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Old 05/30/2007, 02:49 PM   #1
Kempley05
 
R-gon

Hey guys, heres my deck for Saturday if anyone can offer me some fixes that’d be awesome.

3 Flygon d
2 Flygon ex d
3 Vibrava d
4 Trapinch d (2 Grass, 2 Psychic)
1 Eggs d
1 Eggs jr d
1 Latios ex d
1 Rayquaza ex d
1 Mew d
1 Mew* d
1 Chimecho d
4 Holon's Castfrom
1 Holon's Voltorb

4 Holon's Transceiver
2 Holon Mentor
2 Researcher
1 Adventurer
1 Scientist
1 Farmer
1 Lannettes
3 Rare Candy
4 Windstorm
1 Giant Stump
1 Strength Charm
1 Crystal Shard
2 Castaway
1 Warp Point

4 d Rainbow
2 Psychic
1 Fighting
1 Grass
1 Lightning
1 Metal

Basically attach energies and use your techs to the max.
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Old 05/30/2007, 02:50 PM   #2
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More Lightning to beat MetaNite easier via Mew*.
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Old 05/30/2007, 03:13 PM   #3
master1116
 
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y is there 5 flygns wen the limit is 4?
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Old 05/30/2007, 03:24 PM   #4
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Originally Posted by master1116 View Post
y is there 5 flygns wen the limit is 4?
Flygon and Flygon ex are considered different names, so you can have up to 4 of each.

4 Metagross (mixture of delta and standard)
4 Metagross ex
1 Metagross*

Is the most Metagross you can have.

I thought you were playing two Rayquaza exs?
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Ponyta - Fire - 70HP
Ability: Firecarrot on a Stick: Once during your turn (before your attack), you may attach 1 basic [R] energy to this pokémon. If you do, this pokémon may not evolve this turn.
[R][R][C] Rofflestomp: 40 damage.
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Old 05/30/2007, 03:45 PM   #5
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Originally Posted by Magic_Umbreon View Post
Flygon and Flygon ex are considered different names, so you can have up to 4 of each.

4 Metagross (mixture of delta and standard)
4 Metagross ex
1 Metagross*

Is the most Metagross you can have.

I thought you were playing two Rayquaza exs?
Thats alot of gross!
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Old 05/30/2007, 03:58 PM   #6
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you have to add in a few more energys and also take out the scientist for another holon adventurer
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Old 05/30/2007, 04:44 PM   #7
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No 1-1 Fearow d line?
It has REALLY helped speed my setups
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Old 05/30/2007, 05:04 PM   #8
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Fearow's Rayex/Eggs bait IMO, that's probably why he's not running it. It also takes up two spots. I've come to love the consistancy of 3-4 Mentors, but it's your call.
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Old 05/30/2007, 07:20 PM   #9
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Yeah 3-4 Mentors is the way 2 go. Forget Lanette cuz you have Researcher for Rayz, also add in Brineys and take out a Windstorm. Lastly, are you talking about the Battle Roads on Saturday in Manhattan cuz im in Seniors and if you are too...you know (cracks knuckles to prepare for fight). Ill be there.
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Old 05/30/2007, 07:50 PM   #10
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I'm in Masters, but say hi anyway. You'll know me because my outfit will stand out. I'm not going to be running this deck...not because I don't like it, but because I don't have the cards for it. OOPS!
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Old 05/30/2007, 08:53 PM   #11
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1. 3 mentor
2. 3/1 trapinch with lanette. no use in 2/2.
3. shard? naw peace. unless you're playing people bad enough to use flygon d vs you or your metagame is pure dragon (rare) you won't need this. drop it.
4. 4 windstorm is too much. drop it to 3 unless your meta is infested with destiny or delta. either case you still win.
5. 1 castaway is fine. more room!
6. youve opened up more slots, so either make it more consistent or add more tech pokemons.
7. 11 energy is betttta
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Old 05/30/2007, 10:01 PM   #12
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-1 Flygon EX d
-1 Vibrava d
-1 Trapinch d (psychic)
+1 Exeggcute
+1 Exeggutor
+1 Tech (another mew d or Ray EX d or Latias d or something like that)

-1 Crystal Shard
+1 Strength Charm

-1 Windstorm
+1 Holon Mentor or Lanette

-1 Warp Point
+1 Mr. Briney's Compassion

-1 Holon Farmer
-1 Fighting Energy
+2 Lightning Energy if you add another Ray or +1 Lightning, +1 Grass if not.
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Old 05/31/2007, 12:55 AM   #13
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Actually, the Crystal Shard has won me a number of games, so keep it! Arco (no. 1 ranked Master in the World) lost to a random Salamence EX (PK) deck because he couldn't OHKO the Salamence, and the Salamence could OHKO all his Pokemon. He lost 31 points in that game. I did run the Crystal Shard, and beat the Salamence deck twice on the day. So yeah, keep it, you'll never know what random decks you'll run into :P
Otherwise:

- 1 Vibrava
+ 1 Spearow
+ 1 Fearow
- 1 Lanette
+ 1 Mentor
- 1 Castaway

also, 11 energies is pretty much a must. Sometimes you can't rely on Chimecho, and then 10 energies really is too low.
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Old 05/31/2007, 01:26 AM   #14
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I'd rather have a charm that is usable in every matchup than a shard that is only usable vs scrubs.
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Old 05/31/2007, 02:17 AM   #15
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Ryan, the UK doesn't have a developed metagame. Its perfectly possible to come up against the colourless dragons. The UK metagame is frightening just because there isn't one. The only deck I wouldn't expect to see much of in the UK is Destiny.

Your point on the usability of strength charm is 100% correct, I play it in Flygon. But I can't help thinking that a crystal shard might not be more appropriate in the UK. SCRUBS-R-US??? Nah thats a bit unfair. What would be fair is to say that the spread of play levels within the UK is wide. You can call me a scrub in private and I wont mind :D its not so very far from the truth.

Kempley your deck needs more basic energy.
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Old 05/31/2007, 03:49 AM   #16
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hey kempley- no idea if this is your *actual* nats deck but hey ho

Although I know how varied the metagame can be in the UK- how many games will you use shard? Anna's example did sound a bit painful for Arco- but thats a bit of a one off imo. Then think- how many games might you need that second strength charm? Just M2C

Mentor has GOT to come up to three. Thats imperative.

And tbh, i wudnt bother with fearow!! U seemed fine without it Saturday.

Best of luck with tuning the deck and see you on Sat! :D
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Old 05/31/2007, 10:28 AM   #17
Kempley05
 
Ok I'll work with what you've said. Thanks everbody.
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Old 05/31/2007, 11:38 AM   #18
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Good deck.
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Old 06/01/2007, 02:00 AM   #19
Magic_Umbreon
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Thought about replacing a grass energy with a lightning for Rayquaza and Rainbow wave versus the high metanite metagame?
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Quote:
Originally Posted by tutti
Ponyta - Fire - 70HP
Ability: Firecarrot on a Stick: Once during your turn (before your attack), you may attach 1 basic [R] energy to this pokémon. If you do, this pokémon may not evolve this turn.
[R][R][C] Rofflestomp: 40 damage.
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Old 06/01/2007, 03:49 AM   #20
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Charm is good in EVERY matchup, whereas shard is only good in weird matchups. If you expect to see a lot of colorless weak... then I guess put it in. Otherwise having 2 charms is amazing and almost critical.
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Old 06/01/2007, 09:45 AM   #21
OllieK
 
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I would add one cloyser, one shellder to protect your bench from such decks as flariados or ray ex d and licitung d in destiny good luck for tommorow justin.

p.s send me a postcard if you make it to hawaii
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Old 06/01/2007, 11:56 AM   #22
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Originally Posted by OllieK View Post
I would add one cloyser, one shellder to protect your bench from such decks as flariados or ray ex d and licitung d in destiny good luck for tommorow justin.

That's something I consulted Justin about for my Metanite actually when I thought Nich was using Raieggs but it's a bit sub-standard and 2 deck spots is heavy.

p.s send me a postcard if you make it to hawaii
Oh I will Ollie
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Quote:
Originally Posted by tutti
Ponyta - Fire - 70HP
Ability: Firecarrot on a Stick: Once during your turn (before your attack), you may attach 1 basic [R] energy to this pokémon. If you do, this pokémon may not evolve this turn.
[R][R][C] Rofflestomp: 40 damage.
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Old 06/01/2007, 12:32 PM   #23
Kempley05
 
If I make it to Hawaii, I'll send you a heck of a lot more than a postcard
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