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View Full Version : Hurricane or Rock Band for BRs?


Lord Gengar
09/15/2008, 03:52 PM
I'm having trouble deciding on which of these to play for BRs so any supported opinions or fixes will be appreciated, thanks.

Hurricane:
4-4-4 Feraligatr MT
3-3 Claydol GE
4 Pachirisu GE
1 Plusle SW

4 Bebe's Search
3 Roseanne's Research
2 Felicity's Drawing
3 Poke Radar
2 Rare Candy
2 Pokedex Handy910
1 Dawn Stadium
1 Night Maintenance
1 Warp Point

14 Water Energy
4 Call Energy
Strategy: Use Claydol and Croconaw's powers to get loads of energy in hand for Feraligatr's energy cyclone.

Rock Band:
4-3-4 Beedrill GE
2-2 Claydol GE
2 Pachirisu GE
1 Azelf LA

4 Bebe's Search
3 Buck's Training
2 Cynthia's Feelings
2 Roseanne's Research
4 Rare Candy
4 Quick Ball
3 Night Maintenance
3 Plus Power
2 Warp Point
2 Dusk Ball
2 TM TS-1

7 Grass Energy
4 Multi Energy
Strategy: Set up 3-4 Beedrill and keep using band attack for 90-120+ damage.

brick11
09/15/2008, 04:53 PM
Who knows? certainly not me but if u won a city wit it maybe u should use hurricane
although Luxray will probably be at BR's for Empo and Kingdra Counters i have no idea
unless Feraligatr's weakness is grass not electric

Xaej
09/15/2008, 07:22 PM
if you choose rockband i recommend tms-01

revdjweb
09/15/2008, 09:11 PM
i would think kyogre with call energy would be a better setup guy for feraligatr than pachirisu - use all that water energy you pull with croconaw either for attacks for mass energy acceleration

Lord Gengar
09/16/2008, 02:17 PM
The Kyogre idea is interesting. I'll try a 2 Pachi and 2 Kyogre since I don't always start with call energy/roseanne. Thank you all for your suggestions, hope to read more.

Vegeta ss4
09/16/2008, 02:38 PM
Jesse, Rock-Band list, you can IMO get away with a 4/3/4 in here...
2 Plus power is all you should need.

Also, Hurricane, I wonder if TM-1 wouldn't be a bad idea?
To get the Claydol on the bench and since you dont have any real attacks until you have 2 energy on Gatr, seems to be a solid Idea!
-1 Koygre
+1 TM1?

Pokemaster Lourence
09/16/2008, 07:00 PM
definently Feraligator, -1 pokeradar +1 Dawn's Stadium works well to remove to remove special conditions and damage.

Lord Gengar
09/18/2008, 08:01 PM
I edited the lists. I don't really like the Kyogre LA in Hurricane after testing so I'm sticking with 4 Pachi. Thanks all around. Any more suggestions?

Keen Player
09/19/2008, 06:21 AM
What comes to basic search, I'd remove 4 Pachi as I think 4 Call + 3 Roseanne are enough (maybe 1 Pachi as a tech). In late-game those Pachis are pretty much dead cards whereas Call Energies can be used to increase the damage you do with Energy Cyclone.

mikeynumber1
09/19/2008, 01:51 PM
rockband you dont need 11 energy, i play 8 and my friend plays 7. ours run great... try cuttin you grass down to 4 and keep the multi's add 3 evoluter for the 3 grass taken out otherwise great rockband list....i might be playin it tomarrow not sure yet though.:confused:

Vegeta ss4
09/19/2008, 02:17 PM
rockband you dont need 11 energy, i play 8 and my friend plays 7. ours run great... try cuttin you grass down to 4 and keep the multi's add 3 evoluter for the 3 grass taken out otherwise great rockband list....i might be playin it tomarrow not sure yet though.:confused:

No.....The Oppostie of Heaven to the no!

The Energy is at its lowest possible point right now dude!

edwarpy
09/19/2008, 09:05 PM
You gotta max Roseanne, right? Find room for 1-1 Kingdra? A mid-game Aqua Stream to load the
deck with energy for late game could be good.