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Thread: You gots no hand :D!

  1. #1

    You gots no hand :D!

    When I went to my UD pre-release, I saw 2 great cards.

    Weavile

    Team Rockets Trickery

    I have always loved discarding cards from my opponents hand, or hurting there hand to make it hard to play (like Judge :P)

    Anyways, I am trying to think up of a deck that it almost pure hand disruption. I LOVE the new Weavile since all you have to do is evolve it, and then you can get a card from your opponents hand. With BTS and Super Scoop Up, I think it could be a pretty harsh combo.

    So far, I have this list:

    4 Weavile (UD)
    4 Sneasel (UD)
    4 Cyrus' Initiative
    4 Team Rocket's Trickery
    4 Jirachi (RR) AND/OR Sableye (SF)

    2 or 3 Broken Time-Space

    2 or 3 Memory Berry, since I may just be attacking with Weavile, and use Sneasel's "Beat Up" attack.

    And obviously Darkness Energies.

    I am just not sure how a full deck list would work out. I thought maybe putting in Chatot G in here, so that after I mess up my opponents hand, I could make them draw into useless cards.

    My other main concern is attacking. I don't exactly have a "main attacker" aside from Weavile, and I don't know what else to put in.

    I also need help in finding more discard cards. The ones I found either cost too much energy to use, or the effect was flippy as well as an attack (sorta like the new Murkrow from UD)

    Anyways, any ideas?

  2. #2
    Kayle's Avatar
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    Forget memory berry, use Houndoom UD to attack.
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  3. #3
    all you have to do is tech Weavile and TRT into sablelock.

    and there you go.

  4. #4
    I would add Houndoom UD. 50 for 2 dark and your opponent discards one card from their hand.

    EDIT: Kayle beat me to it.
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  5. #5
    Quote Originally Posted by iDonkedYou View Post
    all you have to do is tech Weavile and TRT into sablelock.

    and there you go.
    Quote Originally Posted by Lemres View Post
    Anyways, I am trying to think up of a deck that it almost pure hand disruption.



    I didn't even see the Houndoom x_x;

    Thanks for the help guys :P

  6. #6
    Initiative is better than trickery. They'll just dump something useless.

  7. #7
    Quote Originally Posted by DonphanAtoZ View Post
    Initiative is better than trickery. They'll just dump something useless.
    Trickery is amazing in my opinion. Even if they chose, it's a guarenteed discard, unlike Initiative.

    Heck, I might use Trickery, the use Sableye to get another Initiative/Trickery in the same turn.

    The Weaviles and everything just make it even harder for them to choose.

    The 2 cards is also a bonus :P

  8. #8
    I would use Judge along with Weavile. Reduce your opponent's hand down to 4 cards, then play Weaviles and maybe impersonate an Initiative with Sableye.
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  9. #9
    Quote Originally Posted by Lemres View Post
    I am trying to think up of a deck that it almost pure hand disruption.
    Keyword almost.


    Btw, you added sableye after my comment...

  10. #10
    Quote Originally Posted by iDonkedYou View Post
    Keyword almost.


    Btw, you added sableye after my comment...
    Sableye was there when I made this thread buddy ;<

    ---------- Post added 08/12/2010 at 01:41 PM ----------

    Quote Originally Posted by DragonClyne725 View Post
    I would use Judge along with Weavile. Reduce your opponent's hand down to 4 cards, then play Weaviles and maybe impersonate an Initiative with Sableye.

    Judge gets both players :P

  11. #11
    Quote Originally Posted by Lemres View Post
    Sableye was there when I made this thread buddy ;<

    ---------- Post added 08/12/2010 at 01:41 PM ----------




    Judge gets both players :P
    *facepalm.

    Judge gets both players but you can make there hand to 2 or even none if you play initative.
    you can use the useful cards out of your hand, then play judge and draw more. Judge is a staple in any deck that wants to disprute.

  12. #12
    Quote Originally Posted by iDonkedYou View Post
    *facepalm.

    Judge gets both players but you can make there hand to 2 or even none if you play initative.
    you can use the useful cards out of your hand, then play judge and draw more. Judge is a staple in any deck that wants to disprute.
    Seems you misread :P

    He made it sound as if I would somehow keep the weavile in my hand after I judge. Hence, why I put "judge gets both players".

  13. #13
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    It would seem possible to me to combine Flygon Lv.X and Weavile and then Sableye as the starter into a real big mess of discarding from the hand, hand disruption, and discarding from the deck.

  14. #14
    you can also include chatot G
    that way after you empty their hand, you can also ensure that they draw nothing good either

  15. #15
    Prime, already being used in FlyKing :P

  16. #16
    Totally Sableye in there, because he's Dark and fits with the 'darkness' of the deck, and he can Impersonate an Initiative after you've already used Trickery that turn, or vice versa.
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