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View Full Version : Vileplume vs. Bellossom vs. Victreebel



d13tp3ps1
08/28/2008, 08:11 AM
I built a deck to just play around with, as I am growing weary of constantly testing my BR deck.
Right now I've got 4-3-4 Vileplume (grass oddish and gloom) and 2-1-2 Victreebel. Do I need Bellossom? Really?
I haven't tried playing with it, but it doesn't seem that great.
Opinions?

flariados
08/28/2008, 08:12 AM
One good deck is 4 oddish 3 Gloom 3 Bellossom and 2 vileplume with 2-2 claydol.

Blaziken 1111
08/28/2008, 08:48 AM
Well with 3 energy with vileplume you won't be using it to attack much. Belossom give you the ]qucik attack power I mean it already does 2 for 60 and 50% chance of burn compared to vileplumes 60 for 3 and 50% chance of not Trainers for a tun. Vilplume shold really only be used for a tech unless you are trying for condition deck.

poke_master2008
08/28/2008, 09:00 AM
2-2 Claydol
3-2-3-1 Vileplume/Bellossom
3-3 Weezing

4 Call
3 Multi
9 Psychic


Claydol = Draw
Vileplume = Poison and trainer lock
Bellossom = Nice hitter when needed
Weezing = More damage for poison inbetween turns


Just an idea tho...i havent tested it out or anything

Dr. Mason
08/28/2008, 09:26 AM
3 Bellossom, 2 Vileplume. Lock decks only really wrk when there is certainty the lock takes place. It's flippy, sooo.....

poke_master2008
08/28/2008, 11:22 AM
The whole point of the list i gave was hitting 90 a turn....60 and a 50% chance of no trainers and 30 for poison (10 for reg and 20 for 2 weezings)

d13tp3ps1
08/28/2008, 11:55 AM
i took your advice and added weezing, we'll see how it plays out when i play later on.

Kabutops141
08/28/2008, 12:54 PM
The Bellossom and Vileplume combo is really amazing. Run 3 Bell and 2 Plume, as said already. 120 damage + Burn + Poision + Asleep for 2 nrg = Awesome.

BTW, Bellossome>>>>>>>>>>>Victreebel.

ShadowGuard
08/28/2008, 02:06 PM
The problem are the low HP of Bellossom. Anything not named Kingdra will take it out easily, I already tested that kind of deck for some matches (3 Bellossom, 2 Vileplume). Damage output is really great for two energy (80-100 + possible burn in average with a good setup engine), but usually Bellossom is knocked out so fast that you don't have time to attach energy to Vileplume and use its power.

Kabutops141
08/28/2008, 03:15 PM
Yeah. The HP is a downside, but is made up by it's speed. But, yeah I agree that the HP is pretty bad.