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Thread: Shaymin/Lv.X

  1. #1

    Shaymin/Lv.X

    Shaymin Lv.7 70 HP
    Basic Pokemon

    [.] Healthy Growth
    You may either search your deck for a Basic Grass Pokemon and put it on to your Bench or search your deck for up to 2 Basic Grass Energy and attach it to one of your Benched Basic Pokemon.

    [G][G] Flowery Escape 20
    The Defending Pokemon can't use any Poke-Powers, Poke-Bodies and can't Retreat during your opponent's next turn. Then, switch Shaymin with one of your Bnched Pokemon.

    Weakness: +20
    Resistance:
    Retreat Cost: :colorless


    Shaymin Lv.X 90 HP
    Level-Up

    [G] Harvest
    Remove Damage Counters from Shaymin equal to the number of Energy attached to the Defending Pokemon.

    [G][G][G] Full Bloom
    Flip a coin. If heads, search your deck for a card and put it into your hand. If tails, put two Damage Counters on each of your opponent's Pokemon.

    Weakness: +30
    Resistance:
    Retreat Cost: :colorless
    Last edited by KAZUTO!!!; 02/17/2008 at 07:45 PM.
    500 Championship Points : Masters
    R.I.P LuxChomp
    Top 4 Worlds 2012 (Seniors)

  2. #2
    Healthy Growth is... well, it puts "broken" to shame. It should either get you a basic OR attach an energy to one that's already benched, but having you thin your deck by three AND setting up for nothing? Too good.

    Full Bloom has balancing issues as well. How about this?

    Flip a coin. If heads, search your deck for any card and put it into your hand. If tails, put two damage counters on each of your opponent's Pokémon.

  3. #3
    Okay... I'll edit.
    500 Championship Points : Masters
    R.I.P LuxChomp
    Top 4 Worlds 2012 (Seniors)

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