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Thread: Plasma Storm cards

  1. #1

    Plasma Storm cards

    Ok so i was looking at some of the new spiral force/ thunder nuckle cards on pokebeach and i wanted to discuss them.


    Jolteon - Lightning - HP90
    Stage 1 (Team Plasma) - Evolves from Eevee

    [C] Pin Missile: 20x damage. Flip 4 coins. This attack does 20 damage times the number of heads.
    [L][C] Elec Difuse: 40 damage. If the Defending Pokemon is a Pokemon-EX, during your opponent's next turn, that Pokemon can't attack.

    Weakness: Fighting (x2)
    Resistance: none
    Retreat: 1


    Flareon - Fire - HP100
    Stage 1 (Team Plasma) - Evolves from Eevee

    [C][C] Vengeance: 20+ damage. Does 10 more damage for each Pokemon in your discard pile.
    [R][C][C] Flare Blitz: 90 damage. This Pokemon does 10 damage to itself.

    Weakness: Water (x2)
    Resistance: none
    Retreat: 2


    Vaporeon - Water - HP110
    Stage 1 (Team Plasma) - Evolves from Eevee

    [C] Cure Rain: Heal 30 damage from each of your Pokemon.
    [W][C] Cold Break: 30+ damage. If the Defending Pokemon is a Pokemon-EX, this attack does 50 more damage.

    Weakness: Grass (x2)
    Resistance: none
    Retreat: 2


    Espeon - Psychic - HP90
    Stage 1 (Team Plasma) - Evolves from Eevee

    [C] Psycho Alert: 20 damage. Draw cards until you have 6 cards in your hand.
    [P] Shadow Ball: Does 40 damage to one of your opponent's Pokemon (don't apply Weakness or Resistance.)

    Weakness: Psychic (x2)
    Resistance: none
    Retreat: 1


    Umbreon - Darkness - HP100
    Stage 1 (Team Plasma) - Evolves from Eevee

    Ability: Dark Zone
    All of your Team Plasma Pokemon have +20 HP.

    [D][C][C] Darkness Fang: 70 damage.

    Weakness: Fighting (x2)
    Resistance: Psychic (-20)
    Retreat: 1


    Glaceon - Water - HP90
    Stage 1 (Team Plasma) - Evolves from Eevee

    Ability: Freeze Zone
    All of your Team Plasma Pokemon require two less Energy to retreat.

    [W][C][C] Icy Wind: 60 damage. The Defending Pokemon is now Asleep.

    Weakness: Metal (x2)
    Resistance: none
    Retreat: 2


    Leafeon - Grass - HP100
    Stage 1 (Team Plasma) - Evolves from Eevee

    [C] Energy Flush (?): 20x damage. This attack does 20 damage for each Energy attached to the Defending Pokemon.
    [G][C][C]: Leaf Blade: 60+ damage. Flip a coin. If heads, this attack does 20 more damage.

    Weakness: Fire (x2)
    Resistance: Water (-20)
    Retreat: 2


    Eevee - Colorless - HP60
    Basic Pokemon

    [C] Signs of Evolution: Search your deck for up to 3 cards that evolve from Eevee, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
    [C][C][C] Bite: 30 damage.

    Weakness: Fighting (x2)
    Resistance: none
    Retreat: 1


    Deoxys-EX - Psychic - HP170
    Basic Pokemon (Team Plasma)

    Ability: Power Connect
    All of your Team Plasma Pokemon (excluding Deoxys-EX) do 10 more damage to Defending Pokemon.

    [P][C] Spiral Force: 30+ damage. If this Pokemon has a Plasma Energy attached to it, this attack does 30 more damage for each Energy attached to the Defending Pokemon.

    Weakness: Psychic (x2)
    Resistance: none
    Retreat: 2


    Thundurus-EX - Lightning - HP170
    Basic Pokemon (Team Plasma)

    [L] Thunder Knuckle: 30 damage. Attach an Energy card from your discard pile to one of your Benched Team Plasma Pokemon.
    [L][L][C][C] Thunder Out: 90 damage. If this Pokemon has a Plasma Energy attached to it, discard an Energy card attached to the Defending Pokemon.

    Weakness: Fighting (x2)
    Resistance: none
    Retreat: 1




    I was hoping for a better thundarus EX, it's first attack is ok if you are using it in a plasma deck. second attack is bad only 90 damage for 4 energy and you have to have a plasma energy attached to it. Deoxys EX looks like a fun card because it has the posability to be a great mewtwo EX counter and it has the bonus effect of adding 10 damage to your plasma pokemon's attacks to the active. out of eevee's evolutions glacion and umbrion are my faves because of their abilitys. if anyone sees a possibility for thundarus EX to be a good card please tell me why because i would like to use it.
    ROTFLSHMSFOMHAIDMT
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  2. #2
    Those cards are not from Plasma Storm (as far as we know). They are from the next Japanese set, Spiral Force/Thunder Knuckle.
    Read my article on Blastoise/Keldeo please
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  3. #3
    "face palm" oops changing that right now.
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    (rolling on the floor laughing so hard my sombrero fell off my head and I dropped my taco)

  4. #4
    Forum Moderator vaporeon's Avatar
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    I do like the vaporeon. The first one to have a grass weakness. Seems like a good meta choice.
    Times like this make you wish you had Energy Switch.

  5. #5
    Jolteon, I assume, was made to put Lugia EX into a situation where he needs to discard special energy cards to retreat.

    Flareon can OHKO Cobalion EX. It also gets Flare Blitz, despite the unwritten rule that Flareon can't get it.

    vaperon seems to have been created specifically for killing Ho-oh EX (and maybe victini). Is he really popular enough to need this?

    What the heck's the point of Espeon?

    Umbreon puts the others out of OHKO range.

    Glaceon is retreat aid, which is nice.

    Leafeon exists specifically to punish Keldeo for existing.


    In summary, they REALLY want us to build a 6 Corners-style deck around these. Except Espeon. They could have come up with something far better for him.

  6. #6
    Thanks for the advice. I was thinking about having Deoxys, Umbrion, and Glacion in a deck together with Plasma Frigate. what do you think?
    ROTFLSHMSFOMHAIDMT
    (rolling on the floor laughing so hard my sombrero fell off my head and I dropped my taco)

  7. #7
    Let the Plasma Toolbox theorymon begin!

  8. #8
    AyameHikaru's Avatar
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    Quote Originally Posted by Tash View Post
    What the heck's the point of Espeon?
    Snipe. If you've got Vileplume out, Jolteon's doing 160 to Tornadus or Lugia, and Espeon can finish them off on the bench (so you don't waste a Catcher). Hand refresh for sticky situations, I guess. I do wish they hadn't said not to apply Weakness, but you can't have everything, right?
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  9. #9
    JandPDS's Avatar
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    If your translation is correct then Thundrus EX will be necessary to get Plasma energy out of the discard pile for Lugia EX to reuse.
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  10. #10
    Now that you mention it it never said anything about basic energy... I will be using this card with lugia Ex when it comes out.
    ROTFLSHMSFOMHAIDMT
    (rolling on the floor laughing so hard my sombrero fell off my head and I dropped my taco)

  11. #11
    Quote Originally Posted by JandPDS View Post
    If your translation is correct then Thundrus EX will be necessary to get Plasma energy out of the discard pile for Lugia EX to reuse.
    You can use recycle to grab the plasma energies...

    In all honesty I'm just flat out dissapointed. I thought that they would make good eeveelutions and these cards are just plain horrible. I see only Umbreon seeing play as a tech for plasma decks. I'm just hoping that Lugia EX doesn't turn into the only viable plasma deck because it seems to have so much promise. At least the engine looks strong.
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  12. #12
    Forget relying on the unreliable Recycle, just use Shadow triad Supporter and grab your Plasma Energy back. It's easily searchable by Metagross, then you can just go PLASMAAAAAAAAAAAAA! and take 2-3 prizes with Lugia (I still think the best thing about him is the ability to take cheap prizes)

  13. #13
    Kayle's Avatar
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    lol shadow triad for gold potion/scramble switch what uuuup
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  14. #14
    shadow triad is only for plasma cards though right?
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  15. #15
    Right. So, no getting Ace Specs for you Kayle. Good try though. ;)
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  16. #16
    Kayle's Avatar
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    You can plasma badge a trainer, right?

    But yeah, thanks for the correction! I need to keep the cards straight in my head better!
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  17. #17
    Nope. You can only use Plasma Badge on Pokemon. It would make no sense to do it on a Trainer because they don't stay on the field.
    The power of Light and Dark come to me as I was Jedi Jigglypuff. However, ever since my death in the past, I wanted revenge. So now, I am Darth Jigglypuff.

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  18. #18
    I think 1 or 2 Deoxys EX should be included in a Vileplume/Plasma Eeveelutions deck.
    It gives most 40 damage attacks that extra 10 damage to push out OHKOs, such as Espeon OHKOing a Mewtwo EX for example.

    Definitely going to look a lot more into these cards and a Vileplume toolbox when they come around in our May(ish) set.
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  19. #19
    Quote Originally Posted by JandPDS View Post
    If your translation is correct then Thundrus EX will be necessary to get Plasma energy out of the discard pile for Lugia EX to reuse.
    Will it?

    Lugia EX needs to discard one Plasma Energy when it attacks. If it is used carefully, its only attacking something it can KO, and players will be cautious about leaving Plasma Energy in play between turns. Plus, the "something it OHKOs" will generally be Pokémon EX if they present themselves. This means the four Plasma Energy allowed will often be sufficient.

    Shadow Triad covers you when your opponent is fortunate and you don't have a full four available.
    Quote Originally Posted by Pokepop View Post
    Subtlety is not Pokemon's strong suit.
    Too bad the real issue is one of clarity.

  20. #20
    Quote Originally Posted by PMysterious View Post
    Nope. You can only use Plasma Badge on Pokemon. It would make no sense to do it on a Trainer because they don't stay on the field.
    He was making a sarcastic joke at his own expense, in light of his former mistake : ).

    Oh, and I'm extremely excited for that Umbreon! 20 HP makes such a huge difference in this format... And presumably the Plasma format as well.
    Last edited by LibertyFigter; 11/26/2012 at 05:30 PM.
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  21. #21
    Bring back the old rules and some of the Plasma stage 2 Pokémon (Metagross, Magnezone, maybe Crobat) will be actually playable. =/
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  22. #22
    Yeah, but it won't really address what has caused problems through out most of the game's lifespan; lower Stages that just exist to Evolve instead of really contributing to set-up.
    Quote Originally Posted by Pokepop View Post
    Subtlety is not Pokemon's strong suit.
    Too bad the real issue is one of clarity.

  23. #23
    Kayle's Avatar
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    Quote Originally Posted by Otaku View Post
    Yeah, but it won't really address what has caused problems through out most of the game's lifespan; lower Stages that just exist to Evolve instead of really contributing to set-up.
    Aside from Eelektrik making a counter to your point, I don't understand how this is a problem at all. When were lower-stage Pokemon ever meant to accomplish something in a competitive field of play? The video games introduced Eviolite to make some pre-evolutions more interesting, but that doesn't change the overwhelming trend and preference towards fully evolved Pokemon there, either. This just really seems like an out-of-left-field concern to me.
    Last edited by Kayle; 11/27/2012 at 08:57 AM.
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  24. #24
    Quote Originally Posted by Otaku View Post
    Yeah, but it won't really address what has caused problems through out most of the game's lifespan; lower Stages that just exist to Evolve instead of really contributing to set-up.
    I'm with Kayle here. This confuses me. That principle, even though it isn't quite an accurate description of the card game, is pretty much the point of the Pokemon franchise.

    Aside from that, "lower stages" have actually gotten quite a bit of attention in terms of utility in the Pokemon TCG. Between many of them having damage preventing attacks or abilities (Deino, Squirtle), the entire baby mechanic making a "lower stage" entirely essential to set up for a while in a format just a year or so old, two iterations of Eevee: one with Call for Family and the new Plasma Eevee grabbing your Evolutions, Ascension Zorua, Charmander grabbing energy from the discard, other lower stages with Call for Family attacks, Charmeleon with Rage/Celebi EX....

    I just don't see that problem as much as you do.
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  25. #25
    Kayle and LibertyFigter remind me how hard it is to explain something... especially when the people asking for clarification have already pursued their own line of reasoning, throwing up their assumptions as my arguments. This is a valid approach and I often do it myself when I don't understand something I put forth my own understanding to seek clarification... but it can be risky. In this case, I will resist arguing points I never tried to make. XD

    Lower Stage Pokémon have indeed always been meant to Evolve, and I am not arguing that this is not why they exist in the game... I am arguing that they do not generate enough advantage to keep Evolutions on even footing with Basic Pokémon. If someone wishes for Stage 1 and Stage 2 Pokémon to hang with Basic Pokémon, I am putting forth that this is the best method.

    Other things have been tried, and they end up being a Band-Aid for a problem inherent to the game's design. By design, Basic Pokémon save you slots in deck and are faster to the field. Speeding Evolutions up usually creates as many problems (if not more) as it solves.

    When it becomes expected that an Evolving Basic Pokémon and (if part of the line) an Evolving Stage 1 form really contribute to set-up (or disrupting the opponent's set up or some other appropriate use), then we can offset the inherent advantage of being a Basic Pokémon.

    I am uncertain if Eelektrik can be held up as a positive example, since Eelektross does not see much play; it isn't supporting its Evolved form anymore than it supports most other Pokémon that utilize Lightning Energy.
    Last edited by Otaku; 11/27/2012 at 09:52 AM.
    Quote Originally Posted by Pokepop View Post
    Subtlety is not Pokemon's strong suit.
    Too bad the real issue is one of clarity.

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