Results 1 to 23 of 23

Thread: R-gon

Hybrid View

  1. #1

    R-gon

    Hey guys, heres my deck for Saturday if anyone can offer me some fixes that’d be awesome.

    3 Flygon d
    2 Flygon ex d
    3 Vibrava d
    4 Trapinch d (2 Grass, 2 Psychic)
    1 Eggs d
    1 Eggs jr d
    1 Latios ex d
    1 Rayquaza ex d
    1 Mew d
    1 Mew* d
    1 Chimecho d
    4 Holon's Castfrom
    1 Holon's Voltorb

    4 Holon's Transceiver
    2 Holon Mentor
    2 Researcher
    1 Adventurer
    1 Scientist
    1 Farmer
    1 Lannettes
    3 Rare Candy
    4 Windstorm
    1 Giant Stump
    1 Strength Charm
    1 Crystal Shard
    2 Castaway
    1 Warp Point

    4 d Rainbow
    2 Psychic
    1 Fighting
    1 Grass
    1 Lightning
    1 Metal

    Basically attach energies and use your techs to the max.

  2. #2
    More Lightning to beat MetaNite easier via Mew*.

  3. #3
    y is there 5 flygns wen the limit is 4?

  4. #4
    Researching Tower Scientist, Retired Magic_Umbreon's Avatar
    Join Date
    Feb 2006
    Location
    UK
    Posts
    3,896
    Images
    14
    Quote Originally Posted by master1116 View Post
    y is there 5 flygns wen the limit is 4?
    Flygon and Flygon ex are considered different names, so you can have up to 4 of each.

    4 Metagross (mixture of delta and standard)
    4 Metagross ex
    1 Metagross*

    Is the most Metagross you can have.

    I thought you were playing two Rayquaza exs?
    Quote Originally Posted by tutti
    Ponyta - Fire - 70HP
    Ability: Firecarrot on a Stick: Once during your turn (before your attack), you may attach 1 basic [R] energy to this pokémon. If you do, this pokémon may not evolve this turn.
    [R][R][C] Rofflestomp: 40 damage.

  5. #5
    Quote Originally Posted by Magic_Umbreon View Post
    Flygon and Flygon ex are considered different names, so you can have up to 4 of each.

    4 Metagross (mixture of delta and standard)
    4 Metagross ex
    1 Metagross*

    Is the most Metagross you can have.

    I thought you were playing two Rayquaza exs?
    Thats alot of gross!

  6. #6
    you have to add in a few more energys and also take out the scientist for another holon adventurer

  7. #7
    No 1-1 Fearow d line?
    It has REALLY helped speed my setups
    My Trade List
    Team San Antonio "Quality players, not quantity."

  8. #8
    Fearow's Rayex/Eggs bait IMO, that's probably why he's not running it. It also takes up two spots. I've come to love the consistancy of 3-4 Mentors, but it's your call.
    Quote Originally Posted by chrataxe View Post
    How hard? I'm not asking you to give it to me, I'm asking if you see enough for it.
    I found this in the Trading Post. I'd like to think he was talking about Pokemon cards, but there might be some other sort of trade going on here...

  9. #9
    Yeah 3-4 Mentors is the way 2 go. Forget Lanette cuz you have Researcher for Rayz, also add in Brineys and take out a Windstorm. Lastly, are you talking about the Battle Roads on Saturday in Manhattan cuz im in Seniors and if you are too...you know (cracks knuckles to prepare for fight). Ill be there.

  10. #10
    I'm in Masters, but say hi anyway. You'll know me because my outfit will stand out. I'm not going to be running this deck...not because I don't like it, but because I don't have the cards for it. OOPS!

  11. #11
    1. 3 mentor
    2. 3/1 trapinch with lanette. no use in 2/2.
    3. shard? naw peace. unless you're playing people bad enough to use flygon d vs you or your metagame is pure dragon (rare) you won't need this. drop it.
    4. 4 windstorm is too much. drop it to 3 unless your meta is infested with destiny or delta. either case you still win.
    5. 1 castaway is fine. more room!
    6. youve opened up more slots, so either make it more consistent or add more tech pokemons.
    7. 11 energy is betttta
    r

  12. #12
    -1 Flygon EX d
    -1 Vibrava d
    -1 Trapinch d (psychic)
    +1 Exeggcute
    +1 Exeggutor
    +1 Tech (another mew d or Ray EX d or Latias d or something like that)

    -1 Crystal Shard
    +1 Strength Charm

    -1 Windstorm
    +1 Holon Mentor or Lanette

    -1 Warp Point
    +1 Mr. Briney's Compassion

    -1 Holon Farmer
    -1 Fighting Energy
    +2 Lightning Energy if you add another Ray or +1 Lightning, +1 Grass if not.

  13. #13
    Actually, the Crystal Shard has won me a number of games, so keep it! Arco (no. 1 ranked Master in the World) lost to a random Salamence EX (PK) deck because he couldn't OHKO the Salamence, and the Salamence could OHKO all his Pokemon. He lost 31 points in that game. I did run the Crystal Shard, and beat the Salamence deck twice on the day. So yeah, keep it, you'll never know what random decks you'll run into :P
    Otherwise:

    - 1 Vibrava
    + 1 Spearow
    + 1 Fearow
    - 1 Lanette
    + 1 Mentor
    - 1 Castaway

    also, 11 energies is pretty much a must. Sometimes you can't rely on Chimecho, and then 10 energies really is too low.
    T32 @ Worlds 2005, 2008 & 2009

  14. #14
    I'd rather have a charm that is usable in every matchup than a shard that is only usable vs scrubs.
    r

  15. #15
    Ryan, the UK doesn't have a developed metagame. Its perfectly possible to come up against the colourless dragons. The UK metagame is frightening just because there isn't one. The only deck I wouldn't expect to see much of in the UK is Destiny.

    Your point on the usability of strength charm is 100% correct, I play it in Flygon. But I can't help thinking that a crystal shard might not be more appropriate in the UK. SCRUBS-R-US??? Nah thats a bit unfair. What would be fair is to say that the spread of play levels within the UK is wide. You can call me a scrub in private and I wont mind :D its not so very far from the truth.

    Kempley your deck needs more basic energy.

  16. #16
    hey kempley- no idea if this is your *actual* nats deck but hey ho

    Although I know how varied the metagame can be in the UK- how many games will you use shard? Anna's example did sound a bit painful for Arco- but thats a bit of a one off imo. Then think- how many games might you need that second strength charm? Just M2C

    Mentor has GOT to come up to three. Thats imperative.

    And tbh, i wudnt bother with fearow!! U seemed fine without it Saturday.

    Best of luck with tuning the deck and see you on Sat! :D
    Mr Stone
    Three CCs, Four Battle Roads, and Two-time Northeast Regional Champion
    Second, UK Nats '07 Second, UK Nats '09 , Third UK Nats '10
    Finally London/SE State Champion 2012- after 8 years of trying!

  17. #17
    Ok I'll work with what you've said. Thanks everbody.

  18. #18

  19. #19
    Researching Tower Scientist, Retired Magic_Umbreon's Avatar
    Join Date
    Feb 2006
    Location
    UK
    Posts
    3,896
    Images
    14
    Thought about replacing a grass energy with a lightning for Rayquaza and Rainbow wave versus the high metanite metagame?
    Quote Originally Posted by tutti
    Ponyta - Fire - 70HP
    Ability: Firecarrot on a Stick: Once during your turn (before your attack), you may attach 1 basic [R] energy to this pokémon. If you do, this pokémon may not evolve this turn.
    [R][R][C] Rofflestomp: 40 damage.

  20. #20
    Charm is good in EVERY matchup, whereas shard is only good in weird matchups. If you expect to see a lot of colorless weak... then I guess put it in. Otherwise having 2 charms is amazing and almost critical.
    r

  21. #21
    I would add one cloyser, one shellder to protect your bench from such decks as flariados or ray ex d and licitung d in destiny good luck for tommorow justin.

    p.s send me a postcard if you make it to hawaii

  22. #22
    Researching Tower Scientist, Retired Magic_Umbreon's Avatar
    Join Date
    Feb 2006
    Location
    UK
    Posts
    3,896
    Images
    14
    Quote Originally Posted by OllieK View Post
    I would add one cloyser, one shellder to protect your bench from such decks as flariados or ray ex d and licitung d in destiny good luck for tommorow justin.

    That's something I consulted Justin about for my Metanite actually when I thought Nich was using Raieggs but it's a bit sub-standard and 2 deck spots is heavy.

    p.s send me a postcard if you make it to hawaii
    Oh I will Ollie
    Quote Originally Posted by tutti
    Ponyta - Fire - 70HP
    Ability: Firecarrot on a Stick: Once during your turn (before your attack), you may attach 1 basic [R] energy to this pokémon. If you do, this pokémon may not evolve this turn.
    [R][R][C] Rofflestomp: 40 damage.

  23. #23
    If I make it to Hawaii, I'll send you a heck of a lot more than a postcard

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •