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Old 01/21/2010, 09:02 AM   #1
MrMeches
 
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2010-1-21 Flareon RR 19/111

"Before posting, please review the FAQ and follow the Guidelines provided for Card of they Day. Whereas we enjoy opinions of the cards, it is necessary to include a Brief Description for all players to understand your point of view and an optional Rating (ex. x/10). In the future, posts not using the FAQ information may be deleted and reported. Thanks, Mgmt"


2010-1-21 Flareon RR 19/111
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Old 01/21/2010, 09:14 AM   #2
Deoxys Cool Form
 
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1st post. . . Yay I won the lottery. . .

Average card to be honest. Power is nice though, weakness is bad.
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Old 01/21/2010, 10:22 AM   #3
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This card can help make a really really good deck! Though 90 hp isn't very good, there are other cards that work really well with this one card. For it's pokepower, i'd give it 5/10. For a card by itself its only so-so. But in a Undevelop Deck, its a 9/10
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Old 01/21/2010, 10:29 AM   #4
Deoxys Cool Form
 
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At Arcanine dude,

It has 80hp.
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Old 01/21/2010, 10:39 AM   #5
ArceusRules
 
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Quote:
Originally Posted by Arcanine2264 View Post
This card can help make a really really good deck! Though 90 hp isn't very good, there are other cards that work really well with this one card. For it's pokepower, i'd give it 5/10. For a card by itself its only so-so. But in a Undevelop Deck, its a 9/10
It's got 80HP not 90. Besides, the HP can be fixed with an expert belt and MD Espeon if anyone ever uses it again. That would give it 120 HP. Then it can do 80 damage and burn the opponent on the turn it evolves.

It's a decent card. 80 HP is lame but it can like I said above, if anyone ever uses it again, it can have 120 HP with the help of expert belt and MD Espeon. 60 and burn is cool and even better when expert belt is attached to it for 80 and burn. Undevelop allows you to Devolve and Revolve it to reuse Evolving Flare's power increase and burn. +20 weakness to water is not bad, no resistance but that's what you should expect on a fire Pokemon and the retreat cost of 1 is great. I give this card a 7/10.
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Old 01/21/2010, 10:54 AM   #6
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This card is so much fun in an Undevelopeon deck. It's one of the best, in my opinion.

7/10.
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Old 01/21/2010, 11:14 AM   #7
Pokemon Trainer Char
 
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I really like this card and how the whole Undevelop Deck works. I'd give it a 7/10 only within that deck. Outside of that deck its pretty awful. Overall 5/10
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Old 01/21/2010, 01:39 PM   #8
JPN Gallade
 
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Hmmm...indeed, Flareon can be interesting.

The ability to De-evolve by itself may be bad, but this ability helps alot. Using BTS, you can re-evolve your Eevee to Flareon for really good effects. Well, Tail Slap does a simple 30, but Evolving Flame is the attraction of this card. By evolving into Flareon (which can be done a lot thanks to the power and BTS, as it was mentioned earlier) you can slam the defending for 60 and burn them. Put a belt on Flareon and it can hit for 80 and can have 100 HP compared to 80 HP, which is a downside of this Flareon.

The weakness isn't the best because of Palkia G, but the retreat cost is OK.

Overall 7/10 in modified

Indeed, Flareon isn't a bad card at all. It can one-shot Dialga G, which is pretty nice. The low HP is really what holds this Flareon back. Vaporeon RR and Jolteon RR are even better than it.
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Old 01/21/2010, 02:02 PM   #9
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Flareon is the core of an Undevelop deck. It strikes for the highest straight-forward damage without question (though later in the game, Jolteon gives it competition). It's got below-average HP that makes it annoyingly difficult to keep alive, but the fast, high damage output (I did 80 t2 three times in six rounds with this card) is amazing.

7.4/10. If only the format was a little more kind to these guys!
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Old 01/21/2010, 02:14 PM   #10
baby mario
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+1 for being an Eeveelution (everybody loves Eevee)
+1 for being part of a cutesy gimmick deck with that Undevelop Power
+1 for the so-so Eeveelution support (Espeon and Umbreon)
+2 for the Basic Eevees being pretty decent
+3 for having pretty good cheap attacks

-1 for horrific HP
-1 for Undevelop needing BTS and not being possible after one decent hit on Eevee
-1 for 60 + Burn not being anything special after T2

= 5/10
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Old 01/21/2010, 02:19 PM   #11
Spheal says
 
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I agree with baby mario.
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Old 01/21/2010, 03:44 PM   #12
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Why is BTS needed? What are the rules for de-evolving?

I think this card is pretty cool. HP could be better, but so could lot's of things about this game. *shrugs* I've yet to hear of a perfect card. Weakness is kay, attacks are cool, resistance is usual, and retreat is neat. Nice poke-power and supporting attack.

8/10.

It'd be cool if they made an Eevee that had the same ability as all the Arcues. I'm sure we'd see a lot more Eevelution decks out there.
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Old 01/21/2010, 05:12 PM   #13
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Today's CotD (finally back to posting on my laptop, posting on the PSP was sooo annoying) is Flareon from RR, a fun card to use in the modern Eeveelutions deck. Statwise, 80 HP is a bit low (10 less) than the common 90, +20 Weakness to hurts, no Resistance is common, and to Retreat is cheap. Undevelop is the funky Poke-Power the newer Eeveelutions cards use, and it is kinda fun in theory, allowing for flexibility when you devolve back into Eevee for either a new form or attack benefit. Tail Slap is nicely priced at for 30, no complaints here. Evolving Flame deals a so-so 40 for initially, but if you evolved from Eevee this turn, it turns into a respectable 60 and Burn for .

Modified - 6/10 (Tech in for most Eeveelution decks to take advantage of Weakness, should be able to OHKO most evolved Pokemon weak to it with some sort of attack boost and Lake Boundary/Lucario GL/. On its own, not that great, but guaranteed Burn is nice)
Limited - 8/10 (Great first attack, second attack works well also)
Unlimited - 1/10 (No use here)
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Old 01/21/2010, 05:52 PM   #14
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Don't underestimate this card. Many opponents did, including a Glistomb deck at a cities. Because if you do, it will punish you for it. I ran this deck for a while. 80 hp is bad, but I increased it with Espeon and Expert belt, yes the weakness is bad, but why would you be trying to beat Gyrados with flareon anyways? When properly used (which is when the defending pokemon has a weakness to fire, and lucario Gl in play and belt.) it can do up to 160 damage, plus burn. Even if you don't evolve that turn you can do 120. Which is nice. It also was my attacker of choice when I couldn't exploit weakness. It did hamper the damage output, but 80 damage 2HKOs most of the format and with 120 max hp, it isn't likely to get OHKOed by anything that isn't water. Don't underestimate this card.

In undelopeon deck, 9/10
Otherwise 2/10
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Old 01/21/2010, 10:28 PM   #15
ArceusRules
 
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Quote:
Originally Posted by JPN Gallade View Post
Hmmm...indeed, Flareon can be interesting.

The ability to De-evolve by itself may be bad, but this ability helps alot. Using BTS, you can re-evolve your Eevee to Flareon for really good effects. Well, Tail Slap does a simple 30, but Evolving Flame is the attraction of this card. By evolving into Flareon (which can be done a lot thanks to the power and BTS, as it was mentioned earlier) you can slam the defending for 60 and burn them. Put a belt on Flareon and it can hit for 80 and can have 100 HP compared to 80 HP, which is a downside of this Flareon.

The weakness isn't the best because of Palkia G, but the retreat cost is OK.

Overall 7/10 in modified

Indeed, Flareon isn't a bad card at all. It can one-shot Dialga G, which is pretty nice. The low HP is really what holds this Flareon back. Vaporeon RR and Jolteon RR are even better than it.
You don't need BTS to evolve Eevee back into Flareon after you De-Evolve it.
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Old 01/21/2010, 11:10 PM   #16
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Yes, you do. Take it from someone who has played the deck in several sanctioned tournaments, not to mention that PokePop ruled on this recently (AGAIN) in the Rules Questions forum.
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Old 01/22/2010, 12:49 AM   #17
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I don't understand what's the point of this power if you cannot evolve it back on the same turn you de-volve it.

I know the rule is that you cannot evolve again within the same turn you de-volve it (without BTS).
After I heard about this ruling, I took apart my Eevee deck. So much for that.
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Old 01/22/2010, 08:00 AM   #18
jo3bro
 
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Quote:
Originally Posted by AzNightmare View Post
I don't understand what's the point of this power if you cannot evolve it back on the same turn you de-volve it.

I know the rule is that you cannot evolve again within the same turn you de-volve it (without BTS).
After I heard about this ruling, I took apart my Eevee deck. So much for that.
Honestly I can't undertsand why you can't evolve it again the same turn you deevolve it. But I understand that's the rule. Oh wells. Keeping BTS in play is not a daunting task. And the point of the power is, to have the ability to
A) Use their second attacks more often.
B) Adjust to a different defending pokemons weakness.
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Old 01/22/2010, 02:02 PM   #19
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Flygon + Sand Wall = Daunting Task, to keep any Stadium card in play. Most players will Sand Wall even a good card away, mainly because they can.
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