<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>The PokeGym - Blogs</title>
		<link>http://pokegym.net/forums/blog.php</link>
		<description>PokeGym Pokemon Discussion Rulings Trading Tournament</description>
		<language>en</language>
		<lastBuildDate>Thu, 20 Jun 2013 07:51:03 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://pokegym.net/forums/images/misc/rss.jpg</url>
			<title>The PokeGym - Blogs</title>
			<link>http://pokegym.net/forums/blog.php</link>
		</image>
		<item>
			<title>Postage within the U.S</title>
			<link>http://pokegym.net/forums/blog.php?b=287</link>
			<pubDate>Fri, 26 Apr 2013 14:58:00 GMT</pubDate>
			<description>Tired of trades that get sent back for underpaid postage? 
 
Underpaid postage is a common problem.  If you underpaid for it, you will lose that money and have to fork over more money to resend it. 
 
Here is a list of the breakdown:  
 
(with 1 toploader + a size 10 white envelope) 
Weight - # of...</description>
			<content:encoded><![CDATA[<div>Tired of trades that get sent back for underpaid postage?<br />
<br />
Underpaid postage is a common problem.  If you underpaid for it, you will lose that money and have to fork over more money to resend it.<br />
<br />
Here is a list of the breakdown: <br />
<br />
(with 1 toploader + a size 10 white envelope)<br />
Weight - # of cards - Cost<br />
1 oz     - 1-7 cards -  $.66<br />
2 oz     - 8-22 cards - $.86<br />
3 oz<br />
4 oz<br />
5 oz<br />
6 oz<br />
<br />
<b><u>Delivery Confirmation (tracking):</u></b><br />
Delivery Confirmation [Tracking]  (Only in the US) will only cost 90 cent.  For 90 cent extra, you can have the peace of mind that the trade went through and reduces the risk of being ripped.  In my personal opinion, I recommend you buy tracking for any trades you're not willing to lose.  <br />
<br />
Also note that tracking is only available if the envelope is 1/4 inch thick.  Here's a helpful hint to make the envelope thick, but does not increase the weight dramatically.  Get a white paper towel and cut it in half.  Fold that half in half again and again and again until you can't fold it any more.  Stuff that into the envelope and that's your 1/4 inch thickness  and it only weighs less than 1 oz.<br />
<br />
<b><u>Helpful Hints</u></b><br />
If you do live close by a post office, I suggest you go there and pay for it.  I shipped 1 card with a toploader and it cost me 66 cents.  I see a lot of people use 1 or 2 stamps... And it's not suggested to do that because you're under/over paying for postage.<br />
[Will update soon]</div>

]]></content:encoded>
			<dc:creator>elam18</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=287</guid>
		</item>
		<item>
			<title>Getting Back in the Game - Ch.4: The Return?</title>
			<link>http://pokegym.net/forums/blog.php?b=286</link>
			<pubDate>Sun, 14 Apr 2013 15:01:14 GMT</pubDate>
			<description>So the league went well yesterday. 
 
Got to play against some kids. Seems like all of them have a very good understanding as far as how to play the game. Helped them out with building their decks, which makes me think that I could possibly make a small seminar/tutorial on how to build decks. 
...</description>
			<content:encoded><![CDATA[<div>So the league went well yesterday.<br />
<br />
Got to play against some kids. Seems like all of them have a very good understanding as far as how to play the game. Helped them out with building their decks, which makes me think that I could possibly make a small seminar/tutorial on how to build decks.<br />
<br />
Although I had to leave a little early, that didn't stop my adventures in the PTCG. I played a few sets with one of my friends, who proxied up a Mewtwo ex/Tornadus ex deck, and I got wrecked.<br />
<br />
But that's okay, because I got an idea as to what the weaknesses in my deck are.</div>

]]></content:encoded>
			<dc:creator>Dek</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=286</guid>
		</item>
		<item>
			<title>Getting Back in the Game - Ch.3: Another hiatus later...</title>
			<link>http://pokegym.net/forums/blog.php?b=285</link>
			<pubDate>Sun, 07 Apr 2013 21:13:17 GMT</pubDate>
			<description><![CDATA[I'll keep this one short... 
 
So two fighting game majors, a year of depression, and a new job later, I encountered a group of people at the local card shop. A mother, her two children, and several others also play the Pokemon TCG over there. She and I got into a huge discussion about how the game...]]></description>
			<content:encoded><![CDATA[<div>I'll keep this one short...<br />
<br />
So two fighting game majors, a year of depression, and a new job later, I encountered a group of people at the local card shop. A mother, her two children, and several others also play the Pokemon TCG over there. She and I got into a huge discussion about how the game used to be (i.e. Base Set) and how it is now. Turns out she's a professor, and she's teaching the local kids how to play the game, and she mentioned that an extra hand would be great.<br />
<br />
Needless to say, I'm taking this offer.<br />
<br />
Not only do I need something to do with my life, what with being done with college, having a full-time job on the weekdays, and nothing to really do on the weekends, but this might be JUST the thing to help me stay in the game for longer than a few months. In addition to this, I get to help out a new generation learn how to play the game that I enjoyed when I was their age.<br />
<br />
So I guess it's time to start fixing the Zekrom deck. Again.<br />
<br />
And there's a deck for the kids to play against, of course.</div>

]]></content:encoded>
			<dc:creator>Dek</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=285</guid>
		</item>
		<item>
			<title><![CDATA[I don't believe in Snorlax]]></title>
			<link>http://pokegym.net/forums/blog.php?b=279</link>
			<pubDate>Wed, 06 Feb 2013 21:51:47 GMT</pubDate>
			<description>Snorlax, why are you always sleeping and eating all my food.   
Every time I use you in a battle, you are no good! 
Sleeping away while your opponent tries to attack, 
bouncing all their attacks right backs. 
We always win battles after your meals. 
Just like the bellsprout you just killed. 
With...</description>
			<content:encoded><![CDATA[<div>Snorlax, why are you always sleeping and eating all my food.  <br />
Every time I use you in a battle, you are no good!<br />
Sleeping away while your opponent tries to attack,<br />
bouncing all their attacks right backs.<br />
We always win battles after your meals.<br />
Just like the bellsprout you just killed.<br />
With the blood stains on your belly, I don't know how you can relax<br />
And that is why I don't believe in Snorlax.</div>

]]></content:encoded>
			<dc:creator>elam18</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=279</guid>
		</item>
		<item>
			<title>Where we play at</title>
			<link>http://pokegym.net/forums/blog.php?b=278</link>
			<pubDate>Mon, 12 Nov 2012 00:32:51 GMT</pubDate>
			<description>In this blog everyone is aloud to talk about where they play and who they play with.</description>
			<content:encoded><![CDATA[<div>In this blog everyone is aloud to talk about where they play and who they play with.</div>

]]></content:encoded>
			<dc:creator>ddbargardi</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=278</guid>
		</item>
		<item>
			<title>Black 2: Pokemon Study 1</title>
			<link>http://pokegym.net/forums/blog.php?b=276</link>
			<pubDate>Wed, 10 Oct 2012 16:43:19 GMT</pubDate>
			<description><![CDATA[So, I bought Black 2 over the weekend, and made it my goal for the game to be my first step into competitive battling. 
 
So, I set my goal in-game to capture every Pokemon available in Black 2 and train them up and see which ones I like and what their weakness/strengths are. Also, I'm going to...]]></description>
			<content:encoded><![CDATA[<div>So, I bought Black 2 over the weekend, and made it my goal for the game to be my first step into competitive battling.<br />
<br />
So, I set my goal in-game to capture every Pokemon available in Black 2 and train them up and see which ones I like and what their weakness/strengths are. Also, I'm going to only catch female versions of them (minus riolu).<br />
<br />
I've gotten to the second gym so far.<br />
<br />
I've caught:<br />
<br />
Tepig -&gt; Pignite: Ember was weak, but Flame Charge is nice. Also, Arm Thrust helps out a lot against Audinos, my main source of leveling.<br />
<br />
Patrat: Bite was a nice inclusion. Bide messes me up in wild battles, but I don't trust it can be that useful when I am using it. Keen Eye is a nifty ability against sand attack.<br />
<br />
Purrloin: Definitely can't take much of a hit without fainting. Can't deal much damage either, but Fury Swipes has helped out some. I haven't been able to try out Pursuit, yet.<br />
<br />
Pidove: It's great that it started with an elemental attack - gust, and it seems like a decent Pokemon. Now that I have Air Cutter, and Quick Attack, I think it will be formidable.<br />
<br />
Sewaddle: These actually give decent EXP in wild fights. Bug Bite is a great attack and it does good damage against Grass and Dark Pokemon. Looking forward to seeing it's evolution.<br />
<br />
Lillipup: Definitely seemed to do good damage. In wild fights against them, they seem to do REALLY good damage. Bite is a nice addition to the Pokemon. Helping Hand is lame.<br />
<br />
Mareep: Thunder Wave is so nice. Thundershock is nifty, too. Static is a great ability in most battles.<br />
<br />
Psyduck: He has some great moves. Water Gun against fire/ground/rock, and Confusion against poison/fighting/others. He provided tremendous help in the city of the 2nd gym, where the Koffings was poisoning all my Pokemon in wild fights and Psyduck could OHKO them and the Magbys in the same area.<br />
<br />
Azurril: Went with the Huge Power ability, even though I think the Thick Fat ability could allow it to be a great wall against fire/ice Pokemon in which Azurril already has resistance to. This Pokemon cannot do much damage, so I'm just hoping it evolves to Marril soon.<br />
<br />
Riolu: My first answer to Audino. Even though Counter doesn't get weakness on Audino for some reason, Riolu learned Force Palm at level 11 and it's been smooth sailing since then. Can't wait to see it evolve. Quick Attack is always useful. Revenge did come in use for the 2nd gym, where I was left with 1HP from full health after an attack in which I used Revenge for the OHKO on the Gym's Pokemon that was 3 levels higher than Riolu. :thumb:<br />
<br />
Dunsparce: Have seen but haven't caught.<br />
<br />
Audino: Haven't played with her yet. I got a Regenerator ability one, and with her huge HP from wild fights, I think it will be a great combination.<br />
<br />
Venipede: Haven't tried him out much. Screech is super useful, and Rollout can become useful over time, to the point that if unchecked can make him a powerhouse.<br />
<br />
Koffing: Haven't tried him out much. He seems to have great capabilities to poison the opponent and levitate is a fantastic ability in the right matchup.<br />
<br />
Magnemite: Haven't tried him out much. I love steel types. Supersonic seems like a great attack.<br />
<br />
Growlithe: Got the Flash Fire one, which I personally think will come in more use than the Intimidate one, but could be argued otherwise. Haven't tried him out yet.<br />
<br />
Magby: Haven't tried him out yet, because I don't have a magmarizer. Flame body seems useful like Mareep.<br />
<br />
I'm about to move out of the town, but I'm going to keep battling level 10-13 Audinos and leveling my Pokemon before I do that.</div>

]]></content:encoded>
			<dc:creator>Prime</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=276</guid>
		</item>
		<item>
			<title>Memories</title>
			<link>http://pokegym.net/forums/blog.php?b=274</link>
			<pubDate>Tue, 07 Aug 2012 19:02:00 GMT</pubDate>
			<description><![CDATA[This might all seem a bit arbitrary, but I have a point. I'll get to it at the end of the blog. Trust me. Skip ahead if you feel like it. 
 
I was playing a game of Pokémon cards with a friend and had 3 cards left in my hand, none of which were Supporters, one of which was an Ultra Ball. I have not...]]></description>
			<content:encoded><![CDATA[<div>This might all seem a bit arbitrary, but I have a point. I'll get to it at the end of the blog. Trust me. Skip ahead if you feel like it.<br />
<br />
I was playing a game of Pokémon cards with a friend and had 3 cards left in my hand, none of which were Supporters, one of which was an Ultra Ball. I have not played as frequently as I did MD-on, so my first instinct was to go for Uxie and Set Up. Of course, that was my initial 2 second reaction, I did not really play Ultra Ball without further thought. It just made me sort of miss that format. (Before Sabledonk and the rules change of course.) As ridiculous as some of it was, I rather enjoyed just playing around at League with fun decks. I have never had the money or the motivation to go competitive, Pokémon was a fun hobby of mine and I was fine with that.<br />
<br />
Uxie has been gone since last rotation and the next rotation kind of stirred up memories. The game is so different now. There are 2 Pokemon that let you draw without attacking, one being Empoleon which would probably be the focus of a deck or Musharna, which is not played in competitive decks (This might change with new cards or some miraculous combination. I don't know if it will. Seems unlikely though.) Rare Candy has been weakened making the Pokémon EX and other basics that much more powerful in comparison to having a Stage 2 attacker. This might be a good thing. If Garchomp existed in a format with the pre-errata Rare Candy, I would be scared of the possible speed. <br />
<br />
Next format, we lose a ton of Supporters. In BLW-on, we have Professor Juniper, Cheren, Bianca, N, Hooligans Jim &amp; Cas, Cilan, and soon Hugh and Skyla. That is 8 cards. We lose Bill (Though few people are going to be upset by this), Copycat, Fisherman, Pokémon Collector, Professor Elm's Training Method, Professor Oak's New Theory, Cheerleader's Cheer, Emcee's Chatter, Engineer's Adjustments, Interviewer's Questions, Judge, Flower Shop Lady, Sage's Training, Team Rocket's Trickery, Black Belt, Seeker, and Twins. Some of those are outclassed by current Supporters, but still, 16 cards. We don't have any direct Pokémon search Supporters. Funny what one year can do to a card game.<br />
<br />
And now, as HS-CL is about to leave, I just have one thing to say.<br />
<br />
Someone else should really make a blog, It has been so long since the last one (besides this one of course), and I am horrible at this. Honestly, I barely made 450 words, and without this note referencing that fact, I wouldn’t have!</div>

]]></content:encoded>
			<dc:creator>LegendCallerL</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=274</guid>
		</item>
		<item>
			<title>Working to improve blogs</title>
			<link>http://pokegym.net/forums/blog.php?b=273</link>
			<pubDate>Fri, 29 Jun 2012 10:22:56 GMT</pubDate>
			<description><![CDATA[The Blog part of this site is my baby. 
 
I think it's a fantastic aspect of the forum that is underutilized and underpromoted. It is one of my goals to make it so 10% of the population is taking advantage of the blog system on this site, something you don't find on many other forums. 
 
What have...]]></description>
			<content:encoded><![CDATA[<div>The Blog part of this site is my baby.<br />
<br />
I think it's a fantastic aspect of the forum that is underutilized and underpromoted. It is one of my goals to make it so 10% of the population is taking advantage of the blog system on this site, something you don't find on many other forums.<br />
<br />
What have I been working on?<br />
<br />
First and foremost, I have been working on improving Blog's promotion on the Front Page. Currently, we have a 'Latest Blogs' section of the Front Page, but it has issues and I am working to fix some of the problems.<br />
<br />
The perfect system, in my mind, showcases 5 of the latest Blog posts, but limits it to 1-2 from each poster. Gotta love <a href="http://pokegym.net/forums/blog.php?u=30684" target="_blank">PokemonTrader</a>, but it's hard to showcase 5 Blog posts when 4/5 are from the same writer. Perhaps the underlining system is flawed in that aspect, but I think a limitation of 1 or 2 blog posts per user per latest blog posts is fair.<br />
<br />
Second, I want to revamp the Blog homepage. Right now, I think it isn't very welcoming. It seems, at the moment, the vBulletin system is very limited. There isn't an exact page I can edit to include information and content; vBulletin literally constructs the Blog homepage from a specific script.<br />
<br />
I did look into adding a 'Featured Blog Post', but at the moment it is buggy. I can get it to showcase only a few blog posts, but that isn't what I'd like it to do. I want it to showcase random blog posts that have been posted in the last month, changing every 6 hours. At least, that's the plan.<br />
<br />
So, I thought, I haven't posted a blog post in a while. Why shouldn't I keep the blog people up to date with how the blog administrator is working on the system? Here's that post.</div>

]]></content:encoded>
			<dc:creator>Prime</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=273</guid>
		</item>
		<item>
			<title>The Mobile PokeGym</title>
			<link>http://pokegym.net/forums/blog.php?b=260</link>
			<pubDate>Sat, 02 Jun 2012 18:56:39 GMT</pubDate>
			<description><![CDATA[*The Internet has gone mobile*, and the Gym has a few technologies that are working to keep up with this trend. 
 
We've had a *mobile style* since August 2010, coded by vBulletin.org community coder dartho. 25,804 of our 2,210,415 posts contain the tag line, "Posted with mobile style..."...]]></description>
			<content:encoded><![CDATA[<div><b>The Internet has gone mobile</b>, and the Gym has a few technologies that are working to keep up with this trend.<br />
<br />
We've had a <b>mobile style</b> since August 2010, coded by vBulletin.org community coder <i>dartho</i>. 25,804 of our 2,210,415 posts contain the tag line, &quot;Posted with mobile style...&quot; indicative of mobile style users.<br />
<br />
This style is lightweight (as befits mobile data plans) and reformat posts so they can usually be read on the small screen. You use a lot of features with this style, but for reading and posting on the go, its great.<br />
<br />
25,804 of our 2,210,415 posts contain the tag line, &quot;Posted with mobile style...&quot; indicative of mobile style users.<br />
<br />
As of today the mobile style is renamed mobilePKGM. Todays update brings a new feature, the ability to exit the mobile style. With that feature I've turned back on the mobilePKGM style in the style chooser. When we had it there before, folks would try it on their PCs and have no easy way to get back!<br />
<br />
We used to have another dartho plug-in that automatically gave mobile devices the mobile style. This is really necessary for older phones that don't have the ability to select a style from the style chooser drop down menu. It's not so necessary for even the clunkiest phone OS still in service today.<br />
<br />
In October 2010, I added another option, <b>Tapatalk</b>. Tapatalk is a mobile app for iOS, Androd and Blackberry that works with vBulletin and other boards. It has a lot more of the features you've come to expect from vBulletin. <br />
<br />
<ul><li>Show new and unread threads with Avatar and number of replies</li>
<li>Images in the thread are converted to thumbnail and allow full-screen viewing</li>
<li>Ability to see Who's Online and what they are doing</li>
<li>Ability to search by topics and posts</li>
<li>Forum Moderation suppor</li>
</ul>         <br />
About 3,652 posts have been made with Tapatalk. I wasl surprised to find 6 of the 51 members online are using it as I write this. It costs about as much as a pack of Pokémon cards from your devices' application store.<br />
<br />
<table><tr><td><img src="http://pokegym.net/gallery/displayimage.php?imageid=53222"></td></tr><tr><td><font size="1"><i>Tapatalk Usage May 2012</i></font></td></tr></table><br />
<b><br />
What about the future?</b> vBulletin 4.2 is coming to the PokeGym this year. That version has its own mobile app, but its expensive to license if we want to give it free to mambers. However, tapatalk and dartho's mobile theme work with vB4.2, so we won't be going backwards.<br />
<br />
I'm hoping to convince our poll editor to give us a mobile device user poll in future, so keep an eye out for that. Meantime, I welcome your comments in reply to this post.</div>

]]></content:encoded>
			<dc:creator>bulbasnore</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=260</guid>
		</item>
		<item>
			<title><![CDATA[Getting Back in the Game - Ch.2: "Cards? In MY Internet? "]]></title>
			<link>http://pokegym.net/forums/blog.php?b=258</link>
			<pubDate>Tue, 24 Apr 2012 20:50:14 GMT</pubDate>
			<description><![CDATA[As I sit there, looking at all the cards I purchased, I noticed that each theme deck had a code. "Want to get more out of this theme deck?" Hell yes, I would LOVE to. 
 
Pokemon TCG... ONLINE? To be honest, I shouldn't be surprised by this, but I do like how it's handled, considering that it's...]]></description>
			<content:encoded><![CDATA[<div>As I sit there, looking at all the cards I purchased, I noticed that each theme deck had a code. &quot;Want to get more out of this theme deck?&quot; Hell yes, I would LOVE to.<br />
<br />
Pokemon TCG... ONLINE? To be honest, I shouldn't be surprised by this, but I do like how it's handled, considering that it's still in beta (apparently). By entering this code that came with each of my theme decks, I could use the theme deck... online...<br />
<br />
Even better, I could use the contents of the decks to make my own ZekEel deck online. So, because I was lacking cards at the time, I decided to add 4 Durant in there. But that's when it hit me...<br />
<br />
If I could use the theme decks online, what about booster packs?<br />
<br />
Which is why I picked up a Zekrom EX tin, and a Forces of Nature collection. Grabbed a bunch of codes, as well as these guys<br />
Gerdevoir ND<br />
2 Gothitelle EP (1 Foil, 1 Reverse Foil)<br />
2 Reverse Foil Sigilyph EP<br />
1 Reverse Foil Sages Training<br />
1 Reverse Foil Prism Energy ND<br />
1 Reverse Foil Raichu ND<br />
1 Terrakion EP<br />
1 Reverse Foil Carracosta NV<br />
<br />
Sounds weird, but it feels good opening packs again.</div>

]]></content:encoded>
			<dc:creator>Dek</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=258</guid>
		</item>
		<item>
			<title><![CDATA[Getting Back in the Game - Ch.1: "What's a Zekrom?"]]></title>
			<link>http://pokegym.net/forums/blog.php?b=257</link>
			<pubDate>Mon, 23 Apr 2012 15:59:22 GMT</pubDate>
			<description>Let me start off by saying that I played back when Base Set came out, so I was around 13 at that time. I was addicted to the game, enjoyed every winking moment I had with it. I would go to school with my decks and duke it out with everyone else that had decks. I stopped around Neo Genesis due to a...</description>
			<content:encoded><![CDATA[<div>Let me start off by saying that I played back when Base Set came out, so I was around 13 at that time. I was addicted to the game, enjoyed every winking moment I had with it. I would go to school with my decks and duke it out with everyone else that had decks. I stopped around Neo Genesis due to a lack of interest, that being the same reason why I left in 2006 during the EX sets.<br />
<br />
That being said, I have not touched Black and White on the DS whatsoever, and the last time I played a Pokemon game was Soul Silver, and I kinda stopped around the 5 sisters with their Eeveelution shenanigans. That being said, I had to do a LOT of research. Apparently, this Next Destinies set is somewhat recent, and there's this card called &quot;Mewtwo Ex&quot; that's about $75-80, depending on which card shop's website you go to. It looks nice, but that will have to wait for now. There's also this deck out there that uses these Pokemon called &quot;Zekrom&quot; and &quot;Eelektrik&quot; and they easily make Electric energy pretty rad. Do kids use that word anymore? &quot;Rad?&quot;<br />
<br />
Anyways, I said to myself, &quot;Okay. So I got some income coming in. I graduated, I'm depressed. I hardly got anyone to hang out with. I'm bored of these other card games. Anime Central is coming up, so I can at least off-load some of this stuff. What do I do until then?&quot; That's when I thought about going back into the Pokemon TCG. So I grabbed two Voltage Vortex, and two Furious Knights theme decks, and I realized that was the best $50 I ever spent. Sure, I don't have any of these Heart Gold Soul Silver cards right now, but that didn't matter to me right now. What matters is that I just spent $50 to make the basic skeleton of a competitive deck out there. $50 in some card games, like YuGiOh, would get you one card. Now I remembered one of the reasons why I loved this card game back then. More bang for the buck.<br />
<br />
And then I found out that Double Colorless Energy was reprinted, and then evolved into a madman.<br />
<br />
4 Zekrom ND<br />
4 Tynamo NV<br />
4 Eelektrik NV<br />
2 Druddigon<br />
1 Emolga NV (Soon to be Zekrom EX)<br />
<br />
4 Professor Juniper<br />
4 Cilan<br />
2 N<br />
4 Pokemon Communication<br />
4 Level Ball<br />
4 Great Ball<br />
4 Super Rod<br />
2 Switch<br />
2 Pokemon Center<br />
<br />
11 Lightning Energy<br />
4 Double Colorless Energy<br />
<br />
ONCE AGAIN, this is me building for modified format from four theme decks, because I know darn-well that all of my older cards are useless.<br />
<br />
You have been warned.</div>

]]></content:encoded>
			<dc:creator>Dek</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=257</guid>
		</item>
		<item>
			<title>Ramblings from a Customer</title>
			<link>http://pokegym.net/forums/blog.php?b=253</link>
			<pubDate>Mon, 06 Feb 2012 21:53:49 GMT</pubDate>
			<description>I went to a comic and collectibles store this past Friday night.  
 
 
Now mind you, I know I declared myself a quitter in terms of Pokemon. Same goes for Magic, Yugioh, VS, and so forth. I still know how to play those games, and my current interest lies with Heroclix. Resume story. 
 
So I go in...</description>
			<content:encoded><![CDATA[<div>I went to a comic and collectibles store this past Friday night. <br />
<br />
<br />
Now mind you, I know I declared myself a quitter in terms of Pokemon. Same goes for Magic, Yugioh, VS, and so forth. I still know how to play those games, and my current interest lies with Heroclix. Resume story.<br />
<br />
So I go in to this shop looking for Heroclix Merchandise. It's Friday night, so naturally there is an FNM of about 18 players going on. I'm going to leave the name and location of the store out of this story by the way, because on the off-chance the guy was having a bad night or a bad employee or whatever, I don't want to tarnish a good name.<br />
<br />
Anyway, so I walk in, and the set up is pretty wide in variety. He's got Comic Books, Cards (a small singles case and every standard set boosters for Magic and Pokemon), action figures, statues, graphic novels, wrestling, and so forth. If you're looking for some random comic book related merchandise then this is the place. <br />
<br />
So I find the Heroclix section, which is just a small set-up with a few sets. I grab the Captain America booster I was looking for, and bring it to the counter. here is the conversation that we had:<br />
<br />
Him: Can I help you find anything?<br />
Me: Got exactly what I was looking for, actually<br />
Him: I'll take you over on this side of the register<br />
Me: Do you run Heroclix events or do you just have the product?<br />
Him: Do you want to run an event? If you can set one up I'll you run it.<br />
Me: Oh, no, no thanks, I don't even know how to run them. It'd just be great to have another place to play.<br />
Him: Where do you play?<br />
Me: &lt;Gives him 2-3 stores I play&gt;<br />
Him: Oh, yeah they've been doing that stuff for a while.<br />
<br />
<br />
Im going to stop there because after that I paid and left. <br />
<br />
The part that got me was when he told me to run his events. That to me- VERY SLOPPY. It's unacceptable. I'm a brand new customer. I don't care that I have other places to go to and most likely hold loyalty to- in fact he didn't know that until after. The point is, a <u>brand new customer</u> asks a question about a store you should keep them interested. So what would be acceptable?<br />
<br />
&quot;No, unfortunately we don't. We've tried to a few times. If you'd like, I can take down your name and number, talk to a few other customers that get purchase heroclix, and maybe I can give you a call to set something up with a group we can grow&quot;<br />
<br />
What does that accomplish? Let me tell you, in order of least to most important:<br />
<br />
1) It generates interest in what you're selling. As a customer, I want to be sure what I brought is worth my money. It's what will drive me to buy more of it. If the person selling it has not a clue about it, it must not be good. I'm a player, so I know, but you give that attitude to someone getting someone a gift, like a family member or just a random passerby? No good.<br />
<br />
2) It generates enthusiasm. Optimism, at it's best, and you know this because he wants it to happen. To me that means IF it happens, you're going to be accomodated as a customer. He's going to grab your attention, he's going to try to sell you more, he's going to try to make you COME BACK. <br />
<br />
3) It shows effort. So what if the first half of that suggestion is a lie? The customer doesn't need to know that, in fact since it's in the past the customer probably doesn't care. But when you show the customer you're willing to work with them to make them happy, they'll respect you for that. If nothing else, the next time they want to buy something, you'll be that muchn higher on the list of stops.<br />
<br />
4) It shows responsibility. Here's how I took the original statement- &quot;Why come here? Just grab some friends and play&quot;. Because in essence, that's all it's accomplishing. The only difference this guy's original offer had was that if I play there versus my kitchen table, I can turn around and buy a booster. That's ASSUMING he gives us a table or something. As a STORE, the responsibilty to get people inside and playing is the store's, not the customer. Advertising. Deals. Interests- get people in your store. <br />
<br />
When I told him I play in 2-3 other places (I gave him the names of stores he knew off, too), the conversation didn't unfold. It pretty much stopped right there. As a store with competition, he should have at least asked &quot;How's that working out for them?&quot; or offered &quot;If I'm closer, I wouldn't mind looking into holding events, let me gather information from my customers..&quot; and go into what I said above. <br />
<br />
<br />
As of right now- I will NOT go back into that store. It gave off that &quot;Give me money and I'll give you product&quot; essence rather than that warm friendly atmosphere where you want to come back to at least look at what they got and strike up a conversation or two...</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=253</guid>
		</item>
		<item>
			<title><![CDATA[Why I'm Leaving, Part 5]]></title>
			<link>http://pokegym.net/forums/blog.php?b=252</link>
			<pubDate>Wed, 01 Feb 2012 18:36:32 GMT</pubDate>
			<description><![CDATA[Part 5- ME TOO 
 
This isn't a rant. 
 
I'm actually going to touch on one thing I liked about all of the players of Pokemon. Chances are, if you play Pokemon, you do something else too. 
 
I've seen players play, but not limited to, at least one of the following: 
 
-Pokemon VG 
-Yugioh]]></description>
			<content:encoded><![CDATA[<div>Part 5- ME TOO<br />
<br />
This isn't a rant.<br />
<br />
I'm actually going to touch on one thing I liked about all of the players of Pokemon. Chances are, if you play Pokemon, you do something else too.<br />
<br />
I've seen players play, but not limited to, at least one of the following:<br />
<br />
-Pokemon VG<br />
-Yugioh<br />
-Magic The Gathering (multiple formats)<br />
-VS System<br />
-Reddekai<br />
-Ascension<br />
-World of Warcraft TCG<br />
-Heroclix<br />
-D&amp;D<br />
-Fighting Video Games (MvC, SF, MK)<br />
<br />
And it's wonderful. I mean it, it's nice to know that even though you sit down to play Pokemon, you have other things to talk about. If you're trying to learn a game, it's also easier when you have something to relate to. <br />
<br />
Before Pokemon, most of the games listed I have played but never had a strong connection to Pokemon. Most of the people that played those games made it rarely known they even had cards outside of using them as tokens (Seriously, I played a Magic game against an army of 1/1 Soldiers (kithkin, actually), displayed as Base-set Charmanders). Beyond that it was the usual &quot;Oh yeah I have the old stuff somewhere!&quot;.<br />
<br />
But every player really is a good sport about the game and it's good to know that. It's nice knowing that you can tell adults &quot;Don't worry, we'll keep them occupied&quot;. It's nice to know that you can have a civil conversation with your opponent, or that after the game you're not necessarily jumping from your seat. <br />
<br />
So how does this attribute to my leaving, exactly? Well while it's nice knowing all of this, and it's a pleasure meeting, playing, and speaking with the people in Pokemon, I have other interests, minor ones but interests nonetheless, and I do like to keep tabs everywhere. Pokemon is still an interest- I still collect and I do talk about the game. But sitting down to build a deck, playing every chance I get; it's just gotten...well the 5 blogs pretty much tell you all that. <br />
<br />
<br />
<br />
<br />
<br />
<br />
Too long, didn't want to read it? You guys are awesome.</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=252</guid>
		</item>
		<item>
			<title><![CDATA[Why I'm Leaving, Part 4]]></title>
			<link>http://pokegym.net/forums/blog.php?b=251</link>
			<pubDate>Mon, 30 Jan 2012 18:04:09 GMT</pubDate>
			<description>Part 4- The True Spirit of the Game 
 
 
Before I start on my part, let me give credit where credit is due. Here is the actual Spirit of the Game (http://pokegym.net/forums/showthread.php?t=130971) 
 
 
Now this is all well and good, in fact I feel this proposed Spirit is very much so right....</description>
			<content:encoded><![CDATA[<div>Part 4- The True Spirit of the Game<br />
<br />
<br />
Before I start on my part, let me give credit where credit is due. Here is the actual <a href="http://pokegym.net/forums/showthread.php?t=130971" target="_blank">Spirit of the Game</a><br />
<br />
<br />
Now this is all well and good, in fact I feel this proposed Spirit is very much so right. However, I have one question:<br />
<br />
Is The Pokemon TCG a <u>Game with a Pokemon Theme</u>, or a <u>Pokemon Based Concept modeled into a Trading Card Game</u>? <br />
<br />
Let me explain what I mean. If the Pokemon TCG is a Game with a Pokemon Theme, then the focus of all of the cards should be to improve the health of the game while simply applying these qualities into a Pokemon related theme. You have Pokemon themed attacks, Pokemon Artwork, and the rules are set to somewhat reflect what would happen in an actual Pokemon Battle (that is to say, the original intentions implemented in the ideas and themes set forth by the creators of Pokemon)but the movement of the game is towards the goal of winning and the ways you can achieve it.<br />
<br />
If the Pokemon TCG is a Pokemon Based Concept modeled into a Trading Card Game, then the focus is to truly make participants into pseudo-pokemon Trainers and fully understand the world of Pokemon, channeled through cards. In this sense, while it is a game, the game merely a medium that you would use to get the full-blown experience of being a trainer, watching Pokemon start off as basic pokemon, evolving them into their most powerful forms, using their attacks strategically, and knocking out your opponent's six pokemon.<br />
<br />
Pokemon, I feel tries too hard to accomplish both. You have your changes that make it much like the Pokemon World, where there are clearly some pokemon that are more powerful than others, some that are far more popular than others, and you have some items that really stretch the game to it's limits to accomplish specific goals. On the other hand, you have trainers and supporters that tend to develop the game in ways to accomplish Card-game only mechanics, limited availability of specifc moves and abilities to accomplish certain game winning goals, and a widespread of tournament and game rules with a Pokemon image. <br />
<br />
So allow me to break down the proposed Spirit of the Game;<br />
<br />
<br />
<b><font size="3">Fun</font></b>: Fun I feel on the Spirit of the Game is too narrow. To include something like &quot;players will find other things to do&quot; is a bad notion- as a game, Pokemon should be trying it's hardest to fully grab as many players as possible, on multiple interests, so that the other things players end up doing are game-related. Right now, we have 4 main set-ups: League/Open Play, Unlimited, Sealed, and Modified. Out of the 4, only Modified is heavily stressed. There's not much more you can do for Unlimited, but at the same time if there is no reason nor support for Unlimited then nobody is going to try it. Sealed is flawed to only really focus on prerelease events, and even then you have your flaws- Has anyone else pulled a Gigalith out of Noble Victories and said &quot;Well, I can't use that.&quot; for the mere fact that it is IMPOSSIBLE to do so within the set? League is good, and fun for that matter, but the amount of players that play for the sake of playing over playtesting (there is a difference!) is minimal. The game needs to....well I don't want to say focus on losers..but those people who are aiming to win? The game needs to recognize those are trying to have fun. Sometimes winning is fun, but as the saying goes, winning isn't everything.<br />
<br />
<br />
<b><font size="3">Fairness</font></b>: Well, no argument there, as this is a principle rule of games, Pokemon and others alike. <br />
<br />
<b><font size="3">Honesty</font></b>: Again, no arguments here.<br />
<br />
<b><font size="3">Respect</font></b>: While I agree here, the fact that Spectators be treated with respect is wrong- it should be the other way around. Players in a game should be focused on the components of the game- players, judges, and the field of play. Spectators are just that- onlookers who are not involved, and it's not right that Spectators even be acknowledged. Spectators should be silent, looking only, and show utmost respect to the people playing the game. Respect them as human beings, I agree with, but as spectators not so much. <br />
<br />
<b><font size="3">Sportsmanship</font></b>: As with any other competition or win/lose situation, there has to be some leeway. I would think that Sportsmanship falls under respect and is really more of an unwritten rule. Not everyone reacts the same way, and it really only comes down to intent if nothing else. A Judgement call, if you will. <br />
<br />
<b><font size="3">Learning</font></b>: This should, ultimately, be the first and foremost goal of any player. By learning and teaching, both players are able to learn off of one another and come up with some ideas that can really push a game beyond it's limits. When you follow this, you should realize that although you're trying to win, it really can't hurt to tell a younger player, or even a newer player, what you're playing, why you're playing, or even how you thought of it. There's no reason you need to wait until after you've won with it to reveal it, or only until after it works or when you're playing the person- that's just selfish.<br />
<br />
Now the reason I look at each one isn't to criticize, in fact as you can see I agree with all of them. The thing I want to stress the most out of the Spirit of the Game is the importance of <b><u>Fun.</u></b><br />
<br />
While the Spirit of the Game as described above does center around found, it's more of a focus on where that fun is coming from that I'm concerned with. <br />
<br />
You see any game can be fun. Any Game. This is because any given person can have a variety of interests, opinions, or thoughts towards a particular idea. But this goes both ways- it's not just the players who make it fun, it's also the spectators, the venue, and the medium through which the game is presented (in this case, cards).<br />
<br />
Now while you, the player, can make the game fun, you also have to make it fun for others. This is what the Spirit of the Game proposes. However, the game itself has to progress in such a fashion that it builds upon on what it already has, and makes every effort to improve the fun for all. The same goes for the tournament itself, both in staff (as expected by the already proposed Spirit of the Game) and in the Venue (location) of the event. <br />
<br />
So while the above could be all one very long introduction, let me get into my actual &quot;rant&quot;.<br />
<br />
The Game Itself: The game needs to understand that not everyone collects. It also needs to understand that not everyone plays. But, it needs to find a balance in both. Right now, we have a clear indication that it does not. There are some cards that are in, clearly, to better a limited format (Look at the Elemental Monkeys from Black &amp; White, for example). There are some, clearly, that will do well in in a Modified/Constructed format (Junk Arm, for example, could not even be played in limited). And then there are some, where, when looking at other cards in the set or block/cycle, just don't have a place at all. This is where the game becomes un-fun. This is due to two reasons. First, when a card isn't &quot;Good&quot;, you don't want to play it. And if you can't play it, you don't want it. And if you don't want it, you certainly don't want to see it in your booster pack. I want to leave collectors out of this one- most Collectors enjoy seeing a certain number of copies of a card before it's usefulness is fulfilled. For example, I care for only one Reverse Holo copy of a given card. Some people like to have playsets of everything. Some people find a card and just collect it. To give a certain quality of a collector and apply it to a majority of collectors is an overall insult in that respect. How does this need to change? Planning. The game needs to plan it's sets better overall. It needs to plan release overall. It needs to plan formatting overall. That &quot;problem&quot; we have where Japan has cards and we don't? Problem in planning. That &quot;problem&quot; we have where Japan has a different format than we do? Problem in Planning. That &quot;problem&quot; we have, sometimes, where cards are ruled or translated incorrectly at first glance? Again- Problem in Planning. These &quot;problems&quot; we have make the game un-fun. Not right away, not always, but it does attribute to it. Think of it like this- how much confusion is there, still, between Vileplume Undaunted and exactly what you can't play? What about Pokepowers, Pokemon Powers, Pokebody, and Ability? It's confusing!!<br />
<br />
The Venue: Each Venue should be equipped to run a Pokemon Tournament. I don't necessarily mean tripped out with Pokemon Theme, I mean comfortable. Cushioned Chairs. No one should have to stand. And if they do stand, the venue should not only apologize but accomodate them accordingly with a playable area. The venue should be helpful, and if it's a store they should have product in stock. Not just Boosters or Singles, but Dice, Deckboxes, Sleeves- the usual. There should be something set aside for adults of children, either a lobby, a few chairs, a coffee station (unless the venue is next to a deli or something). There should also be background music or something going on to keep everyone entertained if not already engulfed in a game of Pokemon or trading. when you don't have all of that, why would a player go back? If there are other options, players will NOT make the trip out there! (Exception being  these few seasons to build up Championship Points). Another big killer- when the store either completely resents Pokemon (Such as it being a Magic The Gathering or Yugioh Store) or really just doesn't even know what Pokemon is.</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=251</guid>
		</item>
		<item>
			<title><![CDATA[Why I'm Leaving, Part 3]]></title>
			<link>http://pokegym.net/forums/blog.php?b=250</link>
			<pubDate>Wed, 25 Jan 2012 19:15:27 GMT</pubDate>
			<description><![CDATA[Part 3- Luck 
 
 
In any game, there is a luck factor. In card games, especially, there is a luck factor. Most of the luck is based on the random outcomes a deck can yield with the top card.  
 
With Pokemon, luck is in abundance. 
 
 
In Pokemon, there's luck in what the arrangement of the deck...]]></description>
			<content:encoded><![CDATA[<div>Part 3- Luck<br />
<br />
<br />
In any game, there is a luck factor. In card games, especially, there is a luck factor. Most of the luck is based on the random outcomes a deck can yield with the top card. <br />
<br />
With Pokemon, luck is in abundance.<br />
<br />
<br />
In Pokemon, there's luck in what the arrangement of the deck is, luck in what prize cards are there, luck in what the first 7 cards are before a game, luck in what your opponent does, luck in coin flips...<br />
<br />
Most cardgames have this quality. I won't call it a problem, as some people enjoy the randomness that comes with it. I, however, do not.<br />
<br />
I like being in full control of what I'm doing, at least as much as possible before being openly able to admit my opponent has control otherwise. I like playing with what I have, not throwing ideas into the wind and letting them be carried.<br />
<br />
<br />
You see this a lot with tabletop games, something like Chess, where the field is there, you know your options, and you're left with what you'll end up doing. You make a wrong move, or your opponent makes the right one, and you aren't left to a hoping the next one counteracts it- you decide that all on your own. <br />
<br />
Pokemon has TOO MUCH luck in it. If it was left to just drawing cards, that'd be something. Or, maybe if it was left to a few minor instances of coin flipping or dice rolling. But where we are now? Too much Luck. <br />
<br />
To get people to understand, let me ask you this- have you ever been down to Topdecking? Sure it may be your plays to get you to that point, but focus on just the topdecking aspect- you're sitting and hoping the next card is in your favor; you have no control. What if you draw into a pocket of energy? What if you draw into 3 Pokemon Collectors late game? Rare Candies and no target? There's endless numbers of possibilities, and there's nothing you can do about it, you're left to leave it up to chance!<br />
<br />
How does this relate to the game itself? Well, if you ever had one of those games where you were stuck facing a Sweet-sleeping-Face baby pokemon, you know what I mean. I remember playing a game against an Elekid, where my active was Zekrom, my bench was a few Lanturn Primes and Pachirisu, and Elekid was dealing 20 damage per turn to my bench every turn. And it wasn't that I was short on energy- had I got a chance to attack, Zekrom could do Bolt Strike. It was he attacks, fell asleep, my turn he's sleeping, my turn ends and he wakes up- this literally happened 15 times IN A ROW. Just on Elekid alone he took 3 prizes.<i> All because luck played it's ever-so-important role. </i></div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=250</guid>
		</item>
		<item>
			<title><![CDATA[Why I'm Leaving, Part 2]]></title>
			<link>http://pokegym.net/forums/blog.php?b=249</link>
			<pubDate>Wed, 25 Jan 2012 16:00:40 GMT</pubDate>
			<description><![CDATA[Part 2- Margins of Card Prices 
 
 
When you think "Trading Card Game", there are three parts. 
 
Trading. 
Card. 
Game. 
 
This blog is going to focus on that first word- Trading.]]></description>
			<content:encoded><![CDATA[<div>Part 2- Margins of Card Prices<br />
<br />
<br />
When you think &quot;Trading Card Game&quot;, there are three parts.<br />
<br />
Trading.<br />
Card.<br />
Game.<br />
<br />
This blog is going to focus on that first word- Trading.<br />
<br />
<br />
Let's be honest, outside of rogue players, how often do you actually complete a trade on a &quot;I need this, you need that&quot; basis?<br />
<br />
Let me disect a booster of HS-Heartgold Soulsilver I opened recently:<br />
<br />
Caterpie<br />
Marill<br />
Meowth<br />
Pikachu<br />
Wooper<br />
Vulpix (Foil)<br />
Azumarill<br />
Miltank<br />
Metapod<br />
Bill<br />
<br />
There's my pack. Now I look at these cards, and I see....Nothing. Why? Well for starters Caterpie and Metapod are underplayed in the current Meta, Marill and Azumarill are equally terrible if not worse (And who wants an Azumarill? Who cares if it's even a foil rare?), Meowth and Pikachu again are just not worth the time, Wooper is a joke, Miltank can be good...in Limited, Bill is so obsolete it's not even funny, and the only worthwile thing in the entire 10-card pack; <b>a reverse foil Vulpix.</b><br />
<br />
Now that Vulpix will get me....another reverse foil. That is because the number of people who want are down to 3 types, 2 of which are near nonexistant; Collectors of Vulpix, Collectors of a Reverse Foil HS set, and Tyram Players who have not yet foiled out their deck and are in need of a foil Vulpix...and that one, not the Unleashed one! (or maybe they'll play it just because they access to the foil)<br />
<br />
Now that's one pack, and only one card. If that card had been....Donphan Prime! I could get a LOT more for it. Or play it, if I so choose. Pokemon Collector, same scenerio. The thing is, I didn't and on top of the lack of playability, I cannot trade the cards either.<br />
<br />
So let me review: Trading. Card. Game.<br />
<br />
Trading? Nope. Card? Yeap. Game? Nope.<br />
<br />
<br />
That, mind you, is also on the low end of the spectrum. If I had pulled that Donphan Prime, or had I encountered someone with one, the trading would have to include quite a number of cards (even more had this been half a year ago!). Depending on the cards, 30+ cards wouldn't suffice! (Especially if they were like 30 Azumarills or something!)<br />
<br />
Then you can look at a card like Yanmega Prime, who has been $4, $10, $40, and rounds off now to about $15-20 due to it's recent release in a boxed set. Everyone has their own stories about that card, both good and bad!<br />
<br />
<br />
Now if you read my first part to this blog series, you know you can tie these two together pretty well- because the demand of playable cards affects prices and values, we have these wide margins. It's why players result in having &quot;Bulk&quot;. It's why you see some people with their entire collection being just their deck too, maybe that's all they can afford or have time for.<br />
<br />
The other way to look at it, at least for me, is the turnaround. If I build a deck now, spending X money and Z time doing so, can I, when finished, get that back? Not exactly in time or money, but can I trade that deck, or even parts of it, to build a new one? <br />
<br />
Most likely not.</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=249</guid>
		</item>
		<item>
			<title><![CDATA[Why I'm Leaving, Part 1]]></title>
			<link>http://pokegym.net/forums/blog.php?b=248</link>
			<pubDate>Tue, 24 Jan 2012 16:10:36 GMT</pubDate>
			<description><![CDATA[I have a 5 part Blog going on here, so if you miss anything I'm about to see, look out for these 5 Parts: 
 
Part 1- Lack of a Diverse Cardpool 
Part 2- Margins of Card Prices 
Part 3- Luck 
Part 4- The True Spirit of the Game 
Part 5- ME TOO 
 
 
So, without further ado, here is...]]></description>
			<content:encoded><![CDATA[<div>I have a 5 part Blog going on here, so if you miss anything I'm about to see, look out for these 5 Parts:<br />
<br />
Part 1- Lack of a Diverse Cardpool<br />
Part 2- Margins of Card Prices<br />
Part 3- Luck<br />
Part 4- The True Spirit of the Game<br />
Part 5- ME TOO<br />
<br />
<br />
So, without further ado, here is...<br />
<br />
<br />
<b>Part 1- Lack of a Diverse Cardpool</b><br />
<br />
Now before I get started, this isn't about diverse decks. It's about the cardpool. If you start to think &quot;Well we have Eel, megazone, durant, tyram, zpst...&quot; and so forth, that's not where this is going.<br />
<br />
<br />
Let's just cut right down to pure examples and get everyone on my perspective.<br />
<br />
FIRE- Typhlosion Prime, Reshiram, Emboar<br />
GRASS- Vileplume, Liligant, Yanmega Prime, Virizion<br />
PSYCHIC- Mew, Reuniclus,  Muk, Crobat Prime<br />
WATER- Blastoise, Feraligatr, Kyurem, Kingdra Prime<br />
FIGHTING- Donphan Prime, Machamp Prime, Conkeldurr, Terrakion<br />
ELECTRIC- Magnezone Prime, Zekrom, Elektrik, Electrode, Thundurus<br />
DARK- Hydreigon, Mandibuzz, Tyranitar Prime, Zoroark<br />
STEEL- Durant, Cobalion<br />
COLORLESS- Druddigon, Cleffa, Cinccino, Tornadus<br />
<br />
The point of the above, and you might want to re-read the examples, is that when you sit down to make a type-based deck, BOOM- those cards come to mind. Pre-Next Destinies, of course. Regardless, those cards. <br />
<br />
In my mindset, that's all there is. Everything else is just not &quot;as good&quot;. You have some secret techs...maybe like Mantine or Manaphy, or Jirachi here and there..but in all, the above is what you basically turn to first and go from there. <br />
<br />
I bring this up because when I build decks I like having options. I like having variety. But when I go to a tournament, a league, a gathering- whatever it may be; the diversity is so limited that if you find one card in their deck you can more than likely guess the rest. <br />
<br />
Additionally, When you build certain decks, the options are severly limited. Let's say you wanted to build Magnezone- theres only one Magnemite, one Magneton, and one Magnezone. Your options are limited. If you want to play Elektrik, there are only 2 Tynamos- you're left with a free retreater with 30 hp, or a not-so-free retreater with 40hp. Which you go with is determined by two minor factors, and regardless it's not which has the better attack. They both essentially serve the same purpose- to get you to Elektrik. The same can be said about many Pokemon. <br />
<br />
Next, the examples themselves are based on a changing powercreep. Comparing something like Thundurus to Zekrom is a near no-brainer, you run the Zekrom. I mean, if the synergy of cards goes to Thundurus (I see a few in Eel here and there) then go for it; but you'll run Zekrom too. 120 damage just can't be ignored, especially with Outrage getting built up too. You can also compare something like Reshiram to to a lesser card like Heatmor, where the damage output and HP just override anything Heatmor has to offer. It's what makes you look through a set like Black &amp; White and seriously contemplate <u>why you would ever run something like Simisage, Simisear, Simipour, or Stoutland over anything else.</u><br />
<br />
It's the idea that, as a player and a collector, there is no middle ground- I have all of these cards, from countless boosters, but the number of cards I can legitimately sit down and use are so few and far between it's mind-boggling!</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=248</guid>
		</item>
		<item>
			<title>Leaving this Game</title>
			<link>http://pokegym.net/forums/blog.php?b=247</link>
			<pubDate>Tue, 17 Jan 2012 14:08:35 GMT</pubDate>
			<description><![CDATA[That's it- I'm all done. 
 
After over a year of playing, frustration, and upsets, I am done collecting the Pokemon TCG. 
 
This game was a breakaway- I had just finished college, had sold all of my Magic the Gathering cards, and was introduced to this game in December of 2010. It was a time where...]]></description>
			<content:encoded><![CDATA[<div>That's it- I'm all done.<br />
<br />
After over a year of playing, frustration, and upsets, I am done collecting the Pokemon TCG.<br />
<br />
This game was a breakaway- I had just finished college, had sold all of my Magic the Gathering cards, and was introduced to this game in December of 2010. It was a time where I was led to believe a Theme Deck could be fun (My first purchase and collection for a week was the Umbreon UD Theme deck) and the store that I had played showed a variety. My first Tournament ever had 4 different opponents, and not a single SP deck that day. <br />
<br />
I had entered the City Championships, and while only winning once, my Scizor Prime/Umbreon UD was fun. I had again a diverse field, and the game was fresh.<br />
<br />
By the following Spring, I had developed a collection, built a Ho-Oh Legend deck, and was on my way to building my Arceus deck. And then it happened- Rotation.<br />
<br />
Unlike other games, I feel that a surprise rotation hurts. It makes players like me cringe- I JUST started playing. It's not like now, where a rotation wouldn't hurt- I established my playstyle, my collection, my future goals (well, until my decision), and it wouldn't be nearly as impacting. But I was still developing back then, and to me it was a huge blow. I now had not even half a year's growth go to waste, and since there is no other formats that use these rotated cards, I had to essentially trash them. I still have them even, but they're so worthless and untradable, I can do nothing with them. My last big event I went 3-2 in City Championships with Arceus, right before the rotation.<br />
<br />
What's more is that while I was still developing, I had a wide range of builds and choices. Not everything was SP- it impacted the highly competitive scene, but the large range of sets gave alot to work with. Look at it now- you want Fighting you go Donphan; you want Water you go Feraligatr/Blastoise; you want Fire Reshiram is in your deck; Electric always runs Zekrom; It's reduced down to cookie cutter. What's worse is that you need 4 of these cards, so now you have a pile of untradable cards and need tradable cards. Don't argue this- this is how it all went down. It was a very tough time trying to get into the game when it's clear that the decks are set to &quot;This is what wins, and this is what does not win&quot;.<br />
<br />
Fast Forward- I've now built up an extensive collection. In fact, it's so large that when I filled the case to sell the cards, there's not a single hard-to-get card missing except for Tropical Beach. Its when I sat down last week to build a deck and I found myself in the same predicament- Fire needs Reshiram, Electric runs Zekrom, I can't run Grass because of the Fire decks, can't run Water because of the electric decks, can't run steel but rather Durant, can't play Dark because it's too slow....THE SAME PROBLEMS. Of course I deny this, I build my Serperior deck. <br />
<br />
Let me tell you something about a deck you feel passionate about- it's amazing! On Paper.<br />
<br />
It was a horrid day of &quot;This is what wins, and this is what does not win&quot;. Looking forward I see the EX cards, and I see more of the same- you run card X, or you lose with card Y. <br />
<br />
One of my biggest gripes has to be the factor of luck. I've played many card games and tabletop games. Let me tell you- playing a tabletop game is MUCH more fun and skillful than a cardgame. Sure, luck is involved, but getting to that point of the die roll is where the skill comes in. This game has 75+% luck involved, to a point where you can draw energy after energy, or evolved pokemon after evolved pokemon, or even trainer after trainer. Ive had games where none of my PONTs were seen. 4 copies, not one. Would they have helped over my 1-of Flower Shop Lady? Well there's luck for you. <br />
<br />
So as my 40th Blog, I say farewell. I quit playing this game, and until my collection sells in full...well that's it. <br />
<br />
<br />
Writer's note: I know I mentioned selling my cards in this blog. <b>Please do not PM me for sales. </b> Do the store I sell out of respect by showing up, the league I attend by playing in it, and the tournaments my store holds by competing in them. You can make your purchases there.</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=247</guid>
		</item>
		<item>
			<title>Clarifying Rarity</title>
			<link>http://pokegym.net/forums/blog.php?b=245</link>
			<pubDate>Tue, 10 Jan 2012 05:13:34 GMT</pubDate>
			<description>I just want to get this straight, so if anyone disagrees please feel free to tell me why: 
 
 
Commons- half the pack. The most basic cards of the set. 
 
Uncommons- 3/10 cards in the pack and moderately advanced. 
 
Rares- 1/10 card in the pack. Skill level varying. 
 
So we have the Pack Slots...</description>
			<content:encoded><![CDATA[<div>I just want to get this straight, so if anyone disagrees please feel free to tell me why:<br />
<br />
<br />
Commons- half the pack. The most basic cards of the set.<br />
<br />
Uncommons- 3/10 cards in the pack and moderately advanced.<br />
<br />
Rares- 1/10 card in the pack. Skill level varying.<br />
<br />
So we have the Pack Slots Rarity, with the Reverse Foil being a random card. So the tiers of Rarity are as follows, from least rare to most rare:<br />
<br />
Basic Energy<br />
Common (circle in lower right)<br />
Uncommon (diamond in lower right)<br />
Rare (black star in lower right)<br />
Super Rare (foil picture/artwork)<br />
Chase Rare (White Star in lower right, often has white border)<br />
Secret Rare (Set ID is an improper fraction, i.e. 115/114)<br />
<br />
To give an example using Noble Victories:<br />
<br />
Common- Solosis<br />
Uncommon- Duosion<br />
Rare- Reuniclus<br />
Super Rare- Cobalion<br />
Chase Rare- Fullart Cobalion<br />
Secret Rare- Meowth</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=245</guid>
		</item>
		<item>
			<title>The Advantage to going Second</title>
			<link>http://pokegym.net/forums/blog.php?b=242</link>
			<pubDate>Tue, 03 Jan 2012 18:17:10 GMT</pubDate>
			<description><![CDATA[I said this in a thread, and I want to just make it a blog because...well I just want it to get out there because I made the idea of it up on a whim and as I thought more about it I liked my own reasoning. This is an explaination on why going second isn't so bad, and is sometimes beneficial! 
 
 
...]]></description>
			<content:encoded><![CDATA[<div>I said this in a thread, and I want to just make it a blog because...well I just want it to get out there because I made the idea of it up on a whim and as I thought more about it I liked my own reasoning. This is an explaination on why going second isn't so bad, and is sometimes beneficial!<br />
<br />
<br />
<br />
The advantage to going second is that you are able to respond to cards played and work strategies around the type of deck you are playing against. The first turn player, without a card effect, will not know what cards are in their opponent's hand or deck and is only aware of the active pokemon and any benched pokemon in play.It's easier to react as a 2nd turn player because hand sizes will be lower and you'll know more about the contents in your opponent's deck as they play them. <br />
<br />
When going first, you're one turn ahead in everything except thinking strategies. You don't know what someone is playing until roughly their third card played in the game, so unless you can gain a significant advantage in damage, prizes, or field presence on the first turn, you are subjectable to tech cards lack of planning. As far as strategies, you are second to be able to play tech cards in your deck because you will not know what you are up against (unless your opponent tells you or floods the field with Pokemon during set-up).<br />
<br />
<b><u>Example</u></b>: <i>If you're playing against a Durant deck and they begin the game with a single Cobalion (which isn't a terrible start), the first turn player has no way of knowing it's a Durant deck. Playing a couple of dual balls, Pokemon Collector, or cards to draw could be detrimental to the game down the road, especially if Durant gets moving quickly.</i></div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=242</guid>
		</item>
		<item>
			<title>Comics and Cards</title>
			<link>http://pokegym.net/forums/blog.php?b=241</link>
			<pubDate>Fri, 30 Dec 2011 13:58:02 GMT</pubDate>
			<description><![CDATA[I'm a comic book reader. I read comics every week, and I look forward to Wednesdays. This is what I do on my spare time. 
 
Don't believe me? I'm going to even be in a podcast. As soon as we get it up, I'm the "Joe" you'll hear in the the comics section of the Geek Asylum Podcast...]]></description>
			<content:encoded><![CDATA[<div>I'm a comic book reader. I read comics every week, and I look forward to Wednesdays. This is what I do on my spare time.<br />
<br />
Don't believe me? I'm going to even be in a podcast. As soon as we get it up, I'm the &quot;Joe&quot; you'll hear in the the comics section of the <a href="http://www.geekasylumpodcast.com" target="_blank">Geek Asylum Podcast</a>. You should check it out anyway!<br />
<br />
<br />
Anyway; I also play Pokemon. I've played Yugioh, Magic The Gathering, VS System, Battle Spirits, Bloodbowl, Munchkin, and a few other games that it's been so long I can not recall correctly.<br />
<br />
Why am I telling you all this? Well, they were all in the same store. On top of that, it wasn't just one store- several stores.<br />
<br />
<br />
Cards and comics go together. Like Peanut Butter and Jelly. Bonnie and Clyde. Jaws and the Jaws theme. It just works.<br />
<br />
I say this because I had a lengthy discussion with one of my Comicshops and it's been on my mind.<br />
<br />
Comics to me do two things for a store.<br />
<br />
1) They're periodicals. They have no tax. Most places deal with the cards in cash, and to collect taxes on everything is going to be an utter pain. There's no way to tell how much you sold in Comics, so any extra unexpected income could just be written off to the periodicals.<br />
<br />
2) They keep people in the store. If you have a wall of comics, or even an eye-catching stand, people will look at them. They'll pick them up, maybe thumb through one or two, or hopefully give you money for one. It's one of those things that parents of kids read, the bored friend or girlfriend look at, or the thing nerds like me talk about while in the store. It keeps people in the store, and naturally, while customers are inside a store, the likelihood of them making a purchase increases dramatically.<br />
<br />
<br />
Cards and Games to me also do two things for a store.<br />
<br />
1) They help keep a variety of interests throughout a store. They give that mysterious factor. While you can pick up a Comic book and thumb through, you have to buy and open a booster park to know what cards are inside. You have to sit down and play a game to know how it is. It generates an interest in the form of curiousity. <br />
<br />
<br />
2) They get people in the store. Let's say there are three tables within view from the main entrance. There are two sets of two people at each. More than likely, someone who is walking by will get curious. They might walk in and ask ?What are they doing?&quot;. They might walk in and over and watch for a few moments. <br />
<br />
<br />
So let's review- Games get people in the store, Comics keep them in the store. That's not to say it could be the other way around, but that's just usually how it goes. <br />
<br />
Also, most people that I've noticed, do purchase both. Myself included. <br />
<br />
To me, a Comic shop without cards or a Card store without the comics....it just doesn't seem right!</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=241</guid>
		</item>
		<item>
			<title>Rewards...FINALLY!</title>
			<link>http://pokegym.net/forums/blog.php?b=240</link>
			<pubDate>Thu, 29 Dec 2011 19:11:55 GMT</pubDate>
			<description>I got my POP Rewards in. Finally! 
 
 
I was starting to think that it was a myth, having joined last year in November and not recieving anything for over a full YEAR. 
 
I got... 
 
2x Call Energy  
2x SP Radar 
2x Pokemon Collector</description>
			<content:encoded><![CDATA[<div>I got my POP Rewards in. Finally!<br />
<br />
<br />
I was starting to think that it was a myth, having joined last year in November and not recieving anything for over a full YEAR.<br />
<br />
I got...<br />
<br />
2x Call Energy <br />
2x SP Radar<br />
2x Pokemon Collector<br />
2x Super Scoop Up<br />
4x Rainbow Energy<br />
1x COL Basic Energy (each)<br />
<br />
Not Bad at all! <br />
<br />
Free is Free :lol:</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=240</guid>
		</item>
		<item>
			<title>Anti-virus is not enough...</title>
			<link>http://pokegym.net/forums/blog.php?b=238</link>
			<pubDate>Sat, 17 Dec 2011 22:27:46 GMT</pubDate>
			<description><![CDATA[Anti-virus is not enough...so update your computer software, as automatically as possible. 
 
Dear PokeGym Member, 
 
I appreciate you and your contributions to the Gym. Because we may only know each through our computers, I hope you'll indulge me in a little frank, but affectionate & well meant...]]></description>
			<content:encoded><![CDATA[<div><font size="5">Anti-virus is not enough...so update your computer software, as automatically as possible.</font><br />
<br />
Dear PokeGym Member,<br />
<br />
I appreciate you and your contributions to the Gym. Because we may only know each through our computers, I hope you'll indulge me in a little frank, but affectionate &amp; well meant advice about your computer.<br />
<br />
Most of you, except Mac users, are running anti-virus software. First, a word to those who are not: what?<br />
<br />
I recommend and use these two free products:<br />
<br />
Win - <a href="http://free.avg.com/us-en/homepage" target="_blank">http://free.avg.com/us-en/homepage</a><br />
Mac - <a href="http://www.sophos.com/en-us/products/free-tools/sophos-antivirus-for-mac-home-edition.aspx" target="_blank">http://www.sophos.com/en-us/products...e-edition.aspx</a><br />
<br />
Psst, fellow Mac users. Ever seen a Mac malware? I have. They exist. Never had one personally, but the folks at work pick them up from time to time. I know because my job is to detect them and KO the computer from our net til they rebuild it. This article is for Mac users, too.<br />
<br />
BTW, AV is only helpful if its being updated, because the malware is being updated. If you got a trial of Brand X when you bought your PC and its expired, either pony up for the updates, or deinstall it and get one of the free ones above.<br />
<br />
About to stop reading because you have anti-virus. Really? That's nice. How often do you update your computer software, especially your web browser plugins? Do you do it automatically? Are you sure?<br />
<br />
<div align="center"><div align="left"><font size="5">Taking your computer to the Internet with just anti-virus, is like going to court in just your underwear.</font><br />
</div><font size="4"><br />
</font></div>Look, having an Anti-virus software isn't what it used to be because <b>malware is now produced by professional criminals</b>, not bored bright troublemakers. Guess what? Criminal programmers buy Anti-virus, too. And they test their stuff against AV before they serve it to you. (I'm not making this up, see page 8 in this paper from security research firm ESET <a href="http://www.eset.com/us/resources/white-papers/The_Evolution_of_TDL.pdf" target="_blank">http://www.eset.com/us/resources/whi...ion_of_TDL.pdf</a>)<br />
<br />
What's more, they don't always need you to do anything to take over your unpatched computer. You can go to a legit web site and get their malware installed, without you clicking. (Drive-by Downloads: <a href="http://www.darkreading.com/vulnerability-management/167901026/security/application-security/228200810/index.html" target="_blank">Malware's Most Popular Distribution Method</a>.) All these <b>criminals need is for you to visit a website with your unpatched computer</b>.<br />
<br />
Updating operating systems is pretty easy. Just turn on auto update from Microsoft, Apple or your Linux distrubution. It's no fuss. Apple makes you OK each update, but the other two can be fully automated. Updating other things, like Java, Flash, Reader and other browser software is a tedious and complex issue. Some people have had problems updating (or clicked on a fake update that installed malware), so they don't. Sorry, but giving up or avoiding the problem will get you in trouble (statistically speaking, and to a high degree).<br />
<br />
How can we make this update task easier?<br />
<br />
<b>Windows</b>, home users, get this free software: <br />
<br />
<a href="http://secunia.com/vulnerability_scanning/personal/" target="_blank">http://secunia.com/vulnerability_scanning/personal/</a><br />
<br />
Turn it on, set it to automatic, let it do its job. This is what I do for my relatives, because I want them to be safe and I like to visit them, not their sick PCs.<br />
<br />
<b>Mac</b> people, I wish I had a comprehensive answer. Apple is still taking care of your java (and quicktime), just let it update. For Flash and Reader, the best strategy is 1) go to <a href="http://www.adobe.com/downloads/" target="_blank">http://www.adobe.com/downloads/</a> to download the latest versions of Flash and Reader (if you use it) and 2) set them to auto update. <b>Mac users typically have to OK their updates - I guess Apple thinks you're smart enough to not put it off.</b> Don't disappoint them. :tongue:<br />
<br />
<b>Linux</b> people, why are you reading this article, to chuckle at the Mac &amp; Windows peeps? I think 1) your distro handles almost all updates and 2) &quot;You know what you doing&quot;; &quot;Take off every Zig.&quot;<br />
<br />
OK, that's it. <b>Use updated anti-virus <font color="Red">and</font> auto-update your software.</b> Then criminals have to trick you into installing their malware rather than just dropping it on your computer as you surf by.<br />
<br />
<font size="5">On the Internet, your computer is 15 milliseconds away from every creep on the planet.</font><br />
<br />
Of course, someone may not believe that it matters if your computer gets taken over by the bad guys, that it can't happen to them, they are the exception, etc. Well, I'm sorry. Consider this: on the Internet, you are 15 milliseconds away from every creep on the planet. Personally, I'd take precautions.<br />
<br />
Best wishes,<br />
'snore<br />
<br />
p.s.<br />
<br />
Wow, I didn't mention <a href="https://browsercheck.qualys.com" target="_blank">https://browsercheck.qualys.com</a> ! While Secunia PSI is a permanent updating solution for our Windows users, the above link will let anyone check (and manually fix) their update status on any platform. Use it; love it.<br />
<br />
<i>bulba</i></div>

]]></content:encoded>
			<dc:creator>bulbasnore</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=238</guid>
		</item>
		<item>
			<title>How I Feel about EX and the state of the Game.</title>
			<link>http://pokegym.net/forums/blog.php?b=237</link>
			<pubDate>Thu, 15 Dec 2011 16:11:57 GMT</pubDate>
			<description><![CDATA[When I see the new "EX" cards, I see collectibles. I like having goals. I'm still not done with my NV Fullarts, and keeping a consistent goal when trading is healthy for me. It gives me reason to be interested in other people's collections, and vice versa. 
 
 
However, I don't believe "EX" is the...]]></description>
			<content:encoded><![CDATA[<div>When I see the new &quot;EX&quot; cards, I see collectibles. I like having goals. I'm still not done with my NV Fullarts, and keeping a consistent goal when trading is healthy for me. It gives me reason to be interested in other people's collections, and vice versa.<br />
<br />
<br />
However, I don't believe &quot;EX&quot; is the answer the game itself needed, not fully anyway.<br />
<br />
<br />
<br />
Here's my gripe- I can only run 4 Pikachu and 4 Raichu. I use these because everyone just &quot;likes&quot; Pikachu. I mean, even competitive players chuckle at the little guy.<br />
<br />
But that's it. 4. They make so many versions, and I understand each one does different things, but once you burn through those 4, you're done. I believe the new EX rule allows 4 Basics and 4 EXs of the same pokemon, but the selection is so limited to begin with, I don't think the impact would really be noticed.<br />
<br />
So here is my suggestion- add Nature to cards. <br />
<br />
What does Nature entail, in my mind? Well, it'd look like this:<br />
<br />
<br />
Thundurus&lt;&gt;Flying<br />
Type: Lightning<br />
HP 110<br />
{attack 1}<br />
{attack 2} <br />
Weakness: :lightning:<br />
Resistance: :fighting:<br />
<br />
Why is that? Because Thundurus is a Flying type. He cannot be hit by ground attacks. I understand the version we have now should be weak to fighting types because it covers rock types, but then why can't Tornadus have the same weakness? In fact, he resists fighthing types! <br />
<br />
Anyway, what they could do is add &quot;&lt;&gt;{type}&quot; to Pokemon. You can run 4 of one type, and 4 of another type, and the reason being is that they are differently type matched. It doesn't have to be their secondary type either. You can have &quot;Pikachu&lt;&gt;Agility&quot; and &quot;Pikachu&lt;&gt;Sp.Atk&quot;. It gives you more options as well. You can have a Gigalith, per say, with an attack that reads &quot;If the defending pokemon is a Flying type, this attack does 30 more damage&quot;. It just adds more consistency in the overall deckbuilding and play of the deck. Also, types do not change the Pokemon, so you can have either of the above listed Pikachus evolve into Raichu (any).<br />
<br />
What does this really solve? Evolving. Right now we are faced with 1 clear-cut dilemma: Overpowered Basics. We have to lay down, for example, at least 2 Cyndaquils to begin set-up. And, of course, that's assuming we have either the Quilava or Typhlosion ready to go too.With Zekrom, being an example of an overpowered Basic with high HP, you won't need to worry about a Stage 1, Stage 2, or Rarecandy effect; Zekrom is fine all on it's own. But ignore why- what I want to focus on is that we NEED TWO. That' half the total Cyndaquils in the deck! How many times have you played games where you never see even one? Imagine if we bumped that number up to 8? or Higher? Probability, we need more evolving basics to play. Zekrom and Cyndaquil should NEVER battle each other, but more often than not that's what it would come down to. Can Zekrom take down Typhlosion just as easily? Of course, but at least then it would be much more fair!<br />
<br />
*Yes, I took the &quot;&lt;&gt;{type}&quot; directly from VS System.</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=237</guid>
		</item>
		<item>
			<title><![CDATA[Just "more" of it]]></title>
			<link>http://pokegym.net/forums/blog.php?b=236</link>
			<pubDate>Mon, 12 Dec 2011 18:31:22 GMT</pubDate>
			<description><![CDATA[I hate the Holiday Season. 
 
Why? There's never anything "new". 
 
I mean yeah, the prices are great. But when it comes down to it- I have all this stuff already. 
 
They've released "new product", which is really new and intuitive ways to distribute packs. The Promo cards have mostly been...]]></description>
			<content:encoded><![CDATA[<div>I hate the Holiday Season.<br />
<br />
Why? There's never anything &quot;new&quot;.<br />
<br />
I mean yeah, the prices are great. But when it comes down to it- I have all this stuff already.<br />
<br />
They've released &quot;new product&quot;, which is really new and intuitive ways to distribute packs. The Promo cards have mostly been reprints (Hello 4th version Reshiram/Zekrom..) and even the new Victini Tin will have a Reprinted Card, a Reprinted Toy, and Packs. <br />
<br />
How many different ways can we get these packs over and over and over again!?<br />
<br />
What I see: More Zekroms and Reshirams, reprints of the same cards (BW Starters, Stage 2 Starters), and Promos of Basic Evolving Pokemon (Minccino, Zorua, Litwick, Axew)<br />
<br />
What I'd like to see: Promos that are not reprints and that are of Stage 1 or 2 Pokemon, or even new Legendaries. <br />
<br />
What else I'd like to see: Combination Toy + Pack. There's no real reason why a Pikachu figure can't come with a pack of Black &amp; White...Or even a TV Show Card. Maybe a small Episode Summary Card with a scene from the episode on the opposite side.</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=236</guid>
		</item>
		<item>
			<title>Missing the HGSS Theme Decks</title>
			<link>http://pokegym.net/forums/blog.php?b=235</link>
			<pubDate>Mon, 12 Dec 2011 16:22:17 GMT</pubDate>
			<description>Every now and then, I think back to how awesome it was for the theme decks from the HGSS block to come with a booster pack. 
 
It was pretty awesome, actually. I remember going up to the counter at my local hobby shop and wondering what to buy. They were out of Triumphant, a brilliant set with...</description>
			<content:encoded><![CDATA[<div>Every now and then, I think back to how awesome it was for the theme decks from the HGSS block to come with a booster pack.<br />
<br />
It was pretty awesome, actually. I remember going up to the counter at my local hobby shop and wondering what to buy. They were out of Triumphant, a brilliant set with plenty of Primes in it, but they still had some Triumphant theme decks left. I knew it'd come with a pack, so I bought it. Sure enough, I pulled a Gengar Prime out of the single pack, giving me the third one I wanted for my Lost Zone deck. I got very lucky.<br />
<br />
I remember being able to suggest theme decks to people, 1) because they were improving, and still are, but 2) because they came with a booster pack, so it was like only paying $8 for a theme deck -- which isn't bad at all.<br />
<br />
Now, the BW theme decks come with a code card that someone can use to get the theme deck on Pokemon TCG: Online.<br />
<br />
If you're not into that, then...sorry.<br />
<br />
Why couldn't TPCi bring back the booster pack in the theme deck for BW?<br />
<br />
Many of the booster packs come with a code card too, so it'd be like a two-fer, getting a code for a theme deck and a code for a pack. It'd only make the theme decks more desirable.<br />
<br />
It isn't like TPCi doesn't produce the packs and can't afford to shill out the pennies it costs to produce the packs to put a pack in each of the theme decks.<br />
<br />
Honestly, it would seem to me, that the best approach to making any Pokemon item look more enticing is including a booster pack with it. I remember the only Official Pokemon Magazine that was released a year or two ago, the one I wrote a shining review for on this blog, and it included a booster pack with it -- which was BRILLIANT.<br />
<br />
Take a pack of Pokemon sleeves (60) and put a booster pack with them.<br />
<br />
Take a small card binder and put a booster pack with them.<br />
<br />
ANYTHING gets better when you include a booster pack with them.<br />
<br />
I hope TPCi reconsiders putting booster packs in theme decks again sometime in the future. :thumb:</div>

]]></content:encoded>
			<dc:creator>Prime</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=235</guid>
		</item>
		<item>
			<title><![CDATA[Dragon "Type" Hype]]></title>
			<link>http://pokegym.net/forums/blog.php?b=233</link>
			<pubDate>Fri, 18 Nov 2011 06:55:33 GMT</pubDate>
			<description><![CDATA[It's been hyped and hinted- we're getting a new type, and it'll be DRAGON. 
 
 
We had 6 types already, got two more (Metal and Darkness) and now we have one more on the way.  
 
I want to analyze everything we have thus far, and then I will give my best possible guess on what a "Dragon" type...]]></description>
			<content:encoded><![CDATA[<div>It's been hyped and hinted- we're getting a new type, and it'll be DRAGON.<br />
<br />
<br />
We had 6 types already, got two more (Metal and Darkness) and now we have one more on the way. <br />
<br />
I want to analyze everything we have thus far, and then I will give my best possible guess on what a &quot;Dragon&quot; type pokemon may or may not do.<br />
<br />
Fire: Fire types cover only Fire pokemon, and typically their attacks do one of several things. First and foremost, they cause Burn. Second, they discard energy from themselves. And Finally, although seldomly used, they just do damage. That's right- Fire types are one of the very few types that have a decent number of attacks that have no effects. Anyway, the two we want to focus our thoughts on are Burn (&quot;The defending pokemon is now burned&quot;) and discarding energy. They are ALL weak to Water; no resistance.<br />
<br />
Grass: Grass types do just about everything. They are the iPhone/iPod Touch of Pokemon- you want something done? There's a Grass type for that. Grass usually covers two types- Grass Types (duh) and Bugs. It USED to cover Poison, and there's a Grass/Poison (Vileplume, looking at you) it is covered by Grass. Anyway, Grass types do have a trend- they heal damage, and they inflict special conditions. Any abilities, bodies, or powers usually go with this disruption of the flow of the game as well, but may veer off into other random effects. Your bulk of the Grass types though- Healing, and Special Conditions.Most are weak to Fire, some are weak to Psychic, and a few are weak to Electric. A small amount are resistant to Water, and a few that are weak to Electric are resistant to fighting.<br />
<br />
Water: Like Grass, Water covers two types- Water and Ice. Water types do several effects as well- Water types generally either do spread damage or give bonuses for extra energy. Ice types usually cause the Sleep condition or try to prevent attacks in some form. A few Water types heal, but not a whole lot of them. Most are weak to Electricity, some are weak to Grass, and some are weak to Steel/Metal.<br />
<br />
Fighting: Fighting covers a whopping three types- Fighting, Rock, and Ground. Our ground types are usually defined by one defining characteristic nowadays- Earthquake. If it deals damage to a bench, it's a ground type. Our rock types share an attack trait with Fighting types- they benefit off of having multiple energy attached. Fighting types, however, also benefit from attacking in general, having a good number be able to blow past Resistance and other effects on a pokemon. Most are weak to Psychic, Grass, and Water, and very few are resistant to Electric.<br />
<br />
Electric: Electric Types are the only ones in this group, and they all do the same thing- they all damage themselves or flip a coin to deal extra damage. Some try to paralyze the opponent. But really, that covers the gist of electric types. All are weak to Fighting types, and a few resist Steel/Metal.<br />
<br />
Psychic: Psychic types cover Poison, Ghost and Psychic types. Let's make this one short too- Psychics try to confuse, Ghosts place damage counters, and Poison tries to...um...poison! Psychics are weak to Psychic types and Dark Types.<br />
<br />
Dark Types: Again, Dark types try to deal extra damage. It's that evil type of aura, I guess, building into their overall rage. It's reflected on their Special Energy card! Dark types are generally weak to Fighting, and most are resistant of Psychic.<br />
<br />
Metal/Steel Types: Metal/Steel types try to reduce the damage. I guess that hard body tries to reduce damage done to itself with impenetrable defenses. All Steel/Metal pokemon are weak to Fire, and a few are resistant to Psychic.<br />
<br />
Finally, our Colorless type can cover...Normal and Flying. <br />
<br />
I feel like I'm missing a type....<br />
<br />
<br />
Oh, DUH- Dragons.<br />
<br />
<br />
Dragons, up until now, have appeared in just about every type. We have Rayquaza, a colorless type but requires :lightning: and :fire: to attack; We have Dragonite, who is colorless and works based on coinflips; We have Hydreigon, who is Dark and likes to deal as much damage as possible at a high cost; We have Reshiram, Zekrom, and Kyurem, all of which have the Outrage attack and a devastating second attack unique to each; we have Kingdra, who uses it's Water base power to deal precision damage at a low (or no) cost; We have Haxorus, a colorless type again based on coinflips; Dialga is a Steel type and is unfortunately a victim of flavor-based cards; Palkia is a water type dragon that also falls to a flavor-based card; and finally we have Altaria, which I can guarantee that 90% of you reading this completely forgot was a dragon.<br />
<br />
Of the above mentioned, we are missing a Grass Dragon, a Fighting Dragon, and a Psychic Dragon. <br />
<br />
<br />
Looking at these dragons, and at previously released Dragons, we see a few trends.<br />
<br />
1) Dragons deal massive damage.<br />
2) Dragons have a drawback<br />
3) Prolonged use of their great power increases the chances they will fail<br />
4) Dragons are not happy individuals<br />
5) Dragons are resistant to Fire, Electric, and Water.<br />
6) Dragons do not like other dragons nor do they appreciate the company of Ice.<br />
<br />
So let's tackle each individually:<br />
<br />
1) Dragons deal massive damage- well no explanation needed there. <br />
<br />
2) Dragons have a drawback- With Great Power comes....Great coinflips! Many dragons need coinflips, and can sometimes have their attacks do nothing. Other Dragons, like our BW Outragers, need to rack up self damage, deal themselves damage, or discard energy. <br />
<br />
3) Prolonged use of their great power increases the chances they will fail- This really ties into the second one, because as you flip a coin, the chances the next one is Tails becomes statistically larger. Also, this supports the energy discard, in that if your dragons run out of energy...well, you get the point.<br />
<br />
4) Dragons are not happy individuals- By that I mean simply that Dragons are not team players. You've got a dragon, and it's doing one thing- attacking. There aren't any Dragons that help each other, currently, and no Dragons help your other Pokemon in play. This is going to play a major role in my guess, so keep this one in mind.<br />
<br />
5) Dragons are resistant to Fire, Electric, and Water- It's just known, from the game, about these resistances. Some previously released dragons had double resistances, and due to the tendency to fly, some Dragons supported Fighting Resistances as well.<br />
<br />
6) Dragons are weak to Dragons and Ice- Now here's the interesting part. Currently, our Dragons are not defined. So, until they actually make Dragon a type, we can't say Dragons are weak to Dragons, yet. Ice, however, is defined by Water. Water, is resisted by Dragons. So here's a major thing, as most other dragons were resistant to Colorless types, and that just won't do (I mean really- can you imagine Patrat racking up damage on a Rayquaza?)<br />
<br />
<br />
<br />
So here is my guess on Dragons-<br />
<br />
<br />
Dragon Types- Will be Dual/Hybrid types with the other types for at least the first set.<br />
<br />
Weaknesses- Weak to Dragon type; otherwise dependant on the secondary typing.<br />
Resistances- Completely dependant on the secondary type of the Dragon<br />
<br />
Attack Trends- Low costed attacks will require coinflips of be energy dependant- as attacks cost more energy, options become available but will restrict the attack in some way (self damage, cant use next turn, etc.)<br />
<br />
Special Energy Card- Guess 1) Will count as any type of energy as long as it is attached to a Dragon. This is due to the nature of dragons drawing on many different elements, notably Raquaza and Salamence, who have previously shown use of Fire, Electric, and Water.<br />
Guess 2) Dragon gains Resistance -20 of each Energy type attached to it. <br />
<br />
Another interesting thing to note is that Reshiram, Zekrom, and Kyurem all have Outrage- a Dragon type move. This could also play a role in smaller dragons, because as we see with &quot;Round&quot;, the card game is not afraid to directly reference attack names in other attacks...</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=233</guid>
		</item>
		<item>
			<title>Improper Weakness</title>
			<link>http://pokegym.net/forums/blog.php?b=232</link>
			<pubDate>Wed, 09 Nov 2011 14:05:31 GMT</pubDate>
			<description>When I look at cards to put in my deck, one of the biggest factors I consider is their Weakness. 
 
Weakness, in short, makes or breaks the game. If you have a high volume of Fire decks, Steel is not for you. If Zekrom makes an appearence, your Water deck will most likely be done in less than 10...</description>
			<content:encoded><![CDATA[<div>When I look at cards to put in my deck, one of the biggest factors I consider is their Weakness.<br />
<br />
Weakness, in short, makes or breaks the game. If you have a high volume of Fire decks, Steel is not for you. If Zekrom makes an appearence, your Water deck will most likely be done in less than 10 agonizing turns.<br />
<br />
In our current Meta, we see these types pop up more often than others:<br />
<br />
FIRE (Reshiram, Typhlosion)<br />
ELECTRIC (Zekrom, Pachirisu, Magnezone)<br />
FIGHTING (Donphan Prime)<br />
WATER (Blastoise, SEL, Beartic)<br />
PSYCHIC (Gothitelle)<br />
<br />
I discluded Grass because Except for Yanmega (Who doesn't hit for Weakness anyway), most grass types are utility and support (Vileplume).<br />
<br />
That means that if you were playing anything weak to Steel, Grass, or Dark you should be somewhat &quot;OK&quot;.<br />
<br />
However, the nature of those decks also come into play- Out of the above, we can knock off Water and Psychic, as those general have Midgame presences. The big two we worry about are really Electric and Fire (It's what's been top cut nearly all Battle Roads).<br />
<br />
<br />
Now onto my point- Virizion.<br />
<br />
Virizion, from Noble Victories, is a card I believe that can push Grass types into competitive again. you have a solid advantage attack for only one grass energy, or a solid 80 attack for two energy. Of course it does only 40 the first time, but a consistent 80 on turn 3 forward with no further energy committment is simply amazing.<br />
<br />
So where does Virizion fall short? The Weakness- FIRE.<br />
<br />
Now Virizion is a Grass type, and naturally Grass is weak to Fire. It's one of the basic starter weaknesses. However, Virizion is also Fighting. Fighting, is not weak to Fire, and rather is just damaged normally. But Fighting is weak to Psychic. <br />
<br />
Had Virizion been weak to Psychic, it would be MUCH more playable. <br />
<br />
But now let me bring to the table something that proves Virizion deserved, in my mind, why Virizion should have had a Psychic Weakness:<br />
<br />
<br />
Vileplume.<br />
<br />
<br />
<br />
Vileplume is a Grass/Poison type, and is weak to Psychic in the TCG. If Vilepume can hold a weakness to it's secondary type, why can't Virizion?</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=232</guid>
		</item>
		<item>
			<title>League Concept- Basic Badge</title>
			<link>http://pokegym.net/forums/blog.php?b=230</link>
			<pubDate>Wed, 02 Nov 2011 04:07:24 GMT</pubDate>
			<description>I figured that this time around, I would get a jumpstart on the League Building. This time, however, I figured to let myself expand a bit. 
 
For my first League Concept, I wanted a basic deck. It was a perfect (in my mind) representation off all three Gym Leaders of Striaton City, showing off each...</description>
			<content:encoded><![CDATA[<div>I figured that this time around, I would get a jumpstart on the League Building. This time, however, I figured to let myself expand a bit.<br />
<br />
For my first League Concept, I wanted a basic deck. It was a perfect (in my mind) representation off all three Gym Leaders of Striaton City, showing off each elemental monkey and the Lillipup line they all had in common. <br />
<br />
This time, there is only one gym leader, and unfortunately for me, that gym leader sticks to one type only- Colorless. <br />
<br />
Background: Nacrene City is home to the Pokemon Museum, the second Gym Battle, and the second N battle. To get here, the player needed to encounter Team Plasma officially, in the Dreamyard.<br />
<br />
<br />
Here's the deck:<br />
<br />
Pokemon (22):<br />
2 Patrat BW77<br />
1 Patrat EP78<br />
1 Patrat BW78<br />
2 Watchog BW79<br />
2 Watchog EP79<br />
2 Lillipup BW80<br />
2 Herdier BW82<br />
2 Stoutland BW83<br />
2 Archen<br />
2 Archeops<br />
2 Tirtuoga<br />
2 Carracosta<br />
<br />
T/S/S (24):<br />
1 Professor Juniper<br />
1 Professor Elm's Training Method<br />
2 Copycat<br />
4 Professor Oak's New Theory<br />
1 N<br />
3 Pokemon Communication<br />
4 Great Ball<br />
2 Potion<br />
1 Interviewer's Questions<br />
2 Plume Fossil<br />
2 Cover Fossil<br />
1 Xtransceiver<br />
<br />
Energy (15):<br />
4 Double Colorless Energy<br />
3 Rainbow Energy<br />
3 Water Energy<br />
3 Fighting Energy<br />
1 Rescue Energy<br />
<br />
Ok, so, this seems like a multicolored MESS. It does, I'm not going to lie. Compared to the first one, it seems like I went in the complete opposite direction. I did, yet I didn't.<br />
<br />
First, I just want to point out the Patrat- The card BW78 and EP78 are the exact same card. Different artwork, yes, but they are copies of themselves. Of course I'm using one of each for the deck for flavor, but I found it funny that first they share the same number in their set, but they share everything else too. <br />
<br />
<br />
Patrat/Watchog: It's really hard to build these decks without thinking of ways to make cards work without overstepping boundaries. I of course mean that I would like to include Victini, to reuse flipping, but you can't catch or even meet Victini until you arrive in Castelia City, so no Victini. I chose to simply run each Patrat and Watchog, doubling on BW77 because of it's garuanteed attacks.I couldn't run less than 4-4 of this line due to it being the signature pokemon of this gym.<br />
<br />
Lillipup/Herdier/Stoutland: Again, it's hard to make basics work. As techs and random throwins, they are easy. But basing a strategy around them is TOUGH. So I chose a 2-2-2 line again, imply because like Striaton City it seems the Gym Leaders just like leading with dogs. I switched Lillipups this time, changing to the Pickup version for one simple reason: First Turn Fossil card into a second chance at using that Fossil. <br />
<br />
Tirtuoga/Carracosta/Archen/Archeops: This is where it got tricky. See, with Striaton, I had 4 lines of pokemon to choose from. With Nacrene, I have 2. However, I realized that had I kept to the actual badge concept, I'd have had the Striaton City deck build with only 8 pokemon and I'd have to make a decision on which Type to support. Instead, I chose to embrace the passion of the city itself, which was represented by 3 types and lillipup. For Nacrene City, I did the same thing- Lenora uses Normal type pokemon, however Nacrene City is known for it's museum. As you later know, the museum is also your breeding ground for fossils, so I decided to use them as well. I kept them at 2-2 for each, to reduce odds, but decided that Lillipup aids the use of Fossils, as well as repeated deck shuffling through Professor Oak's New Theory.<br />
<br />
Supporters/Trainers: I chose to go easy on the search supporters because the Fossils are so impacting here and I wanted to reduce deadweight as much as possible. I included 4 Professor Oaks and 2 Copycats to increase the shuffling and to put back the Revived pokemon incase they are drawn. I included a copy of N for flavor- you would have fought him twice by the time you challenge the Nacrene gym, so it's only fair to make his guest appearence in the deck (and subsequently, every deck from here on). The same holds true for the Xtransceiver; by now you've made at least one call so it's useful to have in there. I would have put it in the Striaton Gym deck, but the card was not released. I found Great Ball to be far superior to Pokemon Collector in the other deck as well, so I decided to give it another go. Unlike Pokemon Collector, Great Ball is excellent Late game, can find you Stage 1s and Stage 2s, can be played in multiples, and shuffles the deck too. Interviewer's questions in this deck is a must, as there's more Special Energy than Basic this time around. <br />
<br />
Energy: Putting in 15 energy was rough- I originally had Psychic types in there to cover a 2-2 Munna line, but it would have been too much even with the Rainbow Energies. I chose the line in there now based on frequency- as long as you're not attaching energy and having that pokemon get knocked out, energy consumption should be fairly balanced.<br />
<br />
Gameplay: Much like the first build, this deck is a fun deck. Therefore, it's up to the player, as always, to come up with his or her own unique style of play. While previously I suggested to stick to a mimicry of the actual Gym battle, this time I would say to let loose, showing What Nacrene City is known for- Normal types and a Collection of ancient fossils.<br />
<br />
Matchups: Again, this deck will not carry you far. It's not meant to. Just have fun with it, but I promise the next one (Insects!) will be much more fun and tricky.<br />
<br />
Theme: IT's tough because you essentially have 2 Problems to contend with. First, there's only 6 Basics. The other 4 are Revived Pokemon, so expect a mulligan or two. Secondly, should you get out the Archeops, you may or may not have trouble getting anything else out. <br />
<br />
Plussides: It's a little more advanced, and the cards themselves generally do more. Don't be afraid to just have fun with Watchogs.<br />
<br />
Downsides: It's going to be an uphill battle from turn one. If you can get out a fossil, do so. It'll make the game more interesting, at least.<br />
<br />
<br />
Sidenotes: This one was especially hard to do. I had wanted, ever so badly, to include more notable Normal-types such as Cincinno or Audino, but flavor says otherwise. I was lucky to think of adding the fossils, but even I think this version is much more viable:<br />
<br />
<br />
4-4 Watchog<br />
3-3-3 Stoutland<br />
3-3 Musharna<br />
<br />
4 Professor Oak's New Theory<br />
2 Professor Elm's Training Method<br />
1 Professor Juniper<br />
1 N<br />
4 Great Ball<br />
3 Pokemon Communication<br />
3 Potion<br />
2 Energy Exchanger<br />
1 Switch<br />
1 Flower Shop Lady<br />
<br />
4 Double Colorless Energy<br />
4 Rescue Energy<br />
7 Psychic Energy<br />
<br />
<br />
A lot more concrete and build and more stress on the experience in the Dreamyard over the Nacrene City passion. It still has N in it, to again show the encounter with N.<br />
<br />
Feel free to use either decklist for your local League and be sure to have fun with this little challenge!<br />
<br />
<br />
As with the previous deck, feel free to post any fixes, changes or experiences. I'll wait this next time, but I'll be sure to post my next League Concept later in the month!</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=230</guid>
		</item>
		<item>
			<title>League Concept- Trio Badge</title>
			<link>http://pokegym.net/forums/blog.php?b=229</link>
			<pubDate>Mon, 24 Oct 2011 12:03:56 GMT</pubDate>
			<description><![CDATA[I posted this originally to Card Rulings and Strategies, but it was moved to Deck Help instead. Seeing as how I thought it could go either way, I'll have to accept it as a deck help. However, I know the tendencies of that forum, and rather then spend days searching for the thread in there with...]]></description>
			<content:encoded><![CDATA[<div>I posted this originally to Card Rulings and Strategies, but it was moved to Deck Help instead. Seeing as how I thought it could go either way, I'll have to accept it as a deck help. However, I know the tendencies of that forum, and rather then spend days searching for the thread in there with virtually no replies, I figured I'd paste it here, with a few more thoughts of course...<br />
<br />
<br />
This is a fairly new idea, I want to try it next league and see how it goes. I'm aware the Trio season is already underway, but I've been busy these past few weeks or I'd have gotten to this sooner.<br />
<br />
Before I start, let me just review the Trio Badge:<br />
<br />
The Trio Badge is the first badge in the Unova Region. This badge is unique, in that the Gym leader changes based on the starter. Each of the 3 leaders uses one Lillipup, and then follows with the elemental monkey of their choice.<br />
<br />
For the Trio Badge Season, the promotional cards are Lillipup (Each leader uses it) and Grass Energy (Grass has been the long-time optimal choice for beginning trainers).<br />
<br />
<br />
For league, I figured I would build a deck to stress the Gym Leaders. So without further ado, here is my build:<br />
<br />
Pokemon (24)-<br />
2x Lillipup (BW81)<br />
2x Herdier (BW82)<br />
2x Stoutland (BW83)<br />
3x Panpour (EP22)<br />
2x Simipour (EP23)<br />
1x Simipour (BW34)<br />
3x Pansear (EP18)<br />
2x Simisear (EP19)<br />
1x Simisear (BW22)<br />
3x Pansage (EP1)<br />
2x Simisage (EP2)<br />
1x Simisage (BW8)<br />
<br />
T/S/S (21)-<br />
4x Great Ball<br />
3x Professor Oak's New Theory<br />
1x Professor Elm's Training Method<br />
3x Pokemon Communication<br />
1x Profesor Juniper<br />
1x Cheren<br />
1x Bianca<br />
2x Energy Search<br />
2x Dual Ball<br />
2x Switch<br />
1x Flower Shop Lady<br />
<br />
Energy (15)-<br />
4x Rainbow Energy<br />
2x Doublecolorless Energy<br />
3x Basic Fire<br />
3x Basic Grass<br />
3x Basic Water<br />
<br />
<br />
Before I get started on the explanations, let me just say two very important things. Firstly, this is by no means competitive. If this earns anybody Championship points at a Battle Roads, Regional, Cities, or whatever- please let me know and I will send you a digital handshake and/or high-five. This is meant strictly for league and fun play for it's theme. Secondly, this deck is open to suggestions, so feel free to comment and critique freely. Just keep that first point in mind.<br />
<br />
<br />
Ok, so- the deck. I chose to run 24 Pokemon because I want to really stress the importance of playing Pokemon. It's after a Gym Battle, so why not?<br />
<br />
Pansage/Panpour/Pansear- I chose the Emerging Powers versions because they all do the two things I want in a beginning basic- Draw and Damage. Additionally, they are also not held back by Energy Restrictions, making the start of the game very flexible. Additionally, they are also elemental copies of the Lillipup, so the start of every game will almost always be a Collect, barring available energy.<br />
<br />
Evolved Monkeys- I chose 2/1 on each monkey for a few reasons- one version has a single cost attack, while the other benefits from having different types of energy on it. I also wanted to randomize the evolutions slightly. Additionally, the BW versions NEED a specific energy type right away to attack, and as such only need one. The EP versions can use any type of energy, but need two to do so.<br />
<br />
Lillipup Line- Lillipup is this season's promo card, and is used by all three of the Trio leaders. I kept it to a simple 2-2-2 line so that it doesn't outshine the monkeys.<br />
<br />
<br />
Trainers/Supporters: I chose not to include any Trainers that directly affect an opposing Trainer. As such, I didn't include things such as Pokemon Catcher, Pokemon Circulation, Seeker, or Judge. Additionally, I kept the trainers basic and themeful. I tried to include each Professor available, and kept the two Unova friends, Cheren and Bianca, in there as well. I left out Pokemon Collector because it would draw through the deck too quickly, and Great Ball works just fine (and can even get evolutions!) I had wanted to put Potions in there, and perhaps a later build may incorporate them instead of Dual Balls, but I just don't think 3 damage counters is sufficient. If it had been 5 damage counters, they'd already be in there.<br />
<br />
Energy: I kept the basics at 3 to serve 1 of each basic. The Doublecolorless energy are in there to support the evolved forms. Rainbow Energies serve as an energy fix; while supplying energy to the evolved Emerging Powers monkeys for their first attack, they also essentially up the deck to 7 of each energy type.<br />
<br />
<br />
<br />
Gameplay: Gameplay of this deck is very quick and easy, with less strategy then what many players are used to. The basic pokemon in this deck all do the same things, with their only differences being Weakness and Resistances. The Stage 1's all need at most 2 energy to get off one attack, and a limit of 3 to perform all attacks. Stoutland is recovery- rarely using Giga Impact and absorbing damage while getting re-set-up. While the deck has a few one-ofs, there are very rare occasions of dead draws, and since each line of pokemon is set to being able to perform on any energy type and better with certain types, the field is flexible and will rarely be stuck looking for the right energy.<br />
<br />
Match-ups: The deck performs in the exact same way the Gym Leaders would. It will have it's advantages (Speed is a key factor in this deck, since the Stage 1's will mostly all perform a damage attack the second turn) against certain types and disadvantages against others. Like the Unova region, it should almost immediately lose to larger pokemon, such as Zekrom or Reshiram, as these Gym Leaders are set to test beginning trainers, not destiny-bound trainers who are more than likely Pokemon League Champions. Any well-thought out deck that is consistent will most likely pass over this deck, while an out-of-the-box Theme Deck may be on equal terms.<br />
<br />
Theme: Since all three leaders are shown in the deck, either one can be shown to an opposing player. As such, if a particular type is active, the deck should stick to that type until Knockout, hesitantly using cards like Switch until dire situations. The cards themselves are basic, sticking to basic themes and game mechanics. <br />
<br />
Plussides: This is a great tool for League Leaders and enthusiastic players to use at their local League. While Master division players may get discouraged having to play such a deck, Juniors and Seniors may find the thrill of the Trio Badge a little more exciting.<br />
<br />
Downsides: Unfortunately, this deck cannot participate in the Trio Badge TCG Challenge as explained on your League Card. <br />
<br />
<br />
Now my league was over this past weekend,so I did get an opportunity to try it out- MAJOR FUN!As such, I will be building a deck for each Season, and of course I will be posting them here in my Blogs. They'll all start out with &quot;League Concept&quot;, so stay tuned!<br />
<br />
<br />
<br />
**Also: 30 Blog Entries! Woot!</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=229</guid>
		</item>
		<item>
			<title>Pocket Monsters or Pokemon Trainers?</title>
			<link>http://pokegym.net/forums/blog.php?b=228</link>
			<pubDate>Wed, 19 Oct 2011 20:20:00 GMT</pubDate>
			<description><![CDATA[When I build my pokemon decks, I start out with the pokemon. Every time.  
 
If I want a Scizor deck, I grab 4 Scizors and 4 Scythers, and some friends of it. I grab energy, usually 14, or up to 18 if it's a Grind attack, and THEN I grab my Trainers and supporters. If I wanted a Steelix deck I'd...]]></description>
			<content:encoded><![CDATA[<div>When I build my pokemon decks, I start out with the pokemon. Every time. <br />
<br />
If I want a Scizor deck, I grab 4 Scizors and 4 Scythers, and some friends of it. I grab energy, usually 14, or up to 18 if it's a Grind attack, and THEN I grab my Trainers and supporters. If I wanted a Steelix deck I'd grab 4 Steelix and 4 Onix and go from there.<br />
<br />
Pokemon has evolved (no pun intended) from being a game about Pocket Monsters to being a strategic game through the hands of a player.<br />
<br />
<br />
I blame Trainers. All of them. Trainer-Items, Trainer-Supporters, and Trainer-Stadiums. A player shouldn't need ALOT of non-pokemon cards to have fun with or win in a game. Unfortunatley, that's not the case. It seems that to win, you need a balance between Pokemon, Trainers, and Energy. <br />
<br />
In reality, there's only so much you can do in the Pokemon games or watch on the shows. Examples being that in the games, you get a choice- attack, Retreat, or use an (ONE) item (We'll ignore running away). That's all. In the TCG, you can Retreat, use multiple items, get some help through supporters, be aware of your surroundings with Stadiums, and still attack. In the show, you watch as battles are conducted using a strict Attack-Attack style, with multiple items and assistance after battles. <br />
<br />
Would taking trainers out of the game change it drastically? Of course. But that's just it- we need change. It's not right that there is so much Trainer interference in a TCG Pokemon Battle in comparison to that of either the video games or the tv show. Can you imagine Ash saying &quot;Okay, I'll bring back Pikachu and you bring back ____. (Seeker)&quot;, or a Potion magically refilling itself or an Expert Belt suddenly reappearing because Ash threw Bulbasaur and Squirtle in a hole somewhere? (Junk arm) Pokemon Collectors are either Trainers that want you to lose or people you meet who really just show you what they have- 0 of them ever give you Pokemon, nevermind 3!<br />
<br />
Imagine this- no Trainers, and how often would you end up with Basics?<br />
<br />
Imagine this- no Trainers, and how often would a game be over in one attack?<br />
<br />
Imagine this- no Trainers, and how often would a player's turn last more than 1 minute?<br />
<br />
I think we're getting spoiled with cards like Pokemon Catcher, Pokemon Communication, Great Ball, Max Potion, and Pokemon Collector. Alot of them truly are unfair- not just ingame, but ehtically too.<br />
<br />
I think we need to have a game more focused on the Pokemon rather than the Trainers.</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=228</guid>
		</item>
		<item>
			<title>How to Advertise this Game</title>
			<link>http://pokegym.net/forums/blog.php?b=226</link>
			<pubDate>Thu, 13 Oct 2011 13:46:08 GMT</pubDate>
			<description><![CDATA[Recently I saw something I wanted. 
 
 
Like, I really REALLY wanted it. 
 
 
But here's the problem- it's Japanese. 
 
 
First, a theory. I theorized a long time ago that the more you think about something you want, the less you truly want it over time. The same holds true in stores- if you see...]]></description>
			<content:encoded><![CDATA[<div>Recently I saw something I wanted.<br />
<br />
<br />
Like, I really REALLY wanted it.<br />
<br />
<br />
But here's the problem- it's Japanese.<br />
<br />
<br />
First, a theory. I theorized a long time ago that the more you think about something you want, the less you truly want it over time. The same holds true in stores- if you see something you like, pick it off the shelf, and walk around the store with it in your hand, you will most likely put it on a random shelf before you leave if you hadn't bee-lined to the register.<br />
<br />
What did I really want? A few weeks ago they (Japan, Pokebeach, whoever you found the information) unveiled a Reshiram and Zekrom box set. Packs aside, it would include promo versions of the respective cards and figure of the respective dragons.<br />
<br />
<br />
Now that I think about it; I could care less. It's been a while, at least a few weeks, and my desire for such a product has gone down tremendously. <br />
<br />
This is the problem that Japan having an early release date- screw the Tournament Structure and Formats. Those don't matter. Pokemon is a company, and a company that has product. Whether or not Japan is playing MD-On, HGSS-On, or BW-On is irrelevant to Pokemon. What is relevant is having product available and having a steady demand for that product.<br />
<br />
And this branches out to other services too, not just cards. Take the Downloadable Wondercards for the Pokemon Video Games- having released something in Japan first (Such as a Snarl Zoroark) decreases participation in later areas because you can simply find a buddy (grapevine it) who bred a Zoroark with Ditto to get a Snarling Zorua. Now while this information may be correct or incorrect (this was a hypothetical example), the theory is consistent- availability, especially on an exclusive level, is limited in demand. Japan gets movies and toys before we do- and by the time we get them we have already seen subtitled versions and read enough plot summaries to not care. By the time we get certain toys, we have already been led to look forward to the line immediately after, forgetting all about that which we had initially wanted.</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=226</guid>
		</item>
		<item>
			<title>Balancing out Cards</title>
			<link>http://pokegym.net/forums/blog.php?b=225</link>
			<pubDate>Wed, 05 Oct 2011 20:02:43 GMT</pubDate>
			<description><![CDATA[One of the many (many many) things I don't understand about the Pokemon cards are their overall balance.  
 
Simply put, some cards are overpowered in comparison to others.  
 
 
Let's look at Cleffa from HGSS and CL. This is a card in perfect balance. I know, in terms of gameplay it's simply...]]></description>
			<content:encoded><![CDATA[<div>One of the many (many many) things I don't understand about the Pokemon cards are their overall balance. <br />
<br />
Simply put, some cards are overpowered in comparison to others. <br />
<br />
<br />
Let's look at Cleffa from HGSS and CL. This is a card in perfect balance. I know, in terms of gameplay it's simply broken and can hold a game up. But the card itself is balanced. You have a low HP Pokemon (which means basically anything can knock it out) that has a defensive shield in the form of a Pokebody. The Body, too, is balanced in that Sleep is determined by coin flips, and can end up beneficial or detrimental depending on what is flipped at what point. It's attack deals no damage, but has an effect that is respectable in relation to it's 0 cost to activate. Additionally, it does put Cleffa to sleep, which as explained before generates balance within itself. It's 30HP also reflects Weakness, Resistance, and Retreat cost, such that there are none.<br />
<br />
<br />
Now let's look at a card I don't find particularly balanced; and I'm not going to select something ridiculous to start a war, such as Donphan Prime or Zekrom. No no, the card I'm going to pick on today is Smeargle from HS Undaunted or Call of Legends.<br />
<br />
<br />
Smeargle, if anyone recalls correctly, was big- it was so big that nearly every deck that could afford to run one, did. Why? It's Pokepower. And therein lies the problem. Smeargle, when disected looks like this: A Baisc Pokemon with 70 HP, Fighting Weakness, and a 1 retreat cost. It has one Pokepower, and one attack, and Smeargle does not Evolve. First off, 70 HP is decent- not the best, but on a Basic with no evolution it is acceptable. Granted, it's no Reshiram or Zekrom, but it manages. A Fighting Weakness isexpected, as it is both colorless and a normal type pokemon. One retreat cost, again, is acceptable on a low-HP basic.  Now let me glare at the other redeeming qualities of Smeargle- the Textbox. First I see it's Pokepower, Portrait. The power itself is balanced- You get to look at your opponent's hand and play a supporter from it. It's balanced in that you have to play a supporter if there is one (Professor Juniper becomes your enemy versus Pokemon Collector which you could always just use as a free shuffle if necessary) and you can only use the power while Smeargle is active. Smeargle doesn't have to stay active, and a :colorless: Retreat cost is manageable. Is it too low? As a card, no. When it came out? Perhaps- Unown Q solved that problem, allowing you to play a supporter with Portrait and then retreat to the bench for free. Now while this looks like a fairly balanced card, let me get right to the chase- it's not. Allow me to introduce Smeargle's attack, Tail Rap. For 2 :colorless: you can flip 2 coins and deal 20x the number of heads. THAT'S HORRIBLE. Not in that nobody would ever use it, but in the sense that nobody in their right mind would ever want to use it. Let's face it- there are 59 other cards in your deck, and you know that you put Smeargle in there for it's Power. Nothing else. And that is where Smeargle is unbalanced.<br />
<br />
<br />
See, when I look at a card, I need it to be useful in every scenario. Smeargle, is not. Cleffa, is. The Pros and Cons cancel each other out with Cleffa. Smeargle, not so much. If Smeargle is stuck active you want to retreat it ASAP. You don't want to commit two energy to deal 0 damage. You'll waste the first energy to retreat Smeargle, but that second one you know is better off somewhere else. <br />
<br />
Now while some may argue that Smeargle is balanced because such an awesome power overshadows a horrific attack. I'm hear to tell you those people are wrong. As I said, Portrait is balanced- you either use it or your don't, you have to use the supporter, and Smeargle needs to be active. Maybe the supporter is useful, maybe not, but do not forget you also get a free shot at looking at their hand built in as well. Tail Rap, however, is out placed, it is already a con, in the 0 damage is never good. You always want a positive outcome to be an equal possibility, and while it may seem so with coin flipping, you have to also figure mathematically that you're spending 2 energy to deal at most 40 damage and it only goes down from there. How would I change this? Well for one, 30x would be much more reasonable. MUCH more reasonable. If not the damage base, then at least make it cost one :colorless: less. the fact that Smeargle can not only end up dealing 0 damage, end up not having a successful Portrait, and expending one energy to retreat just proves one thing only- if you're not using Portrait, you're not using Smeargle, end of story. <br />
<br />
When you have to completely ignore an entire (and important, mind you) portion of a card, it is unbalanced. To me, every part of the card, needs to be useable in a generic situation to be useful. Smeargle's 0 damaging Tail Rap for is just not going to cut it anywhere unless you clearly have no other remaining options...</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=225</guid>
		</item>
		<item>
			<title>The Premier Experience</title>
			<link>http://pokegym.net/forums/blog.php?b=224</link>
			<pubDate>Tue, 04 Oct 2011 00:45:51 GMT</pubDate>
			<description><![CDATA[This past Sunday, 10/02/2011, was the Battle Roads on Long Island, NY.  
 
 
For those who aren't familiar with the little island I call home, let me lead you through a brief description in terms of Pokemon. We are located east of New York and New Jersey, and the area I come from is further east...]]></description>
			<content:encoded><![CDATA[<div>This past Sunday, 10/02/2011, was the Battle Roads on Long Island, NY. <br />
<br />
<br />
For those who aren't familiar with the little island I call home, let me lead you through a brief description in terms of Pokemon. We are located east of New York and New Jersey, and the area I come from is further east from Manhattan and New York City. To my knowledge, we have four leagues on Long Island, let me list them here:<br />
<br />
Grasshopper Comics, Saturday<br />
The Game Table, Thursday<br />
Blu Planet, Friday<br />
FNC 3.0 -The Arena, Saturday<br />
<br />
These are the ones I've been to, to say the least. There may be others, and I apologize for those I've discluded. <br />
<br />
My local League and shop is FNC 3.0 The Arena. It's a long name, I know, but let me explain- &quot;FNC&quot; stands for &quot;Friendly Neighborhood Comicshop&quot;. Originally dealing minimally with any cards, this was a quaint little comicshop owned by a pair of cousins. Eventually, the store evolved to hold both Comics and Magic:The Gathering. They changed locations, and during their time at the second location the Magic population grew and comics diminished. Pokemon started here as well, and new ownership took place. A new location is now in full swing, hence the &quot;3.0&quot;, and the comics are a very minor portion to the business. &quot;The Arena&quot; comes from the focus towards gameplay- Magic the Gathering and Video game tournaments flood the weeknights and afternoon, while Pokemon League take place Saturday and Pokemon Tournament on Sundays. <br />
<br />
Yesterday, we had 36 attendants for the Fall Battle Road. That's incredible! <br />
<br />
I had the privelege of judging such an event. While I do not hold a Professor's status, I did meet the age and responsibility requirements. I am a regular of the store, actively participating in the League on Saturdays as a League Leader, and organizing as much as possible during the weekends.<br />
<br />
When we held the Battle Road in the Spring, I joined with an Arceus build. I went 3-2, and had a lot of fun. It was an experience, but being able to walk around and view matches going on as a third person, and not tempted or pressured by the confines of a game, was quite the experience.<br />
<br />
First, let me quote Frankie Durso, the user <a href="http://pokegym.net/forums/member.php?u=1896" target="_blank">deckmaster</a> here on Pokegym. Now while I don't know the exact quote, here is the jist of it:<br />
<br />
&quot;It is amazing how a true battle seems to have been set up. Reshiram vs. Zekrom, who would've thought?&quot;<br />
<br />
The bulk of the participants had decks that focused around either Zekrom or Reshiram. In fact, among our top decks were Reshiplosion decks, a ZPST decks, and Megazone decks. <br />
<br />
The one thing that really stood out was the low amount of donking. The only real reported one was during round one, where the first turn player had to play Pokemon Collector. Ironically, the donked player took 4th place overall, so if you're worried about being donked in a major event, it's really not all too hurtful. There were two other reported &quot;Quick Wins&quot; (Over before 3 minutes), but there was only one &quot;Donk&quot; that I noted. While there were many decks to go around, the overall feeling is this- if you really want to get a feeling for this game, you should watch others enjoy it!<br />
<br />
<br />
<br />
Congrats to our Fall Battle Roads Winners:<br />
(Taken from our Facebook Group- See &quot;Long Island Pokemon Group&quot; for further details, names, and discussion!)<br />
<br />
Battle Road Autumn 2011 winners<br />
*** Juniors ***<br />
1st - Brendan Z.<br />
2nd - Devon R. <br />
3rd - Ian B.<br />
4th - Frank L. (Jr)<br />
<br />
*** Seniors ***<br />
1st - John P.<br />
2nd - Aaron Z.<br />
3rd - Brian B.<br />
4th - Bryan S.<br />
<br />
*** Masters ***<br />
1st - Sam C.<br />
2nd - Frankie D.<br />
3rd - Josef B.<br />
4th - Frank L. (Sr)<br />
<br />
<br />
Congrats to all our Winners.<br />
<br />
<br />
(For permission and other respectful reasons, I have not included Decklists nor Decktypes of the above players)</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=224</guid>
		</item>
		<item>
			<title>Bigger Sets, Bigger Fun</title>
			<link>http://pokegym.net/forums/blog.php?b=223</link>
			<pubDate>Wed, 28 Sep 2011 14:07:07 GMT</pubDate>
			<description><![CDATA[I finally got my 4th Thundurus Fullart last night. 2 more Tornadus Fullart, and I'll have completed my playsets collections of special cards.  
 
I have 2 sets of each LEGEND (1 top, 1 bottom), 4 of each Prime, 4 Pikachu, and 4 of each Full art card (just need 2 Tornadus) 
 
When I looked at the...]]></description>
			<content:encoded><![CDATA[<div>I finally got my 4th Thundurus Fullart last night. 2 more Tornadus Fullart, and I'll have completed my playsets collections of special cards. <br />
<br />
I have 2 sets of each LEGEND (1 top, 1 bottom), 4 of each Prime, 4 Pikachu, and 4 of each Full art card (just need 2 Tornadus)<br />
<br />
When I looked at the HGSS sets, I noticed that each set had a considerable amount of collector's value- each had 6 Primes and 2 LEGENDs per set (Unleashed had 3 LEGENDs). When it comes down to it, getting a playset of each (For the record, you can only play 4 halves of a particular legend, such that you 0-4,1-3, or 2-2 in a deck to 'play', I just go with 2-2 to make it fancy looking) meant getting 30 cards per set released. That's a lot of cards. In Unleashed, it was 34.<br />
<br />
That took a while, considering all of the trading and pack-opening I did.<br />
<br />
Now I look at the Black&amp;White expansions, and I'm utterly depressed. The first set had 12 collectable cards, and the Emerging Powers set has only 8. In roughly 6 months, I only had to collect 20 cards (I'll admit, even though I need only 2 more cards, I can get them easily just havent had the time to commit to it).<br />
<br />
<br />
See, I'm one of the few people who collect for the sake of collecting for fun. I not only collect Primes, LEGENDs, and other secret rares of course- I am currently working on completing Reverse Holo sets for each set beginning with HeartGoldSoulSilver. <br />
<br />
Of course I always take older cards, mainly the EX and LVX cards, as long as I am giving minimal for them in trade. The same holds true for SH cards, and Arceus cards.<br />
<br />
<br />
I think the main issue here is that the sets are pitiful in length. The upcoming Noble Victories expansion has 101 cards, not including the Secret Rare Meowth (Are we even getting it?).  But the Emerging Powers had only 98 cards, while Black &amp; White had 114.  Each of the HS series sets had between 90 and 100 cards, with HGSS have a whopping 123 cards. Not to forget that 3 in the last 7 sets had basic Energy as well, of course. <br />
<br />
Maybe it's because we are following Japan, but I would much rather have a set include say....140 cards. That sounds reasonable. 140 cards, and something flashy in it too. They should've kept with the Primes theme.<br />
<br />
<br />
After all, it's not much of a trading card game if there's not much to Trade, right?</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=223</guid>
		</item>
		<item>
			<title>Changing The Game</title>
			<link>http://pokegym.net/forums/blog.php?b=222</link>
			<pubDate>Tue, 27 Sep 2011 02:32:15 GMT</pubDate>
			<description><![CDATA[When I think of Poke-powers, poke-bodies, or abilities, I don't think they should be extensions of the pokemon first and the game second.  
 
 
Here's what I mean. 
 
 
Take Latios, from the HS Promos. It's Body reads "If you have Latias in play, the retreat cost for Latios is 0." 
 
When you read...]]></description>
			<content:encoded><![CDATA[<div>When I think of Poke-powers, poke-bodies, or abilities, I don't think they should be extensions of the pokemon first and the game second. <br />
<br />
<br />
Here's what I mean.<br />
<br />
<br />
Take Latios, from the HS Promos. It's Body reads &quot;If you have Latias in play, the retreat cost for Latios is 0.&quot;<br />
<br />
When you read or apply this body, it directly changes the card, and not the game. They could have printed Latios and given it 0 retreat cost (It floats anyway) and the game wouldn't be all to different. <br />
<br />
Let's look at a Poke-power in this relationship.<br />
<br />
Take Lanturn Prime, from HS Unleashed. It's Power reads &quot;Once during your turn (Before your attack), you may use this power. Lanturn's type is :water: until the end of your turn. This power can't be used if Lanturn is affected by a special condition.&quot;<br />
<br />
When you read or apply this power, much like Latios Body, it directly changes the card, not the game. While yes, it gives your deck an edge over a Fire deck, against a Steel type deck, you won't see too many differences in the game...As a quick example.<br />
<br />
<br />
<br />
When I see the terms &quot;Pokebody&quot;, &quot;Pokepower&quot;, or &quot;Ability&quot;, I don't want them to do minor effects that change cards. To me that puts them on the same level as an attack, A Retreat Cost, An HP count, A Resistance, or a Weakness. <br />
<br />
<br />
Let's skip around for a bit, I see a card like Sableeye SF and I see a Pokebody that truly expresses a change in the game. Forget about the card's domination in a format. Forget about it's price, or how everyone &quot;Needed&quot; them. Focus on what it did- it changed the game. Not just on a playable level, it changed it on a Functional level. It's what makes some cards fun to play and others just plain boring. This is a card that changes the game first, and the pokemon second. <br />
<br />
<br />
Now when I say I want to &quot;Change the game&quot;, I mean I want to step outside of the normal boundaries already set-up by the game's basic set of rules without getting too insane or confusing. Normal Boundaries include limitations on what you can play, how you play them, or when you play them. <br />
<br />
<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2" style="border:1px inset">
			
				Regigigas<br />
BASIC<br />
<br />
Ability- Slow Start: If this pokemon is your active pokemon at the start of the game, your opponent goes first.
			
		</td>
	</tr>
	</table>
</div>I'm not trying to create cards, just abilities. These change the game. It gives you a new dynamic to look at, and new ways to play the game. Now, since that is only half a card, the other half can balance out the downside of going second. Let's add an attack that gives this card usefulness:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2" style="border:1px inset">
			
				 :colorless: Rude Awakening- 10x- Rude Awakening deals 10 damage times the number of damage counters on this pokemon. If this pokemon was not damaged by an attack during your opponent's last turn, this attack does nothing.
			
		</td>
	</tr>
	</table>
</div>Am I making it broken? Maybe. Give it a reasonable HP, Retreat cost, and Weakness/Resistance and you might say so. <br />
<br />
<br />
Here are some other abilities, not specific to a pokemon, that I'd like to see, at least in essence:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2" style="border:1px inset">
			
				Ability- Once during your turn (Before you attack), you may put a Stage 1 or Stage 2 pokemon from your hand onto a pokemon that pokemon evolves from. This counts as evolving that pokemon. Between Turns, return that Pokemon and all cards attached to it to your hand.
			
		</td>
	</tr>
	</table>
</div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2" style="border:1px inset">
			
				Ability- As long as this pokemon is on your bench, a player may not be declared the winner for having no prize cards remaining.
			
		</td>
	</tr>
	</table>
</div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2" style="border:1px inset">
			
				Ability-Each player may play only one Trainer-Item during his or her turn. Trainer-Item cards may be played from their owner's discard piles.
			
		</td>
	</tr>
	</table>
</div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2" style="border:1px inset">
			
				 Ability- Each player may take cards they own in the Lost Zone instead of drawing cards from their decks.
			
		</td>
	</tr>
	</table>
</div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2" style="border:1px inset">
			
				Ability- Benched Pokemon cannot be knocked out.
			
		</td>
	</tr>
	</table>
</div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2" style="border:1px inset">
			
				Ability- Each player may play an additional energy card during his or her turn.
			
		</td>
	</tr>
	</table>
</div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2" style="border:1px inset">
			
				 Ability- Basic Pokemon Cannot Attack Basic Pokemon
			
		</td>
	</tr>
	</table>
</div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2" style="border:1px inset">
			
				Ability- Each active Stage 2 Pokemon has no Weakness if the another active Pokemon is Basic.
			
		</td>
	</tr>
	</table>
</div><br />
These effects change the rules of the game themselves.....except maybe that last one, but I liked it so I added it. They step outside the normal boundaries of the game, and directly change or alter a rule you can find in the rule book.</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=222</guid>
		</item>
		<item>
			<title>Rate of Availability</title>
			<link>http://pokegym.net/forums/blog.php?b=221</link>
			<pubDate>Tue, 20 Sep 2011 12:57:16 GMT</pubDate>
			<description><![CDATA[I'm playing through the Platinum version.  
 
 
Thing is, I missed all of those events- I can no longer get Arceus, Darkrai, Shaymin, Rotom's forms (without transfering to B/W of course), and many other Generation legendaries- Mew (I'd have to get 999 pokemon in my D/P and use Ranch), Celebi,...]]></description>
			<content:encoded><![CDATA[<div>I'm playing through the Platinum version. <br />
<br />
<br />
Thing is, I missed all of those events- I can no longer get Arceus, Darkrai, Shaymin, Rotom's forms (without transfering to B/W of course), and many other Generation legendaries- Mew (I'd have to get 999 pokemon in my D/P and use Ranch), Celebi, Jirachi and Manaphy.<br />
<br />
Why must these be so hard to find? Granted, I have a glitched version of all of these in my brother's game, each holding the key item to unlock their events (although I'd rather no resort to that), but why must I be put through the trouble?<br />
<br />
I wouldn't even mind, really, buying the Wonder Card for each for $1. They're not allowed in major tournaments anyway, why don't they re-release them on the Nintendo Online Store or something?<br />
<br />
<br />
<br />
<br />
<br />
It's very nerve-racking to be struggling here, but I mean look at it this way- if you really want Jirachi, Celebi, or Deoxys, you could get them in the card game VERY EASILY. Their pull rate is high, making their &quot;Legendary&quot; status not so Legendary...</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=221</guid>
		</item>
		<item>
			<title><![CDATA[Well, That's The Game.]]></title>
			<link>http://pokegym.net/forums/blog.php?b=219</link>
			<pubDate>Mon, 19 Sep 2011 00:22:27 GMT</pubDate>
			<description><![CDATA[It urks me to no end when people say "Well, that's the game". 
 
I understand that. Its not the game that urks me, it's what happens in the game as a direct relation to my own personal luck. 
 
Let's go with today. I had a Cubchoo on Bench, with 4 energy. I know, seems like a waste, but here's why:...]]></description>
			<content:encoded><![CDATA[<div>It urks me to no end when people say &quot;Well, that's the game&quot;.<br />
<br />
I understand that. Its not the game that urks me, it's what happens in the game as a direct relation to my own personal luck.<br />
<br />
Let's go with today. I had a Cubchoo on Bench, with 4 energy. I know, seems like a waste, but here's why: Cleffa was active against a Reshiplosion deck, and Cleffa was tired.<br />
<br />
<br />
Now since I attached the FIRST Energy on Cubchoo, I had played a shuffle effect every turn. I had Vileplume online as well, and my opponent's field was a lone Reshiram.<br />
<br />
Turn 1: I play Professor Oaks New Theory. No Beartic, No energy. I Eeeeeeeek. No BEartic, No Energy, Cleffa is asleep.<br />
<br />
During my opponents turn, he drops Collector and Reshiram, along with his 3 new Cyndaquils.<br />
<br />
Turn 2: Cleffa is asleep. I use Judge, bringing his hand down to 4 from 5. No Beartic, No Energy, I pass.<br />
<br />
His turn- He plays Quilava, an energy, and Junipers away a Rare Candy and Pokemon Catcher. He draws 7 cards, plays a second Quilava, and a Cleffa.<br />
<br />
Turn 3- Cleffa is STILL ASLEEP. I drop a Yanma, play a Water Energy to Cubchoo, and Copycat up to 5. No Beartic, No Energys. I pass.<br />
<br />
His turn- Cleffa, still asleep, he plays a third Quilava, attaches a fire energy, and then Sage's Training. <br />
<br />
Turn 4- Cleffa Wakes up. I use Copycat, new hand also has no Beartic, No Energy. I drop Yanmega, another Cleffa, and another Cubchoo. I use eeeeeek. Again, No Beartic, No Energy.<br />
<br />
His turn- Cleffa wakes up. He drops two Typhlosion Primes, an energy from the hand to Reshiram, then Junipers 3 Fire Energy. He drops the 3rd Typhlosion Prime, attaches the Energies to Reshirams, and Outrages Cleffa away. I bring forth Cleffa.<br />
<br />
Turn 5- I draw into DCE. I put it on Cubchoo. I use Oak's New Theory. I draw into nothing once again. I eeeeeeeek into nothing once again, except for a Rainbow Energy. <br />
<br />
His turn- With Cleffa asleep, he plays an energy to Typhlosion and passes.<br />
<br />
Turn 6- Cleffa is still asleep. I play Judge, Draw no Beartics, and a Water Energy, which I put on the other Cubchoo. <br />
<br />
His turn- He Outrages Cleffa. Our hand sizes are nowhere near the same, I promote Cubchoo, hoping for a luck draw.<br />
<br />
Turn 7- Didn't Happen. I instead Try for the Sleep of Powder Snow. It fails. <br />
<br />
His Turn- Attaches an energy to Typhlosion, and annihilats Cubchoo. I had to again promote Cubchoo.<br />
<br />
Turn 8- I draw Professor Oak's New Theory.I evolve, attach, attack. Reshiram is knocked out. He promotes Typhlosion.<br />
<br />
His turn- Uses Flare Destroy.<br />
<br />
My turn- I Copycat, no Energy, and I scoop.<br />
<br />
<br />
<br />
I shuffled and drew cards from my deck.......9 times, 8 to get to Beartic, which I later discovered that out of the 3 in my deck, none were prized, and all 4 DCEs weren't either. When I played Judges, PONTs, and the Copycats, I kept drawing Glooms and Oddishes. My only backing to this tragedy was &quot;Well, that's the game&quot;. I should've won, as I had him locked up (His first turn consisted of Attaching a Fire Energy to Reshiram and passing, saying he needs Energy.) against just needing to draw 1-2 cards, which came down to at least 7/46 chance of happening, plus multiple shuffle/draws. He needed Collector, which he only runs 3, and pulled it, followed by every other Supporter he needed, in order. <br />
<br />
<br />
I understand that it's a game, but that was just a jab of pain from every direction!!!!:mad:</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=219</guid>
		</item>
		<item>
			<title>Flooding the Game</title>
			<link>http://pokegym.net/forums/blog.php?b=217</link>
			<pubDate>Wed, 14 Sep 2011 14:00:45 GMT</pubDate>
			<description><![CDATA[If you haven't seen "Victory Cup" yet, go see it. I can't link it to a different site, so if you really don't know where to look, use Google. 
 
 
Anyway, the card is a Trainer and reads "Flip a coin. If heads, search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck...]]></description>
			<content:encoded><![CDATA[<div>If you haven't seen &quot;Victory Cup&quot; yet, go see it. I can't link it to a different site, so if you really don't know where to look, use Google.<br />
<br />
<br />
Anyway, the card is a Trainer and reads &quot;Flip a coin. If heads, search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterwards.&quot;.<br />
<br />
For those who don't know, Pokeball is a trainer (In both HGSS and BW) that reads &quot;Flip a coin. If heads, search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterwards.&quot;<br />
<br />
To me, that's a waste. I understand that it's a collection standpoint, but let's be realistic- if you're going to win it in a tournament, you are a player, and if you are a player, you play the cards. Currently, unless you want 8 Pokeball effects (12 if you want to run Dual Ball too), there is no reason to run Victory cup in a deck when Pokeball does the exact same thing minus the effort in getting one.<br />
<br />
At the very least they could remove the Coin Flip, or add a third so it's not a reprint of Dual Ball either...</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=217</guid>
		</item>
		<item>
			<title>Regarding Product and Their Contents</title>
			<link>http://pokegym.net/forums/blog.php?b=213</link>
			<pubDate>Wed, 07 Sep 2011 03:45:22 GMT</pubDate>
			<description><![CDATA[First, I want to re-post a post I made regarding the new Black & White Trainer Kits, which was a response to why certain cards are not included and why World Championship decks and Trainer kits are separate products for a reason: 
 
 
---Quote--- 
World Championships decks are made up of  60 cards...]]></description>
			<content:encoded><![CDATA[<div>First, I want to re-post a post I made regarding the new Black &amp; White Trainer Kits, which was a response to why certain cards are not included and why World Championship decks and Trainer kits are separate products for a reason:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2" style="border:1px inset">
			
				World Championships decks are made up of  60 cards that, when played by a certain individual, did well in a major tournament. These cards are highly advanced, complex, and have had many hours and experience behind them. By mimicing one player's set of 60 cards, you don't learn how to play well, you learn how to play THAT DECK well. <br />
<br />
Playing one card to get the same ones over and over again, attacking specifically with one while holding back on others, and laying down key combos to win does not teach anyone anything about playing the game, it teaches them about playing and learning the deck. World Championship decks are HORRIBLE for brand new players who are learning <b>the game</b> for the first time.<br />
<br />
Deckbuilding is a skill developed through playtesting. The Theme decks promote deckbuilding, in that they tell you in some places what cards to look for to improve that deck. The trainer kits also promote deckbuilding in that they give you a 30-card headstart for new players and it's up to them to fill 30 more. Remember, anyone reading these posts is not new- if you can look at the Trainer kit and say anything about it's quality as far as contents, the product is not for you and you will learn nothing.<br />
<br />
<br />
As far the whole Catcher and other cards thing- Why? It's a Trainer Kit meant for brand new players who are just for the first time learning the game so they can get a step-by-step guide on how turn order works and how to get through basic mechanics of the game.<br />
<br />
Pokemon Catcher and Trainer-Supporter cards do nothing to help this cause. For one, &quot;Trainers&quot;, which include all three types, can be covered entirely in the Trainer-Item cards given in these Trainer Kits. They cover Deck Manipulation, Damage Manipulation, Energy/Field Manipulation, Attack Manipulation, and Discard Pile Manipulation. As a new player, that's all you really need to know. When you look at a Trainer-Supporter or a Trainer-Stadium, you can, as an experienced player, tell that the effects are just slightly more advanced, gamebreaking, and generally do more than the average Trainer-Item card. Doing more doesn't teach anything, it just confuses. To be honest, the only real difference is that Stadiums have a rule where only one can be in play at a time, and Supporters can only be played once per turn. While this is most likely key to understanding the game, most people forget- THE REMINDER IS PRINTED ON THE CARD. So to boil it down to simplicity, the only way you'd not know the correct way to play a Trainer-Supporter or Trainer-Stadium correctly, as a new player, is that you don't read the cards. And reading the cards ALWAYS comes first. <br />
<br />
Can they just print cards like Pokemon Catcher and Professor Juniper in Trainer Kits? Yes. Should they? Absolutely not. For one, as said, it doesn't teach new players anything new that they can't already gather just by reading the cards. In these trainer kits, Resistance and Weakness are stressed, as well as Evolving Lines. Only a few pokemon have Resistances, some have :colorless:-based attacks, while others need specific energy. There are no complex strategies, just generic gameplay to push a game in the proper and appropriate direction for new players. Secondly, the Trainer Kit is a product, subject to availability issues, as well as affordability. Keeping simple cards enable a low price($10-15 is not out of reach for learning a new game for two people) and maintain a stable availability. If you made advanced decks with decent cards that you can use in tournaments, chances are that any player may buy them for those cards, discard the tutorials that creators put time and effort in to, and make it extremely or moderately difficult, at least, for new players to find. The product, aimed at new players, should be made available at a decent production rate for those new players. Lastly, by including necessary &quot;needed&quot; cards in specific product, you reduce the need to purchase booster packs and other product, as well as limit Trading. When you set an availability of a card to a set value, there's no reason to get the card any other way- thus Booster Pack sets drop in value, and thus people are less inclined to buy Booster Packs of the set.
			
		</td>
	</tr>
	</table>
</div>Secondly, I think the marketing team does an excellent job on doing what they do best- Marketing. <br />
<br />
Many people look at product, whether it be sets, bundles, promotional items, or sealed product and begin criticizing it's contents until the Earth's end. <br />
<br />
Without realizing, anybody that does this most likely does the one thing not to do- ignore the product's purpose. Remember, the world does not revolve around YOU, specifically. Just because it doesn't appeal to you means only one thing- the product isn't for you. Does a trainer kit help you learn the game? If not, regardless of contents, it is not for you. Does a World Championship deck help you learn how 2008 or some other year went down? If it does not, then it is not for you. Could you care less about a Victini Figure, a Unova Starter Figure, or a metal tin and would rather go straight for the packs? Again, if you'd rather go for the packs, then just get the packs. <br />
<br />
The second thing most people don't realize is the target audience. While League Promos, as much of a gift as they are, are generally free, most competitive players are not pleased with them. League promos are not for competitive players. The target audience are league players, and those looking to have fun with their decks and playing without a focus specifically on winning over playing the game. In some cases, league players just want cards, or Character based cards, or shiny cards- whatever! But most people don't understand- League is not a place where the competitive players finish their decks, it's where the casual players play theirs.<br />
<br />
The last thing is that all product has something to offer to everyone. Even the Trainer Kits, while aimed at beginning players, has alternate art foils for collectors. Darumaka (BW17) comes with two packs for players and a mini binder for collectors. When you buy a product, or even receive it in the case of promotional cards and product, you should be looking at it first and asking &quot;Is this for me?&quot;</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=213</guid>
		</item>
		<item>
			<title>Pokemon- Intellectual Powerhouses</title>
			<link>http://pokegym.net/forums/blog.php?b=212</link>
			<pubDate>Sun, 04 Sep 2011 22:52:11 GMT</pubDate>
			<description><![CDATA[Slowpoke is smarter than you. 
 
That's right. Slowpoke.  The Pokemon that at least acts like the dumbest thing ever to existed is smarter than anyone, you included. How does that make you feel? 
 
 
Ok, so you're probably wondering how I make this claim. Here's how. 
 
 
Do you know the English...]]></description>
			<content:encoded><![CDATA[<div>Slowpoke is smarter than you.<br />
<br />
That's right. Slowpoke.  The Pokemon that at least acts like the dumbest thing ever to existed is smarter than anyone, you included. How does that make you feel?<br />
<br />
<br />
Ok, so you're probably wondering how I make this claim. Here's how.<br />
<br />
<br />
Do you know the English Language? Spanish? Japanese? Chinese? Latin? French? German? Polish? Ancient Egyptian?<br />
<br />
I only listed 9 languages, but there are tons more. But most people, even the most intelligent, can only master oh-so-many.<br />
<br />
Now let's look at Slowpoke- Any given Slowpoke knows 650 different languages. Fluently. A slowpoke can only speak one, yes, but that is due to an evolutionary fault at being able to produce 7different sounds- S,L,O,W,P,K,E (O is repeated). However, Slowpoke can interpret 650 different languages, and respond accordingly. <br />
<br />
But not just Slowpoke.  I only use Slowpoke because we all associate Slowpoke with little to no intelligence. And we even put it behind Magikarp in that respect. But Magikarp, and all other Pokemon in fact, are more intelligent than we tend to think. They are ALL born into this world being able to interpret 650 languages at minimum. Here's a beginning of the list of the languages, in a relatively familiar order, assuming the native country speaks English:<br />
<ol style="list-style-type: decimal"><li>Bulbasaur</li>
<li>Ivysaur</li>
<li>Venusaur</li>
<li>Charmander</li>
<li>Charmeleon</li>
<li>Charizard</li>
<li>Squirtle</li>
<li>Wartotle</li>
<li>Blastoise</li>
<li>Caterpie</li>
<li>Metapod</li>
<li>Butterfree</li>
<li>Weedle</li>
<li>Kakuna</li>
<li>Beedrill</li>
<li>Pidgey</li>
<li>Pidgeotto</li>
<li>Pidgeot</li>
<li>Rattata</li>
<li>Raticate</li>
<li>Spearow</li>
<li>Fearow</li>
<li>Ekans</li>
<li>Arbok</li>
<li>Pikachu</li>
</ol><br />
And that's only the first 25! They go all the way up to 650, with 649 being Genesect, and 650 being the English Language. (Or, whereever your country of origin happens to be). <br />
<br />
Let's not forget, however, that all pokemon react to human speech and respond accordingly. That means that aside from the 649 Pokemon Languages we currently know about, and the language you speak most commonly, they also understand every other human language in the WORLD. They also understand every single pokemon they encounter, from Charmander to Zapdos, and Lillipup to Deoxys. They are able to speak to each other in two separate languages and be completely ok with that. A simple &quot;Pi pi ka pi, Chaaa&quot; can be interpreted from a Pikachu by any other pokemon, and Pikachu can understand anything any other pokemon says to it. &quot;Pikachu, Thunderbolt attack&quot; is also fully audible and understandable when spoken to it by a human trainer.<br />
<br />
So just remember- the next time you think a Pokemon is stupid or dumb because it hurts itself from confusion, just think where you'd be if you had the knowledge of every language in the World PLUS the knowledge of 4 attacks that may or may not be complex, PLUS the knowledge on how to survive.</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=212</guid>
		</item>
		<item>
			<title>Making Cards for the Game</title>
			<link>http://pokegym.net/forums/blog.php?b=211</link>
			<pubDate>Tue, 30 Aug 2011 00:12:12 GMT</pubDate>
			<description><![CDATA[When I look at these sets, I see cards. Other people look at sets, and just go "WHY!?" 
 
 
Here's the deal, you take cards from a set like say "Call of Legends", and you think that the set is garbage. Buying packs is a waste of time, and a waste of money, and a waste of set. Here are some...]]></description>
			<content:encoded><![CDATA[<div>When I look at these sets, I see cards. Other people look at sets, and just go &quot;WHY!?&quot;<br />
<br />
<br />
Here's the deal, you take cards from a set like say &quot;Call of Legends&quot;, and you think that the set is garbage. Buying packs is a waste of time, and a waste of money, and a waste of set. Here are some different perspectives to take before calling a set or cards garbage:<br />
<br />
1) <b>It helps you build or enhance a deck for Modified Format.</b> This is everyone's most popular perspective, and you see it as people call cards &quot;Broken&quot;, start formulating ideas, and playtesting. If you main focus is winning a tournament, building a deck, or worrying about competition, this is your view.<br />
<br />
2) <b>It releases new Pokemon, Trainer, Supporter, or Stadium Cards for you to collect.</b> If you have a favorite, like a certain effect, or just have a tendency to collect sets as they are released, this is the one for you. You see a new Mew for your Mew Collection and decide to buy a box to get one. You like the Juniper artwork or the Full-Art cards and hoard packs to get a bunch. Or maybe you just like having a complete Pokedex of cards. If you like collecting in a custom, personal fashion, you're here. <br />
<br />
3) <b>It has a collectable standpoint you are interested in.</b>If you collect things such as Primes, Legends, Shiny Pokemon, Reprints, Full Arts- this is for you. You get those few cards that are set specific, and go with it. <br />
<br />
4) <b>It has a considerable impact to the Limited Format</b> While must cards are not great in a modified constructed deck, you have to realize not every card is made for Constructed format. Here you see a format not very popular but still very contendable. Limited is what you use at a prerelease event. It's also called &quot;Sealed&quot; by some players, because your cardpool is sealed and cannot be altered before the tournament begins, outside of whatever it is you actually happen to open. Cards that don't particularly do well in Constructed end up here, and vice versa. Take Junk Arm, for example, a very playable constructed card that cannot do a single thing in Limited because the HS Triumphant set had no other trainers. Then take something like Pignite (either one, really) who is just a stepping stone in constructed to Emboar (Which honestly is more often than not just Rare Candy'd), is a powerhouse of consistency in Limited. Alomomola may also follow this, being a clunky Water-based attacker in constructed, but can be powerful in limited due to it's Colorless attacks. <br />
<br />
5) <b>It has a fun quality to it</b>. Here we're talking about League Level, or Unlimited format style of play. Who cares what a card actually does, you just want to play a game and have fun. That's the reason you get cards.<br />
<br />
6) <b>Other format capabilities</b>. While not highly appealing or played, other formats do take rise and have card enablers to fill spots. While some cards cover multiple formats, one format often overlooked is Pokemon Rumble. Others include Team Battle, 2 on 2 battle, and the possibility of 3 on 3 or Rotation style battling in the future.<br />
<br />
7)<b> Somewhere, somebody likes it</b>. Lastly, don't forget that the world doesn't revolve around you. It never did, never will. Just because you don't like something, doesn't mean someone else won't or will.<br />
<br />
That's all I have to say on the subject, so remember not to be completely discouraged!</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=211</guid>
		</item>
		<item>
			<title>Reprint- Why not?</title>
			<link>http://pokegym.net/forums/blog.php?b=210</link>
			<pubDate>Sun, 28 Aug 2011 23:44:35 GMT</pubDate>
			<description><![CDATA[Let me start by showing the card that sparked this Blog: 
 
http://pokegym.net/gallery/displayimage.php?imageid=52217 
 
(Sorry, can't figure out how to insert the image in to the post) 
 
 
Now, for anyone who doesn't already have one- You can't get one.]]></description>
			<content:encoded><![CDATA[<div>Let me start by showing the card that sparked this Blog:<br />
<br />
<a href="http://pokegym.net/gallery/displayimage.php?imageid=52217" target="_blank">http://pokegym.net/gallery/displayim...?imageid=52217</a><br />
<br />
(Sorry, can't figure out how to insert the image in to the post)<br />
<br />
<br />
Now, for anyone who doesn't already have one- You can't get one.<br />
<br />
<br />
Why? Well, chances are because you didn't participate in Worlds, and you weren't given one. Presently, that is/was the only way to get one.<br />
<br />
<br />
Rather than taking the side of &quot;You shouldnt get one!&quot; OR &quot;I want one too!&quot;, let me start by analyzing key points to both sides of this predicament.<br />
<br />
<font size="4"><b>Should it stay limited availablilty?</b></font><br />
<br />
1) Pokemon has a tendency to run Limited Time Only promotions. This includes several different genres and types. First, you have to remember that the limited &quot;Wonder Cards&quot; on their Gameboy/DS games from Generation IV onwards are given for about 1 month at most, and then never given again. Card promotions are sold in stores, and once stock is run low or out, that's all. Print runs of cards end at certain points, making it harder to find older cards.<br />
<br />
2) If you attended 2011 Worlds and got this card, you have shown that you are a competitor and deserve some sort of recognition. <br />
<br />
3) The card might not be &quot;playable&quot; and to give out in mass production is a waste of time and effort.<br />
<br />
<font size="4"><b>Should everyone be able to get one?</b></font><br />
<br />
1) Although it was limited, the card was distributed unfairly- not everyone can attend Worlds, and even though most promotions require purchase, Worlds only requires transportation, time, and skill- depending on natural disaster recovery this year, some of those are impossible.<br />
<br />
2) If they removed &quot;WORLDS 11&quot; from it, as well as other distinguishing marks, the card can be distributed in Dull Forms while still holding identifying points for valuable collections of those who originally earned them.<br />
<br />
3) A card's playability is largely determined by those who play the card successfully, not the masses of decklists that may or may not include that card.<br />
<br />
<br />
<font size="4"><b>My Opinion</b></font><br />
<br />
My opinion is simple- Everyone should have an equal opportunity to obtain basic forms of the cards released for a game at a set. firm, average value.<br />
<br />
So let me add some points I feel are necessary to my opinion.<br />
<br />
<br />
1) The Pokemon TCG is a game first. To me that means it should be affordable and fun. If it's not affordable or available, you can't get it, and if it's not fun you shouldn't get it. When you look up cards such as Tropical Beach on a website such as eBay, you shudder at the prices. Given Tropical Beach, it follows neither affordable nor available. If you didn't attend Worlds 2011 you are not getting one because generally, players of a game cannot shell out that much money for a single card. After you have something, then you can rate it's fun, but since we can't even get that far, what's the point? It turns people away from the game when certain people are favorited.<br />
<br />
2) If you've browsed <a href="http://pokegym.net/forums/showthread.php?t=152623" target="_blank">This Thread</a> at all, one of the points made is that other cards have reached singular values close to Tropical Beach, but have also been classified as &quot;Playable&quot;. Firstly, any card is playable, whether it be synergistic with a deck theme, can win you the game, or looks pretty. If you can play a card, it is playable, period end of story. The problem most people have when saying &quot;Playable&quot; is that they use it synonymously with &quot;Competitive&quot;. Whether a card is competitive or not shouldn't be a factor in determining release of a card, as that can always change. Take Yanmega Prime, for example. You can find one on eBay for $30. If you checked a few weeks ago, you were looking at $45 to $60+. If you checked a few months ago, you could get them at $4 each. Additionally, we're looking at a card EVERYONE can obtain- it came as a foil rare in the HS TRIUMPHANT booster pack. You can't get Tropical Beach except as a promotional gift from Worlds 2011. So while yes- some cards can accumulate value, all cards have, at one point, been equally available and have a possibility of reaching reasonable and affordable values; Tropical Beach had a 2-day release period to a set number of people and from there has had a value determined solely by the card holders.<br />
<br />
3) A card is a card. When I play, I look for fun. Collectors collect for either quality or quantity. When players play they either play to have fun, or to win. When you restrict a card such as Tropical Beach to one side of either story, you make it unfair to the other. While a card might not be competitive and worth release a far as card text goes, you should also look at something else- the image on the card has several starter pokemon from the Unova region. While older players and collectors probably don't care, I know for one that I have certain family members that really don't care what happens when a stadium comes into ply or what it does while it is in play, but rather will go nuts when they have those characters in their hand on a beach. Why restrict a fun, iconic card to competitive players like that?<br />
<br />
4) Timing is everything. I'm not saying we need a reprint NOW. I'm not saying there should have been one. But even a hint of &quot;You'll be able to get this soon!&quot; would be nice. Maybe a statement to those who recieved it would be appropriate- &quot;Here is BW28 Tropical Beach! You're one of the first to receive this card before it is released in the _________ set! Congratulations!&quot;<br />
<br />
5) Availability; I look at cards like my Poliwag from City Championships. It is sparkly, has a promotional feel to it...but for people who didn't go, they can get the card in the HS UNLEASHED set. Not to mention there was more than one City Championships, and the event was not limited to a set number of people. <br />
<br />
<br />
<br />
That's all I have to say on the subject. 'm not saying to completely disregard those who earn certain things, but if you're going to be &quot;Fair&quot;, then be &quot;Fair&quot;...</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=210</guid>
		</item>
		<item>
			<title>Why I am falling out of love with the Pokemon TCG</title>
			<link>http://pokegym.net/forums/blog.php?b=208</link>
			<pubDate>Sat, 27 Aug 2011 22:35:32 GMT</pubDate>
			<description>I was watching the newest episode of Prof-It, a show that I never miss an episode of and praise J-Wittz for doing, when a bunch of negative feelings towards the game started to flood my thinking. 
 
1)      All the different types :psychic::fire::grass::water: are cool but it really just turns the...</description>
			<content:encoded><![CDATA[<div><font face="Verdana"><font size="2">I was watching the newest episode of Prof-It, a show that I never miss an episode of and praise J-Wittz for doing, when a bunch of negative feelings towards the game started to flood my thinking.<br />
<br />
</font></font><font face="Verdana"><font size="2">1)      </font></font><font face="Verdana"><font size="2">All the different types :psychic::fire::grass::water: are cool but it really just turns the game into a Rock/Paper/Scissors game. I've gone back and forth on the idea of weakness, but I feel it does more to hurt the game than to better it. I think it is because:<br />
</font></font><font face="Verdana"><font size="2">a)      </font></font><font face="Verdana"><font size="2">There aren’t even opportunities for all types. Right now, we have 2 ways to energy accelerate for Fire decks; Emboar and Typhlosion Prime. Because of this, fire decks have a huge advantage and did the best at Worlds/Nationals. J-Wittz was talking about Gothitelle and how one of its downsides is that it takes a while to setup. The same was said about Beartic perhaps having to look to Feraligatr Prime for the needed energy acceleration. <br />
</font></font><font face="Verdana"><font size="2">i)        </font></font><font face="Verdana"><font size="2">J-Wittz goes on to say that Beartic has a good weakness because, &quot;nobody plays metal (pokemon)&quot;. It just left a bad taste in my mouth, not because of J-Wittz, but because of the implications for the game. I've heard plenty of discussions online about cards and having a good or bad weakness can make a big difference in how playable the card is. Each type isn’t equal, heck some types don’t get shown much love at all. I should be able to play whatever type I want to play and have adequate support for it.<br />
</font></font><font face="Verdana"><font size="2">(1)   </font></font><font face="Verdana"><font size="2">Is the modified format just too small of a collection of sets? Is the limited card pool making it harder or easier for certain types to be played? Is this how the game should be played? I’d sure love to see each of the types have other resources.<br />
</font></font><font face="Verdana"><font size="2">b)      </font></font><font face="Verdana"><font size="2">I guess that someone could argue that each type is supposed to have advantages and disadvantages, but when the game comes down to ‘who can setup first’, energy acceleration as an option is HUGE and status condition options aren’t as useful, and will often result in complete types not seeing any play, like the metal example above.<br />
</font></font><font face="Verdana"><font size="2"><br />
<br />
2)      </font></font><font face="Verdana"><font size="2">A huge percentage of each Pokemon TCG set is taken up by evo-filler cards. What do I mean? I mean, that for each important stage 2 pokemon card, there is 2-4 lower stages that have very little affect, at least not as much as the final evolution stage, on the actual game. For example, out of Black and White, we have 91 different Pokemon cards, and out of those, we have 43 actual final stages, and 48 lower stage Pokemon cards. That means that more than half the Pokemon in the set play a very small role in each game. That limits the players’ choices so much and it means that we don’t get as much interesting new useful cards out of each set.<br />
</font></font><font face="Verdana"><font size="2">a)      </font></font><font face="Verdana"><font size="2">Call of Legends and now Emerging Powers go down as being lackbuster, borderline horrible sets. Why is that? One might say because there aren’t a lot of useful choices in these sets. One reason for this may be because half the Pokemon in the set are just pre-evolution filler cards. Nobody can argue that the trainers/supporters in both sets aren’t half-way decent, so they can’t be the issue.<br />
</font></font><font face="Verdana"><font size="2"><br />
<br />
3)      </font></font><font face="Verdana"><font size="2">I guess you could tie this into the last idea, but I just hate that so few actual cards see play at the big events. I think it is partially because of the lack of options created by the pre-evolution filler cards but it is also because certain cards are designed to be much better than others. Because of this, each year at Nationals and Worlds, we see a very small percentage of the cards actually being played. Even in the current format, with 6 sets, on average being around 100 cards, with 90-ish of each being Pokemon cards, that’s 540 cards to choose from. If we cut it in half, per my 50% pre-evolution filler thought, that still leaves us with around 270 different final-staged Pokemon to choose from. Why, with 270 Pokemon to choose from do we only see roughly 1% of them seeing playing? Would that be an accurate guess? 27 different pokemon? I think so, especially when so many decks run the same helpers (Cleffa, Pachirisu, Shaymin, Manaphy, Tyrogue, etc). A deck may have around 2-3 main pokemon. That means that 9 completely different decks would see play. I think this is still more than normal. I’d almost go to say that 0.5% of all the choices see actual play, around 13.5 different Pokemon, or 4-5 completely different decks. I want to be able to play all my cards, not have 95% of them sit in the binder.<br />
</font></font><font face="Verdana"><font size="2">a)      </font></font><font face="Verdana"><font size="2">I know some cards are perfectly fine for less competitive events, but it doesn’t send a good message through the game if the best players in the world are only utilizing a half of a percent of all the available choices of cards.<br />
</font></font><font face="Verdana"><font size="2"><br />
<br />
4)      </font></font><font face="Verdana"><font size="2">I guess part of me is envious of Magic: The Gathering. The monsters don’t need to evolve from lower stuff, and it seems that a much larger percentage of cards from each set see competitive play. Each type (Plains, Forest, etc) don’t physically counter each other, although it seems certain types may have a slight advantage over any other type, it is nothing written in black and white, unlike the Weakness/Resistance specifically written on Pokemon cards. And it seems that each type is more fleshed out, with more options at their dispoal.<br />
</font></font><font face="Verdana"><font size="2">a)      </font></font><font face="Verdana"><font size="2">I wonder, why am I playing this game when there could be a much better designed game out there. Why can’t Pokemon be more like Magic?<br />
</font></font><font face="Verdana"><font size="2">i)        </font></font><font face="Verdana"><font size="2">It kind of was, with SP Pokemon all being basic Pokemon. Honestly, I thought it was so cool during the SP days that a player could easily tech a random SP pokemon into their deck. It didn’t need 3 basics, 1-2 middle stages, and 2 tops. The player could just put in 2 basics, that’s it.<br />
</font></font><font face="Verdana"><font size="2"><br />
<br />
5)      What is up with The Pokemon Company (japan) designing all these poor cards? Should I even blame them, though? There has to be good and bad cards, but with half the Pokemon cards being lower evolution filler cards, the lack of options just stands out. When a set like Emerging Powers is released and there are less than a handful of decent final stages, it just makes the set look horrible. Does TPC not understand this? Perhaps they see the game in a different light than us. Perhaps they don’t see the game so seriously and actually play more of the cards.<br />
</font></font><font face="Verdana"><font size="2">a)      I don’t like the feeling when I look at a brand new set and go, “okay, I just need this handful of cards and nothing else.” That doesn’t spell well for my interest in the game and it doesn’t spell well for The Pokemon Company: International making money off the selling of product. Arguably, a more competitive set will lead to more interest, which will lead to more sells.<br />
   <br />
<br />
<br />
<br />
The Organized Play seems to keep growing. God love TPCi for doing a fantastic job. My interest in the game just seems to keep dropping. I should need to keep taking breaks from the game to keep the spark of interest alive. I want to keep giving Pokemon a chance and my time, but why should I when there are better designed games out there?</font></font></div>

]]></content:encoded>
			<dc:creator>Prime</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=208</guid>
		</item>
		<item>
			<title>Pre-release Blues</title>
			<link>http://pokegym.net/forums/blog.php?b=207</link>
			<pubDate>Fri, 26 Aug 2011 02:56:28 GMT</pubDate>
			<description><![CDATA[I couldn't go to the Emerging Powers Prerelease. I was on a Family Vacation in Pennsylvania, and there were none near the house we rented. 
 
 
Ok, ok, it's ok. You can stop crying, I know it's sad and you feel for me, but it's ok.  
 
Anyway, missing the prerelease is not the killing blow. The...]]></description>
			<content:encoded><![CDATA[<div>I couldn't go to the Emerging Powers Prerelease. I was on a Family Vacation in Pennsylvania, and there were none near the house we rented.<br />
<br />
<br />
Ok, ok, it's ok. You can stop crying, I know it's sad and you feel for me, but it's ok. <br />
<br />
Anyway, missing the prerelease is not the killing blow. The killing blow, for me, is knowing I'm not going to taste the new Emerging Powers cards for another 6 days, AT LEAST. <br />
<br />
Why do we wait so long for a release? Are two weekends of Prerelease completely necessary? I don't think so.<br />
<br />
I think that we should have a schedule where we have ONE weekend of prereleases, followed by a refresher day (Monday) and then have the set be released the immediate next Tuesday. <br />
<br />
This prerelease began on August 20th. Thats 11 days before release. In 7 days, supposedly, there is another prerelease. Again, I will be missing it for similar reasons (Anyone in need of flood control?). But why did we need the first prerelease if we're having a second? Was the First a PRE-prerelease? <br />
<br />
I kinda liked the way Magic:The Gathering held their events- Prerelease Events, followed by retail release, followed by Release Events. But I just don't like that game (Bad development),but their system works, and that's something.<br />
<br />
<br />
But now I'm stuck- I have to wait until August 31st for Emerging Powers cards.<br />
<br />
Ok that's all. Quit crying. But I would really enjoy me some Emerging Powers cards...:frown:</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=207</guid>
		</item>
		<item>
			<title>Stage 2- Utterly Useless?</title>
			<link>http://pokegym.net/forums/blog.php?b=206</link>
			<pubDate>Mon, 22 Aug 2011 01:19:52 GMT</pubDate>
			<description><![CDATA[After looking over the cards in Emerging Powers, I and Everyone else can agree- Stage 2's are done. 
 
 
That is to say that Basics and Stage 1's are significantly better than Stage 2's. 
 
Firstly, we have no Evolution Acceleration. Rare Candy doesn't count, because now a Basic needs to be out for...]]></description>
			<content:encoded><![CDATA[<div>After looking over the cards in Emerging Powers, I and Everyone else can agree- Stage 2's are done.<br />
<br />
<br />
That is to say that Basics and Stage 1's are significantly better than Stage 2's.<br />
<br />
Firstly, we have no Evolution Acceleration. Rare Candy doesn't count, because now a Basic needs to be out for a full turn. We lost both Spiritomb AR and Broken Time Space, which made Stage 2 decks possible. <br />
<br />
Secondly, our Stage 1 choices are almost always significantly better at winning the game than stage 2's.  Stage 1 are better at winning the game, while Stage 2 are better at playing the game. <br />
<br />
We now have Stage 1's (Beartic, looking at you) that have 130 Hp, Basics at 130 Hp, and Stage 2's that cap at....170? Most Stage 2's you don't want to see to begin with, the few exceptions are Machamp Prime, Kingdra Prime, Magnezone Prime, Emboar, Samurott, and Vileplume UD. Beyond that, you can get away with running Stage 1's and be somewhat OK and not &quot;Devastated&quot;. My main point in concern here? Metapod HS you almost NEVER want to evolve. Most of the Primes (Donphan runs the show) are Stage 1. <br />
<br />
Pokemon Catcher doesn't &quot;Break&quot; the format by itself. Mathematically, you have a 1/15 chance of drawing one, and if you can get 4 Junk Arms in there, you'd need 16 cards to play all 8 times. (4 PC, 4 JA, 8 Discards)  The card is good, we'll give it that, but it' the newly founded support in a Power Creep that gives it total dominance in the format.</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=206</guid>
		</item>
		<item>
			<title>Samurott/Yanmega</title>
			<link>http://pokegym.net/forums/blog.php?b=205</link>
			<pubDate>Tue, 16 Aug 2011 16:14:32 GMT</pubDate>
			<description><![CDATA[Here's my thoughts. Looking at all of the current decks, I realized they all shared two particular strategies.  
 
 
First, there's Set-up Blowout. This deck has the tendency to rely on Cleffa/Manaphy for consistent hand-refresh, and to set-up the bench in increasing intensity throughout the...]]></description>
			<content:encoded><![CDATA[<div>Here's my thoughts. Looking at all of the current decks, I realized they all shared two particular strategies. <br />
<br />
<br />
First, there's Set-up Blowout. This deck has the tendency to rely on Cleffa/Manaphy for consistent hand-refresh, and to set-up the bench in increasing intensity throughout the following turns. Decks such as Magneboar, Reshi-something, Feraligatr, and other decks with &quot;Engines&quot; fall into this category. They usually sit on letting the opponent take 2-3 prizes over several turns, and then turn the game around and take 4-6 in under 3 turns. I think these decks have a tendency to draw dead, prone to sniping, and other downfalls. <br />
<br />
<br />
Second, there's Offensive Wall. This deck is what I'd like to focus on. For this deck, there's usually a main attacker tanking the active position, dishing out decent damage, while the benched pokemon grab Energy and hold the opponent down when the active is knocked out. These decks are like Donphan/Machamp, where Donphan is active knocking out actives and has Machamp follow up; Magnezone/Yanmega, where Yanmega is active getting knockouts and sniping and has Magnezone to follow-up; and finally Yanmega/Kingdra, where Yanmega is active while Kingdra snipes from the bench, with a Jirachi tech, and then either is sent active for the finisher.<br />
<br />
<br />
I believe, that after looking through our current cardpool and what is coming out, the best card to run is Samurott (#32).<br />
<br />
Here's my skeleton list of what I'd like to accomplish:<br />
<br />
4 Oshawott<br />
3 Dewott<br />
4 Samurott (#32)<br />
3 Yanma<br />
3 Yanmega Prime<br />
2 Manaphy<br />
1 Cubchoo (EP28)<br />
1 Beartic (EP30)<br />
Total: 21<br />
<br />
3 Pokemon Collector<br />
2 Professor Oak's New Theory<br />
1 Professor Juniper<br />
3 Judge/Copycat<br />
1 Interviewer's Questions<br />
1 Professor Elm's Training Method<br />
4 Pokemon Catcher<br />
1 Switch<br />
3 Rare Candy<br />
3 Pokemon Communication<br />
3 Junk Arm<br />
Total: 24<br />
<br />
4 Double Colorless Energy<br />
10 Water Energy<br />
Total: 14<br />
<br />
<br />
Firstly, this deck is supposed to stop most of the major decks in the format. It's supposed to stop Donphan and Fire decks through Samurott, and Beartic tech will stop heavy hitters like Magnezone, Machamp, or the Dragons. <br />
<br />
Secondly, this follows the form mentioned in my opening- It's going to have Yanmega and Manaphy out front, setting up while taking an offensive, while the bench builds up with Samurotts. Manaphy seems reasonable, since it is free retreat, has a 60HP body, and can deal SOME damage if necessary. On Samurott, The Hydro Pump attack is massive- 70 for only 3 energy, should he need a quick appearence (Pokemon Catcher) or can build up to deal up to 170 (assuming I load one up with EVERY water energy in the deck). I used generic systems to set-up the rest, such as Trainers, Supporters, and Energy. Double Colorless Energy is to fuel a quick Hydropump, or to help along Beartic. <br />
<br />
Lastly, the deck had some minor changes that I have yet to try. the first is the possible Donphan over Yanmega. I'd rather have Yanmega due to the less energy commitment, and spread damage is troublesome, even if Samurott can later handle it. I also thought about a 1-of Max Potion over Switch, but decided until the Pokemon Catcher hype dies down, 1 Switch and Junk Arms were entirely necessary.</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=205</guid>
		</item>
		<item>
			<title>Pokemon Online and a week until the prerelease.</title>
			<link>http://pokegym.net/forums/blog.php?b=202</link>
			<pubDate>Sat, 13 Aug 2011 11:02:05 GMT</pubDate>
			<description><![CDATA[Wow pokemon online is a blast. Been playing it alot this week and the pokemon tcg should be online a week from now. Emerging powers packs will have codes for online pack and i'm going to a plethora of pre-releases.  If you havent played Pokemon-Online or PokemonTCG, they are very well written...]]></description>
			<content:encoded><![CDATA[<div>Wow pokemon online is a blast. Been playing it alot this week and the pokemon tcg should be online a week from now. Emerging powers packs will have codes for online pack and i'm going to a plethora of pre-releases.  If you havent played Pokemon-Online or PokemonTCG, they are very well written pokemon simulators. Tons of fun, very user friendly, and probably the best way to play pokemon. Second best actually, if your taking a road trip with your friends. Boss!<br />
<br />
Was playing around with alot of different pokemon just for kicks. Scrafty and Quagsire are ridiculous. Ditto is like a crazy TCG Zoroark but will almost always attack first. Broken. I absolutely love how lower uber tier pokemon have been added to OU and dream world powered OU are uber. The game feels really fun and balanced. Tournaments must be insane. The VA area is pretty crazy with Pokemon VG. So it should be fun to get into around here.<br />
<br />
I cant wait for the new emerging powers. Some of the playtesting i've done has been great. Prerelease is a week away and I just got a load of cards i ordered in the mail. Gettin ready for war.<br />
<br />
Mew Prime has been stuck in my mind for a while. Every stage 2 pokemon I feel can be used with the little bugger. Crobat Prime for example makes Mew a monster capable of sniping and 4x poison. Gengar is obvious but I feel he only scratches the surface of what Mew Prime is capable of. Lost Linking a Magnezone Prime is one that seems cool. Setup with Mew turn one with Rainbow or psychic, then attach another energy and either pachi or emboar it up for 100-150 damage. Turn 2 150 damage. The obvious drawback is you dont get the beefyness of Magnezone but hitting for that hard is still pretty ridiculous.<br />
<br />
In short. Internet and pokemon is great. Why arent you playing pokemon online yet? Mew Prime is great.<br />
<br />
Peace:thumb:</div>

]]></content:encoded>
			<dc:creator>OmegaAJ</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=202</guid>
		</item>
		<item>
			<title>The New EX Cards</title>
			<link>http://pokegym.net/forums/blog.php?b=201</link>
			<pubDate>Wed, 10 Aug 2011 15:54:56 GMT</pubDate>
			<description><![CDATA[Let me start by spoiling (Let's face it, most of you know by now anyway) the new EX card: 
 
 
 
---Quote--- 
Mewtwo-EX 
Basic 
170HP 
Psychic Type]]></description>
			<content:encoded><![CDATA[<div>Let me start by spoiling (Let's face it, most of you know by now anyway) the new EX card:<br />
<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2" style="border:1px inset">
			
				Mewtwo-EX<br />
Basic<br />
170HP<br />
Psychic Type<br />
<br />
{CC} X-Ball~ 20x<br />
This attack does 20 damage for each Energy attached to each Active Pokemon.<br />
<br />
{PPC}Psycho Drive ~ 120<br />
Discard an Energy Card attached to this pokemon.<br />
<br />
*When Pokemon EX has been Knocked Out, your opponent takes 2 Prize cards
			
		</td>
	</tr>
	</table>
</div>{Sorry, Blogs won't let more than 4 images, so I can't post fancy energy costs}<br />
<br />
<br />
<br />
Let me dissect this card in the same way everyone else has: Without ANY knowledge of what else is in the set, other EX cards, or anything useful. That's right, I'm going to judge this based solely on the current Modified Format (HGSS-BW) and the release of Pokemon Catcher (Because, you know, that'll ruin the game despite the 600+ other cards in the format).<br />
<br />
<br />
1) Name: Mewtwo-EX. What do I have to say? It's Mewtwo. SWEET!!<br />
<br />
2) HP: 170. Wait what? on a Basic? 170? Well folks it seems like the untouchable 130 is a thing of 2 months ago. A 2-part card (Legends, for those who can't grasp the hint) with anywhere close to that is a thing of the past. The only contender in this category is still, and always will be (hopefully) Wailord, but that's a Stage 1 anyway. A 170 Basic. Talk about Walls much...<br />
<br />
3) Type: Psychic. Finally. A Psychic, Non-Gengar pokemon. Well it's kinda Mew-ish, but we'll manage. Can Psychic decks be on the rise? Hopefully.<br />
<br />
4) X-Ball: Ok let's look at something- the cost. Anyone that read other information with this card knows Double Colorless Energy is being reprinted, and otherwise we're all getting them from our local Leagues (You are attending and supporting your local league, aren't you?) as well. Now it does 20x EACH ENERGY. That means, on a clear field, he's doing 40. Minimum. That means drop him first turn and he's donking any Baby. He's now 1 Pluspower away from Donking Yanma. They really don't want a bad Donkfest, yet they do this? Whatever. Anyway, Mewtwo-EX put's everyone's Favorite Outraging Dragons to Shame. He does 40 right off the bat. Against an opposing Outrage, he's doing 80. With 170 HP behind it, Mewtwo-EX can survive a full-powered Outrage and still have 30HP to smack around with. <br />
<br />
5) Psycho Drive: Well, a 120 attack that discards one energy. Puts Reshiram out of commission to say the least, but since we've been spoonfed simple, easy to accomplish damage attacks like this, it's not much up for thought. Either use it, or don't. But more on that with...<br />
<br />
6) EX: Ok, so EX gives your opponent two prize cards. Big. Deal. The thing is, at 170 HP, he's taking at least two turns to take down. At Least. Unless we get some beefcake Psychic to take advantage of the weakness of course. Rayquaza &amp; Deoxys LEGEND do that nicely, but I just think that Mewtwo-EX and undiscovered Tech will make RDL next-to-impossible to setup properly (With Pokemon Catcher maknig sure Emboars are never online, and making sure Mewtwo deals two straight turns of 80 (weakness goes both ways) which can knock out RDL evenly. While 2 Prizes per EX seems detrimental, you have to look at it in terms of balance- can Mewtwo-EX trade prizes by the time it's knocked out? Yes, Mewtwo-EX can easily take two prizes and possible a third. <br />
<br />
I see a pokemon with three glaring facts: High HP, High Attacks, Basic. You can throw together a deck with just Mewtwo-EX and some support Tech and be ok....if Mewtwo-EX came out tomorrow. Until we get more of the set beyond Mewtwo-EX, Battle City Stadium, and Double Colorless Energy, it is IMPOSSIBLE to glare and goat at a card as is. For all we know, Mewtwo-EX can be the weakest and lowest-HP of all the EX we will eventually have at our disposal!</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=201</guid>
		</item>
		<item>
			<title>Happy to be Alive</title>
			<link>http://pokegym.net/forums/blog.php?b=199</link>
			<pubDate>Sun, 07 Aug 2011 01:05:24 GMT</pubDate>
			<description><![CDATA[My blog is going to be very short today. 
 
 
 
Why is nearly every Oshawott toy look like he's really really upset with life? I'm talking about the ones with an upside down V for a mouth- seriously, is life really that rough for a sea otter??]]></description>
			<content:encoded><![CDATA[<div>My blog is going to be very short today.<br />
<br />
<br />
<br />
Why is nearly every Oshawott toy look like he's really really upset with life? I'm talking about the ones with an upside down V for a mouth- seriously, is life really that rough for a sea otter??</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=199</guid>
		</item>
		<item>
			<title>The Source</title>
			<link>http://pokegym.net/forums/blog.php?b=198</link>
			<pubDate>Thu, 04 Aug 2011 19:57:40 GMT</pubDate>
			<description><![CDATA[I decide not to post on some threads for one reason- they're just too damn long! 
 
 
And it's not that I don't want to read threads (I do), or that I don't want to post my opinion (I wish I could). It's that more than likely my opinion will not help; more often than not, most angles have been...]]></description>
			<content:encoded><![CDATA[<div>I decide not to post on some threads for one reason- they're just too damn long!<br />
<br />
<br />
And it's not that I don't want to read threads (I do), or that I don't want to post my opinion (I wish I could). It's that more than likely my opinion will not help; more often than not, most angles have been beaten to a bloody pulp by the time I decide to post.<br />
<br />
<br />
So let me say my peace here, and you (reading this blog), can apply it to pretty much any topic in any forum.<br />
<br />
<br />
When I see a problem, I start at the source. When a problem needs to be solved, or examined, it should begin at the source.<br />
<br />
<br />
Here are 3 examples to better help my claim:<br />
<br />
1) The Rotation- Rotations happen once a year, approximatley, and they help us become fine-tuned with Japan (If you're not in Japan already, of course). The problem we have are sour formats (if rotation happens too late) or simple formats (if rotation happens too early). What the source is, is Japan- not P!P, not the judges, but Japan. We can complain about what rotated, how often, and so forth- it's Japan's fault. They did it first. We have to adjust. When Worlds comes around, we need to have what they have, not the other way around. <br />
<br />
2) Illegal Winner- I recently saw a topic about a person who won a tournament he wasn't supposed to. The problem? He wasn't even qualified to enter. The Source? Registration. To me, regardless of what he won or how he won it, it's all legit. Registration said he could, and he did. If Registration had done the task assigned to them, there'd be no problem. <br />
<br />
3) Netdecks- Notice how the pre-fix is &quot;Net&quot;, as in &quot;interNET&quot;. Hate how everyone is playing the same thing they got from the internet? Well stop posting your decklists Online. It's not the player's fault for being &quot;Netdeckers&quot;, it's the internet's fault for being an open resource. I personally don't mind people that netdeck. 9 times out of 10, they don't know what they're doing anyway. 4 times out 5, however, they can tell you the basic strategy, who played it, where, when, and maybe even give a few choice scenerios. I don't blame them, heck I give them gratitude- Kudos on doing some research and being resourceful. Creativity is dead and gone to them, but that's more of a pride-aspect to me.<br />
<br />
<br />
<br />
And that's all I have to say. Most people ignore the source, and would rather complain about the end result and go so far as to blame a scapegoat.</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=198</guid>
		</item>
		<item>
			<title>Catcher and the EX Mechanic</title>
			<link>http://pokegym.net/forums/blog.php?b=196</link>
			<pubDate>Wed, 03 Aug 2011 12:47:56 GMT</pubDate>
			<description><![CDATA[So everyone and their mother has been hyping catcher. So much i'm just gonna stay away. Inc 4 RH. What i'm more concerned about is the new EX pokemon. I think that this is going to be the real game changing mechanic not picking your opponents bench. With consistent turn 2 setups, almost entire...]]></description>
			<content:encoded><![CDATA[<div>So everyone and their mother has been hyping catcher. So much i'm just gonna stay away. Inc 4 RH. What i'm more concerned about is the new EX pokemon. I think that this is going to be the real game changing mechanic not picking your opponents bench. With consistent turn 2 setups, almost entire decks being used up, and insane draw and soon to be recovery I see games flying by at lightning speed in the next few sets. With early game dominated by catcher if you throw out your EX and baby pokemon your chucking prize opportunities at your opponent.<br />
<br />
One thing I will say about Catcher is that if you do kill something on the bench, the defender can retaliate with an attacker almost everytime. Pokemon like Reshiram who need bench support up might suffer a bit. I feel that Zekrom will make players want to use their catcher on the shaymin and pachi then retaliate with a nice 120 to the face. On a final note if your really worried about catcher, just use SSU and Switch. Unless your playing Goth. GL with that.<br />
<br />
I'm anxious and nervous about the EX pokemon will they be sky high HP high energy monsters or average hp pokemon with mind blowing abilities. I hope they have something ridiculous.<br />
<br />
Space Virus OUT</div>

]]></content:encoded>
			<dc:creator>OmegaAJ</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=196</guid>
		</item>
		<item>
			<title>DMO in English!</title>
			<link>http://pokegym.net/forums/blog.php?b=194</link>
			<pubDate>Tue, 02 Aug 2011 14:05:24 GMT</pubDate>
			<description><![CDATA[I'm so excited for Digimon Masters to be finally coming out in English! It's going to be awesome from what I've read and seen! 
For those of you who want to join in on this awesome game, here's the link! http://www.joymax.com/dmo/]]></description>
			<content:encoded><![CDATA[<div>I'm so excited for Digimon Masters to be finally coming out in English! It's going to be awesome from what I've read and seen!<br />
For those of you who want to join in on this awesome game, here's the link! <a href="http://www.joymax.com/dmo/" target="_blank">http://www.joymax.com/dmo/</a></div>

]]></content:encoded>
			<dc:creator>wulfboy15</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=194</guid>
		</item>
		<item>
			<title>A Game of Luck or a Game of Skill?</title>
			<link>http://pokegym.net/forums/blog.php?b=193</link>
			<pubDate>Mon, 01 Aug 2011 23:11:09 GMT</pubDate>
			<description><![CDATA[Let me start by definitions: 
 
 
*_Luck-_* in relation to Pokemon, it's an undetermined statistic that affects how in-game mechanics will affect a certain result at a given time. 
 
Examples: Drawing a trainer card that helps with a card combo; Flipping a Coin Correctly; Having certain cards...]]></description>
			<content:encoded><![CDATA[<div>Let me start by definitions:<br />
<br />
<br />
<b><u>Luck-</u></b> in relation to Pokemon, it's an undetermined statistic that affects how in-game mechanics will affect a certain result at a given time.<br />
<br />
Examples: Drawing a trainer card that helps with a card combo; Flipping a Coin Correctly; Having certain cards prized<br />
<br />
<br />
<b><u>Skill-</u></b> Playing cards to decrease the probability of undesired luck.<br />
<br />
<br />
Examples: Playing a trainer card that helps with a card combo; Using a card effect in benefit of a coin flip; Thinking on multiple levels.<br />
<br />
<br />
Many can (and will) argue that our format is a Flippyness format. I agree, and stand behind it. But this time I'm not ranting about that particular aspect, but the people behind that aspect. <br />
<br />
Let's start by declaring something: Pokemon is a game of 25% Luck, and 75% Skill. As a comparison, Yahtzee is a game of 99% Luck, and 1% Skill, while a game of Basketball is roughly 95% skill and 5% Luck. <br />
<br />
Now I make these comparisons not to contrast Pokemon to others directly, but to show a different point.<br />
<br />
In Yahtzee, the luck relies entirely on the 1/6 chance of getting a certain dice to appear the way you need it. The rest is skill knowing which rolls to take based on the dice rolls.<br />
<br />
In Basketball, the luck is certain anomolies such as ball weight, surface texture, and bounciness. Skill is...well everything else you do.<br />
<br />
In Pokemon, there's luck in what you draw, what's prized, and coin flips. If you think of anything else involved in a game of Pokemon, it's skill.<br />
<br />
<br />
Now where does the format we are currently in blur that line? When Luck FEELS as though it dominates. <br />
<br />
Example: Your opponent was taking beatings with a Full party Cinccino. Your opponent has had enough. Out comes Elekid/Tyrogue.<br />
<br />
Their Turn: Attack<br />
Between Turns: Asleep.<br />
Your Turn: No capability of dealing with it<br />
Between Turns: Wake up.<br />
<br />
Repeat until domination. <br />
<br />
<br />
Luck is a key factor here and can blur the line of skill. How do we counteract such a situation? Well let's go to the source- did you put enough skill into deckbuilding to deal with a sleeping baby pokemon? OR was luck involved and you just couldn't draw it?<br />
<br />
Last format We were complaining about SP. SP, believe it or not, took ALOT of Skill. It involved knowing the cards, know what to do with those cards, involved knowing your deck, and knowing what to search for. <br />
<br />
Luck was a minor factor. Uxie using Set-up to draw cards and not drawing situational cards that can assist would be the max on bad luck. Having all Garchomp or Dialga  cards prized would be another.<br />
<br />
Currently, we feel luck is a major factor because Special Conditions and Coin Flips are a key contributor to turning the tide of a game.<br />
<br />
<br />
That's about all I have to say on the subject.</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=193</guid>
		</item>
		<item>
			<title>Trading Online Properly</title>
			<link>http://pokegym.net/forums/blog.php?b=191</link>
			<pubDate>Fri, 29 Jul 2011 16:23:21 GMT</pubDate>
			<description>Let me start by saying my experiences. 
 
I began my online trading experience in July of 2003, on a website www.yugiohetc.com. I was an avid Yugioh Player at the time, and began my trading on their forum. Within 5 months, I was on the Moderating Staff there. Some people remember me, as I was on...</description>
			<content:encoded><![CDATA[<div>Let me start by saying my experiences.<br />
<br />
I began my online trading experience in July of 2003, on a website <a href="http://www.yugiohetc.com" target="_blank">www.yugiohetc.com</a>. I was an avid Yugioh Player at the time, and began my trading on their forum. Within 5 months, I was on the Moderating Staff there. Some people remember me, as I was on the staff up until two years ago, and I am currently still a behind-the-scenes person on their Trade-staff. I was a major contributor to the Trading Staff for the better part of 3-4 years, and contributed to the Yugioh, Entertainment, Magic:TheGathering, and Pokemon forum Moderating. My time there has earned me 126 of their references, and many experiences. <br />
<br />
Now let me start with the simple guide to online trading.<br />
<br />
<br />
#1- Know what you are doing. The toughest thing about trading is the beginning. Get past the offers, and you're smooth sailing. I feel the biggest problem people have is knowing what they have. When you go to a Trading List, you see 3 parts- Rules, Haves, Wants. In my opinion, each of the three should be read CAREFULLY. Why? Well let me break it down. <br />
<br />
Rules are there to describe the Trader's terms. These include thoughts, feelings, where they are, how they are, sometimes what they are looking for, who's sending when, etc. It's good to know a person and you can generally tell how a trade will go JUST BY READING THEIR RULES. <br />
<br />
Haves are what you are looking for in their list. The Haves list can be extensive, but let me say this- if you know what you are looking for, the average list-looking time is between 30 seconds and 4 minutes, depending on your needs. Alls you need to do is hit the &quot;CTRL&quot; and &quot;F&quot; keys on your keyboard simultaneously, and type the card name you are looking for. If it's on their list, they have it, and you can begin negotiations.<br />
<br />
Wants are what they are looking for in your list. Most people, and it's terrible, bypass this part entirely. Many traders go down, find the things they need, then go to Quick Reply and type something like &quot;I NEED &lt;Cardname&gt;, CML plz!&quot; or some variation. Personally, when I see these posts, I go to their lists, and I look for my wants, and get frustrated when I see them. I'll get into this later.<br />
<br />
<br />
#2- Know what you WANT. It's silly just to trade for the sake of trading. Granted, you can get have fun with it, but in today's economy, is it really wise to spend money on the postage to break even? Get what you Need first, then what you Want. You want to be specific as possible, include numbers, and rarity if possible. For Pokemon, for example, it's not going to help when you want &quot;Primes&quot;, &quot;LVX's&quot;, or &quot;EXs&quot;. It's too vague. You can get a lot of offers of those you don't want, and depending on the trader you can turn them off with such vagueness. It'll be discouraging to get a trader excited to trade their cards you said you wanted, only to find out you're not.<br />
<br />
#3- Know what you HAVE- Conditions, Rarity, Quantity, Quality; all are qualities you want to know before you begin making offers or sealing deals. You want to know exactly what you have and before you confirm a deal, pull the cards out of your stock. What's the worst that can happen, you put them back? The same idea follows through from the Wants- Don't tell people you have something when in actuality you don't!<br />
<br />
#4- Use some EFFORT. This means that Lists are two fold- you have a list, and so does the person you're trying to trade with. They took the time to type a list, show some respect and look through it. Nothing discourages me more than when people ask for something that is clearly either NOT or definately on my list. The other way works too- &quot;Unlisted&quot; is a term you want to steer away from. If you have something unlisted, then list it! You're either willing to trade it, or your not. If you're waiting for the golden offer on it, make it an auto-trade. There's no reason to go around telling people you have things unlisted, you might as well as not made a list at all. When you ask people to Check your list, make sure there's a list worth checking.<br />
<br />
#5- Use some THOUGHT. Let's say I want Card A from your list, and I have some of your minor wants. The proper way to conduct my trade is to say which of your wants I am willing to trade for Card A, and to check my list for Filler. This refers to the point I was making before- If there's a Wants list, use it- Why should any trader be subjected to looking through a list and picking out all of their wants anyway? It's tiresome and a complete lack of effort and thought for someone to suggest such a thing. &quot;CML&quot; or &quot;Check my list&quot; should be used when a trader either has NONE of that persons wants, or is asking for that person to find filler for an offer made that doesn't seem to even. <br />
<br />
#6- Know your VALUES. Nothing discourages people more than disagreement. If you go by eBay, TrollNToad, Strikezoneonline, or any other online reference, make sure you make it known. If you don't, at least make sure you make it clear why you're trading what your trading for. Not everyone has a similar mindset or desires- be ready to explain yourself if your item is only worth $1 when you value it at $10. Lastly, make sure you're consistent with your values. Don't go in one thread saying an item is worth X, while two posts later you're telling someone else it's worth Y, but on your own thread you've declared it at value Z. I envy those who have taken time out to come up with a chart for bulk, or plaed values next to both haves and wants. There's no mistakes and people know exactly how to trade with the person. <br />
<br />
#7- Prepare for SHIPPING. If you can't afford stamps or envelopes, don't trade online. Period, end of story. Don't tell someone you can trade when you can't. Before you confirm a deal, confirm your postage. Can you send Worldwide AND Afford to? Can you send at all? Before you make a deal, think- is this going to be a Box deal or will envelopes suffice? Do you have Sleeves, Toploaders, Cases, Boxes, etc? If you don't, get some. If you can't, don't trade. Biggest mistake people make is making a trade to find they can't ship for an extended period of time. Personally, I find that if I can't afford Delivery Confirmation on EVERYTHING, I won't trade. I want to make sure my package gets where it needs to. Ask your local Post Office for details, always send from the Post Office, and always leave with a receipt.<br />
<br />
#8- Make sure you are ORGANIZED. When I get somebody's address through PM confirmation, I take out a little black book, write down the username, my end of the deal, their end of the deal, who is sending first, and their address. I rip that page out and thumbtack it to a bulliten board. When I send, I attach the Delivery Confirmation to it. When the trade is finished, I take both pieces down, Staple them together, and file them in a box. My older method consisted of Index Cards with the trade on the front and the address on the back. I would put those cards in an Index Card Box with the cards being traded behind the index card, and when it's time to ship out I would put the cards and the index card together in the envelope. It let the person I was trading with know what the trade was, incase they forgot. There are other methods to organization, but the point is clear- always have a backup. The Forums went down in the start of July; if you were unlucky to have a trade going, wouldn't it have helped to know what your trades were? <br />
<br />
#9- Make sure you FOLLOW THROUGH. When you're done, leave a reference. If you're waiting for one, PM the person and ask for it. Make sure they even got your end of the dea l(Although Delivery Confirmation should ensure that :thumb:). Make sure that the deal is done and that you can wash your hands of the worry.<br />
<br />
#10- Keep yourself UPDATED. when the trade is over, or whenever you got your end of the deal, go to your list and update it. Make sure you take things off of your wants (based on what you recieved) or add things to your haves if you're willing to trade them off. Take things off of your haves if you just got rid of them!<br />
<br />
<br />
That's all for my Guidelines to Online trading. If everyone took the time to read these guidelines and committed themselves to be respectful to each other and keep themselves cool, calm, collected, and organized, Trading would go much smoother :thumb:</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=191</guid>
		</item>
		<item>
			<title><![CDATA[Why can't Pokemon expand?]]></title>
			<link>http://pokegym.net/forums/blog.php?b=190</link>
			<pubDate>Wed, 27 Jul 2011 19:44:15 GMT</pubDate>
			<description><![CDATA[This is a blog where I will discuss an idea. It's not card related, it's more of a hopes & dreams deal towards the video game. 
 
First off, because I want to get it out of the way: I HATE Microsoft and Xbox/Xbox360. I am not having a technological discussion, or a quality discussion on Multiplayer...]]></description>
			<content:encoded><![CDATA[<div>This is a blog where I will discuss an idea. It's not card related, it's more of a hopes &amp; dreams deal towards the video game.<br />
<br />
First off, because I want to get it out of the way: I HATE Microsoft and Xbox/Xbox360. I am not having a technological discussion, or a quality discussion on Multiplayer or currently released Games. I, personally, do not like the games, do not like the controllers, and I don't appreciate paying $110 to play one game online ($60 game, plus $50 LIVE fee per year). <br />
<br />
<br />
Secondly, I think Nintendo is great. Not in the same sense as Microsoft is bad, but in the sense that Nintendo delivers exactly as it says, and consistently. I've had little to no problems with their software, hardware, or prices. Quality assured as well. <br />
<br />
That being said, I think Pokemon can do better.<br />
<br />
<br />
Here's how (and, what my blog is about):<br />
<br />
<br />
1) Expand the Pokemon World. We currently have 5 Regions (Kanto, Johto, Hoenn, Sinnoh, and Unova) over 5 Games (Red,Gold,Ruby,Diamond, Black- as examples, I know there are more) on two systems (DS and GBA). However, we know that new areas are added with game release (Sinjoh Ruins, The # Islands, etc) and older areas/events are explained (See Cinnabar Island in HGSS, Cynthia, etc). But on a DS system, memory is severly limited and we can only support 1 region per game, or limit the number of pokemon/events in the game to include more (my guess on why HGSS includes two regions).  However, there are other areas that need to be refferred to, and that should be a viable option. The Orange Islands from the TV show are one, the region from the Pokemon Collisseum series, and the Island from Pokemon Snap are a few quick examples.<br />
<br />
2) Leave Nintendo. That's right, currently Nintendo holds ALL of the Pokemon games at their disposal. But is that the best option? Nintendo is dominating in their field of Handheld gaming systems and Pokemon Games. However, is it because it's quick and easy or is it because they don't need to that they don't stray from their current plan?<br />
<br />
Here's my proposal, and honestly I only seeing it work on Sony's Playstation and support of the Playstation Network:<br />
<br />
1) Create a new game. This game, on a disc, will include all 5 presently released regions as well as a few more (such as Orange Islands) and some event content (Arceus, Shaymin, Vicitni for example). When you begin the game and given your town map, it shows the Kanto region, you begin the game in Kanto as you would in the R/B/Y/FR/LG versions, and the other regions are covered by clouds or shadow to be unlocked later.<br />
<br />
2) Upon completing the Kanto region (including becoming Champion), Looker will be at your Pallet town home, alongside your mother, Professor Oak, and the newly introduced (at that time) Professor Elm. Professor Elm will explain to you-<br />
<br />
&quot;The Johto region to the West is available for study. However, we have decided the best way to study Pokemon is to have a fresh mind that is familiar with how some pokemon already act. Please leave your Kanto Region pokemon, and come with me&quot;<br />
<br />
Looker will then explain that your role in Kanto is commendable, but until you prove yourself a champion in Johto, he simply can't allow such foreign pokemon in the region. Even though some pokemon exist in both regions, the habitats are different and bringing Kanto region pokemon in may upset the present balance.<br />
<br />
This method takes a look to the game that I feel has been forgotten as you progress through any pokemon game: You are an adolescent, studying pokemon and collecting data, as well as an abled body pokemon Trainer. I feel that as a trainer, players forget their goal was to fill their pokedexes, even though it is the first thing Professor Oak asks you to do and gives you a Pokemon for your Protection. By forcing you to start over (essentially, a mandatory way of switching cartridges) you are forced to get new pokemon and fill a new pokedex file. <br />
<br />
3) Upon completing the Johto Region, you can be taken to the next area, which may be Sinnoh, Hoenn, or Unova depending on Game Development. Or maybe add in a new feature, like the Orange Islands. They could even go bold and add the next area as the Sinjoh ruins, applying a tie-in as to why you would study things in the Sinnoh Region. Regardless, the same story is presented- Looker, a new professor, a new region. <br />
<br />
<br />
4) Downloadable Content: Unlike the current installments which promote Wonder Cards, putting a game on the Playstation Network allows for downloadable content, such as the Liberty Garden area. Since it's not limited to a minor amount of space, new regions can be added. Let's say you had a HGSS game, and now B&amp;W is coming with Unova- rather than buy a new game, you just buy/download the add-on content and just expand your current game. You can get new Regions, new Events, new Pokemon- everything as a downloadable permanent add-on. And for things like Liberty Garden? It won't actually be there until you get to Unova/Castelia City anyway.<br />
<br />
5) New Abilities: Hate having to walk around with a HM-machine like Bibarel to Surf, Dive, Strength, Flash, Cut or whatever your way through the game? Hate having to teach a team member a crappy HM just to get to the next town? Here's the solution- Abilities. Unlike the current definition, these abilities are dormant- they appear after a certain point. For this we require a pokemon to walk behind you- just like in HGSS. However, if you turn around to talk to a Pidgey, for example, it'll say &quot;Pidgey looks eager to Fly you somewhere far away someday&quot; and as you level it up, it will eventually say &quot;Pidgey wants to fly you somewhere. Go for a ride?&quot;. It's an innate ability that makes sense as a pokemon gets stronger. It prevents you going out to catch a LV2 Spearow JUST to Fly you around. That thing's a baby, it shouldn't be able to lift people! The same can hold true for other types- a baby Squirtle shouldn't surf you around, but after a while of training it can! If you're surfing around, a different type can ride with you if able (Obviously you can't ride Squirtle with a Snorlax out) and it can use it's ability too mid-surf. Or, by clicking A/X, you can ask Squirtle to dive for you if able. Or press A/X at a waterfall and Squirtle can scale it if able. This enables you to have useful abilities and moves on a pokemon and discovering a pokemon's potential as an inhabitant in the Pokemon world. Now there's a reason to level up pokemon that isn't &quot;To defeat a gym leader&quot;.<br />
<br />
6) Timeline Villains: Ever wonder why Team Rocket stops showing face? Why there's no Team Aqua or Magma with Plasma? Here's why- after becoming Champion (or another ingame event), Looker approaches you to track down remnants of these organizations, just as he did in B&amp;W. It expands the storyline and can lead to reoccurring characters and their development (such as Giovanni appearing at the Celebi Shrine).<br />
<br />
<br />
The only thing I can't figure out is how to transfer information to a portable system. I figured that the Battlebox can be uploaded in a similar fashion to Trophies, where they are uploaded or downloaded from the network.<br />
<br />
<br />
<br />
<br />
So, what do y'all think?</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=190</guid>
		</item>
		<item>
			<title>So Much for a Tournament of Skills</title>
			<link>http://pokegym.net/forums/blog.php?b=189</link>
			<pubDate>Tue, 26 Jul 2011 14:07:39 GMT</pubDate>
			<description><![CDATA[A few blogs ago, I wrote about how I'd rather be donked. 
 
Well, I got my wish. 
 
 
Sunday afternoon we began our tournament at 1:30. We usually start sign-ups at 12, and close them close to 1:30 to accomodate everyone who says they'll show up either from League the day prior, or who say so on...]]></description>
			<content:encoded><![CDATA[<div>A few blogs ago, I wrote about how I'd rather be donked.<br />
<br />
Well, I got my wish.<br />
<br />
<br />
Sunday afternoon we began our tournament at 1:30. We usually start sign-ups at 12, and close them close to 1:30 to accomodate everyone who says they'll show up either from League the day prior, or who say so on the Facebook page. <br />
<br />
Then it happened, and I was one of the unfortunate games. That day I was running my Roserade/Yanmega build. Our TO shouts to the 6 matches in the room &quot;Ok, everyone's set-up, flip over!&quot;. <br />
<br />
<br />
I don't think the &quot;r&quot; in &quot;over&quot; was done being pronounced by the time two rounds (mine included) responded with &quot;I win&quot; or &quot;I lose&quot;.<br />
<br />
One match was a Cleffa (going second) against a Tyrogue, the other was a Cleffa (going first) against Magby (mine). The tyrogue player got the Donk, and in my game my opponent revealed the Pokemon Collector. <br />
<br />
There were four rounds today, for a total of 24 matches. 7 were Donk matches. 8 were complaints of &quot;He went first, and I can't recover from that&quot;, and 2 were &quot;He didn't Donk me, but he KO'ed my active right after judging me&quot;. more than 25% of the day was over in one turn. More than HALF of the matches ended in the first 2-3 turns. Almost 75% of the day relied heavily on luck of the draw and who went first.<br />
<br />
<br />
Many people say that the baby pokemon just shouldn't be played to prevent this altogether. Others argue that it's luck and just because you can doesn't mean you will. <br />
<br />
I want to tackle a few points and then I'm done.<br />
<br />
<br />
1) Donking in the last format consisted of playing many cards to defeat your opponent before their turn began. Donking in this format consists almost entirely of 3 separate cards- Tyrogue, Pluspower (optional), and Pokemon Collector (to get Tyrogue). In the last format the player going second had to sit back and say &quot;Can they do it?&quot;. This led to the first turn player playing many cards, including draw cards, Poketurns, Crobat G's, Uxies, Sableyes, Unown DARK, Special Dark Energy, Expertbelt- by the time the game was over the first turn had been the only turn but the total time taken was usually 3-5 minutes. One can argue that there is no skill in a donk, but when you play several cards, many of which rely on luck of draw and dealing with what you draw, I argue that skill is involved. In this format, the objective is clear- Powerup and Attack. The extent of a 1st turn in this format last closer to 30 seconds. It consists almost entirely of 1 Supporter (Collector or Seeker), a Low-cost Attacker (Tyrogue mostly, or a Dragon), a few Pluspowers (To hit those pesky Yanmas sometimes), and that's it. Maybe an energy to retreat an unfavorable start, maybe a Pokemon Communication to get what you need, but really you could get through the first turn in under 30 seconds. <br />
<br />
2) The first turn player has absolutely no reason to EVER want to go second. The first turn player can attack first, draw first, play supporters (Judge is particularly nasty) first, play pokemon first, evolve first, activate Pokepowers first, activate abilities first....and the second player gets.....to do all that second. Is there a solution to this problem? Well many say that there is no problem- that going first is a privelege you get to winning a coin flip. But wit the privelege you get all of the above- which ALOT of the time can put you at a clear advantage over the opponent. There were many solutions being discussed on the board that I saw, including first turn no attack, first turn no damage, first turn can't draw- all are solutions to hinder the first turn player. But it's a small price to pay, to me at least, when they can get an advantage over a defenseless player and get to take an advantage on their second turn of the game as well. <br />
<br />
There is no clear solution, but to have a tournament's first round end in under 5 minutes collectively, something has to change somewhere..</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=189</guid>
		</item>
		<item>
			<title>Magby, the Underrated Baby!</title>
			<link>http://pokegym.net/forums/blog.php?b=186</link>
			<pubDate>Fri, 15 Jul 2011 15:39:23 GMT</pubDate>
			<description><![CDATA[Today I'm going to do something a little different. Today I'm going to praise what I think is going to be one of the better cards in the format. Today I'm going to talk about Magby. Magby, I feel, is one of the most underrated underused cards we have available to us.  
 
 
MAGBY...]]></description>
			<content:encoded><![CDATA[<div>Today I'm going to do something a little different. Today I'm going to praise what I think is going to be one of the better cards in the format. Today I'm going to talk about Magby. Magby, I feel, is one of the most underrated underused cards we have available to us. <br />
<br />
<br />
<a href="http://pokegym.net/gallery/displayimage.php?imageid=51024" target="_blank">MAGBY</a><br />
<br />
Now currently our format is dominated (in the baby department) by Tyrogue and Cleffa, with random Smoochum techs. <br />
<br />
Tyrogue- Deals a quick 30 that can't be blocked by weakness or resistance. Used primarily to donk opposing cleffas.<br />
<br />
Cleffa- Provides a Professor Oak's New Theory as an attack. Used Primarily as a starter to aid in set-up.<br />
<br />
Smoochum- Moves one energy on the opposing field to the pokemon of your choice. Used primarily as disruption early, bringing necessary energy to an active baby.<br />
<br />
<br />
The other babies are used, but in their own respective &quot;needy&quot; decks.<br />
<br />
Elekid- provides a quick 20 damage through snipe. Combo with Kingdra Prime and other snipers to get Bench control or Spread damage flowing.<br />
<br />
Pichu- Allows both players to quickly fill up their benches. Aside from Jumpluff and Cinccino variants, doesn't see too much play due to the advantage the opponent gets as well. <br />
<br />
Mime Jr- Removes the top card of an opponent's deck to the Lost Zone. Used primarily as control with cards like Slowking or to fuel conditions towards Lost World.<br />
<br />
<br />
And then there's Magby. Magby's effect is simple and to the point- They're burned. There's no complexity, no hidden effects, just straight Special Condition Burned.<br />
<br />
Let me get into why I could see you arguing this card as bad:<br />
<br />
1) Burn is a flippy effect that can miss. At most, it'll deal 20 damage between turns.<br />
<br />
2) Burn is removed through benching (Switch or Retreat)<br />
<br />
3) Burn is removed through evolving<br />
<br />
Now let me get into why it is good:<br />
<br />
1) Burn negates the effects of MOST Poke-powers. This includes Magnezone Prime, Feraligatr Prime, and Typhlosion Prime as a few Prime Examples (Pun totally intended).<br />
<br />
2) Burn forces a switch. Unless there is a good reason to stay active, Burn is a constant (possible) 20 damage no matter who is active on the opposite side of the playing field.<br />
<br />
3) Burn can combo with the turny condition. You can be Asleep/Burned, Confused/Burned, and Paralyzed/Burned. This is a key note to take because Baby pokemon that aren't so lucky can end up getting KO'd into your next turn.<br />
<br />
So now let's talk about Magby. <br />
<br />
First, it's a baby. Like the others, Magby falls asleep and has Sweet-sleeping Face. He also has no Weakness, no Resistance, and a free retreat. And lastly, Magby has 30 HP.<br />
<br />
Second, let me get into something plainly obvious about Magby: Magby is a fire-type. Now since Magby doesn't actually &quot;attack&quot;, weakness and resistance factors aren't even part of the equation (Who resists fire anyway?). However, Magby provides field presence against one type in particular- Kingdra Prime. While Magby is on the field, Kingdra Prime's attack with 20. If you played Pokemon Reversal (or Pokemon Catcher) to get that Kingdra active, then played Magby and attacked, Kingdra, without outside assitance, cannot knock out even an awake Magby (Thank you no weakness!).<br />
<br />
Lastly, Magby's attack forces a burn. There's no flips involved in the actual burning. If Magby attacks, the defending pokemon is burned, no questions asked. Additionally, unless the defending pokemon switches, bounces, or Full Heals (and who plays that?), the Burn is permanent. Tyrogue deals 30, but that's a one time deal, and the same can be said about Elekid. Cleffa acts as PONT, but as an attack falls susceptible to Judge. Smoochum is clearly situational- even in the best predicament, the effect is only a slowdown, having somedecks switch primary attackers or just drop an energy down the following turn.<br />
<br />
Thoughts?</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=186</guid>
		</item>
		<item>
			<title><![CDATA[What's the matter, PokeGym?]]></title>
			<link>http://pokegym.net/forums/blog.php?b=184</link>
			<pubDate>Thu, 14 Jul 2011 01:46:25 GMT</pubDate>
			<description><![CDATA[Well, that was awkward. The Gym went offline during 2011 U.S. Nationals.  
 
Doh! 
 
I guess it had been down all Saturday, but I didn't hear about it until I was leaving the hall. That was a mercy since I was judging and couldn't have done anything anyway. So, instead of going to the Mutant...]]></description>
			<content:encoded><![CDATA[<div>Well, that was awkward. The Gym went offline during 2011 U.S. Nationals. <br />
<br />
Doh!<br />
<br />
I guess it had been down all Saturday, but I didn't hear about it until I was leaving the hall. That was a mercy since I was judging and couldn't have done anything anyway. So, instead of going to the Mutant Madness Draft™, I ordered room service (nice club sandwich, but too much mayonnaise) and Wi-Fi, and went to work on the Gym. <br />
<br />
I made a phone call home to make sure that the following usual suspects were not at fault:<ol style="list-style-type: decimal"><li>Power Outage</li>
<li>Pudge the Cat</li>
</ol>Pudge is very fond of chewing on low voltage wires and had brought the Gym offline twice (and cost numerous guests headphone and cellphone cords - yes we warn them, they just... sigh). <br />
<br />
As my wife rebooted the hardware (again and again), she spent about half an hour reading me linux boot screens from the console (she gets some kind of award for that). It was clear that sometimes the boot sequence wasn't event making it to the BIOS, sometimes it was but got hung right there, other times it would boot all the way up, the go offline after a few seconds. Mostly, we just got a dark console after cycling power.<br />
<br />
OK, it had to be powered off and left off. What to do to prevent all the folks looking for the PokeGym from getting dead air? What about access to the Compendium?<br />
<br />
I have another small server, so I changed some DNS entries, changed the mail routing, brought up a new webserver on that host, pulled down a copy of the Compendium LvX from our online backup, wrote a small page linking to the copy of the Compendium and our Facebook page, tested this setup, and went off the Mutant event about 1am Saturday.<br />
<br />
I didn't get home until Tuesday about 2am. Straight to bed then off to work. The next night testing made it clear there was a hardware problem. Best I could tell is we had a blown electrolytic capacitor in the memory circuit. Google search brought that fault up for this motherboard... and when I looked for it on the 'mobo', sure enough, there was its little bulging self. Nuts, a 25˘ part, probably. Capacitor failure rate is an Internet scandal among motherboard manufacturers, as it turns out.<br />
<br />
After bouncing a couple ideas of Chairman Kaga I determined a Fry's run was in order -- to get a whole new machine (except for the disks). You see, while you can still find a couple small operators selling motherboards compatible with the older 2009 CPU sockets &amp; memory speeds, I didn't know what was damaged, if anything, by the wildly varying voltage caused by the bad capacitor. Since I'm on the way to vacation, no time to troubleshoot other burned out parts, or to go back to the store for replacements. Might as well go for a new machine now and try to use the old parts in a backup/test machine later. <br />
<br />
As a result of the failure, there have been some improvements. We've improved from 2.6-&gt;3.6 Ghz and 4-&gt;6 cores on the chip. The Gym hasn't been slow or bottlenecky since we got the last hardware upgrade, but this future proofs us a bit.<br />
<br />
I may look into how to have a standby machine - maybe even a cloud instance - in case this happens in future. Meantime, the new motherboard has all solid state capacitors.</div>

]]></content:encoded>
			<dc:creator>bulbasnore</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=184</guid>
		</item>
		<item>
			<title>Prize Support For Local Tournaments</title>
			<link>http://pokegym.net/forums/blog.php?b=183</link>
			<pubDate>Wed, 06 Jul 2011 18:44:13 GMT</pubDate>
			<description><![CDATA[Alright, here's the deal, before I get into details: 
 
The store we hold local tournaments has the following prices: 
 
$4 for any pack of Pokemon. They stock one box at a time, but quickly replace empty boxes. Currently stocking HS Triumphant, with refusal to stock more than one box at a time....]]></description>
			<content:encoded><![CDATA[<div>Alright, here's the deal, before I get into details:<br />
<br />
The store we hold local tournaments has the following prices:<br />
<br />
$4 for any pack of Pokemon. They stock one box at a time, but quickly replace empty boxes. Currently stocking HS Triumphant, with refusal to stock more than one box at a time. Black &amp; White took too long to sell, while HS Triumphant was in high demand.<br />
<br />
$5 for Platinum, until it runs out.<br />
<br />
$5 for league play (It's more like a venue fee per player)<br />
<br />
$5 for tournament entry. Current prize support is 1 pack of what's in stock per player. TO to distribute prizes from that point. <br />
<br />
Here's the problem we're facing:<br />
<br />
1) Our prize support is too minimal, but without support from the store (we've tried. Repeatedly.) we cannot change those rates.<br />
<br />
2) When we run tournaments, we distribute prize support among the divisions equally based on Participation. Meaning, if we have 6 Juniors, 2 Seniors, and 8 Masters; The prize support will be 4-2 for Juniors, 2-0 for Seniors, and 6-2 for Masters. In some cases, we may just do first place prize for each division. <br />
<br />
3) Given the above, we sometimes have 1 person in a bracket. As any math person can tell you, now that one person basically is paying $5 for a $4 pack the chance to screw up someone's record in the tournament. Financial opinions say, this person will more than likely not play over just buying a pack and playing games or trading on the side. <br />
<br />
4) Additionally, the players in the tournament are now getting discouraged. Let's say the Seniors have 2 and the Masters have 10. While yes, the Masters do get &quot;more&quot; prize, their tournament is MUCH more difficult in that the skill is higher, and there may be more rounds. We've had complaints that a Master who unfortunatley had to play the Winning Senior in Round 2 now has no chance of 2nd place, due to Opponent's win percentages. A 2nd place person will be the one with 2 wins and 1 loss, all in Masters, over someone who has a win over a senior.<br />
<br />
5) In the past we have tried &quot;Overall&quot; standings of 1st/2nd/3rd, but we were repeatedly finding Masters holding all 3 positions, and the same group of roughly 5 at that. Parents of younger children are just not willing to pay for someone else's cards, in the sense.<br />
<br />
So, Pokegym, given our situation, what can we do?<br />
<br />
<br />
And no, for now &quot;Find a new store&quot; is not an option. We are looking to find new ways to manage our prize support, keep our players not only happy, but also willing to come back.<br />
<br />
Thanks!!</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=183</guid>
		</item>
		<item>
			<title>Properly Playing Magneboar for Nats</title>
			<link>http://pokegym.net/forums/blog.php?b=182</link>
			<pubDate>Sun, 03 Jul 2011 15:29:53 GMT</pubDate>
			<description><![CDATA[Today's rant is less of a rant and more of a guide. That's right, I've not only perfected the fabled Best-Deck-In-Format (BDIF) but I am willing to share my knowledge with everyone else. That's right, today you're all going to learn what to do with "Magneboar". 
 
Magneboar is a deck type that has...]]></description>
			<content:encoded><![CDATA[<div>Today's rant is less of a rant and more of a guide. That's right, I've not only perfected the fabled Best-Deck-In-Format (BDIF) but I am willing to share my knowledge with everyone else. That's right, today you're all going to learn what to do with &quot;Magneboar&quot;.<br />
<br />
Magneboar is a deck type that has it's consistency through the use of the following cards:<br />
<br />
Tepig<br />
Pignite<br />
Emboar<br />
Magnemite<br />
Magneton<br />
Magnezone<br />
Cleffa<br />
Rayquaza &amp; Deoxys LEGEND<br />
Reshiram<br />
<br />
Ok that should get us past any people who just were browsing by looking at small previews of the blog. <br />
<br />
Truth is, I'm doing the opposite of what I started out with. Yes, you all got played. I lied. By now you're majorly disappointed, and here's why based on what you probably were expecting to do after reading such a blog, had it been a Magneboar guide-<br />
<br />
1) Tried to prove me wrong<br />
2) Compare decklists<br />
3) Shoot down techs I may have used<br />
4) Laughed<br />
5) Taken a Magneboar deck to a tournament<br />
<br />
<br />
But let's face it- if you're in this blog it was because of &quot;Magneboar&quot;, &quot;Nats&quot;, and &quot;Properly Playing&quot;; in that order because I can basically guess that's people's order of importance.<br />
<br />
Lets dissect that.<br />
<br />
&quot;Magneboar&quot;<br />
<br />
By now everyone knows what Magneboar is. It is the fabled BDIF, and everyone wants to play it. It has proven to be the most consistent and powerful of buildable decks presently in the format. It has it's weaknesses, but ultimately it can bounce back and take the game with it's speed and consistency. It's this deck that Magnezone Prime has jumped from being a $6 card to a $40, why Rayquaza &amp; Deoxys LEGEND jumped from being merely $10 to $60+ for a set, and why Emboar jumped out of the gates at $10 and is slowly rising towards the 20's. <br />
<b><br />
So let me ask the general population here- What did Rotation REALLY accomplish?</b><br />
<br />
Before Rotation we were afraid of Gyarados (Those of us that watched Battleroad reports), Sableye decks, and ___Chomp. We were afraid of a format filled of donking and everyone running the same deck.<br />
<br />
To me, we're ALL fools. To think we all thought an early rotation would bring such a change and diversity to the game. Let me re-write the above statement.<br />
<br />
After Rotation, we'll be afraid of Zekrom Donk, Emboar Decks, and Reshi____. <br />
<br />
Alls we did was exchange cards. We didn't do much at all!<br />
<br />
There might be good matches, decent skill, but let's face it- Unless a deck runs one of 7 cards (Emboar, Reshiram, Zekrom, Donphan Prime, Machamp Prime, Magnezone Prime, RDL) it will most likely not compete. Everything else is just tech at this point, most decks will run one of those as it's focus. <br />
<br />
&quot;Nats&quot;<br />
<br />
Everyone's big concern is Nationals. It's one of the first true tests of the format. I don't really need to go into this, but this is what has everyone on edge and the main reason why a Magneboar variant is so highly sought after- People want to play to win, and people have playtested Magneboar extensively and it has proven itself.<br />
<br />
&quot;Properly Playing&quot;<br />
<br />
I added that to the title to grab the attention of stuck individuals, or those who don't want to waste effort in their own testing. It's those people who repeatedly mock other decks and stay on the winning paths rather than trying new things. Winning isn't everything, and I consider &quot;Properly Playing&quot; a synonym to &quot;Having fun&quot;.<br />
<br />
<br />
That is all.</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=182</guid>
		</item>
		<item>
			<title>Bon Voyage!</title>
			<link>http://pokegym.net/forums/blog.php?b=180</link>
			<pubDate>Wed, 29 Jun 2011 18:14:54 GMT</pubDate>
			<description><![CDATA[Today I decided to rant about something everyone is familiar with: July 1st 2011 Rotation. But before I do, I'd like to make one thing clear- when I rant, I am expressing my own personal opinions and thoughts. I by no means assume I am correct, but merely wish to be. If there are conflicting ideas,...]]></description>
			<content:encoded><![CDATA[<div>Today I decided to rant about something everyone is familiar with: July 1st 2011 Rotation. But before I do, I'd like to make one thing clear- when I rant, I am expressing my own personal opinions and thoughts. I by no means assume I am correct, but merely wish to be. If there are conflicting ideas, I would love to have a comment conversation, but if and only if there is constructive criticism and explained though processes. <br />
<br />
<br />
As we all know, on July 1st 2011, the following sets, and only the following sets, are legal for Constructed Modified Play:<br />
<br />
Heartgold &amp; Soulsilver<br />
HS: Trainer Kits<br />
HS: Unleashed<br />
HS: Undaunted<br />
HS: Triumphant<br />
Call of Legends<br />
Black &amp; White<br />
HGSS Black star Promos<br />
BW Black star Promos<br />
Black &amp; White: McDonald's Series<br />
<br />
With Rotation, we see the exit of 10 sets. Below, I listed them:<br />
<br />
Pokemon Rumble<br />
Diamond &amp; Pearl: Majestic Dawn<br />
Diamond &amp; Pearl: Legends Awakened<br />
Diamond &amp; Pearl: Stormfront<br />
Platinum<br />
Platinum: Rising Rivals<br />
Platinum: Supreme Victors<br />
Platinum: Arceus<br />
DP Black Star Promos<br />
<br />
Essentially, we've been cut in at least half.<br />
<br />
My rant today isn't about the shift in meta, its not about Sabledonk, SP, or any other MD-on format quirks or about any HGSS-on worries. Today I'm ranting about the cardpool as a whole.<br />
<br />
Now I mean as a whole, and here's where I'll start: Deck Construction.<br />
<br />
In the past, we'll all easily admit- we were spoonfed. We were given basic effects that made obvious combos (Donphan &amp; Machamp, Yanmega &amp; Judge, for example) or we were given cards meant specifically for each other (The entire SP line that worked only with and for SP Pokemon, and the Arceus cards, for more example). Now, in a HGSS-on format, we were not given such obvious combos as we are given obvious advantage.<br />
<br />
In my last blog I ranted about Reshiram and Zekrom. These cards set a bar for basics. The Primes from the HS block set another Bar on cards to build around. Currently, we have no other legs to stand on.<br />
<br />
When people build decks, now, we all follow the same basic principles if we aren't already copying somebody else. Hit hard, hit fast, with as little effort or inconsistency as possible. Donphan Prime's attack costs :fighting: for 60 damage; Yanmega Prime can hit for 70 for no energy; Cincinno can hit for a very easy 100 for a single Double Colorless Energy; Zoroark can match power for a Double Colorless Energy. <br />
<br />
When decks are built, these cards are looked upon for tech, a card that can be thrown in with little splashing of types, and can combat a weakness or defend with a resistance. <br />
<br />
The point I make here is that while yes- our format with Majestic Dawn-on was severly tilted towards Donks, it did give newer deckbuilders Options. And that's what this rant is about- For beginning players who are learning the game, or for players who are trying to be quirky or have fun, the Options are severly limited.<br />
<br />
In my last rant I mentioned how I'd rather be donked than stare down a 130HP wall. This is why- no matter what combos I can come up with to have fun, Zekrom and Reshiram can more than likely halt them and force me to change strategy.<br />
<br />
Any current format Emboar based deck hits hard when it's set up. This is fine, considering it is a set-up deck, but not when everyone is doing it.<br />
<br />
When we are forced into a corner of select cards, and of those select cards only a bucket is playable (Show me a Grumpig deck or Musharna build that the player is proud of), not only do individual card values skyrocket (Magnezone Prime went from being a $6 prime to a $40 prime and may go higher) but individual deck ideas decrease.<br />
<br />
Go to the Decks forum. It could be here, Pokebeach, whereever. Most of the threads there are the same 4-5 basic decks that people are trying to adjust to so that they can make a smooth transition in the Format change. While this is great to get Nationals and Worlds out of the way for competitive players, other homebrew decks do not really share such Limelight.<br />
<br />
When I sit down to build a deck, I NEVER build to win. It's not fun. Everyone else can build to win, I want to build a deck that can last over several turns, can exchange prizes without being overpowered, and really stress that this is a &quot;Game&quot;.<br />
<br />
To give you an idea of how the flow game is, to me, to how it should be, also to me, let me refer you back to Pokemon Red &amp; Blue versions.<br />
<br />
The very first battle, you Vs Gary. Your pokemon were evenly matched, and it really came down to one of a few things. Those of course being luck, did you use Scratch/Tackle or Leer/Tailwhip, and did you remember to check your personal PC for a potion before hand. That's partially how I expect games in the cardgame to be- evenly matched, players battling for the win but at the same time enjoying the thrill of a match by putting their best foot forward but not really stomping down.<br />
<br />
The next battle I want to refer to is against the Ghostly apparition of Marowak. You fought this in Lavender town, which you needed a Silph Scope to even see. I'm talking about a battle (for those of us who didn't use a guide and just rushed up the tower of course) with the ghost before obtaining the Silph Scope. Your pokemon responded with too scared to move, you couldn't throw any type of Pokeball at it, and you were basically left with Running away. That is how I feel the Cardgame has become- where if you didn't do exactly like everyone else (which was go get the Silph Scope there, or resort to overpowered Primes and expensive combos) you were left standing there with all your time and effort ready to pee your pants.<br />
<br />
Now anyone can easily argue that not everyone resorts to using that limited competitive cardpool and sometimes games are with thought and skill. I commend those people. But that's not my point here. My point here is that as long as power exists, people will seek it over effort, and we will be stuck with stagnant formats built upon the same 20 or so cards and about 6-8 cards everyone will try to use as tech.<br />
<br />
<br />
That's all for today.</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=180</guid>
		</item>
		<item>
			<title><![CDATA[I'd rather be Donked!]]></title>
			<link>http://pokegym.net/forums/blog.php?b=179</link>
			<pubDate>Mon, 27 Jun 2011 18:33:13 GMT</pubDate>
			<description><![CDATA[Let me explain something about how I play the game- I play to have fun. I don't look at this and hope I have a new source of aggravation. I don't play to win, it's just a bonus. 
 
Now that that is out of the way, I have two, and a third coming later, cards to complain about. 
 
Zekrom & Reshiram...]]></description>
			<content:encoded><![CDATA[<div>Let me explain something about how I play the game- I play to have fun. I don't look at this and hope I have a new source of aggravation. I don't play to win, it's just a bonus.<br />
<br />
Now that that is out of the way, I have two, and a third coming later, cards to complain about.<br />
<br />
Zekrom &amp; Reshiram<br />
*And Kyurem when it comes out.<br />
<br />
<br />
<br />
Why do I hate these things?<br />
<br />
Well it's simple- I'd rather be donked. At least Donking saves me the pain and aggravation of starting a game and from the get-go trying to tackle a 130 HP basic with a ton of support behind it. Not to mention up to 7 others just like it.<br />
<br />
Zekrom has that donkability, and when he hits I have to hope and pray that either I get donked OR I have to hope I have 100% luck. Reshiram doesn't have that Donkability, but with Emboar support behind it and a slew of decent fire types to back it up, Reshiram is a miniature army.<br />
<br />
Kyurem will be the same way, at least in the way I look at it.<br />
<br />
<br />
When I see Zekrom and Reshiram, I see an annoyance and the next step Pokemon has taken to ruin the game. They've tried so hard, but in the end I feel we're still stuck in this Type-based level of play to combat weaknesses. Additionally, with a :colorless::colorless: costing attack of Outrage, these things can be thrown in ANY deck and be a possible tech. With a Double Colorless Energy, any deck that isn't playing their weakness really stands no chance. They get hit once, and they tank for a while. These I feel NEED to be on a OHKO basis, because anyting less is looking at retaliation in the worst form. <br />
<br />
Recently, I built a Blastoise based deck. It runs the basic Blastoise/Floatzel combo, with a Slowking Tech. Regardless, my league leader was playing Speed Zekrom, and that was his bench with a Cleffa active. I felt there was nothing I could do after knocking out that Cleffa, because without hitting Blastoise, any attack under 50 is setting up a 6-prize-taking-streak. My ENTIRE deck is weak to lightning, and there was NO chance I could recover from a 60 base damage Outrage. <br />
<br />
Reshiram is the same way, except he eventually gets knocked out....after taking out 2-3 with him. <br />
<br />
The biggest problem with these guys is that they start right from the Get-Go. They can be your active, and with a DCE they can start hitting for 20 right away. Three turns in (or less, depending on your combo consistency) you can knock out pretty much every Basic (except Zekrom/Reshiram), Nearly all stage 1's, and most of the stage 2's wihtout worry. Additionally, it's a 130 HP wall of a basic. That means that if you have one of these active, you can sit behind it for a few turns to set-up. A simple play of Revive can put a 130 HP wall to your bench.<br />
<br />
<br />
I feel that the game has taken a turn for the worst with these two cards (three cards). Overpowered Stage 1s and Stage 2s are just that- Stage 1 and Stage 2s. At the earliest, they will need to be out as their prior form for a turn, and need 1-2 cards to get them to the higher evolution. <br />
<br />
How can we solve this? Personally, I feel an ability would have been sufficient, but a hindering one. Something that reads &quot;This pokemon cannot be put into play during the first or second turn of the game&quot;. <br />
<br />
That at least lets deck set-up or try to at least show some strategy and game play. Not struggle.<br />
<br />
After all, when I picked up my copy of Pokemon Black, I was pretty sure my game had me go through a few towns with my Snivy. It surely did NOT say &quot;Alright, here's a small Level 5 Snivy. See that large Reshiram there? Go for it.&quot;</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=179</guid>
		</item>
		<item>
			<title>Making a deck for an illiterate child</title>
			<link>http://pokegym.net/forums/blog.php?b=178</link>
			<pubDate>Thu, 23 Jun 2011 16:24:21 GMT</pubDate>
			<description><![CDATA[So, two kids came into my local league this past saturday. One of the  kids couldn't read well yet, he was very young, but was very passionate  about playing Pokemon. We played a game and he did really well. His  brother had thrown together a bunch of Black and White cards to make him  a deck. I...]]></description>
			<content:encoded><![CDATA[<div>So, two kids came into my local league this past saturday. One of the  kids couldn't read well yet, he was very young, but was very passionate  about playing Pokemon. We played a game and he did really well. His  brother had thrown together a bunch of Black and White cards to make him  a deck. I added a few trainers to get it to 60 cards, but I feel some  major improvements could be made.<br />
<br />
The only issues for the deck construction is that he's not very good at  reading, so simple effects are better than more complicate effects.  Poke-Powers, Poke-Bodies, and Abilities, I fear, would be too  complicated for the child to pick up at the moment. Also, like many kids  his age, he can't flip a coin to save his life. I may try to get him to  roll a die next time.<br />
<br />
But this was what I was thinking to improve his random mishmash of Black  and White cards. The main guys I saw in his deck were Emboar  (non-ability) and Cinccino, so I think that is a good base.<br />
<br />
Here's the list:<br />
<br />
4 Tepig (bw)<br />
3 Pignite (bw)<br />
2 Emboar [non-ability] (bw)<br />
3 Minccino (bw)<br />
2 Cinccino (bw)<br />
3 Lillipup (bw)<br />
2 Herdier (bw)<br />
1 Stoutland (bw)<br />
(20)<br />
<br />
Emboar is a nice beefy pokemon for the child to be excited about. He already has one in his deck, and I have one I can give him. Cinccino and it's understage can be flippy but 'Do the Wave' is pure multiplication, which I think is a great way to learn it. Currently, I've been removing the last 0 off of damage to make it easier to explain, so all I have to tell the child is that the attack does &quot;2&quot; for each of his benched Pokemon. I know he can count up to 10. I saw a Lillipup in his deck and I think the evolution line, with basic draw-based attacks would work well. With 2/3 of his pokemon being colorless, it means he can use them in any decks with any type of energy if he wants to change things.<br />
<br />
16 Fire Energy<br />
(16)<br />
<br />
He originally had fighting energy and fire energy but I think one energy type is best for now.<br />
<br />
4 Bill (hgss)<br />
4 Professor Oak's New Theory (hgss + col)<br />
4 Professor Elm's Training Method (hgss + col)<br />
4 Pokemon Communication (hgss + bw)<br />
4 Potion (bw)<br />
2 Switch (any)<br />
2 Revive (bw)<br />
(24) <br />
<br />
The supporters should be easily explained, I think. Bill is draw 2. Professor Elm is 'go get any non-basic from the deck'. Professor Oak is a little more complicated, partially because the child has trouble shuffling his deck, so I just told him to put the cards under his deck and draw a new hand off the top (for now). Pokemon communication is simple and a great card, allowing him to swap any pokemon in his hand with one in his deck. Potion removes '3' from a pokemon (dice-terms). Switch allows two pokemon to swap without discarding energy. His deck already had a revive or two in there, and he understand about it rather quickly.<br />
<br />
<font size="3">Anyone have any tips for building a deck or even playing with the illiterate child? Any thoughts on the above deck?</font></div>

]]></content:encoded>
			<dc:creator>Prime</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=178</guid>
		</item>
		<item>
			<title>To catch a Pokemon</title>
			<link>http://pokegym.net/forums/blog.php?b=177</link>
			<pubDate>Wed, 22 Jun 2011 17:16:20 GMT</pubDate>
			<description><![CDATA[I'm going to rant about a card. 
 
No, wait, not a card. Not yet at least.  
 
The "card" I'm going to rant about is the highly anticipated, and in my opinion overhyped, Pokemon Catcher. 
 
Pokemon Catcher is a trainer card that is a word for word (except name) reprint of the Base Set card, Gust of...]]></description>
			<content:encoded><![CDATA[<div>I'm going to rant about a card.<br />
<br />
No, wait, not a card. Not yet at least. <br />
<br />
The &quot;card&quot; I'm going to rant about is the highly anticipated, and in my opinion overhyped, Pokemon Catcher.<br />
<br />
Pokemon Catcher is a trainer card that is a word for word (except name) reprint of the Base Set card, Gust of Wind. Differences include name, set, and of course the new distinction of &quot;Trainer- Item&quot;.<br />
<br />
<br />
Why is it being hyped? Here's why.<br />
<br />
It gives a deck the ability to drag out certain pokemon for either an easier KO or distruption. Or both!<br />
<br />
Easy KO's- Drag out something like an unprotected Cleffa, or something with your active's weakness. <br />
<br />
Disruption- Drag out somehting that really shouldn't be active, such as a tech or a pokemon with a heavy retreat cost.<br />
<br />
Now while I agree, those two ideas are nice, they really aren't too useful until you hit a very specific situation. Obviously, for the distruption you need that target. And for the KO you need something you can actually KO...<br />
<br />
Those restrictions aside, I believe it's a card that wil actually hurt more than it will help.<br />
<br />
<b><u>Point: It's not even out yet.</u></b><br />
<br />
That's right, it's not released. It's in Japan, and while we do get their cards, there's ALWAYS that 1% chance we won't. Maybe that % is higher, but it's there. Just like how we didn't get the Shiny Legends from COL until COL, while in Japan they had been promotional. Additionally, we get different cards than Japan in a few cases as well, such as the two versions of Boufalant to their one.<br />
<br />
<br />
<b><u>Point: Most decks are now based around a sole attacker(s).</u></b><br />
<br />
Donphan Prime, Machamp Prime, Zekrom, Reshiram, Rayquaza/Deoxys LEGEND...<br />
<br />
You're most likely going to see those floating around in the active position for the next few months while people adjust to the new HGSS format.<br />
<br />
Now let's just say you use Pokemon Catcher. To me, that's a waste. Why? Well if they're going to attack with a big hitter, you just gave them another free turn of set-up. What's one quick prize when your opponent is building up for 3-4 consistent prizes? Additionally, you're also not wittling away at a clear and present threat. While that helps your case against an Outraging Zekrom or Reshiram, it's much easier to KO a threat at 1/2 HP than it is to KO it at full HP. <br />
<br />
<b><u>Point: Most decks that run a Tech can do JUST FINE without it.</u></b><br />
<br />
Right now the main tech people are trying out is Dodrio. After that, Shuckle. After that it's player's choice between Slowking, Umbreon, and a few others depending on their local meta.<br />
<br />
Unless we're talking about turns 1-3, most likely those techs have done their job and can be discarded. Sure a prize is nice, and if it's important tech (such as Slowking) it may be disruptive, but ultimatley I make my same point- what is 1 quick prize compared to 3-4 consistent ones?<br />
<br />
<br />
<b><u>Point: People are afraid of Catcher.</u></b><br />
<br />
Because Catcher can disrupt, whether it actually happens or not, people will be scared of it. Babies will be taken out of decks, Techs (such as shuckle) will be vastly reconsidered, and cards like Switch will see 4 copies in nearly every deck. <br />
<br />
Nobody &quot;stopped&quot; playing Double Colorless Energy when Lost Remover got released. And to me, that's MORE of a disruption trainer than Catcher EVER will be. <br />
<br />
That's all for now.</div>

]]></content:encoded>
			<dc:creator>djjoe227</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=177</guid>
		</item>
		<item>
			<title>Bored of the game - looking forward to next set</title>
			<link>http://pokegym.net/forums/blog.php?b=172</link>
			<pubDate>Thu, 16 Jun 2011 22:24:08 GMT</pubDate>
			<description><![CDATA[I thought I'd post to my blog since I'd like to promote the blog system on this forum and try to get more people writing. 
 
Right now, I am a bit bored of the brand new (coming July 1st) format. I think the #1 reason is because there aren't a lot of sets in the format and thus the number of...]]></description>
			<content:encoded><![CDATA[<div>I thought I'd post to my blog since I'd like to promote the blog system on this forum and try to get more people writing.<br />
<br />
Right now, I am a bit bored of the brand new (coming July 1st) format. I think the #1 reason is because there aren't a lot of sets in the format and thus the number of options is kind of low.<br />
<br />
Don't get me wrong, I think the format is ten times healthier than the current format for Battle Roads (MD-BW), it's just the number of options seem limited when you divide the decks into categories of what they do.<br />
<br />
There is a lot of energy acceleration decks, some speed stage 1 decks, and then the random stage 2 deck. That's about it.<br />
<br />
Some cards I really like won't really start to shine until the next set comes out and we get strategic cards like Pokemon Catcher.<br />
<br />
Ohhh, many people don't like Pokemon Catcher.............<br />
<br />
I think the blame should go to Luxray GL Lv.X. SP decks dominated the game for multiple seasons, and Luxray GL Lv.X was an important part of it. I think people associate Pokemon Catcher with the dominance of SP but perhaps think it will be worse.<br />
<br />
I don't think it will be worse than Luxray/SP. I think it will even the playing area, and add some strategy to the game.<br />
<br />
I guess I can also say that not going to Nationals or Worlds can make the game seem a little boring, as well. The less Pokemon TCG is a part of my life, the less I think about it.<br />
<br />
Either way, I'm looking forward to August, when the next set comes out. Some of my deck ideas can finally come to fruition and I think some may be pretty potent.<br />
<br />
Thanks for reading.</div>

]]></content:encoded>
			<dc:creator>Prime</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=172</guid>
		</item>
		<item>
			<title>So, you think you want to Judge?</title>
			<link>http://pokegym.net/forums/blog.php?b=170</link>
			<pubDate>Mon, 06 Jun 2011 04:28:13 GMT</pubDate>
			<description>I asked this guestion to one of my long time friends a few weeks ago. 
  
We were discussing the Judging Staff for the 2011 Battle Roads Spring series.  This friend is a long time player and has worked with us as a runner forever.  He is willing to do anything to help out the event, and I mean...</description>
			<content:encoded><![CDATA[<div>I asked this guestion to one of my long time friends a few weeks ago.<br />
 <br />
We were discussing the Judging Staff for the 2011 Battle Roads Spring series.  This friend is a long time player and has worked with us as a runner forever.  He is willing to do anything to help out the event, and I mean anything.<br />
 <br />
We used to refer to him a Slave Boy, but now we call him Zebra Boy, mainly beacause we have him wear a referee shirt while he is running for us so he can be seen easily by everyone.  Of course, he really does have a name, we just usually forget it.  He gets offended if we don't call him Zebra Boy.  His own family has gotten into the act, hosting a Zebra themed birthday party for him this year (he turned 19).<br />
 <br />
Now when I first Tylor, he was about 12, We have known each other as long as I have been playing.<br />
 <br />
Over the years, he had school and stuff, so we lost him for a while.  Late last year, he came back.  And he even brought his longtime girlfriend, Steph, with him.  He jumped head first back into the game, learning everything that had changed and brought Steph right in with him.<br />
 <br />
She was running at larger events and quickly learned the TOM system and has become our 'computer girl'.<br />
 <br />
Now, back to this question I asked him.<br />
 <br />
Tylor thought about it, and told me he had already been thinking about that next step for a while - he is a Professor and League Leader already - and told me that while he would like to learn to Judge, he really enjoys what he does as a runner.  He would rather be a runner than a Judge.  But for those events that are not that big, he would Judge if we needed him.<br />
 <br />
So, we put him in a couple events.  He did very well.  But, I could tell it was hard for him to be in that new role.<br />
 <br />
Now, you are asking yourself the point of this, right?<br />
 <br />
Well, here is the point.  The Staff of the event does not just consist of the TO and the Judges.  There are many people in support roles as well.  Parents that drive all over the place so their kids can play in events, the parent that runs and gets printer ink when the TO forgets to bring any (oops...), parents that help get lunches for the players, store / venue employees that get things rolling the day before with setup or come in hours early to let the Staff in to run the event, and finaly those people that everyone sees - the volunteers that work the events in the Staff roles - runners, crowd control, sides and the like.  All the people in the supprt roles make it so the TO can do their thing, which is to make sure everything on the floor is running smoothly and also makes it so the HJ can make sure their team of Judge can do their job without all the other distractions on the floor.<br />
 <br />
Now, some people want to make those moves into the higher roles, but a rare few don't.  They really like the role they work in and are really good there.  When you think someone might be ready to make the move - ask them their thoughts first - if they are not happy with the change, it will show on the floor.<br />
 <br />
Judges need mentoring, but so do those working other roles in the event.  Have them work other events with folks that have more experience in the role.  Make sure you reward them for all their work.  Most importantly, make sure they know how much the are appreciated in their role.<br />
 <br />
Next time you are at an event, take a look at the people there that aren't Judging or Organizing, but are doing tons of stuff behind the scenes.<br />
 <br />
Thank those people too.</div>

]]></content:encoded>
			<dc:creator>EeveeLover</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=170</guid>
		</item>
		<item>
			<title>when pokemon is taken too seriously</title>
			<link>http://pokegym.net/forums/blog.php?b=158</link>
			<pubDate>Sun, 01 May 2011 01:03:25 GMT</pubDate>
			<description>This is what i really think, You bother with giving Pokemon classifications, you do solo runs(although these are cool to see), you are overly competitive, and you just go a bit overboard with other things related to the game. Games are meant to be fun. They were created to entertain us and gives us...</description>
			<content:encoded><![CDATA[<div>This is what i really think, You bother with giving Pokemon classifications, you do solo runs(although these are cool to see), you are overly competitive, and you just go a bit overboard with other things related to the game. Games are meant to be fun. They were created to entertain us and gives us something to do. Competitive playing has killed that. This game is supposed to be fun. Instead, you people(most of you that is) worry about which Pokemon is better for competitive playing. I personally play these games for the joy of the game because I think there fun not  just Pokemon, but all games ever created. and please don't get mad at me.</div>

]]></content:encoded>
			<dc:creator>hychu-chan</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=158</guid>
		</item>
		<item>
			<title>To play or not to play…</title>
			<link>http://pokegym.net/forums/blog.php?b=123</link>
			<pubDate>Sun, 29 Aug 2010 04:21:17 GMT</pubDate>
			<description>That was the question I faced several years ago. 
  
After learning how to play this game for the sake of teach my children how to play Pokémon, I faced the ultimate question most players face. 
  
Do I finally admit to myself that I will never be a competitive player and focus on my skills as a...</description>
			<content:encoded><![CDATA[<div>That was the question I faced several years ago.<br />
 <br />
After learning how to play this game for the sake of teach my children how to play Pokémon, I faced the ultimate question most players face.<br />
 <br />
Do I finally admit to myself that I will never be a competitive player and focus on my skills as a Judge or do I just continue to make a fool of myself as a player? Well, I made the choice, whether I realized it then or not, the day I passed the Professor Exam.<br />
 <br />
I passed the Professor Exam a few days before the 2005 Gym Challenge series started. I then Judged the Wheat Ridge, CO Gym Challenge as my first event. I think that was around the same time that I last contemplated being a serious player ever again.<br />
 <br />
Since that first event, I have literally been involved with well over 100 events as a Judge or an Organizer. I have Judged everything from League Tournaments to the 2010 World Championships. But no matter how many or what level events I have Judged, I feel my biggest accomplishment is the friends that I have made while Judging.<br />
 <br />
As a player, all I could hope for was the chance to sit and watch the top players in my State / Regional level events play for the wins. I would have never hoped for more than that.<br />
 <br />
As a Judge, I have had the opportunity to watch the best players in the US and the best in the World play for their titles. I can call multiple World and National Champions my friends, as well as some of the best and brightest in the Judging and Organizing groups. I have had the opportunity to travel to new places in the US, meet new people and make lots of new friends that I would have never done if not for that Professor Exam all those years ago.<br />
 <br />
What I have accomplished has been a testament to all the Organizers and Judges that I have worked with and learned from, no matter how small or large the event. What I have achieved is not only because of my skills, but from the skills that taught me how to do this and more importantly, why to do this.<br />
 <br />
To those people, I thank you all. Thank you for taking a nobody player and helping me become the person I am today. Without all of you, I would have probably left the game when my kids did.<br />
 <br />
I get a lot of parents of players and players themselves that thank me for what I do in this game, but without them, I would not have this game that I love so dearly or the friends that I have.<br />
 <br />
So, thank you all for making all this possible for me. See you all on the next series of events!</div>

]]></content:encoded>
			<dc:creator>EeveeLover</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=123</guid>
		</item>
		<item>
			<title>Thank you for not posting the same point over and over!</title>
			<link>http://pokegym.net/forums/blog.php?b=118</link>
			<pubDate>Thu, 29 Jul 2010 02:09:45 GMT</pubDate>
			<description><![CDATA[:lol: Gotta love it! That was the exact phrase above my latest blog addition! Me? repeating myself? Me? Repeating myself? Never! Never! 
  
Yeah, I love humour. I love it so much I wish there was more of it in my life. I'm thankful for every little bit of it. My daughter wrote down a great sentence...]]></description>
			<content:encoded><![CDATA[<div>:lol: Gotta love it! That was the exact phrase above my latest blog addition! Me? repeating myself? Me? Repeating myself? Never! Never!<br />
 <br />
Yeah, I love humour. I love it so much I wish there was more of it in my life. I'm thankful for every little bit of it. My daughter wrote down a great sentence a while back and showed it to me. It's so true that I have to bring it here, and show you:<br />
 <br />
Life is not measured by the breaths you take, but the moments that take your breath away.<br />
 <br />
I don't know who originally wrote that, but it's certainly true, and reminds me to search for the fantastic in the everyday. Can you imagine life without those fantastic breathtaking moments? What a boring existance - what a drag. Today, I'm thankful for being able to walk without assistance - cuz some days it's not quite so easy to do! I'm also thankful for my hair - yeah, stupid thing to be thankful for, right? Well, my dad was bald as a cue ball by the time he was 40. I'm close to 48, and have a nice full head of hair, even though it's short. So take that Dad! Na, na na na na :lol:. And I'm thankful that I'm on a site like this where I can help out, and still be silly at times whenever I want to. Oh, and I love fireflies too! Me, repeat myself? Never. :rolleyes:<br />
 <br />
Oh man, I gotta edit this blog.  The reason why I'm thankful to be able to walk unassisted is that lately I've been working on shingling my roof.  One other thing I'm thankful for is safety harnesses.  I fell, but didn't fall off the roof due to doing the work with a saftey harness on.  So yeah, I got up pretty sore today, but at least I got up.  Yeah, lots to be thankful for today. :thumb:</div>

]]></content:encoded>
			<dc:creator>P_A</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=118</guid>
		</item>
		<item>
			<title>Beauty and the planet of the apes.</title>
			<link>http://pokegym.net/forums/blog.php?b=117</link>
			<pubDate>Sat, 24 Jul 2010 04:50:01 GMT</pubDate>
			<description><![CDATA[Hey, sorry for the mangled blog title, but I thought it might catch your eye.  This is so weird, but then again at times, so am I.  Well, after reading my latest idea, maybe you'll agree with my last statement! 
  
Lately I've found myself being a little less than George of the Jungle happy.  Hey,...]]></description>
			<content:encoded><![CDATA[<div>Hey, sorry for the mangled blog title, but I thought it might catch your eye.  This is so weird, but then again at times, so am I.  Well, after reading my latest idea, maybe you'll agree with my last statement!<br />
 <br />
Lately I've found myself being a little less than George of the Jungle happy.  Hey, normally I'm no cry-baby, nor would I want to be the grumpy old fart that everyone ignores at a party and hopes will go away.  So I've sorta challenged myself to see if I can come up with at least 3 things each day that I'm thankful for.  I may not post every day, and I bet not everyone will agree with me, nor can I promise I won't be boring, but hopefully I can inject a bit of humor into at least MY day.  Why don't you give it a try, and read on.  You never know, it might be Mission Impossible, .... or Jeepers Creepers, I could be Finding Nemo.  Next thing you know, I could be Gone with the Wind.  Let's see what happens.<br />
 <br />
Well, first of all, I gotta give credit where credit is due.  I'm extremely thankful for .... oops, I guess I gotta keep it PG. :lol:  Just kidding.  I was gonna say storms - thunder storms specifically.  Man I love to turn out the lights, and watch out the windows at the light show.  Believe it or not, I sleep best when there's a thunderstorm going on - beats me why, but hey, it's a Garret thing.  Looks like there's gonna be one tonight. ..... ZZZZZzzzzzz.  Ummm, yeah, I guess you didn't believe me, eh?  Humph, you honestly don't wanna see the video.<br />
 <br />
The Flintstones.  I haven't watched them in years, but when I was a kid, Saturday morning cartoons just weren't the same without the Flintstones.  Especially the episode with the Gruesomes.  What a classic.<br />
 <br />
Duct tape.  I just can't stress enough the wonderful uses of that versatile tool.  Gotta love it when you can even make a sailboat out of it!  That and tie up your cow with it. :thumb:  Good luck with that one.  Listen kiddies, don't try that at home. :biggrin:</div>

]]></content:encoded>
			<dc:creator>P_A</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=117</guid>
		</item>
		<item>
			<title>Time, love and tenderness.</title>
			<link>http://pokegym.net/forums/blog.php?b=108</link>
			<pubDate>Tue, 15 Jun 2010 00:44:31 GMT</pubDate>
			<description>If you can get that musical reference .... good for you.   
  
How do I love thee?  Let me count the ways.  Those of you who have read some of my earlier blogs, have seen a bit of history of how I and my son started into pokemon, moving from collectors at a flea market, to  early pokemon league...</description>
			<content:encoded><![CDATA[<div>If you can get that musical reference .... good for you.  <br />
 <br />
How do I love thee?  Let me count the ways.  Those of you who have read some of my earlier blogs, have seen a bit of history of how I and my son started into pokemon, moving from collectors at a flea market, to  early pokemon league goers, to league leaders, and early professors, to &quot;Master&quot; Professors under WOTC, then under POP we got to be professors, League leaders.  I was also able  to be a tournament organizer and through patience and hard work, along with some judging in major tournaments, I finally was asked to become a Premier Tournament Organizer (PTO).  Well, during that time, I was able to find many friends in this game.  I hope I've helped many people to find a love of the game.  I know it's influenced my son to be a better person - though I hope that our parental influence had something to do with that too!  Ha Ha!  Yeah, I know Josh has come out of his shell - he was such a quiet introvert when he was younger.  Of course there's nothing wrong with that, but he seems to have bellossomed (pokemon humor there folks!) into a young man that can be respectful of others, can talk with anyone, and as a judge, can make his point known when it's important to be firm.  Not only that, but has become a good reader, and teacher.  I certainly credit that to his training, and his playing pokemon.  Both Josh and I have found good friends here locally, Nationally, and internationally.  We've had the chance to talk to lots of people about our views, interests, and work, and have even had chances to talk to stars - like in my profile picture where I'm standing next to Henry Winkler (THE FONZ), who I met and talked to at a convention, and was able to give some pokemon product to.  I've had a chance to trade online with people internationally, and have become good friends with many of my traders.  Through tournaments, even though I've never had the pleasure of attending events outside of Canada, I've had the pleasure of meeting people from the US, Canadians from across the country, and even some from as far away as The Netherlands.  I've judged many events, and organized many more, and time has moved on.<br />
 <br />
Unfortunately time has moved on in other ways as well.  A while ago, my wife fell, and broke both knees.  Obviously, this affected her mobility, and forced her to slow down in many ways.  Due to that, and some other health problems (fibro myalgia, liver and gall bladder problems, a constant nausea, and lately a failing kidney), my wife Tammy has needed some care by myself, and other members of the family.  Of course failing health has resulted in some depression as well, which we all seem to fall prey to from time to time.  And here I thought I was the healthy one, but I find out that I'm not immune to time's folly either.  I'm having problem with my lower legs, lower back, and even unfortunately I seem to be getting the early stages of Alzheimer's.  Oh don't worry - I'm not gonna go postal or anything.  In fact, I'm a pretty happy go lucky person most of the time.  I have a good life, some amazing and helpful friends, and a good attitude toward life and people in general.  However, I've had to from time to time step back from things a bit.  Some of you may remember that I wasn't always a Moderator.  In fact, I was just a regular user here on the gym for a while, then I was asked to be a Trade mod for a while.  I had to step back for a bit, then my circumstances changed a bit, so I was able to volunteer again to be a mod.  I hope to be able to keep up helping here for quite some time to come.  The Admins are great, they are happy to have as much help as I can give when I can give it, and understand that we all have different priorities at times.  Not only that, but they're fun too.<br />
 <br />
Now as for league, I have had to give it up - due to those reasons I mentioned in this version of my blog, plus the fact that I live in a house that was built in 1876, so you can imagine that there's always something I have to do around the house.  As for my work as a PTO - well, I try to keep up with that as best as I can, but I've had to bring on a partner to help me out with my duties.  Of course that doesn't mean that I want to slow down in getting events (That's for you Pete, just in case you read this!  Ha Ha), but that I can see the need to get help with the full responsibility of being a PTO.  To that end, I approched Jennifer Mckenzie-Boone (who I've used as my head judge on multiple occasions) and asked if she would like to join me as my partner.  At the printing of this blog, we're still waiting for confirmation by TPCi that she can be acknowledged as a PTO, but she has been my partner for some time now.  I'm not sure if you know the McKenzie-Boones, but Robin her husband is a great player, competitive, but with astounding spirit of the game, Jennifer is one of the greatest female head judges in the game in my opinion (very knowledgable, personable, and a fantastic asset to the pokemon game up here in Ontario - you may know her here on the gym as &quot;CPstar&quot;), Alaric their son is one of the best players up here - a new Masters player who won Nationals last year as a Senior, he's a force to be reconned with, and then his younger sister who is only 6 or so (it's probably best if I don't give out her name here - but she's a cutie) is also a player, who has already played in multiple theme deck challenges - she's very very smart for her age!  Yes, this family has been a very good asset to pokemon up here.  The good part of this partnership is that we each can depend upon one another to help each other out, and can adjust our schedules to help take care of the important stuff when it comes up, sometimes Jennifer will run an event, sometimes I will, but most times we run them together.  It's been a very helpful way to make sure everything has been taken care of.  As time goes on, I'll be depending upon my friends more and more, that's for sure.<br />
 <br />
So pokemon ... I continue to love thee, and have had many blessings, though not everything has come up roses, and though I've had to give up league (though I help out with reports and such), I will keep working for as long as I can and try to help others find a love for pokemon too.  <br />
 <br />
I hope your pokemon true life story can be as full and happy as mine. :thumb:</div>

]]></content:encoded>
			<dc:creator>P_A</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=108</guid>
		</item>
		<item>
			<title>Prepping for VGC 2010 - GBA exclusive Moves</title>
			<link>http://pokegym.net/forums/blog.php?b=100</link>
			<pubDate>Tue, 01 Jun 2010 16:05:04 GMT</pubDate>
			<description>Well, it is a new Tournament year. And with a new tournament year is a new Video Game Championship Series. 
  
 ph33r t3h p1Ka 
 
Alright, it has been awhile sense my last blog post, but as promised i will discuss GBA exclusive moves and how they can serve you in Competitive battles. Sure, you do...</description>
			<content:encoded><![CDATA[<div>Well, it is a new Tournament year. And with a new tournament year is a new Video Game Championship Series.<br />
 <br />
<table><tr><td><img src="http://pokegym.net/gallery/displayimage.php?imageid=34996"></td></tr><tr><td><font size="1"><i> ph33r t3h p1Ka</i></font></td></tr></table><br />
<br />
Alright, it has been awhile sense my last blog post, but as promised i will discuss GBA exclusive moves and how they can serve you in Competitive battles. Sure, you do miss out on a few exclusive egg moves - but sometimes the pros outweigh the cons.<br />
<br />
This first one should come to some shock to a lot of people, but it can be such a life saver to some very good tanks:<br />
<br />
<b>SoftBoiled</b><br />
This was Chansey's signature move back in the day, but when FireRed and LeafGreen came out, it's usage was broadened to some very defensive Pokemon.<br />
<br />
These Pokemon are Clefable, Blissey, and Togetic (who can go into Togekiss when pal parked)<br />
<br />
With softboiled, your Clefable will live to use follow me a whole lot longer, your Blissey will tank with its already massive HP, and Togekiss won't have to rely on Roost (And can use Tri-Attack from Pokemon XD:GoD)<br />
<br />
Second up is a great attack, but it mainly used for two Pokemon:<br />
<br />
<b>Selfdestruct</b><br />
I will say this now - most Pokemon that learn this can also learn Explosion. But two Pokemon cannot - Mewtwo and Snorlax.<br />
<br />
Mewtwo is a beast when it comes to Special attack, but if Mewtwo is running out of HP - Mewtwo can get one last big move off. With the great power of Selfdestruct and Mewtwo's amazing speed, selfdestruct is quite the useful addition to Mewtwo.<br />
<br />
The second Pokemon, Snorlax it even better when it comes to using selfdestruct.<br />
Some of you are going to say &quot;Munchlax gets selfdestruct via Pokewalker&quot;. And it is true it does, but you miss out on egg moves, Mostly Curse.<br />
Snorlax is a great attacker already, and has the defenses and Hp to make up for its slow speed. But trick room can also take care of the speed issue. But selfdestruct on Snorlax means it will get the STAB (Same Type Attack Boost) bringing the power to 300 (more than explosion on anything other than LickiLicki) and Selfdestruct also halves the defense of the Pokemon taking the hit, essentially being a 600 Power attack! Plus, if you used curse or any other stat boosting attack - it will OHKO anything that is not a ghost.<br />
<br />
The next move can be use for a whole lot of pokemon:<br />
<b>Counter</b><br />
This move is a great thing to have that is prone to taking physical hits, like Blissey/Alakazam/Regice/Etc. It can most definitely can turn a game around with accurate prediction. Your opponent sends out Hitmontop, Scizor, Tyranitar, or Garchomp - You can almost bet that they are going to hit you physically. Like i said it can (and most likely will) eat these Pokemon alive, and will catch them off guard as most people don't bother with older games like emerald.<br />
<br />
The next one is for the Pokemon that cannot attack at all:<br />
<b>Seismic toss</b><br />
This was made for Pokemon like Blissey, Clefable, or any other pokemon that cannot attack for it's life. Being able to do a set 100 damage is nice to have on Blissey since it has the worst evolved attack in the game (same as Shuckle). I have even seen this attack on High level Baby Pokemon like Igglybuff just to add insult to injury.<br />
<br />
-----<br />
That is it for today, but next time i will be talking about my experience at the 2010 VGC Regional in Phoenix, AZ.<br />
<br />
See you on the battlefeid trainers!<br />
<br />
~Ulti</div>

]]></content:encoded>
			<dc:creator>ultimatedra</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=100</guid>
		</item>
		<item>
			<title>Forget Beckett, TPCi Knows How to Make a Pokemon Magazine!</title>
			<link>http://pokegym.net/forums/blog.php?b=73</link>
			<pubDate>Tue, 02 Mar 2010 20:36:30 GMT</pubDate>
			<description><![CDATA[Image: http://pokegym.net/gallery/displayimage.php?imageid=49508%20alt=%22Pokemon%20Magazine%20-%20Premier%20Issue%22%20/  
 
*Pokemon Official Magazine: Special Edition 
_Premiere Issue - 66 Pages_ 
 
*I've been a fan of Pokemon since the release of Red and Blue and I've seen and read every...]]></description>
			<content:encoded><![CDATA[<div><img src="http://pokegym.net/gallery/displayimage.php?imageid=49508%20alt=%22Pokemon%20Magazine%20-%20Premier%20Issue%22%20/" border="0" alt="" /><br />
<br />
<b><font size="4">Pokemon Official Magazine</font><font size="3">: Special Edition</font><br />
<u>Premiere Issue - 66 Pages</u><br />
<br />
</b>I've been a fan of Pokemon since the release of Red and Blue and I've seen and read every Pokemon-related magazine on the market. There have been good ones, bad ones, and just pure ugly ones. After the eventual drop in popularity of Pokemon, most of those magazines disappeared, especially any having to do with the Trading Card Game. The only Pokemon related magazine I can find in my area is Beckett's Pokemon magazine. To sum up my thoughts on the magazine quickly, the magazine is poorly designed, poorly constructed, has a price guide that takes up half the magazine, and has pages of non-Pokemon content near the back of the it. Simply put, the only reason I give the magazine any time of day is because it is the only Pokemon Magazine on the market (at least in my area).<br />
<br />
<i>Not anymore.</i><br />
<br />
I'm kind of lying, because I did have to buy this magazine online, but it was sold in stores in the United States, so I think my area just didn't get any.<br />
<br />
Now there is a new Pokemon Magazine on the market, and this one isn't created by some washed up company that produces magazines for every kiddie game, this magazine is produced and created by the company that makes the Pokemon TCG outside of Japan, The Pokemon Company: International. If anything, that gives the magazine some credit before even looking at it. You know that the magazine isn't going to contain Yu-gi-oh or Chaotic stories and images. This magazine will contain 100% Pokemon TCG related content. It's fantastic to see a company care about the game so much to produce their own magazine. I don't see Yu-gi-oh or Magic: The Gathering doing that.<br />
<br />
Before even opening the cover, I notice that the magazine comes with 2 cool items: a pack of the newest series of Pokemon TCG cards and a fullsize poster for the new set. I absolutely love that the magazine comes with a pack of cards. The magazine is only $6.99, and a pack of cards is roughly $4, so you're only paying $3 for the magazine, which is a STEAL. I want to buy another magazine just to get another pack and possibly give the extra magazine and poster to a friend, especially since the magazine has another super useful element to it inside of it, but I will get to that area in a second.<br />
<br />
The cover is beautiful and made out of a nice paper stock. There is so much content in this issue that there is something interesting in every nook and cranny on the cover. For some reason, the magazine seems larger than regular magazines, but it may just be my eyes playing games on me.<br />
<br />
I open up the cover and straight away there is interesting content, the content being about the reveal of Arceus, the Pokemon. I notice a lot of interesting and unique information as I read through the magazine. There is information and pictures about what happened at the Pokemon TCG World Championships in California in 2009. The winners of each age group and all of the WC theme decks being produced were showcased along with some pictures of the TCG and VG events.<br />
<br />
There is a section that showcases all of the different Arceus cards in the Platinum: Arceus set. I'm not as interested in the cards, but I know many younger players who will die when they see that section. They already explode when they pull a new Arceus out of a pack. This article showcases ALL of them!<br />
<br />
A competitive article is showcases after the Arceus article; the topic being the top 5 cards from each of the Platinum sets. At first, I had my doubts about the accuracy of the choices, because all the Beckett Pokemon magazines BUTCHER the choices. No, I don't think Slaking is one of the most popular cards from Platinum, Beckett. No elaborated explanation will change my mind. TPCi's choices were much more closer to the truth and in some cases, spot on. For Platinum, the top 5 are Shaymin Lv.X (land form), Weavile G, Palkia G (both regular and Lv.X), Broken Time-Space and Cyrus' Conspiracy. For Rising Rivals, the top 5 are Flygon, Flygon Lv.X, Gallade 4 Lv.X, Luxray GL Lv.X, and Infernape GL Lv.X. For Supreme Victors, the top 5 are Blaziken FB Lv.X, Charizard G Lv.X, Absol G Lv.X, Rayquaza C Lv.X and Cyrus' Initiative. For Arceus, the top 5 were Gengar lv.X, Charizard, Tangrowth Lv.X, Expert Belt, and Spiritomb. I think the choices for all the sets, perhaps excluding Supreme Victors were very good choices. Supreme Victors had one good pick, which was Blaziken FB Lv.X, but I think the rest weren't great choices and perhaps were just popular (collecting) cards. Overall, a fantastic 4 page article that puts any list Beckett created to shame.<br />
<br />
What follows this article is something I was hoping would be created since the release of the Platinum gallery booklet that came with the Toxicroak G promo. The next article showcases a scan of every single card from every Platinum set. The original Platinum booklet was super useful, but this is 4 sets, not just 2, so this is super duper useful. I kind of liked the size of the booklet better, and the larger scans of the images, but I can still read the attacks on these scans and it's still very useful to have all these scans together in a printed document that I can take to my local Pokemon League and whip out if I ever need to speak about a card but don't have it right in front of me. SUPER useful content here.<br />
<br />
The scans take up a good portion of the magazine, roughly 35 pages, but at least there isn't a lame and often out of proportion price guide taking up that space. I'm very happy to do that trade.<br />
<br />
Closing in on the end of the magazine, there are a few random articles. The new Pokemon Mystery Dungeon DS game is explored with some pictures and information. Pokemon Rumble for the Nintendo Wii is shown, and an interesting history of the Pokemon handheld video games is showcased.<br />
<br />
After that, there is an informative and useful pokemon tcg card breakdown page, where each area of a Pokemon card is broken down and explained. HP, Retreat Cost, etc. This is useful information for the Pokemon fans that may not know how to play the Pokemon TCG, but I think it deserves it's own section possibly along with other useful TCG information needed to learn the game.<br />
<br />
There is a &quot;rare treats&quot; page that showcases all of the super rares from the platinum sets. It mentions the shiny pokemon, the rotom forms, and the arceus forms. For all the people that try to &quot;collect 'em all&quot;, this is very useful information.<br />
<br />
There is two pages about the Global Trading System (GTS) found in the Pokemon DS games, and the last page is a Pokemon Arceus and the Jewel of Life trivia quiz. I personally didn't watch the movie, so I fail horribly here, but this is a great addition to the magazine for the fans of Pokemon that may not be a fan of the TCG, even though the magazine is primarily TCG based.<br />
<br />
For conclusion, I will rate the magazine by what I felt was good, what could use some work, and what I personally felt was left out of the magazine that I'd like to see.<br />
<br />
<font size="3"><b>JUST FINE:</b></font><ul><li> Most of the content. The articles were informative, and I enjoyed even the articles that weren't directed exactly at my level of player.</li>
<li>The design of the magazine. I really like the design of the magazine minus a few borders or text boxes. The magazine is easily to skim, and flip through. The quality of the paper and images is great.</li>
</ul><font size="3"><b>NEEDS TO BE WORKED ON:</b></font><ul><li> Provide better decklists, or provide advanced levels of decklists. There is an Arceus decklist in the magazine that is quite plain and very beginner-based. This is fine for beginners but I feel left out because there isn't an intermediate or high level decklist listed along with it. A beginner decklist is great to show a new player how to start out, but we also need to tell them how they can improve their deck over time and what kind of decklist they should work towards completing to become more competitive in their area.</li>
<li>Possibly double-check your top picks. I think for 3/4 of the sets, TPCi picked some great cards as their top 5 cards, but for Supreme Victors, I feel the ball was dropped. Charizard G Lv.X, Absol G Lv.X, Rayquaza C Lv.X, and Cyrus' Initiative really didn't leave much of a mark on the game unlike influential cards like Gengar Lv.X, Luxray GL Lv.X, and Palkia G Lv.X which were chosen from the other sets. I think a great tool for future articles would be to utilize information about what decks did well at premier events. Once you know what won the majority of events, you can trace back which sets they are in. I think this would give a better idea of which cards were the most influenctial cards from each set.</li>
</ul><font size="3"><b>NEEDS TO BE ADDED:</b></font><ul><li> A flyer to subscribe to the magazine! I know I would instantly drop 100% retail price for a year's subscription for this magazine if TPCi let me. I am sure I am not alone and I know TPCi could make some decent money off of this magazine. I really hope there are more isses of this magazine because I totally loved it, and I don't like to see a good idea tossed aside.</li>
</ul>Overall, I am completely, utterly blown away by this magazine. Were there areas I would improve? Sure, but this was a step up on any Pokemon-related magazine to come out within the last 5 years...EASILY. Thank you TPCi for designing and distributing a magazine to the fans. I know I am not alone with I say, <font size="3"><b>THANK YOU</b></font>, we appreciate it a lot!</div>

]]></content:encoded>
			<dc:creator>Prime</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=73</guid>
		</item>
		<item>
			<title>Fun rogue deck.</title>
			<link>http://pokegym.net/forums/blog.php?b=67</link>
			<pubDate>Tue, 26 Jan 2010 05:38:11 GMT</pubDate>
			<description>Just wanted to post a fun rogue deck I made. 
4-3-4 all GE Blaziken 
2-2 claydol 
2-1-2 typhlosion 
1 lunatone. 
2-1 uxie 
1 unown g 
3 spiritomb 
1 unown g</description>
			<content:encoded><![CDATA[<div>Just wanted to post a fun rogue deck I made.<br />
4-3-4 all GE Blaziken<br />
2-2 claydol<br />
2-1-2 typhlosion<br />
1 lunatone.<br />
2-1 uxie<br />
1 unown g<br />
3 spiritomb<br />
1 unown g<br />
<br />
4 roseannes<br />
4 bebes<br />
3 candy<br />
2 bts<br />
3 stark<br />
2 warp<br />
<br />
10 fire<br />
3 call<br />
<br />
set up and repeatedly snipe. Might add a blaziken pt if i want to burn them.</div>

]]></content:encoded>
			<dc:creator>gallade</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=67</guid>
		</item>
		<item>
			<title>Hey guys.</title>
			<link>http://pokegym.net/forums/blog.php?b=66</link>
			<pubDate>Tue, 26 Jan 2010 05:30:47 GMT</pubDate>
			<description>I guess i will start one, and will hopefully remember to update it every tournament.</description>
			<content:encoded><![CDATA[<div>I guess i will start one, and will hopefully remember to update it every tournament.</div>

]]></content:encoded>
			<dc:creator>gallade</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=66</guid>
		</item>
		<item>
			<title>Omg? It Finally Works!</title>
			<link>http://pokegym.net/forums/blog.php?b=65</link>
			<pubDate>Sat, 09 Jan 2010 07:54:16 GMT</pubDate>
			<description><![CDATA[WOOOT! 
 
Anyways, finally live is Regis_Neo's blog, where I will bring (hopefully) regular insight into the Pokemon TCG, video game, World of Warcraft, and all other things gaming! 
 
So anyways, a bit about myself...I guess at heart I'm an old school Pokemon player, having played Pokemon...]]></description>
			<content:encoded><![CDATA[<div>WOOOT!<br />
<br />
Anyways, finally live is Regis_Neo's blog, where I will bring (hopefully) regular insight into the Pokemon TCG, video game, World of Warcraft, and all other things gaming!<br />
<br />
So anyways, a bit about myself...I guess at heart I'm an old school Pokemon player, having played Pokemon since...well, it was released in the U.S. That being said, most of my original focus was (and still is) into the video game versions (Blue ftw), with the occasional side interest in the TCG, mainly because it was darn near impossible to get the cards when it was released. However, by the time G/S came about, the TCG interest definitely picked up; I still remember reading all the fun strategies by Dark Master Trainer Mike on the old Wizards Pokemon website and such. I also branched out into other CCGs; Magi-Nation by far was one of the best ever, shame they let it die and turn into the horrible abomination it is today...<br />
<br />
So anyways, look forward to posting more here, hope you will all come to enjoy reading it as well! :biggrin:</div>

]]></content:encoded>
			<dc:creator>Regis_Neo</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=65</guid>
		</item>
		<item>
			<title>Ah, creative works</title>
			<link>http://pokegym.net/forums/blog.php?b=63</link>
			<pubDate>Mon, 04 Jan 2010 01:10:42 GMT</pubDate>
			<description><![CDATA[Well Book 2 of my fan fic serires Pokemon AR is coming to a close, with 3, maybe 4, chapters left to go. It's been a lot of fun to create those characters and go with them on their journey at their homes and into the future. Sometimes I surprise myself with what ends up typed on Microsoft Word....]]></description>
			<content:encoded><![CDATA[<div>Well Book 2 of my fan fic serires Pokemon AR is coming to a close, with 3, maybe 4, chapters left to go. It's been a lot of fun to create those characters and go with them on their journey at their homes and into the future. Sometimes I surprise myself with what ends up typed on Microsoft Word. Although not everything in the chapters are from my mind.<br />
<br />
Chatot is easily my favorite new character in the series. It's actually based off a Chatot Plushie I bought at League. After a month I brought and before I knew it I was imitiating Jeff Dunham. I'd bring the plushie out, immitate a Chatot's voice as close to the one from the Manaphy movie as possible, and had the chatot insult or tell jokes as much as possible. After a while of doing that, I knew a naughty natured chatot would be a fun new element in the Pokemon AR series, so I figured why not.<br />
<br />
Xero, from my spinoff Worldwide Interaction, was a villain I really wanted to see putting the protagonists down. Making them fail, making them suffer, and putting them in very tight situations. As cruel as it may sound, I've loved making the villain succeedmore then the heroes. Who wouldn't?  The idea of Xero being a Ditto really didn't come to me until after I posted Chapter 9 of Lost Generation, where Chase and Vik have that arguement and Xero enjoys it.<br />
<br />
I decided making the villain a Pokemon would be a very neat plot twist, and I got quite a few mixed reactions to that. &quot;Oh cool! A Ditto owned them!&quot; &quot;What were you thinking Cyber? Xero was soo much cooler as a human.&quot; Ha ha, maybe so, but this is something never done in any pokemon media before, at least until Gamefreak does in the new Pokemon Movie <i>Phantom Master Z</i>.<br />
<br />
View my profile on Pokegym and follow the link to my DA page to view my own handdrawn pics of Pokemon AR characters and Pokmon.<br />
<br />
That's enough ranting about my fan fic. Thanks for reading y'all.<br />
~Cyber~</div>

]]></content:encoded>
			<dc:creator>CyberManectric</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=63</guid>
		</item>
		<item>
			<title><![CDATA[I've got a blog?]]></title>
			<link>http://pokegym.net/forums/blog.php?b=62</link>
			<pubDate>Fri, 01 Jan 2010 16:07:57 GMT</pubDate>
			<description>Now if I only had something to say...</description>
			<content:encoded><![CDATA[<div>Now if I only had something to say...</div>

]]></content:encoded>
			<dc:creator>The Gorn</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=62</guid>
		</item>
		<item>
			<title>Time For a Blog!</title>
			<link>http://pokegym.net/forums/blog.php?b=60</link>
			<pubDate>Wed, 30 Dec 2009 06:20:41 GMT</pubDate>
			<description><![CDATA[Welcome to Muk Man's Blog 2K10.  
 
Right now city championships are going strong, but because of the holiday shedules, im a little to busy to drive the 3+ hours for the GA marathon. 
 
Honestly looking at the metagame, the best play will be something that can and will tech Machamp 
 
beacause it...]]></description>
			<content:encoded><![CDATA[<div>Welcome to Muk Man's Blog 2K10. <br />
<br />
Right now city championships are going strong, but because of the holiday shedules, im a little to busy to drive the 3+ hours for the GA marathon.<br />
<br />
Honestly looking at the metagame, the best play will be something that can and will tech Machamp<br />
<br />
beacause it forces Dialgia G to play Unown G<br />
It deals with the Mr Mimes everyone is teching into their decks.<br />
<br />
I like Flygon, when played with machamp, and played stall style so that is what i am planning to play for the remainder of the City Championships.<br />
<br />
It has the power to take prizes, it has the ability to deck your oppoonent, And has amazing disruptive ability and is VERY consistent.<br />
<br />
So i'll let you know how the rest of my CCs go!</div>


<!-- attachments -->
	<div style="margin-top:10px">

		
			<fieldset class="fieldset">
				<legend>Attached Thumbnails</legend>
				<div style="padding:3px">
				
	<a href="http://pokegym.net/forums/blog_attachment.php?attachmentid=1&amp;d=1262154017" target="attachment" rel="Lightbox" id="attachment1"><img class="thumbnail" src="http://pokegym.net/forums/blog_attachment.php?attachmentid=1&amp;stc=1&amp;thumb=1&amp;d=1262154017" border="0" alt="Click image for larger version

Name:	va brown.jpg
Views:	703
Size:	40.9 KB
ID:	1" /></a>
	&nbsp;
	

				</div>
			</fieldset>
		
		
		
		

	</div>
<!-- / attachments -->
]]></content:encoded>
			<dc:creator>Muk Man</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=60</guid>
		</item>
		<item>
			<title>Prepping for VGC 2010 - Training in XD:Gale of Darkness</title>
			<link>http://pokegym.net/forums/blog.php?b=58</link>
			<pubDate>Mon, 14 Dec 2009 20:58:13 GMT</pubDate>
			<description>Well, it is a new Tournament year. And with a new tournament year is a new Video Game Championship Series. 
  
 ph33r t3h p1Ka 
  
So, i have finished with my bit about Pokemon emerald and the great Pokemon that are available in it, i will now go into the rarely played Pokemon XD: Gale of Darkness!...</description>
			<content:encoded><![CDATA[<div>Well, it is a new Tournament year. And with a new tournament year is a new Video Game Championship Series.<br />
 <br />
<table><tr><td><img src="http://pokegym.net/gallery/displayimage.php?imageid=34996"></td></tr><tr><td><font size="1"><i> ph33r t3h p1Ka</i></font></td></tr></table><br />
 <br />
So, i have finished with my bit about Pokemon emerald and the great Pokemon that are available in it, i will now go into the rarely played Pokemon XD: Gale of Darkness!<br />
 <br />
Pokemon XD has some nice Pokemon available like Moltres, Articuno, and Lugia. But what makes this game golden to competitive battlers are the exclusive attacks available in the game. These exclusive attacks cannot be bred in any way, so they are truly unique to this game.<br />
 <br />
First off, i am going to cover one of my favorites, Duskull!<br />
 <br />
Duskull in Pokemon XD gets Helping hand as it's exclusive move. I know that it does not sound all that game breaking, but i will show you how to make this into a beast. We are going to assume for this guide that all of these pokemon have been Pal Parked into Diamond/Pearl/Platinum.<br />
 <br />
<b>Dusknoir</b> @ Sitrus Berry<br />
Sassy (+Sp. Defense -Speed) <b>28-31 HP, Def, and Sp. Def. 0 Speed</b><br />
<i>Helping Hand</i><br />
Trick Room<br />
Sucker Punch<br />
Will-O-Wisp<br />
 <br />
High HP and defenses are a must for Dusknoir but what it the most important is the 0 Speed. This is to ensure that dusknoir is as fast as possible in a Trick Room.<br />
 <br />
Now with this, you will want to pair it with a pokemon that can take hits (Snorlax, Bronzong, Metagross) and get trick room out. then after that will-o-wisp to burn the opponent so that their attack power gets cut in half, and when your partner is about to go out, use helping hand and have your other pokemon use Explosion or selfdestruct. Dusknoir being a ghost will make it immune to the blast, and you are getting that extra damage to your blast from helping hand. This is a very nice way to turn a losing situation into a winning one.<br />
 <br />
Next, i am going on to an electric pokemon, Electabuzz.<br />
 <br />
Electabuzz in Pokemon XD gets Follow me as it's unique attack. This attack is awesome one it evolves into Electivire and gets Motor Drive for an ability. Again, Pal Parked into Diamond/Pearl/Platinum<br />
 <br />
<b>Electivire</b> @ Expert Belt<br />
Adamant (+ Attack -Sp. Attack) <b>28-31 Attack and Speed</b>.<br />
<i>Follow Me</i><br />
Thunderpunch<br />
Ice Punch<br />
Cross Chop<br />
 <br />
Thankfully the Electabuzz in XD has Cross chop already on it otherwise it would have to go without. Follow me is wonderful if you pull in an electric attack as it will just make your Electivire faster. Electivire can hit quite a bit for super effective damage with these three attacks, so expert belt is a nice item for the little boost. Now to increase the chances to pulling an electric attack, pair Electivire with a Pokemon weak to electric like Gyarados. Use follow me with Electivire pulling any super effective damage away from Gyarados and Gyarados can get a good Dragon Dance or Taunt and you will be a force to be reckoned with.<br />
 <br />
Finally, i will give you the best thing to come out of Pokemon XD - Togepi!<br />
 <br />
Togepi in Pokemon XD gets Tri-Attack for the unique move. Now you may be thinking why Togepi is the best to come out of this game. I will tell you why in just a second, but here is the Move set after being moved to the DS Games:<br />
 <br />
<b>Togekiss</b> @ Kings Rock<br />
Timid (+Speed -Attack) Serene Grace<br />
<b>28-31 Speed, Defense, and Sp. Defense</b><br />
<i>Tri-Attack</i><br />
Air Slash<br />
Roost<br />
Heat Wave<br />
 <br />
OK, i am now going to explain why this Pokemon is so deadly. Tri-Attack has a <b>30%</b> chance of Burn, Paralyze, or Freeze. This is essentially the best way to get freeze on an opponent. Now team that up with Togekiss's ability Serene Grace you DOUBLE that to a whopping <b>60%</b> chance to burn, paralyze, or freeze - Absolutely Insane! and to top it off, it gets a boost in attack power from being the same type as Togekiss (Normal).<br />
 <br />
Then you have Air slash and it gets the same bonuses as Tri-Attack, only instead of a status condition you are inflicting flinch. Air slash normally has <b>30%</b> flinch, <b>60%</b> with Serene Grace, and then a crazy <b>70%</b> flinch with king's Rock! and again, a power boost from being the same type as Togekiss (Flying)<br />
 <br />
Roost is for some basic healing when things are looking bad, and Heat Wave will hit both pokemon and have <b>20%</b> burn rate with Serene Grace. This is why it is the Best Pokemon in Pokemon XD:<br />
-<b>60%</b> burn/freeze/paralyze<br />
-<b>70%</b> flinch<br />
-Hits both opponents + <b>20%</b> Burn<br />
-Healing<br />
 <br />
This was fun to go through and let me show you what Pokemon XD has to offer to the competitive battler. Next time, we will be going through the GBA exclusive moves and how they can be better than what the DS has to offer.<br />
 <br />
~ultimatedra<br />
 <br />
2*0*0*9***P*o*k*é*m*o*n***T*r*i*v*i*a*<br />
20. Currently there is a forum on the PokeGym called “Ask the Rules Team”, where you can get answers to Pokemon TCG rules questions from the Rules Team. What was the name of that forum before it was changed to “Ask the Rules Team”?</div>

]]></content:encoded>
			<dc:creator>ultimatedra</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=58</guid>
		</item>
		<item>
			<title>Prepping for VGC 2010 - Training in Emerald Part 2</title>
			<link>http://pokegym.net/forums/blog.php?b=57</link>
			<pubDate>Mon, 16 Nov 2009 10:47:46 GMT</pubDate>
			<description><![CDATA[Well, it is a new Tournament year. And with a new tournament year is a new Video Game Championship Series. 
 
 ph33r t3h p1Ka 
 
Last time i covered my Regi's battle tactics, and now i will be covering the Lati twins. 
 
These two pokemon, Latias and Latios, where introduced in Ruby and Sapphire...]]></description>
			<content:encoded><![CDATA[<div>Well, it is a new Tournament year. And with a new tournament year is a new Video Game Championship Series.<br />
<br />
<table><tr><td><img src="http://pokegym.net/gallery/displayimage.php?imageid=34996"></td></tr><tr><td><font size="1"><i> ph33r t3h p1Ka</i></font></td></tr></table><br />
<br />
Last time i covered my Regi's battle tactics, and now i will be covering the Lati twins.<br />
<br />
These two pokemon, Latias and Latios, where introduced in Ruby and Sapphire and then again in emerald. These pokemon where greatly used in last years VGC tournaments as they boast some absolutely amazing stats.<br />
<br />
They are quite literally twins. They both have a base 80 HP and 110 Speed, a speed that is on par with gengar and lugia.<br />
And their Attack and Defense stats are the exact opposite with Latios having 130 Special Attack and Latias having 130 Special Defense. Although, Soul Dew was banned from use in the VGC's these tho pokemon where very popular.<br />
<br />
First, i will cover the Male of the two - <b>Latios</b><br />
<br />
Latios had to be the most used of the two furring the VGC's by far because it could out speed the common and deadly Garchomp. In additional to being a Garchomp killer it was a great switch in to earthquake. Here is the set:<br />
<br />
<b>Latios</b> @ White Herb<br />
Timid (+Speed -Attack) <b>31</b>/12/<b>29/31/29/31</b><br />
Draco Meteor<br />
Psychic<br />
Thunderbolt<br />
Protecct<br />
<br />
Draco Meteor is absolutely deadly in the hands in Latios. The downside of it is that Draco Meteor will lower your Special attack when used, so to counter this White Herb is attached so you can continue attacking at full power. To cover the fact that Steel pokemon completely wall Latios we give Latios Thunderbolt.<br />
<br />
Now that we have the attacker done, lets get with latias - the female defender.<br />
<br />
Latias @ Choice Scarf<br />
Timid (+Speed -Attack) <b>29</b>/08/<b>31/29/31/31</b><br />
Icy Wind<br />
Calm Mind<br />
Recover<br />
Trick<br />
<br />
The way to do this is to out speed just about anything with having choice scarf, and then using trick to get rid of the handicap. If your opponent used an attack that does no damage, you are safe for at least a little while. Either they keep the pokemon in and you calm mind or they switch and...you calm mind. Win-Win situation. Then you back up your partner with icy wind and lower both of your opponents speed. Then you calm mind and recover as needed.<br />
<br />
This completes my Emerald training and next i will be going through Pokemon XD: Gale of Darkness for some very nice Exclusive attacks!<br />
<br />
See ya'll later!<br />
<br />
~ultimatedra</div>

]]></content:encoded>
			<dc:creator>ultimatedra</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=57</guid>
		</item>
		<item>
			<title>Prepping for VGC 2010 - Training in Emerald</title>
			<link>http://pokegym.net/forums/blog.php?b=56</link>
			<pubDate>Mon, 05 Oct 2009 03:27:30 GMT</pubDate>
			<description><![CDATA[Well, it is a new Tournament year. And with a new tournament year is a new Video Game Championship Series. 
 
 ph33r t3h p1Ka 
 
*Starting from the beginning* 
So, the first thing i am getting done is the most time consuming. Camping the "One-Timers". I am starting over in one of my favorite games...]]></description>
			<content:encoded><![CDATA[<div>Well, it is a new Tournament year. And with a new tournament year is a new Video Game Championship Series.<br />
<br />
<table><tr><td><img src="http://pokegym.net/gallery/displayimage.php?imageid=34996"></td></tr><tr><td><font size="1"><i> ph33r t3h p1Ka</i></font></td></tr></table><br />
<br />
<b>Starting from the beginning</b><br />
So, the first thing i am getting done is the most time consuming. Camping the &quot;One-Timers&quot;. I am starting over in one of my favorite games - Emerald.<br />
Emerald is a WONDERFUL game. The story, the gym leaders, the first to introduce &quot;Double Battles&quot;, and it was the first to have the Battle Frontier for those who where passionate about the Art of Battles.<br />
<br />
In addition to all these great features, i like it because of the AWESOME One-Timers! Regirock, Registeel, Regice, Latias, and Latios are all One time catches in Emerald that are allowed to be used in the VGC's. The Regi's are very different to work with, more so in an environment full or Metagross, Snorlax, and Zapdos - all very nice attackers with great defense.<br />
<br />
<b>Registeel </b>was actually and idea of my roommates, as he got schooled on Pokemon Battle Revolution by one. Registeel gets a great 150 base defense and sp.defense. And with only three weaknesses its strengths are in its ELEVEN resistances and immune to poison. Here is the Registeel i am coming away with.<br />
<br />
<b>Registeel</b> @ Chesto Berry<br />
Relaxed (+Defense -Speed)<br />
<b>31</b>/<b>31</b>/<b>31</b>/15/<b>31</b>/14<br />
Iron Head<br />
Thunder Wave<br />
Double Team<br />
Rest<br />
<br />
I went with Relaxed so it can survive from an overused attack - Earthquake. You can go with several options for Items here. Occa Berry, Chople Berry, and Shuca Berry will eliminate a weakness for a single attack, or leftovers can heal it between turns. I am going with Chesto Berry so i can use rest for a free heal, or counter a Dark void from a Smeargle. This set is made to wear out a Pokemon and with Double Team, Paralysis, and flinch from Iron Head. With all this it will be hard to take out.<br />
<br />
<b>Regice </b>is a close second out of the three Regi's. with an astounding 200 base Sp. Defense and with 4 weaknesses it is very decent. Now three of these weaknesses are Physical (Fighting, Steel, Ground) and a mere 100 base defense, Metagross is a very big threat. here is my Regice:<br />
<br />
<b>Regice</b> @ Leftovers<br />
Relaxed (+ Defense -Speed)<br />
<b>31</b>/24/<b>31</b>/<b>30</b>/<b>31</b>/7<br />
Icy Wind<br />
Counter<br />
Thunder wave<br />
Double Team<br />
<br />
This guy requires quite a bit of prediction to use effectively, but it can turn out VERY well. With a plus defense nature with enough effort points in defense will give Regice enough defense to survive a Meteor mash from Metagross. If you can predict well enough, you can turn a near KO situation into a KO for you, with accurate prediction with counter.  Icy wind gives great support to slow down things like Garchomp, Latios, and Yanmega. Thunder Wave will add to this and give survivability to your Regice.<br />
<br />
<b>Regirock</b> is a tough one to work with as it has five weaknesses (Fighting, Ground, Steel, Water, Grass) and they are coming from both Physical and Special sides. With 200 base defense, it can deal with earthquake and meteor mash from Metagross, but Rain Dance teams will cause him problems.<br />
Here is my Regirock:<br />
<br />
Regirock @ Passho Berry<br />
Sassy (+Sp. Defense -Speed)<br />
<b>31</b>/<b>31</b>/<b>31</b>/24/<b>31</b>/17<br />
Rock Slide<br />
Thunder Wave<br />
Double Team<br />
Rock Polish<br />
<br />
If you had not noticed, Thunder wave and double team is the thing i am using with all of these guys. It adds a massive amount of possible survivability as well as lowers their speed so you can very well out speed with with the slow golems. Now Regirock is going to be a bit more aggressive. After paralyzing the opponent, Rock polish will give Regirock enough speed to make Rock Slide viable. With Passho Berry, it will survive a Surf from the ever common Rain Dance teams.<br />
<br />
Well, thanks for reading. When i come back, i will be finishing up with my Emerald segment with the L@ti twins.<br />
<br />
L8rz,<br />
<br />
~Ultimatedra</div>

]]></content:encoded>
			<dc:creator>ultimatedra</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=56</guid>
		</item>
		<item>
			<title><![CDATA[Prime's Puzzlers! Puzzle #1: MetaBlastCatty VS. Don King]]></title>
			<link>http://pokegym.net/forums/blog.php?b=55</link>
			<pubDate>Tue, 22 Sep 2009 12:44:33 GMT</pubDate>
			<description><![CDATA[Think you're good with puzzles? Think you can _play with the best_? Put your skill to the test and see if you can crack this puzzle! If you can figure out the answer, PM me, and if you're the first person to answer this puzzle, I'll post your name and give you props. 
 
Here's the puzzle: 
...]]></description>
			<content:encoded><![CDATA[<div><i>Think you're good with puzzles? Think you can <u>play with the best</u>? Put your skill to the test and see if you can crack this puzzle! If you can figure out the answer, PM me, and if you're the first person to answer this puzzle, I'll post your name and give you props.</i><br />
<br />
Here's the puzzle:<br />
<br />
<font size="4"><b>Puzzle #1 - MetaBlastCatty VS. Don King</b></font><br />
<br />
<font size="3"><b>Player 1</b></font><br />
<b>Prizes:</b> 2 Prizes left.<br />
<b>Deck:</b> 3 cards left. You know the last 3 cards are 3 <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=42335" target="_blank">Broken Time Space</a>. You have already drawn for the turn.<br />
<b>Hand:</b> <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=33233" target="_blank">Rare Candy</a>, <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=42326" target="_blank">Squirtle</a>, <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=41097" target="_blank">Luxury Ball</a>, <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=31462" target="_blank">Water Energy</a>, <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=31462" target="_blank">Water Energy</a>, <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=42323" target="_blank">Skitty</a>, <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=33245" target="_blank">Unown G</a>.<br />
<b>Field:</b> <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=42235" target="_blank">Blastoise</a> active w/2 <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=31462" target="_blank">Water Energy</a> &amp; 40 damage on it. <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=42323" target="_blank">Skitty</a>, <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=33234" target="_blank">Claydol</a>, <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=35717" target="_blank">Uxie</a>, <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=48165" target="_blank">Metagross</a> on bench. No energy on anything else. No damage on anything else.<br />
<br />
<font size="3"><b>Player 2</b></font><br />
<b>Field:</b> <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=41031" target="_blank">Machamp</a> active w/1 <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=31460" target="_blank">Fighting Energy</a> &amp; 0 damage on it. <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=33234" target="_blank">Claydol</a> w/ <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=33245" target="_blank">Unown G</a> attached, <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=35717" target="_blank">Uxie</a>, <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=31458" target="_blank">Machamp</a>  w/1 <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=31460" target="_blank">Fighting Energy</a> attached, <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=35732" target="_blank">Metagross</a> on bench. No energy on anything else. No damage on anything else.<br />
<b>Hand:</b> 5 cards, 1 is <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=41014" target="_blank">Machamp Lv.X</a>.<br />
<b>Deck:</b> 15 random cards.<br />
<b>Prizes:</b> 1 Prize left.<br />
<br />
<font size="4"><b>Question</b>:</font> Your opponent played a <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=33213" target="_blank">Premier Ball</a> last turn to grab his <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=41014" target="_blank">Machamp Lv.X</a>. You know he can Level Up and use <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=41031" target="_blank">Machamp</a>'s Take Out attack to do 100 damage, thanks to <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=41014" target="_blank">Machamp Lv.X</a>'s No Guard Poke-Body, to knock out your <a href="http://pokegym.net/forums/view.php?pg=towercard&amp;imageid=42235" target="_blank">Blastoise</a> next turn, regardless of what cards he draws into. How do you win this turn?<br />
<br />
Good luck!</div>

]]></content:encoded>
			<dc:creator>Prime</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=55</guid>
		</item>
		<item>
			<title>Anticipation of a new season</title>
			<link>http://pokegym.net/forums/blog.php?b=54</link>
			<pubDate>Thu, 17 Sep 2009 21:53:23 GMT</pubDate>
			<description><![CDATA[Wow.  Here we sit on the verge of the 2009-2010 season. 
 
The second "Quest for Hawaii" that sparked everyone through the 2006-2007 campaign. 
 
Difference this year?  The game is bigger and stronger than it has ever been.  Why?  Nintendo really knows what it is doing. 
 
Reinventing itself every...]]></description>
			<content:encoded><![CDATA[<div>Wow.  Here we sit on the verge of the 2009-2010 season.<br />
<br />
The second &quot;Quest for Hawaii&quot; that sparked everyone through the 2006-2007 campaign.<br />
<br />
Difference this year?  The game is bigger and stronger than it has ever been.  Why?  Nintendo really knows what it is doing.<br />
<br />
Reinventing itself every 3 years with new games sprinkled in with the reinvention of old &quot;classic&quot; Pokemon games, keeps us all going.<br />
<br />
On the card side, coordinating the cards with the video games is a cool idea.  I am excited this spring for not only the Video Game, but for the new card game and its new mechanics!<br />
<br />
Battle Roads are upon us!  Away we go!  What will come of this year?  Will another power card like Luxray be discovered and released?  How will the new cards react with the old cards?  No rotation for the first time in the Nintendo Era...WOW.<br />
<br />
New league season with cards like UXIE LA and CLAYDOL GE being awarded as prizes.  What will the price of a Baltoy jump to shortly?  Claydol is easy, but Baltoy will now be the tough half?<br />
<br />
No badges either.  What a sad end of an era.  The cards are nice but the badges were the &quot;League Symbol&quot; that everyone could relate to.  <br />
<br />
Adding in the Video Games (which, truth be told, I haven't played in 4 years) will put a neat new spin on league.  I am not sure how my stores are going to like it, as there are no real sales associated with the video games, but we shall see, we shall see.<br />
<br />
The last gift of the year we have to open is how to get to Hawaii!!  Will there be ratings invites with trips?  Without trips?<br />
<br />
I really look forward to this season, and being on the road for events with my sons once more!  We live in a Pokemon World!<br />
<br />
One Junior, One Senior, One Master for the first time ever with the 3 boys...and one more still to learn the game.  How weird is this going to be?  No more brothers playing each other for 2 years?  Wow.  <br />
<br />
Looking forward to seeing you all on the trail!  I will certainly post again after this weekend!<br />
<br />
The Meganium45 -oh, and the name derived from my oldest son's first deck at the Central Stadium Challenge, utilizing Neo Genesis Meganium and Scyther Promo #45.  They would not allow him to use his first deck name of choice...Big &quot;rhymes with Grass&quot; Grass.<br />
<br />
Vince</div>

]]></content:encoded>
			<dc:creator>meganium45</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=54</guid>
		</item>
		<item>
			<title><![CDATA[P_A's story of how I got to where I am today.]]></title>
			<link>http://pokegym.net/forums/blog.php?b=51</link>
			<pubDate>Wed, 09 Sep 2009 01:26:55 GMT</pubDate>
			<description>So here I am, with little to no knowledge of the game, and only about 3 actual games under my belt heading off to a pokemon store with my son and daughter in tow. LOL, boy what a learning experience! I get in there (it was held on the second floor of a mall), and kids were running up and down the...</description>
			<content:encoded><![CDATA[<div>So here I am, with little to no knowledge of the game, and only about 3 actual games under my belt heading off to a pokemon store with my son and daughter in tow. LOL, boy what a learning experience! I get in there (it was held on the second floor of a mall), and kids were running up and down the hall screaming what they got in their packs. Now as collectors, we're thinking that this is a great place since very few packs were opened in the flea market, so we walk in, and buy some packs. However we asked if there was some place to play the game (since we obviously just learned), and low and behold it was that very day that the league was held at the store, in the back room! Wow, what a coincidence! So we walk in, not knowing what to expect and a very friendly lady and her daughter ask us about what card we have and start handing us promo after promo after promo! Holy smokes, I was soooo surprised! What a day! Of course we didn't get any playing done, since at that point we were still collectors, but in the next couple weeks we bought some starter decks, and more cards, and tweeked them to make some decks for both my son and I. It wasn't too long that Josh started winning tournaments at league, and we never looked back. When Wizards made the professor ranks, I proudly became one of them, and to be honest, I was the first Master Professor in Ontario. Josh, my son became the youngest professor ever (somehow Wizards goofed and allowed him to take the test a few weeks before he turned 15 - which he passed) and later became a master professor as well, and we were both able to grandfather our professorship when PUI took over pokemon. Of course it wasn't all roses though. The wonderfully warm and friendly lady and her daughter turned against a few people from their league, one of which was me - because they weren't taking the compendium seriously and in a charity event caused a huge controversy, and quite a few crying kids. I sided with the compendium, and a few friends I'd met from the pokemonzeo website over some older friends who I knew to be completely wrong - but to this day can't remember the exact ruling that was the cause of the trouble. In any case, a friend and I, who were fed up with being ostracized looked around and started a league of our own. This was the rise of the &quot;most stable and longest running league in Canada&quot; in the words of a representative of POP, and the downfall of the older league run by this other lady. It wasn't too long after that (in fact less than 3 months) that the other league closed down. Honestly, I was sad that it went - even though they  blamed us for it's downfall.<br />
 <br />
Shortly after starting our own league, PUI took control over pokemon. It was quite a stir, let me tell you. People were wondering whether or not this was going to fly. Some even thought that since Wizards took out 15+ age group that maybe things would be worse with PUI. Thankfully it was not so! Up here we even got the prereleases, and cool events involving the ruby/sapphire cartridge games. Josh placed well in the event and won a Sapphire game (he already had Ruby), so he gave it to me! That's what got me hooked on the games as well. I spent many hours on that game - over 600 - many of which I spent doing that when I should have been doing many other things! It was hard to put down let me tell you. Same with just about every other pokemon game produced since!  So all during this time, I had kept up with being a professor, and running events as I was allowed. I even got asked to become a PTO, but since I allowed another PTO to run events in my store, I would have had to run events over an hour from my own league store! However since the PTO and I had made a deal that if I was asked he'd give up my store, I felt confident that I'd have the job.  So I call him up, and call in his part of the bargain, and guess what?  :eek: I was betrayed!  All he would say was, 'sorry, I can't do that now.' I was rather disappointed in him for quite some time. but in the end we settled down to a working relationship that was decent but obviously much more advantageous to him. I just love the game, and wanted to play and organize the best way I knew how. I've always given out more than I get for these events and many people came out because of that. I got the chance to be the head judge of 3 Canadian Nationals, and was offered a trip to BC for another one (which I couldn't attend due to a scheduling conflict). I've been wonderfully blessed to become a mod here on the gym - both as a trade mod, and a global mod, and last year I finally got my chance to become a PTO when POP decided to expand operations in Ontario. Even then, controversy seems to follow me, with the other PTO trying to steal a venue out from all my hard work - in the end it turned out alright, since I was able to retain the venue, which has been very well supported.  Yeah, I have to admit, I love this game, and have found many good friends because of it. However I'm not without some form of controversy.  I admit, sometimes I deserve some of the things that happened to me, due to poor judgement on my part, but I have always had the best interests of pokemon in mind.  What I've done has made me who I am.  And I've learned a lot.  To be honest, other than the opportunity to become a PTO earlier in my career (which passed me by through no fault of my own), I wouldn't change a thing.  I will always want to help out, and do the best I can for others, and although I currently have retired from doing league for personal reasons, I still hope that the Barrie Ontario league at Gamer's Lair will continue long into the future. It's got some great people involved in it - people that I've grown to admire, and like a lot. Hopefully time will tell if we made a difference. Good luck guys. I wish you all the success in the new season.<br />
 <br />
PS: this blog represents the opinion of the participant and does not nessessarily reflect the opinion of other parties.  Names have been omitted to protect even the not so innocent (yeah, I know the real word for that - GUILTY!).  Any errors in this blog I take full responsibility for, but the events above really happened, and are true, and factual in all respects.</div>

]]></content:encoded>
			<dc:creator>P_A</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=51</guid>
		</item>
		<item>
			<title>My shift from TCG to VGC - My thoughts</title>
			<link>http://pokegym.net/forums/blog.php?b=50</link>
			<pubDate>Tue, 08 Sep 2009 03:32:52 GMT</pubDate>
			<description>Well, it has been a year now sense changing my focus from judging and playing Pokemon TCG to playing and building support for the Pokemon video game series. 
 
Some people ask me why i do not play the TCG much anymore and why i have a new love for the video game, so here i am going to give a bit of...</description>
			<content:encoded><![CDATA[<div>Well, it has been a year now sense changing my focus from judging and playing Pokemon TCG to playing and building support for the Pokemon video game series.<br />
<br />
Some people ask me why i do not play the TCG much anymore and why i have a new love for the video game, so here i am going to give a bit of back story on this change.<br />
<br />
<b>Section 1 - A history lesson</b><br />
I started playing Pokemon when the games Pokemon Red and Pokemon Blue where first released. I enjoyed the video game more than any other video game at the time. I was ten years old at the time and i had received a game boy for my tenth birthday. I cannot tell you how many hours i played my Blue version. I was a fan of the game at this point, and you could only imagine how happy i was come Christmas time when i received the Gyarados theme deck and a booster pack. From this point on i was hooked. I played Pokemon whenever i had free time. My parents where getting worried so they said i need to socialize more, so i started going to Pokemon league. In other words it backfired on my parents saying that. I continued playing Pokemon right  up until the end of the Neo sets. I had got a bit bored of Pokemon, and i needed a break as i was now starting high school and i needed to focus on school.<br />
<br />
<b>Section 2 - The change in game</b><br />
I had been gone from Pokemon for a little while now, and in that time i had become a respected player for another Trading card game. I had started getting into judging at this point and then i saw an old Pokemon friend of mine come into the store where i ran league for this other TCG. he said i should come back and play at the Pokemon Ruby/sapphire release tournament. I agreed and that is when i came back to Pokemon. I loved how the Pokemon TCG evolved from when i left, and shortly after that i was encouraged to become a Pokemon Professor and help grow the game.<br />
<br />
<b>Section 3 - Stairway to Heaven</b><br />
I passed the Professor test the week it became available. I was told that i should make some goals for myself and try my hardest to reach them, so i made some goals  to work toward that would help me become a great judge. In the following years i started one of the most successful leagues going from a attendance of 4 to over 40 in a little less than a year. I was a judge for several city championships, and was a underling for gym and state championships. I even became staff at the world championships, but one of my goals was to be a head judge for a state championships or higher, and it had been over four years and still no head judge position.<br />
<br />
<b>Section 4 - The shift in interest </b><br />
It was at this point i decided to discuss this with my Primer Tournament Organizer. She said some nice things about me, but said that she did not see me being a Head judge in the future. It was at this point that i knew that i would not be able to fulfill this goal, so i decided to stop judging for the TCG. It was not worth working towards a position that i would not be able to get. I had spoke to Mike Liesik about the recent interest in the Video Game series and he said that he was hoping to grow it to be a regular Organized Play series, so that was when i started to work as hard a i could re-learning all there was to learn about the video games.<br />
<br />
<b>Section 5 - The new-found love for Pokemon</b><br />
When i started joining other Pokemon community's that where devoted to playing the Video games, i saw exactly how big it was. Some of these places had even gotten into the deepest parts of the game where the normal player would not really look. Effort values, Individual Values, Hidden Power Values, and much more made the game so competitive. And best of all, all the places i went to that played the video game would give you tips and strategy's that would help. Everybody was helping each other to become better at the game. Very rarely where there people who would be poor losers or poor winners.<br />
<br />
<b>Section 6 - Closing thoughts</b><br />
I believe i have found my place. With the Video Game Championships growing, and leagues now giving support to those who play strictly the video game, these two worlds are now starting to merge into what i hope to become a big community where both of these players will find that they are both the same kind of family. A family who has a love for Pokemon.</div>

]]></content:encoded>
			<dc:creator>ultimatedra</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=50</guid>
		</item>
		<item>
			<title>My shift from TCG to VGC - My thoughts</title>
			<link>http://pokegym.net/forums/blog.php?b=49</link>
			<pubDate>Tue, 08 Sep 2009 03:21:04 GMT</pubDate>
			<description>Well, it has been a year now sense changing my focus from judging and playing Pokemon TCG to playing and building support for the Pokemon video game series. 
 
Some people ask me why i do not play the TCG much anymore and why i have a new love for the video game, so here i am going to give a bit of...</description>
			<content:encoded><![CDATA[<div>Well, it has been a year now sense changing my focus from judging and playing Pokemon TCG to playing and building support for the Pokemon video game series.<br />
<br />
Some people ask me why i do not play the TCG much anymore and why i have a new love for the video game, so here i am going to give a bit of back story on this change.<br />
<br />
<b>Section 1 - A history lesson</b><br />
I started playing Pokemon when the games Pokemon Red and Pokemon Blue where first released. I enjoyed the video game more than any other video game at the time. I was ten years old at the time and i had received a game boy for my tenth birthday. I cannot tell you how many hours i played my Blue version. I was a fan of the game at this point, and you could only imagine how happy i was come Christmas time when i received the Gyarados theme deck and a booster pack. From this point on i was hooked. I played Pokemon whenever i had free time. My parents where getting worried so they said i need to socialize more, so i started going to Pokemon league. In other words it backfired on my parents saying that. I continued playing Pokemon right  up until the end of the Neo sets. I had got a bit bored of Pokemon, and i needed a break as i was now starting high school and i needed to focus on school.<br />
<br />
<b>Section 2 - The change in game</b><br />
I had been gone from Pokemon for a little while now, and in that time i had become a respected player for another Trading card game. I had started getting into judging at this point and then i saw an old Pokemon friend of mine come into the store where i ran league for this other TCG. he said i should come back and play at the Pokemon Ruby/sapphire release tournament. I agreed and that is when i came back to Pokemon. I loved how the Pokemon TCG evolved from when i left, and shortly after that i was encouraged to become a Pokemon Professor and help grow the game.<br />
<br />
<b>Section 3 - Stairway to Heaven</b><br />
I passed the Professor test the week it became available. I was told that i should make some goals for myself and try my hardest to reach them, so i made some goals  to work toward that would help me become a great judge. In the following years i started one of the most successful leagues going from a attendance of 4 to over 40 in a little less than a year. I was a judge for several city championships, and was a underling for gym and state championships. I even became staff at the world championships, but one of my goals was to be a head judge for a state championships or higher, and it had been over four years and still no head judge position.<br />
<br />
<b>Section 4 - The shift in interest </b><br />
It was at this point i decided to discuss this with my Primer Tournament Organizer. She said some nice things about me, but said that she did not see me being a Head judge in the future. It was at this point that i knew that i would not be able to fulfill this goal, so i decided to stop judging for the TCG. It was not worth working towards a position that i would not be able to get. I had spoke to Mike Liesik about the recent interest in the Video Game series and he said that he was hoping to grow it to be a regular Organized Play series, so that was when i started to work as hard a i could re-learning all there was to learn about the video games.<br />
<br />
<b>Section 5 - The new-found love for Pokemon</b><br />
When i started joining other Pokemon community's that where devoted to playing the Video games, i saw exactly how big it was. Some of these places had even gotten into the deepest parts of the game where the normal player would not really look. Effort values, Individual Values, Hidden Power Values, and much more made the game so competitive. And best of all, all the places i went to that played the video game would give you tips and strategy's that would help. Everybody was helping each other to become better at the game. Very rarely where there people who would be poor losers or poor winners.<br />
<br />
<b>Section 6 - Closing thoughts</b><br />
I believe i have found my place. With the Video Game Championships growing, and leagues now giving support to those who play strictly the video game, these two worlds are now starting to merge into what i hope to become a big community where both of these players will find that they are both the same kind of family. A family who has a love for Pokemon.</div>

]]></content:encoded>
			<dc:creator>ultimatedra</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=49</guid>
		</item>
		<item>
			<title><![CDATA[Pojo's Pokemon CotD - Rayquaza C]]></title>
			<link>http://pokegym.net/forums/blog.php?b=47</link>
			<pubDate>Tue, 25 Aug 2009 13:21:15 GMT</pubDate>
			<description><![CDATA[Rayquaza C 
Supreme Victors 
Holo Rare 
 
As we saw, Rayquaza C Lv. X has the potential to be an extremely dangerous card. In a deck that's based completely around it (and runs well), the card can consistently do 200 damage! While its HP may not have been the most amazing thing in the world,...]]></description>
			<content:encoded><![CDATA[<div>Rayquaza C<br />
Supreme Victors<br />
Holo Rare<br />
<br />
As we saw, Rayquaza C Lv. X has the potential to be an extremely dangerous card. In a deck that's based completely around it (and runs well), the card can consistently do 200 damage! While its HP may not have been the most amazing thing in the world, causing the card to lose value in a format where its ability to stick around for a few turns is key, it really poses a threat in the current metagame. That's the Level X card, however. Now, we're going to talk about the original card, Rayquaza C. If it's not paired with the Lv. X, is it really worth any hype whatsoever?<br />
<br />
Not really.<br />
<br />
Sure, the HP is right up there with other SP legendaries like Dialga G, coming in at a nice, healthy 100HP. It's x2 Weakness to Colorless can pose some problems (looking at you Flygon...and even Staraptor FB Lv. X...and yes, you too, Porygon Z!), but it isn't as hindering as say, a weakness to Lightning or Fire right now. (Blazeray and LuxRape, I'm looking at you). The -20 Resistance to Fighting is pretty normal...protects against Machamp's Hurricane Punches, Primeape/Mankey, blah, blah, you know...the usual. Yeah, the Retreat Cost of a whopping 3 is not something that you like to see...and that's really where this card starts to show its true colors. Unfortunately, it's all downhill from here.<br />
<br />
Trash Burst is the one thing that makes the normal Rayquaza C interesting. For one Colorless, you can discard up to 5 Energy Cards from your hand, and for each card you discard, the attack does 10 more damage. So, if you discard all five, you get to do a nice 60 for one Colorless (or most likely an Energy Gain in this situation). This attack has TONS of combo potential. First of all, you've got the obvious synergy with Rayquaza C Lv. X, which makes this attack great so it can charge up the Lv. X so you can use the huge 200 damage attack. Then, you've got combos with cards like Electivire SW and and Electivire FB Lv. X. Discard some Lightning energy and do a nice chunk of damage, PokeTurn Rayquaza, bring out Electivire SW and use Motor Drive and you've got an extra energy. With Electivire FB, you've got more energy to bring out of the discard, so it works great there. It also works with Typhlosion MT, allowing you to do practically the same thing as Electivire, but with Fire Energy. There are plenty of these &quot;pull energy from the discard&quot; combos out there, and Rayquaza works great in this aspect, because unlike Felicity's Drawing or Volkner's, you actually get to do damage at the same time. It also works with other cards that place Energy on top of the deck like Delcatty PL, so you can have some constant, cheap damage. However, be careful, because if you want to get Rayquaza C out of the Active spot, you HAVE to have PokeTurn or Super Scoop Up because it's really not worth the Three Retreat cost, especially when Rayquaza is relatively frail.<br />
<br />
Now, its other attack, Twister, is barely worth mentioning. For FOUR Colorless (or three and an Energy Gain...not much better) you have the POSSIBILITY of doing 50 and discarding two energy attached to the Defending Pokemon. Unfortunately, like most Twisters, it involves FLIPS. If you get two tails, you do NOTHING. It's just not worth it. If you want energy removal, stick with Dialga G Lv. X, because at least you're doing 80 guaranteed...it's so much more worth it. Don't use this attack unless you HAVE to, because the attack is horrible. Please, stick with Trash Burst.<br />
<br />
Ratings:<br />
<br />
Modified: 2/5 If you're not using the Lv. X, this card mainly needs to be used to set up decks that focus on Pokemon like Typhlosion and Electivire, because Rayquaza does a GREAT job of getting energies in the discard and doing damage at the same time. Otherwise, it's not that great. Without the Lv. X, you're left with a potential 60 damage (and only if you can get some crazy energy circulation...and most decks only run 10-13 energy to begin with). The first attack has potential, but everything else, especially Retreat Cost, brings this card down.<br />
<br />
Limited: 2/5 Same situation here, pretty much. Flippy cards are common here, so Twister might be a bit better, but you don't really have ways to get energy back from the discard here, aside from Palmer's, so you're just going to waste your energy on Trash Burst. If you DO want to go the Trash Burst route, Sandslash SV works great here to get you more energy to discard. Otherwise, the 2x Colorless Weakness will probably kill you here because so many people run Colorless...just not worth it.<br />
<br />
That's it for today! If you've got any differing opinions, combo ideas, anything, feel free to e-mail me at <a href="mailto:drtomoe123@gmail.com">drtomoe123@gmail.com</a>, because I'd love to hear them! :D</div>

]]></content:encoded>
			<dc:creator>drtomoe123</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=47</guid>
		</item>
		<item>
			<title>Theme Deck Lists #6</title>
			<link>http://pokegym.net/forums/blog.php?b=45</link>
			<pubDate>Mon, 10 Aug 2009 11:44:42 GMT</pubDate>
			<description><![CDATA[*Supreme Victors* 
 
Ignition 
1 Arcanine G (http://pokegym.net/gallery/showimage.php?i=48303&c=223) (Holo) 
1 Camerupt G (http://pokegym.net/gallery/showimage.php?i=48193&c=223) 
2 Raticate G (http://pokegym.net/gallery/showimage.php?i=48219&c=223) 
1 Venusaur...]]></description>
			<content:encoded><![CDATA[<div><font size="3"><b>Supreme Victors</b></font><br />
<br />
<font size="3">Ignition</font><br />
1 <a href="http://pokegym.net/gallery/showimage.php?i=48303&amp;c=223" target="_blank">Arcanine G</a> (Holo)<br />
1 <a href="http://pokegym.net/gallery/showimage.php?i=48193&amp;c=223" target="_blank">Camerupt G</a><br />
2 <a href="http://pokegym.net/gallery/showimage.php?i=48219&amp;c=223" target="_blank">Raticate G</a><br />
1 <a href="http://pokegym.net/gallery/showimage.php?i=48160&amp;c=223" target="_blank">Venusaur</a> (Non-Holo)<br />
2 <a href="http://pokegym.net/gallery/showimage.php?i=48227&amp;c=223" target="_blank">Ivysaur</a><br />
4 <a href="http://pokegym.net/gallery/showimage.php?i=48265&amp;c=223" target="_blank">Bulbasaur</a><br />
2 <a href="http://pokegym.net/gallery/showimage.php?i=48223&amp;c=223" target="_blank">Masquerain</a><br />
4 <a href="http://pokegym.net/gallery/showimage.php?i=48275&amp;c=223" target="_blank">Surskit</a><br />
3 <a href="http://pokegym.net/gallery/showimage.php?i=48258&amp;c=223" target="_blank">Chimchar</a><br />
3 <a href="http://pokegym.net/gallery/showimage.php?i=48271&amp;c=223" target="_blank">Paras</a><br />
4 <a href="http://pokegym.net/gallery/showimage.php?i=48266&amp;c=223" target="_blank">Whismur</a><br />
2 <a href="http://pokegym.net/gallery/showimage.php?i=48280&amp;c=223" target="_blank">Cyrus's Initiative</a><br />
2 <a href="http://pokegym.net/gallery/showimage.php?i=45479&amp;c=205" target="_blank">Bebe's Search</a><br />
1 <a href="http://pokegym.net/gallery/showimage.php?i=48282&amp;c=223" target="_blank">Night Teleporter</a><br />
2 <a href="http://pokegym.net/gallery/showimage.php?i=34891&amp;c=175" target="_blank">Energy Search</a><br />
2 <a href="http://pokegym.net/gallery/showimage.php?i=41103&amp;c=194" target="_blank">Potion</a><br />
15 <a href="http://pokegym.net/gallery/showimage.php?i=31472&amp;c=140" target="_blank">Grass Energy</a><br />
9 <a href="http://pokegym.net/gallery/showimage.php?i=31505&amp;c=140" target="_blank">Fire Energy</a><br />
<br />
<font size="3">Overflow</font><br />
1 <a href="http://pokegym.net/gallery/showimage.php?i=48174&amp;c=223" target="_blank">Milotic C</a> (Holo)<br />
2 <a href="http://pokegym.net/gallery/showimage.php?i=48253&amp;c=223" target="_blank">Spiritomb C</a><br />
1 <a href="http://pokegym.net/gallery/showimage.php?i=48179&amp;c=223" target="_blank">Roserade C</a><br />
1 <a href="http://pokegym.net/gallery/showimage.php?i=48156&amp;c=223" target="_blank">Swampert</a> (Non-Holo)<br />
2 <a href="http://pokegym.net/gallery/showimage.php?i=48226&amp;c=223" target="_blank">Marshtomp</a><br />
4 <a href="http://pokegym.net/gallery/showimage.php?i=48301&amp;c=223" target="_blank">Mudkip</a><br />
2 <a href="http://pokegym.net/gallery/showimage.php?i=48205&amp;c=223" target="_blank">Floatzel</a><br />
4 <a href="http://pokegym.net/gallery/showimage.php?i=48254&amp;c=223" target="_blank">Buizel</a><br />
3 <a href="http://pokegym.net/gallery/showimage.php?i=48244&amp;c=223" target="_blank">Corphish</a><br />
3 <a href="http://pokegym.net/gallery/showimage.php?i=48233&amp;c=223" target="_blank">Croagunk</a><br />
2 <a href="http://pokegym.net/gallery/showimage.php?i=35683&amp;c=190" target="_blank">Cynthia's Feelings</a><br />
2 <a href="http://pokegym.net/gallery/showimage.php?i=31981&amp;c=162" target="_blank">Roseanne's Research</a><br />
1 <a href="http://pokegym.net/forums/../gallery/showimage.php?i=48282&amp;c=223" target="_blank">Night Teleporter</a><br />
 2 <a href="http://pokegym.net/forums/../gallery/showimage.php?i=41103&amp;c=194" target="_blank">Potion</a><br />
2 <a href="http://pokegym.net/gallery/showimage.php?i=41104&amp;c=194" target="_blank">Switch</a><br />
15 <a href="http://pokegym.net/gallery/showimage.php?i=31462&amp;c=140" target="_blank">Water Energy</a><br />
9 <a href="http://pokegym.net/gallery/showimage.php?i=31500&amp;c=140" target="_blank">Psychic Energy</a></div>

]]></content:encoded>
			<dc:creator>Prime</dc:creator>
			<guid isPermaLink="true">http://pokegym.net/forums/blog.php?b=45</guid>
		</item>
	</channel>
</rss>
