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#1 |
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Current Format
What are peoples thoughts on it?
The problems I see - Mewtwo EX is essential in any deck other than Durant. You'll either need 2-3 depending on if you run CMT or not. They're expensive. Durant takes no skill. People can find the lists online with websites like 6 prizes underground. It's either the 3rd or 4th best deck. Going first is too good. Pokemon Catcher is too good. Basic decks are the only playable decks. EDIT: Another problem, the lack of techs. There's never any really surprises that can come into play in games. You always know what's coming.
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Last edited by Sweet; 04/12/2012 at 08:17 AM. |
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#2 | |
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#3 |
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Mewtwo counters itself, Luxray doesn't. Most decks that run Luxray ran 1, not 2 like Mewtwo. Machamp/Vilegar/Donphan etc could counter it, Mewtwo's only good counter is itself. Messiemew isn't that good.
Durant doesn't takes little skill then, but compared to Zekeel's, huge difference. I completely agree - Pokemon Reversal was horrible with the flips, so they should ban both. Stage 2's can be inconsistent, and get ripped to shreds by Pokemon Catcher and Mewtwo EX etc Tyram is really average, same with Vileplume varients. Why aren't they as popular...? Because they're bad. Surely if Mewtwo EX is so expensive, then stage 2 decks will be more popular?
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#4 | ||||||
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#5 |
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Durant takes skill to play. It may be "simple" in the sense that you really only use one attack the whole game, but it certainly does require skill. It also happens to be one of the worse "top" decks in the current format. It has a terrible Eels match-up and is easily donked by Celebi and friends. Definetely one of the harder decks to rack up wins with currently.
Pretty much agree with the other things you mentioned. I don't like the current format one bit. ZekEels mirrors everywhere, stage 2 decks are dead, yeah you already mentioned that but still. Patiently waiting for new sets to be released, maybe then I can start enjoying playing the game again.
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#6 |
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I didn't read this thread, because I didn't want to sway my opinion.
Which, by the way, is "I like our format."
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#7 |
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I like this format a lot, I think the next set will make it much better though. Cards like Raikou EX, Groudon EX, Darkness etc will spice it up for sure.
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#8 |
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Durant doesn't have enough skill to deserve a place in a skill based format.
Garchomp C Lv.X was fine countering itself - unlike Mewtwo, it was difficult to fit into any deck, and it was cheap from being made into a tin. 2-2 Luxray was played to counter Vilegar; so decks like Vilegar & Machamp must have been scary enough to change decks. Shuppet was so bad for the format - I'm not saying last format was perfect either, I just think it was much better. Pokemon Catcher prevents so much more variety, something this format lacks. Raen - why? deoxys - why? I agree/hope so, it looks promising.
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#9 |
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Well at least mewtwo cant be played like a catcher like Luxray.
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#10 | |||||
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That's just a lazy cliche you are bringing out there,
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#11 | |||||
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Why does it look promising? It's more large Basics, which seems sort of incongruous with your argument.
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#12 |
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If you've read anything I've posted in the last month you would know my thinking, but I suppose I can reiterate.
My taste or distaste for a format is almost entirely related to the importance of player skill. Last year was fantastic for that; SP mirror's were incredibly skill based, and so were most of the other matchups. Deck building mattered a lot, and it was fun. However, with the B&W rule change fiasco, that format quickly became TERRIBLE. Spring BRs were fairly lucky based and, while I still enjoyed the game, I was glad for a rotation. That rotation didn't help all that much though. Nats/Worlds were awful in the luck department. Skill seemed at an all time low and donks and poor starts were determining winners, not player skill in and out of game. Fall BRs/Regs weren't much better. Cities were fantastic; there was a lot of skill involved in both deck building and in-game play, and I had a lot of fun with it. We also had a nice range of competative decks which was nice, but not necessary to the format being fun. I would have enjoyed it regardless. This brings us to now and, again, I feel player skill is very important at the moment, ESPECIALLY due to Mewtwo EX which I find to be a very punishing card when played at inappropriate times. Game are won or lost based on when you bench a Mewtwo. It is a very, very decision-making intensive format, where small mistakes lose you games. This is something I love; I can't tell you how many improbable games I've won or seen won where the winner was chosen purely based on an opponent's misplay with a Mewtwo EX. This format is not forgiving of mistakes and as such I find it a very skill based format, which I enjoy. Of course, donks still exists, and you can still lose due to poor starts, but that's kinda just a universal aspect of Pokemon; luck is always a factor, but what matter is how much of a factor it is. I don't find it too pervasive right now, and I'm enjoying the format quite a bit. Of course, I think I'll like the Nats format even more, but that's a different discussion entirely!
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#13 | ||||
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The format right isn't the best, no doubt. But looking at the upcoming sets, I think it will get better. Both Dark Explorer and the dragon sets have some interesting cards that hurt Mewtwo EX. Dark Explorers may give non-Vileplume evolution a chance again (Empoleon etc). The dragon set has some interesting skill cards.
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#14 | |
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And no, its not a matter of area. As I said, there were skilled players, like last year's European Champion etc. Some of them lost to Durant because of bad openings and lucky flips of the Durant player. Quote:
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Mewtwo wars usually are decided by whether one player topdecks after the final N. Can't see the skill here. Of course, you can influence probability if you play well-thought, but that's all. In other formats, there were a lot of other skills involved, like making out-of-the-box-moves, using attacks of pre-evolutions (Flygon line!), thinking ahead to make safe plays, counting opponent's resources ect. And most important, the right use and prediction of techs like Dusknoir, Nidoqueen, or even 1-0-1 Machamp.
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2nd @ German Nationals 2008 with EmpZong 2nd @ German Nationals 2009 with Blaziken 2nd @ German Nationals 2011 with Magnezone/Steelix Last edited by ShadowGuard; 04/12/2012 at 09:15 AM. |
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#16 |
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Couldn't you have posted this in one of the other 4 topics that are debating this format?
For the record, I like the format. Cost is irrelevant when it comes to mewtwo and it takes quite a bit if skill to run any of the winning decks in this format. Knowing when to drop a mewtwo or what energy to discard with crushing hammer/lost remover takes some skill.
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#17 |
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Matter of opinion. If you don't want to play Durant . . . then play something that you think is more skillful. Just because you don't like a deck or a card, doesn't make it 'bad for the format (this is a mistake that a lot of people make).
Durant is 3rd on winning the most tournaments (correct me if I'm wrong), so why run the troll deck (I think that's the right name) if you can run Durant. It takes so much less skill, is so much cheaper, and has a better winning record? There's where I see the problem. Cost is completely irrelevant. A card isn't bad for the game because it is expensive. Another mistake a lot of people make. I've known/talked to a lot of yu-gi-oh players. They all said that the worst part to yu-gi-oh was cost. Many of them quit/changed to something else for this reason. At least yu-gi-oh as better prizes to make up for this. There were lots of reasons why people played 2-2 Luxray (eg: because a Chomp start was prefered to a Lux start). If Machamp was that scary, how come Psychic Toxicroak G didn't get played that much? I thought Luxray start was better? Turn 2 Bright Look, Healing Breath was pointless turn two etc because Toxicroak wrecked other match ups, and Uxie Lv.X and Lucario GL were already there. Really? I don't remember it preventing variety during City Championships, where tournaments were won by Chandy, Magnezone, Reshiphlosion, ZPST, 6 Corners, Durant, CaKE, Truth variants, Donphan/Dragons . . . and a whole lot more. I loved that part of the game, that was a variety right there! For the record, I like the format. Cost is irrelevant when it comes to mewtwo and it takes quite a bit if skill to run any of the winning decks in this format. Knowing when to drop a mewtwo or what energy to discard with crushing hammer/lost remover takes some skill. Mewtwo EX taking skill is fair enough. But if you're telling me that it takes skill to know what to Lost Remover and Crushing Hammer, you can't be that experienced in the game (sorry if that sounded harsh!) In this format, Durant arguably requires more skill than any other deck to succeed, since you need to figure out your opponent's counter-Durant strategy and counter that. Aside from that, your comment is a value judgment, and therefore isn't very compelling. You think Durant is the most skillful deck at the moment? Wow. Give me an example then. I'll give you the cheap part, since that's what it handy. But the former is totally wrong. Garchomp was in A LOT of decks. Dialgachomp, Sablelock, and Gengar/Garchomp are all examples of decks running the Garchomp C line. It was pretty easy to put into a deck. A LOT = 3 huh? Gengar Garchomp was awful anyways. Huh. I thought it was because getting a prized Luxray GL Lvl. X and getting Sprayed on a Time Walk meant losing the game. 1 in 10 games it will be prized. 1 in 2 games you'll be playing SP. Then there's the possibility of drawing it early on from a prize anyway. Do more statictics! Really worth it...? 3-1 Luxray was great for Gyarados. How so? Shuppet didn't distort the format in any way. I didn't recall seeing any Shuppet plagues going about, messing up people's games. It donked so much, that's why it was bad. Variety, as I regularly argue, is a weak argument for the healthiness of a format. Tons of people like the Gardevoir/Gallade format, and yet it ended up being a 1-3 deck format. I'm not going to defend or disparage Catcher, but to argue against it out of variety isn't sufficient because every format we hit a singularity. People hated the GG format? Why does it look promising? It's more large Basics, which seems sort of incongruous with your argument. Because there will be lots of testing to be done thus making things more fun.
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#18 | |||||
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Cost has nothing to do with how good a format is, or how much skill is involved. I thought that was your point? Quote:
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If you're telling me that there is nothing more to Durant than Lost Remover and Crushing Hammer then I will start to wonder about your experience.
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#19 | |
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#24 |
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Because you want the skill factor? Or not? It's up to you . . . no-one forces you to run Durant. Run Troll. Or Zek/Eels, or CMT . . . buy or trade for the cards you need. Simple.
If you're looking to do well, more than have fun, which most people are, my point still stands. Would you much rather have a laugh at Nationals, or win? They were wrong. Cost is not the worst thing about YGO. Not by a long shot. Cost has nothing to do with how good a format is, or how much skill is involved. I thought that was your point? What is the worst part then? These are people who compete in Yu-gi-oh tournaments and know stuff, do you? Cost doesn't affect much - but it's still a pain for poor players. I'm not even sure what your point is about Luxchomp anymore. That with Luxray you only needed 1, unlike 2-3 with Mewtwo EX ![]() Yes! Variety WITH CATCHER IN THE FORMAT . . . y'know, the card that you claimed 'prevents' variety That was because trainer lock was good. Now with Mewtwo, you have no chance of setting up a stage 2. No, it doesn't sound harsh, just a bit ignorant. If you're telling me that there is nothing more to Durant than Lost Remover and Crushing Hammer then I will start to wonder about your experience. It's common sense, Durant is a no-brainer. Here's an example (I'll try my best!) - You have a completely random person, never played Pokemon before but they know the basic rules. (I know, I know just read on) You have 3 hours to teach them a deck, not the standard things like prizes, how many cards you draw, how many cards in a deck etc Would you get more progress from a Durant deck or a Zekeel's deck? correction catcher isn't too good reversal broke the format catcher made it less luck based but they came out with cards to balence out the I hated Reversal flips as much as the next kid, but if it was good, why make an even better card when you could make some sort of counter? Matthew Koo, Ontario Provincials, first place. Mel Miranda, British Columbia Provincials, 3rd place. Top Cutting with Durant takes a lot of skill, especially in the format we're working with right now. I have no clue who those people are. Deck list wise MAYBE - but the best Durant lists usually (not always) have no techs. Strawman. I was using any example, and therefore it's no way indicative of the population sample I'm referring. I also recall Gengar C was played by Tommy Roberts, one of the highest ranking players in the UK during the SP era. Your value judgment has no bearing on the argument at hand and it not on topic. Gengar Garchomp did badly against the BDIF, Luxchomp... He avoided Luxchomp's to do well. You're implying a consistent distribution when certain metas can have a variety of different players and decks, thus skewing the cost-benefit relationship. In a format with more Luxchomps, it's much more important on a prize argument to have that 2-2 Luxray, because the chances of you getting Power Sprayed on a Time Walk goes up drastically. Be more mindful of tenuous relationships before you tell me to 'do more statistics'. I averaged it out, it's not perfect (obviously) but it's a pretty good guide seeing as you had Gyarados, Vilegar etc doing well too (not as good, but still) My statistic point still stands, it's a solid arguement. So did Machamp. Machamp got complaints, but never distorted the format. What made Shuppet so special? Shuppet donked more. Shuppet could donk if they had multiple basics. Which people? Where? I don't see any more hate for the GG format than here, looking through Pokegym's older threads. You bother to look through old Pokegym posts...? Anyways, people hated it. More people hated it than the more people who liked it. Replies in black. I don't appreciate your tone. It's obvious I should not have been involved in this thread. You get rattled by a Pokemon card debate online? It's a debate, people get rude to some extent. Professional debaters argue all the time, doesn't mean they aren't good at it. If you have no good come back, I don't blame you for trying to wriggle out of this thread.
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#25 |
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For the love of colors...Durant takes no skill, lets get over it. Why do skilled players keep top cutting with it? Because they are more skilled than the other monkeys playing it. I promise you, Erik Nance (won second at NC w/Durant, if I remember correctly- the first "very skillfull" player I can think of that did good with it) will beat my son 9/10 times in either a Durant Mirror, and both trading off where Erik plays durant while my son plays something else, then then my son plays Durant while Erik plays something else. Erik win's because he is better. Erik is better than me too, but if I were to pick up Durant and do the same thing, it would look a lot more like 50/50-favorable. One could argue that Uxie donk took skill too, to know when you had to Dual Ball and grab a Unown R or a Crobat. I went 3-1 against durant this season, so I can't really complain, but the one I lost went like this: I'm playing Feraligatr/Kyurem/Zoroark. I start lone Kyurem. Normally, I would just go agro gatr, but can't with Kyurem start. So, I drop feraligatr and start spreading after a Raindance. I have 30 on Rotom and 60 on 4 Durants and about 40 cards left in my deck, to include a handful of water energy, a Super Rod, 2 DCE, 2 Switch, and 2 Junk Arm. I'm fully aware that the catcher is coming soon on my Feraligatr, but I'm not worried since I have many outs, which include retreating, attacking, or switching. Sure enough, he drops the catcher. In the next 3 turns, I watch 2 DCE, Super Rod, 2 Junk Arm, and 2 Switch go into the discard pile. My only out I had left was hitting 4 water energy and hoping for tails on crushing hammers. I see two water energies the rest of the game, not enough to retreat or attack. Not sure how skills becomes involved there. But, here's the worst part: had I actually taken 5 prizes on one turn like I was about to, he would have N'ed me to 1 Card, played 24 trainers to get all for Durants in play, catchered up my Feraligatr, then proceeded to do the same think. No, sorry, the deck takes no skill. Lets not confuse the deck skill level for the skill level of the player; a Skilled player can play a nonskillful deck and do better with it than a nonskillful player playing a nonskillful deck. Also, lets not confuse the skill needed to play a deck with the power of a deck. Decks CAN take zero skill and still be very powerful.
But, 2 things that really, really bug me right now is that the game play of the cards takes away from Pokemon the idea. The idea of Pokemon is that you take a a Pokemon into battle and over time, it becomes more powerful (level up, a la Level X) and evolves (a la Stage 1 and Stage 1). Unfortunately, this opportunity isn't there in this format. Truthfully, it wasn't really there last format either, but I liked the idea of SP: you could take the Pokemon of a Gym Leader and use them in battle without having to worry about evolving them during battle, which is how the gym leaders actually use their Pokemon. The difference between then and now is that we have basics that just don't do anything. But, more importantly than that, what does milling have to do with Pokemon? Oh, that's right, absolutely nothing. I don't have a problem with decking being a win condition, I have a problem with cards being printed that the point of them is to mill, like Durant and KGL. I have no problem with cards that discard here and there, but when the whole point is to force your opponent to lose by decking, that card has no place in a game like Pokemon....or ANY TCG, for that matter, since the whole point of the TCG you play is to SOMEWHAT emulate the title of the game and NO TCG has milling as part of its anime/video game/whatever. But, I digress... As for the format, I'm not a fan. The Mewtwo war isn't as grand as everyone makes it out to be. In fact, its really simple: don't drop Mewtwo if you aren't in a position to win the Mewtwo war. If you have a Mewtwo in hand and a collector in hand, don't drop the Mewtwo first. Take away your opponents options, force them to drop first. The exchange goes one of a couple of ways: they drop for a KO (1), you drop for a revenge (2), they drop for a revenge (3), you drop for a revenge (4). Its not rocket science to see what kind of position you need to be in to start that exchange. If you drop first, you need to have taken three prizes. If you drop second, you need to be able to account for two prizes somehow, either before or after. Throw in a Super Rod, a Revive, some Junk Arms, and maybe even another Mewtwo if you can. Either way, the point is, there isn't as much skill involved as everyone says. Truth be told, there wasn't as much skill involved in the Garchomp war either, though I think an SP mirror was way more skillful than a Mewtwo varient mirror since Mewtwo gives up so many prizes and makes for a short game. As for the rest of the Meta, I find it quite boring as well. Cities was awesome. Its not the limited number of decks that I find boring, its the fact that you can almost guess card for card someone's list. The conundrum it makes is that it makes it quite easy to guess what is coming next so you can counter it. But, the other part of the conundrum is that the decks are so powerful, there's not a lot you can do about it.
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