Catbus
01/28/2009, 04:53 PM
Haven't seen any BTET Hippowdon Decks and I have these two Hippowdon Lv X's laying around. Tried them with Flygon and just hated the results...no real synergy there in my view. But, Togekiss and Regirock seem to couple effectively. So, here's a possible deck. Let me know what you recommend to improve this:
POKEMON
4-2-2 DP Hippopotas-BTET Hippowdon & Lv X
3-2-2 Togekiss GE
2 Regirock LA
2-2 Claydol GE
1 Unown G
22 Pokemon
TRAINERS & SUPPORTERS
4 Roseanne's Research
4 Bebe's Search
4 Felicity's Drawing
2 Super Scoop Up
3 Rare Candy
2 Stark Mountain
1 Premier Ball
1 Luxury Ball
2 Night Maintenance
23 Trainers & Supporters
ENERGY
15 Fighting Energy
15 Energy
Strategy: Start with Hippotas or Togepi to yawn your opponent to sleep while setting up Hippowdon and Togetic in play and a Hippowdon Lv X and Togekiss in your hand. Then, as soon as you have those and, ideally, one energy in your hand and one in your discard pile, level up to Hippowdon Lv X and use Sand Reset, causing all energy to be reshuffled into both decks. Add your energy from your hand and drop down your Togekiss to hopefully add 2-4 more. Then, use Stock Sand to add yet another. Now you're sitting nicely charged while your opponent is sitting there with no energies. You can either build up Stock Sand's attack, or start sniping your opponent's bench pokemon with Double Chute. Ahh...if only you could use more than one Sand Reset.
To boost the recharge, get Regirock on your bench and, coupled with Stark Mountain, add another energy on some turns.
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TRANSLATIONS:
BTET Hippopotas (In case you don't like the DP Hippopotas and want the + 10HP)
LV.31 - Fighting - HP70
Basic Pokemon
[C] Toss: 10 damage. Switch the Defending Pokemon with one of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
[F][C][C] Endeavor: 30 damage. Flip 2 coins, this attack does an additional 20 damage times the number of heads.
Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat: 2
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Hippowdon LV.48 - Fighting - HP110
Stage 1 – Evolves from Hippopotas
Poke-Body: Sand Cover
As long as this Pokemon is your Active Pokemon, in between turns, place 1 damage counter on each of your opponent's Pokemon LV.X.
[C] Stock Sand: Does 20 damage plus 10 damage times the number of Energy attached to Hippowdon. Before doing damage, you may attach 1 Basic Fighting Energy card from your discard pile to Hippowdon.
[F][F][C][C] Grand Quake: 80 damage. Does 10 damage to each Benched Pokemon (yours and your opponent’s) that isn’t an Evolved Pokemon.
Weakness: Water (+20)
Resistance: Lightning (-20)
Retreat: 4
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Hippowdon LV.X - Fighting - HP130
Level-Up
Poke-Power: Sand Reset
You can use this Power once per game, during your turn. Each player returns all of his or her cards in play, other than Pokemon and Supporter cards, to his or her deck. Then, each player shuffles his or her deck. This Power can't be used if you already used another Sand Reset Poke-Power during this game.
[F][F][C][C] Double Chute: Discard 2 Fighting Energy attached to Hippowdon and do 40 damage to 2 of your opponent's Benched Pokemon.
Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 4
POKEMON
4-2-2 DP Hippopotas-BTET Hippowdon & Lv X
3-2-2 Togekiss GE
2 Regirock LA
2-2 Claydol GE
1 Unown G
22 Pokemon
TRAINERS & SUPPORTERS
4 Roseanne's Research
4 Bebe's Search
4 Felicity's Drawing
2 Super Scoop Up
3 Rare Candy
2 Stark Mountain
1 Premier Ball
1 Luxury Ball
2 Night Maintenance
23 Trainers & Supporters
ENERGY
15 Fighting Energy
15 Energy
Strategy: Start with Hippotas or Togepi to yawn your opponent to sleep while setting up Hippowdon and Togetic in play and a Hippowdon Lv X and Togekiss in your hand. Then, as soon as you have those and, ideally, one energy in your hand and one in your discard pile, level up to Hippowdon Lv X and use Sand Reset, causing all energy to be reshuffled into both decks. Add your energy from your hand and drop down your Togekiss to hopefully add 2-4 more. Then, use Stock Sand to add yet another. Now you're sitting nicely charged while your opponent is sitting there with no energies. You can either build up Stock Sand's attack, or start sniping your opponent's bench pokemon with Double Chute. Ahh...if only you could use more than one Sand Reset.
To boost the recharge, get Regirock on your bench and, coupled with Stark Mountain, add another energy on some turns.
--------------------------------------------------------------------
TRANSLATIONS:
BTET Hippopotas (In case you don't like the DP Hippopotas and want the + 10HP)
LV.31 - Fighting - HP70
Basic Pokemon
[C] Toss: 10 damage. Switch the Defending Pokemon with one of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
[F][C][C] Endeavor: 30 damage. Flip 2 coins, this attack does an additional 20 damage times the number of heads.
Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat: 2
---------------------------------------------------------------------
Hippowdon LV.48 - Fighting - HP110
Stage 1 – Evolves from Hippopotas
Poke-Body: Sand Cover
As long as this Pokemon is your Active Pokemon, in between turns, place 1 damage counter on each of your opponent's Pokemon LV.X.
[C] Stock Sand: Does 20 damage plus 10 damage times the number of Energy attached to Hippowdon. Before doing damage, you may attach 1 Basic Fighting Energy card from your discard pile to Hippowdon.
[F][F][C][C] Grand Quake: 80 damage. Does 10 damage to each Benched Pokemon (yours and your opponent’s) that isn’t an Evolved Pokemon.
Weakness: Water (+20)
Resistance: Lightning (-20)
Retreat: 4
----------------------------------------------------------------------
Hippowdon LV.X - Fighting - HP130
Level-Up
Poke-Power: Sand Reset
You can use this Power once per game, during your turn. Each player returns all of his or her cards in play, other than Pokemon and Supporter cards, to his or her deck. Then, each player shuffles his or her deck. This Power can't be used if you already used another Sand Reset Poke-Power during this game.
[F][F][C][C] Double Chute: Discard 2 Fighting Energy attached to Hippowdon and do 40 damage to 2 of your opponent's Benched Pokemon.
Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 4