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Old 11/11/2008, 08:32 AM   #1
DubeRRy
 
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Cherry Bomb [next famous T2 deck]

This pretty simple and cheap deck, but possible to own the game with T2 70 or 80 or even 90 demage... who doesn't want that?? If this deck is outspeeding any other deck it can own the game pretty easily...
Ok, stop wasting time, this is the deck :

Pokemon [17] :

4-4 Scizor [MD-SF]
3-3 Cherrim [SF]
1 Chatot [MD]
1 Unown E [MT]
1 Unown Q [MD]


Energy [12] :

12

Supporters [17]:

4 Bebe's Search
4 Rossane's Research
1 Marley's request
4 Cynthia's feeling
4 Oak's visit

Trainer [14]:

1 Luxury ball
3 warp point
2 dawn stadium
2 night maintanance
4 poke-ball
2 TM TS-2

Strategy :
Like the common T2 deck, you want to out speed all the opponent's deck, so get set up scizor and cherim fast for high demage attack as early as it can to own the game... because there's rarely any pokemon has grass resistance, so this is the great advantage for this deck, chatot is use only to counter warp point that sometimes very annoying...

Possible Change :

Call Energy - For starter other than Schyter
Plus Power - Emergency demage to OHKO the opponent
Buble Coat - against weakness deck

Matchup :

Torterrible 70-30
Nearly no chance to win against this deck, really outspeed torterra, how lucky you are to set up T3 torterra+sceptile? nearly 1 to 100... 10 play 9 wins 1 loose, nearly autowin though... slow deck for sure...

Kingdra 50-50
4 play 2 win 2 lose, T2 vs T2 deck, mmm yah it really depends who faster after all

Eveelution 30-70
really hard to keep up with this thing... really I don't have any idea how to deal with this... the only chance I win with this is when they strater is other than evee,,, otherwise... rghhh bad bad bad... 5 play 1 win 4 lose... really suck...

AMU 60-40
mm, ok what do I will say about this match up, hmm, not so tough afterall, they don't take advantage of the sniping, because energies needed for these pokemons are not more than 2, well after all, not so tough, I don't really know how to express the real matchup result, just hard to say, 5 play 2 looses 3 wins

comment and help is greatly appriciated

thx ^^
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Old 11/11/2008, 08:35 AM   #2
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Add in some call energy, drop those bucks and pokedexhandys and try a 3/4 cherrim line. You may want to consider pokeblower over pokedrawer, as you can easily kill their claydols or setup. Or drop the 4 bucks for 4 pokeblower, drop the pokedex handys for +1 pokeball and +1 warp

buck's is really really bad if youve ever played it
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Old 12/24/2008, 09:11 AM   #3
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Quote:
Originally Posted by ryanvergel View Post
Add in some call energy, drop those bucks and pokedexhandys and try a 3/4 cherrim line. You may want to consider pokeblower over pokedrawer, as you can easily kill their claydols or setup. Or drop the 4 bucks for 4 pokeblower, drop the pokedex handys for +1 pokeball and +1 warp

buck's is really really bad if youve ever played it
dude, you have no idea what you are talking about. buck's is key in this deck, it is all about using scizor's first attack to knock out stuff if you can. and by the way, your kingdra/cherrim article, is good, but your list needs much much improvement, it sucks
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Old 11/11/2008, 08:46 AM   #4
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-2 Handy's
+2 Call energy

-4 buck's trainining
+4 pokeblower+

like that??
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Old 11/11/2008, 09:42 AM   #5
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hey the dube!

i currently play a torterra deck and have played this deck many times so here is my input on what you should do.

first off your pokemon lines are perfect! i wouldnt change them at all!

the only thing i would change is the pokeballs.. in my mind the only way i could see this deck getting quicker is to add rare candy.

so
-3 pokeball
+3 rare candy

from the way i see it you could even run a sceptile line to make it even quicker!! 1-0-1 sceptile
this of it this way i guess.. if you go second.. you could have a sceptile rare candied on your bench. rare candy a scizor and be doing 70 damage on turn one!! that will KO *ANY* basic pokemon!!

i havnt tryed that sceptile line so i dont know if it would slow it down or speed it up but i think it might be worth giving a try

if you would like to try the sceptile line i would -1 grass energy - 1 warp point +1 Treecko +1 sceptile GE

i think that this would help alot but again i dont know this as a fact.

hope this helps a little :p

but for sure add a rare candy or 2. that way you can put down a scyther and have a scizor same turn or this also works for cherrum for the +10 damage :D

good luck dude!!
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Old 11/11/2008, 10:54 AM   #6
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i say..

-3 pokeball
-4 pokedrawer
+3 quickball
+4 pluspower

with after the 80 or whatever from scizor, some ko's can be achieved with a pluspowered accelerate, which stalls your opponents and ruins their gameplan.
also, i dont like call energy in this deck. you need 2 grass to use scizors's good attack, so call energy could in effect slow you down, and this deck is all speed.
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Old 11/11/2008, 11:53 AM   #7
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Unfortunatly Call is for Consistancy... So IMO leaving the call in is the Play.
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Old 11/11/2008, 12:00 PM   #8
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I absolutly hate call energy.. It takes this deck from a T2 to a T3 deck.. This deck is meant for SPEED
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Old 11/11/2008, 12:22 PM   #9
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put a 1-0-1 torterra line to quickly evolve all your grass pokemon
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Old 11/11/2008, 11:32 PM   #10
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@mine is cooler

so... what's rare candy for??....
sceptile will hold the speed of the deck for sure... and the energy cost of each pokemon is no more than 2 [except 2nd attack of cherrim that very rarely will be used]
and I agree for call energy actually.... maybe I change this part..


@renfield89

I still prefer poke ball for sure than quick ball
and plus power sometimes didn't that useful in the game...

@suicide
for sure, it only make this deck slower and you must add candies..
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Old 11/12/2008, 12:31 AM   #11
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I played with call energy for a few games and never once used the attack. You only use it if you get a non-scyther start, and even then you can just use an Unown Q or retreat a grass and have a similar effect. The fact is that after t1 the card is useless, and you never even want to attach them to scythers because they really need GG on them. You dont want 3 energy on a scizor.

I kind of like pokeball in this deck. It's a great way to just burn your hand down before a shuffle draw.
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Old 11/12/2008, 09:15 AM   #12
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Originally Posted by ryanvergel View Post
Add in some call energy, drop those bucks and pokedexhandys and try a 3/4 cherrim line. You may want to consider pokeblower over pokedrawer, as you can easily kill their claydols or setup. Or drop the 4 bucks for 4 pokeblower, drop the pokedex handys for +1 pokeball and +1 warp

buck's is really really bad if youve ever played it
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I played with call energy for a few games and never once used the attack. You only use it if you get a non-scyther start, and even then you can just use an Unown Q or retreat a grass and have a similar effect. The fact is that after t1 the card is useless, and you never even want to attach them to scythers because they really need GG on them. You dont want 3 energy on a scizor.

I kind of like pokeball in this deck. It's a great way to just burn your hand down before a shuffle draw.
Er, what? Call energy is definately not the play in this deck. 3 Energy scizor=nono. As for the shuffle draw *cough*cynthia's*cough*, R does the job much better. As for the list, why do people keep putting chatot in here? Q me up please. -1 Marleys, -3 Oak's, -3 Pokeball, +2 Cynthia's, +4 Quick ball, +1 TSD.
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Old 11/12/2008, 12:07 PM   #13
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Er, what? Call energy is definately not the play in this deck. 3 Energy scizor=nono. As for the shuffle draw *cough*cynthia's*cough*, R does the job much better. As for the list, why do people keep putting chatot in here? Q me up please. -1 Marleys, -3 Oak's, -3 Pokeball, +2 Cynthia's, +4 Quick ball, +1 TSD.
Do you just not even read posts or something? I said after playing a few games the calls are bad. Just ignore everything I say next time, kk? Wait, you already did.
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Old 11/12/2008, 07:44 PM   #14
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Er, what? Call energy is definately not the play in this deck. 3 Energy scizor=nono. As for the shuffle draw *cough*cynthia's*cough*, R does the job much better. As for the list, why do people keep putting chatot in here? Q me up please. -1 Marleys, -3 Oak's, -3 Pokeball, +2 Cynthia's, +4 Quick ball, +1 TSD.
There's nothing wrong with Q, but why not play Chatot? It's hand insurance as well as a nice free retreating/sacrificial Pokemon to have on the bench for Warp Points (your own or your opponent's). If you draw garbage and lack a Chatot to Roseanne's for, you'd just be stuck with it, hoping for salvation to come in the form of a topdeck since you wouldn't have Claydol or Uxie to rescue you.

I agree with the changes you suggested though.
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Old 11/13/2008, 08:35 AM   #15
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Do you just not even read posts or something? I said after playing a few games the calls are bad. Just ignore everything I say next time, kk? Wait, you already did.
I did, but you wrote it so horribly confusing that it appeared you were contradicting yourself in the same post. Try to make it more clear next time.

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Originally Posted by butlerforhire View Post
There's nothing wrong with Q, but why not play Chatot? It's hand insurance as well as a nice free retreating/sacrificial Pokemon to have on the bench for Warp Points (your own or your opponent's). If you draw garbage and lack a Chatot to Roseanne's for, you'd just be stuck with it, hoping for salvation to come in the form of a topdeck since you wouldn't have Claydol or Uxie to rescue you.

I agree with the changes you suggested though.
Because chatot takes up bench space. Having a free retreater is always nice, but Q does that for you already, and is a sacrifical pokemon as well. I don't see scizor ever winning a match if it has to use chatot's attack. With the right draw engine, as well as cards like R, you should rarely ever have to top deck in order to draw cards (and honestly, with the amount of search that should be in the deck, whats there to draw into? A key TSD/NM or pokeblower, but thats pretty much it). Bench space is huge for the deck. 2-3 Scizor, 2-4 Cherrim. Theres pretty much no room for chatot, and a chatot start says that you have one less space to work with unless you let it die or play a scoop up on it.
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Old 11/13/2008, 02:08 PM   #16
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I did, but you wrote it so horribly confusing that it appeared you were contradicting yourself in the same post. Try to make it more clear next time.


Because chatot takes up bench space. Having a free retreater is always nice, but Q does that for you already, and is a sacrifical pokemon as well. I don't see scizor ever winning a match if it has to use chatot's attack. With the right draw engine, as well as cards like R, you should rarely ever have to top deck in order to draw cards (and honestly, with the amount of search that should be in the deck, whats there to draw into? A key TSD/NM or pokeblower, but thats pretty much it). Bench space is huge for the deck. 2-3 Scizor, 2-4 Cherrim. Theres pretty much no room for chatot, and a chatot start says that you have one less space to work with unless you let it die or play a scoop up on it.
Chatot has been used by a lot of people in a lot of decks since it was released, including the winning Worlds deck, and if you actually read Ness's report you'll notice that he actually did use Mimic several times in games that he eventually did win. It isn't a guaranteed loss to use Mimic, even in a T2 deck. All the draw power here won't always end up in your opening hand, although if a Roseanne's does, you at least then have a fighting chance, especially since Scyther has free retreat so you wouldn't even be getting behind an energy drop unless you started with Cherubi.

Chatot isn't really much of a bench hog either since it usually will be KOed quickly by Kingdra or any number of other Pokemon, and even that one slot it may take up in the event that it isn't KOed isn't the end of the world if using it meant you avoided an immediate loss on behalf of an entirely unplayable hand that you could not bail out of through any other means.
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Old 11/12/2008, 12:31 AM   #17
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Torterra defeats Scizor.
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Old 11/12/2008, 06:47 AM   #18
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@kingdrax

pretty funny thoiugh you said that,...
because it can outspeed it so easilly...
you have very small chance to set up sceptile and torterra in your T2 and moreover at least T3 if you want to OHKO scizor with Lv.X...
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Old 11/12/2008, 07:59 AM   #19
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the reason i say add the rare candy and 1-0-1 sceptile is because if you go second and have a treecko on your bench along with 1 or 2 scyther, you may be lucky enough to get a sceptile with either a bebe's or luxury ball. then if you have 2 rare candy and 1 scizor in your hand you double evolve and throw an energy under scizor and hit automatically for 70 on t-1..

regarding kingdrax's comment : i play torterra/sceptile and unless you get a t1-2 torterra this deck completly owns. the sheer speed of this deck is fasinating and hard to out speed. with scizor as a stage one and how he hits for 70 on t2 is sick. while torterra has massive hp think about the match up here.. stage 1 scizor versus stage 2 torterra and stage 2 sceptile with two energy on torterra. its a tough match up but it comes down to who has the right cards in their hand and who can out speed the other person.
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Old 11/12/2008, 09:36 AM   #20
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the reason i say add the rare candy and 1-0-1 sceptile is because if you go second and have a treecko on your bench along with 1 or 2 scyther, you may be lucky enough to get a sceptile with either a bebe's or luxury ball. then if you have 2 rare candy and 1 scizor in your hand you double evolve and throw an energy under scizor and hit automatically for 70 on t-1..

regarding kingdrax's comment : i play torterra/sceptile and unless you get a t1-2 torterra this deck completly owns. the sheer speed of this deck is fasinating and hard to out speed. with scizor as a stage one and how he hits for 70 on t2 is sick. while torterra has massive hp think about the match up here.. stage 1 scizor versus stage 2 torterra and stage 2 sceptile with two energy on torterra. its a tough match up but it comes down to who has the right cards in their hand and who can out speed the other person.
No offense or anything but I would rather stick to the consistency of the deck rather then trying to donk people. If u wanted to donk people just play sableye, kingdra heck even machamp.
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Old 11/12/2008, 08:14 AM   #21
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mmm... I'll try it then.... If you said so.... thx
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Old 11/12/2008, 08:24 AM   #22
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yup.. im not saying itll 100% work but who knows? :p
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Old 11/12/2008, 09:47 AM   #23
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chris- was i talking to you? i dont believe i was :)

i gave him an idea and if you dont agree with my statement then *oops* to bad :)
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Old 11/12/2008, 12:09 PM   #24
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chris- was i talking to you? i dont believe i was :)

i gave him an idea and if you dont agree with my statement then *oops* to bad :)
No, too bad for you. Chris was making a constructive comment. If you don't like his statements then, OOPS, too bad.
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Old 11/12/2008, 01:36 PM   #25
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No, too bad for you. Chris was making a constructive comment. If you don't like his statements then, OOPS, too bad.
thanks vergel for getting my back on this one. I'll go further into detail why I believe the Sceptile idea in this deck is a bad one so I don't get a simple 10 year old response from someone.

The reason it's bad is because your losing consistency by taking out 5 cards since you would add a 1-0-1 sceptile/3 rare candy. Every single card in a deck counts for consistency or tech ability, but the thing you should take into account is whether the tech is worth the effort put into getting it into play. Basically is it a + or - for the deck.

In this case it seems more of a - then a +. In most cases with T2 decks there are few techs into them, and the techs that are in are usually Basics so it doesn't interrupt with the initial strategy of the deck, which in this case it would.

-3 Poke Ball
-2 Dawn Stadium or -2 Poke-Blower

Those are what I see that he could take out to fit in your idea of 3 candies and sceptile. In dropping the Dawn Stadium he loses his counter to Dusknoir, in dropping the poke he loses his % of getting a more consistent T2 Scizor with a Cherrim on the bench. If he drops the Poke-blower then he loses his chances at getting them both in play and KOing a Claydol.

That's another strategy to the deck. If he is not running Claydol then he has make sure he gets rid of his opponent's Claydol so it evens out the playing field.

I would love to see your reasoning behind the beneficial factor of having a Sceptile. If it's because it can OHKO a basic T1, going 2nd then it's a flawed strategy. As 75% of decks are using call energy and then factor in the probabilities of having another basic in opening hand which happens more often then not.
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