Page 7 of 7 FirstFirst ... 4567
Results 151 to 166 of 166

Thread: I Double Theme Decks: Improving Through Double-Decking

  1. #151
    I think that I found this topic looking for some Frost Ray improvements, and talk about rotation was important, I had completely forgotten about it.

    Well, I can afford some mentioned singles, except Greninja BREAK (a single copy of it is like 1.5x the price of the entire deck). The way you say, seems that Stone Heart is a better option than Wave Slasher if I have access to other cards, right? Or it was just an impression?

    About the Sky Guardian, may you have a list of linked-cards or something like that so I can look at the cards? I found nothing about it on Bulbapedia.

  2. These members say thanks for this post:

    nburlingttamm (09/10/2016), srayesranda (07/27/2016)

  3. #152
    Avatar Creator MegaVelocibot's Avatar
    Join Date
    Mar 2004
    Location
    Where y'see Magnemite/Porygon avs
    Posts
    4,157
    Images
    5
    Quote Originally Posted by Tokunaga Minoru View Post
    I think that I found this topic looking for some Frost Ray improvements, and talk about rotation was important, I had completely forgotten about it.

    Well, I can afford some mentioned singles, except Greninja BREAK (a single copy of it is like 1.5x the price of the entire deck). The way you say, seems that Stone Heart is a better option than Wave Slasher if I have access to other cards, right? Or it was just an impression?
    Better is a difficult adjective to use in this case, given the decks have two very different playstyles. The doubled Grass-focused Stone Heart is about locking the opponent's Items down, while the doubled Water-focused Wave Slasher rapidly sets up low-Energy Greninja while reducing the opponent's chances of attacking with Slowking. What is better depends on how you prefer to play; I am simply offering options and suggestions based on the cards provided in those decks. What works better for me is the doubled Wave Slasher, but again, that is how I prefer to play.

    Quote Originally Posted by Tokunaga Minoru View Post
    About the Sky Guardian, may you have a list of linked-cards or something like that so I can look at the cards? I found nothing about it on Bulbapedia.
    List from Bulbapedia or Pokebeach.
    New to the game? Want to learn how to improve your deck-building with just two theme decks?
    Check out I Double Theme Decks!

    I Play Theme Decks 2010 Finalist


  4. #153
    So I'll take the Double Stone Heart, because I think a defensive style suits me. Any other suggestions than Uncommon Vespiquen and Forest of Giant Plants? Man, I can't believe that I haven't found the link yesterday...
    Last edited by Tokunaga Minoru; 04/24/2016 at 12:15 PM.

  5. This member says thanks for this post:

    nburlingttamm (09/10/2016)

  6. #154
    Taking the cue about improvements, what do you guys think about -2 Fighting Fury Belt, -2 Great Ball, -2 Misty's Determination, -4 Potion and +4 Dive Ball, +2 Rough Seas, +4 Professor Sycamore on Wave Slasher deck? Is Sycamore overkill when we have Shauna and Tierno? Maybe it's a newbie mistake, but I don't think that Great Ball and Misty's Determination are good searchers, 'cause the first can only search for Basic Pokémon (I'm not running any big guy) and the second can only dig 8 cards in the deck (ok, it's pretty good). And what do you think about Golduck chain? The only purpose is remove a Special Energy?

  7. #155
    Avatar Creator MegaVelocibot's Avatar
    Join Date
    Mar 2004
    Location
    Where y'see Magnemite/Porygon avs
    Posts
    4,157
    Images
    5
    Great Ball is any Pokémon, not just Basic. That said, yes, both are weak cards. Without a Sacred Ash to recover Pokémon, Sycamore may end up being overkill, but the best advice is to try it and see. Make changes according to your playstyle, see what works and what doesn't.
    New to the game? Want to learn how to improve your deck-building with just two theme decks?
    Check out I Double Theme Decks!

    I Play Theme Decks 2010 Finalist


  8. This member says thanks for this post:

    nburlingttamm (09/10/2016)

  9. #156
    My fault, I read only the first textbox on Bulba and didn't realize that the card have erratas. Well, I'm downloading TCGO right now to test it too. I'll come back to comment if something relevant appears.

  10. #157
    Avatar Creator MegaVelocibot's Avatar
    Join Date
    Mar 2004
    Location
    Where y'see Magnemite/Porygon avs
    Posts
    4,157
    Images
    5
    Strangely, though I remember making it, it seems I never posted the other double-deck/s.

    Two-Thirds of a Yardstick (Double-Battle Ruler)
    Pokémon: 16
    4 Zygarde
    2 Lucario
    4 Riolu
    2 Carbink
    4 Hawlucha
    4 Shuckle

    Trainers: 24
    2 Energy Pouch
    2 Pokémon Fan Club
    2 Potion
    4 Professor's Letter
    4 Shauna
    4 Switch
    4 Tierno
    2 Wally

    Energy: 20
    20 Fighting Energy

    I would almost prefer the other Carbink, the common with Safeguard, though that would not be too hard of a card to find and include. Most of the deck is simple, no-frills damage.

    Snakes In a Can (Double-Battle Ruler)
    Pokémon: 22
    2 Serperior
    4 Servine
    4 Snivy
    4 Wormadam
    4 Burmy
    4 Shuckle

    Trainers: 22
    2 Energy Pouch
    2 Pokémon Fan Club
    4 Professor's Letter
    4 Shauna
    4 Switch
    4 Tierno
    2 Wally

    Energy: 16
    16 Grass Energy

    Surprisingly, the other Servine provide a use in this deck, even if they can't evolve to Serperior, by activating their Ability. The deck begs for Forest of Giant Plants and other draw-acceleration, as well as Serperior's most potent partner, Ariados, for the dreaded Paralysis and Poison that was formerly handled by Accelgor in the Black and White format.
    Last edited by MegaVelocibot; 06/18/2016 at 02:05 PM.
    New to the game? Want to learn how to improve your deck-building with just two theme decks?
    Check out I Double Theme Decks!

    I Play Theme Decks 2010 Finalist


  11. #158
    Avatar Creator MegaVelocibot's Avatar
    Join Date
    Mar 2004
    Location
    Where y'see Magnemite/Porygon avs
    Posts
    4,157
    Images
    5
    A few decklists coming in, with strategies to be fleshed out later.

    Pokémon: 22
    4 Volcanion
    3 Klinklang
    4 Klang
    4 Klink
    3 Persian
    4 Meowth

    Trainers: 22
    4 Energy Retrieval
    2 Evosoda
    2 Ninja Boy
    2 Pokémon Center Lady
    4 Professor's Letter
    2 Shauna
    4 Tierno
    2 Ultra Ball

    Energy: 16
    6 Fire Energy
    10 Metal Energy

    _______________________

    Pokémon: 18
    4 Volcanion
    2 Pyroar
    4 Litleo
    4 Rapidash
    4 Ponyta

    Trainers: 24
    4 Energy Retrieval
    2 Evosoda
    4 Ninja Boy
    2 Pokémon Center Lady
    4 Professor's Letter
    2 Shauna
    4 Tierno
    2 Ultra Ball

    Energy: 18
    18 Fire Energy

    _______________________

    Pokémon: 22
    2 Galvantula
    4 Joltik
    4 Ampharos
    4 Flaaffy
    4 Mareep
    4 Hawlucha

    Trainers: 22
    4 Energy Retrieval
    2 Evosoda
    4 Ninja Boy
    4 Professor's Letter
    2 Shauna
    4 Tierno
    2 Ultra Ball

    Energy: 16
    16 Lightning Energy

    _______________________

    Pokémon: 22
    4 Hoopa
    4 Drifblim
    4 Drifloon
    3 Ambipom
    3 Aipom
    4 Hawlucha

    Trainers: 22
    4 Energy Retrieval
    2 Evosoda
    4 Ninja Boy
    4 Professor's Letter
    2 Shauna
    4 Tierno
    2 Ultra Ball

    Energy: 16
    16 Psychic Energy
    New to the game? Want to learn how to improve your deck-building with just two theme decks?
    Check out I Double Theme Decks!

    I Play Theme Decks 2010 Finalist


  12. #159
    Not so much a cheat sheet much like homework, I hope so as well, related to the new players

  13. #160
    Hello! I've been reading this thread for quite a while and I think I am going to start playing the game. Of the two current decks (Gears of Fire and Ring of Lightning) which one do you believe has a better opportunity fighting standard decks? I am not completely sure if Ampharos ability to hit EX pokemon is better to try and fight other players considering I only plan to play a double theme deck.

    Thanks in advance!

  14. #161
    Avatar Creator MegaVelocibot's Avatar
    Join Date
    Mar 2004
    Location
    Where y'see Magnemite/Porygon avs
    Posts
    4,157
    Images
    5
    I suppose that would depend on what the people around you play. My suggestion to new players at my League has generally been focused on the Fire-centric version of Volcanion (Gears of Fire), especially because of the upcoming Volcanion-EX and Magearna tins that more strongly benefit that theme deck. In the tests I have conducted with the Lightning double-deck against other double-decks (which lack EXs), the deck has worked decently, though it wishes for Energy acceleration and some additional Supporters, in the form of draw power and Lysandre. Even with four Ampharos in play, Lysandre feels like a must-have, to drag out less useful Pokemon while using the Ability to tap away at the Pokémon-EX.
    New to the game? Want to learn how to improve your deck-building with just two theme decks?
    Check out I Double Theme Decks!

    I Play Theme Decks 2010 Finalist


  15. #162
    Avatar Creator MegaVelocibot's Avatar
    Join Date
    Mar 2004
    Location
    Where y'see Magnemite/Porygon avs
    Posts
    4,157
    Images
    5
    With the Battle Arena Decks out and in full swing, I will first be providing coverage of some decks that can be made by purchasing two copies of this product; subsequently, this post will be updated with a "double-deck" made from a single product which contains two different decks. (Note that the contents of this post are for the Expanded 2016-2017 format of Black and White-onwards, unless otherwise noted.) As was the case with the Darkrai and Mewtwo Battle Arena Decks, even if you do not play Expanded, this deck contains many useful cards for the Standard (Primal Clash-onwards) format. The purchase is made better if there are people in your area you can trade with that do play such a format, and would thus be interested in trading for cards you might not use.

    [Expanded]
    Pokémon: 15
    4 Rayquaza-EX
    4 Eelektrik
    4 Tynamo
    1 Raichu
    1 Pikachu
    1 Keldeo-EX

    Trainers: 31
    4 Professor Sycamore
    4 N
    2 Professor Birch's Observations
    2 Lysandre
    2 Skyla
    1 Karen
    4 VS Seeker
    3 Ultra Ball
    4 Level Ball
    1 Float Stone
    1 Professor's Letter
    3 Skyarrow Bridge

    Energy: 14
    4 Fire
    10 Lightning


    Strategy: The strategy of this deck is rather narrowly focused, but strong if left unstopped. Eelectrik's Ability, which can be used once per Eelectrik in play per turn, allows for a Lightning Energy card to be attached to a Benched Pokemon. Rayquaza-EX should use its second attack, discarding all Lightning Energy, leaving it with one Fire Energy attached. Using Skyarrow Bridge to retreat for free (or Keldeo-EX and Float Stone if Skyarrow Bridge cannot be found to enter play, or to remove the Asleep or Paralyzed Status Conditions) allows an Active Rayquaza-EX to switch with a Benched Rayquaza-EX. Eelektrik can power up whichever Rayquaza-EX is on the Bench for another powerful attack, doing up to 240 damage per turn. While very strong, this strategy is vulnerable to Ability-lock cards, such as Hex Maniac, which significantly reduce how quickly Energy can be attached. Room for improvement would involve trading for Raikou, both the non-EX (1) and EX (2) variants, to replace the Raichu line and one Rayquaza-EX, in addition to the Ace Spec card Computer Search.

    [Standard]
    Pokémon: 16
    4 Raichu
    4 Pikachu
    2 Articuno
    2 Regice
    2 Octillery
    2 Remoraid

    Trainers: 32
    4 Professor Sycamore
    4 N
    2 Lysandre
    1 Fisherman
    1 Skyla
    1 Karen
    4 VS Seeker
    4 Ultra Ball
    4 Level Ball and/or Dive Ball
    2 Professor's Letter
    2 Switch and/or Escape Rope
    3 Rough Seas

    Energy: 12
    12 Water

    Strategy: Not fantastic, but functional. Raichu focuses as the primary attacker (using its first attack, due to a lack of Lightning Energy), with Regice and Articuno providing backup support. By finishing an opponent off with Articuno's second attack, you can claim an often-unexpected extra Prize card, thanks to its Ancient Trait.
    Last edited by MegaVelocibot; 10/09/2016 at 06:07 AM.
    New to the game? Want to learn how to improve your deck-building with just two theme decks?
    Check out I Double Theme Decks!

    I Play Theme Decks 2010 Finalist


  16. #163
    Avatar Creator MegaVelocibot's Avatar
    Join Date
    Mar 2004
    Location
    Where y'see Magnemite/Porygon avs
    Posts
    4,157
    Images
    5
    Fun news for such a long-running thread: it is about a thousand more views, at the time of this posting, from being the top-viewed thread in this subforum!

    I was able to get a copy of the Pikachu Power Theme Deck's list of cards, so here is a double-deck using those cards. Noteworthy is that a double-deck also gets you a 4-4-4 line of Beedrill to play around with, and a fun deck to start building around, if you have a set of Revitalizers and Forest of Giant Plants to play with.

    Short Circuit (Double Pikachu-Power)
    Pokémon: 18
    4 Pikachu
    4 Raichu
    2 Magneton
    4 Magnemite
    4 Electabuzz

    Trainers: 24
    2 Energy Retrieval
    2 Evosoda
    2 Poke Ball
    2 Pokemon Center Lady
    2 Pokemon Fan Club
    2 Professor Oak's Hint
    4 Professor's Letter
    2 Revive
    2 Switch
    4 Tierno

    Energy: 18
    18 Lightning Energy

    _____________________

    Sadly, the Mewtwo double-deck isn't much better. I'd overall suggest skipping over the Evolutions theme decks for double-decking, if that is an option for you.

    Unstable Genome (Double-Mewtwo Mayhem)
    Pokemon: 18
    4 Mewtwo
    2 Nidoking
    4 Nidorino
    4 Nidoran♂
    4 Gastly

    Trainers: 24
    2 Energy Retrieval
    2 Great Ball
    2 Poké Ball
    2 Pokémon Fan Club
    2 Potion
    2 Professor Oak's Hint
    4 Professor's Letter
    4 Switch
    4 Tierno

    Energy: 18
    18 Psychic Energy
    Last edited by MegaVelocibot; 06/13/2017 at 03:29 PM.
    New to the game? Want to learn how to improve your deck-building with just two theme decks?
    Check out I Double Theme Decks!

    I Play Theme Decks 2010 Finalist


  17. #164
    Avatar Creator MegaVelocibot's Avatar
    Join Date
    Mar 2004
    Location
    Where y'see Magnemite/Porygon avs
    Posts
    4,157
    Images
    5
    So, right. Time to get on with the Sun and Moon era of theme decks. I will go back and cover the Legendary birds and the Rayquaza vs Keldeo Battle Arena Decks in this post, specifically the doubled forms, but first, I'm updating the Pikachu post to also include the Mewtwo double-deck.
    Last edited by MegaVelocibot; 06/13/2017 at 03:59 PM.
    New to the game? Want to learn how to improve your deck-building with just two theme decks?
    Check out I Double Theme Decks!

    I Play Theme Decks 2010 Finalist


  18. #165
    Avatar Creator MegaVelocibot's Avatar
    Join Date
    Mar 2004
    Location
    Where y'see Magnemite/Porygon avs
    Posts
    4,157
    Images
    5
    Sun and Moon Double-Theme Decks

    CAM Growth (Double-Forest Shadow)
    Pokémon: 20
    4 Decidueye
    4 Dartrix
    4 Rowlet
    2 Shiinotic
    2 Morelull
    4 Fomantis

    Trainers: 24
    2 Big Malasada
    2 Energy Retrieval
    4 Hau
    2 Lillie
    4 Nest Ball
    2 Potion
    2 Professor Kukui
    4 Timer Ball
    2 Ultra Ball

    Energy: 16
    16 Grass Energy

    Fomantis acts as a very useful early-game Energy accelerator, being able to attach extra Grass Energy from your deck to your Pokémon. The advantages of being able to attack more quickly with this double-deck usually outweigh the disadvantages of losing one or two Fomantis from Knock Outs. If you do not want to do this, substitute 4 Fomantis for 2 Kangaskhan and 2 Pinsir. For as long as it lasts in the Standard format, this deck would also benefit from Forest of Giant Plants for rapid Grass-type evolution.

    ---

    Primate Play (Double-Roaring Heat)
    Pokémon: 16
    4 Passimian
    2 Palossand
    3 Sandygast
    2 Bewear
    3 Stufful
    2 Oranguru

    Trainers: 24
    2 Big Malasada
    2 Energy Retrieval
    4 Hau
    2 Lillie
    4 Nest Ball
    2 Potion
    2 Professor Kukui
    4 Timer Ball
    2 Ultra Ball

    Energy: 20
    18 Fighting Energy
    2 Fire Energy

    By eliminating most of the Pokémon not named Passimian, and adding Double Colorless Energy and Mew from Fates Collide, this deck can start to transition into becoming a low Energy cost deck with strong offensive attacks coming from its Basic Pokémon. Rescue Stretcher and Revive are highly recommended additions, to recover Passimian, as is Special Charge to recover Double Colorless Energy.

    Night Mind (Double-Roaring Heat)
    Pokémon: 18
    4 Incineroar
    4 Torracat
    4 Litten
    4 Torkoal
    2 Oranguru

    Trainers: 24
    2 Big Malasada
    2 Energy Retrieval
    4 Hau
    2 Lillie
    4 Nest Ball
    2 Potion
    2 Professor Kukui
    4 Timer Ball
    2 Ultra Ball

    Energy: 18
    18 Fire Energy

    A more Fire-centric deck built around the Stage 2. It has much to gain from Incineroar GX, save for any benched Oranguru. Even with four Timer Ball, it would also appreciate some Rare Candy.

    ---

    One-and-Done (Double-Bright Tide)
    Pokémon: 20
    2 Golduck
    2 Psyduck
    2 Cloyster
    2 Shellder
    4 Corsola
    4 Herdier
    4 Lillipup

    Trainers: 24
    2 Energy Retrieval
    4 Hau
    2 Lillie
    4 Nest Ball
    4 Potion
    2 Professor Kukui
    4 Timer Ball
    2 Ultra Ball

    Energy: 16
    16 Water Energy

    Corsola makes for a fantastic starter, allowing Lillipup to enter play and be able to evolve into Herdier even faster, for its Ability. Golduck functions as the main attacker, although a 2-2 line is terribly thin for that function; I'd recommend getting two more Golduck, and replacing the 2-2 Cloyster line with two more Golduck and Psyduck. Energy Retrieval becomes a card that ensures 120 damage off of Golduck's second attack, and having a Herdier to evolve allows for easy reuse of Energy Retrieval. Further improvements could come with Rescue Stretcher, EXP Share, and the upcoming Wish Baton.

    Caniformia (Double-Bright Tide)
    Pokémon: 20
    4 Primarina
    4 Brionne
    4 Popplio
    4 Herdier
    4 Lillipup

    Trainers: 24
    2 Energy Retrieval
    4 Hau
    2 Lillie
    4 Nest Ball
    4 Potion
    2 Professor Kukui
    4 Timer Ball
    2 Ultra Ball

    Energy: 16
    16 Water Energy

    A variant focused more on rapid Stage 2 development, which could use some cards to recover Pokémon from the discard pile. An unrelated fun fact, both dogs and seals belong to the same suborder, when looking for related species.
    New to the game? Want to learn how to improve your deck-building with just two theme decks?
    Check out I Double Theme Decks!

    I Play Theme Decks 2010 Finalist


  19. #166
    Avatar Creator MegaVelocibot's Avatar
    Join Date
    Mar 2004
    Location
    Where y'see Magnemite/Porygon avs
    Posts
    4,157
    Images
    5
    Iron Lion (Double-Steel Sun)
    Pokémon: 22
    4 Solgaleo
    4 Cosmoem
    4 Cosmog
    4 Bewear
    4 Stufful
    2 Oricorio

    Trainers: 26
    2 Altar of the Sunne
    2 Energy Retrieval
    4 Hau
    4 Nest Ball
    4 Professor Kukui
    2 Rescue Stretcher
    4 Switch
    4 Timer Ball

    Energy: 12
    10 Metal Energy
    2 Psychic Energy

    Well, this is a pleasant but strange problem: these theme decks are some of the first double-decks, excluding Battle Arena Decks, where I have more Trainers than reasonable room to put them into the deck. Bewear, Hau, and Professor Kukui function as a set of draw cards that are quite powerful for a doubled theme deck. Switch is mandatory for reusing Solgaleo's attack, in the absence of Pokémon Ranger or Solgaleo GX. Remember not to use Nest Ball to get Oricorio, as its Ability works only when it comes into play from your hand, not from your deck. While I do not want to take out these cards, if you find you are having trouble getting Energy out of your deck, you could probably cut one Solgaleo and one Rescue Stretcher for two more Metal Energy, or just cut the Oricorio and rely on your draw engine to get the Energy while focusing on just Basic Pokémon.

    Echolocation (Double-Hidden Moon)
    Pokémon: 22
    4 Lunala
    4 Cosmoem
    4 Cosmog
    4 Bewear
    4 Stufful
    2 Oricorio

    Trainers: 26
    2 Altar of the Moone
    2 Energy Retrieval
    4 Hau
    4 Nest Ball
    4 Professor Kukui
    2 Rescue Stretcher
    4 Switch
    4 Timer Ball

    Energy: 12
    12 Psychic Energy

    When Bewear, used primarily in this deck for extra draw power, can rather suddenly be charged up from zero Energy to three by Lunala, it can become more than a Bench-sitting bear, and pose a massive threat to Basic Pokémon all on its own. The Stage 2 attacker of this theme deck is designed once again to complement the GX version quite well. Replace at least one Lunala for Lunala GX (which can thankfully be obtained from a tin) to have much more control over where your Energy are, how strong Lunala's first attack is, for recovering Energy displaced by Lunala's second attack... Oricorio functions as a way to place damage counters onto benched Pokémon, and to pad out the basic count a bit more. Everything else in this deck is just about getting Lunala set up as quickly as possible. Also, while not fantastic, Bewear GX actually becomes plausible to power up when you can move your Psychic Energy onto it in a single turn with Lunala GX. If there's anything else inexpensive this deck wants with Lunala GX, it would probably be some nice quality of life healing cards, like Max Potion.
    New to the game? Want to learn how to improve your deck-building with just two theme decks?
    Check out I Double Theme Decks!

    I Play Theme Decks 2010 Finalist


Page 7 of 7 FirstFirst ... 4567

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •