Results 1 to 6 of 6

Thread: Disruptive Cards like Weavile and Jirachi

Hybrid View

  1. #1
    peadawg14's Avatar
    Join Date
    Jun 2011
    Georgia, United States

    Disruptive Cards like Weavile and Jirachi

    I'm looking to build kind of a disruptive/annoying deck (I always like a lot of status conditions when playing the DS games). I like Crobat Prime a lot, Jirachi, Weavile...stuff like that. I'm fairly new to the game so I was hoping some of the people here that have played for a while could help me out. I'll definitely include some judges.
    Last edited by peadawg14; 08/01/2011 at 07:40 AM.
    Top 64 - 2012 Georgia Spring Regionals
    2012 Battle Roads - 1x 3rd, 1x 4th
    My Trade Thread

  2. #2
    Magnezone works very well with Judge; one sided disruption. Slowking/Weavile lock is fairly good. Jirachi works well with Vileplume (another great disruptive card) and also works well as a sweeper in Kingdra/Yanmega. The most successful disruptive deck so far is Vileplume/Yanmega/Mew/Muk and Jumpluff. You use Mew to LZ Muk then Yanmega to snipe the bench. Jumpluff is a late-game sweeper. You can tech Jirachi and Crobat into this if you want. Yanmega decks tend to run Judge.

  3. #3

    Join Date
    May 2010
    West Texas
    Blog Entries
    The other big disruption deck that is really popular right now is Ambipom TM/Weavile UD.

    This weekend I (finally) started testing a Persian HGSS/Weavile deck. As of right now (and it is still in the works), I'm running a 4-4 Persian, 3-3 Weavile, 2-2 Zoroark, and a 1-1 Slowking. And, in my limited testing in the few decks I have laying around the house, its actually pretty good. I'm 4-1 against a pretty solid ZPS list, only losing to a Pachi donk, and I'm 3-2 against my Reshiboar, which I'm not too confident in the build, but I think its more that it doesn't go well with my style. Either way, it's been pretty solid thus far, better than I would have imagined. I have a few more tricks up my sleeve to help with disruption and consistency, so it may get a bit better.

  4. #4
    Slowking is an absolute must if you play hand destruction, since it can prevent your opponent from getting anything useful once their hand is gone.

  5. #5
    ^Well Ambipom shuffles with its attack so Slowking doesn't work great in there but yeah it's still good in that and should be used.

  6. #6
    I play Weavile/Ambipom/Cinno. Works quite well, and hits hard.
    Quote Originally Posted by gallade View Post
    You guys do know baby mario is an ex-cop right? Just wanted to throw that out there before you give him your real name.
    Game Scenario Writer for
    Currently running ZekEels || trades...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts