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Old 06/30/2009, 07:02 PM   #26
PkmnManiac
 
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1. This side-event is only if there's enough supplies.
2. Energy is provided to you by the judges. You can't use your own. However, should you pull any special Energy, you keep those.
3. Everybody gets 6 packs.
4. Yes, if you're going to join in the Booster Draft, you have to battle. However, you can drop out, but that for me doesn't exactly sound right.
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Old 10/27/2009, 12:13 PM   #27
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Quote:
Originally Posted by PkmnManiac View Post
actually
$25 for the pre-release.
$15 IF you played in the pre-release.
$20 if you didn't.
my area has never done that, it's $20 always for the draft -whether or not you played pre-release.

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Originally Posted by PkmnManiac View Post
1. This side-event is only if there's enough supplies.
2. Energy is provided to you by the judges. You can't use your own. However, should you pull any special Energy, you keep those.
3. Everybody gets 6 packs.
4. Yes, if you're going to join in the Booster Draft, you have to battle. However, you can drop out, but that for me doesn't exactly sound right.
our judges allow us to use our own energy (thus the reason why the have the check list of what you pulled), however - this may be due to our lower turn out compared to most pre-releases. And draft counts as a sanctioned event if I recall right (meaning it counts as points towards worlds).
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Old 07/30/2010, 08:49 AM   #28
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Thanks for the tips, I'll hand this out as something to read while waiting for the event to start. Good job.
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Old 07/30/2010, 03:20 PM   #29
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I'm glad for these tips. I'll be going to my first pre-release next weekend!
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Old 07/30/2010, 08:51 PM   #30
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I'm glad for these tips. I'll be going to my first pre-release next weekend!
Yeah there bunches of fun, in my first prerealease Me and my dad entered, i got first pace and ended up getting like the entire set! (was i suppose to get a victory medal for that?)
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Old 07/31/2010, 12:48 AM   #31
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mine is august 21st. :/
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Old 08/08/2010, 07:31 AM   #32
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I saw this note, and wanted to add my 2 cents on the deck building part:

Deck Building Tips

20/20 rule
20 Energy Cards = Energy, Energy Search, or Draw Supportor cards. Thus 18 energy + 2 Draw Supportors or 20 energy all the same. General rule is you use every draw supportor. Missing an energy drops is such a bad thing in this game.
20 Other Cards = Pokemon, Search Supportor and USEFUL Tech Trainers. (switch, pokeball, potion), Don't often bother with Stadiums or weird trainers.

Pokemon In Decks:
-Find any decent line that you have to center your decks around. 3-2, 2-1, 1-2, 1-1 lines all work if the stage 1 or stage is actually any good. 3-1 one lines depend if the basic is any good. I have 2-2 lines I have left in my bag because the stage 1 was soooo bad, not worth it.
Rounding Out the Deck:
1. Use every big basic Pokemon, with any attack IE 70,80,90 HP basic, with 20 attack for 1 or 2 is great for pre-releases as big skirmisher.
2. 20 damage and Flip for Paralysis or Auto Sleep is another boss card in pre-releases. You can lock up an attacker for along time with these.
3. Bench Hitter, need to finish the deal with 10 damage to the bench, try to fit in a pokemon or 2 with these.
4. Attacks of Call for Family, Draw Cards, Etc attacks are all good set up pokemon start with.
5. Fossil Rule: If the set has Fossils, grab up to 4 of them to take some hits before you discard them to start with your offensive attack.
6. Misc. Attackers - If you are still looking to fit in pokemon, round out with basics that have good attacks that are colorless. 3 types of energy is ussually the best way to spread your energy.

Again, for new folks I always remind them of the 20/20 rule. If they do that, they will be OK.
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