Okay, so I've been planning to go to this thing for almost a month now, even ensuring that my girlfriend gets to go. She will be playing Infernacatty, and I... well, that was a tough decision. originally I decided to stick with a souped up version of my deck (my "E for Vendetta" deck that i posted earlier.) Then I started to get antsy and wanted to play a deck that would WIN me the regionals and so I looked to G&G and Banette variants. And so to bring my life story to a close ( :P ) I decided to bring my play strategy back to this deck... all based on a T-shirt I found at Hot Topic. And without further ado, I bring you my Florida Regional deck... DARKWING DUCK!!!!!
4x Murkrow (MT) - The ones with Dusk Stone are too slow and are a dead draw if they are my starter. Besides, even if I COULD pull one with Swarm, It still couldnt evolve til next turn anyways.
3x Honchkrow - Darkwing Duck himself! Of course, he'll be giving the orders to his Murkrow minions.
1x Honchkrow Lv. X - The big Kahuna who gets things going faster if I need a hand. AND LOOK! he even pulls a card from my discard pile if i K.O. your Pokemon!
3x Absol (SW) - Okay, this guy is the starter that I REALLY want, but becomes Oak fodder if I draw him later... or a one-turn shield if I need the extra energy.
2x Sneasel - Okay, so he's not the best, but until we get the next set one, then I'm stuck with it. Not that bad of a starter if i get...
2x Weavile () - The Nasty Plot helps if Sneasel is my starter, and gets the game going quick for me. He has 80 HP so I can't be T2 Banette'd. His second Attack, however, Dark Pulse gets me a late game sweep for GG (not gardy-gallade, good game). I think it is an underused card with great potential.
3x Professor Oak's Visit - It helps if I have a slow hand, or if I'm looking for the one card that i need to K.O. a pokemon.
3x Roseanne - Also helps with a slow start, but has great mid-game performance. If Murkrow is my starter, then pull Sneasle/Basic Dark. If anything else is my starter, Pull Murkrow/Murkrow, and set up DWD.
4x Celios Network - The great "tutor" That lets me get any Pokemon I want... like the Lv. X to add 10 damage and a salvage to my Murkrow's attacks, or the Weavile I need to set up the end game sweep.
3x team Galactic's Mars - The great combo to Absol'd attack to get 2 cards out of your hand (or possibly 3) limited because of Telepass.
2x Team Galactic's Wager - If I can use this right, I can royally screw up a Hurricane/Porygon Z/anything that stocks alot of cards in hand. I hate the RPS game since I'm almost never good at it, but it does have it's good moments.
4x Pluspower - If I need that extra 10 points of damage, and I don't have a Darkness Energy to spare, well: here it is.
3x Cessation Crystal - Okay, now I know what you are thinking: WTHeck? He USES Dark Genes! Yeah, i know, but when it's attached to my Weavile or Honchkrow that is out to attack, it doesn't really make a difference either way. besides, the one Pokemon that screws up DWD is Claydol, so if I take it out early, then I can kill late game.
3x Warp Point - THE BEST CARD EVER! (read Moonlight Stadium)
2x Night Maintenece - Obviously, the clean-up crew of the whole deck. If I need to salvage Dark energy for a Weavile, or a Murkrow for the bench, this is how I do it.
2x Moonlight Stadium - How sick is it when I Warp Point you for a weaker benched and then retreat my weaker bench for the beatstick I set up?
8x Basic Dark - I DID run 6, but I figured I needed more to help Weavile, and also to make the 3 Roseanne's worthwhile.
4x Darkness Energy - Gee, this is a dark deck, so why in the world would I NOT run these?
4x Double Rainbow Energy - The shining glory of this deck. Beginning of game I use these to get a good Murkrow/Honchkrow setup going, and Mid to late game, to set up my Weavile for the sweep.
Sneasel Start: Get a Weavile into play ASAP and Nasty Plot to get a good set up. Go for a DWD setup and worry about setting up the Dark Pulse setup when you have the energy to spare. If the cards say otherwise then set up the Dark Pulse sweep for an early game victory.
Murkrow Start: Start swarming for Murkrows and use your resources to get up a DWD attack pattern then scramble together a Weavile to make use of all that extra energy.
Absol Start: Own their hand with Baleful Wind and continue to set up what is readily available: The Weavile if available, or the DWD if not.
Pachirisu Start: You're playing the wrong deck.
Ideas: I'm open to suggestions, but I'll likely leave my deck the way it is since i can't get my hands on another DRE for my deck and even though I was thinking 4-2-2 for DWD, I can't get another one of those. (I also need a Delcatty ex for my girlfriend's deck, so if anyone is going to the FL regionals on Kirkman, look for me. I'll be wearing the shirt that corresponds to my deck! :P ) Anyways, feel free to leave suggestions. I doubt I'll get in the Top 8 with all the G&G running around, but I'll put up one good fight!