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Dr. Mason
10/25/2007, 04:15 PM
Also said as Ape 2. A deck I plan to build that can really dish a hit, and even keep your opponent from attacking at all!

Thanks to the Beach for spoilers.

Natu L.9 – Psychic – HP40
Basic Pokemon

[C] Deep Thought: 20 damage. Flip a coin, if tails this attack does nothing. If heads, discard 1 Energy attached to the Defending Pokemon.
[P] Foresight: Look at the top 5 cards of either player’s deck, and return them to the top of the deck in any order.

Weakness: Psychic (+10)
Resistance: Fighting (-20)
Retreat: 1


Xatu L.44 – Psychic – HP80
Stage 1 – Evolves from Natu

Poke-Power: Psycho Shift
You can use this Power once during your turn, if this Pokemon is on your Bench. Choose 1 of your Active Pokemon’s Special Conditions, and remove it. Then, choose 1 of your opponent’s Active Pokemon, and that Pokemon is now affected by that Special Condition.

[P][C] Energy Burn: Does 20 damage to 1 of your opponent’s Pokemon. If that Pokemon has any Energy attached to it, do an additional 10 damage x the number of Energy.

Weakness: Psychic (+10)
Resistance: Fighting (-20)
Retreat: 1

Aerodactyl L.44 – Colorless – HP80
Stage 1 – Evolves from Old Amber

Poke-Body: Ancient Claw:
Whenever one of your opponent’s Pokemon uses a Poke-Powers, after the effect resolves, place 2 damage counters on that Pokemon.

[C][C] Supersonic: 30 damage. Flip a coin, if heads the Defending Pokemon is now Confused.

Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1


Mankey L.14 – Fighting – HP50
Basic Pokemon

[F] Hurl: 10 damage.
[C][C] Rage: Does 10 damage + 10 more damage for each damage counter on Mankey.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Primeape L.41 – Fighting – HP90
Stage 1 – Evolves from Mankey

Poke-Body: Rage Target
If this Pokemon has any damage counters on it, any damage done by attacks by this Pokemon to any Active Pokemon is increased by 40.

[F][C][C] Lay Out: 50 damage. Primeape is now Confused. Flip a coin, if heads the Defending Pokemon can’t attack during your opponent’s next turn.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1

Unown P L.17 – Psychic – HP50
Basic Pokemon

Poke-Power: Put
This Power can be used once during your turn, if this Pokemon is on your Bench. Place 1 damage counter on 1 of your Pokemon, excluding any Unown.

[P] Hidden Power: 20 damage. Discard 1 card from the top of each player’s deck. This attack does an additional 20 damage for every Unown that’s discarded in this way.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1

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Leftovers
Trainer – Pokemon Tool

At the end of your turn, if the Pokemon this card is attached to is your Active Pokemon, remove 1 damage counter from that Pokemon.

To use a Pokemon Tool, attach it to 1 of your Pokemon. It can’t be attached to a Pokemon that’s already holding a Pokemon Tool.

Suzy’s Lottery
Supporter

Discard up to 2 cards from your hand.
If you discarded 1 card, draw 3 cards from your deck. If you discarded 2 cards, draw 4 cards.

You can only use a Supporter card 1 time during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.

Old Amber – HP50
Trainer

Poke-Body: Hard Amber
As long as this Pokemon is on your Bench, it take no damage from attacks.

This card can be put into play as a Colorless-type Basic Pokemon (if this card is Knocked Out, your opponent draws a prize). This card can’t be affected by Special Conditions and can’t retreat. The owner of this card can discard this card at any time during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).
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Pokemon 23
4-4 Primeape DP4
3-3 Xatu DP3
2 Unown P DP4
1 Unown E MT
2 Aerodactyl DP 4
3 Chingling
1 Chimecho

Trainers 22

3 Suzy's Lottery
3 Celi's Network
2 TGW
2 Old Amber
1 Fossil Excavator
2 Holon Mentor
2 Leftovers
3 Castaway
2 Strength Charm
2 Windstorm

Energy 15

3 Scramble
12 Fighting

Strategy-

Get set up with Chingling. Get out Primeape ASAP and start attacking, using Unown P to help activate his power on the spot. 90 damage then confusion to yourself, and a chance at prevent the opponent from attacking! Then hit Xatu with Psycho shift and transfer the confusion to them next turn :)

Unown E to up your HP, Aerodactly to hurt your oppnent on the bench making higher HP Pokemon easier to take down.

Another great mini strategy is to play Leftovers on Primape and then put the damage back with Unown P before the end of every turn.

Skull Bash
10/25/2007, 04:53 PM
First off, you have no fossil to set up your Aerodactyl. Second, there are much better starters now than Chingling/Chimecho.

larllt
10/25/2007, 05:55 PM
Looks good, but I'd use Pachirisu instead of chingy...

O yea, you're not supposed to copy the spoilers from pokebeach

Dr. Mason
10/25/2007, 09:26 PM
edited