I said a "no damage" rule would be too complicated for new players and that we have already seen that this bothers TPC. It isn't just me trying to be picky, but pointing out that arguing for it is like arguing for full tournaments of best two of three: we've basically been told "no" already.
I will add that it feels like we are giving TPC another chance to make bad cards this way. Bad cards can be overpowered to me, they can be underpowered to me, and they can be technically balanced but horribly boring and serving no purpose in the game.
I fear an increase in the latter because of a "no damage first turn" rule; cards will keep being designed as is and while the format will hopefully improve, instead of filler because the format is broken we'll be getting more filler where the excuse is "we have to make cards like this". You may write that off as a "me" thing if you wish.
Don't worry, I am not going to make any claims that the current format does not require skill. I do wonder if skill would be higher in the game worked out I believe it should, but if the game were supposed to be exclusively about skill the rules would be radically, radically different.
I do argue that there are certain kinds of skill that are under or over utilized in the game. This can be most understood when someone tries to put forth arguments for a sideboard in Pokemon; Pokemon is not really designed for such a mechanic and when the game is properly run it really shouldn't be an issue. You cannot and should not have a "strong" match against every deck you face. It is the wrong part of the tournament structure being questions (again, these are my opinions).
And now for Ignatious...
The things you don't like because you don't find them enjoyable to play are the things most of us normally find enjoyable to play but also are finding significantly underwhelming this format. You choose to love the format and blame this failing on the inherent design of the Evolution mechanic; we choose to love how the game has worked in the past and could work in the future and write of the format as failing.
You can think of it like you would a video game. Some people enjoy "microgame" based game play... and I am one of them. I can also enjoy epic, lengthy gameplay. The difference? Microgame based gameplay is for video games. Not TCGs. Not where you spend time testing your deck, trading for cards, driving to events, etc. Plus most Microgame based gameplay isn't one mistake equals instant game over.