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Thread: 2009-4-4 Dialga PL 6/127

  1. #1
    BLiZzArD's Avatar
    Join Date
    Aug 2003
    Alpha to the Omega

    2009-4-4 Dialga PL 6/127

    2009-4-4 Dialga PL 6/127
    Last edited by BLiZzArD; 04/06/2009 at 02:26 PM.

  2. #2
    1st post

    Where is the card at

  3. #3
    good card 2nd yay
    Quote Originally Posted by TORCHWOOD View Post
    I expect pokemon cards to be played at worlds... i'm not 100% sure though so don't quote me on that...
    quoted @@!

  4. #4
    Dialga Lv. 70
    Time Aura
    As long as Dialga is your active Pokemon, your opponent can't play any Pokemon from his or her hand to evolve his or her active Pokemon.
    colorless Metal Burn 100
    Discard all energy attached to Dialga.
    Weakness +20
    Resistance -20
    Retreat Cost colorless


    This card seems very bad to me - I will be surprised is anyone dares play this during regionals...
    Last edited by vegitalian; 04/06/2009 at 02:21 PM. Reason: Doublepost Eliminator

  5. #5
    This might've made an interesting tech, if it had been released earler. Now, among all the Basic-Heavy decks such as Legos, Toolbox, along with Gigas and AMU, this card does nothing against some of the biggest decks in the format. Plus the attack is slow and costs you at least two energy.


  6. #6
    Why so harsh.

    This stops Claydol from getting played along many other lineups.


    Whoops misread the card... thanks FLCLFANMAN...
    Last edited by sixquack; 04/07/2009 at 09:09 AM.
    Dad of Three Pokemon Players

  7. #7
    Active pokes. Your opponent not gonna evolve Dol as an active.

    Great for stopping Kingdra,Gengar, and champ donks


  8. #8
    Forum Moderator Regis_Neo's Avatar
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    Mar 2004
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    What is this, spam CotD day? lol

    Anyways, this is one of three (where there that many Dialga in this set? lol) Dialgas up for review; besides Dialga G (which oddly isn't included so far), this is the second best regular Dialga in the set. 100 HP is good for a Basic Pokemon, +20 Weakness to is fine since decks aren't that common these days (and better than Dialga PT #5's x2 Weakness), -20 Resistance to is always good, and colorless to Retreat is...well, better than colorless:colorless I guess. Time Aura (its Poke-Body) is ok if you get him active early enough, being able to stop your opponent from evolving their Active Pokemon (even temporarily) is good and can let you set up in turn. Metal Burn is expensive for colorless for 100, and you have to discard all attached to Dialga. Not worth it at all...

    Modified - 1/10 (Any Dialga without G in its name is usually worthless, and this is no exception)
    Limited - 8/10 (If you start with him, you can hopefully stall long enough to either set up your own Pokemon or else get enough energy on to use Metal Burn and ideally OHKO)
    Unlimited - 1/10 (No use, Poke-Body is done better by other Pokemon and its attack sucks)
    Shameless self-promotion:

    Interested in the VGC? Want to be the best you can be? Check out my VGC Teambuilding guide here:

  9. #9
    Body isn't good because it only stops evolving the active Pokemon. Attack would be better if it only would discard 2 energies. The worst Dialga from Platinum.

  10. #10
    yoyofsho16's Avatar
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    Mar 2008
    Virginia Beach
    Quote Originally Posted by FLCLFANMAN View Post
    Active pokes. Your opponent not gonna evolve Dol as an active.

    Great for stopping Kingdra,Gengar, and champ donks

    ...except for the fact that Rare Candy supercedes the PokeBody.

    This card is just not useful when 50% of all evolutions come from Rare Candy if they're not on the bench. Pretty much 90% of active evolutions are from Rare Candy, and the attack is just grotesque. Could be... ok in a Magnezone deck, but I wouldn't run it.

    Quote Originally Posted by ryanvergel View Post
    No one cares about what bad deck you are testing. You are a very new senior and are a blip on no one's radar. You could reveal your exact deck and list and nothing would change.
    TEAM HATTER! a boss

  11. #11
    Actually, i wouldn't think that Rare Candy stops it, cause you still have to play a Pokemon from your hand to evolve the active pokemon, which is what Time Aura stops...hmm

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