View Full Version : Speed Octillery

03/01/2009, 03:23 PM
This is a fun deck I've been messing around with lately.

Speed Octillery

Pokemon (14)

4 Remoraid MT
4 Octillery PL
3 Baltoy GE
3 Claydol GE

Trainers (21)

4 Bebe's Search
2 Roseanne's Research
3 Broken Time-Space
4 Poke Drawer+
3 Quick Ball
2 Great Ball
2 Night Maintenance
1 Luxury Ball

Energy (25)

11 Water Energy
4 Fighting Energy
4 Call Energy
4 Cyclone Energy
2 Warp Energy

Strategy: Swarm with Octillery as soon as possible with help from Claydol's "Cosmic Power" Poke-Power. Octillery's first attack is effective with so many energy in the deck, and it gets better and better after cycling through the deck with "Cosmic Power" and Trainers (Poke Drawer +, Quick Ball, Great Ball). Cyclone Energy is here to pull something up from the opponent's bench when needed. Broken Time-Space helps land a first-turn Octillery sometimes. All in all, it's just a fun deck to use. Not so fun if you're bad at flipping coins though. :tongue:

03/01/2009, 03:26 PM
I'd find someway to put Delcatty PT in their for a possible 150.

03/01/2009, 03:41 PM
why would you put in fighting energies? like claydol will even need to attack

-4 Fighting energies
-2 Warp energy
-1-1 Claydol (2-2 is enough)

+2-2 Delcatty Pt
+4 Felicity's Drawings (discard the water energies then use Delcatty's Power)

run 14 Water and 4 Call

03/01/2009, 03:53 PM
Claydol's actually not bad against Ampharos and Regigigas. I like the Delcatty idea, I'll try it out. Since the Trainer line is a bit lacking, I think a 3-3 Claydol's best. In testing, getting out 2 to 3 Claydol means that halfway through the game, you're pulling 5 energy every time with Water Vein.