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#1 | |
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TCGO PVP Soft Release date and news
Post on their forums here.
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Of note, they're upgrading their forums to vBulletin, a very welcome change. They also soft-confirmed that all card collections are being moved, and not reset. Quite a good set of announcements, and I'm glad to see it getting ready for release once again.
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The Yanmega Guy![]() Fresno, California; Masters![]() Yeah, I work for 6P![]() |
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#2 |
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YES!!! No more having to hold shift+Enter to skip a line. Not like I have been there recently anyway.
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#3 |
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releasing all in a bunch-not a good way to do it.this way instead of doing step by step repairs,for instance,just adding the deck builder,and then solving all the deck builder errors(if any),they will be flooded with errors with the program and once again nobody will be happy with it etc.
jmho though on another note,this should be moved to PTCGO section of the forums.no meaning in crossposting this since its already posted here. |
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#4 |
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I figure this is more general TCG news, since the new TCGO forums will be a new place for newer players to get advice in a more accessible way, and also a good way to funnel people into competitive play when they're ready.
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The Yanmega Guy![]() Fresno, California; Masters![]() Yeah, I work for 6P![]() |
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#5 |
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Now that Unity can compile for Linux, I wonder if they will do a Linux client as well ?
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#6 |
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#7 |
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If they don't make a Linux client then I will be demanding a refund for all of the packs I bought just for codes for the online game when it was browser based and now cannot use due to it being a downloadable client for OS's that I do not use.
Although some game developers have been announcing releases of their games for Linux recently. Carmageddon Reincarnation will be developed for Linux along with the usual OS releases. This month Steam announced a port of their client and and source engine to Linux.
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Last edited by sid18; 07/25/2012 at 08:23 AM. Reason: Typos :P |
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#8 |
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I highly doubt there is a big enough market for linux version and would be unreasonable to demand it. Most people generally run another computer anyway and for those who dont, have you tried using wine or another windows emulator I'd be very suprised if it doesnt work with this program.
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#9 |
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Why do game developers hate MAC!!!
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Try hard or bust.........
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#10 |
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Administrator
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Smaller market?
I spoke with the PTCGO chief at USNATS and being that Mac is my weapon of choice, asked after that client. The good news is this... they chose the current development environment because it is a "write once, compile many" multi-os system. The catch is that "write once, compile many" isn't entirely as clean as it sounds. Its really:
So, the world has changed from "get lost" to "patience" for Mac users. I like that better.
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#11 |
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I am very hopeful that the official Pokemon TCG program will deliver the results the Pokemon TCG community has been craving for a long time now. Witnessing the success of a humble, family inspired program like playtcg.me flourish over the past months should be the inspiration people at the Pokemon Company International need in order to make a robust Pokemon TCG program. I sincerely hope that they can mimic the success of Playtcg.
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“Love all, trust a few, do wrong to none.”--William Shakespeare
God bless Anthony. Are you a Master Division player? Want to join my team? My Trade Thread Last edited by deckmaster; 07/26/2012 at 08:25 PM. |
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#12 |
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What do you mean? They say right in that press release that they'll have a Mac version by the end of the year.
I'd be interested to hear their decisions for vBulletin! I spent a really long time trying to figure out if I wanted to use vBulletin, Invision, or xenForo for the site I was building and eventually settled on Invision because vBulletin just seems to be falling apart. I know Nintendo used to use Lithium or something before but not sure what they're on now.
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#13 |
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Ummm...because they (and Apple products, by extension) aren't really designed to be gamed on? Sucks that you payed an obnoxiously inflated price for a product that, when released new, is already out of date, but that's the way the cookie crumbles.
Besides, they said they'd be bringing it to Mac sometime afterwards anyways. |
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#14 | |
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Quote:
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I'm hiring 1-2 outstanding writers to write about the PTCG. Pays cash on a per-article basis, via PayPal, upon delivery of article. PM me and include a link to something you've written. |
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#15 | |
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I'll be interested to compare the gaming experience for the TCGO on Apple vs. Windows clients. |
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#16 |
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Sounds like they're using AIR (which would make sense since the browser version was flash). If so, it should be fairly easy to also port to mobile devices as well.
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#17 |
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Moderator
Contest Host |
What's missing is a "deck testing mode" whereas you can build and text decklists with cards you don't "own."
Even if it's against AI only, it would be great to test consistency of a deck IDEA before you trade your collection away to build out a list for PvP games. This game REALLY needs to find a deck-idea testing solution for tournament players who could REALLY be a strong market for this program. PlayTCG.me and RedShark users continue to rely on the "custom build" functions of these programs to test the viability of their ideas.
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#18 |
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If they continue to build with AIR, there won't be any difference.
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