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Old 11/01/2004, 08:55 PM   #1
AbsolutelyNobody
 
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Jumpluff/something (poss. cc deck(s))

Well, after the prereleases were over for me, i decided that i will try to make a jumpluff deck for my cc's in december. One of the hardest things I have found with jumpluff are all the possibilities that can be done with it. It has all colorless attacks. Here are a few ideas of mine.

W/ Togetic:

4x sparse
4x hoppip
3x skiploom
4x 'pluff
3x togepi
3x togetic
21

3x copycat
3x stevens
3x tv reporter
3x celios
2x pokemon retriever
2x brineys (wish they were nurse)
2x candy
3x pokemon reversal/POW! hand extention
1x switch
21

6 fire (blaze)
6 lightning (zappy)
5 something (another deck that may need to discard nrg to attack)

The strat is ofcourse swarm like crazy. I think this deck would hopefully beat dark dragonite, which jumpluff may have trouble with. I keep thinking that i forgot soething in the trainer section.


w/ eevee

3x sparse
4x hoppip
3x skiploom
4x jumpluff
3x eevee
2x espeon
1x vaporeon
1x other evee evo (not sure which)
21

3x copycat
3x stevens
3x tv reporter
2x celios
1x pokemon retriever
2x brineys (wish they were nurse)
2x candy
3x pokemon reversal/POW! hand extention
1x switch
2x Surprize time machine (abuse w/ eevee)(wish i had more space)
22

5x psychic
5x water
5x (other eeveelution type)
2 DRE
17

this could be custom tailored to abuse eevee and its evos with surprize! teleporter, maybe slimming the pluff line. This could help you pick on weaknesses.

some things in my area that kinda scare me: Dark drago (hence using togetic), dark hypno, (slightly, muk ex), metal pokes.

some weaknesses: not a really good early game attacker (low opponents energy), cant decide what to pair it with (but a long time to test), opponent can slightly manipulate my damage, hence the need for an independant heavy attacker.

some ideas i have in the back of my head: dark muk, kingdra, absol, galilae?

Thank you so much, any and all feedback is really appriciated. Again, thank you for bearing to (hopefully) reading this abnormally long post).
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Last edited by AbsolutelyNobody; 11/01/2004 at 09:24 PM.
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Old 11/02/2004, 10:27 AM   #2
ColdCoates90
 
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Quote:
Originally Posted by AbsolutelyNobody
One of the hardest things I have found with jumpluff are all the possibilities that can be done with it.
Lol I know what you mean.Some other things you might want to try are Gorebys and Dark Hypno. On your Togetic version I would:
4x sparse
4x hoppip
3x skiploom
4x 'pluff
3x togepi
3x togetic
21

3x copycat
4x stevens
4x celios
2x pokemon retriever
2x brineys
3x Candy
2x Pokemon Reversal
1x Pow Hand Extension
1x switch
1x Atm/Briney
23

4 Dre
12 Random Energy
16
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Old 11/04/2004, 06:56 AM   #3
AbsolutelyNobody
 
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Thanks for the help, Moltres423. Ill take that into consideration. That was one thing that the deck needed, a better draw engine. Is that the draw engine i should use? also, is pokemon reversal/pow hand extention worth it? Thanks in advance for any feedback (to anybody).
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Old 11/04/2004, 07:42 AM   #4
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That's just my personal preference because I dislike Tv Reporter.Pokemon Reversal has failed me at times when I most needed it so I don't like to use it much. I don't have any idea on Pow yet so test it and see how it works.Reversal can be replaced by Counter Stadiums
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Old 11/04/2004, 10:30 AM   #5
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Hi AbsolutelyNobody,

Nice deck. Maybe consider to run a little more draw trainers to ensure a secure turn two or three Jumpluff line and a faster Togetic. The mimic attack is nice when he is able to use the attack a little sooner than the other side.

POKEMON (21):

4 Jumpluff (beatdown)
3 Togetic (beatdown)
4 Hoppip (evolution)
3 Skiploom (disable)
3 Togepi (evolution)
4 Dunsparse (draw)

TRAINER (23):

3 Rocket's Administrator (draw)
3 Briney's Compassion (enable)
2 Pokémon Retrieval (enable)
3 Steven's Advice (draw)
3 Celio's Network (draw)
3 Rare Candy (enable)
3 Tv Reporter (draw)
3 Copycat (draw)

ENERGY (16):

3 Double Rainbow Energy
13 Random Energy

Pow! Hand Extension could be nice in case one fails on the Jumpluff flips or the Togetic line is taken down in a rush but in the other case it should be harder to loose prizes faster than the other side.
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Old 11/04/2004, 11:08 AM   #6
SLOW DECK
 
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Jumpluff will become a new standard here, but because of the energy efficiency, that works with any energy type.

I see ultimately folks wanting to combine with less energy efficient attackers. I would expect to see 3-2-3 or less, not 4-3-4's.

I will coin a term called "I JUMPED HIM", (Drop Hoppip, Rare Candy, Jumpluff, Energy and then Attack)

On a stand alone, I see jumpluff's countered with Poison/Burn Decks and the new TRR surprise bomb's. Thus Jumpluff's best position is as a compliment to another deck.
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Last edited by SLOW DECK; 11/04/2004 at 11:13 AM.
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Old 11/04/2004, 02:30 PM   #7
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Here are some of my crappy ideas. If you're planning to swarm, I think wigglytuff ex will be able to take advantage of that. Milotic covers jumpluff's weakness and can fully heal an almost ko'ed jumpluff, only problem is the 30 hp feebas, just like the 30hp hoppip.
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Old 11/04/2004, 03:21 PM   #8
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Yeah that is tru i'd say go with Gorebyss or something.
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Old 11/04/2004, 09:47 PM   #9
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Gorebyss will probably be a better choice probably but don't know because then if you use Togetic, you can't be affected by pokemon with dark in its name and also it would slow you down probably but not sure yet. Either one is a good choice, hope you will make a right decision Cason. Also can you give up a updated list what you think of. Also I don't think that the eevee version will be strong enough so put in a Togetic/Jumpluff list and a Gorebyss/Jumpluff list. Thanks. Oh, you need vs seekers at least 1 no more than 2. Don't need switch in there. cauz you have the Brineys in there so don't worry about the switch. Good luck with the deck Cason.
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Old 11/08/2004, 07:00 AM   #10
AbsolutelyNobody
 
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Thanks for all the help! I really appriciate it. Anyway, it seems that the only two things in question are the trainers and thepokemon being used with 'pluff. I guess i shall be testing for a while...Again, my sincerest thanks.
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Old 11/08/2004, 07:48 AM   #11
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im wondering how well Milotic does. Although you can depend on the chance of not knocking out, im not too fond of having something at 10HP the whole time. It also allow you to use Briney to a more extended level.
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Old 11/08/2004, 12:44 PM   #12
Dark Umbreon
 
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Hi David,

Tried Milotic too and he seems to backfire too much since Jumpluff needs to built damage in the start and Milotic takes time to be fueled. Three Briney's Compassion and three Seeker suffice as healing trainers to ensure the hurt Jumpluff will not be out long. It least that was the case in our test runs.
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Old 11/08/2004, 04:36 PM   #13
Dark Umbreon
 
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Cool

Hi Absol,

Stick to Togetic for the moment since it seems to work best for now. Make sure to run at least twelve draw trainers and three Briney's Compassion and Seekers to have a nice knock out denial subtheme.

Another assistance line with Jumpluff which could work well in the current environment would be Glalie due to the number of non-basic resources and the presents of Monarchy in the current environment. It would also add a bench destruction twist.

POKEMON (22):

4 Jumpluff (beatdown)
3 Snorunt (evolution)
4 Hoppip (evolution)
4 Skiploom (disable)
3 Glalie (beatdown)
4 Dunsparse (draw)

TRAINER (21):

3 Rocket's Administrator (draw)
3 Briney's Compassion (enable)
3 Steven's Advice (draw)
3 Celio's Network (draw)
3 Rare Candy (enable)
3 Tv Reporter (draw)
3 Copycat (draw)

ENERGY (17):

17 Water Energy

This version could also do well in the current environment and would fit to the knock out denial theme in this swarm. Beside that Glalie has an uncommon weakness and a low retreat cost. The health is nice too.

Please let me know what you think about this idea.
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