View Full Version : Turbo!
04/16/2008, 09:57 AM
This deck is similar to the blastoise ex turbo deck that ran a few years ago. When LBS was popular there was a subvarient that involved using only blastoise ex on his own with a few tech basics. The idea was that due to the obscene energy power, having a stage 2 active attacking turn 2 will win a LOT of games. The basics are there to help beat a few tough matchups by being able to do strong damage late game.
2 Ho Oh
4 Rare Candy
3 Master Ball
3 Celio's Network
3 Quick Ball
3 Steven's Advice
3 Crystal Beach
3 Plus Power
2 Warp Point
2 Basic Dark
2 Basic Metal
Basically, you get off a very probably T2 and start doing 40/70 and disrupting their setup. Meanwhile, after you get off your t1/t2 grace you try to set up backup support in the form of other togekisses. Benching 1 ho oh and being able to do at least 1 or 2 serene graces should be able to set up a ho oh response that can do 60+ damage at least, sometimes doing 80 or more. This is even possible as early as t2 or t3 by dropping a fast ho oh and a kiss, or by starting with ho oh, or using togepi to get him, etc.
Might as well make the deck as close to zapturndos as possible.
04/16/2008, 01:56 PM
Nice deck. Just some minor modifications on the trainers:
3 Team Galactic's Wager (disable)
4 Professor Oak's Visit (draw)
3 Mama's Concern (draw)
4 Crystal Beach (dsiable)
4 Rare Candy (enable)
3 Plus Power (enable)
4 Quick Ball (search)
4 Great Ball (search)
The balls should make the search a little faster and the increased draw engine seems rather consistent while it does not dig to deep into the deck to render Togekiss useless. Let me know what you think about this idea.
04/16/2008, 02:14 PM
LOLOL you go and bash Skittles and then make the speed version. WOW. I personally prefer a LOT of search in the speed lists, so maybe find some room for Quick Ball in addition to Celio's and MBall. Great Ball helps out a lot as well.
And why Wager when you want to go through as many cards as possible? Why TVR when you need most of your cards other than Crystal Beach against non-GG decks? I like Rowan and Birch for this build.
Good luck with this. May the rainbow be with you :lol:
04/16/2008, 03:12 PM
take out TVR but in Bill's M.
04/16/2008, 03:18 PM
why no water energy?
04/16/2008, 03:23 PM
Drop A Togetic For A Hoh - Infact Only A 3-1-3 line of togekiss is needed.
04/16/2008, 04:31 PM
The deck isn't based on ho-oh... its a speed version just of togekiss with ho-ohs for late game or as a response to a big threat
04/16/2008, 08:07 PM
I accidentally deleted the water energy for some reason. Then I counted cards and realized it was off and added in energy elsewhere.
As for bashing skittles and then posting this... I haven't actually tested it or said I liked it. it just seems like a swiss deck. One that would probably win on time and win handily in swiss but probably lose in top cut if the opponent was able to set up properly. Togekiss reminded me of blastoise ex via trying to get a t2 stage 2 in order to blast through the setups of the opponent.
TGW is too broken not to use when I'm dominating them and they don't have a consistent hand. I forgot about stevens, though. With such a tiny bench I can probably afford to run 3-4 stevens in this deck.
What's a good energy amount for togekiss to rip off sufficient energy.
18 energy gives 30% of my deck as energy, which means on average kiss will net about 3+ energy and more as the deck begins to thin out.
I think I'm going to go for more stevens/tgw/copycat and add in a few great ball and quick ball or something.
What's a mama's concern?
Keep em coming
04/16/2008, 08:25 PM
Mama's Concern is a new supporter. Straight draw 2, no other effects.
You probably want to steer clear of a lot of straight draw since you want to thin the deck out quickly so your second and third Togekiss can hit on energy a bit better. Pokedex, Great Ball, and Quick Ball are probably your best bet in yanking the pokemon out of your deck quickly.
04/17/2008, 05:38 AM
why does mamas concern even exist when stuff like bills maintenance and pov are available?
04/17/2008, 01:23 PM
^so that we can eliminate the possibility of Bill ever returning to the game by making an inferior version of it. And those that you mentioned along with Mama's Concern all have +0 CA (after you take into account that Supporters are usually -1 CA).
04/17/2008, 02:05 PM
Not to make this into Skittles, but in this format, I think you'll need some kind of starter. I'm not saying throw in Pachirisu and Claydol, because that WOULD be making this into Skittles. I just think you need some kind of starter tech, because neither Togepi or Ho-Oh are great starters, granted Find a Friend can have its uses at times.
04/17/2008, 02:34 PM
Use at least 3 Ho-ohs. Take out x2 Master Balls for +1 Ho-oh and +1 Quick Ball. I like Quick Ball because it gurantees you a Pokemon and with 12 Pokemon in the deck you have a very low chance of getting one. And DEFINETLY 2 Night Maintenence. If just 1 Ho-oh gets KO'd thats about maybe 6 energys or less to the discard pile. With x2 Night Maintenence you have a better chance of drawing one and you can get more energys back out. And take out the last Master Ball and 1-2 other cards for 2-3 Super Scoop ups.
04/17/2008, 03:03 PM
if he uses any more hooh he will start with it too often, and he needs the t1 find a friend to get a togetic or togekiss t2
04/17/2008, 04:17 PM
Instead of Ho-oh for the big takedown, why not Arcanine? Since your energy will already be in play he saves you the time of building a Togekiss just for your backup attacker or manually powering him up. With a pluspower he is doing 130 ... and he would allow you to simplify your energy greatly.
04/17/2008, 06:57 PM
Thats....actually not a bad idea lol.:lol:
04/17/2008, 07:20 PM
Thats....actually not a bad idea lol.:lol:
I second that. Might only be league worthy, but it sounds fun.
04/17/2008, 07:31 PM
Kiss doing 40-70 just isn't as good as Blasty doing 80 and discards. Playing Mag in it with straight fire would probably be better than Ho-oh, since it's a very situational card and with little to no setup involved in the deck, you won't be able to make as much use of the bird as you could of Mag. Plus, Magmar is a much better starter than Ho-oh.
Grad's Arcanine suggestion could also work. In fact, I might have to try that...
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