View Full Version : 2008-2-27 Porygon Z - GE 006/106
02/26/2008, 09:47 PM
02/26/2008, 09:57 PM
i've found this one fun
i've played against it alot, and its power is annoying when built around it (frined runs it with Togikiss) all the games i've played came down to 1-1 prize and this card coin flip making for epic win and Pory2 is good for speed
its fun but i will say it probably isn't competitive
02/26/2008, 10:17 PM
CotD reviews need to be more than one line and need to be actual reviews, not just bascially "first post, woot!"
Thanks for the cooperation.
02/26/2008, 10:34 PM
Next step, Porygon-Omega to the Infinite Power multiplied by 2.
Anyways, Porygon-Z of the TCG is very interesting. You have the ability to pick out and take advantage of each and every one of your opponent's Weaknesses. Yes, it requires discarding the Energy, but if you compare it to Garchomp, who needs 3 Energy to attack in the first place (while Porygon-Z only needs 2), it is an acceptable compromise. Porygon-Z's attack can be devastating when accompanying it with it's Power (discard a :psychic: and flip 2 heads to KO a Gardevoir, or flip all 3 heads to KO Gallade). Unfortunately, the flippy-ness of Porygon-Z's attack is what will relegate it to the second or third tier of play, not to mention its Fighting Weakness which, aside from its Power, is just asking Gallade to take it down. If and when the fabled Porygon-Z LV.X comes out, it might be a little more interesting and worth playing, but for now, it remains in the shadows of the top tier decks due to unpredictability and a bad Weakness.
Modified: 6.5/10 (for now)
02/27/2008, 12:00 AM
Doesn't Porygon Z just strike you as being insane? :lol:
Anyways, Porygon Z is a very nifty card, meant to be taking advantage of your opponent's Pokemon weakness. Stat-wise, 110 HP is a little low for a Stage 2; 120 would have been better. +30 Weakness to Fightning is never helpful (using Holon Energy FF could eliminate it though), no Resistance, and 2 for the Retreat Cost is ok. Its Poke-Power, Conversion, allows you to basically change Porygon Z's type for your turn by discarding a coresponding Basic Energy. This has many advantages over, say, Garchomp's Rainbow Veil, as it actually changes Porygon Z's type rather than just adding an extra 40. This allows you to use Lake Boundary to full effect and hit greater damage potential. Z's attack, Tri Attack, is...well, flippy. 40x the number of Heads (3 coin flip) means that, with Lake Boundary out, you need to flip a minimum of 2 Heads to deal 160 damage (with the appropriate Conversion effect used), which will OHKO any Pokemon except Wailord. This is very cool, particularly if you're good at getting Heads.
*shameless deck advertising, my take on a simple Porygon Z deck:*
Modified - 7.5/10 (I believe it has potential, but Lucario and Gallade ruin his fun. Also suffers from inconsistent damage)
Limited - 8/10 (If you can get him out, he can be fun to use since you're usually running multiple types of Energy)
Unlimited - 1/10 (No real use here)
02/27/2008, 02:14 AM
I have a strong feeling that we'll see Z in a lot in the up-coming tournaments. I think it will be competitive and be one of the joker decks from the new series. It will be a really fast deck too! If you look on his attack it doesn't seem that good, since it is really flippy, and you'll most time do either 40 or 80 for two energies. The power is very good, and allows you to change type after the energies you discard, and this can be abused to boost the attack (taking benefit of your opponents weaknesses). The attack cost is excellent, and can be covered by double rainbow instantly. Retreat cost is what to expect and the weakness is horrible IMO. HP is boarderline bad....
However this card gets super powerful with Lake Boundary that allows you to play after the old 2x weakness system, and if you match the weakness with the power, you can do 80 for 1 head, 160 for 2 and 240 for 3. 160 damage will OHKO almost anything out now (>_> Wailord is the only one IIRC). However getting stadiums are normally a problem, but in a Porygon deck it isn't really a problem, since they will be running 3-4 scotts thanks to Porygon 2 (which is kinda broken). I can also see a supporter combo with the new Illumise and Volbeat, that replaces PK Magneton in the energy recycling job. Volbeat and Illumise can easily recycle Mr.Stones Project, which will recycle the energies.
However Lake Boundary kinda kicks you in the *** too, when you are facing fighting decks, that are really common today (couchGardiladecough), but I think it's counterable. Since Z is colorless you could probably pack in some Holon F/F energy and some basic fire energies to cover for this.....Still if you don't cover this it will be a OHKO feist between your Z's and your opponents Gallade, and Porygon is faster than Gallade, unless they Scramble or are running PK Gardevoir. It is still flippy and if you ever end up on 1 head...Gallade will survive and take the edge...
Still I would give it a 9/10....(modified rating)
02/27/2008, 03:22 AM
great card, but any attack where you might end up doing NO damage is simply too unreliable for tournament play imo. league play yes, premier events no! The health suffers a little too...
6/10 (modified rating)
02/27/2008, 03:27 AM
Same as afirule.
02/27/2008, 04:45 AM
Perhaps a good tech for someone who plays that Soviet thing. Can someone please explain why it is called that? He'll probably see a bit of play when the LV. X comes out in America. But, having to discard an energy and then possibly not doing ANY damage isn't good at all.
modified: 5/10(don't see him being competitive till his big brother comes out)
limited: 9/10 (if you get the whole line, play it. doing 80 damage for two here is really nice)
unlimited: 1/10 (not useful at all here)
02/27/2008, 05:42 AM
Very adaptable. You could change your Energy lines just to fit in against your Metagame. Of course, you'll need to recycle Energy and abuse Lake Boundary.
Oh, and one note, if your opponent has no Weakness, you can still take advantage of Darkness Energy.
02/27/2008, 06:11 AM
The Conversion Poké-Power is advantageous if you have a basic Energy card that matches the Defending Pokémon's weakness. This adds admage to the pending Tri Attack. Dependent on the metagame, you may not need run upto all eight basic Energy to counter common decks.
Tri attack is good for dealing 40, 80 or 120 dependent if you get heads. It is not that strong of an attack, and works best as a secondary.
02/27/2008, 06:43 AM
Modified: not worth playing 6/10
02/27/2008, 08:17 AM
Well if I repeat anything, its because I only skimmed the posts. I think its a decent card. It is nifty to easily exploit your opponents weakness. This would be a lot better of a card if you could discard spec. energies, naturally. Obviously, Tri attack is a chance attack. You never know how much damage your going to do, which forces you to rely on exploiting weakness to do any large amounts of damage. It also helps to know what your opponent is running before hand. You obviously cannot run this alone. And I don't see what it runs good with. Straight Blissy can pretty muchly own this card. Until theres something it actually goes good with,
02/27/2008, 12:10 PM
I feel even with PorygonZ lv.X comes out, this card will still not be playable competitively. If it's one attack (among PorygonZ/Lv.X) had any base damage, even just 20 base damage, this card would be much better.
It's pretty in the binder!
David's Confused Pokedad
02/27/2008, 12:10 PM
Somebody knows how to play him and it's not me. Why would so many people trade so much to get 4 of them at prerelease and then not play them in the future. 2/10 for me but watch Andy M. Win a State with him boosting the rating to 9/10
02/27/2008, 01:07 PM
I'm a great fan of this card you can do major fun with blissey. It's attack is pretty good to 8.5/10
02/27/2008, 01:22 PM
This card would work very well with blissey. 2 Energy for a potential 120 Damage (plus extra damage for weakness if you discard the right energy card), its a great Garchomp counter (but thats only if your a good roller).
02/27/2008, 03:01 PM
An attack purely based on a coin flip is terrible, because of inconsistancy, but it's poke-power really helps it along. It has no real place in the meta game, I suspect you'll see more of Porygon2 than PorygonZ in decks at S/P/T.
02/27/2008, 03:24 PM
I like the art. When/If we get PorygonZ LvX, I might consider it. For now though, it's just a fun card. Speedy, thanks to the Stage 1... I've recently only seen it played with Delcatty/Delcatty EX. Fast, fun deck at most.
02/27/2008, 06:56 PM
At our league i ran this to see how it would work (I like flippy) We have blissey, garchomp, magmorter, G&G, and empoleon going on here, and other random nOOby decks lol.
Anyway, magmorter wasnt enjoying the damage I was dealing to it. About 80% of the time 2 heads come up, and lake boundry is out easy because of Scott + porygon2 etc... I ran W, P, and a couple Fighting energy. Tho holon FF would be nice.. I have to say the deck prooved it could shut some people up about how its more fun then tourny worthy lol.
Seeing as G&G is big i tested it there alot, and it won 50/50 Maybe because heads is my friend? But Gallade was a problem now and again, and they eat off your supporters. All in all, i like the card.
Mod. 8/10 (Like mentioned.)
For looking like a drunk dipping bird 10/10
Let Fire Fall
02/27/2008, 06:56 PM
This card isn't good until we get Porygon Z Lv X.
02/28/2008, 11:23 AM
We need the LvX!!!!!!!!!!!!!!!!!!!! Until then it wont be as good, but if you're going to use it, play w/ lake boundary.
I'm going to rate as if we already have the X.
02/28/2008, 11:32 AM
glad to see that someone else thought of pairing it with Blissey. it could also work well with garchomp, using all of the energies and DRE. then toss in the stadium (cannot remember which one it is) that makes all weaknesses x2. just my musings.
02/28/2008, 01:50 PM
could be very interesting paired with the right things and has a very good stage one
02/28/2008, 03:58 PM
if only its attack was decent...
02/29/2008, 07:11 PM
The attack too much on luck
vBulletin® v3.8.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.