Ultramew
09/07/2003, 12:38 AM
Hey Guys,
Pokemon: 18
1x Mewtwo EX
3x Natu (NG)
3x Xatu (NDiscovery)
2x Tyrogue
2x Eevee (NDiscovery)
2x Espeon (AQ)
2x Elekid
1x Unown D
1x Unown N
1x Unown Y
Trainers: 24
2x Pokemon Trader
2x Pokemon Fan Club
2x Professor Elm's Training Method
2x Hyper Potion
2x Potion
2x Professor Oak's Research
2x Juggler
2x Copycat
2x Sprout Tower
2x Town Volunteers
2x Switch
2x Double Gust
Energy: 18
10x Psychic Energy
2x Full Heal Energy
2x Warp Energy
2x Potion Energy
2x Cyclone Energy
The strategy for this deck is simple. Get out the main hitters, Xatu + Mewtwo EX, and keep them alive by supporters, Espeon + Unown. Tyrogue is for darkness + colourless, and Elekid is for 'attacking' someone when I can't attack. Unown D + N is for those pesky Psychic resistors. Unown Y is for it's power, use it, and Energy Return them with Espeon when I don't have enough energies. I chose the Genesis Natu because it's got free retreat + telekinesis is always handy for when someone retreats.
Standard draw engine, and works effectively. Juggler's there for Mewtwo EX Support, and Hyper Potion is also for Mewtwo EX support. I aim to have a 2nd turn 60, which is pretty powerful if you ask me. Sprout Tower is for those pesky colourless types, which are always rampid. I know it counter attacks Eevee, but I doubt I'll be attack with Eevee at all. I hope not to anyways.
Energies, I chose all these special energies because I can abuse them with Espeon. Place it down, and take it up, use it next turn. This can be handy to get rid of special conditions or even healing my pokemon. Sometimes switching and forcing opponent to change active.
Thanks for anyhelp in advance.
Pokemon: 18
1x Mewtwo EX
3x Natu (NG)
3x Xatu (NDiscovery)
2x Tyrogue
2x Eevee (NDiscovery)
2x Espeon (AQ)
2x Elekid
1x Unown D
1x Unown N
1x Unown Y
Trainers: 24
2x Pokemon Trader
2x Pokemon Fan Club
2x Professor Elm's Training Method
2x Hyper Potion
2x Potion
2x Professor Oak's Research
2x Juggler
2x Copycat
2x Sprout Tower
2x Town Volunteers
2x Switch
2x Double Gust
Energy: 18
10x Psychic Energy
2x Full Heal Energy
2x Warp Energy
2x Potion Energy
2x Cyclone Energy
The strategy for this deck is simple. Get out the main hitters, Xatu + Mewtwo EX, and keep them alive by supporters, Espeon + Unown. Tyrogue is for darkness + colourless, and Elekid is for 'attacking' someone when I can't attack. Unown D + N is for those pesky Psychic resistors. Unown Y is for it's power, use it, and Energy Return them with Espeon when I don't have enough energies. I chose the Genesis Natu because it's got free retreat + telekinesis is always handy for when someone retreats.
Standard draw engine, and works effectively. Juggler's there for Mewtwo EX Support, and Hyper Potion is also for Mewtwo EX support. I aim to have a 2nd turn 60, which is pretty powerful if you ask me. Sprout Tower is for those pesky colourless types, which are always rampid. I know it counter attacks Eevee, but I doubt I'll be attack with Eevee at all. I hope not to anyways.
Energies, I chose all these special energies because I can abuse them with Espeon. Place it down, and take it up, use it next turn. This can be handy to get rid of special conditions or even healing my pokemon. Sometimes switching and forcing opponent to change active.
Thanks for anyhelp in advance.