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dkates
08/31/2003, 04:59 PM
I tried to do this one at WizPoG, but it didn't work out.:( Anyway, the set is a Gym-style set (sorta) in that the Pokemon are all owned by various characters. I'm basing this one on my personal favorite video game series, Mega Man X. All Pokemon are permitted. Below are the characters and the types of Pokemon they will theme around. X. The original Maverick Hunter will have Evolution Pokemon of various types. Specifically, X will at the least have full Evolution lines of the playable starters from G/S/C and R/S. Zero: This saber-wielding 'bot will get Pokemon themed around claws and blades of various types, including a few Steel types. Sigma: The evil computer virus (is there any other kind?) will theme around Dark, Ghost and Psychic types. Chill Penguin: Ice Man's protege gets Ice-type Pokemon. He may also get a few other Water-types. Magma Dragoon: The fiery traitor gets Fire-type Pokemon, and may have some Fighting-types on the side. Magna Centipede: The computer bug with the magnetic personality gets Electric Pokemon. Storm Eagle: The Skiver's role model gets Flying types. Morph Moth: This buggy bug gets Bug-types. Armored Armadillo: This shielded, shelled shaker (say that one five times fast) gets armored Pokemon, mostly Rock types, with some Steel. Wheel Gator: This reptilian menace is the lucky owner of Dragon-type Pokemon. He may also get some other Normal Pokemon, since Dragon's a relatively small type. Axle the Red: The X series' resident plant-bot gets Grass Pokemon, and may also get some Poison Pokemon. There you go. Go to it, and have fun!

Carrington388
08/31/2003, 07:48 PM
Sigma's Eevee
30 HP {C}
Basic Pokémon

{P} Sunshine Search your deck for a Stage 1 card named Sigma's Espeon and attach it to Sigma's Eevee. (This counts as evolving Sigma's Eevee.) Shuffle your deck afterward.
{D} Moon Glow Search your deck for a Stage 1 card named Sigma's Umbreon and attach it to Sigma's Eevee. (This counts as evolving Sigma's Eevee.) Shuffle your deck afterward.

Weakness: {F}
Resistance: none
Retreat Cost: none

Sigma's Espeon
60 HP {P}
Stage 1 Pokémon (Evolves from Sigma's Eevee)

Poké-POWER Psyfection
When Sigma's Espeon is put into play or recovers from a Special Condition, place an Infection counter on all of your opponent's Pokémon that do not have Weakness to {P} that do not already have an Infection counter on it. While an Infection counter is in place, treat that Pokémon as if it had a Weakness to {P}. (Apply Weakness to other types as well.) If a Pokémon that does not have Weakness to {P} is played, evolved, or devolved, place an Infection counter on that Pokémon. If a Pokémon with an Infection counter evolves or devolves into a Pokémon with a Weakness to {P}, remove the Infection counter from that Pokémon. Do not place any new Infection counters if Sigma's Espeon is affected by a Special Conditon. If all Pokémon in play that provide effects involving Infection counters are Knocked Out, remove all Infection counters from play.
{P}{P}{P} Dark Blast If the Defending Pokémon has Mega Man or X in its name, this attack's base damage is 60 instead of 20. If the Defending Pokémon has Light, Shining, Brock, Misty, Erika, Sonic, Tails, or Knuckles in its name, this attack's base damage is 30 instead of 20 . 20

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Sigma's Umbreon
60 HP {D}
Stage 1 Pokémon (Evolves from Sigma's Eevee)

Poké-POWER Lights Out!
Unless Sigma's Umbreon is affected by a Special Condition, only Pokémon that are {P}, {D}, or have Dark in their name may attack Sigma's Umbreon.
{D}{D}{D} Anti-Light Missile This attack does 30 damage to all of your opponent's Pokémon that is neither a {P} or {D} Pokémon nor a Pokémon with Dark in its name.

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Morph Moth's Heracross
70 HP {F}
Basic Pokémon

{G} Horn Jab 20
{F}{F}{F} Hera's Rage This attack does 20 damage times the number of damage counters on Morph Moth's Heracross. Morph Moth's Heracross cannot use this attack during your next two turns. 20x

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Armored Armadillo's Relicanth
70 HP {W}
Basic Pokémon

{F}{F} Ancientpower During your opponent's next turn, Armored Armadillo's Relicanth takes 10 less damage from any attack (before Weakness and Resistance). During your next turn, you may draw 2 cards at the start of your turn and the base damage of any of Armored Armadillo's Relicanth's attacks is increased by 10 (before Weakness and Resistance). 20
{W}{W} Water Gun This attack does 20 damage plus 20 more damage for each {W} Energy card attached to Armored Armadillo's Relicanth but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 20+

Weakness: {G}
Resistance: none
Retreat Cost: {C}{C}

dkates
08/31/2003, 08:09 PM
Meta-rule: "Whenever a card refers to a Pokemon having X in its name, that Pokemon must have 'X's' in its name as a separate word."

X Buster
Technical Machine
Attach X Buster to one of your Pokemon in play with X in its name. At the end of your turn, discard X Buster. The Pokemon X Buster is attached to may use this attack instead of its own:

(C) Charged Blast 10+
If this Pokemon has exactly 2 Energy attached to it, this attack does 10 damage plus 10 more damage. If this Pokemon has exactly 3 Energy attached to it, this attack does 10 damage plus 30 more damage. If this Pokemon has 4 or more Energy attached to it, this attack does 10 damage plus 50 more damage.

Maverick Hunter Headquarters
Stadium Card
(Stadium Rule)

All Pokemon with Mega Man, X, or Zero in their names get +20 HP.

Enhancement Capsule
Pokemon Tool

(Rule) You can't have more than one Enhancement Capsule in your deck.

Attach Enhancement Capsule to one of your Pokemon with X in its name that does not already have a Pokemon Tool attached to it.



Choose one of the following effects to apply to the Pokemon Enhancement Capsule is attached to (You can't change your choice as long as Enhancement Capsule is in play): Reduce this Pokemon's Retreat Cost by (C). Increase the base damage of all of this Pokemon's attacks by 10. Whenever this Pokemon takes damage, reduce that damage by 10. Increase this Pokemon's maximum HP by 10.Zero's Sacrifice

Trainer

Attach Zero's Sacrifice to one of your Benched Pokemon with Zero in its name. If your Active Pokemon would be damaged by an attack, you may discard Zero's Sacrifice to make the Pokemon Zero's Sacrifice is attached to your Active Pokemon (before doing damage or any other effects). You may not discard more than one Zero's Sacrifice in this way for the same attack. If the Pokemon Zero's Sacrifice is attached to becomes your Active Pokemon, discard Zero's Sacrifice.

dkates
08/31/2003, 08:37 PM
Zero's Scyther
(G)
70 HP
Weakness: (R)
Resistance: (F)
Retreat Cost: N/A

(G) Charge 10
If Zero's Scyther attacks during your next turn, that attack does 10 more damage.

(G)(G) Charged Slash 40
If Zero's Scyther has not used its Charge attack at least once since it was put into play, this attack does nothing.

Zero's Scizor
(M)
90 HP
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)

Poke-Power: Steel Claws
If Zero's Scizor has any Energy cards attached to it that provide (M) Energy and do not provide any other type of Energy, all attacks by Zero's Scizor do 10 more damage to the Defending Pokemon for each such Energy card attached to Zero's Scizor.

(M)(C) Double Claw 30X
Flip two coins. This attack does 30 damage times the number of heads.

(M)(M) Speed Slice 30
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does nothing (not even damage).

dkates
08/31/2003, 09:37 PM
Magna Centipede's Electabuzz
(L)
60 HP
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)

(C) Static Charge
Flip a coin. If heads, take a Trainer card from your discard pile that can be attached to Magna Centipede's Electabuzz and attach it to Magna Centipede's Electabuzz. If that Trainer would normally be discarded at the end of your turn, discard it at the end of your next turn.

(L)(L) Elecbolt 30+
You may discard any number of (L) Energy cards attached to Magna Centipede's Electabuzz. This attack does 30 damage plus 20 more damage for each Energy card discarded in this way.

Magma Dragoon's Magmar
(R)
70 HP
Weakness: (W)
Resistance: N/A
Retreat Cost: (C)

Poke-Power: Magma Flow
At the end of each turn, each player flips a coin. If tails, this Power does 10 damage to each of that player's Pokemon. If there is more than one copy of this Power in play, apply only one Magma Flow per turn.

(R)(R)(C) Magma Wave 30
This attack does 10 damage to each Benched Pokemon (This applies to all players' Benched Pokemon).

dkates
09/01/2003, 10:58 AM
Wheel Gator's Rayquaza
(C)
90 HP
Weakness: N/A
Resistance: (F)
Retreat Cost: (C)(C)

(C)(C) Rushing Wind
Place one damage counter on every Pokemon in play except Wheel Gator's Rayquaza.

(C)(C)(C) Skydiver 40+
Flip a coin. If heads, this attack does 40 damage plus 10 more damage and place one damage counter on each of your opponent's Benched Pokemon. If tails, this attack does 40 damage and place 1 damage counter on each of your own Benched Pokemon.

Wheel Gator's Weapon
Technical Machine

Attach Wheel Gator's Weapon to one of your Pokemon in play with Wheel Gator in its name. At the end of your turn, discard Wheel Gator's Weapon. For its attack, that Pokemon may use this attack:

(C)(C) Spin Wheel
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If tails, this attack does 20 damage.

Wheel Gator's Trapinch
40 HP
Weakness: (G)
Resistance: (L)
Retreat Cost: (C)

(F) Entrap 10
Flip a coin. If heads, until the end of your opponent's next turn, the Defending Pokemon can't retreat and if an effect of an attack, Trainer (even a Stadium card), Poke-Power or Poke-Body would cause the Defending Pokemon to be moved to the Bench, ignore that effect. (All other effects of attacks, Trainers, Poke-Powers and Poke-Bodies still happen.)

Wheel Gator's Vibrava
(F)
60 HP
Weakness: (W)
Resistance: (L)
Retreat Cost: (C)

(F)(C) Four-Wing Blitz 10+
Flip 4 coins. This attack does 10 damage plus 10 more damage for each heads.

(F)(F) Sand Spin
Flip a coin. If heads, choose one of your opponent's Pokemon. If tails, your opponent chooses one of his or her Pokemon. Either way, this attack does 20 damage to the chosen Pokemon.

Wheel Gator's Flygon
(F)
100 HP
Weakness: (W)
Resistance: (L)
Retreat Cost: (C)(C)

Poke-Body: Levitate
Whenever an attack from a (F) Pokemon damages Wheel Gator's Flygon, that attack does 30 less damage to Wheel Gator's Flygon.

(F)(F)(F)(C) Dragonslam 80
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does nothing (not even damage).

Heart Tank
Pokemon Tool
(Rule)You may only have one Heart Tank in your deck.

Attach Heart Tank to one of your Pokemon with X or Zero in its name that does not already have a Pokemon Tool attached to it.

If the Pokemon Heart Tank is attached to evolves, discard Heart Tank. While Heart Tank is attached to a Pokemon, that Pokemon gets +20 HP.

Sub Tank
Pokemon Tool
(Rule) You may only have one Sub Tank in your deck.
Attach Sub Tank to one of your Pokemon with X or Zero in its name that does not already have a Pokemon Tool attached to it.

At any time between turns, you may discard Sub Tank in order to remove all damage counters from the Pokemon Sub Tank is attached to.

Weapon Tank
Pokemon Tool
(Rule)You may only have one Weapon Tank in your deck.
Attach Weapon Tank to one of your Pokemon with X or Zero in its name that does not already have a Pokemon Tool attached to it.

If an attack (even your own) causes one or more Energy cards to be discarded from the Pokemon Weapon Tank is attached to, you may discard Weapon Tank in order to reattach those Energy cards. (After applying all other effects of attacks.)

Dek
09/01/2003, 12:31 PM
Here are a few:

Zero's Z-Saber
Trainer- Pokemon Tool
(Pokemon Tool Rule)
Attatch this card to an Active Pokemon with Zero in it's name. Whenever your Active Pokemon attacks, apply 20 more damage (After applying weakness and resistance).

Dr. Doppler (originally appeared in X3)
Trainer- Supporter
(Supporter Rule)
If your Active Pokemon has Sigma in it's name, during your opponent's next turn, your Active Pokemon takes 20 less damage.*

*If you remember the story line from X3, you would know that Dr. Doppler created a body of armor that was prety hard to beat.

dkates
09/01/2003, 12:52 PM
Z-Buster
Technical Machine

Attach Z-Buster to one of your Pokemon with Zero in its name. At the end of your turn, discard Z-Buster. For its attack, that Pokemon may use this attack instead of its own:

(C)(C) Z-Buster Shot
Discard an Energy card attached to this Pokemon or this attack does nothing. Choose one of your opponent's Pokemon. This attack does 30 damage to that Pokemon. Do not apply Weakness and Resistance for this attack.

Magna Centipede's Weapon
Technical Machine

Attach Magna Centipede's Weapon to one of your Pokemon with Magna Centipede in its name. At the end of your turn, discard Magna Centipede's Weapon. For its attack this turn, that Pokemon may use this attack instead of its own:

(L) Magnet Bomb 20
Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.

Zero
Supporter
(Supporter Rule)

Randomly choose a number of cards from your opponent's hand equal to half the total number of cards in your opponent's hand (rounded down). Discard those cards.

Carrington388
09/01/2003, 01:44 PM
Magna Centipede's Pikachu
50 HP {L}
Basic Pokémon

{C} Bite 10
{L}{L} Shockfire You may discard a {R} Energy card attached to Magna Centipede's Pikachu. If you do, the Defending Pokémon is now Burned. 30

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Magna Centipede's Pichu
40 HP {L}
Baby Pokémon (Evolves into Magna Centipede's Pikachu)

{L} Fire Wire If there are any {R} Energy cards attached to Magna Centipede's Pichu, flip a coin. If heads, the Defending Pokémon is now Burned. 10

Weakness: none
Resistance: none
Retreat Cost: none

Magna Centipede's Elekid
40 HP {L}
Baby Pokémon (Evolves into Magna Centipede's Electabuzz)

Poké-POWER Bench Punch
Whenever you attack and Magna Centipede's Elekid is Benched, that attack's base damage is increased by 10 for each {L} Energy card attached to Magna Centipede's Elekid. You can't add more than 30 damage in this way.

Weakness: none
Resistance: none
Retreat Cost: {C}

Chill Penguin's Jynx
70 HP {W}
Basic Pokémon

{P} Psyscan Look at your opponent's hand.
{W}{W}{W} Antarctic Punch Flip 2 coins. If both are heads, this attack does 30 damage and place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Chill Penguin's Jynx remains your Active Pokémon. If exactly one is heads, this attack does 30 damage plus 20 damage. If both are tails, this attack does 30 damage. 30+

Chill Penguin's Smoochum
40 HP {W}
Baby Pokémon (Evolves into Chill Penguin's Jynx)

{W} Freeze Punch Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Weakness: none
Resistance: none
Retreat Cost: none

Magma Dragoon's Magby
40 HP {R}
Baby Pokémon (Evolves into Magma Dragoon's Magmar)

{C} Element Punch Discard either a {R} or a {L} Energy card attached to Magma Dragoon's Magby or this attack does nothing. If you discarded a {R} Energy card, the Defending Pokémon is now Burned. If you discarded a {L} Energy card, the Defending Pokémon is now Paralyzed. 10

Weakness: none
Resistance: none
Retreat Cost: none

dkates
09/01/2003, 09:22 PM
Storm Eagle's Weapon
Technical Machine

Attach Storm Eagle's Weapon to one of your Pokemon with Storm Eagle in its name. At the end of your turn, discard Storm Eagle's Weapon. For its attack, that Pokemon may use this attack:

(C)(C) Storm Tornado
Flip 3 coins. For each heads, place one damage counter on each of your opponent's Pokemon.

Storm Eagle's Taillow
(C)
40 HP
Weakness: (L)
Resistance: (F)
Retreat Cost: N/A

(C) Quick Attack 10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.

Storm Eagle's Swellow
(C)
70 HP
Weakness: (L)
Resistance: (F)
Retreat Cost: (C)

(C)(C) Endeavor
Flip a coin. If heads and if the Defending Pokemon has more HP remaining than Storm Eagle's Swellow, put damage counters on the Defending Pokemon until the Defending Pokemon and Storm Eagle's Swellow have the same amount of HP remaining.

(C)(C)(C) Wing Attack 30

Axle the Red's Roselia
(G)
70 HP
Weakness: (R)
Resistance: (W)
Retreat Cost: (C)(C)

(G)(G) Flower Punch 30

(G)(G)(G) Petal Storm
For each of your opponent's Pokemon, flip 3 coins. For each heads, put a damage counter on that Pokemon.

Sigma's Sableye
(D)
60 HP
Weakness: N/A
Resistance: (F)
Retreat Cost: (C)(C)

(C)(C) Flash Switch 10
If you have any Benched Pokemon, choose one of them. Switch Sigma's Sableye with that Pokemon.

(D)(C) Fake Out 50
Ignore any effect on Sigma's Sableye or on the Defending Pokemon that would decrease this attack's damage, including Resistance. You may not use this attack again as long as Sigma's Sableye is in play. (Even putting Sigma's Sableye on the Bench won't let you use this attack again.)

Carrington388
09/01/2003, 09:42 PM
X's Pichu
40 HP {L}
Baby Pokémon (Evolves into X's Pikachu)

{C} Elemental Zap Discard a basic Energy card attached to X's Pichu or this attack does nothing. This attack does 10 damage to each of your opponent's Pokémon that is the same type (color) as the Energy you discarded.

Weakness: none
Resistance: none
Retreat Cost: none

Zero's Cleffa
40 HP {C}
Baby Pokémon (Evolves into Zero's Clefairy)

{L} Zzzap Does 20 damage to each Pokémon in play that has a Pokémon Power. Don’t apply Weakness and Resistance.

Weakness: none
Resistance: none
Retreat Cost: none

X's Igglybuff
40 HP {C}
Baby Pokémon (Evolves into X's Jigglypuff)

{C} Lull Song Any Active Pokémon other than this X's Igglybuff is now Asleep.

Weakness: none
Resistance: none
Retreat Cost: none

Magma Dragoon's Tyrogue
40 HP {F}
Baby Pokémon (Evolves into Magma Dragoon's Hitmonlee) (Evolves into Magma Dragoon's Hitmonchan) (Evolve into Magma Dragoon's Hitmontop)

{F} Jab 20

Weakness: none
Resistance: none
Retreat Cost: none

Zero's Azurill
40 HP {C}
Baby Pokémon (Evolves into Zero's Marill)

{W} Water Gun This attack does 20 damage plus 10 more damage for each {W} Energy attached to Zero's Azurill but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+

Weakness: none
Resistance: none
Retreat Cost: none

Sigma's Wynaut
50 HP {P}
Baby Pokémon (Evolves into Sigma's Wobbuffet)

Poké-BODY Punching Bag
If any Pokémon (even your own) damages Sigma's Wynaut (even if Sigma's Wynaut is Knocked Out), that Pokémon does damage to itself equal to the damage done to Sigma's Wynaut.

Weakness: none
Resistance: none
Retreat Cost: none

dkates
09/02/2003, 12:39 PM
Magma Dragoon's Hitmonchan
(F)
70 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)(C)

(F)(R) Dragon Punch 30
Flip a coin. If heads, the Defending Pokemon is now Burned.

(F)(F)(F) Cyclone Punch 20X
Flip four coins. This attack does 20 damage times the number of heads. If exactly 1 or exactly 3 are heads, and if your opponent has any Benched Pokemon, he or she chooses one of them and switches it with the Defending Pokemon. (After doing damage.)

Magma Dragoon's Hitmontop
(F)
60 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)(C)

(C)(C)(C)(C) Elemental Kick 30+
If there are any Basic (R) Energy cards attached to Magma Dragoon's Hitmontop, the Defending Pokemon is now Burned. If there are any Basic (G) Energy cards attached to Magma Dragoon's Hitmontop, the Defending Pokemon is now Poisoned. If there are any Basic (L) Energy cards attached to Magma Dragoon's Hitmontop, this attack does 10 damage to each of your opponent's Benched Pokemon. (Do not apply Weakness and Resistance for Benched Pokemon.) If there are any Basic (F) Energy cards attached to Magma Dragoon's Hitmontop, this attack does 30 damage plus 20 more damage. If there are any Basic (W) Energy cards attached to Magma Dragoon's Hitmontop, the Defending Pokemon can't retreat during your opponent's next turn. If there are any Basic (P) Energy cards attached to Magma Dragoon's Hitmontop, the Defending Pokemon is now Confused.

Magma Dragoon's Hitmonlee
60 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)

(F)(C) Three-Kick Combo
Flip 3 coins. If exactly 1 is heads, this attack does 10 damage. If exactly 2 are heads, this attack does 30 damage. If exactly 3 are heads, this attack does 60 damage.


(F)(F)(C) Final Kick 70
If, after applying Weakness and Resistance, the damage from this attack would not Knock Out the Defending Pokemon, this attack does nothing.

dkates
09/02/2003, 01:46 PM
Sigma's Infection
Supporter

If one of your Pokemon with Sigma in its name does damage to any Pokemon (even your own) with an attack, flip a coin for each Pokemon damaged by that attack. If heads, choose an Energy card attached to that Pokemon and discard it.

Magma Dragoon's Betrayal
Supporter

Your Active Pokemon with Magma Dragoon in its name may use any attack from any of your opponent's Pokemon with Magma Dragoon in their names this turn. You must still pay for that attack's Energy cost and do anything else required in order to use that attack.

Sigma
Supporter

All players discard all cards in their hands.

dkates
09/02/2003, 05:08 PM
Magna Centipede's Raichu
(L)
80 HP
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)(C)

Poke-Power: Megacharge
Whenever Magna Centipede's Raichu uses its Megabolt attack, you may discard an (L) Energy attached to Magna Centipede's Raichu. If you do, Megabolt does 20 more damage to the Defending Pokemon.

(L)(L)(L)(L) Megabolt 60+
Flip a coin. If heads, this attack does 60 damage plus 20 more damage and Magna Centipede's Raichu does 20 damage to itself.

Sigma's Wobbuffet
(P)
100 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)(C)(C)(C)

(P)(P) Dark Counter
If Sigma's Wobbuffet is damaged by an attack during your opponent's next turn (even if Sigma's Wobbuffet is Knocked Out), flip a coin. If heads, Sigma's Wobbuffet attacks the Defending Pokemon for an amount of damage equal to the amount of damage done to Sigma's Wobbuffet and you may choose one of your opponent's Benched Pokemon. If you do, you may divide the damage from this attack among the Defending Pokemon and the Benched Pokemon in any way you wish. Do not apply Weakness and Resistance for this attack.

X's Jigglypuff
(C)
50 HP
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

(C) Roller 10
If your opponent has any Benched Pokemon, flip a coin. If heads, choose one of your opponent's Benched Pokemon and this attack does 10 damage to that Pokemon. (Do not apply Weakness and Resistance for Benched Pokemon.)

(C)(C) Shared Energy
Choose up to 3 Energy cards attached to your Benched Pokemon. Move each Energy card chosen in this way to a different one of your Benched Pokemon. Ignore this effect if you do not have at least 2 Benched Pokemon. Put one damage counter on X's Jigglypuff.

X's Wigglytuff
(C)
90 HP
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)(C)

(C)(C) X Strike 10X
Flip a coin for each Pokemon you have in play with X in its name. (Including this one.) This attack does 10 damage for each heads.

(C)(C)(C) Damage Assessment
If you have any Benched Pokemon, choose one of them. You may move any number of damage counters from X's Wigglytuff to that Pokemon, or you may move any number of damage counters from that Pokemon to X's Wigglytuff. Either way, you may not Knock Out either Pokemon with this attack.

dkates
09/02/2003, 07:57 PM
Storm Eagle's Lugia
(P)
90 HP
Weakness: (P)
Resistance: (F)
Retreat Cost: (C)(C)

(P)(P)(C)(C) Psygust 50
You may flip a coin. If heads, this attack does 70 damage. If tails, this attack does 30 damage.

Sigma's Mewtwo
(P)
70 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)(C)

Poke-Power: Psyshield
Whenever an attack (even your own) damages Mewtwo, you may discard up to two (P) Energy cards attached to Sigma's Mewtwo. If you do, the damage to Sigma's Mewtwo is reduced by 20 for each (P) Energy card discarded in this way. (After applying Weakness and Resistance, if applicable.)

(P) Psydrain
For each Energy card attached to the Defending Pokemon, flip a coin. For each heads, attach an Energy card from your discard pile to Sigma's Mewtwo.

(P)(C) Psyblast 30X
You may discard any number of (P) Energy cards attached to Sigma's Mewtwo. This attack does 30 damage for each (P) Energy discarded in this way.

Magna Centipede's Raikou
(L)
60 HP
Weakness: (F)
Resistance: (M)
Retreat Cost: N/A

Poke-Power: Static Field
Whenever an attack by one of your opponent's Pokemon damages one or more of your Pokemon, flip a coin for each of your Pokemon damaged in this way. Put one damage counter on the Attacking Pokemon for each heads. Apply only one Static Field to each attack.

(L)(L)(L) Flashbolt 30
Each player switches one of his or her Active Pokemon with one of his or her Benched Pokemon, if any.

Magma Dragoon's Entei
(R)
60 HP
Weakness: (W)
Resistance: N/A
Retreat Cost: N/A

Poke-Power: Hot Air
Whenever a player attaches an Energy card from his or her hand to one of his or her Pokemon, put one damage counter on the Pokemon that Energy card is attached to. Apply only one Hot Air to each Energy attachment.

(R)(R)(R) Sauna 30
Flip a coin. If heads, remove 3 damage counters from one of your Pokemon that has at least one damage counter on it. If that Pokemon has fewer than 3 damage counters, remove all of them. If tails, attach an Energy card from your discard pile to one of your Pokemon.

Chill Penguin's Suicune
(W)
60 HP
Weakness: (L)
Resistance: N/A
Retreat Cost: N/A

Poke-Power: Arctic Chill
Whenever a Pokemon retreats, put one damage counter on that Pokemon. Apply only one Arctic Chill to each retreat.

(W)(W)(W) Snowstorm 30
Flip a coin. If heads, put 2 damage counters on each of your opponent's Benched Pokemon and put 1 damage counter on each of your own Benched Pokemon. If tails, put 1 damage counter on each of your opponent's Benched Pokemon and put 2 damage counters on each of your own Benched Pokemon.

dkates
09/02/2003, 09:14 PM
Morph Moth
Supporter

Flip a coin for each of your Pokemon with Morph Moth in their names that can evolve. For each heads, search your deck for a Pokemon that evolves from that Pokemon and attach it to that Pokemon, even if you would not normally be able to evolve that Pokemon.

Storm Eagle's Flight
Trainer

Flip a coin. If heads, ignore all effects of attacks, including damage, done to your Active Pokemon. Either way, your turn ends immediately (You don't get to attack.)

Magma Dragoon
Supporter

For the rest of your turn, all Energy cards attached to any of your Pokemon with Magma Dragoon in their names provide (R) Energy instead of whatever type of Energy they would normally provide.

Magna Centipede
Supporter

Return all Energy cards attached to Pokemon on the field to their owner's hands. You may not attach an Energy to one of your Pokemon after playing this card.

dkates
09/03/2003, 01:28 PM
Armored Armadillo's Solrock
(F)
80 HP
Weakness: (W)
Resistance: (F)
Retreat Cost: (C)(C)(C)

Poke-Power: Type Inversion
Once during your turn (before you attack) you may use this Poke-Power. Until the end of your turn, all Basic (R) Energy cards attached to any of your Pokemon instead provide (F) Energy, and all Basic (F) Energy cards attached to any of your Pokemon instead provide (R) Energy. You can't use this Poke-Power if Armored Armadillo's Solrock is affected by a Special Condition, or if a Poke-Power named Type Inversion has already been used this turn.

(F)(F) Solar Spin 30
Flip two coins. If both are heads, this attack does no damage to the Defending Pokemon, choose one of your opponent's Benched Pokemon, and this attack does 30 damage to that Pokemon. If both are tails, this attack does no damage to the Defending Pokemon, choose one of your own Benched Pokemon, and this attack does 30 damage to that Pokemon. (Do not apply Weakness and Resistance for Benched Pokemon.)

(R)(R) Solar Blaze
All Active Pokemon except Armored Armadillo's Solrock are now Burned. Place 1 damage counter on all Active Pokemon, including Armored Armadillo's Solrock.

Armored Armadillo's Lunatone
(F)
80 HP
Weakness: (W)
Resistance: (F)
Retreat Cost: (C)(C)(C)

Poke-Power: Type Inversion
Once during your turn (before you attack), you may use this Poke-Power. All Basic (F) Energy cards attached to any of your Pokemon instead provide (D) Energy, and all Energy cards that provide (D) Energy, but no other types, instead provide (F) Energy. You may not use this Poke-Power if Armored Armadillo's Lunatone is affected by a Special Condition, or if a Poke-Power named Type Inversion has already been used this turn.

(F)(F) Moon Boomerang 30
Flip 2 coins. If both are heads, this attack does no damage to the Defending Pokemon and 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does no damage to the Defending Pokemon and 10 damage to each of your own Benched Pokemon. (Do not apply Weakness and Resistance for Benched Pokemon.)

(D)(D) Lunar Flash
All Active Pokemon are now Confused, not including Armored Armadillo's Lunatone. Put 1 damage on all Active Pokemon, including Armored Armadillo's Lunatone.

Axle the Red's Tropius
(G)
70 HP
Weakness: (R)
Resistance: (F)
Retreat Cost: (C)(C)

Poke-Power: Grassroots
Once during your turn (before you attack), you may use this Poke-Power. Until the end of your opponent's next turn, Axle the Red's Tropius's Resistance
is (W) instead of (F).

(G)(G)(G) Solarbeam 90
You may discard a (G) Energy card attached to Axle the Red's Tropius. If you do not, until the end of your next turn, Axle the Red's Tropius can't retreat and none of your Pokemon can attack.

Axle the Red's Tangela
(G)
50 HP
Weakness: (R)
Resistance: (W)
Retreat Cost: (C)

(G) Spiked Vines 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

(G)(G) Vine Throw 20+
If your opponent has no Benched Pokemon, this attack does 20 damage plus 10 more damage. If your opponent has any Benched Pokemon, he or she switches the Defending Pokemon with one of his Benched Pokemon (after doing damage).

Morph Moth's Pinsir
(G)
70 HP
Weakness: (R)
Resistance: N/A
Retreat Cost: (C)(C)

Poke-Power: False Metamorphosis
Once during your turn (before you attack), you may attach a (G) Evolution card from your hand to Morph Moth's Pinsir, as if you were evolving it. This does not count as evolving Morph Moth's Pinsir. Until the end of your turn, Morph Moth's Pinsir may use any of that card's attacks. If you do, you must still pay for that attack's Energy cost. At the end of your turn, discard the Evolution card, even if an effect of a Trainer, Pokemon Power, or attack is causing Poke-Powers to be ignored. You may not use this Poke-Power if Morph Moth's Pinsir is affected by a Special Condition.

(C)(C) Horn Attack 20

Morph Moth's Scyther
(G)
60 HP
Weakness: (R)
Resistance: (F)
Retreat Cost: N/A

(G)(G) Tornado Slash 20
After doing damage, each player switches each of his or her Active Pokemon with one of his or her Benched Pokemon, if any. If a player has two Active Pokemon and only one Benched Pokemon, he or she chooses which Active Pokemon to switch with that Benched Pokemon.

(G)(G)(C) Double Slash 40X
Flip two coins. This attack does 40 damage for each heads.

Morph Moth's Scizor
(G)
80 HP
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)

Poke-Power: Metal Armor
Once during your turn (before you attack) you may use this Poke-Power. Until the end of your opponent's next turn, Morph Moth's Scizor's type (color) is now (M) instead of (G).

(M)(G)(C) Ultimate Slash 60
Discard an Energy card attached to Morph Moth's Scizor that is the same type (color) as Morph Moth's Scizor or this attack does nothing.

dkates
09/04/2003, 12:33 PM
Zero's Marill
(W)
50 HP
Weakness: (L)
Resistance: N/A
Retreat Cost: (C)

(W)(C) Flail Tail
Flip a coin. If heads, this attack does 20 damage. If tails, choose one of your opponent's Benched Pokemon and this attack does 20 damage to that Pokemon.

Zero's Azumarill
(W)
70 HP
Weakness: (L)
Resistance: N/A
Retreat Cost: (C)

Poke-Power: Aquatic Camouflage
Once during your turn (before you attack), you may flip a coin. If heads, until the end of your opponent's next turn, prevent all effects of attacks (including damage), Pokemon Powers and Trainer cards (other than Stadium cards) done to Zero's Azumarill. Either way, your turn ends immediately. (You don't get to attack.) You can't use this Poke-Power if Zero's Azumarill is affected by a Special Condition.

(W)(W)(W) Stealth Strike 80
If Zero's Azumarill was affected in any way by an attack during your opponent's last turn, this attack does nothing. (Even if that attack did no damage to Zero's Azumarill.)

Zero's Clefairy
(C)
50 HP
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

(C)(C) Elemental Punch 20
If there are any Basic Energy cards attached to Zero's Clefairy, choose one of them. Calculate damage for this attack as if Zero's Clefairy were that type (color) instead of (C). After using this attack, Zero's Clefairy's type (color) is (C). (Even if Zero's Clefairy was not (C) before using this attack.)

Zero's Clefable
(C)
70 HP
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)(C)

Poke-Power: Type Reassignment
Once during your turn (before you attack), if Zero's Clefable is on your bench and you attach a Basic Energy card from your hand to your Active Pokemon, you may change that Pokemon's type (color) to that type until the end of your turn. You may not use this Poke-Power if a Poke-Power named Type Reassignment has already been used this turn.

(C)(C)(C) Energy Association
You may not use this attack if there are no Basic Energy cards attached to Zero's Clefable. Choose a Basic Energy card attached to Zero's Clefable. This attack does 20 damage to every Pokemon in play (even your own) whose type (color) is the same as the Energy you chose.

X's Pikachu
(L)
50 HP
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)

(L) Energy Buildup
Attach one Energy card from your hand and one Energy card from your discard pile to X's Pikachu. Place 1 damage counter on X's Pikachu.

(L)(L) Electric Discharge 20X
Flip a coin for each Energy card attached to X's Pikachu. If heads, return that Energy card to your hand. If tails, discard that Energy card. This attack does 20 damage times the number of heads.

X's Raichu
(L)
80 HP
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)

(L)(C) Gather Energy
For each Energy card attached to any of your Benched Pokemon, flip a coin. If heads, move that Energy card to X's Raichu.

(L)(L)(L) Energy Return 30X
This attack does 30 damage for each Energy card attached to X's Raichu. Move each Energy card attached to X's Raichu to one of your Benched Pokemon. If you have no Benched Pokemon, discard all Energy cards attached to X's Raichu.

Carrington388
09/04/2003, 03:02 PM
Axle the Red's Gastly
40 HP {G}
Basic Pokémon

Poké-BODY Poison Fumes
If your opponent attacks Axle the Red's Gastly during his or her turn, he or she flips a coin. If tails, the Pokémon that attacked Axle the Red's Gastly is now Poisoned.
{G}{G} Skunk Sulfur Gas Each Defending Pokémon is now Asleep, Poisoned, and Burned.

Weakness: {P}
Resistance: {F}
Retreat Cost: {C}

Axle the Red's Haunter
60 HP {G}
Stage 1 Pokémon (Evolves from Axle the Red's Gastly)

{P}{C} Nightmare The Defending Pokémon is now Asleep. 10
{G}{G}{C} Toxic Blot For each Defending Pokémon, flip a coin. If heads, this attack does 10 damage to that Pokémon and that Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.

Weakness: {P}
Resistance: {F}
Retreat Cost: {C}

Axle the Red's Gengar
80 HP {G}
Stage 2 Pokémon (Evolves from Axle the Red's Haunter)

Poké-POWER Light Twist
If your opponent tries to use any effect on one of your Benched Pokémon during either player's turn, he or she flips a coin. If tails, that effect is done to Axle the Red's Gengar rather than your Benched Pokémon. This power stops working if each of your Active Pokémon is affected by a Special Condition.
{G}{P}{P} Poison Telekinesis Switch the Defending Pokémon with one of your opponent's Benched Pokémon. The new Defending Pokémon is now Poisoned. (Do the damage before switching the Pokémon.) 40

Weakness: {P}
Resistance: {F}
Retreat Cost: {C}

Chill Penguin's Delibird
70 HP {W}
Basic Pokémon

{C} Gambit Flip 4 coins. During your next turn, for each tails, Mega Ice Ball's Energy cost is increased by {W}.
{W} Mega Ice Ball You can't use this attack unless Chill Penguin's Delibird used Gambit during your last turn. This attack does 20 damage times the number of {W} Energy in this attack's Energy cost. 20x

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

Morph Moth's Volbeat
60 HP {G}
Basic Pokémon

Poké-POWER Au Pair
If Morph Moth's Volbeat and Morph Moth's Illumise are both your Active Pokémon, both Morph Moth's Volbeat and Morph Moth's Illumise may attack different Defending Pokémon during your turn. This power stops working if either Morph Moth's Volbeat or Morph Moth's Illumise are is affected by a Special Condition.
{L}{L} Thunder Jolt Flip a coin. If tails, Morph Moth's Volbeat does 10 damage to itself. 40

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Morph Moth's Illumise
60 HP {G}
Basic Pokémon

Poké-POWER Au Pair
If Morph Moth's Volbeat and Morph Moth's Illumise are both your Active Pokémon, both Morph Moth's Volbeat and Morph Moth's Illumise may attack different Defending Pokémon during your turn. This power stops working if either Morph Moth's Volbeat or Morph Moth's Illumise is affected by a Special Condition.
{L}{L} Electroburn Flip a coin. If heads, the Defending Pokémon is now Burned; if tails, Morph Moth's Illumise is now Burned. 40

Weakness: {R}
Resistance: none
Retreat Cost: {C}

dkates
09/04/2003, 03:38 PM
Sigma's Gastly
(P)
40 HP
Weakness: (D)
Resistance: (F)
Retreat Cost: N/A

(P) Delayed Attack
If the Defending Pokemon attacks or retreats during your opponent's next turn, Sigma's Gastly attacks that Pokemon for 20 damage, even if Sigma's Gastly has been moved to the bench. Even if this attack Knocks Out your opponent's Pokemon, all effects of your opponent's attack still happen.

(P)(C) Delayed Switch
If one of your opponent's Pokemon attacks Sigma's Gastly during your opponent's next turn, and if you have any Benched Pokemon, switch Sigma's Gastly with one of your Benched Pokemon. That Pokemon is now the Defending Pokemon instead of Sigma's Gastly.

Sigma's Haunter
(P)
60 HP
Weakness: (D)
Resistance: (F)
Retreat Cost: (C)

(P)(C) Ghostly One-Two
Flip 2 coins. For each heads, choose one of your opponent's Pokemon and this attack does 20 damage to that Pokemon. If you get two heads, you may choose the same Pokemon twice. Do not apply Weakness and Resistance for this attack.

(P)(P) Spooker
Flip a coin. If heads, shuffle the Defending Pokemon and all cards attached to it into your opponent's deck. You can't use this attack if there is only one Defending Pokemon and your opponent has no Benched Pokemon.

Sigma's Gengar
(P)
90 HP
Weakness: (D)
Resistance: (F)
Retreat Cost: (C)

Poke-Power: Redirect
If your opponent's Pokemon attacks Sigma's Gengar, flip 2 coins. (Before applying any effects of the attack.) If both are heads, choose one of your opponent's Pokemon. Do all damage from that attack to that Pokemon instead of Sigma's Gengar. All other effects of attacks still happen to Sigma's Gengar. This Poke-Power stops working if your opponent has no Benched Pokemon or if Sigma's Gengar is already affected by a Special Condition when your opponent attacks. You may not use this Poke-Power if Sigma's Gengar was not one of your Active Pokemon when your opponent declared the attack.

(P)(P)(P) Ghostly Hold 30
Flip a coin. If heads, until the end of your next turn, Sigma's Gengar and the Defending Pokemon can't retreat and ignore any effect that would cause Sigma's Gengar or the Defending Pokemon to be moved to the Bench. (All other effects of attacks, Trainers, and Pokemon Powers still happen.)

Dek
09/05/2003, 01:49 PM
You want Technical Machines? I got 4 of em:

*Helmet Upgrade02
Technical Machine
Special TM rule

(C)(C) Secret Item Search- Shuffle one of your cards from your hand into your deck. If you do, search your deck for the card of your choice, show it to your opponent, and put it into your hand. Shuffle your deck after wards.

*Body Armor03
Technical Machine
Special TM rule

(C) Energy Defense Field- Discard as many Energy cards as you want from your hand or from any of your Pokemon. Flip a coin for every card discarded in this way. For every heads, your Active Pokemon recieves 10 less damage from the Defending Pokemon (After applying Weakness and Resistance)

*Dash Boots03
Technical Machine
Special TM rule

(C)(C) Air Dash- If the Defending Pokemon tries to attack your Active Pokemon during your Opponent's next turn, Flip a coin. If heads, prevent all damage and effects done to your Active Pokemon.

*X Buster Upgrade04
Technical Machine
Special TM rule


(C)(C) Beta- Flip 4 Coins. For every heads, deal 20 damage to the
(C) Defending Pokemon.

Oh yeah, one last thing...

Special TM rule- Attach this card to any Pokemon with X in their name. Discard this card when your turn is over

Hopefully, you will understand what the numbers mean.

Carrington388
09/05/2003, 02:53 PM
Sigma's Nincada
30 HP {F}
Basic Pokémon

{G} Bad Spore Sigma's Nincada is now Paralyzed. Sigma's Nincada remains Paralyzed until the end of your next turn (even if Sigma's Nincada was already Paralyzed). 30
{F}{F}{F} Fffind Shuffle 3 {F} Energy cards attached to Sigma's Nincada into your deck or this attack does nothing. Shuffle up to 3 cards from your discard pile into your deck. If you can't shuffle 3 {F} Energy cards attached to Sigma's Nincada into your deck, this attack does nothing.

Weakness: {W}
Resistance: {L}
Retreat Cost: {C}
NOTE: The wording on Bad Spore is a mechanic wording, although the part in parenthesis is redudnant. The misspelling of "find" was intentional to signal that 3 {F} Energy cards needed to be shuffled into the deck for the attack to be used.

Sigma's Shedinja
30 HP {P}
Stage 1 Pokémon (Evolves from Sigma's Nincada)

Poké-BODY Super Wonder Guard
Sigma's Shedinja is not affected by attacks done by Pokémon that isn't the same type (color) as Sigma's Shedinja's Weakness, and cannot take damage unless the total damage done to Sigma's Shedinja is 30 or less (after applying Weakness and Resistance).
{G} String Shot Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{P}{P} Stare Look The Defending Pokémon cannot retreat during your opponent's next turn. During your opponent's next turn, all damage done to Sigma's Shedinja by an attack is reduced by 10 (after applying Weakness and before applying Resistance).

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}
NOTE: Resistance is worded in the Power and second attack for a reason. There are sneaky cards out there (namely Porygons) that can change Weakness, even if it becomes the same as Resistance.

Morph Moth's Nincada
40 HP {G}
Basic Pokémon

{F} Dig 20
{G}{G}{G} Mega Evolution Spore For each Pokémon in play (including Morph Moth's Nincada), that Pokémon's owner may search their deck for a card that evolves from that Pokémon and attaches that card to that Pokémon. (This counts as evolving that Pokémon.) Each player shuffles their deck afterwards.

Weakness: {R}
Resistance: {L}
Retreat Cost: {C}

Morph Moth's Ninjask
70 HP {G}
Stage 1 Pokémon (Evolves from Morph Moth's Nincada)

{F}{C} Evolution Embarassment This attack does 30 damage minus 10 damage for each Sigma's Shedinja you have in play. 30-
{G}{G}{F}{C} Ninja Pincer 60

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}

dkates
09/05/2003, 03:05 PM
Sigma's Ninjask
(G)
60 HP
Weakness: (R)
Resistance: (F)
Retreat Cost: N/A

Poke-Power: Computer Bug
As long as Sigma's Ninjask is your Active Pokemon, (L) and (M) Pokemon can't attack. This Poke-Power applies even if Sigma's Ninjask is affected by a Special Condition.

(G)(G) Ninja Strike 30

Morph Moth's Shedinja
(G)
30 HP
Weakness: (R)
Resistance: N/A

Poke-Power: Super Guard
If Morph Moth's Shedinja is damaged by an attack (even your own), and the attacking Pokemon is not (R), that attack only does 10 damage to Morph Moth's Shedinja.

(G)(C) Energy Drain 10
If the Defending Pokemon attacks Morph Moth's Shedinja during your opponent's next turn, discard all Energy cards attached to the Pokemon that damaged Morph Moth's Shedinja.

Dek
09/06/2003, 09:29 AM
Time to do some Zero cards:

*Zero's Hidden Armor 04
Trainer- Technical Machine
Special TM rule- Attach this card to a Pokemon with Zero in its name. You may use any of the attacks on the Technical Machine for your turn. Discard this card when your turn is over.

(C)(C) Energy Barrier- Discard as many energy cards as you want from any of your Pokemon in play. Flip a number of coins equal to the number of energies you discarded. Your Active Pokemon will recieve 10 less damage during your opponenet's next turn.

*Zero's Special Saber 04
Trainer- Technical Machine
Special TM rule (same as above)

(C)(C)(C) Reflect- If your Active Pokemon was damaged from your opponent's last turn, flip a coin. If heads, deal half the total amount of damage that you recieved (round up to the nearest number).

*Zero's Alliance
Trainer- Supporter
Supporter rule (same as all supporter cards)

If your Active Pokemon attacks successfully during your turn, flip a coin after your attack. If heads, remove 2 damage counters from each of your Pokemon with X or Zero in their name.

*Zero's Dark Side 02
Trainer-Supporter
Supporter Rule (same as all supporter cards)

If the Defending Pokemon has X in it's name, deal 20 more damage (after applying Weakness and Resistance)

dkates
09/06/2003, 12:09 PM
Dragon Tank
Stadium Card
(Stadium Rule)

Whenever a Pokemon with Wheel Gator in its name attacks, that Pokemon's owner may flip a coin. If heads, that player puts a damage counter on each of his or her opponent's Benched Pokemon. If tails, that player puts a damage counter on each of his or her own Pokemon.

Virus Sword
Technical Machine

Attach Virus Sword to one of your Pokemon with Sigma in its name. At the end of your turn, discard Virus Sword. For its attack, that Pokemon may use this attack instead of its own:

(P) Sword Block
If this Pokemon is attacked during your opponent's next turn, flip a coin. If heads, prevent all effects of that attack done to this Pokemon, including damage.

Arrmored Armadillo's Armor
Trainer

Attach Armored Armadillo's Armor to one of your Pokemon with Armored Armadillo in its name. At the end of your opponent's next turn, discard Armored Armadillo's Armor. If the Pokemon Armored Armadillo's Armor is attached to is damaged by an attack (even your own), discard Armored Armadillo's Armor and flip a coin until you get tails. Reduce the damage done to the Pokemon Armored Armadillo's Armor is attached to by 20 for each heads. You may not attach more than one Armored Armadillo's Armor to the same Pokemon.

Dek
09/06/2003, 12:51 PM
*Magna Centipede's Magnemite
Type: Metal
HP: 50
Picture: A normal Magnemite, but its eye is replaced with a replica of Magna Centipede's eye

(L) Thunder Shock- Flip a coin. If heads, the Defending Pokemon is now Paralyzed. 10
(M)(C) Magnetic Call- Search your deck for a Pokemon named Magnemite or Magna Centipede's Magnemite and put it on your Bench (If your Bench is full, this attack does nothing).

*Magna Centipede's Magneton
Type: Metal
HP: 90
Picture: Kind of like Magna Centipede's Magnemite's picture, but it's a Magneton instead

Poke-Body: Electromagnet- Any damage done by Lightning Pokemon is reduced by 10.
(M)(C)(C) Metal Sonicboom- Don't apply Weakness or resistance on this attack. 40

*Megaman X
Trainer- Supporter
Supporter rule- same as all supporters

If you have any Pokemon in play with X in their name, remove 2 damage counters from each of them.

*X's Victory
Trainer- Supporter
Supporter rule-same as above :D

If your Active Pokemon has "X" in its name and the Defending Pokemon has "Sigma" in its name, flip a coin. If heads, deal 20 more damage (dont apply Weakness and Resistance).

P.S. I edited my first batch of cards I submitted. I just saw that other note you made about making more Pokemon for the other dudes. Can I just submit these 4 cards for now?

Carrington388
09/06/2003, 04:03 PM
Storm Eagle's Doduo
40 HP {C}
Basic Pokémon

{C} Peck 10
{C}{C}{C} Fly Unless the Defending Pokémon is a {L} Pokémon, flip a coin. If heads, or if the Defending Pokémon is a {L} Pokémon, prevent all effects of attacks, including damage, done to Storm Eagle's Doduo during your opponent's next turn. 30

Weakness: {L}
Resistance: {F}
Retreat Cost: none

Storm Eagle's Dodrio
70 HP {C}
Stage 1 Pokémon (Evolves from Storm Eagle's Doduo)

Poké-POWER Simplified Run
If Storm Eagle's Dodrio is Benched, for every two Energy attached to Storm Eagle's Dodrio, reduce the Retreat Cost for each Active Pokémon by {C}.
{C}{C}{C}{C} Mass Flight This attack does 40 damage plus 10 more damage for each of your Benched Pokémon with Resistance to {F}. 40+

Weakness: {L}
Resistance: {F}
Retreat Cost: none

Storm Eagle's Articuno
70 HP {W}
Basic Pokémon

Poké-BODY Arctic Arena
If Storm Eagle's Articuno is your Active Pokémon, treat all {G} Pokémon with Weakness to {R} as if their Weakness was {W} instead of {R}. If any Pokémon affected by this power Pokémon has a Resistance to {W}, treat that Pokémon as if it had no Resistance.
{W}{W}{W}{W} Chill Beam You may choose whether or not the Defending Pokémon is now Paralyzed. If you make the Defending Pokémon Paralyzed, Storm Eagle's Articuno cannot attack during your next two turns and Storm Eagle's Articuno cannot retreat during your next turn. 60

Weakness: {R}
Resistance: {F}
Retreat Cost: {C}{C}

Storm Eagle's Zapdos
80 HP {L}
Basic Pokémon

Poké-BODY Lightning Arena
If Storm Eagle's Zapdos is your Active Pokémon, treat all {L} Pokémon with Weakness to {G} and/or {W} as if their Weakness was {L} instead of {G} and/or {W}. If any Pokémon affected by this power Pokémon has a Resistance to {L}, treat that Pokémon as if it had no Resistance.
{L}{L}{L}{L} Sudden Jolt You may choose whether or not the Defending Pokémon is now Paralyzed. If you make the Defending Pokémon Paralyzed, Storm Eagle's Zapdos cannot retreat during your next two turns and Storm Eagle's Zapdos cannot attack during your next turn. 60

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}{C}

Storm Eagle's Moltres
70 HP {R}
Basic Pokémon

Poké-BODY Flame Arena
If Storm Eagle's Moltres is your Active Pokémon, treat all {W} Pokémon with Weakness to {L} and/or {G} as if their Weakness was {R} instead of {L} and/or {G}. If any Pokémon affected by this power Pokémon has a Resistance to {R}, treat that Pokémon as if it had no Resistance.
{R}{R}{R}{R} Scorch This attack does 30 damage to each Defending Pokémon. Each Defending Pokémon is now Burned.

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}{C}

dkates
09/06/2003, 04:21 PM
Storm Eagle's Ho-oh
(R)
90 HP
Weakness: N/A
Resistance: (F)
Retreat Cost: (C)(C)

Poke-Power: Blazing Field
Whenever either player puts a Pokemon from his hand onto the bench (not during setup), put 1 damage counter on that Pokemon unless that Pokemon is (R) or has Resistance to (F). Even if there is more than one copy of this Poke-Power in play, you may only put 1 damage counter on a Pokemon in this way.

(R)(R)(R)(R) Sacred Flight
For every Pokemon in play with Resistance to (F) (all players), put 1 damage counter on each Pokemon in play that does not have Resistance to (F) (even your own). Then, for each Pokemon in play with Resistance to (F), other than the Defending Pokemon, put 1 damage counter on the Defending Pokemon.

Storm Eagle's Aerodactyl
(F)
Evolves from Mysterious Fossil
60 HP
Weakness: (W)
Resistance: (F)
Retreat Cost: (C)(C)

Poke-Power: Prehistoric Flight
All Resistances to (F) are increased by 20. (If a Pokemon's Resistance to (F) is -30, it is now -50.)

(F)(F)(C) Ancient Flight 40
Flip 2 coins. If both are heads, this attack does no damage to the Defending Pokemon and choose one of your opponent's Benched Pokemon. This attack does 40 damage to that Pokemon. If both are tails, this attack does nothing.

Dek
09/06/2003, 06:14 PM
Storm Eagle time...

*Storm Eagle's Latias
Psychic
80 HP
Basic Pokemon

Poke-Power: Big Brother- If Storm Eagle's Latios is in play, Storm Eagle's Latias may use Storm Eagle's Latios' attack.

(P)(P)(C) Recover- Discard an Energy card from Storm Eagle's Latias in order to use this attack. Remove all damage counters from Storm Eagle's Latias.

*Storm Eagle's Latios
Psychic
80 HP
Basic Pokemon

Poke-Power: Little Sister- If Storm Eagle's Latias is in play, Storm Eagle's Latios may use Storm Eagle's Latias' attack.

(P)(P) Psychic- Does 20 damage plus 10 more for each Energy card attached to the Defending Pokemon.

*Storm Eagle
Trainer-Supporter
Suppoter Rule-same as all supporters

For each of your Active Pokemon, flip a coin. For every heads, prevent all damage and effects of attack done to one of your Active Pokemon during your Opponent's next turn.

P.S. I thought I might as well make some cards that would be useful in team play

dkates
09/07/2003, 11:02 AM
Armored Armadillo's Regirock
(F)
90 HP
Weakness: (G)
Resistance: N/A
Retreat Cost: (C)(C)(C)

(C)(C) Lock-On
If Armored Armadillo's Regirock uses its Rock Punch attack next turn, treat any tails flipped for that attack as heads. (Benching or evolving either Pokemon ends this effect.)

(F)(F)(C) Rock Punch 100
Flip 2 coins. If either or both are tails, this attack does nothing.

Chill Penguin's Regice
(W)
90 HP
Weakness: (M)
Resistance: N/A
Retreat Cost: (C)(C)(C)

Poke-Body: Ice Mirror
If Chill Penguin's Regice is damaged by an attack, flip a coin. If heads, the Pokemon that attacked Chill Penguin's Regice takes damage equal to the damage done to Chill Penguin's Regice. Do not apply Weakness and Resistance.

(W)(W)(W) Icicle Punch 40X
Flip 2 coins. This attack does 40 damage times the number of heads.

Zero's Registeel
(M)
90 HP
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)(C)

Poke-Body: Metal Body
Whenever Zero's Registeel is damaged by an attack, reduce the damage done to Zero's Registeel by 30. (After applying Weakness and Resistance)

(M)(M) Iron Slash 30X
Flip 2 coins. This attack does 30 damage times the number of heads.

Dek
09/07/2003, 04:13 PM
I got 3 more cards to show:

X's Hidden Power01
Trainer- Techincal Machine
Special TM rule- Attach this Techincal Machine to any Active Pokemon with X in its name. You may only have one X's Hidden Power01 in your deck.

(C)(C)(C)(C) Hadouken- Flip a coin. If tails, this attack does half the amount of damage (don't apply Weakness and Resistance whether you deal full or half damage). Either way, your Active Pokemon cannot attack during your next turn. 100

X's Hidden Power02
Trainer- Techincal Machine
Special TM rule- Attach this Techincal Machine to any Active Pokemon with X in its name. You may only have one X's Hidden Power02 in your deck.

(C)(C)(C) Shoryuken- Flip a coin. If heads, this attack does 40+ 10 more damage. If tails, your Active Pokemon recieves 10 damage. 40+

Dr. Light
Trainer- Supporter
Supporter rule- same as all supporters

Search your deck for any two Technical Machines that can be used with Pokemon with X or Zero in their name.

P.S. edited them

dkates
09/07/2003, 05:00 PM
Armored Armadillo's Onix
(F)
80 HP
Weakness: (G)
Resistance: (L)
Retreat Cost: (C)(C)(C)

(F)(C) Bench Blocker
Until the end of your opponent's next turn, ignore any effect that would move Armored Armadillo's Onix to the bench. If an attack would do damage to one or more of your Benched Pokemon, do that damage to Armored Armadillo's Onix instead.

(F)(F) Rock 'n' Roll
Flip a coin for each of your opponent's Pokemon. For each heads, this attack does 20 damage to that Pokemon.

Armored Armadillo's Steelix
(M)
110 HP
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)(C)(C)

Poke-Body: Draw Metal
Once during your turn (before you attack), you may flip a coin. If heads, search your deck for an Energy card that can provide (M) Energy while attached to Armored Armadillo's Steelix and attach it to Armored Armadillo's Steelix. Either way, your turn ends immediately (you don't get to attack).

(M)(M)(C)(C) Metal Release 40
Flip a coin. If heads, choose a (M) Energy card attached to Armored Armadillo's Steelix and an Energy card attached to the Defending Pokemon. Discard those Energy cards.

dkates
09/08/2003, 10:01 AM
Abandoned Mine
Stadium Card
(Stadium rule)

All attacks do 20 less damage to Pokemon with Armored Armadillo in their names (after applying Weakness and Resistance).

Robotic Junkyard
Stadium Card
(Stadium rule)

Once during each player's turn (before he or she attacks), if that player has at least one Pokemon with Morph Moth in its name in play, that player may flip a coin. If heads, that player shuffles one card from his or her discard pile into his or her deck.

Hidden Jungle Facility
Stadium Card
(Stadium rule)

Whenever a Pokemon with Axle the Red in its name does damage with an attack, that player may flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, put one damage counter on the Pokemon that attacked.

Sigma's Fortress
Stadium Card
(Stadium rule)

Whenever a Pokemon with Sigma in its name attacks, do not apply Resistance for that attack.

Airport Gym
Stadium Card
(Stadium rule)

Once during each player's turn (before he or she attacks), he or she may flip a coin. If heads, that player chooses one of his opponent's Benched Pokemon that does not have Storm Eagle in its name. Shuffle that Pokemon and all cards attached to it into its owner's deck. You may not use this effect if your opponent has no Benched Pokemon.

Snowfield Gym
Stadium Card
(Stadium rule)

Whenever a Pokemon that does not have Chill Penguin in its name tries to retreat, that player flips a coin. If tails, do not pay the Retreat Cost, the Pokemon does not retreat, and that player may not attempt to retreat again this turn.

Volcano Gym
Stadium Card
(Stadium rule)

If a Pokemon with Magma Dragoon in its name attacks, and that attack's cost includes (R), reduce that attack's cost by (R). Ignore this effect if this would cause a Pokemon's attack to have no attack cost.

Carrington388
09/08/2003, 01:04 PM
X's Chikorita
40 HP {G}
Basic Pokémon

{C} Seed Launch Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance.
{G}{G}{G} Team Solarbeam This attack does 40 damage times the number of Chikorita and X's Chikorita you have in play with 3 or more {G} Energy attached to it. 40x

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

X's Cyndaquil
40 HP {R}
Basic Pokémon

{C} Flame Launch Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance.
{R}{R}{R} Team Fire Blast This attack does 40 damage times the number of Cyndaquil and X's Cyndaquil you have in play with 3 or more {R} Energy attached to it. 40x

Weakness: {W}
Resistance: none
Retreat Cost: {C}

X's Totodile
40 HP {W}
Basic Pokémon

{C} Ice Launch Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance.
{W}{W}{W} Team Hydro Pump This attack does 40 damage times the number of Totodile and X's Totodile you have in play with 3 or more {W} Energy attached to it. 40x

Weakness: {L}
Resistance: none
Retreat Cost: {C}

X's Treecko
40 HP {G}
Basic Pokémon

Poké-POWER Angered Combat
If either Defending Pokémon has Zero or Sigma in its name and X's Treecko is not affected by a Special Condition, each {G} Energy card attached to X's Treecko provides {G}{G}.
{G}{G} Super Leaf You may split this damage evenly between each Defending Pokémon (20 damage to each before Weakness and Resistance). 40

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

X's Torchic
40 HP {R}
Basic Pokémon

Poké-POWER Angered Combat
If either Defending Pokémon has Zero or Sigma in its name and X's Torchic is not affected by a Special Condition, each {R} Energy card attached to X's Torchic provides {R}{R}.
{R}{R} Super Coals You may split this damage evenly between each Defending Pokémon (20 damage to each before Weakness and Resistance). 40

Weakness: {W}
Resistance: none
Retreat Cost: {C}

X's Mudkip
40 HP {W}
Basic Pokémon

Poké-POWER Angered Combat
If either Defending Pokémon has Zero or Sigma in its name and X's Mudkip is not affected by a Special Condition, each {W} Energy card attached to X's Mudkip provides {W}{W}.
{W}{W} Super Wave You may split this damage evenly between each Defending Pokémon (20 damage to each before Weakness an Resistance). 40

Weakness: {L}
Resistance: none
Retreat Cost: {C}

ShadowOfTyranitar
09/08/2003, 05:10 PM
Zero's Zangoose-60 HP-Colorless-Basic-
PokeBody-Battle Scars-If Zangoose has any damage counters on it, then all its attacks have a base damage of 10 more.
(C)Zero Claw-20-All attacks performed by (G) pokemon during your next turn have a base damage of 10 less.
(C)(C)(C)Extreme Speed-40-This attack is not effected by opponents pokemons PokeBody's and/or PokePowers.
Weakness-(F)
Resistance-(P)
Retreat-(C)

Sorry about forgetting to post weakness, resistance, and retreat.

dkates
09/08/2003, 05:20 PM
Armored Armadillo's Weapon
Technical Machine

Attach Armored Armadillo's Weapon to one of your Pokemon with Armored Armadillo in its name. At the end of your turn, discard Armored Armadillo's Weapon. For its attack, that Pokemon may use this attack:

(C)(C) Rolling Shield 20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage and prevent all damage done to this Pokemon by attacks during your opponent's next turn.

Axle the Red's Weapon
Techinical Machine

Attach Axle the Red's Weapon to one of your Pokemon with Axle the Red in its name. At the end of your turn, discard Axle the Red's Weapon. For its attack, that Pokemon may use this attack:

(G)(G) Spike Ball 30-
Flip a coin. If heads, this attack does 30 damage minus 10 damage and put 2 damage counters on each of your opponent's Benched Pokemon.

Chill Penguin's Weapon
Technical Machine

Attach Chill Penguin's Weapon to one of your Pokemon with Chill Penguin in its name. At the end of your turn, discard Chill Penguin's Weapon. For its attack, that Pokemon may use this attack:

(W)(W) Shotgun Ice 10+
Flip 2 coins. If both are heads, this attack does 10 damage plus 30 more damage. If exactly one is heads, put one damage counter on each of your opponent's Benched Pokemon. If both are tails, this attack does 10 damage plus 10 more damage.

Magma Dragoon's Weapon
Technical Machine

Attach Magma Dragoon's Weapon to one of your Pokemon with Magma Dragoon in its name. For its attack, that Pokemon may use this attack:

(R)(R) Rising Fire 20+
Flip 2 coins. If both are heads, this attack does 20 damage plus 20 more damage. If one or both are heads, the Defending Pokemon is now Burned.

dkates
09/09/2003, 12:20 PM
Armored Armadillo
Supporter
(Supporter rule)

During your opponent's next turn, reduce all damage done to any of your Pokemon by your opponent's attack or Pokemon Powers by 10.

Axle the Red
Supporter
(Supporter rule)

During your opponent's next turn, if one of your Pokemon with Axle the Red in its name is damaged by an attack, search your deck for a Basic Pokemon with Axle the Red in its name and put it on your bench. Ignore this effect if your bench is full when your opponent attacks, or if an effect of your opponent's attack would cause your bench to be full.

Axle the Red's Secret
Trainer

Place a Basic or Baby Pokemon from your hand face down on your bench. That card remains face down until it becomes your Active Pokemon, is affected in any way by an attack or Pokemon Power, or any card is attached to it. If any player must know anything specific about the face down card in order to apply any card effect, such as its type, turn it face up.

Chill Penguin
Supporter
(Supporter rule)

If one of your Pokemon with Chill Penguin in its name does damage to the Defending Pokemon with an attack during this turn, flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep. If the attack that did the damage could cause the Defending Pokemon to become Asleep, Confused, or Paralyzed, replace that effect with this one.

Chill Penguin's Deep Freeze
Trainer

Until the end of your opponent's next turn, if a Pokemon with Chill Penguin in its name causes a Defending Pokemon to become Paralyzed, that Pokemon remains Paralyzed until the end of its owner's second turn after the attack that caused the Pokemon to become Paralyzed, unless another card's effect causes that Pokemon to be no longer Paralyzed.

Magna Centipede's Drain
Trainer

Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. Either way, flip another coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn. If even one of these two flips is heads, your turn ends immediately. (You don't get to attack.)

Wheel Gator
Supporter

Look at your opponent's hand and choose up to 3 cards there. Discard those cards.

Wheel Gator's Rage
Trainer

You may not play more than one Wheel Gator's Rage in one turn. If one of your Pokemon with Wheel Gator in its name attacks during this turn, and if that Pokemon has any damage counters on it, that attack does 10 more damage for every 2 damage counters on that Pokemon (round up.) You can't add more than 30 damage in this way.

Carrington388
09/09/2003, 02:01 PM
X's Mew
50 HP {P}
Basic Pokémon

{P}{P} Inaccurate Double Psybeam Choose 2 of your opponent's Benched Pokémon (1 if he or she has only 1) and flip a coin for each Pokémon you chose. For each heads, choose a different one of your opponent's Pokémon (Active or Benched). This attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance. If your opponent has exactly two Benched Pokémon and one Active Pokémon and you get two heads, this attack does 40 damage to the Defending Pokémon.
{P}{P}{C}{C} Super Pound 50

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Axle the Red's Celebi
50 HP {G}
Basic Pokémon

{P} Psywave This attack does 10 damage times the number of Energy cards attached to the Defending Pokémon. 10x
{G}{G} Devolution Beam Choose an evolved Pokémon (your own or your opponent’s). Return the highest Stage Evolution card on that Pokémon to its player’s hand. That Pokémon is no longer affected by a Special Condition or anything else that might be the result of an attack (just as if you had evolved it).

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Armored Armadillo's Jirachi
60 HP {M}
Basic Pokémon

Poké-BODY Psychic Defense
Armored Armadillo's Jirachi takes 10 less damage for each {P} Energy attached to it from either Defending Pokémon by an attack (before Weakness and Resistance) if that Pokémon is Confused. If Armored Armadillo's Jirachi has 4 or more {P} Energy attached to it, only count 3 {P} Energy when using this power.
{M}{M}{C} Lead Scratch The Defending Pokémon is now Poisoned. 30

Weakness: {R}
Resistance: {G}
Retreat Cost: {C}
The effect was that the defense applied against a Confused Pokémon. Nowhere in either the power or the attack does it say that Confusion is inflicted.

Zero's Deoxys
60 HP {P}
Basic Pokémon

Poké-POWER Friend, Foe, or Turncoat?
Zero's Deoxys is not affected by any effects of attacks (other than damage), Poké-BODies, and Poké-POWERS of any of your opponent's Pokémon with X or Sigma in its name. Zero's Deoxys cannot be affected by any of your opponent's Trainer cards with X or Sigma in its name. If your opponent tries to do damage to Zero's Deoxys and the Pokémon doing the damage has X or Sigma in its name, your opponent flips a coin. If tails, prevent that damage. This power stops working if Zero's Deoxys is affected by a Special Condition.
{P}{P}{P}{P} Double Psy Count the number of Energy cards attached to each Defending Pokémon. This attack does 10 damage times the number of Energy cards attached to each Defending Pokémon.

Weakness: {D}
Resistance: none
Retreat Cost: {C}

dkates
09/09/2003, 05:31 PM
Magna Centipede's Mareep
(L)
40 HP
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)

(L) Static Field
For each (L) Pokemon in play (including this one and those belonging to other players), flip a coin. For each heads, either attach a basic (L) Energy card from your discard pile to Magna Centipede's Mareep or search your deck for a basic (L) Energy card and attach it to Magna Centipede's Mareep. If you searched your deck, shuffle it afterward.

(C)(C) Shocking Wool 10X
Flip a coin. If heads, this attack does 10 damage for each basic Energy card attached to Magna Centipede's Mareep that provides (L).

Magna Centipede's Flaafy
(L)
70 HP
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)

(L)(L) Attraction Pulse 20
Flip a coin. If heads, before doing damage, choose one of your opponent's Pokemon. Switch the Defending Pokemon with that Pokemon and this attack does 20 damage to the new Defending Pokemon instead of the old one.

(L)(L) Repulsion Pulse 20
Flip a coin. If heads, after doing damage, your opponent chooses one of his or her Benched Pokemon and switches it with the Defending Pokemon.

Magna Centipede's Ampharos
(L)
100 HP
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)(C)

Poke-Body: Energetic Body
All basic (L) Energy cards attached to Magna Centipede's Ampharos provide (L)(C).

(L)(L)(C)(C) Hypershock Punch ?
You may discard any number of Energy cards attached to Magna Centipede's Ampharos. For each Energy the cards you discarded provided for Magna Centipede's Ampharos, flip a coin. This attack does 30 damage times the number of heads. Then, flip a coin for each Energy still attached to Magna Centipede's Ampharos. This attack does an additional 20 damage for each heads. Then, Magna Centipede does damage to itself equal to 10 times half the number of tails flipped at any point during this attack(rounded up to the nearest 10).

Carrington388
09/10/2003, 03:41 PM
Magma Dragoon's Torchic
40 HP {R}
Basic Pokémon

{C} Peck 10
{R}{R}{R} Evolution Flames Magma Dragoon's Torchic does 10 damage to each of your Active Pokémon and each Defending Pokémon. If this attack doesn't Knock Out Magma Dragoon's Torchic, each player searches their deck for an Evolution card that evolves from each player's Active Pokémon and attaches it to that Pokémon. (This counts as evolving that Pokémon.)

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Magma Dragoon's Combusken
70 HP {F}
Stage 1 Pokémon (Evolves from Magma Dragoon's Torchic)

{C}{C} Kick 20
{R}{R}{R} Flamethrower Discard 1 {R} Energy card attached to Magma Dragoon's Combusken or this attack does nothing. 60

Weakness: {P}
Resistance: none
Retreat Cost: {C}
Hey, Neo Discovery Omastar was a {F} Pokémon with only {W} costs.

Magma Dragoon's Blaziken
110 HP {F}
Stage 2 Pokémon (Evolves from Magma Dragoon's Combusken)

Poké-POWER Energy Sweat
All basic Energy cards attached to Magma Dragoon's Blaziken other than those that provide {R} Energy provide {F} Energy instead of its usual type.
{F}{F}{R}{R}{C} Blaze Punch Discard 1 {R} Energy card and 1 {F} Energy card attached to Magma Dragoon's Blaziken or this attack does nothing. Flip a coin. If heads, the Defending Pokémon is now Burned. 100

Weakness: {P}
Resistance: none
Retreat Cost: {C}

Magna Centipede's Plusle
50 HP {L}
Basic Pokémon

Poké-POWER Plus Attraction
If Magna Centipede's Plusle and Magna Centipede's Minun are both your Active Pokémon, both Magna Centipedes' Plusle and Magna Centipede's Minun may attack a different Defending Pokémon during your turn. This power stops working if either Magna Centipede's Plusle or Magna Centipede's Minun is affected by a Special Condition.
{L}{R} Flaming Sparks Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Burned. 20

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Magna Centipede's Minun
50 HP {L}
Basic Pokémon

Poké-POWER Minus Attraction
If Magna Centipede's Plusle and Magna Centipede's Minun are both your Active Pokémon, both Magna Centipedes' Plusle and Magna Centipede's Minun may attack a different Defending Pokémon during your turn. This power stops working if either Magna Centipede's Plusle or Magna Centipede's Minun is affected by a Special Condition.
{L}{W} Freezing Sparks Flip a coin. If heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Magna Centipede's Minun remains your Active Pokémon. 20

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

dkates
09/10/2003, 03:56 PM
These three Pokemon have a special theme. Can anyone figure it out? Every guess must be accompanied by at least one card for the set.

X's Quilava
(R)
70 HP
Weakness: (W)
Resistance: N/A
Retreat Cost: (C)

(R)(R) Fire Wave 20
Choose one of your opponent's Benched Pokemon. This attack does 20 damage to that Pokemon. Apply Weakness and Resistance for the Benched Pokemon.

(R)(R) Flame Line 10
This attack does 10 damage to each of your opponent's Benched Pokemon.

X's Croconaw
(W)
70 HP
Weakness: (G)
Resistance: N/A
Retreat Cost: (C)

(W)(W) Bubble Splash 20X
Flip 3 coins. This attack does 20 damage for each heads. If at least 2 are heads, the Defending Pokemon is now Paralyzed.

(W)(W) Bubble Shield
Flip a coin until you get tails. For each heads, if an attack damages X's Croconaw during your opponent's next turn, reduce any damage done by that attack by 10.

X's Bayleef
(G)
70 HP
Weakness: (R)
Resistance: (W)
Retreat Cost: (C)

(G)(G) Chameleon Sting 20X
Flip 3 coins. This attack does 20 damage for each heads. Then, for each tails, choose one of your opponent's Benched Pokemon. This attack does 20 damage to each Pokemon chosen in this way.

(G)(G) Fade Out
During your opponent's next turn, if an attack would damage X's Bayleef, choose one of your Benched Pokemon. Any damage from that attack happens to the Benched Pokemon you chose instead of X's Bayleef. Calculate damage as if the Pokemon you chose were the Defending Pokemon. Any other effects of that attack still happen to X's Bayleef. You can't use this attack if you have no Benched Pokemon.

dkates
09/11/2003, 08:11 AM
I'm guessing that my "mini-contest" isn't interesting anyone. Oh, well.

X's Grovyle
(G)
70 HP
Weakness: (R)
Resistance: (W)
Retreat Cost: (C)(C)

Poke-Body: Overgrow
If X's Grovyle has at least 5 damage counters on it, its Leaf Slash attack does 20 more damage. (Add the damage before applying Weakness and Resistance.)

(G)(G)(C) Leaf Slash 30+
Flip a coin. If heads, this attack does 30 damage plus 20 more damage.

X's Combusken
(R)
70 HP
Weakness: (W)
Resistance: N/A
Retreat Cost: (C)(C)

Poke-Body: Blaze
If X's Combusken has at least 5 damage counters on it, its Flame Slash attack does 20 more damage. (Add the damage before applying Weakness and Resistance.)

(R)(R)(C) Flame Slash 30+
Flip a coin. If heads, this attack does 30 damage plus 20 more damage.

X's Marshtomp
(W)
70 HP
Weakness: (G)
Resistance: (L)
Retreat Cost: (C)(C)

Poke-Body: Torrent
If X's Marshtomp has at least 5 damage counters on it, its Hydroblast attack does 20 more damage. (Add the damage before applying Weakness and Resistance.)

(W)(W)(C) Hydroblast 30+
Flip a coin. If heads, this attack does 30 damage plus 20 more damage.

Sigma's Seviper
(G)
60 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)(C)

Poke-Power: Rivalry
For each Zero's Zangoose your opponent has in play, Sigma's Seviper's Shadow Strike attack does 10 more damage. (Add the damage before applying Weakness and Resistance.)

(G)(G) Shadow Strike 30
If the Defending Pokemon has a Weakness to (D), this attack's base damage is 60 instead of 30.

Carrington388
09/11/2003, 02:31 PM
Armored Armadillo's Tyranitar ex
160 HP {D}
Stage 2 Pokémon (Evolves from Armored Armadillo's Pupitar)

{D}{D}{F}{F} Lights Out Rockslide This attack does 30 damage to all Benched {L} Pokémon in play (your own and your opponent's). If the Defending Pokémon is {L}, this attack does 80 damage plus 30 more damage (before Weakness and Resistance). 80+
{D}{D}{D}{F}{F} Powerquake This attack does 100 damage minus 10 damage for each {D} Energy or {F} Energy attached to Armored Armadillo's Tyranitar but not used to pay for this attack's Energy cost. 100-

Weakness: {F}{W}
Resistance: {P}
Retreat Cost: {C}{C}{C}{C}

Axle the Red's Breloom ex
120 HP {F}
Stage 1 Pokémon (Evolves from Axle the Red's Shroomish)

{G}{G}{G}{G} Tera Drain Remove a number of damage counters from Axle the Red's Breloom ex equal to the damage done to the Defending Pokémon. If Axle the Red's Breloom ex has fewer damage counters than that, remove all of them. 70
{F}{F}{G}{G}{C} Vine Punch Flip 2 coins. If both are heads, the Defending Pokémon is now Paralyzed; if one is heads, this attack does 70 damage plus 20 more damage. 70+

Weakness: {R}{P}
Resistance: {W}
Retreat Cost: {C}{C}

Chill Penguin's Articuno ex
130 HP {W}
Basic Pokémon

{W}{W}{W}{W} Freeze Dried Attack Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 80
{W}{W}{W}{W}{W} Snow In This attack does 40 damage to each Benched Pokémon (your own and your opponent's). Until the end of your next turn, no Benched Pokémon is affected by any effects of attacks, Poké-POWERs, Poké-BODies, or Trainer cards.

Weakness: {R}{M}
Resistance: {F}
Retreat Cost: {C}{C}

Magma Dragoon's Charizard ex
190 HP {R}
Stage 2 Pokémon (Evolves from Magma Dragoon's Charmeleon)

Poké-POWER Super Energy Burn
All Energy cards attached to Magma Dragoon's Charizard ex provide {R} instead of its usual type.
{R}{R}{R}{R}{R} Hyper Flame Discard all Energy cards attached to Magma Dragoon's Charizard ex or this attack does nothing. This attack does 40 damage to one of your opponent's Pokémon for each card discarded this way. You may not do more than 80 damage to the same Pokémon.

Weakness: {W}{L}
Resistance: {F}
Retreat Cost: {C}{C}{C}{C}

Magna Centipede's Manectric ex
110 HP {L}
Stage 1 Pokémon (Evolves from Magna Centipede's Electrike)

{L}{L}{R}{R} Mega Electroburn Flip a coin. If heads, the Defending Pokémon is now Burned; if tails, Magna Centipede's Manectric ex is now Burned. 90
{L}{L}{L}{L}{L} Thunder Magna Centipede's Manectric ex does 40 damage to itself. 120

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}

Morph Moth's Forretress ex
120 HP {M}
Stage 1 Pokémon (Evolves from Morph Moth's Pineco)

{G}{G}{G} Triple Needle Flip 3 coins. This attack does 50 damage times the number of heads. 50x
{M}{M}{G}{G} Shed Skin Bomb During your opponent's next turn, if an attack would damage Morph Moth's Forretress (after Weakness and Resistance), that attack would do 10 more damage to Morph Moth's Forretress. 110

Weakness: {R}
Resistance: {G}
Retreat Cost: {C}{C}{C}

Carrington388
09/11/2003, 02:46 PM
Sigma's Mr. Mime ex
80 HP {P}
Basic Pokémon

Poké-BODY Invisible Wall
Whenever an attack (including your own) does 30 or more damage to Sigma's Mr. Mime ex (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
{P}{P}{P} Meditate Does 40 damage plus 10 more damage for each damage counter on the Defending Pokémon. 40+

Weakness: {D}{G}
Resistance: none
Retreat Cost: {C}

Storm Eagle's Skarmory ex
100 HP {M}
Basic Pokémon

{M}{M} Armored Flight Flip 2 coins. Unless both are tails, during your opponent's next turn, prevent all effects of attacks, including damage, done to Storm Eagle's Skarmory ex. If both are tails, this attack does nothing (not even damage). 30
{C}{C}{C}{C} Supersound Swoosh 60

Weakness: {R}{L}
Resistance: {G}{F}
Retreat Cost: {C}{C}

Wheel Gator's Gyarados ex
140 HP {W}
Stage 1 Pokémon (Evolves from Wheel Gator's Magikarp)

{W}{W}{W}{W} Dragon Rage 70
{L}{L}{L}{L}{L} Thunderbolt Discard all Energy cards attached to Wheel Gator's Gyarados ex or this attack does nothing. 150

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}{C}{C}

Zero's Plusle ex
80 HP {L}
Basic Pokémon

Poké-BODY Double Conditions
If both X's Minun ex and Zero's Plusle ex are your Active Pokémon, if Zero's Plusle ex is affected by a Special Condition or has a Freeze counter placed on it, the same is done to X's Minun ex.
{L}{L}{R}{C} Flame Zap Flip a coin. If heads, the Defending Pokémon is now Burned. 50

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

X's Minun ex
80 HP {L}
Basic Pokémon

Poké-BODY Double Conditions
If both X's Minun ex and Zero's Plusle ex are your Active Pokémon, if X's Minun is affected by a Special Condition or has a Freeze counter placed on it, do the same to Zero's Plusle ex.
{L}{L}{W}{C} Freeze Shock Flip a coin. If heads, Flip a coin. If heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while X's Minun ex remains your Active Pokémon. 50

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Sunflorazumarill
09/11/2003, 07:26 PM
Well, here's 4 of them!

Axle the Red's Venusaur
Pokémon card
{G}
110 HP
Stage 2 Pokémon
Evolves from Axle the Red's Ivysaur
Put Axle the Red's Venusaur on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Forest Energy All Energy attached to Axle the Red’s Venusaur provides {G} Energy instead of its usual type.
{G}{G}{G}{G}{G} Super Blaster You may discard up to 3 {G} Energy cards attached to Axle the Red’s Venusaur. For each Energy card you discarded, do 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 80

Axle the Red’s Shiftry
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Axle the Red’s Nuzleaf
Put Axle the Red’s Shiftry on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G}{C} Giga Drain Remove a number of damage counters from Axle the Red’s Shiftry equal to half the damage this attack does to the Defending Pokémon (after applying Weakness and Resistance)(rounded up to the nearest 10). If Axle the Red’s Shiftry has fewer damage counters than that, remove all of them. 40
{G}{G}{C}{C} Multi Leaf Gust Flip a coin for each of your opponent’s Pokémon. If heads, this attack does 40 damage to that Pokémon. Don’t apply Weakness and Resistance.

Chill Penguin’s Blastiose
Pokémon card
{W}
110 HP
Stage 2 Pokémon
Evolves from Chill Penguin’s Wartortle
Put Chill Penguin’s Blastoise on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Tidal Absorption All Energy attached to Chill Penguin’s Blastoise provides {W} Energy instead of its usual type.
{W}{W}{W}{W}{W} Freezing Surge You may discard up to 3 {W} Energy cards attached to Chill Penguin’s Blastoise. For each Energy card you discarded, do 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 80

Chill Penguin’s Ludicolo
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Chill Penguin’s Lombre
Put Chill Penguin’s Ludicolo on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G}{C} Giga Drain Remove a number of damage counters from Chill Penguin’s Ludicolo equal to half the damage this attack does to the Defending Pokémon (after applying Weakness and Resistance)(rounded up to the nearest 10). If Chill Penguin’s Ludicolo has fewer damage counters than that, remove all of them. 40
{W}{W}{C}{C} Super Ice Wave Does 40 damage to each Defending Pokémon. Flip a coin. If heads, each Defending Pokémon is now Paralyzed.

Carrington388
09/11/2003, 08:05 PM
X's Sceptile
100 HP {G}
Stage 2 Pokémon (Evolves from X's Grovyle)

Poké-POWER Solar Power
Once during your turn (before your attack), you may use this power. Each of your Active Pokémon and each Defending Pokémon are no longer affected by a Special Condition. This power can't be used if X's Sceptile is affected by a Special Condition.
{G}{G}{C}{C} Leaf Slash 50

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}{C}

X's Blaziken
110 HP {R}
Stage 2 Pokémon (Evolves from X's Combusken)

{R}{F}{C} Kentucky Fried Attack Flip a coin. If heads, the Defending Pokémon is now Burned; if tails, discard a {F} Energy attached to X's Blaziken or this attack does nothing. 40
{R}{R}{R}{R} Fire Spin Discard 2 {R} Energy cards attached to X's Blaziken or this attack does nothing. 80

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

X's Swampert
90 HP {W}
Stage 2 Pokémon (Evolves from X's Marshtomp)

Poké-POWER Aurora Veil
As long as X's Swampert is your Active Pokémon, your Benched Pokémon do not take damage from and are not affected by attacks. This power cannot be used if X's Swampert is affected by a Special Condition.
{W}{W}{F}{C}{C} Surfquake Discard 1 {F} Energy card attached to X's Swampert or this attack does nothing. This attack does 70 damage plus 10 more damage for each {W} Energy attached to X's Swampert but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 70+

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

X's Meganium
100 HP {G}
Stage 1 Pokémon (Evolves from X's Bayleef)

{G}{G}{G} Horrid Pollen Flip 2 coins. If 1 is heads, the Defending Pokémon is now Asleep and Poisoned. If both are heads, the Defending Pokémon is now Confused and Poisoned. If both are tails, the Defending Pokémon is now Paralyzed and Poisoned. 30
{G}{G}{G}{G}{G} Rouge Solarbeam This attack does 20 damage to each of your opponent's Pokémon with Zero or Sigma in their names. If the Defending Pokémon has Zero or Sigma in its name, this attack does 80 damage plus 20 more damage. 80+

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}{C}{C}

X's Typhlosion
90 HP {R}
Stage 1 Pokémon (Evolves from X's Quilava)

{R}{R} Flames of Rage Discard 2 {R} Energy cards attached to X's Typhlosion or this attack does nothing. This attack does 40 damage plus 10 more damage for each damage counter on X's Typhlosion. 40+
{R}{R}{R}{C} Flamethrower Discard 1 {R} Energy card attached to X's Typhlosion or this attack does nothing. 80

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

X's Feraligatr
110 HP {W}
Stage 2 Pokémon (Evolves from X's Croconaw)

{W}{W} Surf 40
{W}{W}{W} Diamond Dust Flip a coin. If heads, the Defending Pokémon is now Paralyzed, and this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Carrington388
09/11/2003, 09:15 PM
Wheel Gator's Altaria
70 HP {C}
Stage 1 Pokémon (Evolves from Wheel Gator's Swablu)

{R} Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{C}{C}{C}{C} Dragon Peck Flip a coin. If tails, this attack does nothing. 70

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}

Wheel Gator's Kingdra
110 HP {W}
Stage 2 Pokémon (Evolves from Wheel Gator's Seadra)

{C} Dragon Memory Choose an attack from either Defending Pokémon's prior Evolutions (Baby, Basic, Stage 1, as long as the Defending Pokémon isn't that form). Wheel Gator's Kingdra performs that attack, including its Energy cost (any Energy card attached to Wheel Gator's Kingdra provides all types during this turn) and anything else required in order to perform that attack (such as discarding Energy cards). (No matter what type that Defending Pokémon is, Wheel Gator's Kingdra's type is still {W}.)
{W}{W}{W}{R}{C} Dragon Tornado Discard 1 {W} Energy card and 1 {R} Energy card attached to Wheel Gator's Kingdra or this attack does nothing. 90

Weakness: {C}
Resistance: none
Retreat Cost: {C}{C}{C}

Wheel Gator's Salamence
110 HP {C}
Stage 2 Pokémon (Evolves from Wheel Gator's Shelgon)

{C} Genetic Memory Use any attack from Wheel Gator's Salamence's Basic or Evolution card. (You still have to pay for that attack’s Energy cost, however, all Energy attached to Wheel Gator's Salamence provides all types during this turn.)
{R}{R}{R}{R} Dragon Rage 60

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}{C}{C}

Wheel Gator's Latios
90 HP {P}
Basic Pokémon

{R}{R} Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{P}{P}{P}{R}{C} Dragon Psy Discard 1 {P} Energy card and 1 {R} Energy card attached to Wheel Gator's Latios or this attack does nothing. 90

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Wheel Gator's Latias
90 HP {P}
Basic Pokémon

{W}{W} Dew Slap 30
{P}{P}{P}{W}{C} Dragon Psy Discard 1 {P} Energy card and 1 {W} Energy card attached to Wheel Gator's Latias or this attack does nothing. 90

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Wheel Gator's Dragonite
120 HP {C}
Stage 2 Pokémon (Evolves from Wheel Gator's Dragonair)

{C}{C}{C} Type-Blow Whirlwinds Discard a basic Energy card attached to Wheel Gator's Dragonite or this attack does nothing. Discard all Energy cards from your opponent's Pokémon that provide the same type (color) as the card you discarded.
{C}{C}{C}{C} Turbo Tornado Flip a coin. If heads, the Defending Pokémon cannot attack during your opponent's next turn; if tails, the Defending Pokémon cannot retreat during your opponent's next turn. 40

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}{C}{C}

Sunflorazumarill
09/12/2003, 12:40 PM
Well, I have some more Pokémon for you!

Axle the Red's Treecko
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: n/a
{C} Pound 10
{G}{G}{G} Evolution Leaves Axle the Red's Treecko does 10 damage to each of your Active Pokémon and each Defending Pokémon. If this attack doesn't Knock Out Axle the Red's Treecko, each player searches their deck for an Evolution card that evolves from each player's Active Pokémon and attaches it to that Pokémon. (This counts as evolving that Pokémon.)

Axle the Red's Grovyle
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Axle the Red's Treecko
Put Axle the Red's Grovyle on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{C}{C} Punch 20
{G}{G}{G} Pollen Gun Does 40 damage plus 10 more damage for each {G} Energy attached to Axle the Red's Grovyle but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 40+

Axle the Red's Sceptile
Pokémon card
{G}
110 HP
Stage 2 Pokémon
Evolves from Axle the Red's Grovyle
Put Axle the Red's Sceptile on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G}{G} Tree Launcher Flip 5 coins. This attack does 20 damage times the number of heads. 20x
{G}{G}{G}{G}{C} Forest Spikes Flip 2 coins. This attack does 10 damage times the number of heads to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 80

Armored Armadillo's Mudkip
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{C} Tackle 10
{W}{W}{W} Evolution Waters Armored Armadillo's Mudkip does 10 damage to each of your Active Pokémon and each Defending Pokémon. If this attack doesn't Knock Out Armored Armadillo's Mudkip, each player searches their deck for an Evolution card that evolves from each player's Active Pokémon and attaches it to that Pokémon. (This counts as evolving that Pokémon.)

Armored Armadillo's Marshtomp
Pokémon card
{F}
70 HP
Stage 1 Pokémon
Evolves from Armored Armadillo's Mudkip
Put Armored Armadillo's Marshtomp on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{C}{C} Tail Slap 20
{W}{W}{W} Ice Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40

Armored Armadillo's Swampert
Pokémon card
{F}
110 HP
Stage 2 Pokémon
Evolves from Armored Armadillo's Marshtomp
Put Armored Armadillo's Swampert on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F}{F}{F} Mud Slide If your opponent has any Benched Pokémon, choose up to 3 of them and this attack does 1o damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) 40
{F}{F}{W}{W}{C} Muddy Whirlpool The Defending Pokémon can't retreat as long as Armored Armadillo's Swampert remains your Active Pokémon. If there are 2 Defending Pokémon, all effects of this attack, including damage, happen to each of them. 60

dkates
09/12/2003, 02:27 PM
It's been a while since I posted any cards. Time to remedy that. Also, a note to setbuilders. After careful thought, I've decided to reopen slots for Trainers.

Sigma's Absol
(D)
60 HP
Weakness: (F)
Resistance: (P)
Retreat Cost: (C)

Poke-Power: Impending Disaster
When you put Sigma's Absol onto the bench from your hand, flip a coin for each Active Pokemon. If heads, that Pokemon is Knocked Out. You may only use one Impending Disaster per turn.

(D)(D) Sigma's Revival 20X
Flip a coin until you get tails. You can't flip more than 4 coins in this way. For each heads, this attack does 20 damage and choose a Trainer or Pokemon card from your discard pile with Sigma in its name. Put all cards chosen in this way into your hand.

Sigma's Chimecho
(P)
80 HP
Weakness: (P)
Resistance: (F)
Retreat Cost: N/A

Poke-Power: Collective Chime
Once during your turn (before you attack), if you have at least one Sigma's Chimecho in play, you may flip a coin for each Sigma's Chimecho in play. For each heads, put one damage counter on each Active Pokemon. Using this Power ends your turn. (You don't get to attack.)

(P)(P) Dissonant Chime 20
Flip a coin for each Defending Pokemon. If heads, that Pokemon is now Confused.

Nightmare Virus
Trainer

Look at your opponent's hand. Choose a Trainer card there that is not put into play. Your opponent must immediately play that Trainer. Ignore this effect if your opponent does not have any Trainers in his or her hand that are not put into play.

Sunflorazumarill
09/12/2003, 02:52 PM
Here are some more ideas.

Axle the Red's Vileplume
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Axle the Red's Gloom
Put Axle the Red's Vileplume on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Chemical Lake As long as Axle the Red’s Vileplume is in play, whenever 1 of your Active Pokémon moves to the Bench, take all {G} Energy cards attached to that Pokémon and attach them to the new Active Pokémon.
{G}{G}{G} Acid Stream You may discard a {G} Energy card attached to Axle the Red’s Vileplume. If you do, do 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

Axle the Red’s Victreebel
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Axle the Red’s Weepinbell
Put Axle the Red’s Victreebel on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Vine Trap As long as Axle the Red's Victreebel is your Active Pokémon, neither Defending Pokémon can retreat.
{G}{G}{G} Vine Spin Does 10 damage to every Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) 50

Chill Penguin's Cloyster
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Chill Penguin's Shellder
Put Chill Penguin's Cloyster on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Aqua Splash Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 20
{W}{W}{W} Icicle Missile Does 40 damage to each Defending Pokémon. Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Chill Penguin's Starmie
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Chill Penguin's Staryu
Put Chill Penguin's Starmie on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Ice Spin Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{W}{W}{W} Star Cannon Does 40 damage plus 20 more damage for each Energy attached to Chill Penguin's Starmie but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+

dkates
09/12/2003, 03:05 PM
Well, that answers my question. Just remember, Armored Armadillo's theme is ARMORED Pokemon, of any type, but especially (F) and (M). Still, he didn't have any off-theme Pokemon at all, so keep them in.

[EDIT] Never mind. I thought this was card #200, but I hadn't listed an installment of Trainers I made.

Armored Armadillo's Shuckle
(F)
50 HP
Weakness: (W)
Resistance: N/A
Retreat Cost: (C)(C)

Poke-Power: Mega Armor
Once during your turn (before you attack), if Armored Armadillo's Shuckle is your Active Pokemon, you may flip a coin. If heads, prevent all effects of attacks, Trainer cards, and Pokemon Powers done to Armored Armadillo's Shuckle until the end of your opponent's next turn, including damage. Either way, your turn ends immediately. (You don't get to attack.)

(F)(F) Rebound
Until the end of your next turn, if an attack (even your own) damages Armored Armadillo's Shuckle, this attack does 20 damage to the Pokemon that damaged Armored Armadillo's Shuckle. Also, until the end of your next turn, if a Trainer or Pokemon Power damages Armored Armadillo's Shuckle, this attack does 10 damage to the Defending Pokemon. Do not apply Weakness and Resistance for any damage done by this attack.

Carrington388
09/12/2003, 03:52 PM
X Vs. Zero
Trainer card (Supporter) (You may have only one X Vs. Zero in your deck.)

You can't play this card during your first turn, and you cannot play this card if either player has played a card named Defectionists during this game. Declare one side of a coin to be X and the other side to be Zero. Flip that coin. If X, your opponent shuffles all of his or her Pokémon with X in its name and all cards attached to them into his or her deck, and you shuffle all of your Pokémon with Zero in its name and all cards attached to them into your deck. If Zero, your opponent shuffles all of his or her Pokémon with Zero in its name and all cards attached to them into his or her deck, and you shuffle all of your Pokémon with X in its name and all cards attached to them into your deck. Either way, if this would cause a player to lose the game, that player searches their deck for a Basic Pokémon that doesn't have either X or Zero in its name and makes it their Active Pokémon. If that player cannot place a Pokémon, that player loses the game.

Defectionists
Trainer card (Supporter) (You can have only one Defectionists in your deck.)

You can't play this card during your first turn, and you cannot play this card if either player has played a card named X Vs. Zero during this game. Declare one side of a coin to be X, the other side to be Sigma. Flip that coin. If X, place X counters on all of your Pokémon with Zero in its name and place Sigma counters on all of your opponent's Pokémon with Zero in its name. If Sigma, place Sigma counters on all of your Pokémon with Zero in its name and place X counters on all of your opponent's Pokémon with Zero in its name. Any Pokémon with an X counter counts as a Pokémon with both X and Zero in its name whenever referenced in an attack, Poké-BODY, Poké-POWER, Trainer card, or Energy card. Any Pokémon with a Sigma counter counts as a Pokémon with both Sigma and Zero in its name whenever referenced in an attack, Poké-BODY, Poké-POWER, Trainer card, or Energy card.

Spotlight Knock
Trainer card (Supporter) (You can have only one Spotlight Knock in your deck.)

You can only play this card if either player has a Pokémon with Zero in its name in play, and you can't play this card during your first turn. Each player shuffles all Pokémon in play with X in its name and all cards attached to them into their decks. If this would cause a player to lose the game, that player searches their deck for a Basic Pokémon that doesn't have X in its name and makes it their Active Pokémon. If that player cannot place a Pokémon, that player loses the game.

Sunflorazumarill
09/12/2003, 04:10 PM
I have now done those Pokémon plus 2 others!

Morph Moth’s Butterfree
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Morph Moth’s Metapod
Put Morph Moth’s Butterfree on the Stage 1 card
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
{G}{C}{C} Insect Spray The Defending Pokémon is now Confused. 30
{G}{G}{C} Aerial Flight Flip a coin. If tails, this attack does no damage, but prevent all effects of attacks, including damage, done to Morph Moth’s Butterfree during your opponent’s next turn. 50

Morph Moth’s Beedrill
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Morph Moth’s Kakuna
Put Morph Moth’s Beedrill on the Stage 1 card
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
{G}{C}{C} Poison Barb The Defending Pokémon is now Poisoned. 30
{G}{G}{C} Needle Drill Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any. If tails, this attack does nothing (not even damage). 50

Morph Moth’s Beautifly
Pokémon card
{G}
80 HP
Stage 2 Pokémon
Evolves from Morph Moth’s Silcoon
Put Morph Moth’s Beautifly on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G} Glitter Tornado The Defending Pokémon can’t attack during your opponent’s next turn. 30
{G}{G}{G} Giga Drain Remove a number of damage counters from Morph Moth’s Beautifly equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance)(rounded up to the nearest 10). If Morph Moth’s Beautifly has fewer damage counters than that, remove all of them. 50

Morph Moth’s Dustox
Pokémon card
{G}
80 HP
Stage 2 Pokémon
Evolves from Morph Moth’s Cascoon
Put Morph Moth’s Dustox on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: n/a
{G}{G} Acidic Spray Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. 20
{G}{G}{G} Chemical Spiral Flip a coin for each of your opponent’s Benched Pokémon. If heads, this attack does 20 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Morph Moth’s Masquerain
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Morph Moth’s Surskit
Put Morph Moth’s Masquerain on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{W}{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{G}{G} Insect Wave Does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Storm Eagle’s Tropius
Pokémon card
{G}
80 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}{C}
{G}{G} Magic Pollen Flip a coin. If heads, the Defending Pokémon is now affected by a Special Condition of your choice. 20
{G}{G}{C}{C} Aerial Solarbeam Choose 1 of your opponent’s Pokémon and this attack does 40 damage to that Pokémon. Don’t apply Weakness and Resistance.

Well, Tropius IS part Flying-type, so it would be okay for Storm Eagle to have it.

Dek
09/13/2003, 09:40 AM
3 more cards for your viewing pleasure

*Chill Penguin's Squirtle
40 HP
Type: Water

(W) Bubble- Flip a coin. If heads, the Defending Pokemon is now Paralyzed. 10
(C)(C) Bite- 20

Weakness: Lightning
Resistance: None
Retreat: (C)

*Chill Penguin's Wartortle
70 HP
Type: Water

(W) Water Gun- Does 20 damage plus 10 more for each (W) energy attached to it. You can't add more than 20 damage in this case. 20+
(W)(C) Withdraw- Flip a coin. If heads, prevent all effects of damage done to Chill Penguin's Wartortle during your opponent's next turn.

*Chip Enhancer
Technical Machine
Special TM rule- Attach this card to one of your Pokemon with X in its name. When you turn is over, discard this card.

(C)(C)(C) Golden Power- Flip four coins. If one is heads, search your deck for any card, show it to your opponent, and put it into your hand. If 2 are heads, Any damage done to your Active Pokemon during your opponent's next turn is reduced by 30 (after applying Weakness and Resistance). If 3 are heads, do 30 damage to the Defending Pokemon and 10 damage to one of your opponent's Benched Pokemon. If 4 are heads, the Defending Pokemon is now affected by a Special Condition (Your opponent chooses which Speical Condition to be affected by).

Dek
09/13/2003, 11:19 AM
YIPES!!! your right. I forgot about the 10 damage for Bubble. And yes, Chip Enhancer is inspired by X3. Infact, there is a strange pattern with all my cards. They are all based on teh MMX game I PLAYED. I really wanna do something for X5 and X6, but I havent played them. However, I have played Megaman Zero and Megaman Battle Network (really wont do any good for the set though). Infact, that gives me an inspiration:

*Cyber Elf Red
Pokemon Tool
Special PT rule- Attach this card to a Pokemon with Zero in its name that doesn't have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.

At any time during your turn or between turns, you may remove 3 damage counters from the Pokemon this card is attached to. Discard this card after removing 3 damage counters.

*Cyber Elf Blue
Pokemon Tool
Special PT rule- Attach this card to a Pokemon with Zero in its name that doesn't have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.

When this Pokemon attacks, deal 10 more damage to the Defending Pokemon (after applying Weakness and Resistance). Discard this card after dealing 10 more damage.

*Cyber Elf Green
Pokemon Tool
Special PT rule- Attach this card to a Pokemon with Zero in its name that doesn't have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.

Flip 2 coins. If 1 is heads, search your deck for any card with Zero in its name or can used by Zero, show it to your opponent, and put it into your hand. If both are heads, your Active Pokemon recieves 20 less damage (before applying Weakness and Resistance). Discard this card after you did one of the 2 actions.

*The Perfect Copy
Trainer

If your Active Pokemon has X in its name and the Defending Pokemon has Zero in its name, deal 20 more damage (after applying Weakness and Resistance).

Dr. Cain
Trainer- Supporter

Search your deck for a Basic Pokemon or Evolved Pokemon with X or Zero in its name, show it to your opponent, and put it into your hand.

Dek
09/13/2003, 11:27 AM
Alright, I edited a few things. Hopefully, you like the idea of X and Zero benefiting from Dr. Cain.

Dek
09/13/2003, 11:56 AM
Edited them once again, and I have another card you might like:

Sigma Vaccine
Pokemon Tool
Special PT rule- Attach this card to a Pokemon with Zero in its name. Once you use this card's action, discard it.

If the Defending Pokemon has Sigma in its name, deal 30 more damage (before applying Weakness and Resistance)

This is, yet, another X3 inspiration. Obviously, you know how the ending goes.

Zero's Gift
Technical Machine
Special TM Rule- Attach this card to a Pokemon with X in its name. When your turn is over, discard this card.

(C)(C) Z Slash- Flip 3 coins. This attack does 20 damage plus 10 more for each heads. 20+

Dek
09/13/2003, 02:34 PM
hey, at least we got more than Sandstorm does...

Kyfogre22
09/14/2003, 01:54 PM
Okay, one thing i thought is that pokemon needs more interesting special energies. Heres a few i thought of:

Big Boost energy - This energy can only be played on your active pokemon. When Recharge energy is played it counts as (C)(C)(C). If your active pokemon has Megaman in its name, discard this card and search your deck for four energy cards and attach them to your active pokemon.

Tool energy - When this card is played, treat it as a pokemon tool. When an attack, poke power or trainer card requires you to discard energy cards, discard this card in place of all energy cards. While this card is attached to a pokemon, it counts as a (C) energy.

Multiplying energy - For every pokemon on your bench, this card counts as one type of energy as your choice. For every pokemon on your oppoment's bench, this card adds 1 damage counter to your active pokemon.

Ill add more as i think of them, also, heres 2 pokemon:

X's Kyogre
120 HP Water Type
Weakness: None Resistance: (D) Retreat cost: (W)(W)(W)

Ocean Blast ? (W)(W)(W)(W)(W) When this attack is used, your oppoment searches his/her deck for a pokemon with "groudon" in its name. if there is none, this attack does damage equal to the defending pokemon's remaining HP.
If your oppoment has a pokemon with groudon in its name in his deck, this attack does nothing.

Pkmn Power: Drizzle As long as this pokemon is on your bench or in the active position, all attacks dealt by water type pokemon do an additional 30 damage.

Zero's Groudon
120 HP Fire Type
Weakness: None Resistance: (S) Retreat cost: (R)(R)(R)

Heat wave ? (F)(F)(F)(F)(F) When this attack is used, your oppoment searches his/her deck for a pokemon with "kyogre" in its name. if there is none, this attack does damage equal to the defending pokemon's remaining HP. If your oppoment has a pokmeon with groudon in its name in his/her deck, this attack does nothing.

Pkmn Power: Drought: As long as this pokemon is on the bench or i nthe active position, all attacks dealt by fire type pokekmon do an additional 30 damage.

Carrington388
09/14/2003, 03:08 PM
Since you removed the limits, I'll put these back in with some slight redesigns.

Sigma's Vaporeon
70 HP {W}
Stage 1 Pokémon (Evolves from Sigma's Eevee)

{D}{W} Dark Surf If either Defending Pokémon is a {D} Pokémon or has Dark, Rocket, Giovanni, Aqua, Magma, or Sigma in its name, this attack does 10 damage to that Pokémon. Otherwise, this attack does 20 damage to that Pokémon. (Damage is done to each Defending Pokémon either way.)
{D}{D}{C}{C} Dark Bite 50

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Sigma's Jolteon
60 HP {L}
Stage 1 Pokémon (Evolves from Sigma's Eevee)

{D}{L} Dark Shock If the Defending Pokémon is neither a {D} Pokémon nor has Dark, Rocket, Giovanni, Aqua, Magma, or Sigma in its name, flip a coin. If heads, each Defending Pokémon is now Paralyzed. Either way, this attack does 20 damage to each Defending Pokémon.
{D}{D}{C}{C} Dark Bite 50

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Sigma's Flareon
60 HP {R}
Stage 1 Pokémon (Evolves from Sigma's Eevee)

{D}{R} Dark Flame If the Defending Pokémon is neither a {D} Pokémon nor has Dark, Rocket, Giovanni, Aqua, Magma, or Sigma in its name, flip a coin. If heads, each Defending Pokémon is now Burned. Either way, this attack does 20 damage to each Defending Pokémon.
{D}{D}{C}{C} Dark Bite 50

Weakness: {R}
Resistance: none
Retreat Cost: {C}

And some new cards:

Wheel Gator's Swablu
40 HP {C}
Basic Pokémon

{C} Peck 10
{C}{C} Cloud Shield Unless either Defending Pokémon has Castform in its name, prevent all effects of attacks, including damage, done to Wheel Gator's Swablu during your opponent's next turn except if a Pokémon with Castform in its name attacks Wheel Gator's Swablu.

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}

Wheel Gator's Seadra
60 HP {W}
Stage 1 Pokémon (Evolves from Wheel Gator's Horsea)

{R} Dragon Rage 20
{W}{W}{W} Hydro Pump This attack does 30 damage plus 20 more damage for each {W} Energy card attached to Wheel Gator's Seadra but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 30+

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Wheel Gator's Shelgon
70 HP {C}
Stage 1 Pokémon (Evolves from Wheel Gator's Bagon)

{C}{C} Whirlwind Choose 1 of your opponent's Benched Pokémon and either Defending Pokémon. This attack does 20 damage to that Defending Pokémon. Switch the two Pokémon. (Do the damage before switching the Pokémon.)
{R}{W}{G}{L}{P} Five-Color Beam Discard any 3 of the following or this attack does nothing: 1 {R} Energy card, 1 {W} Energy card, 1 {G} Energy card, 1 {L} Energy card, 1 {P} Energy card. 120

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

Wheel Gator's Dragonair
80 HP {C}
Stage 1 Pokémon (Evolves from Wheel Gator's Dratini)

Poké-POWER Dragon Power
Any {R} Energy attached to a {C} Pokémon with Weakness to either {C} or {W}, or Pokémon with Dratini, Dragonair, or Dragonite in its name, now provides all types (colors) of Energy but provides only 1 unit of Energy at a time. This power stops working if Wheel Gator's Dragonair is affected by a Special Condition.
{G}{F}{P} Three-Color Beam Discard any 2 of the following or this attack does nothing: 1 {G} Energy card, 1 {F} Energy card, 1 {P} Energy card. 60

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Kyfogre22
09/14/2003, 05:07 PM
meh, i go by game, where hes a fire type i believe.... ill get back to u on that

Carrington388
09/14/2003, 08:19 PM
Completing Wheel Gator:

Wheel Gator's Dratini
40 HP {C}
Basic Pokémon

{C} Basic Dragon Swarm Attack This attack does 10 damage times the number of Pokémon with Dratini, Horsea, Swablu, Trapinch, Bagon, Latias, Latios, or Rayquaza in play with at least 1 Energy card attached to it. 10x
{L}{W} Two-Color Beam Discard either a {L} Energy card or a {W} Energy card or this attack does nothing. 40

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Wheel Gator's Horsea
30 HP {W}
Basic Pokémon

{W} Smoke Escape You may switch Wheel Gator's Horsea with one of your Benched Pokémon. Either way, no Defending Pokémon may attack any of your Active Pokémon during your opponent's next turn. (Any effects of attacks done to Benched Pokémon still happen.)
{C}{C} Ram 20

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Wheel Gator's Magikarp
30 HP {W}
Basic Pokémon

{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{C}{C} Fin Slap 20

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Wheel Gator's Bagon
50 HP {C}
Basic Pokémon

{R} Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
{W} Powder Snow Flip 2 coins. If both are heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Wheel Gator's Bagon remains your Active Pokémon. Unless exactly one is heads, this attack does no damage to the Defending Pokémon. 10

Weakness: {W}
Resistance: none
Retreat Cost: {C}

And two more completions:

Magna Centipede's Electrike
40 HP {L}
Basic Pokémon

{C} Gnaw 10
{L}{R} Flaming Sparks Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Burned; if tails, this attack does nothing (not even damage). 20

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Morph Moth's Pineco
50 HP {G}
Basic Pokémon

{G} Explosion Morph Moth's Pineco does 50 damage to itself. 50
{G}{G}{G} Mass Explosion This attack does 20 damage times the number of Pokémon with Pineco or Forretress in its name (including this one). Then, each Pokémon with Pineco or Forretress in its name (including this one) does 20 damage to itself.

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Carrington388
09/14/2003, 08:31 PM
Completing Morph Moth:

Morph Moth's Wurmple
30 HP {G}
Basic Pokémon

{G} String Strike Choose 1 of your opponent's Pokémon and flip a coin. If heads, this attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance.
{G}{G}{G} Rapid Evolution Search your deck for a Pokémon that evolves from Morph Moth's Wurmple and attach it to Morph Moth's Wurmple. (This counts as evolving Morph Moth's Wurmple.) Shuffle your deck afterward.

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Morph Moth's Silcoon
60 HP {G}
Stage 1 Pokémon (Evolves from Morph Moth's Wurmple)

{G} Sleep Powder The Defending Pokémon is now Asleep.
{G} Sulfur The Defending Pokémon is now Burned.

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Morph Moth's Cascoon
60 HP {G}
Stage 1 Pokémon (Evolves from Morph Moth's Wurmple)

{G} Poisonpowder The Defending Pokémon is now Poisoned.
{G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Morph Moth's Surskit
40 HP {G}
Basic Pokémon

{W} Water Gun This attack does 10 damage plus 10 more damage for each {W} Energy card attached to Morph Moth's Surskit but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 10+
{G}{G} Bite 30

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Morph Moth's Caterpie
40 HP {G}
Basic Pokémon

{C} Tackle 10

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Morph Moth's Metapod
70 HP {G}
Stage 1 Pokémon (Evolves from Morph Moth's Caterpie)

Poké-POWER Strong Shell
Morph Moth's Metapod cannot be affected by a Special Condition. This power stops working if Morph Moth's Metapod is affected by a Special Condition.
{C}{C} Break Through Search your deck for a card that evolves from Morph Moth's Metapod and attach it to Morph Moth's Metapod. (This counts as evolving Morph Moth's Metapod.) Shuffle your deck afterward.

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Morph Moth's Weedle
40 HP {G}
Basic Pokémon

{C} Tail Lash 10

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Morph Moth's Kakuna
70 HP {G}
Stage 1 Pokémon (Evolves from Morph Moth's Weedle)

Poké-POWER Strong Shell
Morph Moth's Kakuna cannot be damaged. (Any other effects of cards still occur.) This power stops working if Morph Moth's Kakuna is affected by a Special Condition.
{C}{C} Break Through Search your deck for a card that evolves from Morph Moth's Kakuna and attach it to Morph Moth's Kakuna. (This counts as evolving Morph Moth's Kakuna.) Shuffle your deck afterward.

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Carrington388
09/14/2003, 08:41 PM
Completing Magma Dragoon and Chill Penguin:

Magma Dragoon's Charmander
50 HP {R}
Basic Pokémon

{R} Flare 20
{C}{C}{C} Slash 30

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Magma Dragoon's Charmeleon
80 HP {R}
Stage 1 Pokémon (Evolves from Magma Dragoon's Charmander)

{R}{R}{R} Sear Burn The Defending Pokémon is now Burned. 30
{R}{R}{R} Flamethrower Discard 1 {R} Energy card attached to Magma Dragoon's Charmeleon or this attack does nothing. 60

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Chill Penguin's Shellder
30 HP {W}
Basic Pokémon

{W} Clamp The Defending Pokémon cannot attack or retreat during your opponent's next turn. 10
{W}{W} Surf 30

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Chill Penguin's Staryu
50 HP {W}
Basic Pokémon

{W} Water Gun This attack does 10 damage plus 10 more damage for each {W} Energy card attached to Chill Penguin's Staryu but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 10+
{L} Thunder Jolt Flip a coin. If tails, Chill Penguin's Staryu does 10 damage to itself. 30

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Chill Penguin's Lotad
50 HP {W}
Basic Pokémon

{G} Absorb Remove a number of damage counters from Chill Penguin's Lotad equal to half the damage done to the Defending Pokémon (rounded up to the nearest 10). If Chill Penguin's Lotad has fewer damage counters than that, remove all of them. 20
{W} Surf 20

Weakness: none
Resistance: {W}
Retreat Cost: {C}

Chill Penguin's Lombre
70 HP {W}
Stage 1 Pokémon (Evolves from Chill Penguin's Lotad)

{W}{W} Water Gun This attack does 30 damage plus 20 more damage for each {W} Energy attached to Chill Penguin's Lombre but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 30+
{G}{G}{G}{G} Solarbeam 60

Weakness: none
Resistance: {W}
Retreat Cost: {C}{C}

Carrington388
09/14/2003, 08:52 PM
Completing Axle the Red and Armored Armadillo:

Axle the Red's Bulbasaur
40 HP {G}
Basic Pokémon

{G} Solar Flare Flip a coin. If heads, the Defending Pokémon is now Burned. 10
{G}{G}{C} Leech Seed If this attack does damage, remove 1 damage counter from Axle the Red's Bulbasaur. 30

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Axle the Red's Ivysaur
70 HP {G}
Stage 1 Pokémon (Evolves from Axle the Red's Bulbasaur)

Poké-POWER Solar Cycle
When you play Axle the Red's Ivysaur from your hand, place 3 Sun counters and 3 Moon counters on Axle the Red's Ivysaur. At the end of each turn, remove either a Sun counter or a Moon counter from Axle the Red's Ivysaur. Remove the counter even if Axle the Red's Ivysaur is affected by a Special Condition.
{G}{G}{G} Solar Leaf This attack does 20 damage times the number of Sun counters on Axle the Red's Ivysaur plus 10 more damage for each Moon counter on Axle the Red's Ivysaur. If Axle the Red's Ivysaur has no Sun counters and no Moon counters, place 1 Sun counter and 1 Moon counter on Axle the Red's Ivysaur. 20x+

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Axle the Red's Oddish
40 HP {G}
Basic Pokémon

{G} Sleep Powder The Defending Pokémon is now Asleep.
{G}{G}{C} Leech Seed If this attack does damage, remove 1 damage counter from Axle the Red's Oddish. 30

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Axle the Red's Gloom
70 HP {G}
Stage 1 Pokémon (Evolves from Axle the Red's Oddish)

Poké-POWER Solar Cycle
When you play Axle the Red's Gloom from your hand, place 3 Sun counters and 3 Moon counters on Axle the Red's Gloom. At the end of each turn, remove either a Sun counter or a Moon counter from Axle the Red's Gloom. Remove the counter even if Axle the Red's Gloom is affected by a Special Condition.
{G}{G}{G} Solar Powder Flip a number of coins equal to the number of Sun counters on Axle the Red's Gloom minus the number of Moon counters on Axle the Red's Gloom. If all are heads, the Defending Pokémon is now Asleep, Poisoned, and Burned. In any case, this attack does 20 damage times the number of heads. If, when you use this attack, Axle the Red's Gloom has no Sun counters and no Moon counters, put 1 Sun counter and 1 Moon counter on Axle the Red's Gloom. 20x

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Axle the Red's Bellsprout
40 HP {G}
Basic Pokémon

{G} Bite 20
{G}{G}{C} Leech Seed If this attack does damage, remove 1 damage counter from Axle the Red's Bellsprout. 30

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Axle the Red's Weepinbell
70 HP {G}
Stage 1 Pokémon (Evolves from Axle the Red's Bellsprout)

Poké-POWER Solar Cycle
When you play Axle the Red's Weepinbell from your hand, place 3 Sun counters and 3 Moon counters on Axle the Red's Weepinbell. At the end of each turn, remove either a Sun counter or a Moon counter from Axle the Red's Weepinbell. Remove the counter even if Axle the Red's Weepinbell is affected by a Special Condition.
{G}{G}{G} Solar Whip This attack does 30 damage times the number of Sun counters on Axle the Red's Weepinbell minus 20 damage for each Moon counter on Axle the Red's Weepinbell. If, when you use this attack, Axle the Red's Weepinbell has no Sun counters and no Moon counters, put 1 Sun counter and 1 Moon counter on Axle the Red's Weepinbell. 30x-

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Armored Armadillo's Larvitar
50 HP {F}
Basic Pokémon

{C} Bite 10
{F}{F} Rock Throw 30

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}

Armored Armadillo's Pupitar
80 HP {F}
Stage 1 Pokémon (Evolves from Armored Armadillo's Larvitar)

{C}{C} Bite 20
{R}{R}{R} Rock Slide 40

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}

dkates
09/15/2003, 07:37 AM
And for what I think are the last two cards in the set, I'll do the honors.

Axle the Red's Seedot
(G)
40 HP
Weakness: (R)
Resistance: (W)
Retreat Cost: (C)

(C) Pound 10

(G) Harden
During your opponent's next turn, if Axle the Red's Seedot receives 20 or less damage from an attack, prevent that damage.

Axle the Red's Nuzleaf
(G)
60 HP
Weakness: (R)
Resistance: (W)
Retreat Cost: (C)(C)

Poke-Body: Early Bird
Whenever Axle the Red's Nuzleaf is Asleep, between turns, flip two coins instead of one. If even one is heads, Axle the Red's Nuzleaf is no longer Asleep. If another effect would cause you to flip a different number of coins at this time, apply that effect instead of this one.

(C)(C) Razor Wind 40
Flip a coin. If tails, this attack does nothing.

Sunflorazumarill
09/16/2003, 06:24 PM
Here are some more ideas.

Armored Armadillo’s Beldum
Pokémon card
{M}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{P} Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused.
{M} Magnetic Wave Choose 1 of your opponent’s Benched Pokémon that has Energy cards attached to it. Remove all Energy cards from the Defending Pokémon and the Pokémon you chose and reattach them to those Pokémon in any way you like. (If the Defending Pokémon has no Energy cards attached to it and/or your opponent has no Benched Pokémon, this attack only damages.) 10

Armored Armadillo’s Metang
Pokémon card
{M}
70 HP
Stage 1 Pokémon
Evolves from Armored Armadillo’s Beldum
Put Armored Armadillo’s Metang on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
PokéBODY: Metal Shield {M} Energy cards attached to Armored Armadillo’s Matang can’t be discarded by attacks, Poké-Powers, or Poké-Bodies done by your opponent’s Pokémon.
{M}{M}{P}{P}{C} Psychokinectic Burst Discard 2 {M} Energy cards and 1 other Energy card attached to Armored Armadillo’s Metang or this attack does nothing. 120

Armored Armadillo’s Metagross
Pokémon card
{M}
110 HP
Stage 2 Pokémon
Evolves from Armored Armadillo’s Metang
Put Armored Armadillo’s Metagross on the Stage 1 card
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}{C}
{C}{C} Levitate Prevent all effects of attacks, including damage, done to Armored Armadillo’s Metagross during your opponent’s next turn. Armored Armadillo’s Matagross can’t use this attack during your next turn.
{M}{M}{P}{P} Heavyweight Drop You can only use this attack if you used Levitate during your last turn. 120

Axle the Red’s Bellossom
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Axle the Red’s Gloom
Put Axle the Red’s Bellossom on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Photosynthesis All Energy attached to Axle the Red’s Bellossom provides {G} Energy instead of its usual type.
{G}{G}{G} Flower Blast You may discard any number of {G} Energy cards attached to Axle the Red’s Bellossom. Flip a coin for each Energy card discarded in this way. This attack does 50 damage plus 30 more damage for each heads. 50+

Magna Centipede’s Zapdos
Pokémon card
{L}
90 HP
Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}
{L}{L}{L} Shocking Wing Attack Flip 2 coins. This attack does 30 damage times the number of heads. If 1 or both are heads, the Defending Pokémon is now Paralyzed. 30x
{L}{L}{L}{L} Thunder Cannon Flip a coin. If heads, this attack does 50 damage to each Defending Pokémon. 50

Magma Dragoon’s Moltres
Pokémon card
{R}
90 HP
Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}
{R}{R}{R} Flaming Wing Attack Flip 2 coins. This attack does 30 damage times the number of heads. If 1 or both are heads, the Defending Pokémon is now Burned. 30x
{R}{R}{R}{R} Surging Lava Flip a coin. If heads, this attack does 50 damage to each Defending Pokémon. 50

Sunflorazumarill
09/17/2003, 02:05 PM
dkates, remember your attempt at this on Wizpog? Well, I brought over a few card ideas you had on there. (I changed the trainers' names.) Here they are.

Armored Armadillo's Rhyhorn
70 HP
(F)
Basic Pokemon
Weakness: (G)
Resistance: (L)
Retreat Cost: (C)(C)

(F)(C) Tunnel In 20
Flip a coin. If heads, ignore all effects of attacks and Poke-Powers, including damage, done to Armored Armadillo's Rhyhorn during your opponent's next turn. If tails, this attack does nothing (not even damage).

(F)(F)(F) Pop Out 60
You may not use this attack unless Armored Armadillo's Rhyhorn used Tunnel In last turn, and the coin flip was heads.

Armored Armadillo's Rhydon
100 HP
(F)
Stage 1 Pokemon (Evolves from Armored Armadillo's Rhyhorn)
Weakness: (G)
Resistance: (L)
Retreat Cost: (C)(C)(C)(C)

Poke-Power: Drilling Horn
Whenever Armored Armadillo's Rhydon would be damaged by an attack (even if it is on the Bench), flip a coin. If heads, place one damage counter on the Pokemon performing the attack.

(F)(F)(F)(C) Drilling Tackle 60

Armored Armadillo's Corsola
50 HP
(W)
Basic Pokemon
Weakness: (G)
Resistance: N/A
Retreat Cost: (C)

(W)(C) Spike Shot 10+
Flip 4 coins. This attack does 10 damage plus 10 more damage for each heads.

(W)(W) Mirror Attack
During your opponent's next turn, if an attack would damage Armored Armadillo's Corsola, flip a coin. If heads, Armored Armadillo's Corsola attacks the Defending Pokemon for double that amount of damage. Do not apply Weakness and Resistance for this attack.

Storm Eagle’s Yanma
50 HP
(G)
Basic Pokemon
Weakness: (R)
Resistance: (F)
Retreat Cost: N/A

(C) Foresight
During your next turn, if all four flips on Storm Eagle's Yanma's Buzzing Wings attack are tails, reflip all four coins. You may only use this effect once. (Benching Storm Eagle's Yanma ends this effect.)

(G)(G)(G) Buzzing Wings
Flip 4 coins. If exactly 1 is heads, this attack does 10 damage. If exactly 2 are heads, this attack does 30 damage. If exactly 3 are heads, this attack does 60 damage. If all 4 are heads, this attack does 100 damage. If all 4 are tails, this attack does nothing.

Sunflorazumarill
09/18/2003, 07:13 PM
I salavged some more for you! Here they are!

Morph Moth's Shuckle
30 HP
(G)
Basic Pokemon
Weakness: (R)
Resistance: N/A
Retreat Cost: (C)

Poke-Body: Rock Armor
If an attack would damage Morph Moth's Shuckle, reduce that damage by 60 (after applying Weakness and Resistance.)

(C)(C) Encore
If the Defending Pokemon attacked Morph Moth's Shuckle last turn, and it meets all requirements for using that attack again, it immediately uses that attack as soon as your opponent has drawn his card for his next turn.

Sigma's Misdreavus
50 HP
Basic Pokemon
Weakness: (D)
Resistance: (F)
Retreat Cost: (C)

(P)(C) Spite
If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, discard all of them. If tails, discard one of them.

(P)(P)(C) Destiny Bond
Flip a coin. If tails, discard a (P) Energy attached to Sigma's Misdreavus. Either way, if Sigma's Misdreavus is Knocked Out in any way during your opponent's next turn, Knock Out the Defending Pokemon.

Storm Eagle's Delibird
50 HP
(W)
Basic Pokemon
Weakness: (L)
Resistance: (F)
Retreat Cost: (C)

(W)(W) Aurora Beam 20
Flip a coin. If heads, and if the Defending Pokemon attacks during your opponent's next turn, that attack does 20 less damage. (Benching or Evolving the Defending Pokemon ends this effect.)

Dek
09/19/2003, 01:57 PM
So if Nintendo actually takes some of our card ideas, does that mean that you will get paid for the cards? If so, :thumb:

Sunflorazumarill
09/19/2003, 05:36 PM
I have some more ideas for you!

Axle the Red’s Shroomish
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{G} Sleep Powder The Defending Pokémon is now Asleep. 10

Axle the Red’s Cacnea
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Poison Needle The Defending Pokémon is now Poisoned. 10
{G}{C} Fury Attack Flip 2 coins. This attack does 20 damage times the number of heads. 20x

Axle the Red’s Cacturne
Pokémon card
{D}
80 HP
Stage 1 Pokémon
Evolves from Axle the Red’s Cacnea
Put Axle the Red’s Cacturne on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{G}{C} Needle Punch Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, it is now Poisoned. 20
{D}{D}{C} Dark Shot The Defending Pokémon can’t attack during your opponent’s next turn. 40

Axle the Red’s Heracross
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Continuous Jab Flip a coin until you get tails. This attack does 10 damage times the number of heads. 10x
{G}{G}{G} Seismic Toss 40

Magma Dragoon’s Slugma
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Singe Flip a coin. If heads, the Defending Pokémon is now Burned.
{R}{R} Lava Slide Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Magma Dragoon’s Magcargo
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Magma Dragoon’s Slugma
Put Magma Dragoon’s Magcargo on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}{C}
{R}{R} Super Singe Flip a coin. If heads, the Defending Pokémon is now Burned. 20
{R}{R}{R} Magma Wave Flip a coin. If heads, if your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. (Do the damage before switching Pokémon.) 40

Magma Dragoon’s Numel
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}{C}
{F} Rock Toss Flip 3 coins. This attack does 10 damage times the number of heads. 10x
{R}{R} Lava Slap Flip a coin. If heads, each Defending Pokémon is now Burned. 20

Magma Dragoon’s Camerupt
Pokémon card
{R}
90 HP
Stage 1 Pokémon
Evolves from Magma Dragoon’s Numel
Put Magma Dragoon’s Camerupt on the Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
PokéBODY: Magma Lake As long as Magma Dragoon’s Camerupt is in play, whenever a player’s non-{R} Pokémon moves to or from the Bench, do 10 damage to it. Don’t apply Weakness and Resistance.
{F}{F} Rock Tumble Don’t apply Resistance. 30
{R}{R}{R} Magma Surge Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Storm Eagle’s Gligar
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {F} -30
Retreat cost: n/a
{F} Mud Slap 10
{F}{C}{C} Double Scratch Flip 2 coins. This attack does 30 damage times the number of heads. 30x

Storm Eagle’s Mantine
Pokémon card
{W}
70 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}{C}
{W} Aqua Splash Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10
{W}{W}{C} Rapids Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any. 40

Sunflorazumarill
09/19/2003, 06:39 PM
Guess what, I've decided to add four people you had in your attempt back in the old Pokégym. Here they are.

Dark Dizzy - Theme: Psychic, Dark Pokémon

Dr. Doppler - Theme: Variety, Imitation

Gate - Theme: Energy, Normal, Legendary Pokémon

Toxic Seahorse - Theme: Poison Pokémon

And some more salvaged ideas!

Sigma's Larvitar
(F)
40 HP
Basic Pokemon
Weakness: (W)
Resistance: (L)
Retreat Cost: (C)

(F)(C) Double Punch 20X
Flip two coins. This attack does 20 damage for each heads.

Sigma's Pupitar
(F)
60 HP
Stage 1 Pokemon (Evolves from Sigma's Larvitar)
Weakness: (W)
Resistance: (L)
Retreat Cost: (C)(C)

Poke-Power: Dark Evolution
If Sigma's Pupitar is your Active Pokemon and an Energy which can provide (D) Energy is attached to Sigma's Pupitar from your hand, search your deck for an Evolution card named Sigma's Tyranitar and place it Sigma's Pupitar. This counts as evolving Sigma's Pupitar. This Power may be used even if you normally would not be allowed to evolve Sigma's Pupitar.

(F)(F) Sandstorm
Flip three coins. For each heads, place one damage counter on every Pokemon in play (yours and your opponents) whose type is not either (F) or (M).

Sigma's Tyranitar (Click here (http://img10.exs.cx/my.php?loc=img10&image=ImageFake30.jpg) for the image fake)
100 HP
(D)
Stage 2 Pokemon (Evolves from Sigma's Pupitar)
Weakness: (F)
Resistance: (P)
Retreat Cost: (C)(C)(C)(C)

Poke-Power: Counter
If Sigma's Tyranitar is your Active Pokemon, has enough Energy to use its Dark Beam attack, and is damaged by an attack, flip a coin. If heads, Sigma's Tyranitar immediately uses its Dark Beam attack. This Power does not apply to an attack that Knocks Out Sigma's Tyranitar, or if Sigma's Tyranitar was already affected by a Special Condition when your opponent attacked.

(D)(D)(F)(F) Dark Beam 80
Flip a coin. If heads, discard a (F) Energy attached to Sigma's Tyranitar. If tails, discard a (D) Energy attached to Sigma's Tyranitar.

Dark Dizzy's Murkrow
50 HP
(D)
Basic Pokemon
Weakness: N/A
Resistance: (P)
Retreat Cost: (C)

(C) Peck 10

(D)(C) Thief 20
Flip a coin. If heads and if the Defending Pokemon has any cards other than Energy cards attached to it, choose one of them and attach it to Dark Dizzy's Murkrow. When that card is discarded, it goes into your opponent's discard pile. If an effect would shuffle it into your deck, discard it instead.

Dr. Doppler's Ditto
50 HP
(C)
Basic Pokemon
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

Poke-Body: Transformation
Once during your turn (before you attack), you may flip a coin. If heads, choose a Pokemon in play. Dr. Doppler's Ditto may use any of that Pokemon's attacks this turn, instead of its own, provided that Dr. Doppler's Ditto meets all requirements for using that attack.

(C) Recolor
Choose a Basic Energy card attached to Dr. Doppler's Ditto, and an Energy type other than Colorless. As long as that Energy card remains attached to Dr. Doppler's Ditto, that Energy card provides Energy of that type instead of the type(s) it would otherwise provide.

Gate’s Tauros
60 HP
(C)
Basic Pokemon
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

(C) Triple Tail 10X
Flip 3 coins. This attack does 10 damage for each heads.

(C)(C) Double Team
Discard an Energy card attached to Gate's Tauros. Whenever Gate's Tauros is attacked, your opponent flips a coin. If tails, ignore all effects of that attack, including damage, done to Gate's Tauros. This effect lasts until Gate's Tauros is benched or your opponent flips heads for this effect.

Sunflorazumarill
09/20/2003, 11:41 AM
6 more for you!

Axle the Red’s Hoppip
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{G}{C} Agility Flip a coin. If heads, prevent all effects of attacks, including damage, done to Axle the Red’s Hoppip during your opponent’s next turn. 20

Axle the Red’s Skiploom
Pokémon card
{G}
60 HP
Stage 1 Pokémon
Evolves from Axle the Red’s Hoppip
Put Axle the Red’s Skiploom on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{C} Poisonpowder The Defending Pokémon is now Poisoned. 20
{G}{G}{C} Rapid Spin If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with his or her Active Pokémon, then, if you have any Benched Pokémon, you switch 1 of them with your Active Pokémon. (Do the damage before switching the Pokémon.) 40

Axle the Red’s Jumpluff
Pokémon card
{G}
80 HP
Stage 2 Pokémon
Evolves from Axle the Red’s Skiploom
Put Axle the Red’s Jumpluff on the Stage 1 card
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G}{C} Cotton Spore Flip a coin. If heads, the Defending Pokémon can’t attack or retreat during your opponent’s next turn. 40
{G}{G}{C}{C} Double-Edge Axle the Red’s Jumpluff does 30 damage to itself. 80

Axle the Red’s Sunkern
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{C} Tackle 10
{G}{G} Pollen Gun Does 20 damage plus 10 more damage for each {G} Energy attached to Axle the Red’s Sunkern but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+

Axle the Red’s Sunflora
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Axle the Red’s Sunkern
Put Axle the Red’s Sunflora on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G}{G}{C} Leaf Slash Don’t apply Resistance. 40
{G}{G}{C}{C} Take Down Axle the Red’s Sunflora does 10 damage to itself. 60

Chill Penguin’s Lapras
Pokémon card
{W}
90 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}
{W}{W}{W}{W} Mountain Blast Flip a coin. If heads, this attack does 40 damage plus 20 more damage and does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40+
{G}{G}{G}{G}{G} Solarbeam 80

Sunflorazumarill
09/21/2003, 01:41 PM
Now I have some more for you!

Morph Moth’s Paras
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Poisonpowder The Defending Pokémon is now Poisoned. 10
{G}{C} Double Scratch Flip 2 coins. This attack does 20 damage times the number of heads. 20x

Morph Moth’s Parasect
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Morph Moth’s Paras
Put Morph Moth’s Parasect on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G} Toxic Mushrooms The Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player’s turn (even if it was already Poisoned.) 20
{G}{C}{C} Mushroom Spin Flip 2 coins. This attack does 30 damage times the number of heads. 30x

Morph Moth’s Venonat
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{P}{C} Confusion Flip a coin. If heads, the Defending Pokémon is now Confused. 20

Morph Moth’s Venomoth
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Morph Moth’s Venonat
Put Morph Moth’s Venomoth on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G} Acid Bath Does 20 damage plus 20 more damage for each {G} Energy attached to Morph Moth’s Venomoth but not used to pay for this attack’s Energy cost. 20+
{P}{C}{C} Core Blast Does 30 damage plus 20 more damage for each Special Energy card attached to the Defending Pokémon. 30+

Dark Dizzy’s Weapon
Trainer card
Technical Machine
Attach Dark Dizzy’s Weapon to one of your Pokemon with Dark Dizzy in its name. At the end of your turn, discard Dark Dizzy’s Weapon. For its attack, that Pokemon may use this attack:
{C}{C} Dark Hold Until the end of your opponent’s next turn, no Active Pokémon (neither yours nor your opponent’s) can attack or retreat and if the effect of an attack, Poké-Power, Poké-Body, or Trainer card would change a player’s Active Pokémon, that part of the effect does nothing.

Morph Moth’s Weapon
Trainer card
Technical Machine
Attach Morph Moth’s Weapon to one of your Pokemon with Morph Moth in its name. At the end of your turn, discard Morph Moth’s Weapon. For its attack, that Pokemon may use this attack:
{G}{G} Silk Shot Flip a coin. If heads, discard 2 Energy cards attached to the Defending Pokémon, if any. 30

Toxic Seahorse’s Weapon
Trainer card
Technical Machine
Attach Toxic Seahorse’s Weapon to one of your Pokemon with Toxic Seahorse in its name. At the end of your turn, discard Toxic Seahorse’s Weapon. For its attack, that Pokemon may use this attack:
{G}{G} Acid Burst Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon. 30

---------------------------------------------------
And three of your salavged ideas.

Gate's Mewtwo
70 HP
(P)
Basic Pokemon
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)(C)

Poke-Power: Aggression
If Gate's Mewtwo is your Active Pokemon and can pay the Energy Cost for its Psyblast attack, Gate's Mewtwo must immediately use its Psyblast attack unless another effect would prevent it. This Power is active even if Gate's Mewtwo is affected by a Special Condition.

(P)(P)(P) Psyblast 60
Place 2 damage counters on Gate's Mewtwo.

Gate's Mew
70 HP
(P)
Basic Pokemon
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)(C)

(P)(C) Future Sight
At the end of your opponent's next turn, place 3 damage counters on the Defending Pokemon. This effect ends only if the Defending Pokemon leaves play.

(P)(P) Amnesia
Choose one of the Defending Pokemon's attacks. That Pokemon cannot use that attack during your opponent's next turn. (Benching or Evolving the Defending Pokemon ends this effect.)

Toxic Seahorse
Supporter

If your Active Pokemon has Toxic Seahorse in its name, and an effect triggered during this turn (before you attack) would cause your opponent's Active Pokemon to be switched with one of his Benched Pokemon, the new Active Pokemon is now Poisoned.

BTW, you're at 300 cards!

Sunflorazumarill
09/23/2003, 07:53 PM
Now for some more cards.

Dr. Doppler’s Sudowoodo
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{C}{C} Metronome Choose 1 of the Defending Pokémon’s attacks. Metronome copies that attack except for its Energy cost. (You must still do anything else required in order to use that attack.) (No matter what type the Defending Pokémon is, Dr. Doppler’s Sudowoodo’s type is still {F}.) Dr. Doppler’s Sudowoodo performs that attack.

Toxic Seahorse’s Ekans
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Wrap Flip a coin. If heds, the Defending Pokémon is now Paralyzed. 10
{G} Poison Spray The Defending Pokémon is now Poisoned. 10

Toxic Seahorse’s Arbok EX
Pokémon card
{G}
120 HP
Stage 1 Pokémon
Evolves from Toxic Seahorse’s Ekans
Put Toxic Seahorse’s Arbok ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G}{G} Chemical Submerge If the Defending Pokémon has a Weakness to Toxic Seahorse’s Arbok ex’s type, this attack’s base damage is doubled. 60
{G}{G}{G}{G}{G} Acid Surge Does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60

Dark Dizzy’s Carvanha
Pokémon card
{D}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{D}{C} Latching Chomp The Defending Pokémon can’t retreat during your opponent’s next turn. 20

Dark Dizzy’s Sharpedo EX
Pokémon card
{D}
140 HP
Stage 1 Pokémon
Evolves from Dark Dizzy’s Carvanha
Put Dark Dizzy’s Sharpedo ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {L}{F}
Resistance: {P} -30
Retreat cost: {C}{C}{C}
{W}{W} Hydro Pump Does 40 damage plus 20 more damage for each {W} Energy attached to Dark Dizzy’s Sharpedo ex but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 40+
{D}{D}{C}{C} Dark Blast If the Defending Pokémon has a Poké-Power or Poké-Body, it stops working for the rest of the time that Pokémon stays in play. 80

Gate’s Dratini
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{C} Spook The Defending Pokémon can’t retreat during your opponent’s next turn. 10
{C}{C}{C} Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30

Gate’s Dragonair
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Gate’s Dratini
Put Gate’s Dragonair on the Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C} Safeguard During your opponent's next turn, Gate’s Dragonair can’t become affected by a Special Condition. (All other effects of attacks, Poké-Powers, Poké-Bodies, and Trainer cards still happen.)
{C}{C}{C}{C} Twister Flip 2 coins. For each heads, choose 1 Energy card attached to the Defending Pokémon, if any, and discard it. If both are tails, this attack does nothing (not even damage). 40

Gate’s Dragonite EX
Pokémon card
{C}
160 HP
Stage 2 Pokémon
Evolves from Gate’s Dragonair
Put Gate’s Dragonite ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}{C}
{R}{R}{R} Dragon Surge You may discard 2 {R} Energy cards attached to Gate’s Dragonite ex. If you do, the Defending Pokémon is now Poisoned, Burned, and Confused. 80
{C}{C}{C}{C}{C} Super Dragon Strike Flip a coin for each Energy card attached to the Defending Pokémon. For each heads, discard 1 Energy card attached to the Defending Pokémon. For each tails, discard 1 Energy card attached to Gate’s Dragonite ex. 100

--------------------------------------------------

And 2 of your ideas.

Dr. Doppler's Mr. Mime
40 HP
(P)
Basic Pokemon
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)

Poke-Body: Reflective Barrier
Whenever Dr. Doppler’s Mr. Mime is attacked, flip a coin. If heads, apply any effects of that attack that would affect Dr. Doppler’s Mr. Mime to the Attacking Pokemon instead of Dr. Doppler’s Mr. Mime.

(P)(P) Substitute
Place one damage counter on Dr. Doppler’s Mr. Mime. The next time your Active Pokemon would be damaged by an attack (even your own), prevent that damage. (Any other effects of attacks still happen.)

Dr. Doppler’s Imitation
Supporter

Choose one of the Defending Pokemon's attacks. For your attack this turn, if your Active Pokémon has Dr, Doppler in its name, it may use that attack as if it were written on its card. You must still pay for that attack's Energy costs, and apply any text it has.

Sunflorazumarill
09/27/2003, 04:43 PM
The thing is that I've done hundreds upon hundreds of card ideas and its a little hard to come up with new ideas sometimes, but I have a few more for you.

Armored Armadillo’s Geodude
Pokémon card
{F}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Rollout 10
{F}{F} Rock Barrier Flip a coin. If heads, prevent all effects of attacks, including damage, done to Armored Armadillo’s Geodude during your opponent’s next turn. 20

Armored Armadillo’s Graveler
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Armored Armadillo’s Geodude
Put Armored Armadillo’s Graveler on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Rock Throw 30
{F}{F}{F} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them and this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Armored Armadillo’s Golem
Pokémon card
{F}
110 HP
Stage 2 Pokémon
Evolves from Armored Armadillo’s Graveler
Put Armored Armadillo’s Golem on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}{C}
PokéBODY: Rock Shield All damage done to Armored Armadillo’s Golem is reduced by half.
{F}{F}{F}{F} Tremor Strike Flip a coin for each of your opponent’s Pokémon other than the Defending Pokémon. (If there are 2 Defending Pokémon, flip a coin for the other Defending Pokémon.) If heads, this attack does 20 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon or the other Defending Pokémon.) 50

Armored Armadillo’s Aron
Pokémon card
{M}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{C} Roar Choose 1 of your opponent’s Benched Pokémon and switch it with the Defending Pokémon.
{M}{C} Take Down Armored Armadillo’s Aron does 10 damage to itself. 40

Armored Armadillo’s Lairon
Pokémon card
{M}
80 HP
Stage 1 Pokémon
Evolves from Armored Armadillo’s Aron
Put Armored Armadillo’s Lairon on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{M}{C} Double Scratch Flip 2 coins. This attack does 20 damage times the number of heads. 20x
{M}{C}{C} Steel Claw Flip 2 coins. This attack does 20 damage plus 20 more damage for each heads. 20+

Armored Armadillo’s Aggron
Pokémon card
{M}
120 HP
Stage 2 Pokémon
Evolves from Armored Armadillo’s Lairon
Put Armored Armadillo’s Aggron on the Stage 1 card
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}{C}{C}
PokéBODY: Steel Armor All damage done to Armored Armadillo’s Aggron is reduced by 10 for each {M} Energy attached to it.
{M}{M}{C}{C} Steel Tail Flip a coin for each {M} Energy attached to Armored Armadillo’s Aggron. This attack does 40 damage plus 20 more damage for each heads. 40+

Storm Eagle’s Zubat
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: n/a
{C} Search for Help Shuffle Storm Eagle’s Zubat and all cards attached to it into your deck. Then search your deck for a Basic Pokémon with Armored Armadillo, Axle the Red, Chill Penguin, Dark Dizzy, Magma Dragoon, Magna Centipede, Morph Moth, Storm Eagle, Toxic Seahorse, or Wheel Gator in its name (except this one) and put it into play as your Active Pokémon. Shuffle your deck afterward.
{G}{C} Bite 20

Storm Eagle’s Golbat
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Storm Eagle’s Zubat
Put Storm Eagle’s Golbat on the Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: n/a
{C} Wing Attack 20
{G}{G}{C} Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. 40

Storm Eagle’s Crobat
Pokémon card
{G}
110 HP
Stage 2 Pokémon
Evolves from Storm Eagle’s Golbat
Put Storm Eagle’s Crobat on the Stage 1 card
Weakness: {P}
Resistance: {F} -30
Retreat cost: {C}
{G} Nerve Poison Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. 10
{G}{G}{G}{C}{C} Hyper Slicing Wind Flip 3 coins. This attack does 50 damage times the number of heads. 50x

Magma Dragoon’s Torkoal
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Super Singe Flip a coin. If heads, the Defending Pokémon is now Burned. 20
{R}{R}{R} Burning Spin Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40

Sunflorazumarill
10/04/2003, 04:37 PM
Here’s some more ideas.

Armored Armadillo’s Nosepass
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{L}{L} Magnetic Wave Choose 1 of your opponent’s Benched Pokémon that has Energy cards attached to it. Remove all Energy cards from the Defending Pokémon and the Pokémon you chose and reattach them to those Pokémon in any way you like. (If the Defending Pokémon has no Energy cards attached to it and/or your opponent has no Benched Pokémon, this attack only damages.) 10
{F}{F}{F} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them and this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

Morph Moth’s Yanma
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G} Insect Wave Does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{G}{C}{C} Aerial Ace 30

Morph Moth’s Ledyba
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Supersonic Flip a coin. If heads, the Defending Pokémon is now Confused.
{G}{G} Surprise Attack Flip a coin. If tails, this attack does nothing. 40

Morph Moth’s Ledian
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Morph Moth’s Ledyba
Put Morph Moth’s Ledian on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G} Agility Flip a coin. If heads prevent all effects of attacks, including damage, done to Morph Moth’s Ledian during your opponent’s next turn. 20
{G}{G}{G} Double Punch Flip 2 coins. This attack does 40 damage times the number of heads. 40x

Morph Moth’s Spinarak
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Sleep Poison The Defending Pokémon is now Asleep and Poisoned.
{G}{G} Bite 20

Morph Moth’s Ariados
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Morph Moth’s Spinarak
Put Morph Moth’s Ariados on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G}{G} Acidic Spray Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. 10
{G}{G}{G} Chemical Wave Does 30 damage to each Defending Pokémon and each Defending Pokémon is now Poisoned. Flip a coin. If heads, this attack also does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Sigma’s Duskull
Pokmon card
{P}
50 HP
Basic Pokmon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P} Night Shade 10
{P}{C} Synchronize If Sigma’s Duskull and the Defending Pokémon have a different number of Energy cards attached to them, this attack does nothing. 40

Sigma’s Dusclops
Pokémon card
{P}
90 HP
Stage 1 Pokémon
Evolves from Sigma’s Duskull
Put Sigma’s Dusclops on the Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}{C}
{P}{C} Mind Shock Don’t apply Weakness and Resistance. 20
{P}{P}{C} Shadow Beam Flip a coin. If heads, the Defending Pokémon is now either Confused or Paralyzed (your choice). If tails, the Defending Pokémon is now either Confused or Asleep (your choice). 30

Sigma’s Shuppet
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P} Hypnosis The Defending Pokémon is now Asleep.
{P}{C} Psywave Does 10 damage times the number of Energy cards attached to the Defending Pokémon. 10x

Sigma’s Banette
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Sigma’s Shuppet
Put Sigma’s Banette on the Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}{C}
{P}{P} Dark Ray Flip a coin. If heads, the Defending Pokémon is now Confused and can’t retreat during your opponent’s next turn. 30
{P}{C}{C} Syncroblast If Sigma’s Banette and the Defending Pokémon have a different number of Energy cards attached to them, this attack’s base damage is 20 instead of 60. 60

Sunflorazumarill
10/06/2003, 01:00 PM
Here's some more.

Armored Armadillo’s Lileep
Pokémon card
{F}
50 HP
Stage 1 Pokémon
Evolves from Root Fossil
Put Armored Armadillo’s Lileep on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{G} Vine Whip 20
{F}{C} Rock Blast Flip 4 coins. This attack does 10 damage times the number of heads. 10x

Armored Armadillo’s Cradily
Pokémon card
{F}
90 HP
Stage 2 Pokémon
Evolves from Armored Armadillo’s Lileep
Put Armored Armadillo’s Cradily on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G}{C} Leech Life Remove a number of damage counters from Armored Armadillo’s Cradily equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Armored Armadillo’s Cradily has fewer damage counters than that, remove all of them. 30
{F}{F}{C}{C} Crushing Stones Flip a coin. If heads, this attack does 40 damage instead of 60 and the Defending Pokémon can’t attack or retreat during your opponent’s next turn. 60

Armored Armadillo’s Anorith
Pokémon card
{G}
50 HP
Stage 1 Pokémon
Evolves from Claw Fossil
Put Armored Armadillo’s Anorith on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{F} Rock Smash 10
{G}{C} Fury Attack Flip 2 coins. This attack does 20 damage times the number of heads. 20x

Armored Armadillo’s Armaldo
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Armored Armadillo’s Anorith
Put Armored Armadillo’s Armaldo on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{F}{F}{C} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them and this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
{G}{G}{C}{C} Shield Pincers Flip a coin. If heads, prevent all damage done to Armored Armadillo’s Armaldo during your opponent’s next turn. (Any other effects of attacks still happen.) 50

Chill Penguin’s Snorunt
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}
{W} Icy Wind Flip a coin, If heads, this attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10
{W}{W} Snow Blanket Flip a coin. If heads, the Defending Pokémon is now Asleep and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon. 20

Chill Penguin’s Glalie
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Chill Penguin’s Snorunt
Put Chill Penguin’s Glalie on the Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}{C}{C}
{W}{W} Iceberg Drill Flip 2 coins. This attack does 30 damage times the number of heads. 30x
{W}{W}{W} Freeze Bind Flip a coin. If heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Chill Penguin’s Glalie remains your Active Pokémon. 20

Chill Penguin’s Spheal
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Sleep Bubble The Defending Pokémon is now Asleep. 10
{W}{W} Ice Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Chill Penguin’s Sealeo
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Chill Penguin’s Spheal
Put Chill Penguin’s Sealeo on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Ice Wave Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{W}{W}{W} Aqua Sonic Don’t apply Resistance. 40

Chill Penguin’s Walrein
Pokémon card
{W}
120 HP
Stage 2 Pokémon
Evolves from Chill Penguin’s Sealeo
Put Chill Penguin’s Walrein on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}
PokéBODY: Frost Shield All damage done to Chill Penguin’s Walrein by {W} Pokémon is reduced by half (after applying Weakness and Resistance).
{W}{W}{W}{W} Ice Spiral Flip a coin. If heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Chill Penguin’s Walrein remains your Active Pokémon. 50

Chill Penguin’s Sneasel
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: n/a
{W} Powder Snow The Defending Pokémon is now Asleep. 10
{W}{C}{C} Fury Swipes Flip 3 coins. This attack does 20 damage times the number of heads. 20x

Sigma’s Sneasel
Pokémon card
{D}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
{C} Scratch 10
{D}{D}{C} Shadow Swipe Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any. 40

Sigma’s Skarmory
Pokémon card
{M}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{M} Armor Wing 20
{C}{C}{C} Fly Flip a coin. If heads, prevent all effects of attacks, including damage, done to Sigma’s Skarmory during your opponent’s next turn; if tails, this attack does nothing (not even damage). 30

Note: The Skarmory is so that Sigma has at least 1 Pokémon of every type.

dkates
10/06/2003, 02:17 PM
Question, sunflorazumarill. Why does Toxic Seahorse get Roselia?

Been a while since I posted any cards on this, so here's a couple.

Storm Eagle's Farfetch'd
(C)
50 HP
Weakness: (L)
Resistance: (F)
Retreat Cost: (C)

(C) Bench Smash
For each of your opponent's Benched Pokemon, flip a coin. If heads, this attack does 10 damage to that Pokemon.

(C)(C) Leek Fury
Flip 3 coins. If exactly one is heads, this attack does 10 damage. If exactly 2 are heads, this attack does 30 damage. If all 3 are heads, this attack does 60 damage.

Zero's Pinsir
(G)
60 HP
Weakness: (R)
Resistance: N/A
Retreat Cost: (C)

(G)(C) Huge Slice 10
Does 10 damage to each of your opponent's Benched Pokemon.

(G)(G)(C)(C) Horn Strike 10+
Flip two coins. This attack does 10 damage plus 40 more damage for each heads.

Sunflorazumarill
10/11/2003, 04:44 PM
About Magma Dragoon's Camerupt's Magma Lake Poké-Body, in case you didn't knoe, it's not cumulative, meaning that if there is more than 1 Magma Dragoon's Camerupt in play, it will not increase the damage a {R} Pokémon takes moving to or from the Bench.

It's a little hard for me to think up really good ideas now in days since I've already done possibly hundreds upon hundreds of card ideas already, but here's some more.

Axle the Red’s Exeggcute
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Poisonpowder The Defending Pokémon is now Poisoned. 10
{P}{P} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 20

Axle the Red’s Exeggutor
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Axle the Red’s Exeggcute
Put Axle the Red’s Exeggutor on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P}{P} Mind Blast Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokémon is now Confused. 30+
{G}{G}{G}{G} Railgun Shoot 60

Axle the Red’s Lileep
Pokémon card
{G}
60 HP
Stage 1 Pokémon
Evolves from Root Fossil
Put Axle the Red’s Lileep on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{F} Mud Slap 20
{G}{C} Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. 20

Axle the Red’s Cradily
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Axle the Red’s Lileep
Put Axle the Red’s Cradily on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}{C}
{F}{F}{C} Rock Throw 40
{G}{G}{C}{C} Triple Lariat Flip 3 coins. This attack does 40 damage times the number of heads. 40x

Morph Moth’s Anorith
Pokémon card
{G}
60 HP
Stage 1 Pokémon
Evolves from Claw Fossil
Put Morph Moth’s Anorith on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Slash 20
{F}{C} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 20

Morph Moth’s Armaldo
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Morph Moth’s Anorith
Put Morph Moth’s Armaldo on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}{C}
{G}{G}{C} Mega Slash 40
{F}{F}{C}{C} Rock Toss Flip 3 coins. This attack does 40 damage times the number of heads. 40x

Toxic Seahorse’s Gulpin
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Pound 10
{G}{G} Acidic Spray Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. 10

Toxic Seahorse’s Swalot
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Toxic Seahorse’s Gulpin
Put Toxic Seahorse’s Swalot on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Acid Shield If the Defending Pokémon damages Toxic Seahorse’s Swalot (even if Toxic Seahorse’s Swalot is Knocked Out), flip 2 coins. If both are heads, the Defending Pokémon is now Burned. If both are tails, the Defending Pokémon is now Poisoned. If 1 is heads and 1 is tails, this Poké-Body does nothing.
{G}{G}{G} Chemical Drench You may discard any number of {G} Energy cards attached to Toxic Seahorse’s Swalot. This attack does 40 damage plus 20 more damage for each Energy card discarded this way. 40+

A little more help would be in order.

dkates
10/14/2003, 10:43 AM
OK, guess I'll help out a little more.

Toxic Seahorse's Seviper
(G)
60 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)

Poke-Power: Shed Skin
Once during your turn (before you attack), if Toxic Seahorse's Seviper is affected by a Special Condition, you may flip a coin. If heads, remove all Special Conditions from Toxic Seahorse's Seviper.

(G)(G)(C) Poison Tail 30+
Flip 2 coins. If even one is heads, this attack does 30 damage plus 30 more damage. If both are heads, the Defending Pokemon is now Poisoned. If both are tails, Toxic Seahorse's Seviper does 20 damage to itself.

Zero's Mawile
(M)
60 HP
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)

(C)(C) Baton Pass
Choose one of your Benched Pokemon. Remove all cards attached to that Pokemon and attach them to Zero's Mawile. Then, remove all cards that were already attached to Zero's Mawile and attach them to that Pokemon. Then, switch Mawile with that Pokemon.

(M)(C)(C) Random Bite
Flip two coins. If exactly one is heads, this attack does 30 damage. If both are heads, choose one of your opponent's Benched Pokemon, if any, and this attack does 30 damage to it. If both are tails, choose one of your Benched Pokemon, if any, and this attack does 30 damage to it.

Sunflorazumarill
10/21/2003, 02:09 PM
Just for you to know, I changed Gate's Dragonite EX's first attack. I also have some more ideas for you to finish off Magma Dragoon. Here they are.

Magma Dragoon’s Vulpix
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Singe Flip a coin. If heads, the Defending Pokémon is now Burned.
{R}{R} Heat Wave Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 20

Magma Dragoon’s Ninetales
Pokémon card
{R}
100 HP
Stage 1 Pokémon
Evolves from Magma Dragoon’s Vulpix
Put Magma Dragoon’s Ninetales on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Flame Trail Flip 2 coins. This attack does 30 damage times the number of heads. 30x
{R}{R}{R} Spread Burner If there are 2 Defending Pokémon, this attack instead does 30 damage to each of them. 50

Magma Dragoon’s Growlithe
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Surprise Flame Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, this attack does nothing (not even damage). 20
{R}{R} Fire Ring If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 20

Magma Dragoon’s Arcanine
Pokémon card
{R}
100 HP
Stage 1 Pokémon
Evolves from Magma Dragoon’s Growlithe
Put Magma Dragoon’s Arcanine on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}{C}
{R}{R} Super Singe Flip a coin. If heads, the Defending Pokémon is now Burned. 30
{R}{R}{R} Mega Char Does 30 damage to each Defending Pokémon. Flip a coin. If heads, place a Char counter on each Defending Pokémon.

Magma Dragoon’s Ponyta
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: n/a
{R} Kindle Discard 1 Energy card attached to Magma Dragoon’s Ponyta or this attack does nothing. If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 10
{R}{R} Heat Rise If there are any {R} Energy cards in your discard pile, you may attach 1 to Magma Dragoon’s Ponyta. 20

Magma Dragoon’s Rapidash
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Magma Dragoon’s Ponyta
Put Magma Dragoon’s Rapidash on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: n/a
{R}{R} Fan Flame Flip a coin. If heads, the Defending Pokémon is now Burned and Confused. 20
{R}{R}{R} Flare Up Flip a coin. If heads, discard all Energy cards attached to the Defending Pokémon. 30

Magma Dragoon’s Houndour
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Stoke Search your deck for a {R} Energy card and attach it to Magma Dragoon’s Houndour. Shuffle your deck afterward.
{R}{R} Dark Burn Does 10 damage plus 10 damage times the number of {D} Energy, if any, attached to the Defending Pokémon. 10+

Magma Dragoon’s Houndoom
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Magma Dragoon’s Houndour
Put Magma Dragoon’s Houndoom on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{R} Searing Flame Flip a coin. If heads, the Defending Pokémon is now Burned. 30
{R}{R}{R} Fire Blast Discard 2 {R} Energy cards attached to Magma Dragoon’s Houndoom or this attack does nothing. 70

Sunflorazumarill
11/01/2003, 11:44 AM
Sorry it took so long, but I have some more cards for this expansion. Here they are.

Magna Centipede’s Voltorb
Pokémon card
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}
{L} Super Thunder Wave Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
{L}{C} Selfdestruct Does 10 damage to every Benched Pokémon (yours and your opponent’s) and Magna Centipede’s Voltorb does 40 damage to itself. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Magna Centipede’s Electrode
Pokémon card
{L}
80 HP
Stage 1 Pokémon
Evolves from Magna Centipede’s Voltorb
Put Magna Centipede’s Electrode on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Static If Magna Centipede’s Electrode is your Active Pokémon and is damaged by an attack from either Defending Pokémon (even if Magna Centipede’s Electrode is Knocked Out), flip a coin. If heads, that Defending Pokémon is now Paralyzed.
{L}{L}{C} Spark If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Chill Penguin’s Swinub
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 10
{W}{W} Snow Blanket Flip a coin. If heads, the Defending Pokémon is now Asleep and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon. 20

Chill Penguin’s Piloswine
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Chill Penguin’s Swinub
Put Chill Penguin’s Piloswine on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Magnitude Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
{W}{W}{W} Sudden Freeze If the Defending Pokémon doesn’t have any damage counters on it (before doing damage), the Defending Pokémon is now Paralyzed. 40

Chill Penguin’s Seel
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Freeze Spray Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
{W}{C} Double Spray Flip 2 coins. This attack does 20 damage times the number of heads. 20x

Chill Penguin’s Dewgong
Pokémon card
{W}
90 HP
Stage 1 Pokémon
Evolves from Chill Penguin’s Seel
Put Chill Penguin’s Dewgong on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{C} Aqua Sonic Don’t apply Resistance. 40
{W}{W}{C}{C} Frozen Crush Flip a coin until you get tails. This attack does 40 damage times the number of heads. If you get 1 or more heads, the Defending Pokémon can’t attack or retreat during your opponent’s next turn. 40x

Storm Eagle’s Wingull
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{W} Aqua Spray Choose 1 of your opponent’s Pokémon and this attack does 10 damage to it. Don’t apply Weakness and Resistance.
{W}{W} Peck 30

Storm Eagle’s Pelipper
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Storm Eagle’s Wingull
Put Storm Eagle’s Pelipper on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{W}{W} Aqua Splash Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon. 30
{C}{C}{C} Fly Flip a coin. If heads, prevent all effects of attacks, including damage, done to Storm Eagle’s Pelipper during your opponent’s next turn; if tails, this attack does nothing (not even damage). 30

Storm Eagle’s Natu
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: n/a
{P} Psyshock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{P}{C} Psywave Does 10 damage times the number of Energy cards attached to the Defending Pokémon. 10x

Storm Eagle’s Xatu
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Storm Eagle’s Natu
Put Storm Eagle’s Xatu on the Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: {C}
{P}{C} Agility Flip a coin. If heads prevent all effects of attacks, including damage, done to Storm Eagle’s Xatu during your opponent’s next turn. 20
{P}{P}{C} Aerial Ace 40

Sunflorazumarill
11/08/2003, 05:19 PM
And here's some more ideas.

Dark Dizzy’s Ralts
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Mind Sync Attach a number of Energy cards from your hand to Dark Dizzy’s Ralts so that it has the same number of Energy cards attached to it as the Defending Pokémon.
{P}{C} Dark Mind Does 10 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Dark Dizzy’s Kirlia
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Dark Dizzy’s Ralts
Put Dark Dizzy’s Kirlia on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P}{P} Mind Burst Discard all {P} Energy cards attached to Dark Dizzy’s Kirlia or this attack does nothing. This attack does 30 damage for each {P} Energy card discarded in this way. 30x
{P}{C}{C} Double Kinesis Flip 2 coins. This attack does 30 damage times the number of heads. 30x

Dark Dizzy’s Gardevoir
Pokémon card
{P}
100 HP
Stage 2 Pokémon
Evolves from Dark Dizzy’s Kirlia
Put Dark Dizzy’s Gardevoir on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P}{C} Teleport Blast You may switch Dark Dizzy’s Gardevoir with 1 of your Benched Pokémon. (Do the damage before switching the Pokémon.) 40
{P}{P}{C}{C} Super Psyblast Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 60

Dr. Doppler’s Onix
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F} Ceiling Crumble Flip a coin. If heads, this attack does 10 damage to every Pokémon in play (including this one). Don't apply Weakness and Resistance.
{F}{F}{C} Targeted Tremor Choose 1 of your opponent’s Pokémon and this attack does 40 damage to it. Don’t apply Weakness and Resistance.

Dr. Doppler’s Steelix
Pokémon card
{M}
100 HP
Stage 1 Pokémon
Evolves from Dr. Doppler’s Onix
Put Dr. Doppler’s Steelix on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}{C}{C}
{F}{F}{C} Magnitude Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
{M}{M}{M}{C}{C} Crushing Iron Flip 5 coins. This attack does 40 damage times the number of heads. 40x

Dr. Doppler’s Porygon
Pokémon card
{C}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Surprise Attack Flip a coin. If tails, this attack does nothing. 20
{C}{C}{C} Super Removal Flip a coin. If heads, choose 1 Energy card attached to each of your opponent's Pokémon that has any Energy cards and discard those Energy cards.

Dr. Doppler’s Porygon2 EX
Pokémon card
{C}
120 HP
Stage 1 Pokémon
Evolves from Dr. Doppler’s Porygon
Put Dr. Doppler’s Porygon2 ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{C} Super Conversion Choose 2 types other than {C}. Dr. Doppler’s Porygon2 ex is now those 2 types. (Benching Dr. Doppler’s Porygon2 ex ends this effect.)
{C}{C}{C}{C}{C} Cyber Blast Does 60 damage plus 20 more damage for each type of Energy attached to Dr, Doppler’s Porygon2 ex that is the same type as Dr. Doppler’s Porygon2 ex. 60+

Iris (Click here (http://img5.imageshack.us/my.php?loc=img5&image=ImageFakeTrainer2.jpg) for the image fake)
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Trade 3 non-Pokémon cards in your hand for up to 3 Baby Pokémon, Basic Pokémon, and/or Evolution cards from your deck. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward.

Note: You should remember Iris from Mega Man X4.

Dek
11/08/2003, 06:15 PM
Oh don't worry. I remember her alright ::clenches fist after fighting her 100 times::

Anyways, i'll do some Storm Eagle

Storm Eagle's Hoothoot
50 HP
(C)

(C) Peck- 10
(C)(C) Wing Attack- 20

Weakness: (L)
Resistance: (F)-30
Retreat: none

Storm Eagle's Noctowl
90 HP
(C)

(P)(C) Psybeam- 30

(C)(C)(C) Maverick Assistance- Flip a coin for each of your Pokemon with Storm Eagle in its name. This attack does 20 damage time the number of heads. Don't apply Weakness and Resistance. 20x

Weakness: (L)
Resistance: (F) -30
Retreat: (C)(C)
---------------------------------------------------------------------
Storm Eagle's Togepi
40 HP
(C)

(C) Baby Metronome- Choose one of the Defending Pokemon's attacks. Baby Metronome copies that attack except for Energy costs and anything else required in order to use that attack, such as discarding Energy cards (No matter what type the Defending Pokemon is, Storm Eagle's Togepi is still Colorless). Baby Metronome does half the original base damage (Before applying Weakness and Resistance).
(C)(C) Defens Curl- Flip a coin. If heads, prevent all effects of attack done to Storm Eagle's Togepi during your opponent's next turn.

Weakness: (F)
Resistance: (P)-30
Retreat: (C)

Storm Eagle's Togetic
80 HP
(C)

Poke-Power: Air Support- Once during your turn (before your attack), you may flip a coin. If heads, search your discard pile for a card with Storm Eagle in its name, show it to your opponent, and put it into your hand. This power cannot be used is Storm Eagle is affected by a Special Condition.

(C)(C)(C)(C) Hyper Beam- Storm Eagle's Togetic cannot attack during your next turn (Benching this Pokemon doesn't end this effect.) 80

Weakness: (L)
Resistance: (F)-30
Retreat: (C)(C)

Dek
11/11/2003, 01:15 PM
Zero's Sandshrew
40 HP - Basic
(F)

(C) Scratch- 10
(F) Poison Sting- Flip a coin. If heads, the Defending Pokemon is now Poisoned. 10

Weakness: (G)
Resistance: (L) -30
Retreat: none

Zero's Sandslash
80 HP - Stage 1 (Evolves from Zero's Sandshrew)
(F)

Poke-Body: Sand Veil- If your opponent tries to attack when Zero's Sandslash has a Sandstorm Marker on it, your opponent flips a coin. If tails, the attack does nothing.

(F) Sandstorm- Place a Sandstorm Counter on Zero's Sandslash (you cannot place more than one Sandstorm Counter on Zero's Sandslash). While Zero's Sandslash is your Active Pokemon, Zero's Sandslash's Poke-Body becomes active (benching or devolving this Pokemon ends this effect).

(F)(C)(C) Slash- 40

Weakness: (G)
Resistance: (L) -30
Retreat: (C)(C)

Zero's Gligar
70 HP - Basic
(F)

(F) Poison Sting- Flip a coin. If heads, the Defending Pokemon is now Poisoned. 10

(C)(C) Fly- Flip a coin. If heads, prevent all effects of attack (including damage) done to Zero's Gligar. 30

Weakness: (G)
Resistance: (F) -30
Retreat: (C)

Sunflorazumarill
11/14/2003, 08:03 PM
Here’s some more ideas for Toxic Seahorse!

Toxic Seahorse’s Grimer
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Poison Spray The Defending Pokémon is now Poisoned.
{G}{G} Chemical Spray Flip a coin. If heads, choose whether the Defending Pokémon becomes Asleep, Confused, or Paralyzed. 10

Toxic Seahorse’s Muk
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Toxic Seahorse’s Grimer
Put Toxic Seahorse’s Muk on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Chemical Body If the Defending Pokémon damages Toxic Seahorse’s Muk (even if Toxic Seahorse’s Muk is Knocked Out), do 10 damage to the attacking Pokémon for each {G} Energy attached to Toxic Seahorse’s Muk.
{G} Acidic Spray Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. 10
{G}{G} Sludge Rapids Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard them all.) This attack does 20 damage for each {G} Energy card discarded in this way. 20x

Toxic Seahorse’s Koffing
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Smokescreen If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing. (Benching or evolving either Pokémon ends this effect.) 10
{G}{G} Acidic Mist Each Defending Pokémon is now Poisoned. 20

Toxic Seahorse’s Weezing
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Toxic Seahorse’s Koffing
Put Toxic Seahorse’s Weezing on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Toxic Mist As long as Toxic Seahorse’s Weezing is in play, each Active Pokémon (yours and your opponent’s)(except this one) is always Poisoned.
{G} Vapor Blast The Defending Pokémon can’t retreat during your opponent’s next 2 turns. 10
{G}{G} Chemical Burn Flip a coin. If heads, the Defending Pokémon is now Burned. After each player’s turn, when your opponent flips a coin, if tails, place 4 damage counters on the Defending Pokémon instead of 2 (even if it was already Burned). 20

Toxic Seahorse’s Roselia
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Venom Thorns If Toxic Seahorse’s Roselia becomes affected by a Special Condition from an opponent’s attack, the attacking Pokémon is now Poisoned and takes 20 Poison damage instead of 10 after each player’s turn (even if it was already Poisoned).
{G}{G} Maverick Hunter Poison If the Defending Pokémon does nothave X or Zero in its name, the Defending Pokémon is now Poisoned. If the Defending Pokémon has X or Zero in its name, the Defending Pokémon is now Asleep, Burned, and Poisoned. 20

Sunflorazumarill
11/19/2003, 09:07 AM
Here are some more ideas for you!

Toxic Seahorse’s Nidoran (F)
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10
{G}{C} Bite 20

Toxic Seahorse’s Nidorina
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Toxic Seahorse’s Nidoran (F)
Put Toxic Seahorse’s Nidorina on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{G}{C} Double Kick Flip 2 coins. This attack does 20 damage times the number of heads. 20x
{G}{C}{C} Nerve Poison Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. 20

Toxic Seahorse’s Nidoqueen
Pokémon card
{G}
110 HP
Stage 2 Pokémon
Evolves from Toxic Seahorse’s Nidorina
Put Toxic Seahorse’s Nidoqueen on the Stage 1 card
Weakness: {P}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{G}{G} Mate Poison If Toxic Seahorse’s Nidoking is your other Active Pokémon, the Defending Pokémon is now Poisoned and Burned. 30
{G}{G}{G}{C}{C} Crushing Stomp Flip 1 coin. This attack does 100 damage times the number of heads. 100x

Toxic Seahorse’s Nidoran (M)
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Poison Horn Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10
{G}{C} Horn Attack 20

Toxic Seahorse’s Nidorino
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Toxic Seahorse’s Nidoran (M)
Put Toxic Seahorse’s Nidorino on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{G}{C} Double Stab Flip 2 coins. This attack does 20 damage times the number of heads. 20x
{G}{C}{C} Poison Horn Jab Flip 2 coins. This attack does 30 damage times the number of heads. If 1 or both are heads, the Defending Pokémon is now Poisoned. 30x

Toxic Seahorse’s Nidoking
Pokémon card
{G}
110 HP
Stage 2 Pokémon
Evolves from Toxic Seahorse’s Nidorino
Put Toxic Seahorse’s Nidoking on the Stage 1 card
Weakness: {P}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{G}{G} Poison Punch The Defending Pokémon is now Poisoned. 30
{G}{G}{G}{C}{C} Mega Tail Flip 2 coins. This attack does 70 damage times the number of heads. 70x

Giant Dam
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play.
All {W} Energy cards attached to all Pokémon with Toxic Seahorse in their names provide {G} Energy as well as their usual types.

Central Computer
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play.
All {L} Energy cards attached to any Pokémon with Magna Centipede in their names provide {L}{L}.

Space Center
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play.
If there are any {D} Energy cards attached to any Pokémon with Dark Dizzy in their names, apply any additional effects of those Energy cards to those Pokémon (even if it isn’t a {D} Pokémon).

Dek
11/19/2003, 06:18 PM
*Zero's Return
Supporter
(Supporter Ruling)

Count the number of Pokemon you have in play with X in its name, flip a number of coins equal to that number. For each heads, search your deck for a Pokemon with Zero in it's name, choose two of them, and put the rest of them back into your deck. Shufle your Deck afterwards.

*Dr. Doppler's Cleansing
Supporter
(Supporter Ruling)

If you Active Pokemon has X or Zero in its name and the Defending Pokemon has Sigma in its name, Flip a coin. If heads, deal 20 damage to the Defending Pokemon after your attack (after applying Weakness and Resistance).

*Sigma's 4th Battle
Supporter
(Supporter Ruling)

Search your deck for a (W) Pokemon, a (R) Pokemon, and a (L) Pokemon with Sigma in its name, show it to your opponenet, and put them onto your bench.

*X-Hunter's Vengance
Supporter
(Supporter Ruling)

If the Defending Pokemon has X in its name, flip a coin. If heads, deal 20 damage to the Defending Pokemon after your attack (after applying Weakness and Resistance).

Sunflorazumarill
11/25/2003, 05:25 PM
Here’s some more ideas for this.

Storm Eagle’s Pidgey
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C} Air Dive Flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and this attack does 10 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does nothing. 10
{C}{C} Wing Attack 20

Storm Eagle’s Pidgeotto
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Storm Eagle’s Pidgey
Put Storm Eagle’s Pidgeotto on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C}{C}{C} Double Razor Wind Flip a coin. If heads, this attack does 30 damage to each Defending Pokémon.
{C}{C}{C}{C} Aerial Ace 40

Storm Eagle’s Pidgeot
Pokémon card
{C}
100 HP
Stage 2 Pokémon
Evolves from Storm Eagle’s Pidgeotto
Put Storm Eagle’s Pidgeot on the Stage 1 card
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
PokéPOWER: Strong Breeze As long as Storm Eagle’s Pidgeot is on your Bench, your Active Pokémon doesn’t pay its Retreat cost when it retreats and the Defending Pokémon can’t retreat while Storm Eagle’s Pidgeot is on your Bench.
{C} Wind Blast Flip a number of coins equal to the number of Energy attached to Storm Eagle’s Pidgeot. This attack does 30 damage times the number of heads. 30x
{C}{C}{C}{C} Aerial Flight Flip a coin. If tails, this attack does no damage, but prevent all effects of attacks, including damage, done to Storm Eagle’s Pidgeot during your opponent’s next turn. 50

Storm Eagle’s Spearow
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C} Speed Flight Flip 2 coins. If both are heads, prevent all effects of attacks, including damage, done to Storm Eagle’s Spearow during your opponent’s next turn. 10
{C}{C} Rivalry Flight If the Defending Pokémon has Falkner, Winona, or Tengu Man in its name, this attack does 20 damage plus 20 more damage. 20+

Storm Eagle’s Fearow
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Storm Eagle’s Spearow
Put Storm Eagle’s Fearow on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C}{C}{C} Spiral Flight Flip a coin for each of your opponent’s Pokémon other than the Defending Pokémon. (If there are 2 Defending Pokémon, flip a coin for the other Defending Pokémon.) If heads, this attack does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon or the other Defending Pokémon.) 30
{C}{C}{C}{C} Spinning Wing Attack Flip a coin until you get tails. This attack does 40 damage times the number of heads. 40x

Storm Eagle’s Murkrow
Pokémon card
{D}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: {P} -30
Retreat cost: n/a
{C} Fury Strikes Flip 3 coins. This attack does 10 damage times the number of heads. 10x
{D}{C} Beat Up Flip a coin for every Pokémon you have in play (including this one). This attack does 10 damage times the number of heads. 10x

pydogg
11/25/2003, 08:59 PM
What about Zero's Sneasel??

dkates
12/03/2003, 10:26 AM
Well, here's another, rather unusual card for this set.

Dr. Doppler's Castform
(C)
60 HP
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

(C) Weather Changer 10
Choose a basic Energy card attached to Dr. Doppler's Castform, if any. Until the end of your next turn, Dr. Doppler's Castform's type is the same as the basic Energy card you chose.

(C)(C) Weather Ball 30
If Dr. Doppler's Castform's type is (R), the Defending Pokemon is now Burned. If Dr. Doppler's Castform's type is (W), the Defending Pokemon is now Asleep. If Dr. Doppler's Castform's type is (G), the Defending Pokemon is now Poisoned. If Dr. Doppler's Castform's type is (F), this attack does 10 damage to each of your opponent's Benched Pokemon. (Do not apply Weakness and Resistance for Benched Pokemon.) If Dr. Doppler's Castform's type is (P), the Defending Pokemon is now Confused. If Dr. Doppler's Castform's type is (L), flip 2 coins. If at least one is heads, the Defending Pokemon is now Paralyzed.

Sunflorazumarill
12/03/2003, 03:53 PM
Here are some more for this.

Zero’s Diglett
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Scratch 10
{F}{C} Magnitude Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Zero’s Dugtrio
Pokémon card
{F}
60 HP
Stage 1 Pokémon
Evolves from Zero’s Diglett
Put Zero’s Dugtrio on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F}{C} Slash 30
{F}{F}{C} Targeted Tremor Choose 1 of your opponent’s Pokémon and this attack does 40 damage to it. Don’t apply Weakness and Resistance.

Zero’s Corphish
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Aqua Spray Choose 1 of your opponent’s Pokémon and this attack does 10 damage to it. Don’t apply Weakness and Resistance.
{W}{C} Poison Cutters The Defending Pokémon is now Poisoned. 20

Zero’s Crawdaunt
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Zero’s Corphish
Put Zero’s Crawdaunt on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{C} Slash 30
{W}{W}{C} Aqua Pincers Flip 2 coins. This attack does 40 damage plus 20 more damage for each heads. If both are heads, discard 1 {W} Energy card attached to Zero’s Crawdaunt. 40+

SwampertEX
12/03/2003, 04:54 PM
Zero's Sneasel 60 HP
(D) Type
Basic Pokemon

(D) Dark Saber
Does 20 damage to one of your opponents Pokemon (Don't apply Weakness and Resistance to Benched Pokemon).

(D)(D)(C) Dark Maverick Hunter 30
Search your deck for a Pokemon or Trainer card with Zero in it's name. Put that card on top of your deck.

Weakness: (F)
Resistance: (P)
Retreat: None

Dek
12/04/2003, 07:05 PM
Just thought of something...

-Hunter Energy-
Special Rule- attach this card to a Pokemon with X or Zero in its name.

If the Defending Pokemon does not have X or Zero in its name, your Active Pokemon's base damage is increased by 20.

-Maverick Energy-
Special Rule- attach this card to a Pokemon with any of the Mavericks in its name.

If the Defending Pokemon has X or Zero in its name, your Active Pokemon's base damage is increased by 20.

-Viral Energy-
Special Rule- attach this card to a Pokemon with Sigma in its name.

Whenever your Active Pokemon attacks, flip a coin. If heads, the Defending Pokemon is affected by a Special Condition of your choosing.

dkates
12/05/2003, 08:14 AM
Time to finish off Dr. Doppler.

Dr. Doppler's Smeargle
50 HP
(C)
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

Poke-Power: Power Sketch
Once during your turn (before your attack), you may flip a coin. If heads, choose a Pokemon in play with a Poke-Body or Poke-Power. Until the end of your opponent's next turn, replace this Poke-Power with that Pokemon's Poke-Body or Poke-Power.

(C)(C) Duplicating Strike 20
Flip a coin. If heads, choose an attack of any Pokemon in play. Replace Duplicating Strike with that attack as long as Dr. Doppler's Smeargle is in play.

Dr. Doppler's Kecleon
60 HP
(C)
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

Poke-Power: Fade Out
Once during your turn (before your attack), if Dr. Doppler's Kecleon is your Active Pokemon, you may flip a coin. If heads, ignore any effects of attacks, Poke-Powers, Poke-Bodies, or Trainer cards done to Dr. Doppler's Kecleon until the end of your opponent's next turn. Either way, your turn ends immediately (you don't get to attack).

(C)(C) Chameleon Strike 20+
If Dr. Doppler's Kecleon used Fade Out last turn, this attack does 20 damage plus 30 more damage.

gctonyhawk
12/05/2003, 12:34 PM
Gate's Celebi
(P)
60 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)

(P)(C) Time Travel
Look at the top 7 cards of your deck. You may choose 3 of them and put them into your hand. Either way, shuffle your deck afterward.

(P)(P) Psychic Transfer
Flip a number of coins equal to the number of cards in your opponent's hand. For each heads, put a damage counter on the Defending Pokemon.

(G)(G)(C) Leaf Tackle 50

dkates
12/05/2003, 02:37 PM
Now, a few more cards for the set.

Dark Dizzy's Slowpoke
(P)
50 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)(C)

Poke-Power: Curse
Once during your turn (before your attack), if Dark Dizzy's Slowpoke is your Active Pokemon, you may flip a coin. If heads, until the end of your opponent's next turn, Dark Dizzy's Slowpoke's Lazy Throw does 10 more damage and any damage done to Dark Dizzy's Slowpoke by attacks is reduced by 20.

(P) Lazy Throw 10
If your opponent has any Benched Pokemon, choose one of them and switch it with the Defending Pokemon.

Dark Dizzy's Slowbro
(P)
70 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)(C)

Poke-Power: Alternate Evolution
When you play Dark Dizzy's Slowbro from your hand to evolve a Dark Dizzy's Slowpoke, if you have another Dark Dizzy's Slowpoke in play, you may flip a coin. If heads, search your deck for a Dark Dizzy's Slowking card and put it on that Dark Dizzy's Slowpoke (this counts as Evolving that Pokemon).

(P)(P)(C) Unfocused Punch
Flip 2 coins. If both are heads, choose one of your opponent's Benched Pokemon and this attack does 40 damage to it. If exactly one is heads, this attack does 40 damage. If both are tails, put 3 damage counters on Dark Dizzy's Slowbro.

Dark Dizzy's Slowking
(P)
80 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)(C)

Poke-Power: Energy Repulsion
Whenever a player tries to attach an Energy card to one of his or her Pokemon from his or her hand, flip a coin. If tails, that player does not attach that Energy card and may not attempt to attach any more Energy cards from his or her hand to his or her Pokemon until the end of his or her turn. Apply only one Energy Repulsion to each Energy attachment. Ignore this Poke-Power if Dark Dizzy's Slowking is affected by a Special Condition.

(P)(P)(P) Painful Dreams 30
The Defending Pokemon is now Asleep and Burned.

Sunflorazumarill
12/05/2003, 03:17 PM
I have 8 of those Pokémon you needed!

Armored Armadillo’s Tyranitar
Pokémon card
{D}
120 HP
Stage 2 Pokémon
Evolves from Armored Armadillo’s Pupitar
Put Armored Armadillo’s Tyranitar on the Stage 1 card
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}{C}
{D}{F}{F} Dark Punch Flip a coin. If heads, discard 1 Energy card attached to each Defending Pokémon. 40
{D}{D}{F}{F} Shadow Claw Flip 2 coins. If both are heads, the Defending Pokémon is now Confused. If 1 is heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60

Axle the Red’s Breloom
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Axle the Red’s Shroomish
Put Axle the Red’s Breloom on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{F}{F} Submission Axle the Red’s Breloom does 10 damage to itself. 40
{G}{G}{G} Giga Drain Remove a number of damage counters from Axle the Red’s Breloom equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance)(rounded up to the nearest 10). If Axle the Red’s Breloom has fewer damage counters than that, remove all of them. 40

Chill Penguin’s Articuno
Pokémon card
{W}
90 HP
Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}
{W}{W}{W} Freezing Wing Attack Flip 2 coins. This attack does 30 damage times the number of heads. If 1 or both are heads, the Defending Pokémon is now Asleep. 30x
{W}{W}{W}{W} Subzero Wave Flip a coin. If heads, this attack does 50 damage to each Defending Pokémon. 50

Dark Dizzy’s Sharpedo
Pokémon card
{D}
80 HP
Stage 1 Pokémon
Evolves from Dark Dizzy’s Carvanha
Put Dark Dizzy’s Sharpedo on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{W}{W}{C} Heavy Splash Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 40
{D}{D}{C} Black Fang Flip a number of coins equal to the number of {D} Energy attached to Dark Dizzy’s Sharpedo. This attack does 40 damage plus 10 more damage for each heads. 40+

Gate’s Dragonite
Pokémon card
{C}
100 HP
Stage 2 Pokémon
Evolves from Gate’s Dragonair
Put Gate’s Dragonite on the Stage 1 card
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}
PokéPOWER: Power Play As long as Gate’s Dragonite is your Active Pokémon, once during your turn (before you attack), you may choose any Pokémon (either yours or your opponent’s) that has a Poké-Power. Gate’s Dragonite copies that Poké-Power. (You still must do anything else that is required to use that power, such as flipping a coin) This power can’t be used if Gate’s Dragonite is affected by a Special Condition.
{C}{C}{C}{C}{C} Dragon Fury Flip 2 coins. If both are heads, discard 1 Energy card attached to each of your opponent’s Pokémon. If both are tails, switch Gate’s Dragonite with 1 of your Benched Pokémon, if any. 60

Magma Dragoon’s Charizard
Pokémon card
{R}
110 HP
Stage 2 Pokémon
Evolves from Magma Dragoon’s Charmeleon
Put Magma Dragoon’s Charizard on the Stage 1 card
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéBODY: Internal Blaze All Energy attached to Magma Dragoon’s Charizard provides {R} Energy instead of its usual type.
{R}{R}{R}{R}{R} Lava Pressure You may discard up to 3 {R} Energy cards attached to Magma Dragoon’s Charizard. For each Energy card you discarded, do 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 80

Morph Moth’s Forretress
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Morph Moth’s Pineco
Put Morph Moth’s Forretress on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}{C}
{G}{C} Spike Blast Flip a number of coins equal to the number of {G} Energy attached to Morph Moth’s Forretress. This attack does 20 damage plus 10 more damage for each heads. 20+
{G}{G}{G}{C}{C} Super Cannon Flip 2 coins. If both are heads, do 20 damage to each of your opponent’s Benched Pokémon. If both are tails, do 20 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Either way, this attack does 60 damage to each Active Pokémon (yours and your opponent's)(except this one).

Wheel Gator’s Gyarados
Pokémon card
{W}
100 HP
Stage 1 Pokémon
Evolves from Wheel Gator’s Magikarp
Put Wheel Gator’s Gyarados on the Basic Pokémon
Weakness: {G}
Resistance: {F} -30
Retreat cost: {C}{C}{C}
{W}{W}{W} Tsunami Blast Flip a coin. If heads, discard 1 Energy card attached to each of your opponent’s Pokémon. If tails, this attack does 10 damage to each of your Active Pokémon. 40
{W}{W}{W}{W} Blizzard Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60

dkates
12/05/2003, 03:48 PM
Alia
Supporter

Look at the top 7 cards of your deck and rearrange them in any order you like.

Dynamo

Each player shuffles his or her deck, then draws 2 cards.

Lifesaver
Supporter

Remove 3 damage counters from each of your Pokemon that has any on it. If a Pokemon has less than 3 damage counters on it, remove all of them.

Carrington388
12/05/2003, 04:58 PM
Post #42: I guess that all Energy costs are the same number of Energy.

Sigma's Mr. Mime
50 HP {P}
Basic Pokémon

{P} Double Screen Prevent all damage done to each of your Active Pokémon (including Sigma's Mr. Mime) during your opponent's next turn. (Benching or evolving all of your Active Pokémon ends this effect.)
{P}{P}{P} Psyslap Flip 3 coins. This attack does 20 damage times the number of heads. 20x

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Sigma's Deal
Trainer Card (Supporter)

Remove all damage counters from each of your Pokémon with Dark, Rocket, Giovanni, Aqua, Magma, Zero, Sigma, Shadow, Eggman, or Rouge in its name.

dkates
12/05/2003, 06:49 PM
That is true, but there's more to it than that. Hint: getting this one right will require you to know the first three Mega Man X games pretty well.

Storm Eagle's Skarmory
(M)
60 HP
Weakness: (R)
Resistance: (G)
Retreat Cost: (C)(C)

(C)(C) Fury Peck 10+
Flip 4 coins. This attack does 10 damage plus 10 more damage for each heads.

(M)(M)(C)(C) Steel Barrage
Flip a number of coins equal to the number of Pokemon you have in play. Choose a number of your opponent's Pokemon equal to the number of heads. For each heads, this attack does 10 damage to each of your opponent's Pokemon chosen in this way. Storm Eagle's Skarmory can't attack during your next turn.

Dek
12/05/2003, 07:02 PM
hhmmm, lets see. Beat X1 with Hadouken, beat X2 with both endings, beat X3 with both endings... wow, im stumped.

Zero's Rattata
40 HP
(C)

(C) Scavenger - Search your deck for a Pokemon Tool, show it to your opponent, and put it into your hand. Shuffle your deck afterwards.

(C) Bite - 20

Weakness: (F)
Resistance -30: (P)
Retreat: -

Zero's Raticate
80 HP
(C)

Poke-Body: Hunter Aura- If any of your Active Pokemon have X or Zero in their name, you may pay (C) less to retreat.

(C)(C)(C) Hunter Bite- If the Defending Pokemon has a Maverick in its name, this attack does 30 plus 20 more damage. 30+

Weakness: (F)
Resistance -30: (P)
Retreat: (C)

dkates
12/05/2003, 07:21 PM
Hint 2: Look at everything about the attacks.

Gate's Snorlax
(C)
90 HP
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)(C)(C)

Poke-Power: Snore
Once during your turn (before your attack), if Gate's Snorlax is your Active Pokemon and is Asleep, you may flip a coin. If heads, put 3 damage counters on the Defending Pokemon. Either way, your turn ends immediately (you don't get to attack).

(C)(C) Rest
Remove 4 damage counters from Gate's Snorlax. If there are less than 4 damage counters on Gate's Snorlax, remove all of them. Gate's Snorlax is now Asleep.

(C)(C)(C) Mega Punch 40

Dek
12/05/2003, 07:31 PM
Fury peck- Let's see. My best guess would be those weird birds that come out of Storm Eagle's eggs

Steel Barrage- heck if I know. If I knew, then I completely forgot.

Dek
12/06/2003, 12:06 PM
In that case, its easy. If you people are still guessing, here is another hint: Two of the attacks are found in the same game.

dkates
12/06/2003, 06:02 PM
Magna Centipede's Manectric
(L)
80 HP
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)

Poke-Power: Turbocharge
As often as you like during your turn (before your attack), you may discard an Energy card attached to Magna Centipede's Manectric in order to attach an Energy card from your hand to one of your other Pokemon in play. This does not use up your free Energy attachment for your turn.

(L)(L) Static Charge 20X
Flip a number of coins equal to the number of Energy attached to Magna Centipede's Manectric. This attack does 20 damage times the number of heads. Then, for each heads, attach an Energy card from your discard pile to Magna Centipede's Manectric, if any.

Dr. Doppler's Porygon2
(C)
80 HP
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)(C)

Poke-Power: Random Conversion
Once during your turn (before your attack), if Dr. Doppler's Porygon2 has at least 2 different types (colors) of basic Energy cards attached to it, you may flip a coin. If heads, choose one of them. If tails, your opponent chooses one of them. Either way, until the end of your opponent's next turn, Dr. Doppler's Porygon2's type (color) is now the same as the chosen basic Energy card.

(C) Programmed Search
Flip a coin. If heads, search your deck for up to two different types (colors) of basic Energy cards and attach them to Dr. Doppler's Porygon2.

(C)(C)(C) Color Blast 20+
Does 20 damage plus 20 more damage for each basic Energy card attached to Dr. Doppler's Porygon2 that is the same type (color) as Dr. Doppler's Porygon2.

Toxic Seahorse's Arbok
(G)
60 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)

(C) Screech
Until the end of your next turn, if an attack does damage to the Defending Pokemon, that attack does 20 more damage (after applying Weakness and Resistance). (Benching or Evolving the Defending Pokemon ends this effect.)

(G)(G) Surprise Strike 20
Flip a coin. If heads, the Defending Pokemon cannot attack during your opponent's next turn. (Benching or Evolving the Defending Pokemon ends this effect.)

X's Minun
(L)
50 HP
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)

(L) Team Charger
Choose one of your Pokemon other than X's Minun. If that Pokemon does damage with an attack during your next turn, that attack does 20 more damage.

(L)(C) Random Discharge 20x
Flip a number of coins equal to the number of (L) Energy cards attached to X's Minun. This attack does 20 damage times the number of heads. Then, for each tails, choose an Energy card attached to X's Minun and attach it to one of your Benched Pokemon. If you have no Benched Pokemon, discard a number of Energy cards attached to X's Minun equal to the number of tails.

Zero's Plusle
(L)
50 HP
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)

(L) Team Defense
Choose one of your Pokemon other than Zero's Plusle. Until the end of your opponent's next turn, if an attack does damage to that Pokemon, prevent 20 of that damage.

(L)(C) Random Recharge 20x
Flip a number of coins equal to the number of (L) Energy cards attached to Zero's Plusle. This attack does 20 damage for each heads. Then, for each tails, choose an Energy card attached to one of your Benched Pokemon and attach it to Zero's Plusle. If there are fewer Energy cards attached to your Benched Pokemon than that, choose all of them.

dkates
12/07/2003, 01:04 PM
Here's some more cards for the set, and a hint for the post #42 "puzzle": focus on the first attack on each of the three cards in that post.

Gate's Meowth
(C)
50 HP
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

(C) Snatch
Flip a number of coins equal to the number of cards in your opponent's hand. For each heads, your opponent chooses a card from his or her hand and discards it. Then, for each heads, draw a card.

(C)(C) Double-cross 10x
Flip a number of coins equal to the number of cards in your hand. This attack does 10 damage times the number of heads. You can't do more than 70 damage in this way. Then, for each tails, your opponent draws a card.

Gate's Persian
(C)
70 HP
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

(C)(C) Colored Drain
Choose a basic Energy card attached to Gate's Persian. Discard all Energy cards in play that are the same type (color) as the chosen Energy card (including the one you chose).

(C)(C)(C) Wild Slash
Flip a number of coins equal to the number of Pokemon your opponent has in play. Choose a number of your opponent's Pokemon equal to the number of tails. Then, put a number of damage counters equal to the number of heads on each Pokemon chosen in this way. If all are heads, put 6 damage counters on the Defending Pokemon. Gate's Persian does 10 damage to itself.

Dark Dizzy's Drowzee
(P)
50 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)

(P) Poison Gas
Flip a coin. If heads, the Defending Pokemon is now Poisoned.

(P) Strange Hypnosis
Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused.

Dark Dizzy's Hypno
(P)
90 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)(C)

(P)(P) Hypnotic Scramble
Flip a coin. If heads, you may rearrange the Energy cards attached to your opponent's Pokemon in any way you like. If tails, your opponent may rearrange the Energy cards attached to your Pokemon in any way he or she likes.

(P)(P)(P) Psyblast
Flip 4 coins. For each heads, put a damage counter on each of your opponent's Pokemon.

Sunflorazumarill
12/07/2003, 03:40 PM
You want Shining Pokémon? Here's...one.

Storm Eagle’s Shining Lugia
Pokémon card
{P}
100 HP
Basic Pokémon
You can’t have more than 1 Storm Eagle’s Shining Lugia in your deck
Weakness: {P}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéPOWER: Silver Aura When you play Storm Eagle’s Shining Lugia from your hand, take up to 3 Trainer cards from your discard pile and put them into your hand.
{P}{P}{F} Tornado Wing You may flip 2 coins. If both are heads, discard all Energy cards attached to each Defending Pokémon. If both are tails, discard all Energy cards attached to each of your own Active Pokémon. 40
{P}{P}{L}{L} Weather Disruption Flip a coin for each Benched Pokémon (yours and your opponent’s). If heads, this attack does 20 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 70

dkates
12/07/2003, 05:02 PM
Toxic Seahorse's Shining Crobat
(G)
90 HP
Weakness: (P)
Resistance: (F)
Retreat Cost: (C)
(Shining Rule)

(G)(G)(R) Debilitator 30
Flip a coin. If heads, the Defending Pokemon is now Asleep, Poisoned, and Burned.

(G)(G)(F)(F) Silent Strike 60
You may flip a coin. If heads, choose one of your opponent's Benched Pokemon and do all damage from this attack to that Pokemon instead of the Defending Pokemon. (Do not apply Weakness and Resistance for Benched Pokemon.) If tails, this attack does nothing (not even damage).

treecko_332
12/07/2003, 05:21 PM
X's Shinning Meganium 110 HP
Basic Pokemon

Poke Body Master of Elements All special energy attached to X's Shinning Meganium provide all types of energy but only one energy type at a time. Ignone all effects of special energy cards attached to X's Shinning Meganuim.

(G) (P) Psychic Whip Flip a coin. If head the defending pokemon is now poisoned. If tails it is now confused. 20

(G) (G) (W) (W) Leafy Tsunami Flip a coin. If heads discard a grass energy attached to X's Shinning Meganium. Each defeding pokemon is now poisoned. If tails discard a water energy attached to X's Shinning Meganium. Each defending pokemon is now paralyzed. 40

Weakness: (R)
Resistance: N/a
Retreat: (C) (C)

Could be used in many different ways, epecialy with Leafy Tsunami. Aslo, play tons of special energy him (or her).

Treecko

Dek
12/07/2003, 06:38 PM
Zero's Shining Scizor
100 HP
(M)
MISC: You can't have more than 1 Zero's Shining Scizor in your deck.

Poke-Body: Toxic Transformation- If the Defending Pokemon's attack requires Zero's Shining Scizor to become Poisoned, any Energy attached to Zero's Shining Scizor (out of your choice) become (M) Energy.

(M)(L)(P) Energy Betrayal- Discard two Energy cards in order to use this attack. Flip a number of coins equal to the total number of Energy attached to your opponent's Benched Pokemon. This attack does 10 times the number of heads. 10x

Weakness: (R)
Resistance -30: (G)
Retreat: (C)(C)

treecko_332
12/07/2003, 06:47 PM
Um arthras, please read the rules. It says you can only post one shinning pokemon per post, and, to do another wait until someone else has already gone.

Thank You.

Treecko

Sunflorazumarill
12/07/2003, 07:30 PM
I have another Shining Pokémon for you.

Magma Dragoon’s Shining Camerupt
Pokémon card
{R}
90 HP
Basic Pokémon
You can’t have more than 1 Magma Dragoon’s Shining Camerupt in your deck
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{R}{R}{G} Solar Combustion Discard 1 {G} Energy card attached to Magma Dragoon’s Shining Camerupt or this attack does nothing. If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 60
{R}{R}{F}{F} Volcanic Earthquake Does 60 damage to each Active Pokémon (yours and your opponent’s)(except this one) and each Active Pokémon (except this one) is now Burned. This attack also does 20 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.)

Jeremy Badeaux
12/07/2003, 08:47 PM
Dark Dizzy's Spoink
(P)
40hp
Weakness P, Resistance None, Retreat cost: 1

Poke-Body greased pig
if there is another spoink in play, this Pokčmons retreat cost is 0

(P) Spoinky Fresh 10
All active Pokčmon are now asleep

dkates
12/07/2003, 09:22 PM
Here's another installment, including one Pokemon with a rather unique characteristic.

Dark Dizzy's Poochyena
(D)
50 HP
Weakness: (F)
Resistance: (P)
Retreat Cost: (C)

(C) Berserk
Each player chooses a card from his or her hand and discards it.

(D) Rabid Fury 10x
Flip 3 coins. This attack does 10 damage times the number of heads.

Dark Dizzy's Mightyena
(D)
70 HP
Weakness: (F)
Resistance: (P)
Retreat Cost: (C)

Poke-Power: Scare Away
Once during your turn (before your attack), you may flip a coin. If heads, choose one of your opponent's Benched Pokemon and switch it with the Defending Pokemon. If tails, your opponent chooses one of his or her Benched Pokemon and switches it with the Defending Pokemon.

(D)(C)(C) Dark Trap 30
The Defending Pokemon can't retreat during your opponent's next turn.

Dark Dizzy's Girafarig
(P)
60 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)

(P) Gather Power
Attach one Energy card from your hand and one Energy card from your discard pile to Dark Dizzy's Girafarig.

(C)(C) Baton Pass 20
Switch Dark Dizzy's Girafarig with one of your Benched Pokemon. Attach all Energy cards attached to Dark Dizzy's Girafarig to your new Active Pokemon.

Dark Dizzy's Grumpig
(P)
80 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)

Poke-Body: Tricky Terrain
Whenever a player attempts to retreat a Confused Pokemon, he or she flips a coin after paying the Retreat Cost. If tails, the retreat fails and that player may not attempt to retreat again during that turn. Apply only one Tricky Terrain to each retreat.

Poke-Power: Freshen
Once during your turn (before your attack), you may flip a coin. If heads, remove one damage counter from each of your Pokemon that has damage counters on it.

(P)(C)(C) Tail Curler 20
Flip three coins. If the first is heads, the Defending Pokemon is now Confused. If the second is heads, the Defending Pokemon is now Poisoned. If the third is heads, the Defending Pokemon is now Burned.

Scribble
12/08/2003, 10:49 AM
Axle the Red’s Shining Victreebel
70 HP {G}

Basic Pokemon

You can’t have more than 1 Axle the Red’s Shining Victreebel in your deck.

Poké-BODY Hang In Jungle Canopy
Prevent all effects of attacks (including damage) done to Axle the Red’s Shining Victreebel by any {F} Pokemon (including your own).

{G}{P} Mystic Pollen
Flip a coin. If heads, each Defending Pokemon is now Confused and Poisoned. If tails, each Defending Pokemon is now Asleep.

{G}{G}{W}{F} Drop From Tree
Place a number of damage counters on each Pokemon in play equal to half of its remaining HP (rounded down to the nearest 10). You can't use this attack again or Axle the Red's Shining Victreebel's Poke-Body as long as Axle the Red's Shining Victreebel is in play.

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}{C}

EDIT: Wow,this really does sound better, but the Poke-body has to stay, I like it because you have to choose exactly when to use the attack. I feel Axle the Red’s Shining Victreebel would be too weak without it.

Sunflorazumarill
12/08/2003, 01:00 PM
Here’s another Shining Pokémon for you!

Morph Moth’s Shining Armaldo
Pokémon card
{G}
80 HP
Basic Pokémon
You can’t have more than 1 Morph Moth’s Shining Armaldo in your deck
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G}{F}{L} Flashing Slice Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, the Defending Pokémon is now Paralyzed. 30+
{G}{G}{F}{F} Armor Cutting Blade Flip a coin until you get tails. This attack does 70 damage times the number of heads. 70x

dkates
12/08/2003, 01:36 PM
Actually, Sunflorazumarill, it's perfectly fine if a character's Shining Pokemon is the only card that character has of that Pokemon.

Better, Scribble, but I disagree about the Poke-Body. Perhaps if you make it make (F) types do half as much damage?

And now, the last three non-Shining Pokemon this set needs. Other non-Shinings are still welcome, if they fit the character's theme and haven't been done yet for that character.

Gate's Zangoose
(C)
70 HP
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

(C) Taunt
Until the end of your opponent's next turn, the Defending Pokemon cannot use an attack that does not do damage.

(C)(C)(C) Crush Claw 20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage and, as long as the Defending Pokemon is your opponent's Active Pokemon, whenever an attack does damage to the Defending Pokemon, that attack does 10 more damage. You cannot add more than 10 damage to an attack in this way.

Zero's Zigzagoon
(C)
HP
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

(C) Pickup
Shuffle your deck, then draw 2 cards.

(C)(C) Pin Missile 10x
Flip 5 coins. This attack does 10 damage times the number of heads.

Zero's Linoone
(C)
70 HP
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

(C) Search Out
Flip a coin. If heads, look at your opponent's hand and choose a card there. If tails, choose a card from your opponent's hand without looking. Either way, your opponent discards that card.

(C)(C)(C) NRG Burst 20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage for each Energy attached to Zero's Linoone. You can't do more than 80 damage in this way.

Carrington388
12/08/2003, 02:05 PM
Chill Penguin's Shining Regice
80 HP {W}
Basic Pokémon (You may have only 1 Chill Penguin's Shining Regice in your deck.)

{W}{F} Ice Rock Discard all {F} Energy cards attached to Chill Penguin's Shining Regice. This attack does 30 damage plus 10 more damage for each card discarded in this way. 30+
{W}{R}{P} Ice Metal This attack does 50 damage plus 20 more damage for each {M} Energy card attached to Chill Penguin's Shining Regice but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 50+

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}{C}

dkates
12/08/2003, 02:55 PM
And now, my second Shining Pokemon.

Dr. Doppler's Shining Kecleon
(C)
70 HP
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

Poke-Body: Color Change
Whenever Dr. Doppler's Shining Kecleon is attacked, Dr. Doppler's Shining Kecleon's type becomes the same as the type of the Pokemon that attacked Dr. Doppler's Shining Kecleon.

(F)(P)(P) Copier
Choose an attack of any Pokemon in play. Copier copies that attack except for its Energy costs. You must still do anything else required to use that attack.

(F)(F)(G)(G) Paint Trick
Flip a coin for each Pokemon in play (including Dr. Doppler's Shining Kecleon). If heads, this attack does 40 damage to that Pokemon.

I realized as I made this card that there's never been a Shining Pokemon that was Colorless. For Colorless Pokemon, the rule will be that (C) can't be used in attack costs. Instead, base the costs on the attack.
EDIT: Oops, didn't know about Shining Noctowl. Shows how much I know about Shinings.

Carrington388
12/08/2003, 06:00 PM
Magna Centipede's Shining Ampharos
90 HP {L}
Basic Pokémon (You can't have more than 1 Magna Centipede's Shining Ampharos in your deck.)

{L}{R} Wire Burst The Defending Pokémon is now Burned. 20
{L}{P}{P} Psychic Spark Each Defending Pokémon is now Confused. For each Pokémon that became Confused in this way, flip a coin. If heads, that Pokémon cannot retreat during your opponent's next turn. 40

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}{C}

dkates
12/08/2003, 07:30 PM
EDIT: Better, but if you mean what I think you mean by "For each Pokemon tha became Confused in this way,..." you'd have to say it as, "For each Defending Pokemon, unless that Pokemon was already Confused,...".

And now, my third Shining for the set.

Armored Armadillo's Shining Shuckle
(F)
60 HP
Weakness: (W)
Resistance: N/A
Retreat Cost: (C)(C)

Poke-Body: Super Defense
Whenever an attack does damage to Armored Armadillo's Shining Shuckle, reduce that damage by 30.

(F)(G) Bide 20

(F)(F)(R)(R) Release Energy 30x
You may not use this attack unless Armored Armadillo's Shuckle used its Bide attack on your last turn. Discard a (R) Energy attached to Armored Armadillo's Shining Shuckle or this attack does nothing. This attack does 30 damage times the number of damage counters on Armored Armadillo's Shining Shuckle.

Only 1 more character needs a Shining Pokemon, then we're done!

Scribble
12/09/2003, 07:52 AM
Wheel Gator's Shining Latias
70 HP {C}

Basic Pokemon

You can’t have more than 1 Wheel Gator's Shining Latias in your deck.

Poke-POWER Harmonious Souls
Once during your turn (before your attack), you may use this PokéPower. For the rest of the turn, Wheel Gator's Shining Latias has a copy of every attack your Pokémon with Latias in their names in play have (including their Energy costs and anything else required in order to use those attacks, such as discarding Energy cards). This PokéPower can’t be used if Wheel Gator's Shining Latias has a Special Condition.

{W}{L} Infinity Dance
Flip a coin. If heads, return any number of energy cards attached to any of your Pokemon to your hand.

{P}{P}{R}{W} Desperation Flare 50
If your opponent has 2 or fewer Prizes, this attack's base damage is now 90 instead of 50.


Weakness: {C}
Resistance: {F}
Retreat Cost: {C}{C}

Sunflorazumarill
12/09/2003, 01:31 PM
I think Dr. Doppler and Gate should have a few more Pokémon. So here's a few more for them. I also have a few more Pokémon for Toxic Seahorse. Note that the second chain for him reflects the "seahorse" part of him and each Pokémon in that particular chain has an attack that poisons.

Dr. Doppler’s Misdreavus
Pokémon card
{P}
60 HP
Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P} Materialize Search your deck for a Trainer card and put it into your hand. Shuffle your deck afterward.
{P}{P} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 30

Dr. Doppler’s Murkrow
Pokémon card
{D}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: {P} -30
Retreat cost: n/a
{C} Double Peck Flip 2 coins. This attack does 10 damage times the number of heads. 10x
{D}{C} Plunder Before doing damage, discard all Trainer cards attached to the Defending Pokémon (before they affect the damage). 20

Gate’s Stantler
Pokémon card
{C}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Quick Exchange Shuffle your hand into your deck, then draw a number of cards equal to the number you had in your hand.
{C}{C}{C} Stomp Flip a coin. If heads, this attack does 30 damage plus 10 more damage. 30+

Toxic Seahorse’s Zubat
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: n/a
{G} Toxin Drain If the Defending Pokémon is Poisoned, remove 1 damage counter from Toxic Seahorse’s Zubat. 10
{G}{C} Venom Spit Flip a coin. If heads, each Defending Pokémon is now Poisoned. 20

Toxic Seahorse’s Golbat
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Toxic Seahorse’s Zubat
Put Toxic Seahorse’s Golbat on the Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: n/a
{G}{C} Acid Wing Flip a coin. If heads, this attack does 10 damage plus 20 more damage and discard an Energy card attached to the Defending Pokémon, if any. 10+
{G}{G}{C} Poison Wind Flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and switch it with the Defending Pokémon. (Do the damage before switching the Pokémon.) If the Defending Pokémon is switched, the new Defending Pokémon is now Poisoned. 30

Toxic Seahorse’s Crobat
Pokémon card
{G}
120 HP
Stage 2 Pokémon
Evolves from Toxic Seahorse’s Golbat
Put Toxic Seahorse’s Crobat on the Stage 1 card
Weakness: {P}
Resistance: {F} -30
Retreat cost: {C}
{G}{G}{C} Chemical Haze Until the end of your next turn, if an Active Pokémon (either yours or your opponent’s) tries to attack or retreat, that Pokémon’s owner flips a coin. If tails, that attack or retreat does nothing. 40
{G}{G}{C}{C} Toxic Tornado Does 40 damage to each Defending Pokémon. Before doing damage, flip a coin for each Defending Pokémon. If heads, choose 1 of your opponent’s Benched Pokémon and switch it with that Defending Pokémon. Either way, each Defending Pokémon is now Poisoned.

Toxic Seahorse’s Horsea
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Poison Bubble The Defending Pokémon is now Poisoned. 10
{W}{C} Double Spray Flip 2 coins. This attack does 20 damage times the number of heads. 20+

Toxic Seahorse’s Seadra
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Toxic Seahorse’s Horsea
Put Toxic Seahorse’s Seadra on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{C} Poison Scale Flip a coin. If heads, this attack does 10 damage plus 20 more damage and the Defending Pokémon is now Poisoned. 10+
{W}{W}{C} Aqua Sonic Don’t apply Resistance. 40

Toxic Seahorse’s Kingdra
Pokémon card
{W}
100 HP
Stage 2 Pokémon
Evolves from Toxic Seahorse’s Seadra
Put Toxic Seahorse’s Kingdra on the Stage 1 card
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
{W}{W}{C} Poison Ink Flip a coin. If heads, the Defending Pokémon is now Poisoned and if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack does nothing. (This effect lasts until the Defending Pokémon is Benched or taken out of play.) 30
{W}{W}{C}{C} Whirlpool If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 50

Carrington388
12/09/2003, 05:47 PM
Sigma's Shining Gengar
80 HP {P}
Basic Pokémon (You can't have more than 1 Sigma's Shining Gengar in your deck.)

Poké-POWER Mood Shifts
Once during your turn (before your attack), if Sigma's Shining Gengar is not a {G} Pokémon, you may change its type (color) to {G}, or if Sigma's Shining Gengar is a {G} Pokémon, you may change its type (color) to {P}. You can't change Sigma's Shining Gengar's type (color) if Sigma's Shining Gengar is affected by a Special Condition.
{G}{R} Fire Toxin Discard all {R} Energy cards attached to Sigma's Shining Gengar or this attack does nothing. If Sigma's Shining Gengar is a {G} Pokémon, the Defending Pokémon is now Poisoned. Either way, the Defending Pokémon is now Burned. 40
{P}{P}{W}{W} Freeze Ghost Discard all {W} Energy cards attached to Sigma's Shining Gengar or this attack does nothing. If Sigma's Shining Gengar is a {P} Pokémon, flip a coin. If heads, the Defending Pokémon is now Paralyzed. Otherwise, the Defending Pokémon is now Confused. 70

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}{C}

Scribble
12/10/2003, 09:49 AM
Gate's Shining Smeargle
50 HP {C}

Basic Pokemon

You can’t have more than 1 Gate's Shining Smeargle in your deck.

{R}{C} Heated Energy Tailwhip 10
The Defending Pokemon is now Burned.

{M}{F} Spike Scatter
Until the end of your opponent's next turn, whenever 1 of your opponent's Benched Pokemon becomes his or her Active Pokemon, place 4 damage counters on that Pokemon.
(Benching or evolving Gate's Shining Smeargle ends this effect).


Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

EDIT: >____< I can't believe mixed up weakness and resistance. On the other hand, I feel that the use of {C} is required. Notice that Shining Noctowl has a {C} in its attack. Also, Promo Smeargle has 40 Hp, while Neo Smeargle has 50. Only Aquapolis Smeargle has 60. Also notice that no Shining has more HP than a "regular" card. Finally, {M} is no longer a problem since its damage-reducing properties are now restricted to {M} type Pokemon.

jdb728
12/10/2003, 01:59 PM
Dark Dizzy's Shining Houndoom
Type: D
70HP
Weakness: W
Resistance: P

(R) Recharge 10
Flip a coin, if heads choose an energy card in your discard pile(if any) and attach it to Dark Dizzy's Shining Houndoom.

(D)(R) Multi Slash 30x
You may discard a (D) Energy card attached to Dark Dizzy's Shining Houndoom. If you do, flip 3 coins. If not, flip 2 coins. Either way, this attack does 30 damage times the number of heads.

Thanks for reading.
I hope you like it.

dkates
12/10/2003, 04:04 PM
Here’s a current listing of the cards in the set. We have all the cards we need (and then some), but additional cards are always welcome, especially Trainers and Pokemon for characters who don’t have as many as the others.

Pokemon:

Armored Armadillo:
Armored Armadillo’s Aggron
Armored Armadillo’s Anorith
Armored Armadillo’s Armaldo
Armored Armadillo’s Aron
Armored Armadillo’s Beldum
Armored Armadillo’s Corsola
Armored Armadillo’s Cradily
Armored Armadillo’s Geodude
Armored Armadillo’s Golem
Armored Armadillo’s Graveler
Armored Armadillo’s Jirachi
Armored Armadillo’s Lairon
Armored Armadillo’s Larvitar
Armored Armadillo’s Lileep
Armored Armadillo’s Lunatone
Armored Armadillo’s Marshtomp
Armored Armadillo’s Metagross
Armored Armadillo’s Metang
Armored Armadillo’s Mudkip
Armored Armadillo’s Nosepass
Armored Armadillo’s Onix
Armored Armadillo’s Pupitar
Armored Armadillo’s Regirock
Armored Armadillo’s Relicanth
Armored Armadillo’s Rhydon
Armored Armadillo’s Rhyhorn
Armored Armadillo’s Shining Shuckle
Armored Armadillo’s Shuckle
Armored Armadillo’s Solrock
Armored Armadillo’s Steelix
Armored Armadillo’s Swampert
Armored Armadillo’s Tyranitar
Armored Armadillo’s Tyranitar ex

Number of cards: 33

Axle the Red:
Axle the Red’s Bellossom
Axle the Red’s Bellsprout
Axle the Red’s Breloom
Axle the Red’s Breloom ex
Axle the Red’s Bulbasaur
Axle the Red’s Cacnea
Axle the Red’s Cacturne
Axle the Red’s Celebi
Axle the Red’s Cradily
Axle the Red’s Exeggcute
Axle the Red’s Exeggutor
Axle the Red’s Gastly
Axle the Red’s Gengar
Axle the Red’s Gloom
Axle the Red’s Grovyle
Axle the Red’s Haunter
Axle the Red’s Heracross
Axle the Red’s Hoppip
Axle the Red’s Ivysaur
Axle the Red’s Jumpluff
Axle the Red’s Lileep
Axle the Red’s Nuzleaf
Axle the Red’s Oddish
Axle the Red’s Roselia
Axle the Red’s Sceptile
Axle the Red’s Seedot
Axle the Red’s Shining Victreebel
Axle the Red’s Shiftry
Axle the Red’s Shroomish
Axle the Red’s Skiploom
Axle the Red’s Sunflora
Axle the Red’s Sunkern
Axle the Red’s Tangela
Axle the Red’s Treecko
Axle the Red’s Tropius
Axle the Red’s Venusaur
Axle the Red’s Victreebel
Axle the Red’s Vileplume
Axle the Red’s Weepinbell

Number of cards: 39

Chill Penguin:
Chill Penguin’s Articuno
Chill Penguin’s Articuno ex
Chill Penguin’s Blastoise
Chill Penguin’s Cloyster
Chill Penguin’s Delibird
Chill Penguin’s Dewgong
Chill Penguin’s Glalie
Chill Penguin’s Jynx
Chill Penguin’s Lapras
Chill Penguin’s Lombre
Chill Penguin’s Lotad
Chill Penguin’s Ludicolo
Chill Penguin’s Piloswine
Chill Penguin’s Regice
Chill Penguin’s Sealeo
Chill Penguin’s Seel
Chill Penguin’s Shellder
Chill Penguin’s Shining Regice
Chill Penguin’s Smoochum
Chill Penguin’s Sneasel
Chill Penguin’s Snorunt
Chill Penguin’s Spheal
Chill Penguin’s Squirtle
Chill Penguin’s Starmie
Chill Penguin’s Staryu
Chill Penguin’s Suicune
Chill Penguin’s Swinub
Chill Penguin’s Walrein
Chill Penguin’s Wartortle

Number of cards: 29

Dark Dizzy:
Dark Dizzy’s Carvanha
Dark Dizzy’s Drowzee
Dark Dizzy’s Gardevoir
Dark Dizzy’s Girafarig
Dark Dizzy’s Grumpig
Dark Dizzy’s Hypno
Dark Dizzy’s Kirlia
Dark Dizzy’s Mightyena
Dark Dizzy’s Murkrow
Dark Dizzy’s Poochyena
Dark Dizzy’s Ralts
Dark Dizzy’s Sharpedo
Dark Dizzy’s Sharpedo ex
Dark Dizzy’s Shining Houndoom
Dark Dizzy’s Slowbro
Dark Dizzy’s Slowking
Dark Dizzy’s Slowpoke
Dark Dizzy’s Spoink

Number of cards: 18

Dr. Doppler:
Dr. Doppler’s Castform
Dr. Doppler’s Ditto
Dr. Doppler’s Kecleon
Dr. Doppler’s Misdreavus
Dr. Doppler’s Mr. Mime
Dr. Doppler’s Murkrow
Dr. Doppler’s Onix
Dr. Doppler’s Porygon
Dr. Doppler’s Porygon2
Dr. Doppler’s Porygon2 ex
Dr. Doppler’s Shining Kecleon
Dr. Doppler’s Smeargle
Dr. Doppler’s Steelix
Dr. Doppler’s Sudowoodo

Number of cards: 14

Gate:
Gate’s Celebi
Gate’s Dragonair
Gate’s Dragonite
Gate’s Dragonite ex
Gate’s Dratini
Gate’s Meowth
Gate’s Mew
Gate’s Mewtwo
Gate’s Persian
Gate’s Shining Smeargle
Gate’s Snorlax
Gate’s Stantler
Gate’s Tauros
Gate’s Zangoose

Number of cards: 14

Magma Dragoon:
Magma Dragoon’s Arcanine
Magma Dragoon’s Blaziken
Magma Dragoon’s Camerupt
Magma Dragoon’s Charizard
Magma Dragoon’s Charizard ex
Magma Dragoon’s Charmander
Magma Dragoon’s Charmeleon
Magma Dragoon’s Combusken
Magma Dragoon’s Entei
Magma Dragoon’s Growlithe
Magma Dragoon’s Hitmonchan
Magma Dragoon’s Hitmonlee
Magma Dragoon’s Hitmontop
Magma Dragoon’s Houndoom
Magma Dragoon’s Houndour
Magma Dragoon’s Magby
Magma Dragoon’s Magcargo
Magma Dragoon’s Magmar
Magma Dragoon’s Moltres
Magma Dragoon’s Ninetails
Magma Dragoon’s Numel
Magma Dragoon’s Ponyta
Magma Dragoon’s Rapidash
Magma Dragoon’s Shining Camerupt
Magma Dragoon’s Slugma
Magma Dragoon’s Torchic
Magma Dragoon’s Torkoal
Magma Dragoon’s Tyrogue
Magma Dragoon’s Vulpix

Number of cards: 29

Magna Centipede:
Magna Centipede’s Ampharos
Magna Centipede’s Electabuzz
Magna Centipede’s Electrike
Magna Centipede’s Electrode
Magna Centipede’s Elekid
Magna Centipede’s Flaafy
Magna Centipede’s Magnemite
Magna Centipede’s Magneton
Magna Centipede’s Manectric
Magna Centipede’s Manectric ex
Magna Centipede’s Mareep
Magna Centipede’s Minun
Magna Centipede’s Pichu
Magna Centipede’s Pikachu
Magna Centipede’s Plusle
Magna Centipede’s Raichu
Magna Centipede’s Raikou
Magna Centipede’s Shining Ampharos
Magna Centipede’s Voltorb
Magna Centipede’s Zapdos

Number of cards: 20

Morph Moth:
Morph Moth’s Anorith
Morph Moth’s Ariados
Morph Moth’s Armaldo
Morph Moth’s Beautifly
Morph Moth’s Beedrill
Morph Moth’s Butterfree
Morph Moth’s Cascoon
Morph Moth’s Caterpie
Morph Moth’s Dustox
Morph Moth’s Forretress
Morph Moth’s Forretress ex
Morph Moth’s Heracross
Morph Moth’s Illumise
Morph Moth’s Kakuna
Morph Moth’s Ledian
Morph Moth’s Ledyba
Morph Moth’s Masquerain
Morph Moth’s Metapod
Morph Moth’s Nincada
Morph Moth’s Ninjask
Morph Moth’s Paras
Morph Moth’s Parasect
Morph Moth’s Pineco
Morph Moth’s Pinsir
Morph Moth’s Scizor
Morph Moth’s Scyther
Morph Moth’s Shedinja
Morph Moth’s Shining Armaldo
Morph Moth’s Shuckle
Morph Moth’s Silcoon
Morph Moth’s Spinarak
Morph Moth’s Surskit
Morph Moth’s Venomoth
Morph Moth’s Venonat
Morph Moth’s Volbeat
Morph Moth’s Weedle
Morph Moth’s Wurmple
Morph Moth’s Yanma

Number of cards: 38

Sigma:
Sigma’s Absol
Sigma’s Banette
Sigma’s Chimecho
Sigma’s Dusclops
Sigma’s Duskull
Sigma’s Eevee
Sigma’s Espeon
Sigma’s Flareon
Sigma’s Gastly
Sigma’s Gengar
Sigma’s Haunter
Sigma’s Jolteon
Sigma’s Larvitar
Sigma’s Mewtwo
Sigma’s Misdreavus
Sigma’s Mr. Mime
Sigma’s Mr. Mime ex
Sigma’s Nincada
Sigma’s Ninjask
Sigma’s Pupitar
Sigma’s Sableye
Sigma’s Seviper
Sigma’s Shedinja
Sigma’s Shining Gengar
Sigma’s Shuppet
Sigma’s Skarmory
Sigma’s Sneasel
Sigma’s Tyranitar
Sigma’s Umbreon
Sigma’s Vaporeon
Sigma’s Wobbuffet
Sigma’s Wynaut

Number of cards: 32

Storm Eagle:
Storm Eagle’s Aerodactyl
Storm Eagle’s Articuno
Storm Eagle’s Crobat
Storm Eagle’s Delibird
Storm Eagle’s Dodrio
Storm Eagle’s Doduo
Storm Eagle’s Farfetch’d
Storm Eagle’s Fearow
Storm Eagle’s Gligar
Storm Eagle’s Golbat
Storm Eagle’s Ho-oh
Storm Eagle’s Hoothoot
Storm Eagle’s Latias
Storm Eagle’s Latios
Storm Eagle’s Lugia
Storm Eagle’s Mantine
Storm Eagle’s Moltres
Storm Eagle’s Murkrow
Storm Eagle’s Natu
Storm Eagle’s Noctowl
Storm Eagle’s Pelipper
Storm Eagle’s Pidgeot
Storm Eagle’s Pidgeotto
Storm Eagle’s Pidgey
Storm Eagle’s Shining Lugia
Storm Eagle’s Skarmory
Storm Eagle’s Skarmory ex
Storm Eagle’s Spearow
Storm Eagle’s Swellow
Storm Eagle’s Taillow
Storm Eagle’s Togepi
Storm Eagle’s Togetic
Storm Eagle’s Tropius
Storm Eagle’s Wingull
Storm Eagle’s Xatu
Storm Eagle’s Yanma
Storm Eagle’s Zapdos
Storm Eagle’s Zubat

Number of cards: 38

Toxic Seahorse:
Toxic Seahorse’s Arbok
Toxic Seahorse’s Arbok ex
Toxic Seahorse’s Crobat
Toxic Seahorse’s Ekans
Toxic Seahorse’s Golbat
Toxic Seahorse’s Grimer
Toxic Seahorse’s Gulpin
Toxic Seahorse’s Horsea
Toxic Seahorse’s Kingdra
Toxic Seahorse’s Koffing
Toxic Seahorse’s Muk
Toxic Seahorse’s Nidoking
Toxic Seahorse’s Nidoqueen
Toxic Seahorse’s Nidoran <female>
Toxic Seahorse’s Nidoran <male>
Toxic Seahorse’s Nidorina
Toxic Seahorse’s Nidorino
Toxic Seahorse’s Roselia
Toxic Seahorse’s Seadra
Toxic Seahorse’s Seviper
Toxic Seahorse’s Shining Crobat
Toxic Seahorse’s Swalot
Toxic Seahorse’s Weezing
Toxic Seahorse’s Zubat

Number of cards: 24

Wheel Gator:
Wheel Gator’s Altaria
Wheel Gator’s Bagon
Wheel Gator’s Dragonair
Wheel Gator’s Dragonite
Wheel Gator’s Dratini
Wheel Gator’s Flygon
Wheel Gator’s Gyarados
Wheel Gator’s Gyarados ex
Wheel Gator’s Horsea
Wheel Gator’s Kingdra
Wheel Gator’s Latias
Wheel Gator’s Latios
Wheel Gator’s Magikarp
Wheel Gator’s Rayquaza
Wheel Gator’s Salamence
Wheel Gator’s Seadra
Wheel Gator’s Shelgon
Wheel Gator’s Shining Latias
Wheel Gator’s Swablu
Wheel Gator’s Trapinch
Wheel Gator’s Vibrava

Number of cards: 21

X:
X’s Bayleef
X’s Blaziken
X’s Chikorita
X’s Combusken
X’s Croconaw
X’s Cyndaquil
X’s Feraligatr
X’s Grovyle
X’s Igglybuff
X’s Jigglypuff
X’s Kyogre
X’s Marshtomp
X’s Meganium
X’s Mew
X’s Minun
X’s Minun ex
X’s Mudkip
X’s Pichu
X’s Pikachu
X’s Quilava
X’s Raichu
X’s Sceptile
X’s Shining Meganium
X’s Swampert
X’s Torchic
X’s Totodile
X’s Treecko
X’s Typhlosion
X’s Wigglytuff

Number of cards: 29

Zero:
Zero’s Azumarill
Zero’s Azurill
Zero’s Clefable
Zero’s Clefairy
Zero’s Cleffa
Zero’s Corphish
Zero’s Crawdaunt
Zero’s Deoxys
Zero’s Diglett
Zero’s Dugtrio
Zero’s Gligar
Zero’s Groudon
Zero’s Linoone
Zero’s Marill
Zero’s Mawile
Zero’s Pinsir
Zero’s Plusle
Zero’s Plusle ex
Zero’s Raticate
Zero’s Rattata
Zero’s Registeel
Zero’s Sandshrew
Zero’s Sandslash
Zero’s Scizor
Zero’s Scyther
Zero’s Shining Scizor
Zero’s Sneasel
Zero’s Zangoose
Zero’s Zigzagoon

Number of cards: 29

Total number of Pokemon cards: 407

Trainers:

Pokemon Tools:
Cyber Elf Blue
Cyber Elf Green
Cyber Elf Red
Enhancement Capsule
Heart Tank
Sigma Vaccine
Sub Tank
Weapon Tank
Zero’s Z-Saber
Number of cards: 9

Stadiums:
Abandoned Mine
Airport Gym
Central Computer
Dragon Tank
Gate’s Laboratory
Giant Dam
Hidden Jungle Facility
Maverick Hunter Headquarters
Robotic Junkyard
Sigma’s Fortress
Snowfield Gym
Space Center
Volcano Gym
Number of cards: 13

Supporters:
Alia
Armored Armadillo
Axle the Red
Dark Dizzy
Defectionists
Dr. Cain
Dr. Doppler
Dr. Doppler’s Cleansing
Dr. Doppler’s Imitation
Dr. Light
Gate
Iris
Lifesaver
Magma Dragoon
Magma Dragoon’s Betrayal
Magna Centipede
Megaman X
Morph Moth
Sigma
Sigma’s 4th Battle
Sigma’s Infection
Spotlight Knock
Storm Eagle
Toxic Seahorse
Wheel Gator
X Vs. Zero
X-Hunter’s Vengeance
X’s Victory
Zero
Zero’s Alliance
Zero’s Dark Side 02
Zero’s Return
Number of cards: 32

Technical Machines:
Armored Armadillo’s Weapon
Axle the Red’s Weapon
Body Armor 03
Chill Penguin’s Weapon
Chip Enhancer
Dark Dizzy’s Weapon
Dash Boots 03
Helmet Upgrade 02
Magma Dragoon’s Weapon
Magna Centipede’s Weapon
Morph Moth’s Weapon
Storm Eagle’s Weapon
Toxic Seahorse’s Weapon
Virus Sword
X Buster
X Buster Upgrade 04
X’s Hidden Power 01
X’s Hidden Power 02
Z-Buster
Zero’s Gift
Zero’s Hidden Armor 04
Zero’s Special Saber 04
Number of cards: 22

Other Trainers:
Armored Armadillo’s Armor
Axle the Red’s Secret
Chill Penguin’s Deep Freeze
Dynamo
Magna Centipede’s Drain
Nightmare Virus
Storm Eagle’s Flight
The Perfect Copy
Wheel Gator’s Rage
Zero’s Sacrifice
Number of cards: 10

Total number of Trainers: 88


Special Energy:
Big Boost Energy
Hunter Energy
Maverick Energy
Multiplying Energy
Tool Energy
Viral Energy

Total number of Special Energy: 6

Total number of cards: 501

Note: I also went through and deleted all of my posts (except the top post and any edit requests that are not yet done) that didn’t have any cards, which explains why this topic is shorter than it was before. I also request that others who have posted on this set do the same – if your post has no cards, please delete it.

My next post will list Pokemon cards that have still not been done and would fit their character’s themes.

dkates
12/10/2003, 06:30 PM
Here is a list of the themes of every character currently in the expansion, as well as an exhaustive (well, as exhaustive as I could make it) list of the Pokemon that fit that character’s theme and haven’t been made yet. Note that if a dual-type Pokemon fits a character’s theme, even if it’s because of one of its types, you may still make cards for that line either one of the TCG types for that Pokemon’s types. Even if they fit themes, though, I do not want any more Jirachi or Deoxys cards. I also do not want any Unown cards, even though they do fit a character’s theme and have not been done. If any Pokemon is not listed here and has not been done, and you feel it fits a character's theme, please send me a PM. If I agree that it fits, I will let you know, in which case you are welcome to create a card of that Pokemon for the set.


Armored Armadillo themes around armored Pokemon. This includes Pokemon whose types in the Game Boy games include Rock and/or Steel, as well as any Pokemon known for having a high Defense stat in the Game Boy games. Remaining possibilities: Aerodactyl, Cloyster line, Forretress line, Kabutops line, Magcargo line, Magneton line, Omastar line, Registeel, Scizor line, Skarmory, Sudowoodo.
Axle the Red themes around Pokemon whose types in the Game Boy games include Grass. Remaining possibilities: Meganium line, Parasect line, Ludicolo line.
Chill Penguin themes around Pokemon whose types in the Game Boy games include Ice. Remaining possibilities: None.
Dark Dizzy themes around Pokemon whose types in the Game Boy games include Dark. Remaining possibilities: Sableye, Houndoom line, Tyranitar line, Sneasel, Umbreon line (may also include Espeon, but not other Eeveelutions), Sneasel, Cacturne line, Absol.
Dr. Doppler themes around Pokemon that can copy the abilities of other Pokemon. This is not an easily defined theme, but includes Pokemon that, in the Game Boy games, naturally learn Transform, Mirror Move, Sketch, and/or Mimic. Remaining possibilities: Mew, Pidgeot line, Fearow line.
Gate themes around Legendary Pokemon (which, for this list, consists of Pokemon that cannot be caught more than once in the Game Boy games and cannot be bred), and Pokemon whose only type in the Game Boy games is Normal, including any Pokemon they evolve from/into. Because of this second part, he has quite a lot of possibilities. Remaining possibilities: Aipom, Articuno, Blissey line, Clefable line, Ditto, Dunsparce, Furret line, Granbull line, Ho-oh, Wigglytuff line, Kangaskhan, Lickitung, Lugia, Miltank, Entei, Raikou, Suicune, Moltres, Zapdos, Raticate line, Smeargle, Ursaring line, Linoone line, Slaking line, Exploud line, Delcatty line, Spinda, Castform, Kecleon, Regirock, Regice, Registeel, Latias, Latios, Rayquaza.
Magma Dragoon themes around Pokemon whose types in the Game Boy games include Fire. Remaining possibilities: Typhlosion line, Flareon line (no other Eeveelutions), Ho-oh.
Magna Centipede themes around Pokemon whose types in the Game Boy games include Electric. Remaining possibilities: Lanturn line, Jolteon line (no other Eeveelutions).
Morph Moth themes around Pokemon whose types in the Game Boy games include Bug. Remaining possibilities: None.
Sigma themes around Pokemon whose types in the Game Boy games include Dark, Ghost and/or Psychic. Remaining possibilities: Alakazam line, Hypno line, Exeggutor line, Girafarig, Houndoom line, Jynx line, Lugia, Mew, Murkrow, Slowbro and Slowking line, Starmie line, Xatu line, Mightyena line, Gardevoir line, Medicham line, Sharpedo line, Solrock, Lunatone, Claydol line, Metagross line, Latias, Latios, Celebi.
Storm Eagle themes around Pokemon whose types in the Game Boy games include Flying. Remaining possibilities: Butterfree line, Charizard line, Dragonite line, Gyarados line, Jumpluff line, Ledian line, Scizor line, Beautifly line (but not Dustox line), Masquerain line, Ninjask line (but not Shedinja), Volbeat, Illumise, Altaria line, Salamence line, Rayquaza.
Toxic Seahorse themes around Pokemon whose types in the Game Boy games include Poison. Remaining possibilities: Ariados line, Beedrill line, Gengar line, Qwilfish, Venomoth line, Venusaur line, Victreebel line, Vileplume line (but not Bellossom), Dustox line (but not Beautifly line), Tentacruel line.
Wheel Gator themes around Pokemon whose types in the Game Boy games include Dragon, plus Pokemon which, on G/S/C, are in the “Dragon” breeding group. Remaining possibilities: Arbok line, Charizard line.
X themes around the starter Pokemon from the various Game Boy games. Remaining possibilities: Blastoise line, Charizard line, Venusaur line, Eeveelutions. [Note: The Eeveelutions qualify because, even though a player couldn’t start with them in any of the games, Eevee was your rival’s starter in Yellow.]
Zero has another subjective theme, which is hard to describe. Basically, he themes around Pokemon who use claws, blades, etc. for a number of different attacks. Remaining possibilities: Farfetch’d, Kabutops line, Kingler line, Skarmory, Slaking line, Ninjask line (but not Shedinja), Aggron line, Persian line, Armaldo line, Metagross line.
Of course, none of these ideas are required (after all, the set already has about 500 cards), but if anyone still wants to contribute Pokemon, this should let you know what you have to choose from. Also, any Trainers or Special Energy that fit the set theme are always welcome. I do not expect all of these Pokemon to be done -- that would add up to 245 additional cards.

dkates
12/10/2003, 07:22 PM
Now, some Trainers.

Gate's Laboratory
Stadium Card

Whenever an effect of an attack, Poke-Power, Poke-Body, or Trainer card would allow a player to search his or her deck for one or more cards, that player instead shuffles his or her deck and draws a number of cards equal to the highest number of cards that player would have been allowed to search for.

Gate
Supporter

Search your deck for 3, 4, or 5 different Basic Pokemon with Gate in their names and show them to your opponent. If there are not at least 3 different Basic Pokemon in your deck with Gate in their names, shuffle your deck and ignore any other effects of this card. Shuffle all cards chosen in this way. Your opponent chooses one of them without looking. Put the chosen card onto your Bench face down, and shuffle the rest into your deck. If, for any reason, either player must know what that card is in order to apply an effect, including damage from an attack, flip it over.

Dark Dizzy
Supporter

You may not play this card if you have played any Trainer cards this turn. Until the end of your opponent's next turn, no Trainer cards can be played.

dkates
12/11/2003, 01:58 PM
Sunflorazumarill, if you did a Dark Dizzy card, it's not posted.

Houndoom of Hell, like Sunflorazumarill said, a bunch of those cards are broken, and that Rayquaza needs to belong to someone. Please fix the cards accordingly.

dkates
12/11/2003, 04:17 PM
Well, I'll be keeping the expansion going as long as people are interested in adding cards.

Dek
12/11/2003, 05:34 PM
Here's an Armaldo line. Dont know if I should put in Claw Fossil since it is already made.

Zero's Anorith
50 HP
(F)

(C) Scratch - 10

(F)(F) Mud Slap - 30

Weakness: (G)
Resistance -30: (L)
Retreat: (C)

Zero's Armaldo
140 HP
(F)

Poke-Body: Spikes - If your opponent switches Pokemon, place 10 damage on the new Defending Pokemon. (This power only works when Zero's Armaldo ex is your Active Pokemon)

(C)(C) Slash - 30

(F)(F)(C) Claw Stab - Does 10 damage to your opponent's Benched Pokemon (Don't apply Weakness and Resistance) 30

Weakness: (W)(G)
Resistance -30: (L)(R)
Retreat: (C)(C)(C)

dkates
12/12/2003, 10:21 AM
Getting there, but remember that Pokemon that are not Pokemon-ex can have at most 120 HP, one Weakness, and one Resistance (with the possible exception of Dragons).

Carrington388
12/12/2003, 02:15 PM
Maverick's Eevee
40 HP {C}
Basic Pokémon

{C} Tackle 10
{C}{C}{C} Quick Evolution Choose a type of Energy attached to Maverick's Eevee. Search your deck for an card that evolves from Maverick's Eevee that's the same type (color) as the Energy you chose and attach it to Maverick's Eevee. (This counts as evolving Maverick's Eevee.)

Weakness: {F}
Resistance: none
Retreat Cost: {C}
I only created this as a solution to giving suggested Eevee evolutions to Mavericks but not go outside Sunflorazumarill's restrictions.

Chill Penguin's Vaporeon
70 HP {W}
Stage 1 Pokémon (Evolves from Maverick's Eevee)

{W} Water Gun This attack does 10 damage plus 10 more damage for each {W} Energy card attached to Chill Penguin's Vaporeon but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 10+
{W}{W}{W} Acid Ouch This attack does 20 damage to each Defending Pokémon. During your opponent's next turn, prevent all effects of attacks, including damage, done to Chill Penguin's Vaporeon.

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Magna Centipede's Jolteon
70 HP {L}
Stage 1 Pokémon (Evolves from Maverick's Eevee)

{L} Thundershock Flip a coin. If tails, Magna Centipede's Jolteon does 10 damage to itself. 30
{L}{L}{L} Shock Kick Flip 4 coins. If all 4 are heads, the Defending Pokémon is now Paralyzed; if all 4 are tails, this attack does nothing (not even damage). 60

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Magma Dragoon's Flareon
70 HP {R}
Stage 1 Pokémon (Evolves from Maverick's Eevee)

{R} Ember Discard 1 {R} Energy card attached to Magma Dragoon's Flareon or this attack does nothing. 30
{R}{R}{R} Fire Burst Discard all {R} Energy cards attached to Magma Dragoon's Flareon or this attack does nothing. This attack does 40 damage times the number of cards discarded in this way. 40x

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Gate's Espeon
70 HP {P}
Stage 1 Pokémon (Evolves from Maverick's Eevee)

{P} Confusion Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{P}{P}{P} Double Psybeam This attack does 30 damage to each Defending Pokémon.

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Dark Dizzy's Umbreon
70 HP {D}
Stage 1 Pokémon (Evolves from Maverick's Eevee)

{D} Bite 20
{D}{D}{D} Chase If the Defending Pokémon becomes Benched during your opponent's next turn, return all cards attached to it other than Evolution cards to your opponent's hand. 40

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Sunflorazumarill
12/12/2003, 02:38 PM
Oh, heck. Here are some more ideas.

Toxic Seahorse’s Qwilfish
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{C} Spike Blast Flip a number of coins equal to the number of {W} Energy attached to Toxic Seahorse’s Qwilfish. This attack does 20 damage plus 10 more damage for each heads. 20+
{W}{W} Sludge Bomb Flip a coin. If heads, the Defending Pokémon is now Poisoned. 30

Toxic Seahorse’s Tentacool
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: n/a
{W} Sleep Bubble The Defending Pokémon is now Asleep.
{W}{W} Poison Spray The Defending Pokémon is now Poisoned. 20

Toxic Seahorse’s Tentacruel
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Toxic Seahorse’s Tentacool
Put Toxic Seahorse’s Tentacruel on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: n/a
{W}{W} Acidic Spray Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. 20
{W}{W}{W} Hydro Pump Does 40 damage plus 20 more damage for each {W} Energy attached to Toxic Seahorse’s Tentacruel but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 40+

Toxic Seahorse’s Venonat
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Acidic Spit Flip 2 coins. This attack does 10 damage times the number of heads. 10x
{P}{P} Confusion Flip a coin. If heads, the Defending Pokémon is now Confused. 20

Toxic Seahorse’s Venomoth
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Toxic Seahorse’s Venonat
Put Toxic Seahorse’s Venomoth on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{P}{P} Dream Eater Unless the Defending Pokémon is Asleep, this attack does nothing. 40
{G}{G}{G} Chemical Wing Flip a coin. If heads, the Defending Pokémon is now Poisoned and either Asleep, Burned, Confused, or Paralyzed (your choice). 30

Storm Eagle’s Bagon
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{C} Rising Lunge Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+
{C}{C} Double-Edge Storm Eagle’s Bagon does 10 damage to itself. 30

Storm Eagle’s Shelgon
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Storm Eagle’s Bagon
Put Storm Eagle’s Shelgon on the Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
PokéBODY: Energy Shell All damage done to Storm Eagle’s Shelgon is reduced by 10 for each Energy attached to it.
{C}{C}{C} Triple Smash Flip 2 coins. This attack does 20 damage plus 20 more damage for each heads. 20+

Stoem Eagle’s Salamence
Pokémon card
{C}
100 HP
Stage 2 Pokémon
Evolves from Storm Eagle’s Shelgon
Put Storm Eagle’s Salamence on the Stage 1 card
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}
{C}{C}{C} Speed Flight Flip 2 coins. If both are heads, prevent all effects of attacks, including damage, done to Storm Eagle’s Salamence during your opponent’s next turn. 40
{C}{C}{C}{C} Sky Attack Flip a coin. If tails, this attack does nothing. 80

Sigma’s Beldum
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Scary Face Flip a coin. If heads, until the end of your opponent’s next turn, the Defending Pokémon can’t attack or retreat.
{P}{C} Hypnoblast Flip a coin. If heads, the Defending Pokémon is now Asleep. 20

Sigma’s Metang
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Sigma’s Beldum
Put Sigma’s Metang on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{C} Psyblast Flip a coin. If heads, the Defending Pokémon is now Confused. 20
{P}{P}{C} Super Psy 50

Sigma’s Metagross
Pokémon card
{P}
100 HP
Stage 2 Pokémon
Evolves from Sigma’s Metang
Put Sigma’s Metagross on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P}{C} Psywave Does 30 damage times the number of Energy cards attached to the Defending Pokémon. 30x
{P}{P}{C}{C} Syncroblast If Sigma’s Metagross and the Defending Pokémon have a different number of Energy cards attached to them, this attack’s base damage is 20 instead of 100. 100

I think we should hold back on Dragonite, Tyranitar, Salamence, and Metagross for the rest of this set.

SwampertEX
12/12/2003, 03:12 PM
Zero's Nincada (G)
40hp Basic Pokemon

(G) Leech Life 10
Remove 1 Damage counter for each damage counter you place on the defending Pokemon.

(G)(C) Fury Swipes 10x
Flip 3 coins. This attack does 10 damage times the number of heads.

Weakness: (R)
Resistance: (None)
Retreat: (C)

Zero's Ninjask (G)
80hp Stage 1 (Evolves from Zero's Nincada)

(G) Swords Dance
Zero's Ninjask's Slash attack is doubled next turn.

(G)(C)(C) Slash 30

Weakness: (R)
Resistance: (F)
Retreat: (None)

Jungle Scyther reincarnated.

Sunflorazumarill
12/12/2003, 05:09 PM
Here are some more ideas.

Sigma’s Abra
Pokémon card
{P}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: n/a
{P} Psyshock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{P}{C} Hypnoblast Flip a coin. If heads, the Defending Pokémon is now Asleep. 20

Sigma’s Kadabra
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Evolves from Sigma’s Abra
Put Sigma’s Kadabra on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P}{P}{C} Psychotwist If there are any any Energy cards attached to each Defending Pokémon, remove all of them and then reattch them to each Defending Pokémon in any way you like. 30
{P}{P}{C}{C} Mega Teleport Blast You and your opponent may each switch 1 of your Active Pokémon with 1 of your Benched Pokémon. (Do the damage before switching the Pokémon.) 40

Sigma’s Alakazam
Pokémon card
{P}
90 HP
Stage 2 Pokémon
Evolves from Sigma’s Kadabra
Put Sigma’s Alakazam on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Energy Generation Once during your turn (before you attack), if Sigma’s Alakazam is your Active Pokémon, you may look at your opponent’s hand. If there are any Energy cards in there, you may take 1 of them and attach it to either Defending Pokémon. This power can’t be used if Sigma’s Alakazam is affected by a Special Condition.
{P}{P}{P}{C}{C} Ultra Psychic Does 50 damage plus 10 damage for each Energy card attached to each Defending Pokémon. If there are 2 Defending Pokémon, this attack damages each of them. 50+

Douglas
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Shuffle any number of cards in your hand into your deck. Then search your deck for a number of Pokémon Tool and/or Technical Machine cards equal to that number and put them into your hand. Shuffle your deck afterward.

Carrington388
12/12/2003, 06:29 PM
X's Venusaur
90 HP {G}
Stage 2 Pokémon (Evolves from X's Ivysaur)

{G}{C}{C} Tail Rap Flip 2 coins. This attack does 50 damage times the number of heads. 50x
{G}{G}{G}{G} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 60

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}{C}{C}

X's Charizard
90 HP {R}
Stage 2 Pokémon (Evolves from X's Charmeleon)

{R}{C}{C} Fire Stream Discard 1 {R} Energy card attached to X's Charizard or this attack does nothing. If you do, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 50
{R}{R}{R}{R} Dragon Claw Discard 1 {R} Energy card attached to X's Charizard or this attack does nothing. 70

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}{C}{C}

X's Blastoise
90 HP {W}
Stage 2 Pokémon (Evolves from X's Wartortle)

{W}{C}{C}{C} Hypno Splash The Defending Pokémon is now Asleep. 50
{W}{W}{W}{W}{W} Hydro Jet This attack does 50 damage plus 30 more damage for each {W} Energy card attached to X's Blastoise but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way. 50+

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}

Sunflorazumarill
12/12/2003, 07:04 PM
Now it's time for some more cards.

X’s Bulbasaur
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Pollen Gun Does 10 damage plus 10 more damage for each {G} Energy attached to X’s Bulbasaur but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+
{G}{C} Leaf Slash Don’t apply Resistance. 20

X’s Ivysaur
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from X’s Bulbasaur
Put X’s Ivysaur on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G}{C} Leaf Strike Flip 2 coins. This attack does 20 damage times the number of heads. 20x
{G}{G}{G} Poison Slash You may discard 1 {G} Energy card attached to X’s Ivysaur. If you do, the Defending Pokémon is now Poisoned. 50

X’s Charmander
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{R} Flare Gun Does 10 damage plus 10 more damage for each {R} Energy attached to X’s Charmander but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+
{R}{C} Heat Flame Don’t apply Resistance. 20

X’s Charmeleon
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from X’s Charmander
Put X’s Charmeleon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{C} Fire Spit Flip 2 coins. This attack does 20 damage times the number of heads. 20x
{R}{R}{R} Flame Slash You may discard 1 {R} Energy card attached to X’s Charmeleon. If you do, the Defending Pokémon is now Burned. 50

X’s Squirtle
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Gun Does 10 damage plus 10 more damage for each {W} Energy attached to X’s Squirtle but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+
{W}{C} Aqua Sonic Don’t apply Resistance. 20

X’s Wartortle
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from X’s Squirtle
Put X’s Wartortle on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{C} Ice Ball Flip 2 coins. This attack does 20 damage times the number of heads. 20x
{W}{W}{W} Freeze Slash You may discard 1 {W} Energy card attached to X’s Wartortle. If you do, the Defending Pokémon is now Paralyzed. 50

Dek
12/13/2003, 11:34 AM
Zero's Farfetch'd
60 HP
(C)

Poke-Power: New Weapon- Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a Technical Machine or Pokemon Tool with Zero mentioned in the card* can use, show it to your opponent, and attach it to Zero's Farfetch'd. This power can't be used if Zero's Farfetch'd is affected by a Special Condition.

(C)(C)(C) Z-Slash - You may discard a Technical Machine or Pokemon Tool with Zero mentioned in the card.* If you do, this attack does 30 plus 20 more damage. Damage = 30+

Weakness: (L)
Resistance -30: (F)
Retreat: (C)(C)

* = the phrase "(Trainer card type) with (name) menioned in the card" refers to any Trainer card that includes the Trainer's name (example, for Zero's case, would be Zero's Special Saber 04)

Zero's Skarmory
80 HP
(M)

Poke-Body: Metal Migrate- Prevent any damage done to Zero's Skarmory when it is Benched.

(M)(C) Steel Wing- Flip 2 coins. If heads, any damage done to Zero's Skarmory during your opponent's next turn is reduced by the number of heads. Damage = 30

(M)(M)(C)(C) Burning Dive- Flip a coin. If heads, any damage done to Zero's Skarmory due to weakness is reduced by 30. Damage = 40

Weakness: (R)
Resistance -30: (G)
Retreat: (C)(C)

Scribble
12/14/2003, 07:05 AM
Toxic Seahorse's Bellsprout
50 HP {G}

Basic Pokemon

{G} Poison Whip
The Defending Pokemon is now Poisoned.


Weakness: {R}
Resistance:
Retreat Cost: {C}


Toxic Seahorse's Weepinbell
70 HP {G}

Stage 1 Pokémon (evolves from Toxic Seahorse's Bellsprout)

{G} Stun Powder 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

{G}{C} Acid Spray 20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.


Weakness: {R}
Resistance:
Retreat Cost: {C}


Toxic Seahorse's Victreebel
90HP {G}

Stage 2 Pokémon (evolves from Toxic Seahorse's Weepinbell)

Poke-BODy Fragrance Defense
As long as Toxic Seahorse's Victreebel is 1 of your Active Pokémon, if you have another Toxic Seahorse's Victreebel on your Bench, reduce all damage done to Toxic Seahorse's Victreebel by 30 (after applying Weakness and Resistance).

{G}{C} Vine Whip 30

{G}{G} Sizzling Acid 10
Flip a coin. If heads, each Defending Pokemon is now Burned and Poisoned. Either way, Toxic Seahorse's Victreebel cannot attack or retreat until the end of your next turn (Benching or Evolving Toxic Seahorse's Victreebel ends this effect).


Weakness: {R}
Resistance:
Retreat Cost: {C}{C}

Scribble
12/14/2003, 07:37 AM
Storm Eagle's Volbeat
60 HP {G}

Basic Pokemon

Poke-PODY Light Of A Firefly
As long as you have Storm Eagle's Illumise in play, Storm Eagle's Volbeat can’t be affected by Special Conditions.

{G} Tail Glow
During your next turn, Pulse Slam's base damage is now 40 instead of 20 (Benching or Evolving Storm Eagle's Volbeat ends this effect).

{G}{C} Pulse Slam 20
Flip a coin. If heads, the Defending Pokemon is now Confused.



Weakness: {R}
Resistance:
Retreat Cost: {C}


Storm Eagle's Illumise
60 HP {G}

Basic Pokemon

Poke-POWER Helpful Glow
Once during your turn (before you attack), as long as you have Storm Eagle's Volbeat in play, you may flip a coin. If heads, remove one damage counter, if any, from Storm Eagle's Illumise. This PokéPower can’t be used if Storm Eagle's Illumise has a Special Condition.

Poke-PODY Oblivious
If Storm Eagle's Illumise is on your Bench, as long as you have Storm Eagle's Volbeat in play, ignore all effects of Trainers, PoKe-POWERs, Poke-BODIEs, attacks or any other effect that would move Storm Eagle's Illumise to the active slot (any other effects still happen).

{G}{C} Sweet Perfume 30
If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with his or her Active Pokemon (do the damage before switching), then, if you have any Benched Pokemon, switch 1 of them with Storm Eagle's Illumise.



Weakness: {R}
Resistance:
Retreat Cost: {C}

Scribble
12/14/2003, 08:01 AM
Axle the Red’s Paras
40 HP {G}

Basic Pokemon

{C} Scratch 10

{G}{C} Spurious Spore
The Defending Pokemon is now Confused.


Weakness: {R}
Resistance:
Retreat Cost: {C}



Axle the Red’s Parasect
60 HP {G}

Stage 1 Pokémon (evolves from Axle the Red’s Paras)

Poke-BODY Parasitic Mushroom
Axle the Red’s Parasect's Resistance is the same as every type of basic Energy card Axle the Red’s Parasect (Axle the Red’s Parasect cannot have Resistance to {C})

{G} Poison Powder 10
The Defending Pokemon is now Poisoned.

{G}{C}{C} Fury Pinch 30+
Flip a coin. If heads, this attack does 30 damage plus 10 more damage and the Defending Pokemon is now Paralyzed. If tails, this attack does 30 damage and Axle the Red’s Parasect is now Confused.


Weakness: {R}
Resistance:
Retreat Cost: {C}{C}

Sunflorazumarill
12/14/2003, 08:12 AM
Here are some more ideas.

Toxic Seahorse’s Oddish
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Nerve Poison Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.

Toxic Seahorse’s Gloom
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Toxic Seahorse’s Oddish
Put Toxic Seahorse’s Gloom on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Burn Nectar Flip a coin. If heads, the Defending Pokémon is now Burned. 10
{G}{C} Chemical Torrent Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Toxic Seahorse’s Vileplume
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Toxic Seahorse’s Gloom
Put Toxic Seahorse’s Vileplume on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Pollen Armor As long as Toxic Seahorse’s Vileplume is your Active Pokémon, if an attack (including your own), does 40 or more damage to it, reduce that damage by 30 (after applying Weakness and Resistance).
{G}{C} Rzaor Leaf 30
{G}{G} Scalding Chemical Discard 2 {G} Energy cards attached to Toxic Seahorse’s Vileplume or this attack does nothing. Flip a coin. If heads, each Defending Pokémon is now Burned, Paralyzed and Poisoned. 10

Zero’s Shedinja
Pokémon card
{G}
30 HP
Stage 1 Pokémon
Evolves from Zero’s Nincada
Put Zero’s Shedinja on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéBODY: Super Wonder Guard As long as Zero's Shedinja is in play, all Pokémon with Zero in their names that are in play can only be damaged by attacks from Pokémon that are the same type as their Weakness. If a Pokémon with Zero in its name has no Weakness, it is not affected by Super Wonder Guard.
{G}{G}{C} Phantom Slash Does 20 damage plus 10 more damage for each damage counter on Zero’s Shedinja to each Defending Pokémon.
I know what you said, but we should have its other evolution as well.

Scribble
12/15/2003, 07:16 AM
Sigma's Exeggcute
50 HP {G}

Basic Pokemon

{G} Egg Smash 20

{P}{C} Confuse Ray 10
Flip a coin. If heads, the Defending Pokemon is now Confused.


Weakness: {R}
Resistance:
Retreat Cost: {C}


Sigma's Exeggutor
80 HP {G}

Stage 1 Pokémon (evolves from Sigma's Exeggcute)

{P}{C} Hypnoshot 30
Flip a coin. If heads, If heads, the Defending Pokemon is now Asleep.

{G}{G}{C}{C} MASS Eggsplosion 30x
Does 30 damage times the number of Sigma's Exeggcute and Sigma's Exeggutor you have in play (apply Weakness and Resistance). Then, this attack does 20 damage to each of your Sigma's Exeggcute and Sigma's Exeggutor you have in play. Don't apply Weakness and Resistance.


Weakness: {R}
Resistance:
Retreat Cost: {C}{C}

I like {G}, does it show?
Anyway, can we do more Shinings (perhaps allowing each character to have two)?

Sunflorazumarill
12/15/2003, 05:21 PM
Here are some more ideas.

Sigma’s Meditite
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{F} Smash Punch Flip a coin. If tails, this attack does nothing. 30
{P}{C} Synchronize If Sigma’s Meditite and the Defending Pokémon have a different number of Energy cards attached to them, this attack does nothing. 40

Sigma’s Medicham
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Sigma’s Meditite
Put Sigma’s Medicham on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{F}{C} Jump Kick Flip a coin. If tails, this attack does no damage to the Defending Pokémon and Sigma’s Medicham does 20 damage to itself. 50
{P}{P}{C} Psywave Does 20 damage times the number of Energy cards attached to the Defending Pokémon. 20x

Dark Dizzy’s Houndour
Pokémon card
{D}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{D} Bite 10
{R}{C} Surprise Flame Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, this attack does nothing (not even damage). 30

Dark Dizzy’s Houndoom
Pokémon card
{D}
80 HP
Stage 1 Pokémon
Evolves from Dark Dizzy’s Houndour
Put Dark Dizzy’s Houndoom on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{R}{C} Flare 30
{D}{D}{C} Pursuit If the Defending Pokémon tries to retreat during your opponent’s next turn, do 10 damage to it. (Don’t apply Weakness and Resistance.) 30

Storm Eagle’s Swablu
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{C} Razor Wind Flip a coin. If tails, this attack does nothing. 20
{C}{C} Spinning Wing Attack Flip a coin until you get tails. This attack does 20 damage times the number of heads. 20x

Storm Eagle’s Altaria
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Storm Eagle’s Swablu
Put Storm Eagle’s Altaria on the Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: n/a
{C}{C}{C} Cotton Spore Flip a coin. If heads, the Defending Pokémon can’t attack or retreat during your opponent’s next turn. 30
{C}{C}{C}{C} Aerial Flight Flip a coin. If tails, this attack does no damage, but prevent all effects of attacks, including damage, done to Storm Eagle’s Altaria during your opponent’s next turn. 50

As of now, Sigma has 40 Pokémon cards. His card slot is now full.

As of now, Storm Eagle has 39 Pokémon cards, but his slot will be closed off.

As of now, Axle the Red has 39 Pokémon cards, but his slot will be closed off.

This is only so that some Mavericks don't end up with too many Pokémon.

Also, let's not use any more Legendary Pokémon.

dkates
12/16/2003, 04:47 PM
Just an update on the rules. These mostly come directly from Sunflorazumarill's suggestions, although some are simple reminders.

No more going off of a character's stated theme.
Once a character has anywhere between 37 and 42 Pokémon (counting that character's Pokemon-ex and Shining Pokemon), that character's slot will be closed off.
No more Shining Pokemon or Pokemon-ex.
No more Legendary Pokemon, please.
Not counting Shining Pokemon and Pokemon-ex cards, no Pokemon may have more than 3 different cards in the set. If there are any Pokemon for which there are already 3 or more cards (I'll have to check the list), don't worry about changing the existing cards; just don't add any more of that Pokemon.
No limits on Trainers, other than that they must somehow fit the theme of either a specific character or the set in general.
No more Special Energy, please.

Dek
12/29/2003, 09:33 AM
these cards are based on Megaman Zero 2

Elpizo's Revenge
Trainer
Supporter
(You may only have 2 Elpizo's Revenge in your deck)

If the Defending Pokemon has X in its name, flip a coin. If heads, treat your Active Pokemon's attacks as if the Defending Pokemon were weak to them.

Ciel's Compassion
Trainer
Supporter
(You may only have 2 Ciel's Compassion in your deck)

Flip a number of coins equal to the number of Pokemon in your play area that have Zero in its name. Remove a number of damage counters from the Active Pokemon equal to half the number of heads.

Dek
12/30/2003, 03:16 PM
More cards based on Megaman Zero 2

Baby Elves
Trainer
Pokemon Tool

If your Active Pokemon's attack requires you to put damage counters on the Defending Pokemon in any way, put two more damage counters on the Defending Pokemon (even if it would Knock Out the Defending Pokemon).

Harpuia's Misguided Loyalty
Trainer
Supporter

If your Active Pokemon has X in its name, flip a coin. If heads, any damage done to your Active Pokemon is reduced by 20.

Dek
01/02/2004, 10:07 AM
Man, is it just me doing these cards? Oh well. More cards based on the Megaman Zero series

The Pirate Copy
Trainer- Supporter

If the Defending Pokemon has Zero in its name, Flip a coin. If heads, any damage done to the Defending Pokemon is increased by 20 (after applying Weakness and Resistance).

X Form
Trainer- Technical Machine (attach this card to your Active Pokemon only it has Zero in its name.)
Picture: A picture of Zero (in his MMZ style) where his costume is blue instead of red.

(C) X's Skill- If you have any Benched Pokemon with X in its name, choose one of them. Then choose one of its attacks. X Form copies that attack. This attack does nothing if your Active Pokemon doesn't have the Energy necessary to use that attack. (You must still do anything else required in order to use that attack.)

Sunflorazumarill
01/10/2004, 06:57 PM
Sorry, but I was busy with other things. Here are the last of the Pokémon card ideas this set needs.

Dark Dizzy’s Absol
Pokémon card
{D}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{D} Shadow Bind The Defending Pokémon can’t retreat during your opponent’s next turn. 10
{D}{C}{C} Pursuit If the Defending Pokémon tries to retreat during your opponent's next turn, do 10 damage to it. (Don't apply Weakness and Resistance.) 30

Dr. Doppler’s Lileep
Pokémon card
{F}
50 HP
Stage 1 Pokémon
Evolves from Root Fossil
Put Dr. Doppler’s Lileep on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{C} Pound 10
{F}{F} Rock Throw 30

Dr. Doppler’s Cradily
Pokémon card
{F}
100 HP
Stage 2 Pokémon
Evolves from Dr. Doppler’s Lileep
Put Dr. Doppler’s Cradily on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Primal Force As long as Dr. Doppler’s Cradily is your Active Pokémon, your opponent can’t play any Technical Machine cards. Your opponent takes all Technical Machine cards attached to his or her Pokémon and returns them to his or her hand.
{C}{C} Headbutt 30
{F}{F}{C} Swinging Head Does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

Gate’s Smeargle
Pokémon card
{C}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
PokéBODY: Paint Drench Gate’s Smeragle is the same type as the type of the last Energy card that was attached to it.
{C} Copy Choose 1 of the Defending Pokémon’s attacks. Copy copies that attack. This attack does nothing if Gate’s Smeragle doesn’t have the Energy necessary to use that attack. (You must still do anything else required in order to use that attack.)

Zero’s Krabby
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Icy Wind Flip a coin, If heads, this attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10
{C}{C} Crush Claw Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 10+

Zero’s Kingler
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Zero’s Krabby
Put Zero’s Kingler on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Ice Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{W}{W}{C} Poison Cutters The Defending Pokémon is now Poisoned. 30

Im my opinion, I think this set is just about finished. I think we have all the Pokémon cards we need. There’s no need for any more. Also, I’d like to ask if I could take control of this set and wrap it up? First, there are some Trainer cards we still need for this set. After that, all there’s left is to organize the cards and assign rarity, which I have already begun. This expansion will be divided up into 3 parts.

Dek
01/11/2004, 04:38 PM
I got a good idea for a few of them right now...

Phantom's Sacrifice
Trainer- Supporter

If your opponent Knocked Out one of your Pokemon last turn, flip a number of coins equal to half the damage dealt that turn (rounded up). For each heads, place a damage counter on the Defending Pokemon (even if it would Knock Out the Defending Pokemon)

Fenfir's Support
Trainer- Supporter

If you have any Pokemon in play with X in its name, flip a coin for each one. For every heads, all (R) energies attached to them now count as 2 (R) Energies.

Leviathan's Speed
Trainer- Supporter

If your Active Pokemon has X in its name, flip a coin. If heads, prevent all effects of attack (including damage) done to your Active Pokemon until your opponent's next turn. After playing this card, your turn ends.

Dek
01/11/2004, 06:17 PM
Here are some more (and i'll actually get out of the megaman zero craze)

Zero's Future Vision
Trainer- Supporter
misc- You can have only one Zero's Future Vision in your deck

Flip a coin. If heads, your opponent cant attack during his or her next turn (Benching or Evolving does not end this effect)

Doppler Lab
Trainer- Stadium
(Standard Stadium Rule)
misc- You can have only one Doppler Lab in your deck.

Any damage done to a Pokemon with Sigma in its name that is affected by weakness is reduced by 20 (after applying Weakness and Resistance).

Sunflorazumarill
01/17/2004, 12:07 PM
Here are the last of the Trainer cards we need. Note the last 2 are from X7.

Dark Dizzy’s Power
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Search your deck for up to 2 Energy cards and attach them to 1 of your Pokémon with Dark Dizzy in its name. Shuffle your deck afterward.

Morph Moth’s Absorption
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
You can’t play this card if neither of your Active Pokémon has Morph Moth in its name. Attach any number of Energy cards from your hand to either of your Active Pokémon with Morph Moth in its name.

Toxic Seahorse’s Shapeshift
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Choose 1 of your Pokémon with Toxic Seahorse in its name. Attach all {G} Energy cards that you have in your hand to that Pokémon.

Gate’s Experiment
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Flip a coin. If heads, search your deck for any 2 cards with Gate in their names and put them into your hand. Shuffle your deck afterward. If tails, you can’t play any Supporter cards during your next turn.

Gate’s Excavation
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Take up to 2 Basic Pokémon and/or Evolution cards with Gate in their names that are in your discard pile and put them into your hand.

Colonel
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Trade 3 non-Trainer cards in your hand for up to 3 Trainer cards from your deck. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward.

Signas
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
If there are any Pokémon with X and/or Zero in their names on your Bench, choose up to 2 of them and switch them with each of your Active Pokémon.

Vile
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon with X or Zero in its name and return it and all cards attached to it to his or her hand. Either way, you can’t play a card named Vile during your next turn.

Axl
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Flip 2 coins. For each heads, remove 1 damage counter from all of your Pokémon with X and/or Zero in their names.

Red
Trainer card
Supporter
You can play only 1 Supporter each turn. Put this card next to your Active Pokémon and discard this card after playing it.
Choose 1 of your Pokémon in play. For the rest of your turn, you may evolve that Pokémon even if you just played or evolved it this turn or if this is your first turn. This effect also applies to the Pokémon it evolves into.

As of now, absolutely no more cards for this set. It's time to wrap this up.

Now that I've put in these last Trainer cards, I believe this set has all the cards it needs so there's no need for any more. I'm currently working on organizing these cards and assigning rarity for each of them. In a couple of days, the lists will be complete and I will post them here.

Dek
01/17/2004, 12:12 PM
well, so much for the upcoming ideas :lol:

anyways, Im very surprised to see how much we have done over a few months. Thanks to everyone who helped out on this.

ED629IWAI
01/18/2004, 06:49 AM
great cards.

firebomb
01/18/2004, 05:52 PM
Zero's zangoose: 80hp type :colorless



pokemon power: Rank A hunting skills: Zangoose may do 10 damge to 1 of your opponents benched pokemon per turn


:colorless :colorless :colorless omega slash: Does 20 extra to pokemon ex or evolved. 50

:colorless :colorless :colorless :colorless Zeros sword: 100


weakness: :fighting: resistance: retreat: :colorless

Sunflorazumarill
01/18/2004, 06:06 PM
Okay! Here’s the first piece of the set! Hope you like the name!

MEGA MAN X: MAVERICK EMERGENCY

POKéMON

[Holo]
Armored Armadillo's Golem H
Armored Armadillo's Tyranitar H
Axle the Red's Breloom H
Axle the Red's Venusaur H
Chill Penguin's Blastoise H
Dark Dizzy's Gardevoir H
Dark Dizzy's Murkrow H
Dr. Doppler's Ditto H
Dr. Doppler's Porygon2 H
Magma Dragoon's Arcanine H
Magma Dragoon's Charizard H
Magma Dragoon's Ninetales H
Magna Centipede's Ampharos H
Morph Moth's Beedrill H
Morph Moth's Butterfree H
Sigma's Absol H
Sigma's Gengar H
Sigma's Wobbuffet H
Storm Eagle's Aerodactyl H
Storm Eagle's Delibird H
Storm Eagle's Pidgeot H
Toxic Seahorse's Crobat H
Toxic Seahorse's Muk H
Toxic Seahorse's Swalot H
Wheel Gator's Dragonite H
Wheel Gator's Flygon H
Wheel Gator's Kingdra H
X's Blaziken H
X's Raichu H
X's Sceptile H
X's Swampert H
Zero's Dugtrio H
Zero's Scizor H
[Rare]
Armored Armadillo's Armaldo R
Armored Armadillo's Cradily R
Armored Armadillo's Pupitar R
Axle the Red's Bellossom R
Axle the Red's Roselia R
Axle the Red's Victreebel R
Axle the Red's Vileplume R
Chill Penguin's Cloyster R
Chill Penguin's Glalie R
Chill Penguin's Starmie R
Dark Dizzy's Girafarig R
Dark Dizzy's Mightyena R
Dr. Doppler's Kecleon R
Dr. Doppler's Smeargle R
Dr. Doppler's Sudowoodo R
Magma Dragoon's Magmar R
Magna Centipede's Electabuzz R
Magna Centipede's Manectric R
Morph Moth's Illumise R
Morph Moth's Parasect R
Morph Moth's Venomoth R
Morph Moth's Volbeat R
Sigma's Mr. Mime R
Sigma's Shedinja R
Sigma's Misdreavus R
Sigma's Ninjask R
Storm Eagle's Fearow R
Storm Eagle's Skarmory R
Storm Eagle's Swellow R
Storm Eagle's Xatu R
Toxic Seahorse's Arbok R
Toxic Seahorse's Weezing R
Wheel Gator's Dragonair R
Zero's Azumarill R
Zero's Linoone R
Zero's Pinsir R
Zero's Sandslash R
[Uncommon]
Armored Armadillo's Anorith U
Armored Armadillo's Graveler U
Armored Armadillo's Lileep U
Axle the Red's Gloom U
Axle the Red's Ivysaur U
Axle the Red's Shroomish U
Axle the Red's Weepinbell U
Chill Penguin's Snorunt U
Chill Penguin's Wartortle U
Dark Dizzy's Kirlia U
Dark Dizzy's Poochyena U
Dr. Doppler's Castform U
Dr. Doppler's Porygon U
Magma Dragoon's Charmeleon U
Magma Dragoon's Growlithe U
Magma Dragoon's Vulpix U
Magna Centipede's Electrike U
Magna Centipede's Flaaffy U
Morph Moth's Kakuna U
Morph Moth's Metapod U
Morph Moth's Yanma U
Sigma's Chimecho U
Sigma's Haunter U
Sigma's Sneasel U
Storm Eagle's Farfetch’d U
Storm Eagle's Pidgeotto U
Storm Eagle's Taillow U
Toxic Seahorse's Golbat U
Toxic Seahorse's Grimer U
Toxic Seahorse's Gulpin U
Wheel Gator's Seadra U
Wheel Gator's Vibrava U
X's Combusken U
X's Grovyle U
X's Marshtomp U
X's Pikachu U
Zero's Marril U
Zero's Scyther U
Zero's Zigzagoon U
[Common]
Armored Armadillo's Geodude C
Armored Armadillo's Larvitar C
Axle the Red's Bellsprout C
Axle the Red's Bulbasaur C
Axle the Red's Oddish C
Chill Penguin's Shellder C
Chill Penguin's Squirtle C
Chill Penguin's Staryu C
Dark Dizzy's Ralts C
Magma Dragoon's Charmander C
Magma Dragoon's Magby C
Magna Centipede's Elekid C
Magna Centipede's Mareep C
Morph Moth's Caterpie C
Morph Moth's Paras C
Morph Moth's Venonat C
Morph Moth's Weedle C
Sigma's Gastly C
Sigma's Nincada C
Sigma's Wynaut C
Storm Eagle's Natu C
Storm Eagle's Pidgey C
Storm Eagle's Spearow C
Toxic Seahorse's Ekans C
Toxic Seahorse's Koffing C
Toxic Seahorse's Zubat C
Wheel Gator's Dratini C
Wheel Gator's Horsea C
Wheel Gator's Trapinch C
X's Mudkip C
X's Pichu C
X's Torchic C
X's Treecko C
Zero's Azurill C
Zero's Diglett C
Zero's Sandshrew C

POKéMON TOTAL: 145

TRAINER

Alia U
Armored Armadillo U
Armored Armadillo's Weapon U
Axle the Red U
Chill Penguin's Weapon U
Dr. Cain U
Dr. Doppler's Imitation U
Dr. Light U
Defectionists U
Enhancement Capsule U
Gate's Experiment U
Giant Dam U
Heart Tank U
Helmet Upgrade 02 U
Hidden Jungle Facility U
Magna Centipede's Weapon U
Maverick Hunter Headquarters U
Megaman X U
Morph Moth's Absorption U
Sigma U
Sigma’s Deal U
Sigma's Fortress U
Signas U
Space Center U
Storm Eagle's Flight U
Storm Eagle's Weapon U
Sub Tank U
Toxic Seahorse's Shapeshift U
Vile U
Volcano Gym U
Weapon Tank U
Wheel Gator's Rage U
X Buster U
X's Hidden Power 01 U
Zero U
Zero's Alliance U
Zero's Z-Saber U

TRAINER TOTAL: 37

ENERGY

Hunter Energy R
Maverick Energy R

ENERGY TOTAL: 2

SPECIAL POKéMON

Armored Armadillo's Tyranitar ex ***
Axle the Red's Breloom ex ***
Dr. Doppler's Shining Kecleon ***
Magma Dragoon's Charizard ex ***
Magna Centipede's Manectric ex ***
Morph Moth's Shining Armaldo ***
Sigma's Mr. Mime ex ***
Toxic Seahorse's Shining Crobat ***
X's Shining Meganium ***
Zero's Shining Scizor ***

SPECIAL POKéMON TOTAL: 10

GRAND TOTAL: 194

Sunflorazumarill
01/18/2004, 06:07 PM
Now here’s the next part of the expansion!

MEGA MAN X: REPLOID UPRISING

POKéMON

[Holo]
Armored Armadillo's Aggron H
Armored Armadillo's Jirachi H
Armored Armadillo's Metagross H
Armored Armadillo's Shuckle H
Armored Armadillo's Steelix H
Axle the Red's Celebi H
Axle the Red's Cradily H
Axle the Red's Exeggutor H
Chill Penguin's Lapras H
Chill Penguin's Suicune H
Chill Penguin's Walrein H
Dark Dizzy's Sharpedo H
Dark Dizzy's Slowbro H
Gate's Dragonite H
Gate's Snorlax H
Magma Dragoon's Camerupt H
Magma Dragoon's Entei H
Magma Dragoon's Magcargo H
Magma Dragoon's Torkoal H
Magna Centipede's Raikou H
Morph Moth's Armaldo H
Morph Moth's Pinsir H
Morph Moth's Scizor H
Sigma's Mewtwo H
Sigma's Tyranitar H
Storm Eagle's Articuno H
Storm Eagle's Dodrio H
Storm Eagle's Ho-oh H
Storm Eagle's Lugia H
Storm Eagle's Moltres H
Storm Eagle's Pelipper H
Storm Eagle's Zapdos H
Toxic Seahorse's Nidoking H
Toxic Seahorse's Nidoqueen H
Wheel Gator's Gyarados H
Wheel Gator's Latias H
Wheel Gator's Latios H
Wheel Gator's Rayquaza H
Wheel Gator's Salamence H
X's Feraligatr H
X's Kyogre H
X's Meganium H
X's Mew H
X's Typhlosion H
Zero's Crawdaunt H
Zero's Deoxys H
Zero's Groudon H
[Rare]
Armored Armadillo's Metang R
Armored Armadillo's Nosepass R
Axle the Red's Cacturne R
Axle the Red's Shiftry R
Axle the Red's Tangela R
Axle the Red's Tropius R
Chill Penguin's Delibird R
Chill Penguin's Jynx R
Chill Penguin's Ludicolo R
Dark Dizzy's Slowking R
Gate's Dragonair R
Gate's Tauros R
Magma Dragoon's Hitmonchan R
Magma Dragoon's Hitmonlee R
Magma Dragoon's Hitmontop R
Magma Dragoon's Houndoom R
Magna Centipede's Electrode R
Magna Centipede's Raichu R
Morph Moth's Beautifly R
Morph Moth's Dustox R
Morph Moth's Heracross R
Morph Moth's Ninjask R
Morph Moth's Shedinja R
Sigma's Espeon R
Sigma's Flareon R
Sigma's Jolteon R
Sigma's Pupitar R
Sigma's Seviper R
Sigma's Skarmory R
Sigma's Umbreon R
Sigma's Vaporeon R
Storm Eagle's Crobat R
Storm Eagle's Murkrow R
Toxic Seahorse's Kingdra R
Toxic Seahorse's Roselia R
Wheel Gator's Altaria R
Wheel Gator's Shelgon R
X's Minun R
Zero's Plusle R
Zero's Raticate R
Zero's Sneasel R
Zero's Zangoose R
[Uncommon]
Armored Armadillo's Lairon U
Armored Armadillo's Onix U
Axle the Red's Cacnea U
Axle the Red's Lileep U
Axle the Red's Nuzleaf U
Chill Penguin's Lombre U
Chill Penguin's Sealeo U
Dark Dizzy's Carvanha U
Gate's Smeargle U
Gate's Stantler U
Magma Dragoon's Numel U
Magma Dragoon's Slugma U
Magna Centipede's Pikachu U
Morph Moth's Anorith U
Morph Moth's Cascoon U
Morph Moth's Scyther U
Morph Moth's Silcoon U
Sigma's Sableye U
Storm Eagle's Doduo U
Storm Eagle's Golbat U
Storm Eagle's Wingull U
Toxic Seahorse's Nidorina U
Toxic Seahorse's Nidorino U
Toxic Seahorse's Seadra U
Wheel Gator's Swablu U
X's Bayleef U
X's Croconaw U
X's Quilava U
Zero's Corphish U
Zero's Gligar U
Zero's Mawile U
[Common]
Armored Armadillo's Aron C
Armored Armadillo's Beldum C
Axle the Red's Exeggcute C
Axle the Red's Seedot C
Chill Penguin's Lotad C
Chill Penguin's Smoochum C
Chill Penguin's Spheal C
Dark Dizzy's Slowpoke C
Gate's Dratini C
Magma Dragoon's Houndour C
Magma Dragoon's Tyrogue C
Magna Centipede's Pichu C
Magna Centipede's Voltorb C
Morph Moth's Nincada C
Morph Moth's Wurmple C
Sigma's Eevee C
Sigma's Larvitar C
Storm Eagle's Zubat C
Toxic Seahorse's Horsea C
Toxic Seahorse's Nidoran (F) C
Toxic Seahorse's Nidoran (M) C
Wheel Gator's Bagon C
Wheel Gator's Magikarp C
X's Chikorita C
X's Cyndaquil C
X's Totodile C
Zero's Rattata C

POKéMON TOTAL: 145

TRAINER

Airport Gym U
Axle the Red's Secret U
Body Armor 03 U
Central Computer U
Chill Penguin U
Chill Penguin's Deep Freeze U
Colonel U
Dark Dizzy U
Dark Dizzy's Power U
Dash Boots 03 U
Doppler Lab U
Douglas U
Dr. Doppler U
Dragon Tank U
Dynamo U
Gate U
Iris U
Lifesaver U
Magma Dragoon U
Magma Dragoon's Weapon U
Magna Centipede's Drain U
Morph Moth's Weapon U
Robotic Junkyard U
Sigma's 4th Battle U
Sigma's Infection U
Spotlight Knock U
Toxic Seahorse's Weapon U
Virus Sword U
Wheel Gator's Weapon U
X-Buster Upgrade 04 U
X-Hunter's Vengeance U
X's Hidden Power 02 U
X's Victory U
Z-Buster U
Zero's Dark Side 02 U
Zero's Gift U
Zero's Hidden Armor 04 U

TRAINER TOTAL: 37

ENERGY

Tool Energy R
Viral Energy R

ENERGY TOTAL: 2

SPECIAL POKéMON

Axle the Red's Shining Victreebel ***
Chill Penguin's Shining Regice ***
Dark Dizzy's Sharpedo ex ***
Dr. Doppler's Porygon2 ex ***
Gate's Dragonite ex ***
Magma Dragoon's Shining Camerupt ***
Magna Centipede's Shining Ampharos ***
Sigma's Shining Gengar ***
Storm Eagle's Skarmory ex ***
Wheel Gator's Gyarados ex ***

SPECIAL POKéMON TOTAL: 10

GRAND TOTAL: 194

Sunflorazumarill
01/18/2004, 06:09 PM
And now, the final part of the set!

MEGA MAN X: HUNTERS’ VENDETTA

POKéMON

[Holo]
Armored Armadillo's Lunatone H
Armored Armadillo's Regirock H
Armored Armadillo's Solrock H
Armored Armadillo's Swampert H
Axle the Red's Parasect H
Axle the Red's Sceptile H
Chill Penguin's Articuno H
Chill Penguin's Dewgong H
Chill Penguin's Regice H
Chill Penguin's Vaporeon H
Dark Dizzy's Hypno H
Dark Dizzy's Umbreon H
Dr. Doppler's Steelix H
Gate's Celebi H
Gate's Espeon H
Gate's Mew H
Gate's Mewtwo H
Magma Dragoon's Blaziken H
Magma Dragoon's Flareon H
Magma Dragoon's Moltres H
Magna Centipede's Jolteon H
Magna Centipede's Zapdos H
Morph Moth's Ariados H
Morph Moth's Ledian H
Sigma's Alakazam H
Sigma's Banette H
Sigma's Dusclops H
Sigma's Metagross H
Storm Eagle's Latias H
Storm Eagle's Latios H
Storm Eagle's Salamence H
Storm Eagle's Tropius H
Toxic Seahorse's Venomoth H
Toxic Seahorse's Victreebel H
X's Blastoise H
X's Charizard H
X's Venusaur H
Zero's Kingler R
Zero's Registeel R
[Rare]
Armored Armadillo's Relicanth R
Armored Armadillo's Rhydon R
Axle the Red's Gengar R
Axle the Red's Jumpluff R
Axle the Red's Sunflora R
Chill Penguin's Piloswine R
Chill Penguin's Sneasel R
Dark Dizzy's Absol R
Dark Dizzy's Grumpig R
Dark Dizzy's Houndoom R
Dr. Doppler's Cradily R
Dr. Doppler's Mr. Mime R
Dr. Doppler's Murkrow R
Gate's Persian R
Magma Dragoon's Rapidash R
Magna Centipede's Magneton R
Morph Moth's Forretress R
Morph Moth's Masquerain R
Morph Moth's Shuckle R
Sigma's Exeggutor R
Sigma's Medicham R
Sigma's Metang R
Storm Eagle's Altaria R
Storm Eagle's Gligar R
Storm Eagle's Mantine R
Storm Eagle's Noctowl R
Storm Eagle's Shelgon R
Storm Eagle's Togetic R
Toxic Seahorse's Tentacruel R
Toxic Seahorse's Vileplume R
X's Wigglytuff R
Zero's Armaldo R
Zero's Clefable R
Zero's Farfetch’d R
Zero's Ninjask R
Zero's Shedinja R
[Uncommon]
Armored Armadillo's Corsola U
Armored Armadillo's Marshtomp U
Axle the Red's Grovyle U
Axle the Red's Haunter U
Axle the Red's Heracross U
Axle the Red's Paras U
Axle the Red's Skiploom U
Chill Penguin's Swinub U
Dark Dizzy's Drowzee U
Dark Dizzy's Houndour U
Dr. Doppler's Lileep U
Dr. Doppler's Misdreavus U
Dr. Doppler's Onix U
Gate's Zangoose U
Magma Dragoon's Combusken U
Magma Dragoon's Ponyta U
Magna Centipede's Minun U
Magna Centipede's Plusle U
Maverick’s Eevee U
Morph Moth's Ledyba U
Morph Moth's Spinarak U
Sigma's Duskull U
Sigma's Exeggcute U
Sigma's Kadabra U
Sigma's Shuppet U
Storm Eagle's Illumise U
Storm Eagle's Volbeat U
Storm Eagle's Yanma U
Toxic Seahorse's Gloom U
Toxic Seahorse's Qwilfish U
Toxic Seahorse's Seviper U
Toxic Seahorse's Venonat U
Toxic Seahorse's Weepinbell U
X's Charmeleon U
X's Ivysaur U
X's Jigglypuff U
X's Wartortle U
Zero's Anorith U
Zero's Clefairy U
Zero's Nincada U
Zero's Skarmory U
[Common]
Armored Armadillo's Mudkip C
Armored Armadillo's Rhyhorn C
Axle the Red's Gastly C
Axle the Red's Hoppip C
Axle the Red's Sunkern C
Axle the Red's Treecko C
Chill Penguin's Seel C
Dark Dizzy's Spoink C
Gate's Meowth C
Magma Dragoon's Torchic C
Magna Centipede's Magnemite C
Morph Moth's Pineco C
Morph Moth's Surskit C
Sigma's Abra C
Sigma's Beldum C
Sigma's Meditite C
Storm Eagle's Bagon C
Storm Eagle's Hoothoot C
Storm Eagle's Swablu C
Storm Eagle's Togepi C
Toxic Seahorse's Bellsprout C
Toxic Seahorse's Oddish C
Toxic Seahorse's Tentacool C
X's Bulbasaur C
X's Charmander C
X's Igglybuff C
X's Squirtle C
Zero's Cleffa C
Zero's Krabby C

POKéMON TOTAL: 145

TRAINER

Abandoned Mine U
Armored Armadillo's Armor U
Axl U
Axle the Red's Weapon U
Baby Elves U
Chip Enhancer U
Ciel's Compassion U
Cyber Elf Blue U
Cyber Elf Green U
Cyber Elf Red U
Dark Dizzy's Weapon U
Dr. Doppler's Cleansing U
Elpizo's Revenge U
Fenfir's Support U
Gate's Excavation U
Gate's Laboratory U
Harpuia's Misguided Loyalty U
Leviathan's Speed U
Magma Dragoon's Betrayal U
Magna Centipede U
Morph Moth U
Nightmare Virus U
Phantom's Sacrifice U
Red U
Sigma Vaccine U
Snowfield Gym U
Storm Eagle U
The Perfect Copy U
The Pirate Copy U
Toxic Seahorse U
Wheel Gator U
X Form U
X Vs. Zero U
Zero's Future Vision U
Zero's Return U
Zero's Sacrifice U
Zero's Special Saber 04 U

TRAINER TOTAL: 37

ENERGY

Big Boost Energy R
Multiplier Energy R

ENERGY TOTAL: 2

SPECIAL POKéMON

Armored Armadillo's Shining Shuckle ***
Chill Penguin's Articuno ex ***
Dark Dizzy's Shining Houndoom ***
Gate's Shining Smeargle ***
Morph Moth's Forretress ex ***
Storm Eagle's Shining Lugia ***
Toxic Seahorse's Arbok ex ***
Wheel Gator's Shining Latias ***
X's Minun ex ***
Zero's Plusle ex ***

SPECIAL POKéMON TOTAL: 10

GRAND TOTAL: 194

COMBINED GRAND TOTAL: 582

Wow! This expansion is finally complete! Dkates may of started it, but it was me who finished it! This set had a good run. I contributed to a lot of it. With this set out of the way, I can now work some more on my own sets.

Dek
01/19/2004, 08:27 AM
very well done, SA. Im sure Dkates will be proud of you for helping out. Personally, it looks awsome.

dkates
01/19/2004, 09:17 AM
Thanks for helping me organize, SA, and thanks again to everyone who contributed cards! This expansion has turned out very well, and there have been many impressive cards posted.