View Full Version : Anyone got a counter to MewTwoEX?
NoPoke
08/06/2003, 07:38 PM
Anyone got a counter to MewTwoEx? Other than MewTwoEX of course.
This pokémon seems just as broken as Sneasel was if not more so :( A mewTwo Ex deck eats Scizor for breakfast, and even Entei/Cargo isn't going to outspeed it most of the time.
Electgtrplayer
08/06/2003, 08:08 PM
why the LC kadabra of coarse, i mean, they can both knock each other out in 1 hit but with EX you draw 2 prizes( ddont mock me, i liek cards from base set, liek ratata), BTW check out the COTW post about mewtwo EX on http://www.bulbagarden.com/tcg/cotw/0307271.php
or you can check out all the COTW's that are ont he enw website bulbagardens http://www.bulbagarden.com/tcg/cotw/
YoungJohn06
08/06/2003, 09:19 PM
Anyone got a counter to MewTwoEx? Other than MewTwoEX of course.
This pokémon seems just as broken as Sneasel was if not more so :( A mewTwo Ex deck eats Scizor for breakfast, and even Entei/Cargo isn't going to outspeed it most of the time.
Well... it's not so much a counter... but it's a deck that is pretty strong and can counter Mewtwo EX if needed...
Gardevoir/Mightyena/Mewtwo EX.
Gardevoir and Mewtwo EX can take out Mewtwo EX in a hit... and Mightyena gives a nice fight against it due to resistance. I found it worked pretty decent. :)
TrueGamerX
08/06/2003, 10:12 PM
Sneasel EX could work since its resistance is Psychic.
MonkeyMan
08/07/2003, 01:11 AM
Yah Sneasel eats it for lunch ;\ I mean it only does 30 and without any potions or oran berrys thats 2 turns at least for it to die
Jim Ferrell
08/07/2003, 01:51 AM
Gardevoir is insane against it. I think Mewtwo EX is waaaaay overrated. I mean you easily have the two energy cards, especially with Gardevoir's power. Mewtwo will have three energy cards attached. Attack with Gardevoir for 50-60 doubling to 100-120 for weakness and draw your two Prizes. Gardevoir is just way more solid IMO. It's got an insane power which has some definite uses. Nice HP, solid as hell.
~Jim Ferrell
ukpokemonpro
08/07/2003, 04:37 AM
MMMM overated maybe but Ian (NoPoke) Saw it rip through a BZ last night ...
Play it with ER2 and maybe even SER2 and the Sponge is back.. it fast and furious and has you doing 60 damage turn 2 consistantly.
Looking to the post WotC era when we get left with e-Card onwards what do we have then to counter it?
At the moment sneasel is gonna get ROUGED could be a nice counter when the NEO babies finally go from Modified..
Do not underestimate it ... Mewtwo ex, Juggler, dump 2 energy draw 5 energy absorb, next turn 60 damage on turn 2 only cargo is faster and then its down to who goes first...
gotta love it, gotta love cargo more but when the big slug goes too.. who then rules the roost?
Noah121
08/07/2003, 08:10 AM
Even though Mewtwo ex is very powerful, there are plenty of Psychic-types that can do 50 damage, doubled to 100. Espeon, Gardevoir, Kirlia, etc. Also, there are other cards that can do well, particularly Dark-types.
Jumbo Tyranitar
08/07/2003, 08:21 AM
Even though Mewtwo ex is very powerful, there are plenty of Psychic-types that can do 50 damage, doubled to 100. Espeon, Gardevoir, Kirlia, etc. Also, there are other cards that can do well, particularly Dark-types.
Oh yeah! I expect many anti-mewtwo decks namely Mightyena and Sneasel EX to be popping up around everywhere. Mightyena has a power that takes lowers the attackers damage by 10. So in effect, that gives Mewtwo EX up against the Mightyena the ability to only do 20 damage with Psyburn. So there are ways to beat this card.
SomethingElse
08/07/2003, 08:46 AM
The new wobuffet in the new set prevents damage from EX pokemonm and does 50 for i think PPC...Solid IMO to beat them
mew2sb
08/07/2003, 08:58 AM
ok, mew2 ex...
Fast, easy attack...
Many ways to counter it....
Like ditto(?), clefable, chansey, Mr mine(?), etc...
I think is depend on the palyer he/himself as there is an happening, there will be a way to over come it...
Or think of another way is using e.dranti + healing field to make mew2 ex mad about how to kill e.dranti....
:lol: :lol: :lol:
I think that player will :( about it.
Why?
1st pp
2nd resistance
3th damage
Right?
Marril
08/07/2003, 09:10 AM
MP Mewtwo, but sicker. I love it. I take back some of the bad things I said about the game being weakened (the EX Pokémon make up for it).
That said, there are ways around it, and other decks can match its speed (60 damage on turn two), so it's not broken by any means. It still is, however, really powerful.
RaNd0m
08/07/2003, 09:10 AM
Well considering that Nintendo will probably only let us use their cards... Mewtwo ex isn't even a huge threat. There's NO way of discarding cards from your hand in RS only, and it's a third turn at-best 60. I like the card, don't get me wrong... but I can tell you right now that it's not as great as everyone thought. It's still an excellent card though ;x
~ Rand0m
Marril
08/07/2003, 09:35 AM
Yeah, but imagine it with the WotC cards (or at the very least Casual):
First turn, he's out there. You attach a Psychic energy, have two other energies in hand (by whatever means, Bill, Energy Search, etc), Oak, then use his first move. Next turn, swing for 60. Repeat until opponent is subdued.
Blastoise could match that speed (Breeder, Oak through your deck), and Mr Mime could hold off the dang thing for a while, but a lot of decks could get steamrolled. Mewtwo EX isn't broken by any means, but it is cheap.
mariuspnx2
08/07/2003, 10:56 AM
okay, you've all established things that can "faint" Mewtwo, but that's the point of the wonderful, magical Tyrogue! Almost all Dark types have that huge weakness to fighting, which is why Mewtwo ex is so playable. The only downfall I see is his (P) weakness, but the defending will also have that same weakness.
Slap on a Focus Band to Mew2 with a ready and able Tyrogue on the bench, Mewtwo ex is hard to beat!
NOTE: I am clueless when it comes to Nintendo rulings, so if missed something, please emphasize it!
mariuspnx2
08/07/2003, 10:58 AM
and I'm pretty sure they will allow Juggler in the new Nintendo format, so that makes him a 2nd turn 60 damage at best.
Marril
08/07/2003, 11:29 AM
NOTE: I am clueless when it comes to Nintendo rulings, so if missed something, please emphasize it!
Hey, I make all sorts of comments about the TCG without knowing the new rules inside and out. The trick is to not worry about it and accept any corrections as you go.
YoungJohn06
08/07/2003, 11:44 AM
Well considering that Nintendo will probably only let us use their cards... Mewtwo ex isn't even a huge threat. There's NO way of discarding cards from your hand in RS only, and it's a third turn at-best 60. I like the card, don't get me wrong... but I can tell you right now that it's not as great as everyone thought. It's still an excellent card though ;x
~ Rand0m
Random's right... there's no way to use the speed of Energy asorption with it early game... the energy ain't gonna be there. That's the bad thing about him... he's strong but with just Nintendo cards... I think there's some stronger cards out there til we get some discarding cards... Nintendo needs to make a few cards like from the original base set... or something similar to Oak... PC Search.. Item finder... lass... stuff that's actually helpful without FLIPS. That's one thing I noticed about all the trainers that allow you to take an edge on the game at times...
ER2 and Pokemon reversal... both flips.. for effects that change the game. I wish they'd stop with the flips. It's sorta annoying.
Marril
08/07/2003, 12:09 PM
The reason they make everything so reliant on coin flips is for their idea of balance. In a game where the base cost for an effect is zero, you need to tack on additional costs. Discarding energy in play, or cards in hand, or milling yourself, or even letting your opponent draw a prize is considered a cost. Flipping coins is a way around this, but with each flip you do, you lessen the overall chance of performing the effect.
One flip: 50% chance of winning
Two: 25% chance
Three 12.5% chance
Four: 6.25% chance
And so on and so forth. It's an extremely lazy way of costing things. Oak has the most powerful effect in the game, the dreaded "Draw 7" effect, and is balanced by discarding your hand. Elm has a Draw 7 effect, but is too steeply costed (namely, being unable to play any more trainers) to truly shine. Birch doesn't even have a Draw 7 effect.
It does, however, require a lot of playtesting to correctly balance the costs of a card, and you need to playtest extensively with each revision. How does it work in multiples? How does it work in the early game? The late game? How does it interact with the other cards in the deck? For that matter, is it weak in some decks but overly powerful in others? These and more are questions that the developers have to answer to their satisfaction, and it's easier to simply put a coin-flip effect and neuter the card's chance of being used seriously, than to playtest five dozen times (literally) per revision.
irwinmalek
08/07/2003, 12:39 PM
It's maybe just me, but I'm pretty sure that for the first few months at least, it will be Expedition on.
If Nintendo decide it's going to be Ruby & Sapphire onwards, the format will be VERY boring, IMO.
I think at least until the first few sets are released, it will be Expedition on.
We'd have like NO draw cards otherwise.
Prime
08/07/2003, 01:04 PM
Well we don't know what kind of cards are in Sandstorm. There could be some very nice draw cards. But I would love to play R/S on because people would try new ideas and not be able to sit back and ride the coaster with the same old strategies that were used along time ago. =)
Lion_of_Darkness
08/07/2003, 01:36 PM
Well, I'm an Unlimited guy, myself, so I'd have to say NG Sneasel would be the best!
TrueGamerX
08/07/2003, 01:40 PM
Could Crystal Shard help out Mewtwo EX when facing Sneasel EX or Mightyena. I mean it could change its type to colorless, but would the resistance still be counted?
maikeru
08/08/2003, 07:09 AM
I think sneasel(EX or Aq) can handle the mewtwo as long as there is no magnifier and no resistance gym
Hmm... well... here's an idea to slow down Mewtwo ex:
Pokémon Tower (Stadium Card)
If the effect of a Pokémon Power, attack, Energy card, or Trainer card would put a card in a discard pile into its owner's hand, that card stays in that discard pile instead.
(Although, I think Wizards could've worded it nicer, you get the point)
With this in effect, Mewtwo ex's Energy Absorption is useless. Making Mewtwo ex useless until turn three or later.
Just an idea.
PojosamaWannabe
08/08/2003, 06:09 PM
BPM, the attack doesn't put the energy into the trainer's hand but rather right onto Mewtwo.
Oops. Right. My mistake. Forget what I said.
// slaps forehead
Of course. I should've known better. I mean, I've played Mewtwo ex myself. Must've been dazed and confused at the time I thought of that.
dkates
08/08/2003, 06:17 PM
Actually, it's hard to say who would win in the battle of Sneasel vs. Mewtwo. It all depends on what Trainers are used on Mewtwo EX. If Mewtwo EX gets a Magnifier (I have to wonder why nobody plays Magnifier), Sneasel is dead.
meganium45
08/09/2003, 10:45 AM
Tower does not work, the energies go to Mewtwo EX, not the owner's hand
I still think Murkrow is a nice counter to this card - resistance, and forces the poor thing to stay active. 30 damage is easy enough to deal with all of the healing cards available.
I always play 2 murkrow in my sneasel decks...Nasty surprises, esp for those that depend on legendary dogs to protect their bench....count gusts, then lock and d'oh
The really big Egg works at slowing down Mewtwo EX too....30 per turn, on a 120 HP pokemon, not a problem....
My ideas, not too overpowered, but you ALWAYS have to be aware of it. In limited, I think Lapras is more overpowered, auto confusion is no fun to deal with with the new rules
Meganium45
Marril
08/09/2003, 11:23 AM
Three words that would stop Mewtwo EX for a bit, and is actually play-around-able:
Reprint Mr Mime. :D
yoshi1001
08/09/2003, 11:36 AM
Three words that would stop Mewtwo EX for a bit, and is actually play-around-able:
Reprint Mr Mime. :D
You are kidding, right?
Part of the problem is that psychic resistance (in fact, resistance in general) is on the decline. That's what made things difficult for MP Mewtwo. Darkness is rather difficult to tech into a deck since it requires Darkness energy.
Marril
08/09/2003, 11:54 AM
I was mostly joking about the Mr Mime. However, that power that stops >20 damage from hurting it would be quite annoying if you didn't have an immediate way to work around it. It wouldn't be an answer to Mewtwo EX by any means, but it would be a fun card to see reprinted.
surfingpika
08/11/2003, 07:00 PM
Couldn't the Hariyama be used where it does 80 to an ex pokemon? I mean you can power it up on the bench, bring it out using your 1 retreat, then kill mewtwoex with only maybe the loss of your damage sponge. Still, though, even losing 1 prize for 2 isn't that bad of a deal.
ukpokemonpro
08/12/2003, 12:16 AM
"Couldn't the Hariyama be used where it does 80 to an ex pokemon? I mean you can power it up on the bench, bring it out using your 1 retreat, then kill mewtwoex with only maybe the loss of your damage sponge. Still, though, even losing 1 prize for 2 isn't that bad of a deal."
All we and good except it won't KO Mewtwo EX and being weak to psychic itself Hariyama is gonna get creamed.
Add to that Scoop Up, Focus Band, Gold Berry and you're gonna have a fairly healthy M2EX and a KO'd Hariyama!
I like the Magnifier idea though but still think M2EX has Sneasel EX in two turns anyhow with Strength Charm.
Add in ER(2) and Maybe even SER(2) and you got real nice sponge that is fast and a real pain in the neck.
vincent0906
08/12/2003, 07:03 AM
Neo3 Parasect XDDDDDDDD
This guy also good against R's Zapdos XD
Marril
08/12/2003, 08:15 AM
[B]Add in ER and SER and you got a real nice sponge that is fast and a real pain in the neck.
Fixed.
KingOfDemons
08/12/2003, 05:59 PM
Well off the top of my head (brainstorming style) in an Unlimited Deck. Slap a Focus on a Neo Genesis Sneasel using a Snigllytuff deck and Mewtwo EX will die. And then for backup you got Jungle Wiggly.
Modified. Well since I haven't played a League since San Diego. I really have no idea.
If Nintendo sets up some Leagues! I'll be happy.
Edited: PLease do not use abbreviations for words not allowed.
The Dark Llama
08/12/2003, 08:25 PM
All you need to counter 100 HP on a Psychic-weak Pokemon is something doing more than 50 Psychic damage, or 100 damage by any other type, like Charizard, Dragonites, Quagsire... etc.
dkates
08/12/2003, 08:31 PM
Easier said than done. Most attacks that do enough damage to beat Mewtwo EX require at least one evolution-- by which time they may no longer exist, since Psyburn can be done turn 2. A good Psychic Resistance (harder and harder to come by in new sets) could help, unless Resistance Gym (Unlimited) or Magnifier (Unlimited or Modified) comes into play.
Turbo Blastoise
08/13/2003, 12:13 PM
Easier said than done. Most attacks that do enough damage to beat Mewtwo EX require at least one evolution-- by which time they may no longer exist, since Psyburn can be done turn 2. A good Psychic Resistance (harder and harder to come by in new sets) could help, unless Resistance Gym (Unlimited) or Magnifier (Unlimited or Modified) comes into play.
If only Resistance Gym and/or Magnifier were re-released in Sandstorm, then players that play stuff other than Mewtwo ex might actually stand a chance in tournament play this fall.
Broken Lizard
08/14/2003, 08:01 PM
into its owner's hand...
Mewtwo ex does not put cards back in the hand; they are attached directly to Mewto. Thus, Pokémon Tower does nothing to prevent Energy Absorption.
Yes, yes. I know that. PojosamaWannabe already corrected me after I made that post.
Sheesh. You make one mistake and everyone jumps on you.
// teleports out
Otaku
08/18/2003, 09:17 AM
:rolleyes:
Okay, let me break it down for everyone:
General: Remember, it's an ex Pokemon, so you even losing one guy to take it down, you're still ahead a prize. Also, I am using Nintnedo rules, since this is a Nintendo card, but if you want to play with it using WotC rules, most of these should still work anyway.
Unlimited: If you need to ask, you'd better be having a bad day or be a newbie. :lol: First, most archetypal decks will handle it fine. Most do enough damage that they have a good chance at OHKOing it. Don't forget Plus Powers are in this format. Any Pokemon whose attack requires more than a single, basic, energy is weakened severly by Super Energy Removal. Yes, Mewtwo ex will likely just Absorb the energy back... but that's its attack so you just bought yourself a free turn to hit it with whatever. Now, maybe you (who ever you is-I don't know the format of the author's local BZ, so I am not actually addressing him ;) ) didn't think of that... then there is Neo Genesis Murkrow and Sneasel. Pesronally, I have sworn only to use that Sneasel in emergencies, but the 'krow is nice. Mr.Mine is actually a good idea in small amounts: one or two in your deck will greatly frustrate your opponent if they have no means of getting around it's Power. Erika's Jigglypuff is also useful. A "plain" Pulled Punch is a great opener, and with your Restistance, you can chose to retreat it or get it out of there since it will survive a shot unless counter-Resistance measures are used. More importantly, with a few Plus Powers, it's a great opener against Metwo: 40-80 damage first turn is frustrating, to say the least. This works well with Mr. Mime. "Movie Promo" Mewtwo can work well if you go first (or can safely power it up somehow): as I said, versus an ex Pokemon, you can lose a Pokemon and still end up ahead. Two Plus Powers and you can KO Mewtwo ex in one shot! Sans Plus Powers, your opponent has to have good luk to survive if they leave taht nearly KO'd Mewtwo ex in play to attack you: a failed Focus Band flip and you draw 2 prizes, afterall, to there one. Another general counter is Chaos Gym. Why? Like many Pokemon, Mewtwo ex needs support to live. I faced one or two at a recent tournament. I won because my deck a)had a strong Psychic attack and b)had Chaos Gym. No Scoop up, no Focus Band or Gold Berry and Mewtwo ex is in trouble: look at all my above tricks (ignoring Trainers). Mewtwo ex will probably slay one of your Pokemon, but three? Remember, two inexpensive attackers can be lost and you can still break even, and one will let you come out ahead. Oh yeah, Slowking. This is just funny. Attack with Slowking. 40 damage or 60 with Confusion!
"Neon" Modified: This is more or less a waste of time, imo, as there is porbably a 1% chance or less that Nintendo will use this. Still, if they do, you have a bunch of Resistant options to hamper Mewtwo ex. If you get two Darkness energies on him, Neo Revelation Sneasel is a little Monster. Free retreat, and a damage split of 30/50. Neo Genesis Mukrow is still good. Once again, most archetypes can steam roll Mewtwo ex for an easy two prizes. One major difference: Aquapolis Esepon is good here. See, a fun little trick with it and any "big" Pokemon is to "bounce" Potion Energies of them, healing 10 damage automtiacally each turn (Espeon ahs a Poke-Power called Energy Return, which lets you return energies in your play area back to your hand). It then has a fairly splashable attack (Psychic Blast) for PCC which does base 30 and then a flip for 10 more for each damage counter already on the Pokemon. A flat 60 against Mewtwo is nice, and if you use another Pokemon to get some damage on Mewtwo, you once again can come out ahead. There are likely other counters, but my time is running short.
"Eon" Modified: With LC, here is where it may be to poweful. Without LC, its stil a major pain and apt to be included in many decks (you just need a handful of Psychic Energy-5 would suffice for two Mewtwo ex). It then comboes sickly with Juggler. Still, the odd Psychic Pokemon added into your deck can hamper it, and unless decks radically alter themselves, again, you will have heavy hitters that will punish those who fail to secure an early win with Mewtwo ex. Without Neo Discovery Tyrogue, those fighting Weak Dark types aren't so bad, and could frustrate Mewtwo, and some are usuable sans Darkness Energies. You might risk some of the other "ex" Pokemon here: the rest become better at this point. Magmar ex would be a fun foil for our Psychic friend here: Smokescreen for defense, and finish them (or even start with if you can) it's second attack for Burn.
Nintendo only: The most likely format, here is where Mewtwo ex is at its weakest. It was Trainer comboes that made it so good in other formats. No Scoop Up, not Gold Berry/Focus band, no Juggler for quick energy discard... Mewtwo becomes kind slow. It still had uses, it's just that it is on even footing with most of the other ex Pokemon. Also, adding the Holo-Rare Hariyama will be a good idea if the ex Pokemon do prove strong: Hariyama and it's prevos need a single Fighting energy, and the rest can be colorless. Mega Throw OHKO's the Fighting weak exers, Chansey, Electabuzz, and Sneasel. Everything else would have 30 or less HP. Mewtwo ex would have 20. Now I know what some of you are thinking: so I waste a Stage 1 to not quite KO it? I assume you can do 20 damage to it first :p Lastly, the Gardevoir line, also nice and splashable, will eat it too.
Okay, there are some ways to take care of it. You may not want to use them, but if so, that's more a personal problem.
NoPoke
08/18/2003, 10:47 AM
Nintendo only Mewtwo weakest??? It is slowed down by one turn but there is no gust of wind/double gust to cause it any grief when it runs away and hides on the bench. I'd probably choose not to start with Mextwo ex in this format..just get a couple of energies onto it and leave it on the bench waiting to pounce.
The only card I see giving Mewtwo any grief is Mighteyna with that nice power but it requires more cards to function so isn't as reliable/consistant.
the lack of draw /healing affects your opponent too. The reduction in deck consistancy in this format hurts evolutions most.
mozartrules
08/19/2003, 07:44 PM
I agree that Mewtwo EX is weakest in Nintendo only. We will, apart from the points mentioned already, have Sandstorm before such a format comes into effect. This means that we get a Wobbuffet which cannot be hurt by Mewtwo EX and which can one-hit knockout for PCC (more splashable that Mewtwo EX).
The worst thing is if we get a format that allows Mewtwo EX together with Scoop Up (like LC on). The absorbtion means that the energy discard forced by Scoop UP doesn't hurt Mewtwo as much as the other EX basics. Nick15 indicates that the ADV3 version of Scoop Up can't be used for EX Pokemon and that would be fair.
Mr_Fuji
08/19/2003, 08:23 PM
Personally... I like the holo Mightyena. mew2-ex can only do 20 damage to it... so just attach oran berry...
dkates
08/19/2003, 08:40 PM
Nice one. I've found that the old Metal Chansey strategy is pretty effective against this overgrown psycat. Too bad Nintendo had to go and redo Metal Energy.
Otaku
08/20/2003, 09:22 AM
Nintendo only Mewtwo weakest??? It is slowed down by one turn but there is no gust of wind/double gust to cause it any grief when it runs away and hides on the bench. I'd probably choose not to start with Mextwo ex in this format... just get a couple of energies onto it and leave it on the bench waiting to pounce.
The only card I see giving Mewtwo any grief is Mighteyna with that nice power but it requires more cards to function so isn't as reliable/consistant.
the lack of draw /healing affects your opponent too. The reduction in deck consistancy in this format hurts evolutions most.
Actually, what hurts it is that nearly everything else loses what kills it. What do I mean? In Nintendo only, most of the Nintendo evo lines set up about as fast as Mewtwo ex. I learned this the hard way,a s I ran Mewtwo ex in a deck. Now, maybe the deck was bad. Maybe it was average. Still, what happened was by the time Mewtwo EX seemed to power up (and it wasn't due to lack of energy), their big bad Stage 2 main attacker was also set up for at least the weaker of its attacks. Basically, if I went frist, I would KO them before they KO'd me... but by then they'd have a back up attacker ready to KO Mewtwo ex: 2 prizes versus one, their favor. Then we have the other EX Pokemon. They are at their strongest here. All ex Pokemon lose the support of good Trainers (like Scoop-Up). All of them also lose much of what slaughtered them, or were superior to them. This hits Mewtwo hardest: it was a fiend with Scoop-Up, where as the others were more or less an annoyance. With solid decks for all types (except maybe Fighting, which is insanely splashable-both stage 1s for it need only one Fighting Energy), most of the other ex Pokemon become more formidable. Magmar ex is wicked: Smokescreen can prevent Absorption as well as Psyburn, slwoing you down greatly. Add in 40 with autoburn from Singe and it's a great card (in the Nintendo format). Electabuzz, Hitmonchan, Scyther and Sneasel ex also become good, while Chansey is okay in the right deck. Groundon, Kyogre, and Lapras miht be good in the right deck... well, Lapras anyway. Its hurt by it's lack of a "big" attack or low retreat-confusion is nice, but resistance exists, so I send out a Shroomish (or some other Water Resistant basic) to stall-if I don;t attack, Confusion means nothing. So Shroomish sits there until something better is ready. Lapras can't actively hurt it and if you retreat Lapras, you lose three energy... but I digress. My point is, in this format, each type (other than Metal, and Fighting) has an ex Pokemon that can go toe-to toe with Mewtwo-Metal of course, has no ex yet, Hitmonchan's weakness ruins it, and Groundon is just bad. Also, the most likely canidates for building a deck around are often strong enough to handle Mewtwo ex: Aggron, Beautifly, both Blaziken, Camerupt, Dustox, Gardevoir, Manectric, Mightyena, both Sceptiles, Slaking, Holo- Swampert, Breloom, Donphan, Pelipper, and Sharpedo all stand a good chance of finishing off an injured Mewtwo ex. WHy injured? The weak, pitiful attacks of basics begin to add up after a bit, especially if Mewtwo ex is stuck as your active while you power it up.(it can happen-it has been my only basic before, and Swellow is a common candidate as a second evo-line). After its been hurt a bit, many Stage 2's can knock it out in one hit. Finally, I remind you that as an ex Pokemon, prize-wise, I can lose one Pokemon but still come out ahead. So I can lose, say, a Torchic or Combusken, then finish you off with Blaziken.
Compare all of what I just said with the other formats. With Unlimited Trainer support, it can actually play with the big boys: with the right Pokemon Support, it can dominate them. In "Neon" Modified (plus Nintendo), it loses a lot of its support, but also most of its competion that required that support. It retains its speed (via Juggler), and can be thrown in most any deck. The presence of the "classic" Pokemon Tools, Gold berry and Focus band, combined with Scoop-Up, make it hard to KO. In E-on, it really depends upon the inclusion of LC. With LC, you get two wonderful cards to supplement it with: "Damage Swap" Alakazam and Scoop-Up. That, combined with its speed, could make it the new top tog. Two prizes don't matter much when nothing has a chance to KO it. With out the LC, in a straight "E-on" environemnt, it still has good healing available, just not so ridiculous. So yeah, it's least lethal in the Nintendo only format. It requires pure luck for it to dominate there: it has to set up first, or the ex rule makes it one step forward, one step back.
Dan the Pokeman
08/21/2003, 08:38 AM
Errrmmm, nope. Read what you just posted:
"would put a card in a discard pile into its owner's hand"
Energy Absorbtion attaches 2 Energy Cards from the discard pile directly onto Mewtwo (MP or ex). Pokemon Tower wouldn't do a thing in this case. Even if it did, it'd only slow him down by 1 turn.
Best suggestion so far seems to be Mightyena.
Magnechu
08/21/2003, 02:59 PM
I have a deck that can counter Mewtwo EX fairly well.
I play Gardevoir/Delcatty/Mewtwo EX/Sneasel EX
Sneasel EX totally owns Mewtwo EX, in my opinion. Mewtwo EX can only do 30 a turn to him and that's pretty easy to counter. Even in E-ON he's awesome. Just Warp Point the Mewtwo EX back to the bench and power up Sneasel. If you have to get your own Mewtwo EX up, than so be it. I've never tested it out because there is absolutley NO competition aaround here, but in theory, it should work well.
Turbo Blastoise
08/22/2003, 11:38 AM
I know one easy way of stopping that strategy Magnechu and it only requires one card: Crystal Shard. It turns whatever pokemon Crystal Shard is attached to into a colorless type. So that means I'd be able to take out Sneasel (or Mighteyna for that matter) in two turns instead of 3 since Mewtwo would then be considered to be a colorless pokemon for a turn.
TheGame
08/22/2003, 05:25 PM
I know its a flip but I personally like Kirlia and life drain.Flip a heads and only 10hp left.Next go retreat/switch and kill! Even if they retreat then good old d/g does the job! Of course it might be a different story when new modified comes in and prolly no more switch,d/g etc.
GodTrainer
02/02/2004, 10:17 PM
just wanted to do this once
BJJ763
02/03/2004, 04:36 AM
Do what? Get warned for raising a dead topic?
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