's Noctowl is your Active Pokémon, any damage done to any of your Pokémon by a Pokemon with Espio in its name is reduced by 30 (after applying Weakness and Resistance).

{C} Peck 10

{P}{C] Psywave 10x
This attack does 10 damage times the number of Energy cards attached to the Defending Pokemon.

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Carrington388
03/27/2004, 02:54 PM
Rouge's Abra
40 HP {P}
Basic Pokémon

{P} Teleport Robbery Discard the top 5 cards of your opponent's deck, then shuffle any 5 cards from your discard pile into your deck. (If your opponent has fewer than 5 cards in his or her deck, discard all of them.) (If you have fewer than 5 cards in your discard pile, shuffle all of them.) Shuffle Rouge's Abra and all cards attached to it into your deck.
{P} Psyshock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Rouge's Kadabra
70 HP {P}
Stage 1 Pokémon (Evolves from Rouge's Abra)

{P}{P} Recover Discard 1 {P} Energy card attached to Rouge's Kadabra in order to use this attack. Remove all damage counters from Rouge's Kadabra.
{P}{P}{P} Swipe Punch If the Defending Pokémon has a Pokémon Tool attached to it, discard that Pokémon Tool; otherwise, discard the top card of your opponent's deck. 30

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Rouge's Alakazam
90 HP {P}
Stage 2 Pokémon (Evolves from Rouge's Kadabra)

Poké-POWER Damage Swap
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don’t Knock Out that Pokémon. This power can’t be used if Rouge's Alakazam is affected by a Special Condition.
{P}{P}{P}{P}{P} Damage Swipe Flip a coin for each damage counter on Rouge's Alakzam. For each heads, move 1 damage counter from Rouge's Alakazam to any Defending Pokémon. Shuffle a number of cards from your discard pile into your deck equal to the number of heads.

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}{C}{C}

Rouge's Doduo
50 HP {C}
Basic Pokémon

{C} Fly During your opponent's next turn, prevent all effects of attacks, including damage, done to Rouge's Doduo. 10

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Rouge's Dodrio
80 HP {C}
Stage 1 Pokémon (Evolves from Rouge's Doduo)

{C}{C} Getaway This attack can't be used unless you have at least 1 Benched Pokémon with Rouge in its name. Choose 1 of your Benched Pokémon with Rouge in its name. Shuffle that Pokémon, Rouge's Dodrio, and all cards attached to both Pokémon into your deck.
{C}{C}{C}{C} Drill Peck 40

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Cream's Farfetch'd
50 HP {C}
Basic Pokémon

{C}{C} Go-Away Leek If the Defending Pokémon is a {C} Pokémon with Aerodactyl, Delibird, Vibrava, Flygon, Latios, or Latias in its name, this attack's base damage is 60 instead of 20. 20

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Carrington388
03/29/2004, 02:05 PM
Knuckles's Voltorb
40 HP {L}
Basic Pokémon

Poké-BODY Static
Whenever Knuckles's Voltorb is damaged by your opponent's attack (even if Knuckles's Voltorb is Knocked Out), flip 2 coins. If both are heads, the Pokémon that damaged Knuckles's Voltorb is now Paralyzed.
{L}{L} Blast Ball Knuckles's Voltorb does 40 damage to itself minus 10 damage for each {L} or {R} Energy card attached to it. 40

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Knuckles's Electrode
80 HP {L}
Stage 1 Pokémon (Evolves from Knuckles's Voltorb)

Poké-POWER Super Buzzap
At any time during your turn (before your attack), if Knuckles's Electrode isn't affected by a Special Condition, you may Knock Out Knuckles's Electrode and attach it to 1 of your other Pokémon. (No Prizes are taken.) If you do, choose a type (color) of Energy. Knuckles's Electrode is now an Energy card (instead of a Pokémon) that provides 4 Energy of that type.
{L}{L}{L}{R}{C} Spark Blast Discard 2 {L} Energy cards and 1 {R} Energy card attached to Knuckle's Electrode or Knuckles's Electrode does 100 damage to itself. 100

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}

Sonic's Rhyhorn
60 HP {F}
Basic Pokémon

Poké-BODY Lightning Rod
If Sonic's Rhyhorn is Benched, any damage done to your Bench by a {L} Pokémon or an attack whose Energy cost includes 1 or more {L} Energy is done only to Sonic's Rhyhorn.
{F}{F}{F} Rock Headbutt 40

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Sonic's Rhydon
90 HP {F}
Stage 1 Pokémon (Evolves from Sonic's Rhyhorn)

{F}{F}{F} Horn Drill 50
{F}{F}{F}{F}{F} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 100

Weakness: {G}
Resistance: none
Retreat Cost: {C}{C}{C}{C}

Sonic's Mr. Mime
50 HP {P}
Basic Pokémon

{P}{P} Barrier Screen Discard 1 {P} Energy card attached to Sonic's Mr. Mime or this attack does nothing. During your opponent's next turn, prevent all effects of an attack, including damage, done to Sonic's Mr. Mime.
{P}{P}{C} Meditate This attack does 30 damage plus 10 more damage for each damage counter on the Defending Pokémon. 30+

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Knuckles's Ditto
50 HP {C}
Basic Pokémon

Poké-POWER Shapeshift
Once during your turn (before your attack), you may attach an Evolution card from your hand to Knuckles's Ditto. (This doesn’t count as evolving Knuckles's Ditto.) Treat Knuckles's Ditto as if it were that Pokémon instead. It can’t evolve, devolve, or use the Poké-POWER or Poké-BODY of that Pokémon. During your turn, you may discard the Evolution card attached to Knuckles's Ditto. This power can’t be used if Knuckles's Ditto is affected by a Special Condition. If Knuckles's Ditto becomes affected by a Special Condition, discard all Evolution cards attached to it.
{C} Pound 10

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Carrington388
03/30/2004, 05:49 PM
Amy's Ponyta
50 HP {R}
Basic Pokémon

{R}{R} Scorch Tail The Defending Pokémon is now Burned. Choose 1 of your own Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Amy's Rapidash
80 HP {R}
Stage 1 Pokémon (Evolves from Amy's Ponyta)

{C}{C}{C} Stampede This attack does 10 damage to each Defending Pokémon itimes the number of Pokémon in play with Ponyta or Rapidash in their names (your own or your opponent's) with at least 1 Energy card attached to it.
{R}{R}{C} Flamethrower Discard 1 {R} Energy card attached to Amy's Rapidash or this attack does nothing. 50

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Big's Seel
50 HP {W}
Basic Pokémon

{W} Fin Smack 20
{C}{C}{C} Sea Lion Rally This attack does 30 damage plus 10 more damage for each Pokémon with Seel, Dewgong, Spheal, Sealeo, or Walrein in their names you have in play (excluding this Big's Seel). 30+

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Big's Dewgong
80 HP {W}
Stage 1 Pokémon (Evolves from Big's Seel)

{W}{W}{W} Aurora Beam 50
{W}{W}{W} Water Gun This attack does 40 damage plus 20 more damage for each {W} Energy card attached to Big's Dewgong but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Shadow's Drowzee
50 HP {P}
Basic Pokémon

{P} Wide Hypnosis Each Defending Pokémon is now Asleep.
{C}{C}{C} Pound 30

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Shadow's Hypno
80 HP {P}
Stage 1 Pokémon (Evolves from Shadow's Drowzee)

{P} Wide Hypnosis Each Defending Pokémon is now Asleep.
{P}{P}{P}{C} Sleep Blast This attack does 50 damage to each Defending Pokémon that is Asleep and 10 damage to each Defending Pokémon that is not Asleep.

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Scribble
03/31/2004, 06:34 AM
A brief appearance:

Vector's Goldeen
30 HP {W}

Basic Pokemon

{W} Reckless Horn Attack 30
Vector's Goldeen does 20 damage to itself.

Weakness: {L}
Resistance:
Retreat Cost: {C}


Vector's Seaking
70 HP {W}

Stage 1 Pokémon (evolves from Vector's Goldeen)

{W}{W} Water Rondo 20
If there is a Stadium card in play, the Defending Pokemon is now Asleep.

{W}{C}{C}{C} Megahorn 70
Flip a coin. If heads, this attack does nothing.

Weakness: {L}
Resistance:
Retreat Cost: {C}{C}


Vector's Slakoth
40 HP {C}

Basic Pokemon

Poke-BODY: Dangle From Tree
During your opponent’s turn, if Vector's Slakoth would be damaged by an opponent’s attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 30.

{C}{C} Lazy Attack 20
Vector's Slakoth is now Asleep.

Weakness: {F}
Resistance:
Retreat Cost: {C}


Vector's Vigoroth
70 HP {C}

Stage 1 Pokémon (evolves from Vector's Slakoth)

{C} Claw 20

{C}{C}{C} Fury Strikes 20x
Flip 3 coins. This attack does 20 damage times the number of heads.

Weakness: {F}
Resistance:
Retreat Cost: {C}


Vector's Slaking
120 HP {C}

Stage 2 Pokémon (evolves from Vector's Vigoroth)

{C} Right Foot
Draw a card. Vector's Slaking can't attack during your next turn.

{C}{C} Left Foot 20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Vector's Slaking can't attack during your next turn.

{C}{C}{C} Right Hand 60
Vector's Slaking can't attack during your next turn.

{C}{C}{C}{C} Left Arm Uppercut 120-
This attack does 120 damage minus 10 damage for every damage counter on Vector's Slaking. Vector's Slaking can't attack during your next turn.

Weakness: {F}
Resistance:
Retreat Cost: {C}{C}{C}

Sunflorazumarill
04/02/2004, 04:38 PM
Well, I'm starting to post more ideas for this again. Here are some more.

Shadow’s Lunatone
Pokémon card
{P}
70 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P} Psyshock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{L}{L} Zap Cannon Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage). 40
{W}{W}{W} Blizzard Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 40

Shadow’s Solrock
Pokémon card
{P}
70 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P} Psyshock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{G}{G} Giga Drain Remove a number of damage counters from Shadow’s Solrock equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance)(rounded up to the nearest 10). If Shadow’s Solrock has fewer damage counters than that, remove all of them. 20
{R}{R}{R} Fire Blast Discard 1 {R} Energy card attached to Shadow’s Solrock or this attack does nothing. 60

Knuckles’s Venonat
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G}{G} Signal Beam Flip a coin. If heads, the Defending Pokémon is now Confused. 20
{P}{P} Flash Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Knuckles’s Venomoth
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Knuckles’s Venonat
Put Knuckles’s Venomoth on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{P} Poison Hypnosis The Defending Pokémon is now Asleep and Poisoned. 20
{G}{G}{P}{P}{C} Synchronicity Spiral If the total number of Energy cards attached to each Defending Pokémon is the same as the total number of Energy cards attached to each of your Active Pokémon, this attack’s base damage is 140 instead of 70. 70

Big’s Shellder
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Sport Until the end of your next turn, all damage done by {R} Pokémon is reduced by half.
{W}{W} Icy Wind Flip a coin. If heads, this attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Big’s Cloyster
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Big’s Shellder
Put Big’s Cloyster on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Draw Ice Once during your turn (before you attack), if Big’s Cloyster is your Active Pokémon, you may attach a {W} Energy card from either your hand or discard pile to Big’s Cloyster. This power can’t be used if Big’s Cloyster is affected by a Special Condition.
{W}{W} Aurora Burst Flip a number of coins equal to the number {W} Energy attached to Big’s Cloyster. For each heads, draw a card. 20
{W}{W}{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 40

Carrington388
04/05/2004, 01:59 PM
Big's Feebas
40 HP {W}
Basic Pokémon

{C} Tackle 10
{W}{W}{W} Mockery Wrath This attack does 40 damage times the number of Pokémon with Magikarp or Feebas in its name you have in play (including this one) with at least 2 {W} Energy cards attached to them. 40x

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Big's Milotic
100 HP {W}
Stage 1 Pokémon (Evolves from Big's Feebas)

{C}{C} Mud Sport During your next turn, if a {L} Pokémon does damage to Big's Milotic, don't apply Weakness for that attack.
{W}{W}{W}{W}{W} Hydro Pump This attack does 80 damage plus 20 more damage for each {W} Energy card attached to Big's Milotic but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 80+

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Amy's Roselia
60 HP {G}
Basic Pokémon

{G} Sulfur The Defending Pokémon is now Burned. 10
{G}{G}{C} Fear Sprinkle Place a Fear counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Pokémon may not have more than 1 Fear counter on it at a time. 30

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Amy's Clamperl
50 HP {W}
Basic Pokémon

Poké-POWER Tool Mutation
Once during your turn (before your attack), if there is a Pokémon Tool attached to Amy's Clamperl and Amy's Clamperl is not affected by a Special Condition, you may discard that Pokémon Tool without using its effect and search your deck for an Evolution card that evolves from Amy's Clamperl and attach it to Amy's Clamperl. (This counts as evolving from Amy's Clamperl.)
{W}{W}{C} Waterfall 40

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Amy's Huntail
80 HP {W}
Stage 1 Pokémon (Evolves from Amy's Clamperl)

Poké-BODY Dark Rage
If this power is active, Amy's Huntail is both a {W} and a {D} Pokémon.
{W}{W} Water Gun This attack does 30 damage plus 10 more damage for each {W} Energy card attached to Amy's Huntail but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 30+
{D}{D}{D} Lead Teeth If there are any {M} Energy cards attached to Amy's Huntail but not used to pay for this attack's Energy cost, this attack does 40 damage plus 20 more damage. Either way, the Defending Pokémon is now Poisoned. 40+

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Amy's Gorebyss
80 HP {W}
Stage 1 Pokémon (Evolves from Amy's Clamperl)

Poké-BODY Psychic Frenzy
If this power is active, Amy's Gorebyss is both a {W} and a {P} Pokémon.
{W}{W} Water Gun This attack does 30 damage plus 10 more damage for each {W} Energy card attached to Amy's Gorebyss but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 30+
{P}{P}{P} Psychic Blast Flip a coin. If heads, the Defending Pokémon is now Confused. 40

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Carrington388
04/10/2004, 02:06 PM
Sonic's Koffing
50 HP {G}
Basic Pokémon

{G}{G} Anti-Speed Poison Each player's Active Pokémon that do not have Sonic, Shadow, Amy, or Espio in their name is now Poisoned.
{G}{G}{G} Slam 40

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Sonic's Weezing
80 HP {G}
Stage 1 Pokémon (Evolves from Sonic's Koffing)

{G}{G}{G} Speed Tackle If the Defending Pokémon has Sonic, Shadow, Amy, or Espio in its name, this attack's base damage is 10 instead of 60. 60
{C}{C}{C}{C}{C} Blast Sonic's Weezing does 110 damage to itself. 110

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Tails's Tauros
60 HP {C}
Basic Pokémon

{C}{C}{C} Fly-Formation Charge This attack does 30 damage plus 20 more damage for each of your Benched Pokémon with Tails, Rouge, Cream, or Charmy in their name. 30+
{C}{C}{C}{C}{C} Chop Feed This attack can't be used unless you have a Pokémon that doesn't have Tauros or Miltank in its name in play. Knock Out each of your Pokémon with Tauros or Miltank in its name (including this one). (No Prizes are taken.) For each Pokémon Knocked Out in this way, remove 3 damage counters from each of your Pokémon and 1 damage counter from each of your opponent's Pokémon. If a Pokémon has fewer damage counters than that, remove all of them.

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Tails's Skitty
40 HP {C}
Basic Pokémon

{C}{C} Call for Friend Search your deck for a Basic Pokémon with Tails or Skitty in its name not named Shadow's Skitty and place it on your Bench. (You can't use this attack if your Bench is full.)
{C}{C}{C} Like-Kind Slam This attack does 30 damage times the number of Pokémon with Meowth, Persian, Skitty, or Delcatty in its name in play. 30x

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Tails's Delcatty
70 HP {C}
Stage 1 Pokémon (Evolves from Tails's Skitty)

Poké-POWER Cat Draw
If Tails's Delcatty is Benched, if any effect of an attack would do damage to any of your Benched Pokémon, prevent that damage and Tails's Delcatty does 10 damage to itself.
{C}{C}{C} Draw Swipe Look at the top 2 cards of your deck. Discard 1 of those cards and place the other card in your hand. 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Carrington388
04/15/2004, 02:33 PM
Rouge's Pinsir
60 HP {G}
Basic Pokémon

{C}{C} Grip 20
{G}{G}{C}{C} Sting Hold The Defending Pokémon is now Poisoned. 40

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Charmy's Misdreavus
60 HP {P}
Basic Pokémon

{P}{P} Wallproof Punch For each Defending Pokémon, choose 1 of your opponent's Benched Pokémon (if your opponent has fewer Benched Pokémon than there are Defending Pokémon, choose all of them). This attack does 20 damage to each Pokémon you chose in this way. Don't apply Weakness and Resistance.
{P}{P}{P}{C} Shadow Ball Flip a coin for each Energy card attached to the Defending Pokémon. This attack does 40 damage plus 20 more damage for each heads. 40+

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}

Cream's Sentret
40 HP {C}
Basic Pokémon

{C}{C} Tail Whack 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Cream's Furret
70 HP {C}
Stage 1 Pokémon (Evolves from Cream's Sentret)

{C}{C} Tackle 20
{C}{C}{C}{C}{C} Go-Away Glance This attack does 60 damage to each of your opponent's {C} Pokémon in play with Aerodactyl, Delibird, Vibrava, Flygon, Latias, or Latios in their names. If your opponent has no {C} Pokémon with Aerodactyl, Delibird, Vibrava, Flygon, Latias, or Latios in its name, this attack does 30 damage to each Defending Pokémon. Either way, don't apply Weakness and Resistance.

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Omega's Porygon
50 HP {C}
Basic Pokémon

Poké-BODY Conversion Fodder
If Omega's Porygon's Resistance is {C}, don't apply Resistance for attacks done to Omega's Porygon by a {C} Pokémon.
{C}{C} Dark Convert Change Omega's Porygon's Resistance to the type (color) of 1 of your other non-{C} Pokémon with Shadow, Rouge, or Omega in its name. If you have no non-{C} Pokémon with Shadow, Rouge, or Omega in its name, this attack does 10 damage plus 10 more damage. 10+

Weakness: {F}
Resistance: {C}
Retreat Cost: {C}

Omega's Porygon2
80 HP {C}
Stage 1 Pokémon (Evolves from Omega's Porygon)

Poké-BODY Power Chameleon
Omega's Porygon's type (color) and Resistance is that of all non-{C} Pokémon with Knuckles, Omega, Big, or Vector in their names that you have in play. Omega's Porygon2 cannot have Resistance to {C}.
{C}{C}{C} Data Beam Place 6 damage counters on each Defending Pokémon in any way you choose.

Weakness: {F}
Resistance: {C}
Retreat Cost: {C}{C}
Note on Omega's Porygon and Omega's Porygon2: The {C} Resistance is just a placeholder to allow the Pokémon to even have a Resistance and change it.

Sunflorazumarill
04/17/2004, 09:07 AM
Guess what? I'm back with some Legendary Pokémon for this set!

Vector’s Lugia
Pokémon card
{P}
90 HP
Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: {C}{C}
{P} Luster Ball Flip 2 coins. This attack does 10 damage times the number of heads to each Defending Pokémon.
{P}{P}{P} Psychic Does 30 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 30+
{P}{P}{P}{P}{P} Alpha Crush Discard 3 {P} Energy cards attached to Vector’s Lugia or this attack does nothing. 110

Amy’s Ho-oh
Pokémon card
{R}
90 HP
Basic Pokémon
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
{R}{R} Glowing Wings Flip 2 coins for each Defending Pokémon. For each heads, this attack does 20 damage to that Pokémon.
{R}{R}{R} Fire Blast Discard 1 {R} Energy card attached to Amy’s Ho-oh or this attack does nothing. 60
{R}{R}{R}{R} Blaze Crush Flip a coin for each Energy card attached to the Defending Pokémon. This attack does 60 damage plus 10 more damage for each heads. 60+

Big’s Kyogre
Pokémon card
{W}
100 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}
{W}{W} Mega Typhoon Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{W}{W}{W}{W} Grand Tsunami Does 40 damage to each Defending Pokémon. If either Defending Pokémon is affected by a Special Condition, this attack does 40 damage plus 20 more damage to that Pokémon.

Vector’s Groudon
Pokémon card
{F}
100 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F}{F} Magnitude Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{F}{F}{F}{F} Tectonic Crush Does 40 damage to each Defending Pokémon. If either Defending Pokémon has at least 4 Energy attached to it, this attack does 40 damage plus 20 more damage to that Pokémon.

Espio’s Rayquaza
Pokémon card
{C}
100 HP
Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}{C}
{C}{C}{C} Rainbow Spark If all Energy attached to Espio’s Rayquaza is {R}, the Defending Pokémon is now Burned. If all Energy attached to Espio’s Rayquaza is {F}, the Defending Pokémon is now Confused. If all Energy attached to Espio’s Rayquaza is {L}, flip a coin. If heads, the Defending Pokémon is now Paralyzed. If all Energy attached to Espio’s Rayquaza is {G}, the Defending Pokémon is now Poisoned. If all Energy attached to Espio’s Rayquaza is {W}, flip a coin. If heads, place a Freeze counter on the Defending Pokémon. If all Energy attached to Espio’s Rayquaza is {P}, the Defending Pokémon is now Asleep. 30
{C}{C}{C}{C} Dragon Tornado If this attack doesn’t Knock Out the Defending Pokémon, and if there are any Pokémon on your opponent’s Bench, choose 1 of them and switch it with the Defending Pokémon. 40
{C}{C}{C}{C}{C} Whirling Typhoon Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Cream’s Celebi
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Magical Leaf This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 30
{P}{P} Chao Song Search your deck for any number of Pokémon with Chao in their names and put them onto your Bench. Ignore any Spun Incorrectly Poké-Bodies that the new Benched Pokémon have. Shuffle your deck afterward.

Carrington388
04/23/2004, 03:04 PM
Charmy's Spinarak
40 HP {G}
Basic Pokémon

{G}{C} Simple Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Charmy's Ariados
70 HP {G}
Stage 1 Pokémon (Evolves from Charmy's Spinarak)

{G}{G} Web Whip Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance.
{C}{C}{C}{C}{C} Dig 50

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Charmy's Stantler
60 HP {C}
Basic Pokémon

{C}{C} Headbutt 20
{C}{C}{C}{C} Double-Edge Charmy's Stantler does 30 damage to itself. 70

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Amy's Miltank
60 HP {C}
Basic Pokémon

{C}{C} Special Milk If the Defending Pokémon has Sonic in its name, place a damage counter on that Pokémon. If the Defending Pokémon has Tails, Knuckles, Shadow, Rouge, Omega, Cream, Big, Espio, Charmy, Vector, or Eggman in its name, remove 1 damage counter from Amy's Miltank. If the Defending Pokémon has Amy in its name, remove 3 damage counters from Amy's Miltank and 1 damage counter from the Defending Pokémon. If this attack did nothing, remove 2 damage counters from Amy's Miltank.
{C}{C}{C}{C} Beef Kick 40

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Omega's Tropius
60 HP {G}
Basic Pokémon

{G}{G}{C} Hard Slam If the Defending Pokémon is a {M} Pokémon or has Omega in its name, this attack's base damage is 10 instead of 40. 40
{G}{G}{G}{G}{G} Solarbeam 70

Weakness: {R}
Resistance: {F}{W}
Retreat Cost: {C}{C}{C}

Cream's Chimecho
50 HP {P}
Basic Pokémon

{P}{P}{P}{P} 386 Ringings Flip 39 coins. For each heads, choose 1 Pokémon in play other than this Cream's Chimecho. You may either place a damage counter on that Pokémon or remove a damage counter from that Pokémon. If the number of heads was even, you may not place a number of damage counters in this way that is more than the number of damage counters removed in this way. If the number of heads was odd, you may not place a number of damage counters that is at least 2 more than the number of damage counters removed in this way.

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Carrington388
04/29/2004, 02:45 PM
Amy's Spoink
40 HP {P}
Basic Pokémon

{P}{C} Pogo Drive Flip a coin until you get tails. This attack does 10 damage plus 10 more damage for each heads. 10+

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Amy's Grumpig
70 HP {P}
Stage 1 Pokémon (Evolves from Amy's Spoink)

{P}{P} Wide Psywave Place a number of damage counters on your opponent's Pokémon equal to the number of Energy attached to each Defending Pokémon (in any way you choose).
{P}{P}{C} Psychic This attack does 30 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 30+
{C}{C}{C}{C}{C} Become Bacon Knock Out Amy's Grumpig. (No Prizes are taken.) Remove up to 5 damage counters from each of your other Pokémon. If a Pokémon has fewer damage counters than that, remove all of them.

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Cream's Duskull
40 HP {P}
Basic Pokémon

{P}{C} Fear Place a Fear counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Pokémon may not have more than 1 Fear counter on it at a time.
{C}{C}{C} Headbutt 30

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}

Cream's Dusclops
70 HP {P}
Stage 1 Pokémon (Evolves from Cream's Duskull)

{P}{C} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 20
{P}{P}{P}{C} Fear Gaze This attack does 40 damage to each Defending Pokémon and place a Fear counter on each Defending Pokémon. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Pokémon may not have more than 1 Fear counter on it at a time.

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}{C}

Omega's Wingull
50 HP {W}
Basic Pokémon

{W} Coward's Peck Flip a coin. If heads, this attack does 20 damage; if tails, place a Fear counter on Omega's Wingull. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Pokémon may not have more than 1 Fear counter on it at a time.
{C}{C}{C} Strange Peck Ignore any Fear counters on Omega's Wingull during this turn. 30

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Omega's Pelipper
70 HP {W}
Stage 1 Pokémon (Evolves from Omega's Wingull)

{W}{W}{C} Fear Break If there is a Fear counter on Omega's Pelipper, remove that Fear counter and this attack does 40 damage plus 40 more damage. If you didn't remove a Fear counter in this way, this attack does 40 damage. 40+
{W}{W}{W}{W}{C} Hydro Pump This attack does 70 damage plus 10 more damage for each {W} Energy card attached to Omega's Pelipper but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 70+

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}{C}

Scribble
04/30/2004, 08:10 AM
Big's Swinub
50 HP {F}

Basic Pokemon

{F}{C} Take Down 40
Big's Swinub does 30 damage to itself.

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}


Big's Piloswine
80 HP {F}

Stage 1 Pokémon (evolves from Big's Swinub)

Poke-BODY: Accumulate Snow
Once during your turn (before your attack), you may change Big's Piloswine's type to {W}. As long as Big's Piloswine's type is {W}, Big's Piloswine gains 10+ more HP for every Basic {W} Energy attached to it. You can't add more than 30HP this way.

{W}{C} Icy Oink 10
Flip a coin. If heads, until the end of your opponent's next turn the Defending Pokemon cannot attack. Benching or evolving either Pokemon ends this effect.

{F}{C}{C}{C} Earth Slide 50+
Flip a coin. If heads, this attack does 50 damage plus 40 more damage and Big's Piloswine does 30 damage to itself. If tails, this attack does 50 damage and Big's Piloswine is now Confused (after doing damage).

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Sunflorazumarill
04/30/2004, 05:25 PM
Check out my new ideas for this set!

Shadow’s Natu
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: n/a
{P} Energy Loop Return a {P} Energy card attached to Shadow’s Natu or this attack does nothing. 20
{P}{C} Confusion Flip a coin. If heads, the Defending Pokémon is now Confused. 10

Shadow’s Xatu
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Shadow’s Natu
Put Shadow’s Xatu on the Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: {C}
{P}{C} Sonic Beam If the Defending Pokémon has Sonic, Tails, or Knuckles in its name, the Defending Pokémon is now Confused. 20
{P}{P}{C} Chaos Crush If the Defending Pokémon is Confused, discard an Energy card attached to the Defending Pokémon. 50

Big’s Wailmer
Pokémon card
{W}
70 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}
{W}{C} Hypnosplash The Defending Pokémon is now Asleep. 20
{W}{W}{C} Whirlpool If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 30

Big’s Wailord
Pokémon card
{W}
110 HP
Stage 1 Pokémon
Evolves from Big’s Wailmer
Put Big’s Wailord on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}{C}
{W}{W}{C} Heavy Splash Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 40
{W}{W}{C}{C} Blubber Blast Flip a coin. If heads, prevent all effects of attacks, including damage, done to Big’s Wailord during your opponent’s next turn. 50

Knuckles’s Cacnea
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Acid 10
{G}{C} Flowerpunch Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20

Knuckles’s Cacturne
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Knuckles’s Cacnea
Put Knuckles’s Cacturne on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G}{C} Bullet Seed Flip 4 coins. This attack does 20 damage times the number of heads. 20x
{G}{G}{C}{C} Chemical Cacti Flip a coin until you get tails. The Defending Pokémon takes 10 Poison damage times the number of heads after each player’s turn instead of 10 (even if it was already Poisoned). 30

Carrington388
04/30/2004, 06:16 PM
Rouge's Ledyba
40 HP {G}
Basic Pokémon

{G}{G} All-Arm Punch Flip 6 coins. This attack does 10 damage times the number of heads. 10x

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Rouge's Ledian
70 HP {G}
Stage 1 Pokémon (Evolves from Rouge's Ledyba)

{C}{C} Punch 20
{G}{G}{C} Four-Element Pollen Flip a coin. If heads, the Defending Pokémon is now Paralyzed, Poisoned, and Burned; if tails, the Defending Pokémon is now Asleep, Poisoned, and Burned. 30

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Sonic's Remoraid
40 HP {W}
Basic Pokémon

Poké-BODY Hustle
If this power is active, whenever Sonic's Remoraid attacks, flip 3 coins. If all are tails, that attack does nothing.
{W}{W} Spit Shoot If Sonic's Remoraid's Hustle Poké-BODY is Active, this attack's base damage is 40 instead of 30. 30

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Sonic's Octillery
70 HP {W}
Stage 1 Pokémon (Evolves from Sonic's Remoraid)

Poké-BODY Suction Cups
If an effect of your opponent's attack, Poké-POWER, Poké-BODY, Trainer card, or Energy card would Bench Sonic's Octillery, ignore that effect.
{W}{W}{W}{C}{C} Focus Beam Ignore all effects on Sonic's Octillery when calcluating damage. 70

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Tails's Zigzagoon
40 HP {C}
Basic Pokémon

{C}{C} Headbutt 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Tails's Linoone
70 HP {C}
Stage 1 Pokémon (Evolves from Tails's Zigzagoon)

{C}{C} Knock Punch If the Defending Pokémon has a Pokémon Tool attached to it, shuffle that Pokémon Tool into your opponent's deck. 10
{C}{C}{C}{C}{C} Ballast Swat Shuffle 5 Energy cards attached to Tails's Linoone into your deck or this attack does nothing. For each Energy card shuffled into your deck in this way, shuffle any card from your discard pile into your deck. 80

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Carrington388
05/06/2004, 09:24 AM
Amy's Teddiursa
50 HP {C}
Basic Pokémon

{C}{C} Drop Swipe Until the end of your next turn, any Pokémon Tools attached to the Defending Pokémon may not be used or discarded. 10

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Amy's Ursaring
80 HP {C}
Stage 1 Pokémon (Evolves from Amy's Teddiursa)

{C}{C}{C} Slash 30
{C}{C}{C} Food Dive Discard 3 Energy cards attached to Amy's Ursaring or this attack does nothing. Remove all damage counters from Amy's Ursaring, then shuffle all Pokémon Tools in your discard pile into your deck.

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Omega's Phanpy
50 HP {F}
Basic Pokémon

{F}{F} Hard Ram Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}

Omega's Donphan
80 HP {F}
Stage 1 Pokémon (Evolves from Omega's Phanpy)

{F}{F}{C} Topple If there is a Stadium card in play, discard it. 30
{F}{F}{F}{F}{C} Charge Tackle Omega's Donphan does damage to itself equal to half the damage done to the Defending Pokémon (rounded down to the nearest 10). 90

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Rouge's Spinda
60 HP {C}
Basic Pokémon

{C}{C} Speed Draw Draw 1 card plus 1 more card for each Pokémon with Sonic, Shadow, Amy, or Espio in its name that you have in play.
{C}{C} Fly Smack If the Defending Pokémon has Tails, Rouge, Cream, or Charmy in its name, this attack does 20 damage plus 20 more damage. 20+
{C}{C} Power Punch If the Defending Pokémon has Knuckles, Omega, Big, or Vector in its name, this attack does 20 damage plus 20 more damage. 20+

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Sonic's Absol
60 HP {D}
Basic Pokémon

{C}{C} Rose Slash If the Defending Pokémon has Amy, Cream, or Big in its name, this attack does 20 damage plus 10 more damage. 20+
{D}{C} Chaotix Charge If the Defending Pokémon has Espio, Charmy, or Vector in its name, this attack does 20 damage plus 20 more damage. 20+
{D}{D} Dark Bite If the Defending Pokémon has Shadow, Rouge, or Omega in its name, this attack does 30 damage plus 20 more damage. 30+

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Carrington388
05/07/2004, 12:58 PM
Charmy's Taillow
40 HP {C}
Basic Pokémon

{C}{C} Jab 20
{C}{C}{C} Peck 30

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Charmy's Swellow
70 HP {C}
Stage 1 Pokémon (Evolves from Charmy's Taillow)

{C}{C} Wing Attack 20
{C}{C}{C}{C}{C} Terror Peck Flip 5 coins. For each heads, choose 1 Energy card attached to the Defending Pokémon and discard it. If you can't discard a card in this way, treat that heads as if it were tails. This attack does 50 damage minus 10 damage for each card you discarded in this way. 50-

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}

Cream's Makuhita
50 HP {F}
Basic Pokémon

{F} Punch 20
{F}{F}{C} Ground Slam If the Defending Pokémon has Tails, Rouge, Cream, or Charmy in its name, this attack's base damage is 10 instead of 40. 40

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Cream's Hariyama
90 HP {F}
Stage 1 Pokémon (Evolves from Cream's Makuhita)

{F}{F}{F} Slap Slam 50
{F}{F}{F}{F}{C} Slam Rivals If the Defending Pokémon has Amy, Cream, or Big in its name, this attack's base damage is 10 instead of 70. 70

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}{C}{C}

The remainder of the cards in the first part of the set are reserved by Sunflorazumarill.

Sunflorazumarill
05/09/2004, 07:19 PM
Here are some more ideas!

Team Chaotix’s Tyrogue
Pokémon card
{F}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Vector’s Hitmonchan/Espio’s Hitmonlee/Charmy’s Hitmontop
Put Vector’s Hitmonchan/Espio’s Hitmonlee/Charmy’s Hitmontop on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: n/a
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent’s turn ends.
{C} Tri Evolution Flip 2 coins. If both are tails, search your deck for an Evolution card named Vector’s Hitmonchan and attach it to Team Chaotix’s Tyrogue. If 1 is heada and 1 is tails, search your deck for an Evolution card named Espio’s Hitmonlee and attach it to Team Chaotix’s Tyrogue. If both are heads, search your deck for an Evolution card named Charmy’s Hitmontop and attach it to Team Chaotix’s Tyrogue. (In all cases, this counts as evolving Team Chaotix’s Tyrogue.) Shuffle your deck afterward.

Vector’s Hitmonchan
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{F} Sonic Punch Does 10 damage to each of your opponent’s Pokémon with Sonic, Tails, or Knuckles in its name.
{F}{F}{P} Psipunch The Defending Pokémon is now Confused. 40

Espio’s Hitmonlee
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{F} Rose Kick Does 10 damage to each of your opponent’s Pokémon with Amy, Cream, or Big in its name.
{G}{R}{W} Super Special Kick Flip 2 coins. If both are heads, discard 1 {G} Energy attached to Espio’s Hitmonlee and the Defending Pokémon is now Poisoned. If one is heads and one is tails, discard 1 {W} Energy attached to Espio’s Hitmonlee and the Defending Pokémon is now Asleep. If both are tails, discard 1 {R} Energy attached to Espio’s Hitmonlee. 40

Charmy’s Hitmontop
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{F} Dark Sweep Does 10 damage to each of your opponent’s Pokémon with Shadow, Rouge, or Omega in its name.
{F}{F}{F} Whirlwind Kick Flip a coin. If tails, this attack does no damage to the Defending Pokémon and return Charmy’s Hitmontop and all cards attached to it to your hand. 80

Cream’s Corsola
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Coral Shield As long as Cream’s Corsola is your Active Pokémon, all damage done to either of your Active Pokémon by an opponent’s attack is reduced by 20 (after applying Weakness and Resistance).
{W}{W} Continuous Bubble Flip a coin until you get tails. This attack does 20 damage times the number of heads. 20x

Charmy’s Qwilfish
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Poison Burst If Charmy’s Qwilfish is your Active Pokémon and is damaged by an attack from either Defending Pokémon (even if Charmy’s Qwilfish is Knocked Out), flip a coin. If heads, each Defending Pokémon is now Poisoned.
{W}{W} Water Gun Does 20 damage plus 20 more damage for each {W} Energy attached to Charmy’s Qwilfish but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 20+

Carrington388
05/09/2004, 08:42 PM
BTW: Vector's slot is now completely closed.


I'll now let you in on why the tallies for all three members of Team Sonic and all three members of Team Dark don't add up to the maximum. One member of each team will eventually end up reading 27/26 to satisfy the team quota. That means that, whenver one member reads 24/26, you can still assign a Stage 2 line to have the team's extra card; whenever one member reads 25/26, you can still assign a Stage 1 line to have the team's extra card; and if all 3 members read 26/26 with one card to go, any nonevolving Basic Pokémon can be assigned to any team member to close the team's slot. If a Stage 1 or 2 line results in one member reading 27/26, that slot is closed and the others in the team close at 26/26 exactly.

Note that Team Rose and Team Chaotix got special cards (Eevee and Tyrogue, respectively) that go under a category called "Special". All 3 members of Team Rose and all 3 members of Team Chaotix close at exactly 36/36 with no exceptions.

These only apply to the normal Pokémon. This won't affect any cards created in parts 2 or 4 of the set.

Carrington388
05/09/2004, 08:56 PM
BTW, there will be only 7 Chao cards in this expansion (not including the expanded reprint of the Chao Trainer card), and I'll be doing them all, including the only true dual-type cards in the whole expansion. Here are four now:

Omega Chao
50 HP {M}{D}
Basic Pokémon
(This Pokémon is both {M}{D} type.)

Poké-POWER Spun Incorrectly
If Omega Chao did not evolve from Chao when you put it into play, return Omega Chao to your hand.
{C} Heavy Armor Passing Switch Omega Chao with 1 of your Benched Pokémon. During your next turn, any damage done to that Pokémon is reduced by half (rounded down to the nearest 10) (before Weakness and Resistance) and all effects of any Special Energy card named Metal Energy or Metal II Energy is applied as if that Pokémon was {M} type.

Weakness: none
Resistance: none
Retreat Cost: {C}

Amy Chao
50 HP {G}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Amy Chao did not evolve from Chao when you put it into play, return Amy Chao to your hand.
{C} Hammer Helper Switch Amy Chao with 1 of your Benched Pokémon. During your next turn, any damage done by that Pokémon by an attack is increased by 10 (before Weakness and Resistance).

Weakness: none
Resistance: none
Retreat Cost: {C}

Cream Chao
50 HP {G}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Cream Chao did not evolve from Chao when you put it into play, return Cream Chao to your hand.
{C} Chao Recovery Search your discard pile for any Basic Pokémon with Chao in its name and place it on your Bench. Ignore that Pokémon's Spun Incorrectly Poké-POWER. (You can't use this attack if your Bench is full.) Switch Cream Chao with 1 of your Benched Pokémon.

Weakness: none
Resistance: none
Retreat Cost: {C}

Big Chao
50 HP {G}{W}
Basic Pokémon
(This Pokémon is both {G}{W} type.)

Poké-POWER Spun Incorrectly
If Big Chao did not evolve from Chao when you put it into play, return Big Chao to your hand.
{C} Runoff Wave If the Defending Pokémon doesn't have a Weakness to either {G} or {W}, this attack does no damage (before Weakness and Resistance). Either way, switch Big Chao with 1 of your Benched Pokémon. 5

Weakness: none
Resistance: none
Retreat Cost: {C}

Sunflorazumarill
05/11/2004, 04:48 PM
Quick Note: I went and reassigned Shroomish and Breloom from Amy to Espio in order to give Amy 2 more Pokémon other than the Vileplume/Bellossom and Azumarill lines.

Now here's some more Pokémon for Amy. Check Out the patterns each Pokémon in the Vileplume/Bellossom line have as well as Amy's Gloom's Poké-Body and Amy's Bellossom's Poké-Power!

Amy’s Oddish
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéPOWER: Leech Shift Once during your turn (before you attack), if Amy’s Oddish is your Active Pokémon and has any damage counters on it, you may flip a coin. If heads, move 1 of those damage counters to either Defending Pokémon. This power can’t be used if Amy’s Oddish is affected by a Special Condition.
{G}{G} Kanto Spores If the Defending Pokémon has Brock, Misty, Lt. Surge, Erika, Sabrina, Koga, Aeris, Blaine, Giovanni, or Janine in its name, this attack does 30 damage plus 20 more damage and flip a coin. If heads, the Defending Pokémon is now Asleep. 30+

Amy’s Gloom
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Amy’s Oddish
Put Amy’s Gloom on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Climate Shift If a Stadium card named High Pressure System is in play, Amy’s Gloom’s type is {R} and its Johto Spores or Kanto Spores attack’s Energy cost is {R}{R}. If a Stadium card named Low Pressure System is in play, Amy’s Gloom’s type is {W} and its Johto Spores or Kanto Spores attack’s Energy cost is {W}{W}. If a Stadium card named Magnetic Storm is in play, Amy’s Gloom’s type is {L} and its Johto Spores or Kanto Spores attack’s Energy cost is {L}{L}.
{G}{G} Johto Spores If the Defending Pokémon has Falkner, Bugsy, Whitney, Morty, Chuck, Jasmine, Pryce, or Clair in its name, this attack does 30 damage plus 20 more damage and flip a coin. If heads, the Defending Pokémon is now Confused. 30+

Amy’s Vileplume
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Amy’s Gloom
Put Amy’s Vileplume on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Rose Link As long as Amy’s Vileplume is your Active Pokémon, Amy’s Vileplume has a copy of every attack your Pokémon with Amy, Cream or Big in their names in play have (including their Energy costs and anything else required in order to use those attacks, such as discarding Energy cards).
{G}{G} Hoenn Spores If the Defending Pokémon has Roxanne, Brawly, Wattson, Flannery, Norman, Winona, Jason, Tate & Liza, or Wallace in its name, this attack does 30 damage plus 20 more damage and flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30+

Amy’s Bellossom
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Amy’s Gloom
Put Amy’s Bellossom on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéPOWER: Shapeshift Once during your turn (before your attack), you may attach an Evolution card from your hand to Amy’s Bellossom. (This doesn’t count as evolving Amy’s Bellossom.) Treat Amy’s Bellossom as if it were that Pokémon instead. It can’t evolve, devolve, or use the Poké-POWER or Poké-BODY of that Pokémon. During your turn, you may discard the Evolution card attached to Amy’s Bellossom. This power can’t be used if Amy’s Bellossom is affected by a Special Condition. If Amy’s Bellossom becomes affected by a Special Condition, discard all Evolution cards attached to it.
{G}{G} Orange Spores If the Defending Pokémon has Cissy, Danny, Rudy, Luana, or Drake in its name, this attack does 30 damage plus 20 more damage and flip a coin. If heads, the Defending Pokémon is now Burned. 30+

Amy’s Chinchou
Pokémon card
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{W} Water Spray Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+
{L} Zap Laser Flip a coin. If tails, this attack does no damage, but the Defending Pokémon is now Paralyzed. 20

Amy’s Lanturn
Pokémon card
{L}
90 HP
Stage 1 Pokémon
Evolves from Amy’s Chinchou
Put Amy’s Lanturn on the Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}{C}
{W} Ice Wave Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{L}{L}{L} Electrical Surge You may discard 2 {L} Energy cards attached to Amy’s Lanturn. If you do, do 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Note on Amy's Gloom: The reason I included Kanto Spores in Climate Shift's Poké-Body's text is because there are ways for Amy's Gloom to use Amy's Oddish's attack (such as Recall, Memory Berry, or Chaos Emerald).

Carrington388
05/12/2004, 09:38 AM
And the last three new Chao:

Espio Chao
50 HP {P}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Espio Chao did not evolve from Chao when you put it into play, return Espio Chao to your hand.
{C} Whir Blend Switch Espio Chao with 1 of your Benched Pokémon. During your opponent's next turn, if your opponent tries to attack that Pokémon, your opponent flips a coin. If tails, that attack does nothing. During your next turn, choose any basic Energy type (color). Apply Weakness and Resistance as if that Pokémon were that type (color) for that turn.

Weakness: none
Resistance: none
Retreat Cost: {C}

Charmy Chao
50 HP {P}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Charmy Chao did not evolve from Chao when you put it into play, return Charmy Chao to your hand.
{C} Sting Escape The Defending Pokémon is now Poisoned. Then switch Charmy Chao with 1 of your Benched Pokémon.

Weakness: none
Resistance: none
Retreat Cost: {C}

Vector Chao
50 HP {P}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Vector Chao did not evolve from Chao when you put it into play, return Vector Chao to your hand.
{C} Focus Drive Flip 2 coins. This attack does 10 damage times the number of heads. After doing damage, switch Vector Chao with 1 of your Benched Pokémon. 10x

Weakness: none
Resistance: none
Retreat Cost: {C}

Carrington388
05/24/2004, 06:12 PM
I'll be doing all 15 of the expansion's Energy cards. Here are the first four:

Speed Energy
Special Energy Card
Provides {RBW} Energy

You can only attach Speed Energy to a Pokémon with Sonic, Shadow, Amy, or Espio in its name. While Speed Energy is attached, the Pokémon Speed Energy is attached to pays {C} less to retreat. While in play, Speed Energy provides all types of Energy but provides only 1 unit of Energy at a time. (Doesn't count as a basic Energy card.) If Speed Energy is ever attached to a Pokémon that doesn't have Sonic, Shadow, Amy, or Espio in its name, discard Speed Energy.

Fly Energy
Special Energy Card
Provides {RBW} Energy

You can only attach Fly Energy to a Pokémon with Tails, Rouge, Cream, or Charmy in its name. While Fly Energy is attached, the Pokémon Fly Energy is attached to takes 30 less damage from attacks done by {F} Pokémon (before Weakness and Resistance). While in play, Fly Energy provides all types of Energy but provides only 1 unit of Energy at a time. (Doesn't count as a basic Energy card.) If Fly Energy is ever attached to a Pokémon that doesn't have Tails, Rouge, Cream, or Charmy in its name, discard Fly Energy.

Power Energy
Special Energy Card
Provides {RBW} Energy

You can only attach Power Energy to a Pokémon with Knuckles, Omega, Big, or Vector in its name. While Power Energy is attached, the base damage of the Pokémon Power Energy is attached to is increased by 10 (before Weakness and Resistance). While in play, Power Energy provides all types of Energy but provides only 1 unit of Energy at a time. (Doesn't count as a basic Energy card.) If Power Energy is ever attached to a Pokémon that doesn't have Knuckles, Omega, Big, or Vector in its name, discard Power Energy.

Metal II Energy
Special Energy Card
Provides {M} Energy

Damage done by attacks to the Pokémon that Metal II Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect unless the Pokémon that Metal II Energy is attached to is {M} or has Omega in its name. Metal II Energy provides {M}. (Doesn't count as a basic Energy card.)

Sunflorazumarill
05/30/2004, 02:30 PM
I have some more ideas for this. Also notice that Amy’s Azumarill and Charmy’s Sunflora share a little bond.

Amy’s Azurill
Pokémon card
{C}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Amy’s Marill
Put Amy’s Marill on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: n/a
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent’s turn ends.
{C} Energy Bubble Flip a number of coins equal to the total number of Energy cards attached to Amy’s Azurill and the Defending Pokémon. This attack does 10 damage times the number of heads. 10x

Amy’s Marill
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Shallow Wave Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
{W}{W} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Amy’s Marill during your opponent’s next turn. 20

Amy’s Azumarill
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Amy’s Marill
Put Amy’a Azumarill on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Morning Dew Remove 2 damage counters from Amy’s Azumarill. If you have a Pokémon named Charmy’s Sunflora in play, remove 1 damage counter from Charmy’s Sunflora and Charmy’s Sunflora’s Photoblast attack does 10 less damage during your next turn.
{W}{C}{C} Hydroblast Does 30 damage plus 20 more damage for each {W} Energy attached to Amy’s Azumarill but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way.

Charmy’s Sunkern
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Bullet Seed Flip 4 coins. This attack does 10 damage times the number of heads. 10x
{G}{G} Leech Seed If this attack damages the Defending Pokémon (after applying Weakness and Resistance), you may remove 1 damage counter from Charmy’s Sunkern, if any. 20

Charmy’s Sunflora
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Charmy’s Sunkern
Put Charmy’s Sunflora on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Sunshine Remove 1 damage counter from Charmy’s Sunflora. During your next turn, Charmy’s Sunflora’s Photoblast attack does 40 more damage. If you have a Pokémon named Amy’s Azumarill in play, Amy’s Azumarill’s Hydroblast attack does 10 less damage during your next turn.
{G}{C}{C} Photoblast 30

Tails’s Castform
Pokémon card
{C}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
PokéBODY: Strange Climate If all Energy attached to Tails’s Castform is {G} and/or {R}, Tails’s Castform’s type is {W}. If all Energy attached to Tails’s Castform is {W} and/or {L}, Tails’s Castform’s type is {G}. If all Energy attached to Tails’s Castform is {P} and/or {F}, Tails’s Castform’s type is {R}. If all Energy attached to Tails’s Castform is {D} and/or {M}, Tails’s Castform’s type is {L}.
{C}{C}{C} Climate Sphere Does 10 damage to each of your opponent’s Benched Pokémon that are the same type as Tails’s Castform. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

Carrington388
05/30/2004, 09:25 PM
Amy's slot has closed.

The next four Special Energy:

Team Sonic Energy
Provides {RBW} Energy
Special Energy Card

You can only attach Team Sonic Energy to a Pokémon with Sonic, Tails, or Knuckles in its name. While Team Sonic Energy is attached, the Pokémon Team Sonic Energy is attached to pays {C} less Energy cost. While in play, Team Sonic Energy provides all types of Energy but provides only 1 unit of Energy at a time. (Doesn't count as a basic Energy card.) If Team Sonic Energy is ever attached to a Pokémon that doesn't have Sonic, Tails, or Knuckles in its name, discard Team Sonic Energy.

Team Dark Energy
Provides {RBW} Energy
Special Energy Card

You can only attach Team Dark Energy to a Pokémon with Shadow, Rouge, or Omega in its name. While Team Dark Energy is attached, the base damage of an attack done by the Pokémon Team Dark Energy is attached to is increased by 20 (before Weakness and Resistance) and the Pokémon Team Dark Energy is attached to takes 10 more damage by your opponent's attack (before Weakness and Resistance). While in play, Team Dark Energy provides all types of Energy but provides only 1 unit of Energy at a time. (Doesn't count as a basic Energy card.) If Team Dark Energy is ever attached to a Pokémon that doesn't have Shadow, Rouge, or Omega in its name, discard Team Dark Energy.

Team Rose Energy
Provides {RBW} Energy
Special Energy Card

You can only attach Team Rose Energy to a Pokémon with Amy, Cream, or Big in its name. While Team Rose Energy is attached, the base damage of an attack done by the Pokémon Team Rose Energy is attached to is reduced by 10 (before Weakness and Resistance) and the Pokémon Team Rose Energy is attached to takes 20 less damage by your opponent's attack (before Weakness and Resistance). While in play, Team Rose Energy provides all types of Energy but provides only 1 unit of Energy at a time. (Doesn't count as a basic Energy card.) If Team Rose Energy is ever attached to a Pokémon that doesn't have Amy, Cream, or Big in its name, discard Team Rose Energy.

Team Chaotix Energy
Provides {RBW} Energy
Special Energy Card

You can only attach Team Chaotix Energy to a Pokémon with Espio, Charmy, or Vector in its name. While Team Chaotix Energy is attached, whenever the Pokémon Team Chaotix Energy is attached to attacks, flip a coin. If heads, draw a card; if tails, that attack's base damage is reduced by 10 (after Weakness and Resistance). While in play, Team Chaotix Energy provides all types of Energy but provides only 1 unit of Energy at a time. (Doesn't count as a basic Energy card.) If Team Chaotix Energy is ever attached to a Pokémon that doesn't have Espio, Charmy, or Vector in its name, discard Team Chaotix Energy.

Carrington388
06/11/2004, 05:42 PM
The remainder of the expansion's Energy cards:

Omega's Energy
Special Energy Card
Provides {RBW} Energy

You can only attach Omega's Energy to a Pokémon with Omega in its name. While in play, Omega's Energy provides all types of Energy but provides only 1 unit of Energy at a time. (Doesn't count as a basic Energy card.) If Omega's Energy is ever attached to a Pokémon that doesn't have Omega in its name, discard Omega's Energy.

Amy's Energy
Special Energy Card
Provides {RBW} Energy

You can only attach Amy's Energy to a Pokémon with Amy in its name. While in play, Amy's Energy provides all types of Energy but provides only 1 unit of Energy at a time. (Doesn't count as a basic Energy card.) If Amy's Energy is ever attached to a Pokémon that doesn't have Amy in its name, discard Amy's Energy.

Cream's Energy
Special Energy Card
Provides {RBW} Energy

You can only attach Cream's Energy to a Pokémon with Cream in its name. While in play, Cream's Energy provides all types of Energy but provides only 1 unit of Energy at a time. (Doesn't count as a basic Energy card.) If Cream's Energy is ever attached to a Pokémon that doesn't have Cream in its name, discard Cream's Energy.

Big's Energy
Special Energy Card
Provides {RBW} Energy

You can only attach Big's Energy to a Pokémon with Big in its name. While in play, Big's Energy provides all types of Energy but provides only 1 unit of Energy at a time. (Doesn't count as a basic Energy card.) If Big's Energy is ever attached to a Pokémon that doesn't have Big in its name, discard Big's Energy.

Espio's Energy
Special Energy Card
Provides {RBW} Energy

You can only attach Espio's Energy to a Pokémon with Espio in its name. While in play, Espio's Energy provides all types of Energy but provides only 1 unit of Energy at a time. (Doesn't count as a basic Energy card.) If Espio's Energy is ever attached to a Pokémon that doesn't have Espio in its name, discard Espio's Energy.

Charmy's Energy
Special Energy Card
Provides {RBW} Energy

You can only attach Charmy's Energy to a Pokémon with Charmy in its name. While in play, Charmy's Energy provides all types of Energy but provides only 1 unit of Energy at a time. (Doesn't count as a basic Energy card.) If Charmy's Energy is ever attached to a Pokémon that doesn't have Charmy in its name, discard Charmy's Energy.

Vector's Energy
Special Energy Card
Provides {RBW} Energy

You can only attach Vector's Energy to a Pokémon with Vector in its name. While in play, Vector's Energy provides all types of Energy but provides only 1 unit of Energy at a time. (Doesn't count as a basic Energy card.) If Vector's Energy is ever attached to a Pokémon that doesn't have Vector in its name, discard Vector's Energy.

Sunflorazumarill
06/12/2004, 02:23 PM
I have some more card ideas for this set!

Knuckles’s Snorunt
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}
{W} Ice Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W}{W} Liquid Nitrogen Flip a coin. If heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Knuckles’s Snorunt remains your Active Pokémon. 20

Knuckles’s Glalie
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Knuckles’s Snorunt
Put Knuckles’s Glalie on the Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Ice Grid As long as Knuckles’s Glalie is your Active Pokémon, whenever either Defending Pokémon tries to attack 2 or more of your Pokémon during your opponent's turn, choose 1 of those Pokémon (other than this one). Prevent all effects of attacks, including damage, done to that Pokémon during your opponent's turn.
{W}{W}{W} Arctic Shatter Flip 2 coins. This attack does 40 damage times the number of heads. 40x

Shadow’s Magnemite
Pokémon card
{M}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{L} Electric Current Take 1 {L} Energy card attached to Shadow’s Magnemite and attach it to 1 of your Benched Pokémon. If you have no Benched Pokémon, discard that Energy card. 20
{M} Magnetic Shift Switch the Energy cards attached to 1 of the Defending Pokémon with the Energy cards attached to the other Defending Pokémon. (It's okay if 1 of the Pokémon has no Energy cards attached to it.)

Shadow’s Magneton
Pokémon card
{M}
80 HP
Stage 1 Pokémon
Evolves from Shadow’s Magnemite
Put Shadow’s Magneton on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{L} Discharge Discard all {L} Energy cards attached to Shadow’s Magneton or this attack does nothing. Flip a number of coins equal to the number of {L} Energy cards you discarded. This attack does 40 damage times the number of heads. 40x
{M}{C}{C} Magnet Burst Flip a number of coins equal to the total number of Energy cards attached to each Defending Pokémon. This attack does 20 damage times the number of heads to each Defending Pokémon.

Espio’s Swablu
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{C} Razor Wind Flip a coin. If tails, this attack does nothing. 20
{C}{C} Flock Attack Does 10 damage times the number of Espio’s Swablus you have in play. Before doing damage, you may search your deck for any number of Espio’s Swablus and put them on your Bench. Shuffle your deck afterward. 10x

Espio’s Altaria
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Espio’s Swablu
Put Espio’s Altaria on the Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: n/a
{G}{G}{G} Dragon Fluff Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep. 40
{C}{C}{C}{C} Flock Attack Does 30 damage times the number of Espio’s Swablus and/or Espio’s Altarias you have in play. Before doing damage, you may search your deck for any number of Espio’s Swablus and/or Espio’s Altarias and put them on your Bench. (You still must attach them to the Pokémon they evolve from if any are Evolved Pokémon). Shuffle your deck afterward. 30x

Sunflorazumarill
06/19/2004, 11:28 AM
Here are some more ideas for the set!

Knuckles’s Shuckle
Pokémon card
{F}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Stone Shell Whenever an attack (including your own) does 30 or more damage to Knuckles’s Shuckle (after applying Weakness and Resistance), reduce that damage to 20. (Any other effects of attacks still happen.)
{F}{C} Spike Shell Flip 2 coins. For each heads, place a damage counter on the Defending Pokémon (in addition to damage). 20

Cream’s Hoppip
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Stun Flower Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{G}{C} Quick Turn Flip 2 coins. This attack does 20 damage times the number of heads. 20x

Cream’s Skiploom
Pokémon card
{G}
60 HP
Stage 1 Pokémon
Evolves from Cream’s Hoppip
Put Cream’s Skiploom on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{C} Razor Wind Flip a coin. If tails, this attack does nothing. 40
{G}{G}{C} Clinging Spores Does 30 damage plus 10 damage times the number of Energy attached to the Defending Pokémon minus the number of Energy attached to Cream’s Skiploom. (For example, if the Defending Pokémon has 5 Energy attached to it and Cream’s Skiploom has 1 Energy attached to it, this attack will do 30 damage plus 20 more damage.) 30+

Cream’s Jumpluff
Pokémon card
{G}
80 HP
Stage 2 Pokémon
Evolves from Cream’s Skiploom
Put Cream’s Jumpluff on the Stage 1 card
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
PokéBODY: Cotton Floats As long as Cream’s Jumpluff is your Active Pokémon, all damage done by {F} Pokémon in play to any Active Pokémon (yours and your opponent’s) that do not have a Resistance to {F} is reduced by 30 (after applying Weakness and Resistance).
{G}{C} Cotton Spiral Flip a coin until you get tails. This attack does 10 damage plus 10 more damage for each heads to each Defending Pokémon.
{G}{G}{C} Cotton Spread Does 20 damage to each Defending Pokémon and flip a coin. If heads, each Defending Pokémon can’t attack or retreat during your opponent’s next turn.

Cream’s Togepi
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Doubleslap Flip 2 coins. This attack does 10 damage times the number of heads. 10x
{C}{C} Super Metronome Flip a coin. If heads, choose an attack of 1 of your opponent’s Pokémon. Super Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokémon is, Cream’s Togepi’s type is still {C}.) Cream’s Togepi performs that attack.

Cream’s Togetic
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Cream’s Togepi
Put Cream’s Togetic on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
PokéPOWER: Follow Me Once during your turn (before you attack), if Cream’s Togetic is your Active Pokémon, you may use this power. During your opponent’s next turn, if either Defending Pokémon tries to attack any of your Active Pokémon, prevent all effects of that attack, including damage, done to your other Active Pokémon and instead those effects, including damage, happen to the Cream’s Togetic. This power can’t be used if you have only 1 Active Pokémon or if Cream’s Togetic is affected by a Special Condition.
{C}{C} Charm Guard All damage done to Cream’s Togetic during your opponent’s next turn is reduced by 40 (after applying Weakness and Resistance).
{C}{C}{C} Quick Turn Flip 2 coins. This attack does 30 damage times the number of heads. 30x

Sunflorazumarill
07/08/2004, 09:47 PM
Sorry I haven't been working on this lately. Here are the last Pokémon cards Big needs!

Big’s Tentacool
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: n/a
{W} Aqua Spray Choose 1 of your opponent’s Pokémon and this attack does 10 damage to it. Don’t apply Weakness and Resistance.
{W}{W} Poison Splash Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon and each Defending Pokémon is now Poisoned. Don’t apply Weakness and Resistance.

Big’s Tentacruel
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Big’s Tentacool
Put Big’s Tentacruel on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: n/a
{W}{W}{W} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Big’s Tentacruel during your opponent’s next turn. 40
{W}{W}{W}{W} Sludge Surf Does 20 damage to each of your opponent’s Pokémon and each Defending Pokémon is now Poisoned. Don’t apply Weakness and Resistance.

Big’s Wooper
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Dig Under Choose 1 of your opponent's Pokémon and this attack does 10 damage to it. Don’t apply Weakness and Resistance.
{W}{W} Mud Splash If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 20

Big’s Quagsire
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Big’s Wooper
Put Big’s Quagsire on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Mud Shot Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. 30
{W}{W}{W} Tidal Surf Flip a coin for every Pokémon in play (including this one). If heads, this attack does 40 damage to that Pokémon. Don't apply Weakness and Resistance.

Big’s Barboach
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Hide Flip a coin. If heads, prevent all effects of attacks, including damage, done to Big’s Barboach during your opponent’s next turn.
{W}{C} Rapids Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any. 20

Big’s Whiscash
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Big’s Barboach
Put Big’s Whiscash on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F}{C} Targeted Tremor Choose 1 of your opponent’s Pokémon and this attack does 40 damage to it. Don’t apply Weakness and Resistance.
{W}{W}{C}{C} Sharp Stream Flip a coin until you get tails. This attack does 40 damage plus 20 more damage for each heads. 40+

Sunflorazumarill
07/10/2004, 10:16 AM
Here are some more cards!

Espio’s Staryu
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Throwing Star Flip a coin. If heads, chose 1 of your opponent’s Pokémon and this attack does 20 damage to it. Don’t apply Weakness and Resistance.
{W}{W} Ice Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Espio’s Starmie
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Espio’s Staryu
Put Espio’s Starmie on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Star Draw Once during your turn (before you attack), if Espio’s Starmie is your Active Pokémon, you may reveal the top card of your deck. If it’s a {W} Energy card, attach it to Espio’s Starmie, if not, put that card into your hand. This power can’t be used is Espio’s Starmie is affected by a Special Condition.
{W}{W} Star Burst Flip a number of coins equal to the number {W} Energy attached to Espio’s Starmie. For each heads, discard the top card of your opponent’s deck. 20
{W}{W}{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 40

Knuckles’s Corphish
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Crush Claw Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+
{W}{W} Crabhammer 30

Knuckles’s Crawdaunt
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Knuckles’s Corphish
Put Knuckles’s Crawdaunt on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Continuous Bubble Flip a coin until you get tails. This attack does 30 damage times the number of heads. 30x
{W}{W}{W} Aqua Claw Flip a coin. If heads, this attack does 30 damage plus 10 more damage for each {W} Energy attached to each Active Pokémon (yours and your opponent’s). 30+

Tails’s Magikarp
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{C} Pound 10
{W} Ascension Search your deck for a card that evolves from Tails’s Magikarp and put it on Tails’s Magikarp. (This counts as evolving Tails’s Magikarp.) Shuffle your deck afterward.

Tails’s Gyarados
Pokémon card
{W}
100 HP
Stage 1 Pokémon
Evolves from Tails’s Magikarp
Put Tails’s Gyarados on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}{C}{C}
{C} Dragon Dance During your next turn, Tails’s Gyarados’s Rising Tsunami’s attack's base damage is doubled.
{W}{W}{W}{C}{C} Rising Tsunami Flip a coin until you get tails. This attack does 10 damage times the number of heads to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) You can’t flip more than 5 coins in this way. 50

Sunflorazumarill
07/11/2004, 08:33 PM
I have some more Legendary Pokémon to post! Also note that these Pokémon will close out both all of Team Rose’s slots and Team Chaotix’s slots.

Vector’s Regirock
Pokémon card
{F}
70 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Regis Link As long as Vector’s Regirock is your Active Pokémon, Vector’s Regirock has a copy of every attack your Pokémon with Regirock, Regice or Registeel in their names in play have (including their Energy costs and anything else required in order to use those attacks, such as discarding Energy cards).
{F}{F}{C}{C} Gravel Rain Does 10 damage to every Benched Pokémon (yours and your opponent’s) that isn’t {F}-type. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Charmy’s Regice
Pokémon card
{W}
70 HP
Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Regis Link As long as Charmy’s Regice is your Active Pokémon, Charmy’s Regice has a copy of every attack your Pokémon with Regirock, Regice or Registeel in their names in play have (including their Energy costs and anything else required in order to use those attacks, such as discarding Energy cards).
{W}{W}{C}{C} Icicle Rain Does 10 damage to every Benched Pokémon (yours and your opponent’s) that isn’t {W}-type. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Espio’s Registeel
Pokémon card
{M}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
PokéBODY: Regis Link As long as Espio’s Registeel is your Active Pokémon, Espio’s Registeel has a copy of every attack your Pokémon with Regirock, Regice or Registeel in their names in play have (including their Energy costs and anything else required in order to use those attacks, such as discarding Energy cards).
{M}{M}{C}{C} Meteor Rain Does 10 damage to every Benched Pokémon (yours and your opponent’s) that isn’t {M}-type. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Cream’s Latias
Pokémon card
{P}
70 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Energy Stream Flip a coin. If heads, search your discard pile for a basic Energy card and attach it to Cream’s Latias. 10
{P}{P}{P} Spiral Psy You may discard a {P} Energy card attached to Cream’s Latias. If you do, flip a coin until you get tails. This attack does 40 damage plus 30 more damage for each heads. 40+

Charmy’s Latios
Pokémon card
{P}
70 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{P}{P}{P} Spiral Psy You may discard a {P} Energy card attached to Charmy’s Latios. If you do, flip a coin until you get tails. This attack does 40 damage plus 30 more damage for each heads. 40+

Charmy’s Mew
Pokémon card
{P}
60 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P}{P} Shock Wave This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 30
{P}{P} Legend Call Search your deck for any number of Pokémon with Mew, Celebi, and/or Jirachi in their names and put them onto your Bench. Shuffle your deck afterward.

Sunflorazumarill
07/13/2004, 03:57 PM
I have some ideas for Team Sonic!

Tails’s Smmochum
Pokémon card
{W}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Tails’s Jynx
Put Tails’s Jynx on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: n/a
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent’s turn ends.
{W} Freezing Breath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep. 10

Tails’s Jynx
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}{C}
{W} Icy Wind Flip a coin. If heads, this attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10
{P}{P}{C} Core Blast Does 40 damage plus 20 more damage for each Special Energy card attached to the Defending Pokémon. 40+

Knuckles’s Elekid
Pokémon card
{L}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Knuckles’s Electabuzz
Put Knuckles’s Electabuzz on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: n/a
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent’s turn ends.
{L} Surge Laser If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 10

Knuckles’s Electabuzz
Pokémon card
{L}
70 HP
Basic Pokémon
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}{C}
{L} Thunder Shoot Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage times the number of {L} Energy attached to Knuckles’s Electabuzz that Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)
{L}{L}{C} Plasma Bolt Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, Knuckles’s Electabuzz does 10 damage to itself. 40

Sonic’s Magby
Pokémon card
{R}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Sonic’s Magmar
Put Sonic’s Magmar on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: n/a
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent’s turn ends.
{R} Collect Fire If there are any {R} Energy cards in your discard pile, attach 1 of them to Sonic’s Magby. 10

Sonic’s Magmar
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{C} Spiral Burn Flip a coin until you get tails. The Defending Pokémon is now Burned. When your opponent flips a coin, if tails, your opponent now places 2 damage counters for each heads you get after each turn instead of 2 (even if it was already Burned).
{R}{R}{C} Flame Rush Flip 2 coins. This attack does 20 damage plus 20 more damage for each heads. 20+

Sunflorazumarill
07/14/2004, 08:50 PM
I have some more of my ideas for this set!

Knuckles’s Sableye
Pokémon card
{D}
60 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{D} Dark Wave All Poké-Powers and Poké-Bodies stop working until the end of your opponent's next turn. 10
{P}{C}{C} Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. 30

Omega’s Mawile
Pokémon card
{M}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{M} Iron Defense Flip 2 coins. If 1 or both are heads, prevent all effects of attacks, including damage, done to Omega’s Mawile during your opponent's next turn.
{M}{C}{C} Crunch Until the end of your next turn, all damage done to the Defending Pokémon is increased by 20 (after applying Weakness and Resistance). 30

Rouge’s Luvdisc
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Safeguard During your opponent’s next turn, Rouge’s Luvdisc can’t become affected by a Special Condition. (All other effects of attacks, Poké-Powers, Poké-Bodies, and Trainer cards still happen.)
{W} Flail Does 10 damage times the number of damage counters on Rouge’s Luvdisc. 10x

Rouge’s Yanma
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{C} Speed Flight Flip 2 coins. If both are heads, prevent all effects of attacks, including damage, done to Rouge’s Yanma during your opponent’s next turn. 20
{G}{G}{C} Aerial Maneuvers Flip a coin. If heads, this attack does 20 damage plus 20 more damage and during your opponent's next turn, prevent all effects of attacks, including damage, done to Rouge’s Yanma. 20+

Sonic’s Seviper
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G}{G} Poison Fang The Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player’s turn (even if it was already Poisoned). 20
{G}{G}{G} Cobra Strike If the Defending Pokémon is named Shadow’s Zangoose, this attack does 40 damage plus 40 more damage. 30+

Shadow’s Zangoose
Pokémon card
{C}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} False Swipe Does an amount of damage equal to half of the Defending Pokémon's remaining HP (rounded up to the nearest 10.) ?
{C}{C}{C} Ferret Strike If the Defending Pokémon is named Sonic’s Seviper, this attack does 30 damage plus 50 more damage. 30+

Sunflorazumarill
07/18/2004, 04:39 PM
Here are some more idead for this set!

Charmy’s Paras
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{C} Miracle Powder Flip a coin. If heads, the Defending Pokémon is now affected by a Special Condition of your choice. 10

Charmy’s Parasect
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Charmy’s Paras
Put Charmy’s Parasect on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{G} Insect Wave Does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{G}{C}{C} Crush Claw Flip a coin. If heads, this attack does 30 damage plus 30 more damage. 30+

Charmy’s Pineco
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Poison Needle The Defending Pokémon is now Poisoned. 10
{G}{C} Stun Needle Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Charmy’s Forretress
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Charmy’s Pineco
Put Charmy’s Forretress on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G}{C} Mirror Shell If an attack does damage to Charmy’s Forretress during your opponent’s next turn (even if Charmy’s Forretress is Knocked Out), Charmy’s Forretress attacks the Defending Pokémon for an equal amount of damage.
{G}{G}{C} Chaotix Bomb Does 30 damage to each Pokémon in play (yours and your opponent’s) that doesn’t have Espio, Charmy, or Vector in its name. Don’t apply Weakness and Resistance.

Cream’s Chansey
Pokémon card
{C}
90 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C} Rose Heal Remove 2 damage counters from each of your Pokémon with Amy, Cream, or Big in its name (including this one).
{C}{C}{C}{C} Half Hearted Cream’s Chansey does an amount of damage equal to half its remaining HP (rounded up to the nearest 10).

Cream’s Blissey
Pokémon card
{C}
120 HP
Stage 1 Pokémon
Evolves from Cream’s Chansey
Put Cream’s Blissey on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C}{C} Egg Bomb Flip a coin. If tails, this attack does nothing to the Defending Pokémon and Cream’s Blissey does 40 damage to itself. 80
{C}{C}{C}{C} All-Side Edge Does 40 damage to each Defending Pokémon and 20 damage to each of your Active Pokémon.

Sunflorazumarill
07/19/2004, 07:46 PM
Here are some more of my ideas!

Charmy’s Nosepass
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{F} Compass Nose Search your opponent’s hand or discard pile for a Supporter card and use the effect of that card as the effect for this attack. (The Supporter card remains in your opponent’s hand or discard pile.)
{F}{F} Sandstorm Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

Big’s Skarmory
Pokémon card
{M}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{M} Swift This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 20
{M}{C}{C} Iron Wing Flip a coin until you get tails. This attack does 20 damage plus 20 more damage for each heads. 20+

Sonic’s Kabuto
Pokémon card
{W}
50 HP
Stage 1 Pokémon
Evolves from Mysterious Fossil
Put Sonic’s Kabuto on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat coat: {C}
{W} Icicle Spear Flip 4 coins. This attack does 10 damage times the number of heads. 10x
{W}{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 30

Sonic’s Kabutops
Pokémon card
{W}
110 HP
Stage 2 Pokémon
Evolves from Sonic’s Kabuto
Put Sonic’s Kabutops on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Ice Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{W}{W}{W}{W} Impact Wave Flip a coin for each {W} Energy attached to Sonic’s Kabutops. This attack does 50 damage plus 10 more damage for each heads. If you get 3 or more heads, discard an Energy card attached to the Defending Pokémon, if any. 50+

Cream’s Omanyte
Pokémon card
{F}
50 HP
Stage 1 Pokémon
Evolves from Mysterious Fossil
Put Cream’s Omanyte on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat coat: {C}
{F} Rock Blast Flip 4 coins. This attack does 10 damage times the number of heads. 10x
{F}{F} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 30

Cream’s Omastar
Pokémon card
{F}
90 HP
Stage 2 Pokémon
Evolves from Cream’s Omantye
Put Cream’s Omastar on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{F}{F} Rock Tomb The Defending Pokémon can’t retreat during your opponent’s next turn. 30
{F}{F}{F}{F} Rock Crusher Flip a coin for each {F} Energy attached to Cream’s Omastar. This attack does 50 damage plus 10 more damage for each heads. If you get 3 or more heads, discard an Energy card attached to the Defending Pokémon, if any. 50+

Sunflorazumarill
07/20/2004, 06:52 PM
Okay. Since there are only 7 Pokémon left to do, I’ve decided to just do all 7 of them in one post. Also note that Espio’s Cradily HP may be high, but note that it’s a Stage 2 Pokémon and that Sandstorm Armaldo had that much HP. Here it is along with the others.

Espio’s Lileep
Pokémon card
{F}
60 HP
Stage 1 Pokémon
Evolves from Root Fossil
Put Espio’s Lileep on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat coat: {C}
{G} Pollen Gun Does 10 damage plus 10 more damage for each {G} Energy attached to Espio’s Lileep but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+
{F}{F} Kanto/Johto Elite Attack If the Defending Pokémon has Lorelei, Bruno, Agatha, Will, Janine, Karen, or Lance in its name, this attack does 20 damage plus 20 more damage. 20+

Espio’s Cradily
Pokémon card
{F}
120 HP
Stage 2 Pokémon
Evolves from Espio’s Lileep
Put Espio’s Cradily on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}{C}
PokéBODY: Primordial Lock As long as Espio’s Cradily is your Active Pokémon, each player can’t play any Stadium cards. When this power becomes active, discard all Stadium cards that are in play.
{G}{G} Leech Seed If this attack damages the Defending Pokémon (after applying Weakness and Resistance), you may remove 1 damage counter from Espio’s Cradily, if any. 30
{F}{F}{F} Male Trainer Leech If the Defending Pokémon has Shingo, Eusine, Ritchie, Gary, or Harrison in its name, this attack does 40 damage plus 40 more damage. 40+

Tails’s Anorith
Pokémon card
{F}
60 HP
Stage 1 Pokémon
Evolves from Claw Fossil
Put Tails’s Anorith on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat coat: {C}
{G} Knock Off Choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 10
{F}{F} Hoenn Elite Attack If the Defending Pokémon has Sidney, Phoebe, Glacia, Drake, or Steven in its name, this attack does 20 damage plus 20 more damage. 20+

Tails’s Armaldo
Pokémon card
{F}
100 HP
Stage 2 Pokémon
Evolves from Tails’s Anorith
Put Tails’s Armaldo on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Hyper Cutter Damage done by Tails’s Armaldo can’t be reduced by any effects of attacks, Poké-Powers, Poké-Bodies, Trainer cards, or any other means.
{G}{G} Pin Missile Flip 4 coins. This attack does 20 damage times the number of heads. 20x
{F}{F}{F} Female Trainer Slash If the Defending Pokémon has Liza, Sonrisa, Trixie, Electra, Milane, Luka, or Floreia in its name, this attack does 40 damage plus 40 more damage. 40+

Charmy’s Smeargle
Pokémon card
{C}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Color Self Choose a type (other than {C}). Until the end of your next turn, Charmy’s Smeargle is that type. (Benching Charmy’s Smeargle ends this effect.)
{C}{C}{C} Chaotix Copy Choose 1 Pokémon in play with Espio, Charmy, or Vector in its name (your own or your opponent’s). Chaotix Copy copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the other Pokémon is, Charmy’s Smeargle’s type is still {C}.) Charmy’s Smeargle performs that attack.

Big’s Jirachi
Pokémon card
{M}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{P}{P} Super Psywave Choose 1 of your opponent's Pokémon. This attack does 10 damage times the number of Energy cards attached to it. Don't apply Weakness and Resistance.
{M}{M} Starlight Desire Search your deck for any number of Basic Pokémon and place them on your Bench, then for each of those Pokémon, search your deck for an Energy card that is the same type as that Pokémon and attach it to that Pokémon. Shuffle your deck afterward.

Espio’s Deoxys
Pokémon card
{P}
60 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P}{P} Snatch If the Defending Pokémon has any attacks that have effects other than damage, choose 1 of them. Snatch copies all effects of that attack other than its base damage. 20
{P}{C}{C} Hyper Beam If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 30

Carrington388
07/20/2004, 07:35 PM
Part one has been completed.

For part two, you know that new evolution mechanic in Sonic Adventure Evolution (http://www.pokegym.net/showthread.php?t=3851&page=2&pp=25#post46507)? That mechanic makes a return in this set. Although only Sonic went Super in Sonic Heroes, it felt unfair to let only Sonic and Shadow in on the mechanic and single out the rest of Speed formation. Therefore, the mechanic extends to Amy and Espio in this set. For those who don't know, here are the meta-rules for the mechanic:To play a Pokémon with Super Sonic/Super Shadow/Super Amy/Super Espio in its name, the player playing the card must have played at least 1 Trainer card exactly named Chaos Emerald during the course of the game.To play a Pokémon with Hyper Sonic/Hyper Shadow/Hyper Amy/Hyper Espio in its name, between both players, a grand total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.In this set, Pokémon with Super Sonic in its name are Stage 1 Pokémon that evolve from a Basic Pokémon with Sonic in its name from this set. Super Shadow, Super Amy, and Super Espio Pokémon work the same way, evolving from those with Shadow, Amy, or Espio in its name. Legal examples are Super Sonic's Weezing, Super Shadow's Magneton, Super Amy's Rapidash, and Super Espio's Houndoom. Such cards are made slightly stronger than normal Stage 1 Pokémon and slightly higher HP than normal (up to 120 HP except for a Wailord or Blissey (not used in part 2 of this set, former went to Big, latter went to Cream), it can have up to 140), all limits for non-EX Pokémon apply. In other words, cards in this category would be slightly broken without the Chaos Emerald treatment. When applying effects of cards that reference normal Pokémon with Sonic, Shadow, Amy, or Espio in its name, it also references those with Super Sonic, Super Shadow, Super Amy, or Super Espio in its name.

Pokémon with Hyper Sonic in its name are Stage 2 Pokémon that evolve from the corresponding Stage 1 Super Sonic card, and all have Resistance to Colorless regardless of type (in addition to a normal Resistance). (Pokémon Breeder is a legal strategy just as long as the required number of Chaos Emeralds have been played.) Same goes with Hyper Shadow, Hyper Amy, and Hyper Espio Pokémon, evolving from the Super Shadow, Super Amy, or Super Espio Pokémon. Legal examples are Hyper Sonic's Machamp, Hyper Amy's Nidoqueen, and Hyper Espio's
Blastoise. These cards are about 125% as strong as a typical Stage 2, and also have 125% of its typical HP as well, rounded down to the nearest 10 (the Pokémon can have as much as 150 HP), its Retreat Cost can be as high as {C}{C}{C}{C}{C}{C}, all other limits for non-EX Pokémon apply. In other words, cards in this category would be moderately broken without the Chaos Emerald treatment. When applying effects of cards that reference normal Pokémon with Sonic, Shadow, Amy, or Espio in its name, it also references those with Hyper Sonic, Hyper Shadow, Hyper Amy, or Hyper Espio in its name.

Fossil evolutions are treated the same as a typical Pokémon.

All Hyper cards and the corresponding Super card must be made except that Espio may have only one starter line get this treatment (i.e. there can't be both a Hyper Espio's Blastoise and a Hyper Espio's Typhlosion.) Same goes for Super cards except, for variety's sake, no Super Amy's Flareon. Once all possible cards are made, the slot closes.

The six-a-day restriction for cards that was present in part one of the set still applies. Six cards per day, new day begins at midnight Eastern.

All cards for part two have been made.

Here are the first cards for part two:

Super Sonic's Rhydon
120 HP {F}
Stage 1 Pokémon (Evolves from Sonic's Rhyhorn)

{F}{F}{F} Super Horn If the Defending Pokémon has Hyper in its name, this attack's base damage is 40 instead of 60. If the Defending Pokémon has Super in its name, this attack's base damage is 50 instead of 60. 60
{F}{F}{F}{F}{F} Shake Quake This attack does 70 damage to each Defending Pokémon, 20 damage to each player's Benched Pokémon, and Super Sonic's Rhydon does 30 damage to itself. Apply Weakness and Resistance only for Defending Pokémon.

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}{C}

Super Shadow's Breloom
110 HP {G}
Stage 1 Pokémon (Evolves from Shadow's Shroomish)

{F}{F}{F} Spike Punch Don't apply Resistance for this attack. 60
{G}{G}{G}{G}{G} Solarbeam 90

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}{C}{C}

Super Espio's Weepinbell
90 HP {G}
Stage 1 Pokémon (Evolves from Espio's Bellsprout)

{C}{C} Hit 20
{G}{G}{G}{G} Super Razor If the Defending Pokémon has Hyper in its name, this attack's base damage is 50 instead of 70. If the Defending Pokémon has Super in its name, this attack's base damage is 60 instead of 70. 70

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}{C}

Hyper Espio's Victreebel
120 HP {G}
Stage 2 Pokémon (Evolves from Super Espio's Weepinbell)

Poké-POWER Rough Pollen
If the Defending Pokémon does damage to Hyper Espio's Victreebel by an attack and Hyper Espio's Victreebel wasn't affected by a Special Condition when the Defending Pokémon attacked, flip a coin. If heads, this power does 20 damage to the Pokémon that damaged Hyper Espio's Victreebel. Don't apply Weakness and Resistance.
{G}{G}{G}{G}{G} Solar Shot This attack does 100 damage plus 10 more damage for each {G} Energy card attached to Hyper Espio's Victreebel but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 100+

Weakness: {R}
Resistance: {W}{C}
Retreat Cost: {C}{C}{C}{C}

Sunflorazumarill
07/21/2004, 03:12 PM
Here are my first Super and Hyper Pokémon! Note that Hyper Shadow’s Salamence could become another archetype!

Super Amy’s Dragonair
Pokémon card
{C}
100 HP
Stage 1 Pokémon
Evolves from Amy’s Dratini
Put Super Amy’s Dragonair on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
{G}{W} Dragon Toxifreeze You may discard either a {G} or a {W} Energy card attached to Super Amy’s Dragonair. If you discarded a {G} Energy card, the Defending Pokémon is now Poisoned. If you discarded a {W} Energy card, the Defending Pokémon is now Paralyzed. 40
{C}{C}{C}{C} Special Blow If the Defending Pokémon has any Special Energy cards attached to it, this attack does 40 damage plus 40 more damage. 40+

Hyper Amy’s Dragonite
Pokémon card
{C}
150 HP
Stage 2 Pokémon
Evolves from Super Amy’s Dragonair
Put Hyper Amy’s Dragonite on the Stage 1 card
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {W}
Resistance: {F}{C} -30
Retreat cost: {C}{C}{C}
PokéPOWER: Dragon Shift As often as you like during your turn, you may move a basic Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can’t be used if Hyper Amy’s Dragonite is affected by a Special Condition.
{R}{L} Dragon Burst Discard all {R} or {L} Energy cards attached to Hyper Amy’s Dragonite or this attack does nothing. This attack does 40 damage times the number of {R} or {L} Energy cards discarded in this way. 40x
{G}{W}{C}{C} Dragon Claw 80

Super Shadow’s Shelgon
Pokémon card
{C}
100 HP
Stage 1 Pokémon
Evolves from Shadow’s Bagon
Put Super Shadow’s Shelgon on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
{R}{L} Dragon Flare Flip a coin. If heads, the Defending Pokémon is now Burned. Either way, flip another coin. If heads, the Defending Pokémon is now Paralyzed. 40
{C}{C}{C}{C} Special Blow If the Defending Pokémon has any Special Energy cards attached to it, this attack does 40 damage plus 40 more damage. 40+

Hyper Shadow’s Salamence
Pokémon card
{C}
150 HP
Stage 2 Pokémon
Evolves from Super Shadow’s Shelgon
Put Hyper Shadow’s Salamence on the Stage 1 card
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {W}
Resistance: {F}{C} -30
Retreat cost: {C}{C}{C}
PokéPOWER: Dragon Reversal Once during your turn (before you attack), you may take all basic Energy cards attached to all your Pokémon and attach them to Hyper Shadow’s Salamence. This power can't be used if Hyper Shadow’s Salamence is affected by a Special Condition.
{G}{W} Dragon Charge You may move any number of {G} and/or {W} Energy cards attached to Hyper Shadow’s Salamence to any of your other Pokémon. This attack does 40 damage plus 10 more damage for each Energy card you moved to your other Pokémon. 40+
{R}{L}{C}{C} Dragon Claw 80

Super Shadow’s Vibrava
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Shadow’s Trapinch
Put Super Shadow’s Vibrava on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{R}{R} Dragon Smash Flip a coin. If tails, this attack does nothing. 60
{F}{F}{F} Crunch Until the end of your next turn, all damage done to the Defending Pokémon is increased by 20 (after applying Weakness and Resistance). 60

Hyper Shadow’s Flygon
Pokémon card
{F}
120 HP
Stage 2 Pokémon
Evolves from Super Shadow’s Vibrava
Put Hyper Shadow’s Flygon on the Stage 1 card
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {G}
Resistance: {L}{C} -30
Retreat cost: {C}{C}
{R}{R}{R} Dragon Spiral Does 10 damage to every Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) 60
{F}{F}{F}{F}{F} Sand Hurricane Discard 2 {F} Energy cards attached to Hyper Shadow’s Flygon or this attack does nothing. This attack does 20 damage to every Benched Pokémon (yours and your opponent’s). (Don't apply Weakness and Resistance for Benched Pokémon.) 120

Burninating_Torchic
07/21/2004, 03:17 PM
Hyper Shadow's Salamence actually lives up to the whole Chaos Emerald disadvantage! That thing is Uber!!!

Sunflorazumarill
07/22/2004, 06:52 AM
Here are my next Super and Hyper Pokémon!

Super Amy’s Gloom
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Amy’s Oddish
Put Super Amy’s Gloom on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{C}{C}{C} Slash 40
{G}{G}{G}{G} Intense Swipe Flip a coin. If heads, this attack does 70 damage plus 30 more damage. 70+

Hyper Amy’s Vileplume
Pokémon card
{G}
120 HP
Stage 2 Pokémon
Evolves from Super Amy’s Gloom
Put Hyper Amy’s Vileplume on the Stage 1 card
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {R}
Resistance: {W}{C} -30
Retreat cost: {C}{C}
PokéPOWER: Flower Metamorphisis Once during your turn (before your attack), if Hyper Amy’s Vileplume is your Active Pokémon, if you have an Evolution card named Hyper Amy’s Bellossom in your hand, return Hyper Amy’s Vileplume to your hand (all other cards stay where they are) and attach Hyper Amy’s Bellossom from your hand to this Pokémon. (This counts as evolving this Pokémon.) This power can’t be used if Hyper Amy’s Vileplume is affected by a Special Condition.
{G}{G}{G}{G}{G} Poison Tackle The Defending Pokémon is now Poisoned. 90

Hyper Amy’s Bellossom
Pokémon card
{G}
120 HP
Stage 2 Pokémon
Evolves from Super Amy’s Gloom
Put Hyper Amy’s Bellossom on the Stage 1 card
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {R}
Resistance: {W}{C} -30
Retreat cost: {C}{C}
PokéPOWER: Flower Metamorphisis Once during your turn (before your attack), if Hyper Amy’s Bellossom is your Active Pokémon, if you have an Evolution card named Hyper Amy’s Vileplume in your hand, return Hyper Amy’s Bellossom to your hand (all other cards stay where they are) and attach Hyper Amy’s Vileplume from your hand to this Pokémon. (This counts as evolving this Pokémon.) This power can’t be used if Hyper Amy’s Bellossom is affected by a Special Condition.
{G}{G}{G}{G}{G} Flower Storm Discard 2 {G} Energy cards attached to Hyper Amy’s Bellossom or this attack does nothing. This attack does 100 damage to each Defending Pokémon.

Super Amy’s Lanturn
Pokémon card
{L}
100 HP
Stage 1 Pokémon
Evolves from Amy’s Chinchou
Put Super Amy’s Lanturn on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}{C}
{W}{W} Bubble Shower Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
{L}{L}{L}{L} Electric Twister Flip a number of coins equal to the number of {L} Energy attached to all of your Pokémon in play (including this one). This attack does 40 damage plus 20 more damage for each heads. 40+

Super Espio’s Houndoom
Pokémon card
{R}
90 HP
Stage 1 Pokémon
Evolves from Espio’s Houndour
Put Super Espio’s Houndoom on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{C}{C} Infinite Flares Flip a coin until you get tails. This attack does 40 damage times the number of heads. 40x
{R}{R}{R}{C}{C} Fiery Cross The Defending Pokémon is now Burned and place a Char counter on the Defending Pokémon. During your opponent’s next turn, the Defending Pokémon, can’t retreat. 50

Super Espio’s Exeggutor
Pokémon card
{P}
100 HP
Stage 1 Pokémon
Evolves from Espio’s Exeggcute
Put Super Espio’s Exeggutor on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Psychic Blend All Energy cards attached to Super Espio’s Exeggutor that do not provide {G} Energy provide {P} Energy instead of its usual type.
{G}{G}{C} Super Spiral Drain Flip a coin until you get tails. For each heads, remove 1 damage counter from Super Espio’s Exeggutor. 50
{P}{P}{C}{C} MASS Eggsplosion Does 50 damage times the number of Espio's Exeggcutes, Espio's Exeggutors, and/or Super Espio's Exeggutors you have in play (apply Weakness and Resistance). Then, this attack does 20 damage to each of your Espio's Exeggcutes, Espio's Exeggutors, and Super Espio's Exeggutors you have in play. Don't apply Weakness and Resistance. 50x

Sunflorazumarill
07/23/2004, 07:06 PM
Here are some more Super and Hyper Pokémon!

Super Shadow’s Scizor
Pokémon card
{G}
100 HP
Stage 1 Pokémon
Evolves from Shadow’s Scyther
Put Super Shadow’s Scizor on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Metal Coat If there are any {M} Energy cards attached to Super Shadow’s Scizor, apply any additional effects of those Energy cards to Super Shadow’s Scizor (even if it isn’t a {M} Pokémon).
{G}{C} Poison Claws Flip a coin. If heads, the Defending Pokémon is now Poisoned. 30
{G}{G}{C} Silver Wind Flip a coin. If heads, prevent all effects of attacks, including damage, done to Super Shadow’s Scizor during your opponent's next turn. 50

Super Espio’s Medicham
Pokémon card
{F}
90 HP
Stage 1 Pokémon
Evolves from Espio’s Meditite
Put Super Espio’s Medicham on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P}{P}{C} Super Psy 50
{F}{F}{C}{C} Triple Kick Flip 3 coins. This attack does 50 damage times the number of heads. 50x

Super Shadow’s Camerupt
Pokémon card
{R}
110 HP
Stage 1 Pokémon
Evolves from Shadow’s Numel
Put Super Shadow’s Camerupt on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F}{F} Mud Hurl 50
{R}{R}{R}{R}{R} Lava Rupture Flip a coin for each of your opponent’s Benched Pokémon. If heads, this attack does 30 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Either way, each Defending Pokémon is now Burned. 60

Super Espio’s Manectric
Pokémon card
{L}
90 HP
Stage 1 Pokémon
Evolves from Espio’s Electrike
Put Super Espio’s Manectric on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}
{L}{L}{L} Gigaspark Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60
{L}{L}{L}{L} Spreading Spark Does 60 damage to each Defending Pokémon.

Super Shadow’s Hypno
Pokémon card
{P}
110 HP
Stage 1 Pokémon
Evolves from Shadow’s Drowzee
Put Super Shadow’s Hypno on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P} Wide Hypnosis Each Defending Pokémon is now Asleep.
{P}{P}{P}{C}{C} Sleep Curse As long as Super Shadow’s Hypno remains your Active Pokémon, this attack does 40 damage to each Defending Pokémon that is Asleep during each of your turns.

Super Amy’s Azumarill
Pokémon card
{W}
100 HP
Stage 1 Pokémon
Evolves from Amy’s Marill
Put Super Amy’s Azumarill on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Hydro Cannon Does 40 damage plus 20 more damage for each {W} Energy attached to Super Amy’s Azumarill but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+
{W}{W}{C}{C} Hypnosplash The Defending Pokémon is now Asleep. 60

Sunflorazumarill
07/25/2004, 08:39 PM
Here are yet some more Super and Hyper Pokémon!

Super Sonic’s Slowbro
Pokémon card
{P}
110 HP
Stage 1 Pokémon
Evolves from Sonic’s Slowpoke
Put Super Sonic’s Slowbro on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{W} Hydro Pump Does 40 damage plus 30 more damage for each {W} Energy attached to Super Sonic’s Slowking but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way. 40+
{P}{P}{P}{P} Wide Psy Does 10 damage times the number of {P} Energy cards attached to Super Sonic’s Slowking to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.

Super Sonic’s Slowking
Pokémon card
{P}
110 HP
Stage 1 Pokémon
Evolves from Sonic’s Slowpoke
Put Super Sonic’s Slowking on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{W} Ice Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 60
{P}{P}{P}{P} Wide Psy Does 10 damage times the number of {P} Energy cards attached to Super Sonic’s Slowking to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.

Super Sonic’s Kabuto
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Mysterious Fossil
Put Super Sonic’s Kabuto on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{W} Hypnosplash The Defending Pokémon is now Asleep. 20
{W}{W}{W} Rapids Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any. 50

Hyper Sonic’s Kabutops
Pokémon card
{W}
130 HP
Stage 2 Pokémon
Evolves from Super Sonic’s Kabuto
Put Hyper Sonic’s Kabutops on the Stage 1 card
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {G}
Resistance: {C} -30
Retreat cost: {C}{C}
{W}{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 40
{W}{W}{W}{W}{W} Hydraulic Rush Return 2 {W} Energy cards attached to Hyper Sonic’s Kabutops to your hand or this attack does nothing. 110

Super Espio’s Lileep
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Root Fossil
Put Super Espio’s Lileep on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{F}{F} Rock Tomb The Defending Pokémon can’t retreat during your opponent’s next turn. 30
{G}{G}{G} Chemical Spray Flip a coin. If heads, choose whether the Defending Pokémon becomes Asleep, Confused, or Paralyzed. 50

Hyper Espio’s Cradily
Pokémon card
{G}
140 HP
Stage 2 Pokémon
Evolves from Super Espio’s Lileep
Put Hyper Espio’s Cradily on the Stage 1 card
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {R}
Resistance: {W}{C} -30
Retreat cost: {C}{C}{C}
{F}{F}{F}{F} Rock Tumble Don’t apply Resistance. 80
{G}{G}{G}{G}{G} Toxic Chemical Flip a coin. If heads, the Defending Pokémon is now Asleep, Burned, and Poisoned. If tails, the Defending Pokémon is now Confused, Burned, and Poisoned. 60

Carrington388
07/25/2004, 09:43 PM
Super Sonic's Graveler
90 HP {F}
Stage 1 Pokémon (Evolves from Sonic's Geodude)

{F}{F}{F} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
{F}{F}{F}{F} Chaos Roll If the Defending Pokémon has Super or Hyper in its name and has Sonic, Shadow, Amy, or Espio in its name, this attack's base damage is 30 instead of 90. 90

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}{C}

Hyper Sonic's Golem
130 HP {F}
Stage 2 Pokémon (Evolves from Super Sonic's Graveler)

{F}{F}{F}{F} Mass Tackle Flip a coin until you get tails. This attack does 10 damage times the number of heads to each of your opponent's Pokémon. Don't apply Weakness and Resistance.
{F}{F}{F}{F}{F} Blast Bomb This attack does 140 damage to each Defending Pokémon and Hyper Sonic's Golem does 170 damage to itself.

Weakness: {G}
Resistance: {L}{C}
Retreat Cost: {C}{C}{C}{C}{C}{C}

Super Shadow's Xatu
100 HP {P}
Stage 1 Pokémon (Evolves from Shadow's Natu)

{P}{P}{C} Future Peek On a slip of paper, write the name of 1 of the Defending Pokémon's attacks. (Your opponent cannot see the paper.) If, during your opponent's next turn, the Defending Pokémon didn't use the attack you wrote down, if Super Shadow's Xatu isn't Knocked Out by that attack, return Super Shadow's Xatu and all cards attached to it to your hand.
{P}{P}{P}{P} Psycho Peck This attack does 100 damage minus 10 damage for each non-{P} Energy card attached to Super Shadow's Xatu. 100-

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}{C}

Super Amy's Ursaring
100 HP {C}
Stage 1 Pokémon (Evolves from Amy's Teddiursa)

{C}{C} Slash 30
{C}{C}{C}{C} Basket Taker Before doing damage, if the Defending Pokémon has a Pokémon Tool attached to it, discard that card. 50

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Super Espio's Nuzleaf
90 HP {G}
Stage 1 Pokémon (Evolves from Espio's Seedot)

{G} Root Slam 30
{G}{G}{G}{G} Solarbeam 80

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}{C}

Hyper Espio's Shiftry
140 HP {G}
Stage 2 Pokémon (Evolves from Super Espio's Nuzleaf)

{G}{G} Shadow Chase This attack does 40 damage plus 20 more damage for each {D} Energy card attached to Hyper Espio's Shiftry but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+
{G}{G}{G}{G}{G} Frenzy Plant If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 70

Weakness: {R}
Resistance: {W}{C}
Retreat Cost: {C}{C}{C}{C}

Carrington388
07/29/2004, 10:09 AM
Super Sonic's Weezing
90 HP {G}
Stage 1 Pokémon (Evolves from Sonic's Koffing)

Poké-BODY Gas Stock
For each {G} Energy card attached to Super Sonic's Weezing, Super Sonic's Weezing gets +20 HP. Super Sonic's Weezing can't get more than +40 HP in this way.
{G}{G}{G}{C} Gas Bomb If the Defending Pokémon's type (color) isn't {G} or that Pokémon's Resistance is {W}, the Defending Pokémon is now Poisoned. If the Defending Pokémon's type (color) is {G} and that Pokémon's Resistance isn't {W}, this attack does nothing (not even damage). 70

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
Note that Gas Stock's power does NOT break the max HP rule for Super <owner> Pokémon. For one, its HP written is a measly 90. For two, there was no limit to the amount of {P} Energy that could be attached to the Sabrina's Gastly that had a similar power except without limits--attaching the right amount of Energy could give it more HP than even Wailord ex!

Super Sonic's Octillery
110 HP {W}
Stage 1 Pokémon (Evolves from Sonic's Remoraid)

{C}{C} Constrict 20
{W}{W}{W}{W} Bubble Blast This attack does 50 damage plus 30 more damage for each {W} Energy card attached to Super Sonic's Octillery but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way. 50+

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Super Shadow's Magneton
120 HP {M}
Stage 1 Pokémon

{L}{L} Magnet Shot This attack does 40 damage plus 10 more damage for each {L} Energy card attached to Super Shadow's Magneton but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 40+
{M}{M}{C} Vocal Brush If there are any {R} Energy cards attached to Super Shadow's Magneton, discard all of them or this attack does nothing. This attack does 50 damage plus 10 more damage for each card discarded in this way. If you discarded 2 or more cards in this way, the Defending Pokémon is now Burned. 50+

Weakness: {R}
Resistance: {G}
Retreat Cost: {C}{C}{C}

Super Shadow's Kingler
100 HP {W}
Stage 1 Pokémon (Evolves from Shadow's Krabby)

{C}{C}{C}{C} Guillotine 60
{W}{W}{W}{W} Pile Bubble This attack does 10 damage plus 50 more damage for each {W} Energy card attached to Super Shadow's Kingler but not used to pay for this attack's Energy cost. You can't add more than 100 damage in this way. 10+
{W}{W}{W}{W}{W} Surf 90

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Sunflorazumarill
08/04/2004, 08:50 PM
Here are my last Super and Hyper Pokémon.

Super Espio’s Altaria
Pokémon card
{C}
100 HP
Stage 1 Pokémon
Evolves from Espio’s Swablu
Put Super Espio’s Altaria on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}
{G}{R} Dragon Shred Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard them all.) This attack does 30 damage for each {G} and {R} Energy card discarded in this way. 30x
{C}{C}{C}{C}{C} Triple Smash Flip 3 coins. This attack does 30 damage plus 30 more damage for each heads. 30+

Super Espio’s Starmie
Pokémon card
{P}
100 HP
Stage 1 Pokémon
Evolves from Espio’s Staryu
Put Super Espio’s Starmie on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Aqua Aura All basic {W} and {P} Energy cards attached to Super Espio’s Starmie provide {W}{P}.
{W}{W} Rapids Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any. 40
{P}{P}{P} Teleport Blast You may switch Super Espio’s Starmie with 1 of your Benched Pokémon. (Do the damage before switching the Pokémon.) 60

Super Amy’s Combusken
Pokémon card
{R}
90 HP
Stage 1 Pokémon
Evolves from Amy’s Torchic
Put Super Amy’s Combusken on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Overheat Does 80 damage minus 10 damage for each time you have used this attack. 80-
{R}{R}{R} Super Fire Punch Flip a coin for each Defending Pokémon. If heads, this attack does 60 damage to that Pokémon and that Pokémon is now Burned.

Hyper Amy’s Blaziken
Pokémon card
{R}
150 HP
Stage 2 Pokémon
Evolves from Super Amy’s Combusken
Put Hyper Amy’s Blaziken on the Stage 1 card
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {W}
Resistance: {C} -30
Retreat cost: {C}{C}{C}
{R}{R}{R}{R} Fire Blast Discard 1 {R} Energy card attached to Hyper Amy’s Blaziken or this attack does nothing. 100
{R}{R}{R}{R}{R} Hyper Blaze Kick Does 80 damage to each Defending Pokémon and flip a coin. If heads, each Defending Pokémon is now Burned.

Super Espio’s Quilava
Pokémon card
{R}
90 HP
Stage 1 Pokémon
Evolves from Espio’s Cyndaquil
Put Super Espio’s Quilava on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Magma Tank During your opponent’s next turn, if Super Espio’s Quilava is damaged or affected by an attack from the Defending Pokémon (even if Super Espio’s Quilava is Knocked Out), do 20 damage to each Defending Pokémon and 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{R}{R}{R} Magenta Flames Does 20 damage times the total number of {R} Energy attached to all of your Pokémon in play (including this one). 20x

Hyper Espio’s Typhlosion
Pokémon card
{R}
150 HP
Stage 2 Pokémon
Evolves from Super Espio’s Quilava
Put Hyper Espio’s Typhlosion on the Stage 1 card
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {W}
Resistance: {C} -30
Retreat cost: {C}{C}{C}
{R}{R}{R}{R} Lava Expulsion Choose 1 of your opponent’s Pokémon. This attack does 60 damage to that Pokémon and discard an Energy card attached to that Pokémon. Don’t apply Weakness and Resistance.
{R}{R}{R}{R}{R} Scarlet Blaze Does 40 damage plus 10 more damage for each {R} Energy attached to all Pokémon in play (yours and your opponent’s)(including this one). 40+

Note: Super Espio's Typhlosion's Scarlet Blaze attack actualy does at least 90 damage because you will already have at least 5 {R} Energy attached to it (40 + 50).

Carrington388
08/05/2004, 09:07 PM
Super Shadow's Golduck
110 HP {W}
Stage 1 Pokémon (Evolves from Shadow's Psyduck)

Poké-POWER Hyper Mind
All Energy cards attached to Super Shadow's Golduck count as {P} Energy when using Super Shadow's Golduck's Sonic Psy attack.
{W}{W}{C} Surf 40
{P}{P}{P}{P}{P} Sonic Psy If the Defending Pokémon has Sonic, Tails, or Knuckles in its name, this attack's base damage is 120+ instead of 80. If the Defending Pokémon has Super Sonic or Hyper Sonic in its name, this attack does 120 damage plus 20 more damage. 80

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Super Amy's Grumpig
100 HP {P}
Stage 1 Pokémon (Evolves from Amy's Spoink)

{C}{C}{C} Bacon Slam 30
{P}{P}{P}{C} Chaotix Blast If the Defending Pokémon has Espio, Charmy, or Vector in its name, this attack's base damage is 100 instead of 70. 70

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Super Sonic's Machoke
120 HP {F}
Stage 1 Pokémon (Evolves from Sonic's Machop)

{F}{F}{C} Slam Chop Flip a coin. If heads, this attack does 50 damage plus 40 more damage plus Super Sonic's Machoke does 20 damage to itself. 50+
{F}{F}{F}{F}{C} Power-and-Dark Toss If the Defending Pokémon has Shadow, Rouge, Knuckles, Big, or Vector in its name, this attack's base damage is 100 instead of 70. If the Defending Pokémon has Omega in its name, this attack's base damage is 140 instead of 70. 70

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}{C}

Hyper Sonic's Machamp
150 HP {F}
Stage 2 Pokémon (Evolves from Super Sonic's Machoke)

{C}{C}{C}{C} Punch 50
{F}{F}{F}{F}{F} Rush-and-Slam Choose 1 of your opponent's Benched Pokémon. This attack does 90 damage to that Pokémon. Hyper Sonic's Machamp cannot attack during your next turn.

Weakness: {P}
Resistance: {C}
Retreat Cost: {C}{C}{C}{C}

Super Amy's Huntail
120 HP {W}
Stage 1 Pokémon (Evolves from Amy's Clamperl)

Poké-BODY Dark Rage
If this power is active, Amy's Huntail is both a {W} and a {D} Pokémon.
{W}{W}{W} Hydro Pump This attack does 40 damage plus 20 more damage for each {W} Energy card attached to Super Amy's Huntail but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+
{D}{D}{D}{C} Beat Bite Flip a coin for each of your Benched Pokémon. This attack does 30 damage times the number of heads. 30x

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Super Amy's Gorebyss
120 HP {W}
Stage 1 Pokémon (Evolves from Amy's Clamperl)

Poké-BODY Psychic Frenzy
If this power is active, Amy's Gorebyss is both a {W} and a {P} Pokémon.
{W}{W}{W} Hydro Pump This attack does 40 damage plus 20 more damage for each {W} Energy card attached to Super Amy's Gorebyss but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+
{P}{P}{P}{C} Beat Mind Flip a coin for each of your Benched Pokémon. This attack does 30 damage times the number of heads. 30x

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Carrington388
08/12/2004, 03:40 PM
Super Sonic's Mightyena
100 HP {D}
Stage 1 Pokémon (Evolves from Sonic's Poochyena)

{C}{C}{C} Bite 40
{D}{D}{D}{C}{C} Snarl Fangs Flip a coin. If heads, this attack does 70 damage minus 10 damage and the Defending Pokémon is now Poisoned. 70-

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}{C}

Super Amy's Arbok
90 HP {G}
Stage 1 Pokémon (Evolves from Amy's Ekans)

{G}{G}{C} Poison Tail Flip a coin. If heads, the Defending Pokémon is now Poisoned. 40
{G}{G}{G}{G}{C} Poison Fang Flip a coin. If heads, the Defending Pokémon is now Poisoned. Place 2 damage counters on the Defending Pokémon instead of 1 after each player's turn (even if it was already Poisoned). 60

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Super Amy's Sandslash
110 HP {F}
Stage 1 Pokémon (Evolves from Amy's Sandshrew)

{C}{C}{C} Slash 30
{F}{F}{F}{F}{C} Speed Shake If the Defending Pokémon has Sonic, Shadow, Amy, or Espio in its name, this attack's base damage is 40 instead of 90. 90

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Super Amy's Rapidash
100 HP {R}
Stage 1 Pokémon (Evolves from Amy's Ponyta)

{R}{R}{C} Flamethrower Discard 1 {R} Energy card attached to Super Amy's Rapidash or this attack does nothing. 60
{R}{R}{R}{R}{R} Fire Spin Discard 2 {R} Energy cards attached to Super Amy's Rapidash or this attack does nothing. 120

Weakness: {W}
Resistance: none
Retreat Cost: {C}

That does it for part 2 of the set. Part 3 in the next post.

Carrington388
08/12/2004, 03:53 PM
Part 3 is the Trainer cards. These cards all represent an element in the Sonic Heroes game. I'll post this set's reprints/modified reprints, then explain the elements of the Trainers for the newly-made cards. Please note that the seven Chao cards created earlier in the set are ALL of the Chao cards in this set.

Chao
30 HP
Trainer Card

Poké-POWER Chao Evolution
Chao can evolve into any Basic Pokémon with Sonic, Tails, Knuckles, Shadow, Rouge, Omega, Amy, Cream, Big, Espio, Charmy, Vector, Eggman, or Chao in its name.

Play Chao as you would a Baby Pokémon. While in play, Chao counts as a Pokémon instead of a Trainer card. Chao has no attacks, Baby Rule, Weakness, or Resistance; cannot retreat; and cannot be affected by a Special Condition. If Chao is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn (before your attack), you may discard Chao from play.

Sonic the Hedgehog
Trainer Card

Each player shuffles his or her hand into his or her deck and then searches his or her deck for a number of Trainer cards equal to the number of cards that he or she had in his or her deck. Each player then shuffles his or her deck afterward.

Miles "Tails" Prower
Trainer Card

Choose 1 of your Pokémon with Tails in its name. Return that Pokémon and all cards attached to it to your hand.

Knuckles the Echinda
Trainer Card

Remove 2 damage counters from all of your Pokémon with Knuckles in its name.

Shadow the Hedgehog
Trainer Card

Each player shuffles his or her hand into his or her deck and then searches his or her deck for a number of Trainer cards equal to the number of cards that he or she had in his or her deck. Each player then shuffles his or her deck afterward.

Rouge the Bat
Trainer Card

For every Pokémon with Rouge in its name that you have in play, draw a card.

E-123 Omega
Trainer Card

For every Basic Pokémon with Omega in its name that you have in play, search your deck for a card that evolves from that Pokémon, show it to your opponent, then put it into your hand. Shuffle your deck afterward.
A modified reprint of Dr. Eggman from the SA2B sets.

Chaos Emerald
Trainer Card (Supporter) (You can have up to 7 Chaos Emeralds in your deck.)

For your attack this turn, your Active Pokémon can use any attack from its Basic Pokémon card or any Evolution card attached to it. (You still have to pay for that attack’s Energy cost.)

Power Ring
Trainer Card (Pokémon Tool)

Attach Power Ring to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

If the Pokémon Power Ring is attached to would be Knocked Out by an attack, that Pokémon is not Knocked Out and its remaining HP is 10 instead. When this effect is triggered, discard Power Ring.


All of the set's newly-printed Trainers are complete. That makes part three complete.

Carrington388
08/17/2004, 06:20 PM
Speed Formation
Trainer Card

Until the end of your next turn, the Retreat Cost of any Pokémon in play (yours and your opponent's) with Sonic, Shadow, Amy, or Espio is reduced by {C}.

Fly Formation
Trainer Card

Until the end of your next turn, if a {F} Pokémon would do damage to any player's Active Pokémon (yours and your opponent's) with Tails, Rouge, Cream, or Charmy in its name is reduced by 30 (before Weakness and Resistance).

Power Formation
Trainer Card

Until the end of your next turn, the base damage of any attack of each player's Pokémon in play (yours and your opponent's) with Knuckles, Omega, Big, or Vector in its name is increased by 10 (before Weakness and Resistance).

Knuckles's Cube 04
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Knuckles in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Knuckles's Cube 04.
{C}{C} Power Punch If the Defending Pokémon has Knuckles, Omega, Big, or Vector in its name, this attack does nothing. 20

Omega's Cube 01
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Omega in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Omega's Cube 01.
{C} Lead Tackle Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10

Carrington388
08/24/2004, 12:59 PM
Omega's Resort
Trainer Card (Stadium Card)

Don't apply Weakness when a {R} Pokémon does damage to a Pokémon with Omega in its name.

Amy's Oasis
Trainer Card (Stadium Card)

If a player's Active Pokémon has Amy in its name, that player draws an extra card at the start of his or her turn. (Additional Active Pokémon provides no additional effect.)

Cream's Oasis
Trainer Card (Stadium Card)

If a player has a Pokémon with Cream in its name in play, each of that player's Pokémon with Chao in its name gets +10 HP and {C} less Retreat Cost.

Big's Oasis
Trainer Card (Stadium Card)

Once during a player's turn (before their attack), if that player's Bench isn't full, that player may flip a coin. If heads, that player searches his or her discard pile for a Basic {W} Pokémon with Big in its name not named Big Chao and places it on his or her Bench.

Chao's Cube 04
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Chao in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Chao's Cube 04.
{C}{C} Team Slam This attack does 20 damage plus 20 more damage for each Pokémon with Chao in its name on your Bench with at least 2 Energy attached to it. 20x

Carrington388
09/02/2004, 02:58 PM
Espio's Atoll
Trainer Card (Stadium Card)

The Retreat Cost of any Pokémon with Espio in its name is reduced by {C}.

Charmy's Atoll
Trainer Card (Stadium Card)

If a player's Active Pokémon has Charmy in its name and any Active Pokémon is Poisoned, any attack done by a Poisoned Active Pokémon to a Pokémon with Charmy in its name is reduced by 20 (before Weakness and Resistance).

Vector's Atoll
Trainer Card (Stadium Card)

If an attack done by a Pokémon in play with Vector in its name does damage, for each Energy card attached to that Pokémon that's the same type (color) as that Pokémon, that attack does 10 more damage (before Weakness and Resistance).

Tails's Cube 04
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Tails in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Tails's Cube 04.
{C}{C} Fly Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to this Pokémon; if tails, this attack does nothing (not even damage). 20

Rouge's Cube 04
Trainer Card (Techincal Machine)

Attach this card to 1 of your Pokémon in play with Rouge in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Rouge's Cube 04.
{C}{C} Poison Pick The Defending Pokémon is now Poisoned. 10

Carrington388
09/11/2004, 04:36 PM
Amy Berry
Trainer Card (Pokémon Tool)

Attach Amy Berry to 1 of your Pokémon with Amy in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Amy Berry. During that turn, the Retreat Cost of the Pokémon Amy Berry was attached to is 0.

Cream Berry
Trainer Card (Pokémon Tool)

Attach Cream Berry to 1 of your Pokémon with Cream in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Cream Berry. If an attack done by a {F} Pokémon would damage the Pokémon Cream Berry was attached to, remove 2 damage counters from the Pokémon Cream Berry was attached to before damage. If the Pokémon Cream Berry was attached to has fewer damage counters than that, remove all of them.

Big Berry
Trainer Card (Pokémon Tool)

Attach Big Berry to 1 of your Pokémon with Big in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Big Berry. Remove 5 damage counters from the Pokémon Big Berry was attached to. If the Pokémon Big Berry was attached to has fewer damage counters than that, remove all of them.

Sonic's Cube 04
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Sonic in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Sonic's Cube 04.
{C}{C} Spin Dash Discard 1 Energy card attached to this Pokémon or this attack does nothing. 30

Shadow's Cube 04
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Shadow in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Shadow's Cube 04.
{C}{C} Spin Defense Discard 1 Energy card attached to this Pokémon or this attack does nothing. Any damage done to this Pokémon during your opponent's next turn is reduced by half (rounded down to the nearest 10).

Carrington388
09/17/2004, 03:26 PM
Amy's Cube 01
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Amy in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Amy's Cube 01.
{C} Whack Choose 1 of your opponent's Pokémon and flip a coin. If heads, this attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance.

Cream's Cube 01
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Cream in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Cream's Cube 01.
{C} Chao Restore Discard all Energy cards attached to this Pokémon or this attack does nothing. You can't use this attack if your Bench is full. Search your discard pile for a Trainer card named Chao and place it on your Bench, then search your discard pile for a Basic Pokémon with Chao in its name and attach it to that Pokémon. (This counts as evolving that Pokémon.) Place 3 damage counters on that Pokémon.

Big's Cube 01
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Big in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Big's Cube 01.
{C} Cat Slap Flip 2 coins. This attack does 10 damage times the number of heads. 10x

Omega Berry
Trainer Card (Pokémon Tool)

Attach Omega Berry to 1 of your Pokémon with Omega in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Omega Berry. During your opponent's turn after that, any damage done to the Pokémon Omega Berry was attached to is reduced by half (rounded down to the nearest 10). (Benching or evolving the Pokémon Omega Berry was attached to ends this effect.)

Vector Berry
Trainer Card (Pokémon Tool)

Attach Vector Berry to 1 of your Pokémon with Vector in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Vector Berry. During that turn, damage done by an attack of the Pokémon Vector Berry was attached to is increased by 50 (after Weakness and before Resistance).

Carrington388
09/23/2004, 01:21 PM
Espio's Cube 01
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Espio in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Espio's Cube 01.
{C} Cloak Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

Charmy's Cube 01
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Charmy in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Charmy's Cube 01.
{C} Foreign Sting If the Defending Pokémon does not have Espio, Charmy, or Vector in its name, the Defending Pokémon is now Poisoned.

Vector's Cube 01
Trainer Card (Technical Machine)

Attach this card to 1 of your Pokémon in play with Vector in its name. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Vector's Cube 01.
{C} Smack Punch Flip 4 coins. This attack does 10 damage times the number of heads. 10x

Espio Berry
Trainer Card (Pokémon Tool)

Attach Espio Berry to 1 of your Pokémon with Espio in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Espio Berry. During that turn, prevent all damage done to the Pokémon Espio Berry was attached to during that turn. (Any other effects of attacks still occur.)

Charmy Berry
Trainer Card (Pokémon Tool)

Attach Charmy Berry to 1 of your Pokémon with Charmy in its name that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

During your next turn, discard Charmy Berry. During your opponent's next turn, if an effect of your opponent's attack does any effect other than damage, each Defending Pokémon is now Poisoned.

Carrington388
09/24/2004, 05:19 PM
Espio the Chameleon
Trainer Card

You can't play Espio the Chameleon if you don't have a Pokémon with Espio in its name in play. Choose 1 of your Pokémon with Espio in its name in play with at least 2 Energy cards attached to it. Discard 2 Energy cards from that Pokémon and remove all damage counters from that Pokémon.

Charmy Bee
Trainer Card

If any of your Active Pokémon has Charmy in its name, flip a coin. If heads, if an attack done by that Pokémon does damage to a Defending Pokémon, that Defending Pokémon is now Poisoned.

Vector the Crocodile
Trainer Card

This card does 10 damage to all Pokémon in play that does not have Vector in its name.

Seaside Hill
Trainer Card (Stadium Card)

For each {W} Energy card attached to a Pokémon with Sonic, Tails, or Knuckles in its name, that Pokémon gets +10 HP.

Ocean Palace
Trainer Card (Stadium Card)

Don't apply any {W} Weakness to a Pokémon with Sonic, Tails, or Knuckles in its name.

Sunflorazumarill
09/26/2004, 05:59 PM
I have some Trainer cards for you!

Amy Rose
Trainer card
For each Pokémon with Amy in its name that you have in play, draw a card. (You can’t have more than 10 cards in your hand in this way.)

Cream & Cheese
Trainer card
Shuffle any number of Basic Pokémon and/or Evolution cards in your hand into your deck. For each card you shuffled into your deck, search your deck for a Basic Pokémon or Evolution card with Cream in its name and put it into your hand. Shuffle your deck afterward.

Big the Cat
Trainer card
Discard 2 cards in your hand in order to search your deck for up to 4 Baby Pokémon, Basic Pokémon, and/or Evolution cards with Big their names. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward.

Grand Metropolis
Trainer card
Stadium card
This card stays in play when you play it. Discard this card when another Stadium card comes into play.
If a Pokémon attacks Pokémon with Amy, Cream, or Big in its name, flip a coin. If tails, that attack does nothing to that Pokémon.

Power Plant
Trainer card
Stadium card
This card stays in play when you play it. Discard this card when another Stadium card comes into play.
Whenever a player’s Active Pokémon that doesn’t have Amy, Cream, or Big in its name moves to the Bench, that player returns all Energy cards attached to that Pokémon to his or her hand (after paying the Retreat cost).

Carrington388
09/26/2004, 07:43 PM
Frog Forest
Trainer Card (Stadium Card)

If a Pokémon with Tails, Rouge, Cream, or Charmy in its name attacks during a player's turn, that player may discard a {G} Energy card attached to that Pokémon. If they do, that attack does 10 more damage (before Weakness and Resistance).

Lost Jungle
Trainer Card (Stadium Card)

If a Pokémon with Tails, Rouge, Cream, or Charmy in its name tries to retreat, that player flips a coin. If heads, that Pokémon's retreat cost is 0 during that turn; if tails, that Pokémon cannot retreat during that turn.

Team Rose
Trainer Card

If, at the start of your next turn, you have at least one Active Pokémon with Amy, Cream, or Big in its name, draw 2 cards at the start of that turn instead of 1. Having additional Active Pokémon provides no additional effect.

Team Chaotix
Trainer Card

If, during your opponent's next turn, any effect of an attack damages any of your Pokémon with Espio, Charmy, or Vector in its name, flip a coin. If heads, choose Confused, Poisoned, or Burned. The Pokémon that attacked your Pokémon is now affected by that Special Condition.

Carrington388
10/05/2004, 09:13 PM
Casino Park
Trainer Card (Stadium Card)

If a player has an Active Pokémon with Espio, Charmy, or Vector in its name, that player flips a coin at the start of his or her turn. If heads, that player draws 2 cards instead of 1. Having additional Active Pokémon provides no additional effect.

Bingo Highway
Trainer Card (Stadium Card)

If a player's Active Pokémon has Espio, Charmy, or Vector in its name, once during that player's turn (before their attack), that player may discard 1 card from his or her hand and flip a coin. If heads, that player shuffles 4 cards from his or her discard pile into his or her deck.

Hang Castle
Trainer Card (Stadium Card)

No Pokémon with Knuckles, Omega, Big, or Vector in its name may have a Fear counter on it. If, when this card is played, a Pokémon with Knuckles, Omega, Big, or Vector in its name has a Fear counter on it, remove the Fear counter.

Mystic Mansion
Trainer Card (Stadium Card)

Pokémon with Knuckles, Omega, Big, or Vector pay {C} less Retreat Cost.

Team Dark
Trainer Card

During your turn, apply any effects of any Special Energy card that provides at least 1 {D} Energy attached to your Pokémon with Shadow, Rouge, or Omega in its name as if that Pokémon was a {D} Pokémon. (That Pokémon's type remains the same.)

Carrington388
10/05/2004, 09:22 PM
And here are the final Trainer cards:

Rail Canyon
Trainer Card (Stadium Card)

If a Pokémon with Shadow, Rouge, or Omega in its name retreats, when paying Retreat Cost, instead of discarding one card, choose a card attached to the retreating Pokémon and attach it to the new Active Pokémon.

Bullet Station
Trainer Card (Stadium Card)

A Pokémon with Shadow, Rouge, or Omega may only be Knocked Out by an attack that does damage equal to that Pokémon's remaining HP (after Weakness and Resistance). If an attack would Knock Out a Pokémon with Shadow, Rouge, or Omega in its name and the damage isn't equal to that Pokémon's remaining HP, that Pokémon is not Knocked Out and its remaining HP becomes 10 instead.

Egg Fleet
Trainer Card (Stadium Card)

If an attack would Knock Out a Pokémon with Sonic, Shadow, Amy, or Espio in its name, 1 Energy card attached to the Pokémon that Knocked Out that Pokémon is discarded.

Final Fortress
Trainer Card (Stadium Card)

If a Pokémon with Sonic, Shadow, Amy, or Espio in its name tries to retreat during a player's turn, flip a coin. If heads, that Pokémon retreats successfully; if tails, that Pokémon cannot retreat and any damage done by that Pokémon during that turn is increased by 20 (before Weakness and Resistance).

Team Sonic
Trainer Card

During this turn, the Retreat Cost of any Pokémon with Sonic, Tails, or Knuckles in its name is 0.

That's it for part three. Part four is coming right up.

Carrington388
10/05/2004, 09:34 PM
Now for part four of the expansion. Pokémon-ex time. This part is completed.

Here's the preview card, textified:

Tails's Crobat ex
140 HP {G}
Stage 2 Pokémon (Evolves from Tails's Golbat)

{G}{G}{G} Lead Teeth If there are any {M} Energy cards attached to Tails's Crobat ex not used to pay for this attack's Energy cost, this attack does 50 damage plus 20 more damage. Either way, the Defending Pokémon is now Poisoned.
{G}{G}{G}{G}{C} Poison Wing The Defending Pokémon is now Poisoned. 70

Weakness: {P}{L}
Resistance: {F}
Retreat Cost: {C}


And here's the set's boxtopper, as made by Sunflorazumarill:

Super Sonic’s Dewgong
Pokémon card
{W}
100 HP
Stage 1 Pokémon
Evolves from Sonic’s Seel
Put Super Sonic’s Dewgong on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of the game.
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{W} Hydro Cannon If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 60
{W}{W}{W}{W} Iceberg Crasher Flip a coin for each Defending Pokémon. If heads, that Pokémon is now Paralyzed. Then flip a coin for each of your opponent’s Benched Pokémon. If heads, this attack does 20 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon. 60

Scribble
10/06/2004, 04:22 AM
Espio's Victreebel ex
140 HP {G}

Stage 2 Pokémon (evolves from Espio's Weepinbell)

When Pokémon-ex has been Knocked Out, your opponent takes 2 prize cards.

Poke-POWER: Frenzy Frainforest Orchidvines
Once during your turn (before your attack), you look at your opponent's hand. If there are any Basic Pokémon there, choose 1 of them and play it on your Bench. That Pokémon is considered to be one of your Pokemon. You may attach Energy, attack and so on, except that Pokémon cannot evolve in any way. If that Pokémon is Knocked Out, it goes to your opponent's discard pile (any other cards attached to it go to your discard pile), and your opponent still draws a Prize. This power can't be used if Espio's Victreebel ex is affected by a Special Condition.

Poké-BODY: Supreme Epiphytic Scavenger
Whenever 1 of your Pokémon (excluding Pokémon-ex) is Knocked Out, return the Knocked Out Pokémon and all cards attached to it to its owner's hand after discarding it.

{G}{G} Hazardous Acid Spill 30
Each Defending Pokémon is now Burned and Confused.

{G}{G} Razor Leaf Storm 40+
Flip a coin for every {G} Energy attached to Espio's Victreebel ex but not used to pay for this attack's Energy cost. This attack does 40 damage plus 30 more damage for every heads.

Weakness: {R}{P}
Resistance:
Retreat Cost: {C}{C}

Sunflorazumarill
10/06/2004, 11:35 AM
Here are my first Pokémon-ex!

Shadow’s Scizor ex
Pokémon card
{M}
120 HP
Stage 1 Pokémon
Evolves from Shadow’s Scyther
Put Shadow’s Scizor ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
PokéBODY: Metal Lock As long as Shadow’s Scizor ex is your Active Pokémon, your opponent can’t attach Energy cards from his or her hand to his or her non-{M} Pokémon.
{M}{C} Steel Wave Does 20 damage to each of your opponent’s Benched Pokémon that is the same type as the Defending Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{M}{M}{C} Iron Crush Flip 1 coin plus 1 more coin for each {M} Energy attached to each of your Pokémon in play (including this one). This attack does 40 damage times the number of heads. 40x

Big’s Ludicolo ex
Pokémon card
{W}
150 HP
Stage 2 Pokémon
Evolves from Big’s Lombre
Put Big’s Ludicolo ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}{L}
Resistance: {W} -30
Retreat cost: {C}{C}
{G}{G} Seed Cannon Flip 3 coins. This attack does 30 damage times the number of heads. 30x
{W}{W}{W}{W}{W} Rapid Tsunami Discard 2 {W} Energy cards attached to Big’s Ludicolo ex or this attack does nothing. This attack does 60 damage to each Defending Pokémon and 30 damage to each of your opponent’s Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Charmy’s Ninjask ex
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Charmy’s Nincada
Put Charmy’s Ninjask ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
PokéBODY: Speed Boost As long as Charmy’s Ninjask ex is your Active Pokémon, the Retreat cost for every Pokémon in play (yours and your opponent’s) is reduced by {C}{C}.
{G} Insect Crush Does 20 damage times the total number of {G} Energy attached to all of your Pokémon in play (including this one). 20x
{G}{C} Ninja Flight Does 20 damage times the number of Pokémon with Ninjask in their names that you have in play (including this one). 20x

Sunflorazumarill
10/06/2004, 01:24 PM
It's best we try our best to not use Pokémon that have already been Pokémon-ex (so that others are given a chance). So that we know, here's a VERY long list of Pokémon that have already been Pokémon ex:

Chansey
Electabuzz
Hitmonchan
Lapras
Magmar
Mewtwo
Scyther
Sneasel
Aerodactyl
Aggron
Gardevoir
Kabutops
Raichu
Typhlosion
Wailord
Ampharos
Dragonite
Golem
Kingdra
Latias
Latios
Magcargo
Muk
Rayquaza
Blaziken
Cradily
Entei
Raikou
Sceptile
Suicune
Swampert
Lugia
Ho-oh
Groudon
Kyogre
Metagross
Ninetales
Regice
Regirock
Registeel
Vileplume
Wigglytuff
Venusaur
Charizard
Blastoise
Electrode
Gyarados
Gengar
Cloyster
Clefable
Mr. Mime
Articuno
Zapdos
Moltres
Armaldo
Tyranitar
Flygon
Cacturne
Tropius
Lunatone
Mightyena
Nidoqueen
Alakazam
Steelix
Breloom
Manectric
Sharpedo
Porygon2
Skarmory
Forretress
Arbok
Minun
Plusle
Houndoom
Omastar
Shiftry
Beedrill
Sunflora
Octillery
Weezing
Meganium
Tentacruel
Rapidash
Kingler
Azumarill
Pidgeot
Misdreavus
Arcanine
Hitmonlee
Rhydon
Hitmontop
Ledian
Primeape
Lapras
Altaria
Solrock
Bellossom
Mew
Dodrio
Jumpluff
Persian
Jynx
Kecleon
Swalot
Jirachi
Murkrow
Ariados
Torkoal
Glalie
Lanturn
Golduck
Tangela
Starmie
Dusclops
Blissey
Banette
Piloswine
Ursaring
Donphan
Hypno
Machamp
Absol
Celebi
Xatu
Milotic
Walrein
Zapdos
Delcatty
Slowbro
Pelipper
Camerupt
Crawdaunt
Exeggutor
Magneton
Slaking
Hariyama
Deoxys

Carrington388
10/12/2004, 05:48 PM
Knuckles's Ditto ex
90 HP {C}
Basic Pokémon

Poké-POWER Transform
If Knuckles's Ditto ex is your Active Pokémon and not affected by a Special Condition, treat it as if it were the same card as the Defending Pokémon, including type, Hit Points, Weakness, and so on, except Knuckles's Ditto ex can’t evolve, always has this Poké-POWER, and you may treat any Energy attached to Knuckles's Ditto ex as Energy of any type.
{C}{C}{C} Pound-ex You can't use this attack if Knuckles's Ditto ex's Transform Poké-POWER is active. If the Defending Pokémon is a Pokémon-ex, this attack's base damage is 70 instead of 40. 40

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Omega's Exploud ex
160 HP {C}
Stage 2 Pokémon (Evolves from Omega's Loudred)

{C}{C} Roar-ex If the Defending Pokémon is a Pokémon-ex, switch that Pokémon with 1 of your opponent's Benched Pokémon; otherwise, flip a coin. If heads, switch that Pokémon with 1 of your opponent's Benched Pokémon.
{C}{C}{C}{C}{C} Stomp-ex If the Defending Pokémon is a Pokémon-ex with 120 or less total HP, this attack's base damage is 100 instead of 70. If the Defending Pokémon is a Pokémon-ex with 130 or more total HP, this attack's base damage is 140 instead of 70. 70

Weakness: {F}{F}
Resistance: none
Retreat Cost: {C}{C}{C}{C}

Vector's Girafarig ex
110 HP {P}
Basic Pokémon

{C}{C}{C} Double-Edge Vector's Girafarig ex does 40 damage to itself. 80
{P}{P}{P} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 50

Weakness: {D}{G}
Resistance: none
Retreat Cost: {C}{C}

Sunflorazumarill
10/12/2004, 06:50 PM
Here are some more Pokémon-ex from me!

Knuckles’s Venomoth ex
Pokémon card
{G}
100 HP
Stage 1 Pokémon
Evolves from Knuckles’s Venonat
Put Knuckles’s Venomoth ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
PokéBODY: Psy Aura All Energy cards attached to Knuckles’s Venomoth ex count as {P} Energy when using Knuckles’s Venomoth ex’s Dark Psy attack.
{G}{G}{C} Super Spiral Drain Flip a coin until you get tails. For each heads, remove 1 damage counter from Knuckles’s Venomoth ex. 60
{P}{P}{P}{P}{P} Dark Psy If the Defending Pokémon has Shadow, Rouge, or Omega in its name, this attack's base damage is 120 instead of 100. If the Defending Pokémon has Super Shadow or Hyper Shadow in its name, this attack does 120 damage plus 20 more damage. 100

Cream’s Togetic ex
Pokémon card
{C}
90 HP
Stage 1 Pokémon
Evolves from Cream’s Togepi
Put Cream’s Togetic ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C}{C} Hyper Metronome Choose an attack of 1 Pokémon in play (yours or your opponent’s). Hyper Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokémon is, Cream’s Togetic ex’s type is still {C}.) Cream’s Togetic ex performs that attack.
{C}{C}{C}{C} Double-Edge Cream’s Togetic ex does 30 damage to itself. 80

Vector’s Feraligatr ex
Pokémon card
{W}
160 HP
Stage 2 Pokémon
Evolves from Vector’s Croconaw
Put Vector’s Feraligatr ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}{L}
Resistance: n/a
Retreat cost: {C}{C}{C}
{W}{W} Turbo Tide Does 40 damage to each Defending Pokémon your opponent switches each Defending Pokémon with 1 of his or her Benched Pokémon.
{W}{W}{W}{W}{W} Oceanic Rage You may discard 2 {W} Energy cards attached to Vector’s Feraligatr ex. If you do, this attack does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 100

Sunflorazumarill
10/13/2004, 08:26 AM
Here are yet some more Pokémon-ex!

Sonic’s Slowking ex
Pokémon card
{P}
130 HP
Stage 1 Pokémon
Evolves from Sonic’s Slowpoke
Put Sonic’s Slowking ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}{P}
Resistance: n/a
Retreat cost: {C}{C}{C}
{W}{W} Aqua Splash Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
{P}{P}{C}{C} Mega Psywave Place 2 damage counters on each of your opponent's Pokémon for each damage counter on those Pokémon.

Amy’s Snorlax ex
Pokémon card
{C}
120 HP
Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}{C}{C}
PokéBODY: Deep Sleep As long any Amy’s Snorlax ex are in play, a player flips 2 coins for each of his or her Pokémon that is Asleep between turns. If either coin is tails, that Pokémon is still Asleep.
{C}{C} Super Yawn All Active Pokémon (yours and your opponent’s)(including this one) are now Asleep (after doing damage). 20
{C}{C}{C} Hyper Snore Does 30 damage to each Defending Pokémon. If Amy’s Snorlax ex is Asleep, this attack does 30 damage plus 30 more damage to each Defending Pokémon. (This attack can be used even if Amy’s Snorlax ex is Asleep.)

Vector’s Claydol ex
Pokémon card
{F}
110 HP
Stage 1 Pokémon
Evolves from Vector’s Baltoy
Put Vector’s Claydol ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
Poke-BODY: Levitate Reduce all damage done to Vector's Claydol ex by {F} Pokemon by 30 (after applying Weakness and Resistance).
{C}{C}{C} Drop Tackle 40
{F}{F}{F}{F}{F} Explosion Vector’s Claydol ex does 150 damage to itself. 150

Carrington388
10/14/2004, 06:48 PM
Omega's Mawile ex
90 HP {M}
Basic Pokémon

{M}{M}{C} Iron Chew This attack does 40 damage plus 20 more damage for each {M} Energy card attached to Omega's Mawile ex but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+
{M}{M}{C}{C}{C} Lead Glare Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned; if tails, the Defending Pokémon is now Confused and Poisoned. 60

Weakness: {R}
Resistance: {G}
Retreat Cost: {C}{C}

Cream's Jolteon ex
100 HP {L}
Stage 1 Pokémon (Evolves from Team Rose's Eevee)

{L}{L}{L}{C} Thunder Flip a coin. If tails, Cream's Jolteon ex does 30 damage to itself. 70
{L}{L}{L}{L}{L} Generator Tackle Cream's Jolteon ex does 30 damage to itself. 120

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Cream's Espeon ex
100 HP {P}
Stage 1 Pokémon (Evolves from Team Rose's Eevee)

{P}{P}{P}{C} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 50
{P}{P}{P}{P}{P} Overworked Mind Cream's Espeon ex does 30 damage to itself. 120

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}

Sunflorazumarill
10/14/2004, 08:56 PM
These Pokémon-ex will make it so that each Eevee-evolution has an ex card!

Amy’s Flareon ex
Pokémon card
{R}
100 HP
Stage 1 Pokémon
Evolves from Team Rose’s Eevee
Put Amy’s Flareon ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R}{R}{C} Searing Flame Flip a coin. If heads, the Defending Pokémon is now Burned. 60
{R}{R}{R}{R}{R} Spreading Blaze Amy’s Flareon ex does 30 damage to itself. 120

Big’s Vaporeon ex
Pokémon card
{W}
100 HP
Stage 1 Pokémon
Evolves from Team Rose’s Eevee
Put Big’s Vaporeon ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{W}{C} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 60
{W}{W}{W}{W}{W} Hydraulic Crush Big’s Vaporeon ex does 30 damage to itself. 120

Big’s Umbreon ex
Pokémon card
{D}
100 HP
Stage 1 Pokémon
Evolves from Team Rose’s Eevee
Put Big’s Umbreon ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{D}{D}{C}{C} Plunder Before doing damage, discard all Trainer cards attached to the Defending Pokémon (before they affect the damage). 60
{D}{D}{D}{D}{C} Shadow Rupture Big’s Umbreon ex does 30 damage to itself. 120

Sunflorazumarill
10/14/2004, 09:00 PM
My Pokémon-ex reservations:

Sonic - Slowking, Heracross
Tails - Crobat, Linoone
Knuckles - Venomoth, Ditto
Shadow - Scizor, Kingler
Rouge - Pinsir, Butterfree
Omega - Exploud, Dugtrio, Mawile
Amy - Snorlax, Flareon, Sandslash
Cream - Togetic, Jolteon, Espeon
Big - Ludicolo, Vaporeon, Umbreon
Espio - Victreebel, Houndoom, Medicham
Charmy - Ninjask, Beautifly, Dustox
Vector - Feraligatr, Claydol, Girafarig

Super/Hyper ex Reservations:

Super Sonic's Octillery ex
Super Shadow's Breloom ex
Super Amy's Sandslash ex
Super Espio's Altaria ex
Hyper Sonic's Golem ex
Hyper Shadow's Flygon ex
Hyper Amy's Vileplume ex
Hyper Espio's Victreebel ex

Carrington388
10/15/2004, 04:34 PM
And the final nonreserved cards:

Omega's Dugtrio ex
100 HP {F}
Stage 1 Pokémon (Evolves from Omega's Diglett)

{C}{C}{C}{C} Slash 50
{F}{F}{F}{C}{C} Earth Dump This attack does 70 damage to each Defending Pokémon. Don't apply Resistance for this attack.

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Espio's Houndoom ex
110 HP {D}
Stage 1 Pokémon (Evolves from Espio's Houndour)

{R}{R}{R}{R} Fire Blast Discard 1 {R} Energy card attached to Espio's Houndoom ex or this attack does nothing. 80
{D}{D}{D}{C}{C} Rose-'n-Power Crunch If the Defending Pokémon has Knuckles, Omega, Amy, Cream, Big, or Vector in its name, this attack's base damage is 120 instead of 80. 60

Weakness: {F}{W}
Resistance: {P}
Retreat Cost: {C}{C}

Since Sunflorazumarill has reserved the remainder of the cards, all limits are lifted from here on out.

Sunflorazumarill
10/16/2004, 12:36 PM
Here are some more Pokémon-ex!

Shadow’s Kingler ex
Pokémon card
{W}
120 HP
Stage 1 Pokémon
Evolves from Shadow’s Krabby
Put Shadow’s Kingler ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}{L}
Resistance: n/a
Retreat cost: {C}{C}
{W} Bubble Shower Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{W}{W}{W} Crab Crush Does 20 damage plus 20 more damage for each {W} Energy attached to each of your Active Pokémon. 20+

Amy’s Sandslash ex
Pokémon card
{F}
100 HP
Stage 1 Pokémon
Evolves from Amy’s Sandshrew
Put Amy’s Sandslash ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F}{C} Targeted Tremor Choose 1 of your opponent’s Pokémon and this attack does 50 damage to it. Don’t apply Weakness and Resistance.
{F}{F}{C}{C} Earth Claw Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 70

Rouge’s Pinsir ex
Pokémon card
{G}
100 HP
Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G} Stag Crush Flip 2 coins. This attack does 20 damage times the number of heads and for each heads, discard an Energy card attached to the Defending Pokémon. 20x
{G}{C}{C} Mega Throw If the Defending Pokémon is a Pokémon-ex, this attack does 40 damage plus 40 more damage. 40+

Note: Shadow's Kingler ex's Crab Crush attack actualy does at least 80 damage because you will already have at least 3 {W} Energy attached to it (20 + 60).

Sunflorazumarill
10/20/2004, 04:02 PM
I have some more Pokémon-ex for this!

Rouge’s Butterfree ex
Pokémon card
{G}
120 HP
Stage 2 Pokémon
Evolves from Rouge’s Metapod
Put Rouge’s Butterfree ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {R}{L}
Resistance: {F} -30
Retreat cost: {C}
{G}{G} Slice Wing Flip a coin until you get tails. This attack does 30 damage times the number of heads and for each heads, discard an Energy card attached to the Defending Pokémon. 30x
{G}{G}{G}{G}{G} Shockwave Powder You may discard any number of {G} Energy cards attached to Rouge’s Butterfree ex. If you do, this attack does 30 damage to a number of your opponent’s Benched Pokémon equal to the number of Energy cards you discarded. (Don’t apply Weakness and Resistance for Benched Pokémon.) 70

Charmy’s Beautifly ex
Pokémon card
{G}
120 HP
Stage 2 Pokémon
Evolves from Charmy’s Silcoon
Put Charmy’s Beautifly ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {R}{L}
Resistance: {F} -30
Retreat cost: {C}
PokéBODY: Powder Shield As long as Charmy’s Beautifly ex is your Active Pokémon, prevent all effects of attacks, including damage, done to your other Active Pokémon by your opponent’s Pokémon.
{G}{C}{C} Hyper Slicing Wind Flip 3 coins. This attack does 40 damage times the number of heads. 40x
{G}{G}{C}{C} Super Tornado Does 60 damage to each Defending Pokémon and for each Defending Pokémon, you may choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. (Do the damage before switching the Pokémon.)

Charmy’s Dustox ex
Pokémon card
{G}
120 HP
Stage 2 Pokémon
Evolves from Charmy’s Cascoon
Put Charmy’s Dustox ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Multi Condition As long as Charmy’s Dustox ex is in play, a Pokémon can be affected by more than 1 Special Condition at a time. (For example, a Pokémon can be both Paralyzed and Confused.)
{G}{C}{C} Super Acid Does 40 damage to each Defending Pokémon and each Defending Pokémon can’t retreat during your opponent’s next turn.
{G}{G}{C}{C} Hyper Chemical Flip a coin. If heads, the Defending Pokémon is now Asleep, Burned, Confused, Paralyzed, and Poisoned. 60

Sunflorazumarill
11/02/2004, 07:19 PM
I'm terribly sorry I haven't worked more on the Pokémon-ex for this set, but I'm here now! Here are the last normal Pokémon-ex!

Sonic’s Heracross ex
Pokémon card
{G}
90 HP
Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G}{G} Poison Horn The Defending Pokémon is now Poisoned. 30
{G}{C}{C}{C} Impaling Drill If the Defending Pokémon is affected by a Special Condition, this attack does 50 damage plus 40 more damage. 50+

Tails’s Linoone ex
Pokémon card
{C}
100 HP
Stage 1 Pokémon
Evolves from Tails’s Sentret
Put Tails’s Linoone ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C}{C} Pin Missile Flip 4 coins. This attack does 20 damage times the number of heads. 20x
{C}{C}{C}{C} Super Theivery Strike Does 20 damage to each of your opponent’s Pokémon and discard an Energy card attached to each of your opponent’s Pokémon.

Espio’s Medicham ex
Pokémon card
{F}
110 HP
Stage 1 Pokémon
Evolves from Espio’s Meditite
Put Espio’s Medicham ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P}{C}{C} Double Meditation Does 30 damage to each Defending Pokémon for each damage counter on that Pokémon.
{F}{F}{F}{C}{C} Super Punch Flip a coin. If heads, discard all Energy cards attached to the Defending Pokémon. If tails, Espio’s Medicham ex does 30 damage to itself. 70

Sunflorazumarill
11/16/2004, 06:59 PM
Important Note: I have changed Charmy's Shedinja ex to Charmy's Ninjask ex. Also, sorry once again for taking so long to finish the Pokémon-ex, but they're ready. So...

... here are the set’s Super Pokémon-ex!

Super Sonic’s Octillery ex
Pokémon card
{W}
150 HP
Stage 1 Pokémon
Evolves from Sonic’s Remoraid
Put Super Sonic’s Octillery ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {G}{L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Water Spray Flip a coin. If heads, this attack does 40 damage plus 40 more damage. 40+
{W}{W}{W}{W}{W} Freeze Jet Before doing damage, ignore any Poké-Bodies on the Defending Pokémon until the end of your next turn, discard all Trainer cards attached to the Defending Pokémon, and flip a coin. If heads, place a Freeze counter on the Defending Pokémon. 60

Super Shadow’s Breloom ex
Pokémon card
{G}
150 HP
Stage 1 Pokémon
Evolves from Shadow’s Shroomish
Put Super Shadow’s Breloom ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {R}{P}
Resistance: {W} -30
Retreat cost: {C}{C}
{F}{F} Steady Punch Flip a coin. If heads, this attack does 40 damage plus 40 more damage. 40+
{G}{G}{G}{G}{G} Mushroom Punch The Defending Pokémon is now Asleep and Poisoned and place a Seed Counter on the Defending Pokémon. All damage done to a Pokémon with a Seed counter on it is increased by 20 (after applying Weakness and Resistance). (Seed counters stay on that Pokémon for as long as it's in play.) 60

Super Amy’s Sandslash ex
Pokémon card
{F}
140 HP
Stage 1 Pokémon
Evolves from Amy’s Sandshrew
Put Super Amy’s Sandslash ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: {G}{W}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Earth Tremor Does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
{C}{C}{C}{C}{C} Blade Slash Flip a coin. If heads, this attack does 60 damage plus 60 more damage. 60+

Super Espio’s Altaria ex
Pokémon card
{C}
140 HP
Stage 1 Pokémon
Evolves from Espio’s Swablu
Put Super Espio’s Altaria ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of this game.
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}
{G}{L} Dragon Arc Does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
{C}{C}{C}{C}{C} Cloud Wing Flip a coin. If heads, this attack does 60 damage plus 60 more damage. 60+

Sunflorazumarill
11/16/2004, 07:06 PM
Now here are the set’s Hyper Pokémon-ex! The clash of the titans theme returns!

Hyper Sonic’s Golem ex
Pokémon card
{F}
180 HP
Stage 2 Pokémon
Evolves from Super Sonic’s Graveler
Put Hyper Sonic’s Golem ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {G}{W}
Resistance: {L}{C} -30
Retreat cost: {C}{C}{C}{C}{C}
PokéBODY: Hyper Protection As long as Hyper Sonic’s Golem ex is your Active Pokémon, all damage done to any of your Pokémon is reduced by 20 (after applying Weakness and Resistance).
{F}{F}{F} Earth Tomb Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Until the end of your next turn, all damage done to the Defending Pokémon is increased by 20 (after applying Weakness and Resistance). 60
{F}{F}{F}{F}{F} Rock Wall Does 50 damage to each of your opponent’s Pokémon and flip a coin. If heads, prevent all effects of attacks, including damage, done to all of your Pokémon during your opponent’s next turn. Don’t apply Weakness and Resistance for this attack.

Hyper Shadow’s Flygon ex
Pokémon card
{F}
180 HP
Stage 2 Pokémon
Evolves from Super Shadow’s Vibrava
Put Hyper Shadow’s Flygon ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {G}{W}
Resistance: {L}{C} -30
Retreat cost: {C}{C}{C}
PokéBODY: Hyper Protection As long as Hyper Sonic’s Golem ex is your Active Pokémon, all damage done to any of your Pokémon is reduced by 20 (after applying Weakness and Resistance).
{R}{R}{R} Dragon Crunch The Defending Pokémon is now Burned. Until the end of your next turn, all damage done to the Defending Pokémon is increased by 20 (after applying Weakness and Resistance). 60
{F}{F}{F}{F}{F} Sand Wall Does 50 damage to each of your opponent’s Pokémon and flip a coin. If heads, prevent all effects of attacks, including damage, done to all of your Pokémon during your opponent’s next turn. Don’t apply Weakness and Resistance for this attack.

Hyper Amy’s Vileplume ex
Pokémon card
{G}
180 HP
Stage 2 Pokémon
Evolves from Super Amy’s Gloom
Put Hyper Amy’s Vileplume ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {R}{P}
Resistance: {W}{C} -30
Retreat cost: {C}{C}
PokéBODY: Even Matched As long as Hyper Amy’s Vileplume ex is your Active Pokémon, all Pokémon with Super Espio and Hyper Espio in their names (yours and your opponent’s)(other than Hyper Espio’s Victreebel ex) can’t attack.
{G}{G}{C} Mega Clash If the Defending Pokémon is named Hyper Espio’s Victreebel ex, this attack’s base damage is 150 instead of 60 and don’t apply Weakness and Resistance for this attack. 60
{G}{G}{G}{C}{C} Rose Finish If the Defending Pokémon has Espio or Hyper Espio in its name and is a Pokémon-ex, Flip a coin. If heads, the Defending Pokémon is now Knocked Out (regardless of damage). 120

Hyper Espio’s Victreebel ex
Pokémon card
{G}
180 HP
Stage 2 Pokémon
Evolves from Super Espio’s Weepinbell
Put Hyper Espio’s Victreebel ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
To play this card, between both players, a total of at least 7 Trainer cards exactly named Chaos Emerald must have been played during the course of the game.
Weakness: {R}{P}
Resistance: {W}{C} -30
Retreat cost: {C}{C}
PokéBODY: Even Matched As long as Hyper Espio’s Victreebel ex is your Active Pokémon, all Pokémon with Super Amy and Hyper Amy in their names (yours and your opponent’s)(other than Hyper Amy’s Vileplume ex) can’t attack.
{G}{G}{C} Mega Clash If the Defending Pokémon is named Hyper Amy’s Vileplume ex, this attack’s base damage is 150 instead of 60 and don’t apply Weakness and Resistance for this attack. 60
{G}{G}{G}{C}{C} Chaotix Finish If the Defending Pokémon has Amy or Hyper Amy in its name and is a Pokémon-ex, Flip a coin. If heads, the Defending Pokémon is now Knocked Out (regardless of damage). 120

/////////////////////////////////////////////////////////////////

Here’s the Sonic Heroes Expansion’s secret boxtopper!

Super Sonic’s Dewgong
Pokémon card
{W}
100 HP
Stage 1 Pokémon
Evolves from Sonic’s Seel
Put Super Sonic’s Dewgong on the Basic Pokémon
To play this card, you need to have played at least 1 Trainer card exactly named Chaos Emerald during the course of the game.
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{W} Hydro Cannon If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 60
{W}{W}{W}{W} Iceberg Crasher Flip a coin for each Defending Pokémon. If heads, that Pokémon is now Paralyzed. Then flip a coin for each of your opponent’s Benched Pokémon. If heads, this attack does 20 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60

Carrington388
11/29/2004, 09:03 PM
OK, here's the set list. The set list works a bit differently from other sets--the set is split into four minisets. The minisets have their own numbering. However, they're all part of the same set, and cards from different minisets can appear in the same theme deck or booster pack. Here are the four minisets. First, Team Sonic's miniset:

(Rare-Holo)
1/108 Hyper Sonic's Golem RH
2/108 Hyper Sonic's Kabutops RH
3/108 Hyper Sonic's Machamp RH
4/108 Knuckles's Cacturne RH
5/108 Knuckles's Gardevoir RH
6/108 Knuckles's Glalie RH
7/108 Knuckles's Muk RH
8/108 Knuckles's Sableye RH
9/108 Knuckles's Steelix RH
10/108 Sonic's Golem RH
11/108 Sonic's Kabutops RH
12/108 Sonic's Machamp RH
13/108 Sonic's Octillery RH
14/108 Sonic's Rhydon RH
15/108 Sonic's Slowbro RH
16/108 Sonic's Slowking RH
17/108 Super Sonic's Mightyena RH
18/108 Super Sonic's Octillery RH
19/108 Super Sonic's Rhydon RH
20/108 Super Sonic's Slowbro RH
21/108 Super Sonic's Slowking RH
22/108 Super Sonic's Weezing RH
23/108 Tails's Aerodactyl RH
24/108 Tails's Ampharos RH
25/108 Tails's Armaldo RH
26/108 Tails's Crobat RH
27/108 Tails's Gyarados RH
28/108 Tails's Politoed RH
29/108 Tails's Poliwrath RH
30/108 Tails's Relicanth RH
(Rare)
31/108 Knuckles's Crawdaunt R
32/108 Knuckles's Ditto R
33/108 Knuckles's Electabuzz R
34/108 Knuckles's Electrode R
35/108 Knuckles's Marowak R
36/108 Knuckles's Persian R
37/108 Knuckles's Venomoth R
38/108 Sonic's Absol R
39/108 Sonic's Heracross R
40/108 Sonic's Magmar R
41/108 Sonic's Mightyena R
42/108 Sonic's Sneasel R
43/108 Sonic's Weezing R
44/108 Super Sonic's Graveler R
45/108 Super Sonic's Kabuto R
46/108 Super Sonic's Machoke R
47/108 Tails's Banette R
48/108 Tails's Delcatty R
49/108 Tails's Jynx R
50/108 Tails's Linoone R
51/108 Tails's Tauros R
(Uncommon)
52/108 Knuckles's Corphish U
53/108 Knuckles's Kirlia U
54/108 Knuckles's Onix U
55/108 Knuckles's Shuckle U
56/108 Knuckles's Snorunt U
57/108 Knuckles's Venonat U
58/108 Sonic's Gligar U
59/108 Sonic's Graveler U
60/108 Sonic's Kabuto U
61/108 Sonic's Machoke U
62/108 Sonic's Mr. Mime U
63/108 Sonic's Remoraid U
64/108 Sonic's Seviper U
65/108 Tails's Anorith U
66/108 Tails's Castform U
67/108 Tails's Flaaffy U
68/108 Tails's Golbat U
69/108 Tails's Poliwhirl U
70/108 Tails's Zigzagoon U
(Common)
71/108 Knuckles's Cacnea C
72/108 Knuckles's Cubone C
73/108 Knuckles's Elekid C
74/108 Knuckles's Grimer C
75/108 Knuckles's Meowth C
76/108 Knuckles's Ralts C
77/108 Knuckles's Voltorb C
78/108 Sonic's Geodude C
79/108 Sonic's Koffing C
80/108 Sonic's Machop C
81/108 Sonic's Magby C
82/108 Sonic's Poochyena C
83/108 Sonic's Rhyhorn C
84/108 Sonic's Slowpoke C
85/108 Tails's Magikarp C
86/108 Tails's Mareep C
87/108 Tails's Poliwag C
88/108 Tails's Shuppet C
89/108 Tails's Skitty C
90/108 Tails's Smoochum C
91/108 Tails's Zubat C
(Trainer Uncommon)
92/108 Chao's Cube 04 U
93/108 Chaos Emerald U
94/108 Egg Fleet U
95/108 Hang Castle U
96/108 Knuckles the Echidna U
97/108 Knuckles's Cube 04 U
98/108 Lost Jungle U
99/108 Miles "Tails" Prower U
100/108 Ocean Palace U
101/108 Seaside Hill U
102/108 Sonic the Hedgehog U
103/108 Sonic's Cube 04 U
104/108 Tails's Cube 04 U
105/108 Team Sonic U
(Energy Rare)
106/108 Fly Energy R
107/108 Speed Energy R
108/108 Team Sonic Energy R
(Pokémon-ex)
109/108 Hyper Sonic's Golem ex ***
110/108 Knuckles's Ditto ex ***
111/108 Knuckles's Venomoth ex ***
112/108 Sonic's Heracross ex ***
113/108 Sonic's Slowking ex ***
114/108 Super Sonic's Octillery ex ***
115/108 Tails's Crobat ex ***
116/108 Tails's Linoone ex ***

Team Dark's miniset:

(Rare-Holo)
1/120 Hyper Shadow's Flygon RH
2/120 Hyper Shadow's Salamence RH
3/120 Omega's Aggron RH
4/120 Omega's Beedrill RH
5/120 Omega's Exploud RH
6/120 Omega's Mawile RH
7/120 Omega's Metagross RH
8/120 Omega's Mewtwo RH
9/120 Omega's Pidgeot RH
10/120 Omega's Raichu RH
11/120 Rouge's Alakazam RH
12/120 Rouge's Butterfree RH
13/120 Rouge's Pinsir RH
14/120 Rouge's Walrein RH
15/120 Rouge's Wigglytuff RH
16/120 Rouge's Yanma RH
17/120 Shadow's Camerupt RH
18/120 Shadow's Flygon RH
19/120 Shadow's Golduck RH
20/120 Shadow's Magneton RH
21/120 Shadow's Salamence RH
22/120 Shadow's Scizor RH
23/120 Shadow's Xatu RH
24/120 Super Shadow's Breloom RH
25/120 Super Shadow's Camerupt RH
26/120 Super Shadow's Golduck RH
27/120 Super Shadow's Hypno RH
28/120 Super Shadow's Kingler RH
29/120 Super Shadow's Magneton RH
30/120 Super Shadow's Scizor RH
31/120 Super Shadow's Xatu RH
(Rare)
32/120 Omega's Arcanine R
33/120 Omega's Donphan R
34/120 Omega's Dugtrio R
35/120 Omega's Noctowl R
36/120 Omega's Pelipper R
37/120 Omega's Porygon2 R
38/120 Omega's Swalot R
39/120 Omega's Tropius R
40/120 Rouge's Dodrio R
41/120 Rouge's Fearow R
42/120 Rouge's Ledian R
43/120 Rouge's Ninetales R
44/120 Rouge's Primeape R
45/120 Rouge's Spinda R
46/120 Shadow's Breloom R
47/120 Shadow's Delibird R
48/120 Shadow's Hypno R
49/120 Shadow's Kingler R
50/120 Shadow's Lunatone R
51/120 Shadow's Solrock R
52/120 Super Shadow's Shelgon R
53/120 Super Shadow's Vibrava R
(Uncommon)
54/120 Omega's Kakuna U
55/120 Omega's Lairon U
56/120 Omega's Lickitung U
57/120 Omega's Loudred U
58/120 Omega's Metang U
59/120 Omega's Phanpy U
60/120 Omega's Pidgeotto U
61/120 Omega's Pikachu U
62/120 Rouge's Doduo U
63/120 Rouge's Jigglypuff U
64/120 Rouge's Kadabra U
65/120 Rouge's Ledyba U
66/120 Rouge's Metapod U
67/120 Rouge's Sealeo U
68/120 Shadow's Mantine U
69/120 Shadow's Natu U
70/120 Shadow's Psyduck U
71/120 Shadow's Scyther U
72/120 Shadow's Shelgon U
73/120 Shadow's Vibrava U
74/120 Shadow's Zangoose U
(Common)
75/120 Omega's Aron C
76/120 Omega's Beldum C
77/120 Omega's Diglett C
78/120 Omega's Growlithe C
79/120 Omega's Gulpin C
80/120 Omega's Hoothoot C
81/120 Omega's Pichu C
82/120 Omega's Pidgey C
83/120 Omega's Porygon C
84/120 Omega's Weedle C
85/120 Omega's Whismur C
86/120 Omega's Wingull C
87/120 Rouge's Abra C
88/120 Rouge's Caterpie C
89/120 Rouge's Igglybuff C
90/120 Rouge's Luvdisc C
91/120 Rouge's Mankey C
92/120 Rouge's Spearow C
93/120 Rouge's Spheal C
94/120 Rouge's Vulpix C
95/120 Shadow's Bagon C
96/120 Shadow's Drowzee C
97/120 Shadow's Krabby C
98/120 Shadow's Magnemite C
99/120 Shadow's Numel C
100/120 Shadow's Shroomish C
101/120 Shadow's Trapinch C
(Trainer Rare)
102/120 Omega Berry R
103/120 Omega's Resort R
(Trainer Uncommon)
104/120 Bullet Station U
105/120 E-123 Omega U
106/120 Final Fortress U
107/120 Frog Forest U
108/120 Mystic Mansion U
109/120 Omega's Cube 01 U
110/120 Power Ring U
111/120 Rail Canyon U
112/120 Rouge the Bat U
113/120 Rouge's Cube 04 U
114/120 Shadow the Hedgehog U
115/120 Shadow's Cube 04 U
116/120 Team Dark U
(Energy Rare)
117/120 Metal II Energy R
118/120 Omega's Energy R
119/120 Power Energy R
120/120 Team Dark Energy R
(Chao)
121/120 Omega Chao R
(Pokémon-ex)
122/120 Hyper Shadow's Flygon ex ***
123/120 Omega's Dugtrio ex ***
124/120 Omega's Exploud ex ***
125/120 Omega's Mawile ex ***
126/120 Rouge's Butterfree ex ***
127/120 Rouge's Pinsir ex ***
128/120 Shadow's Kingler ex ***
129/120 Shadow's Scizor ex ***
130/120 Super Shadow's Breloom ex ***

Team Rose's miniset:

(Rare-Holo)
1/145 Amy's Azumarill RH
2/145 Amy's Bellossom RH
3/145 Amy's Blaziken RH
4/145 Amy's Dragonite RH
5/145 Amy's Gorebyss RH
6/145 Amy's Ho-Oh RH
7/145 Amy's Huntail RH
8/145 Amy's Moltres RH
9/145 Amy's Snorlax RH
10/145 Amy's Vileplume RH
11/145 Big's Articuno RH
12/145 Big's Jirachi RH
13/145 Big's Kyogre RH
14/145 Big's Ludicolo RH
15/145 Big's Milotic RH
16/145 Big's Nidoking RH
17/145 Big's Skarmory RH
18/145 Big's Sudowoodo RH
19/145 Big's Swampert RH
20/145 Big's Wailord RH
21/145 Cream's Blissey RH
22/145 Cream's Celebi RH
23/145 Cream's Clefable RH
24/145 Cream's Hariyama RH
25/145 Cream's Jumpluff RH
26/145 Cream's Latias RH
27/145 Cream's Nidoqueen RH
28/145 Cream's Omastar RH
29/145 Cream's Sceptile RH
30/145 Cream's Zapdos RH
31/145 Hyper Amy's Bellossom RH
32/145 Hyper Amy's Blaziken RH
33/145 Hyper Amy's Dragonite RH
34/145 Hyper Amy's Vileplume RH
35/145 Super Amy's Arbok RH
36/145 Super Amy's Azumarill RH
37/145 Super Amy's Gorebyss RH
38/145 Super Amy's Grumpig RH
39/145 Super Amy's Huntail RH
40/145 Super Amy's Lanturn RH
41/145 Super Amy's Rapidash RH
42/145 Super Amy's Sandslash RH
43/145 Super Amy's Ursaring RH
(Rare)
44/145 Amy's Arbok R
45/145 Amy's Flareon R
46/145 Amy's Grumpig R
47/145 Amy's Lanturn R
48/145 Amy's Miltank R
49/145 Amy's Rapidash R
50/145 Amy's Sandslash R
51/145 Amy's Ursaring R
52/145 Big's Cloyster R
53/145 Big's Dewgong R
54/145 Big's Murkrow R
55/145 Big's Piloswine R
56/145 Big's Quagsire R
57/145 Big's Raticate R
58/145 Big's Tentacruel R
59/145 Big's Vaporeon R
60/145 Big's Whiscash R
61/145 Cream's Chimecho R
62/145 Cream's Dunsparce R
63/145 Cream's Dusclops R
64/145 Cream's Espeon R
65/145 Cream's Illumise R
66/145 Cream's Jolteon R
67/145 Cream's Togetic R
68/145 Cream's Torkoal R
69/145 Cream's Volbeat R
70/145 Super Amy's Combusken R
71/145 Super Amy's Dragonair R
72/145 Super Amy's Gloom R
(Uncommon)
73/145 Amy's Chinchou U
74/145 Amy's Clamperl U
75/145 Amy's Combusken U
76/145 Amy's Dragonair U
77/145 Amy's Gloom U
78/145 Amy's Marill U
79/145 Amy's Minun U
80/145 Amy's Plusle U
81/145 Amy's Roselia U
82/145 Big's Lombre U
83/145 Big's Marshtomp U
84/145 Big's Nidorino U
85/145 Big's Shellder U
86/145 Big's Tentacool U
87/145 Big's Unown B U
88/145 Big's Wailmer U
89/145 Cream's Chansey U
90/145 Cream's Clefairy U
91/145 Cream's Corsola U
92/145 Cream's Farfetch'd U
93/145 Cream's Furret U
94/145 Cream's Grovyle U
95/145 Cream's Nidorina U
96/145 Cream's Omanyte U
97/145 Cream's Skiploom U
(Common)
98/145 Amy's Azurill C
99/145 Amy's Dratini C
100/145 Amy's Ekans C
101/145 Amy's Oddish C
102/145 Amy's Ponyta C
103/145 Amy's Sandshrew C
104/145 Amy's Spoink C
105/145 Amy's Teddiursa C
106/145 Amy's Torchic C
107/145 Big's Barboach C
108/145 Big's Feebas C
109/145 Big's Lotad C
110/145 Big's Mudkip C
111/145 Big's Nidoran♂ C
112/145 Big's Ratatta C
113/145 Big's Seel C
114/145 Big's Swinub C
115/145 Big's Wooper C
116/145 Cream's Cleffa C
117/145 Cream's Duskull C
118/145 Cream's Hoppip C
119/145 Cream's Makuhita C
120/145 Cream's Nidoran♀ C
121/145 Cream's Sentret C
122/145 Cream's Togepi C
123/145 Cream's Treecko C
124/145 Team Rose's Eevee C
(Trainer Rare)
125/145 Amy Berry R
126/145 Amy's Oasis R
127/145 Big Berry R
128/145 Big's Oasis R
129/145 Cream Berry R
130/145 Cream's Oasis R
(Trainer Uncommon)
131/145 Amy Rose U
132/145 Amy's Cube 01 U
133/145 Big the Cat U
134/145 Big's Cube 01 U
135/145 Chao U
136/145 Cream & Cheese U
137/145 Cream's Cube 01 U
138/145 Grand Metropolis U
139/145 Power Formation U
140/145 Power Plant U
141/145 Team Rose U
(Energy Rare)
142/145 Amy's Energy R
143/145 Big's Energy R
144/145 Cream's Energy R
145/145 Team Rose Energy R
(Chao)
146/145 Amy Chao R
147/145 Big Chao R
148/145 Cream Chao R
(Pokémon-ex)
149/145 Amy's Flareon ex ***
150/145 Amy's Sandslash ex ***
151/145 Amy's Snorlax ex ***
152/145 Big's Ludicolo ex ***
153/145 Big's Umbreon ex ***
154/145 Big's Vaporeon ex ***
155/145 Cream's Espeon ex ***
156/145 Cream's Jolteon ex ***
157/145 Cream's Togetic ex ***
158/145 Hyper Amy's Vileplume ex ***
159/145 Super Amy's Sandslash ex ***

And Team Chaotix's miniset:

(Rare-Holo)
1/144 Charmy's Beautifly RH
2/144 Charmy's Charizard RH
3/144 Charmy's Dustox RH
4/144 Charmy's Latios RH
5/144 Charmy's Meganium RH
6/144 Charmy's Mew RH
7/144 Charmy's Qwilfish RH
8/144 Charmy's Raikou RH
9/144 Charmy's Regice RH
10/144 Charmy's Sunflora RH
11/144 Espio's Altaria RH
12/144 Espio's Blastoise RH
13/144 Espio's Cradily RH
14/144 Espio's Deoxys RH
15/144 Espio's Entei RH
16/144 Espio's Exeggutor RH
17/144 Espio's Houndoom RH
18/144 Espio's Rayquaza RH
19/144 Espio's Registeel RH
20/144 Espio's Shiftry RH
21/144 Espio's Typhlosion RH
22/144 Espio's Victreebel RH
23/144 Hyper Espio's Cradily RH
24/144 Hyper Espio's Shiftry RH
25/144 Hyper Espio's Typhlosion RH
26/144 Hyper Espio's Victreebel RH
27/144 Super Espio's Altaria RH
28/144 Super Espio's Exeggutor RH
29/144 Super Espio's Houndoom RH
30/144 Super Espio's Manectric RH
31/144 Super Espio's Medicham RH
32/144 Super Espio's Starmie RH
33/144 Vector’s Feraligatr RH
34/144 Vector's Gengar RH
35/144 Vector's Groudon RH
36/144 Vector's Kingdra RH
37/144 Vector's Lugia RH
38/144 Vector's Regirock RH
39/144 Vector's Sharpedo RH
40/144 Vector's Slaking RH
41/144 Vector's Suicune RH
42/144 Vector's Tyranitar RH
43/144 Vector's Venusaur RH
(Rare)
44/144 Charmy's Ariados R
45/144 Charmy's Forretress R
46/144 Charmy's Hitmontop R
47/144 Charmy's Masquerain R
48/144 Charmy's Misdreavus R
49/144 Charmy's Ninjask R
50/144 Charmy's Parasect R
51/144 Charmy's Shedinja R
52/144 Charmy's Swellow R
53/144 Espio's Hitmonlee R
54/144 Espio's Kecleon R
55/144 Espio's Lapras R
56/144 Espio's Manectric R
57/144 Espio's Medicham R
58/144 Espio's Starmie R
59/144 Espio's Tangela R
60/144 Espio's Wobbuffet R
61/144 Super Espio's Lileep R
62/144 Super Espio's Nuzleaf R
63/144 Super Espio's Quilava R
64/144 Super Espio's Weepinbell R
65/144 Vector's Claydol R
66/144 Vector's Girafarig R
67/144 Vector's Granbull R
68/144 Vector's Hitmonchan R
69/144 Vector's Kangaskhan R
70/144 Vector's Magcargo R
71/144 Vector's Seaking R
(Uncommon)
72/144 Charmy's Bayleef U
73/144 Charmy's Cascoon U
74/144 Charmy's Charmeleon U
75/144 Charmy's Nosepass U
76/144 Charmy's Paras U
77/144 Charmy's Silcoon U
78/144 Charmy's Stantler U
79/144 Charmy's Sunkern U
80/144 Espio's Exeggcute U
81/144 Espio's Lileep U
82/144 Espio's Meditite U
83/144 Espio's Nuzleaf U
84/144 Espio's Quilava U
85/144 Espio's Staryu U
86/144 Espio's Swablu U
87/144 Espio's Wartortle U
88/144 Espio's Weepinbell U
89/144 Vector's Aipom U
90/144 Vector's Carvanha U
91/144 Vector's Croconaw U
92/144 Vector's Haunter U
93/144 Vector's Ivysaur U
94/144 Vector's Pupitar U
95/144 Vector's Seadra U
96/144 Vector's Vigoroth U
(Common)
97/144 Charmy's Charmander C
98/144 Charmy's Chikorita C
99/144 Charmy's Nincada C
100/144 Charmy's Pineco C
101/144 Charmy's Smeargle C
102/144 Charmy's Spinarak C
103/144 Charmy's Surskit C
104/144 Charmy's Taillow C
105/144 Charmy's Wurmple C
106/144 Espio's Bellsprout C
107/144 Espio's Cyndaquil C
108/144 Espio's Electrike C
109/144 Espio's Houndour C
110/144 Espio's Seedot C
111/144 Espio's Squirtle C
112/144 Espio's Wynaut C
113/144 Team Chaotix's Tyrogue C
114/144 Vector's Baltoy C
115/144 Vector's Bulbasaur C
116/144 Vector's Gastly C
117/144 Vector's Goldeen C
118/144 Vector's Horsea C
119/144 Vector's Larvitar C
120/144 Vector's Slakoth C
121/144 Vector's Slugma C
122/144 Vector's Snubbull C
123/144 Vector's Totodile C
(Trainer Rare)
124/144 Charmy Berry R
125/144 Charmy's Atoll R
126/144 Espio Berry R
127/144 Espio's Atoll R
128/144 Vector Berry R
129/144 Vector's Atoll R
(Trainer Uncommon)
130/144 Bingo Highway U
131/144 Casino Park U
132/144 Charmy Bee U
133/144 Charmy's Cube 01 U
134/144 Espio the Chameleon U
135/144 Espio's Cube 01 U
136/144 Fly Formation U
137/144 Speed Formation U
138/144 Team Chaotix U
139/144 Vector the Crocodile U
140/144 Vector's Cube 01 U
(Energy Rare)
141/144 Charmy's Energy R
142/144 Espio's Energy R
143/144 Team Chaotix Energy R
144/144 Vector's Energy R
(Chao)
145/144 Charmy Chao R
146/144 Espio Chao R
147/144 Vector Chao R
(Pokémon-ex)
148/144 Charmy's Beautifly ex ***
149/144 Charmy's Dustox ex ***
150/144 Charmy's Ninjask ex ***
151/144 Espio's Houndoom ex ***
152/144 Espio's Medicham ex ***
153/144 Espio's Victreebel ex ***
154/144 Hyper Espio's Victreebel ex ***
155/144 Super Espio's Altaria ex ***
156/144 Vector's Claydol ex ***
157/144 Vector's Feraligatr ex ***
158/144 Vector's Girafarig ex ***

Finally, the boxtopper:

(Boxtoppers)
564/517 Super Sonic's Dewgong H

Carrington388
11/30/2004, 02:05 PM
Here's part one of the e-Reader data:

If you scan in every single Pokémon with Sonic in its name that does not have Super or Hyper in its name, as well as a character Trainer from any of the three SA2B expansions or this set, into an e-Reader not connected to anything and you'll play a brand new zone with a classic Sonic the Hedgehog 3 feel. Another stage can be accessed by scanning in all the Tails Pokémon. Stages for Knuckles, Rouge, Omega, Big, Cream, Charmy, and Vector, as well as Shadow, Amy, and Espio (all non-Super/Hyper) are also avaiable. It should also be noted that the Rouge card from this set has different controls from the Rouge card from the SA2B sets. Here's a list of the controls:

Sonic and Shadow: A or B Once--Jump; A or B Twice--Shield Function (See Below); Down+A or Down+B--Spin-Dash
Tails and Rouge (SH): A or B Once--Jump; A or B Twice--Fly/Swim; Down+A or Down+B--Spin-Dash
Knuckles and Rouge (SA2B): A or B Once--Jump; A or B Twice--Cling/Glide; Down+A or Down+B--Spin-Dash
Eggman (SA2B): A Once--Jump; A Twice--Double Jump; B--Fire Weapon; Down+A--Spin-Dash; Down+B--Laser
Omega: A Once--Jump; A Twice--Cling/Glide; B--Fire Weapon; Down+A--Spin-Dash; Down+B--Laser
Amy: A Once--Jump; A Twice--Shield Function (See Below); B--Swing Hammer; Down+A--Spin-Dash; Down+B--Hammer Spin Attack
Cream: A Once--Jump Cream; B Once--Jump Cheese; A Twice--Hover/Swim Cream; B Twice--Double Jump Cheese; Down+A--Spin-Dash Cream; Down+B--Spin-Dash Cheese
Big: A Once--Jump; A Twice--Midair Punch; B Once--Punch; B Twice--Cast Fishing Rod; Down+A--Spin-Dash; Down+B--Cast Fishing Rod Backwards
Espio: A Once--Jump; A Twice--Shield Function (See Below); B Once--Dodge; B Three Times--Cloak (5 sec.); Down+A--Spin-Dash; Down+B--Cloak (mash button)+Dodge
Charmy: A Once--Jump; A Twice--Fly/Swim; B--Sting; Down+A--Spin-Dash; Down+B--Stinger Gun
NOTE: Charmy can fly and launch stingers while spin-dashing.
Vector: A Once--Jump; A Twice--Midair Punch; B--Punch; Down+A--Spin-Dash; Down+B--Shake Ground

Here's the Speed formation shield function: If no shield is equipped, a shield is generated for a split second. If a Water Shield is equipped, a Speed character will bounce, and any character can breathe underwater. If a Fire Shield is equipped, a Speed character will do a midair horizontal dash and any character is unharmed by fire. If a Lightning Shield is equipped, sparks fly with a double jump from a Speed character, and any character attracts Rings like a magnet.

The Control Pad moves all characters (Charmy hovers, everyone else walks), allows Knuckles/SA2B Rouge/Omega to climb walls after clinging, and allows Cream to move while hovering.

If Cheese gets separated from Cream, Cheese will eventually find its way back to Cream. If Cheese loses a life while Cream escapes perishing, Cheese will rejoin Cream after 10 seconds.

The Super Sonic Pokémon, when scanned in with the Sonic Pokémon, expands the stage with more obstacles, Rings, and the like. The stage can be expanded to maximum size when adding in Hyper Sonic Pokémon to the scanning. Likewise, Shadow's, Amy's, and Espio's stages can be expanded by using their respective Super and Hyper Pokémon.


While linked to Sonic Adventure 2 Battle, Sonic Adventure DX, Sonic Advance, Sonic Advance 2, or Sonic Pinball Party, scanning a Chao puts that Chao in the corresponding game's Chao Garden.


The Sonic, Tails, Knuckles, Shadow, Rouge, and Amy character Trainers serve the same purpose while connected to Sonic Adventure 2 Battle, Sonic Adventure DX, Sonic Advance, Sonic Advance 2, Sonic Advance 3, and Sonic Pinball Party as they did in the SA2B sets. Cream also has compatability with this data. Here's a compatability list:

Sonic: All
Tails: All
Knuckles: All
Shadow: Sonic Adventure 2 Battle Only
Rouge: Sonic Adventure 2 Battle Only
Amy: All except Sonic Adventure 2 Battle
Cream: Sonic Advance 2 and Sonic Advance 3 Only


You can scan any character Trainer (as well as both SA2B and SAE versions of the Sonic, Tails, Knuckles, Shadow, and Rouge cards) into one of the games in Sonic Mega Collection to play that game with that character.

If you scan anyone other than Sonic into Sonic 1, you can play Sonic 1 as that character. (Knuckles, Rouge (SA2B), and Omega get their gliding ability, but otherwise all characters are the same as Sonic). To play as Sonic again, just scan Sonic.

Scanning any non-Team Sonic character into Sonic 2 allows play as that character (Rouge (SA2B) and Omega get all Knuckles's abilities, everyone else is similar to Sonic.) Simply scan a Team Sonic character to be able to play as the default characters again.

Scanning any non-Team Sonic character into Sonic 3, Sonic & Knuckles, or Sonic 3 and Knuckles allows you to play a "no-save" game as that character, with the same abilities as with the e-Zones. With Sonic and Knuckles: the character you scan replaces one of the characters on the title screen. Shadow replaces Sonic, Rouge replaces Knuckles, Omega replaces Knuckles, Amy replaces Sonic, Cream replaces Sonic, Big replaces Knuckles, Espio replaces Sonic, Charmy replaces Sonic, Vector replaces Knuckles. Simply scan Sonic or Knuckles to get that character back while keeping the power on). You can also play as them in Blue Spheres--scan the card and the bumper color will change to the character you scanned, pressing a toggle button will change the character back, so careful!


If you scan the Energy cards into any Sonic Advance game, a blank Chao will appear with no emotions. Link that game to the DS game Feel the Magic XY/XX (use the GBA cartridge slot on the DS), it will become one of two Feel the Magic-based Chao for the Chao Garden.


The team and formation cards are scannable into Sonic Heroes on the Gamecube (this obviously won't work on the PS2, Xbox, or PC). First, pick a team and a stage. Don't start the stage yet--instead, scan a team card into the e-Reader. You'll now play one team's mission as a different team.

As for the formation cards, these are used with the Sonic Heroes set character trainers to actually customize teams. Pause the game during gameplay and scan a formation card, then scan a matching-formation character. Unpause and the character you scanned will now appear in that formation! You can customize all three formations in this way. An example customized team: Sonic, Charmy, and Omega, playing a Team Rose mission.

Carrington388
11/30/2004, 02:24 PM
The seven Berries, when scanned into Pokémon Ruby/Sapphire, scans one of a completely new Berry into the game. Here's a full list of what scans what (the names are the same unless noted, only all caps), as well as what flavor that berry has:

No. B6 OMEGA BERRY No Flavor
No. B7 AMY BERRY Spicy
No. B8 CREAM BERRY Bitter
No. B9 BIG BERRY Dry
No. C0 ESPIO BERRY Spicy/Dry
No. C1 CHARMY BERRY Dry/Sweet
No. C2 VECTOR BERRY Sour
B6=116; B7=117; B8=118; B9=119; C0=120; C1=121; C2=122

The matching berry tags (all have Sega and Sonic Team logos at one bottom corner):

OMEGA BERRY--"A berry that resembles a character that represents OMEGA, E-123 in the line of E-SERIES robots."
AMY BERRY--"A berry that resembles AMY ROSE, a character deeply in love with SONIC."
CREAM BERRY--"A berry that resembles CREAM, a CHAO-loving rabbit with her own CHAO named CHEESE."
BIG BERRY--"A berry that resembles a cat that's large like this BERRY. Fishing is his hobby."
ESPIO BERRY--"A berry that resembles the chameleon leader of TEAM CHAOTIX."
CHARMY BERRY--"A berry that resembles a bee that sees dollar signs 24/7."
VECTOR BERRY--"A berry that resembles a large character with a dollar sign fetish."

Each berry takes 24 hours to grow, yields 2-4 berries per harvest, and yields an average Pokéblock level of 25.

And here are the game effects:

OMEGA BERRY--Increases DEFENSE on contact.
AMY BERRY--On contact, reduces SPEED and raises ATTACK.
CREAM BERRY--Increases evasiveness on contact.
BIG BERRY--Sharply increases DEFENSE on contact but prevents switching.
ESPIO BERRY--On contact, reduce's foe's accuracy.
CHARMY BERRY--On contact, poisons the foe and raises the foe's SP.DEF.
VECTOR BERRY--Sharply increases ATTACK and SP.ATK on contact but prevents switching.

Carrington388
11/30/2004, 02:51 PM
The Resort, Oasis, and Atoll cards in this expansion work with the Enigma Island (http://www.pokegym.net/showpost.php?p=95317&postcount=70) mechanic. Each one is complete with a requisite sign the first Enigma Island cards had. Here's a list of what island is scanned in:

OMEGA'S RESORT (scan Omega's Resort): A lot of steel structures line up this island. Check each of them and you'll find it's the discarded remains of an earlier E-Series robot. The sign is to the left of E-102 Gamma's remains. The grasses and surfing here contain exclusively Magnemite, however, each one is guaranteed to hold a Metal Coat that can be used to increase Steel-type moves or to evolve Onix or Scyther. Fishing yields nothing.
The music that plays on this island is the tutorial cut of E-102 Gamma's theme from Sonic Adventure DX: Director's Cut, complete with lyrics.

AMY'S OASIS (scan Amy's Oasis): The island is sandy with water in the center--yep, it's an oasis! The oasis has a small island in the center where you land from Fly. The sands contain wild Torkoal and Slugma, the waters contain only Magikarp. There's also a hammer shack on the north shore of the island, with the sign to its left, go there and you can buy moves for your Pokémon. The selection isn't that great--the only moves available are Flame Wheel, Rock Slide, and Mud-Slap, and each of them has a compatability list.
The music that plays on this island is Amy's theme from Sonic Adventure 2 Battle, complete with lyrics. It's a snippet of the same song from Sonic Adventure DX: Director's Cut.

CREAM'S OASIS (scan Cream's Oasis): It generally looks the same as Amy's island, only with a computer instead of a hammer shack. The sands here contain wild Pidgey and Spearow. The waters contain wild Wingull and Mantine by surfing and wild Magikarp by fishing. The computer is used to link to Sonic Advance, Sonic Advance 2, Sonic Advance 3, Sonic Adventure 2 Battle, or Sonic Adventure DX. Once linked, you can check the stats of a Chao and put it through a test. The prize you get depends on the grade the Chao got on the test. Bluk Berry for an F, Leppa Berry for a D, Lum Berry for a C, Liechi Berry for a B, or TM26 for an A.
The music that plays on this island is the Twinkle Circuit theme from Sonic Adventure DX: Director's Cut.

BIG'S OASIS (scan Big's Oasis): The actual oasis covers all but one square of the land area! The little sand there is contain wild Krabby and Corphish. The large waters, an island with the sign in the middle of them (right in front of the Fly land spot), yield too many Water-type Pokémon to list!
The music that plays on this island is the tutorial cut of Big's theme from Sonic Adventure DX: Director's Cut.

ESPIO'S ATOLL (scan Espio's Atoll): Espio's atoll has three small islands. The one in the northwest has the grasses, they contain wild Kecleon. The one in the south has the sign. The one in the northeast has a Pokémon Center, that's where you land when you Fly here. The waters contain Magikarp, Psyduck, and Slowpoke.
The music that plays on this island, except inside the Pokémon Center, is the Station Square overworld music from Sonic Adventure DX: Director's Cut.

CHARMY'S ATOLL (scan Charmy's Atoll): Charmy's atoll has two medium-sized islands. Fly lands you on the west shore of the east island. The island on the west has green and purple grasses. The green ones are safe, and you can find wild Nidoran (both genders) in them. The purple ones are toxic--walk into them and your lead Pokémon becomes poisoned! (Poison-types are immune to the purple grasses. Steel-types are not.) Sweet Scent in a purple grass patch and you'll find wild Grimer. The eastern island has purple and blue grasses. Purple ones here work the same as on the west island. Blue grasses here fully cure your lead Pokémon; you'll find wild Bellsprout in those grasses. The waters contain Tentacool and Qwilfish. The sign is situated on the north shore of the east island.
The music that plays on this island is the Mystic Ruins overworld music from Sonic Adventure DX: Director's Cut, complete with the crude lyrics.

VECTOR'S ATOLL (scan Vector's Atoll): Vector's atoll is four small islands. The one in the northwest has the sign. The one in the southwest has the Pokémon Center. The one in the northeast has all the grasses, you'll find Zangoose and Seviper in the grasses. The one on the southeast has a cave entrance, inside you'll find no Pokémon but you will find a TM26.
The music that plays on this island, except inside the Pokémon Center, is the Egg Carrier overworld music from Sonic Adventure DX: Director's Cut.

A note about Omega and Big's islands: A "cut" is different than a "rendition". A "rendition" is a new mix of a song, which could lead to instrumentals in a GBA game. A "cut" is an abridged version of the full original tune, similar to how Amy's SA2B theme is a cut of Amy's SADX theme. The "tutorial cut" mentioned is the music that plays in the background on a control explaination screen for that character in Sonic Adventure DX: Director's Cut.


As for the remaining Trainer cards, scan them into Pokémon Colosseum. You'll get an e-mail from Secc explaining foreign ambassadors visiting Orre, and you're to meet them in Phenac City. Arrive and you'll be met by--Eggman's robots! The robots are here to destroy the "foreign ambassadors!" The robots will surround the three entrances and Phenac Stadium. Each of the robots have two L45 Skarmory. Beat all of the robots at one of the entrances and three characters will enter the city. Beat all four and each of the characters will reward you. Here's a listing:

South Entrance: Sonic, Tails, and Knuckles; reward is one TM03
West Entrance: Shadow, Rouge, and Omega; reward is one TM04
East Entrance: Amy, Cream, and Big; reward is one TM40
Phenac Stadium: Espio, Charmy, and Vector; reward is one TM42

After you get the rewards, the characters will leave, saying they don't appear to be safe in Orre.

Carrington388
12/02/2004, 08:02 PM
Here are the set's five theme decks:Pokémon (18)
4 Knuckles's Snorunt
2 Knuckles's Glalie (non-holo)
4 Sonic's Remoraid
2 Sonic's Octillery (non-holo)
3 Tails's Relicanth (non-holo)
1 Sonic Chao (SA2B G/S)
1 Tails Chao (SA2B G/S)
1 Knuckles Chao (SA2B G/S)

Trainers (16)
3 Chao
1 Team Sonic
1 Seaside Hill
1 Ocean Palace
1 Sonic the Hedgehog
1 Miles "Tails" Prower
1 Knuckles the Echidna
1 Sonic Cube 04
1 Tails Cube 04
1 Knuckles Cube 04
3 Chaos Emerald
1 PSO Advertisment (SA2B G/S)

Energy (26)
17 Water Energy
4 Team Sonic Energy
5 Fighting EnergyPokémon (18)
4 Omega's Wingull
2 Omega's Pelipper
4 Shadow's Psyduck
2 Shadow's Golduck (non-holo)
3 Rouge's Yanma
1 Shadow Chao (SA2B G/S)
1 Rouge Chao (SA2B G/S)
1 Omega Chao

Trainers (16)
3 Chao
1 Team Dark
1 Rail Canyon
1 Bullet Station
1 Shadow the Hedgehog
1 Rouge the Bat
1 E-123 Omega
1 Shadow Cube 04
1 Rouge Cube 04
1 Omega Cube 01
4 Chaos Emerald

Energy (26)
10 Water Energy
4 Team Dark Energy
3 Psychic Energy
9 Grass EnergyPokémon (18)
4 Cream's Chansey
2 Cream's Blissey (non-holo)
4 Big's Ratatta
2 Big's Raticate
3 Amy's Snorlax (non-holo)
1 Amy Chao
1 Cream Chao
1 Big Chao

Trainers (16)
3 Chao
1 Team Rose
1 Grand Metropolis
1 Power Plant
1 Amy Rose
1 Cream & Cheese
1 Big the Cat
1 Amy Cube 01
1 Cream Cube 01
1 Big Cube 01
4 Chaos Emerald

Energy (26)
4 Team Rose Energy
3 Fighting Energy
3 Fire Energy
4 Water Energy
4 Lightning Energy
3 Grass Energy
3 Psychic EnergyPokémon (18)
4 Espio's Exeggcute
2 Espio's Exeggutor (non-holo)
4 Vector's Snubbull
2 Vector's Granbull
3 Charmy's Nosepass
1 Espio Chao
1 Charmy Chao
1 Vector Chao

Trainers (16)
3 Chao
1 Team Chaotix
1 Bingo Highway
1 Casino Park
1 Espio
1 Charmy
1 Vector
1 Espio Cube 01
1 Charmy Cube 01
1 Vector Cube 01
4 Chaos Emerald

Energy (26)
9 Grass Energy
4 Team Chaotix Energy
9 Fighting Energy
4 Psychic EnergyPokémon (24)
3 Sonic's Machop
2 Super Sonic's Machoke
1 Hyper Sonic's Machamp (non-holo)
3 Shadow's Trapinch
2 Super Shadow's Vibrava
1 Hyper Shadow's Flygon (non-holo)
3 Amy's Oddish
2 Super Amy's Gloom
1 Hyper Amy's Bellossom (non-holo)
3 Espio's Bellsprout
2 Super Espio's Weepinbell
1 Hyper Espio's Victreebel (non-holo)

Trainers (12)
7 Chaos Emerald
3 Speed Formation
2 Final Fortress

Energy (24)
9 Fighting Energy
12 Grass Energy
3 Fire EnergyThat does it for this expansion! Tomorrow, it's the start of a Sonic-themed promo set, one of the last two promo sets to use the e-Reader.