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Thread: Create a Team Magma Card

  1. #1

    Create a Team Magma Card

    Magma's Torchic-50 HP-Fire-Basic-Attacks-
    (C)Triple Scratch-10x-Flip 3 coins. For each heads this attack does 10 damage.
    (R)Torch-The Defending Pokemon is now burned.
    Weakness-(W)
    Resistance-
    Retreat-(C)
    Rarity-Common

    Magma's Combusken-70 HP-Fire-Stage 1-Attacks-
    (R)(C)Flame Fist-30-Flip a coin. If heads, the defending pokemon is now burned.
    Weakness-(W)
    Resistance-(C)
    Retreat-(C)
    Rarity-Uncommon

    Magma's Blaziken-100 HP-Fire-Stage 2-
    PokeBody-Flaming Body-You may chose to have all attacks performed by Blaziken include Burn.
    (C)Heavy Kick-20
    (R)(R)(C)Flaming Fury-60-If the defending pokemon is already burned when you use this attack, you may inflict half the damage from this attack to one of your opponents benched pokemon.
    Weakness-(W)
    Resistance-(C)
    Retreat-(C)
    Rarity-Rare Holo
    Last edited by ShadowOfTyranitar; 09/10/2003 at 05:34 PM.

  2. #2
    Clarify the PokeBody. Do you mean that the Burn always happens, happens on a coin flip, or happens at the owner's choice?
    Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

    There's an exception to every rule, except this one. This one has two.

  3. #3

    numel/camerupt

    Magma's Numel-50 HP-Fire-Basic-Attacks-
    (C)Smoke Jet-10-Flip a coin. If heads, the defending pokemon may not attack during your opponents next turn.
    Weakness-(W)
    Resistance-(L)
    Retreat-(C)
    Rarity-common

    Magma's Camerupt-90 HP-Fire-Stage 1-
    PokePower-Magma Lakes-Once per turn if Magma's Camerupt is your active pokemon you may place a magma lake counter on the defending pokemon. When the defending pokemon retreats, remove all magma lake counters from it and do 10 damage for every one discarded in this way. This power stops working while Camerupt is affected by a special condition.
    Attacks-(R)(R)Magma Drench-20-The defending pokemon is now burned.
    (R)(R)(C)Eruption-50
    Weakness-(W)
    Resistance-(L)
    Retreat-(C)(C)(C)
    Rarity-Rare

    Having it do 60 for 3 (R) is fine. I've changed magma drench to 20. I meant for magma lakes to only work if you were active, but I forgot to be specific.
    Last edited by ShadowOfTyranitar; 09/11/2003 at 02:52 PM.

  4. #4
    60 for (R)(R)(R) with no drawback still seems like a little much. Make it 50, or add a fairly minor drawback. The Power's better now, but it still seems a little iffy on balance. Maybe make using it end your turn? Then, at least, the player with the Camerupt has to be strategic with the Power.
    Last edited by dkates; 09/10/2003 at 06:59 PM.
    Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

    There's an exception to every rule, except this one. This one has two.

  5. #5

    more

    Magma's lava machine-trainer-If your active pokemon has Magma in its name and damages the defending pokemon with an attack during the turn you play this card the defending pokemon is now burned.

    Magma's Torkoal-70 HP-Fire-Basic-
    PokeBody-White Smoke-No cards attached to Magma's Torkoal can be removed by opponents card effects.
    (R)Hot Coals-10-Flip a coin. If heads, the defending pokemon is now burned.
    (R)(R)Lava Stream-40
    Weakness-(W)
    Resistance-(G)
    Retreat-(C)(C)
    Rarity-Rare
    Last edited by ShadowOfTyranitar; 09/11/2003 at 06:03 PM.

  6. #6
    Like it, but a Power/Body and two attacks is supposed to be a pretty rare thing. On the Trainer, I think a flip may be merited, but it seems strange that you would have a requirement about the Active's name. Remember Sleep!? It had no such requirement, just a flip. JMO.
    Last edited by dkates; 09/11/2003 at 01:52 PM.
    Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

    There's an exception to every rule, except this one. This one has two.

  7. #7

    re

    Well, "Koga" required your active pokemon to have Koga in its name, although it also required your pokemon to use an attack that inflicted damage.

    Magma's Magby-30 HP-Fire-Baby-Baby Power-
    (C)Burning Breath-The defending pokemon is now burned.
    Weakness-
    Resistance-
    Retreat-
    Rarity-Uncommon

    Magma's Magmar-70 HP-Fire-Basic-
    (R)Char-10-Flip a coin. If heads, place a char counter on the defending pokemon. A Char counter acts just like burn except it is a counter and burn and char can be inflicted on a pokemon at the same time. (I know I probably did a crappy job on the explanation)
    (R)(R)(C)Magmar Punch-40-Flip a coin. If heads, the defending pokemon is now burned.
    Weakness-(W)
    Resistance-(L)
    Retreat-(C)
    Rarity-Rare
    Last edited by ShadowOfTyranitar; 09/11/2003 at 06:01 PM.

  8. #8
    The Magby's fun, but that Magmar's overpowered -- each of its attacks gives a different version of Burn, without a flip, and Magmar Punch would be perfectly balanced in terms of cost vs. damage if the text weren't there. Good point about Koga, but if it worked for Koga, it has to work for Magma -- require an attack to do damage, and you've got Koga's burning counterpart.
    Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

    There's an exception to every rule, except this one. This one has two.

  9. #9

    re

    Magma's Slugma-40 HP-Fire-Basic-
    (C)Head Slam-10
    Weakness-(W)
    Resistance-
    Retreat-(C)
    Rarity-Common

    Magma's Magcargo-70 HP-Fire-Stage 1-
    PokeBody-Cooling Shell-All attacks performed by (W) that do damage have a base power of 20 less.
    (R)(R)(R)Magma River-40-Flip a coin. If heads, chose one of your opponents benched pokemon and do 20 damage to it.
    Weakness-(W)
    Resistance-
    Retreat-(C)(C)(C)
    Rarity-Rare

  10. #10
    Nice! Normally, I'd say Magma River was a tad unbalanced, but having to evolve from such a weak Slugma more than makes up for it.
    Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

    There's an exception to every rule, except this one. This one has two.

  11. #11
    Content Developer
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    Team Magma's Vulpix Basic 40 HP
    Poke-Power - Magma Rush:
    Once during your turn, (before you attack) you may flip a coin. If heads, you may lay an evolution card on the matching basic with Team Magma in it's name. This can be used first turn. This power does not work if Vulpix is affected by a special condition.
    (R) Leer - 10
    Flip a coin, if heads, choose one of your opponent's benched pokemon and switch it with the defending pokemon. Do the damage before switching.
    Weakness: W
    Resistance:
    Retreat: C

    Team Magma's Ninetails Basic 90 HP
    Poke-Power - Magma Rush:
    Once during your turn, (before you attack) you may flip a coin. If heads, you may lay an evolution card on the matching basic with Team Magma in it's name. This can be used first turn. This power does not work if Ninetails is affected by a special condition.
    (RR) Will-O-Wisp 10
    The defending pokemon is now burned.
    (RRRC) Fire Spin 60+
    If the defending pokemon is affected by a special condition, this attack does 60 damage plus 20 more damage.
    Weakness: W
    Resistance:
    Retreat: CC
    Last edited by Prime; 09/11/2003 at 06:44 PM.

  12. #12
    Now these are cards I'd love to have in a deck! Up to 4 coin flips per turn to evolve Pokemon that otherwise couldn't? Cool! BTW, why Fighting Energies for their attacks?
    Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

    There's an exception to every rule, except this one. This one has two.

  13. #13
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    My fault, they should have been fire energy. Isn't that R?

  14. #14
    Yes.
    Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

    There's an exception to every rule, except this one. This one has two.

  15. #15
    I feel like I've been rude, giving all these criticisms when you were inviting us to submit our cards too. So, I'll give this a try.

    Magma's Houndour
    (R)
    50 HP
    Weakness: (W)
    Resistance: N/A
    Retreat Cost: (C)

    (F) Hot 'n' Coaled 10+
    Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

    Magma's Houndoom
    (R)
    80 HP
    Weakness: (W)
    Resistance: N/A
    Retreat Cost: (C)(C)

    Poke-Body: Dark Blaze
    If there are any Special Energy cards named "Darkness Energy" attached to Magma's Houndoom and Magma's Houndoom does damage with an attack, that attack does 10 more damage (before applying Weakness and Resistance).

    (D)(R)(C) Shadowfire 40
    If the Defending Pokemon has a Weakness to (D), this attack's base damage is 80 instead of 40.
    Last edited by dkates; 09/11/2003 at 09:06 PM.
    Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

    There's an exception to every rule, except this one. This one has two.

  16. #16
    I didn't have time to see what cards were already up, but...

    Magma Grunt (Trainer)
    Count the number of Fire Pokemon in play. Then draw that many cards from your deck. At the end of your turn, place a damage counter on each of those Pokemon.
    ~FlygonChampion :lightning

  17. #17
    Magma's Moltres {R} 70HP
    {Poke-Power} Firey Wings
    Whenever an attack damages Magma's Moltres, the Attacking Pokemon is now burned.
    {R} Incinerate 10
    Discard the top card from your opponent's deck. Discard 1 {R} energy card from Magma's Moltres.
    {RRCC} Spiral Flame 40
    The defending pokemon is now burned. You may discard a {R} energy card attached to Magma's Moltres to place 2 damage counters on 1 of your opponents benched pokemon

  18. #18
    Shadow-shadock's Avatar
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    Magma Energy(Special Energy Card)
    You can only attach this card to a (R) pokemon with Dark or Magma in its name this card provides[RR]
    sorry but I haven't a signature

  19. #19
    Magma's Ho-Oh
    100HP (R)
    Weakness: (W)
    Resistance: (F)
    Retreat Cost: (C)(C)(C)

    (R)(R) Sunlight 30
    Flip a coin. If heads, remove 1 damage counter from Ho-Oh.

    (R)(R)(R)(C) Reflect 50
    If your opponent attacks Ho-Oh at any time, flip two coins. For each heads, take away two counters from Ho-Oh and put them on the Defending Pokemon.
    Last edited by Fawkes0126; 09/13/2003 at 01:56 PM.
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  20. #20
    the (F) should be changed to (R).....

  21. #21
    No, I meant Fighting was the resistance.
    I AM A CHRISTIAN. END OF STORY.

    Believe in Jesus. He solves ALL problems.
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  22. #22
    Yeah, but on the costs, they should be (R), Fire, not (F), Fighting.
    Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

    There's an exception to every rule, except this one. This one has two.

  23. #23

    more

    Magma's Groudon-150 HP-Fire-Basic-
    PokeBody-Drought-Your opponent cannot play (W) energy onto thier pokemon.
    (R)Magma Surge-20-You may choose one of the following effects.
    1.Take one (R) energy from your discard pile and attach it to Groudon.
    2.The defending pokemon is now burned.
    (R)(R)(R)Magma Flood-60-Place 1 damage counter on all your opponents benched pokemon.
    Weakness-
    Resistance-(G)
    Retreat-(C)(C)(C)
    Rarity-Rare Holo

    I made this unbelievably powerful because this is Magma's signature pokemon.
    Last edited by ShadowOfTyranitar; 09/16/2003 at 07:21 PM.

  24. #24

    re

    Magma's Lava Pump-Trainer-Take one (R) energy card from your discard pile and attach it to one of your pokemon in play with Magma in its name.

    Maxie-Trainer-Choose one of your pokemon in play with Magma in its name. For the rest of your turn, you may evolve that pokemon even if you just played it, this is your first turn, or you evolved it this turn. This effect also applies to the pokemon it evolves into.

    Magma Executive-trainer-Search your deck for one pokemon with Magma in its name and put it into your hand. Shuffle your deck afterwards.

  25. #25
    Hold on: Magma specializes in Ground Pokémon. How come all of your cards are Fire?

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