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Old 06/17/2012, 08:25 PM   #1
AlmightyGoldenGarchomp
 
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Cool An Idea for a New Competive Fighting Deck - BW-on

Scroll down to post #8 to see the current list with the following changes: -3 Communication, +3 Potion

This is gonna be from BW-Dragons Exalted (I'll just call it DRX)

2 Landorus
2 Terrakion
2 Mewtwo-EX
3 Terrakion-EX DRX

3 Pokemon Communication
3 N
3 Random Receiver
3 Switch
3 Professor Juniper
3 Heavy Ball
4 Pokemon Catcher
3 Eviolite
2 Exp Share
1 Super Rod
1 Tool Scrapper DRX
3 Super Scoop Up
2 Cilan
2 Bianca
3 Plus Power

12 Fighting Energy

Translation Time:
Quote:
Terrakion-EX – Fighting – HP180
Basic Pokemon

[F][C] Rock Tumble: 50 damage. This attack’s damage isn’t affected by Resistance.
[F][F][C] Pump Smash: 90 damage. Choose 2 Basic Energy cards from your hand, then attach them to your Benched Pokemon in any way you like.

When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 3
Quote:
Tool Scrapper – Trainer

Choose up two Pokemon Tools attached to either player’s Pokemon, then discard them.

You can use any number of Trainer cards during your turn.
translations courtesy of Pokebeach.


The strategy here is to use Terrakion-EX with its second attack to accelerate fighting energy attachment to the bench. Mewtwo is there because of how it benefits from more energy attached, Terrakion because its an awesome Pokemon that's amazing against Darkrai. Please give your opinion on whether this deck is worth building as well. Thanks for any help!

Last edited by AlmightyGoldenGarchomp; 07/04/2012 at 09:43 PM.
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Old 06/18/2012, 09:14 PM   #2
Fox_Master51
 
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Oh Terrakion. You were so good already and then they had to make an EX out of you. And an amazing one at that. Slightly lower retreat cost but still Heavy Ball accessible, an attack that ignores resistance (hi Tornadus), and a second attack with energy accel. Weakness is negligible just keep an eye out, 180 hp is somewhat standard for an EX these days, and no resistance is acceptable. Just slap a Rocky Helmet or Eviolite on it. I think its flaws are overshadowed by its sheer badass-ery. Okay im done.
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Old 06/18/2012, 10:07 PM   #3
AlmightyGoldenGarchomp
 
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^ So are you recommending Rocky Helmet or... ?

@ALL: I've been thinking about taking out Tornadus-EX and battle city. This would help clear up some deck space, and get rid the less-helpful DCE. What do you think I should fill the space with? I really need some help here, guys...

---------- Post added 06/19/2012 at 03:47 PM ----------

here's something I thought might work:

-2 Tornadus-EX
-3 Battle City
-4 DCE

+3 Pluspower
+3 Energy Switch
+3 Fighting Energy

good idea or no?

and I played a match using this deck (proxies for the unreleased stuff, of course) and it seems to be slow. Is the next format going to be much slower or is this just a bad deck? Thanks for any help.
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Old 06/21/2012, 07:57 AM   #4
AlmightyGoldenGarchomp
 
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Now I am allowed to bump this one more time, right? I guess if I'm wrong I'll just get another guilt inflicting, intimidating, "you broke the rules" messages :( . I edited the list to what I think might work better, and as no one has really helped me change it, I suppose it doesn't matter one way or another to anyone. Please help me with this, thanks.
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Old 06/22/2012, 02:08 AM   #5
NoDice
 
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I think the next format will be a tad bit slower honestly.

You could add in a Call for family Emolga or two for set up. I dont see a need for 3 energy switch and I also dont see a need for the Landorus. It gets energy out of the discard for itself, but other than being knocked out, you have no way besides Juniper to discard energy- and you probably dont want to waste resources like that. Terra EX is your primary form of accel so maybe energy retrieval could work better instead of Landorus+ E switch.

Ok so here it goes-

-2 Landorus
-3 Energy Switch
-1 Fighting Energy
-1 Communication (No Landorus now)

+1 or 2 Emolga DRX(it uses colorless and you have Heavy Ball also just in case)
+2 Energy Retrieval
+1 Exp Share
+1 Terrakion EX
+1 Tool Scrapper

My suggestion- Terrakion EX is your primary attacker and accel. You want to try to be attacking with him at all times, unless the need for Mewtwo comes about or you need to get a revenge KO on an Electric type with Regular Terra after an EX is taken out.

The extra EXP Share is to make sure you can have 3 Pokemon on your bench getting fed energy (in optimal situationa) from ones being knocked out and keep energy in play, and Tool scrapper can allow you to discard those pesky tools the opponent uses, or even switch to Eviolite once an attacker is charged.

Energy Retrieval is for late game, when resources are low. 2 isnt much, but if you can manage to keep them in your deck, you can quickly play down and power up a Terra or Mewtwo for a revenge KO.

You want to try to have 2 Terra EX out at all times and ready to go. This is so you can scoop a damaged one and play it back down, use your energy attachment, and use the other Terra EX to charge it back up again. If you really wanted to, you could probably make the deck totally focused around this by maxing out Terra EX, Eviolite, SSU, and Heavy Balls. But, variety is also a good thing, and having Mewtwo in there helps with heavy energy defending Pokemon, and other Mewtwos.

Hope this helps some.
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Old 06/23/2012, 07:31 AM   #6
AlmightyGoldenGarchomp
 
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Quote:
Originally Posted by NoDice View Post
I think the next format will be a tad bit slower honestly.

You could add in a Call for family Emolga or two for set up. I dont see a need for 3 energy switch and I also dont see a need for the Landorus. It gets energy out of the discard for itself, but other than being knocked out, you have no way besides Juniper to discard energy- and you probably dont want to waste resources like that. Terra EX is your primary form of accel so maybe energy retrieval could work better instead of Landorus+ E switch.

Ok so here it goes-

-2 Landorus
-3 Energy Switch
-1 Fighting Energy
-1 Communication (No Landorus now)

+1 or 2 Emolga DRX(it uses colorless and you have Heavy Ball also just in case)
+2 Energy Retrieval
+1 Exp Share
+1 Terrakion EX
+1 Tool Scrapper

My suggestion- Terrakion EX is your primary attacker and accel. You want to try to be attacking with him at all times, unless the need for Mewtwo comes about or you need to get a revenge KO on an Electric type with Regular Terra after an EX is taken out.

The extra EXP Share is to make sure you can have 3 Pokemon on your bench getting fed energy (in optimal situationa) from ones being knocked out and keep energy in play, and Tool scrapper can allow you to discard those pesky tools the opponent uses, or even switch to Eviolite once an attacker is charged.

Energy Retrieval is for late game, when resources are low. 2 isnt much, but if you can manage to keep them in your deck, you can quickly play down and power up a Terra or Mewtwo for a revenge KO.

You want to try to have 2 Terra EX out at all times and ready to go. This is so you can scoop a damaged one and play it back down, use your energy attachment, and use the other Terra EX to charge it back up again. If you really wanted to, you could probably make the deck totally focused around this by maxing out Terra EX, Eviolite, SSU, and Heavy Balls. But, variety is also a good thing, and having Mewtwo in there helps with heavy energy defending Pokemon, and other Mewtwos.

Hope this helps some.
I've been trying out your suggestions, the energy retrievals have worked wonders, thank you for that suggestion. As you predicted, the Landorus don't make too much of an impact when gone, and the extra exp share and tool scrapper are helpful. The Emolgas, however, don't show up often enough, and unlike Smeargle, for example, they are only good for a turn or two. So instead, I thought I'd take out both Emolgas and a Terrakion-EX (3 seems to work just as well with the super rod) for 3 puspowers. This lets Retaliate/Land Crush/Pump Smash OHKO and eviolite'd Darkrai if I don't have a tool scrapper, as well as allowing Mewtwo to KO other Mewtwos without a third energy.
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Old 06/23/2012, 03:52 PM   #7
NoDice
 
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Quote:
Originally Posted by AlmightyGoldenGarchomp View Post
I've been trying out your suggestions, the energy retrievals have worked wonders, thank you for that suggestion. As you predicted, the Landorus don't make too much of an impact when gone, and the extra exp share and tool scrapper are helpful. The Emolgas, however, don't show up often enough, and unlike Smeargle, for example, they are only good for a turn or two. So instead, I thought I'd take out both Emolgas and a Terrakion-EX (3 seems to work just as well with the super rod) for 3 puspowers. This lets Retaliate/Land Crush/Pump Smash OHKO and eviolite'd Darkrai if I don't have a tool scrapper, as well as allowing Mewtwo to KO other Mewtwos without a third energy.
Im glad I helped somewhat! And the Emolgas were just an idea to get your basics out a bit faster but I wasnt certain how much they would benefit this type of deck. The idea for the Plus Power should have crossed my mind but didnt for some reason.. Sorry about that. Im glad your deck is shaping up better though- could you post an updated list? Or edit the current one?
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Old 06/24/2012, 06:57 AM   #8
AlmightyGoldenGarchomp
 
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Quote:
Originally Posted by NoDice View Post
Im glad I helped somewhat! And the Emolgas were just an idea to get your basics out a bit faster but I wasnt certain how much they would benefit this type of deck. The idea for the Plus Power should have crossed my mind but didnt for some reason.. Sorry about that. Im glad your deck is shaping up better though- could you post an updated list? Or edit the current one?
sure no problem:

3 Terrakion-EX
2 Mewtwo-EX
2 Terrakion

1 Super Rod
2 Tool Scrapper
2 Energy Retreival
3 Heavy Ball
3 Pokemon Communication
3 SSU
3 Plus Power
3 Exp Share
3 Eviolite
3 Random Receiver
3 Switch (would 1 more help?)
2 Cilan
2 Bianca
3 Juniper
3 N

11 Fighting Energy

so there are still a good number of kinks, but its definitely turning out better. Thanks for the help!

And other people are still welcome to help. Urged even.

Last edited by AlmightyGoldenGarchomp; 07/04/2012 at 09:44 PM.
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Old 06/25/2012, 09:41 AM   #9
GordieHoweHatTrick
 
Looking at your list I think you could drop the Pokemon communication and instead use Ultra balls. This may allow you to do a couple things that IMO are better than poke comm. First, it would let you search for something without needing to a Pokemon in hand to switch with it. Second it would allow Bianca to become much more useful in this build. I would also recommend dropping an eviolite/exp share for the last switch. With your type of deck, the main problem your going to have to face is catcher stale/catcher spread damage. I know you have the SSU in here to combat this (and with Terrakion EX, you can get the energy right back on the field) but I think switch is still a better play because you don't have to rely on coin flips for your desired effect.

Overall:
- 3 Heavy Ball
- 1 eviolite/exp share

+ 2 ultra ball
+ 1 Bianca
+ 1 switch/SSU

If you really want the 4th Terrakion EX though, you could add it instead of the Bianca in my suggestions.
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Old 06/28/2012, 06:02 PM   #10
AlmightyGoldenGarchomp
 
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Quote:
Originally Posted by GordieHoweHatTrick View Post
Looking at your list I think you could drop the Pokemon communication and instead use Ultra balls. This may allow you to do a couple things that IMO are better than poke comm. First, it would let you search for something without needing to a Pokemon in hand to switch with it. Second it would allow Bianca to become much more useful in this build. I would also recommend dropping an eviolite/exp share for the last switch. With your type of deck, the main problem your going to have to face is catcher stale/catcher spread damage. I know you have the SSU in here to combat this (and with Terrakion EX, you can get the energy right back on the field) but I think switch is still a better play because you don't have to rely on coin flips for your desired effect.

Overall:
- 3 Heavy Ball
- 1 eviolite/exp share

+ 2 ultra ball
+ 1 Bianca
+ 1 switch/SSU

If you really want the 4th Terrakion EX though, you could add it instead of the Bianca in my suggestions.
I like your suggestions, although I am finding that I am having serious trouble against the new Sigilyph and other troublesome abilities (klingklang and darkrai etc). Might there be a way to fit in a 1-1 or 2-2 garbardor line somewhere?

I'll post translations for garbardor later.
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Old 06/28/2012, 11:11 PM   #11
Fox_Master51
 
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Quote:
Originally Posted by AlmightyGoldenGarchomp View Post
I like your suggestions, although I am finding that I am having serious trouble against the new Sigilyph and other troublesome abilities (klingklang and darkrai etc). Might there be a way to fit in a 1-1 or 2-2 garbardor line somewhere?

I'll post translations for garbardor later.
Hey if you want to run Garbodor check out my post "A deck i call Trash Bull". It should give you idea of how to run it. I don't care if you use it. And sorry about my earlier fanboy rant.
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Old 06/29/2012, 04:02 PM   #12
AlmightyGoldenGarchomp
 
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I don't think I'll be using Garbardor. It has tended to be quite slow and is a waste of tool attachments, usually more trouble than it's worth. After looking into some of the similar lists in Japan, I have found that many choose to run potion, so I will be trying that out. Thanks again for all the help, guys!
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Old 07/04/2012, 07:44 PM   #13
dragoonburst
 
Good decklist. Very creative, it's so much better than I could have come up with. Maybe you could drop the mewtwo or bianca for a Lucario ND to mix things up with two fighting for 50 and 20 to the bench and its ability looks cool, just a thought. You decklist looks really good thought and will be very good against straight up darkrai or eels!!!!!
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