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Thread: Sweet Dreams - Greatest Unlimited Deck

  1. #1

    Sweet Dreams - Greatest Unlimited Deck

    This deck was originally a grass deck. Then over time developed an all-around style. Every pokemon has its back covered and more. It was a great relief from the Haymaker and raindance of the day. At my local card shop this deck happened to enrage alot of people. Infact I'd say it got hated on a bit and I was forced to play even more rogue decks of the time. Which was incredibly fun. But by far, this deck has proved to be my Masterpeice. I call it Sweet Dreams...

    3x Wigglytuff (Jungle)
    4x Jigglypuff (Jungle)
    2x Haunter (Fossil)
    3x Gastly (Fossil)
    3x Mewtwo (Psyburn Promo)
    3x Scyther (Jungle)
    18-PKMN

    2 Rocket's Sneak Attack
    3 Gust of Wind
    3 Nightly Garbage Run
    4 Professor Oak
    4 Computer Search
    2 Item Finder
    4 Plus Power
    22-Trainers

    16 Psychic
    4 Double Colorless Energy
    20-Energy

    Notice cards aren't beyond Rocket.
    This deck is extremely consistent. I'm able to play it like I'm running. I really wanted to show how well it plays against misdreveas, but that kid had to go and make the top 8. Well ill try to get to Emerald ex earlier and play it there. Any takers in florida?

    Main reason for posting this deck is to replicate a deck like it in modified. Now I ask for comments and advice. I'd like to play the 'tuff again. (Wigglytuff ex - Love at first site)
    Last edited by Ho Megas Alexandros; 03/21/2005 at 04:02 PM.

  2. #2
    I don't know, but the haunter from base set looks to be better at sleep moves...
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  3. #3
    No way...

    the fossil haunter keeps them stalled, thats the idea for it

    50% they cant wake up, if they do, and try to hit him, 50% it wont work.
    r

  4. #4

    ...

    The format is pre-Gym or just Unlimited? You are forgeting lots of cards from later sets, like Recycle Energy, and Gold Berry/Focus Band, but most important BABIES!!! You should add 4 Cleffa and 2 Tyrogue, they are a must in every deck. Add Lass too, it's excellent combined with Cleffa.
    You have some extra energy, with Double Colorless, Recycle and Mewtwo Promo you shouldn't worry about that so i think that 4 Recycle 4 Double Colorless and 8 Psychic is far enough.
    Play 2 Town Volunteers over nightly Garbage Run and add in any stadium card.

  5. #5
    It was fun getting to playtest against you at FL States... sorry we didn't get to finish the match. Nice deck... Wiggly has always been a cool card to play. I'll keep it pre-Gym in my fix since that's the way you designed it. I don't really see the need for 16 Psychic energies in here, and I'd recommend Chansey over the Gastly line. Personally, here's what I'd do:

    -5 Psychic Energy
    -3 Gastly
    -2 Haunter
    -1 Nightly Garbage Run
    +2 Chansey
    +4 Energy Removal
    +1 Wigglytuff
    +2 Switch
    +2 Bill

    I'm not sure what part of FL you live in, but if I see you again soon, I'd be happy to get to finish our match. As far as what would be good in a modified Wiggly ex deck, the reprint of Elm's Training Method in the next set should be something that would really help it since you wouldn't have to rely on something like Pidgeot to search out your Wiggly ex. Boost Energy is helpful too. That's about all I can think of at the moment, however. Good luck with it (both unlimited and modified if you choose to make it)!
    Last edited by Misdreavus; 03/22/2005 at 10:45 AM.
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  6. #6
    Thanks Misdreavus,
    I guess I'll wait till the pre-release to start working on the modified version of this deck. I live in the Jacksonville area. So I'll be going to casselberry's ex emeral prerelease - saves 2 hours of driving.

  7. #7
    instead of using mewtwo use mewtwo ex since you can go off for a turn 2 60 or more if you add pluspowers or strength charms. plus having 100 hp for a basic aint all that bad which i think is worth the risk of the 2 prize ex risk.

  8. #8

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    18 Pokemon and 20 Energy is way to much.
    Drop the Pokemon down to like 12, lol, and
    drop the energy to like 12.

    And I can't believe there is only 22 Trainers
    in here. I run like 41 Trainers in mine. Fill in
    the rest of the Empty spots with trainers.
    Believe me, in unlimited speed is everything.
    H/W's ----->http://pokegym.net/forums/showthread...890#post591890

    1000th Post on 10/30/2006, at 04:33 AM

    ~-> " Then try your best to make me kneel before you!<-~ Broly

  9. #9
    What does yours look like? I'm curious, not many people play 'tuff.

    Also Mainly I'd like to make another all around deck like this for modified with two Stage 1's and the rest basic. Maybe just change to the updated models of those pokemon. IE Mewtwo ex and Scyther ex.

  10. #10
    I suggest you stick with a grass deck. I really have'nt played an unlimited deck since neo revelation but I used a Meganium/Exxegutor with tons of Double Colorless

  11. #11
    Quote Originally Posted by Lord Broly
    18 Pokemon and 20 Energy is way to much.
    Drop the Pokemon down to like 12, lol, and
    drop the energy to like 12.

    And I can't believe there is only 22 Trainers
    in here. I run like 41 Trainers in mine. Fill in
    the rest of the Empty spots with trainers.
    Believe me, in unlimited speed is everything.

    less pokemon means less power for wiggly...

    12 energy is also kind of retarted. 41 trainers is too. keep in mind his deck was pre-gym stuff, so fossil and up, and it beats the pulp out of any other unlim. deck ive seen him play against.
    r

  12. #12
    I want to play wiggly its my fav pokemon i wish your deck best of luck it sounds kick butt!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  13. #13

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    Quote Originally Posted by ryanvergel
    less pokemon means less power for wiggly...

    12 energy is also kind of retarted. 41 trainers is too. keep in mind his deck was pre-gym stuff, so fossil and up, and it beats the pulp out of any other unlim. deck ive seen him play against.
    Yeah um if you add in lots of trainers you can
    grab the Pokemon with ease. Besides Wiggly
    isn't good. Many decks can out run it, like mine
    because there is more trainers. Also 41 Trainers
    actually works. I never get a bad hand and I
    rarely lose. Wiggly still wasn't dominant before
    pregym, Haymaker was. My deck is like Haymaker
    except I use Sneasel, MPM2, Tyrogue, and Cleffa.
    Also I have lots of Disruption. On average I can run
    through 1/2 my deck to 3/4 of my deck in one turn.

    Anyway if you have any questions about the Wiggly
    deck send me a PM and i'll give you a good deck fix.
    H/W's ----->http://pokegym.net/forums/showthread...890#post591890

    1000th Post on 10/30/2006, at 04:33 AM

    ~-> " Then try your best to make me kneel before you!<-~ Broly

  14. #14
    Quote Originally Posted by Lord Broly
    Yeah um if you add in lots of trainers you can
    grab the Pokemon with ease. Besides Wiggly
    isn't good. Many decks can out run it, like mine
    because there is more trainers. Also 41 Trainers
    actually works. I never get a bad hand and I
    rarely lose. Wiggly still wasn't dominant before
    pregym, Haymaker was. My deck is like Haymaker
    except I use Sneasel, MPM2, Tyrogue, and Cleffa.
    Also I have lots of Disruption. On average I can run
    through 1/2 my deck to 3/4 of my deck in one turn.

    Anyway if you have any questions about the Wiggly
    deck send me a PM and i'll give you a good deck fix.
    Haymaker was crap before ~_~. Monchan gets rocked by scyther and definitely mewtwo/haunter, and wiggly+full bench+pluspower=KO any haymaker pokemon(buzz, mag, scyther, mewtwo, chan=all have 70 hp)
    r

  15. #15
    lunatone_solrock's Avatar
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    Quote Originally Posted by ryanvergel
    No way...

    the fossil haunter keeps them stalled, thats the idea for it

    50% they cant wake up, if they do, and try to hit him, 50% it wont work.
    Wow, only 25% chance of getting hit.
    Now this is what I call stalling.
    The infamous member of the famous CACTI 5
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  16. #16
    The point of most wigglytuff decks wasn't to stall in the first place, you were meant to get that wiggly out by the second turn and swing for 60.

    Hitmonchan, scyther, wiggly, the odd ditto in some versions. Mewtwo slowed down the deck. Since that required a combo in itself. You need super energy removal. That's the best way to maintain your advantage after everything is in place.

  17. #17

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    Quote Originally Posted by ryanvergel
    Haymaker was crap before ~_~. Monchan gets rocked by scyther and definitely mewtwo/haunter, and wiggly+full bench+pluspower=KO any haymaker pokemon(buzz, mag, scyther, mewtwo, chan=all have 70 hp)
    What are you on? Haymaker was the best. The
    Reason for this is because it's all basics. Wiggly
    is an evolution which means it will be easy to
    KO the puff before it evolves into tuff.Chances
    are your Jigglypuff's will be KO'ed before they
    evolve.

    Ryan just give up Wiggly won't beat Haymaker.

    Also ryan I think you should go to this post and
    read it.

    http://pokegym.net/forums/showthread...light=Haymaker
    Last edited by Lord Broly; 03/23/2005 at 02:37 PM.
    H/W's ----->http://pokegym.net/forums/showthread...890#post591890

    1000th Post on 10/30/2006, at 04:33 AM

    ~-> " Then try your best to make me kneel before you!<-~ Broly

  18. #18
    I have to vouch for my deck here. At the local tournaments the only decks played were haymaker and raindance. I kicked their butts. haymaker couldn't beat my wiggly deck. Especially not the way i play it.

  19. #19

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    They probably just played it wrong, if you
    get a really good unlimited player, Haymaker
    will run circles around wiggly.

    Also Energy Removal and Super Energy Removal
    will destroy your deck.
    Last edited by Lord Broly; 03/23/2005 at 10:35 PM.
    H/W's ----->http://pokegym.net/forums/showthread...890#post591890

    1000th Post on 10/30/2006, at 04:33 AM

    ~-> " Then try your best to make me kneel before you!<-~ Broly

  20. #20
    Quote Originally Posted by Lord Broly
    They probably just played it wrong, if you
    get a really good unlimited player, Haymaker
    will run circles around wiggly.

    Also Energy Removal and Super Energy Removal
    will destroy your deck.
    Haymakers can't beat it..

    Simply because everyone besides 'Tuff has free retreat, so whomever they bring out, you switch out and kill. Chan can't hurt Scyther, and haunter kills him, Buzz doesn't do enough damage,

    and not to mention:

    wiggly+full bench+pluspower=ONE HIT ANY HAYMAKER POKEMON

    I've seen this deck dominate every tournament it was entered in, and it's consistentcy is where it's power is at. Play against it AND THEN say it's weak to haymaker.

  21. #21
    Quote Originally Posted by Ho Megas Alexandros
    Haymakers can't beat it..

    Simply because everyone besides 'Tuff has free retreat, so whomever they bring out, you switch out and kill. Chan can't hurt Scyther, and haunter kills him, Buzz doesn't do enough damage,
    Chan can hurt Scyther, but only for meager damage. Good think a "classic" Haymaker from this time period would be running Electabuzz, and I think Movie Promo Mewtwo is just old enough to exist. Another thing to remember is that it doesn't matter that your guys have free retreat, because a Gusted Wigglytuff or Jigglypuff should be a prize. So you should be seeing this happen to you quite often:

    a) GoW Wiggly out
    b) S/ER what you have in play other than Wiggly
    c) Hitmonchan OHKO's Wiggly.

    Quote Originally Posted by Ho Megas Alexandros
    and not to mention:

    wiggly+full bench+pluspower=ONE HIT ANY HAYMAKER POKEMON
    And that is special because? Haymaker is famous for trading blows. You OHKO a haymaker Pokemon with an evo, they OHKO your evo back. Guess who comes out ahead? Haymaker expended one less card. To turn around your little equation:

    Hitmonchan+Active Wigglytuff=Prize

    Your best bet for surviving is the Haunter. Of course, that is why they released Goop Gas in the very next set. How convenient a cut off point. Scyther's will be annoying. Just that, annoying. If you waste time powering them up on the bench, something else get's Gusted and KO'd. If you build while active, Buzz or Mewtwo will kill it in two.

    You also have to remember Scoop Up, especially with Moview Promo Mewtwo.

    Quote Originally Posted by Ho Megas Alexandros
    I've seen this deck dominate every tournament it was entered in, and it's consistentcy is where it's power is at. Play against it AND THEN say it's weak to haymaker.
    When I have the time, we shall have to. However, your arrogance makes me assume it will be a waste. Its possible you are indeed a skilled player, and your skill is giving you the edge against less skilled opponents. Your whole attitude makes me... distrust you. Even if we assumed for a minute that you are right, your entire way of presenting it is wrong.
    Last edited by Otaku; 03/24/2005 at 09:12 AM.
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  22. #22
    SLOW DECK's Avatar
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    The modified equivilant of Haunter might be Sandstorm Marril
    [1W] Double Bubble (10x) Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokemon is now Paralyzed.

    Thus does 10 damage on average plus 75% chance of paralysis.
    or Fire Red Cloyster
    [2] Double Bubble (10x) Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokemon is now Paralyzed.

    Snow Cloud Castform or Spheal has a 75% chance of condition attack to, but no damage. (50% parlzd, 50% sleep = 75%)
    Last edited by SLOW DECK; 03/24/2005 at 11:35 AM.
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  23. #23
    SLOW DECK's Avatar
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    I would bet a deck that plays very close to this might be the new Ludicolo that does 10 times the number of pokemon in play. Toss in a Pidgeot line with maybe some cast forms, you might be there.
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  24. #24

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    Quote Originally Posted by Ho Megas Alexandros
    Haymakers can't beat it..

    Simply because everyone besides 'Tuff has free retreat, so whomever they bring out, you switch out and kill. Chan can't hurt Scyther, and haunter kills him, Buzz doesn't do enough damage,

    and not to mention:

    wiggly+full bench+pluspower=ONE HIT ANY HAYMAKER POKEMON

    I've seen this deck dominate every tournament it was entered in, and it's consistentcy is where it's power is at. Play against it AND THEN say it's weak to haymaker.
    The metagame must be just bad in your
    area or you must have bad players who
    don't know how to play unlimited properly.

    Also i've played against wiggly many times, it lost.
    Last edited by Lord Broly; 03/24/2005 at 01:39 PM.
    H/W's ----->http://pokegym.net/forums/showthread...890#post591890

    1000th Post on 10/30/2006, at 04:33 AM

    ~-> " Then try your best to make me kneel before you!<-~ Broly

  25. #25
    Ironic, i own Unlimted, and use only new pokemon(excluding the mimes), and here is how it works

    Pidgeot to get me energy removals, Raticate to get tham back with energy i may have had to discard, after i hit them for a bit, or they evolve, i let loose a mime on them, anywhere from 20-80 damage most of the time(and more occasionally) raticate is great early and late game, cant be affected by status, 70 hp, retreive cards, and all for 1 energy, did i mentionthe fact that he can do 10 or 50 damage with a coin toss??? and golduck is a 2 energy 70 damage hitting mad man, he also has the power to confuse with a coin flip as a power, and most people play special energys(like double colorless) and that just adds to the mix of damage and prevention i do :) Mime Ex is the highest hp guy(excluding pidgeot whihc i never use to attack)) and a coupla gust of winds to get the guy i need or want to die out for the win, or to buy me some time.
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