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ShotoCloneX
01/11/2008, 06:48 PM
Hello! So I decided to run a leafeon sceptile deck from cards with the new set. Providing the spoiler is correct here is a version a threw together. I think im on the right track but it still needs work.

Pokemon 22 (i think its ok :/ )

4 Eevee
4 Leafeon
3 Leafeon X
1 Vaporeon (Tech, I dunno I think this would work)

3 Treeko
2 Groovyle
2 Sceptile (Overgrowth)
1 Sceptile (Energy Trans)

1 Chansey
1 Blissey


Trainers 22 (needs alot of work)

3 Plus Power
3 Celio
3 Castaway
2 Roseanne's Research
2 Premier Balls
2 Rare Candy
2 Steven's Advice
1 Suzy's Lottery
1 Team Galactic's Wager
1 Night Maintenance
1 Dawn Stadium
1 Windstorm


Energy 16 (needs work)

11 Grass Energy
2 Scramble Energy
2 Call Energy
1 Multi Energy


So the basic strategy is to get eevee out and do call for fam. If not eevee hopefully ill get a call energy. Turn two ill should have leafeon up hittin for 30. By turn three i'd like to have sceptile up and a leafeon X and just start throwing down energy. Hopefully ill have another leafeon x up so i can put down 3 energy a turn if necessary. Blissey is kinda a wall/ late game hitter. Scrable is like a plus power for Fresh Leaf dance and blissey.

I also have two questions. Can you level up a level X the same turn you evolve into regular leafeon? Maybe with rare candy? I dunno.

Second question, is can you throw down a treeko and rare candy it into a sceptile the same turn or do you have to wait?

thanks! ^_^



------------------
Call Energy
Special Energy

Provides 1 [C] Energy
The effect written below can be used once during your turn, if the Pokemon this card is attached to is your Active Pokemon. Using this effect ends your turn.
Search your deck for up to 2 Basic Pokemon and put them on your Bench. Shuffle your deck afterward.
----------------------
Premier Ball
Trainer

Choose either your deck or your discard pile.
Search for 1 Pokemon L.X card, show it to your opponent, and put it in your hand.
If you looked through your deck, shuffle your deck.
-----------------------
Dawn Stadium
Stadium

Whenever either player attaches an Energy from his or her hand to 1 of his or her Grass-type Pokemon or Water-type Pokemon, that player removes 1 damage counter and all Special Conditions from that Pokemon.
You can put 1 Stadium into play next to your Active Pokemon during your turn. If a different Stadium is put into play, discard this card.
----------------------
Eevee L.14 – Colorless – HP60
Basic Pokemon

[C] Call For Family: Search your deck for as many Eevee as you like and put them on your Bench. Shuffle your deck afterward.
[C] Lunge: 20 damage. Flip a coin, if tails this attack does nothing.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1
-----------------------
Vaporeon L.45 – Water – HP90
Stage 1 – Evolves from Eevee

[W] Rinse Off: 30 damage. Remove 2 damage counters from each of your Benched Pokemon.
[W][C][C] Hyper Whirlpool: 60 damage. Flip a coin until you get tails. For each heads, discard 1 Energy attached to the Defending Pokemon.

Weakness: Lightning (+20)
Resistance: none
Retreat: 1
-------------------------
Leafeon L.X – Grass – HP110
Level Up

Poke-Power: Energy Growth
This Power can be used once during your turn. Choose 1 Energy card from your hand and attach it to 1 of your Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.

[G][C] Fresh Leaf Dance: Does 30 damage + an additional 10 damage for each Energy you have in play.

Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 2
------------------------------
Leafeon L.42 – Grass – HP90
Stage 1 – Evolves from Eevee

[G] Tie Up: 30 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.
[G][C][C] Leaf Guard: 60 damage. Any damage done to Leafeon by attacks during your opponent’s next turn is reduced by 20.

Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 2
--------------------------
Grovyle L.26 – Grass – HP80
Stage 1 – Evolves from Treecko

[.] Chlorophyll: Search your deck for up to 2 Grass Energy cards, show them to your opponent, and put them in your hand. Shuffle your deck afterward.
[G][G] Poison Breath: 30 damage. The Defending Pokemon is now Poisoned.

Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1
----------------------------
Treecko L.7 – Grass – HP50
Basic Pokemon

[C] Energy Ball: Does 10 damage + an additional 10 damage for every Energy attached to Treecko that isn’t used to pay for this attack’s Energy cost. Extra Energy after the second doesn’t count.
[G][C] Absorb: 20 damage. Remove 1 damage counter from Treecko.

Weakness: Fire (+10)
Resistance: Water (-20)
Retreat: 1
------------------------------
Sceptile L.52 – Grass – HP100
Stage 2 – Evolves from Grovyle

Poke-Body: Overgrow
Each Basic Grass Energy card that’s attached to your Grass-type Pokemon provides 2 Grass Energy. This Body stops working if another one of your Pokemon’s Overgrow Poke-Bodies is already in effect.

[G][G][C][C] Leaf Blade: 50 damage. Flip a coin, if heads this attack does an additional 20 damage.

Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 3
----------------------------

B_B_C
01/11/2008, 06:54 PM
I'm pretty sure you are playing 7 leafeon.

4-2-2 Leafeon X

Blaziken 1111
01/11/2008, 06:56 PM
you cant have 7 leafeon because even though the lv. x is a lv. x they are treated as having the same name as the oringinal so basicly you have 7 lv. x. Also may I sujest playing boost and also dropping the blissey line. Also tech in a espeon so have eevee line be

4-2-2 leafeon
1 espeon
1veporeon


Also energy should be

4 multi
3 boost
9 grass.

ShotoCloneX
01/12/2008, 03:38 AM
ok so i play tested this version of green green's against my friend who was using the 2004 blaziken championship deck. worked out pretty well. thanks for all the help this far.

Pokemon 18

4 Eevee
2 Leafeon
2 Leafeon X
1 Vaporeon
1 Espeon

3 Treeko
2 Groovyle
2 Sceptile (Overgrowth)
1 Sceptile (Energy Trans)


Trainers 26

4 Celio
3 Strength Charm
3 Castaway
2 Roseanne's Research
2 Premier Balls
2 Rare Candy
2 Night Maintence
2 Windstorms
2 PETM
2 Steven's Advice
2 Copy Cat


Energy 16

9 Grass Energy
3 Boost Energy
4 Multi Energy

dark celebi
01/12/2008, 04:00 AM
Please dont play boost or multi they are terrible in this deck. Only basic grass gets the boost....