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mcoville
09/20/2008, 06:49 AM
2008-9-20 Mewtwo LvX - LA 144/146

Brawler
09/20/2008, 06:50 AM
5/10.

Pretty good.

(first post yay)

Garch
09/20/2008, 06:51 AM
AMU stopper, all the way. Otherwise, I've tested a deck with this against other decks, and it doesn't work. so it's only good at beating AMU.
4/10
(^ RATS!!! Nearly had the first post...)

Brawler
09/20/2008, 06:51 AM
AMU stopper, all the way. Otherwise, I've tested a deck with this against other decks, and it doesn't work. so it's only good at beating AMU.

It beats Restore Chomp.

Dosen't it?

Garch
09/20/2008, 06:54 AM
Not quite. Garchomp can still attack if needed, and most restore chomps run a LOT of psy energy. (Lets not turn this into our own discussion. If you have more questions PM me.)

afstandopleren
09/20/2008, 06:55 AM
AMU Blocker. This card+Snowpoint Temple= Psychic force 2 be reckoned with. 140HP FTW!

9/10

Shino Bug Master
09/20/2008, 09:52 AM
If it were all (P) energy, this card would be awesome. As of now with recover Mewtwo, it is decent 6/10.

Red Haired Shanks
09/20/2008, 10:21 AM
I seriously do not like this card, I have T1 on this like 10 times. At least it shows AMU a little lesson.
4/10

~Norman

Dr. Mason
09/20/2008, 10:26 AM
I think it is an excellent and underestimated card,even in it own deck, that should be given another look....

9.5/10

Charizard1987
09/20/2008, 10:55 AM
To me, it is a good back up attacker. Its attack knocks out most of the poke while the body is just great in current format.

8/10

Pokemaster Lourence
09/20/2008, 11:47 AM
7.5/10. an okay card.

yoyofsho16
09/20/2008, 12:25 PM
I thought of a mad sweet unlimited deck with this card.

3-2-3 Omastar MD or PK, 2-2 ORIGINAL Fossil Aerodactyl, 2-2 Mewtwo LV. X.

First you put Omastar PK into play, then bench Aerodactyl, and then take them out with Mewtwo! BAHHA IT IS FOOLPROOF! Except for Cessation Crystal... But you could maybe tech in 1-1 Linoone for that, or run 4 Windstorm.

That deck is a sweet fantasy....

The card in general though...

6/10. I wouldn't run it, but it is certainly going to be an annoyance at BR's.

ashinto
09/20/2008, 03:57 PM
only good with stopping AMU
5/10

KAZUTO!!!
09/20/2008, 04:01 PM
^ What about GrouDONK?

I tech it in my Eeveelutions deck for my horrible AMU matchup... but I hate the card all the same. =(

2/10 in a deck all on it's own.

6/10 as a tech.

natuxatu
09/20/2008, 04:09 PM
Well personally everything aside i think this is a great card esp with it's pokebody it has enough power to take out an evolved card and then if you can get a non evolved card out you'll have time to power back up :)

Gardi94
09/20/2008, 04:19 PM
4/10 because it's best for countering AMU.

Regis_Neo
09/20/2008, 05:17 PM
Mewtwo Lv X is an interesting, if ultimately unfulfilling, card. 120 HP for a Basic Lv X is great, x2 Weakness to Psychic is...ok...no Resistance, and 2 Energy for a Retreat Cost is a bit expensive. Its Poke-Body, Psybarrier, is the main reason you will want to run this card; it prevents all Basic Pokemon from damaging Mewtwo, single-handedly stopping most AMU decks, as their Pokemon are all basic. However, it does leave something to be desired attack-wise; Giga Burn does an impressive 120 damage for 2 Psychic and 1 Colorless Energy, but it also requires you to discard all energy attached to Mewtwo. Though you have the regular Mewtwo to rely on as well (Hypnoblast for 10 and sleep, Psychic for 40+10 for each energy on the defending), those attacks still aren't overly amazing. So overall, great VS AMU, not so great for anything else except early in the game.

Modified - 5/10 (If AMU hype proves to be true, Mewtwo Lv X makes a great counter to those decks)
Limited - 8/10 (Personally, I'd store him in my binder, but he makes a nice big Basic Pokemon here)
Unlimited - 4/10 (Conceptually, he does ok here; Haymaker decks can't hit him if they only run the big Basics and he's super effective against Vileplume EX, but ER and SER eat him somewhat, which is why you would want the Movie Mewtwo or something with him)

Yoshi-
09/20/2008, 05:28 PM
Mewtwo Lv X is an interesting, if ultimately unfulfilling, card. 120 HP for a Basic Lv X is great, x2 Weakness to Psychic is...ok...no Resistance, and 2 Energy for a Retreat Cost is a bit expensive. Its Poke-Body, Psybarrier, is the main reason you will want to run this card; it prevents all Basic Pokemon from damaging Mewtwo, single-handedly stopping most AMU decks, as their Pokemon are all basic. However, it does leave something to be desired attack-wise; Giga Burn does an impressive 120 damage for 2 Psychic and 1 Colorless Energy, but it also requires you to discard all energy attached to Mewtwo. Though you have the regular Mewtwo to rely on as well

Or you could just use the other Mewtwo, which IMO is way better.
I like this card, although it doesn't stop amu completly, it still gives it trouble.
Its also a nice backup attacker in psychic decks IMO.
When your hitter dies and you need time, just put mewtwo mda active, and load 2 psychic energies.
If your opponent can't kill it, youc an do 120 for 1 Energy, or Heal yourself to get another turn of stalling.
In the Meantime you can Load your Bench.

With Mewtwo MD 7/10

DarkStar20
09/21/2008, 04:14 PM
wow..loooowwww ratings for this card! @_@ The simple fact is that this card stops ALL LEGENDARY'S. Can anyone think of a legendary pokemon that is stage 1 or higher? :) It even stops itself in a mirror match! I used to play this Along Side AMU, and it was a great combo. (39-2 just aint bad.) If you can play this deck fast, it's really mean. I'd pair it with Executor and some good techs. However, I can understand how AMU players will cringe at facing this card. :smile:

95/100 (I might have voted 90 if it weren't the coolest artwork LVX ever!!!)

-Jason
(:dark::colorless20)

Muscovy Level X
09/21/2008, 05:44 PM
Good as a tech, not for much else. http://pokegym.net/forums/showthread.php?t=83102 has much more detail, as I don't want to retype.

Scizor
09/21/2008, 06:04 PM
Card's underrated. Can't be attacked by all the big basics and the one thing that somehow nobody has brought up is that it OHKOs everything in AMU, Luxray, Infernape, Gliscor, Froslass, GG, and OHKOs things like Blissey and Kingdra with one PlusPower/Buck's.

8/10

maddox23
09/21/2008, 06:04 PM
i dont mind it as a restore tech frankly otherwise 8/10

mrdraz07
09/23/2008, 01:11 AM
With LA Mewtwo: 4/10
With MD Mewtwo: 8/10

Pros:
+140 HP with Snowpoint = HUGE
+Psybarrier gives you time to set up against AMU, mirror, GrouDONK, Cresselia/X
+Giga Burn hits the magic 130 mark with Buck's/Power
+MD Mewtwo's Energy Absorption makes Giga Burn easy to use and reuse
+Psyburn OHKOs several basics
+Recover is useful if opp is stalling

Cons:
-2 retreat is a little much
-Discards all energy, not just Psychic, so you must keep attaching to use Giga Burn multiple times
-Snowpoint makes it harder to score easy KOs on basics with Psyburn

Overall, a very solid card that is very under-hyped.

Lord_Neas
09/23/2008, 09:55 AM
I couldn't help but notice that this card was getting below par ratings... which would be okay if the rating scale was better qualified. a 5/10 means average, 7/10 means good, and a ten means excellent. (approximately, 2 times better than an average card and a staple in most decks such as Bebe's or Rose's Research.)
A good way to determine what ratting a card should get would be to determine how man y good decks the card appears in. A 9/10 card appears in about 5/7 decks (Claydol) while a 7/10 appears in about 3/8 decks. So long as a card can make at least 2/7 good decks run a bit more efficiently, it deserves a 5 or above.

That being said Mewtwo X should get a solid 6. (okay card in its own right gives 5, good AMU counter gives 6) :pokeball: