Catbus
01/24/2009, 02:31 AM
Pokemon:
3 Eevee BTET
2-1 Glaceon MD-Glaceon Lv X MD
2-2 Leafeon BTET-Leafeon Lv X MD
3-2-2-1 Flygon Lv X BTET
2-2 Claydol GE
2-2 Palkia Lv X GE
26 Pokemon
Trainers/Supporters:
4 Roseanne's Research
4 Bebe's Search
3 Poke-Drawer
4 Level Max GC
2 Poke'radar
1 Luxury Ball
2 Dawn's Stadium
20 Trainers/Supporters
Energies:
2 Rainbow-energy PT
4 Water energy
4 Grass
2 Fighting Energy
2 Call Energy
14 Energies
Strategy:
Set up Flygon, Palkia Lv X and Glaceon/Leafeon Lv X. Use Palkia's Restructure to set up opponent of your choice and then Flygon's Rainbow Float to put your best match out there.
Variation: Neoteny Eeveelutions
Pokemon:
3 Sableye SF
4 Eevee BTET
2-1 Leafeon BTET-Leafeon Lv X MD
2 Flareon
2 Jolteon
2 Vaporeon
2 Umbreon
2 Espeon
2-2 Claydol GE
23 Pokemon
Trainers/Supporters:
4 Bebe's Search
4 Roseanne's Research
4 Poke'radar
2 Premier Ball
2 Lake Boundary
16 Trainers/Supporters
Energies:
4 Rainbow-energy
4 Water energy
4 Grass
3 Lightning energy
3 Fire energy
18 Energies
Strategy: Swap or De-evolve/Evolve Neoteny Eeveelutions as needed to target weakness of defending pokemon using Espeon for HP and Umbreon for free retreat.
--------------------------------------------------------------------
Translations:
Eevee LV.10 - Colorless - HP50
Basic Pokemon
[.] Signs of Evolution: Search your deck for up to 2 Evolution cards that Evolve from any Eevee, show them to your opponent, and put them in your hand. Shuffle your deck afterward.
[C] Prance: 10 damage. Switch Eevee with one of your Benched Pokemon.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
-------------------------------------------------------------------
Leafeon BTET:LV.49 - Grass - HP90
Stage 1 - Evolves from Eevee
Poke-Body: Energy Refresh
As long as this Pokemon is your Active Pokemon, whenever you attach Energy to your Pokemon from your hand, remove 2 damage counters from that Pokemon.
[G][C] Energy Plus: 40 damage. Attach 1 Basic Energy card from your hand to one of your Pokemon.
[G][C][C] Aroma Sleep: 60 damage. The Defending Pokemon is now Asleep.
Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 2
-----------------------------------------------------------------
Glaceon LV.42 - Water - HP80
Stage 1 – Evolves from Eevee
Poke-Body: Frost Wind
As long as this Pokemon is your Active Pokemon, any damage done to your Pokemon by your opponent's attacks is reduced by 10.
[W][C] Ice Blade: Does 30 damage to 1 of your opponent's Pokemon.
[W][C][C] Ice Bind: 50 damage. Unless your opponent discards 1 card from his or her hand, the Defending Pokemon is now Paralyzed.
Weakness: Steel (+20)
Resistance: none
Retreat: 1
-----------------------------------------------------------------
Flareon LV.38 - Fire - HP80
Stage 1 - Evolves from Eevee
Poke-Power: Neoteny
You can use this Power once during your turn. Remove the Flareon card from this Pokemon to Devolve it. Return the removed card to your hand. This Power can't be used if this Pokemon is affected by a Special Condition.
[C] Tail Smack: 30 damage.
[R][C] Evolve Flare: 40 damage. If Flareon Evolved from any Eevee during this turn, this attack does an additional 20 damage and the Defending Pokemon is now Burned.
Weakness: Water (+20)
Resistance: none
Retreat: 1
---------------------------------------------------------------------
Vaporeon LV.48 - Water - HP90
Stage 1 - Evolves from Eevee
Poke-Power: Neoteny
You can use this Power once during your turn. Remove the Vaporeon card from this Pokemon to Devolve it. Return the removed card to your hand. This Power can't be used if this Pokemon is affected by a Special Condition.
[C] Muddy Water: 20 damage. Does 10 damage to 1 of your opponent's Benched Pokemon.
[W][C] Evolve Aqua: Does 40 damage to 1 of your opponent's Pokemon that already has damage counters on it. If Vaporeon Evolved from any Eevee during your turn, this attack's base damage is 60.
Weakness: Lightning (+20)
Resistance: none
Retreat: 2
-------------------------------------------------------------------
Jolteon LV.43 - Lightning - HP80
Stage 1 - Evolves from Eevee
Poke-Power: Neoteny
You can use this Power once during your turn. Remove the Jolteon card from this Pokemon to Devolve it. Return the removed card to your hand. This Power can't be used if this Pokemon is affected by a Special Condition.
[C] Quick Attack: 10 damage. Flip a coin, if heads this attack does an additional 30 damage.
[L][C] Evolve Thunder: 50 damage. If Jolteon Evolved from any Eevee during this turn, this attack also does 10 damage to each of your opponent's Benched Pokemon.
Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 0
-------------------------------------------------------------------
Trapinch LV.14 - Fighting - HP50
Basic Pokemon
Poke-Power: Wear Sand
You can use this Power once during your turn, if this Pokemon is your Active Pokemon. Attach 1 Basic Fighting Energy card from your discard pile to this Pokemon.
[C] Grind: Does 10 damage times the number of Energy attached to Trapinch.
Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat: 1
-----------------------------------------------------------------
Vibrava LV.36 - Colorless - HP70
Stage 1 – Evolves from Trapinch
[C]Energy Typhoon: Does 20 damage times the number of Energy in your opponent's discard pile. Then, return all of those Energy to your opponent's deck and shuffle it.
[C][C] Quick Attack: 20 damage. Flip a coin, if heads this attack does an additional 20 damage.
Weakness: Colorless (+20)
Resistance: Lightning (-20)
Retreat: 1
--------------------------------------------------------------------
Flygon LV.65 - Colorless - HP120
Stage 2 - Evolves from Vibrava
Poke-Body: Rainbow Float
Each of your Pokemon whose Type is the same as a Basic Energy attached to this Pokemon has free retreat.
[C][C] Wall of Sand: 40 damage. Discard your opponent's Stadium card in play. If you do, prevent all effects of attacks, including damage, done to Flygon during your opponent's next turn.
[C][C][C] Power Swing: Does 60 damage plus an additional 10 damage for each Evolved Pokemon on your Bench.
Weakness: Colorless (+30)
Resistance: Lightning (-20)
Retreat: 0
---------------------------------------------------------------------
Flygon LV.X - Colorless - HP140
Level-Up
Poke-Body: Eroding Storm
As long as this Pokemon is your Active Pokemon, in between turns discard 1 card from the top of your opponent's deck.
[C][C][C] X-treme Attack: Does 150 damage to 1 of your opponent's Pokemon LV.X.
Weakness: Colorless (x2)
Resistance: Lightning (-20)
Retreat: 0
---------------------------------------------------------------------
Level MAX
Trainer
Flip a coin, if heads search your deck for 1 Pokemon LV.X card that Levels Up from 1 of your Pokemon, and play it on top of that Pokemon to Level it Up. Shuffle your deck afterward.
---------------------------------------------------------------------
---------------------------------------------------------------------
OK, have at it...I'm sure there are plenty of improvements or perhaps reasons why this wouldn't work out.
I'm NOT an experienced player (this is the first deck I've ever tried to design from scratch without stealing ideas from more experienced players) and haven't even play-tested this yet (tomorrow, hopefully) so rather than tweak this too much, I'll offer it out there for some rapid analysis and suggestions.
Just be kind, remember...my first deck. ME====> :confused::lol::confused::lol::confused:
3 Eevee BTET
2-1 Glaceon MD-Glaceon Lv X MD
2-2 Leafeon BTET-Leafeon Lv X MD
3-2-2-1 Flygon Lv X BTET
2-2 Claydol GE
2-2 Palkia Lv X GE
26 Pokemon
Trainers/Supporters:
4 Roseanne's Research
4 Bebe's Search
3 Poke-Drawer
4 Level Max GC
2 Poke'radar
1 Luxury Ball
2 Dawn's Stadium
20 Trainers/Supporters
Energies:
2 Rainbow-energy PT
4 Water energy
4 Grass
2 Fighting Energy
2 Call Energy
14 Energies
Strategy:
Set up Flygon, Palkia Lv X and Glaceon/Leafeon Lv X. Use Palkia's Restructure to set up opponent of your choice and then Flygon's Rainbow Float to put your best match out there.
Variation: Neoteny Eeveelutions
Pokemon:
3 Sableye SF
4 Eevee BTET
2-1 Leafeon BTET-Leafeon Lv X MD
2 Flareon
2 Jolteon
2 Vaporeon
2 Umbreon
2 Espeon
2-2 Claydol GE
23 Pokemon
Trainers/Supporters:
4 Bebe's Search
4 Roseanne's Research
4 Poke'radar
2 Premier Ball
2 Lake Boundary
16 Trainers/Supporters
Energies:
4 Rainbow-energy
4 Water energy
4 Grass
3 Lightning energy
3 Fire energy
18 Energies
Strategy: Swap or De-evolve/Evolve Neoteny Eeveelutions as needed to target weakness of defending pokemon using Espeon for HP and Umbreon for free retreat.
--------------------------------------------------------------------
Translations:
Eevee LV.10 - Colorless - HP50
Basic Pokemon
[.] Signs of Evolution: Search your deck for up to 2 Evolution cards that Evolve from any Eevee, show them to your opponent, and put them in your hand. Shuffle your deck afterward.
[C] Prance: 10 damage. Switch Eevee with one of your Benched Pokemon.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
-------------------------------------------------------------------
Leafeon BTET:LV.49 - Grass - HP90
Stage 1 - Evolves from Eevee
Poke-Body: Energy Refresh
As long as this Pokemon is your Active Pokemon, whenever you attach Energy to your Pokemon from your hand, remove 2 damage counters from that Pokemon.
[G][C] Energy Plus: 40 damage. Attach 1 Basic Energy card from your hand to one of your Pokemon.
[G][C][C] Aroma Sleep: 60 damage. The Defending Pokemon is now Asleep.
Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 2
-----------------------------------------------------------------
Glaceon LV.42 - Water - HP80
Stage 1 – Evolves from Eevee
Poke-Body: Frost Wind
As long as this Pokemon is your Active Pokemon, any damage done to your Pokemon by your opponent's attacks is reduced by 10.
[W][C] Ice Blade: Does 30 damage to 1 of your opponent's Pokemon.
[W][C][C] Ice Bind: 50 damage. Unless your opponent discards 1 card from his or her hand, the Defending Pokemon is now Paralyzed.
Weakness: Steel (+20)
Resistance: none
Retreat: 1
-----------------------------------------------------------------
Flareon LV.38 - Fire - HP80
Stage 1 - Evolves from Eevee
Poke-Power: Neoteny
You can use this Power once during your turn. Remove the Flareon card from this Pokemon to Devolve it. Return the removed card to your hand. This Power can't be used if this Pokemon is affected by a Special Condition.
[C] Tail Smack: 30 damage.
[R][C] Evolve Flare: 40 damage. If Flareon Evolved from any Eevee during this turn, this attack does an additional 20 damage and the Defending Pokemon is now Burned.
Weakness: Water (+20)
Resistance: none
Retreat: 1
---------------------------------------------------------------------
Vaporeon LV.48 - Water - HP90
Stage 1 - Evolves from Eevee
Poke-Power: Neoteny
You can use this Power once during your turn. Remove the Vaporeon card from this Pokemon to Devolve it. Return the removed card to your hand. This Power can't be used if this Pokemon is affected by a Special Condition.
[C] Muddy Water: 20 damage. Does 10 damage to 1 of your opponent's Benched Pokemon.
[W][C] Evolve Aqua: Does 40 damage to 1 of your opponent's Pokemon that already has damage counters on it. If Vaporeon Evolved from any Eevee during your turn, this attack's base damage is 60.
Weakness: Lightning (+20)
Resistance: none
Retreat: 2
-------------------------------------------------------------------
Jolteon LV.43 - Lightning - HP80
Stage 1 - Evolves from Eevee
Poke-Power: Neoteny
You can use this Power once during your turn. Remove the Jolteon card from this Pokemon to Devolve it. Return the removed card to your hand. This Power can't be used if this Pokemon is affected by a Special Condition.
[C] Quick Attack: 10 damage. Flip a coin, if heads this attack does an additional 30 damage.
[L][C] Evolve Thunder: 50 damage. If Jolteon Evolved from any Eevee during this turn, this attack also does 10 damage to each of your opponent's Benched Pokemon.
Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 0
-------------------------------------------------------------------
Trapinch LV.14 - Fighting - HP50
Basic Pokemon
Poke-Power: Wear Sand
You can use this Power once during your turn, if this Pokemon is your Active Pokemon. Attach 1 Basic Fighting Energy card from your discard pile to this Pokemon.
[C] Grind: Does 10 damage times the number of Energy attached to Trapinch.
Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat: 1
-----------------------------------------------------------------
Vibrava LV.36 - Colorless - HP70
Stage 1 – Evolves from Trapinch
[C]Energy Typhoon: Does 20 damage times the number of Energy in your opponent's discard pile. Then, return all of those Energy to your opponent's deck and shuffle it.
[C][C] Quick Attack: 20 damage. Flip a coin, if heads this attack does an additional 20 damage.
Weakness: Colorless (+20)
Resistance: Lightning (-20)
Retreat: 1
--------------------------------------------------------------------
Flygon LV.65 - Colorless - HP120
Stage 2 - Evolves from Vibrava
Poke-Body: Rainbow Float
Each of your Pokemon whose Type is the same as a Basic Energy attached to this Pokemon has free retreat.
[C][C] Wall of Sand: 40 damage. Discard your opponent's Stadium card in play. If you do, prevent all effects of attacks, including damage, done to Flygon during your opponent's next turn.
[C][C][C] Power Swing: Does 60 damage plus an additional 10 damage for each Evolved Pokemon on your Bench.
Weakness: Colorless (+30)
Resistance: Lightning (-20)
Retreat: 0
---------------------------------------------------------------------
Flygon LV.X - Colorless - HP140
Level-Up
Poke-Body: Eroding Storm
As long as this Pokemon is your Active Pokemon, in between turns discard 1 card from the top of your opponent's deck.
[C][C][C] X-treme Attack: Does 150 damage to 1 of your opponent's Pokemon LV.X.
Weakness: Colorless (x2)
Resistance: Lightning (-20)
Retreat: 0
---------------------------------------------------------------------
Level MAX
Trainer
Flip a coin, if heads search your deck for 1 Pokemon LV.X card that Levels Up from 1 of your Pokemon, and play it on top of that Pokemon to Level it Up. Shuffle your deck afterward.
---------------------------------------------------------------------
---------------------------------------------------------------------
OK, have at it...I'm sure there are plenty of improvements or perhaps reasons why this wouldn't work out.
I'm NOT an experienced player (this is the first deck I've ever tried to design from scratch without stealing ideas from more experienced players) and haven't even play-tested this yet (tomorrow, hopefully) so rather than tweak this too much, I'll offer it out there for some rapid analysis and suggestions.
Just be kind, remember...my first deck. ME====> :confused::lol::confused::lol::confused: