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Thread: ...:::* SCIZOR /MD/ *:::.... thread

  1. #1

    Exclamation ...:::* SCIZOR /MD/ *:::.... thread

    Hi PokéGym ^_- !

    I would like to start here discussion about new PTCG set and its impact to modified decks.

    Everyone heard about release of DCE in HGSS and a lot of people started to talking about decks like new PLOX, Flygon variation (obv) and many others, but my second card (after Gardevoir SW obv ^^) which I remember was SCIZOR from Majestic Down set.

    And now, I would like to start talking here about this card and I start to write here some of its props and cons.

    PROPS :
    --------

    - only Stage 1 (easy setup)
    - cheap first attack (only one NRG)
    - cool resistance (psychic)
    - IMO cool weakness (fire)
    - nice retreat cost (one NRG)
    - sometimes usefull second attack (probably with DCE)
    - can use special Metal NRG to reduce taking damage

    CONS :
    -------

    - low Hit Points (ehm 90 :-/)

    IMO its very good card, but :
    -----------------------------

    - if your opponents doesnt play special NRG cards you have small base damage with first attack and second is flippy and you need DCE

    + with Exeprt Belt (obv card with Scizor) it can does 100 for one NRG !

    + its second attacks base damage is 70 what isnt the best but better than 50 ^^


    And the point of this card :
    --------------------------

    - it takes value from many special NRG in current format and IMO many decks play them

    - Problem : How to beat decks which doesnt play any special NRG like Rain Dance decks, random fire deck (Charizard, Typloshion etc.), Domphan, Kingdra, Speedrill and sometimes SP deck (Poké Turn)

    So I am looking for some secon attackers that can help me with my problems and build some agresive deck (100 dmg for one NRG with easy setup is obv agresive ^^) wich can beat current format and have at least bad matchups.

    So, please start to discuss, feel free & enjoy !

    At the end of this post I would like to write here all special NRG on modified :

    NRGs : (10)
    -----------
    Darkness
    Metal
    Call
    Double Colorless
    Upper
    Rainbow
    Multi
    SP
    Cyclone
    Warp

    (Are they all ?)

  2. #2
    probopass from arceus is a good hitter with scizor, I have a deck thats that sizor, probopass and
    steelix its not bad when I have more time I will post the deck list.

  3. #3
    Kayle's Avatar
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    Adding 1-1 or 2-2 Scizor MD to a DialgaChomp deck would be really amusing.
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  4. #4
    @ adagerna :

    Ok, it will be cool, if you post your list.

    @ Kayle :

    I played DialGarchomp at 3 cities and its imo one of the best deck in current format, but I think that I dont have 2 or 4 free slots in it :-/
    And also I have bad matchup vs Rain Dance deck and Scizor tech doet help me here :-/

  5. #5
    Quote Originally Posted by Kayle View Post
    Adding 1-1 or 2-2 Scizor MD to a DialgaChomp deck would be really amusing.
    Yeah good luck fitting that in and not taking out essential cards.

    To answer the OP, yeah Scizor is a decent tech, but space is too tight nowadays with all the cards to fit in. Teching a 1-1 or 2-2 Scizor MD and a metal or two in one deck is just too much. But it would be a nice surprise, idk
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    2nd Place Pasadena BR (again) '09-'10

  6. #6
    @ TheGeneral

    THX for you post, but ok, if it is hard to tech in some deck, what do you think about Scizor like main hitter ? With Expert Belt it can does cool dmg via its first attack.

  7. #7
    Sure. But what if youre playing against jumpluff? donphan? gyarados (who even if they run cyclone can OHKO you)? These will be big decks that dont run many special energy. scizor md is a tech card to me, not a whole deck.
    1st Place Ventura BR '08-'09--2nd Place Pasadena BR '09-'10
    1st Place Ventura BR (again) '09-'10--2nd Place Carpinteria Cities '09-'10
    Top 16 Nevada States '09-'10--3rd Place Southern California Regionals '09-'10
    2nd Place Pasadena BR (again) '09-'10

  8. #8
    Having the sizor probopass deck I have to agree with the general it's the secondary attacker
    because it's high damage is based on your opponent playing special energy, a lot of the decks damage is
    probopass.

  9. #9
    @ TheGeneral :

    Ok, ok BTW do you think thant Jumpluff will be played a lot ? Dusknoir is really scared card for any Jumpluff deck, or not ?

    @ adagerna :
    Hmm, ok and could you post here you Probopass - Scizor list ? Whats the point of deck ? Whats your tournament results with it ?

  10. #10
    Well I can't post the deck list as for once I only have one deck on me and it's a fun deck I'm working on.
    Unfortunately I built the deck the day of a hgss prerelease so I have not done any tournament play with it.
    The point of the deck is to have out a probopass with an exbert belt and several special metals out so you
    have a fairly high damage dealing tank that hits fast, while sizor speeds hits anything with a special metal
    or use x-scisor with a dce the second turn it's out. Steelix is well in there to annoy people with iron tail lol

  11. #11
    Dusknoir? Jumpluff laughs at dusknoir. By the time you're able to night spin, youre KO'd. Jumpluff is a speed deck and the only way to counter it is by hitting back hard and fast. Not dusknoir.
    1st Place Ventura BR '08-'09--2nd Place Pasadena BR '09-'10
    1st Place Ventura BR (again) '09-'10--2nd Place Carpinteria Cities '09-'10
    Top 16 Nevada States '09-'10--3rd Place Southern California Regionals '09-'10
    2nd Place Pasadena BR (again) '09-'10

  12. #12
    @ adagerna :
    Ok, thx, your deck looks pretty cool :-)

    Back to back posts merged. The following information has been added:

    @ TheGeneral :

    Hmm ok, if Dusknoir is not problem, what is problem but fire and Night Spin attack ?
    Do you have some decent list ? Could you PM it ?
    Last edited by Mac_736_the_Gh0st; 02/17/2010 at 05:44 PM. Reason: Doublepost Eliminator

  13. #13
    I apologize for taking so long to post this, but here is my deck list. I may be droping a trainer or
    supporter somewhere for another dce. Also the reason behind using trainers like pokemon
    communication is for probopass's pokebody to hit for the extra damage.

    2 scyther (SF)
    2 scizor (MD obviously)
    3 nosepass (PT)
    3 probopass (AR)
    1 onix (SF)
    1 steelix (SF)
    2 uxie (LA)
    2 baltoy (GE)
    2 claydol (GE)
    1 spiritomb (AR)
    total pokemon 19

    3 expertbelt
    2 lucian's assignment
    1 luxury ball
    2 conductive quarry
    4 plus powers
    2 cynthia's feelings
    3 pokemon communication
    2 roseanne's research
    2 switch
    2 warp point
    2 night maintenance

    total t/s/s 25

    6 basic metal energy
    2 basic fighting energy
    4 special metal energy
    2 double colorless energy
    2 call energy

    16 energy cards
    Last edited by adagerna; 02/18/2010 at 05:19 PM. Reason: forgot the sets each pokemon was from.

  14. #14
    @ adagerna

    Np, I think that you posted it ASAP as you can ;-)

    Your list looks pretty cool and point of Probopass's Poke-Body + Pokemon Communication looks so cool !

    What do you think abou taking down 2 basic Metal Enrgy for another 2 Call Energy ? I think thant 8 Metal NRG is enough. Ano about DCE you can take down Fightings ? BTW why you playing Fighting NRG ?

  15. #15
    I just found that it I personaly like having a bit extra energy that I can roseanne's for is all, but I do
    think that 2 more call energy would work just as well. Also the reason for the fighting energy is a
    two-fold one it allows both claydol to attack in worst case situations, but also if I can't evolve for
    whatever reason the nosepass and onix need them to attack as well. I'll go and edit in what sets the
    pokemon are from as well seeing as how I just noticed I didn't do that.
    Last edited by adagerna; 02/18/2010 at 05:20 PM.

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